radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0
[mesa.git] / src / gallium / drivers / r300 / r300_texture_desc.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2010 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "r300_texture_desc.h"
25 #include "r300_context.h"
26
27 #include "util/u_format.h"
28
29 /* Returns the number of pixels that the texture should be aligned to
30 * in the given dimension. */
31 unsigned r300_get_pixel_alignment(enum pipe_format format,
32 unsigned num_samples,
33 enum radeon_bo_layout microtile,
34 enum radeon_bo_layout macrotile,
35 enum r300_dim dim, boolean is_rs690)
36 {
37 static const unsigned table[2][5][3][2] =
38 {
39 {
40 /* Macro: linear linear linear
41 Micro: linear tiled square-tiled */
42 {{ 32, 1}, { 8, 4}, { 0, 0}}, /* 8 bits per pixel */
43 {{ 16, 1}, { 8, 2}, { 4, 4}}, /* 16 bits per pixel */
44 {{ 8, 1}, { 4, 2}, { 0, 0}}, /* 32 bits per pixel */
45 {{ 4, 1}, { 2, 2}, { 0, 0}}, /* 64 bits per pixel */
46 {{ 2, 1}, { 0, 0}, { 0, 0}} /* 128 bits per pixel */
47 },
48 {
49 /* Macro: tiled tiled tiled
50 Micro: linear tiled square-tiled */
51 {{256, 8}, {64, 32}, { 0, 0}}, /* 8 bits per pixel */
52 {{128, 8}, {64, 16}, {32, 32}}, /* 16 bits per pixel */
53 {{ 64, 8}, {32, 16}, { 0, 0}}, /* 32 bits per pixel */
54 {{ 32, 8}, {16, 16}, { 0, 0}}, /* 64 bits per pixel */
55 {{ 16, 8}, { 0, 0}, { 0, 0}} /* 128 bits per pixel */
56 }
57 };
58
59 unsigned tile = 0;
60 unsigned pixsize = util_format_get_blocksize(format);
61
62 assert(macrotile <= RADEON_LAYOUT_TILED);
63 assert(microtile <= RADEON_LAYOUT_SQUARETILED);
64 assert(pixsize <= 16);
65 assert(dim <= DIM_HEIGHT);
66
67 tile = table[macrotile][util_logbase2(pixsize)][microtile][dim];
68 if (macrotile == 0 && is_rs690 && dim == DIM_WIDTH) {
69 int align;
70 int h_tile;
71 h_tile = table[macrotile][util_logbase2(pixsize)][microtile][DIM_HEIGHT];
72 align = 64 / (pixsize * h_tile);
73 if (tile < align)
74 tile = align;
75 }
76
77 assert(tile);
78 return tile;
79 }
80
81 /* Return true if macrotiling should be enabled on the miplevel. */
82 static boolean r300_texture_macro_switch(struct r300_resource *tex,
83 unsigned level,
84 boolean rv350_mode,
85 enum r300_dim dim)
86 {
87 unsigned tile, texdim;
88
89 if (tex->b.b.nr_samples > 1) {
90 return TRUE;
91 }
92
93 tile = r300_get_pixel_alignment(tex->b.b.format, tex->b.b.nr_samples,
94 tex->tex.microtile, RADEON_LAYOUT_TILED, dim, 0);
95 if (dim == DIM_WIDTH) {
96 texdim = u_minify(tex->tex.width0, level);
97 } else {
98 texdim = u_minify(tex->tex.height0, level);
99 }
100
101 /* See TX_FILTER1_n.MACRO_SWITCH. */
102 if (rv350_mode) {
103 return texdim >= tile;
104 } else {
105 return texdim > tile;
106 }
107 }
108
109 /**
110 * Return the stride, in bytes, of the texture image of the given texture
111 * at the given level.
