DRI2: check for swapAvailable before using swap interval protocol
[mesa.git] / src / gallium / drivers / r300 / r300_vs.c
1 /*
2 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "r300_vs.h"
25 #include "r300_fs.h"
26
27 #include "r300_context.h"
28 #include "r300_screen.h"
29 #include "r300_tgsi_to_rc.h"
30 #include "r300_reg.h"
31
32 #include "tgsi/tgsi_dump.h"
33 #include "tgsi/tgsi_parse.h"
34
35 #include "radeon_compiler.h"
36
37 #include "util/u_math.h"
38
39 /* Convert info about VS output semantics into r300_shader_semantics. */
40 static void r300_shader_read_vs_outputs(
41 struct tgsi_shader_info* info,
42 struct r300_shader_semantics* vs_outputs)
43 {
44 int i;
45 unsigned index;
46
47 r300_shader_semantics_reset(vs_outputs);
48
49 for (i = 0; i < info->num_outputs; i++) {
50 index = info->output_semantic_index[i];
51
52 switch (info->output_semantic_name[i]) {
53 case TGSI_SEMANTIC_POSITION:
54 assert(index == 0);
55 vs_outputs->pos = i;
56 break;
57
58 case TGSI_SEMANTIC_PSIZE:
59 assert(index == 0);
60 vs_outputs->psize = i;
61 break;
62
63 case TGSI_SEMANTIC_COLOR:
64 assert(index < ATTR_COLOR_COUNT);
65 vs_outputs->color[index] = i;
66 break;
67
68 case TGSI_SEMANTIC_BCOLOR:
69 assert(index < ATTR_COLOR_COUNT);
70 vs_outputs->bcolor[index] = i;
71 break;
72
73 case TGSI_SEMANTIC_GENERIC:
74 assert(index < ATTR_GENERIC_COUNT);
75 vs_outputs->generic[index] = i;
76 break;
77
78 case TGSI_SEMANTIC_FOG:
79 assert(index == 0);
80 vs_outputs->fog = i;
81 break;
82
83 case TGSI_SEMANTIC_EDGEFLAG:
84 assert(index == 0);
85 fprintf(stderr, "r300 VP: cannot handle edgeflag output\n");
86 assert(0);
87 break;
88 default:
89 assert(0);
90 }
91 }
92 }
93
94 static void r300_shader_vap_output_fmt(struct r300_vertex_shader* vs)
95 {
96 struct r300_shader_semantics* vs_outputs = &vs->outputs;
97 uint32_t* hwfmt = vs->hwfmt;
98 int i, gen_count;
99 boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
100 vs_outputs->bcolor[1] != ATTR_UNUSED;
101
102 /* Do the actual vertex_info setup.
103 *
104 * vertex_info has four uints of hardware-specific data in it.
105 * vinfo.hwfmt[0] is R300_VAP_VTX_STATE_CNTL
106 * vinfo.hwfmt[1] is R300_VAP_VSM_VTX_ASSM
107 * vinfo.hwfmt[2] is R300_VAP_OUTPUT_VTX_FMT_0
108 * vinfo.hwfmt[3] is R300_VAP_OUTPUT_VTX_FMT_1 */
109
110 hwfmt[0] = 0x5555; /* XXX this is classic Mesa bonghits */
111
112 /* Position. */
113 if (vs_outputs->pos != ATTR_UNUSED) {
114 hwfmt[1] |= R300_INPUT_CNTL_POS;
115 hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
116 } else {
117 assert(0);
118 }
119
120 /* Point size. */
121 if (vs_outputs->psize != ATTR_UNUSED) {
122 hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
123 }
124
125 /* Colors. */
126 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
127 if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used ||
128 vs_outputs->color[1] != ATTR_UNUSED) {
129 hwfmt[1] |= R300_INPUT_CNTL_COLOR;
130 hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
131 }
132 }
133
134 /* Back-face colors. */
135 if (any_bcolor_used) {
136 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
137 hwfmt[1] |= R300_INPUT_CNTL_COLOR;
138 hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i);
