2 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #include "r300_context.h"
24 #include "r300_emit.h"
25 #include "r300_texture.h"
28 #include "util/u_format.h"
29 #include "util/u_pack_color.h"
30 #include "util/u_surface.h"
32 enum r300_blitter_op
/* bitmask */
35 R300_SAVE_TEXTURES
= 2,
36 R300_SAVE_FRAMEBUFFER
= 4,
37 R300_IGNORE_RENDER_COND
= 8,
39 R300_CLEAR
= R300_STOP_QUERY
,
41 R300_CLEAR_SURFACE
= R300_STOP_QUERY
| R300_SAVE_FRAMEBUFFER
,
43 R300_COPY
= R300_STOP_QUERY
| R300_SAVE_FRAMEBUFFER
|
44 R300_SAVE_TEXTURES
| R300_IGNORE_RENDER_COND
,
46 R300_BLIT
= R300_STOP_QUERY
| R300_SAVE_FRAMEBUFFER
|
47 R300_SAVE_TEXTURES
| R300_IGNORE_RENDER_COND
,
49 R300_DECOMPRESS
= R300_STOP_QUERY
| R300_IGNORE_RENDER_COND
,
52 static void r300_blitter_begin(struct r300_context
* r300
, enum r300_blitter_op op
)
54 if ((op
& R300_STOP_QUERY
) && r300
->query_current
) {
55 r300
->blitter_saved_query
= r300
->query_current
;
56 r300_stop_query(r300
);
59 /* Yeah we have to save all those states to ensure the blitter operation
60 * is really transparent. The states will be restored by the blitter once
62 util_blitter_save_blend(r300
->blitter
, r300
->blend_state
.state
);
63 util_blitter_save_depth_stencil_alpha(r300
->blitter
, r300
->dsa_state
.state
);
64 util_blitter_save_stencil_ref(r300
->blitter
, &(r300
->stencil_ref
));
65 util_blitter_save_rasterizer(r300
->blitter
, r300
->rs_state
.state
);
66 util_blitter_save_fragment_shader(r300
->blitter
, r300
->fs
.state
);
67 util_blitter_save_vertex_shader(r300
->blitter
, r300
->vs_state
.state
);
68 util_blitter_save_viewport(r300
->blitter
, &r300
->viewport
);
69 util_blitter_save_scissor(r300
->blitter
, r300
->scissor_state
.state
);
70 util_blitter_save_sample_mask(r300
->blitter
, *(unsigned*)r300
->sample_mask
.state
);
71 util_blitter_save_vertex_buffer_slot(r300
->blitter
, r300
->vertex_buffer
);
72 util_blitter_save_vertex_elements(r300
->blitter
, r300
->velems
);
74 if (op
& R300_SAVE_FRAMEBUFFER
) {
75 util_blitter_save_framebuffer(r300
->blitter
, r300
->fb_state
.state
);
78 if (op
& R300_SAVE_TEXTURES
) {
79 struct r300_textures_state
* state
=
80 (struct r300_textures_state
*)r300
->textures_state
.state
;
82 util_blitter_save_fragment_sampler_states(
83 r300
->blitter
, state
->sampler_state_count
,
84 (void**)state
->sampler_states
);
86 util_blitter_save_fragment_sampler_views(
87 r300
->blitter
, state
->sampler_view_count
,
88 (struct pipe_sampler_view
**)state
->sampler_views
);
91 if (op
& R300_IGNORE_RENDER_COND
) {
93 r300
->blitter_saved_skip_rendering
= r300
->skip_rendering
+1;
94 r300
->skip_rendering
= FALSE
;
96 r300
->blitter_saved_skip_rendering
= 0;
100 static void r300_blitter_end(struct r300_context
*r300
)
102 if (r300
->blitter_saved_query
) {
103 r300_resume_query(r300
, r300
->blitter_saved_query
);
104 r300
->blitter_saved_query
= NULL
;
107 if (r300
->blitter_saved_skip_rendering
) {
108 /* Restore the flag. */
109 r300
->skip_rendering
= r300
->blitter_saved_skip_rendering
-1;
113 static uint32_t r300_depth_clear_cb_value(enum pipe_format format
,
117 util_pack_color(rgba
, format
, &uc
);
119 if (util_format_get_blocksizebits(format
) == 32)
122 return uc
.us
| (uc
.us
<< 16);