112 */
113 static unsigned r300_texture_get_stride(struct r300_screen *screen,
114 struct r300_resource *tex,
115 unsigned level)
116 {
117 unsigned tile_width, width, stride;
118 boolean is_rs690 = (screen->caps.family == CHIP_RS600 ||
119 screen->caps.family == CHIP_RS690 ||
120 screen->caps.family == CHIP_RS740);
121
122 if (tex->tex.stride_in_bytes_override)
123 return tex->tex.stride_in_bytes_override;
124
125 /* Check the level. */
126 if (level > tex->b.b.last_level) {
127 SCREEN_DBG(screen, DBG_TEX, "%s: level (%u) > last_level (%u)\n",
128 __FUNCTION__, level, tex->b.b.last_level);
129 return 0;
130 }
131
132 width = u_minify(tex->tex.width0, level);
133
134 if (util_format_is_plain(tex->b.b.format)) {
135 tile_width = r300_get_pixel_alignment(tex->b.b.format,
136 tex->b.b.nr_samples,
137 tex->tex.microtile,
138 tex->tex.macrotile[level],
139 DIM_WIDTH, is_rs690);
140 width = align(width, tile_width);
141
142 stride = util_format_get_stride(tex->b.b.format, width);
143 /* The alignment to 32 bytes is sort of implied by the layout... */
144 return stride;
145 } else {
146 return align(util_format_get_stride(tex->b.b.format, width), is_rs690 ? 64 : 32);
147 }
148 }
149
150 static unsigned r300_texture_get_nblocksy(struct r300_resource *tex,
151 unsigned level,
152 boolean *out_aligned_for_cbzb)
153 {
154 unsigned height, tile_height;
155
156 height = u_minify(tex->tex.height0, level);
157
158 /* Mipmapped and 3D textures must have their height aligned to POT. */
159 if ((tex->b.b.target != PIPE_TEXTURE_1D &&
160 tex->b.b.target != PIPE_TEXTURE_2D &&
161 tex->b.b.target != PIPE_TEXTURE_RECT) ||
162 tex->b.b.last_level != 0) {
163 height = util_next_power_of_two(height);
164 }
165
166 if (util_format_is_plain(tex->b.b.format)) {
167 tile_height = r300_get_pixel_alignment(tex->b.b.format,
168 tex->b.b.nr_samples,
169 tex->tex.microtile,
170 tex->tex.macrotile[level],
171 DIM_HEIGHT, 0);
172 height = align(height, tile_height);
173
174 /* See if the CBZB clear can be used on the buffer,
175 * taking the texture size into account. */
176 if (out_aligned_for_cbzb) {
177 if (tex->tex.macrotile[level]) {
178 /* When clearing, the layer (width*height) is horizontally split
179 * into two, and the upper and lower halves are cleared by the CB
180 * and ZB units, respectively. Therefore, the number of macrotiles
181 * in the Y direction must be even. */
182
183 /* Align the height so that there is an even number of macrotiles.
184 * Do so for 3 or more macrotiles in the Y direction. */
185 if (level == 0 && tex->b.b.last_level == 0 &&
186 (tex->b.b.target == PIPE_TEXTURE_1D ||
187 tex->b.b.target == PIPE_TEXTURE_2D ||
188 tex->b.b.target == PIPE_TEXTURE_RECT) &&
189 height >= tile_height * 3) {
190 height = align(height, tile_height * 2);
191 }
192
193 *out_aligned_for_cbzb = height % (tile_height * 2) == 0;
194 } else {
195 *out_aligned_for_cbzb = FALSE;
196 }
197 }
198 }
199
200 return util_format_get_nblocksy(tex->b.b.format, height);
201 }
202
203 /* Get a width in pixels from a stride in bytes. */
204 unsigned r300_stride_to_width(enum pipe_format format,
205 unsigned stride_in_bytes)
206 {
207 return (stride_in_bytes / util_format_get_blocksize(format)) *
208 util_format_get_blockwidth(format);
209 }
210
211 static void r300_setup_miptree(struct r300_screen *screen,
212 struct r300_resource *tex,
213 boolean align_for_cbzb)
214 {
215 struct pipe_resource *base = &tex->b.b;
216 unsigned stride, size, layer_size, nblocksy, i;
217 boolean rv350_mode = screen->caps.family >= CHIP_R350;
218 boolean aligned_for_cbzb;
219
220 tex->tex.size_in_bytes = 0;
221
222 SCREEN_DBG(screen, DBG_TEXALLOC,
223 "r300: Making miptree for texture, format %s\n",
224 util_format_short_name(base->format));
225
226 for (i = 0; i <= base->last_level; i++) {
227 /* Let's see if this miplevel can be macrotiled. */
228 tex->tex.macrotile[i] =
229 (tex->tex.macrotile[0] == RADEON_LAYOUT_TILED &&
230 r300_texture_macro_switch(tex, i, rv350_mode, DIM_WIDTH) &&
231 r300_texture_macro_switch(tex, i, rv350_mode, DIM_HEIGHT)) ?
