2 #ifndef __NVC0_PROGRAM_H__
3 #define __NVC0_PROGRAM_H__
5 #include "pipe/p_state.h"
6 #include "tgsi/tgsi_scan.h"
8 #define NVC0_CAP_MAX_PROGRAM_TEMPS 64
10 #define NVC0_SHADER_HEADER_SIZE (20 * 4)
13 struct pipe_shader_state pipe
;
26 uint32_t flags
[2]; /* FP_ZORDER */
36 struct nouveau_resource
*res
;
39 /* first 2 bits are written into the program header, for each input */
40 #define NVC0_INTERP_FLAT (1 << 0)
41 #define NVC0_INTERP_PERSPECTIVE (2 << 0)
42 #define NVC0_INTERP_LINEAR (3 << 0)
43 #define NVC0_INTERP_CENTROID (1 << 2)
45 /* analyze TGSI and see which TEMP[] are used as subroutine inputs/outputs */
46 struct nvc0_subroutine
{
49 uint32_t argv
[NVC0_CAP_MAX_PROGRAM_TEMPS
][4];
50 uint32_t retv
[NVC0_CAP_MAX_PROGRAM_TEMPS
][4];
53 struct nvc0_translation_info
{
54 struct nvc0_program
*prog
;
55 struct tgsi_full_instruction
*insns
;
59 ubyte fp_depth_output
;
60 uint16_t input_loc
[PIPE_MAX_SHADER_INPUTS
][4];
61 uint16_t output_loc
[PIPE_MAX_SHADER_OUTPUTS
][4];
62 uint16_t sysval_loc
[TGSI_SEMANTIC_COUNT
];
63 int input_access
[PIPE_MAX_SHADER_INPUTS
][4];
64 int output_access
[PIPE_MAX_SHADER_OUTPUTS
][4];
65 ubyte interp_mode
[PIPE_MAX_SHADER_INPUTS
];
66 boolean indirect_inputs
;
67 boolean indirect_outputs
;
68 boolean require_stores
;
73 struct nvc0_subroutine
*subr
;
76 struct tgsi_shader_info scan
;
79 int nvc0_generate_code(struct nvc0_translation_info
*);
81 void nvc0_relocate_program(struct nvc0_program
*,
82 uint32_t code_base
, uint32_t data_base
);