125 static boolean
r300_cbzb_clear_allowed(struct r300_context
*r300
,
126 unsigned clear_buffers
)
128 struct pipe_framebuffer_state
*fb
=
129 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
131 /* Only color clear allowed, and only one colorbuffer. */
132 if (clear_buffers
!= PIPE_CLEAR_COLOR
|| fb
->nr_cbufs
!= 1)
135 return r300_surface(fb
->cbufs
[0])->cbzb_allowed
;
138 static boolean
r300_fast_zclear_allowed(struct r300_context
*r300
,
139 unsigned clear_buffers
)
141 struct pipe_framebuffer_state
*fb
=
142 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
144 return r300_resource(fb
->zsbuf
->texture
)->tex
.zmask_dwords
[fb
->zsbuf
->u
.tex
.level
] != 0;
147 static boolean
r300_hiz_clear_allowed(struct r300_context
*r300
)
149 struct pipe_framebuffer_state
*fb
=
150 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
152 return r300_resource(fb
->zsbuf
->texture
)->tex
.hiz_dwords
[fb
->zsbuf
->u
.tex
.level
] != 0;
155 static uint32_t r300_depth_clear_value(enum pipe_format format
,
156 double depth
, unsigned stencil
)
159 case PIPE_FORMAT_Z16_UNORM
:
160 case PIPE_FORMAT_X8Z24_UNORM
:
161 return util_pack_z(format
, depth
);
163 case PIPE_FORMAT_S8_UINT_Z24_UNORM
:
164 return util_pack_z_stencil(format
, depth
, stencil
);
172 static uint32_t r300_hiz_clear_value(double depth
)
174 uint32_t r
= (uint32_t)(CLAMP(depth
, 0, 1) * 255.5);
176 return r
| (r
<< 8) | (r
<< 16) | (r
<< 24);
179 DEBUG_GET_ONCE_BOOL_OPTION(hyperz
, "RADEON_HYPERZ", FALSE
)
181 /* Clear currently bound buffers. */
182 static void r300_clear(struct pipe_context
* pipe
,
184 const union pipe_color_union
*color
,
188 /* My notes about Zbuffer compression:
190 * 1) The zbuffer must be micro-tiled and whole microtiles must be
191 * written if compression is enabled. If microtiling is disabled,
194 * 2) There is ZMASK RAM which contains a compressed zbuffer.
195 * Each dword of the Z Mask contains compression information
196 * for 16 4x4 pixel tiles, that is 2 bits for each tile.
197 * On chips with 2 Z pipes, every other dword maps to a different
198 * pipe. On newer chipsets, there is a new compression mode
199 * with 8x8 pixel tiles per 2 bits.
201 * 3) The FASTFILL bit has nothing to do with filling. It only tells hw
202 * it should look in the ZMASK RAM first before fetching from a real
205 * 4) If a pixel is in a cleared state, ZB_DEPTHCLEARVALUE is returned
206 * during zbuffer reads instead of the value that is actually stored
207 * in the zbuffer memory. A pixel is in a cleared state when its ZMASK
208 * is equal to 0. Therefore, if you clear ZMASK with zeros, you may
209 * leave the zbuffer memory uninitialized, but then you must enable
210 * compression, so that the ZMASK RAM is actually used.
212 * 5) Each 4x4 (or 8x8) tile is automatically decompressed and recompressed
213 * during zbuffer updates. A special decompressing operation should be
214 * used to fully decompress a zbuffer, which basically just stores all
215 * compressed tiles in ZMASK to the zbuffer memory.
217 * 6) For a 16-bit zbuffer, compression causes a hung with one or
218 * two samples and should not be used.
220 * 7) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
221 * to avoid needless decompression.
