panfrost: Extend the panfrost_batch_add_bo() API to pass access flags
[mesa.git] / src / gallium / drivers / panfrost / pan_context.c
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 * Copyright © 2014-2017 Broadcom
4 * Copyright (C) 2017 Intel Corporation
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 */
26
27 #include <sys/poll.h>
28 #include <errno.h>
29
30 #include "pan_bo.h"
31 #include "pan_context.h"
32 #include "pan_format.h"
33
34 #include "util/macros.h"
35 #include "util/u_format.h"
36 #include "util/u_inlines.h"
37 #include "util/u_upload_mgr.h"
38 #include "util/u_memory.h"
39 #include "util/u_vbuf.h"
40 #include "util/half_float.h"
41 #include "util/u_helpers.h"
42 #include "util/u_format.h"
43 #include "util/u_prim.h"
44 #include "util/u_prim_restart.h"
45 #include "indices/u_primconvert.h"
46 #include "tgsi/tgsi_parse.h"
47 #include "tgsi/tgsi_from_mesa.h"
48 #include "util/u_math.h"
49
50 #include "pan_screen.h"
51 #include "pan_blending.h"
52 #include "pan_blend_shaders.h"
53 #include "pan_util.h"
54
55 /* Framebuffer descriptor */
56
57 static struct midgard_tiler_descriptor
58 panfrost_emit_midg_tiler(struct panfrost_batch *batch, unsigned vertex_count)
59 {
60 struct midgard_tiler_descriptor t = {};
61 unsigned height = batch->key.height;
62 unsigned width = batch->key.width;
63
64 t.hierarchy_mask =
65 panfrost_choose_hierarchy_mask(width, height, vertex_count);
66
67 /* Compute the polygon header size and use that to offset the body */
68
69 unsigned header_size = panfrost_tiler_header_size(
70 width, height, t.hierarchy_mask);
71
72 t.polygon_list_size = panfrost_tiler_full_size(
73 width, height, t.hierarchy_mask);
74
75 /* Sanity check */
76
77 if (t.hierarchy_mask) {
78 struct panfrost_bo *tiler_heap;
79
80 tiler_heap = panfrost_batch_get_tiler_heap(batch);
81 t.polygon_list = panfrost_batch_get_polygon_list(batch,
82 header_size +
83 t.polygon_list_size);
84
85
86 /* Allow the entire tiler heap */
87 t.heap_start = tiler_heap->gpu;
88 t.heap_end = tiler_heap->gpu + tiler_heap->size;
89 } else {
90 struct panfrost_bo *tiler_dummy;
91
92 tiler_dummy = panfrost_batch_get_tiler_dummy(batch);
93
94 /* The tiler is disabled, so don't allow the tiler heap */
95 t.heap_start = tiler_dummy->gpu;
96 t.heap_end = t.heap_start;
97
98 /* Use a dummy polygon list */
99 t.polygon_list = tiler_dummy->gpu;
100
101 /* Disable the tiler */
102 t.hierarchy_mask |= MALI_TILER_DISABLED;
103 }
104
105 t.polygon_list_body =
106 t.polygon_list + header_size;
107
108 return t;
109 }
110
111 struct mali_single_framebuffer
112 panfrost_emit_sfbd(struct panfrost_batch *batch, unsigned vertex_count)
113 {
114 unsigned width = batch->key.width;
115 unsigned height = batch->key.height;
116
117 struct mali_single_framebuffer framebuffer = {
118 .width = MALI_POSITIVE(width),
119 .height = MALI_POSITIVE(height),
120 .unknown2 = 0x1f,
121 .format = 0x30000000,
122 .clear_flags = 0x1000,
123 .unknown_address_0 = panfrost_batch_get_scratchpad(batch)->gpu,
124 .tiler = panfrost_emit_midg_tiler(batch, vertex_count),
125 };
126
127 return framebuffer;
128 }
129
130 struct bifrost_framebuffer
131 panfrost_emit_mfbd(struct panfrost_batch *batch, unsigned vertex_count)
132 {
133 unsigned width = batch->key.width;
134 unsigned height = batch->key.height;
135
136 struct bifrost_framebuffer framebuffer = {
137 .unk0 = 0x1e5, /* 1e4 if no spill */
138 .width1 = MALI_POSITIVE(width),
139 .height1 = MALI_POSITIVE(height),
140 .width2 = MALI_POSITIVE(width),
141 .height2 = MALI_POSITIVE(height),
142
143 .unk1 = 0x1080,
144
145 .rt_count_1 = MALI_POSITIVE(batch->key.nr_cbufs),
146 .rt_count_2 = 4,
147
148 .unknown2 = 0x1f,
149
150 .scratchpad = panfrost_batch_get_scratchpad(batch)->gpu,
151 .tiler = panfrost_emit_midg_tiler(batch, vertex_count)
152 };
153
154 return framebuffer;
155 }
156
157 static void
158 panfrost_clear(
159 struct pipe_context *pipe,
160 unsigned buffers,
161 const union pipe_color_union *color,
162 double depth, unsigned stencil)
163 {
164 struct panfrost_context *ctx = pan_context(pipe);
165 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
166
167 panfrost_batch_add_fbo_bos(batch);
168 panfrost_batch_clear(batch, buffers, color, depth, stencil);
169 }
170
171 static mali_ptr
172 panfrost_attach_vt_mfbd(struct panfrost_batch *batch)
173 {
174 struct bifrost_framebuffer mfbd = panfrost_emit_mfbd(batch, ~0);
175
176 return panfrost_upload_transient(batch, &mfbd, sizeof(mfbd)) | MALI_MFBD;
177 }
178
179 static mali_ptr
180 panfrost_attach_vt_sfbd(struct panfrost_batch *batch)
181 {
182 struct mali_single_framebuffer sfbd = panfrost_emit_sfbd(batch, ~0);
183
184 return panfrost_upload_transient(batch, &sfbd, sizeof(sfbd)) | MALI_SFBD;
185 }
186
187 static void
188 panfrost_attach_vt_framebuffer(struct panfrost_context *ctx)
189 {
190 /* Skip the attach if we can */
191
192 if (ctx->payloads[PIPE_SHADER_VERTEX].postfix.framebuffer) {
193 assert(ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.framebuffer);
194 return;
195 }
196
197 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
198 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
199
200 if (!batch->framebuffer)
201 batch->framebuffer = screen->require_sfbd ?
202 panfrost_attach_vt_sfbd(batch) :
203 panfrost_attach_vt_mfbd(batch);
204
205 for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
206 ctx->payloads[i].postfix.framebuffer = batch->framebuffer;
207 }
208
209 /* Reset per-frame context, called on context initialisation as well as after
210 * flushing a frame */
211
212 void
213 panfrost_invalidate_frame(struct panfrost_context *ctx)
214 {
215 for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
216 ctx->payloads[i].postfix.framebuffer = 0;
217
218 if (ctx->rasterizer)
219 ctx->dirty |= PAN_DIRTY_RASTERIZER;
220
221 /* XXX */
222 ctx->dirty |= PAN_DIRTY_SAMPLERS | PAN_DIRTY_TEXTURES;
223
224 /* TODO: When does this need to be handled? */
225 ctx->active_queries = true;
226 }
227
228 /* In practice, every field of these payloads should be configurable
229 * arbitrarily, which means these functions are basically catch-all's for
230 * as-of-yet unwavering unknowns */
231
232 static void
233 panfrost_emit_vertex_payload(struct panfrost_context *ctx)
234 {
235 /* 0x2 bit clear on 32-bit T6XX */
236
237 struct midgard_payload_vertex_tiler payload = {
238 .gl_enables = 0x4 | 0x2,
239 };
240
241 /* Vertex and compute are closely coupled, so share a payload */
242
243 memcpy(&ctx->payloads[PIPE_SHADER_VERTEX], &payload, sizeof(payload));
244 memcpy(&ctx->payloads[PIPE_SHADER_COMPUTE], &payload, sizeof(payload));
245 }
246
247 static void
248 panfrost_emit_tiler_payload(struct panfrost_context *ctx)
249 {
250 struct midgard_payload_vertex_tiler payload = {
251 .prefix = {
252 .zero1 = 0xffff, /* Why is this only seen on test-quad-textured? */
253 },
254 };
255
256 memcpy(&ctx->payloads[PIPE_SHADER_FRAGMENT], &payload, sizeof(payload));
257 }
258
259 static unsigned
260 translate_tex_wrap(enum pipe_tex_wrap w)
261 {
262 switch (w) {
263 case PIPE_TEX_WRAP_REPEAT:
264 return MALI_WRAP_REPEAT;
265
266 /* TODO: lower GL_CLAMP? */
267 case PIPE_TEX_WRAP_CLAMP:
268 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
269 return MALI_WRAP_CLAMP_TO_EDGE;
270
271 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
272 return MALI_WRAP_CLAMP_TO_BORDER;
273
274 case PIPE_TEX_WRAP_MIRROR_REPEAT:
275 return MALI_WRAP_MIRRORED_REPEAT;
276
277 default:
278 unreachable("Invalid wrap");
279 }
280 }
281
282 static unsigned
283 panfrost_translate_compare_func(enum pipe_compare_func in)
284 {
285 switch (in) {
286 case PIPE_FUNC_NEVER:
287 return MALI_FUNC_NEVER;
288
289 case PIPE_FUNC_LESS:
290 return MALI_FUNC_LESS;
291
292 case PIPE_FUNC_EQUAL:
293 return MALI_FUNC_EQUAL;
294
295 case PIPE_FUNC_LEQUAL:
296 return MALI_FUNC_LEQUAL;
297
298 case PIPE_FUNC_GREATER:
299 return MALI_FUNC_GREATER;
300
301 case PIPE_FUNC_NOTEQUAL:
302 return MALI_FUNC_NOTEQUAL;
303
304 case PIPE_FUNC_GEQUAL:
305 return MALI_FUNC_GEQUAL;
306
307 case PIPE_FUNC_ALWAYS:
308 return MALI_FUNC_ALWAYS;
309
310 default:
311 unreachable("Invalid func");
312 }
313 }
314
315 static unsigned
316 panfrost_translate_alt_compare_func(enum pipe_compare_func in)
317 {
318 switch (in) {
319 case PIPE_FUNC_NEVER:
320 return MALI_ALT_FUNC_NEVER;
321
322 case PIPE_FUNC_LESS:
323 return MALI_ALT_FUNC_LESS;
324
325 case PIPE_FUNC_EQUAL:
326 return MALI_ALT_FUNC_EQUAL;
327
328 case PIPE_FUNC_LEQUAL:
329 return MALI_ALT_FUNC_LEQUAL;
330
331 case PIPE_FUNC_GREATER:
332 return MALI_ALT_FUNC_GREATER;
333
334 case PIPE_FUNC_NOTEQUAL:
335 return MALI_ALT_FUNC_NOTEQUAL;
336
337 case PIPE_FUNC_GEQUAL:
338 return MALI_ALT_FUNC_GEQUAL;
339
340 case PIPE_FUNC_ALWAYS:
341 return MALI_ALT_FUNC_ALWAYS;
342
343 default:
344 unreachable("Invalid alt func");
345 }
346 }
347
348 static unsigned
349 panfrost_translate_stencil_op(enum pipe_stencil_op in)
350 {
351 switch (in) {
352 case PIPE_STENCIL_OP_KEEP:
353 return MALI_STENCIL_KEEP;
354
355 case PIPE_STENCIL_OP_ZERO:
356 return MALI_STENCIL_ZERO;
357
358 case PIPE_STENCIL_OP_REPLACE:
359 return MALI_STENCIL_REPLACE;
360
361 case PIPE_STENCIL_OP_INCR:
362 return MALI_STENCIL_INCR;
363
364 case PIPE_STENCIL_OP_DECR:
365 return MALI_STENCIL_DECR;
366
367 case PIPE_STENCIL_OP_INCR_WRAP:
368 return MALI_STENCIL_INCR_WRAP;
369
370 case PIPE_STENCIL_OP_DECR_WRAP:
371 return MALI_STENCIL_DECR_WRAP;
372
373 case PIPE_STENCIL_OP_INVERT:
374 return MALI_STENCIL_INVERT;
375
376 default:
377 unreachable("Invalid stencil op");
378 }
379 }
380
381 static void
382 panfrost_make_stencil_state(const struct pipe_stencil_state *in, struct mali_stencil_test *out)
383 {
384 out->ref = 0; /* Gallium gets it from elsewhere */
385
386 out->mask = in->valuemask;
387 out->func = panfrost_translate_compare_func(in->func);
388 out->sfail = panfrost_translate_stencil_op(in->fail_op);
389 out->dpfail = panfrost_translate_stencil_op(in->zfail_op);
390 out->dppass = panfrost_translate_stencil_op(in->zpass_op);
391 }
392
393 static void
394 panfrost_default_shader_backend(struct panfrost_context *ctx)
395 {
396 struct mali_shader_meta shader = {
397 .alpha_coverage = ~MALI_ALPHA_COVERAGE(0.000000),
398
399 .unknown2_3 = MALI_DEPTH_FUNC(MALI_FUNC_ALWAYS) | 0x3010,
400 .unknown2_4 = MALI_NO_MSAA | 0x4e0,
401 };
402
403 /* unknown2_4 has 0x10 bit set on T6XX. We don't know why this is
404 * required (independent of 32-bit/64-bit descriptors), or why it's not
405 * used on later GPU revisions. Otherwise, all shader jobs fault on
406 * these earlier chips (perhaps this is a chicken bit of some kind).
