panfrost: Allow for dynamic UBO count
[mesa.git] / src / gallium / drivers / panfrost / pan_context.c
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 */
24
25 #include <sys/poll.h>
26 #include <errno.h>
27
28 #include "pan_context.h"
29 #include "pan_format.h"
30
31 #include "util/macros.h"
32 #include "util/u_format.h"
33 #include "util/u_inlines.h"
34 #include "util/u_upload_mgr.h"
35 #include "util/u_memory.h"
36 #include "util/u_vbuf.h"
37 #include "util/half_float.h"
38 #include "util/u_helpers.h"
39 #include "util/u_format.h"
40 #include "indices/u_primconvert.h"
41 #include "tgsi/tgsi_parse.h"
42 #include "util/u_math.h"
43
44 #include "pan_screen.h"
45 #include "pan_blending.h"
46 #include "pan_blend_shaders.h"
47 #include "pan_util.h"
48 #include "pan_tiler.h"
49
50 /* Do not actually send anything to the GPU; merely generate the cmdstream as fast as possible. Disables framebuffer writes */
51 //#define DRY_RUN
52
53 static enum mali_job_type
54 panfrost_job_type_for_pipe(enum pipe_shader_type type)
55 {
56 switch (type) {
57 case PIPE_SHADER_VERTEX:
58 return JOB_TYPE_VERTEX;
59
60 case PIPE_SHADER_FRAGMENT:
61 /* Note: JOB_TYPE_FRAGMENT is different.
62 * JOB_TYPE_FRAGMENT actually executes the
63 * fragment shader, but JOB_TYPE_TILER is how you
64 * specify it*/
65 return JOB_TYPE_TILER;
66
67 case PIPE_SHADER_GEOMETRY:
68 return JOB_TYPE_GEOMETRY;
69
70 case PIPE_SHADER_COMPUTE:
71 return JOB_TYPE_COMPUTE;
72
73 default:
74 unreachable("Unsupported shader stage");
75 }
76 }
77
78 static void
79 panfrost_enable_checksum(struct panfrost_context *ctx, struct panfrost_resource *rsrc)
80 {
81 struct pipe_context *gallium = (struct pipe_context *) ctx;
82 struct panfrost_screen *screen = pan_screen(gallium->screen);
83 int tile_w = (rsrc->base.width0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
84 int tile_h = (rsrc->base.height0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
85
86 /* 8 byte checksum per tile */
87 rsrc->bo->checksum_stride = tile_w * 8;
88 int pages = (((rsrc->bo->checksum_stride * tile_h) + 4095) / 4096);
89 panfrost_drm_allocate_slab(screen, &rsrc->bo->checksum_slab, pages, false, 0, 0, 0);
90
91 rsrc->bo->has_checksum = true;
92 }
93
94 /* Framebuffer descriptor */
95
96 static void
97 panfrost_set_framebuffer_resolution(struct mali_single_framebuffer *fb, int w, int h)
98 {
99 fb->width = MALI_POSITIVE(w);
100 fb->height = MALI_POSITIVE(h);
101
102 /* No idea why this is needed, but it's how resolution_check is
103 * calculated. It's not clear to us yet why the hardware wants this.
104 * The formula itself was discovered mostly by manual bruteforce and
105 * aggressive algebraic simplification. */
106
107 fb->tiler_resolution_check = ((w + h) / 3) << 4;
108 }
109
110 struct mali_single_framebuffer
111 panfrost_emit_sfbd(struct panfrost_context *ctx, unsigned vertex_count)
112 {
113 struct mali_single_framebuffer framebuffer = {
114 .unknown2 = 0x1f,
115 .format = 0x30000000,
116 .clear_flags = 0x1000,
117 .unknown_address_0 = ctx->scratchpad.gpu,
118 .tiler_polygon_list = ctx->tiler_polygon_list.gpu,
119 .tiler_polygon_list_body = ctx->tiler_polygon_list.gpu + 40960,
120 .tiler_hierarchy_mask = 0xF0,
121 .tiler_flags = 0x0,
122 .tiler_heap_free = ctx->tiler_heap.gpu,
123 .tiler_heap_end = ctx->tiler_heap.gpu + ctx->tiler_heap.size,
124 };
125
126 panfrost_set_framebuffer_resolution(&framebuffer, ctx->pipe_framebuffer.width, ctx->pipe_framebuffer.height);
127
128 return framebuffer;
129 }
130
131 struct bifrost_framebuffer
132 panfrost_emit_mfbd(struct panfrost_context *ctx, unsigned vertex_count)
133 {
134 unsigned width = ctx->pipe_framebuffer.width;
135 unsigned height = ctx->pipe_framebuffer.height;
136
137 struct bifrost_framebuffer framebuffer = {
138 .width1 = MALI_POSITIVE(width),
139 .height1 = MALI_POSITIVE(height),
140 .width2 = MALI_POSITIVE(width),
141 .height2 = MALI_POSITIVE(height),
142
143 .unk1 = 0x1080,
144
145 /* TODO: MRT */
146 .rt_count_1 = MALI_POSITIVE(1),
147 .rt_count_2 = 4,
148
149 .unknown2 = 0x1f,
150
151 .scratchpad = ctx->scratchpad.gpu,
152 };
153
154 framebuffer.tiler_hierarchy_mask =
155 panfrost_choose_hierarchy_mask(width, height, vertex_count);
156
157 /* Compute the polygon header size and use that to offset the body */
158
159 unsigned header_size = panfrost_tiler_header_size(
160 width, height, framebuffer.tiler_hierarchy_mask);
161
162 unsigned body_size = panfrost_tiler_body_size(
163 width, height, framebuffer.tiler_hierarchy_mask);
164
165 /* Sanity check */
166
167 unsigned total_size = header_size + body_size;
168
169 if (framebuffer.tiler_hierarchy_mask) {
170 assert(ctx->tiler_polygon_list.size >= total_size);
171
172 /* Specify allocated tiler structures */
173 framebuffer.tiler_polygon_list = ctx->tiler_polygon_list.gpu;
174
175 /* Allow the entire tiler heap */
176 framebuffer.tiler_heap_start = ctx->tiler_heap.gpu;
177 framebuffer.tiler_heap_end =
178 ctx->tiler_heap.gpu + ctx->tiler_heap.size;
179 } else {
180 /* The tiler is disabled, so don't allow the tiler heap */
181 framebuffer.tiler_heap_start = ctx->tiler_heap.gpu;
182 framebuffer.tiler_heap_end = framebuffer.tiler_heap_start;
183
184 /* Use a dummy polygon list */
185 framebuffer.tiler_polygon_list = ctx->tiler_dummy.gpu;
186
187 /* Also, set a "tiler disabled?" flag? */
188 framebuffer.tiler_hierarchy_mask |= 0x1000;
189 }
190
191 framebuffer.tiler_polygon_list_body =
192 framebuffer.tiler_polygon_list + header_size;
193
194 framebuffer.tiler_polygon_list_size =
195 header_size + body_size;
196
197
198
199 return framebuffer;
200 }
201
202 /* Are we currently rendering to the screen (rather than an FBO)? */
203
204 bool
205 panfrost_is_scanout(struct panfrost_context *ctx)
206 {
207 /* If there is no color buffer, it's an FBO */
208 if (!ctx->pipe_framebuffer.nr_cbufs)
209 return false;
210
211 /* If we're too early that no framebuffer was sent, it's scanout */
212 if (!ctx->pipe_framebuffer.cbufs[0])
213 return true;
214
215 return ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_DISPLAY_TARGET ||
216 ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SCANOUT ||
217 ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SHARED;
218 }
219
220 static void
221 panfrost_clear(
222 struct pipe_context *pipe,
223 unsigned buffers,
224 const union pipe_color_union *color,
225 double depth, unsigned stencil)
226 {
227 struct panfrost_context *ctx = pan_context(pipe);
228 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
229
230 panfrost_job_clear(ctx, job, buffers, color, depth, stencil);
231 }
232
233 static mali_ptr
234 panfrost_attach_vt_mfbd(struct panfrost_context *ctx)
235 {
236 return panfrost_upload_transient(ctx, &ctx->vt_framebuffer_mfbd, sizeof(ctx->vt_framebuffer_mfbd)) | MALI_MFBD;
237 }
238
239 static mali_ptr
240 panfrost_attach_vt_sfbd(struct panfrost_context *ctx)
241 {
242 return panfrost_upload_transient(ctx, &ctx->vt_framebuffer_sfbd, sizeof(ctx->vt_framebuffer_sfbd)) | MALI_SFBD;
243 }
244
245 static void
246 panfrost_attach_vt_framebuffer(struct panfrost_context *ctx)
247 {
248 mali_ptr framebuffer = ctx->require_sfbd ?
249 panfrost_attach_vt_sfbd(ctx) :
250 panfrost_attach_vt_mfbd(ctx);
251
252 ctx->payload_vertex.postfix.framebuffer = framebuffer;
253 ctx->payload_tiler.postfix.framebuffer = framebuffer;
254 }
255
256 /* Reset per-frame context, called on context initialisation as well as after
257 * flushing a frame */
258
259 static void
260 panfrost_invalidate_frame(struct panfrost_context *ctx)
261 {
262 unsigned transient_count = ctx->transient_pools[ctx->cmdstream_i].entry_index*ctx->transient_pools[0].entry_size + ctx->transient_pools[ctx->cmdstream_i].entry_offset;
263 DBG("Uploaded transient %d bytes\n", transient_count);
264
265 /* Rotate cmdstream */
266 if ((++ctx->cmdstream_i) == (sizeof(ctx->transient_pools) / sizeof(ctx->transient_pools[0])))
267 ctx->cmdstream_i = 0;
268
269 if (ctx->require_sfbd)
270 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx, ~0);
271 else
272 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx, ~0);
273
274 /* Reset varyings allocated */
275 ctx->varying_height = 0;
276
277 /* The transient cmdstream is dirty every frame; the only bits worth preserving
278 * (textures, shaders, etc) are in other buffers anyways */
279
280 ctx->transient_pools[ctx->cmdstream_i].entry_index = 0;
281 ctx->transient_pools[ctx->cmdstream_i].entry_offset = 0;
282
283 /* Regenerate payloads */
284 panfrost_attach_vt_framebuffer(ctx);
285
286 if (ctx->rasterizer)
287 ctx->dirty |= PAN_DIRTY_RASTERIZER;
288
289 /* XXX */
290 ctx->dirty |= PAN_DIRTY_SAMPLERS | PAN_DIRTY_TEXTURES;
291 }
292
293 /* In practice, every field of these payloads should be configurable
294 * arbitrarily, which means these functions are basically catch-all's for
295 * as-of-yet unwavering unknowns */
296
297 static void
298 panfrost_emit_vertex_payload(struct panfrost_context *ctx)
299 {
300 struct midgard_payload_vertex_tiler payload = {
301 .prefix = {
302 .workgroups_z_shift = 32,
303 .workgroups_x_shift_2 = 0x2,
304 .workgroups_x_shift_3 = 0x5,
305 },
306 .gl_enables = 0x4 | (ctx->is_t6xx ? 0 : 0x2),
307 };
308
309 memcpy(&ctx->payload_vertex, &payload, sizeof(payload));
310 }
311
312 static void
313 panfrost_emit_tiler_payload(struct panfrost_context *ctx)
314 {
315 struct midgard_payload_vertex_tiler payload = {
316 .prefix = {
317 .workgroups_z_shift = 32,
318 .workgroups_x_shift_2 = 0x2,
319 .workgroups_x_shift_3 = 0x6,
320
321 .zero1 = 0xffff, /* Why is this only seen on test-quad-textured? */
322 },
323 };
324
325 memcpy(&ctx->payload_tiler, &payload, sizeof(payload));
326 }
327
328 static unsigned
329 translate_tex_wrap(enum pipe_tex_wrap w)
330 {
331 switch (w) {
332 case PIPE_TEX_WRAP_REPEAT:
333 return MALI_WRAP_REPEAT;
334
335 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
336 return MALI_WRAP_CLAMP_TO_EDGE;
337
338 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
339 return MALI_WRAP_CLAMP_TO_BORDER;
340
341 case PIPE_TEX_WRAP_MIRROR_REPEAT:
342 return MALI_WRAP_MIRRORED_REPEAT;
343
344 default:
345 unreachable("Invalid wrap");
346 }
347 }
348
349 static unsigned
350 translate_tex_filter(enum pipe_tex_filter f)
351 {
352 switch (f) {
353 case PIPE_TEX_FILTER_NEAREST:
354 return MALI_NEAREST;
355
356 case PIPE_TEX_FILTER_LINEAR:
357 return MALI_LINEAR;
358
359 default:
360 unreachable("Invalid filter");
361 }
362 }
363
364 static unsigned
365 translate_mip_filter(enum pipe_tex_mipfilter f)
366 {
367 return (f == PIPE_TEX_MIPFILTER_LINEAR) ? MALI_MIP_LINEAR : 0;
368 }
369
370 static unsigned
371 panfrost_translate_compare_func(enum pipe_compare_func in)
372 {
373 switch (in) {
374 case PIPE_FUNC_NEVER:
375 return MALI_FUNC_NEVER;
376
377 case PIPE_FUNC_LESS:
378 return MALI_FUNC_LESS;
379
380 case PIPE_FUNC_EQUAL:
381 return MALI_FUNC_EQUAL;
382
383 case PIPE_FUNC_LEQUAL:
384 return MALI_FUNC_LEQUAL;
385
386 case PIPE_FUNC_GREATER:
387 return MALI_FUNC_GREATER;
388
389 case PIPE_FUNC_NOTEQUAL:
390 return MALI_FUNC_NOTEQUAL;
391
392 case PIPE_FUNC_GEQUAL:
393 return MALI_FUNC_GEQUAL;
394
395 case PIPE_FUNC_ALWAYS:
396 return MALI_FUNC_ALWAYS;
397
398 default:
399 unreachable("Invalid func");
400 }
401 }
402
403 static unsigned
404 panfrost_translate_alt_compare_func(enum pipe_compare_func in)
405 {
406 switch (in) {