223 * 8) Fastfill must not be used if reading of compressed Z data is disabled
224 * and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
225 * i.e. it cannot be used to compress the zbuffer.
227 * 9) ZB_CB_CLEAR does not interact with zbuffer compression in any way.
232 struct r300_context
* r300
= r300_context(pipe
);
233 struct pipe_framebuffer_state
*fb
=
234 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
235 struct r300_hyperz_state
*hyperz
=
236 (struct r300_hyperz_state
*)r300
->hyperz_state
.state
;
237 uint32_t width
= fb
->width
;
238 uint32_t height
= fb
->height
;
239 uint32_t hyperz_dcv
= hyperz
->zb_depthclearvalue
;
242 * The zbuffer must be in micro-tiled mode, otherwise it locks up. */
243 if (buffers
& PIPE_CLEAR_DEPTHSTENCIL
) {
244 boolean zmask_clear
, hiz_clear
;
246 /* If both depth and stencil are present, they must be cleared together. */
247 if (fb
->zsbuf
->texture
->format
== PIPE_FORMAT_S8_UINT_Z24_UNORM
&&
248 (buffers
& PIPE_CLEAR_DEPTHSTENCIL
) != PIPE_CLEAR_DEPTHSTENCIL
) {
252 zmask_clear
= r300_fast_zclear_allowed(r300
, buffers
);
253 hiz_clear
= r300_hiz_clear_allowed(r300
);
256 /* If we need Hyper-Z. */
257 if (zmask_clear
|| hiz_clear
) {
258 /* Try to obtain the access to Hyper-Z buffers if we don't have one. */
259 if (!r300
->hyperz_enabled
&&
260 (r300
->screen
->caps
.is_r500
|| debug_get_option_hyperz())) {
261 r300
->hyperz_enabled
=
262 r300
->rws
->cs_request_feature(r300
->cs
,
263 RADEON_FID_R300_HYPERZ_ACCESS
,
265 if (r300
->hyperz_enabled
) {
266 /* Need to emit HyperZ buffer regs for the first time. */
267 r300_mark_fb_state_dirty(r300
, R300_CHANGED_HYPERZ_FLAG
);
271 /* Setup Hyper-Z clears. */
272 if (r300
->hyperz_enabled
) {
274 hyperz_dcv
= hyperz
->zb_depthclearvalue
=
275 r300_depth_clear_value(fb
->zsbuf
->format
, depth
, stencil
);
277 r300_mark_atom_dirty(r300
, &r300
->zmask_clear
);
278 buffers
&= ~PIPE_CLEAR_DEPTHSTENCIL
;
282 r300
->hiz_clear_value
= r300_hiz_clear_value(depth
);
283 r300_mark_atom_dirty(r300
, &r300
->hiz_clear
);
285 r300
->num_z_clears
++;
290 /* Enable CBZB clear. */
291 if (r300_cbzb_clear_allowed(r300
, buffers
)) {
292 struct r300_surface
*surf
= r300_surface(fb
->cbufs
[0]);
294 hyperz
->zb_depthclearvalue
=
295 r300_depth_clear_cb_value(surf
->base
.format
, color
->f
);
297 width
= surf
->cbzb_width
;
298 height
= surf
->cbzb_height
;
300 r300
->cbzb_clear
= TRUE
;
301 r300_mark_fb_state_dirty(r300
, R300_CHANGED_HYPERZ_FLAG
);
306 enum pipe_format cformat
= fb
->nr_cbufs
? fb
->cbufs
[0]->format
: PIPE_FORMAT_NONE
;
307 /* Clear using the blitter. */
308 r300_blitter_begin(r300
, R300_CLEAR
);
309 util_blitter_clear(r300
->blitter
,
313 buffers
, cformat
, color
, depth
, stencil
);
314 r300_blitter_end(r300
);
315 } else if (r300
->zmask_clear
.dirty
|| r300
->hiz_clear
.dirty
) {
316 /* Just clear zmask and hiz now, this does not use the standard draw
318 /* Calculate zmask_clear and hiz_clear atom sizes. */
320 (r300
->zmask_clear
.dirty
? r300
->zmask_clear
