nv50,nvc0: add newly added PIPE_CAP's to list
[mesa.git] / src / gallium / drivers / nouveau / nv50 / nv50_screen.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <errno.h>
24 #include <xf86drm.h>
25 #include <nouveau_drm.h>
26 #include "util/format/u_format.h"
27 #include "util/format/u_format_s3tc.h"
28 #include "util/u_screen.h"
29 #include "pipe/p_screen.h"
30 #include "compiler/nir/nir.h"
31
32 #include "nv50/nv50_context.h"
33 #include "nv50/nv50_screen.h"
34
35 #include "nouveau_vp3_video.h"
36
37 #include "nv_object.xml.h"
38
39 /* affected by LOCAL_WARPS_LOG_ALLOC / LOCAL_WARPS_NO_CLAMP */
40 #define LOCAL_WARPS_ALLOC 32
41 /* affected by STACK_WARPS_LOG_ALLOC / STACK_WARPS_NO_CLAMP */
42 #define STACK_WARPS_ALLOC 32
43
44 #define THREADS_IN_WARP 32
45
46 static bool
47 nv50_screen_is_format_supported(struct pipe_screen *pscreen,
48 enum pipe_format format,
49 enum pipe_texture_target target,
50 unsigned sample_count,
51 unsigned storage_sample_count,
52 unsigned bindings)
53 {
54 if (sample_count > 8)
55 return false;
56 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
57 return false;
58 if (sample_count == 8 && util_format_get_blocksizebits(format) >= 128)
59 return false;
60
61 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
62 return false;
63
64 switch (format) {
65 case PIPE_FORMAT_Z16_UNORM:
66 if (nv50_screen(pscreen)->tesla->oclass < NVA0_3D_CLASS)
67 return false;
68 break;
69 default:
70 break;
71 }
72
73 if (bindings & PIPE_BIND_LINEAR)
74 if (util_format_is_depth_or_stencil(format) ||
75 (target != PIPE_TEXTURE_1D &&
76 target != PIPE_TEXTURE_2D &&
77 target != PIPE_TEXTURE_RECT) ||
78 sample_count > 1)
79 return false;
80
81 /* shared is always supported */
82 bindings &= ~(PIPE_BIND_LINEAR |
83 PIPE_BIND_SHARED);
84
85 return (( nv50_format_table[format].usage |
86 nv50_vertex_format[format].usage) & bindings) == bindings;
87 }
88
89 static int
90 nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
91 {
92 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
93 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
94
95 switch (param) {
96 /* non-boolean caps */
97 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
98 return 8192;
99 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
100 return 12;
101 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
102 return 14;
103 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
104 return 512;
105 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
106 case PIPE_CAP_MIN_TEXEL_OFFSET:
107 return -8;
108 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
109 case PIPE_CAP_MAX_TEXEL_OFFSET:
110 return 7;
111 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
112 return 128 * 1024 * 1024;
113 case PIPE_CAP_GLSL_FEATURE_LEVEL:
114 return 330;
115 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
116 return 330;
117 case PIPE_CAP_MAX_RENDER_TARGETS:
118 return 8;
119 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
120 return 1;
121 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
122 case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS:
123 return 8;
124 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
125 return 4;
126 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
128 return 64;
129 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
130 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
131 return 1024;
132 case PIPE_CAP_MAX_VERTEX_STREAMS:
133 return 1;
134 case PIPE_CAP_MAX_GS_INVOCATIONS:
135 return 0;
136 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
137 return 0;
138 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
139 return 2048;
140 case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET:
141 return 2047;
142 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
143 return 256;
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 return 16; /* 256 for binding as RT, but that's not possible in GL */
146 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
147 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
148 case PIPE_CAP_MAX_VIEWPORTS:
149 return NV50_MAX_VIEWPORTS;
150 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
151 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
152 case PIPE_CAP_ENDIANNESS:
153 return PIPE_ENDIAN_LITTLE;
154 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
155 return (class_3d >= NVA3_3D_CLASS) ? 4 : 0;
156 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
157 return NV50_MAX_WINDOW_RECTANGLES;
158 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
159 return 16 * 1024 * 1024;
160 case PIPE_CAP_MAX_VARYINGS:
161 return 15;
162 case PIPE_CAP_MAX_VERTEX_BUFFERS:
163 return 16;
164
165 /* supported caps */
166 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
167 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
168 case PIPE_CAP_TEXTURE_SWIZZLE:
169 case PIPE_CAP_TEXTURE_SHADOW_MAP:
170 case PIPE_CAP_NPOT_TEXTURES:
171 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
172 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
173 case PIPE_CAP_ANISOTROPIC_FILTER:
174 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
175 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
176 case PIPE_CAP_DEPTH_CLIP_DISABLE:
177 case PIPE_CAP_POINT_SPRITE:
178 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
179 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
180 case PIPE_CAP_VERTEX_SHADER_SATURATE:
181 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
182 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
183 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
184 case PIPE_CAP_QUERY_TIMESTAMP:
185 case PIPE_CAP_QUERY_TIME_ELAPSED:
186 case PIPE_CAP_OCCLUSION_QUERY:
187 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
188 case PIPE_CAP_INDEP_BLEND_ENABLE:
189 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
190 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
191 case PIPE_CAP_PRIMITIVE_RESTART:
192 case PIPE_CAP_TGSI_INSTANCEID:
193 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
194 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
195 case PIPE_CAP_CONDITIONAL_RENDER:
196 case PIPE_CAP_TEXTURE_BARRIER:
197 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
198 case PIPE_CAP_START_INSTANCE:
199 case PIPE_CAP_USER_VERTEX_BUFFERS:
200 case PIPE_CAP_TEXTURE_MULTISAMPLE:
201 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
202 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
203 case PIPE_CAP_SAMPLER_VIEW_TARGET:
204 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
205 case PIPE_CAP_CLIP_HALFZ:
206 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
207 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
208 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
