r300g: Remove unused variable.
[mesa.git] / src / gallium / drivers / r300 / r300_state.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/u_pack_color.h"
29
30 #include "tgsi/tgsi_parse.h"
31
32 #include "pipe/p_config.h"
33
34 #include "r300_context.h"
35 #include "r300_reg.h"
36 #include "r300_screen.h"
37 #include "r300_screen_buffer.h"
38 #include "r300_state_inlines.h"
39 #include "r300_fs.h"
40 #include "r300_vs.h"
41 #include "r300_winsys.h"
42
43 /* r300_state: Functions used to intialize state context by translating
44 * Gallium state objects into semi-native r300 state objects. */
45
46 #define UPDATE_STATE(cso, atom) \
47 if (cso != atom.state) { \
48 atom.state = cso; \
49 atom.dirty = TRUE; \
50 }
51
52 static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
53 unsigned dstRGB, unsigned dstA)
54 {
55 /* If the blend equation is ADD or REVERSE_SUBTRACT,
56 * SRC_ALPHA == 0, and the following state is set, the colorbuffer
57 * will not be changed.
58 * Notice that the dst factors are the src factors inverted. */
59 return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
60 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
61 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
62 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
63 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
64 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
65 srcA == PIPE_BLENDFACTOR_ZERO) &&
66 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
67 dstRGB == PIPE_BLENDFACTOR_ONE) &&
68 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
69 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
70 dstA == PIPE_BLENDFACTOR_ONE);
71 }
72
73 static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
74 unsigned dstRGB, unsigned dstA)
75 {
76 /* If the blend equation is ADD or REVERSE_SUBTRACT,
77 * SRC_ALPHA == 1, and the following state is set, the colorbuffer
78 * will not be changed.
79 * Notice that the dst factors are the src factors inverted. */
80 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
81 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
82 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
83 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
84 srcA == PIPE_BLENDFACTOR_ZERO) &&
85 (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
86 dstRGB == PIPE_BLENDFACTOR_ONE) &&
87 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
88 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
89 dstA == PIPE_BLENDFACTOR_ONE);
90 }
91
92 static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
93 unsigned dstRGB, unsigned dstA)
94 {
95 /* If the blend equation is ADD or REVERSE_SUBTRACT,
96 * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
97 * will not be changed.
98 * Notice that the dst factors are the src factors inverted. */
99 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
100 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
101 (srcA == PIPE_BLENDFACTOR_ZERO) &&
102 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
103 dstRGB == PIPE_BLENDFACTOR_ONE) &&
104 (dstA == PIPE_BLENDFACTOR_ONE);
105 }
106
107 static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
108 unsigned dstRGB, unsigned dstA)
109 {
110 /* If the blend equation is ADD or REVERSE_SUBTRACT,
111 * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
112 * will not be changed.
113 * Notice that the dst factors are the src factors inverted. */
114 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
115 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
116 (srcA == PIPE_BLENDFACTOR_ZERO) &&
117 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
118 dstRGB == PIPE_BLENDFACTOR_ONE) &&
119 (dstA == PIPE_BLENDFACTOR_ONE);
120 }
121
122 static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
123 unsigned dstRGB, unsigned dstA)
124 {
125 /* If the blend equation is ADD or REVERSE_SUBTRACT,
126 * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
127 * the colorbuffer will not be changed.
128 * Notice that the dst factors are the src factors inverted. */
129 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
130 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
131 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
132 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
133 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
134 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
135 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
136 srcA == PIPE_BLENDFACTOR_ZERO) &&
137 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
138 dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
139 dstRGB == PIPE_BLENDFACTOR_ONE) &&
140 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
141 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
142 dstA == PIPE_BLENDFACTOR_ONE);
143 }
144
145 static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
146 unsigned dstRGB, unsigned dstA)
147 {
148 /* If the blend equation is ADD or REVERSE_SUBTRACT,
149 * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
150 * the colorbuffer will not be changed.
151 * Notice that the dst factors are the src factors inverted. */
152 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
153 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
154 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
155 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
156 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
157 srcA == PIPE_BLENDFACTOR_ZERO) &&
158 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
159 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
160 dstRGB == PIPE_BLENDFACTOR_ONE) &&
161 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
162 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
163 dstA == PIPE_BLENDFACTOR_ONE);
164 }
165
166 static unsigned bgra_cmask(unsigned mask)
167 {
168 /* Gallium uses RGBA color ordering while R300 expects BGRA. */
169
170 return ((mask & PIPE_MASK_R) << 2) |
171 ((mask & PIPE_MASK_B) >> 2) |
172 (mask & (PIPE_MASK_G | PIPE_MASK_A));
173 }
174
175 /* Create a new blend state based on the CSO blend state.
176 *
177 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
178 static void* r300_create_blend_state(struct pipe_context* pipe,
179 const struct pipe_blend_state* state)
180 {
181 struct r300_screen* r300screen = r300_screen(pipe->screen);
182 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
183
184 if (state->rt[0].blend_enable)
185 {
186 unsigned eqRGB = state->rt[0].rgb_func;
187 unsigned srcRGB = state->rt[0].rgb_src_factor;
188 unsigned dstRGB = state->rt[0].rgb_dst_factor;
189
190 unsigned eqA = state->rt[0].alpha_func;
191 unsigned srcA = state->rt[0].alpha_src_factor;
192 unsigned dstA = state->rt[0].alpha_dst_factor;
193
194 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
195 * this is just the crappy D3D naming */
196 blend->blend_control = R300_ALPHA_BLEND_ENABLE |
197 r300_translate_blend_function(eqRGB) |
198 ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
199 ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
200
201 /* Optimization: some operations do not require the destination color.
