gallium/u_blitter: document custom meta helpers
[mesa.git] / src / gallium / drivers / r300 / r300_blit.c
1 /*
2 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "r300_context.h"
24 #include "r300_emit.h"
25 #include "r300_texture.h"
26
27 #include "util/u_format.h"
28 #include "util/u_pack_color.h"
29 #include "util/u_surface.h"
30
31 enum r300_blitter_op /* bitmask */
32 {
33 R300_STOP_QUERY = 1,
34 R300_SAVE_TEXTURES = 2,
35 R300_SAVE_FRAMEBUFFER = 4,
36 R300_IGNORE_RENDER_COND = 8,
37
38 R300_CLEAR = R300_STOP_QUERY,
39
40 R300_CLEAR_SURFACE = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER,
41
42 R300_COPY = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
43 R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
44
45 R300_DECOMPRESS = R300_STOP_QUERY | R300_IGNORE_RENDER_COND,
46 };
47
48 static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op)
49 {
50 if ((op & R300_STOP_QUERY) && r300->query_current) {
51 r300->blitter_saved_query = r300->query_current;
52 r300_stop_query(r300);
53 }
54
55 /* Yeah we have to save all those states to ensure the blitter operation
56 * is really transparent. The states will be restored by the blitter once
57 * copying is done. */
58 util_blitter_save_blend(r300->blitter, r300->blend_state.state);
59 util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
60 util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
61 util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
62 util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
63 util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
64 util_blitter_save_viewport(r300->blitter, &r300->viewport);
65 util_blitter_save_vertex_buffers(r300->blitter, r300->nr_vertex_buffers,
66 r300->vertex_buffer);
67 util_blitter_save_vertex_elements(r300->blitter, r300->velems);
68
69 if (op & R300_SAVE_FRAMEBUFFER) {
70 util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
71 }
72
73 if (op & R300_SAVE_TEXTURES) {
74 struct r300_textures_state* state =
75 (struct r300_textures_state*)r300->textures_state.state;
76
77 util_blitter_save_fragment_sampler_states(
78 r300->blitter, state->sampler_state_count,
79 (void**)state->sampler_states);
80
81 util_blitter_save_fragment_sampler_views(
82 r300->blitter, state->sampler_view_count,
83 (struct pipe_sampler_view**)state->sampler_views);
84 }
85
86 if (op & R300_IGNORE_RENDER_COND) {
87 /* Save the flag. */
88 r300->blitter_saved_skip_rendering = r300->skip_rendering+1;
89 r300->skip_rendering = FALSE;
90 } else {
91 r300->blitter_saved_skip_rendering = 0;
92 }
93 }
94
95 static void r300_blitter_end(struct r300_context *r300)
96 {
97 if (r300->blitter_saved_query) {
98 r300_resume_query(r300, r300->blitter_saved_query);
99 r300->blitter_saved_query = NULL;
100 }
101
102 if (r300->blitter_saved_skip_rendering) {
103 /* Restore the flag. */
104 r300->skip_rendering = r300->blitter_saved_skip_rendering-1;
105 }
106 }
107
108 static uint32_t r300_depth_clear_cb_value(enum pipe_format format,
109 const float* rgba)
110 {
111 union util_color uc;
112 util_pack_color(rgba, format, &uc);
113
114 if (util_format_get_blocksizebits(format) == 32)
115 return uc.ui;
116 else
117 return uc.us | (uc.us << 16);
118 }
119
120 static boolean r300_cbzb_clear_allowed(struct r300_context *r300,
121 unsigned clear_buffers)
122 {
123 struct pipe_framebuffer_state *fb =
124 (struct pipe_framebuffer_state*)r300->fb_state.state;
125
126 /* Only color clear allowed, and only one colorbuffer. */
127 if (clear_buffers != PIPE_CLEAR_COLOR || fb->nr_cbufs != 1)
128 return FALSE;
129
130 return r300_surface(fb->cbufs[0])->cbzb_allowed;
131 }
132
133 static boolean r300_fast_zclear_allowed(struct r300_context *r300)