407 case PIPE_FUNC_NEVER:
408 return MALI_ALT_FUNC_NEVER;
409
410 case PIPE_FUNC_LESS:
411 return MALI_ALT_FUNC_LESS;
412
413 case PIPE_FUNC_EQUAL:
414 return MALI_ALT_FUNC_EQUAL;
415
416 case PIPE_FUNC_LEQUAL:
417 return MALI_ALT_FUNC_LEQUAL;
418
419 case PIPE_FUNC_GREATER:
420 return MALI_ALT_FUNC_GREATER;
421
422 case PIPE_FUNC_NOTEQUAL:
423 return MALI_ALT_FUNC_NOTEQUAL;
424
425 case PIPE_FUNC_GEQUAL:
426 return MALI_ALT_FUNC_GEQUAL;
427
428 case PIPE_FUNC_ALWAYS:
429 return MALI_ALT_FUNC_ALWAYS;
430
431 default:
432 unreachable("Invalid alt func");
433 }
434 }
435
436 static unsigned
437 panfrost_translate_stencil_op(enum pipe_stencil_op in)
438 {
439 switch (in) {
440 case PIPE_STENCIL_OP_KEEP:
441 return MALI_STENCIL_KEEP;
442
443 case PIPE_STENCIL_OP_ZERO:
444 return MALI_STENCIL_ZERO;
445
446 case PIPE_STENCIL_OP_REPLACE:
447 return MALI_STENCIL_REPLACE;
448
449 case PIPE_STENCIL_OP_INCR:
450 return MALI_STENCIL_INCR;
451
452 case PIPE_STENCIL_OP_DECR:
453 return MALI_STENCIL_DECR;
454
455 case PIPE_STENCIL_OP_INCR_WRAP:
456 return MALI_STENCIL_INCR_WRAP;
457
458 case PIPE_STENCIL_OP_DECR_WRAP:
459 return MALI_STENCIL_DECR_WRAP;
460
461 case PIPE_STENCIL_OP_INVERT:
462 return MALI_STENCIL_INVERT;
463
464 default:
465 unreachable("Invalid stencil op");
466 }
467 }
468
469 static void
470 panfrost_make_stencil_state(const struct pipe_stencil_state *in, struct mali_stencil_test *out)
471 {
472 out->ref = 0; /* Gallium gets it from elsewhere */
473
474 out->mask = in->valuemask;
475 out->func = panfrost_translate_compare_func(in->func);
476 out->sfail = panfrost_translate_stencil_op(in->fail_op);
477 out->dpfail = panfrost_translate_stencil_op(in->zfail_op);
478 out->dppass = panfrost_translate_stencil_op(in->zpass_op);
479 }
480
481 static void
482 panfrost_default_shader_backend(struct panfrost_context *ctx)
483 {
484 struct mali_shader_meta shader = {
485 .alpha_coverage = ~MALI_ALPHA_COVERAGE(0.000000),
486
487 .unknown2_3 = MALI_DEPTH_FUNC(MALI_FUNC_ALWAYS) | 0x3010,
488 .unknown2_4 = MALI_NO_MSAA | 0x4e0,
489 };
490
491 if (ctx->is_t6xx) {
492 shader.unknown2_4 |= 0x10;
493 }
494
495 struct pipe_stencil_state default_stencil = {
496 .enabled = 0,
497 .func = PIPE_FUNC_ALWAYS,
498 .fail_op = MALI_STENCIL_KEEP,
499 .zfail_op = MALI_STENCIL_KEEP,
500 .zpass_op = MALI_STENCIL_KEEP,
501 .writemask = 0xFF,
502 .valuemask = 0xFF
503 };
504
505 panfrost_make_stencil_state(&default_stencil, &shader.stencil_front);
506 shader.stencil_mask_front = default_stencil.writemask;
507
508 panfrost_make_stencil_state(&default_stencil, &shader.stencil_back);
509 shader.stencil_mask_back = default_stencil.writemask;
510
511 if (default_stencil.enabled)
512 shader.unknown2_4 |= MALI_STENCIL_TEST;
513
514 memcpy(&ctx->fragment_shader_core, &shader, sizeof(shader));
515 }
516
517 /* Generates a vertex/tiler job. This is, in some sense, the heart of the
518 * graphics command stream. It should be called once per draw, accordding to
519 * presentations. Set is_tiler for "tiler" jobs (fragment shader jobs, but in
520 * Mali parlance, "fragment" refers to framebuffer writeout). Clear it for
521 * vertex jobs. */
522
523 struct panfrost_transfer
524 panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler)
525 {
526 struct mali_job_descriptor_header job = {
527 .job_type = is_tiler ? JOB_TYPE_TILER : JOB_TYPE_VERTEX,
528 #ifdef __LP64__
529 .job_descriptor_size = 1,
530 #endif
531 };
532
533 struct midgard_payload_vertex_tiler *payload = is_tiler ? &ctx->payload_tiler : &ctx->payload_vertex;
534
535 /* There's some padding hacks on 32-bit */
536
537 #ifdef __LP64__
538 int offset = 0;
539 #else
540 int offset = 4;
541 #endif
542 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(job) + sizeof(*payload));
543
544 memcpy(transfer.cpu, &job, sizeof(job));
545 memcpy(transfer.cpu + sizeof(job) - offset, payload, sizeof(*payload));
546 return transfer;
547 }
548
549 static mali_ptr
550 panfrost_emit_varyings(
551 struct panfrost_context *ctx,
552 union mali_attr *slot,
553 unsigned stride,
554 unsigned count)
555 {
556 mali_ptr varying_address = ctx->varying_mem.gpu + ctx->varying_height;
557
558 /* Fill out the descriptor */
559 slot->elements = varying_address | MALI_ATTR_LINEAR;
560 slot->stride = stride;
561 slot->size = stride * count;
562
563 ctx->varying_height += ALIGN(slot->size, 64);
564 assert(ctx->varying_height < ctx->varying_mem.size);
565
566 return varying_address;
567 }
568
569 static void
570 panfrost_emit_point_coord(union mali_attr *slot)
571 {
572 slot->elements = MALI_VARYING_POINT_COORD | MALI_ATTR_LINEAR;
573 slot->stride = slot->size = 0;
574 }
575
576 static void
577 panfrost_emit_varying_descriptor(
578 struct panfrost_context *ctx,
579 unsigned invocation_count)
580 {
581 /* Load the shaders */
582
583 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
584 struct panfrost_shader_state *fs = &ctx->fs->variants[ctx->fs->active_variant];
585 unsigned int num_gen_varyings = 0;
586
587 /* Allocate the varying descriptor */
588
589 size_t vs_size = sizeof(struct mali_attr_meta) * vs->tripipe->varying_count;
590 size_t fs_size = sizeof(struct mali_attr_meta) * fs->tripipe->varying_count;
591
592 struct panfrost_transfer trans = panfrost_allocate_transient(ctx,
593 vs_size + fs_size);
594
595 /*
596 * Assign ->src_offset now that we know about all the general purpose
597 * varyings that will be used by the fragment and vertex shaders.
598 */
599 for (unsigned i = 0; i < vs->tripipe->varying_count; i++) {
600 /*
601 * General purpose varyings have ->index set to 0, skip other
602 * entries.
603 */
604 if (vs->varyings[i].index)
605 continue;
606
607 vs->varyings[i].src_offset = 16 * (num_gen_varyings++);
608 }
609
610 for (unsigned i = 0; i < fs->tripipe->varying_count; i++) {
611 unsigned j;
612
613 /* If we have a point sprite replacement, handle that here. We
614 * have to translate location first. TODO: Flip y in shader.
615 * We're already keying ... just time crunch .. */
616
617 unsigned loc = fs->varyings_loc[i];
618 unsigned pnt_loc =
619 (loc >= VARYING_SLOT_VAR0) ? (loc - VARYING_SLOT_VAR0) :
620 (loc == VARYING_SLOT_PNTC) ? 8 :
621 ~0;
622
623 if (~pnt_loc && fs->point_sprite_mask & (1 << pnt_loc)) {
624 /* gl_PointCoord index by convention */
625 fs->varyings[i].index = 3;
626 fs->reads_point_coord = true;
627
628 /* Swizzle out the z/w to 0/1 */
629 fs->varyings[i].format = MALI_RG16F;
630 fs->varyings[i].swizzle =
631 panfrost_get_default_swizzle(2);
632
633 continue;
634 }
635
636 if (fs->varyings[i].index)
637 continue;
638
639 /*
640 * Re-use the VS general purpose varying pos if it exists,
641 * create a new one otherwise.
642 */
643 for (j = 0; j < vs->tripipe->varying_count; j++) {
644 if (fs->varyings_loc[i] == vs->varyings_loc[j])
645 break;
646 }
647
648 if (j < vs->tripipe->varying_count)
649 fs->varyings[i].src_offset = vs->varyings[j].src_offset;
650 else
651 fs->varyings[i].src_offset = 16 * (num_gen_varyings++);
652 }
653
654 memcpy(trans.cpu, vs->varyings, vs_size);
655 memcpy(trans.cpu + vs_size, fs->varyings, fs_size);
656
657 ctx->payload_vertex.postfix.varying_meta = trans.gpu;
658 ctx->payload_tiler.postfix.varying_meta = trans.gpu + vs_size;
659
660 /* Buffer indices must be in this order per our convention */
661 union mali_attr varyings[PIPE_MAX_ATTRIBS];
662 unsigned idx = 0;
663
664 panfrost_emit_varyings(ctx, &varyings[idx++], num_gen_varyings * 16,
665 invocation_count);
666
667 /* fp32 vec4 gl_Position */
668 ctx->payload_tiler.postfix.position_varying =
669 panfrost_emit_varyings(ctx, &varyings[idx++],
670 sizeof(float) * 4, invocation_count);
671
672
673 if (vs->writes_point_size || fs->reads_point_coord) {
674 /* fp16 vec1 gl_PointSize */
675 ctx->payload_tiler.primitive_size.pointer =
676 panfrost_emit_varyings(ctx, &varyings[idx++],
677 2, invocation_count);
678 }
679
680 if (fs->reads_point_coord) {
681 /* Special descriptor */
682 panfrost_emit_point_coord(&varyings[idx++]);
683 }
684
685 mali_ptr varyings_p = panfrost_upload_transient(ctx, &varyings, idx * sizeof(union mali_attr));
686 ctx->payload_vertex.postfix.varyings = varyings_p;
687 ctx->payload_tiler.postfix.varyings = varyings_p;
688 }
689
690 static mali_ptr
691 panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i)
692 {
693 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[i];
694 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
695
696 return rsrc->bo->gpu + buf->buffer_offset;
697 }
698
699 /* Emits attributes and varying descriptors, which should be called every draw,
700 * excepting some obscure circumstances */
701
702 static void
703 panfrost_emit_vertex_data(struct panfrost_context *ctx, struct panfrost_job *job)
704 {
705 /* Staged mali_attr, and index into them. i =/= k, depending on the
706 * vertex buffer mask */
707 union mali_attr attrs[PIPE_MAX_ATTRIBS];
708 unsigned k = 0;
709
710 unsigned invocation_count = MALI_NEGATIVE(ctx->payload_tiler.prefix.invocation_count);
711
712 for (int i = 0; i < ARRAY_SIZE(ctx->vertex_buffers); ++i) {
713 if (!(ctx->vb_mask & (1 << i))) continue;
714
715 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[i];
716 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
717
718 if (!rsrc) continue;
719
720 /* Align to 64 bytes by masking off the lower bits. This
721 * will be adjusted back when we fixup the src_offset in
722 * mali_attr_meta */
723
724 mali_ptr addr = panfrost_vertex_buffer_address(ctx, i) & ~63;
725
726 /* Offset vertex count by draw_start to make sure we upload enough */
727 attrs[k].stride = buf->stride;
728 attrs[k].size = rsrc->base.width0;
729
730 panfrost_job_add_bo(job, rsrc->bo);
731 attrs[k].elements = addr | MALI_ATTR_LINEAR;
732
733 ++k;
734 }
735
736 ctx->payload_vertex.postfix.attributes = panfrost_upload_transient(ctx, attrs, k * sizeof(union mali_attr));
737
738 panfrost_emit_varying_descriptor(ctx, invocation_count);
739 }
740
741 static bool
742 panfrost_writes_point_size(struct panfrost_context *ctx)
743 {
744 assert(ctx->vs);
745 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
746
747 return vs->writes_point_size && ctx->payload_tiler.prefix.draw_mode == MALI_POINTS;
748 }
749
750 /* Stage the attribute descriptors so we can adjust src_offset
751 * to let BOs align nicely */
752
753 static void
754 panfrost_stage_attributes(struct panfrost_context *ctx)
755 {
756 struct panfrost_vertex_state *so = ctx->vertex;
757
758 size_t sz = sizeof(struct mali_attr_meta) * so->num_elements;
759 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sz);
760 struct mali_attr_meta *target = (struct mali_attr_meta *) transfer.cpu;
761
762 /* Copy as-is for the first pass */
763 memcpy(target, so->hw, sz);
764
765 /* Fixup offsets for the second pass. Recall that the hardware
766 * calculates attribute addresses as:
767 *
768 * addr = base + (stride * vtx) + src_offset;
769 *
770 * However, on Mali, base must be aligned to 64-bytes, so we
771 * instead let:
772 *
773 * base' = base & ~63 = base - (base & 63)
774 *
775 * To compensate when using base' (see emit_vertex_data), we have
776 * to adjust src_offset by the masked off piece:
777 *
778 * addr' = base' + (stride * vtx) + (src_offset + (base & 63))
779 * = base - (base & 63) + (stride * vtx) + src_offset + (base & 63)
780 * = base + (stride * vtx) + src_offset
781 * = addr;
782 *
783 * QED.
