r300g: fix rectangle textures on r3xx
[mesa.git] / src / gallium / drivers / r300 / r300_emit.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 /* r300_emit: Functions for emitting state. */
24
25 #include "util/u_math.h"
26
27 #include "r300_context.h"
28 #include "r300_cs.h"
29 #include "r300_emit.h"
30 #include "r300_fs.h"
31 #include "r300_screen.h"
32 #include "r300_state_derived.h"
33 #include "r300_state_inlines.h"
34 #include "r300_texture.h"
35 #include "r300_vs.h"
36
37 void r300_emit_blend_state(struct r300_context* r300,
38 struct r300_blend_state* blend)
39 {
40 CS_LOCALS(r300);
41 BEGIN_CS(8);
42 OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 3);
43 OUT_CS(blend->blend_control);
44 OUT_CS(blend->alpha_blend_control);
45 OUT_CS(blend->color_channel_mask);
46 OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop);
47 OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither);
48 END_CS;
49 }
50
51 void r300_emit_blend_color_state(struct r300_context* r300,
52 struct r300_blend_color_state* bc)
53 {
54 struct r300_screen* r300screen = r300_screen(r300->context.screen);
55 CS_LOCALS(r300);
56
57 if (r300screen->caps->is_r500) {
58 BEGIN_CS(3);
59 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
60 OUT_CS(bc->blend_color_red_alpha);
61 OUT_CS(bc->blend_color_green_blue);
62 END_CS;
63 } else {
64 BEGIN_CS(2);
65 OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color);
66 END_CS;
67 }
68 }
69
70 void r300_emit_clip_state(struct r300_context* r300,
71 struct pipe_clip_state* clip)
72 {
73 int i;
74 struct r300_screen* r300screen = r300_screen(r300->context.screen);
75 CS_LOCALS(r300);
76
77 if (r300screen->caps->has_tcl) {
78 BEGIN_CS(5 + (6 * 4));
79 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
80 (r300screen->caps->is_r500 ?
81 R500_PVS_UCP_START : R300_PVS_UCP_START));
82 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
83 for (i = 0; i < 6; i++) {
84 OUT_CS_32F(clip->ucp[i][0]);
85 OUT_CS_32F(clip->ucp[i][1]);
86 OUT_CS_32F(clip->ucp[i][2]);
87 OUT_CS_32F(clip->ucp[i][3]);
88 }
89 OUT_CS_REG(R300_VAP_CLIP_CNTL, ((1 << clip->nr) - 1) |
90 R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
91 END_CS;
92 } else {
93 BEGIN_CS(2);
94 OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE);
95 END_CS;
96 }
97
98 }
99
100 void r300_emit_dsa_state(struct r300_context* r300,
101 struct r300_dsa_state* dsa)
102 {
103 struct r300_screen* r300screen = r300_screen(r300->context.screen);
104 CS_LOCALS(r300);
105
106 BEGIN_CS(r300screen->caps->is_r500 ? 10 : 8);
107 OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
108
109 /* not needed since we use the 8bit alpha ref */
110 /*if (r300screen->caps->is_r500) {
111 OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference);
112 }*/
113
114 OUT_CS_REG_SEQ(R300_ZB_CNTL, 3);
115 OUT_CS(dsa->z_buffer_control);
116 OUT_CS(dsa->z_stencil_control);
117 OUT_CS(dsa->stencil_ref_mask);
118 OUT_CS_REG(R300_ZB_ZTOP, r300->ztop_state.z_buffer_top);
119
120 /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
121 if (r300screen->caps->is_r500) {
122 OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
123 }
124 END_CS;
125 }
126
127 static const float * get_shader_constant(
128 struct r300_context * r300,
129 struct rc_constant * constant,
130 struct r300_constant_buffer * externals)
131 {
132 static float vec[4] = { 0.0, 0.0, 0.0, 0.0 };
133 struct pipe_texture *tex;
134
135 switch(constant->Type) {
136 case RC_CONSTANT_EXTERNAL:
137 return externals->constants[constant->u.External];
138
139 case RC_CONSTANT_IMMEDIATE:
140 return constant->u.Immediate;
141
142 case RC_CONSTANT_STATE:
143 switch (constant->u.State[0])
144 {
145 /* R3xx-specific */
146 case RC_STATE_R300_TEXRECT_FACTOR:
147 tex = &r300->textures[constant->u.State[1]]->tex;
148 vec[0] = 1.0 / tex->width[0];
149 vec[1] = 1.0 / tex->height[0];
150 vec[2] = vec[3] = 1;
151 break;
152
153 default:
154 assert(0);
155 }
156 return vec;
157
158 default:
159 debug_printf("r300: Implementation error: Unhandled constant type %i\n",
160 constant->Type);
161 return vec;
162 }
163 }
164
165 /* Convert a normal single-precision float into the 7.16 format
166 * used by the R300 fragment shader.
