panfrost: Don't accidentally include blend shader
[mesa.git] / src / gallium / drivers / panfrost / pan_context.c
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 */
24
25 #include <sys/poll.h>
26 #include <errno.h>
27
28 #include "pan_context.h"
29 #include "pan_swizzle.h"
30 #include "pan_format.h"
31
32 #include "util/macros.h"
33 #include "util/u_format.h"
34 #include "util/u_inlines.h"
35 #include "util/u_upload_mgr.h"
36 #include "util/u_memory.h"
37 #include "util/u_vbuf.h"
38 #include "util/half_float.h"
39 #include "util/u_helpers.h"
40 #include "util/u_format.h"
41 #include "indices/u_primconvert.h"
42 #include "tgsi/tgsi_parse.h"
43 #include "util/u_math.h"
44
45 #include "pan_screen.h"
46 #include "pan_blending.h"
47 #include "pan_blend_shaders.h"
48 #include "pan_util.h"
49 #include "pan_tiler.h"
50
51 static int performance_counter_number = 0;
52 extern const char *pan_counters_base;
53
54 /* Do not actually send anything to the GPU; merely generate the cmdstream as fast as possible. Disables framebuffer writes */
55 //#define DRY_RUN
56
57 static enum mali_job_type
58 panfrost_job_type_for_pipe(enum pipe_shader_type type)
59 {
60 switch (type) {
61 case PIPE_SHADER_VERTEX:
62 return JOB_TYPE_VERTEX;
63
64 case PIPE_SHADER_FRAGMENT:
65 /* Note: JOB_TYPE_FRAGMENT is different.
66 * JOB_TYPE_FRAGMENT actually executes the
67 * fragment shader, but JOB_TYPE_TILER is how you
68 * specify it*/
69 return JOB_TYPE_TILER;
70
71 case PIPE_SHADER_GEOMETRY:
72 return JOB_TYPE_GEOMETRY;
73
74 case PIPE_SHADER_COMPUTE:
75 return JOB_TYPE_COMPUTE;
76
77 default:
78 unreachable("Unsupported shader stage");
79 }
80 }
81
82 static void
83 panfrost_enable_checksum(struct panfrost_context *ctx, struct panfrost_resource *rsrc)
84 {
85 struct pipe_context *gallium = (struct pipe_context *) ctx;
86 struct panfrost_screen *screen = pan_screen(gallium->screen);
87 int tile_w = (rsrc->base.width0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
88 int tile_h = (rsrc->base.height0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
89
90 /* 8 byte checksum per tile */
91 rsrc->bo->checksum_stride = tile_w * 8;
92 int pages = (((rsrc->bo->checksum_stride * tile_h) + 4095) / 4096);
93 screen->driver->allocate_slab(screen, &rsrc->bo->checksum_slab, pages, false, 0, 0, 0);
94
95 rsrc->bo->has_checksum = true;
96 }
97
98 /* Framebuffer descriptor */
99
100 static void
101 panfrost_set_framebuffer_resolution(struct mali_single_framebuffer *fb, int w, int h)
102 {
103 fb->width = MALI_POSITIVE(w);
104 fb->height = MALI_POSITIVE(h);
105
106 /* No idea why this is needed, but it's how resolution_check is
107 * calculated. It's not clear to us yet why the hardware wants this.
108 * The formula itself was discovered mostly by manual bruteforce and
109 * aggressive algebraic simplification. */
110
111 fb->tiler_resolution_check = ((w + h) / 3) << 4;
112 }
113
114 struct mali_single_framebuffer
115 panfrost_emit_sfbd(struct panfrost_context *ctx, unsigned vertex_count)
116 {
117 struct mali_single_framebuffer framebuffer = {
118 .unknown2 = 0x1f,
119 .format = 0x30000000,
120 .clear_flags = 0x1000,
121 .unknown_address_0 = ctx->scratchpad.gpu,
122 .tiler_polygon_list = ctx->tiler_polygon_list.gpu,
123 .tiler_polygon_list_body = ctx->tiler_polygon_list.gpu + 40960,
124 .tiler_hierarchy_mask = 0xF0,
125 .tiler_flags = 0x0,
126 .tiler_heap_free = ctx->tiler_heap.gpu,
127 .tiler_heap_end = ctx->tiler_heap.gpu + ctx->tiler_heap.size,
128 };
129
130 panfrost_set_framebuffer_resolution(&framebuffer, ctx->pipe_framebuffer.width, ctx->pipe_framebuffer.height);
131
132 return framebuffer;
133 }
134
135 struct bifrost_framebuffer
136 panfrost_emit_mfbd(struct panfrost_context *ctx, unsigned vertex_count)
137 {
138 unsigned width = ctx->pipe_framebuffer.width;
139 unsigned height = ctx->pipe_framebuffer.height;
140
141 struct bifrost_framebuffer framebuffer = {
142 .width1 = MALI_POSITIVE(width),
143 .height1 = MALI_POSITIVE(height),
144 .width2 = MALI_POSITIVE(width),
145 .height2 = MALI_POSITIVE(height),
146
147 .unk1 = 0x1080,
148
149 /* TODO: MRT */
150 .rt_count_1 = MALI_POSITIVE(1),
151 .rt_count_2 = 4,
152
153 .unknown2 = 0x1f,
154
155 .scratchpad = ctx->scratchpad.gpu,
156 };
157
158 framebuffer.tiler_hierarchy_mask =
159 panfrost_choose_hierarchy_mask(width, height, vertex_count);
160
161 /* Compute the polygon header size and use that to offset the body */
162
163 unsigned header_size = panfrost_tiler_header_size(
164 width, height, framebuffer.tiler_hierarchy_mask);
165
166 unsigned body_size = panfrost_tiler_body_size(
167 width, height, framebuffer.tiler_hierarchy_mask);
168
169 /* Sanity check */
170
171 unsigned total_size = header_size + body_size;
172
173 if (framebuffer.tiler_hierarchy_mask) {
174 assert(ctx->tiler_polygon_list.size >= total_size);
175
176 /* Specify allocated tiler structures */
177 framebuffer.tiler_polygon_list = ctx->tiler_polygon_list.gpu;
178
179 /* Allow the entire tiler heap */
180 framebuffer.tiler_heap_start = ctx->tiler_heap.gpu;
181 framebuffer.tiler_heap_end =
182 ctx->tiler_heap.gpu + ctx->tiler_heap.size;
183 } else {
184 /* The tiler is disabled, so don't allow the tiler heap */
185 framebuffer.tiler_heap_start = ctx->tiler_heap.gpu;
186 framebuffer.tiler_heap_end = framebuffer.tiler_heap_start;
187
188 /* Use a dummy polygon list */
189 framebuffer.tiler_polygon_list = ctx->tiler_dummy.gpu;
190
191 /* Also, set a "tiler disabled?" flag? */
192 framebuffer.tiler_hierarchy_mask |= 0x1000;
193 }
194
195 framebuffer.tiler_polygon_list_body =
196 framebuffer.tiler_polygon_list + header_size;
197
198 framebuffer.tiler_polygon_list_size =
199 header_size + body_size;
200
201
202
203 return framebuffer;
204 }
205
206 /* Are we currently rendering to the screen (rather than an FBO)? */
207
208 bool
209 panfrost_is_scanout(struct panfrost_context *ctx)
210 {
211 /* If there is no color buffer, it's an FBO */
212 if (!ctx->pipe_framebuffer.nr_cbufs)
213 return false;
214
215 /* If we're too early that no framebuffer was sent, it's scanout */
216 if (!ctx->pipe_framebuffer.cbufs[0])
217 return true;
218
219 return ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_DISPLAY_TARGET ||
220 ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SCANOUT ||
221 ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SHARED;
222 }
223
224 static uint32_t
225 pan_pack_color(const union pipe_color_union *color, enum pipe_format format)
226 {
227 /* Alpha magicked to 1.0 if there is no alpha */
228
229 bool has_alpha = util_format_has_alpha(format);
230 float clear_alpha = has_alpha ? color->f[3] : 1.0f;
231
232 /* Packed color depends on the framebuffer format */
233
234 const struct util_format_description *desc =
235 util_format_description(format);
236
237 if (util_format_is_rgba8_variant(desc)) {
238 return (float_to_ubyte(clear_alpha) << 24) |
239 (float_to_ubyte(color->f[2]) << 16) |
240 (float_to_ubyte(color->f[1]) << 8) |
241 (float_to_ubyte(color->f[0]) << 0);
242 } else if (format == PIPE_FORMAT_B5G6R5_UNORM) {
243 /* First, we convert the components to R5, G6, B5 separately */
244 unsigned r5 = CLAMP(color->f[0], 0.0, 1.0) * 31.0;
245 unsigned g6 = CLAMP(color->f[1], 0.0, 1.0) * 63.0;
246 unsigned b5 = CLAMP(color->f[2], 0.0, 1.0) * 31.0;
247
248 /* Then we pack into a sparse u32. TODO: Why these shifts? */
249 return (b5 << 25) | (g6 << 14) | (r5 << 5);
250 } else {
251 /* Unknown format */
252 assert(0);
253 }
254
255 return 0;
256 }
257
258 static void
259 panfrost_clear(
260 struct pipe_context *pipe,
261 unsigned buffers,
262 const union pipe_color_union *color,
263 double depth, unsigned stencil)
264 {
265 struct panfrost_context *ctx = pan_context(pipe);
266 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
267
268 if (buffers & PIPE_CLEAR_COLOR) {
269 enum pipe_format format = ctx->pipe_framebuffer.cbufs[0]->format;
270 job->clear_color = pan_pack_color(color, format);
271 }
272
273 if (buffers & PIPE_CLEAR_DEPTH) {
274 job->clear_depth = depth;
275 }
276
277 if (buffers & PIPE_CLEAR_STENCIL) {
278 job->clear_stencil = stencil;
279 }
280
281 job->clear |= buffers;
282 }
283
284 static mali_ptr
285 panfrost_attach_vt_mfbd(struct panfrost_context *ctx)
286 {
287 return panfrost_upload_transient(ctx, &ctx->vt_framebuffer_mfbd, sizeof(ctx->vt_framebuffer_mfbd)) | MALI_MFBD;
288 }
289
290 static mali_ptr
291 panfrost_attach_vt_sfbd(struct panfrost_context *ctx)
292 {
293 return panfrost_upload_transient(ctx, &ctx->vt_framebuffer_sfbd, sizeof(ctx->vt_framebuffer_sfbd)) | MALI_SFBD;
294 }
295
296 static void
297 panfrost_attach_vt_framebuffer(struct panfrost_context *ctx)
298 {
299 mali_ptr framebuffer = ctx->require_sfbd ?
