radeonsi: remove r600_pipe_common::set_atom_dirty
[mesa.git] / src / gallium / drivers / radeon / r600_texture.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "radeonsi/si_pipe.h"
25 #include "r600_cs.h"
26 #include "r600_query.h"
27 #include "util/u_format.h"
28 #include "util/u_log.h"
29 #include "util/u_memory.h"
30 #include "util/u_pack_color.h"
31 #include "util/u_resource.h"
32 #include "util/u_surface.h"
33 #include "util/os_time.h"
34 #include <errno.h>
35 #include <inttypes.h>
36 #include "state_tracker/drm_driver.h"
37 #include "amd/common/sid.h"
38
39 static enum radeon_surf_mode
40 r600_choose_tiling(struct si_screen *sscreen,
41 const struct pipe_resource *templ);
42
43
44 bool si_prepare_for_dma_blit(struct r600_common_context *rctx,
45 struct r600_texture *rdst,
46 unsigned dst_level, unsigned dstx,
47 unsigned dsty, unsigned dstz,
48 struct r600_texture *rsrc,
49 unsigned src_level,
50 const struct pipe_box *src_box)
51 {
52 if (!rctx->dma.cs)
53 return false;
54
55 if (rdst->surface.bpe != rsrc->surface.bpe)
56 return false;
57
58 /* MSAA: Blits don't exist in the real world. */
59 if (rsrc->resource.b.b.nr_samples > 1 ||
60 rdst->resource.b.b.nr_samples > 1)
61 return false;
62
63 /* Depth-stencil surfaces:
64 * When dst is linear, the DB->CB copy preserves HTILE.
65 * When dst is tiled, the 3D path must be used to update HTILE.
66 */
67 if (rsrc->is_depth || rdst->is_depth)
68 return false;
69
70 /* DCC as:
71 * src: Use the 3D path. DCC decompression is expensive.
72 * dst: Use the 3D path to compress the pixels with DCC.
73 */
74 if (vi_dcc_enabled(rsrc, src_level) ||
75 vi_dcc_enabled(rdst, dst_level))
76 return false;
77
78 /* CMASK as:
79 * src: Both texture and SDMA paths need decompression. Use SDMA.
80 * dst: If overwriting the whole texture, discard CMASK and use
81 * SDMA. Otherwise, use the 3D path.
82 */
83 if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) {
84 /* The CMASK clear is only enabled for the first level. */
85 assert(dst_level == 0);
86 if (!util_texrange_covers_whole_level(&rdst->resource.b.b, dst_level,
87 dstx, dsty, dstz, src_box->width,
88 src_box->height, src_box->depth))
89 return false;
90
91 si_texture_discard_cmask(rctx->screen, rdst);
92 }
93
94 /* All requirements are met. Prepare textures for SDMA. */
95 if (rsrc->cmask.size && rsrc->dirty_level_mask & (1 << src_level))
96 rctx->b.flush_resource(&rctx->b, &rsrc->resource.b.b);
97
98 assert(!(rsrc->dirty_level_mask & (1 << src_level)));
99 assert(!(rdst->dirty_level_mask & (1 << dst_level)));
100
101 return true;
102 }
103
104 /* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
105 static void r600_copy_region_with_blit(struct pipe_context *pipe,
106 struct pipe_resource *dst,
107 unsigned dst_level,
108 unsigned dstx, unsigned dsty, unsigned dstz,
109 struct pipe_resource *src,
110 unsigned src_level,
111 const struct pipe_box *src_box)
112 {
113 struct pipe_blit_info blit;
114
115 memset(&blit, 0, sizeof(blit));
116 blit.src.resource = src;
117 blit.src.format = src->format;
118 blit.src.level = src_level;
119 blit.src.box = *src_box;
120 blit.dst.resource = dst;
121 blit.dst.format = dst->format;
122 blit.dst.level = dst_level;
123 blit.dst.box.x = dstx;
124 blit.dst.box.y = dsty;
125 blit.dst.box.z = dstz;
126 blit.dst.box.width = src_box->width;
127 blit.dst.box.height = src_box->height;
128 blit.dst.box.depth = src_box->depth;
129 blit.mask = util_format_get_mask(src->format) &
130 util_format_get_mask(dst->format);
131 blit.filter = PIPE_TEX_FILTER_NEAREST;
132
133 if (blit.mask) {
134 pipe->blit(pipe, &blit);
135 }
136 }
137
138 /* Copy from a full GPU texture to a transfer's staging one. */
139 static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
140 {
141 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
142 struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
143 struct pipe_resource *dst = &rtransfer->staging->b.b;
144 struct pipe_resource *src = transfer->resource;
145
146 if (src->nr_samples > 1) {
147 r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
148 src, transfer->level, &transfer->box);
149 return;
150 }
151
152 rctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
153 &transfer->box);
154 }
155
156 /* Copy from a transfer's staging texture to a full GPU one. */
157 static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
158 {
159 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
160 struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
161 struct pipe_resource *dst = transfer->resource;
162 struct pipe_resource *src = &rtransfer->staging->b.b;
163 struct pipe_box sbox;
164
165 u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
166
167 if (dst->nr_samples > 1) {
168 r600_copy_region_with_blit(ctx, dst, transfer->level,
169 transfer->box.x, transfer->box.y, transfer->box.z,
170 src, 0, &sbox);
171 return;
172 }
173
174 rctx->dma_copy(ctx, dst, transfer->level,
175 transfer->box.x, transfer->box.y, transfer->box.z,
176 src, 0, &sbox);
177 }
178
179 static unsigned r600_texture_get_offset(struct si_screen *sscreen,
180 struct r600_texture *rtex, unsigned level,
181 const struct pipe_box *box,
182 unsigned *stride,
183 unsigned *layer_stride)
184 {
185 if (sscreen->info.chip_class >= GFX9) {
186 *stride = rtex->surface.u.gfx9.surf_pitch * rtex->surface.bpe;
187 *layer_stride = rtex->surface.u.gfx9.surf_slice_size;
188
189 if (!box)
190 return 0;
191
192 /* Each texture is an array of slices. Each slice is an array
193 * of mipmap levels. */
194 return box->z * rtex->surface.u.gfx9.surf_slice_size +
195 rtex->surface.u.gfx9.offset[level] +
196 (box->y / rtex->surface.blk_h *
197 rtex->surface.u.gfx9.surf_pitch +
198 box->x / rtex->surface.blk_w) * rtex->surface.bpe;
199 } else {
200 *stride = rtex->surface.u.legacy.level[level].nblk_x *
201 rtex->surface.bpe;
202 assert((uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX);
203 *layer_stride = (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4;
204
205 if (!box)
206 return rtex->surface.u.legacy.level[level].offset;
207
208 /* Each texture is an array of mipmap levels. Each level is
209 * an array of slices. */
210 return rtex->surface.u.legacy.level[level].offset +
211 box->z * (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 +
212 (box->y / rtex->surface.blk_h *
213 rtex->surface.u.legacy.level[level].nblk_x +
214 box->x / rtex->surface.blk_w) * rtex->surface.bpe;
215 }
216 }
217
218 static int r600_init_surface(struct si_screen *sscreen,
219 struct radeon_surf *surface,
220 const struct pipe_resource *ptex,
221 enum radeon_surf_mode array_mode,
222 unsigned pitch_in_bytes_override,
223 unsigned offset,
224 bool is_imported,
225 bool is_scanout,
226 bool is_flushed_depth,
227 bool tc_compatible_htile)
228 {
229 const struct util_format_description *desc =
230 util_format_description(ptex->format);
231 bool is_depth, is_stencil;
232 int r;
233 unsigned i, bpe, flags = 0;
234
235 is_depth = util_format_has_depth(desc);
236 is_stencil = util_format_has_stencil(desc);
237
238 if (!is_flushed_depth &&
239 ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
240 bpe = 4; /* stencil is allocated separately on evergreen */
241 } else {
242 bpe = util_format_get_blocksize(ptex->format);
243 assert(util_is_power_of_two_or_zero(bpe));
244 }
245
246 if (!is_flushed_depth && is_depth) {
247 flags |= RADEON_SURF_ZBUFFER;
248
249 if (tc_compatible_htile &&
250 (sscreen->info.chip_class >= GFX9 ||
251 array_mode == RADEON_SURF_MODE_2D)) {
252 /* TC-compatible HTILE only supports Z32_FLOAT.
253 * GFX9 also supports Z16_UNORM.
254 * On VI, promote Z16 to Z32. DB->CB copies will convert
255 * the format for transfers.
