2 #include "nvc0_context.h"
3 #include "os/os_time.h"
6 nvc0_validate_zcull(struct nvc0_context
*nvc0
)
8 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
9 struct pipe_framebuffer_state
*fb
= &nvc0
->framebuffer
;
10 struct nvc0_surface
*sf
= nvc0_surface(fb
->zsbuf
);
11 struct nvc0_miptree
*mt
= nvc0_miptree(sf
->base
.texture
);
12 struct nouveau_bo
*bo
= mt
->base
.bo
;
14 uint32_t offset
= align(mt
->total_size
, 1 << 17);
15 unsigned width
, height
;
17 assert(mt
->base
.base
.depth0
== 1 && mt
->base
.base
.array_size
< 2);
19 size
= mt
->total_size
* 2;
21 height
= align(fb
->height
, 32);
22 width
= fb
->width
% 224;
24 width
= fb
->width
+ (224 - width
);
28 MARK_RING (chan
, 23, 4);
29 BEGIN_RING(chan
, RING_3D_(0x1590), 1); /* ZCULL_REGION_INDEX (bits 0x3f) */
31 BEGIN_RING(chan
, RING_3D_(0x07e8), 2); /* ZCULL_ADDRESS_A_HIGH */
32 OUT_RELOCh(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
33 OUT_RELOCl(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
35 BEGIN_RING(chan
, RING_3D_(0x07f0), 2); /* ZCULL_ADDRESS_B_HIGH */
36 OUT_RELOCh(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
37 OUT_RELOCl(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
38 BEGIN_RING(chan
, RING_3D_(0x07e0), 2);
39 OUT_RING (chan
, size
);
40 OUT_RING (chan
, size
>> 16);
41 BEGIN_RING(chan
, RING_3D_(0x15c8), 1); /* bits 0x3 */
43 BEGIN_RING(chan
, RING_3D_(0x07c0), 4); /* ZCULL dimensions */
44 OUT_RING (chan
, width
);
45 OUT_RING (chan
, height
);
48 BEGIN_RING(chan
, RING_3D_(0x15fc), 2);
49 OUT_RING (chan
, 0); /* bits 0xffff */
50 OUT_RING (chan
, 0); /* bits 0xffff */
51 BEGIN_RING(chan
, RING_3D_(0x1958), 1);
52 OUT_RING (chan
, 0); /* bits ~0 */
56 nvc0_validate_fb(struct nvc0_context
*nvc0
)
58 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
59 struct pipe_framebuffer_state
*fb
= &nvc0
->framebuffer
;
61 boolean serialize
= FALSE
;
63 nvc0_bufctx_reset(nvc0
, NVC0_BUFCTX_FRAME
);
65 BEGIN_RING(chan
, RING_3D(RT_CONTROL
), 1);
66 OUT_RING (chan
, (076543210 << 4) | fb
->nr_cbufs
);
67 BEGIN_RING(chan
, RING_3D(SCREEN_SCISSOR_HORIZ
), 2);
68 OUT_RING (chan
, fb
->width
<< 16);
69 OUT_RING (chan
, fb
->height
<< 16);
71 MARK_RING(chan
, 9 * fb
->nr_cbufs
, 2 * fb
->nr_cbufs
);
73 for (i
= 0; i
< fb
->nr_cbufs
; ++i
) {
74 struct nvc0_miptree
*mt
= nvc0_miptree(fb
->cbufs
[i
]->texture
);
75 struct nvc0_surface
*sf
= nvc0_surface(fb
->cbufs
[i
]);
76 struct nouveau_bo
*bo
= mt
->base
.bo
;
77 uint32_t offset
= sf
->offset
;
79 BEGIN_RING(chan
, RING_3D(RT_ADDRESS_HIGH(i
)), 8);
80 OUT_RELOCh(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
81 OUT_RELOCl(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
82 OUT_RING (chan
, sf
->width
);
83 OUT_RING (chan
, sf
->height