209 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
210 case PIPE_CAP_DEPTH_BOUNDS_TEST:
211 case PIPE_CAP_TGSI_TXQS:
212 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
213 case PIPE_CAP_SHAREABLE_SHADERS:
214 case PIPE_CAP_CLEAR_TEXTURE:
215 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
216 case PIPE_CAP_INVALIDATE_BUFFER:
217 case PIPE_CAP_STRING_MARKER:
218 case PIPE_CAP_CULL_DISTANCE:
219 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
220 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
221 case PIPE_CAP_TGSI_TEX_TXF_LZ:
222 case PIPE_CAP_TGSI_CLOCK:
223 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
224 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
225 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
226 case PIPE_CAP_TGSI_DIV:
227 case PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF:
228 case PIPE_CAP_FLATSHADE:
229 case PIPE_CAP_ALPHA_TEST:
230 case PIPE_CAP_POINT_SIZE_FIXED:
231 case PIPE_CAP_TWO_SIDED_COLOR:
232 case PIPE_CAP_CLIP_PLANES:
233 return 1;
234 case PIPE_CAP_SEAMLESS_CUBE_MAP:
235 return 1; /* class_3d >= NVA0_3D_CLASS; */
236 /* supported on nva0+ */
237 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
238 return class_3d >= NVA0_3D_CLASS;
239 /* supported on nva3+ */
240 case PIPE_CAP_CUBE_MAP_ARRAY:
241 case PIPE_CAP_INDEP_BLEND_FUNC:
242 case PIPE_CAP_TEXTURE_QUERY_LOD:
243 case PIPE_CAP_SAMPLE_SHADING:
244 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
245 return class_3d >= NVA3_3D_CLASS;
246
247 /* unsupported caps */
248 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
249 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
250 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
251 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
252 case PIPE_CAP_SHADER_STENCIL_EXPORT:
253 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
254 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
255 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
256 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
257 case PIPE_CAP_TGSI_TEXCOORD:
258 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
259 case PIPE_CAP_TEXTURE_GATHER_SM5:
260 case PIPE_CAP_FAKE_SW_MSAA:
261 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
262 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
263 case PIPE_CAP_DRAW_INDIRECT:
264 case PIPE_CAP_MULTI_DRAW_INDIRECT:
265 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
266 case PIPE_CAP_VERTEXID_NOBASE:
267 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: /* potentially supported on some hw */
268 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
269 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
270 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
271 case PIPE_CAP_DRAW_PARAMETERS:
272 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
273 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
274 case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
275 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
276 case PIPE_CAP_GENERATE_MIPMAP:
277 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
278 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
279 case PIPE_CAP_QUERY_BUFFER_OBJECT:
280 case PIPE_CAP_QUERY_MEMORY_INFO:
281 case PIPE_CAP_PCI_GROUP:
282 case PIPE_CAP_PCI_BUS:
283 case PIPE_CAP_PCI_DEVICE:
284 case PIPE_CAP_PCI_FUNCTION:
285 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
286 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
287 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
288 case PIPE_CAP_TGSI_VOTE:
289 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
290 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
291 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
292 case PIPE_CAP_NATIVE_FENCE_FD:
293 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
294 case PIPE_CAP_FBFETCH:
295 case PIPE_CAP_DOUBLES:
296 case PIPE_CAP_INT64:
297 case PIPE_CAP_INT64_DIVMOD:
298 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
299 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
300 case PIPE_CAP_TGSI_BALLOT:
301 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
302 case PIPE_CAP_POST_DEPTH_COVERAGE:
303 case PIPE_CAP_BINDLESS_TEXTURE:
304 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
305 case PIPE_CAP_QUERY_SO_OVERFLOW:
306 case PIPE_CAP_MEMOBJ:
307 case PIPE_CAP_LOAD_CONSTBUF:
308 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
309 case PIPE_CAP_TILE_RASTER_ORDER:
310 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
311 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
312 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
313 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
314 case PIPE_CAP_FENCE_SIGNAL:
315 case PIPE_CAP_CONSTBUF0_FLAGS:
316 case PIPE_CAP_PACKED_UNIFORMS:
317 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
318 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
319 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
320 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
321 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
322 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
323 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
324 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
325 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
326 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
327 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
328 case PIPE_CAP_TGSI_ATOMFADD:
329 case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE:
330 case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
331 case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS:
332 case PIPE_CAP_NIR_COMPACT_ARRAYS:
333 case PIPE_CAP_COMPUTE:
334 case PIPE_CAP_IMAGE_LOAD_FORMATTED:
335 case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES:
336 case PIPE_CAP_ATOMIC_FLOAT_MINMAX:
337 case PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE:
338 case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK:
339 case PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED:
340 case PIPE_CAP_FBFETCH_COHERENT:
341 case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
342 case PIPE_CAP_TGSI_ATOMINC_WRAP:
343 case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION:
344 case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE:
345 case PIPE_CAP_OPENCL_INTEGER_FUNCTIONS:
346 case PIPE_CAP_INTEGER_MULTIPLY_32X16: /* could be done */
347 case PIPE_CAP_FRONTEND_NOOP:
348 case PIPE_CAP_GL_SPIRV:
349 case PIPE_CAP_SHADER_SAMPLES_IDENTICAL:
350 case PIPE_CAP_TEXTURE_SHADOW_LOD: /* investigate */
351 return 0;
352
353 case PIPE_CAP_VENDOR_ID:
354 return 0x10de;
355 case PIPE_CAP_DEVICE_ID: {
