panfrost: Fix vertex buffer corruption
[mesa.git] / src / gallium / drivers / panfrost / pan_context.c
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 */
24
25 #include <sys/poll.h>
26 #include <errno.h>
27
28 #include "pan_context.h"
29 #include "pan_swizzle.h"
30 #include "pan_format.h"
31
32 #include "util/macros.h"
33 #include "util/u_format.h"
34 #include "util/u_inlines.h"
35 #include "util/u_upload_mgr.h"
36 #include "util/u_memory.h"
37 #include "util/half_float.h"
38 #include "indices/u_primconvert.h"
39 #include "tgsi/tgsi_parse.h"
40
41 #include "pan_screen.h"
42 #include "pan_blending.h"
43 #include "pan_blend_shaders.h"
44 #include "pan_util.h"
45 #include "pan_wallpaper.h"
46
47 static int performance_counter_number = 0;
48 extern const char *pan_counters_base;
49
50 /* Do not actually send anything to the GPU; merely generate the cmdstream as fast as possible. Disables framebuffer writes */
51 //#define DRY_RUN
52
53 /* AFBC is enabled on a per-resource basis (AFBC enabling is theoretically
54 * indepdent between color buffers and depth/stencil). To enable, we allocate
55 * the AFBC metadata buffer and mark that it is enabled. We do -not- actually
56 * edit the fragment job here. This routine should be called ONCE per
57 * AFBC-compressed buffer, rather than on every frame. */
58
59 static void
60 panfrost_enable_afbc(struct panfrost_context *ctx, struct panfrost_resource *rsrc, bool ds)
61 {
62 if (ctx->require_sfbd) {
63 DBG("AFBC not supported yet on SFBD\n");
64 assert(0);
65 }
66
67 struct pipe_context *gallium = (struct pipe_context *) ctx;
68 struct panfrost_screen *screen = pan_screen(gallium->screen);
69 /* AFBC metadata is 16 bytes per tile */
70 int tile_w = (rsrc->base.width0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
71 int tile_h = (rsrc->base.height0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
72 int bytes_per_pixel = util_format_get_blocksize(rsrc->base.format);
73 int stride = bytes_per_pixel * ALIGN(rsrc->base.width0, 16);
74
75 stride *= 2; /* TODO: Should this be carried over? */
76 int main_size = stride * rsrc->base.height0;
77 rsrc->bo->afbc_metadata_size = tile_w * tile_h * 16;
78
79 /* Allocate the AFBC slab itself, large enough to hold the above */
80 screen->driver->allocate_slab(screen, &rsrc->bo->afbc_slab,
81 (rsrc->bo->afbc_metadata_size + main_size + 4095) / 4096,
82 true, 0, 0, 0);
83
84 rsrc->bo->layout = PAN_AFBC;
85
86 /* Compressed textured reads use a tagged pointer to the metadata */
87
88 rsrc->bo->gpu = rsrc->bo->afbc_slab.gpu | (ds ? 0 : 1);
89 rsrc->bo->cpu = rsrc->bo->afbc_slab.cpu;
90 rsrc->bo->gem_handle = rsrc->bo->afbc_slab.gem_handle;
91 }
92
93 static void
94 panfrost_enable_checksum(struct panfrost_context *ctx, struct panfrost_resource *rsrc)
95 {
96 struct pipe_context *gallium = (struct pipe_context *) ctx;
97 struct panfrost_screen *screen = pan_screen(gallium->screen);
98 int tile_w = (rsrc->base.width0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
99 int tile_h = (rsrc->base.height0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
100
101 /* 8 byte checksum per tile */
102 rsrc->bo->checksum_stride = tile_w * 8;
103 int pages = (((rsrc->bo->checksum_stride * tile_h) + 4095) / 4096);
104 screen->driver->allocate_slab(screen, &rsrc->bo->checksum_slab, pages, false, 0, 0, 0);
105
106 rsrc->bo->has_checksum = true;
107 }
108
109 /* Framebuffer descriptor */
110
111 static void
112 panfrost_set_framebuffer_resolution(struct mali_single_framebuffer *fb, int w, int h)
113 {
114 fb->width = MALI_POSITIVE(w);
115 fb->height = MALI_POSITIVE(h);
116
117 /* No idea why this is needed, but it's how resolution_check is
118 * calculated. It's not clear to us yet why the hardware wants this.
119 * The formula itself was discovered mostly by manual bruteforce and
120 * aggressive algebraic simplification. */
121
122 fb->resolution_check = ((w + h) / 3) << 4;
123 }
124
125 struct mali_single_framebuffer
126 panfrost_emit_sfbd(struct panfrost_context *ctx)
127 {
128 struct mali_single_framebuffer framebuffer = {
129 .unknown2 = 0x1f,
130 .format = 0x30000000,
131 .clear_flags = 0x1000,
132 .unknown_address_0 = ctx->scratchpad.gpu,
133 .unknown_address_1 = ctx->misc_0.gpu,
134 .unknown_address_2 = ctx->misc_0.gpu + 40960,
135 .tiler_flags = 0xf0,
136 .tiler_heap_free = ctx->tiler_heap.gpu,
137 .tiler_heap_end = ctx->tiler_heap.gpu + ctx->tiler_heap.size,
138 };
139
140 panfrost_set_framebuffer_resolution(&framebuffer, ctx->pipe_framebuffer.width, ctx->pipe_framebuffer.height);
141
142 return framebuffer;
143 }
144
145 struct bifrost_framebuffer
146 panfrost_emit_mfbd(struct panfrost_context *ctx)
147 {
148 struct bifrost_framebuffer framebuffer = {
149 /* It is not yet clear what tiler_meta means or how it's
150 * calculated, but we can tell the lower 32-bits are a
151 * (monotonically increasing?) function of tile count and
152 * geometry complexity; I suspect it defines a memory size of
153 * some kind? for the tiler. It's really unclear at the
154 * moment... but to add to the confusion, the hardware is happy
155 * enough to accept a zero in this field, so we don't even have
156 * to worry about it right now.
157 *
158 * The byte (just after the 32-bit mark) is much more
159 * interesting. The higher nibble I've only ever seen as 0xF,
160 * but the lower one I've seen as 0x0 or 0xF, and it's not
161 * obvious what the difference is. But what -is- obvious is
162 * that when the lower nibble is zero, performance is severely
163 * degraded compared to when the lower nibble is set.
164 * Evidently, that nibble enables some sort of fast path,
165 * perhaps relating to caching or tile flush? Regardless, at
166 * this point there's no clear reason not to set it, aside from
167 * substantially increased memory requirements (of the misc_0
168 * buffer) */
169
170 .tiler_meta = ((uint64_t) 0xff << 32) | 0x0,
171
172 .width1 = MALI_POSITIVE(ctx->pipe_framebuffer.width),
173 .height1 = MALI_POSITIVE(ctx->pipe_framebuffer.height),
174 .width2 = MALI_POSITIVE(ctx->pipe_framebuffer.width),
175 .height2 = MALI_POSITIVE(ctx->pipe_framebuffer.height),
176
177 .unk1 = 0x1080,
178
179 /* TODO: MRT */
180 .rt_count_1 = MALI_POSITIVE(1),
181 .rt_count_2 = 4,
182
183 .unknown2 = 0x1f,
184
185 /* Corresponds to unknown_address_X of SFBD */
186 .scratchpad = ctx->scratchpad.gpu,
187 .tiler_scratch_start = ctx->misc_0.gpu,
188
189 /* The constant added here is, like the lower word of
190 * tiler_meta, (loosely) another product of framebuffer size
191 * and geometry complexity. It must be sufficiently large for
192 * the tiler_meta fast path to work; if it's too small, there
193 * will be DATA_INVALID_FAULTs. Conversely, it must be less
194 * than the total size of misc_0, or else there's no room. It's
195 * possible this constant configures a partition between two
196 * parts of misc_0? We haven't investigated the functionality,
197 * as these buffers are internally used by the hardware
198 * (presumably by the tiler) but not seemingly touched by the driver
199 */
200
201 .tiler_scratch_middle = ctx->misc_0.gpu + 0xf0000,
202
203 .tiler_heap_start = ctx->tiler_heap.gpu,
204 .tiler_heap_end = ctx->tiler_heap.gpu + ctx->tiler_heap.size,
205 };
206
207 return framebuffer;
208 }
209
210 /* Are we currently rendering to the screen (rather than an FBO)? */
211
212 bool
213 panfrost_is_scanout(struct panfrost_context *ctx)
214 {
215 /* If there is no color buffer, it's an FBO */
216 if (!ctx->pipe_framebuffer.nr_cbufs)
217 return false;
218
219 /* If we're too early that no framebuffer was sent, it's scanout */
220 if (!ctx->pipe_framebuffer.cbufs[0])
221 return true;
222
223 return ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_DISPLAY_TARGET ||
224 ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SCANOUT ||
225 ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SHARED;
226 }
227
228 /* Maps float 0.0-1.0 to int 0x00-0xFF */
229 static uint8_t
230 normalised_float_to_u8(float f)
231 {
232 return (uint8_t) (int) (f * 255.0f);
233 }
234
235 static void
236 panfrost_clear(
237 struct pipe_context *pipe,
238 unsigned buffers,
239 const union pipe_color_union *color,
240 double depth, unsigned stencil)
241 {
242 struct panfrost_context *ctx = pan_context(pipe);
243 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
244
245 if (buffers & PIPE_CLEAR_COLOR) {
246 /* Alpha clear only meaningful without alpha channel, TODO less ad hoc */
247 bool has_alpha = util_format_has_alpha(ctx->pipe_framebuffer.cbufs[0]->format);
248 float clear_alpha = has_alpha ? color->f[3] : 1.0f;
249
250 uint32_t packed_color =
251 (normalised_float_to_u8(clear_alpha) << 24) |
252 (normalised_float_to_u8(color->f[2]) << 16) |
253 (normalised_float_to_u8(color->f[1]) << 8) |
254 (normalised_float_to_u8(color->f[0]) << 0);
255
256 job->clear_color = packed_color;
257
258 }
259
260 if (buffers & PIPE_CLEAR_DEPTH) {
261 job->clear_depth = depth;
262 }
263
264 if (buffers & PIPE_CLEAR_STENCIL) {
265 job->clear_stencil = stencil;
266 }
267
268 job->clear |= buffers;
269 }
270
271 static mali_ptr
272 panfrost_attach_vt_mfbd(struct panfrost_context *ctx)
273 {
274 /* MFBD needs a sequential semi-render target upload, but what exactly this is, is beyond me for now */
275 struct bifrost_render_target rts_list[] = {
276 {
277 .chunknown = {
278 .unk = 0x30005,
279 },
280 .framebuffer = ctx->misc_0.gpu,
281 .zero2 = 0x3,
282 },
283 };
284
285 /* Allocate memory for the three components */
286 int size = 1024 + sizeof(ctx->vt_framebuffer_mfbd) + sizeof(rts_list);
287 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
288
289 /* Opaque 1024-block */
290 rts_list[0].chunknown.pointer = transfer.gpu;
291
292 memcpy(transfer.cpu + 1024, &ctx->vt_framebuffer_mfbd, sizeof(ctx->vt_framebuffer_mfbd));
293 memcpy(transfer.cpu + 1024 + sizeof(ctx->vt_framebuffer_mfbd), rts_list, sizeof(rts_list));
294
295 return (transfer.gpu + 1024) | MALI_MFBD;
296 }
297
298 static mali_ptr
299 panfrost_attach_vt_sfbd(struct panfrost_context *ctx)
300 {
301 return panfrost_upload_transient(ctx, &ctx->vt_framebuffer_sfbd, sizeof(ctx->vt_framebuffer_sfbd)) | MALI_SFBD;
302 }
303
304 static void
305 panfrost_attach_vt_framebuffer(struct panfrost_context *ctx)
306 {
307 mali_ptr framebuffer = ctx->require_sfbd ?
