2 * Copyright 2010 Christoph Bumiller
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
23 #include "pipe/p_defines.h"
24 #include "util/u_framebuffer.h"
25 #include "util/u_helpers.h"
26 #include "util/u_inlines.h"
27 #include "util/u_transfer.h"
29 #include "tgsi/tgsi_parse.h"
31 #include "nvc0/nvc0_stateobj.h"
32 #include "nvc0/nvc0_context.h"
33 #include "nvc0/nvc0_query_hw.h"
35 #include "nvc0/nvc0_3d.xml.h"
37 #include "nouveau_gldefs.h"
39 static inline uint32_t
40 nvc0_colormask(unsigned mask
)
44 if (mask
& PIPE_MASK_R
)
46 if (mask
& PIPE_MASK_G
)
48 if (mask
& PIPE_MASK_B
)
50 if (mask
& PIPE_MASK_A
)
56 #define NVC0_BLEND_FACTOR_CASE(a, b) \
57 case PIPE_BLENDFACTOR_##a: return NV50_BLEND_FACTOR_##b
59 static inline uint32_t
60 nvc0_blend_fac(unsigned factor
)
63 NVC0_BLEND_FACTOR_CASE(ONE
, ONE
);
64 NVC0_BLEND_FACTOR_CASE(SRC_COLOR
, SRC_COLOR
);
65 NVC0_BLEND_FACTOR_CASE(SRC_ALPHA
, SRC_ALPHA
);
66 NVC0_BLEND_FACTOR_CASE(DST_ALPHA
, DST_ALPHA
);
67 NVC0_BLEND_FACTOR_CASE(DST_COLOR
, DST_COLOR
);
68 NVC0_BLEND_FACTOR_CASE(SRC_ALPHA_SATURATE
, SRC_ALPHA_SATURATE
);
69 NVC0_BLEND_FACTOR_CASE(CONST_COLOR
, CONSTANT_COLOR
);
70 NVC0_BLEND_FACTOR_CASE(CONST_ALPHA
, CONSTANT_ALPHA
);
71 NVC0_BLEND_FACTOR_CASE(SRC1_COLOR
, SRC1_COLOR
);
72 NVC0_BLEND_FACTOR_CASE(SRC1_ALPHA
, SRC1_ALPHA
);
73 NVC0_BLEND_FACTOR_CASE(ZERO
, ZERO
);
74 NVC0_BLEND_FACTOR_CASE(INV_SRC_COLOR
, ONE_MINUS_SRC_COLOR
);
75 NVC0_BLEND_FACTOR_CASE(INV_SRC_ALPHA
, ONE_MINUS_SRC_ALPHA
);
76 NVC0_BLEND_FACTOR_CASE(INV_DST_ALPHA
, ONE_MINUS_DST_ALPHA
);
77 NVC0_BLEND_FACTOR_CASE(INV_DST_COLOR
, ONE_MINUS_DST_COLOR
);
78 NVC0_BLEND_FACTOR_CASE(INV_CONST_COLOR
, ONE_MINUS_CONSTANT_COLOR
);
79 NVC0_BLEND_FACTOR_CASE(INV_CONST_ALPHA
, ONE_MINUS_CONSTANT_ALPHA
);
80 NVC0_BLEND_FACTOR_CASE(INV_SRC1_COLOR
, ONE_MINUS_SRC1_COLOR
);
81 NVC0_BLEND_FACTOR_CASE(INV_SRC1_ALPHA
, ONE_MINUS_SRC1_ALPHA
);
83 return NV50_BLEND_FACTOR_ZERO
;
88 nvc0_blend_state_create(struct pipe_context
*pipe
,
89 const struct pipe_blend_state
*cso
)
91 struct nvc0_blend_stateobj
*so
= CALLOC_STRUCT(nvc0_blend_stateobj
);
93 int r
; /* reference */
96 bool indep_masks
= false;
97 bool indep_funcs
= false;
101 /* check which states actually have differing values */
102 if (cso
->independent_blend_enable
) {
103 for (r
= 0; r
< 8 && !cso
->rt
[r
].blend_enable
; ++r
);
105 for (i
= r
+ 1; i
< 8; ++i
) {
106 if (!cso
->rt
[i
].blend_enable
)
109 if (cso
->rt
[i
].rgb_func
!= cso
->rt
[r
].rgb_func
||
110 cso
->rt
[i
].rgb_src_factor
!= cso
->rt
[r
].rgb_src_factor
||
111 cso
->rt
[i
].rgb_dst_factor
!= cso
->rt
[r
].rgb_dst_factor
||
112 cso
->rt
[i
].alpha_func
!= cso
->rt
[r
].alpha_func
||
113 cso
->rt
[i
].alpha_src_factor
!= cso
->rt
[r
].alpha_src_factor
||
114 cso
->rt
[i
].alpha_dst_factor
!= cso
->rt
[r
].alpha_dst_factor
) {
120 blend_en
|= (cso
->rt
[i
].blend_enable
? 1 : 0) << i
;
122 for (i
= 1; i
< 8; ++i
) {
123 if (cso
->rt
[i
].colormask
!= cso
->rt
[0].colormask
) {
130 if (cso
->rt
[0].blend_enable
)
134 if (cso
->logicop_enable
) {
135 SB_BEGIN_3D(so
, LOGIC_OP_ENABLE
, 2);
137 SB_DATA (so
, nvgl_logicop_func(cso
->logicop_func
));
139 SB_IMMED_3D(so
, MACRO_BLEND_ENABLES
, 0);
141 SB_IMMED_3D(so
, LOGIC_OP_ENABLE
, 0);
143 SB_IMMED_3D(so
, BLEND_INDEPENDENT
, indep_funcs
);
144 SB_IMMED_3D(so
, MACRO_BLEND_ENABLES
, blend_en
);
146 for (i
= 0; i
< 8; ++i
) {
147 if (cso
->rt
[i
].blend_enable
) {
148 SB_BEGIN_3D(so
, IBLEND_EQUATION_RGB(i
), 6);
149 SB_DATA (so
, nvgl_blend_eqn(cso
->rt
[i
].rgb_func
));
150 SB_DATA (so
, nvc0_blend_fac(cso
->rt
[i
].rgb_src_factor
));
151 SB_DATA (so
, nvc0_blend_fac(cso
->rt
[i
].rgb_dst_factor
));
152 SB_DATA (so
, nvgl_blend_eqn(cso
->rt
[i
].alpha_func
));
153 SB_DATA (so
, nvc0_blend_fac(cso
->rt
[i
].alpha_src_factor
));
154 SB_DATA (so
, nvc0_blend_fac(cso
->rt
[i
].alpha_dst_factor
));
159 SB_BEGIN_3D(so
, BLEND_EQUATION_RGB
, 5);
160 SB_DATA (so
, nvgl_blend_eqn(cso
->rt
[r
].rgb_func
));
161 SB_DATA (so
, nvc0_blend_fac(cso
->rt
[r
].rgb_src_factor
));
162 SB_DATA (so
, nvc0_blend_fac(cso
->rt
[r
].rgb_dst_factor
));
163 SB_DATA (so
, nvgl_blend_eqn(cso
->rt
[r
].alpha_func
));
164 SB_DATA (so
, nvc0_blend_fac(cso
->rt
[r
].alpha_src_factor
));
165 SB_BEGIN_3D(so
, BLEND_FUNC_DST_ALPHA
, 1);
166 SB_DATA (so
, nvc0_blend_fac(cso
->rt
[r
].alpha_dst_factor
));
169 SB_IMMED_3D(so
, COLOR_MASK_COMMON
, !indep_masks
);
171 SB_BEGIN_3D(so
, COLOR_MASK(0), 8);
172 for (i
= 0; i
< 8; ++i
)
173 SB_DATA(so
, nvc0_colormask(cso
->rt
[i
].colormask
));
175 SB_BEGIN_3D(so
, COLOR_MASK(0), 1);
176 SB_DATA (so
, nvc0_colormask(cso
->rt
[0].colormask
));
181 if (cso
->alpha_to_coverage
)
182 ms
|= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE
;
183 if (cso
->alpha_to_one
)
184 ms
|= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE
;
186 SB_BEGIN_3D(so
, MULTISAMPLE_CTRL
, 1);
189 assert(so
->size
<= ARRAY_SIZE(so
->state
));
194 nvc0_blend_state_bind(struct pipe_context
*pipe
, void *hwcso
)
196 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
199 nvc0
->dirty_3d
|= NVC0_NEW_3D_BLEND
;
203 nvc0_blend_state_delete(struct pipe_context
*pipe
, void *hwcso
)
208 /* NOTE: ignoring line_last_pixel */
210 nvc0_rasterizer_state_create(struct pipe_context
*pipe
,
211 const struct pipe_rasterizer_state
*cso
)
213 struct nvc0_rasterizer_stateobj
*so
;
216 so
= CALLOC_STRUCT(nvc0_rasterizer_stateobj
);
221 /* Scissor enables are handled in scissor state, we will not want to
222 * always emit 16 commands, one for each scissor rectangle, here.