);
84 OUT_RING (chan
, nvc0_format_table
[sf
->base
.format
].rt
);
85 OUT_RING (chan
, (mt
->layout_3d
<< 16) |
86 mt
->level
[sf
->base
.u
.tex
.level
].tile_mode
);
87 OUT_RING (chan
, sf
->depth
);
88 OUT_RING (chan
, mt
->layer_stride
>> 2);
90 if (mt
->base
.status
& NOUVEAU_BUFFER_STATUS_GPU_READING
)
92 mt
->base
.status
|= NOUVEAU_BUFFER_STATUS_GPU_WRITING
;
93 mt
->base
.status
&= ~NOUVEAU_BUFFER_STATUS_GPU_READING
;
95 nvc0_bufctx_add_resident(nvc0
, NVC0_BUFCTX_FRAME
, &mt
->base
,
96 NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
100 struct nvc0_miptree
*mt
= nvc0_miptree(fb
->zsbuf
->texture
);
101 struct nvc0_surface
*sf
= nvc0_surface(fb
->zsbuf
);
102 struct nouveau_bo
*bo
= mt
->base
.bo
;
103 int unk
= mt
->base
.base
.target
== PIPE_TEXTURE_2D
;
104 uint32_t offset
= sf
->offset
;
106 MARK_RING (chan
, 12, 2);
107 BEGIN_RING(chan
, RING_3D(ZETA_ADDRESS_HIGH
), 5);
108 OUT_RELOCh(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
109 OUT_RELOCl(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
110 OUT_RING (chan
, nvc0_format_table
[fb
->zsbuf
->format
].rt
);
111 OUT_RING (chan
, mt
->level
[sf
->base
.u
.tex
.level
].tile_mode
);
112 OUT_RING (chan
, mt
->layer_stride
>> 2);
113 BEGIN_RING(chan
, RING_3D(ZETA_ENABLE
), 1);
115 BEGIN_RING(chan
, RING_3D(ZETA_HORIZ
), 3);
116 OUT_RING (chan
, sf
->width
);
117 OUT_RING (chan
, sf
->height
);
118 OUT_RING (chan
, (unk
<< 16) | sf
->depth
);
120 if (mt
->base
.status
& NOUVEAU_BUFFER_STATUS_GPU_READING
)
122 mt
->base
.status
|= NOUVEAU_BUFFER_STATUS_GPU_WRITING
;
123 mt
->base
.status
&= ~NOUVEAU_BUFFER_STATUS_GPU_READING
;
125 nvc0_bufctx_add_resident(nvc0
, NVC0_BUFCTX_FRAME
, &mt
->base
,
126 NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
128 BEGIN_RING(chan
, RING_3D(ZETA_ENABLE
), 1);
133 BEGIN_RING(chan
, RING_3D(SERIALIZE
), 1);
139 nvc0_validate_blend_colour(struct nvc0_context
*nvc0
)
141 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
143 BEGIN_RING(chan
, RING_3D(BLEND_COLOR(0)), 4);
144 OUT_RINGf (chan
, nvc0
->blend_colour
.color
[0]);
145 OUT_RINGf (chan
, nvc0
->blend_colour
.color
[1]);
146 OUT_RINGf (chan
, nvc0
->blend_colour
.color
[2]);
147 OUT_RINGf (chan
, nvc0
->blend_colour
.color
[3]);
151 nvc0_validate_stencil_ref(struct nvc0_context
*nvc0
)
153 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
155 BEGIN_RING(chan
, RING_3D(STENCIL_FRONT_FUNC_REF
), 1);
156 OUT_RING (chan
, nvc0
->stencil_ref
.ref_value
[0]);
157 BEGIN_RING(chan
, RING_3D(STENCIL_BACK_FUNC_REF
), 1);
158 OUT_RING (chan
, nvc0
->stencil_ref
.ref_value
[1]);
162 nvc0_validate_stipple(struct nvc0_context
*nvc0
)
164 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
167 BEGIN_RING(chan
