nvc0: move sprite coord replace state into cso
[mesa.git] / src / gallium / drivers / nvc0 / nvc0_state_validate.c
1
2 #include "nvc0_context.h"
3 #include "os/os_time.h"
4
5 static void
6 nvc0_validate_zcull(struct nvc0_context *nvc0)
7 {
8 struct nouveau_channel *chan = nvc0->screen->base.channel;
9 struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
10 struct nvc0_surface *sf = nvc0_surface(fb->zsbuf);
11 struct nvc0_miptree *mt = nvc0_miptree(sf->base.texture);
12 struct nouveau_bo *bo = mt->base.bo;
13 uint32_t size;
14 uint32_t offset = align(mt->total_size, 1 << 17);
15 unsigned width, height;
16
17 assert(mt->base.base.depth0 == 1 && mt->base.base.array_size < 2);
18
19 size = mt->total_size * 2;
20
21 height = align(fb->height, 32);
22 width = fb->width % 224;
23 if (width)
24 width = fb->width + (224 - width);
25 else
26 width = fb->width;
27
28 MARK_RING (chan, 23, 4);
29 BEGIN_RING(chan, RING_3D_(0x1590), 1); /* ZCULL_REGION_INDEX (bits 0x3f) */
30 OUT_RING (chan, 0);
31 BEGIN_RING(chan, RING_3D_(0x07e8), 2); /* ZCULL_ADDRESS_A_HIGH */
32 OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
33 OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
34 offset += 1 << 17;
35 BEGIN_RING(chan, RING_3D_(0x07f0), 2); /* ZCULL_ADDRESS_B_HIGH */
36 OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
37 OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
38 BEGIN_RING(chan, RING_3D_(0x07e0), 2);
39 OUT_RING (chan, size);
40 OUT_RING (chan, size >> 16);
41 BEGIN_RING(chan, RING_3D_(0x15c8), 1); /* bits 0x3 */
42 OUT_RING (chan, 2);
43 BEGIN_RING(chan, RING_3D_(0x07c0), 4); /* ZCULL dimensions */
44 OUT_RING (chan, width);
45 OUT_RING (chan, height);
46 OUT_RING (chan, 1);
47 OUT_RING (chan, 0);
48 BEGIN_RING(chan, RING_3D_(0x15fc), 2);
49 OUT_RING (chan, 0); /* bits 0xffff */
50 OUT_RING (chan, 0); /* bits 0xffff */
51 BEGIN_RING(chan, RING_3D_(0x1958), 1);
52 OUT_RING (chan, 0); /* bits ~0 */
53 }
54
55 static void
56 nvc0_validate_fb(struct nvc0_context *nvc0)
57 {
58 struct nouveau_channel *chan = nvc0->screen->base.channel;
59 struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
60 unsigned i;
61 boolean serialize = FALSE;
62
63 nvc0_bufctx_reset(nvc0, NVC0_BUFCTX_FRAME);
64
65 BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
66 OUT_RING (chan, (076543210 << 4) | fb->nr_cbufs);
67 BEGIN_RING(chan, RING_3D(SCREEN_SCISSOR_HORIZ), 2);
68 OUT_RING (chan, fb->width << 16);
69 OUT_RING (chan, fb->height << 16);
70
71 MARK_RING(chan, 9 * fb->nr_cbufs, 2 * fb->nr_cbufs);
72
73 for (i = 0; i < fb->nr_cbufs; ++i) {
74 struct nvc0_miptree *mt = nvc0_miptree(fb->cbufs[i]->texture);
75 struct nvc0_surface *sf = nvc0_surface(fb->cbufs[i]);
76 struct nouveau_bo *bo = mt->base.bo;
77 uint32_t offset = sf->offset;
78
79 BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(i)), 9);
80 OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
81 OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
82 OUT_RING (chan, sf->width);
83 OUT_RING (chan, sf->height);
84 OUT_RING (chan, nvc0_format_table[sf->base.format].rt);
85 OUT_RING (chan, (mt->layout_3d << 16) |
86 mt->level[sf->base.u.tex.level].tile_mode);
87 OUT_RING (chan, sf->base.u.tex.first_layer + sf->depth);
88 OUT_RING (chan, mt->layer_stride >> 2);
89 OUT_RING (chan, sf->base.u.tex.first_layer);
90
91 if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
92 serialize = TRUE;
93 mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
94 mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
95
96 nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, &mt->base,
97 NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
98 }
99
100 if (fb->zsbuf) {