225 SB_IMMED_3D(so
, PROVOKING_VERTEX_LAST
, !cso
->flatshade_first
);
226 SB_IMMED_3D(so
, VERTEX_TWO_SIDE_ENABLE
, cso
->light_twoside
);
228 SB_IMMED_3D(so
, VERT_COLOR_CLAMP_EN
, cso
->clamp_vertex_color
);
229 SB_BEGIN_3D(so
, FRAG_COLOR_CLAMP_EN
, 1);
230 SB_DATA (so
, cso
->clamp_fragment_color
? 0x11111111 : 0x00000000);
232 SB_IMMED_3D(so
, MULTISAMPLE_ENABLE
, cso
->multisample
);
234 SB_IMMED_3D(so
, LINE_SMOOTH_ENABLE
, cso
->line_smooth
);
235 if (cso
->line_smooth
|| cso
->multisample
)
236 SB_BEGIN_3D(so
, LINE_WIDTH_SMOOTH
, 1);
238 SB_BEGIN_3D(so
, LINE_WIDTH_ALIASED
, 1);
239 SB_DATA (so
, fui(cso
->line_width
));
241 SB_IMMED_3D(so
, LINE_STIPPLE_ENABLE
, cso
->line_stipple_enable
);
242 if (cso
->line_stipple_enable
) {
243 SB_BEGIN_3D(so
, LINE_STIPPLE_PATTERN
, 1);
244 SB_DATA (so
, (cso
->line_stipple_pattern
<< 8) |
245 cso
->line_stipple_factor
);
249 SB_IMMED_3D(so
, VP_POINT_SIZE
, cso
->point_size_per_vertex
);
250 if (!cso
->point_size_per_vertex
) {
251 SB_BEGIN_3D(so
, POINT_SIZE
, 1);
252 SB_DATA (so
, fui(cso
->point_size
));
255 reg
= (cso
->sprite_coord_mode
== PIPE_SPRITE_COORD_UPPER_LEFT
) ?
256 NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT
:
257 NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT
;
259 SB_BEGIN_3D(so
, POINT_COORD_REPLACE
, 1);
260 SB_DATA (so
, ((cso
->sprite_coord_enable
& 0xff) << 3) | reg
);
261 SB_IMMED_3D(so
, POINT_SPRITE_ENABLE
, cso
->point_quad_rasterization
);
262 SB_IMMED_3D(so
, POINT_SMOOTH_ENABLE
, cso
->point_smooth
);
264 SB_BEGIN_3D(so
, MACRO_POLYGON_MODE_FRONT
, 1);
265 SB_DATA (so
, nvgl_polygon_mode(cso
->fill_front
));
266 SB_BEGIN_3D(so
, MACRO_POLYGON_MODE_BACK
, 1);
267 SB_DATA (so
, nvgl_polygon_mode(cso
->fill_back
));
268 SB_IMMED_3D(so
, POLYGON_SMOOTH_ENABLE
, cso
->poly_smooth
);
270 SB_BEGIN_3D(so
, CULL_FACE_ENABLE
, 3);
271 SB_DATA (so
, cso
->cull_face
!= PIPE_FACE_NONE
);
272 SB_DATA (so
, cso
->front_ccw
? NVC0_3D_FRONT_FACE_CCW
:
273 NVC0_3D_FRONT_FACE_CW
);
274 switch (cso
->cull_face
) {
275 case PIPE_FACE_FRONT_AND_BACK
:
276 SB_DATA(so
, NVC0_3D_CULL_FACE_FRONT_AND_BACK
);
278 case PIPE_FACE_FRONT
:
279 SB_DATA(so
, NVC0_3D_CULL_FACE_FRONT
);
283 SB_DATA(so
, NVC0_3D_CULL_FACE_BACK
);
287 SB_IMMED_3D(so
, POLYGON_STIPPLE_ENABLE
, cso
->poly_stipple_enable
);
288 SB_BEGIN_3D(so
, POLYGON_OFFSET_POINT_ENABLE
, 3);
289 SB_DATA (so
, cso
->offset_point
);
290 SB_DATA (so
, cso
->offset_line
);
291 SB_DATA (so
, cso
->offset_tri
);
293 if (cso
->offset_point
|| cso
->offset_line
|| cso
->offset_tri
) {
294 SB_BEGIN_3D(so
, POLYGON_OFFSET_FACTOR
, 1);
295 SB_DATA (so
, fui(cso
->offset_scale
));
296 if (!cso
->offset_units_unscaled
) {
297 SB_BEGIN_3D(so
, POLYGON_OFFSET_UNITS
, 1);
298 SB_DATA (so
, fui(cso
->offset_units
* 2.0f
));
300 SB_BEGIN_3D(so
, POLYGON_OFFSET_CLAMP
, 1);
301 SB_DATA (so
, fui(cso
->offset_clamp
));
305 reg
= NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1
;
308 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1
|
309 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR
|
310 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR
|
311 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2
;
313 SB_BEGIN_3D(so
, VIEW_VOLUME_CLIP_CTRL
, 1);
316 SB_IMMED_3D(so
, DEPTH_CLIP_NEGATIVE_Z
, cso
->clip_halfz
);
318 SB_IMMED_3D(so
, PIXEL_CENTER_INTEGER
, !cso
->half_pixel_center
);
320 assert(so
->size
<= ARRAY_SIZE(so
->state
));
325 nvc0_rasterizer_state_bind(struct pipe_context
*pipe
, void *hwcso
)
327 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
330 nvc0
->dirty_3d
|= NVC0_NEW_3D_RASTERIZER
;
334 nvc0_rasterizer_state_delete(struct pipe_context
*pipe
, void *hwcso
)
340 nvc0_zsa_state_create(struct pipe_context
*pipe
,
341 const struct pipe_depth_stencil_alpha_state
*cso
)
343 struct nvc0_zsa_stateobj
*so
= CALLOC_STRUCT(nvc0_zsa_stateobj
);
347 SB_IMMED_3D(so
, DEPTH_TEST_ENABLE
, cso
->depth
.enabled
);
348 if (cso
->depth
.enabled
) {
349 SB_IMMED_3D(so
, DEPTH_WRITE_ENABLE
, cso
->depth
.writemask
);
350 SB_BEGIN_3D(so
, DEPTH_TEST_FUNC
, 1);
351 SB_DATA (so
, nvgl_comparison_op(cso
->depth
.func
));
354 SB_IMMED_3D(so
, DEPTH_BOUNDS_EN
, cso
->depth
.bounds_test
);
355 if (cso
->depth
.bounds_test
) {
356 SB_BEGIN_3D(so
, DEPTH_BOUNDS(0), 2);
357 SB_DATA (so
, fui(cso
->depth
.bounds_min
));
358 SB_DATA (so
, fui(cso
->depth
.bounds_max
));
361 if (cso
->stencil
[0].enabled
) {
362 SB_BEGIN_3D(so
, STENCIL_ENABLE
, 5);
364 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[0].fail_op
));
365 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[0].zfail_op
));
366 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[0].zpass_op
));
367 SB_DATA (so
, nvgl_comparison_op(cso
->stencil
[0].func
));
368 SB_BEGIN_3D(so
, STENCIL_FRONT_FUNC_MASK
, 2);
369 SB_DATA (so
, cso
->stencil
[0].valuemask
);
370 SB_DATA (so
, cso
->stencil
[0].writemask
);
372 SB_IMMED_3D(so
, STENCIL_ENABLE
, 0);
375 if (cso