, RING_3D(POLYGON_STIPPLE_PATTERN(0)), 32);
168 for (i
= 0; i
< 32; ++i
)
169 OUT_RING(chan
, util_bswap32(nvc0
->stipple
.stipple
[i
]));
173 nvc0_validate_scissor(struct nvc0_context
*nvc0
)
175 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
176 struct pipe_scissor_state
*s
= &nvc0
->scissor
;
178 if (!(nvc0
->dirty
& NVC0_NEW_SCISSOR
) &&
179 nvc0
->rast
->pipe
.scissor
== nvc0
->state
.scissor
)
181 nvc0
->state
.scissor
= nvc0
->rast
->pipe
.scissor
;
183 BEGIN_RING(chan
, RING_3D(SCISSOR_HORIZ(0)), 2);
184 if (nvc0
->rast
->pipe
.scissor
) {
185 OUT_RING(chan
, (s
->maxx
<< 16) | s
->minx
);
186 OUT_RING(chan
, (s
->maxy
<< 16) | s
->miny
);
188 OUT_RING(chan
, (0xffff << 16) | 0);
189 OUT_RING(chan
, (0xffff << 16) | 0);
194 nvc0_validate_viewport(struct nvc0_context
*nvc0
)
196 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
197 struct pipe_viewport_state
*vp
= &nvc0
->viewport
;
201 BEGIN_RING(chan
, RING_3D(VIEWPORT_TRANSLATE_X(0)), 3);
202 OUT_RINGf (chan
, vp
->translate
[0]);
203 OUT_RINGf (chan
, vp
->translate
[1]);
204 OUT_RINGf (chan
, vp
->translate
[2]);
205 BEGIN_RING(chan
, RING_3D(VIEWPORT_SCALE_X(0)), 3);
206 OUT_RINGf (chan
, vp
->scale
[0]);
207 OUT_RINGf (chan
, vp
->scale
[1]);
208 OUT_RINGf (chan
, vp
->scale
[2]);
210 /* now set the viewport rectangle to viewport dimensions for clipping */
212 x
= (int)(vp
->translate
[0] - fabsf(vp
->scale
[0]));
213 y
= (int)(vp
->translate
[1] - fabsf(vp
->scale
[1]));
214 w
= (int)fabsf(2.0f
* vp
->scale
[0]);
215 h
= (int)fabsf(2.0f
* vp
->scale
[1]);
216 zmin
= vp
->translate
[2] - fabsf(vp
->scale
[2]);
217 zmax
= vp
->translate
[2] + fabsf(vp
->scale
[2]);
219 BEGIN_RING(chan
, RING_3D(VIEWPORT_HORIZ(0)), 2);
220 OUT_RING (chan
, (w
<< 16) | x
);
221 OUT_RING (chan
, (h
<< 16) | y
);
222 BEGIN_RING(chan
, RING_3D(DEPTH_RANGE_NEAR(0)), 2);
223 OUT_RINGf (chan
, zmin
);
224 OUT_RINGf (chan
, zmax
);
228 nvc0_validate_clip(struct nvc0_context
*nvc0
)
230 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
233 if (nvc0
->clip
.depth_clamp
) {
235 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1
|
236 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR
|
237 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR
|
238 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2
;
240 clip
= NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1
;
243 BEGIN_RING(chan
, RING_3D(VIEW_VOLUME_CLIP_CTRL
), 1);
244 OUT_RING (chan
, clip
);
247 struct nouveau_bo
*bo
= nvc0
->screen
->uniforms
;
249 MARK_RING (chan
, 6 + nvc0
->clip
.nr
* 4, 2);
250 BEGIN_RING(chan
, RING_3D(CB_SIZE
), 3);
251 OUT_RING (chan
, 256);
252 OUT_RELOCh(chan
, bo
, 5 << 16, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
253 OUT_RELOCl(chan
, bo
