nvfx: support nv30 simulation on nv40
[mesa.git] / src / gallium / drivers / nvfx / nvfx_screen.c
1 #include "pipe/p_screen.h"
2 #include "pipe/p_state.h"
3 #include "util/u_format_s3tc.h"
4 #include "util/u_simple_screen.h"
5
6 #include "nouveau/nouveau_screen.h"
7 #include "nouveau/nv_object.xml.h"
8 #include "nvfx_context.h"
9 #include "nvfx_screen.h"
10 #include "nvfx_resource.h"
11 #include "nvfx_tex.h"
12
13 #define NV30_3D_CHIPSET_3X_MASK 0x00000003
14 #define NV34_3D_CHIPSET_3X_MASK 0x00000010
15 #define NV35_3D_CHIPSET_3X_MASK 0x000001e0
16
17 #define NV4X_GRCLASS4097_CHIPSETS 0x00000baf
18 #define NV4X_GRCLASS4497_CHIPSETS 0x00005450
19 #define NV6X_GRCLASS4497_CHIPSETS 0x00000088
20
21 static int
22 nvfx_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
23 {
24 struct nvfx_screen *screen = nvfx_screen(pscreen);
25
26 switch (param) {
27 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
28 return 16;
29 case PIPE_CAP_NPOT_TEXTURES:
30 return screen->advertise_npot;
31 case PIPE_CAP_TWO_SIDED_STENCIL:
32 return 1;
33 case PIPE_CAP_GLSL:
34 return 1;
35 case PIPE_CAP_ANISOTROPIC_FILTER:
36 return 1;
37 case PIPE_CAP_POINT_SPRITE:
38 return 1;
39 case PIPE_CAP_MAX_RENDER_TARGETS:
40 return screen->use_nv4x ? 4 : 2;
41 case PIPE_CAP_OCCLUSION_QUERY:
42 return 1;
43 case PIPE_CAP_TIMER_QUERY:
44 return 0;
45 case PIPE_CAP_TEXTURE_SHADOW_MAP:
46 return 1;
47 case PIPE_CAP_TEXTURE_SWIZZLE:
48 return 1;
49 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
50 return 13;
51 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
52 return 10;
53 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
54 return 13;
55 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
56 return !!screen->use_nv4x;
57 case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
58 return 1;
59 case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
60 return 0; /* We have 4 on nv40 - but unsupported currently */
61 case PIPE_CAP_TGSI_CONT_SUPPORTED:
62 return 0;
63 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
64 return screen->advertise_blend_equation_separate;
65 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
66 return 16;
67 case PIPE_CAP_INDEP_BLEND_ENABLE:
68 /* TODO: on nv40 we have separate color masks */
69 /* TODO: nv40 mrt blending is probably broken */
70 return 0;
71 case PIPE_CAP_INDEP_BLEND_FUNC:
72 return 0;
73 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
74 return 0;
75 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
76 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
77 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
78 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
79 return 1;
80 case PIPE_CAP_MAX_FS_INSTRUCTIONS:
81 case PIPE_CAP_MAX_FS_ALU_INSTRUCTIONS:
82 case PIPE_CAP_MAX_FS_TEX_INSTRUCTIONS:
83 case PIPE_CAP_MAX_FS_TEX_INDIRECTIONS:
84 return 4096;
85 case PIPE_CAP_MAX_FS_CONTROL_FLOW_DEPTH:
86 /* FIXME: is it the dynamic (nv30:0/nv40:24) or the static
87 value (nv30:0/nv40:4) ? */
88 return screen->use_nv4x ? 4 : 0;
89 case PIPE_CAP_MAX_FS_INPUTS:
90 return screen->use_nv4x ? 12 : 10;
91 case PIPE_CAP_MAX_FS_CONSTS:
92 return screen->use_nv4x ? 224 : 32;
93 case PIPE_CAP_MAX_FS_TEMPS:
94 return 32;
95 case PIPE_CAP_MAX_FS_ADDRS:
96 return screen->use_nv4x ? 1 : 0;
97 case PIPE_CAP_MAX_FS_PREDS:
98 return 0; /* we could expose these, but nothing uses them */
99 case PIPE_CAP_MAX_VS_INSTRUCTIONS:
100 case PIPE_CAP_MAX_VS_ALU_INSTRUCTIONS:
101 return screen->use_nv4x ? 512 : 256;
102 case PIPE_CAP_MAX_VS_TEX_INSTRUCTIONS:
103 case PIPE_CAP_MAX_VS_TEX_INDIRECTIONS:
104 return screen->use_nv4x ? 512 : 0;
105 case PIPE_CAP_MAX_VS_CONTROL_FLOW_DEPTH:
106 /* FIXME: is it the dynamic (nv30:24/nv40:24) or the static
107 value (nv30:1/nv40:4) ? */
108 return screen->use_nv4x ? 4 : 1;
109 case PIPE_CAP_MAX_VS_INPUTS:
110 return 16;
111 case PIPE_CAP_MAX_VS_CONSTS:
112 /* - 6 is for clip planes; Gallium should be fixed to put
113 * them in the vertex shader itself, so we don't need to reserve these */
114 return (screen->use_nv4x ? 468 : 256) - 6;
115 case PIPE_CAP_MAX_VS_TEMPS:
116 return screen->use_nv4x ? 32 : 13;
117 case PIPE_CAP_MAX_VS_ADDRS:
118 return 2;
119 case PIPE_CAP_MAX_VS_PREDS:
120 return 0; /* we could expose these, but nothing uses them */
121 case PIPE_CAP_GEOMETRY_SHADER4:
122 return 0;
123 case PIPE_CAP_DEPTH_CLAMP:
124 return 0; // TODO: implement depth clamp
125 default:
126 NOUVEAU_ERR("Warning: unknown PIPE_CAP %d\n", param);
127 return 0;
128 }
129 }
130
131 static float
132 nvfx_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_cap param)
133 {
134 struct nvfx_screen *screen = nvfx_screen(pscreen);
135
136 switch (param) {
137 case PIPE_CAP_MAX_LINE_WIDTH:
138 case PIPE_CAP_MAX_LINE_WIDTH_AA:
139 return 10.0;
140 case PIPE_CAP_MAX_POINT_WIDTH:
141 case PIPE_CAP_MAX_POINT_WIDTH_AA:
142 return 64.0;
143 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
144 return screen->use_nv4x ? 16.0 : 8.0;
145 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
146 return 15.0;
147 default:
148 NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
149 return 0.0;
150 }
151 }
152
153 static boolean
154 nvfx_screen_is_format_supported(struct pipe_screen *pscreen,
155 enum pipe_format format,
156 enum pipe_texture_target target,
157 unsigned sample_count,
158 unsigned bind, unsigned geom_flags)
159 {
160 struct nvfx_screen *screen = nvfx_screen(pscreen);
161
162 if (sample_count > 1)
163 return FALSE;
164