.size
: 0) +
321 (r300
->hiz_clear
.dirty
? r300
->hiz_clear
.size
: 0) +
322 r300_get_num_cs_end_dwords(r300
);
324 /* Reserve CS space. */
325 if (dwords
> (RADEON_MAX_CMDBUF_DWORDS
- r300
->cs
->cdw
)) {
326 r300_flush(&r300
->context
, RADEON_FLUSH_ASYNC
, NULL
);
329 /* Emit clear packets. */
330 if (r300
->zmask_clear
.dirty
) {
331 r300_emit_zmask_clear(r300
, r300
->zmask_clear
.size
,
332 r300
->zmask_clear
.state
);
333 r300
->zmask_clear
.dirty
= FALSE
;
335 if (r300
->hiz_clear
.dirty
) {
336 r300_emit_hiz_clear(r300
, r300
->hiz_clear
.size
,
337 r300
->hiz_clear
.state
);
338 r300
->hiz_clear
.dirty
= FALSE
;
344 /* Disable CBZB clear. */
345 if (r300
->cbzb_clear
) {
346 r300
->cbzb_clear
= FALSE
;
347 hyperz
->zb_depthclearvalue
= hyperz_dcv
;
348 r300_mark_fb_state_dirty(r300
, R300_CHANGED_HYPERZ_FLAG
);
351 /* Enable fastfill and/or hiz.
353 * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update
354 * looks if zmask/hiz is in use and programs hardware accordingly. */
355 if (r300
->zmask_in_use
|| r300
->hiz_in_use
) {
356 r300_mark_atom_dirty(r300
, &r300
->hyperz_state
);
360 /* Clear a region of a color surface to a constant value. */
361 static void r300_clear_render_target(struct pipe_context
*pipe
,
362 struct pipe_surface
*dst
,
363 const union pipe_color_union
*color
,
364 unsigned dstx
, unsigned dsty
,
365 unsigned width
, unsigned height
)
367 struct r300_context
*r300
= r300_context(pipe
);
369 r300_blitter_begin(r300
, R300_CLEAR_SURFACE
);
370 util_blitter_clear_render_target(r300
->blitter
, dst
, color
,
371 dstx
, dsty
, width
, height
);
372 r300_blitter_end(r300
);
375 /* Clear a region of a depth stencil surface. */
376 static void r300_clear_depth_stencil(struct pipe_context
*pipe
,
377 struct pipe_surface
*dst
,
378 unsigned clear_flags
,
381 unsigned dstx
, unsigned dsty
,
382 unsigned width
, unsigned height
)
384 struct r300_context
*r300
= r300_context(pipe
);
385 struct pipe_framebuffer_state
*fb
=
386 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
388 if (r300
->zmask_in_use
&& !r300
->locked_zbuffer
) {
389 if (fb
->zsbuf
->texture
== dst
->texture
) {
390 r300_decompress_zmask(r300
);
394 /* XXX Do not decompress ZMask of the currently-set zbuffer. */
395 r300_blitter_begin(r300
, R300_CLEAR_SURFACE
);
396 util_blitter_clear_depth_stencil(r300
->blitter
, dst
, clear_flags
, depth
, stencil
,
397 dstx
, dsty
, width
, height
);
398 r300_blitter_end(r300
);
401 void r300_decompress_zmask(struct r300_context
*r300
)
403 struct pipe_framebuffer_state
*fb
=
404 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
406 if (!r300
->zmask_in_use
|| r300
->locked_zbuffer
)
409 r300
->zmask_decompress
= TRUE
;
410 r300_mark_atom_dirty(r300
, &r300
->hyperz_state
);
412 r300_blitter_begin(r300
, R300_DECOMPRESS
);
413 util_blitter_custom_clear_depth(r300
->blitter
, fb
->width
, fb
->height
, 0,
414 r300
->dsa_decompress_zmask
);
415 r300_blitter_end(r300
);
417 r300
->zmask_decompress
= FALSE
;
418 r300
->zmask_in_use