407 * More investigation is needed. */
408
409 if (ctx->is_t6xx) {
410 shader.unknown2_4 |= 0x10;
411 }
412
413 struct pipe_stencil_state default_stencil = {
414 .enabled = 0,
415 .func = PIPE_FUNC_ALWAYS,
416 .fail_op = MALI_STENCIL_KEEP,
417 .zfail_op = MALI_STENCIL_KEEP,
418 .zpass_op = MALI_STENCIL_KEEP,
419 .writemask = 0xFF,
420 .valuemask = 0xFF
421 };
422
423 panfrost_make_stencil_state(&default_stencil, &shader.stencil_front);
424 shader.stencil_mask_front = default_stencil.writemask;
425
426 panfrost_make_stencil_state(&default_stencil, &shader.stencil_back);
427 shader.stencil_mask_back = default_stencil.writemask;
428
429 if (default_stencil.enabled)
430 shader.unknown2_4 |= MALI_STENCIL_TEST;
431
432 memcpy(&ctx->fragment_shader_core, &shader, sizeof(shader));
433 }
434
435 /* Generates a vertex/tiler job. This is, in some sense, the heart of the
436 * graphics command stream. It should be called once per draw, accordding to
437 * presentations. Set is_tiler for "tiler" jobs (fragment shader jobs, but in
438 * Mali parlance, "fragment" refers to framebuffer writeout). Clear it for
439 * vertex jobs. */
440
441 struct panfrost_transfer
442 panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler)
443 {
444 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
445 struct mali_job_descriptor_header job = {
446 .job_type = is_tiler ? JOB_TYPE_TILER : JOB_TYPE_VERTEX,
447 .job_descriptor_size = 1,
448 };
449
450 struct midgard_payload_vertex_tiler *payload = is_tiler ? &ctx->payloads[PIPE_SHADER_FRAGMENT] : &ctx->payloads[PIPE_SHADER_VERTEX];
451
452 struct panfrost_transfer transfer = panfrost_allocate_transient(batch, sizeof(job) + sizeof(*payload));
453 memcpy(transfer.cpu, &job, sizeof(job));
454 memcpy(transfer.cpu + sizeof(job), payload, sizeof(*payload));
455 return transfer;
456 }
457
458 mali_ptr
459 panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i)
460 {
461 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[i];
462 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
463
464 return rsrc->bo->gpu + buf->buffer_offset;
465 }
466
467 static bool
468 panfrost_writes_point_size(struct panfrost_context *ctx)
469 {
470 assert(ctx->shader[PIPE_SHADER_VERTEX]);
471 struct panfrost_shader_state *vs = &ctx->shader[PIPE_SHADER_VERTEX]->variants[ctx->shader[PIPE_SHADER_VERTEX]->active_variant];
472
473 return vs->writes_point_size && ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode == MALI_POINTS;
474 }
475
476 /* Stage the attribute descriptors so we can adjust src_offset
477 * to let BOs align nicely */
478
479 static void
480 panfrost_stage_attributes(struct panfrost_context *ctx)
481 {
482 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
483 struct panfrost_vertex_state *so = ctx->vertex;
484
485 size_t sz = sizeof(struct mali_attr_meta) * so->num_elements;
486 struct panfrost_transfer transfer = panfrost_allocate_transient(batch, sz);
487 struct mali_attr_meta *target = (struct mali_attr_meta *) transfer.cpu;
488
489 /* Copy as-is for the first pass */
490 memcpy(target, so->hw, sz);
491
492 /* Fixup offsets for the second pass. Recall that the hardware
493 * calculates attribute addresses as:
494 *
495 * addr = base + (stride * vtx) + src_offset;
496 *
497 * However, on Mali, base must be aligned to 64-bytes, so we
498 * instead let:
499 *
500 * base' = base & ~63 = base - (base & 63)
501 *
502 * To compensate when using base' (see emit_vertex_data), we have
503 * to adjust src_offset by the masked off piece:
504 *
505 * addr' = base' + (stride * vtx) + (src_offset + (base & 63))
506 * = base - (base & 63) + (stride * vtx) + src_offset + (base & 63)
507 * = base + (stride * vtx) + src_offset
508 * = addr;
509 *
510 * QED.
511 */
512
513 unsigned start = ctx->payloads[PIPE_SHADER_VERTEX].offset_start;
514
515 for (unsigned i = 0; i < so->num_elements; ++i) {
516 unsigned vbi = so->pipe[i].vertex_buffer_index;
517 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[vbi];
518 mali_ptr addr = panfrost_vertex_buffer_address(ctx, vbi);
519
520 /* Adjust by the masked off bits of the offset */
521 target[i].src_offset += (addr & 63);
522
523 /* Also, somewhat obscurely per-instance data needs to be
524 * offset in response to a delayed start in an indexed draw */
525
526 if (so->pipe[i].instance_divisor && ctx->instance_count > 1 && start) {
527 target[i].src_offset -= buf->stride * start;
528 }
529
530
531 }
532
533 ctx->payloads[PIPE_SHADER_VERTEX].postfix.attribute_meta = transfer.gpu;
534 }
535
536 static void
537 panfrost_upload_sampler_descriptors(struct panfrost_context *ctx)
538 {
539 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
540 size_t desc_size = sizeof(struct mali_sampler_descriptor);
541
542 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
543 mali_ptr upload = 0;
544
545 if (ctx->sampler_count[t] && ctx->sampler_view_count[t]) {
546 size_t transfer_size = desc_size * ctx->sampler_count[t];
547
548 struct panfrost_transfer transfer =
549 panfrost_allocate_transient(batch, transfer_size);
550
551 struct mali_sampler_descriptor *desc =
552 (struct mali_sampler_descriptor *) transfer.cpu;
553
554 for (int i = 0; i < ctx->sampler_count[t]; ++i)
555 desc[i] = ctx->samplers[t][i]->hw;
556
557 upload = transfer.gpu;
558 }
559
560 ctx->payloads[t].postfix.sampler_descriptor = upload;
561 }
562 }
563
564 static enum mali_texture_layout
565 panfrost_layout_for_texture(struct panfrost_resource *rsrc)
566 {
567 /* TODO: other linear depth textures */
568 bool is_depth = rsrc->base.format == PIPE_FORMAT_Z32_UNORM;
569
570 switch (rsrc->layout) {
571 case PAN_AFBC:
572 return MALI_TEXTURE_AFBC;
573 case PAN_TILED:
574 assert(!is_depth);
575 return MALI_TEXTURE_TILED;
576 case PAN_LINEAR:
577 return is_depth ? MALI_TEXTURE_TILED : MALI_TEXTURE_LINEAR;
578 default:
579 unreachable("Invalid texture layout");
580 }
581 }
582
583 static mali_ptr
584 panfrost_upload_tex(
585 struct panfrost_context *ctx,
586 enum pipe_shader_type st,
587 struct panfrost_sampler_view *view)
588 {
589 if (!view)
590 return (mali_ptr) 0;
591
592 struct pipe_sampler_view *pview = &view->base;
593 struct panfrost_resource *rsrc = pan_resource(pview->texture);
594
595 /* Do we interleave an explicit stride with every element? */
596
597 bool has_manual_stride = view->manual_stride;
598
599 /* For easy access */
600
601 bool is_buffer = pview->target == PIPE_BUFFER;
602 unsigned first_level = is_buffer ? 0 : pview->u.tex.first_level;
603 unsigned last_level = is_buffer ? 0 : pview->u.tex.last_level;
604 unsigned first_layer = is_buffer ? 0 : pview->u.tex.first_layer;
605 unsigned last_layer = is_buffer ? 0 : pview->u.tex.last_layer;
606
607 /* Lower-bit is set when sampling from colour AFBC */
608 bool is_afbc = rsrc->layout == PAN_AFBC;
609 bool is_zs = rsrc->base.bind & PIPE_BIND_DEPTH_STENCIL;
610 unsigned afbc_bit = (is_afbc && !is_zs) ? 1 : 0;
611
612 /* Add the BO to the job so it's retained until the job is done. */
613 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
614 panfrost_batch_add_bo(batch, rsrc->bo,
615 PAN_BO_ACCESS_SHARED | PAN_BO_ACCESS_READ |
616 panfrost_bo_access_for_stage(st));
617
618 /* Add the usage flags in, since they can change across the CSO
619 * lifetime due to layout switches */
620
621 view->hw.format.layout = panfrost_layout_for_texture(rsrc);
622 view->hw.format.manual_stride = has_manual_stride;
623
624 /* Inject the addresses in, interleaving mip levels, cube faces, and
625 * strides in that order */
626
627 unsigned idx = 0;
628
629 for (unsigned l = first_level; l <= last_level; ++l) {
630 for (unsigned f = first_layer; f <= last_layer; ++f) {
631
632 view->hw.payload[idx++] =
633 panfrost_get_texture_address(rsrc, l, f) + afbc_bit;
634
635 if (has_manual_stride) {
636 view->hw.payload[idx++] =
637 rsrc->slices[l].stride;
638 }
639 }
640 }
641
642 return panfrost_upload_transient(batch, &view->hw,
643 sizeof(struct mali_texture_descriptor));
644 }
645
646 static void
647 panfrost_upload_texture_descriptors(struct panfrost_context *ctx)
648 {
649 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
650
651 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
652 mali_ptr trampoline = 0;
653
654 if (ctx->sampler_view_count[t]) {
655 uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
656
657 for (int i = 0; i < ctx->sampler_view_count[t]; ++i)
658 trampolines[i] =
659 panfrost_upload_tex(ctx, t, ctx->sampler_views[t][i]);
660
661 trampoline = panfrost_upload_transient(batch, trampolines, sizeof(uint64_t) * ctx->sampler_view_count[t]);
662 }
663
664 ctx->payloads[t].postfix.texture_trampoline = trampoline;
665 }
666 }
667
668 struct sysval_uniform {
669 union {
670 float f[4];
671 int32_t i[4];
672 uint32_t u[4];
673 uint64_t du[2];
674 };
675 };
676
677 static void panfrost_upload_viewport_scale_sysval(struct panfrost_context *ctx,
678 struct sysval_uniform *uniform)
679 {
680 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
681
682 uniform->f[0] = vp->scale[0];
683 uniform->f[1] = vp->scale[1];
684 uniform->f[2] = vp->scale[2];
685 }
686
687 static void panfrost_upload_viewport_offset_sysval(struct panfrost_context *ctx,
688 struct sysval_uniform *uniform)
689 {
690 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
691
692 uniform->f[0] = vp->translate[0];
693 uniform->f[1] = vp->translate[1];
694 uniform->f[2] = vp->translate[2];
695 }
696
697 static void panfrost_upload_txs_sysval(struct panfrost_context *ctx,
698 enum pipe_shader_type st,
699 unsigned int sysvalid,
700 struct sysval_uniform *uniform)
701 {
702 unsigned texidx = PAN_SYSVAL_ID_TO_TXS_TEX_IDX(sysvalid);
703 unsigned dim = PAN_SYSVAL_ID_TO_TXS_DIM(sysvalid);
704 bool is_array = PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(sysvalid);
705 struct pipe_sampler_view *tex = &ctx->sampler_views[st][texidx]->base;
706
707 assert(dim);
708 uniform->i[0] = u_minify(tex->texture->width0, tex->u.tex.first_level);
709
710 if (dim > 1)
711 uniform->i[1] = u_minify(tex->texture->height0,
712 tex->u.tex.first_level);
713
714 if (dim > 2)
715 uniform->i[2] = u_minify(tex->texture->depth0,
716 tex->u.tex.first_level);
717
718 if (is_array)
719 uniform->i[dim] = tex->texture->array_size;
720 }
721
722 static void panfrost_upload_ssbo_sysval(
723 struct panfrost_context *ctx,
724 enum pipe_shader_type st,
725 unsigned ssbo_id,
726 struct sysval_uniform *uniform)
727 {
728 assert(ctx->ssbo_mask[st] & (1 << ssbo_id));
729 struct pipe_shader_buffer sb = ctx->ssbo[st][ssbo_id];
730
731 /* Compute address */
732 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
733 struct panfrost_bo *bo = pan_resource(sb.buffer)->bo;
734
735 panfrost_batch_add_bo(batch, bo,
736 PAN_BO_ACCESS_SHARED | PAN_BO_ACCESS_RW |
737 panfrost_bo_access_for_stage(st));
738
739 /* Upload address and size as sysval */
740 uniform->du[0] = bo->gpu + sb.buffer_offset;
741 uniform->u[2] = sb.buffer_size;
742 }
743
744 static void panfrost_upload_num_work_groups_sysval(struct panfrost_context *ctx,
745 struct sysval_uniform *uniform)
746 {
747 uniform->u[0] = ctx->compute_grid->grid[0];
748 uniform->u[1] = ctx->compute_grid->grid[1];
749 uniform->u[2] = ctx->compute_grid->grid[2];
750 }
751
752 static void panfrost_upload_sysvals(struct panfrost_context *ctx, void *buf,
753 struct panfrost_shader_state *ss,
754 enum pipe_shader_type st)
755 {
756 struct sysval_uniform *uniforms = (void *)buf;
757
758 for (unsigned i = 0; i < ss->sysval_count; ++i) {
759 int sysval = ss->sysval[i];
760
761 switch (PAN_SYSVAL_TYPE(sysval)) {
762 case PAN_SYSVAL_VIEWPORT_SCALE:
763 panfrost_upload_viewport_scale_sysval(ctx, &uniforms[i]);
764 break;
765 case PAN_SYSVAL_VIEWPORT_OFFSET:
766 panfrost_upload_viewport_offset_sysval(ctx, &uniforms[i]);
767 break;
768 case PAN_SYSVAL_TEXTURE_SIZE:
769 panfrost_upload_txs_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
770 &uniforms[i]);
771 break;
772 case PAN_SYSVAL_SSBO:
773 panfrost_upload_ssbo_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
774 &uniforms[i]);
775 break;
776 case PAN_SYSVAL_NUM_WORK_GROUPS:
777 panfrost_upload_num_work_groups_sysval(ctx, &uniforms[i]);
778 break;
779
780 default:
781 assert(0);
782 }
783 }
784 }
785
786 static const void *
787 panfrost_map_constant_buffer_cpu(struct panfrost_constant_buffer *buf, unsigned index)
788 {
789 struct pipe_constant_buffer *cb = &buf->cb[index];
790 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
791
792 if (rsrc)
793 return rsrc->bo->cpu;
794 else if (cb->user_buffer)
795 return cb->user_buffer;
796 else
797 unreachable("No constant buffer");
798 }
799
800 static mali_ptr
801 panfrost_map_constant_buffer_gpu(
802 struct panfrost_context *ctx,
803 enum pipe_shader_type st,
804 struct panfrost_constant_buffer *buf,
805 unsigned index)
806 {
807 struct pipe_constant_buffer *cb = &buf->cb[index];
808 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
809 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
810
811 if (rsrc) {
812 panfrost_batch_add_bo(batch, rsrc->bo,
813 PAN_BO_ACCESS_SHARED |
814 PAN_BO_ACCESS_READ |
815 panfrost_bo_access_for_stage(st));
816 return rsrc->bo->gpu;
817 } else if (cb->user_buffer) {
818 return panfrost_upload_transient(batch, cb->user_buffer, cb->buffer_size);
819 } else {
820 unreachable("No constant buffer");
821 }
822 }
823
824 /* Compute number of UBOs active (more specifically, compute the highest UBO
825 * number addressable -- if there are gaps, include them in the count anyway).