202 *
203 * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
204 * otherwise blending gives incorrect results. It seems to be
205 * a hardware bug. */
206 if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
207 eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
208 dstRGB != PIPE_BLENDFACTOR_ZERO ||
209 dstA != PIPE_BLENDFACTOR_ZERO ||
210 srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
211 srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
212 srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
213 srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
214 srcA == PIPE_BLENDFACTOR_DST_COLOR ||
215 srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
216 srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
217 srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
218 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
219 /* Enable reading from the colorbuffer. */
220 blend->blend_control |= R300_READ_ENABLE;
221
222 if (r300_screen(r300_context(pipe)->context.screen)->caps->is_r500) {
223 /* Optimization: Depending on incoming pixels, we can
224 * conditionally disable the reading in hardware... */
225 if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
226 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
227 /* Disable reading if SRC_ALPHA == 0. */
228 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
229 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
230 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
231 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
232 dstA == PIPE_BLENDFACTOR_ZERO)) {
233 blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
234 }
235
236 /* Disable reading if SRC_ALPHA == 1. */
237 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
238 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
239 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
240 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
241 dstA == PIPE_BLENDFACTOR_ZERO)) {
242 blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
243 }
244 }
245 }
246 }
247
248 /* Optimization: discard pixels which don't change the colorbuffer.
249 *
250 * The code below is non-trivial and some math is involved.
251 *
252 * Discarding pixels must be disabled when FP16 AA is enabled.
253 * This is a hardware bug. Also, this implementation wouldn't work
254 * with FP blending enabled and equation clamping disabled.
255 *
256 * Equations other than ADD are rarely used and therefore won't be
257 * optimized. */
258 if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
259 (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
260 /* ADD: X+Y
261 * REVERSE_SUBTRACT: Y-X
262 *
263 * The idea is:
264 * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
265 * then CB will not be changed.
266 *
267 * Given the srcFactor and dstFactor variables, we can derive
268 * what src and dst should be equal to and discard appropriate
269 * pixels.
270 */
271 if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
272 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
273 } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
274 dstRGB, dstA)) {
275 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
276 } else if (blend_discard_if_src_color_0(srcRGB, srcA,
277 dstRGB, dstA)) {
278 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
279 } else if (blend_discard_if_src_color_1(srcRGB, srcA,
280 dstRGB, dstA)) {
281 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
282 } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
283 dstRGB, dstA)) {
284 blend->blend_control |=
285 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
286 } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
287 dstRGB, dstA)) {
288 blend->blend_control |=
289 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
290 }
291 }
292
293 /* separate alpha */
294 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
295 blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
296 blend->alpha_blend_control =
297 r300_translate_blend_function(eqA) |
298 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
299 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
300 }
301 }
302
303 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
304 if (state->logicop_enable) {
305 blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
306 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
307 }
308
309 /* Color channel masks for all MRTs. */
310 blend->color_channel_mask = bgra_cmask(state->rt[0].colormask);
311 if (r300screen->caps->is_r500 && state->independent_blend_enable) {
312 if (state->rt[1].blend_enable) {
313 blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
314 }
315 if (state->rt[2].blend_enable) {
316 blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
317 }
318 if (state->rt[3].blend_enable) {
319 blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
320 }
321 }
322
323 if (state->dither) {
324 blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
325 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
326 }
327
328 return (void*)blend;
329 }
330
331 /* Bind blend state. */
332 static void r300_bind_blend_state(struct pipe_context* pipe,
333 void* state)
334 {
335 struct r300_context* r300 = r300_context(pipe);
336
337 UPDATE_STATE(state, r300->blend_state);
338 }
339
340 /* Free blend state. */
341 static void r300_delete_blend_state(struct pipe_context* pipe,
342 void* state)
343 {
344 FREE(state);
345 }
346
347 /* Convert float to 10bit integer */
348 static unsigned float_to_fixed10(float f)
349 {
350 return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
351 }
352
353 /* Set blend color.
354 * Setup both R300 and R500 registers, figure out later which one to write. */
355 static void r300_set_blend_color(struct pipe_context* pipe,
356 const struct pipe_blend_color* color)
357 {
358 struct r300_context* r300 = r300_context(pipe);
359 struct r300_screen* r300screen = r300_screen(pipe->screen);
360 struct r300_blend_color_state* state =
361 (struct r300_blend_color_state*)r300->blend_color_state.state;
362 union util_color uc;
363
364 util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
365 state->blend_color = uc.ui;
366
367 /* XXX if FP16 blending is enabled, we should use the FP16 format */
368 state->blend_color_red_alpha =
369 float_to_fixed10(color->color[0]) |
370 (float_to_fixed10(color->color[3]) << 16);
371 state->blend_color_green_blue =
372 float_to_fixed10(color->color[2]) |
373 (float_to_fixed10(color->color[1]) << 16);
374
375 r300->blend_color_state.size = r300screen->caps->is_r500 ? 3 : 2;
376 r300->blend_color_state.dirty = TRUE;
377 }
378
379 static void r300_set_clip_state(struct pipe_context* pipe,
380 const struct pipe_clip_state* state)
381 {
382 struct r300_context* r300 = r300_context(pipe);
383
384 r300->clip = *state;
385
386 if (r300_screen(pipe->screen)->caps->has_tcl) {
387 memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
388 r300->clip_state.size = 29;
389 } else {
390 draw_flush(r300->draw);
391 draw_set_clip_state(r300->draw, state);
392 r300->clip_state.size = 2;
393 }
394
395 r300->clip_state.dirty = TRUE;
396 }
397
398 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
399 *
400 * This contains the depth buffer, stencil buffer, alpha test, and such.
