nouveau/nvfx: Fill more PIPE_CAP_MAX_ values
[mesa.git] / src / gallium / drivers / r300 / r300_state.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/u_pack_color.h"
29
30 #include "tgsi/tgsi_parse.h"
31
32 #include "pipe/p_config.h"
33
34 #include "r300_context.h"
35 #include "r300_emit.h"
36 #include "r300_reg.h"
37 #include "r300_screen.h"
38 #include "r300_screen_buffer.h"
39 #include "r300_state.h"
40 #include "r300_state_inlines.h"
41 #include "r300_fs.h"
42 #include "r300_texture.h"
43 #include "r300_vs.h"
44 #include "r300_winsys.h"
45
46 /* r300_state: Functions used to intialize state context by translating
47 * Gallium state objects into semi-native r300 state objects. */
48
49 #define UPDATE_STATE(cso, atom) \
50 if (cso != atom.state) { \
51 atom.state = cso; \
52 atom.dirty = TRUE; \
53 }
54
55 static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
56 unsigned dstRGB, unsigned dstA)
57 {
58 /* If the blend equation is ADD or REVERSE_SUBTRACT,
59 * SRC_ALPHA == 0, and the following state is set, the colorbuffer
60 * will not be changed.
61 * Notice that the dst factors are the src factors inverted. */
62 return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
63 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
64 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
65 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
66 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
67 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
68 srcA == PIPE_BLENDFACTOR_ZERO) &&
69 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
70 dstRGB == PIPE_BLENDFACTOR_ONE) &&
71 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
72 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
73 dstA == PIPE_BLENDFACTOR_ONE);
74 }
75
76 static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
77 unsigned dstRGB, unsigned dstA)
78 {
79 /* If the blend equation is ADD or REVERSE_SUBTRACT,
80 * SRC_ALPHA == 1, and the following state is set, the colorbuffer
81 * will not be changed.
82 * Notice that the dst factors are the src factors inverted. */
83 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
84 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
85 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
86 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
87 srcA == PIPE_BLENDFACTOR_ZERO) &&
88 (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
89 dstRGB == PIPE_BLENDFACTOR_ONE) &&
90 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
91 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
92 dstA == PIPE_BLENDFACTOR_ONE);
93 }
94
95 static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
96 unsigned dstRGB, unsigned dstA)
97 {
98 /* If the blend equation is ADD or REVERSE_SUBTRACT,
99 * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
100 * will not be changed.
101 * Notice that the dst factors are the src factors inverted. */
102 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
103 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
104 (srcA == PIPE_BLENDFACTOR_ZERO) &&
105 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
106 dstRGB == PIPE_BLENDFACTOR_ONE) &&
107 (dstA == PIPE_BLENDFACTOR_ONE);
108 }
109
110 static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
111 unsigned dstRGB, unsigned dstA)
112 {
113 /* If the blend equation is ADD or REVERSE_SUBTRACT,
114 * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
115 * will not be changed.
116 * Notice that the dst factors are the src factors inverted. */
117 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
118 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
119 (srcA == PIPE_BLENDFACTOR_ZERO) &&
120 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
121 dstRGB == PIPE_BLENDFACTOR_ONE) &&
122 (dstA == PIPE_BLENDFACTOR_ONE);
123 }
124
125 static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
126 unsigned dstRGB, unsigned dstA)
127 {
128 /* If the blend equation is ADD or REVERSE_SUBTRACT,
129 * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
130 * the colorbuffer will not be changed.
131 * Notice that the dst factors are the src factors inverted. */
132 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
133 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
134 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
135 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
136 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
137 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
138 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
139 srcA == PIPE_BLENDFACTOR_ZERO) &&
140 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
141 dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
142 dstRGB == PIPE_BLENDFACTOR_ONE) &&
143 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
144 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
145 dstA == PIPE_BLENDFACTOR_ONE);
146 }
147
148 static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
149 unsigned dstRGB, unsigned dstA)
150 {
151 /* If the blend equation is ADD or REVERSE_SUBTRACT,
152 * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
153 * the colorbuffer will not be changed.
154 * Notice that the dst factors are the src factors inverted. */
155 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
156 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
157 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
158 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
159 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
160 srcA == PIPE_BLENDFACTOR_ZERO) &&
161 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
162 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
163 dstRGB == PIPE_BLENDFACTOR_ONE) &&
164 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
165 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
166 dstA == PIPE_BLENDFACTOR_ONE);
167 }
168
169 static unsigned bgra_cmask(unsigned mask)
170 {
171 /* Gallium uses RGBA color ordering while R300 expects BGRA. */
172
173 return ((mask & PIPE_MASK_R) << 2) |
174 ((mask & PIPE_MASK_B) >> 2) |
175 (mask & (PIPE_MASK_G | PIPE_MASK_A));
176 }
177
178 /* Create a new blend state based on the CSO blend state.
179 *
180 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
181 static void* r300_create_blend_state(struct pipe_context* pipe,
182 const struct pipe_blend_state* state)
183 {
184 struct r300_screen* r300screen = r300_screen(pipe->screen);
185 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
186
187 if (state->rt[0].blend_enable)
188 {
189 unsigned eqRGB = state->rt[0].rgb_func;
190 unsigned srcRGB = state->rt[0].rgb_src_factor;
191 unsigned dstRGB = state->rt[0].rgb_dst_factor;
192
193 unsigned eqA = state->rt[0].alpha_func;
194 unsigned srcA = state->rt[0].alpha_src_factor;
195 unsigned dstA = state->rt[0].alpha_dst_factor;
196
197 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
198 * this is just the crappy D3D naming */
199 blend->blend_control = R300_ALPHA_BLEND_ENABLE |
200 r300_translate_blend_function(eqRGB) |
201 ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
202 ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
203
204 /* Optimization: some operations do not require the destination color.
