gallium: add shader caps INT16 and FP16_DERIVATIVES
[mesa.git] / src / gallium / drivers / nouveau / nv50 / nv50_screen.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <errno.h>
24 #include <xf86drm.h>
25 #include <nouveau_drm.h>
26 #include "util/format/u_format.h"
27 #include "util/format/u_format_s3tc.h"
28 #include "util/u_screen.h"
29 #include "pipe/p_screen.h"
30 #include "compiler/nir/nir.h"
31
32 #include "nv50/nv50_context.h"
33 #include "nv50/nv50_screen.h"
34
35 #include "nouveau_vp3_video.h"
36
37 #include "nv_object.xml.h"
38
39 /* affected by LOCAL_WARPS_LOG_ALLOC / LOCAL_WARPS_NO_CLAMP */
40 #define LOCAL_WARPS_ALLOC 32
41 /* affected by STACK_WARPS_LOG_ALLOC / STACK_WARPS_NO_CLAMP */
42 #define STACK_WARPS_ALLOC 32
43
44 #define THREADS_IN_WARP 32
45
46 static bool
47 nv50_screen_is_format_supported(struct pipe_screen *pscreen,
48 enum pipe_format format,
49 enum pipe_texture_target target,
50 unsigned sample_count,
51 unsigned storage_sample_count,
52 unsigned bindings)
53 {
54 if (sample_count > 8)
55 return false;
56 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
57 return false;
58 if (sample_count == 8 && util_format_get_blocksizebits(format) >= 128)
59 return false;
60
61 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
62 return false;
63
64 switch (format) {
65 case PIPE_FORMAT_Z16_UNORM:
66 if (nv50_screen(pscreen)->tesla->oclass < NVA0_3D_CLASS)
67 return false;
68 break;
69 default:
70 break;
71 }
72
73 if (bindings & PIPE_BIND_LINEAR)
74 if (util_format_is_depth_or_stencil(format) ||
75 (target != PIPE_TEXTURE_1D &&
76 target != PIPE_TEXTURE_2D &&
77 target != PIPE_TEXTURE_RECT) ||
78 sample_count > 1)
79 return false;
80
81 /* shared is always supported */
82 bindings &= ~(PIPE_BIND_LINEAR |
83 PIPE_BIND_SHARED);
84
85 return (( nv50_format_table[format].usage |
86 nv50_vertex_format[format].usage) & bindings) == bindings;
87 }
88
89 static int
90 nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
91 {
92 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
93 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
94
95 switch (param) {
96 /* non-boolean caps */
97 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
98 return 8192;
99 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
100 return 12;
101 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
102 return 14;
103 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
104 return 512;
105 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
106 case PIPE_CAP_MIN_TEXEL_OFFSET:
107 return -8;
108 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
109 case PIPE_CAP_MAX_TEXEL_OFFSET:
110 return 7;
111 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
112 return 128 * 1024 * 1024;
113 case PIPE_CAP_GLSL_FEATURE_LEVEL:
114 return 330;
115 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
116 return 330;
117 case PIPE_CAP_MAX_RENDER_TARGETS:
118 return 8;
119 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
120 return 1;
121 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
122 case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS:
123 return 8;
124 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
125 return 4;
126 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
128 return 64;
129 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
130 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
131 return 1024;
132 case PIPE_CAP_MAX_VERTEX_STREAMS:
133 return 1;
134 case PIPE_CAP_MAX_GS_INVOCATIONS:
135 return 0;
136 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
137 return 0;
138 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
139 return 2048;
140 case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET:
141 return 2047;
142 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
143 return 256;
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 return 16; /* 256 for binding as RT, but that's not possible in GL */
146 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
147 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
148 case PIPE_CAP_MAX_VIEWPORTS:
149 return NV50_MAX_VIEWPORTS;
150 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
151 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
152 case PIPE_CAP_ENDIANNESS:
153 return PIPE_ENDIAN_LITTLE;
154 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
155 return (class_3d >= NVA3_3D_CLASS) ? 4 : 0;
156 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
157 return NV50_MAX_WINDOW_RECTANGLES;
158 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
159 return 16 * 1024 * 1024;
160 case PIPE_CAP_MAX_VARYINGS:
161 return 15;
162 case PIPE_CAP_MAX_VERTEX_BUFFERS:
163 return 16;
164 case PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE:
165 return 512 * 1024; /* TODO: Investigate tuning this */
166
167 /* supported caps */
168 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
169 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
170 case PIPE_CAP_TEXTURE_SWIZZLE:
171 case PIPE_CAP_TEXTURE_SHADOW_MAP:
172 case PIPE_CAP_NPOT_TEXTURES:
173 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
174 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
175 case PIPE_CAP_ANISOTROPIC_FILTER:
176 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
177 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
178 case PIPE_CAP_DEPTH_CLIP_DISABLE:
179 case PIPE_CAP_POINT_SPRITE:
180 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
181 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
182 case PIPE_CAP_VERTEX_SHADER_SATURATE:
183 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
184 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
185 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
186 case PIPE_CAP_QUERY_TIMESTAMP:
187 case PIPE_CAP_QUERY_TIME_ELAPSED:
188 case PIPE_CAP_OCCLUSION_QUERY:
189 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
190 case PIPE_CAP_INDEP_BLEND_ENABLE:
191 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
192 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
193 case PIPE_CAP_PRIMITIVE_RESTART:
194 case PIPE_CAP_TGSI_INSTANCEID:
195 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
196 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
197 case PIPE_CAP_CONDITIONAL_RENDER:
198 case PIPE_CAP_TEXTURE_BARRIER:
199 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
200 case PIPE_CAP_START_INSTANCE:
201 case PIPE_CAP_USER_VERTEX_BUFFERS:
202 case PIPE_CAP_TEXTURE_MULTISAMPLE:
203 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
204 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
205 case PIPE_CAP_SAMPLER_VIEW_TARGET:
206 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
207 case PIPE_CAP_CLIP_HALFZ:
208 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
209 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
210 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