134 {
135 struct pipe_framebuffer_state *fb =
136 (struct pipe_framebuffer_state*)r300->fb_state.state;
137
138 return r300_resource(fb->zsbuf->texture)->tex.zmask_dwords[fb->zsbuf->u.tex.level] != 0;
139 }
140
141 static boolean r300_hiz_clear_allowed(struct r300_context *r300)
142 {
143 struct pipe_framebuffer_state *fb =
144 (struct pipe_framebuffer_state*)r300->fb_state.state;
145
146 return r300_resource(fb->zsbuf->texture)->tex.hiz_dwords[fb->zsbuf->u.tex.level] != 0;
147 }
148
149 static uint32_t r300_depth_clear_value(enum pipe_format format,
150 double depth, unsigned stencil)
151 {
152 switch (format) {
153 case PIPE_FORMAT_Z16_UNORM:
154 case PIPE_FORMAT_X8Z24_UNORM:
155 return util_pack_z(format, depth);
156
157 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
158 return util_pack_z_stencil(format, depth, stencil);
159
160 default:
161 assert(0);
162 return 0;
163 }
164 }
165
166 static uint32_t r300_hiz_clear_value(double depth)
167 {
168 uint32_t r = (uint32_t)(CLAMP(depth, 0, 1) * 255.5);
169 assert(r <= 255);
170 return r | (r << 8) | (r << 16) | (r << 24);
171 }
172
173 /* Clear currently bound buffers. */
174 static void r300_clear(struct pipe_context* pipe,
175 unsigned buffers,
176 const union pipe_color_union *color,
177 double depth,
178 unsigned stencil)
179 {
180 /* My notes about Zbuffer compression:
181 *
182 * 1) The zbuffer must be micro-tiled and whole microtiles must be
183 * written if compression is enabled. If microtiling is disabled,
184 * it locks up.
185 *
186 * 2) There is ZMASK RAM which contains a compressed zbuffer.
187 * Each dword of the Z Mask contains compression information
188 * for 16 4x4 pixel tiles, that is 2 bits for each tile.
189 * On chips with 2 Z pipes, every other dword maps to a different
190 * pipe. On newer chipsets, there is a new compression mode
191 * with 8x8 pixel tiles per 2 bits.
192 *
193 * 3) The FASTFILL bit has nothing to do with filling. It only tells hw
194 * it should look in the ZMASK RAM first before fetching from a real
195 * zbuffer.
196 *
197 * 4) If a pixel is in a cleared state, ZB_DEPTHCLEARVALUE is returned
198 * during zbuffer reads instead of the value that is actually stored
199 * in the zbuffer memory. A pixel is in a cleared state when its ZMASK
200 * is equal to 0. Therefore, if you clear ZMASK with zeros, you may
201 * leave the zbuffer memory uninitialized, but then you must enable
202 * compression, so that the ZMASK RAM is actually used.
203 *
204 * 5) Each 4x4 (or 8x8) tile is automatically decompressed and recompressed
205 * during zbuffer updates. A special decompressing operation should be
206 * used to fully decompress a zbuffer, which basically just stores all
207 * compressed tiles in ZMASK to the zbuffer memory.
208 *
209 * 6) For a 16-bit zbuffer, compression causes a hung with one or
210 * two samples and should not be used.
211 *
212 * 7) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
213 * to avoid needless decompression.
214 *
215 * 8) Fastfill must not be used if reading of compressed Z data is disabled
216 * and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
217 * i.e. it cannot be used to compress the zbuffer.
218 *
219 * 9) ZB_CB_CLEAR does not interact with zbuffer compression in any way.
220 *
221 * - Marek
222 */
223
224 struct r300_context* r300 = r300_context(pipe);
225 struct pipe_framebuffer_state *fb =
226 (struct pipe_framebuffer_state*)r300->fb_state.state;
227 struct r300_hyperz_state *hyperz =
228 (struct r300_hyperz_state*)r300->hyperz_state.state;
229 uint32_t width = fb->width;
230 uint32_t height = fb->height;
231 uint32_t hyperz_dcv = hyperz->zb_depthclearvalue;
232
233 /* Enable fast Z clear.