256 */
257 if (sscreen->info.chip_class == VI)
258 bpe = 4;
259
260 flags |= RADEON_SURF_TC_COMPATIBLE_HTILE;
261 }
262
263 if (is_stencil)
264 flags |= RADEON_SURF_SBUFFER;
265 }
266
267 if (sscreen->info.chip_class >= VI &&
268 (ptex->flags & R600_RESOURCE_FLAG_DISABLE_DCC ||
269 ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT ||
270 /* DCC MSAA array textures are disallowed due to incomplete clear impl. */
271 (ptex->nr_samples >= 2 &&
272 (!sscreen->dcc_msaa_allowed || ptex->array_size > 1))))
273 flags |= RADEON_SURF_DISABLE_DCC;
274
275 if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
276 /* This should catch bugs in gallium users setting incorrect flags. */
277 assert(ptex->nr_samples <= 1 &&
278 ptex->array_size == 1 &&
279 ptex->depth0 == 1 &&
280 ptex->last_level == 0 &&
281 !(flags & RADEON_SURF_Z_OR_SBUFFER));
282
283 flags |= RADEON_SURF_SCANOUT;
284 }
285
286 if (ptex->bind & PIPE_BIND_SHARED)
287 flags |= RADEON_SURF_SHAREABLE;
288 if (is_imported)
289 flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
290 if (!(ptex->flags & R600_RESOURCE_FLAG_FORCE_TILING))
291 flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
292
293 r = sscreen->ws->surface_init(sscreen->ws, ptex, flags, bpe,
294 array_mode, surface);
295 if (r) {
296 return r;
297 }
298
299 unsigned pitch = pitch_in_bytes_override / bpe;
300
301 if (sscreen->info.chip_class >= GFX9) {
302 if (pitch) {
303 surface->u.gfx9.surf_pitch = pitch;
304 surface->u.gfx9.surf_slice_size =
305 (uint64_t)pitch * surface->u.gfx9.surf_height * bpe;
306 }
307 surface->u.gfx9.surf_offset = offset;
308 } else {
309 if (pitch) {
310 surface->u.legacy.level[0].nblk_x = pitch;
311 surface->u.legacy.level[0].slice_size_dw =
312 ((uint64_t)pitch * surface->u.legacy.level[0].nblk_y * bpe) / 4;
313 }
314 if (offset) {
315 for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
316 surface->u.legacy.level[i].offset += offset;
317 }
318 }
319 return 0;
320 }
321
322 static void r600_texture_init_metadata(struct si_screen *sscreen,
323 struct r600_texture *rtex,
324 struct radeon_bo_metadata *metadata)
325 {
326 struct radeon_surf *surface = &rtex->surface;
327
328 memset(metadata, 0, sizeof(*metadata));
329
330 if (sscreen->info.chip_class >= GFX9) {
331 metadata->u.gfx9.swizzle_mode = surface->u.gfx9.surf.swizzle_mode;
332 } else {
333 metadata->u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
334 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
335 metadata->u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
336 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
337 metadata->u.legacy.pipe_config = surface->u.legacy.pipe_config;
338 metadata->u.legacy.bankw = surface->u.legacy.bankw;
339 metadata->u.legacy.bankh = surface->u.legacy.bankh;
340 metadata->u.legacy.tile_split = surface->u.legacy.tile_split;
341 metadata->u.legacy.mtilea = surface->u.legacy.mtilea;
342 metadata->u.legacy.num_banks = surface->u.legacy.num_banks;
343 metadata->u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
344 metadata->u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
345 }
346 }
347
348 static void r600_surface_import_metadata(struct si_screen *sscreen,
349 struct radeon_surf *surf,
350 struct radeon_bo_metadata *metadata,
351 enum radeon_surf_mode *array_mode,
352 bool *is_scanout)
353 {
354 if (sscreen->info.chip_class >= GFX9) {
355 if (metadata->u.gfx9.swizzle_mode > 0)
356 *array_mode = RADEON_SURF_MODE_2D;
357 else
358 *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
359
360 *is_scanout = metadata->u.gfx9.swizzle_mode == 0 ||
361 metadata->u.gfx9.swizzle_mode % 4 == 2;
362
363 surf->u.gfx9.surf.swizzle_mode = metadata->u.gfx9.swizzle_mode;
364 } else {
365 surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
366 surf->u.legacy.bankw = metadata->u.legacy.bankw;
367 surf->u.legacy.bankh = metadata->u.legacy.bankh;
368 surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
369 surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
370 surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
371
372 if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
373 *array_mode = RADEON_SURF_MODE_2D;
374 else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
375 *array_mode = RADEON_SURF_MODE_1D;
376 else
377 *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
378
379 *is_scanout = metadata->u.legacy.scanout;
380 }
381 }
382
383 void si_eliminate_fast_color_clear(struct r600_common_context *rctx,
384 struct r600_texture *rtex)
385 {
386 struct si_screen *sscreen = rctx->screen;
387 struct pipe_context *ctx = &rctx->b;
388
389 if (ctx == sscreen->aux_context)
390 mtx_lock(&sscreen->aux_context_lock);
391
392 unsigned n = rctx->num_decompress_calls;
393 ctx->flush_resource(ctx, &rtex->resource.b.b);
394
395 /* Flush only if any fast clear elimination took place. */
396 if (n != rctx->num_decompress_calls)
397 ctx->flush(ctx, NULL, 0);
398
399 if (ctx == sscreen->aux_context)
400 mtx_unlock(&sscreen->aux_context_lock);
401 }
402
403 void si_texture_discard_cmask(struct si_screen *sscreen,
404 struct r600_texture *rtex)
405 {
406 if (!rtex->cmask.size)
407 return;
408
409 assert(rtex->resource.b.b.nr_samples <= 1);
410
411 /* Disable CMASK. */
412 memset(&rtex->cmask, 0, sizeof(rtex->cmask));
413 rtex->cmask.base_address_reg = rtex->resource.gpu_address >> 8;
414 rtex->dirty_level_mask = 0;
415
416 rtex->cb_color_info &= ~S_028C70_FAST_CLEAR(1);
417
418 if (rtex->cmask_buffer != &rtex->resource)
419 r600_resource_reference(&rtex->cmask_buffer, NULL);
420
421 /* Notify all contexts about the change. */
422 p_atomic_inc(&sscreen->dirty_tex_counter);
423 p_atomic_inc(&sscreen->compressed_colortex_counter);
424 }
425
426 static bool r600_can_disable_dcc(struct r600_texture *rtex)
427 {
428 /* We can't disable DCC if it can be written by another process. */
429 return rtex->dcc_offset &&
430 (!rtex->resource.b.is_shared ||
431 !(rtex->resource.external_usage & PIPE_HANDLE_USAGE_WRITE));
432 }
433
434 static bool r600_texture_discard_dcc(struct si_screen *sscreen,
435 struct r600_texture *rtex)
436 {
437 if (!r600_can_disable_dcc(rtex))
438 return false;
439
440 assert(rtex->dcc_separate_buffer == NULL);
441
442 /* Disable DCC. */
443 rtex->dcc_offset = 0;
444
445 /* Notify all contexts about the change. */
446 p_atomic_inc(&sscreen->dirty_tex_counter);
447 return true;
448 }
449
450 /**
451 * Disable DCC for the texture. (first decompress, then discard metadata).
452 *
453 * There is unresolved multi-context synchronization issue between
454 * screen::aux_context and the current context. If applications do this with
455 * multiple contexts, it's already undefined behavior for them and we don't
456 * have to worry about that. The scenario is:
457 *
458 * If context 1 disables DCC and context 2 has queued commands that write
459 * to the texture via CB with DCC enabled, and the order of operations is
460 * as follows:
461 * context 2 queues draw calls rendering to the texture, but doesn't flush
462 * context 1 disables DCC and flushes
463 * context 1 & 2 reset descriptors and FB state
464 * context 2 flushes (new compressed tiles written by the draw calls)
465 * context 1 & 2 read garbage, because DCC is disabled, yet there are
466 * compressed tiled
467 *
468 * \param rctx the current context if you have one, or rscreen->aux_context
469 * if you don't.
470 */
471 bool si_texture_disable_dcc(struct r600_common_context *rctx,
472 struct r600_texture *rtex)
473 {
474 struct si_screen *sscreen = rctx->screen;
475
476 if (!r600_can_disable_dcc(rtex))
477 return false;
478
479 if (&rctx->b == sscreen->aux_context)
480 mtx_lock(&sscreen->aux_context_lock);
481
482 /* Decompress DCC. */
483 rctx->decompress_dcc(&rctx->b, rtex);
484 rctx->b.flush(&rctx->b, NULL, 0);
485
486 if (&rctx->b == sscreen->aux_context)
487 mtx_unlock(&sscreen->aux_context_lock);
488
489 return r600_texture_discard_dcc(sscreen, rtex);
490 }
491
492 static void r600_reallocate_texture_inplace(struct r600_common_context *rctx,
493 struct r600_texture *rtex,
494 unsigned new_bind_flag,
495 bool invalidate_storage)
496 {
497 struct pipe_screen *screen = rctx->b.screen;
498 struct r600_texture *new_tex;
499 struct pipe_resource templ = rtex->resource.b.b;
500 unsigned i;
501
502 templ.bind |= new_bind_flag;
503
504 if (rtex->resource.b.is_shared)
505 return;
506
507 if (new_bind_flag == PIPE_BIND_LINEAR) {
508 if (rtex->surface.is_linear)
509 return;
510
511 /* This fails with MSAA, depth, and compressed textures. */
512 if (r600_choose_tiling(rctx->screen, &templ) !=
513 RADEON_SURF_MODE_LINEAR_ALIGNED)
514 return;
515 }
516
517 new_tex = (struct r600_texture*)screen->resource_create(screen, &templ);
518 if (!new_tex)
519 return;
520
521 /* Copy the pixels to the new texture. */
522 if (!invalidate_storage) {
523 for (i = 0; i <= templ.last_level; i++) {
524 struct pipe_box box;
525
526 u_box_3d(0, 0, 0,
527 u_minify(templ.width0, i), u_minify(templ.height0, i),
528 util_num_layers(&templ, i), &box);
529
530 rctx->dma_copy(&rctx->b, &new_tex->resource.b.b, i, 0, 0, 0,
531 &rtex->resource.b.b, i, &box);
532 }
533 }
534
535 if (new_bind_flag == PIPE_BIND_LINEAR) {
536 si_texture_discard_cmask(rctx->screen, rtex);
537 r600_texture_discard_dcc(rctx->screen, rtex);
538 }
539
540 /* Replace the structure fields of rtex. */
541 rtex->resource.b.b.bind = templ.bind;
542 pb_reference(&rtex->resource.buf, new_tex->resource.buf);
543 rtex->resource.gpu_address = new_tex->resource.gpu_address;
544 rtex->resource.vram_usage = new_tex->resource.vram_usage;
545 rtex->resource.gart_usage = new_tex->resource.gart_usage;
546 rtex->resource.bo_size = new_tex->resource.bo_size;
547 rtex->resource.bo_alignment = new_tex->resource.bo_alignment;
548 rtex->resource.domains = new_tex->resource.domains;
549 rtex->resource.flags = new_tex->resource.flags;
550 rtex->size = new_tex->size;
551 rtex->db_render_format = new_tex->db_render_format;
552 rtex->db_compatible = new_tex->db_compatible;
553 rtex->can_sample_z = new_tex->can_sample_z;
554 rtex->can_sample_s = new_tex->can_sample_s;
555 rtex->surface = new_tex->surface;
556 rtex->fmask = new_tex->fmask;
557 rtex->cmask = new_tex->cmask;
558 rtex->cb_color_info = new_tex->cb_color_info;
559 rtex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
560 rtex->htile_offset = new_tex->htile_offset;
561 rtex->tc_compatible_htile = new_tex->tc_compatible_htile;
562 rtex->depth_cleared = new_tex->depth_cleared;
563 rtex->stencil_cleared = new_tex->stencil_cleared;
564 rtex->dcc_gather_statistics = new_tex->dcc_gather_statistics;
565 rtex->framebuffers_bound = new_tex->framebuffers_bound;
566
567 if (new_bind_flag == PIPE_BIND_LINEAR) {
568 assert(!rtex->htile_offset);
569 assert(!rtex->cmask.size);
570 assert(!rtex->fmask.size);
571 assert(!rtex->dcc_offset);
572 assert(!rtex->is_depth);
573 }
574
575 r600_texture_reference(&new_tex, NULL);
576
577 p_atomic_inc(&rctx->screen->dirty_tex_counter);
578 }
579
580 static uint32_t si_get_bo_metadata_word1(struct si_screen *sscreen)
581 {
582 return (ATI_VENDOR_ID << 16) | sscreen->info.pci_id;
583 }
584
585 static void si_query_opaque_metadata(struct si_screen *sscreen,
586 struct r600_texture *rtex,
587 struct radeon_bo_metadata *md)
588 {
589 struct pipe_resource *res = &rtex->resource.b.b;
590 static const unsigned char swizzle[] = {
591 PIPE_SWIZZLE_X,
592 PIPE_SWIZZLE_Y,
593 PIPE_SWIZZLE_Z,
594 PIPE_SWIZZLE_W
595 };
596 uint32_t desc[8], i;
597 bool is_array = util_texture_is_array(res->target);
598
599 /* DRM 2.x.x doesn't support this. */
600 if (sscreen->info.drm_major != 3)
601 return;
602
603 assert(rtex->dcc_separate_buffer == NULL);
604 assert(rtex->fmask.size == 0);
605
606 /* Metadata image format format version 1:
607 * [0] = 1 (metadata format identifier)
608 * [1] = (VENDOR_ID << 16) | PCI_ID
609 * [2:9] = image descriptor for the whole resource
610 * [2] is always 0, because the base address is cleared
611 * [9] is the DCC offset bits [39:8] from the beginning of
612 * the buffer
613 * [10:10+LAST_LEVEL] = mipmap level offset bits [39:8] for each level
614 */
615
616 md->metadata[0] = 1; /* metadata image format version 1 */
617
618 /* TILE_MODE_INDEX is ambiguous without a PCI ID. */
619 md->metadata[1] = si_get_bo_metadata_word1(sscreen);
620
621 si_make_texture_descriptor(sscreen, rtex, true,
622 res->target, res->format,
623 swizzle, 0, res->last_level, 0,
624 is_array ? res->array_size - 1 : 0,
625 res->width0, res->height0, res->depth0,
626 desc, NULL);
627
628 si_set_mutable_tex_desc_fields(sscreen, rtex, &rtex->surface.u.legacy.level[0],
629 0, 0, rtex->surface.blk_w, false, desc);
630
631 /* Clear the base address and set the relative DCC offset. */
632 desc[0] = 0;
633 desc[1] &= C_008F14_BASE_ADDRESS_HI;
634 desc[7] = rtex->dcc_offset >> 8;
635
636 /* Dwords [2:9] contain the image descriptor. */
637 memcpy(&md->metadata[2], desc, sizeof(desc));
638 md->size_metadata = 10 * 4;
639
640 /* Dwords [10:..] contain the mipmap level offsets. */
641 if (sscreen->info.chip_class <= VI) {
642 for (i = 0; i <= res->last_level; i++)
643 md->metadata[10+i] = rtex->surface.u.legacy.level[i].offset >> 8;
644
645 md->size_metadata += (1 + res->last_level) * 4;
646 }
647 }
648
649 static void si_apply_opaque_metadata(struct si_screen *sscreen,
650 struct r600_texture *rtex,
651 struct radeon_bo_metadata *md)
652 {
653 uint32_t *desc = &md->metadata[2];
654
655 if (sscreen->info.chip_class < VI)
656 return;
657
658 /* Return if DCC is enabled. The texture should be set up with it
659 * already.