232 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
233
234 stride = r300_texture_get_stride(screen, tex, i);
235
236 /* Compute the number of blocks in Y, see if the CBZB clear can be
237 * used on the texture. */
238 aligned_for_cbzb = FALSE;
239 if (align_for_cbzb && tex->tex.cbzb_allowed[i])
240 nblocksy = r300_texture_get_nblocksy(tex, i, &aligned_for_cbzb);
241 else
242 nblocksy = r300_texture_get_nblocksy(tex, i, NULL);
243
244 layer_size = stride * nblocksy;
245
246 if (base->nr_samples > 1) {
247 layer_size *= base->nr_samples;
248 }
249
250 if (base->target == PIPE_TEXTURE_CUBE)
251 size = layer_size * 6;
252 else
253 size = layer_size * u_minify(tex->tex.depth0, i);
254
255 tex->tex.offset_in_bytes[i] = tex->tex.size_in_bytes;
256 tex->tex.size_in_bytes = tex->tex.offset_in_bytes[i] + size;
257 tex->tex.layer_size_in_bytes[i] = layer_size;
258 tex->tex.stride_in_bytes[i] = stride;
259 tex->tex.cbzb_allowed[i] = tex->tex.cbzb_allowed[i] && aligned_for_cbzb;
260
261 SCREEN_DBG(screen, DBG_TEXALLOC, "r300: Texture miptree: Level %d "
262 "(%dx%dx%d px, pitch %d bytes) %d bytes total, macrotiled %s\n",
263 i, u_minify(tex->tex.width0, i), u_minify(tex->tex.height0, i),
264 u_minify(tex->tex.depth0, i), stride, tex->tex.size_in_bytes,
265 tex->tex.macrotile[i] ? "TRUE" : "FALSE");
266 }
267 }
268
269 static void r300_setup_flags(struct r300_resource *tex)
270 {
271 tex->tex.uses_stride_addressing =
272 !util_is_power_of_two(tex->b.b.width0) ||
273 (tex->tex.stride_in_bytes_override &&
274 r300_stride_to_width(tex->b.b.format,
275 tex->tex.stride_in_bytes_override) != tex->b.b.width0);
276
277 tex->tex.is_npot =
278 tex->tex.uses_stride_addressing ||
279 !util_is_power_of_two(tex->b.b.height0) ||
280 !util_is_power_of_two(tex->b.b.depth0);
281 }
282
283 static void r300_setup_cbzb_flags(struct r300_screen *rscreen,
284 struct r300_resource *tex)
285 {
286 unsigned i, bpp;
287 boolean first_level_valid;
288
289 bpp = util_format_get_blocksizebits(tex->b.b.format);
290
291 /* 1) The texture must be point-sampled,
292 * 2) The depth must be 16 or 32 bits.