167 */
168 static uint32_t pack_float24(float f)
169 {
170 union {
171 float fl;
172 uint32_t u;
173 } u;
174 float mantissa;
175 int exponent;
176 uint32_t float24 = 0;
177
178 if (f == 0.0)
179 return 0;
180
181 u.fl = f;
182
183 mantissa = frexpf(f, &exponent);
184
185 /* Handle -ve */
186 if (mantissa < 0) {
187 float24 |= (1 << 23);
188 mantissa = mantissa * -1.0;
189 }
190 /* Handle exponent, bias of 63 */
191 exponent += 62;
192 float24 |= (exponent << 16);
193 /* Kill 7 LSB of mantissa */
194 float24 |= (u.u & 0x7FFFFF) >> 7;
195
196 return float24;
197 }
198
199 void r300_emit_fragment_program_code(struct r300_context* r300,
200 struct rX00_fragment_program_code* generic_code)
201 {
202 struct r300_fragment_program_code * code = &generic_code->code.r300;
203 int i;
204 CS_LOCALS(r300);
205
206 BEGIN_CS(15 +
207 code->alu.length * 4 +
208 (code->tex.length ? (1 + code->tex.length) : 0));
209
210 OUT_CS_REG(R300_US_CONFIG, code->config);
211 OUT_CS_REG(R300_US_PIXSIZE, code->pixsize);
212 OUT_CS_REG(R300_US_CODE_OFFSET, code->code_offset);
213
214 OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0, 4);
215 for(i = 0; i < 4; ++i)
216 OUT_CS(code->code_addr[i]);
217
218 OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0, code->alu.length);
219 for (i = 0; i < code->alu.length; i++)
220 OUT_CS(code->alu.inst[i].rgb_inst);
221
222 OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0, code->alu.length);
223 for (i = 0; i < code->alu.length; i++)
224 OUT_CS(code->alu.inst[i].rgb_addr);
225
226 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0, code->alu.length);
227 for (i = 0; i < code->alu.length; i++)
228 OUT_CS(code->alu.inst[i].alpha_inst);
229
230 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, code->alu.length);
231 for (i = 0; i < code->alu.length; i++)
232 OUT_CS(code->alu.inst[i].alpha_addr);
233
234 if (code->tex.length) {
235 OUT_CS_REG_SEQ(R300_US_TEX_INST_0, code->tex.length);
236 for(i = 0; i < code->tex.length; ++i)
237 OUT_CS(code->tex.inst[i]);
238 }
239
240 END_CS;
241 }
242
243 void r300_emit_fs_constant_buffer(struct r300_context* r300,
244 struct rc_constant_list* constants)
245 {
246 int i;
247 CS_LOCALS(r300);
248
249 if (constants->Count == 0)
250 return;
251
252 BEGIN_CS(constants->Count * 4 + 1);
253 OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X, constants->Count * 4);
254 for(i = 0; i < constants->Count; ++i) {
255 const float * data = get_shader_constant(r300,
256 &constants->Constants[i],
257 &r300->shader_constants[PIPE_SHADER_FRAGMENT]);
258 OUT_CS(pack_float24(data[0]));
259 OUT_CS(pack_float24(data[1]));
260 OUT_CS(pack_float24(data[2]));
261 OUT_CS(pack_float24(data[3]));
262 }
263 END_CS;
264 }
265
266 void r500_emit_fragment_program_code(struct r300_context* r300,
267 struct rX00_fragment_program_code* generic_code)
268 {
269 struct r500_fragment_program_code * code = &generic_code->code.r500;
270 int i;
271 CS_LOCALS(r300);
272
273 BEGIN_CS(13 +
274 ((code->inst_end + 1) * 6));
275 OUT_CS_REG(R500_US_CONFIG, 0);
276 OUT_CS_REG(R500_US_PIXSIZE, code->max_temp_idx);
277 OUT_CS_REG(R500_US_CODE_RANGE,
278 R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end));
279 OUT_CS_REG(R500_US_CODE_OFFSET, 0);
280 OUT_CS_REG(R500_US_CODE_ADDR,
281 R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code->inst_end));
282
283 OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
284 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, (code->inst_end + 1) * 6);
285 for (i = 0; i <= code->inst_end; i++) {
286 OUT_CS(code->inst[i].inst0);
287 OUT_CS(code->inst[i].inst1);
288 OUT_CS(code->inst[i].inst2);