211 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
212 case PIPE_CAP_DEPTH_BOUNDS_TEST:
213 case PIPE_CAP_TGSI_TXQS:
214 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
215 case PIPE_CAP_SHAREABLE_SHADERS:
216 case PIPE_CAP_CLEAR_TEXTURE:
217 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
218 case PIPE_CAP_INVALIDATE_BUFFER:
219 case PIPE_CAP_STRING_MARKER:
220 case PIPE_CAP_CULL_DISTANCE:
221 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
222 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
223 case PIPE_CAP_TGSI_TEX_TXF_LZ:
224 case PIPE_CAP_TGSI_CLOCK:
225 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
226 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
227 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
228 case PIPE_CAP_TGSI_DIV:
229 case PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF:
230 case PIPE_CAP_FLATSHADE:
231 case PIPE_CAP_ALPHA_TEST:
232 case PIPE_CAP_POINT_SIZE_FIXED:
233 case PIPE_CAP_TWO_SIDED_COLOR:
234 case PIPE_CAP_CLIP_PLANES:
235 case PIPE_CAP_PACKED_STREAM_OUTPUT:
236 case PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES:
237 return 1;
238 case PIPE_CAP_SEAMLESS_CUBE_MAP:
239 return 1; /* class_3d >= NVA0_3D_CLASS; */
240 /* supported on nva0+ */
241 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
242 return class_3d >= NVA0_3D_CLASS;
243 /* supported on nva3+ */
244 case PIPE_CAP_CUBE_MAP_ARRAY:
245 case PIPE_CAP_INDEP_BLEND_FUNC:
246 case PIPE_CAP_TEXTURE_QUERY_LOD:
247 case PIPE_CAP_SAMPLE_SHADING:
248 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
249 return class_3d >= NVA3_3D_CLASS;
250
251 /* unsupported caps */
252 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
253 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
254 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
255 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
256 case PIPE_CAP_SHADER_STENCIL_EXPORT:
257 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
258 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
259 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
260 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
261 case PIPE_CAP_TGSI_TEXCOORD:
262 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
263 case PIPE_CAP_TEXTURE_GATHER_SM5:
264 case PIPE_CAP_FAKE_SW_MSAA:
265 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
266 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
267 case PIPE_CAP_DRAW_INDIRECT:
268 case PIPE_CAP_MULTI_DRAW_INDIRECT:
269 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
270 case PIPE_CAP_VERTEXID_NOBASE:
271 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: /* potentially supported on some hw */
272 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
273 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
274 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
275 case PIPE_CAP_DRAW_PARAMETERS:
276 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
277 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
278 case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
279 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
280 case PIPE_CAP_GENERATE_MIPMAP:
281 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
282 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
283 case PIPE_CAP_QUERY_BUFFER_OBJECT:
284 case PIPE_CAP_QUERY_MEMORY_INFO:
285 case PIPE_CAP_PCI_GROUP:
286 case PIPE_CAP_PCI_BUS:
287 case PIPE_CAP_PCI_DEVICE:
288 case PIPE_CAP_PCI_FUNCTION:
289 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
290 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
291 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
292 case PIPE_CAP_TGSI_VOTE:
293 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
294 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
295 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
296 case PIPE_CAP_NATIVE_FENCE_FD:
297 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
298 case PIPE_CAP_FBFETCH:
299 case PIPE_CAP_DOUBLES:
300 case PIPE_CAP_INT64:
301 case PIPE_CAP_INT64_DIVMOD:
302 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
303 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
304 case PIPE_CAP_TGSI_BALLOT:
305 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
306 case PIPE_CAP_POST_DEPTH_COVERAGE:
307 case PIPE_CAP_BINDLESS_TEXTURE:
308 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
309 case PIPE_CAP_QUERY_SO_OVERFLOW:
310 case PIPE_CAP_MEMOBJ:
311 case PIPE_CAP_LOAD_CONSTBUF:
312 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
313 case PIPE_CAP_TILE_RASTER_ORDER:
314 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
315 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
316 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
317 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
318 case PIPE_CAP_FENCE_SIGNAL:
319 case PIPE_CAP_CONSTBUF0_FLAGS:
320 case PIPE_CAP_PACKED_UNIFORMS:
321 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
322 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
323 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
324 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
325 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
326 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
327 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
328 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
329 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
330 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
331 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
332 case PIPE_CAP_TGSI_ATOMFADD:
333 case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE:
334 case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
335 case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS:
336 case PIPE_CAP_NIR_COMPACT_ARRAYS:
337 case PIPE_CAP_COMPUTE:
338 case PIPE_CAP_IMAGE_LOAD_FORMATTED:
339 case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES:
340 case PIPE_CAP_ATOMIC_FLOAT_MINMAX:
341 case PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE:
342 case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK:
343 case PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED:
344 case PIPE_CAP_FBFETCH_COHERENT:
345 case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
346 case PIPE_CAP_TGSI_ATOMINC_WRAP:
347 case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION:
348 case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE:
349 case PIPE_CAP_OPENCL_INTEGER_FUNCTIONS:
350 case PIPE_CAP_INTEGER_MULTIPLY_32X16: /* could be done */
351 case PIPE_CAP_FRONTEND_NOOP:
352 case PIPE_CAP_GL_SPIRV:
353 case PIPE_CAP_SHADER_SAMPLES_IDENTICAL:
354 case PIPE_CAP_TEXTURE_SHADOW_LOD:
355 case PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED:
356 case PIPE_CAP_PSIZ_CLAMPED:
357 case PIPE_CAP_VIEWPORT_SWIZZLE:
358 case PIPE_CAP_VIEWPORT_MASK:
359 return 0;
360
