1 #include "pipe/p_state.h"
2 #include "pipe/p_defines.h"
3 #include "pipe/p_inlines.h"
5 #include "nv40_context.h"
8 nv40_miptree_layout(struct nv40_miptree
*mt
)
10 struct pipe_texture
*pt
= &mt
->base
;
11 uint width
= pt
->width
[0], height
= pt
->height
[0], depth
= pt
->depth
[0];
14 uint wide_pitch
= pt
->tex_usage
& (PIPE_TEXTURE_USAGE_SAMPLER
|
15 PIPE_TEXTURE_USAGE_DEPTH_STENCIL
|
16 PIPE_TEXTURE_USAGE_RENDER_TARGET
|
17 PIPE_TEXTURE_USAGE_DISPLAY_TARGET
|
18 PIPE_TEXTURE_USAGE_PRIMARY
);
20 if (pt
->target
== PIPE_TEXTURE_CUBE
) {
23 if (pt
->target
== PIPE_TEXTURE_3D
) {
24 nr_faces
= pt
->depth
[0];
29 for (l
= 0; l
<= pt
->last_level
; l
++) {
31 pt
->height
[l
] = height
;
33 pt
->nblocksx
[l
] = pf_get_nblocksx(&pt
->block
, width
);
34 pt
->nblocksy
[l
] = pf_get_nblocksy(&pt
->block
, height
);
36 if (wide_pitch
&& (pt
->tex_usage
& NOUVEAU_TEXTURE_USAGE_LINEAR
))
37 mt
->level
[l
].pitch
= align(pt
->width
[0] * pt
->block
.size
, 64);
39 mt
->level
[l
].pitch
= pt
->width
[l
] * pt
->block
.size
;
41 mt
->level
[l
].image_offset
=
42 CALLOC(nr_faces
, sizeof(unsigned));
44 width
= MAX2(1, width
>> 1);
45 height
= MAX2(1, height
>> 1);
46 depth
= MAX2(1, depth
>> 1);
49 for (f
= 0; f
< nr_faces
; f
++) {
50 for (l
= 0; l
< pt
->last_level
; l
++) {
51 mt
->level
[l
].image_offset
[f
] = offset
;
53 if (!(pt
->tex_usage
& NOUVEAU_TEXTURE_USAGE_LINEAR
))
54 offset
+= align(mt
->level
[l
].pitch
* pt
->height
[l
], 64);
56 offset
+= mt
->level
[l
].pitch
* pt
->height
[l
];
59 mt
->level
[l
].image_offset
[f
] = offset
;
60 offset
+= mt
->level
[l
].pitch
* pt
->height
[l
];
63 mt
->total_size
= offset
;
66 static struct pipe_texture
*
67 nv40_miptree_create(struct pipe_screen
*pscreen
, const struct pipe_texture
*pt
)
69 struct pipe_winsys
*ws
= pscreen
->winsys
;
70 struct nv40_miptree
*mt
;
71 unsigned buf_usage
= PIPE_BUFFER_USAGE_PIXEL
|
72 NOUVEAU_BUFFER_USAGE_TEXTURE
;
74 mt
= MALLOC(sizeof(struct nv40_miptree
));
78 mt
->base
.refcount
= 1;
79 mt
->base
.screen
= pscreen
;
80 mt
->shadow_tex
= NULL
;
81 mt
->shadow_surface
= NULL
;
83 /* Swizzled textures must be POT */
84 if (pt
->width
[0] & (pt
->width
[0] - 1) ||
85 pt
->height
[0] & (pt
->height
[0] - 1))
86 mt
->base
.tex_usage
|= NOUVEAU_TEXTURE_USAGE_LINEAR
;
88 if (pt
->tex_usage
& (PIPE_TEXTURE_USAGE_PRIMARY
|
89 PIPE_TEXTURE_USAGE_DISPLAY_TARGET
|
90 PIPE_TEXTURE_USAGE_DEPTH_STENCIL
))
91 mt
->base
.tex_usage
|= NOUVEAU_TEXTURE_USAGE_LINEAR
;
93 if (pt
->tex_usage
& PIPE_TEXTURE_USAGE_DYNAMIC
)
94 mt
->base
.tex_usage
|= NOUVEAU_TEXTURE_USAGE_LINEAR
;
97 /* TODO: Figure out which formats can be swizzled */
98 case PIPE_FORMAT_A8R8G8B8_UNORM
:
99 case PIPE_FORMAT_X8R8G8B8_UNORM
:
100 case PIPE_FORMAT_R16_SNORM
:
102 if (debug_get_bool_option("NOUVEAU_NO_SWIZZLE", FALSE
))
103 mt
->base
.tex_usage
|= NOUVEAU_TEXTURE_USAGE_LINEAR
;
107 mt
->base
.tex_usage
