gallium: remove the geom_flags param from is_format_supported
[mesa.git] / src / gallium / drivers / nvfx / nvfx_screen.c
1 #include "pipe/p_screen.h"
2 #include "pipe/p_state.h"
3 #include "util/u_format_s3tc.h"
4 #include "util/u_simple_screen.h"
5
6 #include "nouveau/nouveau_screen.h"
7 #include "nouveau/nv_object.xml.h"
8 #include "nvfx_context.h"
9 #include "nvfx_screen.h"
10 #include "nvfx_resource.h"
11 #include "nvfx_tex.h"
12
13 #define NV30_3D_CHIPSET_3X_MASK 0x00000003
14 #define NV34_3D_CHIPSET_3X_MASK 0x00000010
15 #define NV35_3D_CHIPSET_3X_MASK 0x000001e0
16
17 #define NV4X_GRCLASS4097_CHIPSETS 0x00000baf
18 #define NV4X_GRCLASS4497_CHIPSETS 0x00005450
19 #define NV6X_GRCLASS4497_CHIPSETS 0x00000088
20
21 static int
22 nvfx_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
23 {
24 struct nvfx_screen *screen = nvfx_screen(pscreen);
25
26 switch (param) {
27 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
28 return 16;
29 case PIPE_CAP_NPOT_TEXTURES:
30 return screen->advertise_npot;
31 case PIPE_CAP_TWO_SIDED_STENCIL:
32 return 1;
33 case PIPE_CAP_GLSL:
34 return 1;
35 case PIPE_CAP_ANISOTROPIC_FILTER:
36 return 1;
37 case PIPE_CAP_POINT_SPRITE:
38 return 1;
39 case PIPE_CAP_MAX_RENDER_TARGETS:
40 return screen->use_nv4x ? 4 : 1;
41 case PIPE_CAP_OCCLUSION_QUERY:
42 return 1;
43 case PIPE_CAP_TIMER_QUERY:
44 return 0;
45 case PIPE_CAP_TEXTURE_SHADOW_MAP:
46 return 1;
47 case PIPE_CAP_TEXTURE_SWIZZLE:
48 return 1;
49 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
50 return 13;
51 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
52 return 10;
53 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
54 return 13;
55 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
56 return !!screen->use_nv4x;
57 case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
58 return 1;
59 case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
60 return 0; /* We have 4 on nv40 - but unsupported currently */
61 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
62 return screen->advertise_blend_equation_separate;
63 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
64 return 16;
65 case PIPE_CAP_INDEP_BLEND_ENABLE:
66 /* TODO: on nv40 we have separate color masks */
67 /* TODO: nv40 mrt blending is probably broken */
68 return 0;
69 case PIPE_CAP_INDEP_BLEND_FUNC:
70 return 0;
71 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
72 return 0;
73 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
74 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
75 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
76 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
77 return 1;
78 case PIPE_CAP_DEPTH_CLAMP:
79 return 0; // TODO: implement depth clamp
80 case PIPE_CAP_PRIMITIVE_RESTART:
81 return 0; // TODO: implement primitive restart
82 case PIPE_CAP_SHADER_STENCIL_EXPORT:
83 return 0;
84 default:
85 NOUVEAU_ERR("Warning: unknown PIPE_CAP %d\n", param);
86 return 0;
87 }
88 }
89
90 static int
91 nvfx_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, enum pipe_shader_cap param)
92 {
93 struct nvfx_screen *screen = nvfx_screen(pscreen);
94
95 switch(shader) {
96 case PIPE_SHADER_FRAGMENT:
97 switch(param) {
98 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
99 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
100 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
101 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
102 return 4096;
103 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
104 /* FIXME: is it the dynamic (nv30:0/nv40:24) or the static
105 value (nv30:0/nv40:4) ? */
106 return screen->use_nv4x ? 4 : 0;
107 case PIPE_SHADER_CAP_MAX_INPUTS:
108 return screen->use_nv4x ? 12 : 10;
109 case PIPE_SHADER_CAP_MAX_CONSTS:
110 return screen->use_nv4x ? 224 : 32;
111 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
112 return 1;
113 case PIPE_SHADER_CAP_MAX_TEMPS:
114 return 32;
115 case PIPE_SHADER_CAP_MAX_ADDRS:
116 return screen->use_nv4x ? 1 : 0;
117 case PIPE_SHADER_CAP_MAX_PREDS:
118 return 0; /* we could expose these, but nothing uses them */
119 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
120 return 0;
121 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
122 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
123 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
124 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
125 return 0;
126 case PIPE_SHADER_CAP_SUBROUTINES:
127 return screen->use_nv4x ? 1 : 0;
128 default:
129 break;
130 }
131 break;
132 case PIPE_SHADER_VERTEX:
133 switch(param) {
134 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
135 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
136 return screen->use_nv4x ? 512 : 256;
137 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
138 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
139 return screen->use_nv4x ? 512 : 0;
140 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
141 /* FIXME: is it the dynamic (nv30:24/nv40:24) or the static
142 value (nv30:1/nv40:4) ? */
143 return screen->use_nv4x ? 4 : 1;
144 case PIPE_SHADER_CAP_MAX_INPUTS:
145 return 16;
146 case PIPE_SHADER_CAP_MAX_CONSTS:
147 /* - 6 is for clip planes; Gallium should be fixed to put
148 * them in the vertex shader itself, so we don't need to reserve these */
149 return (screen->use_nv4x ? 468 : 256) - 6;
150 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
151 return 1;
152 case PIPE_SHADER_CAP_MAX_TEMPS:
153 return screen->use_nv4x ? 32 : 13;
154 case PIPE_SHADER_CAP_MAX_ADDRS:
155 return 2;
156 case PIPE_SHADER_CAP_MAX_PREDS:
157 return 0; /* we could expose these, but nothing uses them */
158 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
159 return 1;
160 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
161 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
162 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
163 return 0;
164 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
165 return 1;
166 case PIPE_SHADER_CAP_SUBROUTINES:
167 return 1;
168 default:
169 break;
170 }
171 break;
172 default:
173 break;
174 }
175 return 0;
176 }
177
178 static float
179 nvfx_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_cap param)
180 {
181 struct nvfx_screen *screen = nvfx_screen(pscreen);
182
183 switch (param) {
184 case PIPE_CAP_MAX_LINE_WIDTH:
185 case PIPE_CAP_MAX_LINE_WIDTH_AA:
186 return 10.0;
187 case PIPE_CAP_MAX_POINT_WIDTH:
188 case PIPE_CAP_MAX_POINT_WIDTH_AA:
189 return 64.0;
190 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
191 return screen->use_nv4x ? 16.0 : 8.0;
192 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
193 return 15.0;
194 default:
195 NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
196 return 0.0;
197 }
198 }
199
200 static boolean
201 nvfx_screen_is_format_supported(struct pipe_screen *pscreen,
202 enum pipe_format format,
203 enum pipe_texture_target target,
204 unsigned sample_count,
205 unsigned bind)
206 {
207 struct nvfx_screen *screen = nvfx_screen(pscreen);
208
209 if (sample_count > 1)
210 return FALSE;
211
212 if (bind & PIPE_BIND_RENDER_TARGET) {
213 switch (format) {
214 case PIPE_FORMAT_B8G8R8A8_UNORM:
215 case PIPE_FORMAT_B8G8R8X8_UNORM:
216 case PIPE_FORMAT_R8G8B8A8_UNORM:
217 case PIPE_FORMAT_R8G8B8X8_UNORM:
218 case PIPE_FORMAT_B5G6R5_UNORM:
219 break;
220 case PIPE_FORMAT_R16G16B16A16_FLOAT:
221 if(!screen->advertise_fp16)
222 return FALSE;
223 break;
224 case PIPE_FORMAT_R32G32B32A32_FLOAT:
225 if(!screen->advertise_fp32)
226 return FALSE;
227 break;
228 default:
229 return FALSE;
230 }
231 }
232
233 if (bind & PIPE_BIND_DEPTH_STENCIL) {
234 switch (format) {
235 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
236 case PIPE_FORMAT_X8Z24_UNORM:
237 case PIPE_FORMAT_Z16_UNORM:
238 break;
239 default:
240 return FALSE;
241 }
242 }
243
244 if (bind & PIPE_BIND_SAMPLER_VIEW) {
245 struct nvfx_texture_format* tf = &nvfx_texture_formats[format];
246 if(util_format_is_s3tc(format) && !util_format_s3tc_enabled)
247 return FALSE;
248 if(format == PIPE_FORMAT_R16G16B16A16_FLOAT && !screen->advertise_fp16)
249 return FALSE;
250 if(format == PIPE_FORMAT_R32G32B32A32_FLOAT && !screen->advertise_fp32)
251 return FALSE;
252 if(screen->use_nv4x)
253 {
254 if(tf->fmt[4] < 0)
255 return FALSE;
256 }
257 else
258 {
259 if(tf->fmt[0] < 0)
260 return FALSE;
261 }
262 }
263
264 // note that we do actually support everything through translate
265 if (bind & PIPE_BIND_VERTEX_BUFFER) {
266 unsigned type = nvfx_vertex_formats[format];
267 if(!type)
268 return FALSE;
269 }
270
271 if (bind & PIPE_BIND_INDEX_BUFFER) {
272 // 8-bit indices supported, but not in hardware index buffer
273 if(format != PIPE_FORMAT_R16_USCALED && format != PIPE_FORMAT_R32_USCALED)
274 return FALSE;
275 }
276
277 if(bind & PIPE_BIND_STREAM_OUTPUT)
278 return FALSE;
279
280 return TRUE;
281 }
282
283 static void
284 nvfx_screen_destroy(struct pipe_screen *pscreen)
285 {
286 struct nvfx_screen *screen = nvfx_screen(pscreen);
287
288 nouveau_resource_destroy(&screen->vp_exec_heap);
289 nouveau_resource_destroy(&screen->vp_data_heap);
290 nouveau_resource_destroy(&screen->query_heap);
291 nouveau_notifier_free(&screen->query);
292 nouveau_notifier_free(&screen->sync);
293 nouveau_grobj_free(&screen->eng3d);
294 nvfx_screen_surface_takedown(pscreen);
295
296 nouveau_screen_fini(&screen->base);
297
298 FREE(pscreen);
299 }
300
301 static void nv30_screen_init(struct nvfx_screen *screen)
302 {
303 struct nouveau_channel *chan = screen->base.channel;
304 struct nouveau_grobj *eng3d = screen->eng3d;
