r300g: use a dummy replacement vertex shader if the shader compilation fails
[mesa.git] / src / gallium / drivers / r300 / r300_state.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/u_pack_color.h"
29
30 #include "tgsi/tgsi_parse.h"
31
32 #include "pipe/p_config.h"
33
34 #include "r300_context.h"
35 #include "r300_reg.h"
36 #include "r300_screen.h"
37 #include "r300_screen_buffer.h"
38 #include "r300_state_inlines.h"
39 #include "r300_fs.h"
40 #include "r300_texture.h"
41 #include "r300_vs.h"
42 #include "r300_winsys.h"
43
44 /* r300_state: Functions used to intialize state context by translating
45 * Gallium state objects into semi-native r300 state objects. */
46
47 #define UPDATE_STATE(cso, atom) \
48 if (cso != atom.state) { \
49 atom.state = cso; \
50 atom.dirty = TRUE; \
51 }
52
53 static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
54 unsigned dstRGB, unsigned dstA)
55 {
56 /* If the blend equation is ADD or REVERSE_SUBTRACT,
57 * SRC_ALPHA == 0, and the following state is set, the colorbuffer
58 * will not be changed.
59 * Notice that the dst factors are the src factors inverted. */
60 return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
61 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
62 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
63 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
64 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
65 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
66 srcA == PIPE_BLENDFACTOR_ZERO) &&
67 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
68 dstRGB == PIPE_BLENDFACTOR_ONE) &&
69 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
70 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
71 dstA == PIPE_BLENDFACTOR_ONE);
72 }
73
74 static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
75 unsigned dstRGB, unsigned dstA)
76 {
77 /* If the blend equation is ADD or REVERSE_SUBTRACT,
78 * SRC_ALPHA == 1, and the following state is set, the colorbuffer
79 * will not be changed.
80 * Notice that the dst factors are the src factors inverted. */
81 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
82 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
83 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
84 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
85 srcA == PIPE_BLENDFACTOR_ZERO) &&
86 (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
87 dstRGB == PIPE_BLENDFACTOR_ONE) &&
88 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
89 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
90 dstA == PIPE_BLENDFACTOR_ONE);
91 }
92
93 static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
94 unsigned dstRGB, unsigned dstA)
95 {
96 /* If the blend equation is ADD or REVERSE_SUBTRACT,
97 * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
98 * will not be changed.
99 * Notice that the dst factors are the src factors inverted. */
100 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
101 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
102 (srcA == PIPE_BLENDFACTOR_ZERO) &&
103 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
104 dstRGB == PIPE_BLENDFACTOR_ONE) &&
105 (dstA == PIPE_BLENDFACTOR_ONE);
106 }
107
108 static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
109 unsigned dstRGB, unsigned dstA)
110 {
111 /* If the blend equation is ADD or REVERSE_SUBTRACT,
112 * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
113 * will not be changed.
114 * Notice that the dst factors are the src factors inverted. */
115 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
116 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
117 (srcA == PIPE_BLENDFACTOR_ZERO) &&
118 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
119 dstRGB == PIPE_BLENDFACTOR_ONE) &&
120 (dstA == PIPE_BLENDFACTOR_ONE);
121 }
122
123 static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
124 unsigned dstRGB, unsigned dstA)
125 {
126 /* If the blend equation is ADD or REVERSE_SUBTRACT,
127 * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
128 * the colorbuffer will not be changed.
129 * Notice that the dst factors are the src factors inverted. */
130 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
131 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
132 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
133 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
134 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
135 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
136 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
137 srcA == PIPE_BLENDFACTOR_ZERO) &&
138 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
139 dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
140 dstRGB == PIPE_BLENDFACTOR_ONE) &&
141 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
142 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
143 dstA == PIPE_BLENDFACTOR_ONE);
144 }
145
146 static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
147 unsigned dstRGB, unsigned dstA)
148 {
149 /* If the blend equation is ADD or REVERSE_SUBTRACT,
150 * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
151 * the colorbuffer will not be changed.
152 * Notice that the dst factors are the src factors inverted. */
153 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
154 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
155 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
156 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
157 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
158 srcA == PIPE_BLENDFACTOR_ZERO) &&
159 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
160 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
161 dstRGB == PIPE_BLENDFACTOR_ONE) &&
162 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
163 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
164 dstA == PIPE_BLENDFACTOR_ONE);
165 }
166
167 static unsigned bgra_cmask(unsigned mask)
168 {
169 /* Gallium uses RGBA color ordering while R300 expects BGRA. */
170
171 return ((mask & PIPE_MASK_R) << 2) |
172 ((mask & PIPE_MASK_B) >> 2) |
173 (mask & (PIPE_MASK_G | PIPE_MASK_A));
174 }
175
176 /* Create a new blend state based on the CSO blend state.
177 *
178 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
179 static void* r300_create_blend_state(struct pipe_context* pipe,
180 const struct pipe_blend_state* state)
181 {
182 struct r300_screen* r300screen = r300_screen(pipe->screen);
183 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
184
185 if (state->rt[0].blend_enable)
186 {
187 unsigned eqRGB = state->rt[0].rgb_func;
188 unsigned srcRGB = state->rt[0].rgb_src_factor;
189 unsigned dstRGB = state->rt[0].rgb_dst_factor;
190
191 unsigned eqA = state->rt[0].alpha_func;
192 unsigned srcA = state->rt[0].alpha_src_factor;
193 unsigned dstA = state->rt[0].alpha_dst_factor;
194
195 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
196 * this is just the crappy D3D naming */
197 blend->blend_control = R300_ALPHA_BLEND_ENABLE |
198 r300_translate_blend_function(eqRGB) |
199 ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
200 ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
201
202 /* Optimization: some operations do not require the destination color.