, 5 << 16, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
254 BEGIN_RING_1I(chan
, RING_3D(CB_POS
), nvc0
->clip
.nr
* 4 + 1);
256 OUT_RINGp (chan
, &nvc0
->clip
.ucp
[0][0], nvc0
->clip
.nr
* 4);
258 BEGIN_RING(chan
, RING_3D(VP_CLIP_DISTANCE_ENABLE
), 1);
259 OUT_RING (chan
, (1 << nvc0
->clip
.nr
) - 1);
261 IMMED_RING(chan
, RING_3D(VP_CLIP_DISTANCE_ENABLE
), 0);
266 nvc0_validate_blend(struct nvc0_context
*nvc0
)
268 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
270 WAIT_RING(chan
, nvc0
->blend
->size
);
271 OUT_RINGp(chan
, nvc0
->blend
->state
, nvc0
->blend
->size
);
275 nvc0_validate_zsa(struct nvc0_context
*nvc0
)
277 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
279 WAIT_RING(chan
, nvc0
->zsa
->size
);
280 OUT_RINGp(chan
, nvc0
->zsa
->state
, nvc0
->zsa
->size
);
284 nvc0_validate_rasterizer(struct nvc0_context
*nvc0
)
286 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
288 WAIT_RING(chan
, nvc0
->rast
->size
);
289 OUT_RINGp(chan
, nvc0
->rast
->state
, nvc0
->rast
->size
);
293 nvc0_validate_sprite_coords(struct nvc0_context
*nvc0
)
295 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
298 if (nvc0
->rast
->pipe
.sprite_coord_mode
== PIPE_SPRITE_COORD_UPPER_LEFT
)
299 reg
= NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT
;
301 reg
= NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT
;
303 if (nvc0
->rast
->pipe
.point_quad_rasterization
) {
304 uint32_t en
= nvc0
->rast
->pipe
.sprite_coord_enable
;
314 BEGIN_RING(chan
, RING_3D(POINT_COORD_REPLACE
), 1);
315 OUT_RING (chan
, reg
);
319 nvc0_constbufs_validate(struct nvc0_context
*nvc0
)
321 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
322 struct nouveau_bo
*bo
;
325 for (s
= 0; s
< 5; ++s
) {
326 struct nv04_resource
*res
;
329 while (nvc0
->constbuf_dirty
[s
]) {
331 unsigned offset
= 0, words
= 0;
332 boolean rebind
= TRUE
;
334 i
= ffs(nvc0
->constbuf_dirty
[s
]) - 1;
335 nvc0
->constbuf_dirty
[s
] &= ~(1 << i
);
337 res
= nv04_resource(nvc0
->constbuf
[s
][i
]);
339 BEGIN_RING(chan
, RING_3D(CB_BIND(s
)), 1);
340 OUT_RING (chan
, (i
<< 4) | 0);
342 nvc0
->state
.uniform_buffer_bound
[s
] = 0;
346 if (!nouveau_resource_mapped_by_gpu(&res
->base
)) {
349 bo
= nvc0
->screen
->uniforms
;
351 if (nvc0
->state
.uniform_buffer_bound
[s
] >= res
->base
.width0
)
354 nvc0
->state
.uniform_buffer_bound
[s
] =
355 align(res
->base
.width0
, 0x100);
360 nvc0_m2mf_push_linear(nvc0
, bo
, NOUVEAU_BO_VRAM
,
361 base
, res
->base
.width0
, res
->data
);
362 BEGIN_RING(chan
, RING_3D_(0x021c), 1);
363 OUT_RING (chan
, 0x1111);
365 words
= res
->base
.width0
/ 4;
370 nvc0
->state
.uniform_buffer_bound
[s
] = 0;
373 if (bo
!= nvc0
->screen
->uniforms
)
374 nvc0_bufctx_add_resident(nvc0
, NVC0_BUFCTX_CONSTANT