165 if (bind & PIPE_BIND_RENDER_TARGET) {
166 switch (format) {
167 case PIPE_FORMAT_B8G8R8A8_UNORM:
168 case PIPE_FORMAT_B8G8R8X8_UNORM:
169 case PIPE_FORMAT_B5G6R5_UNORM:
170 break;
171 case PIPE_FORMAT_R16G16B16A16_FLOAT:
172 if(!screen->advertise_fp16)
173 return FALSE;
174 break;
175 case PIPE_FORMAT_R32G32B32A32_FLOAT:
176 if(!screen->advertise_fp32)
177 return FALSE;
178 break;
179 default:
180 return FALSE;
181 }
182 }
183
184 if (bind & PIPE_BIND_DEPTH_STENCIL) {
185 switch (format) {
186 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
187 case PIPE_FORMAT_X8Z24_UNORM:
188 case PIPE_FORMAT_Z16_UNORM:
189 break;
190 default:
191 return FALSE;
192 }
193 }
194
195 if (bind & PIPE_BIND_SAMPLER_VIEW) {
196 struct nvfx_texture_format* tf = &nvfx_texture_formats[format];
197 if(util_format_is_s3tc(format) && !util_format_s3tc_enabled)
198 return FALSE;
199 if(format == PIPE_FORMAT_R16G16B16A16_FLOAT && !screen->advertise_fp16)
200 return FALSE;
201 if(format == PIPE_FORMAT_R32G32B32A32_FLOAT && !screen->advertise_fp32)
202 return FALSE;
203 if(screen->use_nv4x)
204 {
205 if(tf->fmt[4] < 0)
206 return FALSE;
207 }
208 else
209 {
210 if(tf->fmt[0] < 0)
211 return FALSE;
212 }
213 }
214
215 // note that we do actually support everything through translate
216 if (bind & PIPE_BIND_VERTEX_BUFFER) {
217 unsigned type = nvfx_vertex_formats[format];
218 if(!type)
219 return FALSE;
220 }
221
222 if (bind & PIPE_BIND_INDEX_BUFFER) {
223 // 8-bit indices supported, but not in hardware index buffer
224 if(format != PIPE_FORMAT_R16_USCALED && format != PIPE_FORMAT_R32_USCALED)
225 return FALSE;
226 }
227
228 if(bind & PIPE_BIND_STREAM_OUTPUT)
229 return FALSE;
230
231 return TRUE;
232 }
233
234 static void
235 nvfx_screen_destroy(struct pipe_screen *pscreen)
236 {
237 struct nvfx_screen *screen = nvfx_screen(pscreen);
238
239 nouveau_resource_destroy(&screen->vp_exec_heap);
240 nouveau_resource_destroy(&screen->vp_data_heap);
241 nouveau_resource_destroy(&screen->query_heap);
242 nouveau_notifier_free(&screen->query);
243 nouveau_notifier_free(&screen->sync);
244 nouveau_grobj_free(&screen->eng3d);
245 nvfx_screen_surface_takedown(pscreen);
246
247 nouveau_screen_fini(&screen->base);
248
249 FREE(pscreen);
250 }
251
252 static void nv30_screen_init(struct nvfx_screen *screen)
253 {
254 struct nouveau_channel *chan = screen->base.channel;
255 int i;
256
257 /* TODO: perhaps we should do some of this on nv40 too? */
258 for (i=1; i<8; i++) {
259 OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_CLIP_HORIZ(i), 1));
260 OUT_RING(chan, 0);
261 OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_CLIP_VERT(i), 1));
262 OUT_RING(chan, 0);
263 }
264
265 OUT_RING(chan, RING_3D(0x220, 1));
266 OUT_RING(chan, 1);
267