356 uint64_t device_id;
357 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
358 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
359 return -1;
360 }
361 return device_id;
362 }
363 case PIPE_CAP_ACCELERATED:
364 return 1;
365 case PIPE_CAP_VIDEO_MEMORY:
366 return dev->vram_size >> 20;
367 case PIPE_CAP_UMA:
368 return 0;
369
370 default:
371 debug_printf("%s: unhandled cap %d\n", __func__, param);
372 /* fallthrough */
373 /* caps where we want the default value */
374 case PIPE_CAP_DMABUF:
375 case PIPE_CAP_ESSL_FEATURE_LEVEL:
376 case PIPE_CAP_THROTTLE:
377 return u_pipe_screen_get_param_defaults(pscreen, param);
378 }
379 }
380
381 static int
382 nv50_screen_get_shader_param(struct pipe_screen *pscreen,
383 enum pipe_shader_type shader,
384 enum pipe_shader_cap param)
385 {
386 const struct nouveau_screen *screen = nouveau_screen(pscreen);
387
388 switch (shader) {
389 case PIPE_SHADER_VERTEX:
390 case PIPE_SHADER_GEOMETRY:
391 case PIPE_SHADER_FRAGMENT:
392 break;
393 case PIPE_SHADER_COMPUTE:
394 default:
395 return 0;
396 }
397
398 switch (param) {
399 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
400 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
401 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
402 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
403 return 16384;
404 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
405 return 4;
406 case PIPE_SHADER_CAP_MAX_INPUTS:
407 if (shader == PIPE_SHADER_VERTEX)
408 return 32;
409 return 15;
410 case PIPE_SHADER_CAP_MAX_OUTPUTS:
411 return 16;
412 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
413 return 65536;
414 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
415 return NV50_MAX_PIPE_CONSTBUFS;
416 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
417 return shader != PIPE_SHADER_FRAGMENT;
418 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
419 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
420 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
421 return 1;
422 case PIPE_SHADER_CAP_MAX_TEMPS:
423 return nv50_screen(pscreen)->max_tls_space / ONE_TEMP_SIZE;
424 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
425 return 1;
426 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
427 return 1;
428 case PIPE_SHADER_CAP_INT64_ATOMICS:
429 case PIPE_SHADER_CAP_FP16:
430 case PIPE_SHADER_CAP_SUBROUTINES:
431 return 0; /* please inline, or provide function declarations */
432 case PIPE_SHADER_CAP_INTEGERS:
433 return 1;
434 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
435 return 1;
436 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
437 /* The chip could handle more sampler views than samplers */
438 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
439 return MIN2(16, PIPE_MAX_SAMPLERS);
440 case PIPE_SHADER_CAP_PREFERRED_IR:
441 return screen->prefer_nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI;
442 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
443 return 32;
444 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
445 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
446 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
447 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
448 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
449 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
450 case PIPE_SHADER_CAP_SUPPORTED_IRS:
451 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
452 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
453 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
454 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
455 return 0;
456 default:
457 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
458 return 0;
459 }
460 }
461
462 static float
463 nv50_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
464 {
465 switch (param) {
466 case PIPE_CAPF_MAX_LINE_WIDTH:
467 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
468 return 10.0f;
469 case PIPE_CAPF_MAX_POINT_WIDTH:
470 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
471 return 64.0f;
472 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
473 return 16.0f;
474 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
475 return 15.0f;
476 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
477 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
478 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
479 return 0.0f;
480 }
481
482 NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
483 return 0.0f;
484 }
485
486 static int
487 nv50_screen_get_compute_param(struct pipe_screen *pscreen,
488 enum pipe_shader_ir ir_type,
489 enum pipe_compute_cap param, void *data)
490 {
491 struct nv50_screen *screen = nv50_screen(pscreen);
492
493 #define RET(x) do { \
494 if (data) \
495 memcpy(data, x, sizeof(x)); \
496 return sizeof(x); \
497 } while (0)
498
499 switch (param) {
500 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
501 RET((uint64_t []) { 2 });
502 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
503 RET(((uint64_t []) { 65535, 65535 }));
504 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
505 RET(((uint64_t []) { 512, 512, 64 }));
506 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
507 RET((uint64_t []) { 512 });
508 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g0-15[] */
509 RET((uint64_t []) { 1ULL << 32 });
510 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */
511 RET((uint64_t []) { 16 << 10 });
512 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */
513 RET((uint64_t []) { 16 << 10 });
514 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */
515 RET((uint64_t []) { 4096 });
516 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
517 RET((uint32_t []) { 32 });
518 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
519 RET((uint64_t []) { 1ULL << 40 });
520 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
521 RET((uint32_t []) { 0 });
522 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
523 RET((uint32_t []) { screen->mp_count });
524 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
525 RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
526 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
527 RET((uint32_t []) { 32 });
528 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
529 RET((uint64_t []) { 0 });
530 default:
531 return 0;
532 }
533
534 #undef RET
535 }
536
537 static void
538 nv50_screen_destroy(struct pipe_screen *pscreen)
539 {
540 struct nv50_screen *screen = nv50_screen(pscreen);
541
542 if (!nouveau_drm_screen_unref(&screen->base))
543 return;
544
545 if (screen->base.fence.current) {
546 struct nouveau_fence *current = NULL;
547
548 /* nouveau_fence_wait will create a new current fence, so wait on the
549 * _current_ one, and remove both.