401 * On the Radeon, depth and stencil buffer setup are intertwined, which is
402 * the reason for some of the strange-looking assignments across registers. */
403 static void*
404 r300_create_dsa_state(struct pipe_context* pipe,
405 const struct pipe_depth_stencil_alpha_state* state)
406 {
407 struct r300_capabilities *caps =
408 r300_screen(r300_context(pipe)->context.screen)->caps;
409 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
410
411 /* Depth test setup. */
412 if (state->depth.enabled) {
413 dsa->z_buffer_control |= R300_Z_ENABLE;
414
415 if (state->depth.writemask) {
416 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
417 }
418
419 dsa->z_stencil_control |=
420 (r300_translate_depth_stencil_function(state->depth.func) <<
421 R300_Z_FUNC_SHIFT);
422 }
423
424 /* Stencil buffer setup. */
425 if (state->stencil[0].enabled) {
426 dsa->z_buffer_control |= R300_STENCIL_ENABLE;
427 dsa->z_stencil_control |=
428 (r300_translate_depth_stencil_function(state->stencil[0].func) <<
429 R300_S_FRONT_FUNC_SHIFT) |
430 (r300_translate_stencil_op(state->stencil[0].fail_op) <<
431 R300_S_FRONT_SFAIL_OP_SHIFT) |
432 (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
433 R300_S_FRONT_ZPASS_OP_SHIFT) |
434 (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
435 R300_S_FRONT_ZFAIL_OP_SHIFT);
436
437 dsa->stencil_ref_mask =
438 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
439 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
440
441 if (state->stencil[1].enabled) {
442 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
443 dsa->z_stencil_control |=
444 (r300_translate_depth_stencil_function(state->stencil[1].func) <<
445 R300_S_BACK_FUNC_SHIFT) |
446 (r300_translate_stencil_op(state->stencil[1].fail_op) <<
447 R300_S_BACK_SFAIL_OP_SHIFT) |
448 (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
449 R300_S_BACK_ZPASS_OP_SHIFT) |
450 (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
451 R300_S_BACK_ZFAIL_OP_SHIFT);
452
453 if (caps->is_r500)
454 {
455 dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
456 dsa->stencil_ref_bf =
457 (state->stencil[1].valuemask <<
458 R300_STENCILMASK_SHIFT) |
459 (state->stencil[1].writemask <<
460 R300_STENCILWRITEMASK_SHIFT);
461 }
462 }
463 }
464
465 /* Alpha test setup. */
466 if (state->alpha.enabled) {
467 dsa->alpha_function =
468 r300_translate_alpha_function(state->alpha.func) |
469 R300_FG_ALPHA_FUNC_ENABLE;
470
471 /* We could use 10bit alpha ref but who needs that? */
472 dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
473
474 if (caps->is_r500)
475 dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
476 }
477
478 return (void*)dsa;
479 }
480
481 /* Bind DSA state. */
482 static void r300_bind_dsa_state(struct pipe_context* pipe,
483 void* state)
484 {
485 struct r300_context* r300 = r300_context(pipe);
486
487 UPDATE_STATE(state, r300->dsa_state);
488 }
489
490 /* Free DSA state. */
491 static void r300_delete_dsa_state(struct pipe_context* pipe,
492 void* state)
493 {
494 FREE(state);
495 }
496
497 static void r300_set_stencil_ref(struct pipe_context* pipe,
498 const struct pipe_stencil_ref* sr)
499 {
500 struct r300_context* r300 = r300_context(pipe);
501 r300->stencil_ref = *sr;
502 r300->dsa_state.dirty = TRUE;
503 }
504
505 /* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
506 static void r300_fb_update_tiling_flags(struct r300_context *r300,
507 const struct pipe_framebuffer_state *old_state,
508 const struct pipe_framebuffer_state *new_state)
509 {
510 struct r300_texture *tex;
511 unsigned i, j, level;
512
513 /* Reset tiling flags for old surfaces to default values. */
514 for (i = 0; i < old_state->nr_cbufs; i++) {
515 for (j = 0; j < new_state->nr_cbufs; j++) {
516 if (old_state->cbufs[i]->texture == new_state->cbufs[j]->texture) {
517 break;
518 }
519 }
520 /* If not binding the surface again... */
521 if (j != new_state->nr_cbufs) {
522 continue;
523 }
524
525 tex = (struct r300_texture*)old_state->cbufs[i]->texture;
526
527 if (tex) {
528 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
529 tex->pitch[0],
530 tex->microtile,
531 tex->macrotile);
532 }
533 }
534 if (old_state->zsbuf &&
535 (!new_state->zsbuf ||
536 old_state->zsbuf->texture != new_state->zsbuf->texture)) {
537 tex = (struct r300_texture*)old_state->zsbuf->texture;
538
539 if (tex) {
540 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
541 tex->pitch[0],
542 tex->microtile,
543 tex->macrotile);
544 }
545 }
546
547 /* Set tiling flags for new surfaces. */