300 panfrost_attach_vt_sfbd(ctx) :
301 panfrost_attach_vt_mfbd(ctx);
302
303 ctx->payload_vertex.postfix.framebuffer = framebuffer;
304 ctx->payload_tiler.postfix.framebuffer = framebuffer;
305 }
306
307 /* Reset per-frame context, called on context initialisation as well as after
308 * flushing a frame */
309
310 static void
311 panfrost_invalidate_frame(struct panfrost_context *ctx)
312 {
313 unsigned transient_count = ctx->transient_pools[ctx->cmdstream_i].entry_index*ctx->transient_pools[0].entry_size + ctx->transient_pools[ctx->cmdstream_i].entry_offset;
314 DBG("Uploaded transient %d bytes\n", transient_count);
315
316 /* Rotate cmdstream */
317 if ((++ctx->cmdstream_i) == (sizeof(ctx->transient_pools) / sizeof(ctx->transient_pools[0])))
318 ctx->cmdstream_i = 0;
319
320 if (ctx->require_sfbd)
321 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx, ~0);
322 else
323 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx, ~0);
324
325 /* Reset varyings allocated */
326 ctx->varying_height = 0;
327
328 /* The transient cmdstream is dirty every frame; the only bits worth preserving
329 * (textures, shaders, etc) are in other buffers anyways */
330
331 ctx->transient_pools[ctx->cmdstream_i].entry_index = 0;
332 ctx->transient_pools[ctx->cmdstream_i].entry_offset = 0;
333
334 /* Regenerate payloads */
335 panfrost_attach_vt_framebuffer(ctx);
336
337 if (ctx->rasterizer)
338 ctx->dirty |= PAN_DIRTY_RASTERIZER;
339
340 /* XXX */
341 ctx->dirty |= PAN_DIRTY_SAMPLERS | PAN_DIRTY_TEXTURES;
342
343 /* Reset job counters */
344 ctx->draw_count = 0;
345 ctx->vertex_job_count = 0;
346 ctx->tiler_job_count = 0;
347 }
348
349 /* In practice, every field of these payloads should be configurable
350 * arbitrarily, which means these functions are basically catch-all's for
351 * as-of-yet unwavering unknowns */
352
353 static void
354 panfrost_emit_vertex_payload(struct panfrost_context *ctx)
355 {
356 struct midgard_payload_vertex_tiler payload = {
357 .prefix = {
358 .workgroups_z_shift = 32,
359 .workgroups_x_shift_2 = 0x2,
360 .workgroups_x_shift_3 = 0x5,
361 },
362 .gl_enables = 0x4 | (ctx->is_t6xx ? 0 : 0x2),
363 };
364
365 memcpy(&ctx->payload_vertex, &payload, sizeof(payload));
366 }
367
368 static void
369 panfrost_emit_tiler_payload(struct panfrost_context *ctx)
370 {
371 struct midgard_payload_vertex_tiler payload = {
372 .prefix = {
373 .workgroups_z_shift = 32,
374 .workgroups_x_shift_2 = 0x2,
375 .workgroups_x_shift_3 = 0x6,
376
377 .zero1 = 0xffff, /* Why is this only seen on test-quad-textured? */
378 },
379 };
380
381 memcpy(&ctx->payload_tiler, &payload, sizeof(payload));
382 }
383
384 static unsigned
385 translate_tex_wrap(enum pipe_tex_wrap w)
386 {
387 switch (w) {
388 case PIPE_TEX_WRAP_REPEAT:
389 return MALI_WRAP_REPEAT;
390
391 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
392 return MALI_WRAP_CLAMP_TO_EDGE;
393
394 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
395 return MALI_WRAP_CLAMP_TO_BORDER;
396
397 case PIPE_TEX_WRAP_MIRROR_REPEAT:
398 return MALI_WRAP_MIRRORED_REPEAT;
399
400 default:
401 unreachable("Invalid wrap");
402 }
403 }
404
405 static unsigned
406 translate_tex_filter(enum pipe_tex_filter f)
407 {
408 switch (f) {
409 case PIPE_TEX_FILTER_NEAREST:
410 return MALI_NEAREST;
411
412 case PIPE_TEX_FILTER_LINEAR:
413 return MALI_LINEAR;
414
415 default:
416 unreachable("Invalid filter");
417 }
418 }
419
420 static unsigned
421 translate_mip_filter(enum pipe_tex_mipfilter f)
422 {
423 return (f == PIPE_TEX_MIPFILTER_LINEAR) ? MALI_MIP_LINEAR : 0;
424 }
425
426 static unsigned
427 panfrost_translate_compare_func(enum pipe_compare_func in)
428 {
429 switch (in) {
430 case PIPE_FUNC_NEVER:
431 return MALI_FUNC_NEVER;
432
433 case PIPE_FUNC_LESS:
434 return MALI_FUNC_LESS;
435
436 case PIPE_FUNC_EQUAL:
437 return MALI_FUNC_EQUAL;
438
439 case PIPE_FUNC_LEQUAL:
440 return MALI_FUNC_LEQUAL;
441
442 case PIPE_FUNC_GREATER:
443 return MALI_FUNC_GREATER;
444
445 case PIPE_FUNC_NOTEQUAL:
446 return MALI_FUNC_NOTEQUAL;
447
448 case PIPE_FUNC_GEQUAL:
449 return MALI_FUNC_GEQUAL;
450
451 case PIPE_FUNC_ALWAYS:
452 return MALI_FUNC_ALWAYS;
453
454 default:
455 unreachable("Invalid func");
456 }
457 }
458
459 static unsigned
460 panfrost_translate_alt_compare_func(enum pipe_compare_func in)
461 {
462 switch (in) {
463 case PIPE_FUNC_NEVER:
464 return MALI_ALT_FUNC_NEVER;
465
466 case PIPE_FUNC_LESS:
467 return MALI_ALT_FUNC_LESS;
468
469 case PIPE_FUNC_EQUAL:
470 return MALI_ALT_FUNC_EQUAL;
471
472 case PIPE_FUNC_LEQUAL:
473 return MALI_ALT_FUNC_LEQUAL;
474
475 case PIPE_FUNC_GREATER:
476 return MALI_ALT_FUNC_GREATER;
477
478 case PIPE_FUNC_NOTEQUAL:
479 return MALI_ALT_FUNC_NOTEQUAL;
480
481 case PIPE_FUNC_GEQUAL:
482 return MALI_ALT_FUNC_GEQUAL;
483
484 case PIPE_FUNC_ALWAYS:
485 return MALI_ALT_FUNC_ALWAYS;
486
487 default:
488 unreachable("Invalid alt func");
489 }
490 }
491
492 static unsigned
493 panfrost_translate_stencil_op(enum pipe_stencil_op in)
494 {
495 switch (in) {
496 case PIPE_STENCIL_OP_KEEP:
497 return MALI_STENCIL_KEEP;
498
499 case PIPE_STENCIL_OP_ZERO:
500 return MALI_STENCIL_ZERO;
501
502 case PIPE_STENCIL_OP_REPLACE:
503 return MALI_STENCIL_REPLACE;
504
505 case PIPE_STENCIL_OP_INCR:
506 return MALI_STENCIL_INCR;
507
508 case PIPE_STENCIL_OP_DECR:
509 return MALI_STENCIL_DECR;
510
511 case PIPE_STENCIL_OP_INCR_WRAP:
512 return MALI_STENCIL_INCR_WRAP;
513
514 case PIPE_STENCIL_OP_DECR_WRAP:
515 return MALI_STENCIL_DECR_WRAP;
516
517 case PIPE_STENCIL_OP_INVERT:
518 return MALI_STENCIL_INVERT;
519
520 default:
521 unreachable("Invalid stencil op");
522 }
523 }
524
525 static void
526 panfrost_make_stencil_state(const struct pipe_stencil_state *in, struct mali_stencil_test *out)
527 {
528 out->ref = 0; /* Gallium gets it from elsewhere */
529
530 out->mask = in->valuemask;
531 out->func = panfrost_translate_compare_func(in->func);
532 out->sfail = panfrost_translate_stencil_op(in->fail_op);
533 out->dpfail = panfrost_translate_stencil_op(in->zfail_op);
534 out->dppass = panfrost_translate_stencil_op(in->zpass_op);
535 }
536
537 static void
538 panfrost_default_shader_backend(struct panfrost_context *ctx)
539 {
540 struct mali_shader_meta shader = {
541 .alpha_coverage = ~MALI_ALPHA_COVERAGE(0.000000),
542
543 .unknown2_3 = MALI_DEPTH_FUNC(MALI_FUNC_ALWAYS) | 0x3010,
544 .unknown2_4 = MALI_NO_MSAA | 0x4e0,
545 };
546
547 if (ctx->is_t6xx) {
548 shader.unknown2_4 |= 0x10;
549 }
550
551 struct pipe_stencil_state default_stencil = {
552 .enabled = 0,
553 .func = PIPE_FUNC_ALWAYS,
554 .fail_op = MALI_STENCIL_KEEP,
555 .zfail_op = MALI_STENCIL_KEEP,
556 .zpass_op = MALI_STENCIL_KEEP,
557 .writemask = 0xFF,
558 .valuemask = 0xFF
559 };
560
561 panfrost_make_stencil_state(&default_stencil, &shader.stencil_front);
562 shader.stencil_mask_front = default_stencil.writemask;
563
564 panfrost_make_stencil_state(&default_stencil, &shader.stencil_back);
565 shader.stencil_mask_back = default_stencil.writemask;
566
567 if (default_stencil.enabled)
568 shader.unknown2_4 |= MALI_STENCIL_TEST;
569
570 memcpy(&ctx->fragment_shader_core, &shader, sizeof(shader));
571 }
572
573 static void
574 panfrost_link_job_pair(struct mali_job_descriptor_header *first, mali_ptr next)
575 {
576 if (first->job_descriptor_size)
577 first->next_job_64 = (u64) (uintptr_t) next;
578 else
579 first->next_job_32 = (u32) (uintptr_t) next;
580 }
581
582 /* Generates a vertex/tiler job. This is, in some sense, the heart of the
583 * graphics command stream. It should be called once per draw, accordding to
584 * presentations. Set is_tiler for "tiler" jobs (fragment shader jobs, but in
585 * Mali parlance, "fragment" refers to framebuffer writeout). Clear it for
586 * vertex jobs. */
587
588 struct panfrost_transfer
589 panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler)
590 {
591 /* Each draw call corresponds to two jobs, and the set-value job is first */
592 int draw_job_index = 1 + (2 * ctx->draw_count) + 1;
593
594 struct mali_job_descriptor_header job = {
595 .job_type = is_tiler ? JOB_TYPE_TILER : JOB_TYPE_VERTEX,
596 .job_index = draw_job_index + (is_tiler ? 1 : 0),
597 #ifdef __LP64__
598 .job_descriptor_size = 1,
599 #endif
600 };
601
602 struct midgard_payload_vertex_tiler *payload = is_tiler ? &ctx->payload_tiler : &ctx->payload_vertex;
603
604 /* There's some padding hacks on 32-bit */
605
606 #ifdef __LP64__
607 int offset = 0;
608 #else
609 int offset = 4;
610 #endif
611 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(job) + sizeof(*payload));
612
613 if (is_tiler) {
614 /* Tiler jobs depend on vertex jobs */
615
616 job.job_dependency_index_1 = draw_job_index;
617
618 /* Tiler jobs also depend on the previous tiler job */
619
620 if (ctx->draw_count) {
621 job.job_dependency_index_2 = draw_job_index - 1;
622 /* Previous tiler job points to this tiler job */
623 panfrost_link_job_pair(ctx->u_tiler_jobs[ctx->draw_count - 1], transfer.gpu);
624 } else {
625 /* The only vertex job so far points to first tiler job */
626 panfrost_link_job_pair(ctx->u_vertex_jobs[0], transfer.gpu);
627 }
628 } else {
629 if (ctx->draw_count) {
630 /* Previous vertex job points to this vertex job */
631 panfrost_link_job_pair(ctx->u_vertex_jobs[ctx->draw_count - 1], transfer.gpu);
632
633 /* Last vertex job points to first tiler job */
634 panfrost_link_job_pair(&job, ctx->tiler_jobs[0]);
635 } else {
636 /* Have the first vertex job depend on the set value job */
637 job.job_dependency_index_1 = ctx->u_set_value_job->job_index;
638 panfrost_link_job_pair(ctx->u_set_value_job, transfer.gpu);
639 }
640 }
641
642 memcpy(transfer.cpu, &job, sizeof(job));
643 memcpy(transfer.cpu + sizeof(job) - offset, payload, sizeof(*payload));
644 return transfer;
645 }
646
647 /* Generates a set value job. It's unclear what exactly this does, why it's
648 * necessary, and when to call it. */
649
650 static void
651 panfrost_set_value_job(struct panfrost_context *ctx)
652 {
653 struct mali_job_descriptor_header job = {
654 .job_type = JOB_TYPE_SET_VALUE,
655 .job_descriptor_size = 1,
656 .job_index = 1,
657 };
658
659 struct mali_payload_set_value payload = {
660 .out = ctx->tiler_polygon_list.gpu,
661 .unknown = 0x3,
662 };
663
664 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(job) + sizeof(payload));
665 memcpy(transfer.cpu, &job, sizeof(job));
666 memcpy(transfer.cpu + sizeof(job), &payload, sizeof(payload));
667
668 ctx->u_set_value_job = (struct mali_job_descriptor_header *) transfer.cpu;
669 ctx->set_value_job = transfer.gpu;
670 }
671
672 static mali_ptr
673 panfrost_emit_varyings(
674 struct panfrost_context *ctx,
675 union mali_attr *slot,
676 unsigned stride,
677 unsigned count)
678 {
679 mali_ptr varying_address = ctx->varying_mem.gpu + ctx->varying_height;
680
681 /* Fill out the descriptor */
682 slot->elements = varying_address | MALI_ATTR_LINEAR;
683 slot->stride = stride;
684 slot->size = stride * count;
685
686 ctx->varying_height += ALIGN(slot->size, 64);
687 assert(ctx->varying_height < ctx->varying_mem.size);
688
689 return varying_address;
690 }
691
692 static void
693 panfrost_emit_point_coord(union mali_attr *slot)
694 {
695 slot->elements = MALI_VARYING_POINT_COORD | MALI_ATTR_LINEAR;
696 slot->stride = slot->size = 0;
697 }
698
699 static void
700 panfrost_emit_varying_descriptor(
701 struct panfrost_context *ctx,
702 unsigned invocation_count)
703 {
704 /* Load the shaders */
705
706 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
707 struct panfrost_shader_state *fs = &ctx->fs->variants[ctx->fs->active_variant];
708 unsigned int num_gen_varyings = 0;
709
710 /* Allocate the varying descriptor */
711
712 size_t vs_size = sizeof(struct mali_attr_meta) * vs->tripipe->varying_count;
713 size_t fs_size = sizeof(struct mali_attr_meta) * fs->tripipe->varying_count;
714
715 struct panfrost_transfer trans = panfrost_allocate_transient(ctx,
716 vs_size + fs_size);
717
718 /*
719 * Assign ->src_offset now that we know about all the general purpose
720 * varyings that will be used by the fragment and vertex shaders.
721 */
722 for (unsigned i = 0; i < vs->tripipe->varying_count; i++) {
723 /*
724 * General purpose varyings have ->index set to 0, skip other
725 * entries.