660 */
661 if (md->size_metadata >= 10 * 4 && /* at least 2(header) + 8(desc) dwords */
662 md->metadata[0] != 0 &&
663 md->metadata[1] == si_get_bo_metadata_word1(sscreen) &&
664 G_008F28_COMPRESSION_EN(desc[6])) {
665 rtex->dcc_offset = (uint64_t)desc[7] << 8;
666 return;
667 }
668
669 /* Disable DCC. These are always set by texture_from_handle and must
670 * be cleared here.
671 */
672 rtex->dcc_offset = 0;
673 }
674
675 static boolean r600_texture_get_handle(struct pipe_screen* screen,
676 struct pipe_context *ctx,
677 struct pipe_resource *resource,
678 struct winsys_handle *whandle,
679 unsigned usage)
680 {
681 struct si_screen *sscreen = (struct si_screen*)screen;
682 struct r600_common_context *rctx;
683 struct r600_resource *res = (struct r600_resource*)resource;
684 struct r600_texture *rtex = (struct r600_texture*)resource;
685 struct radeon_bo_metadata metadata;
686 bool update_metadata = false;
687 unsigned stride, offset, slice_size;
688 bool flush = false;
689
690 ctx = threaded_context_unwrap_sync(ctx);
691 rctx = (struct r600_common_context*)(ctx ? ctx : sscreen->aux_context);
692
693 if (resource->target != PIPE_BUFFER) {
694 /* This is not supported now, but it might be required for OpenCL
695 * interop in the future.
696 */
697 if (resource->nr_samples > 1 || rtex->is_depth)
698 return false;
699
700 /* Move a suballocated texture into a non-suballocated allocation. */
701 if (sscreen->ws->buffer_is_suballocated(res->buf) ||
702 rtex->surface.tile_swizzle ||
703 (rtex->resource.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
704 sscreen->info.has_local_buffers &&
705 whandle->type != DRM_API_HANDLE_TYPE_KMS)) {
706 assert(!res->b.is_shared);
707 r600_reallocate_texture_inplace(rctx, rtex,
708 PIPE_BIND_SHARED, false);
709 flush = true;
710 assert(res->b.b.bind & PIPE_BIND_SHARED);
711 assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
712 assert(!(res->flags & RADEON_FLAG_NO_INTERPROCESS_SHARING));
713 assert(rtex->surface.tile_swizzle == 0);
714 }
715
716 /* Since shader image stores don't support DCC on VI,
717 * disable it for external clients that want write
718 * access.
719 */
720 if (usage & PIPE_HANDLE_USAGE_WRITE && rtex->dcc_offset) {
721 if (si_texture_disable_dcc(rctx, rtex)) {
722 update_metadata = true;
723 /* si_texture_disable_dcc flushes the context */
724 flush = false;
725 }
726 }
727
728 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
729 (rtex->cmask.size || rtex->dcc_offset)) {
730 /* Eliminate fast clear (both CMASK and DCC) */
731 si_eliminate_fast_color_clear(rctx, rtex);
732 /* eliminate_fast_color_clear flushes the context */
733 flush = false;
734
735 /* Disable CMASK if flush_resource isn't going
736 * to be called.
737 */
738 if (rtex->cmask.size)
739 si_texture_discard_cmask(sscreen, rtex);
740 }
741
742 /* Set metadata. */
743 if (!res->b.is_shared || update_metadata) {
744 r600_texture_init_metadata(sscreen, rtex, &metadata);
745 si_query_opaque_metadata(sscreen, rtex, &metadata);
746
747 sscreen->ws->buffer_set_metadata(res->buf, &metadata);
748 }
749
750 if (sscreen->info.chip_class >= GFX9) {
751 offset = rtex->surface.u.gfx9.surf_offset;
752 stride = rtex->surface.u.gfx9.surf_pitch *
753 rtex->surface.bpe;
754 slice_size = rtex->surface.u.gfx9.surf_slice_size;
755 } else {
756 offset = rtex->surface.u.legacy.level[0].offset;
757 stride = rtex->surface.u.legacy.level[0].nblk_x *
758 rtex->surface.bpe;
759 slice_size = (uint64_t)rtex->surface.u.legacy.level[0].slice_size_dw * 4;
760 }
761 } else {
762 /* Buffer exports are for the OpenCL interop. */
763 /* Move a suballocated buffer into a non-suballocated allocation. */
764 if (sscreen->ws->buffer_is_suballocated(res->buf) ||
765 /* A DMABUF export always fails if the BO is local. */
766 (rtex->resource.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
767 sscreen->info.has_local_buffers)) {
768 assert(!res->b.is_shared);
769
770 /* Allocate a new buffer with PIPE_BIND_SHARED. */
771 struct pipe_resource templ = res->b.b;
772 templ.bind |= PIPE_BIND_SHARED;
773
774 struct pipe_resource *newb =
775 screen->resource_create(screen, &templ);
776 if (!newb)
777 return false;
778
779 /* Copy the old buffer contents to the new one. */
780 struct pipe_box box;
781 u_box_1d(0, newb->width0, &box);
782 rctx->b.resource_copy_region(&rctx->b, newb, 0, 0, 0, 0,
783 &res->b.b, 0, &box);
784 flush = true;
785 /* Move the new buffer storage to the old pipe_resource. */
786 si_replace_buffer_storage(&rctx->b, &res->b.b, newb);
787 pipe_resource_reference(&newb, NULL);
788
789 assert(res->b.b.bind & PIPE_BIND_SHARED);
790 assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
791 }
792
793 /* Buffers */
794 offset = 0;
795 stride = 0;
796 slice_size = 0;
797 }
798
799 if (flush)
800 rctx->b.flush(&rctx->b, NULL, 0);
801
802 if (res->b.is_shared) {
803 /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
804 * doesn't set it.
805 */
806 res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
807 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
808 res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
809 } else {
810 res->b.is_shared = true;
811 res->external_usage = usage;
812 }
813
814 return sscreen->ws->buffer_get_handle(res->buf, stride, offset,
815 slice_size, whandle);
816 }
817
818 static void r600_texture_destroy(struct pipe_screen *screen,
819 struct pipe_resource *ptex)
820 {
821 struct r600_texture *rtex = (struct r600_texture*)ptex;
822 struct r600_resource *resource = &rtex->resource;
823
824 r600_texture_reference(&rtex->flushed_depth_texture, NULL);
825
826 if (rtex->cmask_buffer != &rtex->resource) {
827 r600_resource_reference(&rtex->cmask_buffer, NULL);
828 }
829 pb_reference(&resource->buf, NULL);
830 r600_resource_reference(&rtex->dcc_separate_buffer, NULL);
831 r600_resource_reference(&rtex->last_dcc_separate_buffer, NULL);
832 FREE(rtex);
833 }
834
835 static const struct u_resource_vtbl r600_texture_vtbl;
836
837 /* The number of samples can be specified independently of the texture. */
838 void si_texture_get_fmask_info(struct si_screen *sscreen,
839 struct r600_texture *rtex,
840 unsigned nr_samples,
841 struct r600_fmask_info *out)
842 {
843 /* FMASK is allocated like an ordinary texture. */
844 struct pipe_resource templ = rtex->resource.b.b;
845 struct radeon_surf fmask = {};
846 unsigned flags, bpe;
847
848 memset(out, 0, sizeof(*out));
849
850 if (sscreen->info.chip_class >= GFX9) {
851 out->alignment = rtex->surface.u.gfx9.fmask_alignment;
852 out->size = rtex->surface.u.gfx9.fmask_size;
853 out->tile_swizzle = rtex->surface.u.gfx9.fmask_tile_swizzle;
854 return;
855 }
856
857 templ.nr_samples = 1;
858 flags = rtex->surface.flags | RADEON_SURF_FMASK;
859
860 switch (nr_samples) {
861 case 2:
862 case 4:
863 bpe = 1;
864 break;
865 case 8:
866 bpe = 4;
867 break;
868 default:
869 R600_ERR("Invalid sample count for FMASK allocation.\n");
870 return;
871 }
872
873 if (sscreen->ws->surface_init(sscreen->ws, &templ, flags, bpe,
874 RADEON_SURF_MODE_2D, &fmask)) {
875 R600_ERR("Got error in surface_init while allocating FMASK.\n");
876 return;
877 }
878
879 assert(fmask.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
880
881 out->slice_tile_max = (fmask.u.legacy.level[0].nblk_x * fmask.u.legacy.level[0].nblk_y) / 64;
882 if (out->slice_tile_max)
883 out->slice_tile_max -= 1;
884
885 out->tile_mode_index = fmask.u.legacy.tiling_index[0];
886 out->pitch_in_pixels = fmask.u.legacy.level[0].nblk_x;
887 out->bank_height = fmask.u.legacy.bankh;
888 out->tile_swizzle = fmask.tile_swizzle;
889 out->alignment = MAX2(256, fmask.surf_alignment);
890 out->size = fmask.surf_size;
891 }
892
893 static void r600_texture_allocate_fmask(struct si_screen *sscreen,
894 struct r600_texture *rtex)
895 {
896 si_texture_get_fmask_info(sscreen, rtex,
897 rtex->resource.b.b.nr_samples, &rtex->fmask);
898
899 rtex->fmask.offset = align64(rtex->size, rtex->fmask.alignment);
900 rtex->size = rtex->fmask.offset + rtex->fmask.size;
901 }
902
903 void si_texture_get_cmask_info(struct si_screen *sscreen,
904 struct r600_texture *rtex,
905 struct r600_cmask_info *out)
906 {
907 unsigned pipe_interleave_bytes = sscreen->info.pipe_interleave_bytes;
908 unsigned num_pipes = sscreen->info.num_tile_pipes;
909 unsigned cl_width, cl_height;
910
911 if (sscreen->info.chip_class >= GFX9) {
912 out->alignment = rtex->surface.u.gfx9.cmask_alignment;
913 out->size = rtex->surface.u.gfx9.cmask_size;
914 return;
915 }
916
917 switch (num_pipes) {
918 case 2:
919 cl_width = 32;
920 cl_height = 16;
921 break;
922 case 4:
923 cl_width = 32;
924 cl_height = 32;
925 break;
926 case 8:
927 cl_width = 64;
928 cl_height = 32;
929 break;
930 case 16: /* Hawaii */
931 cl_width = 64;
932 cl_height = 64;
933 break;
934 default:
935 assert(0);
936 return;
937 }
938
939 unsigned base_align = num_pipes * pipe_interleave_bytes;
940
941 unsigned width = align(rtex->resource.b.b.width0, cl_width*8);
942 unsigned height = align(rtex->resource.b.b.height0, cl_height*8);
943 unsigned slice_elements = (width * height) / (8*8);
944
945 /* Each element of CMASK is a nibble. */
946 unsigned slice_bytes = slice_elements / 2;
947
948 out->slice_tile_max = (width * height) / (128*128);
949 if (out->slice_tile_max)
950 out->slice_tile_max -= 1;
951
952 out->alignment = MAX2(256, base_align);
953 out->size = util_num_layers(&rtex->resource.b.b, 0) *
954 align(slice_bytes, base_align);
955 }
956
957 static void r600_texture_allocate_cmask(struct si_screen *sscreen,
958 struct r600_texture *rtex)
959 {
960 si_texture_get_cmask_info(sscreen, rtex, &rtex->cmask);
961
962 rtex->cmask.offset = align64(rtex->size, rtex->cmask.alignment);
963 rtex->size = rtex->cmask.offset + rtex->cmask.size;
964
965 rtex->cb_color_info |= S_028C70_FAST_CLEAR(1);
966 }
967
968 static void r600_texture_get_htile_size(struct si_screen *sscreen,
969 struct r600_texture *rtex)
970 {
971 unsigned cl_width, cl_height, width, height;
972 unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
973 unsigned num_pipes = sscreen->info.num_tile_pipes;
974
975 assert(sscreen->info.chip_class <= VI);
976
977 rtex->surface.htile_size = 0;
978
979 /* HTILE is broken with 1D tiling on old kernels and CIK. */
980 if (sscreen->info.chip_class >= CIK &&
981 rtex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
982 sscreen->info.drm_major == 2 && sscreen->info.drm_minor < 38)
983 return;
984
985 /* Overalign HTILE on P2 configs to work around GPU hangs in
986 * piglit/depthstencil-render-miplevels 585.