548 for (i = 0; i < new_state->nr_cbufs; i++) {
549 tex = (struct r300_texture*)new_state->cbufs[i]->texture;
550 level = new_state->cbufs[i]->level;
551
552 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
553 tex->pitch[level],
554 tex->microtile,
555 tex->mip_macrotile[level]);
556 }
557 if (new_state->zsbuf) {
558 tex = (struct r300_texture*)new_state->zsbuf->texture;
559 level = new_state->zsbuf->level;
560
561 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
562 tex->pitch[level],
563 tex->microtile,
564 tex->mip_macrotile[level]);
565 }
566 }
567
568 static void
569 r300_set_framebuffer_state(struct pipe_context* pipe,
570 const struct pipe_framebuffer_state* state)
571 {
572 struct r300_context* r300 = r300_context(pipe);
573 struct r300_screen* r300screen = r300_screen(pipe->screen);
574 struct pipe_framebuffer_state *old_state = r300->fb_state.state;
575 unsigned max_width, max_height;
576 uint32_t zbuffer_bpp = 0;
577
578 if (state->nr_cbufs > 4) {
579 fprintf(stderr, "r300: Implementation error: Too many MRTs in %s, "
580 "refusing to bind framebuffer state!\n", __FUNCTION__);
581 return;
582 }
583
584 if (r300screen->caps->is_r500) {
585 max_width = max_height = 4096;
586 } else if (r300screen->caps->is_r400) {
587 max_width = max_height = 4021;
588 } else {
589 max_width = max_height = 2560;
590 }
591
592 if (state->width > max_width || state->height > max_height) {
593 fprintf(stderr, "r300: Implementation error: Render targets are too "
594 "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
595 return;
596 }
597
598 if (r300->draw) {
599 draw_flush(r300->draw);
600 }
601
602 r300->fb_state.dirty = TRUE;
603
604 /* If nr_cbufs is changed from zero to non-zero or vice versa... */
605 if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
606 r300->blend_state.dirty = TRUE;
607 }
608 /* If zsbuf is set from NULL to non-NULL or vice versa.. */
609 if (!!old_state->zsbuf != !!state->zsbuf) {
610 r300->dsa_state.dirty = TRUE;
611 }
612 if (!r300->scissor_enabled) {
613 r300->scissor_state.dirty = TRUE;
614 }
615
616 r300_fb_update_tiling_flags(r300, r300->fb_state.state, state);
617
618 memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
619
620 r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
621 (state->zsbuf ? 10 : 0) + 8;
622
623 /* Polygon offset depends on the zbuffer bit depth. */
624 if (state->zsbuf && r300->polygon_offset_enabled) {
625 switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
626 case 2:
627 zbuffer_bpp = 16;
628 break;
629 case 4:
630 zbuffer_bpp = 24;
631 break;
632 }
633
634 if (r300->zbuffer_bpp != zbuffer_bpp) {
635 r300->zbuffer_bpp = zbuffer_bpp;
636 r300->rs_state.dirty = TRUE;
637 }
638 }
639 }
640
641 /* Create fragment shader state. */
642 static void* r300_create_fs_state(struct pipe_context* pipe,
643 const struct pipe_shader_state* shader)
644 {
645 struct r300_fragment_shader* fs = NULL;
646
647 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
648
649 /* Copy state directly into shader. */
650 fs->state = *shader;
651 fs->state.tokens = tgsi_dup_tokens(shader->tokens);
652
653 tgsi_scan_shader(shader->tokens, &fs->info);
654 r300_shader_read_fs_inputs(&fs->info, &fs->inputs);
655
656 return (void*)fs;
657 }
658
659 /* Bind fragment shader state. */
660 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
661 {
662 struct r300_context* r300 = r300_context(pipe);
663 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
664
665 if (fs == NULL) {
666 r300->fs = NULL;
667 return;
668 }
669
670 r300->fs = fs;
671 r300_pick_fragment_shader(r300);
672
673 r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
674
675 if (r300->vs_state.state && r300_vertex_shader_setup_wpos(r300)) {
676 r300->vap_output_state.dirty = TRUE;
677 }
678
679 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
680 }
681
682 /* Delete fragment shader state. */
683 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
684 {
685 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
686 struct r300_fragment_shader_code *tmp, *ptr = fs->first;
687
688 while (ptr) {
689 tmp = ptr;
690 ptr = ptr->next;
691 rc_constants_destroy(&tmp->code.constants);
692 FREE(tmp);
693 }
694 FREE((void*)fs->state.tokens);
695 FREE(shader);
696 }
697
698 static void r300_set_polygon_stipple(struct pipe_context* pipe,
699 const struct pipe_poly_stipple* state)
700 {
701 /* XXX no idea how to set this up, but not terribly important */
702 }
703
704 /* Create a new rasterizer state based on the CSO rasterizer state.