826 * We always include UBO #0 in the count, since we *need* uniforms enabled for
827 * sysvals. */
828
829 static unsigned
830 panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage)
831 {
832 unsigned mask = ctx->constant_buffer[stage].enabled_mask | 1;
833 return 32 - __builtin_clz(mask);
834 }
835
836 /* Fixes up a shader state with current state, returning a GPU address to the
837 * patched shader */
838
839 static mali_ptr
840 panfrost_patch_shader_state(
841 struct panfrost_context *ctx,
842 struct panfrost_shader_state *ss,
843 enum pipe_shader_type stage,
844 bool should_upload)
845 {
846 ss->tripipe->texture_count = ctx->sampler_view_count[stage];
847 ss->tripipe->sampler_count = ctx->sampler_count[stage];
848
849 ss->tripipe->midgard1.flags = 0x220;
850
851 unsigned ubo_count = panfrost_ubo_count(ctx, stage);
852 ss->tripipe->midgard1.uniform_buffer_count = ubo_count;
853
854 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
855
856 /* Add the shader BO to the batch. */
857 panfrost_batch_add_bo(batch, ss->bo,
858 PAN_BO_ACCESS_PRIVATE |
859 PAN_BO_ACCESS_READ |
860 panfrost_bo_access_for_stage(stage));
861
862 /* We can't reuse over frames; that's not safe. The descriptor must be
863 * transient uploaded */
864
865 if (should_upload) {
866 return panfrost_upload_transient(batch, ss->tripipe,
867 sizeof(struct mali_shader_meta));
868 }
869
870 /* If we don't need an upload, don't bother */
871 return 0;
872
873 }
874
875 static void
876 panfrost_patch_shader_state_compute(
877 struct panfrost_context *ctx,
878 enum pipe_shader_type stage,
879 bool should_upload)
880 {
881 struct panfrost_shader_variants *all = ctx->shader[stage];
882
883 if (!all) {
884 ctx->payloads[stage].postfix._shader_upper = 0;
885 return;
886 }
887
888 struct panfrost_shader_state *s = &all->variants[all->active_variant];
889
890 ctx->payloads[stage].postfix._shader_upper =
891 panfrost_patch_shader_state(ctx, s, stage, should_upload) >> 4;
892 }
893
894 /* Go through dirty flags and actualise them in the cmdstream. */
895
896 void
897 panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
898 {
899 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
900 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
901
902 panfrost_batch_add_fbo_bos(batch);
903 panfrost_attach_vt_framebuffer(ctx);
904
905 if (with_vertex_data) {
906 panfrost_emit_vertex_data(batch);
907
908 /* Varyings emitted for -all- geometry */
909 unsigned total_count = ctx->padded_count * ctx->instance_count;
910 panfrost_emit_varying_descriptor(ctx, total_count);
911 }
912
913 bool msaa = ctx->rasterizer->base.multisample;
914
915 if (ctx->dirty & PAN_DIRTY_RASTERIZER) {
916 ctx->payloads[PIPE_SHADER_FRAGMENT].gl_enables = ctx->rasterizer->tiler_gl_enables;
917
918 /* TODO: Sample size */
919 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_MSAA, msaa);
920 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !msaa);
921 }
922
923 panfrost_batch_set_requirements(batch);
924
925 if (ctx->occlusion_query) {
926 ctx->payloads[PIPE_SHADER_FRAGMENT].gl_enables |= MALI_OCCLUSION_QUERY | MALI_OCCLUSION_PRECISE;
927 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.occlusion_counter = ctx->occlusion_query->transfer.gpu;
928 }
929
930 panfrost_patch_shader_state_compute(ctx, PIPE_SHADER_VERTEX, true);
931 panfrost_patch_shader_state_compute(ctx, PIPE_SHADER_COMPUTE, true);
932
933 if (ctx->dirty & (PAN_DIRTY_RASTERIZER | PAN_DIRTY_VS)) {
934 /* Check if we need to link the gl_PointSize varying */
935 if (!panfrost_writes_point_size(ctx)) {
936 /* If the size is constant, write it out. Otherwise,
937 * don't touch primitive_size (since we would clobber
938 * the pointer there) */
939
940 ctx->payloads[PIPE_SHADER_FRAGMENT].primitive_size.constant = ctx->rasterizer->base.line_width;
941 }
942 }
943
944 /* TODO: Maybe dirty track FS, maybe not. For now, it's transient. */
945 if (ctx->shader[PIPE_SHADER_FRAGMENT])
946 ctx->dirty |= PAN_DIRTY_FS;
947
948 if (ctx->dirty & PAN_DIRTY_FS) {
949 assert(ctx->shader[PIPE_SHADER_FRAGMENT]);
950 struct panfrost_shader_state *variant = &ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant];
951
952 panfrost_patch_shader_state(ctx, variant, PIPE_SHADER_FRAGMENT, false);
953
954 #define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name
955
956 COPY(shader);
957 COPY(attribute_count);
958 COPY(varying_count);
959 COPY(texture_count);
960 COPY(sampler_count);
961 COPY(midgard1.uniform_count);
962 COPY(midgard1.uniform_buffer_count);
963 COPY(midgard1.work_count);
964 COPY(midgard1.flags);
965 COPY(midgard1.unknown2);
966
967 #undef COPY
968
969 /* Get blending setup */
970 unsigned rt_count = MAX2(ctx->pipe_framebuffer.nr_cbufs, 1);
971
972 struct panfrost_blend_final blend[PIPE_MAX_COLOR_BUFS];
973
974 for (unsigned c = 0; c < rt_count; ++c)
975 blend[c] = panfrost_get_blend_for_context(ctx, c);
976
977 /* If there is a blend shader, work registers are shared. XXX: opt */
978
979 for (unsigned c = 0; c < rt_count; ++c) {
980 if (blend[c].is_shader)
981 ctx->fragment_shader_core.midgard1.work_count = 16;
982 }
983
984 /* Set late due to depending on render state */
985 unsigned flags = ctx->fragment_shader_core.midgard1.flags;
986
987 /* Depending on whether it's legal to in the given shader, we
988 * try to enable early-z testing (or forward-pixel kill?) */
989
990 if (!variant->can_discard)
991 flags |= MALI_EARLY_Z;
992
993 /* Any time texturing is used, derivatives are implicitly
994 * calculated, so we need to enable helper invocations */
995
996 if (variant->helper_invocations)
997 flags |= MALI_HELPER_INVOCATIONS;
998
999 ctx->fragment_shader_core.midgard1.flags = flags;
1000
1001 /* Assign the stencil refs late */
1002
1003 unsigned front_ref = ctx->stencil_ref.ref_value[0];
1004 unsigned back_ref = ctx->stencil_ref.ref_value[1];
1005 bool back_enab = ctx->depth_stencil->stencil[1].enabled;
1006
1007 ctx->fragment_shader_core.stencil_front.ref = front_ref;
1008 ctx->fragment_shader_core.stencil_back.ref = back_enab ? back_ref : front_ref;
1009
1010 /* CAN_DISCARD should be set if the fragment shader possibly
1011 * contains a 'discard' instruction. It is likely this is
1012 * related to optimizations related to forward-pixel kill, as
1013 * per "Mali Performance 3: Is EGL_BUFFER_PRESERVED a good
1014 * thing?" by Peter Harris
1015 */
1016
1017 if (variant->can_discard) {
1018 ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
1019 ctx->fragment_shader_core.midgard1.flags |= 0x400;
1020 }
1021
1022 /* Even on MFBD, the shader descriptor gets blend shaders. It's
1023 * *also* copied to the blend_meta appended (by convention),
1024 * but this is the field actually read by the hardware. (Or
1025 * maybe both are read...?) */
1026
1027 if (blend[0].is_shader) {
1028 ctx->fragment_shader_core.blend.shader =
1029 blend[0].shader.bo->gpu | blend[0].shader.first_tag;
1030 } else {
1031 ctx->fragment_shader_core.blend.shader = 0;
1032 }
1033
1034 if (screen->require_sfbd) {
1035 /* When only a single render target platform is used, the blend
1036 * information is inside the shader meta itself. We
1037 * additionally need to signal CAN_DISCARD for nontrivial blend
1038 * modes (so we're able to read back the destination buffer) */
1039
1040 if (!blend[0].is_shader) {
1041 ctx->fragment_shader_core.blend.equation =
1042 *blend[0].equation.equation;
1043 ctx->fragment_shader_core.blend.constant =
1044 blend[0].equation.constant;
1045 }
1046
1047 if (!blend[0].no_blending) {
1048 ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
1049 }
1050 }
1051
1052 size_t size = sizeof(struct mali_shader_meta) + (sizeof(struct midgard_blend_rt) * rt_count);
1053 struct panfrost_transfer transfer = panfrost_allocate_transient(batch, size);
1054 memcpy(transfer.cpu, &ctx->fragment_shader_core, sizeof(struct mali_shader_meta));
1055
1056 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix._shader_upper = (transfer.gpu) >> 4;
1057
1058 if (!screen->require_sfbd) {
1059 /* Additional blend descriptor tacked on for jobs using MFBD */
1060
1061 struct midgard_blend_rt rts[4];
1062
1063 for (unsigned i = 0; i < rt_count; ++i) {
1064 unsigned blend_count = 0x200;
1065
1066 if (blend[i].is_shader) {
1067 /* For a blend shader, the bottom nibble corresponds to
1068 * the number of work registers used, which signals the
1069 * -existence- of a blend shader */
1070
1071 assert(blend[i].shader.work_count >= 2);
1072 blend_count |= MIN2(blend[i].shader.work_count, 3);
1073 } else {
1074 /* Otherwise, the bottom bit simply specifies if
1075 * blending (anything other than REPLACE) is enabled */
1076
1077 if (!blend[i].no_blending)
1078 blend_count |= 0x1;
1079 }
1080
1081
1082 bool is_srgb =
1083 (ctx->pipe_framebuffer.nr_cbufs > i) &&
1084 (ctx->pipe_framebuffer.cbufs[i]) &&
1085 util_format_is_srgb(ctx->pipe_framebuffer.cbufs[i]->format);
1086
1087 rts[i].flags = blend_count;
1088
1089 if (is_srgb)
1090 rts[i].flags |= MALI_BLEND_SRGB;
1091
1092 if (!ctx->blend->base.dither)
1093 rts[i].flags |= MALI_BLEND_NO_DITHER;
1094
1095 /* TODO: sRGB in blend shaders is currently
1096 * unimplemented. Contact me (Alyssa) if you're
1097 * interested in working on this. We have
1098 * native Midgard ops for helping here, but
1099 * they're not well-understood yet. */
1100
1101 assert(!(is_srgb && blend[i].is_shader));
1102
1103 if (blend[i].is_shader) {
1104 rts[i].blend.shader = blend[i].shader.bo->gpu | blend[i].shader.first_tag;
1105 } else {
1106 rts[i].blend.equation = *blend[i].equation.equation;
1107 rts[i].blend.constant = blend[i].equation.constant;
1108 }
1109 }
1110
1111 memcpy(transfer.cpu + sizeof(struct mali_shader_meta), rts, sizeof(rts[0]) * rt_count);
1112 }
1113 }
1114
1115 /* We stage to transient, so always dirty.. */
1116 if (ctx->vertex)
1117 panfrost_stage_attributes(ctx);
1118
1119 if (ctx->dirty & PAN_DIRTY_SAMPLERS)
1120 panfrost_upload_sampler_descriptors(ctx);
1121
1122 if (ctx->dirty & PAN_DIRTY_TEXTURES)
1123 panfrost_upload_texture_descriptors(ctx);
1124
1125 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
1126
1127 for (int i = 0; i < PIPE_SHADER_TYPES; ++i) {