|= NOUVEAU_TEXTURE_USAGE_LINEAR
;
111 if (pt
->tex_usage
& PIPE_TEXTURE_USAGE_DYNAMIC
)
112 buf_usage
|= PIPE_BUFFER_USAGE_CPU_READ_WRITE
;
114 nv40_miptree_layout(mt
);
116 mt
->buffer
= ws
->buffer_create(ws
, 256, buf_usage
, mt
->total_size
);
125 static struct pipe_texture
*
126 nv40_miptree_blanket(struct pipe_screen
*pscreen
, const struct pipe_texture
*pt
,
127 const unsigned *stride
, struct pipe_buffer
*pb
)
129 struct nv40_miptree
*mt
;
131 /* Only supports 2D, non-mipmapped textures for the moment */
132 if (pt
->target
!= PIPE_TEXTURE_2D
|| pt
->last_level
!= 0 ||
136 mt
= CALLOC_STRUCT(nv40_miptree
);
141 mt
->base
.refcount
= 1;
142 mt
->base
.screen
= pscreen
;
143 mt
->level
[0].pitch
= stride
[0];
144 mt
->level
[0].image_offset
= CALLOC(1, sizeof(unsigned));
146 pipe_buffer_reference(pscreen
, &mt
->buffer
, pb
);
151 nv40_miptree_release(struct pipe_screen
*pscreen
, struct pipe_texture
**ppt
)
153 struct pipe_texture
*pt
= *ppt
;
154 struct nv40_miptree
*mt
= (struct nv40_miptree
*)pt
;
161 pipe_buffer_reference(pscreen
, &mt
->buffer
, NULL
);
162 for (l
= 0; l
<= pt
->last_level
; l
++) {
163 if (mt
->level
[l
].image_offset
)
164 FREE(mt
->level
[l
].image_offset
);
167 if (mt
->shadow_tex
) {
168 if (mt
->shadow_surface
)
169 pscreen
->tex_surface_release(pscreen
, &mt
->shadow_surface
);
170 nv40_miptree_release(pscreen
, &mt
->shadow_tex
);
176 static struct pipe_surface
*
177 nv40_miptree_surface_new(struct pipe_screen
*pscreen
, struct pipe_texture
*pt
,
178 unsigned face
, unsigned level
, unsigned zslice
,
181 struct nv40_miptree
*mt
= (struct nv40_miptree
*)pt
;
182 struct pipe_surface
*ps
;
184 ps
= CALLOC_STRUCT(pipe_surface
);
187 pipe_texture_reference(&ps
->texture
, pt
);
188 ps
->format
= pt
->format
;
189 ps
->width
= pt
->width
[level
];
190 ps
->height
= pt
->height
[level
];
191 ps
->block
= pt
->block
;
192 ps
->nblocksx
= pt
->nblocksx
[level
];
193 ps
->nblocksy
= pt
->nblocksy
[level
];
194 ps
->stride
= mt
->level
[level
].pitch
;
196 ps
->status
= PIPE_SURFACE_STATUS_DEFINED
;
202 if (pt
->target
== PIPE_TEXTURE_CUBE
) {
203 ps
->offset
= mt
->level
[level
].image_offset
[face
];
205 if (pt
->target
== PIPE_TEXTURE_3D
) {
206 ps
->offset
= mt
->level
[level
].image_offset
[zslice
];
208 ps
->offset
= mt
->level
[level
].image_offset
[0];
215 nv40_miptree_surface_del(struct pipe_screen
*pscreen
,
216 struct pipe_surface
**psurface
)
218 struct pipe_surface
*ps
= *psurface
;
221 if (--ps
->refcount
> 0)
224 pipe_texture_reference(&ps
->texture
, NULL
);
229 nv40_screen_init_miptree_functions(struct pipe_screen
*pscreen
)
231 pscreen
->texture_create
= nv40_miptree_create
;
232 pscreen
->texture_blanket
= nv40_miptree_blanket
;
233 pscreen
->texture_release
= nv40_miptree_release
;
234 pscreen
->get_tex_surface
= nv40_miptree_surface_new
;
235 pscreen
->tex_surface_release
= nv40_miptree_surface_del
;