705 *
706 * This is a very large chunk of state, and covers most of the graphics
707 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
708 *
709 * In a not entirely unironic sidenote, this state has nearly nothing to do
710 * with the actual block on the Radeon called the rasterizer (RS). */
711 static void* r300_create_rs_state(struct pipe_context* pipe,
712 const struct pipe_rasterizer_state* state)
713 {
714 struct r300_screen* r300screen = r300_screen(pipe->screen);
715 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
716
717 /* Copy rasterizer state for Draw. */
718 rs->rs = *state;
719
720 #ifdef PIPE_ARCH_LITTLE_ENDIAN
721 rs->vap_control_status = R300_VC_NO_SWAP;
722 #else
723 rs->vap_control_status = R300_VC_32BIT_SWAP;
724 #endif
725
726 /* If no TCL engine is present, turn off the HW TCL. */
727 if (!r300screen->caps->has_tcl) {
728 rs->vap_control_status |= R300_VAP_TCL_BYPASS;
729 }
730
731 rs->point_size = pack_float_16_6x(state->point_size) |
732 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
733
734 rs->line_control = pack_float_16_6x(state->line_width) |
735 R300_GA_LINE_CNTL_END_TYPE_COMP;
736
737 /* Enable polygon mode */
738 if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
739 state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
740 rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
741 }
742
743 /* Radeons don't think in "CW/CCW", they think in "front/back". */
744 if (state->front_winding == PIPE_WINDING_CW) {
745 rs->cull_mode = R300_FRONT_FACE_CW;
746
747 /* Polygon offset */
748 if (state->offset_cw) {
749 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
750 }
751 if (state->offset_ccw) {
752 rs->polygon_offset_enable |= R300_BACK_ENABLE;
753 }
754
755 /* Polygon mode */
756 if (rs->polygon_mode) {
757 rs->polygon_mode |=
758 r300_translate_polygon_mode_front(state->fill_cw);
759 rs->polygon_mode |=
760 r300_translate_polygon_mode_back(state->fill_ccw);
761 }
762 } else {
763 rs->cull_mode = R300_FRONT_FACE_CCW;
764
765 /* Polygon offset */
766 if (state->offset_ccw) {
767 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
768 }
769 if (state->offset_cw) {
770 rs->polygon_offset_enable |= R300_BACK_ENABLE;
771 }
772
773 /* Polygon mode */
774 if (rs->polygon_mode) {
775 rs->polygon_mode |=
776 r300_translate_polygon_mode_front(state->fill_ccw);
777 rs->polygon_mode |=
778 r300_translate_polygon_mode_back(state->fill_cw);
779 }
780 }
781 if (state->front_winding & state->cull_mode) {
782 rs->cull_mode |= R300_CULL_FRONT;
783 }
784 if (~(state->front_winding) & state->cull_mode) {
785 rs->cull_mode |= R300_CULL_BACK;
786 }
787
788 if (rs->polygon_offset_enable) {
789 rs->depth_offset = state->offset_units;
790 rs->depth_scale = state->offset_scale;
791 }
792
793 if (state->line_stipple_enable) {
794 rs->line_stipple_config =
795 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
796 (fui((float)state->line_stipple_factor) &
797 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
798 /* XXX this might need to be scaled up */
799 rs->line_stipple_value = state->line_stipple_pattern;
800 }
801
802 if (state->flatshade) {
803 rs->color_control = R300_SHADE_MODEL_FLAT;
804 } else {
805 rs->color_control = R300_SHADE_MODEL_SMOOTH;
806 }
807
808 return (void*)rs;
809 }
810
811 /* Bind rasterizer state. */
812 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
813 {
814 struct r300_context* r300 = r300_context(pipe);
815 struct r300_rs_state* rs = (struct r300_rs_state*)state;
816 boolean scissor_was_enabled = r300->scissor_enabled;
817
818 if (r300->draw) {
819 draw_flush(r300->draw);
820 draw_set_rasterizer_state(r300->draw, &rs->rs);
821 }
822
823 if (rs) {
824 r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
825 r300->scissor_enabled = rs->rs.scissor;
826 } else {
827 r300->polygon_offset_enabled = FALSE;
828 r300->scissor_enabled = FALSE;
829 }
830
831 UPDATE_STATE(state, r300->rs_state);
832 r300->rs_state.size = 17 + (r300->polygon_offset_enabled ? 5 : 0);
833
834 if (scissor_was_enabled != r300->scissor_enabled) {
835 r300->scissor_state.dirty = TRUE;
836 }
837 }
838
839 /* Free rasterizer state. */
840 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
841 {
842 FREE(state);
843 }
844
845 static void*
846 r300_create_sampler_state(struct pipe_context* pipe,
847 const struct pipe_sampler_state* state)
848 {
849 struct r300_context* r300 = r300_context(pipe);
850 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
851 boolean is_r500 = r300_screen(pipe->screen)->caps->is_r500;
852 int lod_bias;
853 union util_color uc;
854
855 sampler->state = *state;
856
857 sampler->filter0 |=
858 (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
859 (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
860 (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
861
862 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
863 state->mag_img_filter,
864 state->min_mip_filter,
865 state->max_anisotropy > 0);
866
867 sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
868
869 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
870 /* We must pass these to the merge function to clamp them properly. */
871 sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
872 sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
873
874 lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
875
876 sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
877
878 /* This is very high quality anisotropic filtering for R5xx.