726 */
727 if (vs->varyings[i].index)
728 continue;
729
730 vs->varyings[i].src_offset = 16 * (num_gen_varyings++);
731 }
732
733 for (unsigned i = 0; i < fs->tripipe->varying_count; i++) {
734 unsigned j;
735
736 if (fs->varyings[i].index)
737 continue;
738
739 /*
740 * Re-use the VS general purpose varying pos if it exists,
741 * create a new one otherwise.
742 */
743 for (j = 0; j < vs->tripipe->varying_count; j++) {
744 if (fs->varyings_loc[i] == vs->varyings_loc[j])
745 break;
746 }
747
748 if (j < vs->tripipe->varying_count)
749 fs->varyings[i].src_offset = vs->varyings[j].src_offset;
750 else
751 fs->varyings[i].src_offset = 16 * (num_gen_varyings++);
752 }
753
754 memcpy(trans.cpu, vs->varyings, vs_size);
755 memcpy(trans.cpu + vs_size, fs->varyings, fs_size);
756
757 ctx->payload_vertex.postfix.varying_meta = trans.gpu;
758 ctx->payload_tiler.postfix.varying_meta = trans.gpu + vs_size;
759
760 /* Buffer indices must be in this order per our convention */
761 union mali_attr varyings[PIPE_MAX_ATTRIBS];
762 unsigned idx = 0;
763
764 panfrost_emit_varyings(ctx, &varyings[idx++], num_gen_varyings * 16,
765 invocation_count);
766
767 /* fp32 vec4 gl_Position */
768 ctx->payload_tiler.postfix.position_varying =
769 panfrost_emit_varyings(ctx, &varyings[idx++],
770 sizeof(float) * 4, invocation_count);
771
772
773 if (vs->writes_point_size || fs->reads_point_coord) {
774 /* fp16 vec1 gl_PointSize */
775 ctx->payload_tiler.primitive_size.pointer =
776 panfrost_emit_varyings(ctx, &varyings[idx++],
777 2, invocation_count);
778 }
779
780 if (fs->reads_point_coord) {
781 /* Special descriptor */
782 panfrost_emit_point_coord(&varyings[idx++]);
783 }
784
785 mali_ptr varyings_p = panfrost_upload_transient(ctx, &varyings, idx * sizeof(union mali_attr));
786 ctx->payload_vertex.postfix.varyings = varyings_p;
787 ctx->payload_tiler.postfix.varyings = varyings_p;
788 }
789
790 static mali_ptr
791 panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i)
792 {
793 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[i];
794 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
795
796 return rsrc->bo->gpu + buf->buffer_offset;
797 }
798
799 /* Emits attributes and varying descriptors, which should be called every draw,
800 * excepting some obscure circumstances */
801
802 static void
803 panfrost_emit_vertex_data(struct panfrost_context *ctx, struct panfrost_job *job)
804 {
805 /* Staged mali_attr, and index into them. i =/= k, depending on the
806 * vertex buffer mask */
807 union mali_attr attrs[PIPE_MAX_ATTRIBS];
808 unsigned k = 0;
809
810 unsigned invocation_count = MALI_NEGATIVE(ctx->payload_tiler.prefix.invocation_count);
811
812 for (int i = 0; i < ARRAY_SIZE(ctx->vertex_buffers); ++i) {
813 if (!(ctx->vb_mask & (1 << i))) continue;
814
815 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[i];
816 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
817
818 if (!rsrc) continue;
819
820 /* Align to 64 bytes by masking off the lower bits. This
821 * will be adjusted back when we fixup the src_offset in
822 * mali_attr_meta */
823
824 mali_ptr addr = panfrost_vertex_buffer_address(ctx, i) & ~63;
825
826 /* Offset vertex count by draw_start to make sure we upload enough */
827 attrs[k].stride = buf->stride;
828 attrs[k].size = rsrc->base.width0;
829
830 panfrost_job_add_bo(job, rsrc->bo);
831 attrs[k].elements = addr | MALI_ATTR_LINEAR;
832
833 ++k;
834 }
835
836 ctx->payload_vertex.postfix.attributes = panfrost_upload_transient(ctx, attrs, k * sizeof(union mali_attr));
837
838 panfrost_emit_varying_descriptor(ctx, invocation_count);
839 }
840
841 static bool
842 panfrost_writes_point_size(struct panfrost_context *ctx)
843 {
844 assert(ctx->vs);
845 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
846
847 return vs->writes_point_size && ctx->payload_tiler.prefix.draw_mode == MALI_POINTS;
848 }
849
850 /* Stage the attribute descriptors so we can adjust src_offset
851 * to let BOs align nicely */
852
853 static void
854 panfrost_stage_attributes(struct panfrost_context *ctx)
855 {
856 struct panfrost_vertex_state *so = ctx->vertex;
857
858 size_t sz = sizeof(struct mali_attr_meta) * so->num_elements;
859 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sz);
860 struct mali_attr_meta *target = (struct mali_attr_meta *) transfer.cpu;
861
862 /* Copy as-is for the first pass */
863 memcpy(target, so->hw, sz);
864
865 /* Fixup offsets for the second pass. Recall that the hardware
866 * calculates attribute addresses as:
867 *
868 * addr = base + (stride * vtx) + src_offset;
869 *
870 * However, on Mali, base must be aligned to 64-bytes, so we
871 * instead let:
872 *
873 * base' = base & ~63 = base - (base & 63)
874 *
875 * To compensate when using base' (see emit_vertex_data), we have
876 * to adjust src_offset by the masked off piece:
877 *
878 * addr' = base' + (stride * vtx) + (src_offset + (base & 63))
879 * = base - (base & 63) + (stride * vtx) + src_offset + (base & 63)
880 * = base + (stride * vtx) + src_offset
881 * = addr;
882 *
883 * QED.
884 */
885
886 for (unsigned i = 0; i < so->num_elements; ++i) {
887 unsigned vbi = so->pipe[i].vertex_buffer_index;
888 mali_ptr addr = panfrost_vertex_buffer_address(ctx, vbi);
889
890 /* Adjust by the masked off bits of the offset */
891 target[i].src_offset += (addr & 63);
892 }
893
894 ctx->payload_vertex.postfix.attribute_meta = transfer.gpu;
895 }
896
897 static void
898 panfrost_upload_sampler_descriptors(struct panfrost_context *ctx)
899 {
900 size_t desc_size = sizeof(struct mali_sampler_descriptor);
901
902 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
903 mali_ptr upload = 0;
904
905 if (ctx->sampler_count[t] && ctx->sampler_view_count[t]) {
906 size_t transfer_size = desc_size * ctx->sampler_count[t];
907
908 struct panfrost_transfer transfer =
909 panfrost_allocate_transient(ctx, transfer_size);
910
911 struct mali_sampler_descriptor *desc =
912 (struct mali_sampler_descriptor *) transfer.cpu;
913
914 for (int i = 0; i < ctx->sampler_count[t]; ++i)
915 desc[i] = ctx->samplers[t][i]->hw;
916
917 upload = transfer.gpu;
918 }
919
920 if (t == PIPE_SHADER_FRAGMENT)
921 ctx->payload_tiler.postfix.sampler_descriptor = upload;
922 else if (t == PIPE_SHADER_VERTEX)
923 ctx->payload_vertex.postfix.sampler_descriptor = upload;
924 else
925 assert(0);
926 }
927 }
928
929 /* Computes the address to a texture at a particular slice */
930
931 static mali_ptr
932 panfrost_get_texture_address(
933 struct panfrost_resource *rsrc,
934 unsigned level, unsigned face)
935 {
936 unsigned level_offset = rsrc->bo->slices[level].offset;
937 unsigned face_offset = face * rsrc->bo->cubemap_stride;
938
939 return rsrc->bo->gpu + level_offset + face_offset;
940
941 }
942
943 static mali_ptr
944 panfrost_upload_tex(
945 struct panfrost_context *ctx,
946 struct panfrost_sampler_view *view)
947 {
948 if (!view)
949 return (mali_ptr) NULL;
950
951 struct pipe_sampler_view *pview = &view->base;
952 struct panfrost_resource *rsrc = pan_resource(pview->texture);
953
954 /* Do we interleave an explicit stride with every element? */
955
956 bool has_manual_stride =
957 view->hw.format.usage2 & MALI_TEX_MANUAL_STRIDE;
958
959 /* For easy access */
960
961 assert(pview->target != PIPE_BUFFER);
962 unsigned first_level = pview->u.tex.first_level;
963 unsigned last_level = pview->u.tex.last_level;
964
965 /* Inject the addresses in, interleaving mip levels, cube faces, and
966 * strides in that order */
967
968 unsigned idx = 0;
969
970 for (unsigned l = first_level; l <= last_level; ++l) {
971 for (unsigned f = 0; f < pview->texture->array_size; ++f) {
972 view->hw.payload[idx++] =
973 panfrost_get_texture_address(rsrc, l, f);
974
975 if (has_manual_stride) {
976 view->hw.payload[idx++] =
977 rsrc->bo->slices[l].stride;
978 }
979 }
980 }
981
982 return panfrost_upload_transient(ctx, &view->hw,
983 sizeof(struct mali_texture_descriptor));
984 }
985
986 static void
987 panfrost_upload_texture_descriptors(struct panfrost_context *ctx)
988 {
989 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
990 mali_ptr trampoline = 0;
991
992 if (ctx->sampler_view_count[t]) {
993 uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
994
995 for (int i = 0; i < ctx->sampler_view_count[t]; ++i)
996 trampolines[i] =
997 panfrost_upload_tex(ctx, ctx->sampler_views[t][i]);
998
999 trampoline = panfrost_upload_transient(ctx, trampolines, sizeof(uint64_t) * ctx->sampler_view_count[t]);
1000 }
1001
1002 if (t == PIPE_SHADER_FRAGMENT)
1003 ctx->payload_tiler.postfix.texture_trampoline = trampoline;
1004 else if (t == PIPE_SHADER_VERTEX)
1005 ctx->payload_vertex.postfix.texture_trampoline = trampoline;
1006 else
1007 assert(0);
1008 }
1009 }
1010
1011 /* Go through dirty flags and actualise them in the cmdstream. */
1012
1013 void
1014 panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
1015 {
1016 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
1017
1018 if (with_vertex_data) {
1019 panfrost_emit_vertex_data(ctx, job);
1020 }
1021
1022 bool msaa = ctx->rasterizer->base.multisample;
1023
1024 if (ctx->dirty & PAN_DIRTY_RASTERIZER) {
1025 ctx->payload_tiler.gl_enables = ctx->rasterizer->tiler_gl_enables;
1026
1027 /* TODO: Sample size */
1028 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_MSAA, msaa);
1029 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !msaa);
1030 }
1031
1032 /* Enable job requirements at draw-time */
1033
1034 if (msaa)
1035 job->requirements |= PAN_REQ_MSAA;
1036
1037 if (ctx->depth_stencil->depth.writemask)
1038 job->requirements |= PAN_REQ_DEPTH_WRITE;
1039
1040 if (ctx->occlusion_query) {
1041 ctx->payload_tiler.gl_enables |= MALI_OCCLUSION_QUERY | MALI_OCCLUSION_PRECISE;
1042 ctx->payload_tiler.postfix.occlusion_counter = ctx->occlusion_query->transfer.gpu;
1043 }
1044
1045 if (ctx->dirty & PAN_DIRTY_VS) {
1046 assert(ctx->vs);
1047
1048 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
1049
1050 /* Late shader descriptor assignments */
1051
1052 vs->tripipe->texture_count = ctx->sampler_view_count[PIPE_SHADER_VERTEX];
1053 vs->tripipe->sampler_count = ctx->sampler_count[PIPE_SHADER_VERTEX];
1054
1055 /* Who knows */
1056 vs->tripipe->midgard1.unknown1 = 0x2201;
1057
1058 ctx->payload_vertex.postfix._shader_upper = vs->tripipe_gpu >> 4;
1059 }
1060
1061 if (ctx->dirty & (PAN_DIRTY_RASTERIZER | PAN_DIRTY_VS)) {
1062 /* Check if we need to link the gl_PointSize varying */
1063 if (!panfrost_writes_point_size(ctx)) {
1064 /* If the size is constant, write it out. Otherwise,
1065 * don't touch primitive_size (since we would clobber
1066 * the pointer there) */
1067
1068 ctx->payload_tiler.primitive_size.constant = ctx->rasterizer->base.line_width;
1069 }
1070 }
1071
1072 /* TODO: Maybe dirty track FS, maybe not. For now, it's transient. */
1073 if (ctx->fs)
1074 ctx->dirty |= PAN_DIRTY_FS;
1075
1076 if (ctx->dirty & PAN_DIRTY_FS) {
1077 assert(ctx->fs);
1078 struct panfrost_shader_state *variant = &ctx->fs->variants[ctx->fs->active_variant];
1079
1080 #define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name
1081
1082 COPY(shader);
1083 COPY(attribute_count);
1084 COPY(varying_count);
1085 COPY(midgard1.uniform_count);
1086 COPY(midgard1.work_count);
1087 COPY(midgard1.unknown2);
1088
1089 #undef COPY
1090 /* If there is a blend shader, work registers are shared */
1091
1092 if (ctx->blend->has_blend_shader)
1093 ctx->fragment_shader_core.midgard1.work_count = /*MAX2(ctx->fragment_shader_core.midgard1.work_count, ctx->blend->blend_work_count)*/16;
1094
1095 /* Set late due to depending on render state */
1096 /* The one at the end seems to mean "1 UBO" */
1097 unsigned flags = MALI_EARLY_Z | 0x200 | 0x2000 | 0x1;
1098
1099 /* Any time texturing is used, derivatives are implicitly
1100 * calculated, so we need to enable helper invocations */