1128 struct panfrost_shader_variants *all = ctx->shader[i];
1129
1130 if (!all)
1131 continue;
1132
1133 struct panfrost_constant_buffer *buf = &ctx->constant_buffer[i];
1134
1135 struct panfrost_shader_state *ss = &all->variants[all->active_variant];
1136
1137 /* Uniforms are implicitly UBO #0 */
1138 bool has_uniforms = buf->enabled_mask & (1 << 0);
1139
1140 /* Allocate room for the sysval and the uniforms */
1141 size_t sys_size = sizeof(float) * 4 * ss->sysval_count;
1142 size_t uniform_size = has_uniforms ? (buf->cb[0].buffer_size) : 0;
1143 size_t size = sys_size + uniform_size;
1144 struct panfrost_transfer transfer = panfrost_allocate_transient(batch, size);
1145
1146 /* Upload sysvals requested by the shader */
1147 panfrost_upload_sysvals(ctx, transfer.cpu, ss, i);
1148
1149 /* Upload uniforms */
1150 if (has_uniforms) {
1151 const void *cpu = panfrost_map_constant_buffer_cpu(buf, 0);
1152 memcpy(transfer.cpu + sys_size, cpu, uniform_size);
1153 }
1154
1155 int uniform_count =
1156 ctx->shader[i]->variants[ctx->shader[i]->active_variant].uniform_count;
1157
1158 struct mali_vertex_tiler_postfix *postfix =
1159 &ctx->payloads[i].postfix;
1160
1161 /* Next up, attach UBOs. UBO #0 is the uniforms we just
1162 * uploaded */
1163
1164 unsigned ubo_count = panfrost_ubo_count(ctx, i);
1165 assert(ubo_count >= 1);
1166
1167 size_t sz = sizeof(struct mali_uniform_buffer_meta) * ubo_count;
1168 struct mali_uniform_buffer_meta ubos[PAN_MAX_CONST_BUFFERS];
1169
1170 /* Upload uniforms as a UBO */
1171 ubos[0].size = MALI_POSITIVE((2 + uniform_count));
1172 ubos[0].ptr = transfer.gpu >> 2;
1173
1174 /* The rest are honest-to-goodness UBOs */
1175
1176 for (unsigned ubo = 1; ubo < ubo_count; ++ubo) {
1177 size_t usz = buf->cb[ubo].buffer_size;
1178
1179 bool enabled = buf->enabled_mask & (1 << ubo);
1180 bool empty = usz == 0;
1181
1182 if (!enabled || empty) {
1183 /* Stub out disabled UBOs to catch accesses */
1184
1185 ubos[ubo].size = 0;
1186 ubos[ubo].ptr = 0xDEAD0000;
1187 continue;
1188 }
1189
1190 mali_ptr gpu = panfrost_map_constant_buffer_gpu(ctx, i, buf, ubo);
1191
1192 unsigned bytes_per_field = 16;
1193 unsigned aligned = ALIGN_POT(usz, bytes_per_field);
1194 unsigned fields = aligned / bytes_per_field;
1195
1196 ubos[ubo].size = MALI_POSITIVE(fields);
1197 ubos[ubo].ptr = gpu >> 2;
1198 }
1199
1200 mali_ptr ubufs = panfrost_upload_transient(batch, ubos, sz);
1201 postfix->uniforms = transfer.gpu;
1202 postfix->uniform_buffers = ubufs;
1203
1204 buf->dirty_mask = 0;
1205 }
1206
1207 /* TODO: Upload the viewport somewhere more appropriate */
1208
1209 /* Clip bounds are encoded as floats. The viewport itself is encoded as
1210 * (somewhat) asymmetric ints. */
1211 const struct pipe_scissor_state *ss = &ctx->scissor;
1212
1213 struct mali_viewport view = {
1214 /* By default, do no viewport clipping, i.e. clip to (-inf,
1215 * inf) in each direction. Clipping to the viewport in theory
1216 * should work, but in practice causes issues when we're not
1217 * explicitly trying to scissor */
1218
1219 .clip_minx = -INFINITY,
1220 .clip_miny = -INFINITY,
1221 .clip_maxx = INFINITY,
1222 .clip_maxy = INFINITY,
1223 };
1224
1225 /* Always scissor to the viewport by default. */
1226 float vp_minx = (int) (vp->translate[0] - fabsf(vp->scale[0]));
1227 float vp_maxx = (int) (vp->translate[0] + fabsf(vp->scale[0]));
1228
1229 float vp_miny = (int) (vp->translate[1] - fabsf(vp->scale[1]));
1230 float vp_maxy = (int) (vp->translate[1] + fabsf(vp->scale[1]));
1231
1232 float minz = (vp->translate[2] - fabsf(vp->scale[2]));
1233 float maxz = (vp->translate[2] + fabsf(vp->scale[2]));
1234
1235 /* Apply the scissor test */
1236
1237 unsigned minx, miny, maxx, maxy;
1238
1239 if (ss && ctx->rasterizer && ctx->rasterizer->base.scissor) {
1240 minx = MAX2(ss->minx, vp_minx);
1241 miny = MAX2(ss->miny, vp_miny);
1242 maxx = MIN2(ss->maxx, vp_maxx);
1243 maxy = MIN2(ss->maxy, vp_maxy);
1244 } else {
1245 minx = vp_minx;
1246 miny = vp_miny;
1247 maxx = vp_maxx;
1248 maxy = vp_maxy;
1249 }
1250
1251 /* Hardware needs the min/max to be strictly ordered, so flip if we
1252 * need to. The viewport transformation in the vertex shader will
1253 * handle the negatives if we don't */
1254
1255 if (miny > maxy) {
1256 unsigned temp = miny;
1257 miny = maxy;
1258 maxy = temp;
1259 }
1260
1261 if (minx > maxx) {
1262 unsigned temp = minx;
1263 minx = maxx;
1264 maxx = temp;
1265 }
1266
1267 if (minz > maxz) {
1268 float temp = minz;
1269 minz = maxz;
1270 maxz = temp;
1271 }
1272
1273 /* Clamp to the framebuffer size as a last check */
1274
1275 minx = MIN2(ctx->pipe_framebuffer.width, minx);
1276 maxx = MIN2(ctx->pipe_framebuffer.width, maxx);
1277
1278 miny = MIN2(ctx->pipe_framebuffer.height, miny);
1279 maxy = MIN2(ctx->pipe_framebuffer.height, maxy);
1280
1281 /* Update the job, unless we're doing wallpapering (whose lack of
1282 * scissor we can ignore, since if we "miss" a tile of wallpaper, it'll
1283 * just... be faster :) */
1284
1285 if (!ctx->wallpaper_batch)
1286 panfrost_batch_union_scissor(batch, minx, miny, maxx, maxy);
1287
1288 /* Upload */
1289
1290 view.viewport0[0] = minx;
1291 view.viewport1[0] = MALI_POSITIVE(maxx);
1292
1293 view.viewport0[1] = miny;
1294 view.viewport1[1] = MALI_POSITIVE(maxy);
1295
1296 view.clip_minz = minz;
1297 view.clip_maxz = maxz;
1298
1299 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.viewport =
1300 panfrost_upload_transient(batch,
1301 &view,
1302 sizeof(struct mali_viewport));
1303
1304 ctx->dirty = 0;
1305 }
1306
1307 /* Corresponds to exactly one draw, but does not submit anything */
1308
1309 static void
1310 panfrost_queue_draw(struct panfrost_context *ctx)
1311 {
1312 /* Handle dirty flags now */
1313 panfrost_emit_for_draw(ctx, true);
1314
1315 /* If rasterizer discard is enable, only submit the vertex */
1316
1317 bool rasterizer_discard = ctx->rasterizer
1318 && ctx->rasterizer->base.rasterizer_discard;
1319
1320 struct panfrost_transfer vertex = panfrost_vertex_tiler_job(ctx, false);
1321 struct panfrost_transfer tiler;
1322
1323 if (!rasterizer_discard)
1324 tiler = panfrost_vertex_tiler_job(ctx, true);
1325
1326 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
1327
1328 if (rasterizer_discard)
1329 panfrost_scoreboard_queue_vertex_job(batch, vertex, FALSE);
1330 else if (ctx->wallpaper_batch)
1331 panfrost_scoreboard_queue_fused_job_prepend(batch, vertex, tiler);
1332 else
1333 panfrost_scoreboard_queue_fused_job(batch, vertex, tiler);
1334 }
1335
1336 /* The entire frame is in memory -- send it off to the kernel! */
1337
1338 void
1339 panfrost_flush(
1340 struct pipe_context *pipe,
1341 struct pipe_fence_handle **fence,
1342 unsigned flags)
1343 {
1344 struct panfrost_context *ctx = pan_context(pipe);
1345 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
1346
1347 /* Submit the frame itself */
1348 panfrost_batch_submit(batch);
1349
1350 if (fence) {
1351 struct panfrost_fence *f = panfrost_fence_create(ctx);
1352 pipe->screen->fence_reference(pipe->screen, fence, NULL);
1353 *fence = (struct pipe_fence_handle *)f;
1354 }
1355 }
1356
1357 #define DEFINE_CASE(c) case PIPE_PRIM_##c: return MALI_##c;
1358
1359 static int
1360 g2m_draw_mode(enum pipe_prim_type mode)
1361 {
1362 switch (mode) {
1363 DEFINE_CASE(POINTS);
1364 DEFINE_CASE(LINES);
1365 DEFINE_CASE(LINE_LOOP);
1366 DEFINE_CASE(LINE_STRIP);
1367 DEFINE_CASE(TRIANGLES);
1368 DEFINE_CASE(TRIANGLE_STRIP);
1369 DEFINE_CASE(TRIANGLE_FAN);
1370 DEFINE_CASE(QUADS);
1371 DEFINE_CASE(QUAD_STRIP);
1372 DEFINE_CASE(POLYGON);
1373
1374 default:
1375 unreachable("Invalid draw mode");
1376 }
1377 }
1378
1379 #undef DEFINE_CASE
1380
1381 static unsigned
1382 panfrost_translate_index_size(unsigned size)
1383 {
1384 switch (size) {
1385 case 1:
1386 return MALI_DRAW_INDEXED_UINT8;
1387
1388 case 2:
1389 return MALI_DRAW_INDEXED_UINT16;
1390
1391 case 4:
1392 return MALI_DRAW_INDEXED_UINT32;
1393
1394 default:
1395 unreachable("Invalid index size");
1396 }
1397 }
1398
1399 /* Gets a GPU address for the associated index buffer. Only gauranteed to be
1400 * good for the duration of the draw (transient), could last longer */
1401
1402 static mali_ptr
1403 panfrost_get_index_buffer_mapped(struct panfrost_context *ctx, const struct pipe_draw_info *info)
1404 {
1405 struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
1406
1407 off_t offset = info->start * info->index_size;
1408 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
1409
1410 if (!info->has_user_indices) {
1411 /* Only resources can be directly mapped */
1412 panfrost_batch_add_bo(batch, rsrc->bo,
1413 PAN_BO_ACCESS_SHARED |
1414 PAN_BO_ACCESS_READ |
1415 PAN_BO_ACCESS_VERTEX_TILER);
1416 return rsrc->bo->gpu + offset;
1417 } else {
1418 /* Otherwise, we need to upload to transient memory */
1419 const uint8_t *ibuf8 = (const uint8_t *) info->index.user;
1420 return panfrost_upload_transient(batch, ibuf8 + offset, info->count * info->index_size);
1421 }
1422 }
1423
1424 static bool
1425 panfrost_scissor_culls_everything(struct panfrost_context *ctx)
1426 {
1427 const struct pipe_scissor_state *ss = &ctx->scissor;
1428
1429 /* Check if we're scissoring at all */
1430
1431 if (!(ctx->rasterizer && ctx->rasterizer->base.scissor))
1432 return false;
1433
1434 return (ss->minx == ss->maxx) || (ss->miny == ss->maxy);
1435 }
1436
1437 /* Count generated primitives (when there is no geom/tess shaders) for
1438 * transform feedback */
1439
1440 static void
1441 panfrost_statistics_record(
1442 struct panfrost_context *ctx,
1443 const struct pipe_draw_info *info)
1444 {
1445 if (!ctx->active_queries)
1446 return;
1447
1448 uint32_t prims = u_prims_for_vertices(info->mode, info->count);
1449 ctx->prims_generated += prims;
1450
1451 if (!ctx->streamout.num_targets)
1452 return;
1453
1454 ctx->tf_prims_generated += prims;
1455 }
1456
1457 static void
1458 panfrost_draw_vbo(
1459 struct pipe_context *pipe,
1460 const struct pipe_draw_info *info)
1461 {
1462 struct panfrost_context *ctx = pan_context(pipe);
1463
1464 /* First of all, check the scissor to see if anything is drawn at all.