879 * It's good for benchmarking the performance of texturing but
880 * in practice we don't want to slow down the driver because it's
881 * a pretty good performance killer. Feel free to play with it. */
882 if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
883 sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
884 }
885
886 util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
887 sampler->border_color = uc.ui;
888
889 /* R500-specific fixups and optimizations */
890 if (r300_screen(r300->context.screen)->caps->is_r500) {
891 sampler->filter1 |= R500_BORDER_FIX;
892 }
893
894 return (void*)sampler;
895 }
896
897 static void r300_bind_sampler_states(struct pipe_context* pipe,
898 unsigned count,
899 void** states)
900 {
901 struct r300_context* r300 = r300_context(pipe);
902 struct r300_textures_state* state =
903 (struct r300_textures_state*)r300->textures_state.state;
904
905 if (count > 8) {
906 return;
907 }
908
909 memcpy(state->sampler_states, states, sizeof(void*) * count);
910 state->sampler_count = count;
911
912 r300->textures_state.dirty = TRUE;
913
914 /* Pick a fragment shader based on the texture compare state. */
915 if (r300->fs && count) {
916 if (r300_pick_fragment_shader(r300)) {
917 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER |
918 R300_NEW_FRAGMENT_SHADER_CONSTANTS;
919 }
920 }
921 }
922
923 static void r300_lacks_vertex_textures(struct pipe_context* pipe,
924 unsigned count,
925 void** states)
926 {
927 }
928
929 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
930 {
931 FREE(state);
932 }
933
934 static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
935 unsigned count,
936 struct pipe_sampler_view** views)
937 {
938 struct r300_context* r300 = r300_context(pipe);
939 struct r300_textures_state* state =
940 (struct r300_textures_state*)r300->textures_state.state;
941 struct r300_texture *texture;
942 unsigned i;
943 boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
944 boolean dirty_tex = FALSE;
945
946 /* XXX magic num */
947 if (count > 8) {
948 return;
949 }
950
951 for (i = 0; i < count; i++) {
952 if (state->fragment_sampler_views[i] != views[i]) {
953 pipe_sampler_view_reference(&state->fragment_sampler_views[i],
954 views[i]);
955
956 if (!views[i]) {
957 continue;
958 }
959
960 /* A new sampler view (= texture)... */
961 dirty_tex = TRUE;
962
963 /* R300-specific - set the texrect factor in the fragment shader */
964 texture = (struct r300_texture *)views[i]->texture;
965 if (!is_r500 && texture->is_npot) {
966 /* XXX It would be nice to re-emit just 1 constant,
967 * XXX not all of them */
968 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
969 }
970 }
971 }
972
973 for (i = count; i < 8; i++) {
974 if (state->fragment_sampler_views[i]) {
975 pipe_sampler_view_reference(&state->fragment_sampler_views[i],
976 NULL);
977 }
978 }
979
980 state->texture_count = count;
981
982 r300->textures_state.dirty = TRUE;
983
984 if (dirty_tex) {
985 r300->texture_cache_inval.dirty = TRUE;
986 }
987 }
988
989 static struct pipe_sampler_view *
990 r300_create_sampler_view(struct pipe_context *pipe,
991 struct pipe_texture *texture,
992 const struct pipe_sampler_view *templ)
993 {
994 struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
995
996 if (view) {
997 *view = *templ;
998 view->reference.count = 1;
999 view->texture = NULL;
1000 pipe_texture_reference(&view->texture, texture);
1001 view->context = pipe;
1002 }
1003
1004 return view;
1005 }
1006
1007 static void
1008 r300_sampler_view_destroy(struct pipe_context *pipe,
1009 struct pipe_sampler_view *view)
1010 {
1011 pipe_texture_reference(&view->texture, NULL);
1012 FREE(view);
1013 }
1014
1015 static void r300_set_scissor_state(struct pipe_context* pipe,
1016 const struct pipe_scissor_state* state)
1017 {
1018 struct r300_context* r300 = r300_context(pipe);
1019
1020 memcpy(r300->scissor_state.state, state,
1021 sizeof(struct pipe_scissor_state));
1022
1023 if (r300->scissor_enabled) {
1024 r300->scissor_state.dirty = TRUE;
1025 }
1026 }
1027
1028 static void r300_set_viewport_state(struct pipe_context* pipe,
1029 const struct pipe_viewport_state* state)
1030 {
1031 struct r300_context* r300 = r300_context(pipe);
1032 struct r300_viewport_state* viewport =
1033 (struct r300_viewport_state*)r300->viewport_state.state;
1034
1035 r300->viewport = *state;
1036
1037 /* Do the transform in HW. */
1038 viewport->vte_control = R300_VTX_W0_FMT;
1039
1040 if (state->scale[0] != 1.0f) {
1041 viewport->xscale = state->scale[0];
1042 viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1043 }
1044 if (state->scale[1] != 1.0f) {
1045 viewport->yscale = state->scale[1];
1046 viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1047 }
1048 if (state->scale[2] != 1.0f) {
1049 viewport->zscale = state->scale[2];
1050 viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1051 }
1052 if (state->translate[0] != 0.0f) {
1053 viewport->xoffset = state->translate[0];
1054 viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1055 }
1056 if (state->translate[1] != 0.0f) {
1057 viewport->yoffset = state->translate[1];
1058 viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1059 }
1060 if (state->translate[2] != 0.0f) {
1061 viewport->zoffset = state->translate[2];
1062 viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1063 }
1064
1065 r300->viewport_state.dirty = TRUE;
1066 if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
1067 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1068 }
1069 }
1070
1071 static void r300_set_vertex_buffers(struct pipe_context* pipe,
1072 unsigned count,
1073 const struct pipe_vertex_buffer* buffers)
1074 {
1075 struct r300_context* r300 = r300_context(pipe);
1076 struct pipe_vertex_buffer *vbo;
1077 unsigned i, max_index = (1 << 24) - 1;
1078 boolean any_user_buffer = FALSE;
1079
1080 if (count == r300->vertex_buffer_count &&
1081 memcmp(r300->vertex_buffer, buffers,
1082 sizeof(struct pipe_vertex_buffer) * count) == 0) {
1083 return;
1084 }
1085
1086 /* Check if the stride is aligned to the size of DWORD. */
1087 for (i = 0; i < count; i++) {
1088 if (buffers[i].buffer) {
1089 if (buffers[i].stride % 4 != 0) {
1090 // XXX Shouldn't we align the buffer?