1101
1102 if (ctx->sampler_view_count[PIPE_SHADER_FRAGMENT])
1103 flags |= MALI_HELPER_INVOCATIONS;
1104
1105 ctx->fragment_shader_core.midgard1.unknown1 = flags;
1106
1107 /* Assign texture/sample count right before upload */
1108 ctx->fragment_shader_core.texture_count = ctx->sampler_view_count[PIPE_SHADER_FRAGMENT];
1109 ctx->fragment_shader_core.sampler_count = ctx->sampler_count[PIPE_SHADER_FRAGMENT];
1110
1111 /* Assign the stencil refs late */
1112 ctx->fragment_shader_core.stencil_front.ref = ctx->stencil_ref.ref_value[0];
1113 ctx->fragment_shader_core.stencil_back.ref = ctx->stencil_ref.ref_value[1];
1114
1115 /* CAN_DISCARD should be set if the fragment shader possibly
1116 * contains a 'discard' instruction. It is likely this is
1117 * related to optimizations related to forward-pixel kill, as
1118 * per "Mali Performance 3: Is EGL_BUFFER_PRESERVED a good
1119 * thing?" by Peter Harris
1120 */
1121
1122 if (variant->can_discard) {
1123 ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
1124 ctx->fragment_shader_core.midgard1.unknown1 &= ~MALI_EARLY_Z;
1125 ctx->fragment_shader_core.midgard1.unknown1 |= 0x4000;
1126 ctx->fragment_shader_core.midgard1.unknown1 = 0x4200;
1127 }
1128
1129 /* Check if we're using the default blend descriptor (fast path) */
1130
1131 bool no_blending =
1132 !ctx->blend->has_blend_shader &&
1133 (ctx->blend->equation.rgb_mode == 0x122) &&
1134 (ctx->blend->equation.alpha_mode == 0x122) &&
1135 (ctx->blend->equation.color_mask == 0xf);
1136
1137 /* Even on MFBD, the shader descriptor gets blend shaders. It's
1138 * *also* copied to the blend_meta appended (by convention),
1139 * but this is the field actually read by the hardware. (Or
1140 * maybe both are read...?) */
1141
1142 if (ctx->blend->has_blend_shader) {
1143 ctx->fragment_shader_core.blend.shader = ctx->blend->blend_shader;
1144 } else {
1145 ctx->fragment_shader_core.blend.shader = 0;
1146 }
1147
1148 if (ctx->require_sfbd) {
1149 /* When only a single render target platform is used, the blend
1150 * information is inside the shader meta itself. We
1151 * additionally need to signal CAN_DISCARD for nontrivial blend
1152 * modes (so we're able to read back the destination buffer) */
1153
1154 if (!ctx->blend->has_blend_shader) {
1155 ctx->fragment_shader_core.blend.equation = ctx->blend->equation;
1156 ctx->fragment_shader_core.blend.constant = ctx->blend->constant;
1157 }
1158
1159 if (!no_blending) {
1160 ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
1161 }
1162 }
1163
1164 size_t size = sizeof(struct mali_shader_meta) + sizeof(struct midgard_blend_rt);
1165 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
1166 memcpy(transfer.cpu, &ctx->fragment_shader_core, sizeof(struct mali_shader_meta));
1167
1168 ctx->payload_tiler.postfix._shader_upper = (transfer.gpu) >> 4;
1169
1170 if (!ctx->require_sfbd) {
1171 /* Additional blend descriptor tacked on for jobs using MFBD */
1172
1173 unsigned blend_count = 0x200;
1174
1175 if (ctx->blend->has_blend_shader) {
1176 /* For a blend shader, the bottom nibble corresponds to
1177 * the number of work registers used, which signals the
1178 * -existence- of a blend shader */
1179
1180 assert(ctx->blend->blend_work_count >= 2);
1181 blend_count |= MIN2(ctx->blend->blend_work_count, 3);
1182 } else {
1183 /* Otherwise, the bottom bit simply specifies if
1184 * blending (anything other than REPLACE) is enabled */
1185
1186
1187 if (!no_blending)
1188 blend_count |= 0x1;
1189 }
1190
1191 struct midgard_blend_rt rts[4];
1192
1193 /* TODO: MRT */
1194
1195 for (unsigned i = 0; i < 1; ++i) {
1196 rts[i].flags = blend_count;
1197
1198 if (ctx->blend->has_blend_shader) {
1199 rts[i].blend.shader = ctx->blend->blend_shader;
1200 } else {
1201 rts[i].blend.equation = ctx->blend->equation;
1202 rts[i].blend.constant = ctx->blend->constant;
1203 }
1204 }
1205
1206 memcpy(transfer.cpu + sizeof(struct mali_shader_meta), rts, sizeof(rts[0]) * 1);
1207 }
1208 }
1209
1210 /* We stage to transient, so always dirty.. */
1211 panfrost_stage_attributes(ctx);
1212
1213 if (ctx->dirty & PAN_DIRTY_SAMPLERS)
1214 panfrost_upload_sampler_descriptors(ctx);
1215
1216 if (ctx->dirty & PAN_DIRTY_TEXTURES)
1217 panfrost_upload_texture_descriptors(ctx);
1218
1219 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
1220
1221 for (int i = 0; i <= PIPE_SHADER_FRAGMENT; ++i) {
1222 struct panfrost_constant_buffer *buf = &ctx->constant_buffer[i];
1223
1224 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
1225 struct panfrost_shader_state *fs = &ctx->fs->variants[ctx->fs->active_variant];
1226 struct panfrost_shader_state *ss = (i == PIPE_SHADER_FRAGMENT) ? fs : vs;
1227
1228 /* Allocate room for the sysval and the uniforms */
1229 size_t sys_size = sizeof(float) * 4 * ss->sysval_count;
1230 size_t size = sys_size + buf->size;
1231 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
1232
1233 /* Upload sysvals requested by the shader */
1234 float *uniforms = (float *) transfer.cpu;
1235 for (unsigned i = 0; i < ss->sysval_count; ++i) {
1236 int sysval = ss->sysval[i];
1237
1238 if (sysval == PAN_SYSVAL_VIEWPORT_SCALE) {
1239 uniforms[4*i + 0] = vp->scale[0];
1240 uniforms[4*i + 1] = vp->scale[1];
1241 uniforms[4*i + 2] = vp->scale[2];
1242 } else if (sysval == PAN_SYSVAL_VIEWPORT_OFFSET) {
1243 uniforms[4*i + 0] = vp->translate[0];
1244 uniforms[4*i + 1] = vp->translate[1];
1245 uniforms[4*i + 2] = vp->translate[2];
1246 } else {
1247 assert(0);
1248 }
1249 }
1250
1251 /* Upload uniforms */
1252 memcpy(transfer.cpu + sys_size, buf->buffer, buf->size);
1253
1254 int uniform_count = 0;
1255
1256 struct mali_vertex_tiler_postfix *postfix;
1257
1258 switch (i) {
1259 case PIPE_SHADER_VERTEX:
1260 uniform_count = ctx->vs->variants[ctx->vs->active_variant].uniform_count;
1261 postfix = &ctx->payload_vertex.postfix;
1262 break;
1263
1264 case PIPE_SHADER_FRAGMENT:
1265 uniform_count = ctx->fs->variants[ctx->fs->active_variant].uniform_count;
1266 postfix = &ctx->payload_tiler.postfix;
1267 break;
1268
1269 default:
1270 unreachable("Invalid shader stage\n");
1271 }
1272
1273 /* Also attach the same buffer as a UBO for extended access */
1274
1275 struct mali_uniform_buffer_meta uniform_buffers[] = {
1276 {
1277 .size = MALI_POSITIVE((2 + uniform_count)),
1278 .ptr = transfer.gpu >> 2,
1279 },
1280 };
1281
1282 mali_ptr ubufs = panfrost_upload_transient(ctx, uniform_buffers, sizeof(uniform_buffers));
1283 postfix->uniforms = transfer.gpu;
1284 postfix->uniform_buffers = ubufs;
1285
1286 buf->dirty = 0;
1287 }
1288
1289 /* TODO: Upload the viewport somewhere more appropriate */
1290
1291 /* Clip bounds are encoded as floats. The viewport itself is encoded as
1292 * (somewhat) asymmetric ints. */
1293 const struct pipe_scissor_state *ss = &ctx->scissor;
1294
1295 struct mali_viewport view = {
1296 /* By default, do no viewport clipping, i.e. clip to (-inf,
1297 * inf) in each direction. Clipping to the viewport in theory
1298 * should work, but in practice causes issues when we're not
1299 * explicitly trying to scissor */
1300
1301 .clip_minx = -inff,
1302 .clip_miny = -inff,
1303 .clip_maxx = inff,
1304 .clip_maxy = inff,
1305
1306 .clip_minz = 0.0,
1307 .clip_maxz = 1.0,
1308 };
1309
1310 /* Always scissor to the viewport by default. */
1311 int minx = (int) (vp->translate[0] - vp->scale[0]);
1312 int maxx = (int) (vp->translate[0] + vp->scale[0]);
1313
1314 int miny = (int) (vp->translate[1] - vp->scale[1]);
1315 int maxy = (int) (vp->translate[1] + vp->scale[1]);
1316
1317 /* Apply the scissor test */
1318
1319 if (ss && ctx->rasterizer && ctx->rasterizer->base.scissor) {
1320 minx = ss->minx;
1321 maxx = ss->maxx;
1322 miny = ss->miny;
1323 maxy = ss->maxy;
1324 }
1325
1326 /* Hardware needs the min/max to be strictly ordered, so flip if we
1327 * need to. The viewport transformation in the vertex shader will
1328 * handle the negatives if we don't */
1329
1330 if (miny > maxy) {
1331 int temp = miny;
1332 miny = maxy;
1333 maxy = temp;
1334 }
1335
1336 if (minx > maxx) {
1337 int temp = minx;
1338 minx = maxx;
1339 maxx = temp;
1340 }
1341
1342 /* Clamp everything positive, just in case */
1343
1344 maxx = MAX2(0, maxx);
1345 maxy = MAX2(0, maxy);
1346 minx = MAX2(0, minx);
1347 miny = MAX2(0, miny);
1348
1349 /* Clamp to the framebuffer size as a last check */
1350
1351 minx = MIN2(ctx->pipe_framebuffer.width, minx);
1352 maxx = MIN2(ctx->pipe_framebuffer.width, maxx);
1353
1354 miny = MIN2(ctx->pipe_framebuffer.height, miny);
1355 maxy = MIN2(ctx->pipe_framebuffer.height, maxy);
1356
1357 /* Upload */
1358
1359 view.viewport0[0] = minx;
1360 view.viewport1[0] = MALI_POSITIVE(maxx);
1361
1362 view.viewport0[1] = miny;
1363 view.viewport1[1] = MALI_POSITIVE(maxy);
1364
1365 ctx->payload_tiler.postfix.viewport =
1366 panfrost_upload_transient(ctx,
1367 &view,
1368 sizeof(struct mali_viewport));
1369
1370 ctx->dirty = 0;
1371 }
1372
1373 /* Corresponds to exactly one draw, but does not submit anything */
1374
1375 static void
1376 panfrost_queue_draw(struct panfrost_context *ctx)
1377 {
1378 /* TODO: Expand the array? */
1379 if (ctx->draw_count >= MAX_DRAW_CALLS) {
1380 DBG("Job buffer overflow, ignoring draw\n");
1381 assert(0);
1382 }
1383
1384 /* Handle dirty flags now */
1385 panfrost_emit_for_draw(ctx, true);
1386
1387 /* We need a set_value job before any other draw jobs */
1388 if (ctx->draw_count == 0)
1389 panfrost_set_value_job(ctx);
1390
1391 struct panfrost_transfer vertex = panfrost_vertex_tiler_job(ctx, false);
1392 ctx->u_vertex_jobs[ctx->vertex_job_count] = (struct mali_job_descriptor_header *) vertex.cpu;
1393 ctx->vertex_jobs[ctx->vertex_job_count++] = vertex.gpu;
1394
1395 struct panfrost_transfer tiler = panfrost_vertex_tiler_job(ctx, true);
1396 ctx->u_tiler_jobs[ctx->tiler_job_count] = (struct mali_job_descriptor_header *) tiler.cpu;
1397 ctx->tiler_jobs[ctx->tiler_job_count++] = tiler.gpu;
1398
1399 ctx->draw_count++;
1400 }
1401
1402 /* The entire frame is in memory -- send it off to the kernel! */
1403
1404 static void
1405 panfrost_submit_frame(struct panfrost_context *ctx, bool flush_immediate,
1406 struct pipe_fence_handle **fence,
1407 struct panfrost_job *job)
1408 {
1409 struct pipe_context *gallium = (struct pipe_context *) ctx;
1410 struct panfrost_screen *screen = pan_screen(gallium->screen);
1411
1412 /* Edge case if screen is cleared and nothing else */
1413 bool has_draws = ctx->draw_count > 0;
1414
1415 #ifndef DRY_RUN
1416
1417 bool is_scanout = panfrost_is_scanout(ctx);
1418 screen->driver->submit_vs_fs_job(ctx, has_draws, is_scanout);
1419
1420 /* If visual, we can stall a frame */
1421
1422 if (!flush_immediate)
1423 screen->driver->force_flush_fragment(ctx, fence);
1424
1425 screen->last_fragment_flushed = false;
1426 screen->last_job = job;
1427
1428 /* If readback, flush now (hurts the pipelined performance) */
1429 if (flush_immediate)
1430 screen->driver->force_flush_fragment(ctx, fence);
1431
1432 if (screen->driver->dump_counters && pan_counters_base) {
1433 screen->driver->dump_counters(screen);
1434
1435 char filename[128];
1436 snprintf(filename, sizeof(filename), "%s/frame%d.mdgprf", pan_counters_base, ++performance_counter_number);
1437 FILE *fp = fopen(filename, "wb");
1438 fwrite(screen->perf_counters.cpu, 4096, sizeof(uint32_t), fp);
1439 fclose(fp);
1440 }
1441
1442 #endif
1443 }
1444
1445 static void
1446 panfrost_draw_wallpaper(struct pipe_context *pipe)
1447 {
1448 struct panfrost_context *ctx = pan_context(pipe);
1449
1450 /* Nothing to reload? */
1451 if (ctx->pipe_framebuffer.cbufs[0] == NULL)
1452 return;
1453
1454 /* Blit the wallpaper in */
1455 panfrost_blit_wallpaper(ctx);
1456
1457 /* We are flushing all queued draws and we know that no more jobs will
1458 * be added until the next frame.