289 OUT_CS(code->inst[i].inst3);
290 OUT_CS(code->inst[i].inst4);
291 OUT_CS(code->inst[i].inst5);
292 }
293
294 END_CS;
295 }
296
297 void r500_emit_fs_constant_buffer(struct r300_context* r300,
298 struct rc_constant_list* constants)
299 {
300 int i;
301 CS_LOCALS(r300);
302
303 if (constants->Count == 0)
304 return;
305
306 BEGIN_CS(constants->Count * 4 + 3);
307 OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST);
308 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->Count * 4);
309 for (i = 0; i < constants->Count; i++) {
310 const float * data = get_shader_constant(r300,
311 &constants->Constants[i],
312 &r300->shader_constants[PIPE_SHADER_FRAGMENT]);
313 OUT_CS_32F(data[0]);
314 OUT_CS_32F(data[1]);
315 OUT_CS_32F(data[2]);
316 OUT_CS_32F(data[3]);
317 }
318 END_CS;
319 }
320
321 void r300_emit_fb_state(struct r300_context* r300,
322 struct pipe_framebuffer_state* fb)
323 {
324 struct r300_texture* tex;
325 struct pipe_surface* surf;
326 int i;
327 CS_LOCALS(r300);
328
329 BEGIN_CS((10 * fb->nr_cbufs) + (fb->zsbuf ? 10 : 0) + 4);
330 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
331 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
332 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
333 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
334 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
335 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
336
337 for (i = 0; i < fb->nr_cbufs; i++) {
338 surf = fb->cbufs[i];
339 tex = (struct r300_texture*)surf->texture;
340 assert(tex && tex->buffer && "cbuf is marked, but NULL!");
341
342 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
343 OUT_CS_RELOC(tex->buffer, surf->offset, 0, RADEON_GEM_DOMAIN_VRAM, 0);
344
345 OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0 + (4 * i), 1);
346 OUT_CS_RELOC(tex->buffer, tex->pitch[surf->level] |
347 r300_translate_colorformat(tex->tex.format), 0,
348 RADEON_GEM_DOMAIN_VRAM, 0);
349
350 OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i),
351 r300_translate_out_fmt(surf->format));
352 }
353
354 if (fb->zsbuf) {
355 surf = fb->zsbuf;
356 tex = (struct r300_texture*)surf->texture;
357 assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
358
359 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
360 OUT_CS_RELOC(tex->buffer, surf->offset, 0, RADEON_GEM_DOMAIN_VRAM, 0);
361
362 OUT_CS_REG(R300_ZB_FORMAT, r300_translate_zsformat(tex->tex.format));
363
364 OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1);
365 OUT_CS_RELOC(tex->buffer, tex->pitch[surf->level], 0,
366 RADEON_GEM_DOMAIN_VRAM, 0);
367 }
368
369 END_CS;
370 }
371
372 static void r300_emit_query_start(struct r300_context *r300)
373 {
374 struct r300_capabilities *caps = r300_screen(r300->context.screen)->caps;
375 struct r300_query *query = r300->query_current;
376 CS_LOCALS(r300);
377
378 if (!query)
379 return;
380
381 /* XXX This will almost certainly not return good results
382 * for overlapping queries. */
383 BEGIN_CS(4);
384 if (caps->family == CHIP_FAMILY_RV530) {
385 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
386 } else {
387 OUT_CS_REG(R300_SU_REG_DEST, R300_RASTER_PIPE_SELECT_ALL);
388 }
389 OUT_CS_REG(R300_ZB_ZPASS_DATA, 0);
390 END_CS;
391 query->begin_emitted = TRUE;
392 }
393
394
395 static void r300_emit_query_finish(struct r300_context *r300,
396 struct r300_query *query)
397 {
398 struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps;
399 CS_LOCALS(r300);
400
401 assert(caps->num_frag_pipes);
402
403 BEGIN_CS(6 * caps->num_frag_pipes + 2);
404 /* I'm not so sure I like this switch, but it's hard to be elegant
405 * when there's so many special cases...