->stencil
[1].enabled
) {
376 assert(cso
->stencil
[0].enabled
);
377 SB_BEGIN_3D(so
, STENCIL_TWO_SIDE_ENABLE
, 5);
379 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[1].fail_op
));
380 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[1].zfail_op
));
381 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[1].zpass_op
));
382 SB_DATA (so
, nvgl_comparison_op(cso
->stencil
[1].func
));
383 SB_BEGIN_3D(so
, STENCIL_BACK_MASK
, 2);
384 SB_DATA (so
, cso
->stencil
[1].writemask
);
385 SB_DATA (so
, cso
->stencil
[1].valuemask
);
387 if (cso
->stencil
[0].enabled
) {
388 SB_IMMED_3D(so
, STENCIL_TWO_SIDE_ENABLE
, 0);
391 SB_IMMED_3D(so
, ALPHA_TEST_ENABLE
, cso
->alpha
.enabled
);
392 if (cso
->alpha
.enabled
) {
393 SB_BEGIN_3D(so
, ALPHA_TEST_REF
, 2);
394 SB_DATA (so
, fui(cso
->alpha
.ref_value
));
395 SB_DATA (so
, nvgl_comparison_op(cso
->alpha
.func
));
398 assert(so
->size
<= ARRAY_SIZE(so
->state
));
403 nvc0_zsa_state_bind(struct pipe_context
*pipe
, void *hwcso
)
405 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
408 nvc0
->dirty_3d
|= NVC0_NEW_3D_ZSA
;
412 nvc0_zsa_state_delete(struct pipe_context
*pipe
, void *hwcso
)
417 /* ====================== SAMPLERS AND TEXTURES ================================
420 #define NV50_TSC_WRAP_CASE(n) \
421 case PIPE_TEX_WRAP_##n: return NV50_TSC_WRAP_##n
424 nvc0_sampler_state_delete(struct pipe_context
*pipe
, void *hwcso
)
428 for (s
= 0; s
< 6; ++s
)
429 for (i
= 0; i
< nvc0_context(pipe
)->num_samplers
[s
]; ++i
)
430 if (nvc0_context(pipe
)->samplers
[s
][i
] == hwcso
)
431 nvc0_context(pipe
)->samplers
[s
][i
] = NULL
;
433 nvc0_screen_tsc_free(nvc0_context(pipe
)->screen
, nv50_tsc_entry(hwcso
));
439 nvc0_stage_sampler_states_bind(struct nvc0_context
*nvc0
,
441 unsigned nr
, void **hwcso
)
445 for (i
= 0; i
< nr
; ++i
) {
446 struct nv50_tsc_entry
*old
= nvc0
->samplers
[s
][i
];
450 nvc0
->samplers_dirty
[s
] |= 1 << i
;
452 nvc0
->samplers
[s
][i
] = nv50_tsc_entry(hwcso
[i
]);
454 nvc0_screen_tsc_unlock(nvc0
->screen
, old
);
456 for (; i
< nvc0
->num_samplers
[s
]; ++i
) {
457 if (nvc0
->samplers
[s
][i
]) {
458 nvc0_screen_tsc_unlock(nvc0
->screen
, nvc0
->samplers
[s
][i
]);
459 nvc0
->samplers
[s
][i
] = NULL
;
463 nvc0
->num_samplers
[s
] = nr
;
467 nvc0_bind_sampler_states(struct pipe_context
*pipe
,
468 enum pipe_shader_type shader
,
469 unsigned start
, unsigned nr
, void **samplers
)
471 const unsigned s
= nvc0_shader_stage(shader
);
474 nvc0_stage_sampler_states_bind(nvc0_context(pipe
), s
, nr
, samplers
);
477 nvc0_context(pipe
)->dirty_cp
|= NVC0_NEW_CP_SAMPLERS
;
479 nvc0_context(pipe
)->dirty_3d
|= NVC0_NEW_3D_SAMPLERS
;
483 /* NOTE: only called when not referenced anywhere, won't be bound */
485 nvc0_sampler_view_destroy(struct pipe_context
*pipe
,
486 struct pipe_sampler_view
*view
)
488 pipe_resource_reference(&view
->texture
, NULL
);
490 nvc0_screen_tic_free(nvc0_context(pipe
)->screen
, nv50_tic_entry(view
));
492 FREE(nv50_tic_entry(view
));
496 nvc0_stage_set_sampler_views(struct nvc0_context
*nvc0
, int s
,
498 struct pipe_sampler_view
**views
)
502 for (i
= 0; i
< nr
; ++i
) {
503 struct nv50_tic_entry
*old
= nv50_tic_entry(nvc0
->textures
[s
][i
]);
505 if (views
[i
] == nvc0
->textures
[s
][i
])
507 nvc0
->textures_dirty
[s
] |= 1 << i
;
509 if (views
[i
] && views
[i
]->texture
) {
510 struct pipe_resource
*res
= views
[i
]->texture
;
511 if (res
->target
== PIPE_BUFFER
&&
512 (res
->flags
& PIPE_RESOURCE_FLAG_MAP_COHERENT
))
513 nvc0
->textures_coherent
[s
] |= 1 << i
;
515 nvc0
->textures_coherent
[s
] &= ~(1 << i
);
517 nvc0
->textures_coherent
[s
] &= ~(1 << i
);
522 nouveau_bufctx_reset(nvc0
->bufctx_cp
, NVC0_BIND_CP_TEX(i
));
524 nouveau_bufctx_reset(nvc0
->bufctx_3d
, NVC0_BIND_3D_TEX(s
, i
));
525 nvc0_screen_tic_unlock(nvc0
->screen
, old
);
528 pipe_sampler_view_reference(&nvc0
->textures
[s
][i
], views
[i
]);
531 for (i
= nr
; i
< nvc0
->num_textures
[s
]; ++i
) {
532 struct nv50_tic_entry
*old
= nv50_tic_entry(nvc0
->textures
[s
][i
]);
535 nouveau_bufctx_reset(nvc0
->bufctx_cp
, NVC0_BIND_CP_TEX(i
));
537 nouveau_bufctx_reset(nvc0
->bufctx_3d
, NVC0_BIND_3D_TEX(s
, i
));
538 nvc0_screen_tic_unlock(nvc0
->screen
, old
);
539 pipe_sampler_view_reference(&nvc0
->textures
[s
][i
], NULL
);
543 nvc0
->num_textures
[s
] = nr
;
547 nvc0_set_sampler_views(struct pipe_context
*pipe
, enum pipe_shader_type shader
,
548 unsigned start
, unsigned nr
,
549 struct pipe_sampler_view
**views
)
551 const unsigned s
= nvc0_shader_stage(shader
);
554 nvc0_stage_set_sampler_views(nvc0_context(pipe
), s
, nr
, views
);
557 nvc0_context(pipe
)->dirty_cp
|= NVC0_NEW_CP_TEXTURES
;
559 nvc0_context(pipe
)->dirty_3d
|= NVC0_NEW_3D_TEXTURES
;
562 /* ============================= SHADERS =======================================
566 nvc0_sp_state_create(struct pipe_context
*pipe
,
567 const struct pipe_shader_state
*cso
, unsigned type
)
569 struct nvc0_program