305 int i;
306
307 /* TODO: perhaps we should do some of this on nv40 too? */
308 for (i=1; i<8; i++) {
309 BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_HORIZ(i), 1);
310 OUT_RING(chan, 0);
311 BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_VERT(i), 1);
312 OUT_RING(chan, 0);
313 }
314
315 BEGIN_RING(chan, eng3d, 0x220, 1);
316 OUT_RING(chan, 1);
317
318 BEGIN_RING(chan, eng3d, 0x03b0, 1);
319 OUT_RING(chan, 0x00100000);
320 BEGIN_RING(chan, eng3d, 0x1454, 1);
321 OUT_RING(chan, 0);
322 BEGIN_RING(chan, eng3d, 0x1d80, 1);
323 OUT_RING(chan, 3);
324 BEGIN_RING(chan, eng3d, 0x1450, 1);
325 OUT_RING(chan, 0x00030004);
326
327 /* NEW */
328 BEGIN_RING(chan, eng3d, 0x1e98, 1);
329 OUT_RING(chan, 0);
330 BEGIN_RING(chan, eng3d, 0x17e0, 3);
331 OUT_RING(chan, fui(0.0));
332 OUT_RING(chan, fui(0.0));
333 OUT_RING(chan, fui(1.0));
334 BEGIN_RING(chan, eng3d, 0x1f80, 16);
335 for (i=0; i<16; i++) {
336 OUT_RING(chan, (i==8) ? 0x0000ffff : 0);
337 }
338
339 BEGIN_RING(chan, eng3d, 0x120, 3);
340 OUT_RING(chan, 0);
341 OUT_RING(chan, 1);
342 OUT_RING(chan, 2);
343
344 BEGIN_RING(chan, eng3d, 0x1d88, 1);
345 OUT_RING(chan, 0x00001200);
346
347 BEGIN_RING(chan, eng3d, NV30_3D_RC_ENABLE, 1);
348 OUT_RING(chan, 0);
349
350 BEGIN_RING(chan, eng3d, NV30_3D_DEPTH_RANGE_NEAR, 2);
351 OUT_RING(chan, fui(0.0));
352 OUT_RING(chan, fui(1.0));
353
354 BEGIN_RING(chan, eng3d, NV30_3D_MULTISAMPLE_CONTROL, 1);
355 OUT_RING(chan, 0xffff0000);
356
357 /* enables use of vp rather than fixed-function somehow */
358 BEGIN_RING(chan, eng3d, 0x1e94, 1);
359 OUT_RING(chan, 0x13);
360 }
361
362 static void nv40_screen_init(struct nvfx_screen *screen)
363 {
364 struct nouveau_channel *chan = screen->base.channel;
365 struct nouveau_grobj *eng3d = screen->eng3d;
366
367 BEGIN_RING(chan, eng3d, NV40_3D_DMA_COLOR2, 2);
368 OUT_RING(chan, screen->base.channel->vram->handle);
369 OUT_RING(chan, screen->base.channel->vram->handle);
370
371 BEGIN_RING(chan, eng3d, 0x1450, 1);
372 OUT_RING(chan, 0x00000004);
373
374 BEGIN_RING(chan, eng3d, 0x1ea4, 3);
375 OUT_RING(chan, 0x00000010);
376 OUT_RING(chan, 0x01000100);
377 OUT_RING(chan, 0xff800006);
378
379 /* vtxprog output routing */
380 BEGIN_RING(chan, eng3d, 0x1fc4, 1);
381 OUT_RING(chan, 0x06144321);
382 BEGIN_RING(chan, eng3d, 0x1fc8, 2);
383 OUT_RING(chan, 0xedcba987);
384 OUT_RING(chan, 0x0000006f);
385 BEGIN_RING(chan, eng3d, 0x1fd0, 1);
386 OUT_RING(chan, 0x00171615);
387 BEGIN_RING(chan, eng3d, 0x1fd4, 1);
388 OUT_RING(chan, 0x001b1a19);
389
390 BEGIN_RING(chan, eng3d, 0x1ef8, 1);
391 OUT_RING(chan, 0x0020ffff);
392 BEGIN_RING(chan, eng3d, 0x1d64, 1);
393 OUT_RING(chan, 0x01d300d4);
394 BEGIN_RING(chan, eng3d, 0x1e94, 1);
395 OUT_RING(chan, 0x00000001);
396
397 BEGIN_RING(chan, eng3d, NV40_3D_MIPMAP_ROUNDING, 1);
398 OUT_RING(chan, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
399 }
400
401 static unsigned
402 nvfx_screen_get_vertex_buffer_flags(struct nvfx_screen* screen)
403 {
404 int vram_hack_default = 0;
405 int vram_hack;
406 // TODO: this is a bit of a guess; also add other cards that may need this hack.
407 // It may also depend on the specific card or the AGP/PCIe chipset.