406 *
407 * So here's the basic idea. For each pipe, enable writes to it only,
408 * then put out the relocation for ZPASS_ADDR, taking into account a
409 * 4-byte offset for each pipe. RV380 and older are special; they have
410 * only two pipes, and the second pipe's enable is on bit 3, not bit 1,
411 * so there's a chipset cap for that. */
412 switch (caps->num_frag_pipes) {
413 case 4:
414 /* pipe 3 only */
415 OUT_CS_REG(R300_SU_REG_DEST, 1 << 3);
416 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
417 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 3),
418 0, RADEON_GEM_DOMAIN_GTT, 0);
419 case 3:
420 /* pipe 2 only */
421 OUT_CS_REG(R300_SU_REG_DEST, 1 << 2);
422 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
423 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 2),
424 0, RADEON_GEM_DOMAIN_GTT, 0);
425 case 2:
426 /* pipe 1 only */
427 /* As mentioned above, accomodate RV380 and older. */
428 OUT_CS_REG(R300_SU_REG_DEST,
429 1 << (caps->high_second_pipe ? 3 : 1));
430 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
431 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 1),
432 0, RADEON_GEM_DOMAIN_GTT, 0);
433 case 1:
434 /* pipe 0 only */
435 OUT_CS_REG(R300_SU_REG_DEST, 1 << 0);
436 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
437 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 0),
438 0, RADEON_GEM_DOMAIN_GTT, 0);
439 break;
440 default:
441 debug_printf("r300: Implementation error: Chipset reports %d"
442 " pixel pipes!\n", caps->num_frag_pipes);
443 assert(0);
444 }
445
446 /* And, finally, reset it to normal... */
447 OUT_CS_REG(R300_SU_REG_DEST, 0xF);
448 END_CS;
449 }
450
451 static void rv530_emit_query_single(struct r300_context *r300,
452 struct r300_query *query)
453 {
454 CS_LOCALS(r300);
455
456 BEGIN_CS(8);
457 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0);
458 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
459 OUT_CS_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0);
460 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
461 END_CS;
462 }
463
464 static void rv530_emit_query_double(struct r300_context *r300,
465 struct r300_query *query)
466 {
467 CS_LOCALS(r300);
468
469 BEGIN_CS(14);
470 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0);
471 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
472 OUT_CS_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0);
473 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_1);
474 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
475 OUT_CS_RELOC(r300->oqbo, query->offset + sizeof(uint32_t), 0, RADEON_GEM_DOMAIN_GTT, 0);
476 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
477 END_CS;
478 }
479
480 void r300_emit_query_end(struct r300_context* r300)
481 {
482 struct r300_capabilities *caps = r300_screen(r300->context.screen)->caps;
483 struct r300_query *query = r300->query_current;
484
485 if (!query)
486 return;
487
488 if (query->begin_emitted == FALSE)
489 return;
490
491 if (caps->family == CHIP_FAMILY_RV530) {
492 if (caps->num_z_pipes == 2)
493 rv530_emit_query_double(r300, query);
494 else
495 rv530_emit_query_single(r300, query);
496 } else
497 r300_emit_query_finish(r300, query);
498 }
499
500 void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs)
501 {
502 CS_LOCALS(r300);
503
504 BEGIN_CS(22);
505 OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status);
506 OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size);
507 OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX, 2);
508 OUT_CS(rs->point_minmax);
509 OUT_CS(rs->line_control);
510 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6);
511 OUT_CS(rs->depth_scale_front);
512 OUT_CS(rs->depth_offset_front);
513 OUT_CS(rs->depth_scale_back);
514 OUT_CS(rs->depth_offset_back);
515 OUT_CS(rs->polygon_offset_enable);
516 OUT_CS(rs->cull_mode);
517 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config);
518 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value);
519 OUT_CS_REG(R300_GA_COLOR_CONTROL, rs->color_control);
520 OUT_CS_REG(R300_GA_POLY_MODE, rs->polygon_mode);
521 END_CS;
522 }
523
524 void r300_emit_rs_block_state(struct r300_context* r300,
525 struct r300_rs_block* rs)
526 {
527 int i;
528 struct r300_screen* r300screen = r300_screen(r300->context.screen);
529 CS_LOCALS(r300);
530
531 DBG(r300, DBG_DRAW, "r300: RS emit:\n");
532
533 BEGIN_CS(21);
534 if (r300screen->caps->is_r500) {
