Merge branch 'mesa_7_6_branch'
[mesa.git] / src / gallium / drivers / r300 / r300_state_invariant.c
1 /*
2 * Copyright 2009 Joakim Sindholt <opensource@zhasha.com>
3 * Corbin Simpson <MostAwesomeDude@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "r300_state_invariant.h"
25
26
27 struct pipe_viewport_state r300_viewport_identity = {
28 .scale = {1.0, 1.0, 1.0, 1.0},
29 .translate = {0.0, 0.0, 0.0, 0.0},
30 };
31
32 /* Calculate and emit invariant state. This is data that the 3D engine
33 * will probably want at the beginning of every CS, but it's not currently
34 * handled by any CSO setup, and in addition it doesn't really change much.
35 *
36 * Note that eventually this should be empty, but it's useful for development
37 * and general unduplication of code. */
38 void r300_emit_invariant_state(struct r300_context* r300)
39 {
40 struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps;
41 CS_LOCALS(r300);
42
43 BEGIN_CS(24 + (caps->has_tcl ? 2: 0));
44
45 /*** Graphics Backend (GB) ***/
46 /* Various GB enables */
47 OUT_CS_REG(R300_GB_ENABLE, R300_GB_POINT_STUFF_ENABLE |
48 R300_GB_LINE_STUFF_ENABLE |
49 R300_GB_TRIANGLE_STUFF_ENABLE);
50 /* Subpixel multisampling for AA
51 * These are commented out because glisse's CS checker doesn't like them.
52 * I presume these will be re-enabled later.
53 * OUT_CS_REG(R300_GB_MSPOS0, 0x66666666);
54 * OUT_CS_REG(R300_GB_MSPOS1, 0x6666666);
55 */
56 /* Source of fog depth */
57 OUT_CS_REG(R300_GB_SELECT, R300_GB_FOG_SELECT_1_1_W);
58 /* AA enable */
59 OUT_CS_REG(R300_GB_AA_CONFIG, 0x0);
60
61 /*** Fog (FG) ***/
62 OUT_CS_REG(R300_FG_FOG_BLEND, 0x0);
63 OUT_CS_REG(R300_FG_FOG_COLOR_R, 0x0);
64 OUT_CS_REG(R300_FG_FOG_COLOR_G, 0x0);
65 OUT_CS_REG(R300_FG_FOG_COLOR_B, 0x0);
66 OUT_CS_REG(R300_FG_DEPTH_SRC, 0x0);
67 OUT_CS_REG(R300_US_W_FMT, 0x0);
68
69 /*** VAP ***/
70 /* Max and min vertex index clamp. */
71 OUT_CS_REG(R300_VAP_VF_MIN_VTX_INDX, 0x0);
72 OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, 0xffffff);
73 /* Sign/normalize control */
74 OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO);
75 /* TCL-only stuff */
76 if (caps->has_tcl) {
77 /* Amount of time to wait for vertex fetches in PVS */
78 OUT_CS_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff);
79 }
80
81 END_CS;
82
83 /* XXX unsorted stuff from surface_fill */
84 BEGIN_CS(64 + (caps->has_tcl ? 5 : 0) + (caps->is_r500 ? 4 : 0));
85 /* Flush PVS. */
86 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
87
88 OUT_CS_REG(R300_SE_VTE_CNTL, R300_VPORT_X_SCALE_ENA |
89 R300_VPORT_X_OFFSET_ENA | R300_VPORT_Y_SCALE_ENA |
90 R300_VPORT_Y_OFFSET_ENA | R300_VPORT_Z_SCALE_ENA |
91 R300_VPORT_Z_OFFSET_ENA | R300_VTX_W0_FMT);
92 if (caps->has_tcl) {
93 OUT_CS_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
94 OUT_CS_32F(1.0);
95 OUT_CS_32F(1.0);
96 OUT_CS_32F(1.0);
97 OUT_CS_32F(1.0);
98 }
99 /* XXX point tex stuffing */
100 OUT_CS_REG_SEQ(R300_GA_POINT_S0, 1);
101 OUT_CS_32F(0.0);
102 OUT_CS_REG_SEQ(R300_GA_POINT_S1, 1);
103 OUT_CS_32F(1.0);
104 /* XXX line tex stuffing */
105 OUT_CS_REG_SEQ(R300_GA_LINE_S0, 1);
106 OUT_CS_32F(0.0);
107 OUT_CS_REG_SEQ(R300_GA_LINE_S1, 1);
108 OUT_CS_32F(1.0);
109 OUT_CS_REG(R300_GA_TRIANGLE_STIPPLE, 0x5 |
110 (0x5 << R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT));
111 /* XXX this big chunk should be refactored into rs_state */
112 OUT_CS_REG(R300_GA_SOLID_RG, 0x00000000);
113 OUT_CS_REG(R300_GA_SOLID_BA, 0x00000000);
114 OUT_CS_REG(R300_GA_POLY_MODE, 0x00000000);
115 OUT_CS_REG(R300_GA_ROUND_MODE, 0x00000001);
116 OUT_CS_REG(R300_GA_OFFSET, 0x00000000);
117 OUT_CS_REG(R300_GA_FOG_SCALE, 0x3DBF1412);
118 OUT_CS_REG(R300_GA_FOG_OFFSET, 0x00000000);
119 OUT_CS_REG(R300_SU_TEX_WRAP, 0x00000000);
120 OUT_CS_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
121 OUT_CS_REG(R300_SU_DEPTH_OFFSET, 0x00000000);
122 OUT_CS_REG(R300_SC_HYPERZ, 0x0000001C);
123 OUT_CS_REG(R300_SC_EDGERULE, 0x2DA49525);
124 OUT_CS_REG(R300_RB3D_CCTL, 0x00000000);
125 OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0x0000000F);
126 OUT_CS_REG(R300_RB3D_AARESOLVE_CTL, 0x00000000);
127 if (caps->is_r500) {
128 OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x00000000);
129 OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFFFFFFFF);
130 }
131 OUT_CS_REG(R300_ZB_FORMAT, 0x00000002);
132 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, 0x00000003);
133 OUT_CS_REG(R300_ZB_BW_CNTL, 0x00000000);
134 OUT_CS_REG(R300_ZB_DEPTHCLEARVALUE, 0x00000000);
135 OUT_CS_REG(R300_ZB_HIZ_OFFSET, 0x00000000);
136 OUT_CS_REG(R300_ZB_HIZ_PITCH, 0x00000000);
137 OUT_CS_REG(R300_VAP_VTX_STATE_CNTL, 0x1);
138 OUT_CS_REG(R300_VAP_VSM_VTX_ASSM, 0x405);
139 OUT_CS_REG(R300_SE_VTE_CNTL, 0x0000043F);
140
141 /* XXX */
142 OUT_CS_REG(R300_SC_CLIP_RULE, 0xaaaa);
143
144 END_CS;
145 }