308 panfrost_attach_vt_sfbd(ctx) :
309 panfrost_attach_vt_mfbd(ctx);
310
311 ctx->payload_vertex.postfix.framebuffer = framebuffer;
312 ctx->payload_tiler.postfix.framebuffer = framebuffer;
313 }
314
315 /* Reset per-frame context, called on context initialisation as well as after
316 * flushing a frame */
317
318 static void
319 panfrost_invalidate_frame(struct panfrost_context *ctx)
320 {
321 unsigned transient_count = ctx->transient_pools[ctx->cmdstream_i].entry_index*ctx->transient_pools[0].entry_size + ctx->transient_pools[ctx->cmdstream_i].entry_offset;
322 DBG("Uploaded transient %d bytes\n", transient_count);
323
324 /* Rotate cmdstream */
325 if ((++ctx->cmdstream_i) == (sizeof(ctx->transient_pools) / sizeof(ctx->transient_pools[0])))
326 ctx->cmdstream_i = 0;
327
328 if (ctx->require_sfbd)
329 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx);
330 else
331 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx);
332
333 /* Reset varyings allocated */
334 ctx->varying_height = 0;
335
336 /* The transient cmdstream is dirty every frame; the only bits worth preserving
337 * (textures, shaders, etc) are in other buffers anyways */
338
339 ctx->transient_pools[ctx->cmdstream_i].entry_index = 0;
340 ctx->transient_pools[ctx->cmdstream_i].entry_offset = 0;
341
342 /* Regenerate payloads */
343 panfrost_attach_vt_framebuffer(ctx);
344
345 if (ctx->rasterizer)
346 ctx->dirty |= PAN_DIRTY_RASTERIZER;
347
348 /* XXX */
349 ctx->dirty |= PAN_DIRTY_SAMPLERS | PAN_DIRTY_TEXTURES;
350 }
351
352 /* In practice, every field of these payloads should be configurable
353 * arbitrarily, which means these functions are basically catch-all's for
354 * as-of-yet unwavering unknowns */
355
356 static void
357 panfrost_emit_vertex_payload(struct panfrost_context *ctx)
358 {
359 struct midgard_payload_vertex_tiler payload = {
360 .prefix = {
361 .workgroups_z_shift = 32,
362 .workgroups_x_shift_2 = 0x2,
363 .workgroups_x_shift_3 = 0x5,
364 },
365 .gl_enables = 0x4 | (ctx->is_t6xx ? 0 : 0x2),
366 };
367
368 memcpy(&ctx->payload_vertex, &payload, sizeof(payload));
369 }
370
371 static void
372 panfrost_emit_tiler_payload(struct panfrost_context *ctx)
373 {
374 struct midgard_payload_vertex_tiler payload = {
375 .prefix = {
376 .workgroups_z_shift = 32,
377 .workgroups_x_shift_2 = 0x2,
378 .workgroups_x_shift_3 = 0x6,
379
380 .zero1 = 0xffff, /* Why is this only seen on test-quad-textured? */
381 },
382 };
383
384 memcpy(&ctx->payload_tiler, &payload, sizeof(payload));
385 }
386
387 static unsigned
388 translate_tex_wrap(enum pipe_tex_wrap w)
389 {
390 switch (w) {
391 case PIPE_TEX_WRAP_REPEAT:
392 return MALI_WRAP_REPEAT;
393
394 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
395 return MALI_WRAP_CLAMP_TO_EDGE;
396
397 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
398 return MALI_WRAP_CLAMP_TO_BORDER;
399
400 case PIPE_TEX_WRAP_MIRROR_REPEAT:
401 return MALI_WRAP_MIRRORED_REPEAT;
402
403 default:
404 assert(0);
405 return 0;
406 }
407 }
408
409 static unsigned
410 translate_tex_filter(enum pipe_tex_filter f)
411 {
412 switch (f) {
413 case PIPE_TEX_FILTER_NEAREST:
414 return MALI_NEAREST;
415
416 case PIPE_TEX_FILTER_LINEAR:
417 return MALI_LINEAR;
418
419 default:
420 assert(0);
421 return 0;
422 }
423 }
424
425 static unsigned
426 translate_mip_filter(enum pipe_tex_mipfilter f)
427 {
428 return (f == PIPE_TEX_MIPFILTER_LINEAR) ? MALI_MIP_LINEAR : 0;
429 }
430
431 static unsigned
432 panfrost_translate_compare_func(enum pipe_compare_func in)
433 {
434 switch (in) {
435 case PIPE_FUNC_NEVER:
436 return MALI_FUNC_NEVER;
437
438 case PIPE_FUNC_LESS:
439 return MALI_FUNC_LESS;
440
441 case PIPE_FUNC_EQUAL:
442 return MALI_FUNC_EQUAL;
443
444 case PIPE_FUNC_LEQUAL:
445 return MALI_FUNC_LEQUAL;
446
447 case PIPE_FUNC_GREATER:
448 return MALI_FUNC_GREATER;
449
450 case PIPE_FUNC_NOTEQUAL:
451 return MALI_FUNC_NOTEQUAL;
452
453 case PIPE_FUNC_GEQUAL:
454 return MALI_FUNC_GEQUAL;
455
456 case PIPE_FUNC_ALWAYS:
457 return MALI_FUNC_ALWAYS;
458 }
459
460 assert (0);
461 return 0; /* Unreachable */
462 }
463
464 static unsigned
465 panfrost_translate_alt_compare_func(enum pipe_compare_func in)
466 {
467 switch (in) {
468 case PIPE_FUNC_NEVER:
469 return MALI_ALT_FUNC_NEVER;
470
471 case PIPE_FUNC_LESS:
472 return MALI_ALT_FUNC_LESS;
473
474 case PIPE_FUNC_EQUAL:
475 return MALI_ALT_FUNC_EQUAL;
476
477 case PIPE_FUNC_LEQUAL:
478 return MALI_ALT_FUNC_LEQUAL;
479
480 case PIPE_FUNC_GREATER:
481 return MALI_ALT_FUNC_GREATER;
482
483 case PIPE_FUNC_NOTEQUAL:
484 return MALI_ALT_FUNC_NOTEQUAL;
485
486 case PIPE_FUNC_GEQUAL:
487 return MALI_ALT_FUNC_GEQUAL;
488
489 case PIPE_FUNC_ALWAYS:
490 return MALI_ALT_FUNC_ALWAYS;
491 }
492
493 assert (0);
494 return 0; /* Unreachable */
495 }
496
497 static unsigned
498 panfrost_translate_stencil_op(enum pipe_stencil_op in)
499 {
500 switch (in) {
501 case PIPE_STENCIL_OP_KEEP:
502 return MALI_STENCIL_KEEP;
503
504 case PIPE_STENCIL_OP_ZERO:
505 return MALI_STENCIL_ZERO;
506
507 case PIPE_STENCIL_OP_REPLACE:
508 return MALI_STENCIL_REPLACE;
509
510 case PIPE_STENCIL_OP_INCR:
511 return MALI_STENCIL_INCR;
512
513 case PIPE_STENCIL_OP_DECR:
514 return MALI_STENCIL_DECR;
515
516 case PIPE_STENCIL_OP_INCR_WRAP:
517 return MALI_STENCIL_INCR_WRAP;
518
519 case PIPE_STENCIL_OP_DECR_WRAP:
520 return MALI_STENCIL_DECR_WRAP;
521
522 case PIPE_STENCIL_OP_INVERT:
523 return MALI_STENCIL_INVERT;
524 }
525
526 assert (0);
527 return 0; /* Unreachable */
528 }
529
530 static void
531 panfrost_make_stencil_state(const struct pipe_stencil_state *in, struct mali_stencil_test *out)
532 {
533 out->ref = 0; /* Gallium gets it from elsewhere */
534
535 out->mask = in->valuemask;
536 out->func = panfrost_translate_compare_func(in->func);
537 out->sfail = panfrost_translate_stencil_op(in->fail_op);
538 out->dpfail = panfrost_translate_stencil_op(in->zfail_op);
539 out->dppass = panfrost_translate_stencil_op(in->zpass_op);
540 }
541
542 static void
543 panfrost_default_shader_backend(struct panfrost_context *ctx)
544 {
545 struct mali_shader_meta shader = {
546 .alpha_coverage = ~MALI_ALPHA_COVERAGE(0.000000),
547
548 .unknown2_3 = MALI_DEPTH_FUNC(MALI_FUNC_ALWAYS) | 0x3010,
549 .unknown2_4 = MALI_NO_MSAA | 0x4e0,
550 };
551
552 if (ctx->is_t6xx) {
553 shader.unknown2_4 |= 0x10;
554 }
555
556 struct pipe_stencil_state default_stencil = {
557 .enabled = 0,
558 .func = PIPE_FUNC_ALWAYS,
559 .fail_op = MALI_STENCIL_KEEP,
560 .zfail_op = MALI_STENCIL_KEEP,
561 .zpass_op = MALI_STENCIL_KEEP,
562 .writemask = 0xFF,
563 .valuemask = 0xFF
564 };
565
566 panfrost_make_stencil_state(&default_stencil, &shader.stencil_front);
567 shader.stencil_mask_front = default_stencil.writemask;
568
569 panfrost_make_stencil_state(&default_stencil, &shader.stencil_back);
570 shader.stencil_mask_back = default_stencil.writemask;
571
572 if (default_stencil.enabled)
573 shader.unknown2_4 |= MALI_STENCIL_TEST;
574
575 memcpy(&ctx->fragment_shader_core, &shader, sizeof(shader));
576 }
577
578 /* Generates a vertex/tiler job. This is, in some sense, the heart of the
579 * graphics command stream. It should be called once per draw, accordding to
580 * presentations. Set is_tiler for "tiler" jobs (fragment shader jobs, but in
581 * Mali parlance, "fragment" refers to framebuffer writeout). Clear it for
582 * vertex jobs. */
583
584 struct panfrost_transfer
585 panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler, bool is_elided_tiler)
586 {
587 /* Each draw call corresponds to two jobs, and we want to offset to leave room for the set-value job */
588 int draw_job_index = 1 + (2 * ctx->draw_count);
589
590 struct mali_job_descriptor_header job = {
591 .job_type = is_tiler ? JOB_TYPE_TILER : JOB_TYPE_VERTEX,
592 .job_index = draw_job_index + (is_tiler ? 1 : 0),
593 #ifdef __LP64__
594 .job_descriptor_size = 1,
595 #endif
596 };
597
598 /* Only non-elided tiler jobs have dependencies which are known at this point */
599
600 if (is_tiler && !is_elided_tiler) {
601 /* Tiler jobs depend on vertex jobs */
602
603 job.job_dependency_index_1 = draw_job_index;
604
605 /* Tiler jobs also depend on the previous tiler job */
606
607 if (ctx->draw_count)
608 job.job_dependency_index_2 = draw_job_index - 1;
609 }
610
611 struct midgard_payload_vertex_tiler *payload = is_tiler ? &ctx->payload_tiler : &ctx->payload_vertex;
612
613 /* There's some padding hacks on 32-bit */
614
615 #ifdef __LP64__
616 int offset = 0;
617 #else
618 int offset = 4;
619 #endif
620 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(job) + sizeof(*payload));
621 memcpy(transfer.cpu, &job, sizeof(job));
622 memcpy(transfer.cpu + sizeof(job) - offset, payload, sizeof(*payload));
623 return transfer;
624 }
625
626 /* Generates a set value job. It's unclear what exactly this does, why it's
627 * necessary, and when to call it. */
628
629 static void
630 panfrost_set_value_job(struct panfrost_context *ctx)
631 {
632 struct mali_job_descriptor_header job = {
633 .job_type = JOB_TYPE_SET_VALUE,
634 .job_descriptor_size = 1,
635 .job_index = 1 + (2 * ctx->draw_count),
636 };
637
638 struct mali_payload_set_value payload = {
639 .out = ctx->misc_0.gpu,
640 .unknown = 0x3,
641 };
642
643 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(job) + sizeof(payload));
644 memcpy(transfer.cpu, &job, sizeof(job));
645 memcpy(transfer.cpu + sizeof(job), &payload, sizeof(payload));
646
647 ctx->u_set_value_job = (struct mali_job_descriptor_header *) transfer.cpu;
648 ctx->set_value_job = transfer.gpu;
649 }
650
651 static mali_ptr
652 panfrost_emit_varyings(
653 struct panfrost_context *ctx,
654 union mali_attr *slot,
655 unsigned stride,
656 unsigned count)
657 {
658 mali_ptr varying_address = ctx->varying_mem.gpu + ctx->varying_height;
659
660 /* Fill out the descriptor */
661 slot->elements = varying_address | MALI_ATTR_LINEAR;
662 slot->stride = stride;
663 slot->size = stride * count;
664
665 ctx->varying_height += ALIGN(slot->size, 64);
666 assert(ctx->varying_height < ctx->varying_mem.size);
667
668 return varying_address;
669 }
670
671 static void
672 panfrost_emit_point_coord(union mali_attr *slot)
673 {
674 slot->elements = MALI_VARYING_POINT_COORD | MALI_ATTR_LINEAR;
675 slot->stride = slot->size = 0;
676 }
677
678 static void
679 panfrost_emit_varying_descriptor(
680 struct panfrost_context *ctx,
681 unsigned invocation_count)
682 {
683 /* Load the shaders */
684
685 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
686 struct panfrost_shader_state *fs = &ctx->fs->variants[ctx->fs->active_variant];
687
688 /* Allocate the varying descriptor */
689
690 size_t vs_size = sizeof(struct mali_attr_meta) * vs->tripipe->varying_count;
691 size_t fs_size = sizeof(struct mali_attr_meta) * fs->tripipe->varying_count;
692
693 struct panfrost_transfer trans = panfrost_allocate_transient(ctx,
694 vs_size + fs_size);
695
696 memcpy(trans.cpu, vs->varyings, vs_size);
697 memcpy(trans.cpu + vs_size, fs->varyings, fs_size);
698
699 ctx->payload_vertex.postfix.varying_meta = trans.gpu;
700 ctx->payload_tiler.postfix.varying_meta = trans.gpu + vs_size;
701
702 /* Buffer indices must be in this order per our convention */
703 union mali_attr varyings[PIPE_MAX_ATTRIBS];
704 unsigned idx = 0;
705
706 /* General varyings -- use the VS's, since those are more likely to be
707 * accurate on desktop */
708
709 panfrost_emit_varyings(ctx, &varyings[idx++],
710 vs->general_varying_stride, invocation_count);
711
712 /* fp32 vec4 gl_Position */
713 ctx->payload_tiler.postfix.position_varying =
714 panfrost_emit_varyings(ctx, &varyings[idx++],
715 sizeof(float) * 4, invocation_count);
716
717
718 if (vs->writes_point_size || fs->reads_point_coord) {
719 /* fp16 vec1 gl_PointSize */
720 ctx->payload_tiler.primitive_size.pointer =
721 panfrost_emit_varyings(ctx, &varyings[idx++],
722 2, invocation_count);
723 }
724
725 if (fs->reads_point_coord) {
726 /* Special descriptor */
727 panfrost_emit_point_coord(&varyings[idx++]);
728 }
729
730 mali_ptr varyings_p = panfrost_upload_transient(ctx, &varyings, idx * sizeof(union mali_attr));
731 ctx->payload_vertex.postfix.varyings = varyings_p;
732 ctx->payload_tiler.postfix.varyings = varyings_p;
733 }
734
735 /* Emits attributes and varying descriptors, which should be called every draw,
736 * excepting some obscure circumstances */
737
738 static void
739 panfrost_emit_vertex_data(struct panfrost_context *ctx)
740 {
741 /* TODO: Only update the dirtied buffers */
742 union mali_attr attrs[PIPE_MAX_ATTRIBS];
743
744 unsigned invocation_count = MALI_NEGATIVE(ctx->payload_tiler.prefix.invocation_count);
745
746 for (int i = 0; i < ctx->vertex_buffer_count; ++i) {
747 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[i];
748 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
749
750 /* Let's figure out the layout of the attributes in memory so
751 * we can be smart about size computation. The idea is to
752 * figure out the maximum src_offset, which tells us the latest
753 * spot a vertex could start. Meanwhile, we figure out the size
754 * of the attribute memory (assuming interleaved
755 * representation) and tack on the max src_offset for a
756 * reasonably good upper bound on the size.