361 case PIPE_CAP_VENDOR_ID:
362 return 0x10de;
363 case PIPE_CAP_DEVICE_ID: {
364 uint64_t device_id;
365 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
366 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
367 return -1;
368 }
369 return device_id;
370 }
371 case PIPE_CAP_ACCELERATED:
372 return 1;
373 case PIPE_CAP_VIDEO_MEMORY:
374 return dev->vram_size >> 20;
375 case PIPE_CAP_UMA:
376 return 0;
377
378 default:
379 debug_printf("%s: unhandled cap %d\n", __func__, param);
380 /* fallthrough */
381 /* caps where we want the default value */
382 case PIPE_CAP_DMABUF:
383 case PIPE_CAP_ESSL_FEATURE_LEVEL:
384 case PIPE_CAP_THROTTLE:
385 return u_pipe_screen_get_param_defaults(pscreen, param);
386 }
387 }
388
389 static int
390 nv50_screen_get_shader_param(struct pipe_screen *pscreen,
391 enum pipe_shader_type shader,
392 enum pipe_shader_cap param)
393 {
394 const struct nouveau_screen *screen = nouveau_screen(pscreen);
395
396 switch (shader) {
397 case PIPE_SHADER_VERTEX:
398 case PIPE_SHADER_GEOMETRY:
399 case PIPE_SHADER_FRAGMENT:
400 break;
401 case PIPE_SHADER_COMPUTE:
402 default:
403 return 0;
404 }
405
406 switch (param) {
407 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
408 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
409 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
410 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
411 return 16384;
412 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
413 return 4;
414 case PIPE_SHADER_CAP_MAX_INPUTS:
415 if (shader == PIPE_SHADER_VERTEX)
416 return 32;
417 return 15;
418 case PIPE_SHADER_CAP_MAX_OUTPUTS:
419 return 16;
420 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
421 return 65536;
422 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
423 return NV50_MAX_PIPE_CONSTBUFS;
424 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
425 return shader != PIPE_SHADER_FRAGMENT;
426 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
427 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
428 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
429 return 1;
430 case PIPE_SHADER_CAP_MAX_TEMPS:
431 return nv50_screen(pscreen)->max_tls_space / ONE_TEMP_SIZE;
432 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
433 return 1;
434 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
435 return 1;
436 case PIPE_SHADER_CAP_INT64_ATOMICS:
437 case PIPE_SHADER_CAP_FP16:
438 case PIPE_SHADER_CAP_FP16_DERIVATIVES:
439 case PIPE_SHADER_CAP_INT16:
440 case PIPE_SHADER_CAP_SUBROUTINES:
441 return 0; /* please inline, or provide function declarations */
442 case PIPE_SHADER_CAP_INTEGERS:
443 return 1;
444 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
445 return 1;
446 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
447 /* The chip could handle more sampler views than samplers */
448 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
449 return MIN2(16, PIPE_MAX_SAMPLERS);
450 case PIPE_SHADER_CAP_PREFERRED_IR:
451 return screen->prefer_nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI;
452 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
453 return 32;
454 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
455 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
456 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
457 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
458 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
459 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
460 case PIPE_SHADER_CAP_SUPPORTED_IRS:
461 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
462 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
463 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
464 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
465 return 0;
466 default:
467 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
468 return 0;
469 }
470 }
471
472 static float
473 nv50_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
474 {
475 switch (param) {
476 case PIPE_CAPF_MAX_LINE_WIDTH:
477 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
478 return 10.0f;
479 case PIPE_CAPF_MAX_POINT_WIDTH:
480 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
481 return 64.0f;
482 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
483 return 16.0f;
484 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
485 return 15.0f;
486 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
487 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
488 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
489 return 0.0f;
490 }
491
492 NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
493 return 0.0f;
494 }
495
496 static int
497 nv50_screen_get_compute_param(struct pipe_screen *pscreen,
498 enum pipe_shader_ir ir_type,
499 enum pipe_compute_cap param, void *data)
500 {
501 struct nv50_screen *screen = nv50_screen(pscreen);
502
503 #define RET(x) do { \
504 if (data) \
505 memcpy(data, x, sizeof(x)); \
506 return sizeof(x); \
507 } while (0)
508
509 switch (param) {
510 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
511 RET((uint64_t []) { 2 });
512 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
513 RET(((uint64_t []) { 65535, 65535 }));
514 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
515 RET(((uint64_t []) { 512, 512, 64 }));
516 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
517 RET((uint64_t []) { 512 });
518 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g0-15[] */
519 RET((uint64_t []) { 1ULL << 32 });
520 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */
521 RET((uint64_t []) { 16 << 10 });
522 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */
523 RET((uint64_t []) { 16 << 10 });
524 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */
525 RET((uint64_t []) { 4096 });
526 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
527 RET((uint32_t []) { 32 });
528 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
529 RET((uint64_t []) { 1ULL << 40 });
530 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
531 RET((uint32_t []) { 0 });
532 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
533 RET((uint32_t []) { screen->mp_count });
534 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
535 RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
536 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
537 RET((uint32_t []) { 32 });
538 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
539 RET((uint64_t []) { 0 });
540 default:
541 return 0;
542 }
543
544 #undef RET
545 }
546
547 static void
548 nv50_screen_destroy(struct pipe_screen *pscreen)
549 {
550 struct nv50_screen *screen = nv50_screen(pscreen);
551
552 if (!nouveau_drm_screen_unref(&screen->base))
553 return;
554
555 if (screen->base.fence.current) {
556 struct nouveau_fence *current = NULL;
557
558 /* nouveau_fence_wait will create a new current fence, so wait on the
559 * _current_ one, and remove both.