268 OUT_RING(chan, RING_3D(0x03b0, 1));
269 OUT_RING(chan, 0x00100000);
270 OUT_RING(chan, RING_3D(0x1454, 1));
271 OUT_RING(chan, 0);
272 OUT_RING(chan, RING_3D(0x1d80, 1));
273 OUT_RING(chan, 3);
274 OUT_RING(chan, RING_3D(0x1450, 1));
275 OUT_RING(chan, 0x00030004);
276
277 /* NEW */
278 OUT_RING(chan, RING_3D(0x1e98, 1));
279 OUT_RING(chan, 0);
280 OUT_RING(chan, RING_3D(0x17e0, 3));
281 OUT_RING(chan, fui(0.0));
282 OUT_RING(chan, fui(0.0));
283 OUT_RING(chan, fui(1.0));
284 OUT_RING(chan, RING_3D(0x1f80, 16));
285 for (i=0; i<16; i++) {
286 OUT_RING(chan, (i==8) ? 0x0000ffff : 0);
287 }
288
289 OUT_RING(chan, RING_3D(0x120, 3));
290 OUT_RING(chan, 0);
291 OUT_RING(chan, 1);
292 OUT_RING(chan, 2);
293
294 OUT_RING(chan, RING_3D(0x1d88, 1));
295 OUT_RING(chan, 0x00001200);
296
297 OUT_RING(chan, RING_3D(NV30_3D_RC_ENABLE, 1));
298 OUT_RING(chan, 0);
299
300 OUT_RING(chan, RING_3D(NV30_3D_DEPTH_RANGE_NEAR, 2));
301 OUT_RING(chan, fui(0.0));
302 OUT_RING(chan, fui(1.0));
303
304 OUT_RING(chan, RING_3D(NV30_3D_MULTISAMPLE_CONTROL, 1));
305 OUT_RING(chan, 0xffff0000);
306
307 /* enables use of vp rather than fixed-function somehow */
308 OUT_RING(chan, RING_3D(0x1e94, 1));
309 OUT_RING(chan, 0x13);
310 }
311
312 static void nv40_screen_init(struct nvfx_screen *screen)
313 {
314 struct nouveau_channel *chan = screen->base.channel;
315
316 OUT_RING(chan, RING_3D(NV40_3D_DMA_COLOR2, 2));
317 OUT_RING(chan, screen->base.channel->vram->handle);
318 OUT_RING(chan, screen->base.channel->vram->handle);
319
320 OUT_RING(chan, RING_3D(0x1450, 1));
321 OUT_RING(chan, 0x00000004);
322
323 OUT_RING(chan, RING_3D(0x1ea4, 3));
324 OUT_RING(chan, 0x00000010);
325 OUT_RING(chan, 0x01000100);
326 OUT_RING(chan, 0xff800006);
327
328 /* vtxprog output routing */
329 OUT_RING(chan, RING_3D(0x1fc4, 1));
330 OUT_RING(chan, 0x06144321);
331 OUT_RING(chan, RING_3D(0x1fc8, 2));
332 OUT_RING(chan, 0xedcba987);
333 OUT_RING(chan, 0x0000006f);
334 OUT_RING(chan, RING_3D(0x1fd0, 1));
335 OUT_RING(chan, 0x00171615);
336 OUT_RING(chan, RING_3D(0x1fd4, 1));
337 OUT_RING(chan, 0x001b1a19);
338
339 OUT_RING(chan, RING_3D(0x1ef8, 1));
340 OUT_RING(chan, 0x0020ffff);
341 OUT_RING(chan, RING_3D(0x1d64, 1));
342 OUT_RING(chan, 0x01d300d4);
343 OUT_RING(chan, RING_3D(0x1e94, 1));
344 OUT_RING(chan, 0x00000001);
345
346 OUT_RING(chan, RING_3D(NV40_3D_MIPMAP_ROUNDING, 1));
347 OUT_RING(chan, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
348 }
349
350 static unsigned
351 nvfx_screen_get_vertex_buffer_flags(struct nvfx_screen* screen)
352 {
353 int vram_hack_default = 0;
354 int vram_hack;
355 // TODO: this is a bit of a guess; also add other cards that may need this hack.
356 // It may also depend on the specific card or the AGP/PCIe chipset.