784 */
785
786 for (unsigned i = 0; i < so->num_elements; ++i) {
787 unsigned vbi = so->pipe[i].vertex_buffer_index;
788 mali_ptr addr = panfrost_vertex_buffer_address(ctx, vbi);
789
790 /* Adjust by the masked off bits of the offset */
791 target[i].src_offset += (addr & 63);
792 }
793
794 ctx->payload_vertex.postfix.attribute_meta = transfer.gpu;
795 }
796
797 static void
798 panfrost_upload_sampler_descriptors(struct panfrost_context *ctx)
799 {
800 size_t desc_size = sizeof(struct mali_sampler_descriptor);
801
802 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
803 mali_ptr upload = 0;
804
805 if (ctx->sampler_count[t] && ctx->sampler_view_count[t]) {
806 size_t transfer_size = desc_size * ctx->sampler_count[t];
807
808 struct panfrost_transfer transfer =
809 panfrost_allocate_transient(ctx, transfer_size);
810
811 struct mali_sampler_descriptor *desc =
812 (struct mali_sampler_descriptor *) transfer.cpu;
813
814 for (int i = 0; i < ctx->sampler_count[t]; ++i)
815 desc[i] = ctx->samplers[t][i]->hw;
816
817 upload = transfer.gpu;
818 }
819
820 if (t == PIPE_SHADER_FRAGMENT)
821 ctx->payload_tiler.postfix.sampler_descriptor = upload;
822 else if (t == PIPE_SHADER_VERTEX)
823 ctx->payload_vertex.postfix.sampler_descriptor = upload;
824 else
825 assert(0);
826 }
827 }
828
829 /* Computes the address to a texture at a particular slice */
830
831 static mali_ptr
832 panfrost_get_texture_address(
833 struct panfrost_resource *rsrc,
834 unsigned level, unsigned face)
835 {
836 unsigned level_offset = rsrc->bo->slices[level].offset;
837 unsigned face_offset = face * rsrc->bo->cubemap_stride;
838
839 return rsrc->bo->gpu + level_offset + face_offset;
840
841 }
842
843 static mali_ptr
844 panfrost_upload_tex(
845 struct panfrost_context *ctx,
846 struct panfrost_sampler_view *view)
847 {
848 if (!view)
849 return (mali_ptr) NULL;
850
851 struct pipe_sampler_view *pview = &view->base;
852 struct panfrost_resource *rsrc = pan_resource(pview->texture);
853
854 /* Do we interleave an explicit stride with every element? */
855
856 bool has_manual_stride =
857 view->hw.format.usage2 & MALI_TEX_MANUAL_STRIDE;
858
859 /* For easy access */
860
861 assert(pview->target != PIPE_BUFFER);
862 unsigned first_level = pview->u.tex.first_level;
863 unsigned last_level = pview->u.tex.last_level;
864
865 /* Inject the addresses in, interleaving mip levels, cube faces, and
866 * strides in that order */
867
868 unsigned idx = 0;
869
870 for (unsigned l = first_level; l <= last_level; ++l) {
871 for (unsigned f = 0; f < pview->texture->array_size; ++f) {
872 view->hw.payload[idx++] =
873 panfrost_get_texture_address(rsrc, l, f);
874
875 if (has_manual_stride) {
876 view->hw.payload[idx++] =
877 rsrc->bo->slices[l].stride;
878 }
879 }
880 }
881
882 return panfrost_upload_transient(ctx, &view->hw,
883 sizeof(struct mali_texture_descriptor));
884 }
885
886 static void
887 panfrost_upload_texture_descriptors(struct panfrost_context *ctx)
888 {
889 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
890 mali_ptr trampoline = 0;
891
892 if (ctx->sampler_view_count[t]) {
893 uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
894
895 for (int i = 0; i < ctx->sampler_view_count[t]; ++i)
896 trampolines[i] =
897 panfrost_upload_tex(ctx, ctx->sampler_views[t][i]);
898
899 trampoline = panfrost_upload_transient(ctx, trampolines, sizeof(uint64_t) * ctx->sampler_view_count[t]);
900 }
901
902 if (t == PIPE_SHADER_FRAGMENT)
903 ctx->payload_tiler.postfix.texture_trampoline = trampoline;
904 else if (t == PIPE_SHADER_VERTEX)
905 ctx->payload_vertex.postfix.texture_trampoline = trampoline;
906 else
907 assert(0);
908 }
909 }
910
911 struct sysval_uniform {
912 union {
913 float f[4];
914 int32_t i[4];
915 uint32_t u[4];
916 };
917 };
918
919 static void panfrost_upload_viewport_scale_sysval(struct panfrost_context *ctx,
920 struct sysval_uniform *uniform)
921 {
922 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
923
924 uniform->f[0] = vp->scale[0];
925 uniform->f[1] = vp->scale[1];
926 uniform->f[2] = vp->scale[2];
927 }
928
929 static void panfrost_upload_viewport_offset_sysval(struct panfrost_context *ctx,
930 struct sysval_uniform *uniform)
931 {
932 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
933
934 uniform->f[0] = vp->translate[0];
935 uniform->f[1] = vp->translate[1];
936 uniform->f[2] = vp->translate[2];
937 }
938
939 static void panfrost_upload_txs_sysval(struct panfrost_context *ctx,
940 enum pipe_shader_type st,
941 unsigned int sysvalid,
942 struct sysval_uniform *uniform)
943 {
944 unsigned texidx = PAN_SYSVAL_ID_TO_TXS_TEX_IDX(sysvalid);
945 unsigned dim = PAN_SYSVAL_ID_TO_TXS_DIM(sysvalid);
946 bool is_array = PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(sysvalid);
947 struct pipe_sampler_view *tex = &ctx->sampler_views[st][texidx]->base;
948
949 assert(dim);
950 uniform->i[0] = u_minify(tex->texture->width0, tex->u.tex.first_level);
951
952 if (dim > 1)
953 uniform->i[1] = u_minify(tex->texture->height0,
954 tex->u.tex.first_level);
955
956 if (dim > 2)
957 uniform->i[2] = u_minify(tex->texture->depth0,
958 tex->u.tex.first_level);
959
960 if (is_array)
961 uniform->i[dim] = tex->texture->array_size;
962 }
963
964 static void panfrost_upload_sysvals(struct panfrost_context *ctx, void *buf,
965 struct panfrost_shader_state *ss,
966 enum pipe_shader_type st)
967 {
968 struct sysval_uniform *uniforms = (void *)buf;
969
970 for (unsigned i = 0; i < ss->sysval_count; ++i) {
971 int sysval = ss->sysval[i];
972
973 switch (PAN_SYSVAL_TYPE(sysval)) {
974 case PAN_SYSVAL_VIEWPORT_SCALE:
975 panfrost_upload_viewport_scale_sysval(ctx, &uniforms[i]);
976 break;
977 case PAN_SYSVAL_VIEWPORT_OFFSET:
978 panfrost_upload_viewport_offset_sysval(ctx, &uniforms[i]);
979 break;
980 case PAN_SYSVAL_TEXTURE_SIZE:
981 panfrost_upload_txs_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
982 &uniforms[i]);
983 break;
984 default:
985 assert(0);
986 }
987 }
988 }
989
990 static const void *
991 panfrost_map_constant_buffer_cpu(struct panfrost_constant_buffer *buf, unsigned index)
992 {
993 struct pipe_constant_buffer *cb = &buf->cb[index];
994 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
995
996 if (rsrc)
997 return rsrc->bo->cpu;
998 else if (cb->user_buffer)
999 return cb->user_buffer;
1000 else
1001 unreachable("No constant buffer");
1002 }
1003
1004 /* Compute number of UBOs active (more specifically, compute the highest UBO
1005 * number addressable -- if there are gaps, include them in the count anyway).