560 */
561 nouveau_fence_ref(screen->base.fence.current, &current);
562 nouveau_fence_wait(current, NULL);
563 nouveau_fence_ref(NULL, &current);
564 nouveau_fence_ref(NULL, &screen->base.fence.current);
565 }
566 if (screen->base.pushbuf)
567 screen->base.pushbuf->user_priv = NULL;
568
569 if (screen->blitter)
570 nv50_blitter_destroy(screen);
571 if (screen->pm.prog) {
572 screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
573 nv50_program_destroy(NULL, screen->pm.prog);
574 FREE(screen->pm.prog);
575 }
576
577 nouveau_bo_ref(NULL, &screen->code);
578 nouveau_bo_ref(NULL, &screen->tls_bo);
579 nouveau_bo_ref(NULL, &screen->stack_bo);
580 nouveau_bo_ref(NULL, &screen->txc);
581 nouveau_bo_ref(NULL, &screen->uniforms);
582 nouveau_bo_ref(NULL, &screen->fence.bo);
583
584 nouveau_heap_destroy(&screen->vp_code_heap);
585 nouveau_heap_destroy(&screen->gp_code_heap);
586 nouveau_heap_destroy(&screen->fp_code_heap);
587
588 FREE(screen->tic.entries);
589
590 nouveau_object_del(&screen->tesla);
591 nouveau_object_del(&screen->eng2d);
592 nouveau_object_del(&screen->m2mf);
593 nouveau_object_del(&screen->compute);
594 nouveau_object_del(&screen->sync);
595
596 nouveau_screen_fini(&screen->base);
597
598 FREE(screen);
599 }
600
601 static void
602 nv50_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
603 {
604 struct nv50_screen *screen = nv50_screen(pscreen);
605 struct nouveau_pushbuf *push = screen->base.pushbuf;
606
607 /* we need to do it after possible flush in MARK_RING */
608 *sequence = ++screen->base.fence.sequence;
609
610 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5);
611 PUSH_DATA (push, NV50_FIFO_PKHDR(NV50_3D(QUERY_ADDRESS_HIGH), 4));
612 PUSH_DATAh(push, screen->fence.bo->offset);
613 PUSH_DATA (push, screen->fence.bo->offset);
614 PUSH_DATA (push, *sequence);
615 PUSH_DATA (push, NV50_3D_QUERY_GET_MODE_WRITE_UNK0 |
616 NV50_3D_QUERY_GET_UNK4 |
617 NV50_3D_QUERY_GET_UNIT_CROP |
618 NV50_3D_QUERY_GET_TYPE_QUERY |
619 NV50_3D_QUERY_GET_QUERY_SELECT_ZERO |
620 NV50_3D_QUERY_GET_SHORT);
621 }
622
623 static u32
624 nv50_screen_fence_update(struct pipe_screen *pscreen)
625 {
626 return nv50_screen(pscreen)->fence.map[0];
627 }
628
629 static void
630 nv50_screen_init_hwctx(struct nv50_screen *screen)
631 {
632 struct nouveau_pushbuf *push = screen->base.pushbuf;
633 struct nv04_fifo *fifo;
634 unsigned i;
635
636 fifo = (struct nv04_fifo *)screen->base.channel->data;
637
638 BEGIN_NV04(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
639 PUSH_DATA (push, screen->m2mf->handle);
640 BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY), 3);
641 PUSH_DATA (push, screen->sync->handle);
642 PUSH_DATA (push, fifo->vram);
643 PUSH_DATA (push, fifo->vram);
644
645 BEGIN_NV04(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
646 PUSH_DATA (push, screen->eng2d->handle);
647 BEGIN_NV04(push, NV50_2D(DMA_NOTIFY), 4);
648 PUSH_DATA (push, screen->sync->handle);
649 PUSH_DATA (push, fifo->vram);
650 PUSH_DATA (push, fifo->vram);
651 PUSH_DATA (push, fifo->vram);
652 BEGIN_NV04(push, NV50_2D(OPERATION), 1);
653 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
654 BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1);
655 PUSH_DATA (push, 0);
656 BEGIN_NV04(push, NV50_2D(COLOR_KEY_ENABLE), 1);
657 PUSH_DATA (push, 0);
658 BEGIN_NV04(push, SUBC_2D(0x0888), 1);
659 PUSH_DATA (push, 1);
660 BEGIN_NV04(push, NV50_2D(COND_MODE), 1);
661 PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
662
663 BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
664 PUSH_DATA (push, screen->tesla->handle);
665
666 BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
667 PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
668
669 BEGIN_NV04(push, NV50_3D(DMA_NOTIFY), 1);
670 PUSH_DATA (push, screen->sync->handle);
671 BEGIN_NV04(push, NV50_3D(DMA_ZETA), 11);
672 for (i = 0; i < 11; ++i)
673 PUSH_DATA(push, fifo->vram);
674 BEGIN_NV04(push, NV50_3D(DMA_COLOR(0)), NV50_3D_DMA_COLOR__LEN);
675 for (i = 0; i < NV50_3D_DMA_COLOR__LEN; ++i)
676 PUSH_DATA(push, fifo->vram);
677
678 BEGIN_NV04(push, NV50_3D(REG_MODE), 1);
679 PUSH_DATA (push, NV50_3D_REG_MODE_STRIPED);
680 BEGIN_NV04(push, NV50_3D(UNK1400_LANES), 1);
681 PUSH_DATA (push, 0xf);
682
683 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
684 BEGIN_NV04(push, NV50_3D(WATCHDOG_TIMER), 1);
685 PUSH_DATA (push, 0x18);
686 }
687
688 BEGIN_NV04(push, NV50_3D(ZETA_COMP_ENABLE), 1);
689 PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
690
691 BEGIN_NV04(push, NV50_3D(RT_COMP_ENABLE(0)), 8);
692 for (i = 0; i < 8; ++i)
693 PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
694
695 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