*prog
;
571 prog
= CALLOC_STRUCT(nvc0_program
);
578 prog
->pipe
.tokens
= tgsi_dup_tokens(cso
->tokens
);
580 if (cso
->stream_output
.num_outputs
)
581 prog
->pipe
.stream_output
= cso
->stream_output
;
583 prog
->translated
= nvc0_program_translate(
584 prog
, nvc0_context(pipe
)->screen
->base
.device
->chipset
,
585 &nouveau_context(pipe
)->debug
);
591 nvc0_sp_state_delete(struct pipe_context
*pipe
, void *hwcso
)
593 struct nvc0_program
*prog
= (struct nvc0_program
*)hwcso
;
595 nvc0_program_destroy(nvc0_context(pipe
), prog
);
597 FREE((void *)prog
->pipe
.tokens
);
602 nvc0_vp_state_create(struct pipe_context
*pipe
,
603 const struct pipe_shader_state
*cso
)
605 return nvc0_sp_state_create(pipe
, cso
, PIPE_SHADER_VERTEX
);
609 nvc0_vp_state_bind(struct pipe_context
*pipe
, void *hwcso
)
611 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
613 nvc0
->vertprog
= hwcso
;
614 nvc0
->dirty_3d
|= NVC0_NEW_3D_VERTPROG
;
618 nvc0_fp_state_create(struct pipe_context
*pipe
,
619 const struct pipe_shader_state
*cso
)
621 return nvc0_sp_state_create(pipe
, cso
, PIPE_SHADER_FRAGMENT
);
625 nvc0_fp_state_bind(struct pipe_context
*pipe
, void *hwcso
)
627 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
629 nvc0
->fragprog
= hwcso
;
630 nvc0
->dirty_3d
|= NVC0_NEW_3D_FRAGPROG
;
634 nvc0_gp_state_create(struct pipe_context
*pipe
,
635 const struct pipe_shader_state
*cso
)
637 return nvc0_sp_state_create(pipe
, cso
, PIPE_SHADER_GEOMETRY
);
641 nvc0_gp_state_bind(struct pipe_context
*pipe
, void *hwcso
)
643 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
645 nvc0
->gmtyprog
= hwcso
;
646 nvc0
->dirty_3d
|= NVC0_NEW_3D_GMTYPROG
;
650 nvc0_tcp_state_create(struct pipe_context
*pipe
,
651 const struct pipe_shader_state
*cso
)
653 return nvc0_sp_state_create(pipe
, cso
, PIPE_SHADER_TESS_CTRL
);
657 nvc0_tcp_state_bind(struct pipe_context
*pipe
, void *hwcso
)
659 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
661 nvc0
->tctlprog
= hwcso
;
662 nvc0
->dirty_3d
|= NVC0_NEW_3D_TCTLPROG
;
666 nvc0_tep_state_create(struct pipe_context
*pipe
,
667 const struct pipe_shader_state
*cso
)
669 return nvc0_sp_state_create(pipe
, cso
, PIPE_SHADER_TESS_EVAL
);
673 nvc0_tep_state_bind(struct pipe_context
*pipe
, void *hwcso
)
675 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
677 nvc0
->tevlprog
= hwcso
;
678 nvc0
->dirty_3d
|= NVC0_NEW_3D_TEVLPROG
;
682 nvc0_cp_state_create(struct pipe_context
*pipe
,
683 const struct pipe_compute_state
*cso
)
685 struct nvc0_program
*prog
;
687 prog
= CALLOC_STRUCT(nvc0_program
);
690 prog
->type
= PIPE_SHADER_COMPUTE
;
692 prog
->cp
.smem_size
= cso
->req_local_mem
;
693 prog
->cp
.lmem_size
= cso
->req_private_mem
;
694 prog
->parm_size
= cso
->req_input_mem
;
696 prog
->pipe
.tokens
= tgsi_dup_tokens((const struct tgsi_token
*)cso
->prog
);
698 prog
->translated
= nvc0_program_translate(
699 prog
, nvc0_context(pipe
)->screen
->base
.device
->chipset
,
700 &nouveau_context(pipe
)->debug
);
706 nvc0_cp_state_bind(struct pipe_context
*pipe
, void *hwcso
)
708 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
710 nvc0
->compprog
= hwcso
;
711 nvc0
->dirty_cp
|= NVC0_NEW_CP_PROGRAM
;
715 nvc0_set_constant_buffer(struct pipe_context
*pipe
,
716 enum pipe_shader_type shader
, uint index
,
717 const struct pipe_constant_buffer
*cb
)
719 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
720 struct pipe_resource
*res
= cb
? cb
->buffer
: NULL
;
721 const unsigned s
= nvc0_shader_stage(shader
);
722 const unsigned i
= index
;
724 if (unlikely(shader
== PIPE_SHADER_COMPUTE
)) {
725 if (nvc0
->constbuf
[s
][i
].user
)
726 nvc0
->constbuf
[s
][i
].u
.buf
= NULL
;
728 if (nvc0
->constbuf
[s
][i
].u
.buf
)
729 nouveau_bufctx_reset(nvc0
->bufctx_cp
, NVC0_BIND_CP_CB(i
));
731 nvc0
->dirty_cp
|= NVC0_NEW_CP_CONSTBUF
;
733 if (nvc0
->constbuf
[s
][i
].user
)
734 nvc0
->constbuf
[s
][i
].u
.buf
= NULL
;
736 if (nvc0
->constbuf
[s
][i
].u
.buf
)
737 nouveau_bufctx_reset(nvc0
->bufctx_3d
, NVC0_BIND_3D_CB(s
, i
));
739 nvc0
->dirty_3d
|= NVC0_NEW_3D_CONSTBUF
;
741 nvc0
->constbuf_dirty
[s
] |= 1 << i
;
743 if (nvc0
->constbuf
[s
][i
].u
.buf
)
744 nv04_resource(nvc0
->constbuf
[s
][i
].u
.buf
)->cb_bindings
[s
] &= ~(1 << i
);
745 pipe_resource_reference(&nvc0
->constbuf
[s
][i
].u
.buf
, res
);
747 nvc0
->constbuf
[s
][i
].user
= (cb
&& cb
->user_buffer
) ? true : false;
748 if (nvc0
->constbuf
[s
][i
].user
) {
749 nvc0
->constbuf
[s
][i
].u
.data
= cb
->user_buffer
;
750 nvc0
->constbuf
[s
][i
].size
= MIN2(cb
->buffer_size
, 0x10000);
751 nvc0
->constbuf_valid
[s
] |= 1 << i
;
752 nvc0
->constbuf_coherent
[s
] &= ~(1 << i
);
755 nvc0
->constbuf
[s
][i
].offset
= cb
->buffer_offset
;
756 nvc0
->constbuf
[s
][i
].size
= MIN2(align(cb
->buffer_size
, 0x100), 0x10000);
757 nvc0
->constbuf_valid
[s
] |= 1 << i
;
758 if (res
&& res
->flags
& PIPE_RESOURCE_FLAG_MAP_COHERENT
)
759 nvc0
->constbuf_coherent
[s
] |= 1 << i