757 *
758 * Proving correctness is left as an exercise to the reader.
759 */
760
761 unsigned max_src_offset = 0;
762
763 for (unsigned j = 0; j < ctx->vertex->num_elements; ++j) {
764 if (ctx->vertex->pipe[j].vertex_buffer_index != i) continue;
765 max_src_offset = MAX2(max_src_offset, ctx->vertex->pipe[j].src_offset);
766 }
767
768 /* Offset vertex count by draw_start to make sure we upload enough */
769 attrs[i].stride = buf->stride;
770 attrs[i].size = buf->stride * (ctx->payload_vertex.draw_start + invocation_count) + max_src_offset;
771
772 /* Vertex elements are -already- GPU-visible, at
773 * rsrc->gpu. However, attribute buffers must be 64 aligned. If
774 * it is not, for now we have to duplicate the buffer. */
775
776 mali_ptr effective_address = rsrc ? (rsrc->bo->gpu + buf->buffer_offset) : 0;
777
778 if (effective_address) {
779 attrs[i].elements = panfrost_upload_transient(ctx, rsrc->bo->cpu + buf->buffer_offset, attrs[i].size) | MALI_ATTR_LINEAR;
780 } else if (effective_address) {
781 attrs[i].elements = effective_address | MALI_ATTR_LINEAR;
782 } else {
783 /* Leave unset? */
784 }
785 }
786
787 ctx->payload_vertex.postfix.attributes = panfrost_upload_transient(ctx, attrs, ctx->vertex_buffer_count * sizeof(union mali_attr));
788
789 panfrost_emit_varying_descriptor(ctx, invocation_count);
790 }
791
792 /* Go through dirty flags and actualise them in the cmdstream. */
793
794 void
795 panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
796 {
797 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
798
799 if (with_vertex_data) {
800 panfrost_emit_vertex_data(ctx);
801 }
802
803 bool msaa = ctx->rasterizer->base.multisample;
804
805 if (ctx->dirty & PAN_DIRTY_RASTERIZER) {
806 ctx->payload_tiler.gl_enables = ctx->rasterizer->tiler_gl_enables;
807
808 /* TODO: Sample size */
809 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_MSAA, msaa);
810 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !msaa);
811 }
812
813 /* Enable job requirements at draw-time */
814
815 if (msaa)
816 job->requirements |= PAN_REQ_MSAA;
817
818 if (ctx->depth_stencil->depth.writemask)
819 job->requirements |= PAN_REQ_DEPTH_WRITE;
820
821 if (ctx->occlusion_query) {
822 ctx->payload_tiler.gl_enables |= MALI_OCCLUSION_QUERY | MALI_OCCLUSION_PRECISE;
823 ctx->payload_tiler.postfix.occlusion_counter = ctx->occlusion_query->transfer.gpu;
824 }
825
826 if (ctx->dirty & PAN_DIRTY_VS) {
827 assert(ctx->vs);
828
829 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
830
831 /* Late shader descriptor assignments */
832
833 vs->tripipe->texture_count = ctx->sampler_view_count[PIPE_SHADER_VERTEX];
834 vs->tripipe->sampler_count = ctx->sampler_count[PIPE_SHADER_VERTEX];
835
836 /* Who knows */
837 vs->tripipe->midgard1.unknown1 = 0x2201;
838
839 ctx->payload_vertex.postfix._shader_upper = vs->tripipe_gpu >> 4;
840 }
841
842 if (ctx->dirty & (PAN_DIRTY_RASTERIZER | PAN_DIRTY_VS)) {
843 /* Check if we need to link the gl_PointSize varying */
844 assert(ctx->vs);
845 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
846
847 bool needs_gl_point_size = vs->writes_point_size && ctx->payload_tiler.prefix.draw_mode == MALI_POINTS;
848
849 if (!needs_gl_point_size) {
850 /* If the size is constant, write it out. Otherwise,
851 * don't touch primitive_size (since we would clobber
852 * the pointer there) */
853
854 ctx->payload_tiler.primitive_size.constant = ctx->rasterizer->base.line_width;
855 }
856
857 /* Set the flag for varying (pointer) point size if the shader needs that */
858 SET_BIT(ctx->payload_tiler.prefix.unknown_draw, MALI_DRAW_VARYING_SIZE, needs_gl_point_size);
859 }
860
861 /* TODO: Maybe dirty track FS, maybe not. For now, it's transient. */
862 if (ctx->fs)
863 ctx->dirty |= PAN_DIRTY_FS;
864
865 if (ctx->dirty & PAN_DIRTY_FS) {
866 assert(ctx->fs);
867 struct panfrost_shader_state *variant = &ctx->fs->variants[ctx->fs->active_variant];
868
869 #define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name
870
871 COPY(shader);
872 COPY(attribute_count);
873 COPY(varying_count);
874 COPY(midgard1.uniform_count);
875 COPY(midgard1.work_count);
876 COPY(midgard1.unknown2);
877
878 #undef COPY
879 /* If there is a blend shader, work registers are shared */
880
881 if (ctx->blend->has_blend_shader)
882 ctx->fragment_shader_core.midgard1.work_count = /*MAX2(ctx->fragment_shader_core.midgard1.work_count, ctx->blend->blend_work_count)*/16;
883
884 /* Set late due to depending on render state */
885 /* The one at the end seems to mean "1 UBO" */
886 ctx->fragment_shader_core.midgard1.unknown1 = MALI_NO_ALPHA_TO_COVERAGE | 0x200 | 0x2201;
887
888 /* Assign texture/sample count right before upload */
889 ctx->fragment_shader_core.texture_count = ctx->sampler_view_count[PIPE_SHADER_FRAGMENT];
890 ctx->fragment_shader_core.sampler_count = ctx->sampler_count[PIPE_SHADER_FRAGMENT];
891
892 /* Assign the stencil refs late */
893 ctx->fragment_shader_core.stencil_front.ref = ctx->stencil_ref.ref_value[0];
894 ctx->fragment_shader_core.stencil_back.ref = ctx->stencil_ref.ref_value[1];
895
896 /* CAN_DISCARD should be set if the fragment shader possibly
897 * contains a 'discard' instruction. It is likely this is
898 * related to optimizations related to forward-pixel kill, as
899 * per "Mali Performance 3: Is EGL_BUFFER_PRESERVED a good
900 * thing?" by Peter Harris
901 */
902
903 if (variant->can_discard) {
904 ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
905 ctx->fragment_shader_core.midgard1.unknown1 &= ~MALI_NO_ALPHA_TO_COVERAGE;
906 ctx->fragment_shader_core.midgard1.unknown1 |= 0x4000;
907 ctx->fragment_shader_core.midgard1.unknown1 = 0x4200;
908 }
909
910 /* Check if we're using the default blend descriptor (fast path) */
911
912 bool no_blending =
913 !ctx->blend->has_blend_shader &&
914 (ctx->blend->equation.rgb_mode == 0x122) &&
915 (ctx->blend->equation.alpha_mode == 0x122) &&
916 (ctx->blend->equation.color_mask == 0xf);
917
918 if (ctx->require_sfbd) {
919 /* When only a single render target platform is used, the blend
920 * information is inside the shader meta itself. We
921 * additionally need to signal CAN_DISCARD for nontrivial blend
922 * modes (so we're able to read back the destination buffer) */
923
924 if (ctx->blend->has_blend_shader) {
925 ctx->fragment_shader_core.blend_shader = ctx->blend->blend_shader;
926 } else {
927 memcpy(&ctx->fragment_shader_core.blend_equation, &ctx->blend->equation, sizeof(ctx->blend->equation));
928 }
929
930 if (!no_blending) {
931 ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
932 }
933 }
934
935 size_t size = sizeof(struct mali_shader_meta) + sizeof(struct mali_blend_meta);
936 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
937 memcpy(transfer.cpu, &ctx->fragment_shader_core, sizeof(struct mali_shader_meta));
938
939 ctx->payload_tiler.postfix._shader_upper = (transfer.gpu) >> 4;
940
941 if (!ctx->require_sfbd) {
942 /* Additional blend descriptor tacked on for jobs using MFBD */
943
944 unsigned blend_count = 0;
945
946 if (ctx->blend->has_blend_shader) {
947 /* For a blend shader, the bottom nibble corresponds to
948 * the number of work registers used, which signals the
949 * -existence- of a blend shader */
950
951 assert(ctx->blend->blend_work_count >= 2);
952 blend_count |= MIN2(ctx->blend->blend_work_count, 3);
953 } else {
954 /* Otherwise, the bottom bit simply specifies if
955 * blending (anything other than REPLACE) is enabled */
956
957
958 if (!no_blending)
959 blend_count |= 0x1;
960 }
961
962 /* Second blend equation is always a simple replace */
963
964 uint64_t replace_magic = 0xf0122122;
965 struct mali_blend_equation replace_mode;
966 memcpy(&replace_mode, &replace_magic, sizeof(replace_mode));
967
968 struct mali_blend_meta blend_meta[] = {
969 {
970 .unk1 = 0x200 | blend_count,
971 .blend_equation_1 = ctx->blend->equation,
972 .blend_equation_2 = replace_mode
973 },
974 };
975
976 if (ctx->blend->has_blend_shader)
977 memcpy(&blend_meta[0].blend_equation_1, &ctx->blend->blend_shader, sizeof(ctx->blend->blend_shader));
978
979 memcpy(transfer.cpu + sizeof(struct mali_shader_meta), blend_meta, sizeof(blend_meta));
980 }
981 }
982
983 if (ctx->dirty & PAN_DIRTY_VERTEX) {
984 ctx->payload_vertex.postfix.attribute_meta = ctx->vertex->descriptor_ptr;
985 }
986
987 if (ctx->dirty & PAN_DIRTY_SAMPLERS) {
988 /* Upload samplers back to back, no padding */
989
990 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
991 if (!ctx->sampler_count[t]) continue;
992
993 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(struct mali_sampler_descriptor) * ctx->sampler_count[t]);
994 struct mali_sampler_descriptor *desc = (struct mali_sampler_descriptor *) transfer.cpu;
995
996 for (int i = 0; i < ctx->sampler_count[t]; ++i) {
997 desc[i] = ctx->samplers[t][i]->hw;
998 }
999
1000 if (t == PIPE_SHADER_FRAGMENT)
1001 ctx->payload_tiler.postfix.sampler_descriptor = transfer.gpu;
1002 else if (t == PIPE_SHADER_VERTEX)
1003 ctx->payload_vertex.postfix.sampler_descriptor = transfer.gpu;
1004 else
1005 assert(0);
1006 }
1007 }
1008
1009 if (ctx->dirty & PAN_DIRTY_TEXTURES) {
1010 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
1011 /* Shortcircuit */
1012 if (!ctx->sampler_view_count[t]) continue;
1013
1014 uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
1015
1016 for (int i = 0; i < ctx->sampler_view_count[t]; ++i) {
1017 if (!ctx->sampler_views[t][i])
1018 continue;
1019
1020 struct pipe_resource *tex_rsrc = ctx->sampler_views[t][i]->base.texture;
1021 struct panfrost_resource *rsrc = (struct panfrost_resource *) tex_rsrc;
1022
1023 /* Inject the address in. */
1024 for (int l = 0; l <= tex_rsrc->last_level; ++l) {
1025 ctx->sampler_views[t][i]->hw.swizzled_bitmaps[l] =
1026 rsrc->bo->gpu + rsrc->bo->slices[l].offset;
1027 }
1028