293 * 3) If the midpoint ZB offset is not aligned to 2048, it returns garbage
294 * with certain texture sizes. Macrotiling ensures the alignment. */
295 first_level_valid = tex->b.b.nr_samples <= 1 &&
296 (bpp == 16 || bpp == 32) &&
297 tex->tex.macrotile[0];
298
299 if (SCREEN_DBG_ON(rscreen, DBG_NO_CBZB))
300 first_level_valid = FALSE;
301
302 for (i = 0; i <= tex->b.b.last_level; i++)
303 tex->tex.cbzb_allowed[i] = first_level_valid && tex->tex.macrotile[i];
304 }
305
306 static unsigned r300_pixels_to_dwords(unsigned stride,
307 unsigned height,
308 unsigned xblock, unsigned yblock)
309 {
310 return (util_align_npot(stride, xblock) * align(height, yblock)) / (xblock * yblock);
311 }
312
313 static void r300_setup_hyperz_properties(struct r300_screen *screen,
314 struct r300_resource *tex)
315 {
316 /* The tile size of 1 DWORD in ZMASK RAM is:
317 *
318 * GPU Pipes 4x4 mode 8x8 mode
319 * ------------------------------------------
320 * R580 4P/1Z 32x32 64x64
321 * RV570 3P/1Z 48x16 96x32
322 * RV530 1P/2Z 32x16 64x32
323 * 1P/1Z 16x16 32x32
324 */
325 static unsigned zmask_blocks_x_per_dw[4] = {4, 8, 12, 8};
326 static unsigned zmask_blocks_y_per_dw[4] = {4, 4, 4, 8};
327
328 /* In HIZ RAM, one dword is always 8x8 pixels (each byte is 4x4 pixels),
329 * but the blocks have very weird ordering.
330 *
331 * With 2 pipes and an image of size 8xY, where Y >= 1,
332 * clearing 4 dwords clears blocks like this:
333 *
334 * 01012323
335 *
336 * where numbers correspond to dword indices. The blocks are interleaved
337 * in the X direction, so the alignment must be 4x1 blocks (32x8 pixels).
338 *
339 * With 4 pipes and an image of size 8xY, where Y >= 4,
340 * clearing 8 dwords clears blocks like this:
341 * 01012323
342 * 45456767
343 * 01012323
344 * 45456767
345 * where numbers correspond to dword indices. The blocks are interleaved
346 * in both directions, so the alignment must be 4x4 blocks (32x32 pixels)
347 */
348 static unsigned hiz_align_x[4] = {8, 32, 48, 32};
349 static unsigned hiz_align_y[4] = {8, 8, 8, 32};
350
351 if (util_format_is_depth_or_stencil(tex->b.b.format) &&
352 util_format_get_blocksizebits(tex->b.b.format) == 32 &&
353 tex->tex.microtile) {
354 unsigned i, pipes;
355
356 if (screen->caps.family == CHIP_RV530) {
357 pipes = screen->info.r300_num_z_pipes;
358 } else {
359 pipes = screen->info.r300_num_gb_pipes;
360 }
361
362 for (i = 0; i <= tex->b.b.last_level; i++) {
363 unsigned zcomp_numdw, zcompsize, hiz_numdw, stride, height;
364
365 stride = r300_stride_to_width(tex->b.b.format,
366 tex->tex.stride_in_bytes[i]);
367 stride = align(stride, 16);
368 height = u_minify(tex->b.b.height0, i);
369
370 /* The 8x8 compression mode needs macrotiling. */
371 zcompsize = screen->caps.z_compress == R300_ZCOMP_8X8 &&
372 tex->tex.macrotile[i] &&
373 tex->b.b.nr_samples <= 1 ? 8 : 4;
374
375 /* Get the ZMASK buffer size in dwords. */
