1 #ifndef __NV30_CONTEXT_H__
2 #define __NV30_CONTEXT_H__
4 #include "pipe/p_context.h"
5 #include "pipe/p_defines.h"
6 #include "pipe/p_state.h"
8 #include "draw/draw_vertex.h"
10 #include "nouveau/nouveau_winsys.h"
11 #include "nouveau/nouveau_gldefs.h"
13 #define NOUVEAU_PUSH_CONTEXT(ctx) \
14 struct nv30_screen *ctx = nv30->screen
15 #include "nouveau/nouveau_push.h"
16 #include "nouveau/nouveau_stateobj.h"
18 #include "nv30_state.h"
20 #define NOUVEAU_ERR(fmt, args...) \
21 fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args);
22 #define NOUVEAU_MSG(fmt, args...) \
23 fprintf(stderr, "nouveau: "fmt, ##args);
25 enum nv30_state_index
{
27 NV30_STATE_VIEWPORT
= 1,
33 NV30_STATE_SCISSOR
= 7,
34 NV30_STATE_STIPPLE
= 8,
35 NV30_STATE_FRAGPROG
= 9,
36 NV30_STATE_VERTPROG
= 10,
37 NV30_STATE_FRAGTEX0
= 11,
38 NV30_STATE_FRAGTEX1
= 12,
39 NV30_STATE_FRAGTEX2
= 13,
40 NV30_STATE_FRAGTEX3
= 14,
41 NV30_STATE_FRAGTEX4
= 15,
42 NV30_STATE_FRAGTEX5
= 16,
43 NV30_STATE_FRAGTEX6
= 17,
44 NV30_STATE_FRAGTEX7
= 18,
45 NV30_STATE_FRAGTEX8
= 19,
46 NV30_STATE_FRAGTEX9
= 20,
47 NV30_STATE_FRAGTEX10
= 21,
48 NV30_STATE_FRAGTEX11
= 22,
49 NV30_STATE_FRAGTEX12
= 23,
50 NV30_STATE_FRAGTEX13
= 24,
51 NV30_STATE_FRAGTEX14
= 25,
52 NV30_STATE_FRAGTEX15
= 26,
53 NV30_STATE_VERTTEX0
= 27,
54 NV30_STATE_VERTTEX1
= 28,
55 NV30_STATE_VERTTEX2
= 29,
56 NV30_STATE_VERTTEX3
= 30,
57 NV30_STATE_VTXBUF
= 31,
58 NV30_STATE_VTXFMT
= 32,
59 NV30_STATE_VTXATTR
= 33,
63 #include "nv30_screen.h"
65 #define NV30_NEW_BLEND (1 << 0)
66 #define NV30_NEW_RAST (1 << 1)
67 #define NV30_NEW_ZSA (1 << 2)
68 #define NV30_NEW_SAMPLER (1 << 3)
69 #define NV30_NEW_FB (1 << 4)
70 #define NV30_NEW_STIPPLE (1 << 5)
71 #define NV30_NEW_SCISSOR (1 << 6)
72 #define NV30_NEW_VIEWPORT (1 << 7)
73 #define NV30_NEW_BCOL (1 << 8)
74 #define NV30_NEW_VERTPROG (1 << 9)
75 #define NV30_NEW_FRAGPROG (1 << 10)
76 #define NV30_NEW_ARRAYS (1 << 11)
77 #define NV30_NEW_UCP (1 << 12)
79 struct nv30_rasterizer_state
{
80 struct pipe_rasterizer_state pipe
;
81 struct nouveau_stateobj
*so
;
84 struct nv30_zsa_state
{
85 struct pipe_depth_stencil_alpha_state pipe
;
86 struct nouveau_stateobj
*so
;
89 struct nv30_blend_state
{
90 struct pipe_blend_state pipe
;
91 struct nouveau_stateobj
*so
;
96 unsigned scissor_enabled
;
97 unsigned stipple_enabled
;
98 unsigned viewport_bypass
;
102 struct nouveau_stateobj
*hw
[NV30_STATE_MAX
];
105 struct nv30_context
{
106 struct pipe_context pipe
;
108 struct nouveau_winsys
*nvws
;
109 struct nv30_screen
*screen
;
112 struct draw_context
*draw
;
114 /* HW state derived from pipe states */
115 struct nv30_state state
;
117 struct nv30_sampler_state
*tex_sampler
[PIPE_MAX_SAMPLERS
];
118 struct nv30_miptree
*tex_miptree
[PIPE_MAX_SAMPLERS
];
119 unsigned dirty_samplers
;
120 unsigned fp_samplers
;
121 unsigned vp_samplers
;
125 struct pipe_scissor_state scissor
;
126 unsigned stipple
[32];
127 struct pipe_buffer
*constbuf
[PIPE_SHADER_TYPES
];
128 unsigned constbuf_nr
[PIPE_SHADER_TYPES
];
129 struct nv30_rasterizer_state
*rasterizer