696 PUSH_DATA (push, 1);
697
698 BEGIN_NV04(push, NV50_3D(CSAA_ENABLE), 1);
699 PUSH_DATA (push, 0);
700 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1);
701 PUSH_DATA (push, 0);
702 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
703 PUSH_DATA (push, NV50_3D_MULTISAMPLE_MODE_MS1);
704 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_CTRL), 1);
705 PUSH_DATA (push, 0);
706 BEGIN_NV04(push, NV50_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
707 PUSH_DATA (push, 1);
708 BEGIN_NV04(push, NV50_3D(BLEND_SEPARATE_ALPHA), 1);
709 PUSH_DATA (push, 1);
710
711 if (screen->tesla->oclass >= NVA0_3D_CLASS) {
712 BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1);
713 PUSH_DATA (push, 0);
714 }
715
716 BEGIN_NV04(push, NV50_3D(SCREEN_Y_CONTROL), 1);
717 PUSH_DATA (push, 0);
718 BEGIN_NV04(push, NV50_3D(WINDOW_OFFSET_X), 2);
719 PUSH_DATA (push, 0);
720 PUSH_DATA (push, 0);
721 BEGIN_NV04(push, NV50_3D(ZCULL_REGION), 1);
722 PUSH_DATA (push, 0x3f);
723
724 BEGIN_NV04(push, NV50_3D(VP_ADDRESS_HIGH), 2);
725 PUSH_DATAh(push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2));
726 PUSH_DATA (push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2));
727
728 BEGIN_NV04(push, NV50_3D(FP_ADDRESS_HIGH), 2);
729 PUSH_DATAh(push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2));
730 PUSH_DATA (push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2));
731
732 BEGIN_NV04(push, NV50_3D(GP_ADDRESS_HIGH), 2);
733 PUSH_DATAh(push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2));
734 PUSH_DATA (push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2));
735
736 BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3);
737 PUSH_DATAh(push, screen->tls_bo->offset);
738 PUSH_DATA (push, screen->tls_bo->offset);
739 PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8));
740
741 BEGIN_NV04(push, NV50_3D(STACK_ADDRESS_HIGH), 3);
742 PUSH_DATAh(push, screen->stack_bo->offset);
743 PUSH_DATA (push, screen->stack_bo->offset);
744 PUSH_DATA (push, 4);
745
746 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
747 PUSH_DATAh(push, screen->uniforms->offset + (0 << 16));
748 PUSH_DATA (push, screen->uniforms->offset + (0 << 16));
749 PUSH_DATA (push, (NV50_CB_PVP << 16) | 0x0000);
750
751 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
752 PUSH_DATAh(push, screen->uniforms->offset + (1 << 16));
753 PUSH_DATA (push, screen->uniforms->offset + (1 << 16));
754 PUSH_DATA (push, (NV50_CB_PGP << 16) | 0x0000);
755
756 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
757 PUSH_DATAh(push, screen->uniforms->offset + (2 << 16));
758 PUSH_DATA (push, screen->uniforms->offset + (2 << 16));
759 PUSH_DATA (push, (NV50_CB_PFP << 16) | 0x0000);
760
761 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
762 PUSH_DATAh(push, screen->uniforms->offset + (3 << 16));
763 PUSH_DATA (push, screen->uniforms->offset + (3 << 16));
764 PUSH_DATA (push, (NV50_CB_AUX << 16) | (NV50_CB_AUX_SIZE & 0xffff));
765
766 BEGIN_NI04(push, NV50_3D(SET_PROGRAM_CB), 3);
767 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf01);
768 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf21);
769 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf31);
770
771 /* return { 0.0, 0.0, 0.0, 0.0 } on out-of-bounds vtxbuf access */
772 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
773 PUSH_DATA (push, (NV50_CB_AUX_RUNOUT_OFFSET << (8 - 2)) | NV50_CB_AUX);
774 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), 4);
775 PUSH_DATAf(push, 0.0f);
776 PUSH_DATAf(push, 0.0f);
777 PUSH_DATAf(push, 0.0f);
778 PUSH_DATAf(push, 0.0f);
779 BEGIN_NV04(push, NV50_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
780 PUSH_DATAh(push, screen->uniforms->offset + (3 << 16) + NV50_CB_AUX_RUNOUT_OFFSET);
781 PUSH_DATA (push, screen->uniforms->offset + (3 << 16) + NV50_CB_AUX_RUNOUT_OFFSET);
782
783 nv50_upload_ms_info(push);
784
785 /* max TIC (bits 4:8) & TSC bindings, per program type */
786 for (i = 0; i < 3; ++i) {
787 BEGIN_NV04(push, NV50_3D(TEX_LIMITS(i)), 1);
788 PUSH_DATA (push, 0x54);
789 }
790
791 BEGIN_NV04(push, NV50_3D(TIC_ADDRESS_HIGH), 3);
792 PUSH_DATAh(push, screen->txc->offset);
793 PUSH_DATA (push, screen->txc->offset);
794 PUSH_DATA (push, NV50_TIC_MAX_ENTRIES - 1);
795
796 BEGIN_NV04(push, NV50_3D(TSC_ADDRESS_HIGH), 3);
797 PUSH_DATAh(push, screen->txc->offset + 65536);
798 PUSH_DATA (push, screen->txc->offset + 65536);
799 PUSH_DATA (push, NV50_TSC_MAX_ENTRIES - 1);
800
801 BEGIN_NV04(push, NV50_3D(LINKED_TSC), 1);
802 PUSH_DATA (push, 0);
803
804 BEGIN_NV04(push, NV50_3D(CLIP_RECTS_EN), 1);
805 PUSH_DATA (push, 0);
806 BEGIN_NV04(push, NV50_3D(CLIP_RECTS_MODE), 1);