1006 * We always include UBO #0 in the count, since we *need* uniforms enabled for
1007 * sysvals. */
1008
1009 static unsigned
1010 panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage)
1011 {
1012 unsigned mask = ctx->constant_buffer[stage].enabled_mask | 1;
1013 return 32 - __builtin_clz(mask);
1014 }
1015
1016 /* Go through dirty flags and actualise them in the cmdstream. */
1017
1018 void
1019 panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
1020 {
1021 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
1022
1023 if (with_vertex_data) {
1024 panfrost_emit_vertex_data(ctx, job);
1025 }
1026
1027 bool msaa = ctx->rasterizer->base.multisample;
1028
1029 if (ctx->dirty & PAN_DIRTY_RASTERIZER) {
1030 ctx->payload_tiler.gl_enables = ctx->rasterizer->tiler_gl_enables;
1031
1032 /* TODO: Sample size */
1033 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_MSAA, msaa);
1034 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !msaa);
1035 }
1036
1037 panfrost_job_set_requirements(ctx, job);
1038
1039 if (ctx->occlusion_query) {
1040 ctx->payload_tiler.gl_enables |= MALI_OCCLUSION_QUERY | MALI_OCCLUSION_PRECISE;
1041 ctx->payload_tiler.postfix.occlusion_counter = ctx->occlusion_query->transfer.gpu;
1042 }
1043
1044 if (ctx->dirty & PAN_DIRTY_VS) {
1045 assert(ctx->vs);
1046
1047 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
1048
1049 /* Late shader descriptor assignments */
1050
1051 vs->tripipe->texture_count = ctx->sampler_view_count[PIPE_SHADER_VERTEX];
1052 vs->tripipe->sampler_count = ctx->sampler_count[PIPE_SHADER_VERTEX];
1053
1054 /* Who knows */
1055 vs->tripipe->midgard1.unknown1 = 0x2201;
1056
1057 ctx->payload_vertex.postfix._shader_upper = vs->tripipe_gpu >> 4;
1058 }
1059
1060 if (ctx->dirty & (PAN_DIRTY_RASTERIZER | PAN_DIRTY_VS)) {
1061 /* Check if we need to link the gl_PointSize varying */
1062 if (!panfrost_writes_point_size(ctx)) {
1063 /* If the size is constant, write it out. Otherwise,
1064 * don't touch primitive_size (since we would clobber
1065 * the pointer there) */
1066
1067 ctx->payload_tiler.primitive_size.constant = ctx->rasterizer->base.line_width;
1068 }
1069 }
1070
1071 /* TODO: Maybe dirty track FS, maybe not. For now, it's transient. */
1072 if (ctx->fs)
1073 ctx->dirty |= PAN_DIRTY_FS;
1074
1075 if (ctx->dirty & PAN_DIRTY_FS) {
1076 assert(ctx->fs);
1077 struct panfrost_shader_state *variant = &ctx->fs->variants[ctx->fs->active_variant];
1078
1079 #define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name
1080
1081 COPY(shader);
1082 COPY(attribute_count);
1083 COPY(varying_count);
1084 COPY(midgard1.uniform_count);
1085 COPY(midgard1.work_count);
1086 COPY(midgard1.unknown2);
1087
1088 #undef COPY
1089 /* If there is a blend shader, work registers are shared */
1090
1091 if (ctx->blend->has_blend_shader)
1092 ctx->fragment_shader_core.midgard1.work_count = /*MAX2(ctx->fragment_shader_core.midgard1.work_count, ctx->blend->blend_work_count)*/16;
1093
1094 /* Set late due to depending on render state */
1095
1096 /* The bottom bits seem to mean UBO count */
1097 unsigned ubo_count = panfrost_ubo_count(ctx, PIPE_SHADER_FRAGMENT);
1098 unsigned flags = MALI_EARLY_Z | 0x200 | 0x2000 | ubo_count;
1099
1100 /* Any time texturing is used, derivatives are implicitly
1101 * calculated, so we need to enable helper invocations */
1102
1103 if (ctx->sampler_view_count[PIPE_SHADER_FRAGMENT])
1104 flags |= MALI_HELPER_INVOCATIONS;
1105
1106 ctx->fragment_shader_core.midgard1.unknown1 = flags;
1107
1108 /* Assign texture/sample count right before upload */
1109 ctx->fragment_shader_core.texture_count = ctx->sampler_view_count[PIPE_SHADER_FRAGMENT];
1110 ctx->fragment_shader_core.sampler_count = ctx->sampler_count[PIPE_SHADER_FRAGMENT];
1111
1112 /* Assign the stencil refs late */
1113 ctx->fragment_shader_core.stencil_front.ref = ctx->stencil_ref.ref_value[0];
1114 ctx->fragment_shader_core.stencil_back.ref = ctx->stencil_ref.ref_value[1];
1115
1116 /* CAN_DISCARD should be set if the fragment shader possibly
1117 * contains a 'discard' instruction. It is likely this is
1118 * related to optimizations related to forward-pixel kill, as
1119 * per "Mali Performance 3: Is EGL_BUFFER_PRESERVED a good
1120 * thing?" by Peter Harris
1121 */
1122
1123 if (variant->can_discard) {
1124 ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
1125 ctx->fragment_shader_core.midgard1.unknown1 &= ~MALI_EARLY_Z;
1126 ctx->fragment_shader_core.midgard1.unknown1 |= 0x4000;
1127 ctx->fragment_shader_core.midgard1.unknown1 = 0x4200;
1128 }
1129
1130 /* Check if we're using the default blend descriptor (fast path) */
1131
1132 bool no_blending =
1133 !ctx->blend->has_blend_shader &&
1134 (ctx->blend->equation.rgb_mode == 0x122) &&
1135 (ctx->blend->equation.alpha_mode == 0x122) &&
1136 (ctx->blend->equation.color_mask == 0xf);
1137
1138 /* Even on MFBD, the shader descriptor gets blend shaders. It's
1139 * *also* copied to the blend_meta appended (by convention),
1140 * but this is the field actually read by the hardware. (Or
1141 * maybe both are read...?) */
1142
1143 if (ctx->blend->has_blend_shader) {
1144 ctx->fragment_shader_core.blend.shader = ctx->blend->blend_shader;
1145 } else {
1146 ctx->fragment_shader_core.blend.shader = 0;
1147 }
1148
1149 if (ctx->require_sfbd) {
1150 /* When only a single render target platform is used, the blend
1151 * information is inside the shader meta itself. We
1152 * additionally need to signal CAN_DISCARD for nontrivial blend
1153 * modes (so we're able to read back the destination buffer) */
1154
1155 if (!ctx->blend->has_blend_shader) {
1156 ctx->fragment_shader_core.blend.equation = ctx->blend->equation;
1157 ctx->fragment_shader_core.blend.constant = ctx->blend->constant;
1158 }
1159
1160 if (!no_blending) {
1161 ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
1162 }
1163 }
1164
1165 size_t size = sizeof(struct mali_shader_meta) + sizeof(struct midgard_blend_rt);
1166 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
1167 memcpy(transfer.cpu, &ctx->fragment_shader_core, sizeof(struct mali_shader_meta));
1168
1169 ctx->payload_tiler.postfix._shader_upper = (transfer.gpu) >> 4;
1170
1171 if (!ctx->require_sfbd) {
1172 /* Additional blend descriptor tacked on for jobs using MFBD */
1173
1174 unsigned blend_count = 0x200;
1175
1176 if (ctx->blend->has_blend_shader) {
1177 /* For a blend shader, the bottom nibble corresponds to
1178 * the number of work registers used, which signals the
1179 * -existence- of a blend shader */
1180
1181 assert(ctx->blend->blend_work_count >= 2);
1182 blend_count |= MIN2(ctx->blend->blend_work_count, 3);
1183 } else {
1184 /* Otherwise, the bottom bit simply specifies if
1185 * blending (anything other than REPLACE) is enabled */
1186
1187
1188 if (!no_blending)
1189 blend_count |= 0x1;
1190 }
1191
1192 struct midgard_blend_rt rts[4];
1193
1194 /* TODO: MRT */
1195
1196 for (unsigned i = 0; i < 1; ++i) {
1197 bool is_srgb =
1198 (ctx->pipe_framebuffer.nr_cbufs > i) &&
1199 util_format_is_srgb(ctx->pipe_framebuffer.cbufs[i]->format);
1200
1201 rts[i].flags = blend_count;
1202
1203 if (is_srgb)
1204 rts[i].flags |= MALI_BLEND_SRGB;
1205
1206 /* TODO: sRGB in blend shaders is currently
1207 * unimplemented. Contact me (Alyssa) if you're
1208 * interested in working on this. We have
1209 * native Midgard ops for helping here, but
1210 * they're not well-understood yet. */
1211
1212 assert(!(is_srgb && ctx->blend->has_blend_shader));
1213
1214 if (ctx->blend->has_blend_shader) {
1215 rts[i].blend.shader = ctx->blend->blend_shader;
1216 } else {
1217 rts[i].blend.equation = ctx->blend->equation;
1218 rts[i].blend.constant = ctx->blend->constant;
1219 }
1220 }
1221
1222 memcpy(transfer.cpu + sizeof(struct mali_shader_meta), rts, sizeof(rts[0]) * 1);
1223 }
1224 }
1225
1226 /* We stage to transient, so always dirty.. */
1227 panfrost_stage_attributes(ctx);
1228
1229 if (ctx->dirty & PAN_DIRTY_SAMPLERS)
1230 panfrost_upload_sampler_descriptors(ctx);
1231
1232 if (ctx->dirty & PAN_DIRTY_TEXTURES)
1233 panfrost_upload_texture_descriptors(ctx);
1234
1235 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
1236
1237 for (int i = 0; i <= PIPE_SHADER_FRAGMENT; ++i) {
1238 struct panfrost_constant_buffer *buf = &ctx->constant_buffer[i];
1239
1240 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
1241 struct panfrost_shader_state *fs = &ctx->fs->variants[ctx->fs->active_variant];
1242 struct panfrost_shader_state *ss = (i == PIPE_SHADER_FRAGMENT) ? fs : vs;
1243
1244 /* Uniforms are implicitly UBO #0 */
1245 bool has_uniforms = buf->enabled_mask & (1 << 0);
1246
1247 /* Allocate room for the sysval and the uniforms */
1248 size_t sys_size = sizeof(float) * 4 * ss->sysval_count;
1249 size_t uniform_size = has_uniforms ? (buf->cb[0].buffer_size) : 0;
1250 size_t size = sys_size + uniform_size;
1251 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
1252
1253 /* Upload sysvals requested by the shader */
1254 panfrost_upload_sysvals(ctx, transfer.cpu, ss, i);
1255
1256 /* Upload uniforms */
1257 if (has_uniforms) {
1258 const void *cpu = panfrost_map_constant_buffer_cpu(buf, 0);
1259 memcpy(transfer.cpu + sys_size, cpu, uniform_size);
1260 }
1261
1262 int uniform_count = 0;
1263
1264 struct mali_vertex_tiler_postfix *postfix;
1265
1266 switch (i) {
1267 case PIPE_SHADER_VERTEX:
1268 uniform_count = ctx->vs->variants[ctx->vs->active_variant].uniform_count;
1269 postfix = &ctx->payload_vertex.postfix;
1270 break;
1271
1272 case PIPE_SHADER_FRAGMENT:
1273 uniform_count = ctx->fs->variants[ctx->fs->active_variant].uniform_count;
1274 postfix = &ctx->payload_tiler.postfix;
1275 break;
1276
1277 default:
1278 unreachable("Invalid shader stage\n");
1279 }
1280
1281 /* Next up, attach UBOs. UBO #0 is the uniforms we just
1282 * uploaded */
1283
1284 unsigned ubo_count = panfrost_ubo_count(ctx, i);
1285 assert(ubo_count >= 1);
1286
1287 size_t sz = sizeof(struct mali_uniform_buffer_meta) * ubo_count;
1288 struct mali_uniform_buffer_meta *ubos = calloc(sz, 1);
1289
1290 /* Upload uniforms as a UBO */
1291 ubos[0].size = MALI_POSITIVE((2 + uniform_count));
1292 ubos[0].ptr = transfer.gpu >> 2;
1293
1294 mali_ptr ubufs = panfrost_upload_transient(ctx, ubos, sz);
1295 postfix->uniforms = transfer.gpu;
1296 postfix->uniform_buffers = ubufs;
1297
1298 buf->dirty_mask = 0;
1299 }
1300
1301 /* TODO: Upload the viewport somewhere more appropriate */
1302
1303 /* Clip bounds are encoded as floats. The viewport itself is encoded as
1304 * (somewhat) asymmetric ints. */
1305 const struct pipe_scissor_state *ss = &ctx->scissor;
1306
1307 struct mali_viewport view = {
1308 /* By default, do no viewport clipping, i.e. clip to (-inf,
1309 * inf) in each direction. Clipping to the viewport in theory
1310 * should work, but in practice causes issues when we're not
1311 * explicitly trying to scissor */
1312
1313 .clip_minx = -inff,
1314 .clip_miny = -inff,
1315 .clip_maxx = inff,
1316 .clip_maxy = inff,
1317
1318 .clip_minz = 0.0,
1319 .clip_maxz = 1.0,
1320 };
1321
1322 /* Always scissor to the viewport by default. */
1323 int minx = (int) (vp->translate[0] - vp->scale[0]);
1324 int maxx = (int) (vp->translate[0] + vp->scale[0]);
1325
1326 int miny = (int) (vp->translate[1] - vp->scale[1]);
1327 int maxy = (int) (vp->translate[1] + vp->scale[1]);
1328
1329 /* Apply the scissor test */
1330
1331 if (ss && ctx->rasterizer && ctx->rasterizer->base.scissor) {
1332 minx = ss->minx;
1333 maxx = ss->maxx;