535 OUT_CS_REG_SEQ(R500_RS_IP_0, 8);
536 } else {
537 OUT_CS_REG_SEQ(R300_RS_IP_0, 8);
538 }
539 for (i = 0; i < 8; i++) {
540 OUT_CS(rs->ip[i]);
541 DBG(r300, DBG_DRAW, " : ip %d: 0x%08x\n", i, rs->ip[i]);
542 }
543
544 OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
545 OUT_CS(rs->count);
546 OUT_CS(rs->inst_count);
547
548 if (r300screen->caps->is_r500) {
549 OUT_CS_REG_SEQ(R500_RS_INST_0, 8);
550 } else {
551 OUT_CS_REG_SEQ(R300_RS_INST_0, 8);
552 }
553 for (i = 0; i < 8; i++) {
554 OUT_CS(rs->inst[i]);
555 DBG(r300, DBG_DRAW, " : inst %d: 0x%08x\n", i, rs->inst[i]);
556 }
557
558 DBG(r300, DBG_DRAW, " : count: 0x%08x inst_count: 0x%08x\n",
559 rs->count, rs->inst_count);
560
561 END_CS;
562 }
563
564 void r300_emit_scissor_state(struct r300_context* r300,
565 struct r300_scissor_state* scissor)
566 {
567 CS_LOCALS(r300);
568
569 BEGIN_CS(3);
570 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
571 OUT_CS(scissor->scissor_top_left);
572 OUT_CS(scissor->scissor_bottom_right);
573 END_CS;
574 }
575
576 void r300_emit_texture(struct r300_context* r300,
577 struct r300_sampler_state* sampler,
578 struct r300_texture* tex,
579 unsigned offset)
580 {
581 uint32_t filter0 = sampler->filter0;
582 CS_LOCALS(r300);
583
584 /* to emulate 1D textures through 2D ones correctly */
585 if (tex->tex.target == PIPE_TEXTURE_1D) {
586 filter0 &= ~R300_TX_WRAP_T_MASK;
587 filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
588 }
589
590 BEGIN_CS(16);
591 OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), filter0 |
592 (offset << 28));
593 OUT_CS_REG(R300_TX_FILTER1_0 + (offset * 4), sampler->filter1);
594 OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (offset * 4), sampler->border_color);
595
596 OUT_CS_REG(R300_TX_FORMAT0_0 + (offset * 4), tex->state.format0);
597 OUT_CS_REG(R300_TX_FORMAT1_0 + (offset * 4), tex->state.format1);
598 OUT_CS_REG(R300_TX_FORMAT2_0 + (offset * 4), tex->state.format2);
599 OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (offset * 4), 1);
600 OUT_CS_RELOC(tex->buffer, 0,
601 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0);
602 END_CS;
603 }
604
605 /* XXX I can't read this and that's not good */
606 void r300_emit_aos(struct r300_context* r300, unsigned offset)
607 {
608 struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
609 struct pipe_vertex_element *velem = r300->vertex_element;
610 CS_LOCALS(r300);
611 int i;
612 unsigned aos_count = r300->vertex_element_count;
613
614 unsigned packet_size = (aos_count * 3 + 1) / 2;
615 BEGIN_CS(2 + packet_size + aos_count * 2);
616 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, packet_size);
617 OUT_CS(aos_count);
618 for (i = 0; i < aos_count - 1; i += 2) {
619 int buf_num1 = velem[i].vertex_buffer_index;
620 int buf_num2 = velem[i+1].vertex_buffer_index;
621 assert(vbuf[buf_num1].stride % 4 == 0 && pf_get_size(velem[i].src_format) % 4 == 0);
622 assert(vbuf[buf_num2].stride % 4 == 0 && pf_get_size(velem[i+1].src_format) % 4 == 0);
623 OUT_CS((pf_get_size(velem[i].src_format) >> 2) | (vbuf[buf_num1].stride << 6) |
624 (pf_get_size(velem[i+1].src_format) << 14) | (vbuf[buf_num2].stride << 22));
625 OUT_CS(vbuf[buf_num1].buffer_offset + velem[i].src_offset +
626 offset * vbuf[buf_num1].stride);
627 OUT_CS(vbuf[buf_num2].buffer_offset + velem[i+1].src_offset +
628 offset * vbuf[buf_num2].stride);
629 }
630 if (aos_count & 1) {
631 int buf_num = velem[i].vertex_buffer_index;
632 assert(vbuf[buf_num].stride % 4 == 0 && pf_get_size(velem[i].src_format) % 4 == 0);
633 OUT_CS((pf_get_size(velem[i].src_format) >> 2) | (vbuf[buf_num].stride << 6));
634 OUT_CS(vbuf[buf_num].buffer_offset + velem[i].src_offset +
635 offset * vbuf[buf_num].stride);
636 }
637
638 /* XXX bare CS reloc */
639 for (i = 0; i < aos_count; i++) {
640 cs_winsys->write_cs_reloc(cs_winsys,
641 vbuf[velem[i].vertex_buffer_index].buffer,
642 RADEON_GEM_DOMAIN_GTT,
643 0,
644 0);
645 cs_count -= 2;
646 }
647 END_CS;
648 }
649 #if 0
650 void r300_emit_draw_packet(struct r300_context* r300)
651 {
652 CS_LOCALS(r300);
653
654 DBG(r300, DBG_DRAW, "r300: Preparing vertex buffer %p for render, "
655 "vertex size %d\n", r300->vbo,
656 r300->vertex_info->vinfo.size);
657 /* Set the pointer to our vertex buffer. The emitted values are this:
658 * PACKET3 [3D_LOAD_VBPNTR]
659 * COUNT [1]
660 * FORMAT [size | stride << 8]
661 * OFFSET [offset into BO]
662 * VBPNTR [relocated BO]