376 zcomp_numdw = r300_pixels_to_dwords(stride, height,
377 zmask_blocks_x_per_dw[pipes-1] * zcompsize,
378 zmask_blocks_y_per_dw[pipes-1] * zcompsize);
379
380 /* Check whether we have enough ZMASK memory. */
381 if (util_format_get_blocksizebits(tex->b.b.format) == 32 &&
382 zcomp_numdw <= screen->caps.zmask_ram * pipes) {
383 tex->tex.zmask_dwords[i] = zcomp_numdw;
384 tex->tex.zcomp8x8[i] = zcompsize == 8;
385
386 tex->tex.zmask_stride_in_pixels[i] =
387 util_align_npot(stride, zmask_blocks_x_per_dw[pipes-1] * zcompsize);
388 } else {
389 tex->tex.zmask_dwords[i] = 0;
390 tex->tex.zcomp8x8[i] = FALSE;
391 tex->tex.zmask_stride_in_pixels[i] = 0;
392 }
393
394 /* Now setup HIZ. */
395 stride = util_align_npot(stride, hiz_align_x[pipes-1]);
396 height = align(height, hiz_align_y[pipes-1]);
397
398 /* Get the HIZ buffer size in dwords. */
399 hiz_numdw = (stride * height) / (8*8 * pipes);
400
401 /* Check whether we have enough HIZ memory. */
402 if (hiz_numdw <= screen->caps.hiz_ram * pipes) {
403 tex->tex.hiz_dwords[i] = hiz_numdw;
404 tex->tex.hiz_stride_in_pixels[i] = stride;
405 } else {
406 tex->tex.hiz_dwords[i] = 0;
407 tex->tex.hiz_stride_in_pixels[i] = 0;
408 }
409 }
410 }
411 }
412
413 static void r300_setup_cmask_properties(struct r300_screen *screen,
414 struct r300_resource *tex)
415 {
416 static unsigned cmask_align_x[4] = {16, 32, 48, 32};
417 static unsigned cmask_align_y[4] = {16, 16, 16, 32};
418 unsigned pipes, stride, cmask_num_dw, cmask_max_size;
419
420 if (!screen->caps.has_cmask) {
421 return;
422 }
423
424 /* We need an AA colorbuffer, no mipmaps. */
425 if (tex->b.b.nr_samples <= 1 ||
426 tex->b.b.last_level > 0 ||
427 util_format_is_depth_or_stencil(tex->b.b.format)) {
428 return;
429 }
430
431 /* FP16 AA needs R500 and a fairly new DRM. */
432 if ((tex->b.b.format == PIPE_FORMAT_R16G16B16A16_FLOAT ||
433 tex->b.b.format == PIPE_FORMAT_R16G16B16X16_FLOAT) &&
434 (!screen->caps.is_r500 || screen->info.drm_minor < 29)) {
435 return;
436 }
437
438 if (SCREEN_DBG_ON(screen, DBG_NO_CMASK)) {
439 return;
440 }
441
442 /* CMASK is part of raster pipes. The number of Z pipes doesn't matter. */
443 pipes = screen->info.r300_num_gb_pipes;
444
445 /* The single-pipe cards have 5120 dwords of CMASK RAM,
446 * the other cards have 4096 dwords of CMASK RAM per pipe. */
447 cmask_max_size = pipes == 1 ? 5120 : pipes * 4096;
448
449 stride = r300_stride_to_width(tex->b.b.format,
450 tex->tex.stride_in_bytes[0]);
451 stride = align(stride, 16);
452
453 /* Get the CMASK size in dwords. */
454 cmask_num_dw = r300_pixels_to_dwords(stride, tex->b.b.height0,
455 cmask_align_x[pipes-1],
456 cmask_align_y[pipes-1]);
457
458 /* Check the CMASK size against the CMASK memory limit. */
459 if (cmask_num_dw <= cmask_max_size) {
460 tex->tex.cmask_dwords = cmask_num_dw;
461 tex->tex.cmask_stride_in_pixels =
462 util_align_npot(stride, cmask_align_x[pipes-1]);
463 }
464 }
465
