gallium: allow choosing which colorbuffers to clear
[mesa.git] / src / gallium / drivers / r300 / r300_blit.c
1 /*
2 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "r300_context.h"
24 #include "r300_emit.h"
25 #include "r300_texture.h"
26 #include "r300_reg.h"
27
28 #include "util/u_format.h"
29 #include "util/u_half.h"
30 #include "util/u_pack_color.h"
31 #include "util/u_surface.h"
32
33 enum r300_blitter_op /* bitmask */
34 {
35 R300_STOP_QUERY = 1,
36 R300_SAVE_TEXTURES = 2,
37 R300_SAVE_FRAMEBUFFER = 4,
38 R300_IGNORE_RENDER_COND = 8,
39
40 R300_CLEAR = R300_STOP_QUERY,
41
42 R300_CLEAR_SURFACE = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER,
43
44 R300_COPY = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
45 R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
46
47 R300_BLIT = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
48 R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
49
50 R300_DECOMPRESS = R300_STOP_QUERY | R300_IGNORE_RENDER_COND,
51 };
52
53 static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op)
54 {
55 if ((op & R300_STOP_QUERY) && r300->query_current) {
56 r300->blitter_saved_query = r300->query_current;
57 r300_stop_query(r300);
58 }
59
60 /* Yeah we have to save all those states to ensure the blitter operation
61 * is really transparent. The states will be restored by the blitter once
62 * copying is done. */
63 util_blitter_save_blend(r300->blitter, r300->blend_state.state);
64 util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
65 util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
66 util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
67 util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
68 util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
69 util_blitter_save_viewport(r300->blitter, &r300->viewport);
70 util_blitter_save_scissor(r300->blitter, r300->scissor_state.state);
71 util_blitter_save_sample_mask(r300->blitter, *(unsigned*)r300->sample_mask.state);
72 util_blitter_save_vertex_buffer_slot(r300->blitter, r300->vertex_buffer);
73 util_blitter_save_vertex_elements(r300->blitter, r300->velems);
74
75 if (op & R300_SAVE_FRAMEBUFFER) {
76 util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
77 }
78
79 if (op & R300_SAVE_TEXTURES) {
80 struct r300_textures_state* state =
81 (struct r300_textures_state*)r300->textures_state.state;
82
83 util_blitter_save_fragment_sampler_states(
84 r300->blitter, state->sampler_state_count,
85 (void**)state->sampler_states);
86
87 util_blitter_save_fragment_sampler_views(
88 r300->blitter, state->sampler_view_count,
89 (struct pipe_sampler_view**)state->sampler_views);
90 }
91
92 if (op & R300_IGNORE_RENDER_COND) {
93 /* Save the flag. */
94 r300->blitter_saved_skip_rendering = r300->skip_rendering+1;
95 r300->skip_rendering = FALSE;
96 } else {
97 r300->blitter_saved_skip_rendering = 0;
98 }
99 }
100
101 static void r300_blitter_end(struct r300_context *r300)
102 {
103 if (r300->blitter_saved_query) {
104 r300_resume_query(r300, r300->blitter_saved_query);
105 r300->blitter_saved_query = NULL;
106 }
107
108 if (r300->blitter_saved_skip_rendering) {
109 /* Restore the flag. */
110 r300->skip_rendering = r300->blitter_saved_skip_rendering-1;
111 }
112 }
113
114 static uint32_t r300_depth_clear_cb_value(enum pipe_format format,
115 const float* rgba)
116 {
117 union util_color uc;
118 util_pack_color(rgba, format, &uc);
119
120 if (util_format_get_blocksizebits(format) == 32)
121 return uc.ui;
122 else
123 return uc.us | (uc.us << 16);
124 }
125
126 static boolean r300_cbzb_clear_allowed(struct r300_context *r300,
127 unsigned clear_buffers)
128 {
129 struct pipe_framebuffer_state *fb =
130 (struct pipe_framebuffer_state*)r300->fb_state.state;
131
132 /* Only color clear allowed, and only one colorbuffer. */
