d8691ef9c67ebdaed9872953914a307dba87658a
[mesa.git] / src / gallium / drivers / nv10 / nv10_state_emit.c
1 #include "nv10_context.h"
2 #include "nv10_state.h"
3
4 static void nv10_state_emit_blend(struct nv10_context* nv10)
5 {
6 struct nv10_blend_state *b = nv10->blend;
7
8 BEGIN_RING(celsius, NV10TCL_DITHER_ENABLE, 1);
9 OUT_RING (b->d_enable);
10
11 BEGIN_RING(celsius, NV10TCL_BLEND_FUNC_ENABLE, 3);
12 OUT_RING (b->b_enable);
13 OUT_RING (b->b_srcfunc);
14 OUT_RING (b->b_dstfunc);
15
16 BEGIN_RING(celsius, NV10TCL_COLOR_MASK, 1);
17 OUT_RING (b->c_mask);
18 }
19
20 static void nv10_state_emit_blend_color(struct nv10_context* nv10)
21 {
22 struct pipe_blend_color *c = nv10->blend_color;
23
24 BEGIN_RING(celsius, NV10TCL_BLEND_COLOR, 1);
25 OUT_RING ((float_to_ubyte(c->color[3]) << 24)|
26 (float_to_ubyte(c->color[0]) << 16)|
27 (float_to_ubyte(c->color[1]) << 8) |
28 (float_to_ubyte(c->color[2]) << 0));
29 }
30
31 static void nv10_state_emit_rast(struct nv10_context* nv10)
32 {
33 struct nv10_rasterizer_state *r = nv10->rast;
34
35 BEGIN_RING(celsius, NV10TCL_SHADE_MODEL, 2);
36 OUT_RING (r->shade_model);
37 OUT_RING (r->line_width);
38
39
40 BEGIN_RING(celsius, NV10TCL_POINT_SIZE, 1);
41 OUT_RING (r->point_size);
42
43 BEGIN_RING(celsius, NV10TCL_POLYGON_MODE_FRONT, 2);
44 OUT_RING (r->poly_mode_front);
45 OUT_RING (r->poly_mode_back);
46
47
48 BEGIN_RING(celsius, NV10TCL_CULL_FACE, 2);
49 OUT_RING (r->cull_face);
50 OUT_RING (r->front_face);
51
52 BEGIN_RING(celsius, NV10TCL_LINE_SMOOTH_ENABLE, 2);
53 OUT_RING (r->line_smooth_en);
54 OUT_RING (r->poly_smooth_en);
55
56 BEGIN_RING(celsius, NV10TCL_CULL_FACE_ENABLE, 1);
57 OUT_RING (r->cull_face_en);
58 }
59
60 static void nv10_state_emit_dsa(struct nv10_context* nv10)
61 {
62 struct nv10_depth_stencil_alpha_state *d = nv10->dsa;
63
64 BEGIN_RING(celsius, NV10TCL_DEPTH_FUNC, 1);
65 OUT_RING (d->depth.func);
66
67 BEGIN_RING(celsius, NV10TCL_DEPTH_WRITE_ENABLE, 1);
68 OUT_RING (d->depth.write_enable);
69
70 BEGIN_RING(celsius, NV10TCL_DEPTH_TEST_ENABLE, 1);
71 OUT_RING (d->depth.test_enable);
72
73 #if 0
74 BEGIN_RING(celsius, NV10TCL_STENCIL_ENABLE, 1);
75 OUT_RING (d->stencil.enable);
76 BEGIN_RING(celsius, NV10TCL_STENCIL_MASK, 7);
77 OUT_RINGp ((uint32_t *)&(d->stencil.wmask), 7);
78 #endif
79
80 BEGIN_RING(celsius, NV10TCL_ALPHA_FUNC_ENABLE, 1);
81 OUT_RING (d->alpha.enabled);
82
83 BEGIN_RING(celsius, NV10TCL_ALPHA_FUNC_FUNC, 1);
84 OUT_RING (d->alpha.func);
85
86 BEGIN_RING(celsius, NV10TCL_ALPHA_FUNC_REF, 1);
87 OUT_RING (d->alpha.ref);
88 }
89
90 static void nv10_state_emit_viewport(struct nv10_context* nv10)
91 {
92 }
93
94 static void nv10_state_emit_scissor(struct nv10_context* nv10)
95 {
96 // XXX this is so not working
97 /* struct pipe_scissor_state *s = nv10->scissor;
98 BEGIN_RING(celsius, NV10TCL_SCISSOR_HORIZ, 2);
99 OUT_RING (((s->maxx - s->minx) << 16) | s->minx);
100 OUT_RING (((s->maxy - s->miny) << 16) | s->miny);*/
101 }
102
103 static void nv10_state_emit_framebuffer(struct nv10_context* nv10)
104 {
105 struct pipe_framebuffer_state* fb = nv10->framebuffer;
