Merge branch 'master' into pipe-format-simplify
[mesa.git] / src / gallium / drivers / r300 / r300_context.h
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
25
26 #include "draw/draw_vertex.h"
27
28 #include "util/u_blitter.h"
29
30 #include "pipe/p_context.h"
31 #include "pipe/p_inlines.h"
32
33 struct r300_fragment_shader;
34 struct r300_vertex_shader;
35
36 struct r300_blend_state {
37 uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
38 uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
39 uint32_t color_channel_mask; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
40 uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
41 uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
42 };
43
44 struct r300_blend_color_state {
45 /* RV515 and earlier */
46 uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
47 /* R520 and newer */
48 uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
49 uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
50 };
51
52 struct r300_dsa_state {
53 uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
54 uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */
55 uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
56 uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
57 uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
58 uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
59 };
60
61 struct r300_rs_state {
62 /* Draw-specific rasterizer state */
63 struct pipe_rasterizer_state rs;
64
65 /* Whether or not to enable the VTE. This is referenced at the very
66 * last moment during emission of VTE state, to decide whether or not
67 * the VTE should be used for transformation. */
68 boolean enable_vte;
69
70 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
71 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
72 uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
73 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
74 uint32_t depth_scale_front; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
75 uint32_t depth_offset_front;/* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
76 uint32_t depth_scale_back; /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
77 uint32_t depth_offset_back; /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
78 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
79 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
80 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
81 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
82 uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
83 uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
84 };
85
86 struct r300_rs_block {
87 uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
88 uint32_t count; /* R300_RS_COUNT */
89 uint32_t inst_count; /* R300_RS_INST_COUNT */
90 uint32_t inst[8]; /* R300_RS_INST_[0-7] */
91 };
92
93 struct r300_sampler_state {
94 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
95 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
96 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
97
98 /* Min/max LOD must be clamped to [0, last_level], thus
99 * it's dependent on a currently bound texture */
100 unsigned min_lod, max_lod;
101 };
102
103 struct r300_scissor_regs {
104 uint32_t top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */
105 uint32_t bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */
106
107 /* Whether everything is culled by scissoring. */
108 boolean empty_area;
109 };
110
111 struct r300_scissor_state {
112 struct r300_scissor_regs framebuffer;
113 struct r300_scissor_regs scissor;
114 };
115
116 struct r300_texture_state {
117 uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
118 uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
119 uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
120 };
121
122 struct r300_viewport_state {
123 float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
124 float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
125 float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
126 float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
127 float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
128 float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
129 uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
130 };
131
132 struct r300_ztop_state {
133 uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
134 };
135
136 #define R300_NEW_BLEND 0x00000001
137 #define R300_NEW_BLEND_COLOR 0x00000002
138 #define R300_NEW_CLIP 0x00000004
139 #define R300_NEW_DSA 0x00000008
140 #define R300_NEW_FRAMEBUFFERS 0x00000010
141 #define R300_NEW_FRAGMENT_SHADER 0x00000020
142 #define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040
143 #define R300_NEW_RASTERIZER 0x00000080
144 #define R300_NEW_RS_BLOCK 0x00000100
145 #define R300_NEW_SAMPLER 0x00000200
146 #define R300_ANY_NEW_SAMPLERS 0x0001fe00
147 #define R300_NEW_SCISSOR 0x00020000
148 #define R300_NEW_TEXTURE 0x00040000
149 #define R300_ANY_NEW_TEXTURES 0x03fc0000
150 #define R300_NEW_VERTEX_FORMAT 0x04000000
151 #define R300_NEW_VERTEX_SHADER 0x08000000
152 #define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000
153 #define R300_NEW_VIEWPORT 0x20000000
154 #define R300_NEW_QUERY 0x40000000
155 #define R300_NEW_KITCHEN_SINK 0x7fffffff
156
157 /* The next several objects are not pure Radeon state; they inherit from
158 * various Gallium classes. */
159
160 struct r300_constant_buffer {
161 /* Buffer of constants */
162 /* XXX first number should be raised */
163 float constants[32][4];
164 /* Total number of constants */
165 unsigned count;
166 };
167
168 /* Query object.
169 *
170 * This is not a subclass of pipe_query because pipe_query is never
171 * actually fully defined. So, rather than have it as a member, and do
172 * subclass-style casting, we treat pipe_query as an opaque, and just
173 * trust that our state tracker does not ever mess up query objects.
174 */
175 struct r300_query {
176 /* The kind of query. Currently only OQ is supported. */
177 unsigned type;
178 /* Whether this query is currently active. Only active queries will
179 * get emitted into the command stream, and only active queries get
180 * tallied. */
181 boolean active;
182 /* The current count of this query. Required to be at least 32 bits. */
183 unsigned int count;
184 /* The offset of this query into the query buffer, in bytes. */
185 unsigned offset;
186 /* if we've flushed the query */
187 boolean flushed;
188 /* if begin has been emitted */
189 boolean begin_emitted;
190 /* Linked list members. */
191 struct r300_query* prev;
192 struct r300_query* next;
193 };
194
195 struct r300_texture {
196 /* Parent class */
197 struct pipe_texture tex;
198
199 /* Offsets into the buffer. */
200 unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
201
202 /* A pitch for each mip-level */
203 unsigned pitch[PIPE_MAX_TEXTURE_LEVELS];
204
205 /* Size of one zslice or face based on the texture target */
206 unsigned layer_size[PIPE_MAX_TEXTURE_LEVELS];
207
208 /**
209 * If non-zero, override the natural texture layout with
210 * a custom stride (in bytes).
