radeonsi: implement and use compute-based DCC decompression on gfx9-10
[mesa.git] / src / gallium / drivers / radeonsi / si_blit.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2015 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "si_compute.h"
27 #include "si_pipe.h"
28 #include "util/format/u_format.h"
29 #include "util/u_log.h"
30 #include "util/u_surface.h"
31
32 enum
33 {
34 SI_COPY =
35 SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
36
37 SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE,
38
39 SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
40
41 SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
42 };
43
44 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op)
45 {
46 util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso);
47 util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader.cso);
48 util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso);
49 util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader.cso);
50 util_blitter_save_so_targets(sctx->blitter, sctx->streamout.num_targets,
51 (struct pipe_stream_output_target **)sctx->streamout.targets);
52 util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
53
54 if (op & SI_SAVE_FRAGMENT_STATE) {
55 util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
56 util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
57 util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
58 util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader.cso);
59 util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask);
60 util_blitter_save_scissor(sctx->blitter, &sctx->scissors[0]);
61 util_blitter_save_window_rectangles(sctx->blitter, sctx->window_rectangles_include,
62 sctx->num_window_rectangles, sctx->window_rectangles);
63 }
64
65 if (op & SI_SAVE_FRAMEBUFFER)
66 util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
67
68 if (op & SI_SAVE_TEXTURES) {
69 util_blitter_save_fragment_sampler_states(
70 sctx->blitter, 2, (void **)sctx->samplers[PIPE_SHADER_FRAGMENT].sampler_states);
71
72 util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
73 sctx->samplers[PIPE_SHADER_FRAGMENT].views);
74 }
75
76 if (op & SI_DISABLE_RENDER_COND)
77 sctx->render_cond_force_off = true;
78
79 if (sctx->screen->dpbb_allowed) {
80 sctx->dpbb_force_off = true;
81 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
82 }
83 }
84
85 void si_blitter_end(struct si_context *sctx)
86 {
87 if (sctx->screen->dpbb_allowed) {
88 sctx->dpbb_force_off = false;
89 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
90 }
91
92 sctx->render_cond_force_off = false;
93
94 /* Restore shader pointers because the VS blit shader changed all
95 * non-global VS user SGPRs. */
96 sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX);
97 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
98 sctx->vertex_buffer_user_sgprs_dirty = sctx->num_vertex_elements > 0;
99 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
100 }
101
102 static unsigned u_max_sample(struct pipe_resource *r)
103 {
104 return r->nr_samples ? r->nr_samples - 1 : 0;
105 }
106
107 static unsigned si_blit_dbcb_copy(struct si_context *sctx, struct si_texture *src,
108 struct si_texture *dst, unsigned planes, unsigned level_mask,
109 unsigned first_layer, unsigned last_layer, unsigned first_sample,
110 unsigned last_sample)
111 {
112 struct pipe_surface surf_tmpl = {{0}};
113 unsigned layer, sample, checked_last_layer, max_layer;
114 unsigned fully_copied_levels = 0;
115
116 if (planes & PIPE_MASK_Z)
117 sctx->dbcb_depth_copy_enabled = true;
118 if (planes & PIPE_MASK_S)
119 sctx->dbcb_stencil_copy_enabled = true;
120 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
121
122 assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
123
124 sctx->decompression_enabled = true;
125
126 while (level_mask) {
127 unsigned level = u_bit_scan(&level_mask);
128