203 *
204 * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
205 * otherwise blending gives incorrect results. It seems to be
206 * a hardware bug. */
207 if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
208 eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
209 dstRGB != PIPE_BLENDFACTOR_ZERO ||
210 dstA != PIPE_BLENDFACTOR_ZERO ||
211 srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
212 srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
213 srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
214 srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
215 srcA == PIPE_BLENDFACTOR_DST_COLOR ||
216 srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
217 srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
218 srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
219 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
220 /* Enable reading from the colorbuffer. */
221 blend->blend_control |= R300_READ_ENABLE;
222
223 if (r300screen->caps.is_r500) {
224 /* Optimization: Depending on incoming pixels, we can
225 * conditionally disable the reading in hardware... */
226 if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
227 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
228 /* Disable reading if SRC_ALPHA == 0. */
229 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
230 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
231 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
232 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
233 dstA == PIPE_BLENDFACTOR_ZERO)) {
234 blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
235 }
236
237 /* Disable reading if SRC_ALPHA == 1. */
238 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
239 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
240 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
241 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
242 dstA == PIPE_BLENDFACTOR_ZERO)) {
243 blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
244 }
245 }
246 }
247 }
248
249 /* Optimization: discard pixels which don't change the colorbuffer.
250 *
251 * The code below is non-trivial and some math is involved.
252 *
253 * Discarding pixels must be disabled when FP16 AA is enabled.
254 * This is a hardware bug. Also, this implementation wouldn't work
255 * with FP blending enabled and equation clamping disabled.
256 *
257 * Equations other than ADD are rarely used and therefore won't be
258 * optimized. */
259 if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
260 (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
261 /* ADD: X+Y
262 * REVERSE_SUBTRACT: Y-X
263 *
264 * The idea is:
265 * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
266 * then CB will not be changed.
267 *
268 * Given the srcFactor and dstFactor variables, we can derive
269 * what src and dst should be equal to and discard appropriate
270 * pixels.
271 */
272 if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
273 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
274 } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
275 dstRGB, dstA)) {
276 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
277 } else if (blend_discard_if_src_color_0(srcRGB, srcA,
278 dstRGB, dstA)) {
279 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
280 } else if (blend_discard_if_src_color_1(srcRGB, srcA,
281 dstRGB, dstA)) {
282 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
283 } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
284 dstRGB, dstA)) {
285 blend->blend_control |=
286 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
287 } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
288 dstRGB, dstA)) {
289 blend->blend_control |=
290 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
291 }
292 }
293
294 /* separate alpha */
295 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
296 blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
297 blend->alpha_blend_control =
298 r300_translate_blend_function(eqA) |
299 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
300 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
301 }
302 }
303
304 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
305 if (state->logicop_enable) {
306 blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
307 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
308 }
309
310 /* Color channel masks for all MRTs. */
311 blend->color_channel_mask = bgra_cmask(state->rt[0].colormask);
312 if (r300screen->caps.is_r500 && state->independent_blend_enable) {
313 if (state->rt[1].blend_enable) {
314 blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
315 }
316 if (state->rt[2].blend_enable) {
317 blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
318 }
319 if (state->rt[3].blend_enable) {
320 blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
321 }
322 }
323
324 /* Neither fglrx nor classic r300 ever set this, regardless of dithering
325 * state. Since it's an optional implementation detail, we can leave it
326 * out and never dither.
327 *
328 * This could be revisited if we ever get quality or conformance hints.
329 *
330 if (state->dither) {
331 blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
332 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
333 }
334 */
335
336 return (void*)blend;
337 }
338
339 /* Bind blend state. */
340 static void r300_bind_blend_state(struct pipe_context* pipe,
341 void* state)
342 {
343 struct r300_context* r300 = r300_context(pipe);
344
345 UPDATE_STATE(state, r300->blend_state);
346 }
347
348 /* Free blend state. */
349 static void r300_delete_blend_state(struct pipe_context* pipe,
350 void* state)
351 {
352 FREE(state);
353 }
354
355 /* Convert float to 10bit integer */
356 static unsigned float_to_fixed10(float f)
357 {
358 return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
359 }
360
361 /* Set blend color.
362 * Setup both R300 and R500 registers, figure out later which one to write. */
363 static void r300_set_blend_color(struct pipe_context* pipe,
364 const struct pipe_blend_color* color)
365 {
366 struct r300_context* r300 = r300_context(pipe);
367 struct r300_blend_color_state* state =
368 (struct r300_blend_color_state*)r300->blend_color_state.state;
369 union util_color uc;
370
371 util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
372 state->blend_color = uc.ui;
373
374 /* XXX if FP16 blending is enabled, we should use the FP16 format */
375 state->blend_color_red_alpha =
376 float_to_fixed10(color->color[0]) |
377 (float_to_fixed10(color->color[3]) << 16);
378 state->blend_color_green_blue =
379 float_to_fixed10(color->color[2]) |
380 (float_to_fixed10(color->color[1]) << 16);
381
382 r300->blend_color_state.size = r300->screen->caps.is_r500 ? 3 : 2;
383 r300->blend_color_state.dirty = TRUE;
384 }
385
386 static void r300_set_clip_state(struct pipe_context* pipe,
387 const struct pipe_clip_state* state)
388 {
389 struct r300_context* r300 = r300_context(pipe);
390
391 r300->clip = *state;
392
393 if (r300->screen->caps.has_tcl) {
394 memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
395 r300->clip_state.size = 29;
396 } else {
397 draw_flush(r300->draw);
398 draw_set_clip_state(r300->draw, state);
399 r300->clip_state.size = 2;
400 }
401
402 r300->clip_state.dirty = TRUE;
403 }
404
405 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
406 *
407 * This contains the depth buffer, stencil buffer, alpha test, and such.
