1445ba5699d2b0a692bebdbac09ee22d460b39d9
[mesa.git] / src / gallium / drivers / r300 / r300_context.h
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
25
26 #include "draw/draw_vertex.h"
27
28 #include "util/u_blitter.h"
29
30 #include "pipe/p_context.h"
31 #include "pipe/p_inlines.h"
32
33 struct r300_context;
34
35 struct r300_fragment_shader;
36 struct r300_vertex_shader;
37
38 struct r300_atom {
39 struct r300_atom *prev, *next;
40 void* state;
41 void (*emit)(struct r300_context*, void*);
42 boolean dirty;
43 };
44
45 struct r300_blend_state {
46 uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
47 uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
48 uint32_t color_channel_mask; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
49 uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
50 uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
51 };
52
53 struct r300_blend_color_state {
54 /* RV515 and earlier */
55 uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
56 /* R520 and newer */
57 uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
58 uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
59 };
60
61 struct r300_dsa_state {
62 uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
63 uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */
64 uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
65 uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
66 uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
67 uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
68 };
69
70 struct r300_rs_state {
71 /* Draw-specific rasterizer state */
72 struct pipe_rasterizer_state rs;
73
74 /* Whether or not to enable the VTE. This is referenced at the very
75 * last moment during emission of VTE state, to decide whether or not
76 * the VTE should be used for transformation. */
77 boolean enable_vte;
78
79 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
80 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
81 uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
82 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
83 uint32_t depth_scale_front; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
84 uint32_t depth_offset_front;/* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
85 uint32_t depth_scale_back; /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
86 uint32_t depth_offset_back; /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
87 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
88 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
89 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
90 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
91 uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
92 uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
93 };
94
95 struct r300_rs_block {
96 uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
97 uint32_t count; /* R300_RS_COUNT */
98 uint32_t inst_count; /* R300_RS_INST_COUNT */
99 uint32_t inst[8]; /* R300_RS_INST_[0-7] */
100 };
101
102 struct r300_sampler_state {
103 struct pipe_sampler_state state;
104
105 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
106 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
107 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
108
109 /* Min/max LOD must be clamped to [0, last_level], thus
110 * it's dependent on a currently bound texture */
111 unsigned min_lod, max_lod;
112 };
113
114 struct r300_scissor_regs {
115 uint32_t top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */
116 uint32_t bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */
117
118 /* Whether everything is culled by scissoring. */
119 boolean empty_area;
120 };
121
122 struct r300_scissor_state {
123 struct r300_scissor_regs framebuffer;
124 struct r300_scissor_regs scissor;
125 };
126
127 struct r300_texture_state {
128 uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
129 uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
130 uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
131 };
132
133 struct r300_viewport_state {
134 float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
135 float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
136 float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
137 float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
138 float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
139 float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
140 uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
141 };
142
143 struct r300_ztop_state {
144 uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
145 };
146
147 #define R300_NEW_FRAMEBUFFERS 0x00000010
148 #define R300_NEW_FRAGMENT_SHADER 0x00000020
149 #define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040
150 #define R300_NEW_RASTERIZER 0x00000080
151 #define R300_NEW_RS_BLOCK 0x00000100
152 #define R300_NEW_SAMPLER 0x00000200
153 #define R300_ANY_NEW_SAMPLERS 0x0001fe00
154 #define R300_NEW_SCISSOR 0x00020000
155 #define R300_NEW_TEXTURE 0x00040000
156 #define R300_ANY_NEW_TEXTURES 0x03fc0000
157 #define R300_NEW_VERTEX_FORMAT 0x04000000
158 #define R300_NEW_VERTEX_SHADER 0x08000000
159 #define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000
160 #define R300_NEW_VIEWPORT 0x20000000
161 #define R300_NEW_QUERY 0x40000000
162 #define R300_NEW_KITCHEN_SINK 0x7fffffff
163
164 /* The next several objects are not pure Radeon state; they inherit from
165 * various Gallium classes. */
166
167 struct r300_constant_buffer {
168 /* Buffer of constants */
169 /* XXX first number should be raised */
170 float constants[32][4];
171 /* Total number of constants */
172 unsigned count;
173 };
174
175 /* Query object.
176 *
177 * This is not a subclass of pipe_query because pipe_query is never
178 * actually fully defined. So, rather than have it as a member, and do
179 * subclass-style casting, we treat pipe_query as an opaque, and just
180 * trust that our state tracker does not ever mess up query objects.
181 */
182 struct r300_query {
183 /* The kind of query. Currently only OQ is supported. */
184 unsigned type;
185 /* Whether this query is currently active. Only active queries will
186 * get emitted into the command stream, and only active queries get
187 * tallied. */
188 boolean active;
189 /* The current count of this query. Required to be at least 32 bits. */
190 unsigned int count;
191 /* The offset of this query into the query buffer, in bytes. */
192 unsigned offset;
193 /* if we've flushed the query */
194 boolean flushed;
195 /* if begin has been emitted */
196 boolean begin_emitted;
197 /* Linked list members. */
198 struct r300_query* prev;
199 struct r300_query* next;
200 };
201
202 struct r300_texture {
203 /* Parent class */
204 struct pipe_texture tex;
205
206 /* Offsets into the buffer. */
207 unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
208
209 /* A pitch for each mip-level */
210 unsigned pitch[PIPE_MAX_TEXTURE_LEVELS];
211
212 /* Size of one zslice or face based on the texture target */
213 unsigned layer_size[PIPE_MAX_TEXTURE_LEVELS];
214
215 /**
216 * If non-zero, override the natural texture layout with
217 * a custom stride (in bytes).