1334 miny = ss->miny;
1335 maxy = ss->maxy;
1336 }
1337
1338 /* Hardware needs the min/max to be strictly ordered, so flip if we
1339 * need to. The viewport transformation in the vertex shader will
1340 * handle the negatives if we don't */
1341
1342 if (miny > maxy) {
1343 int temp = miny;
1344 miny = maxy;
1345 maxy = temp;
1346 }
1347
1348 if (minx > maxx) {
1349 int temp = minx;
1350 minx = maxx;
1351 maxx = temp;
1352 }
1353
1354 /* Clamp everything positive, just in case */
1355
1356 maxx = MAX2(0, maxx);
1357 maxy = MAX2(0, maxy);
1358 minx = MAX2(0, minx);
1359 miny = MAX2(0, miny);
1360
1361 /* Clamp to the framebuffer size as a last check */
1362
1363 minx = MIN2(ctx->pipe_framebuffer.width, minx);
1364 maxx = MIN2(ctx->pipe_framebuffer.width, maxx);
1365
1366 miny = MIN2(ctx->pipe_framebuffer.height, miny);
1367 maxy = MIN2(ctx->pipe_framebuffer.height, maxy);
1368
1369 /* Update the job, unless we're doing wallpapering (whose lack of
1370 * scissor we can ignore, since if we "miss" a tile of wallpaper, it'll
1371 * just... be faster :) */
1372
1373 if (!ctx->wallpaper_batch)
1374 panfrost_job_union_scissor(job, minx, miny, maxx, maxy);
1375
1376 /* Upload */
1377
1378 view.viewport0[0] = minx;
1379 view.viewport1[0] = MALI_POSITIVE(maxx);
1380
1381 view.viewport0[1] = miny;
1382 view.viewport1[1] = MALI_POSITIVE(maxy);
1383
1384 ctx->payload_tiler.postfix.viewport =
1385 panfrost_upload_transient(ctx,
1386 &view,
1387 sizeof(struct mali_viewport));
1388
1389 ctx->dirty = 0;
1390 }
1391
1392 /* Corresponds to exactly one draw, but does not submit anything */
1393
1394 static void
1395 panfrost_queue_draw(struct panfrost_context *ctx)
1396 {
1397 /* Handle dirty flags now */
1398 panfrost_emit_for_draw(ctx, true);
1399
1400 /* If rasterizer discard is enable, only submit the vertex */
1401
1402 bool rasterizer_discard = ctx->rasterizer
1403 && ctx->rasterizer->base.rasterizer_discard;
1404
1405 struct panfrost_transfer vertex = panfrost_vertex_tiler_job(ctx, false);
1406 struct panfrost_transfer tiler;
1407
1408 if (!rasterizer_discard)
1409 tiler = panfrost_vertex_tiler_job(ctx, true);
1410
1411 struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
1412
1413 if (rasterizer_discard)
1414 panfrost_scoreboard_queue_vertex_job(batch, vertex, FALSE);
1415 else if (ctx->wallpaper_batch)
1416 panfrost_scoreboard_queue_fused_job_prepend(batch, vertex, tiler);
1417 else
1418 panfrost_scoreboard_queue_fused_job(batch, vertex, tiler);
1419 }
1420
1421 /* The entire frame is in memory -- send it off to the kernel! */
1422
1423 static void
1424 panfrost_submit_frame(struct panfrost_context *ctx, bool flush_immediate,
1425 struct pipe_fence_handle **fence,
1426 struct panfrost_job *job)
1427 {
1428 struct pipe_context *gallium = (struct pipe_context *) ctx;
1429 struct panfrost_screen *screen = pan_screen(gallium->screen);
1430
1431 #ifndef DRY_RUN
1432
1433 panfrost_job_submit(ctx, job);
1434
1435 /* If visual, we can stall a frame */
1436
1437 if (!flush_immediate)
1438 panfrost_drm_force_flush_fragment(ctx, fence);
1439
1440 screen->last_fragment_flushed = false;
1441 screen->last_job = job;
1442
1443 /* If readback, flush now (hurts the pipelined performance) */
1444 if (flush_immediate)
1445 panfrost_drm_force_flush_fragment(ctx, fence);
1446 #endif
1447 }
1448
1449 static void
1450 panfrost_draw_wallpaper(struct pipe_context *pipe)
1451 {
1452 struct panfrost_context *ctx = pan_context(pipe);
1453
1454 /* Nothing to reload? */
1455 if (ctx->pipe_framebuffer.cbufs[0] == NULL)
1456 return;
1457
1458 /* Check if the buffer has any content on it worth preserving */
1459
1460 struct pipe_surface *surf = ctx->pipe_framebuffer.cbufs[0];
1461 struct panfrost_resource *rsrc = pan_resource(surf->texture);
1462 unsigned level = surf->u.tex.level;
1463
1464 if (!rsrc->bo->slices[level].initialized)
1465 return;
1466
1467 /* Save the batch */
1468 struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
1469
1470 ctx->wallpaper_batch = batch;
1471 panfrost_blit_wallpaper(ctx);
1472 ctx->wallpaper_batch = NULL;
1473 }
1474
1475 void
1476 panfrost_flush(
1477 struct pipe_context *pipe,
1478 struct pipe_fence_handle **fence,
1479 unsigned flags)
1480 {
1481 struct panfrost_context *ctx = pan_context(pipe);
1482 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
1483
1484 /* Nothing to do! */
1485 if (!job->last_job.gpu && !job->clear) return;
1486
1487 if (!job->clear)
1488 panfrost_draw_wallpaper(&ctx->base);
1489
1490 /* Whether to stall the pipeline for immediately correct results. Since
1491 * pipelined rendering is quite broken right now (to be fixed by the
1492 * panfrost_job refactor, just take the perf hit for correctness) */
1493 bool flush_immediate = /*flags & PIPE_FLUSH_END_OF_FRAME*/true;
1494
1495 /* Submit the frame itself */
1496 panfrost_submit_frame(ctx, flush_immediate, fence, job);
1497
1498 /* Prepare for the next frame */
1499 panfrost_invalidate_frame(ctx);
1500 }
1501
1502 #define DEFINE_CASE(c) case PIPE_PRIM_##c: return MALI_##c;
1503
1504 static int
1505 g2m_draw_mode(enum pipe_prim_type mode)
1506 {
1507 switch (mode) {
1508 DEFINE_CASE(POINTS);
1509 DEFINE_CASE(LINES);
1510 DEFINE_CASE(LINE_LOOP);
1511 DEFINE_CASE(LINE_STRIP);
1512 DEFINE_CASE(TRIANGLES);
1513 DEFINE_CASE(TRIANGLE_STRIP);
1514 DEFINE_CASE(TRIANGLE_FAN);
1515 DEFINE_CASE(QUADS);
1516 DEFINE_CASE(QUAD_STRIP);
1517 DEFINE_CASE(POLYGON);
1518
1519 default:
1520 unreachable("Invalid draw mode");
1521 }
1522 }
1523
1524 #undef DEFINE_CASE
1525
1526 static unsigned
1527 panfrost_translate_index_size(unsigned size)
1528 {
1529 switch (size) {
1530 case 1:
1531 return MALI_DRAW_INDEXED_UINT8;
1532
1533 case 2:
1534 return MALI_DRAW_INDEXED_UINT16;
1535
1536 case 4:
1537 return MALI_DRAW_INDEXED_UINT32;
1538
1539 default:
1540 unreachable("Invalid index size");
1541 }
1542 }
1543
1544 /* Gets a GPU address for the associated index buffer. Only gauranteed to be
1545 * good for the duration of the draw (transient), could last longer */
1546
1547 static mali_ptr
1548 panfrost_get_index_buffer_mapped(struct panfrost_context *ctx, const struct pipe_draw_info *info)
1549 {
1550 struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
1551
1552 off_t offset = info->start * info->index_size;
1553
1554 if (!info->has_user_indices) {
1555 /* Only resources can be directly mapped */
1556 return rsrc->bo->gpu + offset;
1557 } else {
1558 /* Otherwise, we need to upload to transient memory */
1559 const uint8_t *ibuf8 = (const uint8_t *) info->index.user;
1560 return panfrost_upload_transient(ctx, ibuf8 + offset, info->count * info->index_size);
1561 }
1562 }
1563
1564 static bool
1565 panfrost_scissor_culls_everything(struct panfrost_context *ctx)
1566 {
1567 const struct pipe_scissor_state *ss = &ctx->scissor;
1568
1569 /* Check if we're scissoring at all */
1570
1571 if (!(ss && ctx->rasterizer && ctx->rasterizer->base.scissor))
1572 return false;
1573
1574 return (ss->minx == ss->maxx) && (ss->miny == ss->maxy);
1575 }
1576
1577 static void
1578 panfrost_draw_vbo(
1579 struct pipe_context *pipe,
1580 const struct pipe_draw_info *info)
1581 {
1582 struct panfrost_context *ctx = pan_context(pipe);
1583
1584 /* First of all, check the scissor to see if anything is drawn at all.
1585 * If it's not, we drop the draw (mostly a conformance issue;
1586 * well-behaved apps shouldn't hit this) */
1587
1588 if (panfrost_scissor_culls_everything(ctx))
1589 return;
1590
1591 ctx->payload_vertex.draw_start = info->start;
1592 ctx->payload_tiler.draw_start = info->start;
1593
1594 int mode = info->mode;
1595
1596 /* Fallback for unsupported modes */
1597
1598 if (!(ctx->draw_modes & (1 << mode))) {
1599 if (mode == PIPE_PRIM_QUADS && info->count == 4 && ctx->rasterizer && !ctx->rasterizer->base.flatshade) {
1600 mode = PIPE_PRIM_TRIANGLE_FAN;
1601 } else {
1602 if (info->count < 4) {
1603 /* Degenerate case? */
1604 return;
1605 }
1606
1607 util_primconvert_save_rasterizer_state(ctx->primconvert, &ctx->rasterizer->base);
1608 util_primconvert_draw_vbo(ctx->primconvert, info);
1609 return;
1610 }
1611 }
1612
1613 /* Now that we have a guaranteed terminating path, find the job.
1614 * Assignment commented out to prevent unused warning */
1615
1616 /* struct panfrost_job *job = */ panfrost_get_job_for_fbo(ctx);
1617
1618 ctx->payload_tiler.prefix.draw_mode = g2m_draw_mode(mode);
1619
1620 ctx->vertex_count = info->count;
1621
1622 /* For non-indexed draws, they're the same */
1623 unsigned invocation_count = ctx->vertex_count;
1624
1625 unsigned draw_flags = 0;
1626
1627 /* The draw flags interpret how primitive size is interpreted */
1628
1629 if (panfrost_writes_point_size(ctx))
1630 draw_flags |= MALI_DRAW_VARYING_SIZE;
1631
1632 /* For higher amounts of vertices (greater than what fits in a 16-bit
1633 * short), the other value is needed, otherwise there will be bizarre
1634 * rendering artefacts. It's not clear what these values mean yet. */
1635
1636 draw_flags |= (mode == PIPE_PRIM_POINTS || ctx->vertex_count > 65535) ? 0x3000 : 0x18000;
1637
1638 if (info->index_size) {
1639 /* Calculate the min/max index used so we can figure out how
1640 * many times to invoke the vertex shader */
1641
1642 /* Fetch / calculate index bounds */
1643 unsigned min_index = 0, max_index = 0;
1644
1645 if (info->max_index == ~0u) {
1646 u_vbuf_get_minmax_index(pipe, info, &min_index, &max_index);
1647 } else {
1648 min_index = info->min_index;
1649 max_index = info->max_index;
1650 }
1651
1652 /* Use the corresponding values */
1653 invocation_count = max_index - min_index + 1;
1654 ctx->payload_vertex.draw_start = min_index;
1655 ctx->payload_tiler.draw_start = min_index;
1656
1657 ctx->payload_tiler.prefix.negative_start = -min_index;
1658 ctx->payload_tiler.prefix.index_count = MALI_POSITIVE(info->count);
1659
1660 //assert(!info->restart_index); /* TODO: Research */
1661 assert(!info->index_bias);
1662
1663 draw_flags |= panfrost_translate_index_size(info->index_size);
1664 ctx->payload_tiler.prefix.indices = panfrost_get_index_buffer_mapped(ctx, info);
1665 } else {
1666 /* Index count == vertex count, if no indexing is applied, as
1667 * if it is internally indexed in the expected order */
1668
1669 ctx->payload_tiler.prefix.negative_start = 0;
1670 ctx->payload_tiler.prefix.index_count = MALI_POSITIVE(ctx->vertex_count);
1671
1672 /* Reverse index state */
1673 ctx->payload_tiler.prefix.indices = (uintptr_t) NULL;
1674 }
1675
1676 ctx->payload_vertex.prefix.invocation_count = MALI_POSITIVE(invocation_count);
1677 ctx->payload_tiler.prefix.invocation_count = MALI_POSITIVE(invocation_count);
1678 ctx->payload_tiler.prefix.unknown_draw = draw_flags;
1679
1680 /* Fire off the draw itself */
1681 panfrost_queue_draw(ctx);
1682 }
1683
1684 /* CSO state */
1685
1686 static void
1687 panfrost_generic_cso_delete(struct pipe_context *pctx, void *hwcso)
1688 {
1689 free(hwcso);
1690 }
1691
1692 static void *
1693 panfrost_create_rasterizer_state(
1694 struct pipe_context *pctx,
1695 const struct pipe_rasterizer_state *cso)
1696 {
1697 struct panfrost_context *ctx = pan_context(pctx);
1698 struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer);
1699
1700 so->base = *cso;
1701
1702 /* Bitmask, unknown meaning of the start value */
1703 so->tiler_gl_enables = ctx->is_t6xx ? 0x105 : 0x7;
1704
1705 if (cso->front_ccw)
1706 so->tiler_gl_enables |= MALI_FRONT_CCW_TOP;
1707
1708 if (cso->cull_face & PIPE_FACE_FRONT)
1709 so->tiler_gl_enables |= MALI_CULL_FACE_FRONT;
