radeonsi: change PIPE_SHADER to MESA_SHADER (si_shader_context::type)
[mesa.git] / src / gallium / drivers / radeonsi / glsl_tests / fract.glsl
1 ; RUN: ./amdgcn_glslc -mcpu=tahiti %s | FileCheck -check-prefix=GCN -check-prefix=FUNC -check-prefix=SI %s
2 ; RUN: ./amdgcn_glslc -mcpu=bonaire %s | FileCheck -check-prefix=GCN -check-prefix=FUNC -check-prefix=CI %s
3 ; RUN: ./amdgcn_glslc -mcpu=tonga %s | FileCheck -check-prefix=GCN -check-prefix=FUNC -check-prefix=CI %s
4
5 ; Only SI has buggy v_fract and must use v_floor.
6 ; The amdgcn.fract intrinsic can be used only if LLVM passes are able to move it.
7
8 ; FUNC-LABEL: {{^}}@fract:
9 ; GCN: main
10 ; GCN: v_interp_mov
11 ; SI-NEXT: v_floor_f32
12 ; SI-NEXT: v_subrev_f32
13 ; CI-NEXT: v_fract_f32
14 ; GCN-NEXT: epilog
15
16 #shader fs fract
17 #version 400
18 flat in float f;
19 void main() {
20 gl_FragColor.x = fract(f);
21 }