133 if ((clear_buffers & ~PIPE_CLEAR_COLOR) != 0 || fb->nr_cbufs != 1)
134 return FALSE;
135
136 return r300_surface(fb->cbufs[0])->cbzb_allowed;
137 }
138
139 static boolean r300_fast_zclear_allowed(struct r300_context *r300,
140 unsigned clear_buffers)
141 {
142 struct pipe_framebuffer_state *fb =
143 (struct pipe_framebuffer_state*)r300->fb_state.state;
144
145 return r300_resource(fb->zsbuf->texture)->tex.zmask_dwords[fb->zsbuf->u.tex.level] != 0;
146 }
147
148 static boolean r300_hiz_clear_allowed(struct r300_context *r300)
149 {
150 struct pipe_framebuffer_state *fb =
151 (struct pipe_framebuffer_state*)r300->fb_state.state;
152
153 return r300_resource(fb->zsbuf->texture)->tex.hiz_dwords[fb->zsbuf->u.tex.level] != 0;
154 }
155
156 static uint32_t r300_depth_clear_value(enum pipe_format format,
157 double depth, unsigned stencil)
158 {
159 switch (format) {
160 case PIPE_FORMAT_Z16_UNORM:
161 case PIPE_FORMAT_X8Z24_UNORM:
162 return util_pack_z(format, depth);
163
164 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
165 return util_pack_z_stencil(format, depth, stencil);
166
167 default:
168 assert(0);
169 return 0;
170 }
171 }
172
173 static uint32_t r300_hiz_clear_value(double depth)
174 {
175 uint32_t r = (uint32_t)(CLAMP(depth, 0, 1) * 255.5);
176 assert(r <= 255);
177 return r | (r << 8) | (r << 16) | (r << 24);
178 }
179
180 static void r300_set_clear_color(struct r300_context *r300,
181 const union pipe_color_union *color)
182 {
183 struct pipe_framebuffer_state *fb =
184 (struct pipe_framebuffer_state*)r300->fb_state.state;
185 union util_color uc;
186
187 memset(&uc, 0, sizeof(uc));
188 util_pack_color(color->f, fb->cbufs[0]->format, &uc);
189
190 if (fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16A16_FLOAT ||
191 fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16X16_FLOAT) {
192 /* (0,1,2,3) maps to (B,G,R,A) */
193 r300->color_clear_value_gb = uc.h[0] | ((uint32_t)uc.h[1] << 16);
194 r300->color_clear_value_ar = uc.h[2] | ((uint32_t)uc.h[3] << 16);
195 } else {
196 r300->color_clear_value = uc.ui;
197 }
198 }
199
200 DEBUG_GET_ONCE_BOOL_OPTION(hyperz, "RADEON_HYPERZ", FALSE)
201
202 /* Clear currently bound buffers. */
203 static void r300_clear(struct pipe_context* pipe,
204 unsigned buffers,
205 const union pipe_color_union *color,
206 double depth,
207 unsigned stencil)
208 {
209 /* My notes about Zbuffer compression:
210 *
211 * 1) The zbuffer must be micro-tiled and whole microtiles must be
212 * written if compression is enabled. If microtiling is disabled,
213 * it locks up.
214 *
215 * 2) There is ZMASK RAM which contains a compressed zbuffer.
216 * Each dword of the Z Mask contains compression information
217 * for 16 4x4 pixel tiles, that is 2 bits for each tile.
218 * On chips with 2 Z pipes, every other dword maps to a different
219 * pipe. On newer chipsets, there is a new compression mode
220 * with 8x8 pixel tiles per 2 bits.
221 *
222 * 3) The FASTFILL bit has nothing to do with filling. It only tells hw
223 * it should look in the ZMASK RAM first before fetching from a real
224 * zbuffer.
225 *
226 * 4) If a pixel is in a cleared state, ZB_DEPTHCLEARVALUE is returned
227 * during zbuffer reads instead of the value that is actually stored
228 * in the zbuffer memory. A pixel is in a cleared state when its ZMASK
229 * is equal to 0. Therefore, if you clear ZMASK with zeros, you may
230 * leave the zbuffer memory uninitialized, but then you must enable
231 * compression, so that the ZMASK RAM is actually used.
232 *
233 * 5) Each 4x4 (or 8x8) tile is automatically decompressed and recompressed
234 * during zbuffer updates. A special decompressing operation should be
235 * used to fully decompress a zbuffer, which basically just stores all
236 * compressed tiles in ZMASK to the zbuffer memory.