1465 * If it's not, we drop the draw (mostly a conformance issue;
1466 * well-behaved apps shouldn't hit this) */
1467
1468 if (panfrost_scissor_culls_everything(ctx))
1469 return;
1470
1471 int mode = info->mode;
1472
1473 /* Fallback unsupported restart index */
1474 unsigned primitive_index = (1 << (info->index_size * 8)) - 1;
1475
1476 if (info->primitive_restart && info->index_size
1477 && info->restart_index != primitive_index) {
1478 util_draw_vbo_without_prim_restart(pipe, info);
1479 return;
1480 }
1481
1482 /* Fallback for unsupported modes */
1483
1484 assert(ctx->rasterizer != NULL);
1485
1486 if (!(ctx->draw_modes & (1 << mode))) {
1487 if (mode == PIPE_PRIM_QUADS && info->count == 4 && !ctx->rasterizer->base.flatshade) {
1488 mode = PIPE_PRIM_TRIANGLE_FAN;
1489 } else {
1490 if (info->count < 4) {
1491 /* Degenerate case? */
1492 return;
1493 }
1494
1495 util_primconvert_save_rasterizer_state(ctx->primconvert, &ctx->rasterizer->base);
1496 util_primconvert_draw_vbo(ctx->primconvert, info);
1497 return;
1498 }
1499 }
1500
1501 ctx->payloads[PIPE_SHADER_VERTEX].offset_start = info->start;
1502 ctx->payloads[PIPE_SHADER_FRAGMENT].offset_start = info->start;
1503
1504 /* Now that we have a guaranteed terminating path, find the job.
1505 * Assignment commented out to prevent unused warning */
1506
1507 /* struct panfrost_batch *batch = */ panfrost_get_batch_for_fbo(ctx);
1508
1509 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode = g2m_draw_mode(mode);
1510
1511 /* Take into account a negative bias */
1512 ctx->vertex_count = info->count + abs(info->index_bias);
1513 ctx->instance_count = info->instance_count;
1514 ctx->active_prim = info->mode;
1515
1516 /* For non-indexed draws, they're the same */
1517 unsigned vertex_count = ctx->vertex_count;
1518
1519 unsigned draw_flags = 0;
1520
1521 /* The draw flags interpret how primitive size is interpreted */
1522
1523 if (panfrost_writes_point_size(ctx))
1524 draw_flags |= MALI_DRAW_VARYING_SIZE;
1525
1526 if (info->primitive_restart)
1527 draw_flags |= MALI_DRAW_PRIMITIVE_RESTART_FIXED_INDEX;
1528
1529 /* For higher amounts of vertices (greater than what fits in a 16-bit
1530 * short), the other value is needed, otherwise there will be bizarre
1531 * rendering artefacts. It's not clear what these values mean yet. This
1532 * change is also needed for instancing and sometimes points (perhaps
1533 * related to dynamically setting gl_PointSize) */
1534
1535 bool is_points = mode == PIPE_PRIM_POINTS;
1536 bool many_verts = ctx->vertex_count > 0xFFFF;
1537 bool instanced = ctx->instance_count > 1;
1538
1539 draw_flags |= (is_points || many_verts || instanced) ? 0x3000 : 0x18000;
1540
1541 /* This doesn't make much sense */
1542 if (mode == PIPE_PRIM_LINE_STRIP) {
1543 draw_flags |= 0x800;
1544 }
1545
1546 panfrost_statistics_record(ctx, info);
1547
1548 if (info->index_size) {
1549 /* Calculate the min/max index used so we can figure out how
1550 * many times to invoke the vertex shader */
1551
1552 /* Fetch / calculate index bounds */
1553 unsigned min_index = 0, max_index = 0;
1554
1555 if (info->max_index == ~0u) {
1556 u_vbuf_get_minmax_index(pipe, info, &min_index, &max_index);
1557 } else {
1558 min_index = info->min_index;
1559 max_index = info->max_index;
1560 }
1561
1562 /* Use the corresponding values */
1563 vertex_count = max_index - min_index + 1;
1564 ctx->payloads[PIPE_SHADER_VERTEX].offset_start = min_index + info->index_bias;
1565 ctx->payloads[PIPE_SHADER_FRAGMENT].offset_start = min_index + info->index_bias;
1566
1567 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.offset_bias_correction = -min_index;
1568 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.index_count = MALI_POSITIVE(info->count);
1569
1570 //assert(!info->restart_index); /* TODO: Research */
1571
1572 draw_flags |= panfrost_translate_index_size(info->index_size);
1573 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.indices = panfrost_get_index_buffer_mapped(ctx, info);
1574 } else {
1575 /* Index count == vertex count, if no indexing is applied, as
1576 * if it is internally indexed in the expected order */
1577
1578 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.offset_bias_correction = 0;
1579 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.index_count = MALI_POSITIVE(ctx->vertex_count);
1580
1581 /* Reverse index state */
1582 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.indices = (u64) NULL;
1583 }
1584
1585 /* Dispatch "compute jobs" for the vertex/tiler pair as (1,
1586 * vertex_count, 1) */
1587
1588 panfrost_pack_work_groups_fused(
1589 &ctx->payloads[PIPE_SHADER_VERTEX].prefix,
1590 &ctx->payloads[PIPE_SHADER_FRAGMENT].prefix,
1591 1, vertex_count, info->instance_count,
1592 1, 1, 1);
1593
1594 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.unknown_draw = draw_flags;
1595
1596 /* Encode the padded vertex count */
1597
1598 if (info->instance_count > 1) {
1599 /* Triangles have non-even vertex counts so they change how
1600 * padding works internally */
1601
1602 bool is_triangle =
1603 mode == PIPE_PRIM_TRIANGLES ||
1604 mode == PIPE_PRIM_TRIANGLE_STRIP ||
1605 mode == PIPE_PRIM_TRIANGLE_FAN;
1606
1607 struct pan_shift_odd so =
1608 panfrost_padded_vertex_count(vertex_count, !is_triangle);
1609
1610 ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = so.shift;
1611 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift = so.shift;
1612
1613 ctx->payloads[PIPE_SHADER_VERTEX].instance_odd = so.odd;
1614 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_odd = so.odd;
1615
1616 ctx->padded_count = pan_expand_shift_odd(so);
1617 } else {
1618 ctx->padded_count = vertex_count;
1619
1620 /* Reset instancing state */
1621 ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = 0;
1622 ctx->payloads[PIPE_SHADER_VERTEX].instance_odd = 0;
1623 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift = 0;
1624 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_odd = 0;
1625 }
1626
1627 /* Fire off the draw itself */
1628 panfrost_queue_draw(ctx);
1629
1630 /* Increment transform feedback offsets */
1631
1632 for (unsigned i = 0; i < ctx->streamout.num_targets; ++i) {
1633 unsigned output_count = u_stream_outputs_for_vertices(
1634 ctx->active_prim, ctx->vertex_count);
1635
1636 ctx->streamout.offsets[i] += output_count;
1637 }
1638 }
1639
1640 /* CSO state */
1641
1642 static void
1643 panfrost_generic_cso_delete(struct pipe_context *pctx, void *hwcso)
1644 {
1645 free(hwcso);
1646 }
1647
1648 static void *
1649 panfrost_create_rasterizer_state(
1650 struct pipe_context *pctx,
1651 const struct pipe_rasterizer_state *cso)
1652 {
1653 struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer);
1654
1655 so->base = *cso;
1656
1657 /* Bitmask, unknown meaning of the start value. 0x105 on 32-bit T6XX */
1658 so->tiler_gl_enables = 0x7;
1659
1660 if (cso->front_ccw)
1661 so->tiler_gl_enables |= MALI_FRONT_CCW_TOP;
1662
1663 if (cso->cull_face & PIPE_FACE_FRONT)
1664 so->tiler_gl_enables |= MALI_CULL_FACE_FRONT;
1665
1666 if (cso->cull_face & PIPE_FACE_BACK)
1667 so->tiler_gl_enables |= MALI_CULL_FACE_BACK;
1668
1669 return so;
1670 }
1671
1672 static void
1673 panfrost_bind_rasterizer_state(
1674 struct pipe_context *pctx,
1675 void *hwcso)
1676 {
1677 struct panfrost_context *ctx = pan_context(pctx);
1678
1679 /* TODO: Why can't rasterizer be NULL ever? Other drivers are fine.. */
1680 if (!hwcso)
1681 return;
1682
1683 ctx->rasterizer = hwcso;
1684 ctx->dirty |= PAN_DIRTY_RASTERIZER;
1685
1686 ctx->fragment_shader_core.depth_units = ctx->rasterizer->base.offset_units;
1687 ctx->fragment_shader_core.depth_factor = ctx->rasterizer->base.offset_scale;
1688
1689 /* Gauranteed with the core GL call, so don't expose ARB_polygon_offset */
1690 assert(ctx->rasterizer->base.offset_clamp == 0.0);
1691
1692 /* XXX: Which bit is which? Does this maybe allow offseting not-tri? */
1693
1694 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_DEPTH_RANGE_A, ctx->rasterizer->base.offset_tri);
1695 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_DEPTH_RANGE_B, ctx->rasterizer->base.offset_tri);
1696
1697 /* Point sprites are emulated */
1698
1699 struct panfrost_shader_state *variant =
1700 ctx->shader[PIPE_SHADER_FRAGMENT] ? &ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant] : NULL;
1701
1702 if (ctx->rasterizer->base.sprite_coord_enable || (variant && variant->point_sprite_mask))
1703 ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
1704 }
1705
1706 static void *
1707 panfrost_create_vertex_elements_state(
1708 struct pipe_context *pctx,
1709 unsigned num_elements,
1710 const struct pipe_vertex_element *elements)
1711 {
1712 struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state);
1713
1714 so->num_elements = num_elements;
1715 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
1716
1717 for (int i = 0; i < num_elements; ++i) {
1718 so->hw[i].index = i;
1719
1720 enum pipe_format fmt = elements[i].src_format;
1721 const struct util_format_description *desc = util_format_description(fmt);
1722 so->hw[i].unknown1 = 0x2;
1723 so->hw[i].swizzle = panfrost_get_default_swizzle(desc->nr_channels);
1724
1725 so->hw[i].format = panfrost_find_format(desc);
1726
1727 /* The field itself should probably be shifted over */
1728 so->hw[i].src_offset = elements[i].src_offset;
1729 }
1730
1731 return so;
1732 }
1733
1734 static void
1735 panfrost_bind_vertex_elements_state(
1736 struct pipe_context *pctx,
1737 void *hwcso)
1738 {
1739 struct panfrost_context *ctx = pan_context(pctx);
1740
1741 ctx->vertex = hwcso;
1742 ctx->dirty |= PAN_DIRTY_VERTEX;
1743 }
1744
1745 static void *
1746 panfrost_create_shader_state(
1747 struct pipe_context *pctx,
1748 const struct pipe_shader_state *cso)
1749 {
1750 struct panfrost_shader_variants *so = CALLOC_STRUCT(panfrost_shader_variants);
1751 so->base = *cso;
1752
1753 /* Token deep copy to prevent memory corruption */
1754
1755 if (cso->type == PIPE_SHADER_IR_TGSI)
1756 so->base.tokens = tgsi_dup_tokens(so->base.tokens);
1757
1758 return so;
1759 }
1760
1761 static void
1762 panfrost_delete_shader_state(
1763 struct pipe_context *pctx,
1764 void *so)
1765 {
1766 struct panfrost_shader_variants *cso = (struct panfrost_shader_variants *) so;
1767
1768 if (cso->base.type == PIPE_SHADER_IR_TGSI) {
1769 DBG("Deleting TGSI shader leaks duplicated tokens\n");
1770 }
1771
1772 for (unsigned i = 0; i < cso->variant_count; ++i) {
1773 struct panfrost_shader_state *shader_state = &cso->variants[i];
1774 panfrost_bo_unreference(shader_state->bo);
1775 shader_state->bo = NULL;
1776 }
1777
1778 free(so);
1779 }
1780
1781 static void *
1782 panfrost_create_sampler_state(
1783 struct pipe_context *pctx,
1784 const struct pipe_sampler_state *cso)
1785 {
1786 struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state);
1787 so->base = *cso;
1788
1789 /* sampler_state corresponds to mali_sampler_descriptor, which we can generate entirely here */
1790
1791 bool min_nearest = cso->min_img_filter == PIPE_TEX_FILTER_NEAREST;
1792 bool mag_nearest = cso->mag_img_filter == PIPE_TEX_FILTER_NEAREST;
1793 bool mip_linear = cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR;
1794
1795 unsigned min_filter = min_nearest ? MALI_SAMP_MIN_NEAREST : 0;
1796 unsigned mag_filter = mag_nearest ? MALI_SAMP_MAG_NEAREST : 0;
1797 unsigned mip_filter = mip_linear ?