205 *
206 * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
207 * otherwise blending gives incorrect results. It seems to be
208 * a hardware bug. */
209 if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
210 eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
211 dstRGB != PIPE_BLENDFACTOR_ZERO ||
212 dstA != PIPE_BLENDFACTOR_ZERO ||
213 srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
214 srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
215 srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
216 srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
217 srcA == PIPE_BLENDFACTOR_DST_COLOR ||
218 srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
219 srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
220 srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
221 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
222 /* Enable reading from the colorbuffer. */
223 blend->blend_control |= R300_READ_ENABLE;
224
225 if (r300screen->caps.is_r500) {
226 /* Optimization: Depending on incoming pixels, we can
227 * conditionally disable the reading in hardware... */
228 if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
229 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
230 /* Disable reading if SRC_ALPHA == 0. */
231 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
232 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
233 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
234 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
235 dstA == PIPE_BLENDFACTOR_ZERO)) {
236 blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
237 }
238
239 /* Disable reading if SRC_ALPHA == 1. */
240 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
241 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
242 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
243 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
244 dstA == PIPE_BLENDFACTOR_ZERO)) {
245 blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
246 }
247 }
248 }
249 }
250
251 /* Optimization: discard pixels which don't change the colorbuffer.
252 *
253 * The code below is non-trivial and some math is involved.
254 *
255 * Discarding pixels must be disabled when FP16 AA is enabled.
256 * This is a hardware bug. Also, this implementation wouldn't work
257 * with FP blending enabled and equation clamping disabled.
258 *
259 * Equations other than ADD are rarely used and therefore won't be
260 * optimized. */
261 if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
262 (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
263 /* ADD: X+Y
264 * REVERSE_SUBTRACT: Y-X
265 *
266 * The idea is:
267 * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
268 * then CB will not be changed.
269 *
270 * Given the srcFactor and dstFactor variables, we can derive
271 * what src and dst should be equal to and discard appropriate
272 * pixels.
273 */
274 if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
275 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
276 } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
277 dstRGB, dstA)) {
278 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
279 } else if (blend_discard_if_src_color_0(srcRGB, srcA,
280 dstRGB, dstA)) {
281 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
282 } else if (blend_discard_if_src_color_1(srcRGB, srcA,
283 dstRGB, dstA)) {
284 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
285 } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
286 dstRGB, dstA)) {
287 blend->blend_control |=
288 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
289 } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
290 dstRGB, dstA)) {
291 blend->blend_control |=
292 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
293 }
294 }
295
296 /* separate alpha */
297 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
298 blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
299 blend->alpha_blend_control =
300 r300_translate_blend_function(eqA) |
301 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
302 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
303 }
304 }
305
306 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
307 if (state->logicop_enable) {
308 blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
309 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
310 }
311
312 /* Color channel masks for all MRTs. */
313 blend->color_channel_mask = bgra_cmask(state->rt[0].colormask);
314 if (r300screen->caps.is_r500 && state->independent_blend_enable) {
315 if (state->rt[1].blend_enable) {
316 blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
317 }
318 if (state->rt[2].blend_enable) {
319 blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
320 }
321 if (state->rt[3].blend_enable) {
322 blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
323 }
324 }
325
326 /* Neither fglrx nor classic r300 ever set this, regardless of dithering
327 * state. Since it's an optional implementation detail, we can leave it
328 * out and never dither.
329 *
330 * This could be revisited if we ever get quality or conformance hints.
331 *
332 if (state->dither) {
333 blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
334 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
335 }
336 */
337
338 return (void*)blend;
339 }
340
341 /* Bind blend state. */
342 static void r300_bind_blend_state(struct pipe_context* pipe,
343 void* state)
344 {
345 struct r300_context* r300 = r300_context(pipe);
346
347 UPDATE_STATE(state, r300->blend_state);
348 }
349
350 /* Free blend state. */
351 static void r300_delete_blend_state(struct pipe_context* pipe,
352 void* state)
353 {
354 FREE(state);
355 }
356
357 /* Convert float to 10bit integer */
358 static unsigned float_to_fixed10(float f)
359 {
360 return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
361 }
362
363 /* Set blend color.
364 * Setup both R300 and R500 registers, figure out later which one to write. */
365 static void r300_set_blend_color(struct pipe_context* pipe,
366 const struct pipe_blend_color* color)
367 {
368 struct r300_context* r300 = r300_context(pipe);
369 struct r300_blend_color_state* state =
370 (struct r300_blend_color_state*)r300->blend_color_state.state;
371 union util_color uc;
372
373 util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
374 state->blend_color = uc.ui;
375
376 /* XXX if FP16 blending is enabled, we should use the FP16 format */
377 state->blend_color_red_alpha =
378 float_to_fixed10(color->color[0]) |
379 (float_to_fixed10(color->color[3]) << 16);
380 state->blend_color_green_blue =
381 float_to_fixed10(color->color[2]) |
382 (float_to_fixed10(color->color[1]) << 16);
383
384 r300->blend_color_state.size = r300->screen->caps.is_r500 ? 3 : 2;
385 r300->blend_color_state.dirty = TRUE;
386 }
387
388 static void r300_set_clip_state(struct pipe_context* pipe,
389 const struct pipe_clip_state* state)
390 {
391 struct r300_context* r300 = r300_context(pipe);
392
393 r300->clip = *state;
394
395 if (r300->screen->caps.has_tcl) {
396 memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
397 r300->clip_state.size = 29;
398
399 r300->clip_state.dirty = TRUE;
400 } else {
401 draw_flush(r300->draw);
402 draw_set_clip_state(r300->draw, state);
403 r300->clip_state.size = 2;
404 }
405 }
406
407 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
408 *
409 * This contains the depth buffer, stencil buffer, alpha test, and such.