1710
1711 if (cso->cull_face & PIPE_FACE_BACK)
1712 so->tiler_gl_enables |= MALI_CULL_FACE_BACK;
1713
1714 return so;
1715 }
1716
1717 static void
1718 panfrost_bind_rasterizer_state(
1719 struct pipe_context *pctx,
1720 void *hwcso)
1721 {
1722 struct panfrost_context *ctx = pan_context(pctx);
1723
1724 /* TODO: Why can't rasterizer be NULL ever? Other drivers are fine.. */
1725 if (!hwcso)
1726 return;
1727
1728 ctx->rasterizer = hwcso;
1729 ctx->dirty |= PAN_DIRTY_RASTERIZER;
1730
1731 /* Point sprites are emulated */
1732
1733 struct panfrost_shader_state *variant =
1734 ctx->fs ? &ctx->fs->variants[ctx->fs->active_variant] : NULL;
1735
1736 if (ctx->rasterizer->base.sprite_coord_enable || (variant && variant->point_sprite_mask))
1737 ctx->base.bind_fs_state(&ctx->base, ctx->fs);
1738 }
1739
1740 static void *
1741 panfrost_create_vertex_elements_state(
1742 struct pipe_context *pctx,
1743 unsigned num_elements,
1744 const struct pipe_vertex_element *elements)
1745 {
1746 struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state);
1747
1748 so->num_elements = num_elements;
1749 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
1750
1751 /* XXX: What the cornball? This is totally, 100%, unapologetically
1752 * nonsense. And yet it somehow fixes a regression in -bshadow
1753 * (previously, we allocated the descriptor here... a newer commit
1754 * removed that allocation, and then memory corruption led to
1755 * shader_meta getting overwritten in bad ways and then the whole test
1756 * case falling apart . TODO: LOOK INTO PLEASE XXX XXX BAD XXX XXX XXX
1757 */
1758 panfrost_allocate_chunk(pan_context(pctx), 0, HEAP_DESCRIPTOR);
1759
1760 for (int i = 0; i < num_elements; ++i) {
1761 so->hw[i].index = elements[i].vertex_buffer_index;
1762
1763 enum pipe_format fmt = elements[i].src_format;
1764 const struct util_format_description *desc = util_format_description(fmt);
1765 so->hw[i].unknown1 = 0x2;
1766 so->hw[i].swizzle = panfrost_get_default_swizzle(desc->nr_channels);
1767
1768 so->hw[i].format = panfrost_find_format(desc);
1769
1770 /* The field itself should probably be shifted over */
1771 so->hw[i].src_offset = elements[i].src_offset;
1772 }
1773
1774 return so;
1775 }
1776
1777 static void
1778 panfrost_bind_vertex_elements_state(
1779 struct pipe_context *pctx,
1780 void *hwcso)
1781 {
1782 struct panfrost_context *ctx = pan_context(pctx);
1783
1784 ctx->vertex = hwcso;
1785 ctx->dirty |= PAN_DIRTY_VERTEX;
1786 }
1787
1788 static void *
1789 panfrost_create_shader_state(
1790 struct pipe_context *pctx,
1791 const struct pipe_shader_state *cso)
1792 {
1793 struct panfrost_shader_variants *so = CALLOC_STRUCT(panfrost_shader_variants);
1794 so->base = *cso;
1795
1796 /* Token deep copy to prevent memory corruption */
1797
1798 if (cso->type == PIPE_SHADER_IR_TGSI)
1799 so->base.tokens = tgsi_dup_tokens(so->base.tokens);
1800
1801 return so;
1802 }
1803
1804 static void
1805 panfrost_delete_shader_state(
1806 struct pipe_context *pctx,
1807 void *so)
1808 {
1809 struct panfrost_shader_variants *cso = (struct panfrost_shader_variants *) so;
1810
1811 if (cso->base.type == PIPE_SHADER_IR_TGSI) {
1812 DBG("Deleting TGSI shader leaks duplicated tokens\n");
1813 }
1814
1815 free(so);
1816 }
1817
1818 static void *
1819 panfrost_create_sampler_state(
1820 struct pipe_context *pctx,
1821 const struct pipe_sampler_state *cso)
1822 {
1823 struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state);
1824 so->base = *cso;
1825
1826 /* sampler_state corresponds to mali_sampler_descriptor, which we can generate entirely here */
1827
1828 struct mali_sampler_descriptor sampler_descriptor = {
1829 .filter_mode = MALI_TEX_MIN(translate_tex_filter(cso->min_img_filter))
1830 | MALI_TEX_MAG(translate_tex_filter(cso->mag_img_filter))
1831 | translate_mip_filter(cso->min_mip_filter)
1832 | 0x20,
1833
1834 .wrap_s = translate_tex_wrap(cso->wrap_s),
1835 .wrap_t = translate_tex_wrap(cso->wrap_t),
1836 .wrap_r = translate_tex_wrap(cso->wrap_r),
1837 .compare_func = panfrost_translate_alt_compare_func(cso->compare_func),
1838 .border_color = {
1839 cso->border_color.f[0],
1840 cso->border_color.f[1],
1841 cso->border_color.f[2],
1842 cso->border_color.f[3]
1843 },
1844 .min_lod = FIXED_16(cso->min_lod),
1845 .max_lod = FIXED_16(cso->max_lod),
1846 .unknown2 = 1,
1847 };
1848
1849 so->hw = sampler_descriptor;
1850
1851 return so;
1852 }
1853
1854 static void
1855 panfrost_bind_sampler_states(
1856 struct pipe_context *pctx,
1857 enum pipe_shader_type shader,
1858 unsigned start_slot, unsigned num_sampler,
1859 void **sampler)
1860 {
1861 assert(start_slot == 0);
1862
1863 struct panfrost_context *ctx = pan_context(pctx);
1864
1865 /* XXX: Should upload, not just copy? */
1866 ctx->sampler_count[shader] = num_sampler;
1867 memcpy(ctx->samplers[shader], sampler, num_sampler * sizeof (void *));
1868
1869 ctx->dirty |= PAN_DIRTY_SAMPLERS;
1870 }
1871
1872 static bool
1873 panfrost_variant_matches(
1874 struct panfrost_context *ctx,
1875 struct panfrost_shader_state *variant,
1876 enum pipe_shader_type type)
1877 {
1878 struct pipe_rasterizer_state *rasterizer = &ctx->rasterizer->base;
1879 struct pipe_alpha_state *alpha = &ctx->depth_stencil->alpha;
1880
1881 bool is_fragment = (type == PIPE_SHADER_FRAGMENT);
1882
1883 if (is_fragment && (alpha->enabled || variant->alpha_state.enabled)) {
1884 /* Make sure enable state is at least the same */
1885 if (alpha->enabled != variant->alpha_state.enabled) {
1886 return false;
1887 }
1888
1889 /* Check that the contents of the test are the same */
1890 bool same_func = alpha->func == variant->alpha_state.func;
1891 bool same_ref = alpha->ref_value == variant->alpha_state.ref_value;
1892
1893 if (!(same_func && same_ref)) {
1894 return false;
1895 }
1896 }
1897
1898 if (is_fragment && rasterizer && (rasterizer->sprite_coord_enable |
1899 variant->point_sprite_mask)) {
1900 /* Ensure the same varyings are turned to point sprites */
1901 if (rasterizer->sprite_coord_enable != variant->point_sprite_mask)
1902 return false;
1903
1904 /* Ensure the orientation is correct */
1905 bool upper_left =
1906 rasterizer->sprite_coord_mode ==
1907 PIPE_SPRITE_COORD_UPPER_LEFT;
1908
1909 if (variant->point_sprite_upper_left != upper_left)
1910 return false;
1911 }
1912
1913 /* Otherwise, we're good to go */
1914 return true;
1915 }
1916
1917 static void
1918 panfrost_bind_shader_state(
1919 struct pipe_context *pctx,
1920 void *hwcso,
1921 enum pipe_shader_type type)
1922 {
1923 struct panfrost_context *ctx = pan_context(pctx);
1924
1925 if (type == PIPE_SHADER_FRAGMENT) {
1926 ctx->fs = hwcso;
1927 ctx->dirty |= PAN_DIRTY_FS;
1928 } else {
1929 assert(type == PIPE_SHADER_VERTEX);
1930 ctx->vs = hwcso;
1931 ctx->dirty |= PAN_DIRTY_VS;
1932 }
1933
1934 if (!hwcso) return;
1935
1936 /* Match the appropriate variant */
1937
1938 signed variant = -1;
1939 struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) hwcso;
1940
1941 for (unsigned i = 0; i < variants->variant_count; ++i) {
1942 if (panfrost_variant_matches(ctx, &variants->variants[i], type)) {
1943 variant = i;
1944 break;
1945 }
1946 }
1947
1948 if (variant == -1) {
1949 /* No variant matched, so create a new one */
1950 variant = variants->variant_count++;
1951 assert(variants->variant_count < MAX_SHADER_VARIANTS);
1952
1953 struct panfrost_shader_state *v =
1954 &variants->variants[variant];
1955
1956 v->base = hwcso;
1957
1958 if (type == PIPE_SHADER_FRAGMENT) {
1959 v->alpha_state = ctx->depth_stencil->alpha;
1960
1961 if (ctx->rasterizer) {
1962 v->point_sprite_mask = ctx->rasterizer->base.sprite_coord_enable;
1963 v->point_sprite_upper_left =
1964 ctx->rasterizer->base.sprite_coord_mode ==
1965 PIPE_SPRITE_COORD_UPPER_LEFT;
1966 }
1967 }
1968
1969 /* Allocate the mapped descriptor ahead-of-time. */
1970 struct panfrost_context *ctx = pan_context(pctx);
1971 struct panfrost_transfer transfer = panfrost_allocate_chunk(ctx, sizeof(struct mali_shader_meta), HEAP_DESCRIPTOR);
1972
1973 variants->variants[variant].tripipe = (struct mali_shader_meta *) transfer.cpu;
1974 variants->variants[variant].tripipe_gpu = transfer.gpu;
1975
1976 }
1977
1978 /* Select this variant */
1979 variants->active_variant = variant;
1980
1981 struct panfrost_shader_state *shader_state = &variants->variants[variant];
1982 assert(panfrost_variant_matches(ctx, shader_state, type));
1983
1984 /* We finally have a variant, so compile it */
1985
1986 if (!shader_state->compiled) {
1987 panfrost_shader_compile(ctx, shader_state->tripipe, NULL,
1988 panfrost_job_type_for_pipe(type), shader_state);
1989
1990 shader_state->compiled = true;
1991 }
1992 }
1993
1994 static void
1995 panfrost_bind_vs_state(struct pipe_context *pctx, void *hwcso)
1996 {
1997 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
1998 }
1999
2000 static void
2001 panfrost_bind_fs_state(struct pipe_context *pctx, void *hwcso)
2002 {
2003 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
2004 }
2005
2006 static void
2007 panfrost_set_vertex_buffers(
2008 struct pipe_context *pctx,
2009 unsigned start_slot,
2010 unsigned num_buffers,
2011 const struct pipe_vertex_buffer *buffers)
2012 {
2013 struct panfrost_context *ctx = pan_context(pctx);
2014
2015 util_set_vertex_buffers_mask(ctx->vertex_buffers, &ctx->vb_mask, buffers, start_slot, num_buffers);
2016 }
2017
2018 static void
2019 panfrost_set_constant_buffer(
2020 struct pipe_context *pctx,
2021 enum pipe_shader_type shader, uint index,
2022 const struct pipe_constant_buffer *buf)
2023 {
2024 struct panfrost_context *ctx = pan_context(pctx);
2025 struct panfrost_constant_buffer *pbuf = &ctx->constant_buffer[shader];
2026
2027 util_copy_constant_buffer(&pbuf->cb[index], buf);
2028
2029 unsigned mask = (1 << index);
2030
2031 if (unlikely(!buf)) {
2032 pbuf->enabled_mask &= ~mask;
2033 pbuf->dirty_mask &= ~mask;
2034 return;
2035 }
2036
2037 pbuf->enabled_mask |= mask;
2038 pbuf->dirty_mask |= mask;
2039 }
2040
2041 static void
2042 panfrost_set_stencil_ref(
2043 struct pipe_context *pctx,
2044 const struct pipe_stencil_ref *ref)
2045 {
2046 struct panfrost_context *ctx = pan_context(pctx);
2047 ctx->stencil_ref = *ref;
2048
2049 /* Shader core dirty */
2050 ctx->dirty |= PAN_DIRTY_FS;
2051 }
2052
2053 static enum mali_texture_type
2054 panfrost_translate_texture_type(enum pipe_texture_target t)
2055 {
2056 switch (t) {
2057 case PIPE_BUFFER:
2058 case PIPE_TEXTURE_1D:
2059 case PIPE_TEXTURE_1D_ARRAY:
2060 return MALI_TEX_1D;
2061
2062 case PIPE_TEXTURE_2D:
2063 case PIPE_TEXTURE_2D_ARRAY:
2064 case PIPE_TEXTURE_RECT:
2065 return MALI_TEX_2D;
2066
2067 case PIPE_TEXTURE_3D:
2068 return MALI_TEX_3D;
2069
2070 case PIPE_TEXTURE_CUBE:
2071 case PIPE_TEXTURE_CUBE_ARRAY:
2072 return MALI_TEX_CUBE;
2073
2074 default:
2075 unreachable("Unknown target");
2076 }
2077 }
2078
2079 static struct pipe_sampler_view *
2080 panfrost_create_sampler_view(
2081 struct pipe_context *pctx,
2082 struct pipe_resource *texture,
2083 const struct pipe_sampler_view *template)
2084 {
2085 struct panfrost_sampler_view *so = rzalloc(pctx, struct panfrost_sampler_view);
2086 int bytes_per_pixel = util_format_get_blocksize(texture->format);
2087
2088 pipe_reference(NULL, &texture->reference);
2089
2090 struct panfrost_resource *prsrc = (struct panfrost_resource *) texture;
2091 assert(prsrc->bo);
2092
2093 so->base = *template;
2094 so->base.texture = texture;
2095 so->base.reference.count = 1;
2096 so->base.context = pctx;
2097