357 if(screen->base.device->chipset == 0x47 /* G70 */
358 || screen->base.device->chipset == 0x49 /* G71 */
359 || screen->base.device->chipset == 0x46 /* G72 */
360 )
361 vram_hack_default = 1;
362 vram_hack = debug_get_bool_option("NOUVEAU_VTXIDX_IN_VRAM", vram_hack_default);
363
364 return vram_hack ? NOUVEAU_BO_VRAM : NOUVEAU_BO_GART;
365 }
366
367 static void nvfx_channel_flush_notify(struct nouveau_channel* chan)
368 {
369 struct nvfx_screen* screen = chan->user_private;
370 struct nvfx_context* nvfx = screen->cur_ctx;
371 if(nvfx)
372 nvfx->relocs_needed = NVFX_RELOCATE_ALL;
373 }
374
375 struct pipe_screen *
376 nvfx_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
377 {
378 static const unsigned query_sizes[] = {(4096 - 4 * 32) / 32, 3 * 1024 / 32, 2 * 1024 / 32, 1024 / 32};
379 struct nvfx_screen *screen = CALLOC_STRUCT(nvfx_screen);
380 struct nouveau_channel *chan;
381 struct pipe_screen *pscreen;
382 unsigned eng3d_class = 0;
383 int ret, i;
384
385 if (!screen)
386 return NULL;
387
388 pscreen = &screen->base.base;
389
390 ret = nouveau_screen_init(&screen->base, dev);
391 if (ret) {
392 nvfx_screen_destroy(pscreen);
393 return NULL;
394 }
395 chan = screen->base.channel;
396 screen->cur_ctx = NULL;
397 chan->user_private = screen;
398 chan->flush_notify = nvfx_channel_flush_notify;
399
400 pscreen->winsys = ws;
401 pscreen->destroy = nvfx_screen_destroy;
402 pscreen->get_param = nvfx_screen_get_param;
403 pscreen->get_paramf = nvfx_screen_get_paramf;
404 pscreen->is_format_supported = nvfx_screen_is_format_supported;
405 pscreen->context_create = nvfx_create;
406
407 switch (dev->chipset & 0xf0) {
408 case 0x30:
409 if (NV30_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
410 eng3d_class = NV30_3D;
411 else if (NV34_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
412 eng3d_class = NV34_3D;
413 else if (NV35_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
414 eng3d_class = NV35_3D;
415 break;
416 case 0x40:
417 if (NV4X_GRCLASS4097_CHIPSETS & (1 << (dev->chipset & 0x0f)))
418 eng3d_class = NV40_3D;
419 else if (NV4X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f)))
420 eng3d_class = NV44_3D;
421 screen->is_nv4x = ~0;
422 break;
423 case 0x60:
424 if (NV6X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f)))
425 eng3d_class = NV44_3D;
426 screen->is_nv4x = ~0;
427 break;
428 }
429
430 if (!eng3d_class) {
431 NOUVEAU_ERR("Unknown nv3x/nv4x chipset: nv%02x\n", dev->chipset);
432 return NULL;
433 }
434
435 screen->advertise_npot = !!screen->is_nv4x;
436 screen->advertise_blend_equation_separate = !!screen->is_nv4x;
437 screen->use_nv4x = screen->is_nv4x;
438
439 if(screen->is_nv4x) {
440 if(debug_get_bool_option("NVFX_SIMULATE_NV30", FALSE))
441 screen->use_nv4x = 0;
442 if(!debug_get_bool_option("NVFX_NPOT", TRUE))
443 screen->advertise_npot = 0;
444 if(!debug_get_bool_option("NVFX_BLEND_EQ_SEP", TRUE))
445 screen->advertise_blend_equation_separate = 0;
446 }
447
448 screen->force_swtnl = debug_get_bool_option("NVFX_SWTNL", FALSE);
449 screen->trace_draw = debug_get_bool_option("NVFX_TRACE_DRAW", FALSE);
450
451 screen->buffer_allocation_cost = debug_get_num_option("NVFX_BUFFER_ALLOCATION_COST", 16384);
452 screen->inline_cost_per_hardware_cost = atof(debug_get_option("NVFX_INLINE_COST_PER_HARDWARE_COST", "1.0"));
453 screen->static_reuse_threshold = atof(debug_get_option("NVFX_STATIC_REUSE_THRESHOLD", "2.0"));
454
455 /* We don't advertise these by default because filtering and blending doesn't work as
456 * it should, due to several restrictions.
457 * The only exception is fp16 on nv40.