550 */
551 nouveau_fence_ref(screen->base.fence.current, &current);
552 nouveau_fence_wait(current, NULL);
553 nouveau_fence_ref(NULL, &current);
554 nouveau_fence_ref(NULL, &screen->base.fence.current);
555 }
556 if (screen->base.pushbuf)
557 screen->base.pushbuf->user_priv = NULL;
558
559 if (screen->blitter)
560 nv50_blitter_destroy(screen);
561 if (screen->pm.prog) {
562 screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
563 nv50_program_destroy(NULL, screen->pm.prog);
564 FREE(screen->pm.prog);
565 }
566
567 nouveau_bo_ref(NULL, &screen->code);
568 nouveau_bo_ref(NULL, &screen->tls_bo);
569 nouveau_bo_ref(NULL, &screen->stack_bo);
570 nouveau_bo_ref(NULL, &screen->txc);
571 nouveau_bo_ref(NULL, &screen->uniforms);
572 nouveau_bo_ref(NULL, &screen->fence.bo);
573
574 nouveau_heap_destroy(&screen->vp_code_heap);
575 nouveau_heap_destroy(&screen->gp_code_heap);
576 nouveau_heap_destroy(&screen->fp_code_heap);
577
578 FREE(screen->tic.entries);
579
580 nouveau_object_del(&screen->tesla);
581 nouveau_object_del(&screen->eng2d);
582 nouveau_object_del(&screen->m2mf);
583 nouveau_object_del(&screen->compute);
584 nouveau_object_del(&screen->sync);
585
586 nouveau_screen_fini(&screen->base);
587
588 FREE(screen);
589 }
590
591 static void
592 nv50_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
593 {
594 struct nv50_screen *screen = nv50_screen(pscreen);
595 struct nouveau_pushbuf *push = screen->base.pushbuf;
596
597 /* we need to do it after possible flush in MARK_RING */
598 *sequence = ++screen->base.fence.sequence;
599
600 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5);
601 PUSH_DATA (push, NV50_FIFO_PKHDR(NV50_3D(QUERY_ADDRESS_HIGH), 4));
602 PUSH_DATAh(push, screen->fence.bo->offset);
603 PUSH_DATA (push, screen->fence.bo->offset);
604 PUSH_DATA (push, *sequence);
605 PUSH_DATA (push, NV50_3D_QUERY_GET_MODE_WRITE_UNK0 |
606 NV50_3D_QUERY_GET_UNK4 |
607 NV50_3D_QUERY_GET_UNIT_CROP |
608 NV50_3D_QUERY_GET_TYPE_QUERY |
609 NV50_3D_QUERY_GET_QUERY_SELECT_ZERO |
610 NV50_3D_QUERY_GET_SHORT);
611 }
612
613 static u32
614 nv50_screen_fence_update(struct pipe_screen *pscreen)
615 {
616 return nv50_screen(pscreen)->fence.map[0];
617 }
618
619 static void
620 nv50_screen_init_hwctx(struct nv50_screen *screen)
621 {
622 struct nouveau_pushbuf *push = screen->base.pushbuf;
623 struct nv04_fifo *fifo;
624 unsigned i;
625
626 fifo = (struct nv04_fifo *)screen->base.channel->data;
627
628 BEGIN_NV04(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
629 PUSH_DATA (push, screen->m2mf->handle);
630 BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY), 3);
631 PUSH_DATA (push, screen->sync->handle);
632 PUSH_DATA (push, fifo->vram);
633 PUSH_DATA (push, fifo->vram);
634
635 BEGIN_NV04(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
636 PUSH_DATA (push, screen->eng2d->handle);
637 BEGIN_NV04(push, NV50_2D(DMA_NOTIFY), 4);
638 PUSH_DATA (push, screen->sync->handle);
639 PUSH_DATA (push, fifo->vram);
640 PUSH_DATA (push, fifo->vram);
641 PUSH_DATA (push, fifo->vram);
642 BEGIN_NV04(push, NV50_2D(OPERATION), 1);
643 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
644 BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1);
645 PUSH_DATA (push, 0);
646 BEGIN_NV04(push, NV50_2D(COLOR_KEY_ENABLE), 1);
647 PUSH_DATA (push, 0);
648 BEGIN_NV04(push, SUBC_2D(0x0888), 1);
649 PUSH_DATA (push, 1);
650 BEGIN_NV04(push, NV50_2D(COND_MODE), 1);
651 PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
652
653 BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
654 PUSH_DATA (push, screen->tesla->handle);
655
656 BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
657 PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
658
659 BEGIN_NV04(push, NV50_3D(DMA_NOTIFY), 1);
660 PUSH_DATA (push, screen->sync->handle);
661 BEGIN_NV04(push, NV50_3D(DMA_ZETA), 11);
662 for (i = 0; i < 11; ++i)
663 PUSH_DATA(push, fifo->vram);
664 BEGIN_NV04(push, NV50_3D(DMA_COLOR(0)), NV50_3D_DMA_COLOR__LEN);
665 for (i = 0; i < NV50_3D_DMA_COLOR__LEN; ++i)
666 PUSH_DATA(push, fifo->vram);
667
668 BEGIN_NV04(push, NV50_3D(REG_MODE), 1);
669 PUSH_DATA (push, NV50_3D_REG_MODE_STRIPED);
670 BEGIN_NV04(push, NV50_3D(UNK1400_LANES), 1);
671 PUSH_DATA (push, 0xf);
672
673 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
674 BEGIN_NV04(push, NV50_3D(WATCHDOG_TIMER), 1);
675 PUSH_DATA (push, 0x18);
676 }
677
678 BEGIN_NV04(push, NV50_3D(ZETA_COMP_ENABLE), 1);
679 PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
680
681 BEGIN_NV04(push, NV50_3D(RT_COMP_ENABLE(0)), 8);
682 for (i = 0; i < 8; ++i)
683 PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
684
685 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