1029 trampolines[i] = panfrost_upload_transient(ctx, &ctx->sampler_views[t][i]->hw, sizeof(struct mali_texture_descriptor));
1030 }
1031
1032 mali_ptr trampoline = panfrost_upload_transient(ctx, trampolines, sizeof(uint64_t) * ctx->sampler_view_count[t]);
1033
1034 if (t == PIPE_SHADER_FRAGMENT)
1035 ctx->payload_tiler.postfix.texture_trampoline = trampoline;
1036 else if (t == PIPE_SHADER_VERTEX)
1037 ctx->payload_vertex.postfix.texture_trampoline = trampoline;
1038 else
1039 assert(0);
1040 }
1041 }
1042
1043 /* Generate the viewport vector of the form: <width/2, height/2, centerx, centery> */
1044 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
1045
1046 /* For flipped-Y buffers (signaled by negative scale), the translate is
1047 * flipped as well */
1048
1049 bool invert_y = vp->scale[1] < 0.0;
1050 float translate_y = vp->translate[1];
1051
1052 if (invert_y)
1053 translate_y = ctx->pipe_framebuffer.height - translate_y;
1054
1055 float viewport_vec4[] = {
1056 vp->scale[0],
1057 fabsf(vp->scale[1]),
1058
1059 vp->translate[0],
1060 translate_y
1061 };
1062
1063 for (int i = 0; i < PIPE_SHADER_TYPES; ++i) {
1064 struct panfrost_constant_buffer *buf = &ctx->constant_buffer[i];
1065
1066 if (i == PIPE_SHADER_VERTEX || i == PIPE_SHADER_FRAGMENT) {
1067 /* It doesn't matter if we don't use all the memory;
1068 * we'd need a dummy UBO anyway. Compute the max */
1069
1070 size_t size = sizeof(viewport_vec4) + buf->size;
1071 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
1072
1073 /* Keep track how much we've uploaded */
1074 off_t offset = 0;
1075
1076 if (i == PIPE_SHADER_VERTEX) {
1077 /* Upload viewport */
1078 memcpy(transfer.cpu + offset, viewport_vec4, sizeof(viewport_vec4));
1079 offset += sizeof(viewport_vec4);
1080 }
1081
1082 /* Upload uniforms */
1083 memcpy(transfer.cpu + offset, buf->buffer, buf->size);
1084
1085 int uniform_count = 0;
1086
1087 struct mali_vertex_tiler_postfix *postfix;
1088
1089 switch (i) {
1090 case PIPE_SHADER_VERTEX:
1091 uniform_count = ctx->vs->variants[ctx->vs->active_variant].uniform_count;
1092 postfix = &ctx->payload_vertex.postfix;
1093 break;
1094
1095 case PIPE_SHADER_FRAGMENT:
1096 uniform_count = ctx->fs->variants[ctx->fs->active_variant].uniform_count;
1097 postfix = &ctx->payload_tiler.postfix;
1098 break;
1099
1100 default:
1101 DBG("Unknown shader stage %d in uniform upload\n", i);
1102 assert(0);
1103 }
1104
1105 /* Also attach the same buffer as a UBO for extended access */
1106
1107 struct mali_uniform_buffer_meta uniform_buffers[] = {
1108 {
1109 .size = MALI_POSITIVE((2 + uniform_count)),
1110 .ptr = transfer.gpu >> 2,
1111 },
1112 };
1113
1114 mali_ptr ubufs = panfrost_upload_transient(ctx, uniform_buffers, sizeof(uniform_buffers));
1115 postfix->uniforms = transfer.gpu;
1116 postfix->uniform_buffers = ubufs;
1117
1118 buf->dirty = 0;
1119 }
1120 }
1121
1122 /* TODO: Upload the viewport somewhere more appropriate */
1123
1124 /* Clip bounds are encoded as floats. The viewport itself is encoded as
1125 * (somewhat) asymmetric ints. */
1126 const struct pipe_scissor_state *ss = &ctx->scissor;
1127
1128 struct mali_viewport view = {
1129 /* By default, do no viewport clipping, i.e. clip to (-inf,
1130 * inf) in each direction. Clipping to the viewport in theory
1131 * should work, but in practice causes issues when we're not
1132 * explicitly trying to scissor */
1133
1134 .clip_minx = -inff,
1135 .clip_miny = -inff,
1136 .clip_maxx = inff,
1137 .clip_maxy = inff,
1138
1139 .clip_minz = 0.0,
1140 .clip_maxz = 1.0,
1141 };
1142
1143 /* Always scissor to the viewport by default. */
1144 view.viewport0[0] = (int) (vp->translate[0] - vp->scale[0]);
1145 view.viewport1[0] = MALI_POSITIVE((int) (vp->translate[0] + vp->scale[0]));
1146
1147 view.viewport0[1] = (int) (translate_y - fabs(vp->scale[1]));
1148 view.viewport1[1] = MALI_POSITIVE((int) (translate_y + fabs(vp->scale[1])));
1149
1150 if (ss && ctx->rasterizer && ctx->rasterizer->base.scissor) {
1151 /* Invert scissor if needed */
1152 unsigned miny = invert_y ?
1153 ctx->pipe_framebuffer.height - ss->maxy : ss->miny;
1154
1155 unsigned maxy = invert_y ?
1156 ctx->pipe_framebuffer.height - ss->miny : ss->maxy;
1157
1158 /* Set the actual scissor */
1159 view.viewport0[0] = ss->minx;
1160 view.viewport0[1] = miny;
1161 view.viewport1[0] = MALI_POSITIVE(ss->maxx);
1162 view.viewport1[1] = MALI_POSITIVE(maxy);
1163 }
1164
1165 ctx->payload_tiler.postfix.viewport =
1166 panfrost_upload_transient(ctx,
1167 &view,
1168 sizeof(struct mali_viewport));
1169
1170 ctx->dirty = 0;
1171 }
1172
1173 /* Corresponds to exactly one draw, but does not submit anything */
1174
1175 static void
1176 panfrost_queue_draw(struct panfrost_context *ctx)
1177 {
1178 /* TODO: Expand the array? */
1179 if (ctx->draw_count >= MAX_DRAW_CALLS) {
1180 DBG("Job buffer overflow, ignoring draw\n");
1181 assert(0);
1182 }
1183
1184 /* Handle dirty flags now */
1185 panfrost_emit_for_draw(ctx, true);
1186
1187 struct panfrost_transfer vertex = panfrost_vertex_tiler_job(ctx, false, false);
1188 struct panfrost_transfer tiler = panfrost_vertex_tiler_job(ctx, true, false);
1189
1190 ctx->u_vertex_jobs[ctx->vertex_job_count] = (struct mali_job_descriptor_header *) vertex.cpu;
1191 ctx->vertex_jobs[ctx->vertex_job_count++] = vertex.gpu;
1192
1193 ctx->u_tiler_jobs[ctx->tiler_job_count] = (struct mali_job_descriptor_header *) tiler.cpu;
1194 ctx->tiler_jobs[ctx->tiler_job_count++] = tiler.gpu;
1195
1196 ctx->draw_count++;
1197 }
1198
1199 /* At the end of the frame, the vertex and tiler jobs are linked together and
1200 * then the fragment job is plonked at the end. Set value job is first for
1201 * unknown reasons. */
1202
1203 static void
1204 panfrost_link_job_pair(struct mali_job_descriptor_header *first, mali_ptr next)
1205 {
1206 if (first->job_descriptor_size)
1207 first->next_job_64 = (u64) (uintptr_t) next;
1208 else
1209 first->next_job_32 = (u32) (uintptr_t) next;
1210 }
1211
1212 static void
1213 panfrost_link_jobs(struct panfrost_context *ctx)
1214 {
1215 if (ctx->draw_count) {
1216 /* Generate the set_value_job */
1217 panfrost_set_value_job(ctx);
1218
1219 /* Have the first vertex job depend on the set value job */
1220 ctx->u_vertex_jobs[0]->job_dependency_index_1 = ctx->u_set_value_job->job_index;
1221
1222 /* SV -> V */
1223 panfrost_link_job_pair(ctx->u_set_value_job, ctx->vertex_jobs[0]);
1224 }
1225
1226 /* V -> V/T ; T -> T/null */
1227 for (int i = 0; i < ctx->vertex_job_count; ++i) {
1228 bool isLast = (i + 1) == ctx->vertex_job_count;
1229
1230 panfrost_link_job_pair(ctx->u_vertex_jobs[i], isLast ? ctx->tiler_jobs[0] : ctx->vertex_jobs[i + 1]);
1231 }
1232
1233 /* T -> T/null */
1234 for (int i = 0; i < ctx->tiler_job_count; ++i) {
1235 bool isLast = (i + 1) == ctx->tiler_job_count;
1236 panfrost_link_job_pair(ctx->u_tiler_jobs[i], isLast ? 0 : ctx->tiler_jobs[i + 1]);
1237 }
1238 }
1239
1240 /* The entire frame is in memory -- send it off to the kernel! */
1241
1242 static void
1243 panfrost_submit_frame(struct panfrost_context *ctx, bool flush_immediate,
1244 struct pipe_fence_handle **fence)
1245 {
1246 struct pipe_context *gallium = (struct pipe_context *) ctx;
1247 struct panfrost_screen *screen = pan_screen(gallium->screen);
1248
1249 /* Edge case if screen is cleared and nothing else */
1250 bool has_draws = ctx->draw_count > 0;
1251
1252 /* Workaround a bizarre lockup (a hardware errata?) */
1253 if (!has_draws)
1254 flush_immediate = true;
1255
1256 /* A number of jobs are batched -- this must be linked and cleared */
1257 panfrost_link_jobs(ctx);
1258
1259 ctx->draw_count = 0;
1260 ctx->vertex_job_count = 0;
1261 ctx->tiler_job_count = 0;
1262
1263 #ifndef DRY_RUN
1264
1265 bool is_scanout = panfrost_is_scanout(ctx);
1266 int fragment_id = screen->driver->submit_vs_fs_job(ctx, has_draws, is_scanout);
1267
1268 /* If visual, we can stall a frame */
1269
1270 if (!flush_immediate)
1271 screen->driver->force_flush_fragment(ctx, fence);
1272
1273 screen->last_fragment_id = fragment_id;
1274 screen->last_fragment_flushed = false;
1275
1276 /* If readback, flush now (hurts the pipelined performance) */
1277 if (flush_immediate)
1278 screen->driver->force_flush_fragment(ctx, fence);
1279
1280 if (screen->driver->dump_counters && pan_counters_base) {
1281 screen->driver->dump_counters(screen);
1282
1283 char filename[128];
1284 snprintf(filename, sizeof(filename), "%s/frame%d.mdgprf", pan_counters_base, ++performance_counter_number);
1285 FILE *fp = fopen(filename, "wb");
1286 fwrite(screen->perf_counters.cpu, 4096, sizeof(uint32_t), fp);
1287 fclose(fp);
1288 }
1289
1290 #endif
1291 }
1292
1293 void
1294 panfrost_flush(
1295 struct pipe_context *pipe,
1296 struct pipe_fence_handle **fence,
1297 unsigned flags)
1298 {
1299 struct panfrost_context *ctx = pan_context(pipe);
1300 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
1301
1302 /* Nothing to do! */
1303 if (!ctx->draw_count && !job->clear) return;
1304
1305 /* Whether to stall the pipeline for immediately correct results */
1306 bool flush_immediate = flags & PIPE_FLUSH_END_OF_FRAME;
1307
1308 /* Submit the frame itself */
1309 panfrost_submit_frame(ctx, flush_immediate, fence);
1310
1311 /* Prepare for the next frame */
1312 panfrost_invalidate_frame(ctx);
1313 }
1314
1315 #define DEFINE_CASE(c) case PIPE_PRIM_##c: return MALI_##c;
1316
1317 static int
1318 g2m_draw_mode(enum pipe_prim_type mode)
1319 {
1320 switch (mode) {
1321 DEFINE_CASE(POINTS);
1322 DEFINE_CASE(LINES);
1323 DEFINE_CASE(LINE_LOOP);
1324 DEFINE_CASE(LINE_STRIP);
1325 DEFINE_CASE(TRIANGLES);
1326 DEFINE_CASE(TRIANGLE_STRIP);
1327 DEFINE_CASE(TRIANGLE_FAN);
1328 DEFINE_CASE(QUADS);
1329 DEFINE_CASE(QUAD_STRIP);
1330 DEFINE_CASE(POLYGON);
1331
1332 default:
1333 DBG("Illegal draw mode %d\n", mode);