1459 * We also know that the last jobs are the wallpaper jobs, and they
1460 * need to be linked so they execute right after the set_value job.
1461 */
1462
1463 /* set_value job to wallpaper vertex job */
1464 panfrost_link_job_pair(ctx->u_set_value_job, ctx->vertex_jobs[ctx->vertex_job_count - 1]);
1465 ctx->u_vertex_jobs[ctx->vertex_job_count - 1]->job_dependency_index_1 = ctx->u_set_value_job->job_index;
1466
1467 /* wallpaper vertex job to first vertex job */
1468 panfrost_link_job_pair(ctx->u_vertex_jobs[ctx->vertex_job_count - 1], ctx->vertex_jobs[0]);
1469 ctx->u_vertex_jobs[0]->job_dependency_index_1 = ctx->u_set_value_job->job_index;
1470
1471 /* last vertex job to wallpaper tiler job */
1472 panfrost_link_job_pair(ctx->u_vertex_jobs[ctx->vertex_job_count - 2], ctx->tiler_jobs[ctx->tiler_job_count - 1]);
1473 ctx->u_tiler_jobs[ctx->tiler_job_count - 1]->job_dependency_index_1 = ctx->u_vertex_jobs[ctx->vertex_job_count - 1]->job_index;
1474 ctx->u_tiler_jobs[ctx->tiler_job_count - 1]->job_dependency_index_2 = 0;
1475
1476 /* wallpaper tiler job to first tiler job */
1477 panfrost_link_job_pair(ctx->u_tiler_jobs[ctx->tiler_job_count - 1], ctx->tiler_jobs[0]);
1478 ctx->u_tiler_jobs[0]->job_dependency_index_1 = ctx->u_vertex_jobs[0]->job_index;
1479 ctx->u_tiler_jobs[0]->job_dependency_index_2 = ctx->u_tiler_jobs[ctx->tiler_job_count - 1]->job_index;
1480
1481 /* last tiler job to NULL */
1482 panfrost_link_job_pair(ctx->u_tiler_jobs[ctx->tiler_job_count - 2], 0);
1483 }
1484
1485 void
1486 panfrost_flush(
1487 struct pipe_context *pipe,
1488 struct pipe_fence_handle **fence,
1489 unsigned flags)
1490 {
1491 struct panfrost_context *ctx = pan_context(pipe);
1492 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
1493
1494 /* Nothing to do! */
1495 if (!ctx->draw_count && !job->clear) return;
1496
1497 if (!job->clear)
1498 panfrost_draw_wallpaper(&ctx->base);
1499
1500 /* Whether to stall the pipeline for immediately correct results. Since
1501 * pipelined rendering is quite broken right now (to be fixed by the
1502 * panfrost_job refactor, just take the perf hit for correctness) */
1503 bool flush_immediate = /*flags & PIPE_FLUSH_END_OF_FRAME*/true;
1504
1505 /* Submit the frame itself */
1506 panfrost_submit_frame(ctx, flush_immediate, fence, job);
1507
1508 /* Prepare for the next frame */
1509 panfrost_invalidate_frame(ctx);
1510 }
1511
1512 #define DEFINE_CASE(c) case PIPE_PRIM_##c: return MALI_##c;
1513
1514 static int
1515 g2m_draw_mode(enum pipe_prim_type mode)
1516 {
1517 switch (mode) {
1518 DEFINE_CASE(POINTS);
1519 DEFINE_CASE(LINES);
1520 DEFINE_CASE(LINE_LOOP);
1521 DEFINE_CASE(LINE_STRIP);
1522 DEFINE_CASE(TRIANGLES);
1523 DEFINE_CASE(TRIANGLE_STRIP);
1524 DEFINE_CASE(TRIANGLE_FAN);
1525 DEFINE_CASE(QUADS);
1526 DEFINE_CASE(QUAD_STRIP);
1527 DEFINE_CASE(POLYGON);
1528
1529 default:
1530 unreachable("Invalid draw mode");
1531 }
1532 }
1533
1534 #undef DEFINE_CASE
1535
1536 static unsigned
1537 panfrost_translate_index_size(unsigned size)
1538 {
1539 switch (size) {
1540 case 1:
1541 return MALI_DRAW_INDEXED_UINT8;
1542
1543 case 2:
1544 return MALI_DRAW_INDEXED_UINT16;
1545
1546 case 4:
1547 return MALI_DRAW_INDEXED_UINT32;
1548
1549 default:
1550 unreachable("Invalid index size");
1551 }
1552 }
1553
1554 /* Gets a GPU address for the associated index buffer. Only gauranteed to be
1555 * good for the duration of the draw (transient), could last longer */
1556
1557 static mali_ptr
1558 panfrost_get_index_buffer_mapped(struct panfrost_context *ctx, const struct pipe_draw_info *info)
1559 {
1560 struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
1561
1562 off_t offset = info->start * info->index_size;
1563
1564 if (!info->has_user_indices) {
1565 /* Only resources can be directly mapped */
1566 return rsrc->bo->gpu + offset;
1567 } else {
1568 /* Otherwise, we need to upload to transient memory */
1569 const uint8_t *ibuf8 = (const uint8_t *) info->index.user;
1570 return panfrost_upload_transient(ctx, ibuf8 + offset, info->count * info->index_size);
1571 }
1572 }
1573
1574 static bool
1575 panfrost_scissor_culls_everything(struct panfrost_context *ctx)
1576 {
1577 const struct pipe_scissor_state *ss = &ctx->scissor;
1578
1579 /* Check if we're scissoring at all */
1580
1581 if (!(ss && ctx->rasterizer && ctx->rasterizer->base.scissor))
1582 return false;
1583
1584 return (ss->minx == ss->maxx) && (ss->miny == ss->maxy);
1585 }
1586
1587 static void
1588 panfrost_draw_vbo(
1589 struct pipe_context *pipe,
1590 const struct pipe_draw_info *info)
1591 {
1592 struct panfrost_context *ctx = pan_context(pipe);
1593
1594 /* First of all, check the scissor to see if anything is drawn at all.
1595 * If it's not, we drop the draw (mostly a conformance issue;
1596 * well-behaved apps shouldn't hit this) */
1597
1598 if (panfrost_scissor_culls_everything(ctx))
1599 return;
1600
1601 ctx->payload_vertex.draw_start = info->start;
1602 ctx->payload_tiler.draw_start = info->start;
1603
1604 int mode = info->mode;
1605
1606 /* Fallback for unsupported modes */
1607
1608 if (!(ctx->draw_modes & (1 << mode))) {
1609 if (mode == PIPE_PRIM_QUADS && info->count == 4 && ctx->rasterizer && !ctx->rasterizer->base.flatshade) {
1610 mode = PIPE_PRIM_TRIANGLE_FAN;
1611 } else {
1612 if (info->count < 4) {
1613 /* Degenerate case? */
1614 return;
1615 }
1616
1617 util_primconvert_save_rasterizer_state(ctx->primconvert, &ctx->rasterizer->base);
1618 util_primconvert_draw_vbo(ctx->primconvert, info);
1619 return;
1620 }
1621 }
1622
1623 /* Now that we have a guaranteed terminating path, find the job.