218 *
219 * \note Mipmapping fails for textures with a non-natural layout!
220 *
221 * \sa r300_texture_get_stride
222 */
223 unsigned stride_override;
224
225 /* Total size of this texture, in bytes. */
226 unsigned size;
227
228 /* Whether this texture has non-power-of-two dimensions.
229 * It can be either a regular texture or a rectangle one.
230 */
231 boolean is_npot;
232
233 /* Pipe buffer backing this texture. */
234 struct pipe_buffer* buffer;
235
236 /* Registers carrying texture format data. */
237 struct r300_texture_state state;
238 };
239
240 struct r300_vertex_info {
241 /* Parent class */
242 struct vertex_info vinfo;
243
244 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
245 uint32_t vap_prog_stream_cntl[8];
246 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
247 uint32_t vap_prog_stream_cntl_ext[8];
248 };
249
250 extern struct pipe_viewport_state r300_viewport_identity;
251
252 struct r300_context {
253 /* Parent class */
254 struct pipe_context context;
255
256 /* The interface to the windowing system, etc. */
257 struct radeon_winsys* winsys;
258 /* Draw module. Used mostly for SW TCL. */
259 struct draw_context* draw;
260 /* Accelerated blit support. */
261 struct blitter_context* blitter;
262
263 /* Vertex buffer for rendering. */
264 struct pipe_buffer* vbo;
265 /* Offset into the VBO. */
266 size_t vbo_offset;
267
268 /* Occlusion query buffer. */
269 struct pipe_buffer* oqbo;
270 /* Query list. */
271 struct r300_query *query_current;
272 struct r300_query query_list;
273
274 /* Shader hash table. Used to store vertex formatting information, which
275 * depends on the combination of both currently loaded shaders. */
276 struct util_hash_table* shader_hash_table;
277 /* Vertex formatting information. */
278 struct r300_vertex_info* vertex_info;
279
280 /* Various CSO state objects. */
281 /* Beginning of atom list. */
282 struct r300_atom atom_list;
283 /* Blend state. */
284 struct r300_atom blend_state;
285 /* Blend color state. */
286 struct r300_atom blend_color_state;
287 /* User clip planes. */
288 struct r300_atom clip_state;
289 /* Shader constants. */
290 struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
291 /* Depth, stencil, and alpha state. */
292 struct r300_atom dsa_state;
293 /* Fragment shader. */
294 struct r300_fragment_shader* fs;
295 /* Framebuffer state. We currently don't need our own version of this. */
296 struct pipe_framebuffer_state framebuffer_state;
297 /* Rasterizer state. */
298 struct r300_rs_state* rs_state;
299 /* RS block state. */
300 struct r300_rs_block* rs_block;
301 /* Sampler states. */
302 struct r300_sampler_state* sampler_states[8];
303 int sampler_count;
304 /* Scissor state. */
305 struct r300_scissor_state* scissor_state;
306 /* Texture states. */
307 struct r300_texture* textures[8];
308 int texture_count;
309 /* Vertex shader. */
310 struct r300_vertex_shader* vs;
311 /* Viewport state. */
312 struct r300_viewport_state* viewport_state;
313 /* ZTOP state. */
314 struct r300_ztop_state ztop_state;
315
316 /* Vertex buffers for Gallium. */
317 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
318 int vertex_buffer_count;
319 /* Vertex elements for Gallium. */
320 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
321 int vertex_element_count;
322
323 /* Bitmask of dirty state objects. */
324 uint32_t dirty_state;
325 /* Flag indicating whether or not the HW is dirty. */
326 uint32_t dirty_hw;
327
328 /** Combination of DBG_xxx flags */
329 unsigned debug;
330 };
331
332 /* Convenience cast wrapper. */
333 static INLINE struct r300_context* r300_context(struct pipe_context* context)
334 {
335 return (struct r300_context*)context;
336 }
337
338 /* Context initialization. */
339 struct draw_stage* r300_draw_stage(struct r300_context* r300);
340 void r300_init_state_functions(struct r300_context* r300);
341 void r300_init_surface_functions(struct r300_context* r300);
342
343 /* Debug functionality. */
344
345 /**
346 * Debug flags to disable/enable certain groups of debugging outputs.
347 *
348 * \note These may be rather coarse, and the grouping may be impractical.
349 * If you find, while debugging the driver, that a different grouping
350 * of these flags would be beneficial, just feel free to change them
351 * but make sure to update the documentation in r300_debug.c to reflect
352 * those changes.
353 */
354 /*@{*/
355 #define DBG_HELP 0x0000001
356 #define DBG_FP 0x0000002
357 #define DBG_VP 0x0000004
358 #define DBG_CS 0x0000008
359 #define DBG_DRAW 0x0000010
360 #define DBG_TEX 0x0000020
361 #define DBG_FALL 0x0000040
362 /*@}*/
363
364 static INLINE boolean DBG_ON(struct r300_context * ctx, unsigned flags)
365 {
366 return (ctx->debug & flags) ? TRUE : FALSE;
367 }
368
369 static INLINE void DBG(struct r300_context * ctx, unsigned flags, const char * fmt, ...)
370 {
371 if (DBG_ON(ctx, flags)) {
372 va_list va;
373 va_start(va, fmt);
374 debug_vprintf(fmt, va);
375 va_end(va);
376 }
377 }
378
379 void r300_init_debug(struct r300_context * ctx);
380
381 #endif /* R300_CONTEXT_H */