;
761 nvc0
->constbuf_coherent
[s
] &= ~(1 << i
);
764 nvc0
->constbuf_valid
[s
] &= ~(1 << i
);
765 nvc0
->constbuf_coherent
[s
] &= ~(1 << i
);
769 /* =============================================================================
773 nvc0_set_blend_color(struct pipe_context
*pipe
,
774 const struct pipe_blend_color
*bcol
)
776 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
778 nvc0
->blend_colour
= *bcol
;
779 nvc0
->dirty_3d
|= NVC0_NEW_3D_BLEND_COLOUR
;
783 nvc0_set_stencil_ref(struct pipe_context
*pipe
,
784 const struct pipe_stencil_ref
*sr
)
786 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
788 nvc0
->stencil_ref
= *sr
;
789 nvc0
->dirty_3d
|= NVC0_NEW_3D_STENCIL_REF
;
793 nvc0_set_clip_state(struct pipe_context
*pipe
,
794 const struct pipe_clip_state
*clip
)
796 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
798 memcpy(nvc0
->clip
.ucp
, clip
->ucp
, sizeof(clip
->ucp
));
800 nvc0
->dirty_3d
|= NVC0_NEW_3D_CLIP
;
804 nvc0_set_sample_mask(struct pipe_context
*pipe
, unsigned sample_mask
)
806 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
808 nvc0
->sample_mask
= sample_mask
;
809 nvc0
->dirty_3d
|= NVC0_NEW_3D_SAMPLE_MASK
;
813 nvc0_set_min_samples(struct pipe_context
*pipe
, unsigned min_samples
)
815 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
817 if (nvc0
->min_samples
!= min_samples
) {
818 nvc0
->min_samples
= min_samples
;
819 nvc0
->dirty_3d
|= NVC0_NEW_3D_MIN_SAMPLES
;
824 nvc0_set_framebuffer_state(struct pipe_context
*pipe
,
825 const struct pipe_framebuffer_state
*fb
)
827 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
829 nouveau_bufctx_reset(nvc0
->bufctx_3d
, NVC0_BIND_3D_FB
);
831 util_copy_framebuffer_state(&nvc0
->framebuffer
, fb
);
833 nvc0
->dirty_3d
|= NVC0_NEW_3D_FRAMEBUFFER
;
837 nvc0_set_polygon_stipple(struct pipe_context
*pipe
,
838 const struct pipe_poly_stipple
*stipple
)
840 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
842 nvc0
->stipple
= *stipple
;
843 nvc0
->dirty_3d
|= NVC0_NEW_3D_STIPPLE
;
847 nvc0_set_scissor_states(struct pipe_context
*pipe
,
849 unsigned num_scissors
,
850 const struct pipe_scissor_state
*scissor
)
852 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
855 assert(start_slot
+ num_scissors
<= NVC0_MAX_VIEWPORTS
);
856 for (i
= 0; i
< num_scissors
; i
++) {
857 if (!memcmp(&nvc0
->scissors
[start_slot
+ i
], &scissor
[i
], sizeof(*scissor
)))
859 nvc0
->scissors
[start_slot
+ i
] = scissor
[i
];
860 nvc0
->scissors_dirty
|= 1 << (start_slot
+ i
);
861 nvc0
->dirty_3d
|= NVC0_NEW_3D_SCISSOR
;
866 nvc0_set_viewport_states(struct pipe_context
*pipe
,
868 unsigned num_viewports
,
869 const struct pipe_viewport_state
*vpt
)
871 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
874 assert(start_slot
+ num_viewports
<= NVC0_MAX_VIEWPORTS
);
875 for (i
= 0; i
< num_viewports
; i
++) {
876 if (!memcmp(&nvc0
->viewports
[start_slot
+ i
], &vpt
[i
], sizeof(*vpt
)))
878 nvc0
->viewports
[start_slot
+ i
] = vpt
[i
];
879 nvc0
->viewports_dirty
|= 1 << (start_slot
+ i
);
880 nvc0
->dirty_3d
|= NVC0_NEW_3D_VIEWPORT
;
886 nvc0_set_window_rectangles(struct pipe_context
*pipe
,
888 unsigned num_rectangles
,
889 const struct pipe_scissor_state
*rectangles
)
891 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
893 nvc0
->window_rect
.inclusive
= include
;
894 nvc0
->window_rect
.rects
= MIN2(num_rectangles
, NVC0_MAX_WINDOW_RECTANGLES
);
895 memcpy(nvc0
->window_rect
.rect
, rectangles
,
896 sizeof(struct pipe_scissor_state
) * nvc0
->window_rect
.rects
);
898 nvc0
->dirty_3d
|= NVC0_NEW_3D_WINDOW_RECTS
;
902 nvc0_set_tess_state(struct pipe_context
*pipe
,
903 const float default_tess_outer
[4],
904 const float default_tess_inner
[2])
906 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
908 memcpy(nvc0
->default_tess_outer
, default_tess_outer
, 4 * sizeof(float));
909 memcpy(nvc0
->default_tess_inner
, default_tess_inner
, 2 * sizeof(float));
910 nvc0
->dirty_3d
|= NVC0_NEW_3D_TESSFACTOR
;
914 nvc0_set_vertex_buffers(struct pipe_context
*pipe
,
915 unsigned start_slot
, unsigned count
,
916 const struct pipe_vertex_buffer
*vb
)
918 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
921 nouveau_bufctx_reset(nvc0
->bufctx_3d
, NVC0_BIND_3D_VTX
);
922 nvc0
->dirty_3d
|= NVC0_NEW_3D_ARRAYS
;
924 util_set_vertex_buffers_count(nvc0
->vtxbuf
, &nvc0
->num_vtxbufs
, vb
,
928 nvc0
->vbo_user
&= ~(((1ull << count
) - 1) << start_slot
);
929 nvc0
->constant_vbos
&= ~(((1ull << count
) - 1) << start_slot
);
930 nvc0
->vtxbufs_coherent
&= ~(((1ull << count
) - 1) << start_slot
);
934 for (i
= 0; i
< count
; ++i
) {
935 unsigned dst_index
= start_slot
+ i
;
937 if (vb
[i
].user_buffer
) {
938 nvc0
->vbo_user
|= 1 << dst_index
;
939 if (!vb
[i
].stride
&& nvc0
->screen
->eng3d
->oclass
< GM107_3D_CLASS
)
940 nvc0
->constant_vbos
|= 1 << dst_index
;
942 nvc0
->constant_vbos
&= ~(1 << dst_index
);
943 nvc0
->vtxbufs_coherent
&= ~(1 << dst_index
);