237 *
238 * 6) For a 16-bit zbuffer, compression causes a hung with one or
239 * two samples and should not be used.
240 *
241 * 7) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
242 * to avoid needless decompression.
243 *
244 * 8) Fastfill must not be used if reading of compressed Z data is disabled
245 * and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
246 * i.e. it cannot be used to compress the zbuffer.
247 *
248 * 9) ZB_CB_CLEAR does not interact with zbuffer compression in any way.
249 *
250 * - Marek
251 */
252
253 struct r300_context* r300 = r300_context(pipe);
254 struct pipe_framebuffer_state *fb =
255 (struct pipe_framebuffer_state*)r300->fb_state.state;
256 struct r300_hyperz_state *hyperz =
257 (struct r300_hyperz_state*)r300->hyperz_state.state;
258 uint32_t width = fb->width;
259 uint32_t height = fb->height;
260 uint32_t hyperz_dcv = hyperz->zb_depthclearvalue;
261
262 /* Use fast Z clear.
263 * The zbuffer must be in micro-tiled mode, otherwise it locks up. */
264 if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
265 boolean zmask_clear, hiz_clear;
266
267 /* If both depth and stencil are present, they must be cleared together. */
268 if (fb->zsbuf->texture->format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
269 (buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) {
270 zmask_clear = FALSE;
271 hiz_clear = FALSE;
272 } else {
273 zmask_clear = r300_fast_zclear_allowed(r300, buffers);
274 hiz_clear = r300_hiz_clear_allowed(r300);
275 }
276
277 /* If we need Hyper-Z. */
278 if (zmask_clear || hiz_clear) {
279 /* Try to obtain the access to Hyper-Z buffers if we don't have one. */
280 if (!r300->hyperz_enabled &&
281 (r300->screen->caps.is_r500 || debug_get_option_hyperz())) {
282 r300->hyperz_enabled =
283 r300->rws->cs_request_feature(r300->cs,
284 RADEON_FID_R300_HYPERZ_ACCESS,
285 TRUE);
286 if (r300->hyperz_enabled) {
287 /* Need to emit HyperZ buffer regs for the first time. */
288 r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
289 }
290 }
291
292 /* Setup Hyper-Z clears. */
293 if (r300->hyperz_enabled) {
294 if (zmask_clear) {
295 hyperz_dcv = hyperz->zb_depthclearvalue =
296 r300_depth_clear_value(fb->zsbuf->format, depth, stencil);
297
298 r300_mark_atom_dirty(r300, &r300->zmask_clear);
299 r300_mark_atom_dirty(r300, &r300->gpu_flush);
300 buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
301 }
302
303 if (hiz_clear) {
304 r300->hiz_clear_value = r300_hiz_clear_value(depth);
305 r300_mark_atom_dirty(r300, &r300->hiz_clear);
306 r300_mark_atom_dirty(r300, &r300->gpu_flush);
307 }
308 r300->num_z_clears++;
309 }
310 }
311 }
312
313 /* Use fast color clear for an AA colorbuffer.
314 * The CMASK is shared between all colorbuffers, so we use it
315 * if there is only one colorbuffer bound. */
316 if ((buffers & PIPE_CLEAR_COLOR) && fb->nr_cbufs == 1 &&
317 r300_resource(fb->cbufs[0]->texture)->tex.cmask_dwords) {
318 /* Try to obtain the access to the CMASK if we don't have one. */
319 if (!r300->cmask_access) {
320 r300->cmask_access =
321 r300->rws->cs_request_feature(r300->cs,
322 RADEON_FID_R300_CMASK_ACCESS,
323 TRUE);
324 }
325
326 /* Setup the clear. */
327 if (r300->cmask_access) {
328 /* Pair the resource with the CMASK to avoid other resources
329 * accessing it. */
330 if (!r300->screen->cmask_resource) {
331 pipe_mutex_lock(r300->screen->cmask_mutex);
332 /* Double checking (first unlocked, then locked). */
333 if (!r300->screen->cmask_resource) {
334 /* Don't reference this, so that the texture can be
335 * destroyed while set in cmask_resource.
