panfrost: Pass blend RT number through
[mesa.git] / src / gallium / drivers / panfrost / pan_blend_cso.c
1 /*
2 * Copyright (C) 2019 Collabora, Ltd.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors (Collabora):
24 * Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
25 *
26 */
27
28 #include <stdio.h>
29 #include "util/u_memory.h"
30 #include "pan_blend_shaders.h"
31 #include "pan_blending.h"
32 #include "pan_bo.h"
33 #include "panfrost-quirks.h"
34
35 /* A given Gallium blend state can be encoded to the hardware in numerous,
36 * dramatically divergent ways due to the interactions of blending with
37 * framebuffer formats. Conceptually, there are two modes:
38 *
39 * - Fixed-function blending (for suitable framebuffer formats, suitable blend
40 * state, and suitable blend constant)
41 *
42 * - Blend shaders (for everything else)
43 *
44 * A given Gallium blend configuration will compile to exactly one
45 * fixed-function blend state, if it compiles to any, although the constant
46 * will vary across runs as that is tracked outside of the Gallium CSO.
47 *
48 * However, that same blend configuration will compile to many different blend
49 * shaders, depending on the framebuffer formats active. The rationale is that
50 * blend shaders override not just fixed-function blending but also
51 * fixed-function format conversion. As such, each blend shader must be
52 * hardcoded to a particular framebuffer format to correctly pack/unpack it. As
53 * a concrete example, to the hardware there is no difference (!) between RG16F
54 * and RG16UI -- both are simply 4-byte-per-pixel chunks. Thus both formats
55 * require a blend shader (even with blending is totally disabled!), required
56 * to do conversion as necessary (if necessary).
57 *
58 * All of this state is encapsulated in the panfrost_blend_state struct
59 * (our subclass of pipe_blend_state).
60 */
61
62 /* Given an initialized CSO and a particular framebuffer format, grab a
63 * blend shader, generating and compiling it if it doesn't exist
64 * (lazy-loading in a way). This routine, when the cache hits, should
65 * befast, suitable for calling every draw to avoid wacky dirty
66 * tracking paths. If the cache hits, boom, done. */
67
68 static struct panfrost_blend_shader *
69 panfrost_get_blend_shader(
70 struct panfrost_context *ctx,
71 struct panfrost_blend_state *blend,
72 enum pipe_format fmt,
73 unsigned rt)
74 {
75 /* Prevent NULL collision issues.. */
76 assert(fmt != 0);
77
78 /* Check the cache. Key by the RT and format */
79 struct hash_table_u64 *shaders = blend->rt[rt].shaders;
80 unsigned key = (fmt << 3) | rt;
81
82 struct panfrost_blend_shader *shader =
83 _mesa_hash_table_u64_search(shaders, key);
84
85 if (shader)
86 return shader;
87
88 /* Cache miss. Build one instead, cache it, and go */
89
90 struct panfrost_blend_shader generated =
91 panfrost_compile_blend_shader(ctx, &blend->base, fmt, rt);
92
93 shader = mem_dup(&generated, sizeof(generated));
94 _mesa_hash_table_u64_insert(shaders, key, shader);
95 return shader;
96 }
97
98 /* Create a blend CSO. Essentially, try to compile a fixed-function
99 * expression and initialize blend shaders */
100
101 static void *
102 panfrost_create_blend_state(struct pipe_context *pipe,
103 const struct pipe_blend_state *blend)
104 {
105 struct panfrost_context *ctx = pan_context(pipe);
106 struct panfrost_blend_state *so = rzalloc(ctx, struct panfrost_blend_state);
107 so->base = *blend;
108
109 /* TODO: The following features are not yet implemented */
110 assert(!blend->logicop_enable);
111 assert(!blend->alpha_to_coverage);
112 assert(!blend->alpha_to_one);
113
114 for (unsigned c = 0; c < PIPE_MAX_COLOR_BUFS; ++c) {
115 struct panfrost_blend_rt *rt = &so->rt[c];
116
117 /* There are two paths. First, we would like to try a
118 * fixed-function if we can */
119
120 /* Without indep blending, the first RT settings replicate */
121
122 unsigned g =
123 blend->independent_blend_enable ? c : 0;
124
125 rt->has_fixed_function =
126 panfrost_make_fixed_blend_mode(
127 &blend->rt[g],
128 &rt->equation,
129 &rt->constant_mask,
130 blend->rt[g].colormask);
131
132 /* Regardless if that works, we also need to initialize
133 * the blend shaders */
134
135 rt->shaders = _mesa_hash_table_u64_create(so);
136 }
137
138 return so;
139 }
140
141 static void
142 panfrost_bind_blend_state(struct pipe_context *pipe,
143 void *cso)
144 {
145 struct panfrost_context *ctx = pan_context(pipe);
146 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
147 struct pipe_blend_state *blend = (struct pipe_blend_state *) cso;