945 nvc0
->vbo_user
&= ~(1 << dst_index
);
946 nvc0
->constant_vbos
&= ~(1 << dst_index
);
949 vb
[i
].buffer
->flags
& PIPE_RESOURCE_FLAG_MAP_COHERENT
)
950 nvc0
->vtxbufs_coherent
|= (1 << dst_index
);
952 nvc0
->vtxbufs_coherent
&= ~(1 << dst_index
);
958 nvc0_set_index_buffer(struct pipe_context
*pipe
,
959 const struct pipe_index_buffer
*ib
)
961 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
963 if (nvc0
->idxbuf
.buffer
)
964 nouveau_bufctx_reset(nvc0
->bufctx_3d
, NVC0_BIND_3D_IDX
);
967 pipe_resource_reference(&nvc0
->idxbuf
.buffer
, ib
->buffer
);
968 nvc0
->idxbuf
.index_size
= ib
->index_size
;
970 nvc0
->idxbuf
.offset
= ib
->offset
;
971 nvc0
->dirty_3d
|= NVC0_NEW_3D_IDXBUF
;
973 nvc0
->idxbuf
.user_buffer
= ib
->user_buffer
;
974 nvc0
->dirty_3d
&= ~NVC0_NEW_3D_IDXBUF
;
977 nvc0
->dirty_3d
&= ~NVC0_NEW_3D_IDXBUF
;
978 pipe_resource_reference(&nvc0
->idxbuf
.buffer
, NULL
);
983 nvc0_vertex_state_bind(struct pipe_context
*pipe
, void *hwcso
)
985 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
987 nvc0
->vertex
= hwcso
;
988 nvc0
->dirty_3d
|= NVC0_NEW_3D_VERTEX
;
991 static struct pipe_stream_output_target
*
992 nvc0_so_target_create(struct pipe_context
*pipe
,
993 struct pipe_resource
*res
,
994 unsigned offset
, unsigned size
)
996 struct nv04_resource
*buf
= (struct nv04_resource
*)res
;
997 struct nvc0_so_target
*targ
= MALLOC_STRUCT(nvc0_so_target
);
1001 targ
->pq
= pipe
->create_query(pipe
, NVC0_HW_QUERY_TFB_BUFFER_OFFSET
, 0);
1008 targ
->pipe
.buffer_size
= size
;
1009 targ
->pipe
.buffer_offset
= offset
;
1010 targ
->pipe
.context
= pipe
;
1011 targ
->pipe
.buffer
= NULL
;
1012 pipe_resource_reference(&targ
->pipe
.buffer
, res
);
1013 pipe_reference_init(&targ
->pipe
.reference
, 1);
1015 assert(buf
->base
.target
== PIPE_BUFFER
);
1016 util_range_add(&buf
->valid_buffer_range
, offset
, offset
+ size
);
1022 nvc0_so_target_save_offset(struct pipe_context
*pipe
,
1023 struct pipe_stream_output_target
*ptarg
,
1024 unsigned index
, bool *serialize
)
1026 struct nvc0_so_target
*targ
= nvc0_so_target(ptarg
);
1030 PUSH_SPACE(nvc0_context(pipe
)->base
.pushbuf
, 1);
1031 IMMED_NVC0(nvc0_context(pipe
)->base
.pushbuf
, NVC0_3D(SERIALIZE
), 0);
1033 NOUVEAU_DRV_STAT(nouveau_screen(pipe
->screen
), gpu_serialize_count
, 1);
1036 nvc0_query(targ
->pq
)->index
= index
;
1037 pipe
->end_query(pipe
, targ
->pq
);
1041 nvc0_so_target_destroy(struct pipe_context
*pipe
,
1042 struct pipe_stream_output_target
*ptarg
)
1044 struct nvc0_so_target
*targ
= nvc0_so_target(ptarg
);
1045 pipe
->destroy_query(pipe
, targ
->pq
);
1046 pipe_resource_reference(&targ
->pipe
.buffer
, NULL
);
1051 nvc0_set_transform_feedback_targets(struct pipe_context
*pipe
,
1052 unsigned num_targets
,
1053 struct pipe_stream_output_target
**targets
,
1054 const unsigned *offsets
)
1056 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
1058 bool serialize
= true;
1060 assert(num_targets
<= 4);
1062 for (i
= 0; i
< num_targets
; ++i
) {
1063 const bool changed
= nvc0
->tfbbuf
[i
] != targets
[i
];
1064 const bool append
= (offsets
[i
] == ((unsigned)-1));
1065 if (!changed
&& append
)
1067 nvc0
->tfbbuf_dirty
|= 1 << i
;
1069 if (nvc0
->tfbbuf
[i
] && changed
)
1070 nvc0_so_target_save_offset(pipe
, nvc0
->tfbbuf
[i
], i
, &serialize
);
1072 if (targets
[i
] && !append
)
1073 nvc0_so_target(targets
[i
])->clean
= true;
1075 pipe_so_target_reference(&nvc0
->tfbbuf
[i
], targets
[i
]);
1077 for (; i
< nvc0
->num_tfbbufs
; ++i
) {
1078 if (nvc0
->tfbbuf
[i
]) {
1079 nvc0
->tfbbuf_dirty
|= 1 << i
;
1080 nvc0_so_target_save_offset(pipe
, nvc0
->tfbbuf
[i
], i
, &serialize
);
1081 pipe_so_target_reference(&nvc0
->tfbbuf
[i
], NULL
);
1084 nvc0
->num_tfbbufs
= num_targets
;
1086 if (nvc0
->tfbbuf_dirty
) {
1087 nouveau_bufctx_reset(nvc0
->bufctx_3d
, NVC0_BIND_3D_TFB
);
1088 nvc0
->dirty_3d
|= NVC0_NEW_3D_TFB_TARGETS
;
1093 nvc0_bind_surfaces_range(struct nvc0_context
*nvc0
, const unsigned t
,
1094 unsigned start
, unsigned nr
,
1095 struct pipe_surface
**psurfaces
)
1097 const unsigned end
= start
+ nr
;
1098 const unsigned mask
= ((1 << nr
) - 1) << start
;
1102 for (i
= start
; i
< end
; ++i
) {
1103 const unsigned p
= i
- start
;
1105 nvc0
->surfaces_valid
[t
] |= (1 << i
);
1107 nvc0
->surfaces_valid
[t
] &= ~(1 << i
);
1108 pipe_surface_reference(&nvc0
->surfaces
[t
][i
], psurfaces
[p
]);
1111 for (i
= start
; i
< end
; ++i
)
1112 pipe_surface_reference(&nvc0
->surfaces
[t
][i
], NULL
);
1113 nvc0
->surfaces_valid
[t
] &= ~mask
;
1115 nvc0
->surfaces_dirty
[t
] |= mask
;
1118 nouveau_bufctx_reset(nvc0
->bufctx_3d
, NVC0_BIND_3D_SUF
);
1120 nouveau_bufctx_reset(nvc0
->bufctx_cp
, NVC0_BIND_CP_SUF
);
1124 nvc0_set_compute_resources(struct pipe_context
*pipe
,
1125 unsigned start
, unsigned nr
,
1126 struct pipe_surface
**resources
)
1128 nvc0_bind_surfaces_range(nvc0_context(pipe
), 1, start
, nr
, resources
);
1130 nvc0_context(pipe
)->dirty_cp