= FALSE
;
419 r300_mark_atom_dirty(r300
, &r300
->hyperz_state
);
422 void r300_decompress_zmask_locked_unsafe(struct r300_context
*r300
)
424 struct pipe_framebuffer_state fb
;
426 memset(&fb
, 0, sizeof(fb
));
427 fb
.width
= r300
->locked_zbuffer
->width
;
428 fb
.height
= r300
->locked_zbuffer
->height
;
429 fb
.zsbuf
= r300
->locked_zbuffer
;
431 r300
->context
.set_framebuffer_state(&r300
->context
, &fb
);
432 r300_decompress_zmask(r300
);
435 void r300_decompress_zmask_locked(struct r300_context
*r300
)
437 struct pipe_framebuffer_state saved_fb
;
439 memset(&saved_fb
, 0, sizeof(saved_fb
));
440 util_copy_framebuffer_state(&saved_fb
, r300
->fb_state
.state
);
441 r300_decompress_zmask_locked_unsafe(r300
);
442 r300
->context
.set_framebuffer_state(&r300
->context
, &saved_fb
);
443 util_unreference_framebuffer_state(&saved_fb
);
445 pipe_surface_reference(&r300
->locked_zbuffer
, NULL
);
448 bool r300_is_blit_supported(enum pipe_format format
)
450 const struct util_format_description
*desc
=
451 util_format_description(format
);
453 return desc
->layout
== UTIL_FORMAT_LAYOUT_PLAIN
||
454 desc
->layout
== UTIL_FORMAT_LAYOUT_S3TC
||
455 desc
->layout
== UTIL_FORMAT_LAYOUT_RGTC
;
458 /* Copy a block of pixels from one surface to another. */
459 static void r300_resource_copy_region(struct pipe_context
*pipe
,
460 struct pipe_resource
*dst
,
462 unsigned dstx
, unsigned dsty
, unsigned dstz
,
463 struct pipe_resource
*src
,
465 const struct pipe_box
*src_box
)
467 struct pipe_screen
*screen
= pipe
->screen
;
468 struct r300_context
*r300
= r300_context(pipe
);
469 struct pipe_framebuffer_state
*fb
=
470 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
471 unsigned src_width0
= r300_resource(src
)->tex
.width0
;
472 unsigned src_height0
= r300_resource(src
)->tex
.height0
;
473 unsigned dst_width0
= r300_resource(dst
)->tex
.width0
;
474 unsigned dst_height0
= r300_resource(dst
)->tex
.height0
;
476 struct pipe_box box
, dstbox
;
477 struct pipe_sampler_view src_templ
, *src_view
;
478 struct pipe_surface dst_templ
, *dst_view
;
480 /* Fallback for buffers. */
481 if ((dst
->target
== PIPE_BUFFER
&& src
->target
== PIPE_BUFFER
) ||
482 !r300_is_blit_supported(dst
->format
)) {
483 util_resource_copy_region(pipe
, dst
, dst_level
, dstx
, dsty
, dstz
,
484 src
, src_level
, src_box
);
488 /* Can't read MSAA textures. */
489 if (src
->nr_samples
> 1 || dst
->nr_samples
> 1) {
493 /* The code below changes the texture format so that the copy can be done
494 * on hardware. E.g. depth-stencil surfaces are copied as RGBA
497 util_blitter_default_dst_texture(&dst_templ
, dst
, dst_level
, dstz
);
498 util_blitter_default_src_texture(&src_templ
, src
, src_level
);
500 layout
= util_format_description(dst_templ
.format
)->layout
;
502 /* Handle non-renderable plain formats. */
503 if (layout
== UTIL_FORMAT_LAYOUT_PLAIN
&&
504 (!screen
->is_format_supported(screen
, src_templ
.format
, src
->target
,
506 PIPE_BIND_SAMPLER_VIEW
) ||
507 !screen
->is_format_supported(screen