129 /* The smaller the mipmap level, the less layers there are
130 * as far as 3D textures are concerned. */
131 max_layer = util_max_layer(&src->buffer.b.b, level);
132 checked_last_layer = MIN2(last_layer, max_layer);
133
134 surf_tmpl.u.tex.level = level;
135
136 for (layer = first_layer; layer <= checked_last_layer; layer++) {
137 struct pipe_surface *zsurf, *cbsurf;
138
139 surf_tmpl.format = src->buffer.b.b.format;
140 surf_tmpl.u.tex.first_layer = layer;
141 surf_tmpl.u.tex.last_layer = layer;
142
143 zsurf = sctx->b.create_surface(&sctx->b, &src->buffer.b.b, &surf_tmpl);
144
145 surf_tmpl.format = dst->buffer.b.b.format;
146 cbsurf = sctx->b.create_surface(&sctx->b, &dst->buffer.b.b, &surf_tmpl);
147
148 for (sample = first_sample; sample <= last_sample; sample++) {
149 if (sample != sctx->dbcb_copy_sample) {
150 sctx->dbcb_copy_sample = sample;
151 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
152 }
153
154 si_blitter_begin(sctx, SI_DECOMPRESS);
155 util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
156 sctx->custom_dsa_flush, 1.0f);
157 si_blitter_end(sctx);
158 }
159
160 pipe_surface_reference(&zsurf, NULL);
161 pipe_surface_reference(&cbsurf, NULL);
162 }
163
164 if (first_layer == 0 && last_layer >= max_layer && first_sample == 0 &&
165 last_sample >= u_max_sample(&src->buffer.b.b))
166 fully_copied_levels |= 1u << level;
167 }
168
169 sctx->decompression_enabled = false;
170 sctx->dbcb_depth_copy_enabled = false;
171 sctx->dbcb_stencil_copy_enabled = false;
172 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
173
174 return fully_copied_levels;
175 }
176
177 /* Helper function for si_blit_decompress_zs_in_place.
178 */
179 static void si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
180 struct si_texture *texture, unsigned planes,
181 unsigned level_mask, unsigned first_layer,
182 unsigned last_layer)
183 {
184 struct pipe_surface *zsurf, surf_tmpl = {{0}};
185 unsigned layer, max_layer, checked_last_layer;
186 unsigned fully_decompressed_mask = 0;
187
188 if (!level_mask)
189 return;
190
191 if (planes & PIPE_MASK_S)
192 sctx->db_flush_stencil_inplace = true;
193 if (planes & PIPE_MASK_Z)
194 sctx->db_flush_depth_inplace = true;
195 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
196
197 surf_tmpl.format = texture->buffer.b.b.format;
198
199 sctx->decompression_enabled = true;
200
201 while (level_mask) {
202 unsigned level = u_bit_scan(&level_mask);
203
204 surf_tmpl.u.tex.level = level;
205
206 /* The smaller the mipmap level, the less layers there are
207 * as far as 3D textures are concerned. */
208 max_layer = util_max_layer(&texture->buffer.b.b, level);
209 checked_last_layer = MIN2(last_layer, max_layer);
210
211 for (layer = first_layer; layer <= checked_last_layer; layer++) {
212 surf_tmpl.u.tex.first_layer = layer;
213 surf_tmpl.u.tex.last_layer = layer;
214
215 zsurf = sctx->b.create_surface(&sctx->b, &texture->buffer.b.b, &surf_tmpl);
216
217 si_blitter_begin(sctx, SI_DECOMPRESS);
218 util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0, sctx->custom_dsa_flush,
219 1.0f);
220 si_blitter_end(sctx);
221
222 pipe_surface_reference(&zsurf, NULL);
223 }
224
225 /* The texture will always be dirty if some layers aren't flushed.
226 * I don't think this case occurs often though. */
227 if (first_layer == 0 && last_layer >= max_layer) {
228 fully_decompressed_mask |= 1u << level;
229 }
230 }
231
232 if (planes & PIPE_MASK_Z)
233 texture->dirty_level_mask &= ~fully_decompressed_mask;
234 if (planes & PIPE_MASK_S)
235 texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
236
237 sctx->decompression_enabled = false;
238 sctx->db_flush_depth_inplace = false;
239 sctx->db_flush_stencil_inplace = false;
240 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
241 }
242
243 /* Helper function of si_flush_depth_texture: decompress the given levels
244 * of Z and/or S planes in place.