336 * Then in texture_destroy, we set cmask_resource to NULL. */
337 r300->screen->cmask_resource = fb->cbufs[0]->texture;
338 }
339 pipe_mutex_unlock(r300->screen->cmask_mutex);
340 }
341
342 if (r300->screen->cmask_resource == fb->cbufs[0]->texture) {
343 r300_set_clear_color(r300, color);
344 r300_mark_atom_dirty(r300, &r300->cmask_clear);
345 r300_mark_atom_dirty(r300, &r300->gpu_flush);
346 buffers &= ~PIPE_CLEAR_COLOR;
347 }
348 }
349 }
350 /* Enable CBZB clear. */
351 else if (r300_cbzb_clear_allowed(r300, buffers)) {
352 struct r300_surface *surf = r300_surface(fb->cbufs[0]);
353
354 hyperz->zb_depthclearvalue =
355 r300_depth_clear_cb_value(surf->base.format, color->f);
356
357 width = surf->cbzb_width;
358 height = surf->cbzb_height;
359
360 r300->cbzb_clear = TRUE;
361 r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
362 }
363
364 /* Clear. */
365 if (buffers) {
366 /* Clear using the blitter. */
367 r300_blitter_begin(r300, R300_CLEAR);
368 util_blitter_clear(r300->blitter, width, height, 1,
369 buffers, color, depth, stencil);
370 r300_blitter_end(r300);
371 } else if (r300->zmask_clear.dirty ||
372 r300->hiz_clear.dirty ||
373 r300->cmask_clear.dirty) {
374 /* Just clear zmask and hiz now, this does not use the standard draw
375 * procedure. */
376 /* Calculate zmask_clear and hiz_clear atom sizes. */
377 unsigned dwords =
378 r300->gpu_flush.size +
379 (r300->zmask_clear.dirty ? r300->zmask_clear.size : 0) +
380 (r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) +
381 (r300->cmask_clear.dirty ? r300->cmask_clear.size : 0) +
382 r300_get_num_cs_end_dwords(r300);
383
384 /* Reserve CS space. */
385 if (dwords > (RADEON_MAX_CMDBUF_DWORDS - r300->cs->cdw)) {
386 r300_flush(&r300->context, RADEON_FLUSH_ASYNC, NULL);
387 }
388
389 /* Emit clear packets. */
390 r300_emit_gpu_flush(r300, r300->gpu_flush.size, r300->gpu_flush.state);
391 r300->gpu_flush.dirty = FALSE;
392
393 if (r300->zmask_clear.dirty) {
394 r300_emit_zmask_clear(r300, r300->zmask_clear.size,
395 r300->zmask_clear.state);
396 r300->zmask_clear.dirty = FALSE;
397 }
398 if (r300->hiz_clear.dirty) {
399 r300_emit_hiz_clear(r300, r300->hiz_clear.size,
400 r300->hiz_clear.state);
401 r300->hiz_clear.dirty = FALSE;
402 }
403 if (r300->cmask_clear.dirty) {
404 r300_emit_cmask_clear(r300, r300->cmask_clear.size,
405 r300->cmask_clear.state);
406 r300->cmask_clear.dirty = FALSE;
407 }
408 } else {
409 assert(0);
410 }
411
412 /* Disable CBZB clear. */
413 if (r300->cbzb_clear) {
414 r300->cbzb_clear = FALSE;
415 hyperz->zb_depthclearvalue = hyperz_dcv;
416 r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
417 }
418
419 /* Enable fastfill and/or hiz.