987 *
988 * This has been confirmed to help Kabini & Stoney, where the hangs
989 * are always reproducible. I think I have seen the test hang
990 * on Carrizo too, though it was very rare there.
991 */
992 if (sscreen->info.chip_class >= CIK && num_pipes < 4)
993 num_pipes = 4;
994
995 switch (num_pipes) {
996 case 1:
997 cl_width = 32;
998 cl_height = 16;
999 break;
1000 case 2:
1001 cl_width = 32;
1002 cl_height = 32;
1003 break;
1004 case 4:
1005 cl_width = 64;
1006 cl_height = 32;
1007 break;
1008 case 8:
1009 cl_width = 64;
1010 cl_height = 64;
1011 break;
1012 case 16:
1013 cl_width = 128;
1014 cl_height = 64;
1015 break;
1016 default:
1017 assert(0);
1018 return;
1019 }
1020
1021 width = align(rtex->resource.b.b.width0, cl_width * 8);
1022 height = align(rtex->resource.b.b.height0, cl_height * 8);
1023
1024 slice_elements = (width * height) / (8 * 8);
1025 slice_bytes = slice_elements * 4;
1026
1027 pipe_interleave_bytes = sscreen->info.pipe_interleave_bytes;
1028 base_align = num_pipes * pipe_interleave_bytes;
1029
1030 rtex->surface.htile_alignment = base_align;
1031 rtex->surface.htile_size =
1032 util_num_layers(&rtex->resource.b.b, 0) *
1033 align(slice_bytes, base_align);
1034 }
1035
1036 static void r600_texture_allocate_htile(struct si_screen *sscreen,
1037 struct r600_texture *rtex)
1038 {
1039 if (sscreen->info.chip_class <= VI && !rtex->tc_compatible_htile)
1040 r600_texture_get_htile_size(sscreen, rtex);
1041
1042 if (!rtex->surface.htile_size)
1043 return;
1044
1045 rtex->htile_offset = align(rtex->size, rtex->surface.htile_alignment);
1046 rtex->size = rtex->htile_offset + rtex->surface.htile_size;
1047 }
1048
1049 void si_print_texture_info(struct si_screen *sscreen,
1050 struct r600_texture *rtex, struct u_log_context *log)
1051 {
1052 int i;
1053
1054 /* Common parameters. */
1055 u_log_printf(log, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
1056 "blk_h=%u, array_size=%u, last_level=%u, "
1057 "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
1058 rtex->resource.b.b.width0, rtex->resource.b.b.height0,
1059 rtex->resource.b.b.depth0, rtex->surface.blk_w,
1060 rtex->surface.blk_h,
1061 rtex->resource.b.b.array_size, rtex->resource.b.b.last_level,
1062 rtex->surface.bpe, rtex->resource.b.b.nr_samples,
1063 rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
1064
1065 if (sscreen->info.chip_class >= GFX9) {
1066 u_log_printf(log, " Surf: size=%"PRIu64", slice_size=%"PRIu64", "
1067 "alignment=%u, swmode=%u, epitch=%u, pitch=%u\n",
1068 rtex->surface.surf_size,
1069 rtex->surface.u.gfx9.surf_slice_size,
1070 rtex->surface.surf_alignment,
1071 rtex->surface.u.gfx9.surf.swizzle_mode,
1072 rtex->surface.u.gfx9.surf.epitch,
1073 rtex->surface.u.gfx9.surf_pitch);
1074
1075 if (rtex->fmask.size) {
1076 u_log_printf(log, " FMASK: offset=%"PRIu64", size=%"PRIu64", "
1077 "alignment=%u, swmode=%u, epitch=%u\n",
1078 rtex->fmask.offset,
1079 rtex->surface.u.gfx9.fmask_size,
1080 rtex->surface.u.gfx9.fmask_alignment,
1081 rtex->surface.u.gfx9.fmask.swizzle_mode,
1082 rtex->surface.u.gfx9.fmask.epitch);
1083 }
1084
1085 if (rtex->cmask.size) {
1086 u_log_printf(log, " CMask: offset=%"PRIu64", size=%"PRIu64", "
1087 "alignment=%u, rb_aligned=%u, pipe_aligned=%u\n",
1088 rtex->cmask.offset,
1089 rtex->surface.u.gfx9.cmask_size,
1090 rtex->surface.u.gfx9.cmask_alignment,
1091 rtex->surface.u.gfx9.cmask.rb_aligned,
1092 rtex->surface.u.gfx9.cmask.pipe_aligned);
1093 }
1094
1095 if (rtex->htile_offset) {
1096 u_log_printf(log, " HTile: offset=%"PRIu64", size=%u, alignment=%u, "
1097 "rb_aligned=%u, pipe_aligned=%u\n",
1098 rtex->htile_offset,
1099 rtex->surface.htile_size,
1100 rtex->surface.htile_alignment,
1101 rtex->surface.u.gfx9.htile.rb_aligned,
1102 rtex->surface.u.gfx9.htile.pipe_aligned);
1103 }
1104
1105 if (rtex->dcc_offset) {
1106 u_log_printf(log, " DCC: offset=%"PRIu64", size=%u, "
1107 "alignment=%u, pitch_max=%u, num_dcc_levels=%u\n",
1108 rtex->dcc_offset, rtex->surface.dcc_size,
1109 rtex->surface.dcc_alignment,
1110 rtex->surface.u.gfx9.dcc_pitch_max,
1111 rtex->surface.num_dcc_levels);
1112 }
1113
1114 if (rtex->surface.u.gfx9.stencil_offset) {
1115 u_log_printf(log, " Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n",
1116 rtex->surface.u.gfx9.stencil_offset,
1117 rtex->surface.u.gfx9.stencil.swizzle_mode,
1118 rtex->surface.u.gfx9.stencil.epitch);
1119 }
1120 return;
1121 }
1122
1123 u_log_printf(log, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
1124 "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
1125 rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.u.legacy.bankw,
1126 rtex->surface.u.legacy.bankh, rtex->surface.u.legacy.num_banks, rtex->surface.u.legacy.mtilea,
1127 rtex->surface.u.legacy.tile_split, rtex->surface.u.legacy.pipe_config,
1128 (rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
1129
1130 if (rtex->fmask.size)
1131 u_log_printf(log, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
1132 "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
1133 rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
1134 rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
1135 rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
1136
1137 if (rtex->cmask.size)
1138 u_log_printf(log, " CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
1139 "slice_tile_max=%u\n",
1140 rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
1141 rtex->cmask.slice_tile_max);
1142
1143 if (rtex->htile_offset)
1144 u_log_printf(log, " HTile: offset=%"PRIu64", size=%u, "
1145 "alignment=%u, TC_compatible = %u\n",
1146 rtex->htile_offset, rtex->surface.htile_size,
1147 rtex->surface.htile_alignment,
1148 rtex->tc_compatible_htile);
1149
1150 if (rtex->dcc_offset) {
1151 u_log_printf(log, " DCC: offset=%"PRIu64", size=%u, alignment=%u\n",
1152 rtex->dcc_offset, rtex->surface.dcc_size,
1153 rtex->surface.dcc_alignment);
1154 for (i = 0; i <= rtex->resource.b.b.last_level; i++)
1155 u_log_printf(log, " DCCLevel[%i]: enabled=%u, offset=%u, "
1156 "fast_clear_size=%u\n",
1157 i, i < rtex->surface.num_dcc_levels,
1158 rtex->surface.u.legacy.level[i].dcc_offset,
1159 rtex->surface.u.legacy.level[i].dcc_fast_clear_size);
1160 }
1161
1162 for (i = 0; i <= rtex->resource.b.b.last_level; i++)
1163 u_log_printf(log, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
1164 "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
1165 "mode=%u, tiling_index = %u\n",
1166 i, rtex->surface.u.legacy.level[i].offset,
1167 (uint64_t)rtex->surface.u.legacy.level[i].slice_size_dw * 4,
1168 u_minify(rtex->resource.b.b.width0, i),
1169 u_minify(rtex->resource.b.b.height0, i),
1170 u_minify(rtex->resource.b.b.depth0, i),
1171 rtex->surface.u.legacy.level[i].nblk_x,
1172 rtex->surface.u.legacy.level[i].nblk_y,
1173 rtex->surface.u.legacy.level[i].mode,
1174 rtex->surface.u.legacy.tiling_index[i]);
1175
1176 if (rtex->surface.has_stencil) {
1177 u_log_printf(log, " StencilLayout: tilesplit=%u\n",
1178 rtex->surface.u.legacy.stencil_tile_split);
1179 for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
1180 u_log_printf(log, " StencilLevel[%i]: offset=%"PRIu64", "
1181 "slice_size=%"PRIu64", npix_x=%u, "
1182 "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
1183 "mode=%u, tiling_index = %u\n",
1184 i, rtex->surface.u.legacy.stencil_level[i].offset,
1185 (uint64_t)rtex->surface.u.legacy.stencil_level[i].slice_size_dw * 4,
1186 u_minify(rtex->resource.b.b.width0, i),
1187 u_minify(rtex->resource.b.b.height0, i),
1188 u_minify(rtex->resource.b.b.depth0, i),
1189 rtex->surface.u.legacy.stencil_level[i].nblk_x,
1190 rtex->surface.u.legacy.stencil_level[i].nblk_y,
1191 rtex->surface.u.legacy.stencil_level[i].mode,
1192 rtex->surface.u.legacy.stencil_tiling_index[i]);
1193 }
1194 }
1195 }
1196
1197 /* Common processing for r600_texture_create and r600_texture_from_handle */
1198 static struct r600_texture *
1199 r600_texture_create_object(struct pipe_screen *screen,
1200 const struct pipe_resource *base,
1201 struct pb_buffer *buf,
1202 struct radeon_surf *surface)
1203 {
1204 struct r600_texture *rtex;
1205 struct r600_resource *resource;
1206 struct si_screen *sscreen = (struct si_screen*)screen;
1207
1208 rtex = CALLOC_STRUCT(r600_texture);
1209 if (!rtex)
1210 return NULL;
1211
1212 resource = &rtex->resource;
1213 resource->b.b = *base;
1214 resource->b.b.next = NULL;
1215 resource->b.vtbl = &r600_texture_vtbl;
1216 pipe_reference_init(&resource->b.b.reference, 1);
1217 resource->b.b.screen = screen;
1218
1219 /* don't include stencil-only formats which we don't support for rendering */
1220 rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
1221
1222 rtex->surface = *surface;
1223 rtex->size = rtex->surface.surf_size;
1224
1225 rtex->tc_compatible_htile = rtex->surface.htile_size != 0 &&
1226 (rtex->surface.flags &
1227 RADEON_SURF_TC_COMPATIBLE_HTILE);
1228
1229 /* TC-compatible HTILE:
1230 * - VI only supports Z32_FLOAT.