2098 /* sampler_views correspond to texture descriptors, minus the texture
2099 * (data) itself. So, we serialise the descriptor here and cache it for
2100 * later. */
2101
2102 /* Make sure it's something with which we're familiar */
2103 assert(bytes_per_pixel >= 1 && bytes_per_pixel <= 4);
2104
2105 /* TODO: Detect from format better */
2106 const struct util_format_description *desc = util_format_description(prsrc->base.format);
2107
2108 unsigned char user_swizzle[4] = {
2109 template->swizzle_r,
2110 template->swizzle_g,
2111 template->swizzle_b,
2112 template->swizzle_a
2113 };
2114
2115 enum mali_format format = panfrost_find_format(desc);
2116
2117 bool is_depth = desc->format == PIPE_FORMAT_Z32_UNORM;
2118
2119 unsigned usage2_layout = 0x10;
2120
2121 switch (prsrc->bo->layout) {
2122 case PAN_AFBC:
2123 usage2_layout |= 0x8 | 0x4;
2124 break;
2125 case PAN_TILED:
2126 usage2_layout |= 0x1;
2127 break;
2128 case PAN_LINEAR:
2129 usage2_layout |= is_depth ? 0x1 : 0x2;
2130 break;
2131 default:
2132 assert(0);
2133 break;
2134 }
2135
2136 /* Check if we need to set a custom stride by computing the "expected"
2137 * stride and comparing it to what the BO actually wants. Only applies
2138 * to linear textures, since tiled/compressed textures have strict
2139 * alignment requirements for their strides as it is */
2140
2141 unsigned first_level = template->u.tex.first_level;
2142 unsigned last_level = template->u.tex.last_level;
2143
2144 if (prsrc->bo->layout == PAN_LINEAR) {
2145 for (unsigned l = first_level; l <= last_level; ++l) {
2146 unsigned actual_stride = prsrc->bo->slices[l].stride;
2147 unsigned width = u_minify(texture->width0, l);
2148 unsigned comp_stride = width * bytes_per_pixel;
2149
2150 if (comp_stride != actual_stride) {
2151 usage2_layout |= MALI_TEX_MANUAL_STRIDE;
2152 break;
2153 }
2154 }
2155 }
2156
2157 /* In the hardware, array_size refers specifically to array textures,
2158 * whereas in Gallium, it also covers cubemaps */
2159
2160 unsigned array_size = texture->array_size;
2161
2162 if (texture->target == PIPE_TEXTURE_CUBE) {
2163 /* TODO: Cubemap arrays */
2164 assert(array_size == 6);
2165 }
2166
2167 struct mali_texture_descriptor texture_descriptor = {
2168 .width = MALI_POSITIVE(u_minify(texture->width0, first_level)),
2169 .height = MALI_POSITIVE(u_minify(texture->height0, first_level)),
2170 .depth = MALI_POSITIVE(u_minify(texture->depth0, first_level)),
2171 .array_size = MALI_POSITIVE(array_size),
2172
2173 /* TODO: Decode */
2174 .format = {
2175 .swizzle = panfrost_translate_swizzle_4(desc->swizzle),
2176 .format = format,
2177
2178 .srgb = desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB,
2179 .type = panfrost_translate_texture_type(texture->target),
2180
2181 .usage2 = usage2_layout
2182 },
2183
2184 .swizzle = panfrost_translate_swizzle_4(user_swizzle)
2185 };
2186
2187 //texture_descriptor.nr_mipmap_levels = last_level - first_level;
2188
2189 so->hw = texture_descriptor;
2190
2191 return (struct pipe_sampler_view *) so;
2192 }
2193
2194 static void
2195 panfrost_set_sampler_views(
2196 struct pipe_context *pctx,
2197 enum pipe_shader_type shader,
2198 unsigned start_slot, unsigned num_views,
2199 struct pipe_sampler_view **views)
2200 {
2201 struct panfrost_context *ctx = pan_context(pctx);
2202
2203 assert(start_slot == 0);
2204
2205 unsigned new_nr = 0;
2206 for (unsigned i = 0; i < num_views; ++i) {
2207 if (views[i])
2208 new_nr = i + 1;
2209 }
2210
2211 ctx->sampler_view_count[shader] = new_nr;
2212 memcpy(ctx->sampler_views[shader], views, num_views * sizeof (void *));
2213
2214 ctx->dirty |= PAN_DIRTY_TEXTURES;
2215 }
2216
2217 static void
2218 panfrost_sampler_view_destroy(
2219 struct pipe_context *pctx,
2220 struct pipe_sampler_view *view)
2221 {
2222 pipe_resource_reference(&view->texture, NULL);
2223 ralloc_free(view);
2224 }
2225
2226 static void
2227 panfrost_set_framebuffer_state(struct pipe_context *pctx,
2228 const struct pipe_framebuffer_state *fb)
2229 {
2230 struct panfrost_context *ctx = pan_context(pctx);
2231
2232 /* Flush when switching framebuffers, but not if the framebuffer
2233 * state is being restored by u_blitter
2234 */
2235
2236 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
2237 bool is_scanout = panfrost_is_scanout(ctx);
2238 bool has_draws = job->last_job.gpu;
2239
2240 if (!ctx->blitter->running && (!is_scanout || has_draws)) {
2241 panfrost_flush(pctx, NULL, PIPE_FLUSH_END_OF_FRAME);
2242 }
2243
2244 ctx->pipe_framebuffer.nr_cbufs = fb->nr_cbufs;
2245 ctx->pipe_framebuffer.samples = fb->samples;
2246 ctx->pipe_framebuffer.layers = fb->layers;
2247 ctx->pipe_framebuffer.width = fb->width;
2248 ctx->pipe_framebuffer.height = fb->height;
2249
2250 for (int i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
2251 struct pipe_surface *cb = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
2252
2253 /* check if changing cbuf */
2254 if (ctx->pipe_framebuffer.cbufs[i] == cb) continue;
2255
2256 if (cb && (i != 0)) {
2257 DBG("XXX: Multiple render targets not supported before t7xx!\n");
2258 assert(0);
2259 }
2260
2261 /* assign new */
2262 pipe_surface_reference(&ctx->pipe_framebuffer.cbufs[i], cb);
2263
2264 if (!cb)
2265 continue;
2266
2267 if (ctx->require_sfbd)
2268 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx, ~0);
2269 else
2270 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx, ~0);
2271
2272 panfrost_attach_vt_framebuffer(ctx);
2273
2274 struct panfrost_resource *tex = ((struct panfrost_resource *) ctx->pipe_framebuffer.cbufs[i]->texture);
2275 enum pipe_format format = ctx->pipe_framebuffer.cbufs[i]->format;
2276
2277 bool can_afbc = panfrost_format_supports_afbc(format);
2278 bool is_scanout = panfrost_is_scanout(ctx);
2279
2280 if (!is_scanout && tex->bo->layout != PAN_AFBC && can_afbc)
2281 panfrost_enable_afbc(ctx, tex, false);
2282
2283 if (!is_scanout && !tex->bo->has_checksum)
2284 panfrost_enable_checksum(ctx, tex);
2285 }
2286
2287 {
2288 struct pipe_surface *zb = fb->zsbuf;
2289
2290 if (ctx->pipe_framebuffer.zsbuf != zb) {
2291 pipe_surface_reference(&ctx->pipe_framebuffer.zsbuf, zb);
2292
2293 if (zb) {
2294 if (ctx->require_sfbd)
2295 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx, ~0);
2296 else
2297 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx, ~0);
2298
2299 panfrost_attach_vt_framebuffer(ctx);
2300
2301 struct panfrost_resource *tex = pan_resource(zb->texture);
2302 bool can_afbc = panfrost_format_supports_afbc(zb->format);
2303 bool is_scanout = panfrost_is_scanout(ctx);
2304
2305 if (!is_scanout && tex->bo->layout != PAN_AFBC && can_afbc)
2306 panfrost_enable_afbc(ctx, tex, true);
2307 }
2308 }
2309 }
2310 }
2311
2312 static void *
2313 panfrost_create_blend_state(struct pipe_context *pipe,
2314 const struct pipe_blend_state *blend)
2315 {
2316 struct panfrost_context *ctx = pan_context(pipe);
2317 struct panfrost_blend_state *so = rzalloc(ctx, struct panfrost_blend_state);
2318 so->base = *blend;
2319
2320 /* TODO: The following features are not yet implemented */
2321 assert(!blend->logicop_enable);
2322 assert(!blend->alpha_to_coverage);
2323 assert(!blend->alpha_to_one);
2324
2325 /* Compile the blend state, first as fixed-function if we can */
2326
2327 if (panfrost_make_fixed_blend_mode(&blend->rt[0], so, blend->rt[0].colormask, &ctx->blend_color))
2328 return so;
2329
2330 /* If we can't, compile a blend shader instead */
2331
2332 panfrost_make_blend_shader(ctx, so, &ctx->blend_color);
2333
2334 return so;
2335 }
2336
2337 static void
2338 panfrost_bind_blend_state(struct pipe_context *pipe,
2339 void *cso)
2340 {
2341 struct panfrost_context *ctx = pan_context(pipe);
2342 struct pipe_blend_state *blend = (struct pipe_blend_state *) cso;
2343 struct panfrost_blend_state *pblend = (struct panfrost_blend_state *) cso;
2344 ctx->blend = pblend;
2345
2346 if (!blend)
2347 return;
2348
2349 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_DITHER, !blend->dither);
2350
2351 /* TODO: Attach color */
2352
2353 /* Shader itself is not dirty, but the shader core is */
2354 ctx->dirty |= PAN_DIRTY_FS;
2355 }
2356
2357 static void
2358 panfrost_delete_blend_state(struct pipe_context *pipe,
2359 void *blend)
2360 {
2361 struct panfrost_blend_state *so = (struct panfrost_blend_state *) blend;
2362
2363 if (so->has_blend_shader) {
2364 DBG("Deleting blend state leak blend shaders bytecode\n");
2365 }
2366
2367 ralloc_free(blend);
2368 }
2369
2370 static void
2371 panfrost_set_blend_color(struct pipe_context *pipe,
2372 const struct pipe_blend_color *blend_color)
2373 {
2374 struct panfrost_context *ctx = pan_context(pipe);
2375
2376 /* If blend_color is we're unbinding, so ctx->blend_color is now undefined -> nothing to do */
2377
2378 if (blend_color) {
2379 ctx->blend_color = *blend_color;
2380
2381 /* The blend mode depends on the blend constant color, due to the
2382 * fixed/programmable split. So, we're forced to regenerate the blend
2383 * equation */
2384
2385 /* TODO: Attach color */
2386 }
2387 }
2388
2389 static void *
2390 panfrost_create_depth_stencil_state(struct pipe_context *pipe,
2391 const struct pipe_depth_stencil_alpha_state *depth_stencil)
2392 {
2393 return mem_dup(depth_stencil, sizeof(*depth_stencil));
2394 }
2395
2396 static void
2397 panfrost_bind_depth_stencil_state(struct pipe_context *pipe,
2398 void *cso)
2399 {
2400 struct panfrost_context *ctx = pan_context(pipe);
2401 struct pipe_depth_stencil_alpha_state *depth_stencil = cso;
2402 ctx->depth_stencil = depth_stencil;
2403
2404 if (!depth_stencil)
2405 return;
2406
2407 /* Alpha does not exist in the hardware (it's not in ES3), so it's
2408 * emulated in the fragment shader */
2409
2410 if (depth_stencil->alpha.enabled) {
2411 /* We need to trigger a new shader (maybe) */
2412 ctx->base.bind_fs_state(&ctx->base, ctx->fs);
2413 }
2414
2415 /* Stencil state */
2416 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_STENCIL_TEST, depth_stencil->stencil[0].enabled); /* XXX: which one? */
2417
2418 panfrost_make_stencil_state(&depth_stencil->stencil[0], &ctx->fragment_shader_core.stencil_front);
2419 ctx->fragment_shader_core.stencil_mask_front = depth_stencil->stencil[0].writemask;
2420
2421 panfrost_make_stencil_state(&depth_stencil->stencil[1], &ctx->fragment_shader_core.stencil_back);
2422 ctx->fragment_shader_core.stencil_mask_back = depth_stencil->stencil[1].writemask;
2423
2424 /* Depth state (TODO: Refactor) */
2425 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_DEPTH_TEST, depth_stencil->depth.enabled);
2426
2427 int func = depth_stencil->depth.enabled ? depth_stencil->depth.func : PIPE_FUNC_ALWAYS;
2428
2429 ctx->fragment_shader_core.unknown2_3 &= ~MALI_DEPTH_FUNC_MASK;
2430 ctx->fragment_shader_core.unknown2_3 |= MALI_DEPTH_FUNC(panfrost_translate_compare_func(func));
2431
2432 /* Bounds test not implemented */
2433 assert(!depth_stencil->depth.bounds_test);
2434
2435 ctx->dirty |= PAN_DIRTY_FS;
2436 }
2437
2438 static void
2439 panfrost_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
2440 {
2441 free( depth );
2442 }
2443
2444 static void
2445 panfrost_set_sample_mask(struct pipe_context *pipe,
2446 unsigned sample_mask)
2447 {
2448 }
2449
2450 static void
2451 panfrost_set_clip_state(struct pipe_context *pipe,
2452 const struct pipe_clip_state *clip)
2453 {
2454 //struct panfrost_context *panfrost = pan_context(pipe);
2455 }
2456
2457 static void
2458 panfrost_set_viewport_states(struct pipe_context *pipe,
2459 unsigned start_slot,