408 * On the Radeon, depth and stencil buffer setup are intertwined, which is
409 * the reason for some of the strange-looking assignments across registers. */
410 static void*
411 r300_create_dsa_state(struct pipe_context* pipe,
412 const struct pipe_depth_stencil_alpha_state* state)
413 {
414 struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
415 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
416
417 /* Depth test setup. */
418 if (state->depth.enabled) {
419 dsa->z_buffer_control |= R300_Z_ENABLE;
420
421 if (state->depth.writemask) {
422 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
423 }
424
425 dsa->z_stencil_control |=
426 (r300_translate_depth_stencil_function(state->depth.func) <<
427 R300_Z_FUNC_SHIFT);
428 }
429
430 /* Stencil buffer setup. */
431 if (state->stencil[0].enabled) {
432 dsa->z_buffer_control |= R300_STENCIL_ENABLE;
433 dsa->z_stencil_control |=
434 (r300_translate_depth_stencil_function(state->stencil[0].func) <<
435 R300_S_FRONT_FUNC_SHIFT) |
436 (r300_translate_stencil_op(state->stencil[0].fail_op) <<
437 R300_S_FRONT_SFAIL_OP_SHIFT) |
438 (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
439 R300_S_FRONT_ZPASS_OP_SHIFT) |
440 (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
441 R300_S_FRONT_ZFAIL_OP_SHIFT);
442
443 dsa->stencil_ref_mask =
444 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
445 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
446
447 if (state->stencil[1].enabled) {
448 dsa->two_sided = TRUE;
449
450 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
451 dsa->z_stencil_control |=
452 (r300_translate_depth_stencil_function(state->stencil[1].func) <<
453 R300_S_BACK_FUNC_SHIFT) |
454 (r300_translate_stencil_op(state->stencil[1].fail_op) <<
455 R300_S_BACK_SFAIL_OP_SHIFT) |
456 (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
457 R300_S_BACK_ZPASS_OP_SHIFT) |
458 (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
459 R300_S_BACK_ZFAIL_OP_SHIFT);
460
461 dsa->stencil_ref_bf =
462 (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
463 (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
464
465 if (caps->is_r500) {
466 dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
467 } else {
468 dsa->stencil_ref_bf_fallback =
469 (state->stencil[0].valuemask != state->stencil[1].valuemask ||
470 state->stencil[0].writemask != state->stencil[1].writemask);
471 }
472 }
473 }
474
475 /* Alpha test setup. */
476 if (state->alpha.enabled) {
477 dsa->alpha_function =
478 r300_translate_alpha_function(state->alpha.func) |
479 R300_FG_ALPHA_FUNC_ENABLE;
480
481 /* We could use 10bit alpha ref but who needs that? */
482 dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
483
484 if (caps->is_r500)
485 dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
486 }
487
488 return (void*)dsa;
489 }
490
491 static void r300_update_stencil_ref_fallback_status(struct r300_context *r300)
492 {
493 struct r300_dsa_state *dsa = (struct r300_dsa_state*)r300->dsa_state.state;
494
495 if (r300->screen->caps.is_r500) {
496 return;
497 }
498
499 r300->stencil_ref_bf_fallback =
500 dsa->stencil_ref_bf_fallback ||
501 (dsa->two_sided &&
502 r300->stencil_ref.ref_value[0] != r300->stencil_ref.ref_value[1]);
503 }
504
505 /* Bind DSA state. */
506 static void r300_bind_dsa_state(struct pipe_context* pipe,
507 void* state)
508 {
509 struct r300_context* r300 = r300_context(pipe);
510
511 if (!state) {
512 return;
513 }
514
515 UPDATE_STATE(state, r300->dsa_state);
516
517 r300_update_stencil_ref_fallback_status(r300);
518 }
519
520 /* Free DSA state. */
521 static void r300_delete_dsa_state(struct pipe_context* pipe,
522 void* state)
523 {
524 FREE(state);
525 }
526
527 static void r300_set_stencil_ref(struct pipe_context* pipe,
528 const struct pipe_stencil_ref* sr)
529 {
530 struct r300_context* r300 = r300_context(pipe);
531
532 r300->stencil_ref = *sr;
533 r300->dsa_state.dirty = TRUE;
534
535 r300_update_stencil_ref_fallback_status(r300);
536 }
537
538 /* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
539 static void r300_fb_update_tiling_flags(struct r300_context *r300,
540 const struct pipe_framebuffer_state *old_state,
541 const struct pipe_framebuffer_state *new_state)
542 {
543 struct r300_texture *tex;
544 unsigned i, j, level;
545
546 /* Reset tiling flags for old surfaces to default values. */
547 for (i = 0; i < old_state->nr_cbufs; i++) {
548 for (j = 0; j < new_state->nr_cbufs; j++) {
549 if (old_state->cbufs[i]->texture == new_state->cbufs[j]->texture) {
550 break;
551 }
552 }
553 /* If not binding the surface again... */
554 if (j != new_state->nr_cbufs) {
555 continue;
556 }
557
558 tex = r300_texture(old_state->cbufs[i]->texture);
559
560 if (tex) {