410 * On the Radeon, depth and stencil buffer setup are intertwined, which is
411 * the reason for some of the strange-looking assignments across registers. */
412 static void*
413 r300_create_dsa_state(struct pipe_context* pipe,
414 const struct pipe_depth_stencil_alpha_state* state)
415 {
416 struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
417 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
418
419 /* Depth test setup. */
420 if (state->depth.enabled) {
421 dsa->z_buffer_control |= R300_Z_ENABLE;
422
423 if (state->depth.writemask) {
424 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
425 }
426
427 dsa->z_stencil_control |=
428 (r300_translate_depth_stencil_function(state->depth.func) <<
429 R300_Z_FUNC_SHIFT);
430 }
431
432 /* Stencil buffer setup. */
433 if (state->stencil[0].enabled) {
434 dsa->z_buffer_control |= R300_STENCIL_ENABLE;
435 dsa->z_stencil_control |=
436 (r300_translate_depth_stencil_function(state->stencil[0].func) <<
437 R300_S_FRONT_FUNC_SHIFT) |
438 (r300_translate_stencil_op(state->stencil[0].fail_op) <<
439 R300_S_FRONT_SFAIL_OP_SHIFT) |
440 (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
441 R300_S_FRONT_ZPASS_OP_SHIFT) |
442 (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
443 R300_S_FRONT_ZFAIL_OP_SHIFT);
444
445 dsa->stencil_ref_mask =
446 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
447 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
448
449 if (state->stencil[1].enabled) {
450 dsa->two_sided = TRUE;
451
452 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
453 dsa->z_stencil_control |=
454 (r300_translate_depth_stencil_function(state->stencil[1].func) <<
455 R300_S_BACK_FUNC_SHIFT) |
456 (r300_translate_stencil_op(state->stencil[1].fail_op) <<
457 R300_S_BACK_SFAIL_OP_SHIFT) |
458 (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
459 R300_S_BACK_ZPASS_OP_SHIFT) |
460 (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
461 R300_S_BACK_ZFAIL_OP_SHIFT);
462
463 dsa->stencil_ref_bf =
464 (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
465 (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
466
467 if (caps->is_r500) {
468 dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
469 } else {
470 dsa->stencil_ref_bf_fallback =
471 (state->stencil[0].valuemask != state->stencil[1].valuemask ||
472 state->stencil[0].writemask != state->stencil[1].writemask);
473 }
474 }
475 }
476
477 /* Alpha test setup. */
478 if (state->alpha.enabled) {
479 dsa->alpha_function =
480 r300_translate_alpha_function(state->alpha.func) |
481 R300_FG_ALPHA_FUNC_ENABLE;
482
483 /* We could use 10bit alpha ref but who needs that? */
484 dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
485
486 if (caps->is_r500)
487 dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
488 }
489
490 return (void*)dsa;
491 }
492
493 static void r300_update_stencil_ref_fallback_status(struct r300_context *r300)
494 {
495 struct r300_dsa_state *dsa = (struct r300_dsa_state*)r300->dsa_state.state;
496
497 if (r300->screen->caps.is_r500) {
498 return;
499 }
500
501 r300->stencil_ref_bf_fallback =
502 dsa->stencil_ref_bf_fallback ||
503 (dsa->two_sided &&
504 r300->stencil_ref.ref_value[0] != r300->stencil_ref.ref_value[1]);
505 }
506
507 /* Bind DSA state. */
508 static void r300_bind_dsa_state(struct pipe_context* pipe,
509 void* state)
510 {
511 struct r300_context* r300 = r300_context(pipe);
512
513 if (!state) {
514 return;
515 }
516
517 UPDATE_STATE(state, r300->dsa_state);
518
519 r300_update_stencil_ref_fallback_status(r300);
520 }
521
522 /* Free DSA state. */
523 static void r300_delete_dsa_state(struct pipe_context* pipe,
524 void* state)
525 {
526 FREE(state);
527 }
528
529 static void r300_set_stencil_ref(struct pipe_context* pipe,
530 const struct pipe_stencil_ref* sr)
531 {
532 struct r300_context* r300 = r300_context(pipe);
533
534 r300->stencil_ref = *sr;
535 r300->dsa_state.dirty = TRUE;
536
537 r300_update_stencil_ref_fallback_status(r300);
538 }
539
540 /* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
541 static void r300_fb_set_tiling_flags(struct r300_context *r300,
542 const struct pipe_framebuffer_state *old_state,
543 const struct pipe_framebuffer_state *new_state)
544 {
545 struct r300_texture *tex;
546 unsigned i, level;
547
548 /* Set tiling flags for new surfaces. */
549 for (i = 0; i < new_state->nr_cbufs; i++) {
550 tex = r300_texture(new_state->cbufs[i]->texture);
551 level = new_state->cbufs[i]->level;
552
553 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
554 tex->pitch[0],
555 tex->microtile,
556 tex->mip_macrotile[level]);
557 }
558 if (new_state->zsbuf) {
559 tex = r300_texture(new_state->zsbuf->texture);
560 level = new_state->zsbuf->level;
561
562 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
563 tex->pitch[0],
564 tex->microtile,
565 tex->mip_macrotile[level]);
566 }
567 }
568
569 static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
570 const char *binding)
571 {
572 struct pipe_resource *tex = surf->texture;
573 struct r300_texture *rtex = r300_texture(tex);
574
575 fprintf(stderr,
576 "r300: %s[%i] Dim: %ix%i, Offset: %i, ZSlice: %i, "
577 "Face: %i, Level: %i, Format: %s\n"
578
579 "r300: TEX: Macro: %s, Micro: %s, Pitch: %i, "
580 "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
581
582 binding, index, surf->width, surf->height, surf->offset,
583 surf->zslice, surf->face, surf->level,
584 util_format_short_name(surf->format),
585
586 rtex->macrotile ? "YES" : " NO", rtex->microtile ? "YES" : " NO",
587 rtex->hwpitch[0], tex->width0, tex->height0, tex->depth0,
588 tex->last_level, util_format_short_name(tex->format));
589 }
590
591 static void
592 r300_set_framebuffer_state(struct pipe_context* pipe,
593 const struct pipe_framebuffer_state* state)
594 {
595 struct r300_context* r300 = r300_context(pipe);
596 struct pipe_framebuffer_state *old_state = r300->fb_state.state;
597 unsigned max_width, max_height, i;
598 uint32_t zbuffer_bpp = 0;
599
600 if (state->nr_cbufs > 4) {
601 fprintf(stderr, "r300: Implementation error: Too many MRTs in %s, "
602 "refusing to bind framebuffer state!\n", __FUNCTION__);
603 return;
604 }
605
606 if (r300->screen->caps.is_r500) {
607 max_width = max_height = 4096;
608 } else if (r300->screen->caps.is_r400) {
609 max_width = max_height = 4021;
610 } else {
611 max_width = max_height = 2560;
612 }
613