663 */
664 BEGIN_CS(7);
665 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3);
666 OUT_CS(1);
667 OUT_CS(r300->vertex_info->vinfo.size |
668 (r300->vertex_info->vinfo.size << 8));
669 OUT_CS(r300->vbo_offset);
670 OUT_CS_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
671 END_CS;
672 }
673 #endif
674
675 void r300_emit_vertex_format_state(struct r300_context* r300)
676 {
677 int i;
678 CS_LOCALS(r300);
679
680 DBG(r300, DBG_DRAW, "r300: VAP/PSC emit:\n");
681
682 BEGIN_CS(26);
683 OUT_CS_REG(R300_VAP_VTX_SIZE, r300->vertex_info->vinfo.size);
684
685 OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2);
686 OUT_CS(r300->vertex_info->vinfo.hwfmt[0]);
687 OUT_CS(r300->vertex_info->vinfo.hwfmt[1]);
688 OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2);
689 OUT_CS(r300->vertex_info->vinfo.hwfmt[2]);
690 OUT_CS(r300->vertex_info->vinfo.hwfmt[3]);
691 for (i = 0; i < 4; i++) {
692 DBG(r300, DBG_DRAW, " : hwfmt%d: 0x%08x\n", i,
693 r300->vertex_info->vinfo.hwfmt[i]);
694 }
695
696 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, 8);
697 for (i = 0; i < 8; i++) {
698 OUT_CS(r300->vertex_info->vap_prog_stream_cntl[i]);
699 DBG(r300, DBG_DRAW, " : prog_stream_cntl%d: 0x%08x\n", i,
700 r300->vertex_info->vap_prog_stream_cntl[i]);
701 }
702 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, 8);
703 for (i = 0; i < 8; i++) {
704 OUT_CS(r300->vertex_info->vap_prog_stream_cntl_ext[i]);
705 DBG(r300, DBG_DRAW, " : prog_stream_cntl_ext%d: 0x%08x\n", i,
706 r300->vertex_info->vap_prog_stream_cntl_ext[i]);
707 }
708 END_CS;
709 }
710
711 /* XXX This should go to util ... */
712 /* Return the number of bits set in the given number. */
713 static unsigned bitcount(unsigned n)
714 {
715 unsigned bits = 0;
716
717 while (n) {
718 if (n & 1) {
719 bits++;
720 }
721 n >>= 1;
722 }
723
724 return bits;
725 }
726
727 void r300_emit_vertex_program_code(struct r300_context* r300,
728 struct r300_vertex_program_code* code)
729 {
730 int i;
731 struct r300_screen* r300screen = r300_screen(r300->context.screen);
732 unsigned instruction_count = code->length / 4;
733
734 int vtx_mem_size = r300screen->caps->is_r500 ? 128 : 72;
735 int input_count = MAX2(bitcount(code->InputsRead), 1);
736 int output_count = MAX2(bitcount(code->OutputsWritten), 1);
737 int temp_count = MAX2(code->num_temporaries, 1);
738 int pvs_num_slots = MIN3(vtx_mem_size / input_count,
739 vtx_mem_size / output_count, 10);
740 int pvs_num_controllers = MIN2(vtx_mem_size / temp_count, 6);
741
742 CS_LOCALS(r300);
743
744 if (!r300screen->caps->has_tcl) {
745 debug_printf("r300: Implementation error: emit_vertex_shader called,"
746 " but has_tcl is FALSE!\n");
747 return;
748 }
749
750 BEGIN_CS(9 + code->length);
751 /* R300_VAP_PVS_CODE_CNTL_0
752 * R300_VAP_PVS_CONST_CNTL
753 * R300_VAP_PVS_CODE_CNTL_1
754 * See the r5xx docs for instructions on how to use these. */
755 OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0, 3);
756 OUT_CS(R300_PVS_FIRST_INST(0) |
757 R300_PVS_XYZW_VALID_INST(instruction_count - 1) |
758 R300_PVS_LAST_INST(instruction_count - 1));
759 OUT_CS(R300_PVS_MAX_CONST_ADDR(code->constants.Count - 1));
760 OUT_CS(instruction_count - 1);
761
762 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0);
763 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->length);
764 for (i = 0; i < code->length; i++)
765 OUT_CS(code->body.d[i]);
766
767 OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(pvs_num_slots) |
768 R300_PVS_NUM_CNTLRS(pvs_num_controllers) |
769 R300_PVS_NUM_FPUS(r300screen->caps->num_vert_fpus) |
770 R300_PVS_VF_MAX_VTX_NUM(12) |
771 (r300screen->caps->is_r500 ? R500_TCL_STATE_OPTIMIZATION : 0));
772 END_CS;
773 }
774
775 void r300_emit_vertex_shader(struct r300_context* r300,
776 struct r300_vertex_shader* vs)
777 {
778 r300_emit_vertex_program_code(r300, &vs->code);
779 }
780
781 void r300_emit_vs_constant_buffer(struct r300_context* r300,
782 struct rc_constant_list* constants)
783 {
784 int i;
785 struct r300_screen* r300screen = r300_screen(r300->context.screen);
786 CS_LOCALS(r300);
787
788 if (!r300screen->caps->has_tcl) {
789 debug_printf("r300: Implementation error: emit_vertex_shader called,"
790 " but has_tcl is FALSE!\n");
791 return;
792 }
793
794 if (constants->Count == 0)
795 return;
796
797 BEGIN_CS(constants->Count * 4 + 3);
798 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
799 (r300screen->caps->is_r500 ?