139 }
140 }
141
142 /* Texture coordinates. */
143 gen_count = 0;
144 for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
145 if (vs_outputs->generic[i] != ATTR_UNUSED) {
146 hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count);
147 hwfmt[3] |= (4 << (3 * gen_count));
148 gen_count++;
149 }
150 }
151
152 /* Fog coordinates. */
153 if (vs_outputs->fog != ATTR_UNUSED) {
154 hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count);
155 hwfmt[3] |= (4 << (3 * gen_count));
156 gen_count++;
157 }
158
159 /* XXX magic */
160 assert(gen_count <= 8);
161
162 /* WPOS. */
163 vs->wpos_tex_output = gen_count;
164 }
165
166 /* Sets up stream mapping to equivalent VS outputs if TCL is bypassed
167 * or isn't present. */
168 static void r300_stream_locations_notcl(
169 struct r300_shader_semantics* vs_outputs,
170 int* stream_loc)
171 {
172 int i, tabi = 0, gen_count;
173 boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
174 vs_outputs->bcolor[1] != ATTR_UNUSED;
175
176 /* Position. */
177 stream_loc[tabi++] = 0;
178
179 /* Point size. */
180 if (vs_outputs->psize != ATTR_UNUSED) {
181 stream_loc[tabi++] = 1;
182 }
183
184 /* Colors. */
185 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
186 if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used ||
187 vs_outputs->color[1] != ATTR_UNUSED) {
188 stream_loc[tabi++] = 2 + i;
189 }
190 }
191
192 /* Back-face colors. */
193 if (any_bcolor_used) {
194 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
195 stream_loc[tabi++] = 4 + i;
196 }
197 }
198
199 /* Texture coordinates. */
200 gen_count = 0;
201 for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
202 if (vs_outputs->generic[i] != ATTR_UNUSED) {
203 assert(tabi < 16);
204 stream_loc[tabi++] = 6 + gen_count;
205 gen_count++;
206 }
207 }
208
209 /* Fog coordinates. */
210 if (vs_outputs->fog != ATTR_UNUSED) {
211 assert(tabi < 16);
212 stream_loc[tabi++] = 6 + gen_count;
213 gen_count++;
214 }
215
216 /* WPOS. */
217 if (vs_outputs->wpos != ATTR_UNUSED) {
218 assert(tabi < 16);
219 stream_loc[tabi++] = 6 + gen_count;
220 gen_count++;
221 }
222
223 for (; tabi < 16;) {
224 stream_loc[tabi++] = -1;
225 }
226 }
227
228 static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)
229 {
230 struct r300_vertex_shader * vs = c->UserData;
231 struct r300_shader_semantics* outputs = &vs->outputs;
232 struct tgsi_shader_info* info = &vs->info;
233 int i, reg = 0;
234 boolean any_bcolor_used = outputs->bcolor[0] != ATTR_UNUSED ||
235 outputs->bcolor[1] != ATTR_UNUSED;
236
237 /* Fill in the input mapping */
238 for (i = 0; i < info->num_inputs; i++)
239 c->code->inputs[i] = i;
240
241 /* Position. */
242 if (outputs->pos != ATTR_UNUSED) {
243 c->code->outputs[outputs->pos] = reg++;
244 } else {
245 assert(0);
246 }
247
248 /* Point size. */
249 if (outputs->psize != ATTR_UNUSED) {
250 c->code->outputs[outputs->psize] = reg++;
251 }
252
253 /* If we're writing back facing colors we need to send
254 * four colors to make front/back face colors selection work.
255 * If the vertex program doesn't write all 4 colors, lets
256 * pretend it does by skipping output index reg so the colors
257 * get written into appropriate output vectors.