614 if (state->width > max_width || state->height > max_height) {
615 fprintf(stderr, "r300: Implementation error: Render targets are too "
616 "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
617 return;
618 }
619
620 if (r300->draw) {
621 draw_flush(r300->draw);
622 }
623
624 r300->fb_state.dirty = TRUE;
625
626 /* If nr_cbufs is changed from zero to non-zero or vice versa... */
627 if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
628 r300->blend_state.dirty = TRUE;
629 }
630 /* If zsbuf is set from NULL to non-NULL or vice versa.. */
631 if (!!old_state->zsbuf != !!state->zsbuf) {
632 r300->dsa_state.dirty = TRUE;
633 }
634
635 /* The tiling flags are dependent on the surface miplevel, unfortunately. */
636 r300_fb_set_tiling_flags(r300, r300->fb_state.state, state);
637
638 memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
639
640 r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
641 (state->zsbuf ? 10 : 0) + 9;
642
643 /* Polygon offset depends on the zbuffer bit depth. */
644 if (state->zsbuf && r300->polygon_offset_enabled) {
645 switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
646 case 2:
647 zbuffer_bpp = 16;
648 break;
649 case 4:
650 zbuffer_bpp = 24;
651 break;
652 }
653
654 if (r300->zbuffer_bpp != zbuffer_bpp) {
655 r300->zbuffer_bpp = zbuffer_bpp;
656 r300->rs_state.dirty = TRUE;
657 }
658 }
659
660 if (DBG_ON(r300, DBG_FB)) {
661 fprintf(stderr, "r300: set_framebuffer_state:\n");
662 for (i = 0; i < state->nr_cbufs; i++) {
663 r300_print_fb_surf_info(state->cbufs[i], i, "CB");
664 }
665 if (state->zsbuf) {
666 r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
667 }
668 }
669 }
670
671 /* Create fragment shader state. */
672 static void* r300_create_fs_state(struct pipe_context* pipe,
673 const struct pipe_shader_state* shader)
674 {
675 struct r300_fragment_shader* fs = NULL;
676
677 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
678
679 /* Copy state directly into shader. */
680 fs->state = *shader;
681 fs->state.tokens = tgsi_dup_tokens(shader->tokens);
682
683 return (void*)fs;
684 }
685
686 void r300_mark_fs_code_dirty(struct r300_context *r300)
687 {
688 struct r300_fragment_shader* fs = r300_fs(r300);
689
690 r300->fs.dirty = TRUE;
691 r300->fs_rc_constant_state.dirty = TRUE;
692 r300->fs_constants.dirty = TRUE;
693
694 if (r300->screen->caps.is_r500) {
695 r300->fs.size = r500_get_fs_atom_size(r300);
696 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
697 r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
698 } else {
699 r300->fs.size = r300_get_fs_atom_size(r300);
700 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
701 r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
702 }
703 }
704
705 /* Bind fragment shader state. */
706 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
707 {
708 struct r300_context* r300 = r300_context(pipe);
709 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
710
711 if (fs == NULL) {
712 r300->fs.state = NULL;
713 return;
714 }
715
716 r300->fs.state = fs;
717 r300_pick_fragment_shader(r300);
718 r300_mark_fs_code_dirty(r300);
719
720 r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
721 }
722
723 /* Delete fragment shader state. */
724 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
725 {
726 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
727 struct r300_fragment_shader_code *tmp, *ptr = fs->first;
728
729 while (ptr) {
730 tmp = ptr;
731 ptr = ptr->next;
732 rc_constants_destroy(&tmp->code.constants);
733 FREE(tmp);
734 }
735 FREE((void*)fs->state.tokens);
736 FREE(shader);
737 }
738
739 static void r300_set_polygon_stipple(struct pipe_context* pipe,
740 const struct pipe_poly_stipple* state)
741 {
742 /* XXX no idea how to set this up, but not terribly important */
743 }
744
745 /* Create a new rasterizer state based on the CSO rasterizer state.
746 *
747 * This is a very large chunk of state, and covers most of the graphics
748 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
749 *
750 * In a not entirely unironic sidenote, this state has nearly nothing to do
751 * with the actual block on the Radeon called the rasterizer (RS). */
752 static void* r300_create_rs_state(struct pipe_context* pipe,
753 const struct pipe_rasterizer_state* state)
754 {
755 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
756 int i;
757 float psiz;
758
759 /* Copy rasterizer state. */
760 rs->rs = *state;
761 rs->rs_draw = *state;
762
763 /* Override some states for Draw. */
764 rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
765
766 #ifdef PIPE_ARCH_LITTLE_ENDIAN
767 rs->vap_control_status = R300_VC_NO_SWAP;
768 #else
769 rs->vap_control_status = R300_VC_32BIT_SWAP;
770 #endif
771
772 /* If no TCL engine is present, turn off the HW TCL. */
773 if (!r300_screen(pipe->screen)->caps.has_tcl) {
774 rs->vap_control_status |= R300_VAP_TCL_BYPASS;
775 }
776
777 /* Point size width and height. */
778 rs->point_size =
779 pack_float_16_6x(state->point_size) |
780 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
781
782 /* Point size clamping. */
783 if (state->point_size_per_vertex) {
784 /* Per-vertex point size.
785 * Clamp to [0, max FB size] */
786 psiz = pipe->screen->get_paramf(pipe->screen,
787 PIPE_CAP_MAX_POINT_WIDTH);
788 rs->point_minmax =
789 pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
790 } else {
791 /* We cannot disable the point-size vertex output,
792 * so clamp it. */
793 psiz = state->point_size;
794 rs->point_minmax =
795 (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
796 (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
797 }
798
799 /* Line control. */
800 rs->line_control = pack_float_16_6x(state->line_width) |
801 R300_GA_LINE_CNTL_END_TYPE_COMP;
802
803 /* Enable polygon mode */
804 if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
805 state->fill_back != PIPE_POLYGON_MODE_FILL) {
806 rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
807 }
808
809 /* Front face */
810 if (state->front_ccw)
811 rs->cull_mode = R300_FRONT_FACE_CCW;
812 else
813 rs->cull_mode = R300_FRONT_FACE_CW;
814
815 /* Polygon offset */
816 if (util_get_offset(state, state->fill_front)) {
817 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
818 }
819 if (util_get_offset(state, state->fill_back)) {
820 rs->polygon_offset_enable |= R300_BACK_ENABLE;
821 }
822
823 /* Polygon mode */
824 if (rs->polygon_mode) {
825 rs->polygon_mode |=