686 PUSH_DATA (push, 1);
687
688 BEGIN_NV04(push, NV50_3D(CSAA_ENABLE), 1);
689 PUSH_DATA (push, 0);
690 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1);
691 PUSH_DATA (push, 0);
692 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
693 PUSH_DATA (push, NV50_3D_MULTISAMPLE_MODE_MS1);
694 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_CTRL), 1);
695 PUSH_DATA (push, 0);
696 BEGIN_NV04(push, NV50_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
697 PUSH_DATA (push, 1);
698 BEGIN_NV04(push, NV50_3D(BLEND_SEPARATE_ALPHA), 1);
699 PUSH_DATA (push, 1);
700
701 if (screen->tesla->oclass >= NVA0_3D_CLASS) {
702 BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1);
703 PUSH_DATA (push, 0);
704 }
705
706 BEGIN_NV04(push, NV50_3D(SCREEN_Y_CONTROL), 1);
707 PUSH_DATA (push, 0);
708 BEGIN_NV04(push, NV50_3D(WINDOW_OFFSET_X), 2);
709 PUSH_DATA (push, 0);
710 PUSH_DATA (push, 0);
711 BEGIN_NV04(push, NV50_3D(ZCULL_REGION), 1);
712 PUSH_DATA (push, 0x3f);
713
714 BEGIN_NV04(push, NV50_3D(VP_ADDRESS_HIGH), 2);
715 PUSH_DATAh(push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2));
716 PUSH_DATA (push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2));
717
718 BEGIN_NV04(push, NV50_3D(FP_ADDRESS_HIGH), 2);
719 PUSH_DATAh(push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2));
720 PUSH_DATA (push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2));
721
722 BEGIN_NV04(push, NV50_3D(GP_ADDRESS_HIGH), 2);
723 PUSH_DATAh(push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2));
724 PUSH_DATA (push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2));
725
726 BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3);
727 PUSH_DATAh(push, screen->tls_bo->offset);
728 PUSH_DATA (push, screen->tls_bo->offset);
729 PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8));
730
731 BEGIN_NV04(push, NV50_3D(STACK_ADDRESS_HIGH), 3);
732 PUSH_DATAh(push, screen->stack_bo->offset);
733 PUSH_DATA (push, screen->stack_bo->offset);
734 PUSH_DATA (push, 4);
735
736 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
737 PUSH_DATAh(push, screen->uniforms->offset + (0 << 16));
738 PUSH_DATA (push, screen->uniforms->offset + (0 << 16));
739 PUSH_DATA (push, (NV50_CB_PVP << 16) | 0x0000);
740
741 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
742 PUSH_DATAh(push, screen->uniforms->offset + (1 << 16));
743 PUSH_DATA (push, screen->uniforms->offset + (1 << 16));
744 PUSH_DATA (push, (NV50_CB_PGP << 16) | 0x0000);
745
746 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
747 PUSH_DATAh(push, screen->uniforms->offset + (2 << 16));
748 PUSH_DATA (push, screen->uniforms->offset + (2 << 16));
749 PUSH_DATA (push, (NV50_CB_PFP << 16) | 0x0000);
750
751 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
752 PUSH_DATAh(push, screen->uniforms->offset + (3 << 16));
753 PUSH_DATA (push, screen->uniforms->offset + (3 << 16));
754 PUSH_DATA (push, (NV50_CB_AUX << 16) | (NV50_CB_AUX_SIZE & 0xffff));
755
756 BEGIN_NI04(push, NV50_3D(SET_PROGRAM_CB), 3);
757 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf01);
758 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf21);
759 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf31);
760
761 /* return { 0.0, 0.0, 0.0, 0.0 } on out-of-bounds vtxbuf access */
762 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
763 PUSH_DATA (push, (NV50_CB_AUX_RUNOUT_OFFSET << (8 - 2)) | NV50_CB_AUX);
764 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), 4);
765 PUSH_DATAf(push, 0.0f);
766 PUSH_DATAf(push, 0.0f);
767 PUSH_DATAf(push, 0.0f);
768 PUSH_DATAf(push, 0.0f);
769 BEGIN_NV04(push, NV50_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
770 PUSH_DATAh(push, screen->uniforms->offset + (3 << 16) + NV50_CB_AUX_RUNOUT_OFFSET);
771 PUSH_DATA (push, screen->uniforms->offset + (3 << 16) + NV50_CB_AUX_RUNOUT_OFFSET);
772
773 nv50_upload_ms_info(push);
774
775 /* max TIC (bits 4:8) & TSC bindings, per program type */
776 for (i = 0; i < 3; ++i) {
777 BEGIN_NV04(push, NV50_3D(TEX_LIMITS(i)), 1);
778 PUSH_DATA (push, 0x54);
779 }
780
781 BEGIN_NV04(push, NV50_3D(TIC_ADDRESS_HIGH), 3);
782 PUSH_DATAh(push, screen->txc->offset);
783 PUSH_DATA (push, screen->txc->offset);
784 PUSH_DATA (push, NV50_TIC_MAX_ENTRIES - 1);
785
786 BEGIN_NV04(push, NV50_3D(TSC_ADDRESS_HIGH), 3);
787 PUSH_DATAh(push, screen->txc->offset + 65536);
788 PUSH_DATA (push, screen->txc->offset + 65536);
789 PUSH_DATA (push, NV50_TSC_MAX_ENTRIES - 1);
790
791 BEGIN_NV04(push, NV50_3D(LINKED_TSC), 1);
792 PUSH_DATA (push, 0);
793
794 BEGIN_NV04(push, NV50_3D(CLIP_RECTS_EN), 1);
795 PUSH_DATA (push, 0);
796 BEGIN_NV04(push, NV50_3D(CLIP_RECTS_MODE), 1);