408 if(screen->base.device->chipset == 0x47 /* G70 */
409 || screen->base.device->chipset == 0x49 /* G71 */
410 || screen->base.device->chipset == 0x46 /* G72 */
411 )
412 vram_hack_default = 1;
413 vram_hack = debug_get_bool_option("NOUVEAU_VTXIDX_IN_VRAM", vram_hack_default);
414
415 return vram_hack ? NOUVEAU_BO_VRAM : NOUVEAU_BO_GART;
416 }
417
418 static void nvfx_channel_flush_notify(struct nouveau_channel* chan)
419 {
420 struct nvfx_screen* screen = chan->user_private;
421 struct nvfx_context* nvfx = screen->cur_ctx;
422 if(nvfx)
423 nvfx->relocs_needed = NVFX_RELOCATE_ALL;
424 }
425
426 struct pipe_screen *
427 nvfx_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
428 {
429 static const unsigned query_sizes[] = {(4096 - 4 * 32) / 32, 3 * 1024 / 32, 2 * 1024 / 32, 1024 / 32};
430 struct nvfx_screen *screen = CALLOC_STRUCT(nvfx_screen);
431 struct nouveau_channel *chan;
432 struct pipe_screen *pscreen;
433 unsigned eng3d_class = 0;
434 int ret, i;
435
436 if (!screen)
437 return NULL;
438
439 pscreen = &screen->base.base;
440
441 ret = nouveau_screen_init(&screen->base, dev);
442 if (ret) {
443 nvfx_screen_destroy(pscreen);
444 return NULL;
445 }
446 chan = screen->base.channel;
447 screen->cur_ctx = NULL;
448 chan->user_private = screen;
449 chan->flush_notify = nvfx_channel_flush_notify;
450
451 pscreen->winsys = ws;
452 pscreen->destroy = nvfx_screen_destroy;
453 pscreen->get_param = nvfx_screen_get_param;
454 pscreen->get_shader_param = nvfx_screen_get_shader_param;
455 pscreen->get_paramf = nvfx_screen_get_paramf;
456 pscreen->is_format_supported = nvfx_screen_is_format_supported;
457 pscreen->context_create = nvfx_create;
458
459 switch (dev->chipset & 0xf0) {
460 case 0x30:
461 if (NV30_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
462 eng3d_class = NV30_3D;
463 else if (NV34_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
464 eng3d_class = NV34_3D;
465 else if (NV35_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
466 eng3d_class = NV35_3D;
467 break;
468 case 0x40:
469 if (NV4X_GRCLASS4097_CHIPSETS & (1 << (dev->chipset & 0x0f)))
470 eng3d_class = NV40_3D;
471 else if (NV4X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f)))
472 eng3d_class = NV44_3D;
473 screen->is_nv4x = ~0;
474 break;
475 case 0x60:
476 if (NV6X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f)))
477 eng3d_class = NV44_3D;
478 screen->is_nv4x = ~0;
479 break;
480 }
481
482 if (!eng3d_class) {
483 NOUVEAU_ERR("Unknown nv3x/nv4x chipset: nv%02x\n", dev->chipset);
484 return NULL;
485 }
486
487 screen->advertise_npot = !!screen->is_nv4x;
488 screen->advertise_blend_equation_separate = !!screen->is_nv4x;
489 screen->use_nv4x = screen->is_nv4x;
490
491 if(screen->is_nv4x) {
492 if(debug_get_bool_option("NVFX_SIMULATE_NV30", FALSE))
493 screen->use_nv4x = 0;
494 if(!debug_get_bool_option("NVFX_NPOT", TRUE))
495 screen->advertise_npot = 0;
496 if(!debug_get_bool_option("NVFX_BLEND_EQ_SEP", TRUE))
497 screen->advertise_blend_equation_separate = 0;
498 }
499
500 screen->force_swtnl = debug_get_bool_option("NVFX_SWTNL", FALSE);
501 screen->trace_draw = debug_get_bool_option("NVFX_TRACE_DRAW", FALSE);
502
503 screen->buffer_allocation_cost = debug_get_num_option("NVFX_BUFFER_ALLOCATION_COST", 16384);
504 screen->inline_cost_per_hardware_cost = atof(debug_get_option("NVFX_INLINE_COST_PER_HARDWARE_COST", "1.0"));
505 screen->static_reuse_threshold = atof(debug_get_option("NVFX_STATIC_REUSE_THRESHOLD", "2.0"));
506
507 /* We don't advertise these by default because filtering and blending doesn't work as
508 * it should, due to several restrictions.
509 * The only exception is fp16 on nv40.