561 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
562 tex->pitch[0],
563 tex->microtile,
564 tex->macrotile);
565 }
566 }
567 if (old_state->zsbuf &&
568 (!new_state->zsbuf ||
569 old_state->zsbuf->texture != new_state->zsbuf->texture)) {
570 tex = r300_texture(old_state->zsbuf->texture);
571
572 if (tex) {
573 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
574 tex->pitch[0],
575 tex->microtile,
576 tex->macrotile);
577 }
578 }
579
580 /* Set tiling flags for new surfaces. */
581 for (i = 0; i < new_state->nr_cbufs; i++) {
582 tex = r300_texture(new_state->cbufs[i]->texture);
583 level = new_state->cbufs[i]->level;
584
585 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
586 tex->pitch[level],
587 tex->microtile,
588 tex->mip_macrotile[level]);
589 }
590 if (new_state->zsbuf) {
591 tex = r300_texture(new_state->zsbuf->texture);
592 level = new_state->zsbuf->level;
593
594 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
595 tex->pitch[level],
596 tex->microtile,
597 tex->mip_macrotile[level]);
598 }
599 }
600
601 static void
602 r300_set_framebuffer_state(struct pipe_context* pipe,
603 const struct pipe_framebuffer_state* state)
604 {
605 struct r300_context* r300 = r300_context(pipe);
606 struct pipe_framebuffer_state *old_state = r300->fb_state.state;
607 unsigned max_width, max_height;
608 uint32_t zbuffer_bpp = 0;
609
610 if (state->nr_cbufs > 4) {
611 fprintf(stderr, "r300: Implementation error: Too many MRTs in %s, "
612 "refusing to bind framebuffer state!\n", __FUNCTION__);
613 return;
614 }
615
616 if (r300->screen->caps.is_r500) {
617 max_width = max_height = 4096;
618 } else if (r300->screen->caps.is_r400) {
619 max_width = max_height = 4021;
620 } else {
621 max_width = max_height = 2560;
622 }
623
624 if (state->width > max_width || state->height > max_height) {
625 fprintf(stderr, "r300: Implementation error: Render targets are too "
626 "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
627 return;
628 }
629
630 if (r300->draw) {
631 draw_flush(r300->draw);
632 }
633
634 r300->fb_state.dirty = TRUE;
635
636 /* If nr_cbufs is changed from zero to non-zero or vice versa... */
637 if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
638 r300->blend_state.dirty = TRUE;
639 }
640 /* If zsbuf is set from NULL to non-NULL or vice versa.. */
641 if (!!old_state->zsbuf != !!state->zsbuf) {
642 r300->dsa_state.dirty = TRUE;
643 }
644
645 r300_fb_update_tiling_flags(r300, r300->fb_state.state, state);
646
647 memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
648
649 r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
650 (state->zsbuf ? 10 : 0) + 11;
651
652 /* Polygon offset depends on the zbuffer bit depth. */
653 if (state->zsbuf && r300->polygon_offset_enabled) {
654 switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
655 case 2:
656 zbuffer_bpp = 16;
657 break;
658 case 4:
659 zbuffer_bpp = 24;
660 break;
661 }
662
663 if (r300->zbuffer_bpp != zbuffer_bpp) {
664 r300->zbuffer_bpp = zbuffer_bpp;
665 r300->rs_state.dirty = TRUE;
666 }
667 }
668 }
669
670 /* Create fragment shader state. */
671 static void* r300_create_fs_state(struct pipe_context* pipe,
672 const struct pipe_shader_state* shader)
673 {
674 struct r300_fragment_shader* fs = NULL;
675
676 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
677
678 /* Copy state directly into shader. */
679 fs->state = *shader;
680 fs->state.tokens = tgsi_dup_tokens(shader->tokens);
681
682 return (void*)fs;
683 }
684
685 /* Bind fragment shader state. */
686 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
687 {
688 struct r300_context* r300 = r300_context(pipe);
689 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
690
691 if (fs == NULL) {
692 r300->fs = NULL;
693 return;
694 }
695
696 r300->fs = fs;
697 r300_pick_fragment_shader(r300);
698
699 r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
700
701 if (r300->vs_state.state && r300_vertex_shader_setup_wpos(r300)) {
702 r300->vap_output_state.dirty = TRUE;
703 }
704
705 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
706 }
707
708 /* Delete fragment shader state. */
709 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
710 {
711 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
712 struct r300_fragment_shader_code *tmp, *ptr = fs->first;
713
714 while (ptr) {
715 tmp = ptr;
716 ptr = ptr->next;
717 rc_constants_destroy(&tmp->code.constants);
718 FREE(tmp);
719 }
720 FREE((void*)fs->state.tokens);
721 FREE(shader);
722 }
723
724 static void r300_set_polygon_stipple(struct pipe_context* pipe,
725 const struct pipe_poly_stipple* state)
726 {
727 /* XXX no idea how to set this up, but not terribly important */
728 }
729
730 /* Create a new rasterizer state based on the CSO rasterizer state.