420 *
421 * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update
422 * looks if zmask/hiz is in use and programs hardware accordingly. */
423 if (r300->zmask_in_use || r300->hiz_in_use) {
424 r300_mark_atom_dirty(r300, &r300->hyperz_state);
425 }
426 }
427
428 /* Clear a region of a color surface to a constant value. */
429 static void r300_clear_render_target(struct pipe_context *pipe,
430 struct pipe_surface *dst,
431 const union pipe_color_union *color,
432 unsigned dstx, unsigned dsty,
433 unsigned width, unsigned height)
434 {
435 struct r300_context *r300 = r300_context(pipe);
436
437 r300_blitter_begin(r300, R300_CLEAR_SURFACE);
438 util_blitter_clear_render_target(r300->blitter, dst, color,
439 dstx, dsty, width, height);
440 r300_blitter_end(r300);
441 }
442
443 /* Clear a region of a depth stencil surface. */
444 static void r300_clear_depth_stencil(struct pipe_context *pipe,
445 struct pipe_surface *dst,
446 unsigned clear_flags,
447 double depth,
448 unsigned stencil,
449 unsigned dstx, unsigned dsty,
450 unsigned width, unsigned height)
451 {
452 struct r300_context *r300 = r300_context(pipe);
453 struct pipe_framebuffer_state *fb =
454 (struct pipe_framebuffer_state*)r300->fb_state.state;
455
456 if (r300->zmask_in_use && !r300->locked_zbuffer) {
457 if (fb->zsbuf->texture == dst->texture) {
458 r300_decompress_zmask(r300);
459 }
460 }
461
462 /* XXX Do not decompress ZMask of the currently-set zbuffer. */
463 r300_blitter_begin(r300, R300_CLEAR_SURFACE);
464 util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
465 dstx, dsty, width, height);
466 r300_blitter_end(r300);
467 }
468
469 void r300_decompress_zmask(struct r300_context *r300)
470 {
471 struct pipe_framebuffer_state *fb =
472 (struct pipe_framebuffer_state*)r300->fb_state.state;
473
474 if (!r300->zmask_in_use || r300->locked_zbuffer)
475 return;
476
477 r300->zmask_decompress = TRUE;
478 r300_mark_atom_dirty(r300, &r300->hyperz_state);
479
480 r300_blitter_begin(r300, R300_DECOMPRESS);
481 util_blitter_custom_clear_depth(r300->blitter, fb->width, fb->height, 0,
482 r300->dsa_decompress_zmask);
483 r300_blitter_end(r300);
484
485 r300->zmask_decompress = FALSE;
486 r300->zmask_in_use = FALSE;
487 r300_mark_atom_dirty(r300, &r300->hyperz_state);
488 }
489
490 void r300_decompress_zmask_locked_unsafe(struct r300_context *r300)
491 {
492 struct pipe_framebuffer_state fb;
493
494 memset(&fb, 0, sizeof(fb));
495 fb.width = r300->locked_zbuffer->width;
496 fb.height = r300->locked_zbuffer->height;
497 fb.zsbuf = r300->locked_zbuffer;
498
499 r300->context.set_framebuffer_state(&r300->context, &fb);
500 r300_decompress_zmask(r300);
501 }
502
503 void r300_decompress_zmask_locked(struct r300_context *r300)
504 {
505 struct pipe_framebuffer_state saved_fb;
506
507 memset(&saved_fb, 0, sizeof(saved_fb));
508 util_copy_framebuffer_state(&saved_fb, r300->fb_state.state);
509 r300_decompress_zmask_locked_unsafe(r300);
510 r300->context.set_framebuffer_state(&r300->context, &saved_fb);
511 util_unreference_framebuffer_state(&saved_fb);
512
513 pipe_surface_reference(&r300->locked_zbuffer, NULL);
514 }
515
516 bool r300_is_blit_supported(enum pipe_format format)
517 {
518 const struct util_format_description *desc =
519 util_format_description(format);
520
521 return desc->layout == UTIL_FORMAT_LAYOUT_PLAIN ||
522 desc->layout == UTIL_FORMAT_LAYOUT_S3TC ||
523 desc->layout == UTIL_FORMAT_LAYOUT_RGTC;
524 }
525
526 /* Copy a block of pixels from one surface to another. */