797 PUSH_DATA (push, NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY);
798 BEGIN_NV04(push, NV50_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
799 for (i = 0; i < 8 * 2; ++i)
800 PUSH_DATA(push, 0);
801 BEGIN_NV04(push, NV50_3D(CLIPID_ENABLE), 1);
802 PUSH_DATA (push, 0);
803
804 BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
805 PUSH_DATA (push, 1);
806 for (i = 0; i < NV50_MAX_VIEWPORTS; i++) {
807 BEGIN_NV04(push, NV50_3D(DEPTH_RANGE_NEAR(i)), 2);
808 PUSH_DATAf(push, 0.0f);
809 PUSH_DATAf(push, 1.0f);
810 BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(i)), 2);
811 PUSH_DATA (push, 8192 << 16);
812 PUSH_DATA (push, 8192 << 16);
813 }
814
815 BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1);
816 #ifdef NV50_SCISSORS_CLIPPING
817 PUSH_DATA (push, 0x0000);
818 #else
819 PUSH_DATA (push, 0x1080);
820 #endif
821
822 BEGIN_NV04(push, NV50_3D(CLEAR_FLAGS), 1);
823 PUSH_DATA (push, NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT);
824
825 /* We use scissors instead of exact view volume clipping,
826 * so they're always enabled.
827 */
828 for (i = 0; i < NV50_MAX_VIEWPORTS; i++) {
829 BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(i)), 3);
830 PUSH_DATA (push, 1);
831 PUSH_DATA (push, 8192 << 16);
832 PUSH_DATA (push, 8192 << 16);
833 }
834
835 BEGIN_NV04(push, NV50_3D(RASTERIZE_ENABLE), 1);
836 PUSH_DATA (push, 1);
837 BEGIN_NV04(push, NV50_3D(POINT_RASTER_RULES), 1);
838 PUSH_DATA (push, NV50_3D_POINT_RASTER_RULES_OGL);
839 BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1);
840 PUSH_DATA (push, 0x11111111);
841 BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
842 PUSH_DATA (push, 1);
843
844 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
845 PUSH_DATA (push, 0);
846 if (screen->base.class_3d >= NV84_3D_CLASS) {
847 BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
848 PUSH_DATA (push, 0);
849 }
850
851 BEGIN_NV04(push, NV50_3D(UNK0FDC), 1);
852 PUSH_DATA (push, 1);
853 BEGIN_NV04(push, NV50_3D(UNK19C0), 1);
854 PUSH_DATA (push, 1);
855
856 PUSH_KICK (push);
857 }
858
859 static int nv50_tls_alloc(struct nv50_screen *screen, unsigned tls_space,
860 uint64_t *tls_size)
861 {
862 struct nouveau_device *dev = screen->base.device;
863 int ret;
864
865 screen->cur_tls_space = util_next_power_of_two(tls_space / ONE_TEMP_SIZE) *
866 ONE_TEMP_SIZE;
867 if (nouveau_mesa_debug)
868 debug_printf("allocating space for %u temps\n",
869 util_next_power_of_two(tls_space / ONE_TEMP_SIZE));
870 *tls_size = screen->cur_tls_space * util_next_power_of_two(screen->TPs) *
871 screen->MPsInTP * LOCAL_WARPS_ALLOC * THREADS_IN_WARP;
872
873 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16,
874 *tls_size, NULL, &screen->tls_bo);
875 if (ret) {
876 NOUVEAU_ERR("Failed to allocate local bo: %d\n", ret);
877 return ret;
878 }
879
880 return 0;
881 }
882
883 int nv50_tls_realloc(struct nv50_screen *screen, unsigned tls_space)
884 {
885 struct nouveau_pushbuf *push = screen->base.pushbuf;
886 int ret;
887 uint64_t tls_size;
888
889 if (tls_space < screen->cur_tls_space)
890 return 0;
891 if (tls_space > screen->max_tls_space) {
892 /* fixable by limiting number of warps (LOCAL_WARPS_LOG_ALLOC /
893 * LOCAL_WARPS_NO_CLAMP) */
894 NOUVEAU_ERR("Unsupported number of temporaries (%u > %u). Fixable if someone cares.\n",
895 (unsigned)(tls_space / ONE_TEMP_SIZE),
896 (unsigned)(screen->max_tls_space / ONE_TEMP_SIZE));
897 return -ENOMEM;
898 }
899
900 nouveau_bo_ref(NULL, &screen->tls_bo);
901 ret = nv50_tls_alloc(screen, tls_space, &tls_size);
902 if (ret)
903 return ret;
904
905 BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3);
906 PUSH_DATAh(push, screen->tls_bo->offset);
907 PUSH_DATA (push, screen->tls_bo->offset);
908 PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8));
909
910 return 1;
911 }
912
913 static const nir_shader_compiler_options nir_options = {
914 .fuse_ffma = false, /* nir doesn't track mad vs fma */
915 .lower_flrp32 = true,
916 .lower_flrp64 = true,
917 .lower_fpow = false,
918 .lower_uadd_carry = true,
919 .lower_usub_borrow = true,
920 .lower_sub = true,
921 .lower_ffract = true,
922 .lower_pack_half_2x16 = true,
923 .lower_pack_unorm_2x16 = true,
924 .lower_pack_snorm_2x16 = true,
925 .lower_pack_unorm_4x8 = true,
926 .lower_pack_snorm_4x8 = true,
927 .lower_unpack_half_2x16 = true,
928 .lower_unpack_unorm_2x16 = true,
929 .lower_unpack_snorm_2x16 = true,
930 .lower_unpack_unorm_4x8 = true,
931 .lower_unpack_snorm_4x8 = true,
932 .lower_extract_byte = true,
933 .lower_extract_word = true,
934 .lower_all_io_to_temps = false,
935 .lower_cs_local_index_from_id = true,
936 .lower_rotate = true,
937 .lower_to_scalar = true,