800 R500_PVS_CONST_START : R300_PVS_CONST_START));
801 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, constants->Count * 4);
802 for (i = 0; i < constants->Count; i++) {
803 const float * data = get_shader_constant(r300,
804 &constants->Constants[i],
805 &r300->shader_constants[PIPE_SHADER_VERTEX]);
806 OUT_CS_32F(data[0]);
807 OUT_CS_32F(data[1]);
808 OUT_CS_32F(data[2]);
809 OUT_CS_32F(data[3]);
810 }
811 END_CS;
812 }
813
814 void r300_emit_viewport_state(struct r300_context* r300,
815 struct r300_viewport_state* viewport)
816 {
817 CS_LOCALS(r300);
818
819 BEGIN_CS(9);
820 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
821 OUT_CS_32F(viewport->xscale);
822 OUT_CS_32F(viewport->xoffset);
823 OUT_CS_32F(viewport->yscale);
824 OUT_CS_32F(viewport->yoffset);
825 OUT_CS_32F(viewport->zscale);
826 OUT_CS_32F(viewport->zoffset);
827
828 if (r300->rs_state->enable_vte) {
829 OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
830 } else {
831 OUT_CS_REG(R300_VAP_VTE_CNTL, 0);
832 }
833 END_CS;
834 }
835
836 void r300_flush_textures(struct r300_context* r300)
837 {
838 CS_LOCALS(r300);
839
840 BEGIN_CS(4);
841 OUT_CS_REG(R300_TX_INVALTAGS, 0);
842 OUT_CS_REG(R300_TX_ENABLE, (1 << r300->texture_count) - 1);
843 END_CS;
844 }
845
846 static void r300_flush_pvs(struct r300_context* r300)
847 {
848 CS_LOCALS(r300);
849
850 BEGIN_CS(2);
851 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
852 END_CS;
853 }
854
855 /* Emit all dirty state. */
856 void r300_emit_dirty_state(struct r300_context* r300)
857 {
858 struct r300_screen* r300screen = r300_screen(r300->context.screen);
859 struct r300_texture* tex;
860 int i, dirty_tex = 0;
861 boolean invalid = FALSE;
862
863 if (!(r300->dirty_state)) {
864 return;
865 }
866
867 /* Clean out BOs. */
868 r300->winsys->reset_bos(r300->winsys);
869
870 /* XXX check size */
871 validate:
872 /* Color buffers... */
873 for (i = 0; i < r300->framebuffer_state.nr_cbufs; i++) {
874 tex = (struct r300_texture*)r300->framebuffer_state.cbufs[i]->texture;
875 assert(tex && tex->buffer && "cbuf is marked, but NULL!");
876 if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
877 0, RADEON_GEM_DOMAIN_VRAM)) {
878 r300->context.flush(&r300->context, 0, NULL);
879 goto validate;
880 }
881 }
882 /* ...depth buffer... */
883 if (r300->framebuffer_state.zsbuf) {
884 tex = (struct r300_texture*)r300->framebuffer_state.zsbuf->texture;
885 assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
886 if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
887 0, RADEON_GEM_DOMAIN_VRAM)) {
888 r300->context.flush(&r300->context, 0, NULL);
889 goto validate;
890 }
891 }
892 /* ...textures... */
893 for (i = 0; i < r300->texture_count; i++) {
894 tex = r300->textures[i];
895 if (!tex)
896 continue;
897 if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
898 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) {
899 r300->context.flush(&r300->context, 0, NULL);
900 goto validate;
901 }
902 }
903 /* ...occlusion query buffer... */
904 if (!r300->winsys->add_buffer(r300->winsys, r300->oqbo,
905 0, RADEON_GEM_DOMAIN_GTT)) {
906 r300->context.flush(&r300->context, 0, NULL);
907 goto validate;
908 }
909 /* ...and vertex buffer. */
910 if (r300->vbo) {
911 if (!r300->winsys->add_buffer(r300->winsys, r300->vbo,
912 RADEON_GEM_DOMAIN_GTT, 0)) {
913 r300->context.flush(&r300->context, 0, NULL);
914 goto validate;
915 }
916 } else {
917 // debug_printf("No VBO while emitting dirty state!\n");
918 }
919 if (!r300->winsys->validate(r300->winsys)) {
920 r300->context.flush(&r300->context, 0, NULL);
921 if (invalid) {
922 /* Well, hell. */
923 debug_printf("r300: Stuck in validation loop, gonna quit now.");
924 exit(1);
925 }
926 invalid = TRUE;
927 goto validate;
928 }
929
