r600g: make a local copy of viewport state
[mesa.git] / src / gallium / drivers / r600 / r600_blit.c
1 /*
2 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 * Marek Olšák
26 */
27 #include <pipe/p_screen.h>
28 #include <util/u_blitter.h>
29 #include <util/u_inlines.h>
30 #include <util/u_memory.h>
31 #include "r600_screen.h"
32 #include "r600_texture.h"
33 #include "r600_context.h"
34
35 static void r600_blitter_save_states(struct pipe_context *ctx)
36 {
37 struct r600_context *rctx = (struct r600_context*)ctx;
38
39 util_blitter_save_blend(rctx->blitter,
40 rctx->draw->state[R600_BLEND]);
41 util_blitter_save_depth_stencil_alpha(rctx->blitter,
42 rctx->draw->state[R600_DSA]);
43 util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
44 util_blitter_save_rasterizer(rctx->blitter,
45 rctx->draw->state[R600_RASTERIZER]);
46 util_blitter_save_fragment_shader(rctx->blitter,
47 rctx->ps_shader);
48 util_blitter_save_vertex_shader(rctx->blitter,
49 rctx->vs_shader);
50 util_blitter_save_vertex_elements(rctx->blitter,
51 rctx->vertex_elements);
52 util_blitter_save_viewport(rctx->blitter,
53 &rctx->viewport);
54 }
55
56 void r600_clear(struct pipe_context *ctx, unsigned buffers,
57 const float *rgba, double depth, unsigned stencil)
58 {
59 struct r600_context *rctx = (struct r600_context*)ctx;
60 struct pipe_framebuffer_state *fb = &rctx->fb_state;
61
62 r600_blitter_save_states(ctx);
63 util_blitter_clear(rctx->blitter, fb->width, fb->height,
64 fb->nr_cbufs, buffers, rgba, depth,
65 stencil);
66 }
67
68 void r600_surface_copy(struct pipe_context *ctx,
69 struct pipe_surface *dst,
70 unsigned dstx, unsigned dsty,
71 struct pipe_surface *src,
72 unsigned srcx, unsigned srcy,
73 unsigned width, unsigned height)
74 {
75 }
76
77 void r600_surface_fill(struct pipe_context *ctx,
78 struct pipe_surface *dst,
79 unsigned dstx, unsigned dsty,
80 unsigned width, unsigned height,
81 unsigned value)
82 {
83 }