148 struct panfrost_blend_state *pblend = (struct panfrost_blend_state *) cso;
149 ctx->blend = pblend;
150
151 if (!blend)
152 return;
153
154 if (screen->quirks & MIDGARD_SFBD) {
155 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_DITHER, !blend->dither);
156 }
157
158 /* Shader itself is not dirty, but the shader core is */
159 ctx->dirty |= PAN_DIRTY_FS;
160 }
161
162 static void
163 panfrost_delete_blend_shader(struct hash_entry *entry)
164 {
165 struct panfrost_blend_shader *shader = (struct panfrost_blend_shader *)entry->data;
166 free(shader->buffer);
167 free(shader);
168 }
169
170 static void
171 panfrost_delete_blend_state(struct pipe_context *pipe,
172 void *cso)
173 {
174 struct panfrost_blend_state *blend = (struct panfrost_blend_state *) cso;
175
176 for (unsigned c = 0; c < 4; ++c) {
177 struct panfrost_blend_rt *rt = &blend->rt[c];
178 _mesa_hash_table_u64_clear(rt->shaders, panfrost_delete_blend_shader);
179 }
180 ralloc_free(blend);
181 }
182
183 static void
184 panfrost_set_blend_color(struct pipe_context *pipe,
185 const struct pipe_blend_color *blend_color)
186 {
187 struct panfrost_context *ctx = pan_context(pipe);
188
189 if (blend_color)
190 ctx->blend_color = *blend_color;
191 }
192
193 /* Given a vec4 of constants, reduce it to just a single constant according to
194 * the mask (if we can) */
195
196 static bool
197 panfrost_blend_constant(float *out, float *in, unsigned mask)
198 {
199 /* If there is no components used, it automatically works. Do set a
200 * dummy constant just to avoid reading uninitialized memory. */
201
202 if (!mask) {
203 *out = 0.0;
204 return true;
205 }
206
207 /* Find some starter mask */
208 unsigned first = ffs(mask) - 1;
209 float cons = in[first];
210 mask ^= (1 << first);
211
212 /* Ensure the rest are equal */
213 while (mask) {
214 unsigned i = u_bit_scan(&mask);
215
216 if (in[i] != cons) {
217 *out = 0.0;
218 return false;
219 }
220 }
221
222 /* Otherwise, we're good to go */
223 *out = cons;
224 return true;
225 }
226
227 /* Create a final blend given the context */
228
229 struct panfrost_blend_final
230 panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
231 {
232 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
233
234 /* Grab the format, falling back gracefully if called invalidly (which
235 * has to happen for no-color-attachment FBOs, for instance) */
236 struct pipe_framebuffer_state *fb = &ctx->pipe_framebuffer;
237 enum pipe_format fmt = PIPE_FORMAT_R8G8B8A8_UNORM;
238
239 if ((fb->nr_cbufs > rti) && fb->cbufs[rti])
240 fmt = fb->cbufs[rti]->format;
241
242 /* Grab the blend state */
243 struct panfrost_blend_state *blend = ctx->blend;
244 assert(blend);
245
246 struct panfrost_blend_rt *rt = &blend->rt[rti];
247
248 struct panfrost_blend_final final;
249
250 /* First, we'll try a fixed function path */
251 if (rt->has_fixed_function && panfrost_can_fixed_blend(fmt)) {
252 if (panfrost_blend_constant(
253 &final.equation.constant,
254 ctx->blend_color.color,
255 rt->constant_mask)) {
256 /* There's an equation and suitable constant, so we're good to go */
257 final.is_shader = false;
258 final.equation.equation = &rt->equation;
259
260 final.no_blending =
261 (rt->equation.rgb_mode == 0x122) &&
262 (rt->equation.alpha_mode == 0x122) &&
263 (rt->equation.color_mask == 0xf);
264
265 return final;
266 }
267 }
268
269 /* Otherwise, we need to grab a shader */
270 struct panfrost_blend_shader *shader = panfrost_get_blend_shader(ctx, blend, fmt, rti);
271 final.is_shader = true;
272 final.no_blending = false;
273 final.shader.work_count = shader->work_count;
274 final.shader.first_tag = shader->first_tag;
275
276 /* Upload the shader */
277 final.shader.bo = panfrost_batch_create_bo(batch, shader->size,
278 PAN_BO_EXECUTE,
279 PAN_BO_ACCESS_PRIVATE |
280 PAN_BO_ACCESS_READ |
281 PAN_BO_ACCESS_VERTEX_TILER |
282 PAN_BO_ACCESS_FRAGMENT);
283 memcpy(final.shader.bo->cpu, shader->buffer, shader->size);
284
285 if (shader->patch_index) {
286 /* We have to specialize the blend shader to use constants, so
287 * patch in the current constants */
288
289 float *patch = (float *) (final.shader.bo->cpu + shader->patch_index);
290 memcpy(patch, ctx->blend_color.color, sizeof(float) * 4);
291 }
292
293 return final;
294 }
295
296 void
297 panfrost_blend_context_init(struct pipe_context *pipe)
298 {
299 pipe->create_blend_state = panfrost_create_blend_state;
300 pipe->bind_blend_state = panfrost_bind_blend_state;
301 pipe->delete_blend_state = panfrost_delete_blend_state;
302
303 pipe->set_blend_color = panfrost_set_blend_color;
304 }