234 * The zbuffer must be in micro-tiled mode, otherwise it locks up. */
235 if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
236 boolean zmask_clear, hiz_clear;
237
238 zmask_clear = r300_fast_zclear_allowed(r300);
239 hiz_clear = r300_hiz_clear_allowed(r300);
240
241 /* If we need Hyper-Z. */
242 if (zmask_clear || hiz_clear) {
243 r300->num_z_clears++;
244
245 /* Try to obtain the access to Hyper-Z buffers if we don't have one. */
246 if (!r300->hyperz_enabled) {
247 r300->hyperz_enabled =
248 r300->rws->cs_request_feature(r300->cs,
249 RADEON_FID_R300_HYPERZ_ACCESS,
250 TRUE);
251 if (r300->hyperz_enabled) {
252 /* Need to emit HyperZ buffer regs for the first time. */
253 r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
254 }
255 }
256
257 /* Setup Hyper-Z clears. */
258 if (r300->hyperz_enabled) {
259 DBG(r300, DBG_HYPERZ, "r300: Clear memory: %s%s\n",
260 zmask_clear ? "ZMASK " : "", hiz_clear ? "HIZ" : "");
261
262 if (zmask_clear) {
263 hyperz_dcv = hyperz->zb_depthclearvalue =
264 r300_depth_clear_value(fb->zsbuf->format, depth, stencil);
265
266 r300_mark_atom_dirty(r300, &r300->zmask_clear);
267 buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
268 }
269
270 if (hiz_clear) {
271 r300->hiz_clear_value = r300_hiz_clear_value(depth);
272 r300_mark_atom_dirty(r300, &r300->hiz_clear);
273 }
274 }
275 }
276 }
277
278 /* Enable CBZB clear. */
279 if (r300_cbzb_clear_allowed(r300, buffers)) {
280 struct r300_surface *surf = r300_surface(fb->cbufs[0]);
281
282 hyperz->zb_depthclearvalue =
283 r300_depth_clear_cb_value(surf->base.format, color->f);
284
285 width = surf->cbzb_width;
286 height = surf->cbzb_height;
287
288 r300->cbzb_clear = TRUE;
289 r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
290 }
291
292 /* Clear. */
293 if (buffers) {
294 enum pipe_format cformat = fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE;
295 /* Clear using the blitter. */
296 r300_blitter_begin(r300, R300_CLEAR);
297 util_blitter_clear(r300->blitter,
298 width,
299 height,
300 fb->nr_cbufs,
301 buffers, cformat, color, depth, stencil);
302 r300_blitter_end(r300);
303 } else if (r300->zmask_clear.dirty || r300->hiz_clear.dirty) {
304 /* Just clear zmask and hiz now, this does not use the standard draw
305 * procedure. */
306 /* Calculate zmask_clear and hiz_clear atom sizes. */
307 unsigned dwords =
308 (r300->zmask_clear.dirty ? r300->zmask_clear.size : 0) +
309 (r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) +
310 r300_get_num_cs_end_dwords(r300);
311
312 /* Reserve CS space. */
313 if (dwords > (RADEON_MAX_CMDBUF_DWORDS - r300->cs->cdw)) {
314 r300_flush(&r300->context, RADEON_FLUSH_ASYNC, NULL);
315 }
316
317 /* Emit clear packets. */
318 if (r300->zmask_clear.dirty) {
319 r300_emit_zmask_clear(r300, r300->zmask_clear.size,
320 r300->zmask_clear.state);
321 r300->zmask_clear.dirty = FALSE;
322 }
323 if (r300->hiz_clear.dirty) {
324 r300_emit_hiz_clear(r300, r300->hiz_clear.size,
325 r300->hiz_clear.state);
326 r300->hiz_clear.dirty = FALSE;
327 }
328 } else {
329 assert(0);
330 }
331
332 /* Disable CBZB clear. */
333 if (r300->cbzb_clear) {
334 r300->cbzb_clear = FALSE;
335 hyperz->zb_depthclearvalue = hyperz_dcv;
336 r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
337 }
338
339 /* Enable fastfill and/or hiz.