1091 fprintf(stderr, "r300_set_vertex_buffers: "
1092 "Unaligned buffer stride %i isn't supported.\n",
1093 buffers[i].stride);
1094 assert(0);
1095 abort();
1096 }
1097 }
1098 }
1099
1100 for (i = 0; i < count; i++) {
1101 /* Why, yes, I AM casting away constness. How did you know? */
1102 vbo = (struct pipe_vertex_buffer*)&buffers[i];
1103
1104 /* Reference our buffer. */
1105 pipe_buffer_reference(&r300->vertex_buffer[i].buffer, vbo->buffer);
1106
1107 /* Skip NULL buffers */
1108 if (!buffers[i].buffer) {
1109 continue;
1110 }
1111
1112 if (r300_buffer_is_user_buffer(vbo->buffer)) {
1113 any_user_buffer = TRUE;
1114 }
1115
1116 if (vbo->max_index == ~0) {
1117 /* Bogus value from broken state tracker; hax it. */
1118 vbo->max_index =
1119 (vbo->buffer->size - vbo->buffer_offset) / vbo->stride;
1120 }
1121
1122 max_index = MIN2(vbo->max_index, max_index);
1123 }
1124
1125 for (; i < r300->vertex_buffer_count; i++) {
1126 /* Dereference any old buffers. */
1127 pipe_buffer_reference(&r300->vertex_buffer[i].buffer, NULL);
1128 }
1129
1130 memcpy(r300->vertex_buffer, buffers,
1131 sizeof(struct pipe_vertex_buffer) * count);
1132
1133 r300->vertex_buffer_count = count;
1134 r300->vertex_buffer_max_index = max_index;
1135 r300->any_user_vbs = any_user_buffer;
1136
1137 if (r300->draw) {
1138 draw_flush(r300->draw);
1139 draw_set_vertex_buffers(r300->draw, count, buffers);
1140 }
1141 }
1142
1143 /* Update the PSC tables. */
1144 static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1145 {
1146 struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1147 uint16_t type, swizzle;
1148 enum pipe_format format;
1149 unsigned i;
1150
1151 assert(velems->count <= 16);
1152
1153 /* Vertex shaders have no semantics on their inputs,
1154 * so PSC should just route stuff based on the vertex elements,
1155 * and not on attrib information. */
1156 for (i = 0; i < velems->count; i++) {
1157 format = velems->velem[i].src_format;
1158
1159 type = r300_translate_vertex_data_type(format) |
1160 (i << R300_DST_VEC_LOC_SHIFT);
1161 swizzle = r300_translate_vertex_data_swizzle(format);
1162
1163 if (i & 1) {
1164 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1165 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1166 } else {
1167 vstream->vap_prog_stream_cntl[i >> 1] |= type;
1168 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1169 }
1170 }
1171
1172 /* Set the last vector in the PSC. */
1173 if (i) {
1174 i -= 1;
1175 }
1176 vstream->vap_prog_stream_cntl[i >> 1] |=
1177 (R300_LAST_VEC << (i & 1 ? 16 : 0));
1178
1179 vstream->count = (i >> 1) + 1;
1180 }
1181
1182 static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1183 unsigned count,
1184 const struct pipe_vertex_element* attribs)
1185 {
1186 struct r300_screen* r300screen = r300_screen(pipe->screen);
1187 struct r300_vertex_element_state *velems;
1188 unsigned i, size;
1189
1190 assert(count <= PIPE_MAX_ATTRIBS);
1191 velems = CALLOC_STRUCT(r300_vertex_element_state);
1192 if (velems != NULL) {
1193 velems->count = count;
1194 memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1195
1196 if (r300screen->caps->has_tcl) {
1197 /* Check if the format is aligned to the size of DWORD. */
1198 for (i = 0; i < count; i++) {
1199 size = util_format_get_blocksize(attribs[i].src_format);
1200
1201 if (size % 4 != 0) {
1202 /* XXX Shouldn't we align the format? */
1203 fprintf(stderr, "r300_create_vertex_elements_state: "
1204 "Unaligned format %s:%i isn't supported\n",
1205 util_format_name(attribs[i].src_format), size);
1206 assert(0);
1207 abort();
1208 }
1209 }
1210
1211 r300_vertex_psc(velems);
1212 }
1213 }
1214 return velems;
1215 }
1216
1217 static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1218 void *state)
1219 {
1220 struct r300_context *r300 = r300_context(pipe);
1221 struct r300_vertex_element_state *velems = state;
1222
1223 if (velems == NULL) {
1224 return;
1225 }
1226
1227 r300->velems = velems;
1228
1229 if (r300->draw) {
1230 draw_flush(r300->draw);
1231 draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1232 }
1233
1234 UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1235 r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1236 }
1237
1238 static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1239 {
1240 FREE(state);
1241 }
1242
1243 static void* r300_create_vs_state(struct pipe_context* pipe,
1244 const struct pipe_shader_state* shader)
1245 {
1246 struct r300_context* r300 = r300_context(pipe);
1247
1248 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1249 r300_vertex_shader_common_init(vs, shader);
1250
1251 if (r300_screen(pipe->screen)->caps->has_tcl) {
1252 r300_translate_vertex_shader(r300, vs);
1253 } else {
1254 vs->draw_vs = draw_create_vertex_shader(r300->draw, shader);
1255 }
1256
1257 return vs;
1258 }
1259
1260 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1261 {
1262 struct r300_context* r300 = r300_context(pipe);
1263 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1264
1265 if (vs == NULL) {
1266 r300->vs_state.state = NULL;
1267 return;
1268 }
1269 if (vs == r300->vs_state.state) {
1270 return;
1271 }
1272 r300->vs_state.state = vs;
1273
1274 // VS output mapping for HWTCL or stream mapping for SWTCL to the RS block
1275 if (r300->fs) {
1276 r300_vertex_shader_setup_wpos(r300);