807 PUSH_DATA (push, NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY);
808 BEGIN_NV04(push, NV50_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
809 for (i = 0; i < 8 * 2; ++i)
810 PUSH_DATA(push, 0);
811 BEGIN_NV04(push, NV50_3D(CLIPID_ENABLE), 1);
812 PUSH_DATA (push, 0);
813
814 BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
815 PUSH_DATA (push, 1);
816 for (i = 0; i < NV50_MAX_VIEWPORTS; i++) {
817 BEGIN_NV04(push, NV50_3D(DEPTH_RANGE_NEAR(i)), 2);
818 PUSH_DATAf(push, 0.0f);
819 PUSH_DATAf(push, 1.0f);
820 BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(i)), 2);
821 PUSH_DATA (push, 8192 << 16);
822 PUSH_DATA (push, 8192 << 16);
823 }
824
825 BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1);
826 #ifdef NV50_SCISSORS_CLIPPING
827 PUSH_DATA (push, 0x0000);
828 #else
829 PUSH_DATA (push, 0x1080);
830 #endif
831
832 BEGIN_NV04(push, NV50_3D(CLEAR_FLAGS), 1);
833 PUSH_DATA (push, NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT);
834
835 /* We use scissors instead of exact view volume clipping,
836 * so they're always enabled.
837 */
838 for (i = 0; i < NV50_MAX_VIEWPORTS; i++) {
839 BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(i)), 3);
840 PUSH_DATA (push, 1);
841 PUSH_DATA (push, 8192 << 16);
842 PUSH_DATA (push, 8192 << 16);
843 }
844
845 BEGIN_NV04(push, NV50_3D(RASTERIZE_ENABLE), 1);
846 PUSH_DATA (push, 1);
847 BEGIN_NV04(push, NV50_3D(POINT_RASTER_RULES), 1);
848 PUSH_DATA (push, NV50_3D_POINT_RASTER_RULES_OGL);
849 BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1);
850 PUSH_DATA (push, 0x11111111);
851 BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
852 PUSH_DATA (push, 1);
853
854 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
855 PUSH_DATA (push, 0);
856 if (screen->base.class_3d >= NV84_3D_CLASS) {
857 BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
858 PUSH_DATA (push, 0);
859 }
860
861 BEGIN_NV04(push, NV50_3D(UNK0FDC), 1);
862 PUSH_DATA (push, 1);
863 BEGIN_NV04(push, NV50_3D(UNK19C0), 1);
864 PUSH_DATA (push, 1);
865
866 PUSH_KICK (push);
867 }
868
869 static int nv50_tls_alloc(struct nv50_screen *screen, unsigned tls_space,
870 uint64_t *tls_size)
871 {
872 struct nouveau_device *dev = screen->base.device;
873 int ret;
874
875 screen->cur_tls_space = util_next_power_of_two(tls_space / ONE_TEMP_SIZE) *
876 ONE_TEMP_SIZE;
877 if (nouveau_mesa_debug)
878 debug_printf("allocating space for %u temps\n",
879 util_next_power_of_two(tls_space / ONE_TEMP_SIZE));
880 *tls_size = screen->cur_tls_space * util_next_power_of_two(screen->TPs) *
881 screen->MPsInTP * LOCAL_WARPS_ALLOC * THREADS_IN_WARP;
882
883 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16,
884 *tls_size, NULL, &screen->tls_bo);
885 if (ret) {
886 NOUVEAU_ERR("Failed to allocate local bo: %d\n", ret);
887 return ret;
888 }
889
890 return 0;
891 }
892
893 int nv50_tls_realloc(struct nv50_screen *screen, unsigned tls_space)
894 {
895 struct nouveau_pushbuf *push = screen->base.pushbuf;
896 int ret;
897 uint64_t tls_size;
898
899 if (tls_space < screen->cur_tls_space)
900 return 0;
901 if (tls_space > screen->max_tls_space) {
902 /* fixable by limiting number of warps (LOCAL_WARPS_LOG_ALLOC /
903 * LOCAL_WARPS_NO_CLAMP) */
904 NOUVEAU_ERR("Unsupported number of temporaries (%u > %u). Fixable if someone cares.\n",
905 (unsigned)(tls_space / ONE_TEMP_SIZE),
906 (unsigned)(screen->max_tls_space / ONE_TEMP_SIZE));
907 return -ENOMEM;
908 }
909
910 nouveau_bo_ref(NULL, &screen->tls_bo);
911 ret = nv50_tls_alloc(screen, tls_space, &tls_size);
912 if (ret)
913 return ret;
914
915 BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3);
916 PUSH_DATAh(push, screen->tls_bo->offset);
917 PUSH_DATA (push, screen->tls_bo->offset);
918 PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8));
919
920 return 1;
921 }
922
923 static const nir_shader_compiler_options nir_options = {
924 .fuse_ffma = false, /* nir doesn't track mad vs fma */
925 .lower_flrp32 = true,
926 .lower_flrp64 = true,
927 .lower_fpow = false,
928 .lower_uadd_carry = true,
929 .lower_usub_borrow = true,
930 .lower_sub = true,
931 .lower_ffract = true,
932 .lower_pack_half_2x16 = true,
933 .lower_pack_unorm_2x16 = true,
934 .lower_pack_snorm_2x16 = true,
935 .lower_pack_unorm_4x8 = true,
936 .lower_pack_snorm_4x8 = true,
937 .lower_unpack_half_2x16 = true,
938 .lower_unpack_unorm_2x16 = true,
939 .lower_unpack_snorm_2x16 = true,
940 .lower_unpack_unorm_4x8 = true,
941 .lower_unpack_snorm_4x8 = true,
942 .lower_extract_byte = true,
943 .lower_extract_word = true,
944 .lower_all_io_to_temps = false,
945 .lower_cs_local_index_from_id = true,
946 .lower_rotate = true,
947 .lower_to_scalar = true,
948 .use_interpolated_input_intrinsics = true,