1624 * Assignment commented out to prevent unused warning */
1625
1626 /* struct panfrost_job *job = */ panfrost_get_job_for_fbo(ctx);
1627
1628 ctx->payload_tiler.prefix.draw_mode = g2m_draw_mode(mode);
1629
1630 ctx->vertex_count = info->count;
1631
1632 /* For non-indexed draws, they're the same */
1633 unsigned invocation_count = ctx->vertex_count;
1634
1635 unsigned draw_flags = 0;
1636
1637 /* The draw flags interpret how primitive size is interpreted */
1638
1639 if (panfrost_writes_point_size(ctx))
1640 draw_flags |= MALI_DRAW_VARYING_SIZE;
1641
1642 /* For higher amounts of vertices (greater than what fits in a 16-bit
1643 * short), the other value is needed, otherwise there will be bizarre
1644 * rendering artefacts. It's not clear what these values mean yet. */
1645
1646 draw_flags |= (mode == PIPE_PRIM_POINTS || ctx->vertex_count > 65535) ? 0x3000 : 0x18000;
1647
1648 if (info->index_size) {
1649 /* Calculate the min/max index used so we can figure out how
1650 * many times to invoke the vertex shader */
1651
1652 /* Fetch / calculate index bounds */
1653 unsigned min_index = 0, max_index = 0;
1654
1655 if (info->max_index == ~0u) {
1656 u_vbuf_get_minmax_index(pipe, info, &min_index, &max_index);
1657 } else {
1658 min_index = info->min_index;
1659 max_index = info->max_index;
1660 }
1661
1662 /* Use the corresponding values */
1663 invocation_count = max_index - min_index + 1;
1664 ctx->payload_vertex.draw_start = min_index;
1665 ctx->payload_tiler.draw_start = min_index;
1666
1667 ctx->payload_tiler.prefix.negative_start = -min_index;
1668 ctx->payload_tiler.prefix.index_count = MALI_POSITIVE(info->count);
1669
1670 //assert(!info->restart_index); /* TODO: Research */
1671 assert(!info->index_bias);
1672
1673 draw_flags |= panfrost_translate_index_size(info->index_size);
1674 ctx->payload_tiler.prefix.indices = panfrost_get_index_buffer_mapped(ctx, info);
1675 } else {
1676 /* Index count == vertex count, if no indexing is applied, as
1677 * if it is internally indexed in the expected order */
1678
1679 ctx->payload_tiler.prefix.negative_start = 0;
1680 ctx->payload_tiler.prefix.index_count = MALI_POSITIVE(ctx->vertex_count);
1681
1682 /* Reverse index state */
1683 ctx->payload_tiler.prefix.indices = (uintptr_t) NULL;
1684 }
1685
1686 ctx->payload_vertex.prefix.invocation_count = MALI_POSITIVE(invocation_count);
1687 ctx->payload_tiler.prefix.invocation_count = MALI_POSITIVE(invocation_count);
1688 ctx->payload_tiler.prefix.unknown_draw = draw_flags;
1689
1690 /* Fire off the draw itself */
1691 panfrost_queue_draw(ctx);
1692 }
1693
1694 /* CSO state */
1695
1696 static void
1697 panfrost_generic_cso_delete(struct pipe_context *pctx, void *hwcso)
1698 {
1699 free(hwcso);
1700 }
1701
1702 static void *
1703 panfrost_create_rasterizer_state(
1704 struct pipe_context *pctx,
1705 const struct pipe_rasterizer_state *cso)
1706 {
1707 struct panfrost_context *ctx = pan_context(pctx);
1708 struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer);
1709
1710 so->base = *cso;
1711
1712 /* Bitmask, unknown meaning of the start value */
1713 so->tiler_gl_enables = ctx->is_t6xx ? 0x105 : 0x7;
1714
1715 if (cso->front_ccw)
1716 so->tiler_gl_enables |= MALI_FRONT_CCW_TOP;
1717
1718 if (cso->cull_face & PIPE_FACE_FRONT)
1719 so->tiler_gl_enables |= MALI_CULL_FACE_FRONT;
1720
1721 if (cso->cull_face & PIPE_FACE_BACK)
1722 so->tiler_gl_enables |= MALI_CULL_FACE_BACK;
1723
1724 return so;
1725 }
1726
1727 static void
1728 panfrost_bind_rasterizer_state(
1729 struct pipe_context *pctx,
1730 void *hwcso)
1731 {
1732 struct panfrost_context *ctx = pan_context(pctx);
1733
1734 /* TODO: Why can't rasterizer be NULL ever? Other drivers are fine.. */
1735 if (!hwcso)
1736 return;
1737
1738 ctx->rasterizer = hwcso;
1739 ctx->dirty |= PAN_DIRTY_RASTERIZER;
1740 }
1741
1742 static void *
1743 panfrost_create_vertex_elements_state(
1744 struct pipe_context *pctx,
1745 unsigned num_elements,
1746 const struct pipe_vertex_element *elements)
1747 {
1748 struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state);
1749
1750 so->num_elements = num_elements;
1751 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
1752
1753 /* XXX: What the cornball? This is totally, 100%, unapologetically
1754 * nonsense. And yet it somehow fixes a regression in -bshadow
1755 * (previously, we allocated the descriptor here... a newer commit
1756 * removed that allocation, and then memory corruption led to
1757 * shader_meta getting overwritten in bad ways and then the whole test
1758 * case falling apart . TODO: LOOK INTO PLEASE XXX XXX BAD XXX XXX XXX
1759 */
1760 panfrost_allocate_chunk(pan_context(pctx), 0, HEAP_DESCRIPTOR);
1761
1762 for (int i = 0; i < num_elements; ++i) {
1763 so->hw[i].index = elements[i].vertex_buffer_index;
1764
1765 enum pipe_format fmt = elements[i].src_format;
1766 const struct util_format_description *desc = util_format_description(fmt);
1767 so->hw[i].unknown1 = 0x2;
1768 so->hw[i].swizzle = panfrost_get_default_swizzle(desc->nr_channels);
1769
1770 so->hw[i].format = panfrost_find_format(desc);
1771
1772 /* The field itself should probably be shifted over */
1773 so->hw[i].src_offset = elements[i].src_offset;
1774 }
1775
1776 return so;
1777 }
1778
1779 static void
1780 panfrost_bind_vertex_elements_state(
1781 struct pipe_context *pctx,
1782 void *hwcso)
1783 {
1784 struct panfrost_context *ctx = pan_context(pctx);
1785
1786 ctx->vertex = hwcso;
1787 ctx->dirty |= PAN_DIRTY_VERTEX;
1788 }
1789
1790 static void *
1791 panfrost_create_shader_state(
1792 struct pipe_context *pctx,
1793 const struct pipe_shader_state *cso)
1794 {
1795 struct panfrost_shader_variants *so = CALLOC_STRUCT(panfrost_shader_variants);
1796 so->base = *cso;
1797
1798 /* Token deep copy to prevent memory corruption */
1799
1800 if (cso->type == PIPE_SHADER_IR_TGSI)
1801 so->base.tokens = tgsi_dup_tokens(so->base.tokens);
1802
1803 return so;
1804 }
1805
1806 static void
1807 panfrost_delete_shader_state(
1808 struct pipe_context *pctx,
1809 void *so)
1810 {
1811 struct panfrost_shader_variants *cso = (struct panfrost_shader_variants *) so;
1812
1813 if (cso->base.type == PIPE_SHADER_IR_TGSI) {
1814 DBG("Deleting TGSI shader leaks duplicated tokens\n");
1815 }
1816
1817 free(so);
1818 }
1819
1820 static void *
1821 panfrost_create_sampler_state(
1822 struct pipe_context *pctx,
1823 const struct pipe_sampler_state *cso)
1824 {
1825 struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state);
1826 so->base = *cso;
1827
1828 /* sampler_state corresponds to mali_sampler_descriptor, which we can generate entirely here */
1829
1830 struct mali_sampler_descriptor sampler_descriptor = {
1831 .filter_mode = MALI_TEX_MIN(translate_tex_filter(cso->min_img_filter))
1832 | MALI_TEX_MAG(translate_tex_filter(cso->mag_img_filter))
1833 | translate_mip_filter(cso->min_mip_filter)
1834 | 0x20,
1835
1836 .wrap_s = translate_tex_wrap(cso->wrap_s),
1837 .wrap_t = translate_tex_wrap(cso->wrap_t),
1838 .wrap_r = translate_tex_wrap(cso->wrap_r),
1839 .compare_func = panfrost_translate_alt_compare_func(cso->compare_func),
1840 .border_color = {
1841 cso->border_color.f[0],
1842 cso->border_color.f[1],
1843 cso->border_color.f[2],
1844 cso->border_color.f[3]
1845 },
1846 .min_lod = FIXED_16(cso->min_lod),
1847 .max_lod = FIXED_16(cso->max_lod),
1848 .unknown2 = 1,
1849 };
1850
1851 so->hw = sampler_descriptor;
1852
1853 return so;
1854 }
1855
1856 static void
1857 panfrost_bind_sampler_states(
1858 struct pipe_context *pctx,
1859 enum pipe_shader_type shader,
1860 unsigned start_slot, unsigned num_sampler,
1861 void **sampler)
1862 {
1863 assert(start_slot == 0);
1864
1865 struct panfrost_context *ctx = pan_context(pctx);
1866
1867 /* XXX: Should upload, not just copy? */
1868 ctx->sampler_count[shader] = num_sampler;
1869 memcpy(ctx->samplers[shader], sampler, num_sampler * sizeof (void *));
1870
1871 ctx->dirty |= PAN_DIRTY_SAMPLERS;
1872 }
1873
1874 static bool
1875 panfrost_variant_matches(
1876 struct panfrost_context *ctx,
1877 struct panfrost_shader_state *variant,
1878 enum pipe_shader_type type)
1879 {
1880 struct pipe_alpha_state *alpha = &ctx->depth_stencil->alpha;
1881
1882 bool is_fragment = (type == PIPE_SHADER_FRAGMENT);
1883
1884 if (is_fragment && (alpha->enabled || variant->alpha_state.enabled)) {
1885 /* Make sure enable state is at least the same */
1886 if (alpha->enabled != variant->alpha_state.enabled) {
1887 return false;
1888 }
1889
1890 /* Check that the contents of the test are the same */
1891 bool same_func = alpha->func == variant->alpha_state.func;
1892 bool same_ref = alpha->ref_value == variant->alpha_state.ref_value;
1893
1894 if (!(same_func && same_ref)) {
1895 return false;
1896 }
1897 }
1898 /* Otherwise, we're good to go */
1899 return true;
1900 }
1901
1902 static void
1903 panfrost_bind_shader_state(
1904 struct pipe_context *pctx,
1905 void *hwcso,
1906 enum pipe_shader_type type)
1907 {
1908 struct panfrost_context *ctx = pan_context(pctx);
1909
1910 if (type == PIPE_SHADER_FRAGMENT) {
1911 ctx->fs = hwcso;
1912 ctx->dirty |= PAN_DIRTY_FS;
1913 } else {
1914 assert(type == PIPE_SHADER_VERTEX);
1915 ctx->vs = hwcso;
1916 ctx->dirty |= PAN_DIRTY_VS;
1917 }
1918
1919 if (!hwcso) return;
1920
1921 /* Match the appropriate variant */
1922
1923 signed variant = -1;
1924 struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) hwcso;
1925
1926 for (unsigned i = 0; i < variants->variant_count; ++i) {
1927 if (panfrost_variant_matches(ctx, &variants->variants[i], type)) {
1928 variant = i;
1929 break;
1930 }
1931 }
1932
1933 if (variant == -1) {
1934 /* No variant matched, so create a new one */
1935 variant = variants->variant_count++;
1936 assert(variants->variant_count < MAX_SHADER_VARIANTS);
1937
1938 variants->variants[variant].base = hwcso;
1939
1940 if (type == PIPE_SHADER_FRAGMENT)
1941 variants->variants[variant].alpha_state = ctx->depth_stencil->alpha;
1942
1943 /* Allocate the mapped descriptor ahead-of-time. */
1944 struct panfrost_context *ctx = pan_context(pctx);
1945 struct panfrost_transfer transfer = panfrost_allocate_chunk(ctx, sizeof(struct mali_shader_meta), HEAP_DESCRIPTOR);
1946
1947 variants->variants[variant].tripipe = (struct mali_shader_meta *) transfer.cpu;
1948 variants->variants[variant].tripipe_gpu = transfer.gpu;
1949
1950 }
1951
1952 /* Select this variant */
1953 variants->active_variant = variant;
1954
1955 struct panfrost_shader_state *shader_state = &variants->variants[variant];
1956 assert(panfrost_variant_matches(ctx, shader_state, type));
1957
1958 /* We finally have a variant, so compile it */
1959
1960 if (!shader_state->compiled) {
1961 panfrost_shader_compile(ctx, shader_state->tripipe, NULL,
1962 panfrost_job_type_for_pipe(type), shader_state);
1963
1964 shader_state->compiled = true;
1965 }
1966 }
1967
1968 static void
1969 panfrost_bind_vs_state(struct pipe_context *pctx, void *hwcso)
1970 {
1971 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
1972 }
1973
1974 static void
1975 panfrost_bind_fs_state(struct pipe_context *pctx, void *hwcso)
1976 {
1977 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
1978 }
1979
1980 static void
1981 panfrost_set_vertex_buffers(
1982 struct pipe_context *pctx,
1983 unsigned start_slot,
1984 unsigned num_buffers,
1985 const struct pipe_vertex_buffer *buffers)
1986 {
1987 struct panfrost_context *ctx = pan_context(pctx);
1988
1989 util_set_vertex_buffers_mask(ctx->vertex_buffers, &ctx->vb_mask, buffers, start_slot, num_buffers);
1990 }
1991
1992 static void
1993 panfrost_set_constant_buffer(
1994 struct pipe_context *pctx,
1995 enum pipe_shader_type shader, uint index,
1996 const struct pipe_constant_buffer *buf)
1997 {
1998 struct panfrost_context *ctx = pan_context(pctx);
1999 struct panfrost_constant_buffer *pbuf = &ctx->constant_buffer[shader];
2000
2001 size_t sz = buf ? buf->buffer_size : 0;
2002
2003 /* Free previous buffer */
2004
2005 pbuf->dirty = true;
2006 pbuf->size = sz;
2007
2008 if (pbuf->buffer) {
2009 free(pbuf->buffer);
2010 pbuf->buffer = NULL;
2011 }
2012