458 */
459 screen->advertise_fp16 = debug_get_bool_option("NVFX_FP16", !!screen->use_nv4x);
460 screen->advertise_fp32 = debug_get_bool_option("NVFX_FP32", 0);
461
462 screen->vertex_buffer_reloc_flags = nvfx_screen_get_vertex_buffer_flags(screen);
463
464 /* surely both nv3x and nv44 support index buffers too: find out how and test that */
465 if(eng3d_class == NV40_3D)
466 screen->index_buffer_reloc_flags = screen->vertex_buffer_reloc_flags;
467
468 if(!screen->force_swtnl && screen->vertex_buffer_reloc_flags == screen->index_buffer_reloc_flags)
469 screen->base.vertex_buffer_flags = screen->base.index_buffer_flags = screen->vertex_buffer_reloc_flags;
470
471 nvfx_screen_init_resource_functions(pscreen);
472
473 ret = nouveau_grobj_alloc(chan, 0xbeef3097, eng3d_class, &screen->eng3d);
474 if (ret) {
475 NOUVEAU_ERR("Error creating 3D object: %d\n", ret);
476 return FALSE;
477 }
478
479 /* 2D engine setup */
480 nvfx_screen_surface_init(pscreen);
481
482 /* Notifier for sync purposes */
483 ret = nouveau_notifier_alloc(chan, 0xbeef0301, 1, &screen->sync);
484 if (ret) {
485 NOUVEAU_ERR("Error creating notifier object: %d\n", ret);
486 nvfx_screen_destroy(pscreen);
487 return NULL;
488 }
489
490 /* Query objects */
491 for(i = 0; i < sizeof(query_sizes) / sizeof(query_sizes[0]); ++i)
492 {
493 ret = nouveau_notifier_alloc(chan, 0xbeef0302, query_sizes[i], &screen->query);
494 if(!ret)
495 break;
496 }
497
498 if (ret) {
499 NOUVEAU_ERR("Error initialising query objects: %d\n", ret);
500 nvfx_screen_destroy(pscreen);
501 return NULL;
502 }
503
504 ret = nouveau_resource_init(&screen->query_heap, 0, query_sizes[i]);
505 if (ret) {
506 NOUVEAU_ERR("Error initialising query object heap: %d\n", ret);
507 nvfx_screen_destroy(pscreen);
508 return NULL;
509 }
510
511 LIST_INITHEAD(&screen->query_list);
512
513 /* Vtxprog resources */
514 if (nouveau_resource_init(&screen->vp_exec_heap, 0, screen->use_nv4x ? 512 : 256) ||
515 nouveau_resource_init(&screen->vp_data_heap, 0, screen->use_nv4x ? 468 : 256)) {
516 nvfx_screen_destroy(pscreen);
517 return NULL;
518 }
519
520 BIND_RING(chan, screen->eng3d, 7);
521
522 /* Static eng3d initialisation */
523 /* note that we just started using the channel, so we must have space in the pushbuffer */
524 OUT_RING(chan, RING_3D(NV30_3D_DMA_NOTIFY, 1));
525 OUT_RING(chan, screen->sync->handle);
526 OUT_RING(chan, RING_3D(NV30_3D_DMA_TEXTURE0, 2));
527 OUT_RING(chan, chan->vram->handle);
528 OUT_RING(chan, chan->gart->handle);
529 OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR1, 1));
530 OUT_RING(chan, chan->vram->handle);
531 OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR0, 2));
532 OUT_RING(chan, chan->vram->handle);
533 OUT_RING(chan, chan->vram->handle);
534 OUT_RING(chan, RING_3D(NV30_3D_DMA_VTXBUF0, 2));
535 OUT_RING(chan, chan->vram->handle);
536 OUT_RING(chan, chan->gart->handle);
537
538 OUT_RING(chan, RING_3D(NV30_3D_DMA_FENCE, 2));
539 OUT_RING(chan, 0);
540 OUT_RING(chan, screen->query->handle);
541
542 OUT_RING(chan, RING_3D(NV30_3D_DMA_UNK1AC, 2));
543 OUT_RING(chan, chan->vram->handle);
544 OUT_RING(chan, chan->vram->handle);
545
546 if(!screen->is_nv4x)
547 nv30_screen_init(screen);
548 else
549 nv40_screen_init(screen);
550
551 return pscreen;
552 }