949 .max_unroll_iterations = 32,
950 };
951
952 static const void *
953 nv50_screen_get_compiler_options(struct pipe_screen *pscreen,
954 enum pipe_shader_ir ir,
955 enum pipe_shader_type shader)
956 {
957 if (ir == PIPE_SHADER_IR_NIR)
958 return &nir_options;
959 return NULL;
960 }
961
962 struct nouveau_screen *
963 nv50_screen_create(struct nouveau_device *dev)
964 {
965 struct nv50_screen *screen;
966 struct pipe_screen *pscreen;
967 struct nouveau_object *chan;
968 uint64_t value;
969 uint32_t tesla_class;
970 unsigned stack_size;
971 int ret;
972
973 screen = CALLOC_STRUCT(nv50_screen);
974 if (!screen)
975 return NULL;
976 pscreen = &screen->base.base;
977 pscreen->destroy = nv50_screen_destroy;
978
979 ret = nouveau_screen_init(&screen->base, dev);
980 if (ret) {
981 NOUVEAU_ERR("nouveau_screen_init failed: %d\n", ret);
982 goto fail;
983 }
984
985 /* TODO: Prevent FIFO prefetch before transfer of index buffers and
986 * admit them to VRAM.
987 */
988 screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
989 PIPE_BIND_VERTEX_BUFFER;
990 screen->base.sysmem_bindings |=
991 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
992
993 screen->base.pushbuf->user_priv = screen;
994 screen->base.pushbuf->rsvd_kick = 5;
995
996 chan = screen->base.channel;
997
998 pscreen->context_create = nv50_create;
999 pscreen->is_format_supported = nv50_screen_is_format_supported;
1000 pscreen->get_param = nv50_screen_get_param;
1001 pscreen->get_shader_param = nv50_screen_get_shader_param;
1002 pscreen->get_paramf = nv50_screen_get_paramf;
1003 pscreen->get_compute_param = nv50_screen_get_compute_param;
1004 pscreen->get_driver_query_info = nv50_screen_get_driver_query_info;
1005 pscreen->get_driver_query_group_info = nv50_screen_get_driver_query_group_info;
1006
1007 /* nir stuff */
1008 pscreen->get_compiler_options = nv50_screen_get_compiler_options;
1009
1010 nv50_screen_init_resource_functions(pscreen);
1011
1012 if (screen->base.device->chipset < 0x84 ||
1013 debug_get_bool_option("NOUVEAU_PMPEG", false)) {
1014 /* PMPEG */
1015 nouveau_screen_init_vdec(&screen->base);
1016 } else if (screen->base.device->chipset < 0x98 ||
1017 screen->base.device->chipset == 0xa0) {
1018 /* VP2 */
1019 screen->base.base.get_video_param = nv84_screen_get_video_param;
1020 screen->base.base.is_video_format_supported = nv84_screen_video_supported;
1021 } else {
1022 /* VP3/4 */
1023 screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param;
1024 screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported;
1025 }
1026
1027 ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096,
1028 NULL, &screen->fence.bo);
1029 if (ret) {
1030 NOUVEAU_ERR("Failed to allocate fence bo: %d\n", ret);
1031 goto fail;
1032 }
1033
1034 nouveau_bo_map(screen->fence.bo, 0, NULL);
1035 screen->fence.map = screen->fence.bo->map;
1036 screen->base.fence.emit = nv50_screen_fence_emit;
1037 screen->base.fence.update = nv50_screen_fence_update;
1038
1039 ret = nouveau_object_new(chan, 0xbeef0301, NOUVEAU_NOTIFIER_CLASS,
1040 &(struct nv04_notify){ .length = 32 },
1041 sizeof(struct nv04_notify), &screen->sync);
1042 if (ret) {
1043 NOUVEAU_ERR("Failed to allocate notifier: %d\n", ret);
1044 goto fail;
1045 }
1046
1047 ret = nouveau_object_new(chan, 0xbeef5039, NV50_M2MF_CLASS,
1048 NULL, 0, &screen->m2mf);
1049 if (ret) {
1050 NOUVEAU_ERR("Failed to allocate PGRAPH context for M2MF: %d\n", ret);
1051 goto fail;
1052 }
1053
1054 ret = nouveau_object_new(chan, 0xbeef502d, NV50_2D_CLASS,
1055 NULL, 0, &screen->eng2d);
1056 if (ret) {
1057 NOUVEAU_ERR("Failed to allocate PGRAPH context for 2D: %d\n", ret);
1058 goto fail;
1059 }
1060
1061 switch (dev->chipset & 0xf0) {
1062 case 0x50:
1063 tesla_class = NV50_3D_CLASS;
1064 break;
1065 case 0x80:
1066 case 0x90:
1067 tesla_class = NV84_3D_CLASS;
1068 break;
1069 case 0xa0:
1070 switch (dev->chipset) {
1071 case 0xa0:
1072 case 0xaa:
1073 case 0xac:
1074 tesla_class = NVA0_3D_CLASS;
1075 break;
1076 case 0xaf:
1077 tesla_class = NVAF_3D_CLASS;
1078 break;
1079 default:
1080 tesla_class = NVA3_3D_CLASS;
1081 break;
1082 }
1083 break;
1084 default:
1085 NOUVEAU_ERR("Not a known NV50 chipset: NV%02x\n", dev->chipset);
1086 goto fail;
1087 }
1088 screen->base.class_3d = tesla_class;
1089
1090 ret = nouveau_object_new(chan, 0xbeef5097, tesla_class,
1091 NULL, 0, &screen->tesla);
1092 if (ret) {
1093 NOUVEAU_ERR("Failed to allocate PGRAPH context for 3D: %d\n", ret);
1094 goto fail;
1095 }
1096
1097 /* This over-allocates by a page. The GP, which would execute at the end of
1098 * the last page, would trigger faults. The going theory is that it
1099 * prefetches up to a certain amount.