1231 * - GFX9 only supports Z32_FLOAT and Z16_UNORM. */
1232 if (rtex->tc_compatible_htile) {
1233 if (sscreen->info.chip_class >= GFX9 &&
1234 base->format == PIPE_FORMAT_Z16_UNORM)
1235 rtex->db_render_format = base->format;
1236 else {
1237 rtex->db_render_format = PIPE_FORMAT_Z32_FLOAT;
1238 rtex->upgraded_depth = base->format != PIPE_FORMAT_Z32_FLOAT &&
1239 base->format != PIPE_FORMAT_Z32_FLOAT_S8X24_UINT;
1240 }
1241 } else {
1242 rtex->db_render_format = base->format;
1243 }
1244
1245 /* Applies to GCN. */
1246 rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;
1247
1248 /* Disable separate DCC at the beginning. DRI2 doesn't reuse buffers
1249 * between frames, so the only thing that can enable separate DCC
1250 * with DRI2 is multiple slow clears within a frame.
1251 */
1252 rtex->ps_draw_ratio = 0;
1253
1254 if (rtex->is_depth) {
1255 if (sscreen->info.chip_class >= GFX9) {
1256 rtex->can_sample_z = true;
1257 rtex->can_sample_s = true;
1258 } else {
1259 rtex->can_sample_z = !rtex->surface.u.legacy.depth_adjusted;
1260 rtex->can_sample_s = !rtex->surface.u.legacy.stencil_adjusted;
1261 }
1262
1263 if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
1264 R600_RESOURCE_FLAG_FLUSHED_DEPTH))) {
1265 rtex->db_compatible = true;
1266
1267 if (!(sscreen->debug_flags & DBG(NO_HYPERZ)))
1268 r600_texture_allocate_htile(sscreen, rtex);
1269 }
1270 } else {
1271 if (base->nr_samples > 1 &&
1272 !buf &&
1273 !(sscreen->debug_flags & DBG(NO_FMASK))) {
1274 r600_texture_allocate_fmask(sscreen, rtex);
1275 r600_texture_allocate_cmask(sscreen, rtex);
1276 rtex->cmask_buffer = &rtex->resource;
1277
1278 if (!rtex->fmask.size || !rtex->cmask.size) {
1279 FREE(rtex);
1280 return NULL;
1281 }
1282 }
1283
1284 /* Shared textures must always set up DCC here.
1285 * If it's not present, it will be disabled by
1286 * apply_opaque_metadata later.
1287 */
1288 if (rtex->surface.dcc_size &&
1289 (buf || !(sscreen->debug_flags & DBG(NO_DCC))) &&
1290 !(rtex->surface.flags & RADEON_SURF_SCANOUT)) {
1291 /* Reserve space for the DCC buffer. */
1292 rtex->dcc_offset = align64(rtex->size, rtex->surface.dcc_alignment);
1293 rtex->size = rtex->dcc_offset + rtex->surface.dcc_size;
1294 }
1295 }
1296
1297 /* Now create the backing buffer. */
1298 if (!buf) {
1299 si_init_resource_fields(sscreen, resource, rtex->size,
1300 rtex->surface.surf_alignment);
1301
1302 if (!si_alloc_resource(sscreen, resource)) {
1303 FREE(rtex);
1304 return NULL;
1305 }
1306 } else {
1307 resource->buf = buf;
1308 resource->gpu_address = sscreen->ws->buffer_get_virtual_address(resource->buf);
1309 resource->bo_size = buf->size;
1310 resource->bo_alignment = buf->alignment;
1311 resource->domains = sscreen->ws->buffer_get_initial_domain(resource->buf);
1312 if (resource->domains & RADEON_DOMAIN_VRAM)
1313 resource->vram_usage = buf->size;
1314 else if (resource->domains & RADEON_DOMAIN_GTT)
1315 resource->gart_usage = buf->size;
1316 }
1317
1318 if (rtex->cmask.size) {
1319 /* Initialize the cmask to 0xCC (= compressed state). */
1320 si_screen_clear_buffer(sscreen, &rtex->cmask_buffer->b.b,
1321 rtex->cmask.offset, rtex->cmask.size,
1322 0xCCCCCCCC);
1323 }
1324 if (rtex->htile_offset) {
1325 uint32_t clear_value = 0;
1326
1327 if (sscreen->info.chip_class >= GFX9 || rtex->tc_compatible_htile)
1328 clear_value = 0x0000030F;
1329
1330 si_screen_clear_buffer(sscreen, &rtex->resource.b.b,
1331 rtex->htile_offset,
1332 rtex->surface.htile_size,
1333 clear_value);
1334 }
1335
1336 /* Initialize DCC only if the texture is not being imported. */
1337 if (!buf && rtex->dcc_offset) {
1338 si_screen_clear_buffer(sscreen, &rtex->resource.b.b,
1339 rtex->dcc_offset,
1340 rtex->surface.dcc_size,
1341 0xFFFFFFFF);
1342 }
1343
1344 /* Initialize the CMASK base register value. */
1345 rtex->cmask.base_address_reg =
1346 (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
1347
1348 if (sscreen->debug_flags & DBG(VM)) {
1349 fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
1350 rtex->resource.gpu_address,
1351 rtex->resource.gpu_address + rtex->resource.buf->size,
1352 base->width0, base->height0, util_num_layers(base, 0), base->last_level+1,
1353 base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
1354 }
1355
1356 if (sscreen->debug_flags & DBG(TEX)) {
1357 puts("Texture:");
1358 struct u_log_context log;
1359 u_log_context_init(&log);
1360 si_print_texture_info(sscreen, rtex, &log);
1361 u_log_new_page_print(&log, stdout);
1362 fflush(stdout);
1363 u_log_context_destroy(&log);
1364 }
1365
1366 return rtex;
1367 }
1368
1369 static enum radeon_surf_mode
1370 r600_choose_tiling(struct si_screen *sscreen,
1371 const struct pipe_resource *templ)
1372 {
1373 const struct util_format_description *desc = util_format_description(templ->format);
1374 bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING;
1375 bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
1376 !(templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
1377
1378 /* MSAA resources must be 2D tiled. */
1379 if (templ->nr_samples > 1)
1380 return RADEON_SURF_MODE_2D;
1381
1382 /* Transfer resources should be linear. */
1383 if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
1384 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1385
1386 /* Avoid Z/S decompress blits by forcing TC-compatible HTILE on VI,
1387 * which requires 2D tiling.
1388 */
1389 if (sscreen->info.chip_class == VI &&
1390 is_depth_stencil &&
1391 (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY))
1392 return RADEON_SURF_MODE_2D;
1393
1394 /* Handle common candidates for the linear mode.
1395 * Compressed textures and DB surfaces must always be tiled.
1396 */
1397 if (!force_tiling &&
1398 !is_depth_stencil &&
1399 !util_format_is_compressed(templ->format)) {
1400 if (sscreen->debug_flags & DBG(NO_TILING))
1401 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1402
1403 /* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600+. */
1404 if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
1405 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1406
1407 /* Cursors are linear on SI.
1408 * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
1409 if (templ->bind & PIPE_BIND_CURSOR)
1410 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1411
1412 if (templ->bind & PIPE_BIND_LINEAR)
1413 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1414
1415 /* Textures with a very small height are recommended to be linear. */
1416 if (templ->target == PIPE_TEXTURE_1D ||
1417 templ->target == PIPE_TEXTURE_1D_ARRAY ||
1418 /* Only very thin and long 2D textures should benefit from
1419 * linear_aligned. */
1420 (templ->width0 > 8 && templ->height0 <= 2))
1421 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1422
1423 /* Textures likely to be mapped often. */
1424 if (templ->usage == PIPE_USAGE_STAGING ||
1425 templ->usage == PIPE_USAGE_STREAM)
1426 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1427 }
1428
1429 /* Make small textures 1D tiled. */
1430 if (templ->width0 <= 16 || templ->height0 <= 16 ||
1431 (sscreen->debug_flags & DBG(NO_2D_TILING)))
1432 return RADEON_SURF_MODE_1D;
1433
1434 /* The allocator will switch to 1D if needed. */
1435 return RADEON_SURF_MODE_2D;
1436 }
1437
1438 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1439 const struct pipe_resource *templ)
1440 {
1441 struct si_screen *sscreen = (struct si_screen*)screen;
1442 struct radeon_surf surface = {0};
1443 bool is_flushed_depth = templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH;
1444 bool tc_compatible_htile =
1445 sscreen->info.chip_class >= VI &&
1446 (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY) &&
1447 !(sscreen->debug_flags & DBG(NO_HYPERZ)) &&
1448 !is_flushed_depth &&
1449 templ->nr_samples <= 1 && /* TC-compat HTILE is less efficient with MSAA */
1450 util_format_is_depth_or_stencil(templ->format);
1451
1452 int r;
1453
1454 r = r600_init_surface(sscreen, &surface, templ,
1455 r600_choose_tiling(sscreen, templ), 0, 0,
1456 false, false, is_flushed_depth,
1457 tc_compatible_htile);
1458 if (r) {
1459 return NULL;
1460 }
1461
1462 return (struct pipe_resource *)
1463 r600_texture_create_object(screen, templ, NULL, &surface);
1464 }
1465
1466 static struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
1467 const struct pipe_resource *templ,
1468 struct winsys_handle *whandle,
1469 unsigned usage)
1470 {
1471 struct si_screen *sscreen = (struct si_screen*)screen;
1472 struct pb_buffer *buf = NULL;
1473 unsigned stride = 0, offset = 0;
1474 enum radeon_surf_mode array_mode;
1475 struct radeon_surf surface = {};
1476 int r;
1477 struct radeon_bo_metadata metadata = {};
1478 struct r600_texture *rtex;
1479 bool is_scanout;
1480
1481 /* Support only 2D textures without mipmaps */
1482 if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
1483 templ->depth0 != 1 || templ->last_level != 0)
1484 return NULL;
1485
1486 buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle, &stride, &offset);
1487 if (!buf)
1488 return NULL;
1489
1490 sscreen->ws->buffer_get_metadata(buf, &metadata);
1491 r600_surface_import_metadata(sscreen, &surface, &metadata,
1492 &array_mode, &is_scanout);
1493
1494 r = r600_init_surface(sscreen, &surface, templ, array_mode, stride,
1495 offset, true, is_scanout, false, false);
1496 if (r) {
1497 return NULL;
1498 }
1499
1500 rtex = r600_texture_create_object(screen, templ, buf, &surface);
1501 if (!rtex)
1502 return NULL;
1503
1504 rtex->resource.b.is_shared = true;
1505 rtex->resource.external_usage = usage;
1506
1507 si_apply_opaque_metadata(sscreen, rtex, &metadata);
1508
1509 assert(rtex->surface.tile_swizzle == 0);
1510 return &rtex->resource.b.b;
1511 }
1512
1513 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1514 struct pipe_resource *texture,
1515 struct r600_texture **staging)
1516 {
1517 struct r600_texture *rtex = (struct r600_texture*)texture;
1518 struct pipe_resource resource;
1519 struct r600_texture **flushed_depth_texture = staging ?
1520 staging : &rtex->flushed_depth_texture;
1521 enum pipe_format pipe_format = texture->format;
1522
1523 if (!staging) {
1524 if (rtex->flushed_depth_texture)
1525 return true; /* it's ready */
1526
1527 if (!rtex->can_sample_z && rtex->can_sample_s) {
1528 switch (pipe_format) {
1529 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1530 /* Save memory by not allocating the S plane. */
1531 pipe_format = PIPE_FORMAT_Z32_FLOAT;
1532 break;
1533 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1534 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1535 /* Save memory bandwidth by not copying the
1536 * stencil part during flush.
1537 *
1538 * This potentially increases memory bandwidth
1539 * if an application uses both Z and S texturing
1540 * simultaneously (a flushed Z24S8 texture
1541 * would be stored compactly), but how often
1542 * does that really happen?
