panfrost: Respect mip level when wallpapering
[mesa.git] / src / gallium / drivers / panfrost / pan_blit.c
1 /*
2 * Copyright (C) 2014 Broadcom
3 * Copyright (C) 2019 Collabora
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 * Authors (Collabora):
25 * Tomeu Vizoso <tomeu.vizoso@collabora.com>
26 * Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
27 *
28 */
29
30 #include "pan_context.h"
31 #include "util/u_format.h"
32
33 static void
34 panfrost_blitter_save(
35 struct panfrost_context *ctx,
36 struct blitter_context *blitter)
37 {
38
39 util_blitter_save_vertex_buffer_slot(blitter, ctx->vertex_buffers);
40 util_blitter_save_vertex_elements(blitter, ctx->vertex);
41 util_blitter_save_vertex_shader(blitter, ctx->vs);
42 util_blitter_save_rasterizer(blitter, ctx->rasterizer);
43 util_blitter_save_viewport(blitter, &ctx->pipe_viewport);
44 util_blitter_save_scissor(blitter, &ctx->scissor);
45 util_blitter_save_fragment_shader(blitter, ctx->fs);
46 util_blitter_save_blend(blitter, ctx->blend);
47 util_blitter_save_depth_stencil_alpha(blitter, ctx->depth_stencil);
48 util_blitter_save_stencil_ref(blitter, &ctx->stencil_ref);
49 util_blitter_save_so_targets(blitter, 0, NULL);
50
51 /* For later */
52 // util_blitter_save_sample_mask(blitter, ctx->sample_mask);
53
54 util_blitter_save_framebuffer(blitter, &ctx->pipe_framebuffer);
55 util_blitter_save_fragment_sampler_states(blitter,
56 ctx->sampler_count[PIPE_SHADER_FRAGMENT],
57 (void **)(&ctx->samplers[PIPE_SHADER_FRAGMENT]));
58 util_blitter_save_fragment_sampler_views(blitter,
59 ctx->sampler_view_count[PIPE_SHADER_FRAGMENT],
60 (struct pipe_sampler_view **)&ctx->sampler_views[PIPE_SHADER_FRAGMENT]);
61 }
62
63 static bool
64 panfrost_u_blitter_blit(struct pipe_context *pipe,
65 const struct pipe_blit_info *info)
66 {
67 struct panfrost_context *ctx = pan_context(pipe);
68
69 if (!util_blitter_is_blit_supported(ctx->blitter, info)) {
70 fprintf(stderr, "blit unsupported %s -> %s\n",
71 util_format_short_name(info->src.resource->format),
72 util_format_short_name(info->dst.resource->format));
73 return false;
74 }
75
76 /* TODO: Scissor */
77
78 panfrost_blitter_save(ctx, ctx->blitter);
79 util_blitter_blit(ctx->blitter, info);
80
81 return true;
82 }
83
84 void
85 panfrost_blit(struct pipe_context *pipe,
86 const struct pipe_blit_info *info)
87 {
88 /* We don't have a hardware blit, so we just fake it with
89 * u_blitter. We could do a little better by culling
90 * vertex jobs, though. */
91
92 if (panfrost_u_blitter_blit(pipe, info))
93 return;
94
95 fprintf(stderr, "Unhandled blit");
96
97 return;
98 }
99
100 /* Blits a framebuffer to "itself". Mali is a tiler, so the
101 * framebuffer is implicitly cleared every frame, so if there is
102 * no actual glClear(), we have to blit it back ourselves.
103 */
104
105 void
106 panfrost_blit_wallpaper(struct panfrost_context *ctx)
107 {
108 struct pipe_blit_info binfo = { };
109
110 panfrost_blitter_save(ctx, ctx->blitter_wallpaper);
111
112 struct pipe_surface *surf = ctx->pipe_framebuffer.cbufs[0];
113 unsigned level = surf->u.tex.level;
114 unsigned layer = surf->u.tex.first_layer;
115 assert(surf->u.tex.last_layer == layer);
116
117 binfo.src.resource = binfo.dst.resource = ctx->pipe_framebuffer.cbufs[0]->texture;
118 binfo.src.level = binfo.dst.level = level;
119 binfo.src.box.x = binfo.dst.box.x = 0;
120 binfo.src.box.y = binfo.dst.box.y = 0;
121 binfo.src.box.z = binfo.dst.box.z = layer;
122 binfo.src.box.width = binfo.dst.box.width = ctx->pipe_framebuffer.width;
123 binfo.src.box.height = binfo.dst.box.height = ctx->pipe_framebuffer.height;
124 binfo.src.box.depth = binfo.dst.box.depth = 1;
125
126 binfo.src.format = binfo.dst.format = ctx->pipe_framebuffer.cbufs[0]->texture->format;
127
128 assert(ctx->pipe_framebuffer.nr_cbufs == 1);
129 binfo.mask = PIPE_MASK_RGBA;
130 binfo.filter = PIPE_TEX_FILTER_LINEAR;
131 binfo.scissor_enable = FALSE;
132
133 util_blitter_blit(ctx->blitter_wallpaper, &binfo);
134 }
135