938 .use_interpolated_input_intrinsics = true,
939 .max_unroll_iterations = 32,
940 };
941
942 static const void *
943 nv50_screen_get_compiler_options(struct pipe_screen *pscreen,
944 enum pipe_shader_ir ir,
945 enum pipe_shader_type shader)
946 {
947 if (ir == PIPE_SHADER_IR_NIR)
948 return &nir_options;
949 return NULL;
950 }
951
952 struct nouveau_screen *
953 nv50_screen_create(struct nouveau_device *dev)
954 {
955 struct nv50_screen *screen;
956 struct pipe_screen *pscreen;
957 struct nouveau_object *chan;
958 uint64_t value;
959 uint32_t tesla_class;
960 unsigned stack_size;
961 int ret;
962
963 screen = CALLOC_STRUCT(nv50_screen);
964 if (!screen)
965 return NULL;
966 pscreen = &screen->base.base;
967 pscreen->destroy = nv50_screen_destroy;
968
969 ret = nouveau_screen_init(&screen->base, dev);
970 if (ret) {
971 NOUVEAU_ERR("nouveau_screen_init failed: %d\n", ret);
972 goto fail;
973 }
974
975 /* TODO: Prevent FIFO prefetch before transfer of index buffers and
976 * admit them to VRAM.
977 */
978 screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
979 PIPE_BIND_VERTEX_BUFFER;
980 screen->base.sysmem_bindings |=
981 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
982
983 screen->base.pushbuf->user_priv = screen;
984 screen->base.pushbuf->rsvd_kick = 5;
985
986 chan = screen->base.channel;
987
988 pscreen->context_create = nv50_create;
989 pscreen->is_format_supported = nv50_screen_is_format_supported;
990 pscreen->get_param = nv50_screen_get_param;
991 pscreen->get_shader_param = nv50_screen_get_shader_param;
992 pscreen->get_paramf = nv50_screen_get_paramf;
993 pscreen->get_compute_param = nv50_screen_get_compute_param;
994 pscreen->get_driver_query_info = nv50_screen_get_driver_query_info;
995 pscreen->get_driver_query_group_info = nv50_screen_get_driver_query_group_info;
996
997 /* nir stuff */
998 pscreen->get_compiler_options = nv50_screen_get_compiler_options;
999
1000 nv50_screen_init_resource_functions(pscreen);
1001
1002 if (screen->base.device->chipset < 0x84 ||
1003 debug_get_bool_option("NOUVEAU_PMPEG", false)) {
1004 /* PMPEG */
1005 nouveau_screen_init_vdec(&screen->base);
1006 } else if (screen->base.device->chipset < 0x98 ||
1007 screen->base.device->chipset == 0xa0) {
1008 /* VP2 */
1009 screen->base.base.get_video_param = nv84_screen_get_video_param;
1010 screen->base.base.is_video_format_supported = nv84_screen_video_supported;
1011 } else {
1012 /* VP3/4 */
1013 screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param;
1014 screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported;
1015 }
1016
1017 ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096,
1018 NULL, &screen->fence.bo);
1019 if (ret) {
1020 NOUVEAU_ERR("Failed to allocate fence bo: %d\n", ret);
1021 goto fail;
1022 }
1023
1024 nouveau_bo_map(screen->fence.bo, 0, NULL);
1025 screen->fence.map = screen->fence.bo->map;
1026 screen->base.fence.emit = nv50_screen_fence_emit;
1027 screen->base.fence.update = nv50_screen_fence_update;
1028
1029 ret = nouveau_object_new(chan, 0xbeef0301, NOUVEAU_NOTIFIER_CLASS,
1030 &(struct nv04_notify){ .length = 32 },
1031 sizeof(struct nv04_notify), &screen->sync);
1032 if (ret) {
1033 NOUVEAU_ERR("Failed to allocate notifier: %d\n", ret);
1034 goto fail;
1035 }
1036
1037 ret = nouveau_object_new(chan, 0xbeef5039, NV50_M2MF_CLASS,
1038 NULL, 0, &screen->m2mf);
1039 if (ret) {
1040 NOUVEAU_ERR("Failed to allocate PGRAPH context for M2MF: %d\n", ret);
1041 goto fail;
1042 }
1043
1044 ret = nouveau_object_new(chan, 0xbeef502d, NV50_2D_CLASS,
1045 NULL, 0, &screen->eng2d);
1046 if (ret) {
1047 NOUVEAU_ERR("Failed to allocate PGRAPH context for 2D: %d\n", ret);
1048 goto fail;
1049 }
1050
1051 switch (dev->chipset & 0xf0) {
1052 case 0x50:
1053 tesla_class = NV50_3D_CLASS;
1054 break;
1055 case 0x80:
1056 case 0x90:
1057 tesla_class = NV84_3D_CLASS;
1058 break;
1059 case 0xa0:
1060 switch (dev->chipset) {
1061 case 0xa0:
1062 case 0xaa:
1063 case 0xac:
1064 tesla_class = NVA0_3D_CLASS;
1065 break;
1066 case 0xaf:
1067 tesla_class = NVAF_3D_CLASS;
1068 break;
1069 default:
1070 tesla_class = NVA3_3D_CLASS;
1071 break;
1072 }
1073 break;
1074 default:
1075 NOUVEAU_ERR("Not a known NV50 chipset: NV%02x\n", dev->chipset);
1076 goto fail;
1077 }
1078 screen->base.class_3d = tesla_class;
1079
1080 ret = nouveau_object_new(chan, 0xbeef5097, tesla_class,
1081 NULL, 0, &screen->tesla);
1082 if (ret) {
1083 NOUVEAU_ERR("Failed to allocate PGRAPH context for 3D: %d\n", ret);
1084 goto fail;
1085 }
1086
1087 /* This over-allocates by a page. The GP, which would execute at the end of
1088 * the last page, would trigger faults. The going theory is that it
1089 * prefetches up to a certain amount.