930 if (r300->dirty_state & R300_NEW_QUERY) {
931 r300_emit_query_start(r300);
932 r300->dirty_state &= ~R300_NEW_QUERY;
933 }
934
935 if (r300->dirty_state & R300_NEW_BLEND) {
936 r300_emit_blend_state(r300, r300->blend_state);
937 r300->dirty_state &= ~R300_NEW_BLEND;
938 }
939
940 if (r300->dirty_state & R300_NEW_BLEND_COLOR) {
941 r300_emit_blend_color_state(r300, r300->blend_color_state);
942 r300->dirty_state &= ~R300_NEW_BLEND_COLOR;
943 }
944
945 if (r300->dirty_state & R300_NEW_CLIP) {
946 r300_emit_clip_state(r300, &r300->clip_state);
947 r300->dirty_state &= ~R300_NEW_CLIP;
948 }
949
950 if (r300->dirty_state & R300_NEW_DSA) {
951 r300_emit_dsa_state(r300, r300->dsa_state);
952 r300->dirty_state &= ~R300_NEW_DSA;
953 }
954
955 if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) {
956 if (r300screen->caps->is_r500) {
957 r500_emit_fragment_program_code(r300, &r300->fs->code);
958 } else {
959 r300_emit_fragment_program_code(r300, &r300->fs->code);
960 }
961 r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER;
962 }
963
964 if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER_CONSTANTS) {
965 if (r300screen->caps->is_r500) {
966 r500_emit_fs_constant_buffer(r300, &r300->fs->code.constants);
967 } else {
968 r300_emit_fs_constant_buffer(r300, &r300->fs->code.constants);
969 }
970 r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER_CONSTANTS;
971 }
972
973 if (r300->dirty_state & R300_NEW_FRAMEBUFFERS) {
974 r300_emit_fb_state(r300, &r300->framebuffer_state);
975 r300->dirty_state &= ~R300_NEW_FRAMEBUFFERS;
976 }
977
978 if (r300->dirty_state & R300_NEW_RASTERIZER) {
979 r300_emit_rs_state(r300, r300->rs_state);
980 r300->dirty_state &= ~R300_NEW_RASTERIZER;
981 }
982
983 if (r300->dirty_state & R300_NEW_RS_BLOCK) {
984 r300_emit_rs_block_state(r300, r300->rs_block);
985 r300->dirty_state &= ~R300_NEW_RS_BLOCK;
986 }
987
988 if (r300->dirty_state & R300_NEW_SCISSOR) {
989 r300_emit_scissor_state(r300, r300->scissor_state);
990 r300->dirty_state &= ~R300_NEW_SCISSOR;
991 }
992
993 /* Samplers and textures are tracked separately but emitted together. */
994 if (r300->dirty_state &
995 (R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES)) {
996 for (i = 0; i < MIN2(r300->sampler_count, r300->texture_count); i++) {
997 if (r300->dirty_state &
998 ((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i))) {
999 if (r300->textures[i])
1000 r300_emit_texture(r300,
1001 r300->sampler_states[i],
1002 r300->textures[i],
1003 i);
1004 r300->dirty_state &=
1005 ~((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i));
1006 dirty_tex++;
1007 }
1008 }
1009 r300->dirty_state &= ~(R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES);
1010 }
1011
1012 if (r300->dirty_state & R300_NEW_VIEWPORT) {
1013 r300_emit_viewport_state(r300, r300->viewport_state);
1014 r300->dirty_state &= ~R300_NEW_VIEWPORT;
1015 }
1016
1017 if (dirty_tex) {
1018 r300_flush_textures(r300);
1019 }
1020
1021 if (r300->dirty_state & R300_NEW_VERTEX_FORMAT) {
1022 r300_emit_vertex_format_state(r300);
1023 r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT;
1024 }
1025
1026 if (r300->dirty_state & (R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS)) {
1027 r300_flush_pvs(r300);
1028 }
1029
1030 if (r300->dirty_state & R300_NEW_VERTEX_SHADER) {
1031 r300_emit_vertex_shader(r300, r300->vs);
1032 r300->dirty_state &= ~R300_NEW_VERTEX_SHADER;
1033 }
1034
1035 if (r300->dirty_state & R300_NEW_VERTEX_SHADER_CONSTANTS) {
1036 r300_emit_vs_constant_buffer(r300, &r300->vs->code.constants);
1037 r300->dirty_state &= ~R300_NEW_VERTEX_SHADER_CONSTANTS;
1038 }
1039
1040 /* XXX
1041 assert(r300->dirty_state == 0);
1042 */
1043
1044 /* Finally, emit the VBO. */
1045 //r300_emit_vertex_buffer(r300);
1046
1047 r300->dirty_hw++;
1048 }