340 *
341 * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update
342 * looks if zmask/hiz is in use and programs hardware accordingly. */
343 if (r300->zmask_in_use || r300->hiz_in_use) {
344 r300_mark_atom_dirty(r300, &r300->hyperz_state);
345 }
346 }
347
348 /* Clear a region of a color surface to a constant value. */
349 static void r300_clear_render_target(struct pipe_context *pipe,
350 struct pipe_surface *dst,
351 const union pipe_color_union *color,
352 unsigned dstx, unsigned dsty,
353 unsigned width, unsigned height)
354 {
355 struct r300_context *r300 = r300_context(pipe);
356
357 r300_blitter_begin(r300, R300_CLEAR_SURFACE);
358 util_blitter_clear_render_target(r300->blitter, dst, color,
359 dstx, dsty, width, height);
360 r300_blitter_end(r300);
361 }
362
363 /* Clear a region of a depth stencil surface. */
364 static void r300_clear_depth_stencil(struct pipe_context *pipe,
365 struct pipe_surface *dst,
366 unsigned clear_flags,
367 double depth,
368 unsigned stencil,
369 unsigned dstx, unsigned dsty,
370 unsigned width, unsigned height)
371 {
372 struct r300_context *r300 = r300_context(pipe);
373 struct pipe_framebuffer_state *fb =
374 (struct pipe_framebuffer_state*)r300->fb_state.state;
375
376 if (r300->zmask_in_use && !r300->locked_zbuffer) {
377 if (fb->zsbuf->texture == dst->texture) {
378 r300_decompress_zmask(r300);
379 }
380 }
381
382 /* XXX Do not decompress ZMask of the currently-set zbuffer. */
383 r300_blitter_begin(r300, R300_CLEAR_SURFACE);
384 util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
385 dstx, dsty, width, height);
386 r300_blitter_end(r300);
387 }
388
389 void r300_decompress_zmask(struct r300_context *r300)
390 {
391 struct pipe_framebuffer_state *fb =
392 (struct pipe_framebuffer_state*)r300->fb_state.state;
393
394 if (!r300->zmask_in_use || r300->locked_zbuffer)
395 return;
396
397 r300->zmask_decompress = TRUE;
398 r300_mark_atom_dirty(r300, &r300->hyperz_state);
399
400 r300_blitter_begin(r300, R300_DECOMPRESS);
401 util_blitter_custom_clear_depth(r300->blitter, fb->width, fb->height, 0,
402 r300->dsa_decompress_zmask);
403 r300_blitter_end(r300);
404
405 r300->zmask_decompress = FALSE;
406 r300->zmask_in_use = FALSE;
407 r300_mark_atom_dirty(r300, &r300->hyperz_state);
408 }
409
410 void r300_decompress_zmask_locked_unsafe(struct r300_context *r300)
411 {
412 struct pipe_framebuffer_state fb;
413
414 memset(&fb, 0, sizeof(fb));
415 fb.width = r300->locked_zbuffer->width;
416 fb.height = r300->locked_zbuffer->height;
417 fb.zsbuf = r300->locked_zbuffer;
418
419 r300->context.set_framebuffer_state(&r300->context, &fb);
420 r300_decompress_zmask(r300);
421 }
422
423 void r300_decompress_zmask_locked(struct r300_context *r300)
424 {
425 struct pipe_framebuffer_state saved_fb;
426
427 memset(&saved_fb, 0, sizeof(saved_fb));
428 util_copy_framebuffer_state(&saved_fb, r300->fb_state.state);
429 r300_decompress_zmask_locked_unsafe(r300);
430 r300->context.set_framebuffer_state(&r300->context, &saved_fb);
431 util_unreference_framebuffer_state(&saved_fb);
432
433 pipe_surface_reference(&r300->locked_zbuffer, NULL);
434 }
435
436 bool r300_is_blit_supported(enum pipe_format format)
437 {
438 const struct util_format_description *desc =
439 util_format_description(format);
440
441 return desc->layout == UTIL_FORMAT_LAYOUT_PLAIN ||
442 desc->layout == UTIL_FORMAT_LAYOUT_S3TC ||
443 desc->layout == UTIL_FORMAT_LAYOUT_RGTC;
444 }
445
446 /* Copy a block of pixels from one surface to another. */
447 static void r300_resource_copy_region(struct pipe_context *pipe,
448 struct pipe_resource *dst,
449 unsigned dst_level,
450 unsigned dstx, unsigned dsty, unsigned dstz,
451 struct pipe_resource *src,
452 unsigned src_level,
453 const struct pipe_box *src_box)
454 {
455 struct pipe_screen *screen = pipe->screen;
456 struct r300_context *r300 = r300_context(pipe);
457 struct pipe_framebuffer_state *fb =
458 (struct pipe_framebuffer_state*)r300->fb_state.state;
459 unsigned src_width0 = r300_resource(src)->tex.width0;
460 unsigned src_height0 = r300_resource(src)->tex.height0;
461 unsigned dst_width0 = r300_resource(dst)->tex.width0;
462 unsigned dst_height0 = r300_resource(dst)->tex.height0;
463 unsigned layout;
464 struct pipe_box box;
465 struct pipe_sampler_view src_templ, *src_view;
466 struct pipe_surface dst_templ, *dst_view;