245 */
246 static void si_blit_decompress_zs_in_place(struct si_context *sctx, struct si_texture *texture,
247 unsigned levels_z, unsigned levels_s,
248 unsigned first_layer, unsigned last_layer)
249 {
250 unsigned both = levels_z & levels_s;
251
252 /* First, do combined Z & S decompresses for levels that need it. */
253 if (both) {
254 si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z | PIPE_MASK_S, both,
255 first_layer, last_layer);
256 levels_z &= ~both;
257 levels_s &= ~both;
258 }
259
260 /* Now do separate Z and S decompresses. */
261 if (levels_z) {
262 si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z, levels_z, first_layer,
263 last_layer);
264 }
265
266 if (levels_s) {
267 si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_S, levels_s, first_layer,
268 last_layer);
269 }
270 }
271
272 static void si_decompress_depth(struct si_context *sctx, struct si_texture *tex,
273 unsigned required_planes, unsigned first_level, unsigned last_level,
274 unsigned first_layer, unsigned last_layer)
275 {
276 unsigned inplace_planes = 0;
277 unsigned copy_planes = 0;
278 unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
279 unsigned levels_z = 0;
280 unsigned levels_s = 0;
281
282 if (required_planes & PIPE_MASK_Z) {
283 levels_z = level_mask & tex->dirty_level_mask;
284
285 if (levels_z) {
286 if (si_can_sample_zs(tex, false))
287 inplace_planes |= PIPE_MASK_Z;
288 else
289 copy_planes |= PIPE_MASK_Z;
290 }
291 }
292 if (required_planes & PIPE_MASK_S) {
293 levels_s = level_mask & tex->stencil_dirty_level_mask;
294
295 if (levels_s) {
296 if (si_can_sample_zs(tex, true))
297 inplace_planes |= PIPE_MASK_S;
298 else
299 copy_planes |= PIPE_MASK_S;
300 }
301 }
302
303 if (unlikely(sctx->log))
304 u_log_printf(sctx->log,
305 "\n------------------------------------------------\n"
306 "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
307 first_level, last_level, levels_z, levels_s);
308
309 /* We may have to allocate the flushed texture here when called from
310 * si_decompress_subresource.
311 */
312 if (copy_planes &&
313 (tex->flushed_depth_texture || si_init_flushed_depth_texture(&sctx->b, &tex->buffer.b.b))) {
314 struct si_texture *dst = tex->flushed_depth_texture;
315 unsigned fully_copied_levels;
316 unsigned levels = 0;
317
318 assert(tex->flushed_depth_texture);
319
320 if (util_format_is_depth_and_stencil(dst->buffer.b.b.format))
321 copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
322
323 if (copy_planes & PIPE_MASK_Z) {
324 levels |= levels_z;
325 levels_z = 0;
326 }
327 if (copy_planes & PIPE_MASK_S) {
328 levels |= levels_s;
329 levels_s = 0;
330 }
331
332 fully_copied_levels = si_blit_dbcb_copy(sctx, tex, dst, copy_planes, levels, first_layer,
333 last_layer, 0, u_max_sample(&tex->buffer.b.b));
334
335 if (copy_planes & PIPE_MASK_Z)
336 tex->dirty_level_mask &= ~fully_copied_levels;
337 if (copy_planes & PIPE_MASK_S)
338 tex->stencil_dirty_level_mask &= ~fully_copied_levels;
339 }
340
341 if (inplace_planes) {
342 bool has_htile = si_htile_enabled(tex, first_level, inplace_planes);
343 bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, first_level, inplace_planes);
344
345 /* Don't decompress if there is no HTILE or when HTILE is
346 * TC-compatible. */
347 if (has_htile && !tc_compat_htile) {
348 si_blit_decompress_zs_in_place(sctx, tex, levels_z, levels_s, first_layer, last_layer);
349 } else {
350 /* This is only a cache flush.
351 *
352 * Only clear the mask that we are flushing, because
353 * si_make_DB_shader_coherent() treats different levels
354 * and depth and stencil differently.
355 */
356 if (inplace_planes & PIPE_MASK_Z)
357 tex->dirty_level_mask &= ~levels_z;
358 if (inplace_planes & PIPE_MASK_S)
359 tex->stencil_dirty_level_mask &= ~levels_s;
360 }
361
362 /* Only in-place decompression needs to flush DB caches, or
363 * when we don't decompress but TC-compatible planes are dirty.
364 */
365 si_make_DB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, inplace_planes & PIPE_MASK_S,
366 tc_compat_htile);
367 }
368 /* set_framebuffer_state takes care of coherency for single-sample.