731 *
732 * This is a very large chunk of state, and covers most of the graphics
733 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
734 *
735 * In a not entirely unironic sidenote, this state has nearly nothing to do
736 * with the actual block on the Radeon called the rasterizer (RS). */
737 static void* r300_create_rs_state(struct pipe_context* pipe,
738 const struct pipe_rasterizer_state* state)
739 {
740 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
741
742 /* Copy rasterizer state for Draw. */
743 rs->rs = *state;
744
745 #ifdef PIPE_ARCH_LITTLE_ENDIAN
746 rs->vap_control_status = R300_VC_NO_SWAP;
747 #else
748 rs->vap_control_status = R300_VC_32BIT_SWAP;
749 #endif
750
751 /* If no TCL engine is present, turn off the HW TCL. */
752 if (!r300_screen(pipe->screen)->caps.has_tcl) {
753 rs->vap_control_status |= R300_VAP_TCL_BYPASS;
754 }
755
756 rs->point_size = pack_float_16_6x(state->point_size) |
757 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
758
759 rs->line_control = pack_float_16_6x(state->line_width) |
760 R300_GA_LINE_CNTL_END_TYPE_COMP;
761
762 /* Enable polygon mode */
763 if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
764 state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
765 rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
766 }
767
768 /* Radeons don't think in "CW/CCW", they think in "front/back". */
769 if (state->front_winding == PIPE_WINDING_CW) {
770 rs->cull_mode = R300_FRONT_FACE_CW;
771
772 /* Polygon offset */
773 if (state->offset_cw) {
774 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
775 }
776 if (state->offset_ccw) {
777 rs->polygon_offset_enable |= R300_BACK_ENABLE;
778 }
779
780 /* Polygon mode */
781 if (rs->polygon_mode) {
782 rs->polygon_mode |=
783 r300_translate_polygon_mode_front(state->fill_cw);
784 rs->polygon_mode |=
785 r300_translate_polygon_mode_back(state->fill_ccw);
786 }
787 } else {
788 rs->cull_mode = R300_FRONT_FACE_CCW;
789
790 /* Polygon offset */
791 if (state->offset_ccw) {
792 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
793 }
794 if (state->offset_cw) {
795 rs->polygon_offset_enable |= R300_BACK_ENABLE;
796 }
797
798 /* Polygon mode */
799 if (rs->polygon_mode) {
800 rs->polygon_mode |=
801 r300_translate_polygon_mode_front(state->fill_ccw);
802 rs->polygon_mode |=
803 r300_translate_polygon_mode_back(state->fill_cw);
804 }
805 }
806 if (state->front_winding & state->cull_mode) {
807 rs->cull_mode |= R300_CULL_FRONT;
808 }
809 if (~(state->front_winding) & state->cull_mode) {
810 rs->cull_mode |= R300_CULL_BACK;
811 }
812
813 if (rs->polygon_offset_enable) {
814 rs->depth_offset = state->offset_units;
815 rs->depth_scale = state->offset_scale;
816 }
817
818 if (state->line_stipple_enable) {
819 rs->line_stipple_config =
820 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
821 (fui((float)state->line_stipple_factor) &
822 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
823 /* XXX this might need to be scaled up */
824 rs->line_stipple_value = state->line_stipple_pattern;
825 }
826
827 if (state->flatshade) {
828 rs->color_control = R300_SHADE_MODEL_FLAT;
829 } else {
830 rs->color_control = R300_SHADE_MODEL_SMOOTH;
831 }
832
833 rs->clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
834
835 return (void*)rs;
836 }
837
838 /* Bind rasterizer state. */
839 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
840 {
841 struct r300_context* r300 = r300_context(pipe);
842 struct r300_rs_state* rs = (struct r300_rs_state*)state;
843
844 if (r300->draw) {
845 draw_flush(r300->draw);
846 draw_set_rasterizer_state(r300->draw, &rs->rs);
847 }
848
849 if (rs) {
850 r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
851 } else {
852 r300->polygon_offset_enabled = FALSE;
853 }
854
855 UPDATE_STATE(state, r300->rs_state);
856 r300->rs_state.size = 19 + (r300->polygon_offset_enabled ? 5 : 0);
857 }
858
859 /* Free rasterizer state. */
860 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
861 {
862 FREE(state);
863 }
864
865 static void*
866 r300_create_sampler_state(struct pipe_context* pipe,
867 const struct pipe_sampler_state* state)
868 {
869 struct r300_context* r300 = r300_context(pipe);
870 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
871 boolean is_r500 = r300->screen->caps.is_r500;
872 int lod_bias;
873 union util_color uc;
874
875 sampler->state = *state;
876
877 sampler->filter0 |=
878 (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
879 (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
880 (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
881
882 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
883 state->mag_img_filter,
884 state->min_mip_filter,
885 state->max_anisotropy > 0);
886
887 sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
888
889 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
890 /* We must pass these to the merge function to clamp them properly. */
891 sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
892 sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
893
894 lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
895
896 sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
897
898 /* This is very high quality anisotropic filtering for R5xx.
899 * It's good for benchmarking the performance of texturing but
900 * in practice we don't want to slow down the driver because it's
901 * a pretty good performance killer. Feel free to play with it. */
902 if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
903 sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
904 }
905
906 util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
907 sampler->border_color = uc.ui;
908
909 /* R500-specific fixups and optimizations */
910 if (r300->screen->caps.is_r500) {
911 sampler->filter1 |= R500_BORDER_FIX;
912 }
913
914 return (void*)sampler;
915 }
916
917 static void r300_bind_sampler_states(struct pipe_context* pipe,
918 unsigned count,
919 void** states)
920 {
921 struct r300_context* r300 = r300_context(pipe);
922 struct r300_textures_state* state =
923 (struct r300_textures_state*)r300->textures_state.state;