|= NVC0_NEW_CP_SURFACES
;
1134 nvc0_bind_images_range(struct nvc0_context
*nvc0
, const unsigned s
,
1135 unsigned start
, unsigned nr
,
1136 const struct pipe_image_view
*pimages
)
1138 const unsigned end
= start
+ nr
;
1145 for (i
= start
; i
< end
; ++i
) {
1146 struct pipe_image_view
*img
= &nvc0
->images
[s
][i
];
1147 const unsigned p
= i
- start
;
1149 if (img
->resource
== pimages
[p
].resource
&&
1150 img
->format
== pimages
[p
].format
&&
1151 img
->access
== pimages
[p
].access
) {
1152 if (img
->resource
== NULL
)
1154 if (img
->resource
->target
== PIPE_BUFFER
&&
1155 img
->u
.buf
.offset
== pimages
[p
].u
.buf
.offset
&&
1156 img
->u
.buf
.size
== pimages
[p
].u
.buf
.size
)
1158 if (img
->resource
->target
!= PIPE_BUFFER
&&
1159 img
->u
.tex
.first_layer
== pimages
[p
].u
.tex
.first_layer
&&
1160 img
->u
.tex
.last_layer
== pimages
[p
].u
.tex
.last_layer
&&
1161 img
->u
.tex
.level
== pimages
[p
].u
.tex
.level
)
1166 if (pimages
[p
].resource
)
1167 nvc0
->images_valid
[s
] |= (1 << i
);
1169 nvc0
->images_valid
[s
] &= ~(1 << i
);
1171 img
->format
= pimages
[p
].format
;
1172 img
->access
= pimages
[p
].access
;
1173 if (pimages
[p
].resource
&& pimages
[p
].resource
->target
== PIPE_BUFFER
)
1174 img
->u
.buf
= pimages
[p
].u
.buf
;
1176 img
->u
.tex
= pimages
[p
].u
.tex
;
1178 pipe_resource_reference(
1179 &img
->resource
, pimages
[p
].resource
);
1181 if (nvc0
->screen
->base
.class_3d
>= GM107_3D_CLASS
) {
1182 if (nvc0
->images_tic
[s
][i
]) {
1183 struct nv50_tic_entry
*old
=
1184 nv50_tic_entry(nvc0
->images_tic
[s
][i
]);
1185 nvc0_screen_tic_unlock(nvc0
->screen
, old
);
1186 pipe_sampler_view_reference(&nvc0
->images_tic
[s
][i
], NULL
);
1189 nvc0
->images_tic
[s
][i
] =
1190 gm107_create_texture_view_from_image(&nvc0
->base
.pipe
,
1197 mask
= ((1 << nr
) - 1) << start
;
1198 if (!(nvc0
->images_valid
[s
] & mask
))
1200 for (i
= start
; i
< end
; ++i
) {
1201 pipe_resource_reference(&nvc0
->images
[s
][i
].resource
, NULL
);
1202 if (nvc0
->screen
->base
.class_3d
>= GM107_3D_CLASS
) {
1203 struct nv50_tic_entry
*old
= nv50_tic_entry(nvc0
->images_tic
[s
][i
]);
1205 nvc0_screen_tic_unlock(nvc0
->screen
, old
);
1206 pipe_sampler_view_reference(&nvc0
->images_tic
[s
][i
], NULL
);
1210 nvc0
->images_valid
[s
] &= ~mask
;
1212 nvc0
->images_dirty
[s
] |= mask
;
1215 nouveau_bufctx_reset(nvc0
->bufctx_cp
, NVC0_BIND_CP_SUF
);
1217 nouveau_bufctx_reset(nvc0
->bufctx_3d
, NVC0_BIND_3D_SUF
);
1223 nvc0_set_shader_images(struct pipe_context
*pipe
,
1224 enum pipe_shader_type shader
,
1225 unsigned start
, unsigned nr
,
1226 const struct pipe_image_view
*images
)
1228 const unsigned s
= nvc0_shader_stage(shader
);
1229 if (!nvc0_bind_images_range(nvc0_context(pipe
), s
, start
, nr
, images
))
1233 nvc0_context(pipe
)->dirty_cp
|= NVC0_NEW_CP_SURFACES
;
1235 nvc0_context(pipe
)->dirty_3d
|= NVC0_NEW_3D_SURFACES
;
1239 nvc0_bind_buffers_range(struct nvc0_context
*nvc0
, const unsigned t
,
1240 unsigned start
, unsigned nr
,
1241 const struct pipe_shader_buffer
*pbuffers
)
1243 const unsigned end
= start
+ nr
;
1250 for (i
= start
; i
< end
; ++i
) {
1251 struct pipe_shader_buffer
*buf
= &nvc0
->buffers
[t
][i
];
1252 const unsigned p
= i
- start
;
1253 if (buf
->buffer
== pbuffers
[p
].buffer
&&
1254 buf
->buffer_offset
== pbuffers
[p
].buffer_offset
&&
1255 buf
->buffer_size
== pbuffers
[p
].buffer_size
)
1259 if (pbuffers
[p
].buffer
)
1260 nvc0
->buffers_valid
[t
] |= (1 << i
);
1262 nvc0
->buffers_valid
[t
] &= ~(1 << i
);
1263 buf
->buffer_offset
= pbuffers
[p
].buffer_offset
;
1264 buf
->buffer_size
= pbuffers
[p
].buffer_size
;
1265 pipe_resource_reference(&buf
->buffer
, pbuffers
[p
].buffer
);
1270 mask
= ((1 << nr
) - 1) << start
;
1271 if (!(nvc0
->buffers_valid
[t
] & mask
))
1273 for (i
= start
; i
< end
; ++i
)
1274 pipe_resource_reference(&nvc0
->buffers
[t
][i
].buffer
, NULL
);
1275 nvc0
->buffers_valid
[t
] &= ~mask
;
1277 nvc0
->buffers_dirty
[t
] |= mask
;
1280 nouveau_bufctx_reset(nvc0
->bufctx_cp
, NVC0_BIND_CP_BUF
);
1282 nouveau_bufctx_reset(nvc0
->bufctx_3d
, NVC0_BIND_3D_BUF
);
1288 nvc0_set_shader_buffers(struct pipe_context
*pipe
,
1289 enum pipe_shader_type shader
,
1290 unsigned start
, unsigned nr
,
1291 const struct pipe_shader_buffer
*buffers
)
1293 const unsigned s
= nvc0_shader_stage(shader
);
1294 if (!nvc0_bind_buffers_range(nvc0_context(pipe
), s
, start
, nr
, buffers
))
1298 nvc0_context(pipe
)->dirty_cp
|= NVC0_NEW_CP_BUFFERS
;
1300 nvc0_context(pipe
)->dirty_3d
|= NVC0_NEW_3D_BUFFERS
;
1304 nvc0_set_global_handle(uint32_t *phandle
, struct pipe_resource
*res
)
1306 struct nv04_resource
*buf
= nv04_resource(res
);
1308 uint64_t limit
= (buf
->address
+ buf
->base
.width0
) - 1;
1309 if (limit
< (1ULL << 32)) {
1310 *phandle
= (uint32_t)buf
->address
;
1312 NOUVEAU_ERR("Cannot map into TGSI_RESOURCE_GLOBAL: "
1313 "resource not contained within 32-bit address space !\n");