1798 (MALI_SAMP_MIP_LINEAR_1 | MALI_SAMP_MIP_LINEAR_2) : 0;
1799 unsigned normalized = cso->normalized_coords ? MALI_SAMP_NORM_COORDS : 0;
1800
1801 struct mali_sampler_descriptor sampler_descriptor = {
1802 .filter_mode = min_filter | mag_filter | mip_filter | normalized,
1803 .wrap_s = translate_tex_wrap(cso->wrap_s),
1804 .wrap_t = translate_tex_wrap(cso->wrap_t),
1805 .wrap_r = translate_tex_wrap(cso->wrap_r),
1806 .compare_func = panfrost_translate_alt_compare_func(cso->compare_func),
1807 .border_color = {
1808 cso->border_color.f[0],
1809 cso->border_color.f[1],
1810 cso->border_color.f[2],
1811 cso->border_color.f[3]
1812 },
1813 .min_lod = FIXED_16(cso->min_lod),
1814 .max_lod = FIXED_16(cso->max_lod),
1815 .seamless_cube_map = cso->seamless_cube_map,
1816 };
1817
1818 /* If necessary, we disable mipmapping in the sampler descriptor by
1819 * clamping the LOD as tight as possible (from 0 to epsilon,
1820 * essentially -- remember these are fixed point numbers, so
1821 * epsilon=1/256) */
1822
1823 if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_NONE)
1824 sampler_descriptor.max_lod = sampler_descriptor.min_lod;
1825
1826 /* Enforce that there is something in the middle by adding epsilon*/
1827
1828 if (sampler_descriptor.min_lod == sampler_descriptor.max_lod)
1829 sampler_descriptor.max_lod++;
1830
1831 /* Sanity check */
1832 assert(sampler_descriptor.max_lod > sampler_descriptor.min_lod);
1833
1834 so->hw = sampler_descriptor;
1835
1836 return so;
1837 }
1838
1839 static void
1840 panfrost_bind_sampler_states(
1841 struct pipe_context *pctx,
1842 enum pipe_shader_type shader,
1843 unsigned start_slot, unsigned num_sampler,
1844 void **sampler)
1845 {
1846 assert(start_slot == 0);
1847
1848 struct panfrost_context *ctx = pan_context(pctx);
1849
1850 /* XXX: Should upload, not just copy? */
1851 ctx->sampler_count[shader] = num_sampler;
1852 memcpy(ctx->samplers[shader], sampler, num_sampler * sizeof (void *));
1853
1854 ctx->dirty |= PAN_DIRTY_SAMPLERS;
1855 }
1856
1857 static bool
1858 panfrost_variant_matches(
1859 struct panfrost_context *ctx,
1860 struct panfrost_shader_state *variant,
1861 enum pipe_shader_type type)
1862 {
1863 struct pipe_rasterizer_state *rasterizer = &ctx->rasterizer->base;
1864 struct pipe_alpha_state *alpha = &ctx->depth_stencil->alpha;
1865
1866 bool is_fragment = (type == PIPE_SHADER_FRAGMENT);
1867
1868 if (is_fragment && (alpha->enabled || variant->alpha_state.enabled)) {
1869 /* Make sure enable state is at least the same */
1870 if (alpha->enabled != variant->alpha_state.enabled) {
1871 return false;
1872 }
1873
1874 /* Check that the contents of the test are the same */
1875 bool same_func = alpha->func == variant->alpha_state.func;
1876 bool same_ref = alpha->ref_value == variant->alpha_state.ref_value;
1877
1878 if (!(same_func && same_ref)) {
1879 return false;
1880 }
1881 }
1882
1883 if (is_fragment && rasterizer && (rasterizer->sprite_coord_enable |
1884 variant->point_sprite_mask)) {
1885 /* Ensure the same varyings are turned to point sprites */
1886 if (rasterizer->sprite_coord_enable != variant->point_sprite_mask)
1887 return false;
1888
1889 /* Ensure the orientation is correct */
1890 bool upper_left =
1891 rasterizer->sprite_coord_mode ==
1892 PIPE_SPRITE_COORD_UPPER_LEFT;
1893
1894 if (variant->point_sprite_upper_left != upper_left)
1895 return false;
1896 }
1897
1898 /* Otherwise, we're good to go */
1899 return true;
1900 }
1901
1902 /**
1903 * Fix an uncompiled shader's stream output info, and produce a bitmask
1904 * of which VARYING_SLOT_* are captured for stream output.
1905 *
1906 * Core Gallium stores output->register_index as a "slot" number, where
1907 * slots are assigned consecutively to all outputs in info->outputs_written.
1908 * This naive packing of outputs doesn't work for us - we too have slots,
1909 * but the layout is defined by the VUE map, which we won't have until we
1910 * compile a specific shader variant. So, we remap these and simply store
1911 * VARYING_SLOT_* in our copy's output->register_index fields.
1912 *
1913 * We then produce a bitmask of outputs which are used for SO.
1914 *
1915 * Implementation from iris.
1916 */
1917
1918 static uint64_t
1919 update_so_info(struct pipe_stream_output_info *so_info,
1920 uint64_t outputs_written)
1921 {
1922 uint64_t so_outputs = 0;
1923 uint8_t reverse_map[64] = {};
1924 unsigned slot = 0;
1925
1926 while (outputs_written)
1927 reverse_map[slot++] = u_bit_scan64(&outputs_written);
1928
1929 for (unsigned i = 0; i < so_info->num_outputs; i++) {
1930 struct pipe_stream_output *output = &so_info->output[i];
1931
1932 /* Map Gallium's condensed "slots" back to real VARYING_SLOT_* enums */
1933 output->register_index = reverse_map[output->register_index];
1934
1935 so_outputs |= 1ull << output->register_index;
1936 }
1937
1938 return so_outputs;
1939 }
1940
1941 static void
1942 panfrost_bind_shader_state(
1943 struct pipe_context *pctx,
1944 void *hwcso,
1945 enum pipe_shader_type type)
1946 {
1947 struct panfrost_context *ctx = pan_context(pctx);
1948
1949 ctx->shader[type] = hwcso;
1950
1951 if (type == PIPE_SHADER_FRAGMENT)
1952 ctx->dirty |= PAN_DIRTY_FS;
1953 else
1954 ctx->dirty |= PAN_DIRTY_VS;
1955
1956 if (!hwcso) return;
1957
1958 /* Match the appropriate variant */
1959
1960 signed variant = -1;
1961 struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) hwcso;
1962
1963 for (unsigned i = 0; i < variants->variant_count; ++i) {
1964 if (panfrost_variant_matches(ctx, &variants->variants[i], type)) {
1965 variant = i;
1966 break;
1967 }
1968 }
1969
1970 if (variant == -1) {
1971 /* No variant matched, so create a new one */
1972 variant = variants->variant_count++;
1973 assert(variants->variant_count < MAX_SHADER_VARIANTS);
1974
1975 struct panfrost_shader_state *v =
1976 &variants->variants[variant];
1977
1978 if (type == PIPE_SHADER_FRAGMENT) {
1979 v->alpha_state = ctx->depth_stencil->alpha;
1980
1981 if (ctx->rasterizer) {
1982 v->point_sprite_mask = ctx->rasterizer->base.sprite_coord_enable;
1983 v->point_sprite_upper_left =
1984 ctx->rasterizer->base.sprite_coord_mode ==
1985 PIPE_SPRITE_COORD_UPPER_LEFT;
1986 }
1987 }
1988
1989 variants->variants[variant].tripipe = calloc(1, sizeof(struct mali_shader_meta));
1990
1991 }
1992
1993 /* Select this variant */
1994 variants->active_variant = variant;
1995
1996 struct panfrost_shader_state *shader_state = &variants->variants[variant];
1997 assert(panfrost_variant_matches(ctx, shader_state, type));
1998
1999 /* We finally have a variant, so compile it */
2000
2001 if (!shader_state->compiled) {
2002 uint64_t outputs_written = 0;
2003
2004 panfrost_shader_compile(ctx, shader_state->tripipe,
2005 variants->base.type,
2006 variants->base.type == PIPE_SHADER_IR_NIR ?