, dst_templ
.format
, dst
->target
,
509 PIPE_BIND_RENDER_TARGET
))) {
510 switch (util_format_get_blocksize(dst_templ
.format
)) {
512 dst_templ
.format
= PIPE_FORMAT_I8_UNORM
;
515 dst_templ
.format
= PIPE_FORMAT_B4G4R4A4_UNORM
;
518 dst_templ
.format
= PIPE_FORMAT_B8G8R8A8_UNORM
;
521 dst_templ
.format
= PIPE_FORMAT_R16G16B16A16_UNORM
;
524 debug_printf("r300: copy_region: Unhandled format: %s. Falling back to software.\n"
525 "r300: copy_region: Software fallback doesn't work for tiled textures.\n",
526 util_format_short_name(dst_templ
.format
));
528 src_templ
.format
= dst_templ
.format
;
531 /* Handle compressed formats. */
532 if (layout
== UTIL_FORMAT_LAYOUT_S3TC
||
533 layout
== UTIL_FORMAT_LAYOUT_RGTC
) {
534 assert(src_templ
.format
== dst_templ
.format
);
539 dst_width0
= align(dst_width0
, 4);
540 dst_height0
= align(dst_height0
, 4);
541 src_width0
= align(src_width0
, 4);
542 src_height0
= align(src_height0
, 4);
543 box
.width
= align(box
.width
, 4);
544 box
.height
= align(box
.height
, 4);
546 switch (util_format_get_blocksize(dst_templ
.format
)) {
548 /* one 4x4 pixel block has 8 bytes.
549 * we set 1 pixel = 4 bytes ===> 1 block corrensponds to 2 pixels. */
550 dst_templ
.format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
551 dst_width0
= dst_width0
/ 2;
552 src_width0
= src_width0
/ 2;
558 /* one 4x4 pixel block has 16 bytes.
559 * we set 1 pixel = 4 bytes ===> 1 block corresponds to 4 pixels. */
560 dst_templ
.format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
563 src_templ
.format
= dst_templ
.format
;
565 dst_height0
= dst_height0
/ 4;
566 src_height0
= src_height0
/ 4;
572 /* Fallback for textures. */
573 if (!screen
->is_format_supported(screen
, dst_templ
.format
,
574 dst
->target
, dst
->nr_samples
,
575 PIPE_BIND_RENDER_TARGET
) ||
576 !screen
->is_format_supported(screen
, src_templ
.format
,
577 src
->target
, src
->nr_samples
,
578 PIPE_BIND_SAMPLER_VIEW
)) {
579 assert(0 && "this shouldn't happen, update r300_is_blit_supported");
580 util_resource_copy_region(pipe
, dst
, dst_level
, dstx
, dsty
, dstz
,
581 src
, src_level
, src_box
);
585 /* Decompress ZMASK. */
586 if (r300
->zmask_in_use
&& !r300
->locked_zbuffer
) {
587 if (fb
->zsbuf
->texture
== src
||
588 fb
->zsbuf
->texture
== dst
) {
589 r300_decompress_zmask(r300
);
593 dst_view
= r300_create_surface_custom(pipe
, dst
, &dst_templ
, dst_width0
, dst_height0
);
594 src_view
= r300_create_sampler_view_custom(pipe
, src
, &src_templ
, src_width0
, src_height0
);
596 u_box_3d(dstx
, dsty
, dstz
, abs(src_box
->width
), abs(src_box
->height
),
597 abs(src_box
->depth
), &dstbox
);
599 r300_blitter_begin(r300
, R300_COPY
);
600 util_blitter_blit_generic(r300
->blitter
, dst_view
, &dstbox
,
601 src_view
, src_box
, src_width0
, src_height0
,
602 PIPE_MASK_RGBAZS
, PIPE_TEX_FILTER_NEAREST
, NULL
,
604 r300_blitter_end(r300
);
606 pipe_surface_reference(&dst_view
, NULL
);
607 pipe_sampler_view_reference(&src_view
, NULL
);
610 static boolean