826 r300_translate_polygon_mode_front(state->fill_front);
827 rs->polygon_mode |=
828 r300_translate_polygon_mode_back(state->fill_back);
829 }
830
831 if (state->cull_face & PIPE_FACE_FRONT) {
832 rs->cull_mode |= R300_CULL_FRONT;
833 }
834 if (state->cull_face & PIPE_FACE_BACK) {
835 rs->cull_mode |= R300_CULL_BACK;
836 }
837
838 if (rs->polygon_offset_enable) {
839 rs->depth_offset = state->offset_units;
840 rs->depth_scale = state->offset_scale;
841 }
842
843 if (state->line_stipple_enable) {
844 rs->line_stipple_config =
845 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
846 (fui((float)state->line_stipple_factor) &
847 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
848 /* XXX this might need to be scaled up */
849 rs->line_stipple_value = state->line_stipple_pattern;
850 }
851
852 if (state->flatshade) {
853 rs->color_control = R300_SHADE_MODEL_FLAT;
854 } else {
855 rs->color_control = R300_SHADE_MODEL_SMOOTH;
856 }
857
858 rs->clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
859
860 /* Point sprites */
861 if (state->sprite_coord_enable) {
862 rs->stuffing_enable = R300_GB_POINT_STUFF_ENABLE;
863 for (i = 0; i < 8; i++) {
864 if (state->sprite_coord_enable & (1 << i))
865 rs->stuffing_enable |=
866 R300_GB_TEX_STR << (R300_GB_TEX0_SOURCE_SHIFT + (i*2));
867 }
868
869 rs->point_texcoord_left = 0.0f;
870 rs->point_texcoord_right = 1.0f;
871
872 switch (state->sprite_coord_mode) {
873 case PIPE_SPRITE_COORD_UPPER_LEFT:
874 rs->point_texcoord_top = 0.0f;
875 rs->point_texcoord_bottom = 1.0f;
876 break;
877 case PIPE_SPRITE_COORD_LOWER_LEFT:
878 rs->point_texcoord_top = 1.0f;
879 rs->point_texcoord_bottom = 0.0f;
880 break;
881 }
882 }
883
884 return (void*)rs;
885 }
886
887 /* Bind rasterizer state. */
888 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
889 {
890 struct r300_context* r300 = r300_context(pipe);
891 struct r300_rs_state* rs = (struct r300_rs_state*)state;
892 int last_sprite_coord_enable = r300->sprite_coord_enable;
893 boolean last_two_sided_color = r300->two_sided_color;
894
895 if (r300->draw && rs) {
896 draw_flush(r300->draw);
897 draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
898 }
899
900 if (rs) {
901 r300->polygon_offset_enabled = (rs->rs.offset_point ||
902 rs->rs.offset_line ||
903 rs->rs.offset_tri);
904 r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
905 r300->two_sided_color = rs->rs.light_twoside;
906 } else {
907 r300->polygon_offset_enabled = FALSE;
908 r300->sprite_coord_enable = 0;
909 r300->two_sided_color = FALSE;
910 }
911
912 UPDATE_STATE(state, r300->rs_state);
913 r300->rs_state.size = 27 + (r300->polygon_offset_enabled ? 5 : 0);
914
915 if (last_sprite_coord_enable != r300->sprite_coord_enable ||
916 last_two_sided_color != r300->two_sided_color) {
917 r300->rs_block_state.dirty = TRUE;
918 }
919 }
920
921 /* Free rasterizer state. */
922 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
923 {
924 FREE(state);
925 }
926
927 static void*
928 r300_create_sampler_state(struct pipe_context* pipe,
929 const struct pipe_sampler_state* state)
930 {
931 struct r300_context* r300 = r300_context(pipe);
932 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
933 boolean is_r500 = r300->screen->caps.is_r500;
934 int lod_bias;
935 union util_color uc;
936
937 sampler->state = *state;
938
939 sampler->filter0 |=
940 (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
941 (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
942 (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
943
944 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
945 state->mag_img_filter,
946 state->min_mip_filter,
947 state->max_anisotropy > 0);
948
949 sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
950
951 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
952 /* We must pass these to the merge function to clamp them properly. */
953 sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
954 sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
955
956 lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
957
958 sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
959
960 /* This is very high quality anisotropic filtering for R5xx.
961 * It's good for benchmarking the performance of texturing but
962 * in practice we don't want to slow down the driver because it's
963 * a pretty good performance killer. Feel free to play with it. */
964 if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
965 sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
966 }
967
968 util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
969 sampler->border_color = uc.ui;
970
971 /* R500-specific fixups and optimizations */
972 if (r300->screen->caps.is_r500) {
973 sampler->filter1 |= R500_BORDER_FIX;
974 }
975
976 return (void*)sampler;
977 }
978
979 static void r300_bind_sampler_states(struct pipe_context* pipe,
980 unsigned count,
981 void** states)
982 {
983 struct r300_context* r300 = r300_context(pipe);
984 struct r300_textures_state* state =
985 (struct r300_textures_state*)r300->textures_state.state;
986 unsigned tex_units = r300->screen->caps.num_tex_units;
987
988 if (count > tex_units) {
989 return;
990 }
991
992 memcpy(state->sampler_states, states, sizeof(void*) * count);
993 state->sampler_state_count = count;
994
995 r300->textures_state.dirty = TRUE;
996 }
997
998 static void r300_lacks_vertex_textures(struct pipe_context* pipe,
999 unsigned count,
1000 void** states)
1001 {
1002 }
1003
1004 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1005 {
1006 FREE(state);
1007 }
1008
1009 static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
1010 unsigned count,
1011 struct pipe_sampler_view** views)
1012 {
1013 struct r300_context* r300 = r300_context(pipe);
1014 struct r300_textures_state* state =
1015 (struct r300_textures_state*)r300->textures_state.state;
1016 struct r300_texture *texture;
1017 unsigned i;
1018 unsigned tex_units = r300->screen->caps.num_tex_units;
1019 boolean dirty_tex = FALSE;
1020
1021 if (count > tex_units) {
1022 return;
1023 }
1024
1025 for (i = 0; i < count; i++) {
1026 if (&state->sampler_views[i]->base != views[i]) {
1027 pipe_sampler_view_reference(
1028 (struct pipe_sampler_view**)&state->sampler_views[i],
1029 views[i]);
1030
1031 if (!views[i]) {
1032 continue;
1033 }
1034
1035 /* A new sampler view (= texture)... */
1036 dirty_tex = TRUE;
1037
1038 /* Set the texrect factor in the fragment shader.