466 static void r300_setup_tiling(struct r300_screen *screen,
467 struct r300_resource *tex)
468 {
469 enum pipe_format format = tex->b.b.format;
470 boolean rv350_mode = screen->caps.family >= CHIP_R350;
471 boolean is_zb = util_format_is_depth_or_stencil(format);
472 boolean dbg_no_tiling = SCREEN_DBG_ON(screen, DBG_NO_TILING);
473 boolean force_microtiling =
474 (tex->b.b.flags & R300_RESOURCE_FORCE_MICROTILING) != 0;
475
476 if (tex->b.b.nr_samples > 1) {
477 tex->tex.microtile = RADEON_LAYOUT_TILED;
478 tex->tex.macrotile[0] = RADEON_LAYOUT_TILED;
479 return;
480 }
481
482 tex->tex.microtile = RADEON_LAYOUT_LINEAR;
483 tex->tex.macrotile[0] = RADEON_LAYOUT_LINEAR;
484
485 if (tex->b.b.usage == PIPE_USAGE_STAGING) {
486 return;
487 }
488
489 if (!util_format_is_plain(format)) {
490 return;
491 }
492
493 /* If height == 1, disable microtiling except for zbuffer. */
494 if (!force_microtiling && !is_zb &&
495 (tex->b.b.height0 == 1 || dbg_no_tiling)) {
496 return;
497 }
498
499 /* Set microtiling. */
500 switch (util_format_get_blocksize(format)) {
501 case 1:
502 case 4:
503 case 8:
504 tex->tex.microtile = RADEON_LAYOUT_TILED;
505 break;
506
507 case 2:
508 tex->tex.microtile = RADEON_LAYOUT_SQUARETILED;
509 break;
510 }
511
512 if (dbg_no_tiling) {
513 return;
514 }
515
516 /* Set macrotiling. */
517 if (r300_texture_macro_switch(tex, 0, rv350_mode, DIM_WIDTH) &&
518 r300_texture_macro_switch(tex, 0, rv350_mode, DIM_HEIGHT)) {
519 tex->tex.macrotile[0] = RADEON_LAYOUT_TILED;
520 }
521 }
522
523 static void r300_tex_print_info(struct r300_resource *tex,
524 const char *func)
525 {
526 fprintf(stderr,
527 "r300: %s: Macro: %s, Micro: %s, Pitch: %i, Dim: %ix%ix%i, "
528 "LastLevel: %i, Size: %i, Format: %s, Samples: %i\n",
529 func,
530 tex->tex.macrotile[0] ? "YES" : " NO",
531 tex->tex.microtile ? "YES" : " NO",
532 r300_stride_to_width(tex->b.b.format, tex->tex.stride_in_bytes[0]),
533 tex->b.b.width0, tex->b.b.height0, tex->b.b.depth0,
534 tex->b.b.last_level, tex->tex.size_in_bytes,
535 util_format_short_name(tex->b.b.format),
536 tex->b.b.nr_samples);
537 }
538
539 void r300_texture_desc_init(struct r300_screen *rscreen,
540 struct r300_resource *tex,
541 const struct pipe_resource *base)
542 {
543 tex->b.b.target = base->target;
544 tex->b.b.format = base->format;
545 tex->b.b.width0 = base->width0;
546 tex->b.b.height0 = base->height0;
547 tex->b.b.depth0 = base->depth0;
548 tex->b.b.array_size = base->array_size;
549 tex->b.b.last_level = base->last_level;
550 tex->b.b.nr_samples = base->nr_samples;
551 tex->tex.width0 = base->width0;
552 tex->tex.height0 = base->height0;
553 tex->tex.depth0 = base->depth0;
554
555 /* There is a CB memory addressing hardware bug that limits the width
556 * of the MSAA buffer in some cases in R520. In order to get around it,
557 * the following code lowers the sample count depending on the format and
558 * the width.