101 struct nvc0_miptree *mt = nvc0_miptree(fb->zsbuf->texture);
102 struct nvc0_surface *sf = nvc0_surface(fb->zsbuf);
103 struct nouveau_bo *bo = mt->base.bo;
104 int unk = mt->base.base.target == PIPE_TEXTURE_2D;
105 uint32_t offset = sf->offset;
106
107 MARK_RING (chan, 12, 2);
108 BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5);
109 OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
110 OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
111 OUT_RING (chan, nvc0_format_table[fb->zsbuf->format].rt);
112 OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode);
113 OUT_RING (chan, mt->layer_stride >> 2);
114 BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
115 OUT_RING (chan, 1);
116 BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3);
117 OUT_RING (chan, sf->width);
118 OUT_RING (chan, sf->height);
119 OUT_RING (chan, (unk << 16) |
120 (sf->base.u.tex.first_layer + sf->depth));
121 BEGIN_RING(chan, RING_3D(ZETA_BASE_LAYER), 1);
122 OUT_RING (chan, sf->base.u.tex.first_layer);
123
124 if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
125 serialize = TRUE;
126 mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
127 mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
128
129 nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, &mt->base,
130 NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
131 } else {
132 BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
133 OUT_RING (chan, 0);
134 }
135
136 if (serialize) {
137 BEGIN_RING(chan, RING_3D(SERIALIZE), 1);
138 OUT_RING (chan, 0);
139 }
140 }
141
142 static void
143 nvc0_validate_blend_colour(struct nvc0_context *nvc0)
144 {
145 struct nouveau_channel *chan = nvc0->screen->base.channel;
146
147 BEGIN_RING(chan, RING_3D(BLEND_COLOR(0)), 4);
148 OUT_RINGf (chan, nvc0->blend_colour.color[0]);
149 OUT_RINGf (chan, nvc0->blend_colour.color[1]);
150 OUT_RINGf (chan, nvc0->blend_colour.color[2]);
151 OUT_RINGf (chan, nvc0->blend_colour.color[3]);
152 }
153
154 static void
155 nvc0_validate_stencil_ref(struct nvc0_context *nvc0)
156 {
157 struct nouveau_channel *chan = nvc0->screen->base.channel;
158
159 BEGIN_RING(chan, RING_3D(STENCIL_FRONT_FUNC_REF), 1);
160 OUT_RING (chan, nvc0->stencil_ref.ref_value[0]);
161 BEGIN_RING(chan, RING_3D(STENCIL_BACK_FUNC_REF), 1);
162 OUT_RING (chan, nvc0->stencil_ref.ref_value[1]);
163 }
164
165 static void
166 nvc0_validate_stipple(struct nvc0_context *nvc0)
167 {
168 struct nouveau_channel *chan = nvc0->screen->base.channel;
169 unsigned i;
170
171 BEGIN_RING(chan, RING_3D(POLYGON_STIPPLE_PATTERN(0)), 32);
172 for (i = 0; i < 32; ++i)
173 OUT_RING(chan, util_bswap32(nvc0->stipple.stipple[i]));
174 }
175
176 static void
177 nvc0_validate_scissor(struct nvc0_context *nvc0)
178 {
179 struct nouveau_channel *chan = nvc0->screen->base.channel;
180 struct pipe_scissor_state *s = &nvc0->scissor;
181
182 if (!(nvc0->dirty & NVC0_NEW_SCISSOR) &&
183 nvc0->rast->pipe.scissor == nvc0->state.scissor)
184 return;
185 nvc0->state.scissor = nvc0->rast->pipe.scissor;
186
187 BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
188 if (nvc0->rast->pipe.scissor) {
189 OUT_RING(chan, (s->maxx << 16) | s->minx);
190 OUT_RING(chan, (s->maxy << 16) | s->miny);
191 } else {
192 OUT_RING(chan, (0xffff << 16) | 0);
193 OUT_RING(chan, (0xffff << 16) | 0);
194 }
195 }
196
197 static void
198 nvc0_validate_viewport(struct nvc0_context *nvc0)
199 {
200 struct nouveau_channel *chan = nvc0->screen->base.channel;
201 struct pipe_viewport_state *vp = &nvc0->viewport;
202 int x, y, w, h;
203 float zmin, zmax;
204
205 BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSLATE_X(0)), 3);
206 OUT_RINGf (chan, vp->translate[0]);
207 OUT_RINGf (chan, vp->translate[1]);