2013 /* If unbinding, we're done */
2014
2015 if (!buf)
2016 return;
2017
2018 /* Multiple constant buffers not yet supported */
2019 assert(index == 0);
2020
2021 const uint8_t *cpu;
2022
2023 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer);
2024
2025 if (rsrc) {
2026 cpu = rsrc->bo->cpu;
2027 } else if (buf->user_buffer) {
2028 cpu = buf->user_buffer;
2029 } else {
2030 DBG("No constant buffer?\n");
2031 return;
2032 }
2033
2034 /* Copy the constant buffer into the driver context for later upload */
2035
2036 pbuf->buffer = malloc(sz);
2037 memcpy(pbuf->buffer, cpu + buf->buffer_offset, sz);
2038 }
2039
2040 static void
2041 panfrost_set_stencil_ref(
2042 struct pipe_context *pctx,
2043 const struct pipe_stencil_ref *ref)
2044 {
2045 struct panfrost_context *ctx = pan_context(pctx);
2046 ctx->stencil_ref = *ref;
2047
2048 /* Shader core dirty */
2049 ctx->dirty |= PAN_DIRTY_FS;
2050 }
2051
2052 static struct pipe_sampler_view *
2053 panfrost_create_sampler_view(
2054 struct pipe_context *pctx,
2055 struct pipe_resource *texture,
2056 const struct pipe_sampler_view *template)
2057 {
2058 struct panfrost_sampler_view *so = CALLOC_STRUCT(panfrost_sampler_view);
2059 int bytes_per_pixel = util_format_get_blocksize(texture->format);
2060
2061 pipe_reference(NULL, &texture->reference);
2062
2063 struct panfrost_resource *prsrc = (struct panfrost_resource *) texture;
2064 assert(prsrc->bo);
2065
2066 so->base = *template;
2067 so->base.texture = texture;
2068 so->base.reference.count = 1;
2069 so->base.context = pctx;
2070
2071 /* sampler_views correspond to texture descriptors, minus the texture
2072 * (data) itself. So, we serialise the descriptor here and cache it for
2073 * later. */
2074
2075 /* Make sure it's something with which we're familiar */
2076 assert(bytes_per_pixel >= 1 && bytes_per_pixel <= 4);
2077
2078 /* TODO: Detect from format better */
2079 const struct util_format_description *desc = util_format_description(prsrc->base.format);
2080
2081 unsigned char user_swizzle[4] = {
2082 template->swizzle_r,
2083 template->swizzle_g,
2084 template->swizzle_b,
2085 template->swizzle_a
2086 };
2087
2088 enum mali_format format = panfrost_find_format(desc);
2089
2090 bool is_depth = desc->format == PIPE_FORMAT_Z32_UNORM;
2091
2092 unsigned usage2_layout = 0x10;
2093
2094 switch (prsrc->bo->layout) {
2095 case PAN_AFBC:
2096 usage2_layout |= 0x8 | 0x4;
2097 break;
2098 case PAN_TILED:
2099 usage2_layout |= 0x1;
2100 break;
2101 case PAN_LINEAR:
2102 usage2_layout |= is_depth ? 0x1 : 0x2;
2103 break;
2104 default:
2105 assert(0);
2106 break;
2107 }
2108
2109 /* Check if we need to set a custom stride by computing the "expected"
2110 * stride and comparing it to what the BO actually wants. Only applies
2111 * to linear textures, since tiled/compressed textures have strict
2112 * alignment requirements for their strides as it is */
2113
2114 unsigned first_level = template->u.tex.first_level;
2115 unsigned last_level = template->u.tex.last_level;
2116
2117 if (prsrc->bo->layout == PAN_LINEAR) {
2118 for (unsigned l = first_level; l <= last_level; ++l) {
2119 unsigned actual_stride = prsrc->bo->slices[l].stride;
2120 unsigned width = u_minify(texture->width0, l);
2121 unsigned comp_stride = width * bytes_per_pixel;
2122
2123 if (comp_stride != actual_stride) {
2124 usage2_layout |= MALI_TEX_MANUAL_STRIDE;
2125 break;
2126 }
2127 }
2128 }
2129
2130 /* In the hardware, array_size refers specifically to array textures,
2131 * whereas in Gallium, it also covers cubemaps */
2132
2133 unsigned array_size = texture->array_size;
2134
2135 if (texture->target == PIPE_TEXTURE_CUBE) {
2136 /* TODO: Cubemap arrays */
2137 assert(array_size == 6);
2138 }
2139
2140 struct mali_texture_descriptor texture_descriptor = {
2141 .width = MALI_POSITIVE(u_minify(texture->width0, first_level)),
2142 .height = MALI_POSITIVE(u_minify(texture->height0, first_level)),
2143 .depth = MALI_POSITIVE(u_minify(texture->depth0, first_level)),
2144 .array_size = MALI_POSITIVE(array_size),
2145
2146 /* TODO: Decode */
2147 .format = {
2148 .swizzle = panfrost_translate_swizzle_4(desc->swizzle),
2149 .format = format,
2150
2151 .usage1 = (texture->target == PIPE_TEXTURE_3D) ? MALI_TEX_3D : 0,
2152 .is_not_cubemap = texture->target != PIPE_TEXTURE_CUBE,
2153
2154 .usage2 = usage2_layout
2155 },
2156
2157 .swizzle = panfrost_translate_swizzle_4(user_swizzle)
2158 };
2159
2160 //texture_descriptor.nr_mipmap_levels = last_level - first_level;
2161
2162 so->hw = texture_descriptor;
2163
2164 return (struct pipe_sampler_view *) so;
2165 }
2166
2167 static void
2168 panfrost_set_sampler_views(
2169 struct pipe_context *pctx,
2170 enum pipe_shader_type shader,
2171 unsigned start_slot, unsigned num_views,
2172 struct pipe_sampler_view **views)
2173 {
2174 struct panfrost_context *ctx = pan_context(pctx);
2175
2176 assert(start_slot == 0);
2177
2178 unsigned new_nr = 0;
2179 for (unsigned i = 0; i < num_views; ++i) {
2180 if (views[i])
2181 new_nr = i + 1;
2182 }
2183
2184 ctx->sampler_view_count[shader] = new_nr;
2185 memcpy(ctx->sampler_views[shader], views, num_views * sizeof (void *));
2186
2187 ctx->dirty |= PAN_DIRTY_TEXTURES;
2188 }
2189
2190 static void
2191 panfrost_sampler_view_destroy(
2192 struct pipe_context *pctx,
2193 struct pipe_sampler_view *view)
2194 {
2195 pipe_resource_reference(&view->texture, NULL);
2196 free(view);
2197 }
2198
2199 static void
2200 panfrost_set_framebuffer_state(struct pipe_context *pctx,
2201 const struct pipe_framebuffer_state *fb)
2202 {
2203 struct panfrost_context *ctx = pan_context(pctx);
2204
2205 /* Flush when switching framebuffers, but not if the framebuffer
2206 * state is being restored by u_blitter
2207 */
2208
2209 bool is_scanout = panfrost_is_scanout(ctx);
2210 bool has_draws = ctx->draw_count > 0;
2211
2212 if (!ctx->blitter->running && (!is_scanout || has_draws)) {
2213 panfrost_flush(pctx, NULL, PIPE_FLUSH_END_OF_FRAME);
2214 }
2215
2216 ctx->pipe_framebuffer.nr_cbufs = fb->nr_cbufs;
2217 ctx->pipe_framebuffer.samples = fb->samples;
2218 ctx->pipe_framebuffer.layers = fb->layers;
2219 ctx->pipe_framebuffer.width = fb->width;
2220 ctx->pipe_framebuffer.height = fb->height;
2221
2222 for (int i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
2223 struct pipe_surface *cb = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
2224
2225 /* check if changing cbuf */
2226 if (ctx->pipe_framebuffer.cbufs[i] == cb) continue;
2227
2228 if (cb && (i != 0)) {
2229 DBG("XXX: Multiple render targets not supported before t7xx!\n");
2230 assert(0);
2231 }
2232
2233 /* assign new */
2234 pipe_surface_reference(&ctx->pipe_framebuffer.cbufs[i], cb);
2235
2236 if (!cb)
2237 continue;
2238
2239 if (ctx->require_sfbd)
2240 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx, ~0);
2241 else
2242 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx, ~0);
2243
2244 panfrost_attach_vt_framebuffer(ctx);
2245
2246 struct panfrost_resource *tex = ((struct panfrost_resource *) ctx->pipe_framebuffer.cbufs[i]->texture);
2247 enum pipe_format format = ctx->pipe_framebuffer.cbufs[i]->format;
2248
2249 bool can_afbc = panfrost_format_supports_afbc(format);
2250 bool is_scanout = panfrost_is_scanout(ctx);
2251
2252 if (!is_scanout && tex->bo->layout != PAN_AFBC && can_afbc)
2253 panfrost_enable_afbc(ctx, tex, false);
2254
2255 if (!is_scanout && !tex->bo->has_checksum)
2256 panfrost_enable_checksum(ctx, tex);
2257 }
2258
2259 {
2260 struct pipe_surface *zb = fb->zsbuf;
2261
2262 if (ctx->pipe_framebuffer.zsbuf != zb) {
2263 pipe_surface_reference(&ctx->pipe_framebuffer.zsbuf, zb);
2264
2265 if (zb) {
2266 if (ctx->require_sfbd)
2267 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx, ~0);
2268 else
2269 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx, ~0);
2270
2271 panfrost_attach_vt_framebuffer(ctx);
2272
2273 struct panfrost_resource *tex = pan_resource(zb->texture);
2274 bool can_afbc = panfrost_format_supports_afbc(zb->format);
2275 bool is_scanout = panfrost_is_scanout(ctx);
2276
2277 if (!is_scanout && tex->bo->layout != PAN_AFBC && can_afbc)
2278 panfrost_enable_afbc(ctx, tex, true);
2279 }
2280 }
2281 }
2282 }
2283
2284 static void *
2285 panfrost_create_blend_state(struct pipe_context *pipe,
2286 const struct pipe_blend_state *blend)
2287 {
2288 struct panfrost_context *ctx = pan_context(pipe);
2289 struct panfrost_blend_state *so = CALLOC_STRUCT(panfrost_blend_state);
2290 so->base = *blend;
2291
2292 /* TODO: The following features are not yet implemented */
2293 assert(!blend->logicop_enable);
2294 assert(!blend->alpha_to_coverage);
2295 assert(!blend->alpha_to_one);
2296
2297 /* Compile the blend state, first as fixed-function if we can */
2298
2299 if (panfrost_make_fixed_blend_mode(&blend->rt[0], so, blend->rt[0].colormask, &ctx->blend_color))
2300 return so;
2301
2302 /* If we can't, compile a blend shader instead */
2303
2304 panfrost_make_blend_shader(ctx, so, &ctx->blend_color);
2305
2306 return so;
2307 }
2308
2309 static void
2310 panfrost_bind_blend_state(struct pipe_context *pipe,
2311 void *cso)
2312 {
2313 struct panfrost_context *ctx = pan_context(pipe);
2314 struct pipe_blend_state *blend = (struct pipe_blend_state *) cso;
2315 struct panfrost_blend_state *pblend = (struct panfrost_blend_state *) cso;
2316 ctx->blend = pblend;
2317
2318 if (!blend)
2319 return;
2320
2321 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_DITHER, !blend->dither);
2322
2323 /* TODO: Attach color */
2324
2325 /* Shader itself is not dirty, but the shader core is */
2326 ctx->dirty |= PAN_DIRTY_FS;
2327 }
2328
2329 static void
2330 panfrost_delete_blend_state(struct pipe_context *pipe,
2331 void *blend)
2332 {
2333 struct panfrost_blend_state *so = (struct panfrost_blend_state *) blend;
2334
2335 if (so->has_blend_shader) {
2336 DBG("Deleting blend state leak blend shaders bytecode\n");
2337 }
2338
2339 free(blend);
2340 }
2341
2342 static void
2343 panfrost_set_blend_color(struct pipe_context *pipe,
2344 const struct pipe_blend_color *blend_color)
2345 {
2346 struct panfrost_context *ctx = pan_context(pipe);
2347
2348 /* If blend_color is we're unbinding, so ctx->blend_color is now undefined -> nothing to do */
2349
2350 if (blend_color) {
2351 ctx->blend_color = *blend_color;
2352
2353 /* The blend mode depends on the blend constant color, due to the
2354 * fixed/programmable split. So, we're forced to regenerate the blend
2355 * equation */
2356
2357 /* TODO: Attach color */
2358 }
2359 }
2360
2361 static void *
2362 panfrost_create_depth_stencil_state(struct pipe_context *pipe,
2363 const struct pipe_depth_stencil_alpha_state *depth_stencil)
2364 {
2365 return mem_dup(depth_stencil, sizeof(*depth_stencil));
2366 }
2367
2368 static void
2369 panfrost_bind_depth_stencil_state(struct pipe_context *pipe,
2370 void *cso)
2371 {
2372 struct panfrost_context *ctx = pan_context(pipe);
2373 struct pipe_depth_stencil_alpha_state *depth_stencil = cso;
2374 ctx->depth_stencil = depth_stencil;
2375
2376 if (!depth_stencil)
2377 return;
2378
2379 /* Alpha does not exist in the hardware (it's not in ES3), so it's
2380 * emulated in the fragment shader */
2381
2382 if (depth_stencil->alpha.enabled) {
2383 /* We need to trigger a new shader (maybe) */
2384 ctx->base.bind_fs_state(&ctx->base, ctx->fs);
2385 }
2386
2387 /* Stencil state */
2388 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_STENCIL_TEST, depth_stencil->stencil[0].enabled); /* XXX: which one? */
2389
2390 panfrost_make_stencil_state(&depth_stencil->stencil[0], &ctx->fragment_shader_core.stencil_front);
2391 ctx->fragment_shader_core.stencil_mask_front = depth_stencil->stencil[0].writemask;
2392
2393 panfrost_make_stencil_state(&depth_stencil->stencil[1], &ctx->fragment_shader_core.stencil_back);
2394 ctx->fragment_shader_core.stencil_mask_back = depth_stencil->stencil[1].writemask;
2395
2396 /* Depth state (TODO: Refactor) */
2397 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_DEPTH_TEST, depth_stencil->depth.enabled);
2398
2399 int func = depth_stencil->depth.enabled ? depth_stencil->depth.func : PIPE_FUNC_ALWAYS;