559 *
560 * The only catch is that all MSAA colorbuffers and a zbuffer which are
561 * supposed to be used together should always be bound together. Only
562 * then the correct minimum sample count of all bound buffers is used
563 * for rendering. */
564 if (rscreen->caps.is_r500) {
565 /* FP16 6x MSAA buffers are limited to a width of 1360 pixels. */
566 if ((tex->b.b.format == PIPE_FORMAT_R16G16B16A16_FLOAT ||
567 tex->b.b.format == PIPE_FORMAT_R16G16B16X16_FLOAT) &&
568 tex->b.b.nr_samples == 6 && tex->b.b.width0 > 1360) {
569 tex->b.b.nr_samples = 4;
570 }
571
572 /* FP16 4x MSAA buffers are limited to a width of 2048 pixels. */
573 if ((tex->b.b.format == PIPE_FORMAT_R16G16B16A16_FLOAT ||
574 tex->b.b.format == PIPE_FORMAT_R16G16B16X16_FLOAT) &&
575 tex->b.b.nr_samples == 4 && tex->b.b.width0 > 2048) {
576 tex->b.b.nr_samples = 2;
577 }
578 }
579
580 /* 32-bit 6x MSAA buffers are limited to a width of 2720 pixels.
581 * This applies to all R300-R500 cards. */
582 if (util_format_get_blocksizebits(tex->b.b.format) == 32 &&
583 !util_format_is_depth_or_stencil(tex->b.b.format) &&
584 tex->b.b.nr_samples == 6 && tex->b.b.width0 > 2720) {
585 tex->b.b.nr_samples = 4;
586 }
587
588 r300_setup_flags(tex);
589
590 /* Align a 3D NPOT texture to POT. */
591 if (base->target == PIPE_TEXTURE_3D && tex->tex.is_npot) {
592 tex->tex.width0 = util_next_power_of_two(tex->tex.width0);
593 tex->tex.height0 = util_next_power_of_two(tex->tex.height0);
594 tex->tex.depth0 = util_next_power_of_two(tex->tex.depth0);
595 }
596
597 /* Setup tiling. */
598 if (tex->tex.microtile == RADEON_LAYOUT_UNKNOWN) {
599 r300_setup_tiling(rscreen, tex);
600 }
601
602 r300_setup_cbzb_flags(rscreen, tex);
603
604 /* Setup the miptree description. */
605 r300_setup_miptree(rscreen, tex, TRUE);
606 /* If the required buffer size is larger than the given max size,
607 * try again without the alignment for the CBZB clear. */
608 if (tex->buf && tex->tex.size_in_bytes > tex->buf->size) {
609 r300_setup_miptree(rscreen, tex, FALSE);
610
611 /* Make sure the buffer we got is large enough. */
612 if (tex->tex.size_in_bytes > tex->buf->size) {
613 fprintf(stderr,
614 "r300: I got a pre-allocated buffer to use it as a texture "
615 "storage, but the buffer is too small. I'll use the buffer "
616 "anyway, because I can't crash here, but it's dangerous. "
617 "This can be a DDX bug. Got: %iB, Need: %iB, Info:\n",
618 tex->buf->size, tex->tex.size_in_bytes);
619 r300_tex_print_info(tex, "texture_desc_init");
620 /* Ooops, what now. Apps will break if we fail this,
621 * so just pretend everything's okay. */
622 }
623 }
624
625 r300_setup_hyperz_properties(rscreen, tex);
626 r300_setup_cmask_properties(rscreen, tex);
627
628 if (SCREEN_DBG_ON(rscreen, DBG_TEX))
629 r300_tex_print_info(tex, "texture_desc_init");
630 }
631
632 unsigned r300_texture_get_offset(struct r300_resource *tex,
633 unsigned level, unsigned layer)
634 {
635 unsigned offset = tex->tex.offset_in_bytes[level];
636
637 switch (tex->b.b.target) {
638 case PIPE_TEXTURE_3D:
639 case PIPE_TEXTURE_CUBE:
640 return offset + layer * tex->tex.layer_size_in_bytes[level];
641
642 default:
643 assert(layer == 0);
644 return offset;
645 }
646 }