924 unsigned tex_units = r300->screen->caps.num_tex_units;
925
926 if (count > tex_units) {
927 return;
928 }
929
930 memcpy(state->sampler_states, states, sizeof(void*) * count);
931 state->sampler_state_count = count;
932
933 r300->textures_state.dirty = TRUE;
934
935 /* Pick a fragment shader based on the texture compare state. */
936 if (r300->fs && count) {
937 if (r300_pick_fragment_shader(r300)) {
938 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER |
939 R300_NEW_FRAGMENT_SHADER_CONSTANTS;
940 }
941 }
942 }
943
944 static void r300_lacks_vertex_textures(struct pipe_context* pipe,
945 unsigned count,
946 void** states)
947 {
948 }
949
950 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
951 {
952 FREE(state);
953 }
954
955 static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
956 unsigned count,
957 struct pipe_sampler_view** views)
958 {
959 struct r300_context* r300 = r300_context(pipe);
960 struct r300_textures_state* state =
961 (struct r300_textures_state*)r300->textures_state.state;
962 struct r300_texture *texture;
963 unsigned i;
964 unsigned tex_units = r300->screen->caps.num_tex_units;
965 boolean is_r500 = r300->screen->caps.is_r500;
966 boolean dirty_tex = FALSE;
967
968 if (count > tex_units) {
969 return;
970 }
971
972 for (i = 0; i < count; i++) {
973 if (&state->sampler_views[i]->base != views[i]) {
974 pipe_sampler_view_reference(
975 (struct pipe_sampler_view**)&state->sampler_views[i],
976 views[i]);
977
978 if (!views[i]) {
979 continue;
980 }
981
982 /* A new sampler view (= texture)... */
983 dirty_tex = TRUE;
984
985 /* R300-specific - set the texrect factor in the fragment shader */
986 texture = r300_texture(views[i]->texture);
987 if (!is_r500 && texture->uses_pitch) {
988 /* XXX It would be nice to re-emit just 1 constant,
989 * XXX not all of them */
990 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
991 }
992 }
993 }
994
995 for (i = count; i < tex_units; i++) {
996 if (state->sampler_views[i]) {
997 pipe_sampler_view_reference(
998 (struct pipe_sampler_view**)&state->sampler_views[i],
999 NULL);
1000 }
1001 }
1002
1003 state->sampler_view_count = count;
1004
1005 r300->textures_state.dirty = TRUE;
1006
1007 if (dirty_tex) {
1008 r300->texture_cache_inval.dirty = TRUE;
1009 }
1010 }
1011
1012 static struct pipe_sampler_view *
1013 r300_create_sampler_view(struct pipe_context *pipe,
1014 struct pipe_resource *texture,
1015 const struct pipe_sampler_view *templ)
1016 {
1017 struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1018 struct r300_texture *tex = r300_texture(texture);
1019 unsigned char swizzle[4];
1020
1021 if (view) {
1022 view->base = *templ;
1023 view->base.reference.count = 1;
1024 view->base.context = pipe;
1025 view->base.texture = NULL;
1026 pipe_resource_reference(&view->base.texture, texture);
1027
1028 swizzle[0] = templ->swizzle_r;
1029 swizzle[1] = templ->swizzle_g;
1030 swizzle[2] = templ->swizzle_b;
1031 swizzle[3] = templ->swizzle_a;
1032
1033 /* XXX Enable swizzles when they become supported. Now we get RGBA
1034 * everywhere. And do testing! */
1035 view->format = tex->tx_format;
1036 view->format.format1 |= r300_translate_texformat(templ->format,
1037 0); /*swizzle);*/
1038 if (r300_screen(pipe->screen)->caps.is_r500) {
1039 view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1040 }
1041 }
1042
1043 return (struct pipe_sampler_view*)view;
1044 }
1045
1046 static void
1047 r300_sampler_view_destroy(struct pipe_context *pipe,
1048 struct pipe_sampler_view *view)
1049 {
1050 pipe_resource_reference(&view->texture, NULL);
1051 FREE(view);
1052 }
1053
1054 static void r300_set_scissor_state(struct pipe_context* pipe,
1055 const struct pipe_scissor_state* state)
1056 {
1057 struct r300_context* r300 = r300_context(pipe);
1058
1059 memcpy(r300->scissor_state.state, state,
1060 sizeof(struct pipe_scissor_state));
1061
1062 r300->scissor_state.dirty = TRUE;
1063 }
1064
1065 static void r300_set_viewport_state(struct pipe_context* pipe,
1066 const struct pipe_viewport_state* state)
1067 {
1068 struct r300_context* r300 = r300_context(pipe);
1069 struct r300_viewport_state* viewport =
1070 (struct r300_viewport_state*)r300->viewport_state.state;
1071
1072 r300->viewport = *state;
1073
1074 /* Do the transform in HW. */
1075 viewport->vte_control = R300_VTX_W0_FMT;
1076
1077 if (state->scale[0] != 1.0f) {
1078 viewport->xscale = state->scale[0];
1079 viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1080 }
1081 if (state->scale[1] != 1.0f) {
1082 viewport->yscale = state->scale[1];
1083 viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1084 }
1085 if (state->scale[2] != 1.0f) {
1086 viewport->zscale = state->scale[2];
1087 viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1088 }
1089 if (state->translate[0] != 0.0f) {
1090 viewport->xoffset = state->translate[0];
1091 viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1092 }
1093 if (state->translate[1] != 0.0f) {
1094 viewport->yoffset = state->translate[1];
1095 viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1096 }
1097 if (state->translate[2] != 0.0f) {
1098 viewport->zoffset = state->translate[2];
1099 viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1100 }
1101
1102 r300->viewport_state.dirty = TRUE;
1103 if (r300->fs && r300->fs->shader->inputs.wpos != ATTR_UNUSED) {
1104 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1105 }
1106 }
1107
1108 static void r300_set_vertex_buffers(struct pipe_context* pipe,
1109 unsigned count,
1110 const struct pipe_vertex_buffer* buffers)
1111 {
1112 struct r300_context* r300 = r300_context(pipe);
1113 struct pipe_vertex_buffer *vbo;
1114 unsigned i, max_index = (1 << 24) - 1;
1115 boolean any_user_buffer = FALSE;
1116
1117 if (count == r300->vertex_buffer_count &&
1118 memcmp(r300->vertex_buffer, buffers,
1119 sizeof(struct pipe_vertex_buffer) * count) == 0) {
1120 return;
1121 }
1122
1123 /* Check if the stride is aligned to the size of DWORD. */
1124 for (i = 0; i < count; i++) {
1125 if (buffers[i].buffer) {
1126 if (buffers[i].stride % 4 != 0) {
1127 // XXX Shouldn't we align the buffer?