1543 */
1544 pipe_format = PIPE_FORMAT_Z24X8_UNORM;
1545 break;
1546 default:;
1547 }
1548 } else if (!rtex->can_sample_s && rtex->can_sample_z) {
1549 assert(util_format_has_stencil(util_format_description(pipe_format)));
1550
1551 /* DB->CB copies to an 8bpp surface don't work. */
1552 pipe_format = PIPE_FORMAT_X24S8_UINT;
1553 }
1554 }
1555
1556 memset(&resource, 0, sizeof(resource));
1557 resource.target = texture->target;
1558 resource.format = pipe_format;
1559 resource.width0 = texture->width0;
1560 resource.height0 = texture->height0;
1561 resource.depth0 = texture->depth0;
1562 resource.array_size = texture->array_size;
1563 resource.last_level = texture->last_level;
1564 resource.nr_samples = texture->nr_samples;
1565 resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1566 resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
1567 resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
1568
1569 if (staging)
1570 resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
1571
1572 *flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
1573 if (*flushed_depth_texture == NULL) {
1574 R600_ERR("failed to create temporary texture to hold flushed depth\n");
1575 return false;
1576 }
1577 return true;
1578 }
1579
1580 /**
1581 * Initialize the pipe_resource descriptor to be of the same size as the box,
1582 * which is supposed to hold a subregion of the texture "orig" at the given
1583 * mipmap level.
1584 */
1585 static void r600_init_temp_resource_from_box(struct pipe_resource *res,
1586 struct pipe_resource *orig,
1587 const struct pipe_box *box,
1588 unsigned level, unsigned flags)
1589 {
1590 memset(res, 0, sizeof(*res));
1591 res->format = orig->format;
1592 res->width0 = box->width;
1593 res->height0 = box->height;
1594 res->depth0 = 1;
1595 res->array_size = 1;
1596 res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1597 res->flags = flags;
1598
1599 /* We must set the correct texture target and dimensions for a 3D box. */
1600 if (box->depth > 1 && util_max_layer(orig, level) > 0) {
1601 res->target = PIPE_TEXTURE_2D_ARRAY;
1602 res->array_size = box->depth;
1603 } else {
1604 res->target = PIPE_TEXTURE_2D;
1605 }
1606 }
1607
1608 static bool r600_can_invalidate_texture(struct si_screen *sscreen,
1609 struct r600_texture *rtex,
1610 unsigned transfer_usage,
1611 const struct pipe_box *box)
1612 {
1613 return !rtex->resource.b.is_shared &&
1614 !(transfer_usage & PIPE_TRANSFER_READ) &&
1615 rtex->resource.b.b.last_level == 0 &&
1616 util_texrange_covers_whole_level(&rtex->resource.b.b, 0,
1617 box->x, box->y, box->z,
1618 box->width, box->height,
1619 box->depth);
1620 }
1621
1622 static void r600_texture_invalidate_storage(struct r600_common_context *rctx,
1623 struct r600_texture *rtex)
1624 {
1625 struct si_screen *sscreen = rctx->screen;
1626
1627 /* There is no point in discarding depth and tiled buffers. */
1628 assert(!rtex->is_depth);
1629 assert(rtex->surface.is_linear);
1630
1631 /* Reallocate the buffer in the same pipe_resource. */
1632 si_alloc_resource(sscreen, &rtex->resource);
1633
1634 /* Initialize the CMASK base address (needed even without CMASK). */
1635 rtex->cmask.base_address_reg =
1636 (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
1637
1638 p_atomic_inc(&sscreen->dirty_tex_counter);
1639
1640 rctx->num_alloc_tex_transfer_bytes += rtex->size;
1641 }
1642
1643 static void *r600_texture_transfer_map(struct pipe_context *ctx,
1644 struct pipe_resource *texture,
1645 unsigned level,
1646 unsigned usage,
1647 const struct pipe_box *box,
1648 struct pipe_transfer **ptransfer)
1649 {
1650 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
1651 struct r600_texture *rtex = (struct r600_texture*)texture;
1652 struct r600_transfer *trans;
1653 struct r600_resource *buf;
1654 unsigned offset = 0;
1655 char *map;
1656 bool use_staging_texture = false;
1657
1658 assert(!(texture->flags & R600_RESOURCE_FLAG_TRANSFER));
1659 assert(box->width && box->height && box->depth);
1660
1661 /* Depth textures use staging unconditionally. */
1662 if (!rtex->is_depth) {
1663 /* Degrade the tile mode if we get too many transfers on APUs.
1664 * On dGPUs, the staging texture is always faster.
1665 * Only count uploads that are at least 4x4 pixels large.
1666 */
1667 if (!rctx->screen->info.has_dedicated_vram &&
1668 level == 0 &&
1669 box->width >= 4 && box->height >= 4 &&
1670 p_atomic_inc_return(&rtex->num_level0_transfers) == 10) {
1671 bool can_invalidate =
1672 r600_can_invalidate_texture(rctx->screen, rtex,
1673 usage, box);
1674
1675 r600_reallocate_texture_inplace(rctx, rtex,
1676 PIPE_BIND_LINEAR,
1677 can_invalidate);
1678 }
1679
1680 /* Tiled textures need to be converted into a linear texture for CPU
1681 * access. The staging texture is always linear and is placed in GART.
1682 *
1683 * Reading from VRAM or GTT WC is slow, always use the staging
1684 * texture in this case.
1685 *
1686 * Use the staging texture for uploads if the underlying BO
1687 * is busy.
1688 */
1689 if (!rtex->surface.is_linear)
1690 use_staging_texture = true;
1691 else if (usage & PIPE_TRANSFER_READ)
1692 use_staging_texture =
1693 rtex->resource.domains & RADEON_DOMAIN_VRAM ||
1694 rtex->resource.flags & RADEON_FLAG_GTT_WC;
1695 /* Write & linear only: */
1696 else if (si_rings_is_buffer_referenced(rctx, rtex->resource.buf,
1697 RADEON_USAGE_READWRITE) ||
1698 !rctx->ws->buffer_wait(rtex->resource.buf, 0,
1699 RADEON_USAGE_READWRITE)) {
1700 /* It's busy. */
1701 if (r600_can_invalidate_texture(rctx->screen, rtex,
1702 usage, box))
1703 r600_texture_invalidate_storage(rctx, rtex);
1704 else
1705 use_staging_texture = true;
1706 }
1707 }
1708
1709 trans = CALLOC_STRUCT(r600_transfer);
1710 if (!trans)
1711 return NULL;
1712 pipe_resource_reference(&trans->b.b.resource, texture);
1713 trans->b.b.level = level;
1714 trans->b.b.usage = usage;
1715 trans->b.b.box = *box;
1716
1717 if (rtex->is_depth) {
1718 struct r600_texture *staging_depth;
1719
1720 if (rtex->resource.b.b.nr_samples > 1) {
1721 /* MSAA depth buffers need to be converted to single sample buffers.
1722 *
1723 * Mapping MSAA depth buffers can occur if ReadPixels is called
1724 * with a multisample GLX visual.
1725 *
1726 * First downsample the depth buffer to a temporary texture,
1727 * then decompress the temporary one to staging.
1728 *
1729 * Only the region being mapped is transfered.
1730 */
1731 struct pipe_resource resource;
1732
1733 r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
1734
1735 if (!si_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
1736 R600_ERR("failed to create temporary texture to hold untiled copy\n");
1737 FREE(trans);
1738 return NULL;
1739 }
1740
1741 if (usage & PIPE_TRANSFER_READ) {
1742 struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
1743 if (!temp) {
1744 R600_ERR("failed to create a temporary depth texture\n");
1745 FREE(trans);
1746 return NULL;
1747 }
1748
1749 r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
1750 rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
1751 0, 0, 0, box->depth, 0, 0);
1752 pipe_resource_reference(&temp, NULL);
1753 }
1754
1755 /* Just get the strides. */
1756 r600_texture_get_offset(rctx->screen, staging_depth, level, NULL,
1757 &trans->b.b.stride,
1758 &trans->b.b.layer_stride);
1759 } else {
1760 /* XXX: only readback the rectangle which is being mapped? */
1761 /* XXX: when discard is true, no need to read back from depth texture */
1762 if (!si_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
1763 R600_ERR("failed to create temporary texture to hold untiled copy\n");
1764 FREE(trans);
1765 return NULL;
1766 }
1767
1768 rctx->blit_decompress_depth(ctx, rtex, staging_depth,
1769 level, level,
1770 box->z, box->z + box->depth - 1,
1771 0, 0);
1772
1773 offset = r600_texture_get_offset(rctx->screen, staging_depth,
1774 level, box,
1775 &trans->b.b.stride,
1776 &trans->b.b.layer_stride);
1777 }
1778
1779 trans->staging = (struct r600_resource*)staging_depth;
1780 buf = trans->staging;
1781 } else if (use_staging_texture) {
1782 struct pipe_resource resource;
1783 struct r600_texture *staging;
1784
1785 r600_init_temp_resource_from_box(&resource, texture, box, level,
1786 R600_RESOURCE_FLAG_TRANSFER);
1787 resource.usage = (usage & PIPE_TRANSFER_READ) ?
1788 PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
1789
1790 /* Create the temporary texture. */
1791 staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
1792 if (!staging) {
1793 R600_ERR("failed to create temporary texture to hold untiled copy\n");
1794 FREE(trans);
1795 return NULL;
1796 }
1797 trans->staging = &staging->resource;
1798
1799 /* Just get the strides. */
1800 r600_texture_get_offset(rctx->screen, staging, 0, NULL,
1801 &trans->b.b.stride,
1802 &trans->b.b.layer_stride);
1803
1804 if (usage & PIPE_TRANSFER_READ)
1805 r600_copy_to_staging_texture(ctx, trans);
1806 else
1807 usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
1808
1809 buf = trans->staging;
1810 } else {
1811 /* the resource is mapped directly */
1812 offset = r600_texture_get_offset(rctx->screen, rtex, level, box,
1813 &trans->b.b.stride,
1814 &trans->b.b.layer_stride);
1815 buf = &rtex->resource;
1816 }
1817
1818 if (!(map = si_buffer_map_sync_with_rings(rctx, buf, usage))) {
1819 r600_resource_reference(&trans->staging, NULL);
1820 FREE(trans);
1821 return NULL;
1822 }
1823
1824 *ptransfer = &trans->b.b;
1825 return map + offset;
1826 }
1827
1828 static void r600_texture_transfer_unmap(struct pipe_context *ctx,
1829 struct pipe_transfer* transfer)
1830 {
1831 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
1832 struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
1833 struct pipe_resource *texture = transfer->resource;
1834 struct r600_texture *rtex = (struct r600_texture*)texture;
1835
1836 if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
1837 if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
1838 ctx->resource_copy_region(ctx, texture, transfer->level,
1839 transfer->box.x, transfer->box.y, transfer->box.z,
1840 &rtransfer->staging->b.b, transfer->level,
1841 &transfer->box);
1842 } else {
1843 r600_copy_from_staging_texture(ctx, rtransfer);
1844 }
1845 }
1846
1847 if (rtransfer->staging) {
1848 rctx->num_alloc_tex_transfer_bytes += rtransfer->staging->buf->size;
1849 r600_resource_reference(&rtransfer->staging, NULL);
1850 }
1851
1852 /* Heuristic for {upload, draw, upload, draw, ..}:
1853 *
1854 * Flush the gfx IB if we've allocated too much texture storage.
1855 *
1856 * The idea is that we don't want to build IBs that use too much
1857 * memory and put pressure on the kernel memory manager and we also
1858 * want to make temporary and invalidated buffers go idle ASAP to
1859 * decrease the total memory usage or make them reusable. The memory
1860 * usage will be slightly higher than given here because of the buffer
1861 * cache in the winsys.
1862 *
1863 * The result is that the kernel memory manager is never a bottleneck.