1334 assert(0);
1335 return MALI_LINE_LOOP;
1336 }
1337 }
1338
1339 #undef DEFINE_CASE
1340
1341 static unsigned
1342 panfrost_translate_index_size(unsigned size)
1343 {
1344 switch (size) {
1345 case 1:
1346 return MALI_DRAW_INDEXED_UINT8;
1347
1348 case 2:
1349 return MALI_DRAW_INDEXED_UINT16;
1350
1351 case 4:
1352 return MALI_DRAW_INDEXED_UINT32;
1353
1354 default:
1355 DBG("Unknown index size %d\n", size);
1356 assert(0);
1357 return 0;
1358 }
1359 }
1360
1361 static const uint8_t *
1362 panfrost_get_index_buffer_raw(const struct pipe_draw_info *info)
1363 {
1364 if (info->has_user_indices) {
1365 return (const uint8_t *) info->index.user;
1366 } else {
1367 struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
1368 return (const uint8_t *) rsrc->bo->cpu;
1369 }
1370 }
1371
1372 /* Gets a GPU address for the associated index buffer. Only gauranteed to be
1373 * good for the duration of the draw (transient), could last longer */
1374
1375 static mali_ptr
1376 panfrost_get_index_buffer_mapped(struct panfrost_context *ctx, const struct pipe_draw_info *info)
1377 {
1378 struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
1379
1380 off_t offset = info->start * info->index_size;
1381
1382 if (!info->has_user_indices) {
1383 /* Only resources can be directly mapped */
1384 return rsrc->bo->gpu + offset;
1385 } else {
1386 /* Otherwise, we need to upload to transient memory */
1387 const uint8_t *ibuf8 = panfrost_get_index_buffer_raw(info);
1388 return panfrost_upload_transient(ctx, ibuf8 + offset, info->count * info->index_size);
1389 }
1390 }
1391
1392 #define CALCULATE_MIN_MAX_INDEX(T, buffer, start, count) \
1393 for (unsigned _idx = (start); _idx < (start + count); ++_idx) { \
1394 T idx = buffer[_idx]; \
1395 if (idx > max_index) max_index = idx; \
1396 if (idx < min_index) min_index = idx; \
1397 }
1398
1399 static void
1400 panfrost_draw_vbo(
1401 struct pipe_context *pipe,
1402 const struct pipe_draw_info *info)
1403 {
1404 struct panfrost_context *ctx = pan_context(pipe);
1405
1406 ctx->payload_vertex.draw_start = info->start;
1407 ctx->payload_tiler.draw_start = info->start;
1408
1409 int mode = info->mode;
1410
1411 /* Fallback for unsupported modes */
1412
1413 if (!(ctx->draw_modes & (1 << mode))) {
1414 if (mode == PIPE_PRIM_QUADS && info->count == 4 && ctx->rasterizer && !ctx->rasterizer->base.flatshade) {
1415 mode = PIPE_PRIM_TRIANGLE_FAN;
1416 } else {
1417 if (info->count < 4) {
1418 /* Degenerate case? */
1419 return;
1420 }
1421
1422 util_primconvert_save_rasterizer_state(ctx->primconvert, &ctx->rasterizer->base);
1423 util_primconvert_draw_vbo(ctx->primconvert, info);
1424 return;
1425 }
1426 }
1427
1428 /* Now that we have a guaranteed terminating path, find the job.
1429 * Assignment commented out to prevent unused warning */
1430
1431 /* struct panfrost_job *job = */ panfrost_get_job_for_fbo(ctx);
1432
1433 ctx->payload_tiler.prefix.draw_mode = g2m_draw_mode(mode);
1434
1435 ctx->vertex_count = info->count;
1436
1437 /* For non-indexed draws, they're the same */
1438 unsigned invocation_count = ctx->vertex_count;
1439
1440 /* For higher amounts of vertices (greater than what fits in a 16-bit
1441 * short), the other value is needed, otherwise there will be bizarre
1442 * rendering artefacts. It's not clear what these values mean yet. */
1443
1444 ctx->payload_tiler.prefix.unknown_draw &= ~(0x3000 | 0x18000);
1445 ctx->payload_tiler.prefix.unknown_draw |= (mode == PIPE_PRIM_POINTS || ctx->vertex_count > 65535) ? 0x3000 : 0x18000;
1446
1447 if (info->index_size) {
1448 /* Calculate the min/max index used so we can figure out how
1449 * many times to invoke the vertex shader */
1450
1451 const uint8_t *ibuf8 = panfrost_get_index_buffer_raw(info);
1452
1453 int min_index = INT_MAX;
1454 int max_index = 0;
1455
1456 if (info->index_size == 1) {
1457 CALCULATE_MIN_MAX_INDEX(uint8_t, ibuf8, info->start, info->count);
1458 } else if (info->index_size == 2) {
1459 const uint16_t *ibuf16 = (const uint16_t *) ibuf8;
1460 CALCULATE_MIN_MAX_INDEX(uint16_t, ibuf16, info->start, info->count);
1461 } else if (info->index_size == 4) {
1462 const uint32_t *ibuf32 = (const uint32_t *) ibuf8;
1463 CALCULATE_MIN_MAX_INDEX(uint32_t, ibuf32, info->start, info->count);
1464 } else {
1465 assert(0);
1466 }
1467
1468 /* Make sure we didn't go crazy */
1469 assert(min_index < INT_MAX);
1470 assert(max_index > 0);
1471 assert(max_index > min_index);
1472
1473 /* Use the corresponding values */
1474 invocation_count = max_index - min_index + 1;
1475 ctx->payload_vertex.draw_start = min_index;
1476 ctx->payload_tiler.draw_start = min_index;
1477
1478 ctx->payload_tiler.prefix.negative_start = -min_index;
1479 ctx->payload_tiler.prefix.index_count = MALI_POSITIVE(info->count);
1480
1481 //assert(!info->restart_index); /* TODO: Research */
1482 assert(!info->index_bias);
1483 //assert(!info->min_index); /* TODO: Use value */
1484
1485 ctx->payload_tiler.prefix.unknown_draw |= panfrost_translate_index_size(info->index_size);
1486 ctx->payload_tiler.prefix.indices = panfrost_get_index_buffer_mapped(ctx, info);
1487 } else {
1488 /* Index count == vertex count, if no indexing is applied, as
1489 * if it is internally indexed in the expected order */
1490
1491 ctx->payload_tiler.prefix.negative_start = 0;
1492 ctx->payload_tiler.prefix.index_count = MALI_POSITIVE(ctx->vertex_count);
1493
1494 /* Reverse index state */
1495 ctx->payload_tiler.prefix.unknown_draw &= ~MALI_DRAW_INDEXED_UINT32;
1496 ctx->payload_tiler.prefix.indices = (uintptr_t) NULL;
1497 }
1498
1499 ctx->payload_vertex.prefix.invocation_count = MALI_POSITIVE(invocation_count);
1500 ctx->payload_tiler.prefix.invocation_count = MALI_POSITIVE(invocation_count);
1501
1502 /* Fire off the draw itself */
1503 panfrost_queue_draw(ctx);
1504 }
1505
1506 /* CSO state */
1507
1508 static void
1509 panfrost_generic_cso_delete(struct pipe_context *pctx, void *hwcso)
1510 {
1511 free(hwcso);
1512 }
1513
1514 static void *
1515 panfrost_create_rasterizer_state(
1516 struct pipe_context *pctx,
1517 const struct pipe_rasterizer_state *cso)
1518 {
1519 struct panfrost_context *ctx = pan_context(pctx);
1520 struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer);
1521
1522 so->base = *cso;
1523
1524 /* Bitmask, unknown meaning of the start value */
1525 so->tiler_gl_enables = ctx->is_t6xx ? 0x105 : 0x7;
1526
1527 so->tiler_gl_enables |= MALI_FRONT_FACE(
1528 cso->front_ccw ? MALI_CCW : MALI_CW);
1529
1530 if (cso->cull_face & PIPE_FACE_FRONT)
1531 so->tiler_gl_enables |= MALI_CULL_FACE_FRONT;
1532
1533 if (cso->cull_face & PIPE_FACE_BACK)
1534 so->tiler_gl_enables |= MALI_CULL_FACE_BACK;
1535
1536 return so;
1537 }
1538
1539 static void
1540 panfrost_bind_rasterizer_state(
1541 struct pipe_context *pctx,
1542 void *hwcso)
1543 {
1544 struct panfrost_context *ctx = pan_context(pctx);
1545
1546 /* TODO: Why can't rasterizer be NULL ever? Other drivers are fine.. */
1547 if (!hwcso)
1548 return;
1549
1550 ctx->rasterizer = hwcso;
1551 ctx->dirty |= PAN_DIRTY_RASTERIZER;
1552 }
1553
1554 static void *
1555 panfrost_create_vertex_elements_state(
1556 struct pipe_context *pctx,
1557 unsigned num_elements,
1558 const struct pipe_vertex_element *elements)
1559 {
1560 struct panfrost_context *ctx = pan_context(pctx);
1561 struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state);
1562
1563 so->num_elements = num_elements;
1564 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
1565
1566 struct panfrost_transfer transfer = panfrost_allocate_chunk(ctx, sizeof(struct mali_attr_meta) * num_elements, HEAP_DESCRIPTOR);
1567 so->hw = (struct mali_attr_meta *) transfer.cpu;
1568 so->descriptor_ptr = transfer.gpu;
1569
1570 /* Allocate memory for the descriptor state */
1571
1572 for (int i = 0; i < num_elements; ++i) {
1573 so->hw[i].index = elements[i].vertex_buffer_index;
1574
1575 enum pipe_format fmt = elements[i].src_format;
1576 const struct util_format_description *desc = util_format_description(fmt);
1577 so->hw[i].unknown1 = 0x2;
1578 so->hw[i].swizzle = panfrost_get_default_swizzle(desc->nr_channels);
1579
1580 so->hw[i].format = panfrost_find_format(desc);
1581
1582 /* The field itself should probably be shifted over */
1583 so->hw[i].src_offset = elements[i].src_offset;
1584 }
1585
1586 return so;
1587 }
1588
1589 static void
1590 panfrost_bind_vertex_elements_state(
1591 struct pipe_context *pctx,
1592 void *hwcso)
1593 {
1594 struct panfrost_context *ctx = pan_context(pctx);
1595
1596 ctx->vertex = hwcso;
1597 ctx->dirty |= PAN_DIRTY_VERTEX;
1598 }
1599
1600 static void
1601 panfrost_delete_vertex_elements_state(struct pipe_context *pctx, void *hwcso)
1602 {
1603 struct panfrost_vertex_state *so = (struct panfrost_vertex_state *) hwcso;
1604 unsigned bytes = sizeof(struct mali_attr_meta) * so->num_elements;
1605 DBG("Vertex elements delete leaks descriptor (%d bytes)\n", bytes);
1606 free(hwcso);
1607 }
1608
1609 static void *
1610 panfrost_create_shader_state(
1611 struct pipe_context *pctx,
1612 const struct pipe_shader_state *cso)
1613 {
1614 struct panfrost_shader_variants *so = CALLOC_STRUCT(panfrost_shader_variants);
1615 so->base = *cso;
1616
1617 /* Token deep copy to prevent memory corruption */
1618
1619 if (cso->type == PIPE_SHADER_IR_TGSI)
1620 so->base.tokens = tgsi_dup_tokens(so->base.tokens);
1621
1622 return so;
1623 }
1624
1625 static void
1626 panfrost_delete_shader_state(
1627 struct pipe_context *pctx,
1628 void *so)
1629 {
1630 struct panfrost_shader_variants *cso = (struct panfrost_shader_variants *) so;
1631
1632 if (cso->base.type == PIPE_SHADER_IR_TGSI) {
1633 DBG("Deleting TGSI shader leaks duplicated tokens\n");
1634 }
1635
1636 unsigned leak = cso->variant_count * sizeof(struct mali_shader_meta);