106 struct nv04_surface *rt, *zeta = NULL;
107 uint32_t rt_format, w, h;
108 int colour_format = 0, zeta_format = 0;
109 struct nv10_miptree *nv10mt = 0;
110
111 w = fb->cbufs[0]->width;
112 h = fb->cbufs[0]->height;
113 colour_format = fb->cbufs[0]->format;
114 rt = (struct nv04_surface *)fb->cbufs[0];
115
116 if (fb->zsbuf) {
117 if (colour_format) {
118 assert(w == fb->zsbuf->width);
119 assert(h == fb->zsbuf->height);
120 } else {
121 w = fb->zsbuf->width;
122 h = fb->zsbuf->height;
123 }
124
125 zeta_format = fb->zsbuf->format;
126 zeta = (struct nv04_surface *)fb->zsbuf;
127 }
128
129 rt_format = NV10TCL_RT_FORMAT_TYPE_LINEAR;
130
131 switch (colour_format) {
132 case PIPE_FORMAT_A8R8G8B8_UNORM:
133 case 0:
134 rt_format |= NV10TCL_RT_FORMAT_COLOR_A8R8G8B8;
135 break;
136 case PIPE_FORMAT_R5G6B5_UNORM:
137 rt_format |= NV10TCL_RT_FORMAT_COLOR_R5G6B5;
138 break;
139 default:
140 assert(0);
141 }
142
143 if (zeta) {
144 BEGIN_RING(celsius, NV10TCL_RT_PITCH, 1);
145 OUT_RING (rt->pitch | (zeta->pitch << 16));
146 } else {
147 BEGIN_RING(celsius, NV10TCL_RT_PITCH, 1);
148 OUT_RING (rt->pitch | (rt->pitch << 16));
149 }
150
151 nv10mt = (struct nv10_miptree *)rt->base.texture;
152 nv10->rt[0] = nv10mt->buffer;
153
154 if (zeta_format)
155 {
156 nv10mt = (struct nv10_miptree *)zeta->base.texture;
157 nv10->zeta = nv10mt->buffer;
158 }
159
160 BEGIN_RING(celsius, NV10TCL_RT_HORIZ, 3);
161 OUT_RING ((w << 16) | 0);
162 OUT_RING ((h << 16) | 0);
163 OUT_RING (rt_format);
164 BEGIN_RING(celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 2);
165 OUT_RING (((w - 1) << 16) | 0 | 0x08000800);
166 OUT_RING (((h - 1) << 16) | 0 | 0x08000800);
167 }
168
169 static void nv10_vertex_layout(struct nv10_context *nv10)
170 {
171 struct nv10_fragment_program *fp = nv10->fragprog.current;
172 uint32_t src = 0;
173 int i;
174 struct vertex_info vinfo;
175
176 memset(&vinfo, 0, sizeof(vinfo));
177
178 for (i = 0; i < fp->info.num_inputs; i++) {
179 switch (fp->info.input_semantic_name[i]) {
180 case TGSI_SEMANTIC_POSITION:
181 draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src++);
182 break;
183 case TGSI_SEMANTIC_COLOR:
184 draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src++);
185 break;
186 default:
187 case TGSI_SEMANTIC_GENERIC:
188 draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE, src++);
189 break;
190 case TGSI_SEMANTIC_FOG:
191 draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE, src++);
192 break;
193 }
194 }
195 draw_compute_vertex_size(&vinfo);
196 }
197
198 void
199 nv10_emit_hw_state(struct nv10_context *nv10)
200 {
201 int i;
202
203 if (nv10->dirty & NV10_NEW_VERTPROG) {
204 //nv10_vertprog_bind(nv10, nv10->vertprog.current);
205 nv10->dirty &= ~NV10_NEW_VERTPROG;
206 }
207
208 if (nv10->dirty & NV10_NEW_FRAGPROG) {
209 nv10_fragprog_bind(nv10, nv10->fragprog.current);
210 /*XXX: clear NV10_NEW_FRAGPROG if no new program uploaded */
211 nv10->dirty_samplers |= (1<<10);
212 nv10->dirty_samplers = 0;
213 }
214
215 if (nv10->dirty_samplers || (nv10->dirty & NV10_NEW_FRAGPROG)) {