258 */
259
260 /* Colors. */
261 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
262 if (outputs->color[i] != ATTR_UNUSED) {
263 c->code->outputs[outputs->color[i]] = reg++;
264 } else if (any_bcolor_used ||
265 outputs->color[1] != ATTR_UNUSED) {
266 reg++;
267 }
268 }
269
270 /* Back-face colors. */
271 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
272 if (outputs->bcolor[i] != ATTR_UNUSED) {
273 c->code->outputs[outputs->bcolor[i]] = reg++;
274 } else if (any_bcolor_used) {
275 reg++;
276 }
277 }
278
279 /* Texture coordinates. */
280 for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
281 if (outputs->generic[i] != ATTR_UNUSED) {
282 c->code->outputs[outputs->generic[i]] = reg++;
283 }
284 }
285
286 /* Fog coordinates. */
287 if (outputs->fog != ATTR_UNUSED) {
288 c->code->outputs[outputs->fog] = reg++;
289 }
290
291 /* WPOS. */
292 if (outputs->wpos != ATTR_UNUSED) {
293 c->code->outputs[outputs->wpos] = reg++;
294 }
295 }
296
297 static void r300_insert_wpos(struct r300_vertex_program_compiler* c,
298 struct r300_shader_semantics* outputs)
299 {
300 int i, lastOutput = 0;
301
302 /* Find the max output index. */
303 lastOutput = MAX2(lastOutput, outputs->psize);
304 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
305 lastOutput = MAX2(lastOutput, outputs->color[i]);
306 lastOutput = MAX2(lastOutput, outputs->bcolor[i]);
307 }
308 for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
309 lastOutput = MAX2(lastOutput, outputs->generic[i]);
310 }
311 lastOutput = MAX2(lastOutput, outputs->fog);
312
313 /* Set WPOS after the last output. */
314 lastOutput++;
315 rc_copy_output(&c->Base, 0, lastOutput); /* out[lastOutput] = out[0]; */
316 outputs->wpos = lastOutput;
317 }
318
319 void r300_translate_vertex_shader(struct r300_context* r300,
320 struct r300_vertex_shader* vs)
321 {
322 struct r300_vertex_program_compiler compiler;
323 struct tgsi_to_rc ttr;
324
325 /* Initialize. */
326 r300_shader_read_vs_outputs(&vs->info, &vs->outputs);
327
328 /* Setup the compiler */
329 rc_init(&compiler.Base);
330
331 compiler.Base.Debug = DBG_ON(r300, DBG_VP);
332 compiler.code = &vs->code;
333 compiler.UserData = vs;
334
335 if (compiler.Base.Debug) {
336 debug_printf("r300: Initial vertex program\n");
337 tgsi_dump(vs->state.tokens, 0);
338 }
339
340 /* Translate TGSI to our internal representation */
341 ttr.compiler = &compiler.Base;
342 ttr.info = &vs->info;
343 ttr.use_half_swizzles = FALSE;
344
345 r300_tgsi_to_rc(&ttr, vs->state.tokens);
346
347 compiler.RequiredOutputs = ~(~0 << (vs->info.num_outputs+1));
348 compiler.SetHwInputOutput = &set_vertex_inputs_outputs;
349
350 /* Insert the WPOS output. */
351 r300_insert_wpos(&compiler, &vs->outputs);
352
353 r300_shader_vap_output_fmt(vs);
354 r300_stream_locations_notcl(&vs->outputs, vs->stream_loc_notcl);
355
356 /* Invoke the compiler */
357 r3xx_compile_vertex_program(&compiler);
358 if (compiler.Base.Error) {
359 /* XXX We should fallback using Draw. */
360 fprintf(stderr, "r300 VP: Compiler error\n");
361 abort();
362 }
363
364 /* And, finally... */
365 rc_destroy(&compiler.Base);
366 vs->translated = TRUE;
367 }
368
369 boolean r300_vertex_shader_setup_wpos(struct r300_context* r300)
370 {
371 struct r300_vertex_shader* vs = r300->vs_state.state;
372 int tex_output = vs->wpos_tex_output;
373 uint32_t tex_fmt = R300_INPUT_CNTL_TC0 << tex_output;
374 uint32_t* hwfmt = vs->hwfmt;
375
376 if (r300->fs->inputs.wpos != ATTR_UNUSED) {
377 /* Enable WPOS in VAP. */
378 if (!(hwfmt[1] & tex_fmt)) {
379 hwfmt[1] |= tex_fmt;
380 hwfmt[3] |= (4 << (3 * tex_output));
381
382 assert(tex_output < 8);
383 return TRUE;
384 }
385 } else {
386 /* Disable WPOS in VAP. */
387 if (hwfmt[1] & tex_fmt) {
388 hwfmt[1] &= ~tex_fmt;
389 hwfmt[3] &= ~(4 << (3 * tex_output));
390 return TRUE;
391 }
392 }
393 return FALSE;
394 }