r300_is_simple_msaa_resolve(const struct pipe_blit_info
*info
)
612 unsigned dst_width
= u_minify(info
->dst
.resource
->width0
, info
->dst
.level
);
613 unsigned dst_height
= u_minify(info
->dst
.resource
->height0
, info
->dst
.level
);
615 return info
->dst
.resource
->format
== info
->src
.resource
->format
&&
616 info
->dst
.resource
->format
== info
->dst
.format
&&
617 info
->src
.resource
->format
== info
->src
.format
&&
618 !info
->scissor_enable
&&
619 info
->mask
== PIPE_MASK_RGBA
&&
620 dst_width
== info
->src
.resource
->width0
&&
621 dst_height
== info
->src
.resource
->height0
&&
622 info
->dst
.box
.x
== 0 &&
623 info
->dst
.box
.y
== 0 &&
624 info
->dst
.box
.width
== dst_width
&&
625 info
->dst
.box
.height
== dst_height
&&
626 info
->src
.box
.x
== 0 &&
627 info
->src
.box
.y
== 0 &&
628 info
->src
.box
.width
== dst_width
&&
629 info
->src
.box
.height
== dst_height
&&
630 (r300_resource(info
->dst
.resource
)->tex
.microtile
!= RADEON_LAYOUT_LINEAR
||
631 r300_resource(info
->dst
.resource
)->tex
.macrotile
[info
->dst
.level
] != RADEON_LAYOUT_LINEAR
);
634 static void r300_simple_msaa_resolve(struct pipe_context
*pipe
,
635 struct pipe_resource
*dst
,
638 struct pipe_resource
*src
,
639 enum pipe_format format
)
641 struct r300_context
*r300
= r300_context(pipe
);
642 struct r300_surface
*srcsurf
, *dstsurf
;
643 struct pipe_surface surf_tmpl
;
644 struct r300_aa_state
*aa
= (struct r300_aa_state
*)r300
->aa_state
.state
;
646 memset(&surf_tmpl
, 0, sizeof(surf_tmpl
));
647 surf_tmpl
.format
= format
;
648 srcsurf
= r300_surface(pipe
->create_surface(pipe
, src
, &surf_tmpl
));
650 surf_tmpl
.format
= format
;
651 surf_tmpl
.u
.tex
.level
= dst_level
;
652 surf_tmpl
.u
.tex
.first_layer
=
653 surf_tmpl
.u
.tex
.last_layer
= dst_layer
;
654 dstsurf
= r300_surface(pipe
->create_surface(pipe
, dst
, &surf_tmpl
));
656 /* COLORPITCH should contain the tiling info of the resolve buffer.
657 * The tiling of the AA buffer isn't programmable anyway. */
658 srcsurf
->pitch
&= ~(R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3));
659 srcsurf
->pitch
|= dstsurf
->pitch
& (R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3));
661 /* Enable AA resolve. */
663 r300
->aa_state
.size
= 8;
664 r300_mark_atom_dirty(r300
, &r300
->aa_state
);
666 /* Resolve the surface. */
667 r300_blitter_begin(r300
, R300_CLEAR_SURFACE
);
668 util_blitter_custom_color(r300
->blitter
, &srcsurf
->base
, NULL
);
669 r300_blitter_end(r300
);
671 /* Disable AA resolve. */
673 r300
->aa_state
.size
= 4;
674 r300_mark_atom_dirty(r300
, &r300
->aa_state
);
676 pipe_surface_reference((struct pipe_surface
**)&srcsurf
, NULL
);
677 pipe_surface_reference((struct pipe_surface
**)&dstsurf
, NULL
);
680 static void r300_msaa_resolve(struct pipe_context
*pipe
,
681 const struct pipe_blit_info
*info
)
683 struct r300_context
*r300
= r300_context(pipe
);
684 struct pipe_screen
*screen
= pipe
->screen
;
685 struct pipe_resource
*tmp
, templ
;
686 struct pipe_blit_info blit
;
688 assert(info