1864 */
1865 if (rctx->num_alloc_tex_transfer_bytes > rctx->screen->info.gart_size / 4) {
1866 si_flush_gfx_cs(rctx, PIPE_FLUSH_ASYNC, NULL);
1867 rctx->num_alloc_tex_transfer_bytes = 0;
1868 }
1869
1870 pipe_resource_reference(&transfer->resource, NULL);
1871 FREE(transfer);
1872 }
1873
1874 static const struct u_resource_vtbl r600_texture_vtbl =
1875 {
1876 NULL, /* get_handle */
1877 r600_texture_destroy, /* resource_destroy */
1878 r600_texture_transfer_map, /* transfer_map */
1879 u_default_transfer_flush_region, /* transfer_flush_region */
1880 r600_texture_transfer_unmap, /* transfer_unmap */
1881 };
1882
1883 /* DCC channel type categories within which formats can be reinterpreted
1884 * while keeping the same DCC encoding. The swizzle must also match. */
1885 enum dcc_channel_type {
1886 dcc_channel_float,
1887 /* uint and sint can be merged if we never use TC-compatible DCC clear
1888 * encoding with the clear value of 1. */
1889 dcc_channel_uint,
1890 dcc_channel_sint,
1891 dcc_channel_uint_10_10_10_2,
1892 dcc_channel_incompatible,
1893 };
1894
1895 /* Return the type of DCC encoding. */
1896 static enum dcc_channel_type
1897 vi_get_dcc_channel_type(const struct util_format_description *desc)
1898 {
1899 int i;
1900
1901 /* Find the first non-void channel. */
1902 for (i = 0; i < desc->nr_channels; i++)
1903 if (desc->channel[i].type != UTIL_FORMAT_TYPE_VOID)
1904 break;
1905 if (i == desc->nr_channels)
1906 return dcc_channel_incompatible;
1907
1908 switch (desc->channel[i].size) {
1909 case 32:
1910 case 16:
1911 case 8:
1912 if (desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT)
1913 return dcc_channel_float;
1914 if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED)
1915 return dcc_channel_uint;
1916 return dcc_channel_sint;
1917 case 10:
1918 return dcc_channel_uint_10_10_10_2;
1919 default:
1920 return dcc_channel_incompatible;
1921 }
1922 }
1923
1924 /* Return if it's allowed to reinterpret one format as another with DCC enabled. */
1925 bool vi_dcc_formats_compatible(enum pipe_format format1,
1926 enum pipe_format format2)
1927 {
1928 const struct util_format_description *desc1, *desc2;
1929 enum dcc_channel_type type1, type2;
1930 int i;
1931
1932 if (format1 == format2)
1933 return true;
1934
1935 desc1 = util_format_description(format1);
1936 desc2 = util_format_description(format2);
1937
1938 if (desc1->nr_channels != desc2->nr_channels)
1939 return false;
1940
1941 /* Swizzles must be the same. */
1942 for (i = 0; i < desc1->nr_channels; i++)
1943 if (desc1->swizzle[i] <= PIPE_SWIZZLE_W &&
1944 desc2->swizzle[i] <= PIPE_SWIZZLE_W &&
1945 desc1->swizzle[i] != desc2->swizzle[i])
1946 return false;
1947
1948 type1 = vi_get_dcc_channel_type(desc1);
1949 type2 = vi_get_dcc_channel_type(desc2);
1950
1951 return type1 != dcc_channel_incompatible &&
1952 type2 != dcc_channel_incompatible &&
1953 type1 == type2;
1954 }
1955
1956 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
1957 unsigned level,
1958 enum pipe_format view_format)
1959 {
1960 struct r600_texture *rtex = (struct r600_texture *)tex;
1961
1962 return vi_dcc_enabled(rtex, level) &&
1963 !vi_dcc_formats_compatible(tex->format, view_format);
1964 }
1965
1966 /* This can't be merged with the above function, because
1967 * vi_dcc_formats_compatible should be called only when DCC is enabled. */
1968 void vi_disable_dcc_if_incompatible_format(struct r600_common_context *rctx,
1969 struct pipe_resource *tex,
1970 unsigned level,
1971 enum pipe_format view_format)
1972 {
1973 struct r600_texture *rtex = (struct r600_texture *)tex;
1974
1975 if (vi_dcc_formats_are_incompatible(tex, level, view_format))
1976 if (!si_texture_disable_dcc(rctx, (struct r600_texture*)tex))
1977 rctx->decompress_dcc(&rctx->b, rtex);
1978 }
1979
1980 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1981 struct pipe_resource *texture,
1982 const struct pipe_surface *templ,
1983 unsigned width0, unsigned height0,
1984 unsigned width, unsigned height)
1985 {
1986 struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
1987
1988 if (!surface)
1989 return NULL;
1990
1991 assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
1992 assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
1993
1994 pipe_reference_init(&surface->base.reference, 1);
1995 pipe_resource_reference(&surface->base.texture, texture);
1996 surface->base.context = pipe;
1997 surface->base.format = templ->format;
1998 surface->base.width = width;
1999 surface->base.height = height;
2000 surface->base.u = templ->u;
2001
2002 surface->width0 = width0;
2003 surface->height0 = height0;
2004
2005 surface->dcc_incompatible =
2006 texture->target != PIPE_BUFFER &&
2007 vi_dcc_formats_are_incompatible(texture, templ->u.tex.level,
2008 templ->format);
2009 return &surface->base;
2010 }
2011
2012 static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
2013 struct pipe_resource *tex,
2014 const struct pipe_surface *templ)
2015 {
2016 unsigned level = templ->u.tex.level;
2017 unsigned width = u_minify(tex->width0, level);
2018 unsigned height = u_minify(tex->height0, level);
2019 unsigned width0 = tex->width0;
2020 unsigned height0 = tex->height0;
2021
2022 if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
2023 const struct util_format_description *tex_desc
2024 = util_format_description(tex->format);
2025 const struct util_format_description *templ_desc
2026 = util_format_description(templ->format);
2027
2028 assert(tex_desc->block.bits == templ_desc->block.bits);
2029
2030 /* Adjust size of surface if and only if the block width or
2031 * height is changed. */
2032 if (tex_desc->block.width != templ_desc->block.width ||
2033 tex_desc->block.height != templ_desc->block.height) {
2034 unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
2035 unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
2036
2037 width = nblks_x * templ_desc->block.width;
2038 height = nblks_y * templ_desc->block.height;
2039
2040 width0 = util_format_get_nblocksx(tex->format, width0);
2041 height0 = util_format_get_nblocksy(tex->format, height0);
2042 }
2043 }
2044
2045 return si_create_surface_custom(pipe, tex, templ,
2046 width0, height0,
2047 width, height);
2048 }
2049
2050 static void r600_surface_destroy(struct pipe_context *pipe,
2051 struct pipe_surface *surface)
2052 {
2053 pipe_resource_reference(&surface->texture, NULL);
2054 FREE(surface);
2055 }
2056
2057 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap)
2058 {
2059 const struct util_format_description *desc = util_format_description(format);
2060
2061 #define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
2062
2063 if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
2064 return V_028C70_SWAP_STD;
2065
2066 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
2067 return ~0U;
2068
2069 switch (desc->nr_channels) {
2070 case 1:
2071 if (HAS_SWIZZLE(0,X))
2072 return V_028C70_SWAP_STD; /* X___ */
2073 else if (HAS_SWIZZLE(3,X))
2074 return V_028C70_SWAP_ALT_REV; /* ___X */
2075 break;
2076 case 2:
2077 if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
2078 (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
2079 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
2080 return V_028C70_SWAP_STD; /* XY__ */
2081 else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
2082 (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
2083 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
2084 /* YX__ */
2085 return (do_endian_swap ? V_028C70_SWAP_STD : V_028C70_SWAP_STD_REV);
2086 else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
2087 return V_028C70_SWAP_ALT; /* X__Y */
2088 else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
2089 return V_028C70_SWAP_ALT_REV; /* Y__X */
2090 break;
2091 case 3:
2092 if (HAS_SWIZZLE(0,X))
2093 return (do_endian_swap ? V_028C70_SWAP_STD_REV : V_028C70_SWAP_STD);
2094 else if (HAS_SWIZZLE(0,Z))
2095 return V_028C70_SWAP_STD_REV; /* ZYX */
2096 break;
2097 case 4:
2098 /* check the middle channels, the 1st and 4th channel can be NONE */
2099 if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
2100 return V_028C70_SWAP_STD; /* XYZW */
2101 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
2102 return V_028C70_SWAP_STD_REV; /* WZYX */
2103 } else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
2104 return V_028C70_SWAP_ALT; /* ZYXW */
2105 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
2106 /* YZWX */
2107 if (desc->is_array)
2108 return V_028C70_SWAP_ALT_REV;
2109 else
2110 return (do_endian_swap ? V_028C70_SWAP_ALT : V_028C70_SWAP_ALT_REV);
2111 }
2112 break;
2113 }
2114 return ~0U;
2115 }
2116
2117 /* PIPELINE_STAT-BASED DCC ENABLEMENT FOR DISPLAYABLE SURFACES */
2118
2119 static void vi_dcc_clean_up_context_slot(struct r600_common_context *rctx,
2120 int slot)
2121 {
2122 int i;
2123
2124 if (rctx->dcc_stats[slot].query_active)
2125 vi_separate_dcc_stop_query(&rctx->b,
2126 rctx->dcc_stats[slot].tex);
2127
2128 for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats[slot].ps_stats); i++)
2129 if (rctx->dcc_stats[slot].ps_stats[i]) {
2130 rctx->b.destroy_query(&rctx->b,
2131 rctx->dcc_stats[slot].ps_stats[i]);
2132 rctx->dcc_stats[slot].ps_stats[i] = NULL;
2133 }
2134
2135 r600_texture_reference(&rctx->dcc_stats[slot].tex, NULL);
2136 }
2137
2138 /**
2139 * Return the per-context slot where DCC statistics queries for the texture live.
2140 */
2141 static unsigned vi_get_context_dcc_stats_index(struct r600_common_context *rctx,
2142 struct r600_texture *tex)
2143 {
2144 int i, empty_slot = -1;
2145
2146 /* Remove zombie textures (textures kept alive by this array only). */
2147 for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats); i++)
2148 if (rctx->dcc_stats[i].tex &&
2149 rctx->dcc_stats[i].tex->resource.b.b.reference.count == 1)
2150 vi_dcc_clean_up_context_slot(rctx, i);
2151
2152 /* Find the texture. */
2153 for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats); i++) {
2154 /* Return if found. */
2155 if (rctx->dcc_stats[i].tex == tex) {
2156 rctx->dcc_stats[i].last_use_timestamp = os_time_get();
2157 return i;
2158 }
2159
2160 /* Record the first seen empty slot. */
2161 if (empty_slot == -1 && !rctx->dcc_stats[i].tex)
2162 empty_slot = i;
2163 }
2164
2165 /* Not found. Remove the oldest member to make space in the array. */
2166 if (empty_slot == -1) {
2167 int oldest_slot = 0;
2168
2169 /* Find the oldest slot. */
2170 for (i = 1; i < ARRAY_SIZE(rctx->dcc_stats); i++)
2171 if (rctx->dcc_stats[oldest_slot].last_use_timestamp >
2172 rctx->dcc_stats[i].last_use_timestamp)
2173 oldest_slot = i;
2174
2175 /* Clean up the oldest slot. */
2176 vi_dcc_clean_up_context_slot(rctx, oldest_slot);
2177 empty_slot = oldest_slot;
2178 }
2179
2180 /* Add the texture to the new slot. */
2181 r600_texture_reference(&rctx->dcc_stats[empty_slot].tex, tex);
2182 rctx->dcc_stats[empty_slot].last_use_timestamp = os_time_get();
2183 return empty_slot;
2184 }
2185
2186 static struct pipe_query *
2187 vi_create_resuming_pipestats_query(struct pipe_context *ctx)
2188 {
2189 struct r600_query_hw *query = (struct r600_query_hw*)
2190 ctx->create_query(ctx, PIPE_QUERY_PIPELINE_STATISTICS, 0);
2191
2192 query->flags |= R600_QUERY_HW_FLAG_BEGIN_RESUMES;
2193 return (struct pipe_query*)query;
2194 }
2195
2196 /**
2197 * Called when binding a color buffer.