1637 DBG("Deleting shader state leaks descriptors (%d bytes), and shader bytecode\n", leak);
1638
1639 free(so);
1640 }
1641
1642 static void *
1643 panfrost_create_sampler_state(
1644 struct pipe_context *pctx,
1645 const struct pipe_sampler_state *cso)
1646 {
1647 struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state);
1648 so->base = *cso;
1649
1650 /* sampler_state corresponds to mali_sampler_descriptor, which we can generate entirely here */
1651
1652 struct mali_sampler_descriptor sampler_descriptor = {
1653 .filter_mode = MALI_TEX_MIN(translate_tex_filter(cso->min_img_filter))
1654 | MALI_TEX_MAG(translate_tex_filter(cso->mag_img_filter))
1655 | translate_mip_filter(cso->min_mip_filter)
1656 | 0x20,
1657
1658 .wrap_s = translate_tex_wrap(cso->wrap_s),
1659 .wrap_t = translate_tex_wrap(cso->wrap_t),
1660 .wrap_r = translate_tex_wrap(cso->wrap_r),
1661 .compare_func = panfrost_translate_alt_compare_func(cso->compare_func),
1662 .border_color = {
1663 cso->border_color.f[0],
1664 cso->border_color.f[1],
1665 cso->border_color.f[2],
1666 cso->border_color.f[3]
1667 },
1668 .min_lod = FIXED_16(cso->min_lod),
1669 .max_lod = FIXED_16(cso->max_lod),
1670 .unknown2 = 1,
1671 };
1672
1673 so->hw = sampler_descriptor;
1674
1675 return so;
1676 }
1677
1678 static void
1679 panfrost_bind_sampler_states(
1680 struct pipe_context *pctx,
1681 enum pipe_shader_type shader,
1682 unsigned start_slot, unsigned num_sampler,
1683 void **sampler)
1684 {
1685 assert(start_slot == 0);
1686
1687 struct panfrost_context *ctx = pan_context(pctx);
1688
1689 /* XXX: Should upload, not just copy? */
1690 ctx->sampler_count[shader] = num_sampler;
1691 memcpy(ctx->samplers[shader], sampler, num_sampler * sizeof (void *));
1692
1693 ctx->dirty |= PAN_DIRTY_SAMPLERS;
1694 }
1695
1696 static bool
1697 panfrost_variant_matches(struct panfrost_context *ctx, struct panfrost_shader_state *variant)
1698 {
1699 struct pipe_alpha_state *alpha = &ctx->depth_stencil->alpha;
1700
1701 if (alpha->enabled || variant->alpha_state.enabled) {
1702 /* Make sure enable state is at least the same */
1703 if (alpha->enabled != variant->alpha_state.enabled) {
1704 return false;
1705 }
1706
1707 /* Check that the contents of the test are the same */
1708 bool same_func = alpha->func == variant->alpha_state.func;
1709 bool same_ref = alpha->ref_value == variant->alpha_state.ref_value;
1710
1711 if (!(same_func && same_ref)) {
1712 return false;
1713 }
1714 }
1715 /* Otherwise, we're good to go */
1716 return true;
1717 }
1718
1719 static void
1720 panfrost_bind_fs_state(
1721 struct pipe_context *pctx,
1722 void *hwcso)
1723 {
1724 struct panfrost_context *ctx = pan_context(pctx);
1725
1726 ctx->fs = hwcso;
1727
1728 if (hwcso) {
1729 /* Match the appropriate variant */
1730
1731 signed variant = -1;
1732
1733 struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) hwcso;
1734
1735 for (unsigned i = 0; i < variants->variant_count; ++i) {
1736 if (panfrost_variant_matches(ctx, &variants->variants[i])) {
1737 variant = i;
1738 break;
1739 }
1740 }
1741
1742 if (variant == -1) {
1743 /* No variant matched, so create a new one */
1744 variant = variants->variant_count++;
1745 assert(variants->variant_count < MAX_SHADER_VARIANTS);
1746
1747 variants->variants[variant].base = hwcso;
1748 variants->variants[variant].alpha_state = ctx->depth_stencil->alpha;
1749
1750 /* Allocate the mapped descriptor ahead-of-time. TODO: Use for FS as well as VS */
1751 struct panfrost_context *ctx = pan_context(pctx);
1752 struct panfrost_transfer transfer = panfrost_allocate_chunk(ctx, sizeof(struct mali_shader_meta), HEAP_DESCRIPTOR);
1753
1754 variants->variants[variant].tripipe = (struct mali_shader_meta *) transfer.cpu;
1755 variants->variants[variant].tripipe_gpu = transfer.gpu;
1756
1757 }
1758
1759 /* Select this variant */
1760 variants->active_variant = variant;
1761
1762 struct panfrost_shader_state *shader_state = &variants->variants[variant];
1763 assert(panfrost_variant_matches(ctx, shader_state));
1764
1765 /* Now we have a variant selected, so compile and go */
1766
1767 if (!shader_state->compiled) {
1768 panfrost_shader_compile(ctx, shader_state->tripipe, NULL, JOB_TYPE_TILER, shader_state);
1769 shader_state->compiled = true;
1770 }
1771 }
1772
1773 ctx->dirty |= PAN_DIRTY_FS;
1774 }
1775
1776 static void
1777 panfrost_bind_vs_state(
1778 struct pipe_context *pctx,
1779 void *hwcso)
1780 {
1781 struct panfrost_context *ctx = pan_context(pctx);
1782
1783 ctx->vs = hwcso;
1784
1785 if (hwcso) {
1786 if (!ctx->vs->variants[0].compiled) {
1787 ctx->vs->variants[0].base = hwcso;
1788
1789 /* TODO DRY from above */
1790 struct panfrost_transfer transfer = panfrost_allocate_chunk(ctx, sizeof(struct mali_shader_meta), HEAP_DESCRIPTOR);
1791 ctx->vs->variants[0].tripipe = (struct mali_shader_meta *) transfer.cpu;
1792 ctx->vs->variants[0].tripipe_gpu = transfer.gpu;
1793
1794 panfrost_shader_compile(ctx, ctx->vs->variants[0].tripipe, NULL, JOB_TYPE_VERTEX, &ctx->vs->variants[0]);
1795 ctx->vs->variants[0].compiled = true;
1796 }
1797 }
1798
1799 ctx->dirty |= PAN_DIRTY_VS;
1800 }
1801
1802 static void
1803 panfrost_set_vertex_buffers(
1804 struct pipe_context *pctx,
1805 unsigned start_slot,
1806 unsigned num_buffers,
1807 const struct pipe_vertex_buffer *buffers)
1808 {
1809 struct panfrost_context *ctx = pan_context(pctx);
1810 assert(num_buffers <= PIPE_MAX_ATTRIBS);
1811
1812 /* XXX: Dirty tracking? etc */
1813 if (buffers) {
1814 size_t sz = sizeof(buffers[0]) * num_buffers;
1815 ctx->vertex_buffers = malloc(sz);
1816 ctx->vertex_buffer_count = num_buffers;
1817 memcpy(ctx->vertex_buffers, buffers, sz);
1818 } else {
1819 if (ctx->vertex_buffers) {
1820 free(ctx->vertex_buffers);
1821 ctx->vertex_buffers = NULL;
1822 }
1823
1824 ctx->vertex_buffer_count = 0;
1825 }
1826 }
1827
1828 static void
1829 panfrost_set_constant_buffer(
1830 struct pipe_context *pctx,
1831 enum pipe_shader_type shader, uint index,
1832 const struct pipe_constant_buffer *buf)
1833 {
1834 struct panfrost_context *ctx = pan_context(pctx);
1835 struct panfrost_constant_buffer *pbuf = &ctx->constant_buffer[shader];
1836
1837 size_t sz = buf ? buf->buffer_size : 0;
1838
1839 /* Free previous buffer */
1840
1841 pbuf->dirty = true;
1842 pbuf->size = sz;
1843
1844 if (pbuf->buffer) {
1845 free(pbuf->buffer);
1846 pbuf->buffer = NULL;
1847 }
1848
1849 /* If unbinding, we're done */
1850
1851 if (!buf)
1852 return;
1853
1854 /* Multiple constant buffers not yet supported */
1855 assert(index == 0);
1856
1857 const uint8_t *cpu;
1858
1859 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer);
1860
1861 if (rsrc) {
1862 cpu = rsrc->bo->cpu;
1863 } else if (buf->user_buffer) {
1864 cpu = buf->user_buffer;
1865 } else {
1866 DBG("No constant buffer?\n");
1867 return;
1868 }
1869
1870 /* Copy the constant buffer into the driver context for later upload */
1871
1872 pbuf->buffer = malloc(sz);
1873 memcpy(pbuf->buffer, cpu + buf->buffer_offset, sz);
1874 }
1875
1876 static void
1877 panfrost_set_stencil_ref(
1878 struct pipe_context *pctx,
1879 const struct pipe_stencil_ref *ref)
1880 {
1881 struct panfrost_context *ctx = pan_context(pctx);
1882 ctx->stencil_ref = *ref;
1883
1884 /* Shader core dirty */
1885 ctx->dirty |= PAN_DIRTY_FS;
1886 }
1887
1888 static struct pipe_sampler_view *
1889 panfrost_create_sampler_view(
1890 struct pipe_context *pctx,
1891 struct pipe_resource *texture,
1892 const struct pipe_sampler_view *template)
1893 {
1894 struct panfrost_sampler_view *so = CALLOC_STRUCT(panfrost_sampler_view);
1895 int bytes_per_pixel = util_format_get_blocksize(texture->format);
1896
1897 pipe_reference(NULL, &texture->reference);
1898
1899 struct panfrost_resource *prsrc = (struct panfrost_resource *) texture;
1900
1901 so->base = *template;
1902 so->base.texture = texture;
1903 so->base.reference.count = 1;
1904 so->base.context = pctx;
1905
1906 /* sampler_views correspond to texture descriptors, minus the texture
1907 * (data) itself. So, we serialise the descriptor here and cache it for
1908 * later. */
1909
1910 /* TODO: Other types of textures */
1911 assert(template->target == PIPE_TEXTURE_2D);
1912
1913 /* Make sure it's something with which we're familiar */
1914 assert(bytes_per_pixel >= 1 && bytes_per_pixel <= 4);
1915
1916 /* TODO: Detect from format better */
1917 const struct util_format_description *desc = util_format_description(prsrc->base.format);
1918
1919 unsigned char user_swizzle[4] = {
1920 template->swizzle_r,
1921 template->swizzle_g,
1922 template->swizzle_b,
1923 template->swizzle_a
1924 };
1925
1926 enum mali_format format = panfrost_find_format(desc);
1927
1928 bool is_depth = desc->format == PIPE_FORMAT_Z32_UNORM;
1929
1930 unsigned usage2_layout = 0x10;
1931
1932 switch (prsrc->bo->layout) {
1933 case PAN_AFBC:
1934 usage2_layout |= 0x8 | 0x4;
1935 break;
1936 case PAN_TILED:
1937 usage2_layout |= 0x1;
1938 break;
1939 case PAN_LINEAR:
1940 usage2_layout |= is_depth ? 0x1 : 0x2;
1941 break;
1942 default:
1943 assert(0);
1944 break;
1945 }
1946
1947 struct mali_texture_descriptor texture_descriptor = {
1948 .width = MALI_POSITIVE(texture->width0),
1949 .height = MALI_POSITIVE(texture->height0),
1950 .depth = MALI_POSITIVE(texture->depth0),
1951
1952 /* TODO: Decode */
1953 .format = {
1954 .swizzle = panfrost_translate_swizzle_4(desc->swizzle),
1955 .format = format,
1956
1957 .usage1 = 0x0,
1958 .is_not_cubemap = 1,
1959
1960 .usage2 = usage2_layout
1961 },
1962
1963 .swizzle = panfrost_translate_swizzle_4(user_swizzle)
1964 };
1965
1966 /* TODO: Other base levels require adjusting dimensions / level numbers / etc */
1967 assert (template->u.tex.first_level == 0);
1968
1969 /* Disable mipmapping for now to avoid regressions while automipmapping
1970 * is being implemented. TODO: Remove me once automipmaps work */