467
468 /* Fallback for buffers. */
469 if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) ||
470 !r300_is_blit_supported(dst->format)) {
471 util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
472 src, src_level, src_box);
473 return;
474 }
475
476 /* The code below changes the texture format so that the copy can be done
477 * on hardware. E.g. depth-stencil surfaces are copied as RGBA
478 * colorbuffers. */
479
480 util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz, src_box);
481 util_blitter_default_src_texture(&src_templ, src, src_level);
482
483 layout = util_format_description(dst_templ.format)->layout;
484
485 /* Handle non-renderable plain formats. */
486 if (layout == UTIL_FORMAT_LAYOUT_PLAIN &&
487 (!screen->is_format_supported(screen, src_templ.format, src->target,
488 src->nr_samples,
489 PIPE_BIND_SAMPLER_VIEW) ||
490 !screen->is_format_supported(screen, dst_templ.format, dst->target,
491 dst->nr_samples,
492 PIPE_BIND_RENDER_TARGET))) {
493 switch (util_format_get_blocksize(dst_templ.format)) {
494 case 1:
495 dst_templ.format = PIPE_FORMAT_I8_UNORM;
496 break;
497 case 2:
498 dst_templ.format = PIPE_FORMAT_B4G4R4A4_UNORM;
499 break;
500 case 4:
501 dst_templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
502 break;
503 case 8:
504 dst_templ.format = PIPE_FORMAT_R16G16B16A16_UNORM;
505 break;
506 default:
507 debug_printf("r300: copy_region: Unhandled format: %s. Falling back to software.\n"
508 "r300: copy_region: Software fallback doesn't work for tiled textures.\n",
509 util_format_short_name(dst_templ.format));
510 }
511 src_templ.format = dst_templ.format;
512 }
513
514 /* Handle compressed formats. */
515 if (layout == UTIL_FORMAT_LAYOUT_S3TC ||
516 layout == UTIL_FORMAT_LAYOUT_RGTC) {
517 assert(src_templ.format == dst_templ.format);
518
519 box = *src_box;
520 src_box = &box;
521
522 dst_width0 = align(dst_width0, 4);
523 dst_height0 = align(dst_height0, 4);
524 src_width0 = align(src_width0, 4);
525 src_height0 = align(src_height0, 4);
526 box.width = align(box.width, 4);
527 box.height = align(box.height, 4);
528
529 switch (util_format_get_blocksize(dst_templ.format)) {
530 case 8:
531 /* one 4x4 pixel block has 8 bytes.
532 * we set 1 pixel = 4 bytes ===> 1 block corrensponds to 2 pixels. */
533 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
534 dst_width0 = dst_width0 / 2;
535 src_width0 = src_width0 / 2;
536 dstx /= 2;
537 box.x /= 2;
538 box.width /= 2;
539 break;
540 case 16:
541 /* one 4x4 pixel block has 16 bytes.
542 * we set 1 pixel = 4 bytes ===> 1 block corresponds to 4 pixels. */
543 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
544 break;
545 }
546 src_templ.format = dst_templ.format;
547
548 dst_height0 = dst_height0 / 4;
549 src_height0 = src_height0 / 4;
550 dsty /= 4;
551 box.y /= 4;
552 box.height /= 4;
553 }
554
555 /* Fallback for textures. */
556 if (!screen->is_format_supported(screen, dst_templ.format,
557 dst->target, dst->nr_samples,
558 PIPE_BIND_RENDER_TARGET) ||
559 !screen->is_format_supported(screen, src_templ.format,
560 src->target, src->nr_samples,
561 PIPE_BIND_SAMPLER_VIEW)) {
562 assert(0 && "this shouldn't happen, update r300_is_blit_supported");
563 util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
564 src, src_level, src_box);
565 return;
566 }
567
568 /* Decompress ZMASK. */
569 if (r300->zmask_in_use && !r300->locked_zbuffer) {
570 if (fb->zsbuf->texture == src ||
571 fb->zsbuf->texture == dst) {
572 r300_decompress_zmask(r300);
573 }
574 }
575
576 dst_view = r300_create_surface_custom(pipe, dst, &dst_templ, dst_width0, dst_height0);
577 src_view = r300_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0);
578
579 r300_blitter_begin(r300, R300_COPY);
580 util_blitter_copy_texture_view(r300->blitter, dst_view, ~0, dstx, dsty,
581 src_view, 0, src_box,
582 src_width0, src_height0, PIPE_MASK_RGBAZS);
583 r300_blitter_end(r300);
584
585 pipe_surface_reference(&dst_view, NULL);
586 pipe_sampler_view_reference(&src_view, NULL);
587 }
588
589 void r300_init_blit_functions(struct r300_context *r300)
590 {
591 r300->context.clear = r300_clear;
592 r300->context.clear_render_target = r300_clear_render_target;
593 r300->context.clear_depth_stencil = r300_clear_depth_stencil;
594 r300->context.resource_copy_region = r300_resource_copy_region;
595 }