1100 */
1101 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16,
1102 (3 << NV50_CODE_BO_SIZE_LOG2) + 0x1000,
1103 NULL, &screen->code);
1104 if (ret) {
1105 NOUVEAU_ERR("Failed to allocate code bo: %d\n", ret);
1106 goto fail;
1107 }
1108
1109 nouveau_heap_init(&screen->vp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
1110 nouveau_heap_init(&screen->gp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
1111 nouveau_heap_init(&screen->fp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
1112
1113 nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
1114
1115 screen->TPs = util_bitcount(value & 0xffff);
1116 screen->MPsInTP = util_bitcount(value & 0x0f000000);
1117
1118 screen->mp_count = screen->TPs * screen->MPsInTP;
1119
1120 stack_size = util_next_power_of_two(screen->TPs) * screen->MPsInTP *
1121 STACK_WARPS_ALLOC * 64 * 8;
1122
1123 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, stack_size, NULL,
1124 &screen->stack_bo);
1125 if (ret) {
1126 NOUVEAU_ERR("Failed to allocate stack bo: %d\n", ret);
1127 goto fail;
1128 }
1129
1130 uint64_t size_of_one_temp = util_next_power_of_two(screen->TPs) *
1131 screen->MPsInTP * LOCAL_WARPS_ALLOC * THREADS_IN_WARP *
1132 ONE_TEMP_SIZE;
1133 screen->max_tls_space = dev->vram_size / size_of_one_temp * ONE_TEMP_SIZE;
1134 screen->max_tls_space /= 2; /* half of vram */
1135
1136 /* hw can address max 64 KiB */
1137 screen->max_tls_space = MIN2(screen->max_tls_space, 64 << 10);
1138
1139 uint64_t tls_size;
1140 unsigned tls_space = 4/*temps*/ * ONE_TEMP_SIZE;
1141 ret = nv50_tls_alloc(screen, tls_space, &tls_size);
1142 if (ret)
1143 goto fail;
1144
1145 if (nouveau_mesa_debug)
1146 debug_printf("TPs = %u, MPsInTP = %u, VRAM = %"PRIu64" MiB, tls_size = %"PRIu64" KiB\n",
1147 screen->TPs, screen->MPsInTP, dev->vram_size >> 20, tls_size >> 10);
1148
1149 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 4 << 16, NULL,
1150 &screen->uniforms);
1151 if (ret) {
1152 NOUVEAU_ERR("Failed to allocate uniforms bo: %d\n", ret);
1153 goto fail;
1154 }
1155
1156 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 3 << 16, NULL,
1157 &screen->txc);
1158 if (ret) {
1159 NOUVEAU_ERR("Failed to allocate TIC/TSC bo: %d\n", ret);
1160 goto fail;
1161 }
1162
1163 screen->tic.entries = CALLOC(4096, sizeof(void *));
1164 screen->tsc.entries = screen->tic.entries + 2048;
1165
1166 if (!nv50_blitter_create(screen))
1167 goto fail;
1168
1169 nv50_screen_init_hwctx(screen);
1170
1171 ret = nv50_screen_compute_setup(screen, screen->base.pushbuf);
1172 if (ret) {
1173 NOUVEAU_ERR("Failed to init compute context: %d\n", ret);
1174 goto fail;
1175 }
1176
1177 nouveau_fence_new(&screen->base, &screen->base.fence.current);
1178
1179 return &screen->base;
1180
1181 fail:
1182 screen->base.base.context_create = NULL;
1183 return &screen->base;
1184 }
1185
1186 int
1187 nv50_screen_tic_alloc(struct nv50_screen *screen, void *entry)
1188 {
1189 int i = screen->tic.next;
1190
1191 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
1192 i = (i + 1) & (NV50_TIC_MAX_ENTRIES - 1);
1193
1194 screen->tic.next = (i + 1) & (NV50_TIC_MAX_ENTRIES - 1);
1195
1196 if (screen->tic.entries[i])
1197 nv50_tic_entry(screen->tic.entries[i])->id = -1;
1198
1199 screen->tic.entries[i] = entry;
1200 return i;
1201 }
1202
1203 int
1204 nv50_screen_tsc_alloc(struct nv50_screen *screen, void *entry)
1205 {
1206 int i = screen->tsc.next;
1207
1208 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
1209 i = (i + 1) & (NV50_TSC_MAX_ENTRIES - 1);
1210
1211 screen->tsc.next = (i + 1) & (NV50_TSC_MAX_ENTRIES - 1);
1212
1213 if (screen->tsc.entries[i])
1214 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
1215
1216 screen->tsc.entries[i] = entry;
1217 return i;
1218 }