369 * The DB->CB copy uses CB for the final writes.
370 */
371 if (copy_planes && tex->buffer.b.b.nr_samples > 1)
372 si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, false, true /* no DCC */);
373 }
374
375 static void si_decompress_sampler_depth_textures(struct si_context *sctx,
376 struct si_samplers *textures)
377 {
378 unsigned i;
379 unsigned mask = textures->needs_depth_decompress_mask;
380
381 while (mask) {
382 struct pipe_sampler_view *view;
383 struct si_sampler_view *sview;
384 struct si_texture *tex;
385
386 i = u_bit_scan(&mask);
387
388 view = textures->views[i];
389 assert(view);
390 sview = (struct si_sampler_view *)view;
391
392 tex = (struct si_texture *)view->texture;
393 assert(tex->db_compatible);
394
395 si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
396 view->u.tex.first_level, view->u.tex.last_level, 0,
397 util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
398 }
399 }
400
401 static void si_blit_decompress_color(struct si_context *sctx, struct si_texture *tex,
402 unsigned first_level, unsigned last_level,
403 unsigned first_layer, unsigned last_layer,
404 bool need_dcc_decompress, bool need_fmask_expand)
405 {
406 void *custom_blend;
407 unsigned layer, checked_last_layer, max_layer;
408 unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
409
410 if (!need_dcc_decompress)
411 level_mask &= tex->dirty_level_mask;
412 if (!level_mask)
413 goto expand_fmask;
414
415 if (unlikely(sctx->log))
416 u_log_printf(sctx->log,
417 "\n------------------------------------------------\n"
418 "Decompress Color (levels %u - %u, mask 0x%x)\n\n",
419 first_level, last_level, level_mask);
420
421 if (need_dcc_decompress) {
422 assert(sctx->chip_class == GFX8);
423 custom_blend = sctx->custom_blend_dcc_decompress;
424
425 assert(tex->surface.dcc_offset);
426
427 /* disable levels without DCC */
428 for (int i = first_level; i <= last_level; i++) {
429 if (!vi_dcc_enabled(tex, i))
430 level_mask &= ~(1 << i);
431 }
432 } else if (tex->surface.fmask_size) {
433 custom_blend = sctx->custom_blend_fmask_decompress;
434 } else {
435 custom_blend = sctx->custom_blend_eliminate_fastclear;
436 }
437
438 sctx->decompression_enabled = true;
439
440 while (level_mask) {
441 unsigned level = u_bit_scan(&level_mask);
442
443 /* The smaller the mipmap level, the less layers there are
444 * as far as 3D textures are concerned. */
445 max_layer = util_max_layer(&tex->buffer.b.b, level);
446 checked_last_layer = MIN2(last_layer, max_layer);
447
448 for (layer = first_layer; layer <= checked_last_layer; layer++) {
449 struct pipe_surface *cbsurf, surf_tmpl;
450
451 surf_tmpl.format = tex->buffer.b.b.format;
452 surf_tmpl.u.tex.level = level;
453 surf_tmpl.u.tex.first_layer = layer;
454 surf_tmpl.u.tex.last_layer = layer;
455 cbsurf = sctx->b.create_surface(&sctx->b, &tex->buffer.b.b, &surf_tmpl);
456
457 /* Required before and after FMASK and DCC_DECOMPRESS. */
458 if (custom_blend == sctx->custom_blend_fmask_decompress ||
459 custom_blend == sctx->custom_blend_dcc_decompress)
460 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
461
462 si_blitter_begin(sctx, SI_DECOMPRESS);
463 util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
464 si_blitter_end(sctx);
465
466 if (custom_blend == sctx->custom_blend_fmask_decompress ||
467 custom_blend == sctx->custom_blend_dcc_decompress)
468 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
469
470 pipe_surface_reference(&cbsurf, NULL);
471 }
472
473 /* The texture will always be dirty if some layers aren't flushed.