1971
1972 //texture_descriptor.nr_mipmap_levels = template->u.tex.last_level - template->u.tex.first_level;
1973 texture_descriptor.nr_mipmap_levels = 0;
1974
1975 so->hw = texture_descriptor;
1976
1977 return (struct pipe_sampler_view *) so;
1978 }
1979
1980 static void
1981 panfrost_set_sampler_views(
1982 struct pipe_context *pctx,
1983 enum pipe_shader_type shader,
1984 unsigned start_slot, unsigned num_views,
1985 struct pipe_sampler_view **views)
1986 {
1987 struct panfrost_context *ctx = pan_context(pctx);
1988
1989 assert(start_slot == 0);
1990
1991 ctx->sampler_view_count[shader] = num_views;
1992 memcpy(ctx->sampler_views[shader], views, num_views * sizeof (void *));
1993
1994 ctx->dirty |= PAN_DIRTY_TEXTURES;
1995 }
1996
1997 static void
1998 panfrost_sampler_view_destroy(
1999 struct pipe_context *pctx,
2000 struct pipe_sampler_view *views)
2001 {
2002 //struct panfrost_context *ctx = pan_context(pctx);
2003
2004 /* TODO */
2005
2006 free(views);
2007 }
2008
2009 static void
2010 panfrost_set_framebuffer_state(struct pipe_context *pctx,
2011 const struct pipe_framebuffer_state *fb)
2012 {
2013 struct panfrost_context *ctx = pan_context(pctx);
2014
2015 /* Flush when switching away from an FBO */
2016
2017 if (!panfrost_is_scanout(ctx)) {
2018 panfrost_flush(pctx, NULL, 0);
2019 }
2020
2021 ctx->pipe_framebuffer.nr_cbufs = fb->nr_cbufs;
2022 ctx->pipe_framebuffer.samples = fb->samples;
2023 ctx->pipe_framebuffer.layers = fb->layers;
2024 ctx->pipe_framebuffer.width = fb->width;
2025 ctx->pipe_framebuffer.height = fb->height;
2026
2027 for (int i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
2028 struct pipe_surface *cb = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
2029
2030 /* check if changing cbuf */
2031 if (ctx->pipe_framebuffer.cbufs[i] == cb) continue;
2032
2033 if (cb && (i != 0)) {
2034 DBG("XXX: Multiple render targets not supported before t7xx!\n");
2035 assert(0);
2036 }
2037
2038 /* assign new */
2039 pipe_surface_reference(&ctx->pipe_framebuffer.cbufs[i], cb);
2040
2041 if (!cb)
2042 continue;
2043
2044 if (ctx->require_sfbd)
2045 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx);
2046 else
2047 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx);
2048
2049 panfrost_attach_vt_framebuffer(ctx);
2050
2051 struct panfrost_resource *tex = ((struct panfrost_resource *) ctx->pipe_framebuffer.cbufs[i]->texture);
2052 bool is_scanout = panfrost_is_scanout(ctx);
2053
2054 if (!is_scanout && tex->bo->layout != PAN_AFBC) {
2055 /* The blob is aggressive about enabling AFBC. As such,
2056 * it's pretty much necessary to use it here, since we
2057 * have no traces of non-compressed FBO. */
2058
2059 panfrost_enable_afbc(ctx, tex, false);
2060 }
2061
2062 if (!is_scanout && !tex->bo->has_checksum) {
2063 /* Enable transaction elimination if we can */
2064 panfrost_enable_checksum(ctx, tex);
2065 }
2066 }
2067
2068 {
2069 struct pipe_surface *zb = fb->zsbuf;
2070
2071 if (ctx->pipe_framebuffer.zsbuf != zb) {
2072 pipe_surface_reference(&ctx->pipe_framebuffer.zsbuf, zb);
2073
2074 if (zb) {
2075 /* FBO has depth */
2076
2077 if (ctx->require_sfbd)
2078 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx);
2079 else
2080 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx);
2081
2082 panfrost_attach_vt_framebuffer(ctx);
2083
2084 /* Keep the depth FBO linear */
2085 }
2086 }
2087 }
2088 }
2089
2090 static void *
2091 panfrost_create_blend_state(struct pipe_context *pipe,
2092 const struct pipe_blend_state *blend)
2093 {
2094 struct panfrost_context *ctx = pan_context(pipe);
2095 struct panfrost_blend_state *so = CALLOC_STRUCT(panfrost_blend_state);
2096 so->base = *blend;
2097
2098 /* TODO: The following features are not yet implemented */
2099 assert(!blend->logicop_enable);
2100 assert(!blend->alpha_to_coverage);
2101 assert(!blend->alpha_to_one);
2102
2103 /* Compile the blend state, first as fixed-function if we can */
2104
2105 if (panfrost_make_fixed_blend_mode(&blend->rt[0], &so->equation, blend->rt[0].colormask, &ctx->blend_color))
2106 return so;
2107
2108 /* If we can't, compile a blend shader instead */
2109
2110 panfrost_make_blend_shader(ctx, so, &ctx->blend_color);
2111
2112 return so;
2113 }
2114
2115 static void
2116 panfrost_bind_blend_state(struct pipe_context *pipe,
2117 void *cso)
2118 {
2119 struct panfrost_context *ctx = pan_context(pipe);
2120 struct pipe_blend_state *blend = (struct pipe_blend_state *) cso;
2121 struct panfrost_blend_state *pblend = (struct panfrost_blend_state *) cso;
2122 ctx->blend = pblend;
2123
2124 if (!blend)
2125 return;
2126
2127 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_DITHER, !blend->dither);
2128
2129 /* TODO: Attach color */
2130
2131 /* Shader itself is not dirty, but the shader core is */
2132 ctx->dirty |= PAN_DIRTY_FS;
2133 }
2134
2135 static void
2136 panfrost_delete_blend_state(struct pipe_context *pipe,
2137 void *blend)
2138 {
2139 struct panfrost_blend_state *so = (struct panfrost_blend_state *) blend;
2140
2141 if (so->has_blend_shader) {
2142 DBG("Deleting blend state leak blend shaders bytecode\n");
2143 }
2144
2145 free(blend);
2146 }
2147
2148 static void
2149 panfrost_set_blend_color(struct pipe_context *pipe,
2150 const struct pipe_blend_color *blend_color)
2151 {
2152 struct panfrost_context *ctx = pan_context(pipe);
2153
2154 /* If blend_color is we're unbinding, so ctx->blend_color is now undefined -> nothing to do */
2155
2156 if (blend_color) {
2157 ctx->blend_color = *blend_color;
2158
2159 /* The blend mode depends on the blend constant color, due to the
2160 * fixed/programmable split. So, we're forced to regenerate the blend
2161 * equation */
2162
2163 /* TODO: Attach color */
2164 }
2165 }
2166
2167 static void *
2168 panfrost_create_depth_stencil_state(struct pipe_context *pipe,
2169 const struct pipe_depth_stencil_alpha_state *depth_stencil)
2170 {
2171 return mem_dup(depth_stencil, sizeof(*depth_stencil));
2172 }
2173
2174 static void
2175 panfrost_bind_depth_stencil_state(struct pipe_context *pipe,
2176 void *cso)
2177 {
2178 struct panfrost_context *ctx = pan_context(pipe);
2179 struct pipe_depth_stencil_alpha_state *depth_stencil = cso;
2180 ctx->depth_stencil = depth_stencil;
2181
2182 if (!depth_stencil)
2183 return;
2184
2185 /* Alpha does not exist in the hardware (it's not in ES3), so it's
2186 * emulated in the fragment shader */
2187
2188 if (depth_stencil->alpha.enabled) {
2189 /* We need to trigger a new shader (maybe) */
2190 ctx->base.bind_fs_state(&ctx->base, ctx->fs);
2191 }
2192
2193 /* Stencil state */
2194 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_STENCIL_TEST, depth_stencil->stencil[0].enabled); /* XXX: which one? */
2195
2196 panfrost_make_stencil_state(&depth_stencil->stencil[0], &ctx->fragment_shader_core.stencil_front);
2197 ctx->fragment_shader_core.stencil_mask_front = depth_stencil->stencil[0].writemask;
2198
2199 panfrost_make_stencil_state(&depth_stencil->stencil[1], &ctx->fragment_shader_core.stencil_back);
2200 ctx->fragment_shader_core.stencil_mask_back = depth_stencil->stencil[1].writemask;
2201
2202 /* Depth state (TODO: Refactor) */
2203 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_DEPTH_TEST, depth_stencil->depth.enabled);
2204
2205 int func = depth_stencil->depth.enabled ? depth_stencil->depth.func : PIPE_FUNC_ALWAYS;
2206
2207 ctx->fragment_shader_core.unknown2_3 &= ~MALI_DEPTH_FUNC_MASK;
2208 ctx->fragment_shader_core.unknown2_3 |= MALI_DEPTH_FUNC(panfrost_translate_compare_func(func));
2209
2210 /* Bounds test not implemented */
2211 assert(!depth_stencil->depth.bounds_test);
2212
2213 ctx->dirty |= PAN_DIRTY_FS;
2214 }
2215
2216 static void
2217 panfrost_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
2218 {
2219 free( depth );
2220 }
2221
2222 static void
2223 panfrost_set_sample_mask(struct pipe_context *pipe,
2224 unsigned sample_mask)
2225 {
2226 }
2227
2228 static void
2229 panfrost_set_clip_state(struct pipe_context *pipe,
2230 const struct pipe_clip_state *clip)
2231 {
2232 //struct panfrost_context *panfrost = pan_context(pipe);
2233 }
2234
2235 static void
2236 panfrost_set_viewport_states(struct pipe_context *pipe,
2237 unsigned start_slot,
2238 unsigned num_viewports,
2239 const struct pipe_viewport_state *viewports)
2240 {
2241 struct panfrost_context *ctx = pan_context(pipe);
2242
2243 assert(start_slot == 0);
2244 assert(num_viewports == 1);
2245
2246 ctx->pipe_viewport = *viewports;
2247
2248 #if 0
2249 /* TODO: What if not centered? */
2250 float w = abs(viewports->scale[0]) * 2.0;
2251 float h = abs(viewports->scale[1]) * 2.0;
2252
2253 ctx->viewport.viewport1[0] = MALI_POSITIVE((int) w);
2254 ctx->viewport.viewport1[1] = MALI_POSITIVE((int) h);
2255 #endif
2256 }
2257
2258 static void
2259 panfrost_set_scissor_states(struct pipe_context *pipe,
2260 unsigned start_slot,
2261 unsigned num_scissors,
2262 const struct pipe_scissor_state *scissors)
2263 {
2264 struct panfrost_context *ctx = pan_context(pipe);
2265
2266 assert(start_slot == 0);
2267 assert(num_scissors == 1);
2268
2269 ctx->scissor = *scissors;
2270 }
2271
2272 static void
2273 panfrost_set_polygon_stipple(struct pipe_context *pipe,
2274 const struct pipe_poly_stipple *stipple)
2275 {
2276 //struct panfrost_context *panfrost = pan_context(pipe);
2277 }
2278
2279 static void
2280 panfrost_set_active_query_state(struct pipe_context *pipe,
2281 boolean enable)
2282 {
2283 //struct panfrost_context *panfrost = pan_context(pipe);
2284 }
2285
2286 static void
2287 panfrost_destroy(struct pipe_context *pipe)
2288 {
2289 struct panfrost_context *panfrost = pan_context(pipe);
2290 struct panfrost_screen *screen = pan_screen(pipe->screen);
2291
2292 if (panfrost->blitter)
2293 util_blitter_destroy(panfrost->blitter);
2294