;
130 struct nv30_zsa_state
*zsa
;
131 struct nv30_blend_state
*blend
;
132 struct pipe_blend_color blend_colour
;
133 struct pipe_viewport_state viewport
;
134 struct pipe_framebuffer_state framebuffer
;
135 unsigned nr_samplers
;
136 unsigned nr_textures
;
139 struct pipe_buffer
*rt
[2];
140 struct pipe_buffer
*zeta
;
143 struct pipe_buffer *buffer;
149 struct pipe_buffer
*buffer
;
154 struct nv30_vertex_program
*active
;
155 struct nv30_vertex_program
*current
;
159 struct nv30_fragment_program
*active
;
160 struct nv30_fragment_program
*current
;
163 struct pipe_vertex_buffer vtxbuf
[PIPE_MAX_ATTRIBS
];
164 struct pipe_vertex_element vtxelt
[PIPE_MAX_ATTRIBS
];
167 static INLINE
struct nv30_context
*
168 nv30_context(struct pipe_context
*pipe
)
170 return (struct nv30_context
*)pipe
;
173 struct nv30_state_entry
{
174 boolean (*validate
)(struct nv30_context
*nv30
);
181 extern void nv30_init_state_functions(struct nv30_context
*nv30
);
182 extern void nv30_init_surface_functions(struct nv30_context
*nv30
);
183 extern void nv30_init_query_functions(struct nv30_context
*nv30
);
185 extern void nv30_screen_init_miptree_functions(struct pipe_screen
*pscreen
);
188 extern struct draw_stage
*nv30_draw_render_stage(struct nv30_context
*nv30
);
190 /* nv30_vertprog.c */
191 extern void nv30_vertprog_translate(struct nv30_context
*,
192 struct nv30_vertex_program
*);
193 extern void nv30_vertprog_bind(struct nv30_context
*,
194 struct nv30_vertex_program
*);
195 extern void nv30_vertprog_destroy(struct nv30_context
*,
196 struct nv30_vertex_program
*);
198 /* nv30_fragprog.c */
199 extern void nv30_fragprog_translate(struct nv30_context
*,
200 struct nv30_fragment_program
*);
201 extern void nv30_fragprog_bind(struct nv30_context
*,
202 struct nv30_fragment_program
*);
203 extern void nv30_fragprog_destroy(struct nv30_context
*,
204 struct nv30_fragment_program
*);
207 extern void nv30_fragtex_bind(struct nv30_context
*);
209 /* nv30_state.c and friends */
210 extern boolean
nv30_state_validate(struct nv30_context
*nv30
);
211 extern void nv30_emit_hw_state(struct nv30_context
*nv30
);
212 extern void nv30_state_tex_update(struct nv30_context
*nv30
);
213 extern struct nv30_state_entry nv30_state_rasterizer
;
214 extern struct nv30_state_entry nv30_state_scissor
;
215 extern struct nv30_state_entry nv30_state_stipple
;
216 extern struct nv30_state_entry nv30_state_blend
;
217 extern struct nv30_state_entry nv30_state_blend_colour
;
218 extern struct nv30_state_entry nv30_state_zsa
;
219 extern struct nv30_state_entry nv30_state_viewport
;
220 extern struct nv30_state_entry nv30_state_framebuffer
;
221 extern struct nv30_state_entry nv30_state_fragtex
;
224 extern boolean
nv30_draw_arrays(struct pipe_context
*, unsigned mode
,
225 unsigned start
, unsigned count
);
226 extern boolean
nv30_draw_elements(struct pipe_context
*pipe
,
227 struct pipe_buffer
*indexBuffer
,
229 unsigned mode
, unsigned start
,
233 extern void nv30_clear(struct pipe_context
*pipe
, struct pipe_surface
*ps
,
234 unsigned clearValue
);