474 * I don't think this case occurs often though. */
475 if (first_layer == 0 && last_layer >= max_layer) {
476 tex->dirty_level_mask &= ~(1 << level);
477 }
478 }
479
480 sctx->decompression_enabled = false;
481 si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, vi_dcc_enabled(tex, first_level),
482 tex->surface.u.gfx9.dcc.pipe_aligned);
483
484 expand_fmask:
485 if (need_fmask_expand && tex->surface.fmask_offset && !tex->fmask_is_identity) {
486 si_compute_expand_fmask(&sctx->b, &tex->buffer.b.b);
487 tex->fmask_is_identity = true;
488 }
489 }
490
491 static void si_decompress_color_texture(struct si_context *sctx, struct si_texture *tex,
492 unsigned first_level, unsigned last_level,
493 bool need_fmask_expand)
494 {
495 /* CMASK or DCC can be discarded and we can still end up here. */
496 if (!tex->cmask_buffer && !tex->surface.fmask_size && !tex->surface.dcc_offset)
497 return;
498
499 si_blit_decompress_color(sctx, tex, first_level, last_level, 0,
500 util_max_layer(&tex->buffer.b.b, first_level), false,
501 need_fmask_expand);
502 }
503
504 static void si_decompress_sampler_color_textures(struct si_context *sctx,
505 struct si_samplers *textures)
506 {
507 unsigned i;
508 unsigned mask = textures->needs_color_decompress_mask;
509
510 while (mask) {
511 struct pipe_sampler_view *view;
512 struct si_texture *tex;
513
514 i = u_bit_scan(&mask);
515
516 view = textures->views[i];
517 assert(view);
518
519 tex = (struct si_texture *)view->texture;
520
521 si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
522 false);
523 }
524 }
525
526 static void si_decompress_image_color_textures(struct si_context *sctx, struct si_images *images)
527 {
528 unsigned i;
529 unsigned mask = images->needs_color_decompress_mask;
530
531 while (mask) {
532 const struct pipe_image_view *view;
533 struct si_texture *tex;
534
535 i = u_bit_scan(&mask);
536
537 view = &images->views[i];
538 assert(view->resource->target != PIPE_BUFFER);
539
540 tex = (struct si_texture *)view->resource;
541
542 si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
543 view->access & PIPE_IMAGE_ACCESS_WRITE);
544 }
545 }
546
547 static void si_check_render_feedback_texture(struct si_context *sctx, struct si_texture *tex,
548 unsigned first_level, unsigned last_level,
549 unsigned first_layer, unsigned last_layer)
550 {
551 bool render_feedback = false;
552
553 if (!tex->surface.dcc_offset)
554 return;
555
556 for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
557 struct si_surface *surf;
558
559 if (!sctx->framebuffer.state.cbufs[j])
560 continue;
561
562 surf = (struct si_surface *)sctx->framebuffer.state.cbufs[j];
563
564 if (tex == (struct si_texture *)surf->base.texture && surf->base.u.tex.level >= first_level &&
565 surf->base.u.tex.level <= last_level && surf->base.u.tex.first_layer <= last_layer &&
566 surf->base.u.tex.last_layer >= first_layer) {
567 render_feedback = true;
568 break;
569 }
570 }
571
572 if (render_feedback)
573 si_texture_disable_dcc(sctx, tex);
574 }
575
576 static void si_check_render_feedback_textures(struct si_context *sctx, struct si_samplers *textures)
577 {
578 uint32_t mask = textures->enabled_mask;
579
580 while (mask) {
581 const struct pipe_sampler_view *view;
582 struct si_texture *tex;
583
584 unsigned i = u_bit_scan(&mask);
585
586 view = textures->views[i];
587 if (view->texture->target == PIPE_BUFFER)
588 continue;
589
590 tex = (struct si_texture *)view->texture;
591
592 si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
593 view->u.tex.first_layer, view->u.tex.last_layer);
594 }
595 }
596
597 static void si_check_render_feedback_images(struct si_context *sctx, struct si_images *images)
598 {
599 uint32_t mask = images->enabled_mask;
600
601 while (mask) {
602 const struct pipe_image_view *view;
603 struct si_texture *tex;
604
605 unsigned i = u_bit_scan(&mask);
606
607 view = &images->views[i];
608 if (view->resource->target == PIPE_BUFFER)
609 continue;
610
611 tex = (struct si_texture *)view->resource;
612
613 si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
614 view->u.tex.first_layer, view->u.tex.last_layer);
615 }
616 }
617
618 static void si_check_render_feedback_resident_textures(struct si_context *sctx)
619 {
620 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
621 struct pipe_sampler_view *view;
622 struct si_texture *tex;
623
624 view = (*tex_handle)->view;
625 if (view->texture->target == PIPE_BUFFER)
626 continue;
627
628 tex = (struct si_texture *)view->texture;
629
630 si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