1090 */
1091 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16,
1092 (3 << NV50_CODE_BO_SIZE_LOG2) + 0x1000,
1093 NULL, &screen->code);
1094 if (ret) {
1095 NOUVEAU_ERR("Failed to allocate code bo: %d\n", ret);
1096 goto fail;
1097 }
1098
1099 nouveau_heap_init(&screen->vp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
1100 nouveau_heap_init(&screen->gp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
1101 nouveau_heap_init(&screen->fp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
1102
1103 nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
1104
1105 screen->TPs = util_bitcount(value & 0xffff);
1106 screen->MPsInTP = util_bitcount(value & 0x0f000000);
1107
1108 screen->mp_count = screen->TPs * screen->MPsInTP;
1109
1110 stack_size = util_next_power_of_two(screen->TPs) * screen->MPsInTP *
1111 STACK_WARPS_ALLOC * 64 * 8;
1112
1113 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, stack_size, NULL,
1114 &screen->stack_bo);
1115 if (ret) {
1116 NOUVEAU_ERR("Failed to allocate stack bo: %d\n", ret);
1117 goto fail;
1118 }
1119
1120 uint64_t size_of_one_temp = util_next_power_of_two(screen->TPs) *
1121 screen->MPsInTP * LOCAL_WARPS_ALLOC * THREADS_IN_WARP *
1122 ONE_TEMP_SIZE;
1123 screen->max_tls_space = dev->vram_size / size_of_one_temp * ONE_TEMP_SIZE;
1124 screen->max_tls_space /= 2; /* half of vram */
1125
1126 /* hw can address max 64 KiB */
1127 screen->max_tls_space = MIN2(screen->max_tls_space, 64 << 10);
1128
1129 uint64_t tls_size;
1130 unsigned tls_space = 4/*temps*/ * ONE_TEMP_SIZE;
1131 ret = nv50_tls_alloc(screen, tls_space, &tls_size);
1132 if (ret)
1133 goto fail;
1134
1135 if (nouveau_mesa_debug)
1136 debug_printf("TPs = %u, MPsInTP = %u, VRAM = %"PRIu64" MiB, tls_size = %"PRIu64" KiB\n",
1137 screen->TPs, screen->MPsInTP, dev->vram_size >> 20, tls_size >> 10);
1138
1139 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 4 << 16, NULL,
1140 &screen->uniforms);
1141 if (ret) {
1142 NOUVEAU_ERR("Failed to allocate uniforms bo: %d\n", ret);
1143 goto fail;
1144 }
1145
1146 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 3 << 16, NULL,
1147 &screen->txc);
1148 if (ret) {
1149 NOUVEAU_ERR("Failed to allocate TIC/TSC bo: %d\n", ret);
1150 goto fail;
1151 }
1152
1153 screen->tic.entries = CALLOC(4096, sizeof(void *));
1154 screen->tsc.entries = screen->tic.entries + 2048;
1155
1156 if (!nv50_blitter_create(screen))
1157 goto fail;
1158
1159 nv50_screen_init_hwctx(screen);
1160
1161 ret = nv50_screen_compute_setup(screen, screen->base.pushbuf);
1162 if (ret) {
1163 NOUVEAU_ERR("Failed to init compute context: %d\n", ret);
1164 goto fail;
1165 }
1166
1167 nouveau_fence_new(&screen->base, &screen->base.fence.current);
1168
1169 return &screen->base;
1170
1171 fail:
1172 screen->base.base.context_create = NULL;
1173 return &screen->base;
1174 }
1175
1176 int
1177 nv50_screen_tic_alloc(struct nv50_screen *screen, void *entry)
1178 {
1179 int i = screen->tic.next;
1180
1181 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
1182 i = (i + 1) & (NV50_TIC_MAX_ENTRIES - 1);
1183
1184 screen->tic.next = (i + 1) & (NV50_TIC_MAX_ENTRIES - 1);
1185
1186 if (screen->tic.entries[i])
1187 nv50_tic_entry(screen->tic.entries[i])->id = -1;
1188
1189 screen->tic.entries[i] = entry;
1190 return i;
1191 }
1192
1193 int
1194 nv50_screen_tsc_alloc(struct nv50_screen *screen, void *entry)
1195 {
1196 int i = screen->tsc.next;
1197
1198 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
1199 i = (i + 1) & (NV50_TSC_MAX_ENTRIES - 1);
1200
1201 screen->tsc.next = (i + 1) & (NV50_TSC_MAX_ENTRIES - 1);
1202
1203 if (screen->tsc.entries[i])
1204 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
1205
1206 screen->tsc.entries[i] = entry;
1207 return i;
1208 }