2460 unsigned num_viewports,
2461 const struct pipe_viewport_state *viewports)
2462 {
2463 struct panfrost_context *ctx = pan_context(pipe);
2464
2465 assert(start_slot == 0);
2466 assert(num_viewports == 1);
2467
2468 ctx->pipe_viewport = *viewports;
2469 }
2470
2471 static void
2472 panfrost_set_scissor_states(struct pipe_context *pipe,
2473 unsigned start_slot,
2474 unsigned num_scissors,
2475 const struct pipe_scissor_state *scissors)
2476 {
2477 struct panfrost_context *ctx = pan_context(pipe);
2478
2479 assert(start_slot == 0);
2480 assert(num_scissors == 1);
2481
2482 ctx->scissor = *scissors;
2483 }
2484
2485 static void
2486 panfrost_set_polygon_stipple(struct pipe_context *pipe,
2487 const struct pipe_poly_stipple *stipple)
2488 {
2489 //struct panfrost_context *panfrost = pan_context(pipe);
2490 }
2491
2492 static void
2493 panfrost_set_active_query_state(struct pipe_context *pipe,
2494 boolean enable)
2495 {
2496 //struct panfrost_context *panfrost = pan_context(pipe);
2497 }
2498
2499 static void
2500 panfrost_destroy(struct pipe_context *pipe)
2501 {
2502 struct panfrost_context *panfrost = pan_context(pipe);
2503 struct panfrost_screen *screen = pan_screen(pipe->screen);
2504
2505 if (panfrost->blitter)
2506 util_blitter_destroy(panfrost->blitter);
2507
2508 panfrost_drm_free_slab(screen, &panfrost->scratchpad);
2509 panfrost_drm_free_slab(screen, &panfrost->varying_mem);
2510 panfrost_drm_free_slab(screen, &panfrost->shaders);
2511 panfrost_drm_free_slab(screen, &panfrost->tiler_heap);
2512 panfrost_drm_free_slab(screen, &panfrost->tiler_polygon_list);
2513 panfrost_drm_free_slab(screen, &panfrost->tiler_dummy);
2514
2515 for (int i = 0; i < ARRAY_SIZE(panfrost->transient_pools); ++i) {
2516 struct panfrost_memory_entry *entry;
2517 entry = panfrost->transient_pools[i].entries[0];
2518 pb_slab_free(&screen->slabs, (struct pb_slab_entry *)entry);
2519 }
2520
2521 ralloc_free(pipe);
2522 }
2523
2524 static struct pipe_query *
2525 panfrost_create_query(struct pipe_context *pipe,
2526 unsigned type,
2527 unsigned index)
2528 {
2529 struct panfrost_query *q = rzalloc(pipe, struct panfrost_query);
2530
2531 q->type = type;
2532 q->index = index;
2533
2534 return (struct pipe_query *) q;
2535 }
2536
2537 static void
2538 panfrost_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
2539 {
2540 ralloc_free(q);
2541 }
2542
2543 static boolean
2544 panfrost_begin_query(struct pipe_context *pipe, struct pipe_query *q)
2545 {
2546 struct panfrost_context *ctx = pan_context(pipe);
2547 struct panfrost_query *query = (struct panfrost_query *) q;
2548
2549 switch (query->type) {
2550 case PIPE_QUERY_OCCLUSION_COUNTER:
2551 case PIPE_QUERY_OCCLUSION_PREDICATE:
2552 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
2553 {
2554 /* Allocate a word for the query results to be stored */
2555 query->transfer = panfrost_allocate_chunk(ctx, sizeof(unsigned), HEAP_DESCRIPTOR);
2556
2557 ctx->occlusion_query = query;
2558
2559 break;
2560 }
2561
2562 default:
2563 DBG("Skipping query %d\n", query->type);
2564 break;
2565 }
2566
2567 return true;
2568 }
2569
2570 static bool
2571 panfrost_end_query(struct pipe_context *pipe, struct pipe_query *q)
2572 {
2573 struct panfrost_context *ctx = pan_context(pipe);
2574 ctx->occlusion_query = NULL;
2575 return true;
2576 }
2577
2578 static boolean
2579 panfrost_get_query_result(struct pipe_context *pipe,
2580 struct pipe_query *q,
2581 boolean wait,
2582 union pipe_query_result *vresult)
2583 {
2584 /* STUB */
2585 struct panfrost_query *query = (struct panfrost_query *) q;
2586
2587 /* We need to flush out the jobs to actually run the counter, TODO
2588 * check wait, TODO wallpaper after if needed */
2589
2590 panfrost_flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
2591
2592 switch (query->type) {
2593 case PIPE_QUERY_OCCLUSION_COUNTER:
2594 case PIPE_QUERY_OCCLUSION_PREDICATE:
2595 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: {
2596 /* Read back the query results */
2597 unsigned *result = (unsigned *) query->transfer.cpu;
2598 unsigned passed = *result;
2599
2600 if (query->type == PIPE_QUERY_OCCLUSION_COUNTER) {
2601 vresult->u64 = passed;
2602 } else {
2603 vresult->b = !!passed;
2604 }
2605
2606 break;
2607 }
2608 default:
2609 DBG("Skipped query get %d\n", query->type);
2610 break;
2611 }
2612
2613 return true;
2614 }
2615
2616 static struct pipe_stream_output_target *
2617 panfrost_create_stream_output_target(struct pipe_context *pctx,
2618 struct pipe_resource *prsc,
2619 unsigned buffer_offset,
2620 unsigned buffer_size)
2621 {
2622 struct pipe_stream_output_target *target;
2623
2624 target = rzalloc(pctx, struct pipe_stream_output_target);
2625
2626 if (!target)
2627 return NULL;
2628
2629 pipe_reference_init(&target->reference, 1);
2630 pipe_resource_reference(&target->buffer, prsc);
2631
2632 target->context = pctx;
2633 target->buffer_offset = buffer_offset;
2634 target->buffer_size = buffer_size;
2635
2636 return target;
2637 }
2638
2639 static void
2640 panfrost_stream_output_target_destroy(struct pipe_context *pctx,
2641 struct pipe_stream_output_target *target)
2642 {
2643 pipe_resource_reference(&target->buffer, NULL);
2644 ralloc_free(target);
2645 }
2646
2647 static void
2648 panfrost_set_stream_output_targets(struct pipe_context *pctx,
2649 unsigned num_targets,
2650 struct pipe_stream_output_target **targets,
2651 const unsigned *offsets)
2652 {
2653 /* STUB */
2654 }
2655
2656 static void
2657 panfrost_setup_hardware(struct panfrost_context *ctx)
2658 {
2659 struct pipe_context *gallium = (struct pipe_context *) ctx;
2660 struct panfrost_screen *screen = pan_screen(gallium->screen);
2661
2662 for (int i = 0; i < ARRAY_SIZE(ctx->transient_pools); ++i) {
2663 /* Allocate the beginning of the transient pool */
2664 int entry_size = (1 << 22); /* 4MB */
2665
2666 ctx->transient_pools[i].entry_size = entry_size;
2667 ctx->transient_pools[i].entry_count = 1;
2668
2669 ctx->transient_pools[i].entries[0] = (struct panfrost_memory_entry *) pb_slab_alloc(&screen->slabs, entry_size, HEAP_TRANSIENT);
2670 }
2671
2672 panfrost_drm_allocate_slab(screen, &ctx->scratchpad, 64, false, 0, 0, 0);
2673 panfrost_drm_allocate_slab(screen, &ctx->varying_mem, 16384, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_COHERENT_LOCAL, 0, 0);
2674 panfrost_drm_allocate_slab(screen, &ctx->shaders, 4096, true, PAN_ALLOCATE_EXECUTE, 0, 0);
2675 panfrost_drm_allocate_slab(screen, &ctx->tiler_heap, 32768, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
2676 panfrost_drm_allocate_slab(screen, &ctx->tiler_polygon_list, 128*128, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
2677 panfrost_drm_allocate_slab(screen, &ctx->tiler_dummy, 1, false, PAN_ALLOCATE_INVISIBLE, 0, 0);
2678 }
2679
2680 /* New context creation, which also does hardware initialisation since I don't
2681 * know the better way to structure this :smirk: */
2682
2683 struct pipe_context *
2684 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
2685 {
2686 struct panfrost_context *ctx = rzalloc(screen, struct panfrost_context);
2687 struct panfrost_screen *pscreen = pan_screen(screen);
2688 memset(ctx, 0, sizeof(*ctx));
2689 struct pipe_context *gallium = (struct pipe_context *) ctx;
2690 unsigned gpu_id;
2691
2692 gpu_id = panfrost_drm_query_gpu_version(pscreen);
2693
2694 ctx->is_t6xx = gpu_id <= 0x0750; /* For now, this flag means T760 or less */
2695 ctx->require_sfbd = gpu_id < 0x0750; /* T760 is the first to support MFBD */
2696
2697 gallium->screen = screen;
2698
2699 gallium->destroy = panfrost_destroy;
2700
2701 gallium->set_framebuffer_state = panfrost_set_framebuffer_state;
2702
2703 gallium->flush = panfrost_flush;
2704 gallium->clear = panfrost_clear;
2705 gallium->draw_vbo = panfrost_draw_vbo;
2706
2707 gallium->set_vertex_buffers = panfrost_set_vertex_buffers;
2708 gallium->set_constant_buffer = panfrost_set_constant_buffer;
2709
2710 gallium->set_stencil_ref = panfrost_set_stencil_ref;
2711
2712 gallium->create_sampler_view = panfrost_create_sampler_view;
2713 gallium->set_sampler_views = panfrost_set_sampler_views;
2714 gallium->sampler_view_destroy = panfrost_sampler_view_destroy;
2715
2716 gallium->create_rasterizer_state = panfrost_create_rasterizer_state;
2717 gallium->bind_rasterizer_state = panfrost_bind_rasterizer_state;
2718 gallium->delete_rasterizer_state = panfrost_generic_cso_delete;
2719
2720 gallium->create_vertex_elements_state = panfrost_create_vertex_elements_state;
2721 gallium->bind_vertex_elements_state = panfrost_bind_vertex_elements_state;
2722 gallium->delete_vertex_elements_state = panfrost_generic_cso_delete;
2723
2724 gallium->create_fs_state = panfrost_create_shader_state;
2725 gallium->delete_fs_state = panfrost_delete_shader_state;
2726 gallium->bind_fs_state = panfrost_bind_fs_state;
2727
2728 gallium->create_vs_state = panfrost_create_shader_state;
2729 gallium->delete_vs_state = panfrost_delete_shader_state;
2730 gallium->bind_vs_state = panfrost_bind_vs_state;
2731
2732 gallium->create_sampler_state = panfrost_create_sampler_state;
2733 gallium->delete_sampler_state = panfrost_generic_cso_delete;
2734 gallium->bind_sampler_states = panfrost_bind_sampler_states;
2735
2736 gallium->create_blend_state = panfrost_create_blend_state;
2737 gallium->bind_blend_state = panfrost_bind_blend_state;
2738 gallium->delete_blend_state = panfrost_delete_blend_state;
2739
2740 gallium->set_blend_color = panfrost_set_blend_color;
2741
2742 gallium->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state;
2743 gallium->bind_depth_stencil_alpha_state = panfrost_bind_depth_stencil_state;
2744 gallium->delete_depth_stencil_alpha_state = panfrost_delete_depth_stencil_state;
2745
2746 gallium->set_sample_mask = panfrost_set_sample_mask;
2747
2748 gallium->set_clip_state = panfrost_set_clip_state;
2749 gallium->set_viewport_states = panfrost_set_viewport_states;
2750 gallium->set_scissor_states = panfrost_set_scissor_states;
2751 gallium->set_polygon_stipple = panfrost_set_polygon_stipple;
2752 gallium->set_active_query_state = panfrost_set_active_query_state;
2753
2754 gallium->create_query = panfrost_create_query;
2755 gallium->destroy_query = panfrost_destroy_query;
2756 gallium->begin_query = panfrost_begin_query;
2757 gallium->end_query = panfrost_end_query;
2758 gallium->get_query_result = panfrost_get_query_result;
2759
2760 gallium->create_stream_output_target = panfrost_create_stream_output_target;
2761 gallium->stream_output_target_destroy = panfrost_stream_output_target_destroy;
2762 gallium->set_stream_output_targets = panfrost_set_stream_output_targets;
2763
2764 panfrost_resource_context_init(gallium);
2765
2766 panfrost_drm_init_context(ctx);
2767
2768 panfrost_setup_hardware(ctx);
2769
2770 /* XXX: leaks */
2771 gallium->stream_uploader = u_upload_create_default(gallium);
2772 gallium->const_uploader = gallium->stream_uploader;
2773 assert(gallium->stream_uploader);
2774
2775 /* Midgard supports ES modes, plus QUADS/QUAD_STRIPS/POLYGON */
2776 ctx->draw_modes = (1 << (PIPE_PRIM_POLYGON + 1)) - 1;
2777
2778 ctx->primconvert = util_primconvert_create(gallium, ctx->draw_modes);
2779
2780 ctx->blitter = util_blitter_create(gallium);
2781 assert(ctx->blitter);
2782
2783 /* Prepare for render! */
2784
2785 panfrost_job_init(ctx);
2786 panfrost_emit_vertex_payload(ctx);
2787 panfrost_emit_tiler_payload(ctx);
2788 panfrost_invalidate_frame(ctx);
2789 panfrost_default_shader_backend(ctx);
2790
2791 return gallium;
2792 }