216 nv10_fragtex_bind(nv10);
217 nv10->dirty &= ~NV10_NEW_FRAGPROG;
218 }
219
220 if (nv10->dirty & NV10_NEW_VTXARRAYS) {
221 nv10->dirty &= ~NV10_NEW_VTXARRAYS;
222 nv10_vertex_layout(nv10);
223 nv10_vtxbuf_bind(nv10);
224 }
225
226 if (nv10->dirty & NV10_NEW_BLEND) {
227 nv10->dirty &= ~NV10_NEW_BLEND;
228 nv10_state_emit_blend(nv10);
229 }
230
231 if (nv10->dirty & NV10_NEW_BLENDCOL) {
232 nv10->dirty &= ~NV10_NEW_BLENDCOL;
233 nv10_state_emit_blend_color(nv10);
234 }
235
236 if (nv10->dirty & NV10_NEW_RAST) {
237 nv10->dirty &= ~NV10_NEW_RAST;
238 nv10_state_emit_rast(nv10);
239 }
240
241 if (nv10->dirty & NV10_NEW_DSA) {
242 nv10->dirty &= ~NV10_NEW_DSA;
243 nv10_state_emit_dsa(nv10);
244 }
245
246 if (nv10->dirty & NV10_NEW_VIEWPORT) {
247 nv10->dirty &= ~NV10_NEW_VIEWPORT;
248 nv10_state_emit_viewport(nv10);
249 }
250
251 if (nv10->dirty & NV10_NEW_SCISSOR) {
252 nv10->dirty &= ~NV10_NEW_SCISSOR;
253 nv10_state_emit_scissor(nv10);
254 }
255
256 if (nv10->dirty & NV10_NEW_FRAMEBUFFER) {
257 nv10->dirty &= ~NV10_NEW_FRAMEBUFFER;
258 nv10_state_emit_framebuffer(nv10);
259 }
260
261 /* Emit relocs for every referenced buffer.
262 * This is to ensure the bufmgr has an accurate idea of how
263 * the buffer is used. This isn't very efficient, but we don't
264 * seem to take a significant performance hit. Will be improved
265 * at some point. Vertex arrays are emitted by nv10_vbo.c
266 */
267
268 /* Render target */
269 // XXX figre out who's who for NV10TCL_DMA_* and fill accordingly
270 // BEGIN_RING(celsius, NV10TCL_DMA_COLOR0, 1);
271 // OUT_RELOCo(nv10->rt[0], NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
272 BEGIN_RING(celsius, NV10TCL_COLOR_OFFSET, 1);
273 OUT_RELOCl(nv10->rt[0], 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
274
275 if (nv10->zeta) {
276 // XXX
277 // BEGIN_RING(celsius, NV10TCL_DMA_ZETA, 1);
278 // OUT_RELOCo(nv10->zeta, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
279 BEGIN_RING(celsius, NV10TCL_ZETA_OFFSET, 1);
280 OUT_RELOCl(nv10->zeta, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
281 /* XXX for when we allocate LMA on nv17 */
282 /* BEGIN_RING(celsius, NV10TCL_LMA_DEPTH_BUFFER_OFFSET, 1);
283 OUT_RELOCl(nv10->zeta + lma_offset);*/
284 }
285
286 /* Vertex buffer */
287 BEGIN_RING(celsius, NV10TCL_DMA_VTXBUF0, 1);
288 OUT_RELOCo(nv10->rt[0], NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
289 BEGIN_RING(celsius, NV10TCL_COLOR_OFFSET, 1);
290 OUT_RELOCl(nv10->rt[0], 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
291
292 /* Texture images */
293 for (i = 0; i < 2; i++) {
294 if (!(nv10->fp_samplers & (1 << i)))
295 continue;
296 BEGIN_RING(celsius, NV10TCL_TX_OFFSET(i), 1);
297 OUT_RELOCl(nv10->tex[i].buffer, 0, NOUVEAU_BO_VRAM |
298 NOUVEAU_BO_GART | NOUVEAU_BO_RD);
299 BEGIN_RING(celsius, NV10TCL_TX_FORMAT(i), 1);
300 OUT_RELOCd(nv10->tex[i].buffer, nv10->tex[i].format,
301 NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD |
302 NOUVEAU_BO_OR, NV10TCL_TX_FORMAT_DMA0,
303 NV10TCL_TX_FORMAT_DMA1);
304 }
305 }
306