1128 fprintf(stderr, "r300: set_vertex_buffers: "
1129 "Unaligned buffer stride %i isn't supported.\n",
1130 buffers[i].stride);
1131 abort();
1132 }
1133 }
1134 }
1135
1136 for (i = 0; i < count; i++) {
1137 /* Why, yes, I AM casting away constness. How did you know? */
1138 vbo = (struct pipe_vertex_buffer*)&buffers[i];
1139
1140 /* Reference our buffer. */
1141 pipe_resource_reference(&r300->vertex_buffer[i].buffer, vbo->buffer);
1142
1143 /* Skip NULL buffers */
1144 if (!buffers[i].buffer) {
1145 continue;
1146 }
1147
1148 if (r300_buffer_is_user_buffer(vbo->buffer)) {
1149 any_user_buffer = TRUE;
1150 }
1151
1152 if (vbo->max_index == ~0) {
1153 /* Bogus value from broken state tracker; hax it. */
1154 /* TODO - more hax - fixes doom3 from almos on irc */
1155 if (!vbo->stride) {
1156 fprintf(stderr, "r300: got a VBO with stride 0 fixing up to stide 4\n");
1157 vbo->stride = 4;
1158 }
1159 vbo->max_index =
1160 (vbo->buffer->width0 - vbo->buffer_offset) / vbo->stride;
1161 }
1162
1163 max_index = MIN2(vbo->max_index, max_index);
1164 }
1165
1166 for (; i < r300->vertex_buffer_count; i++) {
1167 /* Dereference any old buffers. */
1168 pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
1169 }
1170
1171 memcpy(r300->vertex_buffer, buffers,
1172 sizeof(struct pipe_vertex_buffer) * count);
1173
1174 r300->vertex_buffer_count = count;
1175 r300->vertex_buffer_max_index = max_index;
1176 r300->any_user_vbs = any_user_buffer;
1177
1178 if (r300->draw) {
1179 draw_flush(r300->draw);
1180 draw_set_vertex_buffers(r300->draw, count, buffers);
1181 }
1182 }
1183
1184 /* Update the PSC tables. */
1185 static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1186 {
1187 struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1188 uint16_t type, swizzle;
1189 enum pipe_format format;
1190 unsigned i;
1191
1192 if (velems->count > 16) {
1193 fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1194 " requested %i, using 16.\n", velems->count);
1195 velems->count = 16;
1196 }
1197
1198 /* Vertex shaders have no semantics on their inputs,
1199 * so PSC should just route stuff based on the vertex elements,
1200 * and not on attrib information. */
1201 for (i = 0; i < velems->count; i++) {
1202 format = velems->velem[i].src_format;
1203
1204 type = r300_translate_vertex_data_type(format) |
1205 (i << R300_DST_VEC_LOC_SHIFT);
1206 swizzle = r300_translate_vertex_data_swizzle(format);
1207
1208 if (i & 1) {
1209 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1210 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1211 } else {
1212 vstream->vap_prog_stream_cntl[i >> 1] |= type;
1213 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1214 }
1215 }
1216
1217 /* Set the last vector in the PSC. */
1218 if (i) {
1219 i -= 1;
1220 }
1221 vstream->vap_prog_stream_cntl[i >> 1] |=
1222 (R300_LAST_VEC << (i & 1 ? 16 : 0));
1223
1224 vstream->count = (i >> 1) + 1;
1225 }
1226
1227 static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1228 unsigned count,
1229 const struct pipe_vertex_element* attribs)
1230 {
1231 struct r300_vertex_element_state *velems;
1232 unsigned i, size;
1233
1234 assert(count <= PIPE_MAX_ATTRIBS);
1235 velems = CALLOC_STRUCT(r300_vertex_element_state);
1236 if (velems != NULL) {
1237 velems->count = count;
1238 memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1239
1240 if (r300_screen(pipe->screen)->caps.has_tcl) {
1241 /* Check if the format is aligned to the size of DWORD. */
1242 for (i = 0; i < count; i++) {
1243 size = util_format_get_blocksize(attribs[i].src_format);
1244
1245 if (size % 4 != 0) {
1246 /* XXX Shouldn't we align the format? */
1247 fprintf(stderr, "r300_create_vertex_elements_state: "
1248 "Unaligned format %s:%i isn't supported\n",
1249 util_format_name(attribs[i].src_format), size);
1250 assert(0);
1251 abort();
1252 }
1253 }
1254
1255 r300_vertex_psc(velems);
1256 }
1257 }
1258 return velems;
1259 }
1260
1261 static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1262 void *state)
1263 {
1264 struct r300_context *r300 = r300_context(pipe);
1265 struct r300_vertex_element_state *velems = state;
1266
1267 if (velems == NULL) {
1268 return;
1269 }
1270
1271 r300->velems = velems;
1272
1273 if (r300->draw) {
1274 draw_flush(r300->draw);
1275 draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1276 }
1277
1278 UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1279 r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1280 }
1281
1282 static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1283 {
1284 FREE(state);
1285 }
1286
1287 static void* r300_create_vs_state(struct pipe_context* pipe,
1288 const struct pipe_shader_state* shader)
1289 {
1290 struct r300_context* r300 = r300_context(pipe);
1291
1292 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1293
1294 /* Copy state directly into shader. */
1295 vs->state = *shader;
1296 vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1297
1298 if (r300->screen->caps.has_tcl) {
1299 r300_translate_vertex_shader(r300, vs, vs->state.tokens);
1300 } else {
1301 vs->draw_vs = draw_create_vertex_shader(r300->draw, shader);
1302 }
1303
1304 return vs;
1305 }
1306
1307 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1308 {
1309 struct r300_context* r300 = r300_context(pipe);
1310 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1311
1312 if (vs == NULL) {
1313 r300->vs_state.state = NULL;
1314 return;
1315 }
1316 if (vs == r300->vs_state.state) {