631 view->u.tex.first_layer, view->u.tex.last_layer);
632 }
633 }
634
635 static void si_check_render_feedback_resident_images(struct si_context *sctx)
636 {
637 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
638 struct pipe_image_view *view;
639 struct si_texture *tex;
640
641 view = &(*img_handle)->view;
642 if (view->resource->target == PIPE_BUFFER)
643 continue;
644
645 tex = (struct si_texture *)view->resource;
646
647 si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
648 view->u.tex.first_layer, view->u.tex.last_layer);
649 }
650 }
651
652 static void si_check_render_feedback(struct si_context *sctx)
653 {
654 if (!sctx->need_check_render_feedback)
655 return;
656
657 /* There is no render feedback if color writes are disabled.
658 * (e.g. a pixel shader with image stores)
659 */
660 if (!si_get_total_colormask(sctx))
661 return;
662
663 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
664 si_check_render_feedback_images(sctx, &sctx->images[i]);
665 si_check_render_feedback_textures(sctx, &sctx->samplers[i]);
666 }
667
668 si_check_render_feedback_resident_images(sctx);
669 si_check_render_feedback_resident_textures(sctx);
670
671 sctx->need_check_render_feedback = false;
672 }
673
674 static void si_decompress_resident_textures(struct si_context *sctx)
675 {
676 util_dynarray_foreach (&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
677 tex_handle) {
678 struct pipe_sampler_view *view = (*tex_handle)->view;
679 struct si_texture *tex = (struct si_texture *)view->texture;
680
681 si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
682 false);
683 }
684
685 util_dynarray_foreach (&sctx->resident_tex_needs_depth_decompress, struct si_texture_handle *,
686 tex_handle) {
687 struct pipe_sampler_view *view = (*tex_handle)->view;
688 struct si_sampler_view *sview = (struct si_sampler_view *)view;
689 struct si_texture *tex = (struct si_texture *)view->texture;
690
691 si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
692 view->u.tex.first_level, view->u.tex.last_level, 0,
693 util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
694 }
695 }
696
697 static void si_decompress_resident_images(struct si_context *sctx)
698 {
699 util_dynarray_foreach (&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
700 img_handle) {
701 struct pipe_image_view *view = &(*img_handle)->view;
702 struct si_texture *tex = (struct si_texture *)view->resource;
703
704 si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
705 view->access & PIPE_IMAGE_ACCESS_WRITE);
706 }
707 }
708
709 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
710 {
711 unsigned compressed_colortex_counter, mask;
712
713 if (sctx->blitter->running)
714 return;
715
716 /* Update the compressed_colortex_mask if necessary. */
717 compressed_colortex_counter = p_atomic_read(&sctx->screen->compressed_colortex_counter);
718 if (compressed_colortex_counter != sctx->last_compressed_colortex_counter) {
719 sctx->last_compressed_colortex_counter = compressed_colortex_counter;
720 si_update_needs_color_decompress_masks(sctx);
721 }
722
723 /* Decompress color & depth textures if needed. */
724 mask = sctx->shader_needs_decompress_mask & shader_mask;
725 while (mask) {
726 unsigned i = u_bit_scan(&mask);
727
728 if (sctx->samplers[i].needs_depth_decompress_mask) {
729 si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
730 }
731 if (sctx->samplers[i].needs_color_decompress_mask) {
732 si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
733 }
734 if (sctx->images[i].needs_color_decompress_mask) {
735 si_decompress_image_color_textures(sctx, &sctx->images[i]);
736 }
737 }
738
739 if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
740 if (sctx->uses_bindless_samplers)
741 si_decompress_resident_textures(sctx);
742 if (sctx->uses_bindless_images)
743 si_decompress_resident_images(sctx);
744
745 if (sctx->ps_uses_fbfetch) {
746 struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
747 si_decompress_color_texture(sctx, (struct si_texture *)cb0->texture,
748 cb0->u.tex.first_layer, cb0->u.tex.last_layer, false);
749 }
750
751 si_check_render_feedback(sctx);
752 } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
753 if (sctx->cs_shader_state.program->sel.info.uses_bindless_samplers)
754 si_decompress_resident_textures(sctx);
755 if (sctx->cs_shader_state.program->sel.info.uses_bindless_images)
756 si_decompress_resident_images(sctx);
757 }
758 }
759
760 /* Helper for decompressing a portion of a color or depth resource before
761 * blitting if any decompression is needed.