1322 nvc0_set_global_bindings(struct pipe_context
*pipe
,
1323 unsigned start
, unsigned nr
,
1324 struct pipe_resource
**resources
,
1327 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
1328 struct pipe_resource
**ptr
;
1330 const unsigned end
= start
+ nr
;
1332 if (nvc0
->global_residents
.size
<= (end
* sizeof(struct pipe_resource
*))) {
1333 const unsigned old_size
= nvc0
->global_residents
.size
;
1334 const unsigned req_size
= end
* sizeof(struct pipe_resource
*);
1335 util_dynarray_resize(&nvc0
->global_residents
, req_size
);
1336 memset((uint8_t *)nvc0
->global_residents
.data
+ old_size
, 0,
1337 req_size
- old_size
);
1341 ptr
= util_dynarray_element(
1342 &nvc0
->global_residents
, struct pipe_resource
*, start
);
1343 for (i
= 0; i
< nr
; ++i
) {
1344 pipe_resource_reference(&ptr
[i
], resources
[i
]);
1345 nvc0_set_global_handle(handles
[i
], resources
[i
]);
1348 ptr
= util_dynarray_element(
1349 &nvc0
->global_residents
, struct pipe_resource
*, start
);
1350 for (i
= 0; i
< nr
; ++i
)
1351 pipe_resource_reference(&ptr
[i
], NULL
);
1354 nouveau_bufctx_reset(nvc0
->bufctx_cp
, NVC0_BIND_CP_GLOBAL
);
1356 nvc0
->dirty_cp
|= NVC0_NEW_CP_GLOBALS
;
1360 nvc0_init_state_functions(struct nvc0_context
*nvc0
)
1362 struct pipe_context
*pipe
= &nvc0
->base
.pipe
;
1364 pipe
->create_blend_state
= nvc0_blend_state_create
;
1365 pipe
->bind_blend_state
= nvc0_blend_state_bind
;
1366 pipe
->delete_blend_state
= nvc0_blend_state_delete
;
1368 pipe
->create_rasterizer_state
= nvc0_rasterizer_state_create
;
1369 pipe
->bind_rasterizer_state
= nvc0_rasterizer_state_bind
;
1370 pipe
->delete_rasterizer_state
= nvc0_rasterizer_state_delete
;
1372 pipe
->create_depth_stencil_alpha_state
= nvc0_zsa_state_create
;
1373 pipe
->bind_depth_stencil_alpha_state
= nvc0_zsa_state_bind
;
1374 pipe
->delete_depth_stencil_alpha_state
= nvc0_zsa_state_delete
;
1376 pipe
->create_sampler_state
= nv50_sampler_state_create
;
1377 pipe
->delete_sampler_state
= nvc0_sampler_state_delete
;
1378 pipe
->bind_sampler_states
= nvc0_bind_sampler_states
;
1380 pipe
->create_sampler_view
= nvc0_create_sampler_view
;
1381 pipe
->sampler_view_destroy
= nvc0_sampler_view_destroy
;
1382 pipe
->set_sampler_views
= nvc0_set_sampler_views
;
1384 pipe
->create_vs_state
= nvc0_vp_state_create
;
1385 pipe
->create_fs_state
= nvc0_fp_state_create
;
1386 pipe
->create_gs_state
= nvc0_gp_state_create
;
1387 pipe
->create_tcs_state
= nvc0_tcp_state_create
;
1388 pipe
->create_tes_state
= nvc0_tep_state_create
;
1389 pipe
->bind_vs_state
= nvc0_vp_state_bind
;
1390 pipe
->bind_fs_state
= nvc0_fp_state_bind
;
1391 pipe
->bind_gs_state
= nvc0_gp_state_bind
;
1392 pipe
->bind_tcs_state
= nvc0_tcp_state_bind
;
1393 pipe
->bind_tes_state
= nvc0_tep_state_bind
;
1394 pipe
->delete_vs_state
= nvc0_sp_state_delete
;
1395 pipe
->delete_fs_state
= nvc0_sp_state_delete
;
1396 pipe
->delete_gs_state
= nvc0_sp_state_delete
;
1397 pipe
->delete_tcs_state
= nvc0_sp_state_delete
;
1398 pipe
->delete_tes_state
= nvc0_sp_state_delete
;
1400 pipe
->create_compute_state
= nvc0_cp_state_create
;
1401 pipe
->bind_compute_state
= nvc0_cp_state_bind
;
1402 pipe
->delete_compute_state
= nvc0_sp_state_delete
;
1404 pipe
->set_blend_color
= nvc0_set_blend_color
;
1405 pipe
->set_stencil_ref
= nvc0_set_stencil_ref
;
1406 pipe
->set_clip_state
= nvc0_set_clip_state
;
1407 pipe
->set_sample_mask
= nvc0_set_sample_mask
;
1408 pipe
->set_min_samples
= nvc0_set_min_samples
;
1409 pipe
->set_constant_buffer
= nvc0_set_constant_buffer
;
1410 pipe
->set_framebuffer_state
= nvc0_set_framebuffer_state
;
1411 pipe
->set_polygon_stipple
= nvc0_set_polygon_stipple
;
1412 pipe
->set_scissor_states
= nvc0_set_scissor_states
;
1413 pipe
->set_viewport_states
= nvc0_set_viewport_states
;
1414 pipe
->set_window_rectangles
= nvc0_set_window_rectangles
;
1415 pipe
->set_tess_state
= nvc0_set_tess_state
;
1417 pipe
->create_vertex_elements_state
= nvc0_vertex_state_create
;
1418 pipe
->delete_vertex_elements_state
= nvc0_vertex_state_delete
;
1419 pipe
->bind_vertex_elements_state
= nvc0_vertex_state_bind
;
1421 pipe
->set_vertex_buffers
= nvc0_set_vertex_buffers
;
1422 pipe
->set_index_buffer
= nvc0_set_index_buffer
;
1424 pipe
->create_stream_output_target
= nvc0_so_target_create
;
1425 pipe
->stream_output_target_destroy
= nvc0_so_target_destroy
;
1426 pipe
->set_stream_output_targets
= nvc0_set_transform_feedback_targets
;
1428 pipe
->set_global_binding
= nvc0_set_global_bindings
;
1429 pipe
->set_compute_resources
= nvc0_set_compute_resources
;
1430 pipe
->set_shader_images
= nvc0_set_shader_images
;
1431 pipe
->set_shader_buffers
= nvc0_set_shader_buffers
;
1433 nvc0
->sample_mask
= ~0;
1434 nvc0
->min_samples
= 1;
1435 nvc0
->default_tess_outer
[0] =
1436 nvc0
->default_tess_outer
[1] =
1437 nvc0
->default_tess_outer
[2] =
1438 nvc0
->default_tess_outer
[3] = 1.0;
1439 nvc0
->default_tess_inner
[0] =
1440 nvc0
->default_tess_inner
[1] = 1.0;