1277 }
1278 memcpy(r300->vap_output_state.state, &vs->vap_out,
1279 sizeof(struct r300_vap_output_state));
1280 r300->vap_output_state.dirty = TRUE;
1281
1282 /* The majority of the RS block bits is dependent on the vertex shader. */
1283 r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
1284
1285 if (r300_screen(pipe->screen)->caps->has_tcl) {
1286 r300->vs_state.dirty = TRUE;
1287 r300->vs_state.size = vs->code.length + 9;
1288
1289 r300->pvs_flush.dirty = TRUE;
1290
1291 r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1292 } else {
1293 draw_flush(r300->draw);
1294 draw_bind_vertex_shader(r300->draw,
1295 (struct draw_vertex_shader*)vs->draw_vs);
1296 }
1297 }
1298
1299 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1300 {
1301 struct r300_context* r300 = r300_context(pipe);
1302 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1303
1304 if (r300_screen(pipe->screen)->caps->has_tcl) {
1305 rc_constants_destroy(&vs->code.constants);
1306 } else {
1307 draw_delete_vertex_shader(r300->draw,
1308 (struct draw_vertex_shader*)vs->draw_vs);
1309 }
1310
1311 FREE((void*)vs->state.tokens);
1312 FREE(shader);
1313 }
1314
1315 static void r300_set_constant_buffer(struct pipe_context *pipe,
1316 uint shader, uint index,
1317 struct pipe_buffer *buf)
1318 {
1319 struct r300_context* r300 = r300_context(pipe);
1320 struct r300_screen *r300screen = r300_screen(pipe->screen);
1321 void *mapped;
1322 int max_size = 0;
1323
1324 if (buf == NULL || buf->size == 0 ||
1325 (mapped = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
1326 {
1327 r300->shader_constants[shader].count = 0;
1328 return;
1329 }
1330
1331 assert((buf->size % 4 * sizeof(float)) == 0);
1332
1333 /* Check the size of the constant buffer. */
1334 switch (shader) {
1335 case PIPE_SHADER_VERTEX:
1336 max_size = 256;
1337 break;
1338 case PIPE_SHADER_FRAGMENT:
1339 if (r300screen->caps->is_r500) {
1340 max_size = 256;
1341 /* XXX Implement emission of r400's extended constant buffer. */
1342 /*} else if (r300screen->caps->is_r400) {
1343 max_size = 64;*/
1344 } else {
1345 max_size = 32;
1346 }
1347 break;
1348 default:
1349 assert(0);
1350 }
1351
1352 /* XXX Subtract immediates and RC_STATE_* variables. */
1353 if (buf->size > (sizeof(float) * 4 * max_size)) {
1354 fprintf(stderr, "r300: Max size of the constant buffer is "
1355 "%i*4 floats.\n", max_size);
1356 abort();
1357 }
1358
1359 memcpy(r300->shader_constants[shader].constants, mapped, buf->size);
1360 r300->shader_constants[shader].count = buf->size / (4 * sizeof(float));
1361 pipe_buffer_unmap(pipe->screen, buf);
1362
1363 if (shader == PIPE_SHADER_VERTEX) {
1364 if (r300screen->caps->has_tcl) {
1365 r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1366 r300->pvs_flush.dirty = TRUE;
1367 } else if (r300->draw) {
1368 draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1369 0, r300->shader_constants[PIPE_SHADER_VERTEX].constants,
1370 buf->size);
1371 }
1372 } else if (shader == PIPE_SHADER_FRAGMENT) {
1373 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1374 }
1375 }
1376
1377 void r300_init_state_functions(struct r300_context* r300)
1378 {
1379 r300->context.create_blend_state = r300_create_blend_state;
1380 r300->context.bind_blend_state = r300_bind_blend_state;
1381 r300->context.delete_blend_state = r300_delete_blend_state;
1382
1383 r300->context.set_blend_color = r300_set_blend_color;
1384
1385 r300->context.set_clip_state = r300_set_clip_state;
1386
1387 r300->context.set_constant_buffer = r300_set_constant_buffer;
1388
1389 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1390 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1391 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1392
1393 r300->context.set_stencil_ref = r300_set_stencil_ref;
1394
1395 r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1396
1397 r300->context.create_fs_state = r300_create_fs_state;
1398 r300->context.bind_fs_state = r300_bind_fs_state;
1399 r300->context.delete_fs_state = r300_delete_fs_state;
1400
1401 r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1402
1403 r300->context.create_rasterizer_state = r300_create_rs_state;
1404 r300->context.bind_rasterizer_state = r300_bind_rs_state;
1405 r300->context.delete_rasterizer_state = r300_delete_rs_state;
1406
1407 r300->context.create_sampler_state = r300_create_sampler_state;
1408 r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1409 r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1410 r300->context.delete_sampler_state = r300_delete_sampler_state;
1411
1412 r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1413 r300->context.create_sampler_view = r300_create_sampler_view;
1414 r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1415
1416 r300->context.set_scissor_state = r300_set_scissor_state;
1417
1418 r300->context.set_viewport_state = r300_set_viewport_state;
1419
1420 r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1421
1422 r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1423 r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1424 r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1425
1426 r300->context.create_vs_state = r300_create_vs_state;
1427 r300->context.bind_vs_state = r300_bind_vs_state;
1428 r300->context.delete_vs_state = r300_delete_vs_state;
1429 }