1039 * Needed for RECT and NPOT fallback. */
1040 texture = r300_texture(views[i]->texture);
1041 if (texture->uses_pitch) {
1042 r300->fs_rc_constant_state.dirty = TRUE;
1043 }
1044 }
1045 }
1046
1047 for (i = count; i < tex_units; i++) {
1048 if (state->sampler_views[i]) {
1049 pipe_sampler_view_reference(
1050 (struct pipe_sampler_view**)&state->sampler_views[i],
1051 NULL);
1052 }
1053 }
1054
1055 state->sampler_view_count = count;
1056
1057 r300->textures_state.dirty = TRUE;
1058
1059 if (dirty_tex) {
1060 r300->texture_cache_inval.dirty = TRUE;
1061 }
1062 }
1063
1064 static struct pipe_sampler_view *
1065 r300_create_sampler_view(struct pipe_context *pipe,
1066 struct pipe_resource *texture,
1067 const struct pipe_sampler_view *templ)
1068 {
1069 struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1070 struct r300_texture *tex = r300_texture(texture);
1071
1072 if (view) {
1073 view->base = *templ;
1074 view->base.reference.count = 1;
1075 view->base.context = pipe;
1076 view->base.texture = NULL;
1077 pipe_resource_reference(&view->base.texture, texture);
1078
1079 view->swizzle[0] = templ->swizzle_r;
1080 view->swizzle[1] = templ->swizzle_g;
1081 view->swizzle[2] = templ->swizzle_b;
1082 view->swizzle[3] = templ->swizzle_a;
1083
1084 view->format = tex->tx_format;
1085 view->format.format1 |= r300_translate_texformat(templ->format,
1086 view->swizzle);
1087 if (r300_screen(pipe->screen)->caps.is_r500) {
1088 view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1089 }
1090 }
1091
1092 return (struct pipe_sampler_view*)view;
1093 }
1094
1095 static void
1096 r300_sampler_view_destroy(struct pipe_context *pipe,
1097 struct pipe_sampler_view *view)
1098 {
1099 pipe_resource_reference(&view->texture, NULL);
1100 FREE(view);
1101 }
1102
1103 static void r300_set_scissor_state(struct pipe_context* pipe,
1104 const struct pipe_scissor_state* state)
1105 {
1106 struct r300_context* r300 = r300_context(pipe);
1107
1108 memcpy(r300->scissor_state.state, state,
1109 sizeof(struct pipe_scissor_state));
1110
1111 r300->scissor_state.dirty = TRUE;
1112 }
1113
1114 static void r300_set_viewport_state(struct pipe_context* pipe,
1115 const struct pipe_viewport_state* state)
1116 {
1117 struct r300_context* r300 = r300_context(pipe);
1118 struct r300_viewport_state* viewport =
1119 (struct r300_viewport_state*)r300->viewport_state.state;
1120
1121 r300->viewport = *state;
1122
1123 if (r300->draw) {
1124 draw_flush(r300->draw);
1125 draw_set_viewport_state(r300->draw, state);
1126 viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1127 return;
1128 }
1129
1130 /* Do the transform in HW. */
1131 viewport->vte_control = R300_VTX_W0_FMT;
1132
1133 if (state->scale[0] != 1.0f) {
1134 viewport->xscale = state->scale[0];
1135 viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1136 }
1137 if (state->scale[1] != 1.0f) {
1138 viewport->yscale = state->scale[1];
1139 viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1140 }
1141 if (state->scale[2] != 1.0f) {
1142 viewport->zscale = state->scale[2];
1143 viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1144 }
1145 if (state->translate[0] != 0.0f) {
1146 viewport->xoffset = state->translate[0];
1147 viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1148 }
1149 if (state->translate[1] != 0.0f) {
1150 viewport->yoffset = state->translate[1];
1151 viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1152 }
1153 if (state->translate[2] != 0.0f) {
1154 viewport->zoffset = state->translate[2];
1155 viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1156 }
1157
1158 r300->viewport_state.dirty = TRUE;
1159 if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1160 r300->fs_rc_constant_state.dirty = TRUE;
1161 }
1162 }
1163
1164 static void r300_set_vertex_buffers(struct pipe_context* pipe,
1165 unsigned count,
1166 const struct pipe_vertex_buffer* buffers)
1167 {
1168 struct r300_context* r300 = r300_context(pipe);
1169 struct pipe_vertex_buffer *vbo;
1170 unsigned i, max_index = (1 << 24) - 1;
1171 boolean any_user_buffer = FALSE;
1172
1173 if (count == r300->vertex_buffer_count &&
1174 memcmp(r300->vertex_buffer, buffers,
1175 sizeof(struct pipe_vertex_buffer) * count) == 0) {
1176 return;
1177 }
1178
1179 /* Check if the stride is aligned to the size of DWORD. */
1180 for (i = 0; i < count; i++) {
1181 if (buffers[i].buffer) {
1182 if (buffers[i].stride % 4 != 0) {
1183 // XXX Shouldn't we align the buffer?
1184 fprintf(stderr, "r300: set_vertex_buffers: "
1185 "Unaligned buffer stride %i isn't supported.\n",
1186 buffers[i].stride);
1187 abort();
1188 }
1189 }
1190 }
1191
1192 for (i = 0; i < count; i++) {
1193 /* Why, yes, I AM casting away constness. How did you know? */
1194 vbo = (struct pipe_vertex_buffer*)&buffers[i];
1195
1196 /* Reference our buffer. */
1197 pipe_resource_reference(&r300->vertex_buffer[i].buffer, vbo->buffer);
1198
1199 /* Skip NULL buffers */
1200 if (!buffers[i].buffer) {
1201 continue;
1202 }
1203
1204 if (r300_buffer_is_user_buffer(vbo->buffer)) {
1205 any_user_buffer = TRUE;
1206 }
1207
1208 if (vbo->max_index == ~0) {
1209 /* if no VBO stride then only one vertex value so max index is 1 */
1210 /* should think about converting to VS constants like svga does */
1211 if (!vbo->stride)
1212 vbo->max_index = 1;
1213 else
1214 vbo->max_index =
1215 (vbo->buffer->width0 - vbo->buffer_offset) / vbo->stride;
1216 }
1217
1218 max_index = MIN2(vbo->max_index, max_index);
1219 }
1220
1221 for (; i < r300->vertex_buffer_count; i++) {
1222 /* Dereference any old buffers. */
1223 pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
1224 }
1225
1226 memcpy(r300->vertex_buffer, buffers,
1227 sizeof(struct pipe_vertex_buffer) * count);
1228
1229 r300->vertex_buffer_count = count;
1230 r300->vertex_buffer_max_index = max_index;