510 */
511 screen->advertise_fp16 = debug_get_bool_option("NVFX_FP16", !!screen->use_nv4x);
512 screen->advertise_fp32 = debug_get_bool_option("NVFX_FP32", 0);
513
514 screen->vertex_buffer_reloc_flags = nvfx_screen_get_vertex_buffer_flags(screen);
515
516 /* surely both nv3x and nv44 support index buffers too: find out how and test that */
517 if(eng3d_class == NV40_3D)
518 screen->index_buffer_reloc_flags = screen->vertex_buffer_reloc_flags;
519
520 if(!screen->force_swtnl && screen->vertex_buffer_reloc_flags == screen->index_buffer_reloc_flags)
521 screen->base.vertex_buffer_flags = screen->base.index_buffer_flags = screen->vertex_buffer_reloc_flags;
522
523 nvfx_screen_init_resource_functions(pscreen);
524
525 ret = nouveau_grobj_alloc(chan, 0xbeef3097, eng3d_class, &screen->eng3d);
526 if (ret) {
527 NOUVEAU_ERR("Error creating 3D object: %d\n", ret);
528 return FALSE;
529 }
530
531 /* 2D engine setup */
532 nvfx_screen_surface_init(pscreen);
533
534 /* Notifier for sync purposes */
535 ret = nouveau_notifier_alloc(chan, 0xbeef0301, 1, &screen->sync);
536 if (ret) {
537 NOUVEAU_ERR("Error creating notifier object: %d\n", ret);
538 nvfx_screen_destroy(pscreen);
539 return NULL;
540 }
541
542 /* Query objects */
543 for(i = 0; i < sizeof(query_sizes) / sizeof(query_sizes[0]); ++i)
544 {
545 ret = nouveau_notifier_alloc(chan, 0xbeef0302, query_sizes[i], &screen->query);
546 if(!ret)
547 break;
548 }
549
550 if (ret) {
551 NOUVEAU_ERR("Error initialising query objects: %d\n", ret);
552 nvfx_screen_destroy(pscreen);
553 return NULL;
554 }
555
556 ret = nouveau_resource_init(&screen->query_heap, 0, query_sizes[i]);
557 if (ret) {
558 NOUVEAU_ERR("Error initialising query object heap: %d\n", ret);
559 nvfx_screen_destroy(pscreen);
560 return NULL;
561 }
562
563 LIST_INITHEAD(&screen->query_list);
564
565 /* Vtxprog resources */
566 if (nouveau_resource_init(&screen->vp_exec_heap, 0, screen->use_nv4x ? 512 : 256) ||
567 nouveau_resource_init(&screen->vp_data_heap, 0, screen->use_nv4x ? 468 : 256)) {
568 nvfx_screen_destroy(pscreen);
569 return NULL;
570 }
571
572 BIND_RING(chan, screen->eng3d, 7);
573
574 /* Static eng3d initialisation */
575 /* note that we just started using the channel, so we must have space in the pushbuffer */
576 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_NOTIFY, 1);
577 OUT_RING(chan, screen->sync->handle);
578 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_TEXTURE0, 2);
579 OUT_RING(chan, chan->vram->handle);
580 OUT_RING(chan, chan->gart->handle);
581 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_COLOR1, 1);
582 OUT_RING(chan, chan->vram->handle);
583 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_COLOR0, 2);
584 OUT_RING(chan, chan->vram->handle);
585 OUT_RING(chan, chan->vram->handle);
586 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_VTXBUF0, 2);
587 OUT_RING(chan, chan->vram->handle);
588 OUT_RING(chan, chan->gart->handle);
589
590 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_FENCE, 2);
591 OUT_RING(chan, 0);
592 OUT_RING(chan, screen->query->handle);
593
594 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_UNK1AC, 2);
595 OUT_RING(chan, chan->vram->handle);
596 OUT_RING(chan, chan->vram->handle);
597
598 if(!screen->is_nv4x)
599 nv30_screen_init(screen);
600 else
601 nv40_screen_init(screen);
602
603 return pscreen;
604 }