2198 */
2199 void vi_separate_dcc_start_query(struct pipe_context *ctx,
2200 struct r600_texture *tex)
2201 {
2202 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
2203 unsigned i = vi_get_context_dcc_stats_index(rctx, tex);
2204
2205 assert(!rctx->dcc_stats[i].query_active);
2206
2207 if (!rctx->dcc_stats[i].ps_stats[0])
2208 rctx->dcc_stats[i].ps_stats[0] = vi_create_resuming_pipestats_query(ctx);
2209
2210 /* begin or resume the query */
2211 ctx->begin_query(ctx, rctx->dcc_stats[i].ps_stats[0]);
2212 rctx->dcc_stats[i].query_active = true;
2213 }
2214
2215 /**
2216 * Called when unbinding a color buffer.
2217 */
2218 void vi_separate_dcc_stop_query(struct pipe_context *ctx,
2219 struct r600_texture *tex)
2220 {
2221 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
2222 unsigned i = vi_get_context_dcc_stats_index(rctx, tex);
2223
2224 assert(rctx->dcc_stats[i].query_active);
2225 assert(rctx->dcc_stats[i].ps_stats[0]);
2226
2227 /* pause or end the query */
2228 ctx->end_query(ctx, rctx->dcc_stats[i].ps_stats[0]);
2229 rctx->dcc_stats[i].query_active = false;
2230 }
2231
2232 static bool vi_should_enable_separate_dcc(struct r600_texture *tex)
2233 {
2234 /* The minimum number of fullscreen draws per frame that is required
2235 * to enable DCC. */
2236 return tex->ps_draw_ratio + tex->num_slow_clears >= 5;
2237 }
2238
2239 /* Called by fast clear. */
2240 void vi_separate_dcc_try_enable(struct r600_common_context *rctx,
2241 struct r600_texture *tex)
2242 {
2243 /* The intent is to use this with shared displayable back buffers,
2244 * but it's not strictly limited only to them.
2245 */
2246 if (!tex->resource.b.is_shared ||
2247 !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) ||
2248 tex->resource.b.b.target != PIPE_TEXTURE_2D ||
2249 tex->resource.b.b.last_level > 0 ||
2250 !tex->surface.dcc_size)
2251 return;
2252
2253 if (tex->dcc_offset)
2254 return; /* already enabled */
2255
2256 /* Enable the DCC stat gathering. */
2257 if (!tex->dcc_gather_statistics) {
2258 tex->dcc_gather_statistics = true;
2259 vi_separate_dcc_start_query(&rctx->b, tex);
2260 }
2261
2262 if (!vi_should_enable_separate_dcc(tex))
2263 return; /* stats show that DCC decompression is too expensive */
2264
2265 assert(tex->surface.num_dcc_levels);
2266 assert(!tex->dcc_separate_buffer);
2267
2268 si_texture_discard_cmask(rctx->screen, tex);
2269
2270 /* Get a DCC buffer. */
2271 if (tex->last_dcc_separate_buffer) {
2272 assert(tex->dcc_gather_statistics);
2273 assert(!tex->dcc_separate_buffer);
2274 tex->dcc_separate_buffer = tex->last_dcc_separate_buffer;
2275 tex->last_dcc_separate_buffer = NULL;
2276 } else {
2277 tex->dcc_separate_buffer = (struct r600_resource*)
2278 si_aligned_buffer_create(rctx->b.screen,
2279 R600_RESOURCE_FLAG_UNMAPPABLE,
2280 PIPE_USAGE_DEFAULT,
2281 tex->surface.dcc_size,
2282 tex->surface.dcc_alignment);
2283 if (!tex->dcc_separate_buffer)
2284 return;
2285 }
2286
2287 /* dcc_offset is the absolute GPUVM address. */
2288 tex->dcc_offset = tex->dcc_separate_buffer->gpu_address;
2289
2290 /* no need to flag anything since this is called by fast clear that
2291 * flags framebuffer state
2292 */
2293 }
2294
2295 /**
2296 * Called by pipe_context::flush_resource, the place where DCC decompression
2297 * takes place.
2298 */
2299 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
2300 struct r600_texture *tex)
2301 {
2302 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
2303 struct pipe_query *tmp;
2304 unsigned i = vi_get_context_dcc_stats_index(rctx, tex);
2305 bool query_active = rctx->dcc_stats[i].query_active;
2306 bool disable = false;
2307
2308 if (rctx->dcc_stats[i].ps_stats[2]) {
2309 union pipe_query_result result;
2310
2311 /* Read the results. */
2312 ctx->get_query_result(ctx, rctx->dcc_stats[i].ps_stats[2],
2313 true, &result);
2314 si_query_hw_reset_buffers(rctx,
2315 (struct r600_query_hw*)
2316 rctx->dcc_stats[i].ps_stats[2]);
2317
2318 /* Compute the approximate number of fullscreen draws. */
2319 tex->ps_draw_ratio =
2320 result.pipeline_statistics.ps_invocations /
2321 (tex->resource.b.b.width0 * tex->resource.b.b.height0);
2322 rctx->last_tex_ps_draw_ratio = tex->ps_draw_ratio;
2323
2324 disable = tex->dcc_separate_buffer &&
2325 !vi_should_enable_separate_dcc(tex);
2326 }
2327
2328 tex->num_slow_clears = 0;
2329
2330 /* stop the statistics query for ps_stats[0] */
2331 if (query_active)
2332 vi_separate_dcc_stop_query(ctx, tex);
2333
2334 /* Move the queries in the queue by one. */
2335 tmp = rctx->dcc_stats[i].ps_stats[2];
2336 rctx->dcc_stats[i].ps_stats[2] = rctx->dcc_stats[i].ps_stats[1];
2337 rctx->dcc_stats[i].ps_stats[1] = rctx->dcc_stats[i].ps_stats[0];
2338 rctx->dcc_stats[i].ps_stats[0] = tmp;
2339
2340 /* create and start a new query as ps_stats[0] */
2341 if (query_active)
2342 vi_separate_dcc_start_query(ctx, tex);
2343
2344 if (disable) {
2345 assert(!tex->last_dcc_separate_buffer);
2346 tex->last_dcc_separate_buffer = tex->dcc_separate_buffer;
2347 tex->dcc_separate_buffer = NULL;
2348 tex->dcc_offset = 0;
2349 /* no need to flag anything since this is called after
2350 * decompression that re-sets framebuffer state
2351 */
2352 }
2353 }
2354
2355 static struct pipe_memory_object *
2356 r600_memobj_from_handle(struct pipe_screen *screen,
2357 struct winsys_handle *whandle,
2358 bool dedicated)
2359 {
2360 struct si_screen *sscreen = (struct si_screen*)screen;
2361 struct r600_memory_object *memobj = CALLOC_STRUCT(r600_memory_object);
2362 struct pb_buffer *buf = NULL;
2363 uint32_t stride, offset;
2364
2365 if (!memobj)
2366 return NULL;
2367
2368 buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle,
2369 &stride, &offset);
2370 if (!buf) {
2371 free(memobj);
2372 return NULL;
2373 }
2374
2375 memobj->b.dedicated = dedicated;
2376 memobj->buf = buf;
2377 memobj->stride = stride;
2378 memobj->offset = offset;
2379
2380 return (struct pipe_memory_object *)memobj;
2381
2382 }
2383
2384 static void
2385 r600_memobj_destroy(struct pipe_screen *screen,
2386 struct pipe_memory_object *_memobj)
2387 {
2388 struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
2389
2390 pb_reference(&memobj->buf, NULL);
2391 free(memobj);
2392 }
2393
2394 static struct pipe_resource *
2395 r600_texture_from_memobj(struct pipe_screen *screen,
2396 const struct pipe_resource *templ,
2397 struct pipe_memory_object *_memobj,
2398 uint64_t offset)
2399 {
2400 int r;
2401 struct si_screen *sscreen = (struct si_screen*)screen;
2402 struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
2403 struct r600_texture *rtex;
2404 struct radeon_surf surface = {};
2405 struct radeon_bo_metadata metadata = {};
2406 enum radeon_surf_mode array_mode;
2407 bool is_scanout;
2408 struct pb_buffer *buf = NULL;
2409
2410 if (memobj->b.dedicated) {
2411 sscreen->ws->buffer_get_metadata(memobj->buf, &metadata);
2412 r600_surface_import_metadata(sscreen, &surface, &metadata,
2413 &array_mode, &is_scanout);
2414 } else {
2415 /**
2416 * The bo metadata is unset for un-dedicated images. So we fall
2417 * back to linear. See answer to question 5 of the
2418 * VK_KHX_external_memory spec for some details.
2419 *
2420 * It is possible that this case isn't going to work if the
2421 * surface pitch isn't correctly aligned by default.
2422 *
2423 * In order to support it correctly we require multi-image
2424 * metadata to be syncrhonized between radv and radeonsi. The
2425 * semantics of associating multiple image metadata to a memory
2426 * object on the vulkan export side are not concretely defined
2427 * either.
2428 *
2429 * All the use cases we are aware of at the moment for memory
2430 * objects use dedicated allocations. So lets keep the initial
2431 * implementation simple.
2432 *
2433 * A possible alternative is to attempt to reconstruct the
2434 * tiling information when the TexParameter TEXTURE_TILING_EXT
2435 * is set.
2436 */
2437 array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
2438 is_scanout = false;
2439
2440 }
2441
2442 r = r600_init_surface(sscreen, &surface, templ,
2443 array_mode, memobj->stride,
2444 offset, true, is_scanout,
2445 false, false);
2446 if (r)
2447 return NULL;
2448
2449 rtex = r600_texture_create_object(screen, templ, memobj->buf, &surface);
2450 if (!rtex)
2451 return NULL;
2452
2453 /* r600_texture_create_object doesn't increment refcount of
2454 * memobj->buf, so increment it here.
2455 */
2456 pb_reference(&buf, memobj->buf);
2457
2458 rtex->resource.b.is_shared = true;
2459 rtex->resource.external_usage = PIPE_HANDLE_USAGE_READ_WRITE;
2460
2461 si_apply_opaque_metadata(sscreen, rtex, &metadata);
2462
2463 return &rtex->resource.b.b;
2464 }
2465
2466 static bool si_check_resource_capability(struct pipe_screen *screen,
2467 struct pipe_resource *resource,
2468 unsigned bind)
2469 {
2470 struct r600_texture *tex = (struct r600_texture*)resource;
2471
2472 /* Buffers only support the linear flag. */
2473 if (resource->target == PIPE_BUFFER)
2474 return (bind & ~PIPE_BIND_LINEAR) == 0;
2475
2476 if (bind & PIPE_BIND_LINEAR && !tex->surface.is_linear)
2477 return false;
2478
2479 if (bind & PIPE_BIND_SCANOUT && !tex->surface.is_displayable)
2480 return false;
2481
2482 /* TODO: PIPE_BIND_CURSOR - do we care? */
2483 return true;
2484 }
2485
2486 void si_init_screen_texture_functions(struct si_screen *sscreen)
2487 {
2488 sscreen->b.resource_from_handle = r600_texture_from_handle;
2489 sscreen->b.resource_get_handle = r600_texture_get_handle;
2490 sscreen->b.resource_from_memobj = r600_texture_from_memobj;
2491 sscreen->b.memobj_create_from_handle = r600_memobj_from_handle;
2492 sscreen->b.memobj_destroy = r600_memobj_destroy;
2493 sscreen->b.check_resource_capability = si_check_resource_capability;
2494 }
2495
2496 void si_init_context_texture_functions(struct r600_common_context *rctx)
2497 {
2498 rctx->b.create_surface = r600_create_surface;
2499 rctx->b.surface_destroy = r600_surface_destroy;
2500 }