2007 variants->base.ir.nir :
2008 variants->base.tokens,
2009 tgsi_processor_to_shader_stage(type), shader_state,
2010 &outputs_written);
2011
2012 shader_state->compiled = true;
2013
2014 /* Fixup the stream out information, since what Gallium returns
2015 * normally is mildly insane */
2016
2017 shader_state->stream_output = variants->base.stream_output;
2018 shader_state->so_mask =
2019 update_so_info(&shader_state->stream_output, outputs_written);
2020 }
2021 }
2022
2023 static void
2024 panfrost_bind_vs_state(struct pipe_context *pctx, void *hwcso)
2025 {
2026 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
2027 }
2028
2029 static void
2030 panfrost_bind_fs_state(struct pipe_context *pctx, void *hwcso)
2031 {
2032 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
2033 }
2034
2035 static void
2036 panfrost_set_vertex_buffers(
2037 struct pipe_context *pctx,
2038 unsigned start_slot,
2039 unsigned num_buffers,
2040 const struct pipe_vertex_buffer *buffers)
2041 {
2042 struct panfrost_context *ctx = pan_context(pctx);
2043
2044 util_set_vertex_buffers_mask(ctx->vertex_buffers, &ctx->vb_mask, buffers, start_slot, num_buffers);
2045 }
2046
2047 static void
2048 panfrost_set_constant_buffer(
2049 struct pipe_context *pctx,
2050 enum pipe_shader_type shader, uint index,
2051 const struct pipe_constant_buffer *buf)
2052 {
2053 struct panfrost_context *ctx = pan_context(pctx);
2054 struct panfrost_constant_buffer *pbuf = &ctx->constant_buffer[shader];
2055
2056 util_copy_constant_buffer(&pbuf->cb[index], buf);
2057
2058 unsigned mask = (1 << index);
2059
2060 if (unlikely(!buf)) {
2061 pbuf->enabled_mask &= ~mask;
2062 pbuf->dirty_mask &= ~mask;
2063 return;
2064 }
2065
2066 pbuf->enabled_mask |= mask;
2067 pbuf->dirty_mask |= mask;
2068 }
2069
2070 static void
2071 panfrost_set_stencil_ref(
2072 struct pipe_context *pctx,
2073 const struct pipe_stencil_ref *ref)
2074 {
2075 struct panfrost_context *ctx = pan_context(pctx);
2076 ctx->stencil_ref = *ref;
2077
2078 /* Shader core dirty */
2079 ctx->dirty |= PAN_DIRTY_FS;
2080 }
2081
2082 static enum mali_texture_type
2083 panfrost_translate_texture_type(enum pipe_texture_target t) {
2084 switch (t)
2085 {
2086 case PIPE_BUFFER:
2087 case PIPE_TEXTURE_1D:
2088 case PIPE_TEXTURE_1D_ARRAY:
2089 return MALI_TEX_1D;
2090
2091 case PIPE_TEXTURE_2D:
2092 case PIPE_TEXTURE_2D_ARRAY:
2093 case PIPE_TEXTURE_RECT:
2094 return MALI_TEX_2D;
2095
2096 case PIPE_TEXTURE_3D:
2097 return MALI_TEX_3D;
2098
2099 case PIPE_TEXTURE_CUBE:
2100 case PIPE_TEXTURE_CUBE_ARRAY:
2101 return MALI_TEX_CUBE;
2102
2103 default:
2104 unreachable("Unknown target");
2105 }
2106 }
2107
2108 static struct pipe_sampler_view *
2109 panfrost_create_sampler_view(
2110 struct pipe_context *pctx,
2111 struct pipe_resource *texture,
2112 const struct pipe_sampler_view *template)
2113 {
2114 struct panfrost_sampler_view *so = rzalloc(pctx, struct panfrost_sampler_view);
2115 int bytes_per_pixel = util_format_get_blocksize(texture->format);
2116
2117 pipe_reference(NULL, &texture->reference);
2118
2119 struct panfrost_resource *prsrc = (struct panfrost_resource *) texture;
2120 assert(prsrc->bo);
2121
2122 so->base = *template;
2123 so->base.texture = texture;
2124 so->base.reference.count = 1;
2125 so->base.context = pctx;
2126
2127 /* sampler_views correspond to texture descriptors, minus the texture
2128 * (data) itself. So, we serialise the descriptor here and cache it for
2129 * later. */
2130
2131 const struct util_format_description *desc = util_format_description(prsrc->base.format);
2132
2133 unsigned char user_swizzle[4] = {
2134 template->swizzle_r,
2135 template->swizzle_g,
2136 template->swizzle_b,
2137 template->swizzle_a
2138 };
2139
2140 enum mali_format format = panfrost_find_format(desc);
2141
2142 /* Check if we need to set a custom stride by computing the "expected"
2143 * stride and comparing it to what the BO actually wants. Only applies
2144 * to linear textures, since tiled/compressed textures have strict
2145 * alignment requirements for their strides as it is */
2146
2147 unsigned first_level = template->u.tex.first_level;
2148 unsigned last_level = template->u.tex.last_level;
2149
2150 if (prsrc->layout == PAN_LINEAR) {
2151 for (unsigned l = first_level; l <= last_level; ++l) {
2152 unsigned actual_stride = prsrc->slices[l].stride;
2153 unsigned width = u_minify(texture->width0, l);
2154 unsigned comp_stride = width * bytes_per_pixel;
2155
2156 if (comp_stride != actual_stride) {
2157 so->manual_stride = true;
2158 break;
2159 }
2160 }
2161 }
2162
2163 /* In the hardware, array_size refers specifically to array textures,
2164 * whereas in Gallium, it also covers cubemaps */
2165
2166 unsigned array_size = texture->array_size;
2167
2168 if (template->target == PIPE_TEXTURE_CUBE) {
2169 /* TODO: Cubemap arrays */
2170 assert(array_size == 6);
2171 array_size /= 6;
2172 }
2173
2174 struct mali_texture_descriptor texture_descriptor = {
2175 .width = MALI_POSITIVE(u_minify(texture->width0, first_level)),
2176 .height = MALI_POSITIVE(u_minify(texture->height0, first_level)),
2177 .depth = MALI_POSITIVE(u_minify(texture->depth0, first_level)),
2178 .array_size = MALI_POSITIVE(array_size),
2179
2180 .format = {
2181 .swizzle = panfrost_translate_swizzle_4(desc->swizzle),
2182 .format = format,
2183 .srgb = desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB,
2184 .type = panfrost_translate_texture_type(template->target),
2185 .unknown2 = 0x1,
2186 },
2187
2188 .swizzle = panfrost_translate_swizzle_4(user_swizzle)
2189 };
2190
2191 texture_descriptor.levels = last_level - first_level;
2192
2193 so->hw = texture_descriptor;
2194
2195 return (struct pipe_sampler_view *) so;
2196 }
2197
2198 static void
2199 panfrost_set_sampler_views(
2200 struct pipe_context *pctx,
2201 enum pipe_shader_type shader,
2202 unsigned start_slot, unsigned num_views,
2203 struct pipe_sampler_view **views)
2204 {
2205 struct panfrost_context *ctx = pan_context(pctx);
2206
2207 assert(start_slot == 0);
2208
2209 unsigned new_nr = 0;
2210 for (unsigned i = 0; i < num_views; ++i) {
2211 if (views[i])
2212 new_nr = i + 1;
2213 }
2214
2215 ctx->sampler_view_count[shader] = new_nr;
2216 memcpy(ctx->sampler_views[shader], views, num_views * sizeof (void *));
2217
2218 ctx->dirty |= PAN_DIRTY_TEXTURES;
2219 }
2220
2221 static void
2222 panfrost_sampler_view_destroy(
2223 struct pipe_context *pctx,
2224 struct pipe_sampler_view *view)
2225 {
2226 pipe_resource_reference(&view->texture, NULL);
2227 ralloc_free(view);
2228 }
2229
2230 static void
2231 panfrost_set_shader_buffers(
2232 struct pipe_context *pctx,
2233 enum pipe_shader_type shader,
2234 unsigned start, unsigned count,
2235 const struct pipe_shader_buffer *buffers,
2236 unsigned writable_bitmask)
2237 {
2238 struct panfrost_context *ctx = pan_context(pctx);
2239
2240 util_set_shader_buffers_mask(ctx->ssbo[shader], &ctx->ssbo_mask[shader],
2241 buffers, start, count);
2242 }
2243
2244 /* Hints that a framebuffer should use AFBC where possible */
2245
2246 static void
2247 panfrost_hint_afbc(
2248 struct panfrost_screen *screen,
2249 const struct pipe_framebuffer_state *fb)
2250 {
2251 /* AFBC implemenation incomplete; hide it */
2252 if (!(pan_debug & PAN_DBG_AFBC)) return;
2253
2254 /* Hint AFBC to the resources bound to each color buffer */
2255
2256 for (unsigned i = 0; i < fb->nr_cbufs; ++i) {
2257 struct pipe_surface *surf = fb->cbufs[i];
2258 struct panfrost_resource *rsrc = pan_resource(surf->texture);
2259 panfrost_resource_hint_layout(screen, rsrc, PAN_AFBC, 1);
2260 }
2261
2262 /* Also hint it to the depth buffer */
2263
2264 if (fb->zsbuf) {
2265 struct panfrost_resource *rsrc = pan_resource(fb->zsbuf->texture);
2266 panfrost_resource_hint_layout(screen, rsrc, PAN_AFBC, 1);
2267 }
2268 }
2269
2270 static void
2271 panfrost_set_framebuffer_state(struct pipe_context *pctx,
2272 const struct pipe_framebuffer_state *fb)
2273 {
2274 struct panfrost_context *ctx = pan_context(pctx);
2275
2276 /* Flush when switching framebuffers, but not if the framebuffer
2277 * state is being restored by u_blitter
2278 */
2279
2280 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
2281 bool is_scanout = panfrost_batch_is_scanout(batch);
2282 bool has_draws = batch->last_job.gpu;
2283
2284 /* Bail out early when the current and new states are the same. */
2285 if (util_framebuffer_state_equal(&ctx->pipe_framebuffer, fb))
2286 return;
2287
2288 /* The wallpaper logic sets a new FB state before doing the blit and
2289 * restore the old one when it's done. Those FB states are reported to
2290 * be different because the surface they are pointing to are different,
2291 * but those surfaces actually point to the same cbufs/zbufs. In that
2292 * case we definitely don't want new FB descs to be emitted/attached
2293 * since the job is expected to be flushed just after the blit is done,
2294 * so let's just copy the new state and return here.
2295 */
2296 if (ctx->wallpaper_batch) {
2297 util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
2298 return;
2299 }
2300
2301 if (!is_scanout || has_draws)
2302 panfrost_flush(pctx, NULL, PIPE_FLUSH_END_OF_FRAME);
2303 else
2304 assert(!ctx->payloads[PIPE_SHADER_VERTEX].postfix.framebuffer &&
2305 !ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.framebuffer);
2306
2307 /* Invalidate the FBO job cache since we've just been assigned a new
2308 * FB state.