527 static void r300_resource_copy_region(struct pipe_context *pipe,
528 struct pipe_resource *dst,
529 unsigned dst_level,
530 unsigned dstx, unsigned dsty, unsigned dstz,
531 struct pipe_resource *src,
532 unsigned src_level,
533 const struct pipe_box *src_box)
534 {
535 struct pipe_screen *screen = pipe->screen;
536 struct r300_context *r300 = r300_context(pipe);
537 struct pipe_framebuffer_state *fb =
538 (struct pipe_framebuffer_state*)r300->fb_state.state;
539 unsigned src_width0 = r300_resource(src)->tex.width0;
540 unsigned src_height0 = r300_resource(src)->tex.height0;
541 unsigned dst_width0 = r300_resource(dst)->tex.width0;
542 unsigned dst_height0 = r300_resource(dst)->tex.height0;
543 unsigned layout;
544 struct pipe_box box, dstbox;
545 struct pipe_sampler_view src_templ, *src_view;
546 struct pipe_surface dst_templ, *dst_view;
547
548 /* Fallback for buffers. */
549 if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) ||
550 !r300_is_blit_supported(dst->format)) {
551 util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
552 src, src_level, src_box);
553 return;
554 }
555
556 /* Can't read MSAA textures. */
557 if (src->nr_samples > 1 || dst->nr_samples > 1) {
558 return;
559 }
560
561 /* The code below changes the texture format so that the copy can be done
562 * on hardware. E.g. depth-stencil surfaces are copied as RGBA
563 * colorbuffers. */
564
565 util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
566 util_blitter_default_src_texture(&src_templ, src, src_level);
567
568 layout = util_format_description(dst_templ.format)->layout;
569
570 /* Handle non-renderable plain formats. */
571 if (layout == UTIL_FORMAT_LAYOUT_PLAIN &&
572 (!screen->is_format_supported(screen, src_templ.format, src->target,
573 src->nr_samples,
574 PIPE_BIND_SAMPLER_VIEW) ||
575 !screen->is_format_supported(screen, dst_templ.format, dst->target,
576 dst->nr_samples,
577 PIPE_BIND_RENDER_TARGET))) {
578 switch (util_format_get_blocksize(dst_templ.format)) {
579 case 1:
580 dst_templ.format = PIPE_FORMAT_I8_UNORM;
581 break;
582 case 2:
583 dst_templ.format = PIPE_FORMAT_B4G4R4A4_UNORM;
584 break;
585 case 4:
586 dst_templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
587 break;
588 case 8:
589 dst_templ.format = PIPE_FORMAT_R16G16B16A16_UNORM;
590 break;
591 default:
592 debug_printf("r300: copy_region: Unhandled format: %s. Falling back to software.\n"
593 "r300: copy_region: Software fallback doesn't work for tiled textures.\n",
594 util_format_short_name(dst_templ.format));
595 }
596 src_templ.format = dst_templ.format;
597 }
598
599 /* Handle compressed formats. */
600 if (layout == UTIL_FORMAT_LAYOUT_S3TC ||
601 layout == UTIL_FORMAT_LAYOUT_RGTC) {
602 assert(src_templ.format == dst_templ.format);
603
604 box = *src_box;
605 src_box = &box;
606
607 dst_width0 = align(dst_width0, 4);
608 dst_height0 = align(dst_height0, 4);
609 src_width0 = align(src_width0, 4);
610 src_height0 = align(src_height0, 4);
611 box.width = align(box.width, 4);
612 box.height = align(box.height, 4);
613
614 switch (util_format_get_blocksize(dst_templ.format)) {
615 case 8:
616 /* one 4x4 pixel block has 8 bytes.
617 * we set 1 pixel = 4 bytes ===> 1 block corrensponds to 2 pixels. */
618 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
619 dst_width0 = dst_width0 / 2;
620 src_width0 = src_width0 / 2;
621 dstx /= 2;
622 box.x /= 2;
623 box.width /= 2;
624 break;
625 case 16:
626 /* one 4x4 pixel block has 16 bytes.