2295 screen->driver->free_slab(screen, &panfrost->scratchpad);
2296 screen->driver->free_slab(screen, &panfrost->varying_mem);
2297 screen->driver->free_slab(screen, &panfrost->shaders);
2298 screen->driver->free_slab(screen, &panfrost->tiler_heap);
2299 screen->driver->free_slab(screen, &panfrost->misc_0);
2300 }
2301
2302 static struct pipe_query *
2303 panfrost_create_query(struct pipe_context *pipe,
2304 unsigned type,
2305 unsigned index)
2306 {
2307 struct panfrost_query *q = CALLOC_STRUCT(panfrost_query);
2308
2309 q->type = type;
2310 q->index = index;
2311
2312 return (struct pipe_query *) q;
2313 }
2314
2315 static void
2316 panfrost_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
2317 {
2318 FREE(q);
2319 }
2320
2321 static boolean
2322 panfrost_begin_query(struct pipe_context *pipe, struct pipe_query *q)
2323 {
2324 struct panfrost_context *ctx = pan_context(pipe);
2325 struct panfrost_query *query = (struct panfrost_query *) q;
2326
2327 switch (query->type) {
2328 case PIPE_QUERY_OCCLUSION_COUNTER:
2329 case PIPE_QUERY_OCCLUSION_PREDICATE:
2330 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
2331 {
2332 /* Allocate a word for the query results to be stored */
2333 query->transfer = panfrost_allocate_chunk(ctx, sizeof(unsigned), HEAP_DESCRIPTOR);
2334
2335 ctx->occlusion_query = query;
2336
2337 break;
2338 }
2339
2340 default:
2341 DBG("Skipping query %d\n", query->type);
2342 break;
2343 }
2344
2345 return true;
2346 }
2347
2348 static bool
2349 panfrost_end_query(struct pipe_context *pipe, struct pipe_query *q)
2350 {
2351 struct panfrost_context *ctx = pan_context(pipe);
2352 ctx->occlusion_query = NULL;
2353 return true;
2354 }
2355
2356 static boolean
2357 panfrost_get_query_result(struct pipe_context *pipe,
2358 struct pipe_query *q,
2359 boolean wait,
2360 union pipe_query_result *vresult)
2361 {
2362 /* STUB */
2363 struct panfrost_query *query = (struct panfrost_query *) q;
2364
2365 /* We need to flush out the jobs to actually run the counter, TODO
2366 * check wait, TODO wallpaper after if needed */
2367
2368 panfrost_flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
2369
2370 switch (query->type) {
2371 case PIPE_QUERY_OCCLUSION_COUNTER:
2372 case PIPE_QUERY_OCCLUSION_PREDICATE:
2373 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: {
2374 /* Read back the query results */
2375 unsigned *result = (unsigned *) query->transfer.cpu;
2376 unsigned passed = *result;
2377
2378 if (query->type == PIPE_QUERY_OCCLUSION_COUNTER) {
2379 vresult->u64 = passed;
2380 } else {
2381 vresult->b = !!passed;
2382 }
2383
2384 break;
2385 }
2386 default:
2387 DBG("Skipped query get %d\n", query->type);
2388 break;
2389 }
2390
2391 return true;
2392 }
2393
2394 static struct pipe_stream_output_target *
2395 panfrost_create_stream_output_target(struct pipe_context *pctx,
2396 struct pipe_resource *prsc,
2397 unsigned buffer_offset,
2398 unsigned buffer_size)
2399 {
2400 struct pipe_stream_output_target *target;
2401
2402 target = CALLOC_STRUCT(pipe_stream_output_target);
2403
2404 if (!target)
2405 return NULL;
2406
2407 pipe_reference_init(&target->reference, 1);
2408 pipe_resource_reference(&target->buffer, prsc);
2409
2410 target->context = pctx;
2411 target->buffer_offset = buffer_offset;
2412 target->buffer_size = buffer_size;
2413
2414 return target;
2415 }
2416
2417 static void
2418 panfrost_stream_output_target_destroy(struct pipe_context *pctx,
2419 struct pipe_stream_output_target *target)
2420 {
2421 pipe_resource_reference(&target->buffer, NULL);
2422 free(target);
2423 }
2424
2425 static void
2426 panfrost_set_stream_output_targets(struct pipe_context *pctx,
2427 unsigned num_targets,
2428 struct pipe_stream_output_target **targets,
2429 const unsigned *offsets)
2430 {
2431 /* STUB */
2432 }
2433
2434 static void
2435 panfrost_setup_hardware(struct panfrost_context *ctx)
2436 {
2437 struct pipe_context *gallium = (struct pipe_context *) ctx;
2438 struct panfrost_screen *screen = pan_screen(gallium->screen);
2439
2440 for (int i = 0; i < ARRAY_SIZE(ctx->transient_pools); ++i) {
2441 /* Allocate the beginning of the transient pool */
2442 int entry_size = (1 << 22); /* 4MB */
2443
2444 ctx->transient_pools[i].entry_size = entry_size;
2445 ctx->transient_pools[i].entry_count = 1;
2446
2447 ctx->transient_pools[i].entries[0] = (struct panfrost_memory_entry *) pb_slab_alloc(&screen->slabs, entry_size, HEAP_TRANSIENT);
2448 }
2449
2450 screen->driver->allocate_slab(screen, &ctx->scratchpad, 64, false, 0, 0, 0);
2451 screen->driver->allocate_slab(screen, &ctx->varying_mem, 16384, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_COHERENT_LOCAL, 0, 0);
2452 screen->driver->allocate_slab(screen, &ctx->shaders, 4096, true, PAN_ALLOCATE_EXECUTE, 0, 0);
2453 screen->driver->allocate_slab(screen, &ctx->tiler_heap, 32768, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
2454 screen->driver->allocate_slab(screen, &ctx->misc_0, 128*128, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
2455
2456 }
2457
2458 /* New context creation, which also does hardware initialisation since I don't
2459 * know the better way to structure this :smirk: */
2460
2461 struct pipe_context *
2462 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
2463 {
2464 struct panfrost_context *ctx = CALLOC_STRUCT(panfrost_context);
2465 struct panfrost_screen *pscreen = pan_screen(screen);
2466 memset(ctx, 0, sizeof(*ctx));
2467 struct pipe_context *gallium = (struct pipe_context *) ctx;
2468 unsigned gpu_id;
2469
2470 gpu_id = pscreen->driver->query_gpu_version(pscreen);
2471
2472 ctx->is_t6xx = gpu_id <= 0x0750; /* For now, this flag means T760 or less */
2473 ctx->require_sfbd = gpu_id < 0x0750; /* T760 is the first to support MFBD */
2474
2475 gallium->screen = screen;
2476
2477 gallium->destroy = panfrost_destroy;
2478
2479 gallium->set_framebuffer_state = panfrost_set_framebuffer_state;
2480
2481 gallium->flush = panfrost_flush;
2482 gallium->clear = panfrost_clear;
2483 gallium->draw_vbo = panfrost_draw_vbo;
2484
2485 gallium->set_vertex_buffers = panfrost_set_vertex_buffers;
2486 gallium->set_constant_buffer = panfrost_set_constant_buffer;
2487
2488 gallium->set_stencil_ref = panfrost_set_stencil_ref;
2489
2490 gallium->create_sampler_view = panfrost_create_sampler_view;
2491 gallium->set_sampler_views = panfrost_set_sampler_views;
2492 gallium->sampler_view_destroy = panfrost_sampler_view_destroy;
2493
2494 gallium->create_rasterizer_state = panfrost_create_rasterizer_state;
2495 gallium->bind_rasterizer_state = panfrost_bind_rasterizer_state;
2496 gallium->delete_rasterizer_state = panfrost_generic_cso_delete;
2497
2498 gallium->create_vertex_elements_state = panfrost_create_vertex_elements_state;
2499 gallium->bind_vertex_elements_state = panfrost_bind_vertex_elements_state;
2500 gallium->delete_vertex_elements_state = panfrost_delete_vertex_elements_state;
2501
2502 gallium->create_fs_state = panfrost_create_shader_state;
2503 gallium->delete_fs_state = panfrost_delete_shader_state;
2504 gallium->bind_fs_state = panfrost_bind_fs_state;
2505
2506 gallium->create_vs_state = panfrost_create_shader_state;
2507 gallium->delete_vs_state = panfrost_delete_shader_state;
2508 gallium->bind_vs_state = panfrost_bind_vs_state;
2509
2510 gallium->create_sampler_state = panfrost_create_sampler_state;
2511 gallium->delete_sampler_state = panfrost_generic_cso_delete;
2512 gallium->bind_sampler_states = panfrost_bind_sampler_states;
2513
2514 gallium->create_blend_state = panfrost_create_blend_state;
2515 gallium->bind_blend_state = panfrost_bind_blend_state;
2516 gallium->delete_blend_state = panfrost_delete_blend_state;
2517
2518 gallium->set_blend_color = panfrost_set_blend_color;
2519
2520 gallium->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state;
2521 gallium->bind_depth_stencil_alpha_state = panfrost_bind_depth_stencil_state;
2522 gallium->delete_depth_stencil_alpha_state = panfrost_delete_depth_stencil_state;
2523
2524 gallium->set_sample_mask = panfrost_set_sample_mask;
2525
2526 gallium->set_clip_state = panfrost_set_clip_state;
2527 gallium->set_viewport_states = panfrost_set_viewport_states;
2528 gallium->set_scissor_states = panfrost_set_scissor_states;
2529 gallium->set_polygon_stipple = panfrost_set_polygon_stipple;
2530 gallium->set_active_query_state = panfrost_set_active_query_state;
2531
2532 gallium->create_query = panfrost_create_query;
2533 gallium->destroy_query = panfrost_destroy_query;
2534 gallium->begin_query = panfrost_begin_query;
2535 gallium->end_query = panfrost_end_query;
2536 gallium->get_query_result = panfrost_get_query_result;
2537
2538 gallium->create_stream_output_target = panfrost_create_stream_output_target;
2539 gallium->stream_output_target_destroy = panfrost_stream_output_target_destroy;
2540 gallium->set_stream_output_targets = panfrost_set_stream_output_targets;
2541
2542 panfrost_resource_context_init(gallium);
2543
2544 pscreen->driver->init_context(ctx);
2545
2546 panfrost_setup_hardware(ctx);
2547
2548 /* XXX: leaks */
2549 gallium->stream_uploader = u_upload_create_default(gallium);
2550 gallium->const_uploader = gallium->stream_uploader;
2551 assert(gallium->stream_uploader);
2552
2553 /* Midgard supports ES modes, plus QUADS/QUAD_STRIPS/POLYGON */
2554 ctx->draw_modes = (1 << (PIPE_PRIM_POLYGON + 1)) - 1;
2555
2556 ctx->primconvert = util_primconvert_create(gallium, ctx->draw_modes);
2557
2558 ctx->blitter = util_blitter_create(gallium);
2559 assert(ctx->blitter);
2560
2561 /* Prepare for render! */
2562
2563 panfrost_job_init(ctx);
2564 panfrost_emit_vertex_payload(ctx);
2565 panfrost_emit_tiler_payload(ctx);
2566 panfrost_invalidate_frame(ctx);
2567 panfrost_default_shader_backend(ctx);
2568 panfrost_generate_space_filler_indices();
2569
2570 return gallium;
2571 }