211 *
212 * \note Mipmapping fails for textures with a non-natural layout!
213 *
214 * \sa r300_texture_get_stride
215 */
216 unsigned stride_override;
217
218 /* Total size of this texture, in bytes. */
219 unsigned size;
220
221 /* Whether this texture has non-power-of-two dimensions.
222 * It can be either a regular texture or a rectangle one.
223 */
224 boolean is_npot;
225
226 /* Pipe buffer backing this texture. */
227 struct pipe_buffer* buffer;
228
229 /* Registers carrying texture format data. */
230 struct r300_texture_state state;
231 };
232
233 struct r300_vertex_info {
234 /* Parent class */
235 struct vertex_info vinfo;
236
237 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
238 uint32_t vap_prog_stream_cntl[8];
239 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
240 uint32_t vap_prog_stream_cntl_ext[8];
241 };
242
243 extern struct pipe_viewport_state r300_viewport_identity;
244
245 struct r300_context {
246 /* Parent class */
247 struct pipe_context context;
248
249 /* The interface to the windowing system, etc. */
250 struct radeon_winsys* winsys;
251 /* Draw module. Used mostly for SW TCL. */
252 struct draw_context* draw;
253 /* Accelerated blit support. */
254 struct blitter_context* blitter;
255
256 /* Vertex buffer for rendering. */
257 struct pipe_buffer* vbo;
258 /* Offset into the VBO. */
259 size_t vbo_offset;
260
261 /* Occlusion query buffer. */
262 struct pipe_buffer* oqbo;
263 /* Query list. */
264 struct r300_query *query_current;
265 struct r300_query query_list;
266
267 /* Shader hash table. Used to store vertex formatting information, which
268 * depends on the combination of both currently loaded shaders. */
269 struct util_hash_table* shader_hash_table;
270 /* Vertex formatting information. */
271 struct r300_vertex_info* vertex_info;
272
273 /* Various CSO state objects. */
274 /* Blend state. */
275 struct r300_blend_state* blend_state;
276 /* Blend color state. */
277 struct r300_blend_color_state* blend_color_state;
278 /* User clip planes. */
279 struct pipe_clip_state clip_state;
280 /* Shader constants. */
281 struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
282 /* Depth, stencil, and alpha state. */
283 struct r300_dsa_state* dsa_state;
284 /* Fragment shader. */
285 struct r300_fragment_shader* fs;
286 /* Framebuffer state. We currently don't need our own version of this. */
287 struct pipe_framebuffer_state framebuffer_state;
288 /* Rasterizer state. */
289 struct r300_rs_state* rs_state;
290 /* RS block state. */
291 struct r300_rs_block* rs_block;
292 /* Sampler states. */
293 struct r300_sampler_state* sampler_states[8];
294 int sampler_count;
295 /* Scissor state. */
296 struct r300_scissor_state* scissor_state;
297 /* Texture states. */
298 struct r300_texture* textures[8];
299 int texture_count;
300 /* Vertex shader. */
301 struct r300_vertex_shader* vs;
302 /* Viewport state. */
303 struct r300_viewport_state* viewport_state;
304 /* ZTOP state. */
305 struct r300_ztop_state ztop_state;
306
307 /* Vertex buffers for Gallium. */
308 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
309 int vertex_buffer_count;
310 /* Vertex elements for Gallium. */
311 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
312 int vertex_element_count;
313
314 /* Bitmask of dirty state objects. */
315 uint32_t dirty_state;
316 /* Flag indicating whether or not the HW is dirty. */
317 uint32_t dirty_hw;
318
319 /** Combination of DBG_xxx flags */
320 unsigned debug;
321 };
322
323 /* Convenience cast wrapper. */
324 static INLINE struct r300_context* r300_context(struct pipe_context* context)
325 {
326 return (struct r300_context*)context;
327 }
328
329 /* Context initialization. */
330 struct draw_stage* r300_draw_stage(struct r300_context* r300);
331 void r300_init_state_functions(struct r300_context* r300);
332 void r300_init_surface_functions(struct r300_context* r300);
333
334 /* Debug functionality. */
335
336 /**
337 * Debug flags to disable/enable certain groups of debugging outputs.
338 *
339 * \note These may be rather coarse, and the grouping may be impractical.
340 * If you find, while debugging the driver, that a different grouping
341 * of these flags would be beneficial, just feel free to change them
342 * but make sure to update the documentation in r300_debug.c to reflect
343 * those changes.
344 */
345 /*@{*/
346 #define DBG_HELP 0x0000001
347 #define DBG_FP 0x0000002
348 #define DBG_VP 0x0000004
349 #define DBG_CS 0x0000008
350 #define DBG_DRAW 0x0000010
351 #define DBG_TEX 0x0000020
352 #define DBG_FALL 0x0000040
353 /*@}*/
354
355 static INLINE boolean DBG_ON(struct r300_context * ctx, unsigned flags)
356 {
357 return (ctx->debug & flags) ? TRUE : FALSE;
358 }
359
360 static INLINE void DBG(struct r300_context * ctx, unsigned flags, const char * fmt, ...)
361 {
362 if (DBG_ON(ctx, flags)) {
363 va_list va;
364 va_start(va, fmt);
365 debug_vprintf(fmt, va);
366 va_end(va);
367 }
368 }
369
370 void r300_init_debug(struct r300_context * ctx);
371
372 #endif /* R300_CONTEXT_H */