627 * we set 1 pixel = 4 bytes ===> 1 block corresponds to 4 pixels. */
628 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
629 break;
630 }
631 src_templ.format = dst_templ.format;
632
633 dst_height0 = dst_height0 / 4;
634 src_height0 = src_height0 / 4;
635 dsty /= 4;
636 box.y /= 4;
637 box.height /= 4;
638 }
639
640 /* Fallback for textures. */
641 if (!screen->is_format_supported(screen, dst_templ.format,
642 dst->target, dst->nr_samples,
643 PIPE_BIND_RENDER_TARGET) ||
644 !screen->is_format_supported(screen, src_templ.format,
645 src->target, src->nr_samples,
646 PIPE_BIND_SAMPLER_VIEW)) {
647 assert(0 && "this shouldn't happen, update r300_is_blit_supported");
648 util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
649 src, src_level, src_box);
650 return;
651 }
652
653 /* Decompress ZMASK. */
654 if (r300->zmask_in_use && !r300->locked_zbuffer) {
655 if (fb->zsbuf->texture == src ||
656 fb->zsbuf->texture == dst) {
657 r300_decompress_zmask(r300);
658 }
659 }
660
661 dst_view = r300_create_surface_custom(pipe, dst, &dst_templ, dst_width0, dst_height0);
662 src_view = r300_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0);
663
664 u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
665 abs(src_box->depth), &dstbox);
666
667 r300_blitter_begin(r300, R300_COPY);
668 util_blitter_blit_generic(r300->blitter, dst_view, &dstbox,
669 src_view, src_box, src_width0, src_height0,
670 PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
671 FALSE);
672 r300_blitter_end(r300);
673
674 pipe_surface_reference(&dst_view, NULL);
675 pipe_sampler_view_reference(&src_view, NULL);
676 }
677
678 static boolean r300_is_simple_msaa_resolve(const struct pipe_blit_info *info)
679 {
680 unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
681 unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
682
683 return info->dst.resource->format == info->src.resource->format &&
684 info->dst.resource->format == info->dst.format &&
685 info->src.resource->format == info->src.format &&
686 !info->scissor_enable &&
687 info->mask == PIPE_MASK_RGBA &&
688 dst_width == info->src.resource->width0 &&
689 dst_height == info->src.resource->height0 &&
690 info->dst.box.x == 0 &&
691 info->dst.box.y == 0 &&
692 info->dst.box.width == dst_width &&
693 info->dst.box.height == dst_height &&
694 info->src.box.x == 0 &&
695 info->src.box.y == 0 &&
696 info->src.box.width == dst_width &&
697 info->src.box.height == dst_height &&
698 (r300_resource(info->dst.resource)->tex.microtile != RADEON_LAYOUT_LINEAR ||
699 r300_resource(info->dst.resource)->tex.macrotile[info->dst.level] != RADEON_LAYOUT_LINEAR);
700 }
701
702 static void r300_simple_msaa_resolve(struct pipe_context *pipe,
703 struct pipe_resource *dst,
704 unsigned dst_level,
705 unsigned dst_layer,
706 struct pipe_resource *src,
707 enum pipe_format format)
708 {
709 struct r300_context *r300 = r300_context(pipe);
710 struct r300_surface *srcsurf, *dstsurf;
711 struct pipe_surface surf_tmpl;
712 struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
713
714 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
715 surf_tmpl.format = format;
716 srcsurf = r300_surface(pipe->create_surface(pipe, src, &surf_tmpl));
717
718 surf_tmpl.format = format;
719 surf_tmpl.u.tex.level = dst_level;
720 surf_tmpl.u.tex.first_layer =
721 surf_tmpl.u.tex.last_layer = dst_layer;
722 dstsurf = r300_surface(pipe->create_surface(pipe, dst, &surf_tmpl));
723
724 /* COLORPITCH should contain the tiling info of the resolve buffer.
725 * The tiling of the AA buffer isn't programmable anyway. */
726 srcsurf->pitch &= ~(R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3));
727 srcsurf->pitch |= dstsurf->pitch & (R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3));
728
729 /* Enable AA resolve. */
730 aa->dest = dstsurf;
731 r300->aa_state.size = 8;
732 r300_mark_atom_dirty(r300, &r300->aa_state);
733
734 /* Resolve the surface. */
735 r300_blitter_begin(r300, R300_CLEAR_SURFACE);
736 util_blitter_custom_color(r300->blitter, &srcsurf->base, NULL);