->src
.level
== 0);
689 assert(info
->src
.box
.z
== 0);
690 assert(info
->src
.box
.depth
== 1);
691 assert(info
->dst
.box
.depth
== 1);
693 if (r300_is_simple_msaa_resolve(info
)) {
694 r300_simple_msaa_resolve(pipe
, info
->dst
.resource
, info
->dst
.level
,
695 info
->dst
.box
.z
, info
->src
.resource
,
700 /* resolve into a temporary texture, then blit */
701 memset(&templ
, 0, sizeof(templ
));
702 templ
.target
= PIPE_TEXTURE_2D
;
703 templ
.format
= info
->src
.resource
->format
;
704 templ
.width0
= info
->src
.resource
->width0
;
705 templ
.height0
= info
->src
.resource
->height0
;
707 templ
.array_size
= 1;
708 templ
.usage
= PIPE_USAGE_STATIC
;
709 templ
.flags
= R300_RESOURCE_FORCE_MICROTILING
;
711 tmp
= screen
->resource_create(screen
, &templ
);
714 r300_simple_msaa_resolve(pipe
, tmp
, 0, 0, info
->src
.resource
,
719 blit
.src
.resource
= tmp
;
722 r300_blitter_begin(r300
, R300_BLIT
);
723 util_blitter_blit(r300
->blitter
, &blit
);
724 r300_blitter_end(r300
);
726 pipe_resource_reference(&tmp
, NULL
);
729 static void r300_blit(struct pipe_context
*pipe
,
730 const struct pipe_blit_info
*blit
)
732 struct r300_context
*r300
= r300_context(pipe
);
733 struct pipe_framebuffer_state
*fb
=
734 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
735 struct pipe_blit_info info
= *blit
;
738 if (info
.src
.resource
->nr_samples
> 1 &&
739 info
.dst
.resource
->nr_samples
<= 1 &&
740 !util_format_is_depth_or_stencil(info
.src
.resource
->format
)) {
741 r300_msaa_resolve(pipe
, &info
);
745 /* Can't read MSAA textures. */
746 if (info
.src
.resource
->nr_samples
> 1) {
750 /* Blit a combined depth-stencil resource as color.
751 * S8Z24 is the only supported stencil format. */
752 if ((info
.mask
& PIPE_MASK_S
) &&
753 info
.src
.format
== PIPE_FORMAT_S8_UINT_Z24_UNORM
&&
754 info
.dst
.format
== PIPE_FORMAT_S8_UINT_Z24_UNORM
) {
755 if (info
.dst
.resource
->nr_samples
> 1) {
756 /* Cannot do that with MSAA buffers. */
757 info
.mask
&= ~PIPE_MASK_S
;
758 if (!(info
.mask
& PIPE_MASK_Z
)) {
762 /* Single-sample buffer. */
763 info
.src
.format
= PIPE_FORMAT_B8G8R8A8_UNORM
;
764 info
.dst
.format
= PIPE_FORMAT_B8G8R8A8_UNORM
;
765 if (info
.mask
& PIPE_MASK_Z
) {
766 info
.mask
= PIPE_MASK_RGBA
; /* depth+stencil */
768 info
.mask
= PIPE_MASK_B
; /* stencil only */
773 /* Decompress ZMASK. */
774 if (r300
->zmask_in_use
&& !r300
->locked_zbuffer
) {
775 if (fb
->zsbuf
->texture
== info
.src
.resource
||
776 fb
->zsbuf
->texture
== info
.dst
.resource
) {
777 r300_decompress_zmask(r300
);
781 r300_blitter_begin(r300
, R300_BLIT
);
782 util_blitter_blit(r300
->blitter
, &info
);
783 r300_blitter_end(r300
);
786 void r300_init_blit_functions(struct r300_context
*r300
)
788 r300
->context
.clear
= r300_clear
;
789 r300
->context
.clear_render_target
= r300_clear_render_target
;
790 r300
->context
.clear_depth_stencil
= r300_clear_depth_stencil
;
791 r300
->context
.resource_copy_region
= r300_resource_copy_region
;
792 r300
->context
.blit
= r300_blit
;