208 OUT_RINGf (chan, vp->translate[2]);
209 BEGIN_RING(chan, RING_3D(VIEWPORT_SCALE_X(0)), 3);
210 OUT_RINGf (chan, vp->scale[0]);
211 OUT_RINGf (chan, vp->scale[1]);
212 OUT_RINGf (chan, vp->scale[2]);
213
214 /* now set the viewport rectangle to viewport dimensions for clipping */
215
216 x = (int)(vp->translate[0] - fabsf(vp->scale[0]));
217 y = (int)(vp->translate[1] - fabsf(vp->scale[1]));
218 w = (int)fabsf(2.0f * vp->scale[0]);
219 h = (int)fabsf(2.0f * vp->scale[1]);
220 zmin = vp->translate[2] - fabsf(vp->scale[2]);
221 zmax = vp->translate[2] + fabsf(vp->scale[2]);
222
223 BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
224 OUT_RING (chan, (w << 16) | x);
225 OUT_RING (chan, (h << 16) | y);
226 BEGIN_RING(chan, RING_3D(DEPTH_RANGE_NEAR(0)), 2);
227 OUT_RINGf (chan, zmin);
228 OUT_RINGf (chan, zmax);
229 }
230
231 static void
232 nvc0_validate_clip(struct nvc0_context *nvc0)
233 {
234 struct nouveau_channel *chan = nvc0->screen->base.channel;
235 uint32_t clip;
236
237 if (nvc0->clip.depth_clamp) {
238 clip =
239 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 |
240 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR |
241 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR |
242 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2;
243 } else {
244 clip = NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1;
245 }
246
247 BEGIN_RING(chan, RING_3D(VIEW_VOLUME_CLIP_CTRL), 1);
248 OUT_RING (chan, clip);
249
250 if (nvc0->clip.nr) {
251 struct nouveau_bo *bo = nvc0->screen->uniforms;
252
253 MARK_RING (chan, 6 + nvc0->clip.nr * 4, 2);
254 BEGIN_RING(chan, RING_3D(CB_SIZE), 3);
255 OUT_RING (chan, 256);
256 OUT_RELOCh(chan, bo, 5 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
257 OUT_RELOCl(chan, bo, 5 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
258 BEGIN_RING_1I(chan, RING_3D(CB_POS), nvc0->clip.nr * 4 + 1);
259 OUT_RING (chan, 0);
260 OUT_RINGp (chan, &nvc0->clip.ucp[0][0], nvc0->clip.nr * 4);
261
262 BEGIN_RING(chan, RING_3D(VP_CLIP_DISTANCE_ENABLE), 1);
263 OUT_RING (chan, (1 << nvc0->clip.nr) - 1);
264 } else {
265 IMMED_RING(chan, RING_3D(VP_CLIP_DISTANCE_ENABLE), 0);
266 }
267 }
268
269 static void
270 nvc0_validate_blend(struct nvc0_context *nvc0)
271 {
272 struct nouveau_channel *chan = nvc0->screen->base.channel;
273
274 WAIT_RING(chan, nvc0->blend->size);
275 OUT_RINGp(chan, nvc0->blend->state, nvc0->blend->size);
276 }
277
278 static void
279 nvc0_validate_zsa(struct nvc0_context *nvc0)
280 {
281 struct nouveau_channel *chan = nvc0->screen->base.channel;
282
283 WAIT_RING(chan, nvc0->zsa->size);
284 OUT_RINGp(chan, nvc0->zsa->state, nvc0->zsa->size);
285 }
286
287 static void
288 nvc0_validate_rasterizer(struct nvc0_context *nvc0)
289 {
290 struct nouveau_channel *chan = nvc0->screen->base.channel;
291
292 WAIT_RING(chan, nvc0->rast->size);
293 OUT_RINGp(chan, nvc0->rast->state, nvc0->rast->size);
294 }
295
296 static void
297 nvc0_constbufs_validate(struct nvc0_context *nvc0)
298 {
299 struct nouveau_channel *chan = nvc0->screen->base.channel;
300 struct nouveau_bo *bo;
301 unsigned s;
302
303 for (s = 0; s < 5; ++s) {
304 struct nv04_resource *res;
305 int i;
306
307 while (nvc0->constbuf_dirty[s]) {
308 unsigned base = 0;
309 unsigned offset = 0, words = 0;
310 boolean rebind = TRUE;
311
312 i = ffs(nvc0->constbuf_dirty[s]) - 1;
313 nvc0->constbuf_dirty[s] &= ~(1 << i);
314
315 res = nv04_resource(nvc0->constbuf[s][i]);
316 if (!res) {
317 BEGIN_RING(chan, RING_3D(CB_BIND(s)), 1);
318 OUT_RING (chan, (i << 4) | 0);
319 if (i == 0)
320 nvc0->state.uniform_buffer_bound[s] = 0;
321 continue;
322 }
323
324 if (!nouveau_resource_mapped_by_gpu(&res->base)) {