1317 return;
1318 }
1319 r300->vs_state.state = vs;
1320
1321 // VS output mapping for HWTCL or stream mapping for SWTCL to the RS block
1322 if (r300->fs) {
1323 r300_vertex_shader_setup_wpos(r300);
1324 }
1325 memcpy(r300->vap_output_state.state, &vs->vap_out,
1326 sizeof(struct r300_vap_output_state));
1327 r300->vap_output_state.dirty = TRUE;
1328
1329 /* The majority of the RS block bits is dependent on the vertex shader. */
1330 r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
1331
1332 if (r300->screen->caps.has_tcl) {
1333 r300->vs_state.dirty = TRUE;
1334 r300->vs_state.size = vs->code.length + 9;
1335
1336 r300->pvs_flush.dirty = TRUE;
1337
1338 r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1339 } else {
1340 draw_flush(r300->draw);
1341 draw_bind_vertex_shader(r300->draw,
1342 (struct draw_vertex_shader*)vs->draw_vs);
1343 }
1344 }
1345
1346 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1347 {
1348 struct r300_context* r300 = r300_context(pipe);
1349 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1350
1351 if (r300->screen->caps.has_tcl) {
1352 rc_constants_destroy(&vs->code.constants);
1353 } else {
1354 draw_delete_vertex_shader(r300->draw,
1355 (struct draw_vertex_shader*)vs->draw_vs);
1356 }
1357
1358 FREE((void*)vs->state.tokens);
1359 FREE(shader);
1360 }
1361
1362 static void r300_set_constant_buffer(struct pipe_context *pipe,
1363 uint shader, uint index,
1364 struct pipe_resource *buf)
1365 {
1366 struct r300_context* r300 = r300_context(pipe);
1367 struct pipe_transfer *tr;
1368 void *mapped;
1369 int max_size = 0;
1370
1371 if (buf == NULL || buf->width0 == 0 ||
1372 (mapped = pipe_buffer_map(pipe, buf, PIPE_TRANSFER_READ, &tr)) == NULL)
1373 {
1374 r300->shader_constants[shader].count = 0;
1375 return;
1376 }
1377
1378 assert((buf->width0 % 4 * sizeof(float)) == 0);
1379
1380 /* Check the size of the constant buffer. */
1381 switch (shader) {
1382 case PIPE_SHADER_VERTEX:
1383 max_size = 256;
1384 break;
1385 case PIPE_SHADER_FRAGMENT:
1386 if (r300->screen->caps.is_r500) {
1387 max_size = 256;
1388 /* XXX Implement emission of r400's extended constant buffer. */
1389 /*} else if (r300->screen->caps.is_r400) {
1390 max_size = 64;*/
1391 } else {
1392 max_size = 32;
1393 }
1394 break;
1395 default:
1396 assert(0);
1397 }
1398
1399 /* XXX Subtract immediates and RC_STATE_* variables. */
1400 if (buf->width0 > (sizeof(float) * 4 * max_size)) {
1401 fprintf(stderr, "r300: Max size of the constant buffer is "
1402 "%i*4 floats.\n", max_size);
1403 abort();
1404 }
1405
1406 memcpy(r300->shader_constants[shader].constants, mapped, buf->width0);
1407 r300->shader_constants[shader].count = buf->width0 / (4 * sizeof(float));
1408 pipe_buffer_unmap(pipe, buf, tr);
1409
1410 if (shader == PIPE_SHADER_VERTEX) {
1411 if (r300->screen->caps.has_tcl) {
1412 r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1413 r300->pvs_flush.dirty = TRUE;
1414 } else if (r300->draw) {
1415 draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1416 0, r300->shader_constants[PIPE_SHADER_VERTEX].constants,
1417 buf->width0);
1418 }
1419 } else if (shader == PIPE_SHADER_FRAGMENT) {
1420 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1421 }
1422 }
1423
1424 void r300_init_state_functions(struct r300_context* r300)
1425 {
1426 r300->context.create_blend_state = r300_create_blend_state;
1427 r300->context.bind_blend_state = r300_bind_blend_state;
1428 r300->context.delete_blend_state = r300_delete_blend_state;
1429
1430 r300->context.set_blend_color = r300_set_blend_color;
1431
1432 r300->context.set_clip_state = r300_set_clip_state;
1433
1434 r300->context.set_constant_buffer = r300_set_constant_buffer;
1435
1436 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1437 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1438 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1439
1440 r300->context.set_stencil_ref = r300_set_stencil_ref;
1441
1442 r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1443
1444 r300->context.create_fs_state = r300_create_fs_state;
1445 r300->context.bind_fs_state = r300_bind_fs_state;
1446 r300->context.delete_fs_state = r300_delete_fs_state;
1447
1448 r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1449
1450 r300->context.create_rasterizer_state = r300_create_rs_state;
1451 r300->context.bind_rasterizer_state = r300_bind_rs_state;
1452 r300->context.delete_rasterizer_state = r300_delete_rs_state;
1453
1454 r300->context.create_sampler_state = r300_create_sampler_state;
1455 r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1456 r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1457 r300->context.delete_sampler_state = r300_delete_sampler_state;
1458
1459 r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1460 r300->context.create_sampler_view = r300_create_sampler_view;
1461 r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1462
1463 r300->context.set_scissor_state = r300_set_scissor_state;
1464
1465 r300->context.set_viewport_state = r300_set_viewport_state;
1466
1467 r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1468
1469 r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1470 r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1471 r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1472
1473 r300->context.create_vs_state = r300_create_vs_state;
1474 r300->context.bind_vs_state = r300_bind_vs_state;
1475 r300->context.delete_vs_state = r300_delete_vs_state;
1476 }