, res
,
375 NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
378 MARK_RING (chan
, 4, 2);
379 BEGIN_RING(chan
, RING_3D(CB_SIZE
), 3);
380 OUT_RING (chan
, align(res
->base
.width0
, 0x100));
381 OUT_RELOCh(chan
, bo
, base
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
382 OUT_RELOCl(chan
, bo
, base
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
383 BEGIN_RING(chan
, RING_3D(CB_BIND(s
)), 1);
384 OUT_RING (chan
, (i
<< 4) | 1);
388 unsigned nr
= AVAIL_RING(chan
);
394 nr
= MIN2(MIN2(nr
- 6, words
), NV04_PFIFO_MAX_PACKET_LEN
- 1);
396 MARK_RING (chan
, nr
+ 5, 2);
397 BEGIN_RING(chan
, RING_3D(CB_SIZE
), 3);
398 OUT_RING (chan
, align(res
->base
.width0
, 0x100));
399 OUT_RELOCh(chan
, bo
, base
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
400 OUT_RELOCl(chan
, bo
, base
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
401 BEGIN_RING_1I(chan
, RING_3D(CB_POS
), nr
+ 1);
402 OUT_RING (chan
, offset
);
403 OUT_RINGp (chan
, &res
->data
[offset
], nr
);
412 static struct state_validate
{
413 void (*func
)(struct nvc0_context
*);
415 } validate_list
[] = {
416 { nvc0_validate_fb
, NVC0_NEW_FRAMEBUFFER
},
417 { nvc0_validate_blend
, NVC0_NEW_BLEND
},
418 { nvc0_validate_zsa
, NVC0_NEW_ZSA
},
419 { nvc0_validate_rasterizer
, NVC0_NEW_RASTERIZER
},
420 { nvc0_validate_blend_colour
, NVC0_NEW_BLEND_COLOUR
},
421 { nvc0_validate_stencil_ref
, NVC0_NEW_STENCIL_REF
},
422 { nvc0_validate_stipple
, NVC0_NEW_STIPPLE
},
423 { nvc0_validate_scissor
, NVC0_NEW_SCISSOR
| NVC0_NEW_RASTERIZER
},
424 { nvc0_validate_viewport
, NVC0_NEW_VIEWPORT
},
425 { nvc0_validate_clip
, NVC0_NEW_CLIP
},
426 { nvc0_vertprog_validate
, NVC0_NEW_VERTPROG
},
427 { nvc0_tctlprog_validate
, NVC0_NEW_TCTLPROG
},
428 { nvc0_tevlprog_validate
, NVC0_NEW_TEVLPROG
},
429 { nvc0_gmtyprog_validate
, NVC0_NEW_GMTYPROG
},
430 { nvc0_fragprog_validate
, NVC0_NEW_FRAGPROG
},
431 { nvc0_validate_sprite_coords
, NVC0_NEW_RASTERIZER
| NVC0_NEW_FRAGPROG
},
432 { nvc0_constbufs_validate
, NVC0_NEW_CONSTBUF
},
433 { nvc0_validate_textures
, NVC0_NEW_TEXTURES
},
434 { nvc0_validate_samplers
, NVC0_NEW_SAMPLERS
},
435 { nvc0_vertex_arrays_validate
, NVC0_NEW_VERTEX
| NVC0_NEW_ARRAYS
},
436 { nvc0_tfb_validate
, NVC0_NEW_TFB
| NVC0_NEW_TFB_BUFFERS
}
438 #define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))
441 nvc0_state_validate(struct nvc0_context
*nvc0
)
445 if (nvc0
->screen
->cur_ctx
!= nvc0
) /* FIXME: not everything is valid */
446 nvc0
->dirty
= 0xffffffff;
448 nvc0
->screen
->cur_ctx
= nvc0
;
451 for (i
= 0; i
< validate_list_len
; ++i
) {
452 struct state_validate
*validate
= &validate_list
[i
];
454 if (nvc0
->dirty
& validate
->states
)
455 validate
->func(nvc0
);
460 nvc0_bufctx_emit_relocs(nvc0
);