737 r300_blitter_end(r300);
738
739 /* Disable AA resolve. */
740 aa->dest = NULL;
741 r300->aa_state.size = 4;
742 r300_mark_atom_dirty(r300, &r300->aa_state);
743
744 pipe_surface_reference((struct pipe_surface**)&srcsurf, NULL);
745 pipe_surface_reference((struct pipe_surface**)&dstsurf, NULL);
746 }
747
748 static void r300_msaa_resolve(struct pipe_context *pipe,
749 const struct pipe_blit_info *info)
750 {
751 struct r300_context *r300 = r300_context(pipe);
752 struct pipe_screen *screen = pipe->screen;
753 struct pipe_resource *tmp, templ;
754 struct pipe_blit_info blit;
755
756 assert(info->src.level == 0);
757 assert(info->src.box.z == 0);
758 assert(info->src.box.depth == 1);
759 assert(info->dst.box.depth == 1);
760
761 if (r300_is_simple_msaa_resolve(info)) {
762 r300_simple_msaa_resolve(pipe, info->dst.resource, info->dst.level,
763 info->dst.box.z, info->src.resource,
764 info->src.format);
765 return;
766 }
767
768 /* resolve into a temporary texture, then blit */
769 memset(&templ, 0, sizeof(templ));
770 templ.target = PIPE_TEXTURE_2D;
771 templ.format = info->src.resource->format;
772 templ.width0 = info->src.resource->width0;
773 templ.height0 = info->src.resource->height0;
774 templ.depth0 = 1;
775 templ.array_size = 1;
776 templ.usage = PIPE_USAGE_STATIC;
777 templ.flags = R300_RESOURCE_FORCE_MICROTILING;
778
779 tmp = screen->resource_create(screen, &templ);
780
781 /* resolve */
782 r300_simple_msaa_resolve(pipe, tmp, 0, 0, info->src.resource,
783 info->src.format);
784
785 /* blit */
786 blit = *info;
787 blit.src.resource = tmp;
788 blit.src.box.z = 0;
789
790 r300_blitter_begin(r300, R300_BLIT);
791 util_blitter_blit(r300->blitter, &blit);
792 r300_blitter_end(r300);
793
794 pipe_resource_reference(&tmp, NULL);
795 }
796
797 static void r300_blit(struct pipe_context *pipe,
798 const struct pipe_blit_info *blit)
799 {
800 struct r300_context *r300 = r300_context(pipe);
801 struct pipe_framebuffer_state *fb =
802 (struct pipe_framebuffer_state*)r300->fb_state.state;
803 struct pipe_blit_info info = *blit;
804
805 /* MSAA resolve. */
806 if (info.src.resource->nr_samples > 1 &&
807 info.dst.resource->nr_samples <= 1 &&
808 !util_format_is_depth_or_stencil(info.src.resource->format)) {
809 r300_msaa_resolve(pipe, &info);
810 return;
811 }
812
813 /* Can't read MSAA textures. */
814 if (info.src.resource->nr_samples > 1) {
815 return;
816 }
817
818 /* Blit a combined depth-stencil resource as color.
819 * S8Z24 is the only supported stencil format. */
820 if ((info.mask & PIPE_MASK_S) &&
821 info.src.format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
822 info.dst.format == PIPE_FORMAT_S8_UINT_Z24_UNORM) {
823 if (info.dst.resource->nr_samples > 1) {
824 /* Cannot do that with MSAA buffers. */
825 info.mask &= ~PIPE_MASK_S;
826 if (!(info.mask & PIPE_MASK_Z)) {
827 return;
828 }
829 } else {
830 /* Single-sample buffer. */
831 info.src.format = PIPE_FORMAT_B8G8R8A8_UNORM;
832 info.dst.format = PIPE_FORMAT_B8G8R8A8_UNORM;
833 if (info.mask & PIPE_MASK_Z) {
834 info.mask = PIPE_MASK_RGBA; /* depth+stencil */
835 } else {
836 info.mask = PIPE_MASK_B; /* stencil only */
837 }
838 }
839 }
840
841 /* Decompress ZMASK. */
842 if (r300->zmask_in_use && !r300->locked_zbuffer) {
843 if (fb->zsbuf->texture == info.src.resource ||
844 fb->zsbuf->texture == info.dst.resource) {
845 r300_decompress_zmask(r300);
846 }
847 }
848
849 r300_blitter_begin(r300, R300_BLIT);
850 util_blitter_blit(r300->blitter, &info);
851 r300_blitter_end(r300);
852 }
853
854 static void r300_flush_resource(struct pipe_context *ctx,
855 struct pipe_resource *resource)
856 {
857 }
858
859 void r300_init_blit_functions(struct r300_context *r300)
860 {
861 r300->context.clear = r300_clear;
862 r300->context.clear_render_target = r300_clear_render_target;
863 r300->context.clear_depth_stencil = r300_clear_depth_stencil;
864 r300->context.resource_copy_region = r300_resource_copy_region;
865 r300->context.blit = r300_blit;
866 r300->context.flush_resource = r300_flush_resource;
867 }