2309 */
2310 ctx->batch = NULL;
2311
2312 util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
2313
2314 /* Given that we're rendering, we'd love to have compression */
2315 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
2316
2317 panfrost_hint_afbc(screen, &ctx->pipe_framebuffer);
2318 for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
2319 ctx->payloads[i].postfix.framebuffer = 0;
2320 }
2321
2322 static void *
2323 panfrost_create_depth_stencil_state(struct pipe_context *pipe,
2324 const struct pipe_depth_stencil_alpha_state *depth_stencil)
2325 {
2326 return mem_dup(depth_stencil, sizeof(*depth_stencil));
2327 }
2328
2329 static void
2330 panfrost_bind_depth_stencil_state(struct pipe_context *pipe,
2331 void *cso)
2332 {
2333 struct panfrost_context *ctx = pan_context(pipe);
2334 struct pipe_depth_stencil_alpha_state *depth_stencil = cso;
2335 ctx->depth_stencil = depth_stencil;
2336
2337 if (!depth_stencil)
2338 return;
2339
2340 /* Alpha does not exist in the hardware (it's not in ES3), so it's
2341 * emulated in the fragment shader */
2342
2343 if (depth_stencil->alpha.enabled) {
2344 /* We need to trigger a new shader (maybe) */
2345 ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
2346 }
2347
2348 /* Stencil state */
2349 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_STENCIL_TEST, depth_stencil->stencil[0].enabled);
2350
2351 panfrost_make_stencil_state(&depth_stencil->stencil[0], &ctx->fragment_shader_core.stencil_front);
2352 ctx->fragment_shader_core.stencil_mask_front = depth_stencil->stencil[0].writemask;
2353
2354 /* If back-stencil is not enabled, use the front values */
2355 bool back_enab = ctx->depth_stencil->stencil[1].enabled;
2356 unsigned back_index = back_enab ? 1 : 0;
2357
2358 panfrost_make_stencil_state(&depth_stencil->stencil[back_index], &ctx->fragment_shader_core.stencil_back);
2359 ctx->fragment_shader_core.stencil_mask_back = depth_stencil->stencil[back_index].writemask;
2360
2361 /* Depth state (TODO: Refactor) */
2362 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_DEPTH_TEST, depth_stencil->depth.enabled);
2363
2364 int func = depth_stencil->depth.enabled ? depth_stencil->depth.func : PIPE_FUNC_ALWAYS;
2365
2366 ctx->fragment_shader_core.unknown2_3 &= ~MALI_DEPTH_FUNC_MASK;
2367 ctx->fragment_shader_core.unknown2_3 |= MALI_DEPTH_FUNC(panfrost_translate_compare_func(func));
2368
2369 /* Bounds test not implemented */
2370 assert(!depth_stencil->depth.bounds_test);
2371
2372 ctx->dirty |= PAN_DIRTY_FS;
2373 }
2374
2375 static void
2376 panfrost_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
2377 {
2378 free( depth );
2379 }
2380
2381 static void
2382 panfrost_set_sample_mask(struct pipe_context *pipe,
2383 unsigned sample_mask)
2384 {
2385 }
2386
2387 static void
2388 panfrost_set_clip_state(struct pipe_context *pipe,
2389 const struct pipe_clip_state *clip)
2390 {
2391 //struct panfrost_context *panfrost = pan_context(pipe);
2392 }
2393
2394 static void
2395 panfrost_set_viewport_states(struct pipe_context *pipe,
2396 unsigned start_slot,
2397 unsigned num_viewports,
2398 const struct pipe_viewport_state *viewports)
2399 {
2400 struct panfrost_context *ctx = pan_context(pipe);
2401
2402 assert(start_slot == 0);
2403 assert(num_viewports == 1);
2404
2405 ctx->pipe_viewport = *viewports;
2406 }
2407
2408 static void
2409 panfrost_set_scissor_states(struct pipe_context *pipe,
2410 unsigned start_slot,
2411 unsigned num_scissors,
2412 const struct pipe_scissor_state *scissors)
2413 {
2414 struct panfrost_context *ctx = pan_context(pipe);
2415
2416 assert(start_slot == 0);
2417 assert(num_scissors == 1);
2418
2419 ctx->scissor = *scissors;
2420 }
2421
2422 static void
2423 panfrost_set_polygon_stipple(struct pipe_context *pipe,
2424 const struct pipe_poly_stipple *stipple)
2425 {
2426 //struct panfrost_context *panfrost = pan_context(pipe);
2427 }
2428
2429 static void
2430 panfrost_set_active_query_state(struct pipe_context *pipe,
2431 bool enable)
2432 {
2433 struct panfrost_context *ctx = pan_context(pipe);
2434 ctx->active_queries = enable;
2435 }
2436
2437 static void
2438 panfrost_destroy(struct pipe_context *pipe)
2439 {
2440 struct panfrost_context *panfrost = pan_context(pipe);
2441
2442 if (panfrost->blitter)
2443 util_blitter_destroy(panfrost->blitter);
2444
2445 if (panfrost->blitter_wallpaper)
2446 util_blitter_destroy(panfrost->blitter_wallpaper);
2447
2448 ralloc_free(pipe);
2449 }
2450
2451 static struct pipe_query *
2452 panfrost_create_query(struct pipe_context *pipe,
2453 unsigned type,
2454 unsigned index)
2455 {
2456 struct panfrost_query *q = rzalloc(pipe, struct panfrost_query);
2457
2458 q->type = type;
2459 q->index = index;
2460
2461 return (struct pipe_query *) q;
2462 }
2463
2464 static void
2465 panfrost_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
2466 {
2467 ralloc_free(q);
2468 }
2469
2470 static bool
2471 panfrost_begin_query(struct pipe_context *pipe, struct pipe_query *q)
2472 {
2473 struct panfrost_context *ctx = pan_context(pipe);
2474 struct panfrost_query *query = (struct panfrost_query *) q;
2475 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
2476
2477 switch (query->type) {
2478 case PIPE_QUERY_OCCLUSION_COUNTER:
2479 case PIPE_QUERY_OCCLUSION_PREDICATE:
2480 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
2481 /* Allocate a word for the query results to be stored */
2482 query->transfer = panfrost_allocate_transient(batch, sizeof(unsigned));
2483 ctx->occlusion_query = query;
2484 break;
2485
2486 /* Geometry statistics are computed in the driver. XXX: geom/tess
2487 * shaders.. */
2488
2489 case PIPE_QUERY_PRIMITIVES_GENERATED:
2490 query->start = ctx->prims_generated;
2491 break;
2492 case PIPE_QUERY_PRIMITIVES_EMITTED:
2493 query->start = ctx->tf_prims_generated;
2494 break;
2495
2496 default:
2497 fprintf(stderr, "Skipping query %u\n", query->type);
2498 break;
2499 }
2500
2501 return true;
2502 }
2503
2504 static bool
2505 panfrost_end_query(struct pipe_context *pipe, struct pipe_query *q)
2506 {
2507 struct panfrost_context *ctx = pan_context(pipe);
2508 struct panfrost_query *query = (struct panfrost_query *) q;
2509
2510 switch (query->type) {
2511 case PIPE_QUERY_OCCLUSION_COUNTER:
2512 case PIPE_QUERY_OCCLUSION_PREDICATE:
2513 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
2514 ctx->occlusion_query = NULL;
2515 break;
2516 case PIPE_QUERY_PRIMITIVES_GENERATED:
2517 query->end = ctx->prims_generated;
2518 break;
2519 case PIPE_QUERY_PRIMITIVES_EMITTED:
2520 query->end = ctx->tf_prims_generated;
2521 break;
2522 }
2523
2524 return true;
2525 }
2526
2527 static bool
2528 panfrost_get_query_result(struct pipe_context *pipe,
2529 struct pipe_query *q,
2530 bool wait,
2531 union pipe_query_result *vresult)
2532 {
2533 struct panfrost_query *query = (struct panfrost_query *) q;
2534
2535
2536 switch (query->type) {
2537 case PIPE_QUERY_OCCLUSION_COUNTER:
2538 case PIPE_QUERY_OCCLUSION_PREDICATE:
2539 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
2540 /* Flush first */
2541 panfrost_flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
2542
2543 /* Read back the query results */
2544 unsigned *result = (unsigned *) query->transfer.cpu;
2545 unsigned passed = *result;
2546
2547 if (query->type == PIPE_QUERY_OCCLUSION_COUNTER) {
2548 vresult->u64 = passed;
2549 } else {
2550 vresult->b = !!passed;
2551 }
2552
2553 break;
2554
2555 case PIPE_QUERY_PRIMITIVES_GENERATED:
2556 case PIPE_QUERY_PRIMITIVES_EMITTED:
2557 panfrost_flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
2558 vresult->u64 = query->end - query->start;
2559 break;
2560
2561 default:
2562 DBG("Skipped query get %u\n", query->type);
2563 break;
2564 }
2565
2566 return true;
2567 }
2568
2569 static struct pipe_stream_output_target *
2570 panfrost_create_stream_output_target(struct pipe_context *pctx,
2571 struct pipe_resource *prsc,
2572 unsigned buffer_offset,
2573 unsigned buffer_size)
2574 {
2575 struct pipe_stream_output_target *target;
2576
2577 target = rzalloc(pctx, struct pipe_stream_output_target);
2578
2579 if (!target)
2580 return NULL;
2581
2582 pipe_reference_init(&target->reference, 1);
2583 pipe_resource_reference(&target->buffer, prsc);
2584
2585 target->context = pctx;
2586 target->buffer_offset = buffer_offset;
2587 target->buffer_size = buffer_size;
2588
2589 return target;
2590 }
2591
2592 static void
2593 panfrost_stream_output_target_destroy(struct pipe_context *pctx,
2594 struct pipe_stream_output_target *target)
2595 {
2596 pipe_resource_reference(&target->buffer, NULL);
2597 ralloc_free(target);
2598 }
2599
2600 static void
2601 panfrost_set_stream_output_targets(struct pipe_context *pctx,
2602 unsigned num_targets,
2603 struct pipe_stream_output_target **targets,
2604 const unsigned *offsets)
2605 {
2606 struct panfrost_context *ctx = pan_context(pctx);
2607 struct panfrost_streamout *so = &ctx->streamout;
2608
2609 assert(num_targets <= ARRAY_SIZE(so->targets));
2610
2611 for (unsigned i = 0; i < num_targets; i++) {
2612 if (offsets[i] != -1)
2613 so->offsets[i] = offsets[i];
2614
2615 pipe_so_target_reference(&so->targets[i], targets[i]);
2616 }
2617
2618 for (unsigned i = 0; i < so->num_targets; i++)
2619 pipe_so_target_reference(&so->targets[i], NULL);
2620
2621 so->num_targets = num_targets;
2622 }
2623
2624 struct pipe_context *
2625 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
2626 {
2627 struct panfrost_context *ctx = rzalloc(screen, struct panfrost_context);
2628 struct panfrost_screen *pscreen = pan_screen(screen);
2629 struct pipe_context *gallium = (struct pipe_context *) ctx;
2630
2631 ctx->is_t6xx = pscreen->gpu_id < 0x0700; /* Literally, "earlier than T700" */
2632
2633 gallium->screen = screen;
2634
2635 gallium->destroy = panfrost_destroy;
2636
2637 gallium->set_framebuffer_state = panfrost_set_framebuffer_state;
2638
2639 gallium->flush = panfrost_flush;
2640 gallium->clear = panfrost_clear;
2641 gallium->draw_vbo = panfrost_draw_vbo;
2642
2643 gallium->set_vertex_buffers = panfrost_set_vertex_buffers;
2644 gallium->set_constant_buffer = panfrost_set_constant_buffer;
2645 gallium->set_shader_buffers = panfrost_set_shader_buffers;
2646
2647 gallium->set_stencil_ref = panfrost_set_stencil_ref;
2648
2649 gallium->create_sampler_view = panfrost_create_sampler_view;
2650 gallium->set_sampler_views = panfrost_set_sampler_views;
2651 gallium->sampler_view_destroy = panfrost_sampler_view_destroy;
2652
2653 gallium->create_rasterizer_state = panfrost_create_rasterizer_state;
2654 gallium->bind_rasterizer_state = panfrost_bind_rasterizer_state;
2655 gallium->delete_rasterizer_state = panfrost_generic_cso_delete;
2656
2657 gallium->create_vertex_elements_state = panfrost_create_vertex_elements_state;
2658 gallium->bind_vertex_elements_state = panfrost_bind_vertex_elements_state;
2659 gallium->delete_vertex_elements_state = panfrost_generic_cso_delete;
2660
2661 gallium->create_fs_state = panfrost_create_shader_state;
2662 gallium->delete_fs_state = panfrost_delete_shader_state;
2663 gallium->bind_fs_state = panfrost_bind_fs_state;
2664
2665 gallium->create_vs_state = panfrost_create_shader_state;
2666 gallium->delete_vs_state = panfrost_delete_shader_state;
2667 gallium->bind_vs_state = panfrost_bind_vs_state;
2668
2669 gallium->create_sampler_state = panfrost_create_sampler_state;
2670 gallium->delete_sampler_state = panfrost_generic_cso_delete;
2671 gallium->bind_sampler_states = panfrost_bind_sampler_states;
2672
2673 gallium->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state;
2674 gallium->bind_depth_stencil_alpha_state = panfrost_bind_depth_stencil_state;
2675 gallium->delete_depth_stencil_alpha_state = panfrost_delete_depth_stencil_state;
2676
2677 gallium->set_sample_mask = panfrost_set_sample_mask;
2678
2679 gallium->set_clip_state = panfrost_set_clip_state;
2680 gallium->set_viewport_states = panfrost_set_viewport_states;
2681 gallium->set_scissor_states = panfrost_set_scissor_states;
2682 gallium->set_polygon_stipple = panfrost_set_polygon_stipple;
2683 gallium->set_active_query_state = panfrost_set_active_query_state;
2684
2685 gallium->create_query = panfrost_create_query;
2686 gallium->destroy_query = panfrost_destroy_query;
2687 gallium->begin_query = panfrost_begin_query;
2688 gallium->end_query = panfrost_end_query;
2689 gallium->get_query_result = panfrost_get_query_result;
2690
2691 gallium->create_stream_output_target = panfrost_create_stream_output_target;
2692 gallium->stream_output_target_destroy = panfrost_stream_output_target_destroy;
2693 gallium->set_stream_output_targets = panfrost_set_stream_output_targets;
2694
2695 panfrost_resource_context_init(gallium);
2696 panfrost_blend_context_init(gallium);
2697 panfrost_compute_context_init(gallium);
2698
2699 ASSERTED int ret;
2700
2701 ret = drmSyncobjCreate(pscreen->fd, DRM_SYNCOBJ_CREATE_SIGNALED,
2702 &ctx->out_sync);
2703 assert(!ret);
2704
2705 /* XXX: leaks */
2706 gallium->stream_uploader = u_upload_create_default(gallium);
2707 gallium->const_uploader = gallium->stream_uploader;
2708 assert(gallium->stream_uploader);
2709
2710 /* Midgard supports ES modes, plus QUADS/QUAD_STRIPS/POLYGON */
2711 ctx->draw_modes = (1 << (PIPE_PRIM_POLYGON + 1)) - 1;
2712
2713 ctx->primconvert = util_primconvert_create(gallium, ctx->draw_modes);
2714
2715 ctx->blitter = util_blitter_create(gallium);
2716 ctx->blitter_wallpaper = util_blitter_create(gallium);
2717
2718 assert(ctx->blitter);
2719 assert(ctx->blitter_wallpaper);
2720
2721 /* Prepare for render! */
2722
2723 panfrost_batch_init(ctx);
2724 panfrost_emit_vertex_payload(ctx);
2725 panfrost_emit_tiler_payload(ctx);
2726 panfrost_invalidate_frame(ctx);
2727 panfrost_default_shader_backend(ctx);
2728
2729 return gallium;
2730 }