1231 r300->any_user_vbs = any_user_buffer;
1232
1233 if (r300->draw) {
1234 draw_flush(r300->draw);
1235 draw_set_vertex_buffers(r300->draw, count, buffers);
1236 }
1237 }
1238
1239 /* Initialize the PSC tables. */
1240 static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1241 {
1242 struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1243 uint16_t type, swizzle;
1244 enum pipe_format format;
1245 unsigned i;
1246
1247 if (velems->count > 16) {
1248 fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1249 " requested %i, using 16.\n", velems->count);
1250 velems->count = 16;
1251 }
1252
1253 /* Vertex shaders have no semantics on their inputs,
1254 * so PSC should just route stuff based on the vertex elements,
1255 * and not on attrib information. */
1256 for (i = 0; i < velems->count; i++) {
1257 format = velems->velem[i].src_format;
1258
1259 type = r300_translate_vertex_data_type(format) |
1260 (i << R300_DST_VEC_LOC_SHIFT);
1261 swizzle = r300_translate_vertex_data_swizzle(format);
1262
1263 if (i & 1) {
1264 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1265 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1266 } else {
1267 vstream->vap_prog_stream_cntl[i >> 1] |= type;
1268 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1269 }
1270 }
1271
1272 /* Set the last vector in the PSC. */
1273 if (i) {
1274 i -= 1;
1275 }
1276 vstream->vap_prog_stream_cntl[i >> 1] |=
1277 (R300_LAST_VEC << (i & 1 ? 16 : 0));
1278
1279 vstream->count = (i >> 1) + 1;
1280 }
1281
1282 static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1283 unsigned count,
1284 const struct pipe_vertex_element* attribs)
1285 {
1286 struct r300_vertex_element_state *velems;
1287 unsigned i, size;
1288 enum pipe_format *format;
1289
1290 assert(count <= PIPE_MAX_ATTRIBS);
1291 velems = CALLOC_STRUCT(r300_vertex_element_state);
1292 if (velems != NULL) {
1293 velems->count = count;
1294 memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1295
1296 if (r300_screen(pipe->screen)->caps.has_tcl) {
1297 r300_vertex_psc(velems);
1298
1299 /* Check if the format is aligned to the size of DWORD.
1300 * We only care about the blocksizes of the formats since
1301 * swizzles are already set up. */
1302 for (i = 0; i < count; i++) {
1303 format = &velems->velem[i].src_format;
1304
1305 /* Replace some formats with their aligned counterparts,
1306 * this is OK because we check for aligned strides too. */
1307 switch (*format) {
1308 /* Align to RGBA8. */
1309 case PIPE_FORMAT_R8_UNORM:
1310 case PIPE_FORMAT_R8G8_UNORM:
1311 case PIPE_FORMAT_R8G8B8_UNORM:
1312 *format = PIPE_FORMAT_R8G8B8A8_UNORM;
1313 continue;
1314 case PIPE_FORMAT_R8_SNORM:
1315 case PIPE_FORMAT_R8G8_SNORM:
1316 case PIPE_FORMAT_R8G8B8_SNORM:
1317 *format = PIPE_FORMAT_R8G8B8A8_SNORM;
1318 continue;
1319 case PIPE_FORMAT_R8_USCALED:
1320 case PIPE_FORMAT_R8G8_USCALED:
1321 case PIPE_FORMAT_R8G8B8_USCALED:
1322 *format = PIPE_FORMAT_R8G8B8A8_USCALED;
1323 continue;
1324 case PIPE_FORMAT_R8_SSCALED:
1325 case PIPE_FORMAT_R8G8_SSCALED:
1326 case PIPE_FORMAT_R8G8B8_SSCALED:
1327 *format = PIPE_FORMAT_R8G8B8A8_SSCALED;
1328 continue;
1329
1330 /* Align to RG16. */
1331 case PIPE_FORMAT_R16_UNORM:
1332 *format = PIPE_FORMAT_R16G16_UNORM;
1333 continue;
1334 case PIPE_FORMAT_R16_SNORM:
1335 *format = PIPE_FORMAT_R16G16_SNORM;
1336 continue;
1337 case PIPE_FORMAT_R16_USCALED:
1338 *format = PIPE_FORMAT_R16G16_USCALED;
1339 continue;
1340 case PIPE_FORMAT_R16_SSCALED:
1341 *format = PIPE_FORMAT_R16G16_SSCALED;
1342 continue;
1343 case PIPE_FORMAT_R16_FLOAT:
1344 *format = PIPE_FORMAT_R16G16_FLOAT;
1345 continue;
1346
1347 /* Align to RGBA16. */
1348 case PIPE_FORMAT_R16G16B16_UNORM:
1349 *format = PIPE_FORMAT_R16G16B16A16_UNORM;
1350 continue;
1351 case PIPE_FORMAT_R16G16B16_SNORM:
1352 *format = PIPE_FORMAT_R16G16B16A16_SNORM;
1353 continue;
1354 case PIPE_FORMAT_R16G16B16_USCALED:
1355 *format = PIPE_FORMAT_R16G16B16A16_USCALED;
1356 continue;
1357 case PIPE_FORMAT_R16G16B16_SSCALED:
1358 *format = PIPE_FORMAT_R16G16B16A16_SSCALED;
1359 continue;
1360 case PIPE_FORMAT_R16G16B16_FLOAT:
1361 *format = PIPE_FORMAT_R16G16B16A16_FLOAT;
1362 continue;
1363
1364 default:;
1365 }
1366
1367 size = util_format_get_blocksize(*format);
1368
1369 if (size % 4 != 0) {
1370 /* XXX Shouldn't we align the format? */
1371 fprintf(stderr, "r300_create_vertex_elements_state: "
1372 "Unaligned format %s:%i isn't supported\n",
1373 util_format_short_name(*format), size);
1374 assert(0);
1375 abort();
1376 }
1377 }
1378 }
1379 }
1380 return velems;
1381 }
1382
1383 static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1384 void *state)
1385 {
1386 struct r300_context *r300 = r300_context(pipe);
1387 struct r300_vertex_element_state *velems = state;
1388
1389 if (velems == NULL) {
1390 return;
1391 }
1392
1393 r300->velems = velems;
1394
1395 if (r300->draw) {
1396 draw_flush(r300->draw);
1397 draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1398 return;
1399 }
1400
1401 UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1402 r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1403 }
1404
1405 static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1406 {
1407 FREE(state);
1408 }
1409
1410 static void* r300_create_vs_state(struct pipe_context* pipe,
1411 const struct pipe_shader_state* shader)
1412 {
1413 struct r300_context* r300 = r300_context(pipe);
1414
1415 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1416
1417 /* Copy state directly into shader. */
1418 vs->state = *shader;
1419 vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1420
1421 r300_init_vs_outputs(vs);
1422
1423 if (r300->screen->caps.has_tcl) {
1424 r300_translate_vertex_shader(r300, vs);
1425 } else {
1426 vs->draw_vs = draw_create_vertex_shader(r300->draw, shader);
1427 }
1428