325 if (i == 0) {
326 base = s << 16;
327 bo = nvc0->screen->uniforms;
328
329 if (nvc0->state.uniform_buffer_bound[s] >= res->base.width0)
330 rebind = FALSE;
331 else
332 nvc0->state.uniform_buffer_bound[s] =
333 align(res->base.width0, 0x100);
334 } else {
335 bo = res->bo;
336 }
337 #if 0
338 nvc0_m2mf_push_linear(nvc0, bo, NOUVEAU_BO_VRAM,
339 base, res->base.width0, res->data);
340 BEGIN_RING(chan, RING_3D_(0x021c), 1);
341 OUT_RING (chan, 0x1111);
342 #else
343 words = res->base.width0 / 4;
344 #endif
345 } else {
346 bo = res->bo;
347 if (i == 0)
348 nvc0->state.uniform_buffer_bound[s] = 0;
349 }
350
351 if (bo != nvc0->screen->uniforms)
352 nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_CONSTANT, res,
353 NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
354
355 if (rebind) {
356 MARK_RING (chan, 4, 2);
357 BEGIN_RING(chan, RING_3D(CB_SIZE), 3);
358 OUT_RING (chan, align(res->base.width0, 0x100));
359 OUT_RELOCh(chan, bo, base, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
360 OUT_RELOCl(chan, bo, base, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
361 BEGIN_RING(chan, RING_3D(CB_BIND(s)), 1);
362 OUT_RING (chan, (i << 4) | 1);
363 }
364
365 while (words) {
366 unsigned nr = AVAIL_RING(chan);
367
368 if (nr < 16) {
369 FIRE_RING(chan);
370 continue;
371 }
372 nr = MIN2(MIN2(nr - 6, words), NV04_PFIFO_MAX_PACKET_LEN - 1);
373
374 MARK_RING (chan, nr + 5, 2);
375 BEGIN_RING(chan, RING_3D(CB_SIZE), 3);
376 OUT_RING (chan, align(res->base.width0, 0x100));
377 OUT_RELOCh(chan, bo, base, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
378 OUT_RELOCl(chan, bo, base, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
379 BEGIN_RING_1I(chan, RING_3D(CB_POS), nr + 1);
380 OUT_RING (chan, offset);
381 OUT_RINGp (chan, &res->data[offset], nr);
382
383 offset += nr * 4;
384 words -= nr;
385 }
386 }
387 }
388 }
389
390 static struct state_validate {
391 void (*func)(struct nvc0_context *);
392 uint32_t states;
393 } validate_list[] = {
394 { nvc0_validate_fb, NVC0_NEW_FRAMEBUFFER },
395 { nvc0_validate_blend, NVC0_NEW_BLEND },
396 { nvc0_validate_zsa, NVC0_NEW_ZSA },
397 { nvc0_validate_rasterizer, NVC0_NEW_RASTERIZER },
398 { nvc0_validate_blend_colour, NVC0_NEW_BLEND_COLOUR },
399 { nvc0_validate_stencil_ref, NVC0_NEW_STENCIL_REF },
400 { nvc0_validate_stipple, NVC0_NEW_STIPPLE },
401 { nvc0_validate_scissor, NVC0_NEW_SCISSOR | NVC0_NEW_RASTERIZER },
402 { nvc0_validate_viewport, NVC0_NEW_VIEWPORT },
403 { nvc0_validate_clip, NVC0_NEW_CLIP },
404 { nvc0_vertprog_validate, NVC0_NEW_VERTPROG },
405 { nvc0_tctlprog_validate, NVC0_NEW_TCTLPROG },
406 { nvc0_tevlprog_validate, NVC0_NEW_TEVLPROG },
407 { nvc0_gmtyprog_validate, NVC0_NEW_GMTYPROG },
408 { nvc0_fragprog_validate, NVC0_NEW_FRAGPROG },
409 { nvc0_constbufs_validate, NVC0_NEW_CONSTBUF },
410 { nvc0_validate_textures, NVC0_NEW_TEXTURES },
411 { nvc0_validate_samplers, NVC0_NEW_SAMPLERS },
412 { nvc0_vertex_arrays_validate, NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS },
413 { nvc0_tfb_validate, NVC0_NEW_TFB | NVC0_NEW_TFB_BUFFERS }
414 };
415 #define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))
416
417 boolean
418 nvc0_state_validate(struct nvc0_context *nvc0)
419 {
420 unsigned i;
421 #if 0
422 if (nvc0->screen->cur_ctx != nvc0) /* FIXME: not everything is valid */
423 nvc0->dirty = 0xffffffff;
424 #endif
425 nvc0->screen->cur_ctx = nvc0;
426
427 if (nvc0->dirty) {
428 for (i = 0; i < validate_list_len; ++i) {
429 struct state_validate *validate = &validate_list[i];
430
431 if (nvc0->dirty & validate->states)
432 validate->func(nvc0);
433 }
434 nvc0->dirty = 0;
435 }
436
437 nvc0_bufctx_emit_relocs(nvc0);
438
439 return TRUE;
440 }