2400
2401 ctx->fragment_shader_core.unknown2_3 &= ~MALI_DEPTH_FUNC_MASK;
2402 ctx->fragment_shader_core.unknown2_3 |= MALI_DEPTH_FUNC(panfrost_translate_compare_func(func));
2403
2404 /* Bounds test not implemented */
2405 assert(!depth_stencil->depth.bounds_test);
2406
2407 ctx->dirty |= PAN_DIRTY_FS;
2408 }
2409
2410 static void
2411 panfrost_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
2412 {
2413 free( depth );
2414 }
2415
2416 static void
2417 panfrost_set_sample_mask(struct pipe_context *pipe,
2418 unsigned sample_mask)
2419 {
2420 }
2421
2422 static void
2423 panfrost_set_clip_state(struct pipe_context *pipe,
2424 const struct pipe_clip_state *clip)
2425 {
2426 //struct panfrost_context *panfrost = pan_context(pipe);
2427 }
2428
2429 static void
2430 panfrost_set_viewport_states(struct pipe_context *pipe,
2431 unsigned start_slot,
2432 unsigned num_viewports,
2433 const struct pipe_viewport_state *viewports)
2434 {
2435 struct panfrost_context *ctx = pan_context(pipe);
2436
2437 assert(start_slot == 0);
2438 assert(num_viewports == 1);
2439
2440 ctx->pipe_viewport = *viewports;
2441 }
2442
2443 static void
2444 panfrost_set_scissor_states(struct pipe_context *pipe,
2445 unsigned start_slot,
2446 unsigned num_scissors,
2447 const struct pipe_scissor_state *scissors)
2448 {
2449 struct panfrost_context *ctx = pan_context(pipe);
2450
2451 assert(start_slot == 0);
2452 assert(num_scissors == 1);
2453
2454 ctx->scissor = *scissors;
2455 }
2456
2457 static void
2458 panfrost_set_polygon_stipple(struct pipe_context *pipe,
2459 const struct pipe_poly_stipple *stipple)
2460 {
2461 //struct panfrost_context *panfrost = pan_context(pipe);
2462 }
2463
2464 static void
2465 panfrost_set_active_query_state(struct pipe_context *pipe,
2466 boolean enable)
2467 {
2468 //struct panfrost_context *panfrost = pan_context(pipe);
2469 }
2470
2471 static void
2472 panfrost_destroy(struct pipe_context *pipe)
2473 {
2474 struct panfrost_context *panfrost = pan_context(pipe);
2475 struct panfrost_screen *screen = pan_screen(pipe->screen);
2476
2477 if (panfrost->blitter)
2478 util_blitter_destroy(panfrost->blitter);
2479
2480 screen->driver->free_slab(screen, &panfrost->scratchpad);
2481 screen->driver->free_slab(screen, &panfrost->varying_mem);
2482 screen->driver->free_slab(screen, &panfrost->shaders);
2483 screen->driver->free_slab(screen, &panfrost->tiler_heap);
2484 screen->driver->free_slab(screen, &panfrost->tiler_polygon_list);
2485 }
2486
2487 static struct pipe_query *
2488 panfrost_create_query(struct pipe_context *pipe,
2489 unsigned type,
2490 unsigned index)
2491 {
2492 struct panfrost_query *q = CALLOC_STRUCT(panfrost_query);
2493
2494 q->type = type;
2495 q->index = index;
2496
2497 return (struct pipe_query *) q;
2498 }
2499
2500 static void
2501 panfrost_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
2502 {
2503 FREE(q);
2504 }
2505
2506 static boolean
2507 panfrost_begin_query(struct pipe_context *pipe, struct pipe_query *q)
2508 {
2509 struct panfrost_context *ctx = pan_context(pipe);
2510 struct panfrost_query *query = (struct panfrost_query *) q;
2511
2512 switch (query->type) {
2513 case PIPE_QUERY_OCCLUSION_COUNTER:
2514 case PIPE_QUERY_OCCLUSION_PREDICATE:
2515 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
2516 {
2517 /* Allocate a word for the query results to be stored */
2518 query->transfer = panfrost_allocate_chunk(ctx, sizeof(unsigned), HEAP_DESCRIPTOR);
2519
2520 ctx->occlusion_query = query;
2521
2522 break;
2523 }
2524
2525 default:
2526 DBG("Skipping query %d\n", query->type);
2527 break;
2528 }
2529
2530 return true;
2531 }
2532
2533 static bool
2534 panfrost_end_query(struct pipe_context *pipe, struct pipe_query *q)
2535 {
2536 struct panfrost_context *ctx = pan_context(pipe);
2537 ctx->occlusion_query = NULL;
2538 return true;
2539 }
2540
2541 static boolean
2542 panfrost_get_query_result(struct pipe_context *pipe,
2543 struct pipe_query *q,
2544 boolean wait,
2545 union pipe_query_result *vresult)
2546 {
2547 /* STUB */
2548 struct panfrost_query *query = (struct panfrost_query *) q;
2549
2550 /* We need to flush out the jobs to actually run the counter, TODO
2551 * check wait, TODO wallpaper after if needed */
2552
2553 panfrost_flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
2554
2555 switch (query->type) {
2556 case PIPE_QUERY_OCCLUSION_COUNTER:
2557 case PIPE_QUERY_OCCLUSION_PREDICATE:
2558 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: {
2559 /* Read back the query results */
2560 unsigned *result = (unsigned *) query->transfer.cpu;
2561 unsigned passed = *result;
2562
2563 if (query->type == PIPE_QUERY_OCCLUSION_COUNTER) {
2564 vresult->u64 = passed;
2565 } else {
2566 vresult->b = !!passed;
2567 }
2568
2569 break;
2570 }
2571 default:
2572 DBG("Skipped query get %d\n", query->type);
2573 break;
2574 }
2575
2576 return true;
2577 }
2578
2579 static struct pipe_stream_output_target *
2580 panfrost_create_stream_output_target(struct pipe_context *pctx,
2581 struct pipe_resource *prsc,
2582 unsigned buffer_offset,
2583 unsigned buffer_size)
2584 {
2585 struct pipe_stream_output_target *target;
2586
2587 target = CALLOC_STRUCT(pipe_stream_output_target);
2588
2589 if (!target)
2590 return NULL;
2591
2592 pipe_reference_init(&target->reference, 1);
2593 pipe_resource_reference(&target->buffer, prsc);
2594
2595 target->context = pctx;
2596 target->buffer_offset = buffer_offset;
2597 target->buffer_size = buffer_size;
2598
2599 return target;
2600 }
2601
2602 static void
2603 panfrost_stream_output_target_destroy(struct pipe_context *pctx,
2604 struct pipe_stream_output_target *target)
2605 {
2606 pipe_resource_reference(&target->buffer, NULL);
2607 free(target);
2608 }
2609
2610 static void
2611 panfrost_set_stream_output_targets(struct pipe_context *pctx,
2612 unsigned num_targets,
2613 struct pipe_stream_output_target **targets,
2614 const unsigned *offsets)
2615 {
2616 /* STUB */
2617 }
2618
2619 static void
2620 panfrost_setup_hardware(struct panfrost_context *ctx)
2621 {
2622 struct pipe_context *gallium = (struct pipe_context *) ctx;
2623 struct panfrost_screen *screen = pan_screen(gallium->screen);
2624
2625 for (int i = 0; i < ARRAY_SIZE(ctx->transient_pools); ++i) {
2626 /* Allocate the beginning of the transient pool */
2627 int entry_size = (1 << 22); /* 4MB */
2628
2629 ctx->transient_pools[i].entry_size = entry_size;
2630 ctx->transient_pools[i].entry_count = 1;
2631
2632 ctx->transient_pools[i].entries[0] = (struct panfrost_memory_entry *) pb_slab_alloc(&screen->slabs, entry_size, HEAP_TRANSIENT);
2633 }
2634
2635 screen->driver->allocate_slab(screen, &ctx->scratchpad, 64, false, 0, 0, 0);
2636 screen->driver->allocate_slab(screen, &ctx->varying_mem, 16384, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_COHERENT_LOCAL, 0, 0);
2637 screen->driver->allocate_slab(screen, &ctx->shaders, 4096, true, PAN_ALLOCATE_EXECUTE, 0, 0);
2638 screen->driver->allocate_slab(screen, &ctx->tiler_heap, 32768, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
2639 screen->driver->allocate_slab(screen, &ctx->tiler_polygon_list, 128*128, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
2640 screen->driver->allocate_slab(screen, &ctx->tiler_dummy, 1, false, PAN_ALLOCATE_INVISIBLE, 0, 0);
2641
2642 }
2643
2644 /* New context creation, which also does hardware initialisation since I don't
2645 * know the better way to structure this :smirk: */
2646
2647 struct pipe_context *
2648 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
2649 {
2650 struct panfrost_context *ctx = CALLOC_STRUCT(panfrost_context);
2651 struct panfrost_screen *pscreen = pan_screen(screen);
2652 memset(ctx, 0, sizeof(*ctx));
2653 struct pipe_context *gallium = (struct pipe_context *) ctx;
2654 unsigned gpu_id;
2655
2656 gpu_id = pscreen->driver->query_gpu_version(pscreen);
2657
2658 ctx->is_t6xx = gpu_id <= 0x0750; /* For now, this flag means T760 or less */
2659 ctx->require_sfbd = gpu_id < 0x0750; /* T760 is the first to support MFBD */
2660
2661 gallium->screen = screen;
2662
2663 gallium->destroy = panfrost_destroy;
2664
2665 gallium->set_framebuffer_state = panfrost_set_framebuffer_state;
2666
2667 gallium->flush = panfrost_flush;
2668 gallium->clear = panfrost_clear;
2669 gallium->draw_vbo = panfrost_draw_vbo;
2670
2671 gallium->set_vertex_buffers = panfrost_set_vertex_buffers;
2672 gallium->set_constant_buffer = panfrost_set_constant_buffer;
2673
2674 gallium->set_stencil_ref = panfrost_set_stencil_ref;
2675
2676 gallium->create_sampler_view = panfrost_create_sampler_view;
2677 gallium->set_sampler_views = panfrost_set_sampler_views;
2678 gallium->sampler_view_destroy = panfrost_sampler_view_destroy;
2679
2680 gallium->create_rasterizer_state = panfrost_create_rasterizer_state;
2681 gallium->bind_rasterizer_state = panfrost_bind_rasterizer_state;
2682 gallium->delete_rasterizer_state = panfrost_generic_cso_delete;
2683
2684 gallium->create_vertex_elements_state = panfrost_create_vertex_elements_state;
2685 gallium->bind_vertex_elements_state = panfrost_bind_vertex_elements_state;
2686 gallium->delete_vertex_elements_state = panfrost_generic_cso_delete;
2687
2688 gallium->create_fs_state = panfrost_create_shader_state;
2689 gallium->delete_fs_state = panfrost_delete_shader_state;
2690 gallium->bind_fs_state = panfrost_bind_fs_state;
2691
2692 gallium->create_vs_state = panfrost_create_shader_state;
2693 gallium->delete_vs_state = panfrost_delete_shader_state;
2694 gallium->bind_vs_state = panfrost_bind_vs_state;
2695
2696 gallium->create_sampler_state = panfrost_create_sampler_state;
2697 gallium->delete_sampler_state = panfrost_generic_cso_delete;
2698 gallium->bind_sampler_states = panfrost_bind_sampler_states;
2699
2700 gallium->create_blend_state = panfrost_create_blend_state;
2701 gallium->bind_blend_state = panfrost_bind_blend_state;
2702 gallium->delete_blend_state = panfrost_delete_blend_state;
2703
2704 gallium->set_blend_color = panfrost_set_blend_color;
2705
2706 gallium->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state;
2707 gallium->bind_depth_stencil_alpha_state = panfrost_bind_depth_stencil_state;
2708 gallium->delete_depth_stencil_alpha_state = panfrost_delete_depth_stencil_state;
2709
2710 gallium->set_sample_mask = panfrost_set_sample_mask;
2711
2712 gallium->set_clip_state = panfrost_set_clip_state;
2713 gallium->set_viewport_states = panfrost_set_viewport_states;
2714 gallium->set_scissor_states = panfrost_set_scissor_states;
2715 gallium->set_polygon_stipple = panfrost_set_polygon_stipple;
2716 gallium->set_active_query_state = panfrost_set_active_query_state;
2717
2718 gallium->create_query = panfrost_create_query;
2719 gallium->destroy_query = panfrost_destroy_query;
2720 gallium->begin_query = panfrost_begin_query;
2721 gallium->end_query = panfrost_end_query;
2722 gallium->get_query_result = panfrost_get_query_result;
2723
2724 gallium->create_stream_output_target = panfrost_create_stream_output_target;
2725 gallium->stream_output_target_destroy = panfrost_stream_output_target_destroy;
2726 gallium->set_stream_output_targets = panfrost_set_stream_output_targets;
2727
2728 panfrost_resource_context_init(gallium);
2729
2730 pscreen->driver->init_context(ctx);
2731
2732 panfrost_setup_hardware(ctx);
2733
2734 /* XXX: leaks */
2735 gallium->stream_uploader = u_upload_create_default(gallium);
2736 gallium->const_uploader = gallium->stream_uploader;
2737 assert(gallium->stream_uploader);
2738
2739 /* Midgard supports ES modes, plus QUADS/QUAD_STRIPS/POLYGON */
2740 ctx->draw_modes = (1 << (PIPE_PRIM_POLYGON + 1)) - 1;
2741
2742 ctx->primconvert = util_primconvert_create(gallium, ctx->draw_modes);
2743
2744 ctx->blitter = util_blitter_create(gallium);
2745 assert(ctx->blitter);
2746
2747 /* Prepare for render! */
2748
2749 panfrost_job_init(ctx);
2750 panfrost_emit_vertex_payload(ctx);
2751 panfrost_emit_tiler_payload(ctx);
2752 panfrost_invalidate_frame(ctx);
2753 panfrost_default_shader_backend(ctx);
2754 panfrost_generate_space_filler_indices();
2755
2756 return gallium;
2757 }