1429 return vs;
1430 }
1431
1432 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1433 {
1434 struct r300_context* r300 = r300_context(pipe);
1435 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1436
1437 if (vs == NULL) {
1438 r300->vs_state.state = NULL;
1439 return;
1440 }
1441 if (vs == r300->vs_state.state) {
1442 return;
1443 }
1444 r300->vs_state.state = vs;
1445
1446 /* The majority of the RS block bits is dependent on the vertex shader. */
1447 r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
1448
1449 if (r300->screen->caps.has_tcl) {
1450 r300->vs_state.dirty = TRUE;
1451 r300->vs_state.size =
1452 vs->code.length + 9 +
1453 (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1454
1455 if (vs->externals_count) {
1456 r300->vs_constants.dirty = TRUE;
1457 r300->vs_constants.size = vs->externals_count * 4 + 3;
1458 } else {
1459 r300->vs_constants.size = 0;
1460 }
1461
1462 r300->pvs_flush.dirty = TRUE;
1463 } else {
1464 draw_flush(r300->draw);
1465 draw_bind_vertex_shader(r300->draw,
1466 (struct draw_vertex_shader*)vs->draw_vs);
1467 }
1468 }
1469
1470 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1471 {
1472 struct r300_context* r300 = r300_context(pipe);
1473 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1474
1475 if (r300->screen->caps.has_tcl) {
1476 rc_constants_destroy(&vs->code.constants);
1477 } else {
1478 draw_delete_vertex_shader(r300->draw,
1479 (struct draw_vertex_shader*)vs->draw_vs);
1480 }
1481
1482 FREE((void*)vs->state.tokens);
1483 FREE(shader);
1484 }
1485
1486 static void r300_set_constant_buffer(struct pipe_context *pipe,
1487 uint shader, uint index,
1488 struct pipe_resource *buf)
1489 {
1490 struct r300_context* r300 = r300_context(pipe);
1491 struct r300_constant_buffer *cbuf;
1492 struct pipe_transfer *tr;
1493 void *mapped;
1494 int max_size = 0, max_size_bytes = 0, clamped_size = 0;
1495
1496 switch (shader) {
1497 case PIPE_SHADER_VERTEX:
1498 cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1499 max_size = 256;
1500 break;
1501 case PIPE_SHADER_FRAGMENT:
1502 cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1503 if (r300->screen->caps.is_r500) {
1504 max_size = 256;
1505 } else {
1506 max_size = 32;
1507 }
1508 break;
1509 default:
1510 assert(0);
1511 return;
1512 }
1513 max_size_bytes = max_size * 4 * sizeof(float);
1514
1515 if (buf == NULL || buf->width0 == 0 ||
1516 (mapped = pipe_buffer_map(pipe, buf, PIPE_TRANSFER_READ, &tr)) == NULL)
1517 {
1518 cbuf->count = 0;
1519 return;
1520 }
1521
1522 if (shader == PIPE_SHADER_FRAGMENT ||
1523 (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1524 assert((buf->width0 % (4 * sizeof(float))) == 0);
1525
1526 /* Check the size of the constant buffer. */
1527 /* XXX Subtract immediates and RC_STATE_* variables. */
1528 if (buf->width0 > max_size_bytes) {
1529 fprintf(stderr, "r300: Max size of the constant buffer is "
1530 "%i*4 floats.\n", max_size);
1531 }
1532 clamped_size = MIN2(buf->width0, max_size_bytes);
1533
1534 memcpy(cbuf->constants, mapped, clamped_size);
1535 cbuf->count = clamped_size / (4 * sizeof(float));
1536 }
1537
1538 if (shader == PIPE_SHADER_VERTEX) {
1539 if (r300->screen->caps.has_tcl) {
1540 if (r300->vs_constants.size) {
1541 r300->vs_constants.dirty = TRUE;
1542 }
1543 r300->pvs_flush.dirty = TRUE;
1544 } else if (r300->draw) {
1545 draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1546 0, mapped, buf->width0);
1547 }
1548 } else if (shader == PIPE_SHADER_FRAGMENT) {
1549 r300->fs_constants.dirty = TRUE;
1550 }
1551
1552 pipe_buffer_unmap(pipe, buf, tr);
1553 }
1554
1555 void r300_init_state_functions(struct r300_context* r300)
1556 {
1557 r300->context.create_blend_state = r300_create_blend_state;
1558 r300->context.bind_blend_state = r300_bind_blend_state;
1559 r300->context.delete_blend_state = r300_delete_blend_state;
1560
1561 r300->context.set_blend_color = r300_set_blend_color;
1562
1563 r300->context.set_clip_state = r300_set_clip_state;
1564
1565 r300->context.set_constant_buffer = r300_set_constant_buffer;
1566
1567 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1568 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1569 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1570
1571 r300->context.set_stencil_ref = r300_set_stencil_ref;
1572
1573 r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1574
1575 r300->context.create_fs_state = r300_create_fs_state;
1576 r300->context.bind_fs_state = r300_bind_fs_state;
1577 r300->context.delete_fs_state = r300_delete_fs_state;
1578
1579 r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1580
1581 r300->context.create_rasterizer_state = r300_create_rs_state;
1582 r300->context.bind_rasterizer_state = r300_bind_rs_state;
1583 r300->context.delete_rasterizer_state = r300_delete_rs_state;
1584
1585 r300->context.create_sampler_state = r300_create_sampler_state;
1586 r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1587 r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1588 r300->context.delete_sampler_state = r300_delete_sampler_state;
1589
1590 r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1591 r300->context.create_sampler_view = r300_create_sampler_view;
1592 r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1593
1594 r300->context.set_scissor_state = r300_set_scissor_state;
1595
1596 r300->context.set_viewport_state = r300_set_viewport_state;
1597
1598 r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1599
1600 r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1601 r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1602 r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1603
1604 r300->context.create_vs_state = r300_create_vs_state;
1605 r300->context.bind_vs_state = r300_bind_vs_state;
1606 r300->context.delete_vs_state = r300_delete_vs_state;
1607 }