762 * The driver doesn't decompress resources automatically while u_blitter is
763 * rendering. */
764 void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes,
765 unsigned level, unsigned first_layer, unsigned last_layer)
766 {
767 struct si_context *sctx = (struct si_context *)ctx;
768 struct si_texture *stex = (struct si_texture *)tex;
769
770 if (stex->db_compatible) {
771 planes &= PIPE_MASK_Z | PIPE_MASK_S;
772
773 if (!stex->surface.has_stencil)
774 planes &= ~PIPE_MASK_S;
775
776 /* If we've rendered into the framebuffer and it's a blitting
777 * source, make sure the decompression pass is invoked
778 * by dirtying the framebuffer.
779 */
780 if (sctx->framebuffer.state.zsbuf && sctx->framebuffer.state.zsbuf->u.tex.level == level &&
781 sctx->framebuffer.state.zsbuf->texture == tex)
782 si_update_fb_dirtiness_after_rendering(sctx);
783
784 si_decompress_depth(sctx, stex, planes, level, level, first_layer, last_layer);
785 } else if (stex->surface.fmask_size || stex->cmask_buffer || stex->surface.dcc_offset) {
786 /* If we've rendered into the framebuffer and it's a blitting
787 * source, make sure the decompression pass is invoked
788 * by dirtying the framebuffer.
789 */
790 for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
791 if (sctx->framebuffer.state.cbufs[i] &&
792 sctx->framebuffer.state.cbufs[i]->u.tex.level == level &&
793 sctx->framebuffer.state.cbufs[i]->texture == tex) {
794 si_update_fb_dirtiness_after_rendering(sctx);
795 break;
796 }
797 }
798
799 si_blit_decompress_color(sctx, stex, level, level, first_layer, last_layer, false, false);
800 }
801 }
802
803 struct texture_orig_info {
804 unsigned format;
805 unsigned width0;
806 unsigned height0;
807 unsigned npix_x;
808 unsigned npix_y;
809 unsigned npix0_x;
810 unsigned npix0_y;
811 };
812
813 void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst,
814 unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
815 struct pipe_resource *src, unsigned src_level,
816 const struct pipe_box *src_box)
817 {
818 struct si_context *sctx = (struct si_context *)ctx;
819 struct si_texture *ssrc = (struct si_texture *)src;
820 struct si_texture *sdst = (struct si_texture *)dst;
821 struct pipe_surface *dst_view, dst_templ;
822 struct pipe_sampler_view src_templ, *src_view;
823 unsigned dst_width, dst_height, src_width0, src_height0;
824 unsigned dst_width0, dst_height0, src_force_level = 0;
825 struct pipe_box sbox, dstbox;
826
827 /* Handle buffers first. */
828 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
829 si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width);
830 return;
831 }
832
833 if (!util_format_is_compressed(src->format) && !util_format_is_compressed(dst->format) &&
834 !util_format_is_depth_or_stencil(src->format) && src->nr_samples <= 1 &&
835 !sdst->surface.dcc_offset &&
836 !(dst->target != src->target &&
837 (src->target == PIPE_TEXTURE_1D_ARRAY || dst->target == PIPE_TEXTURE_1D_ARRAY))) {
838 si_compute_copy_image(sctx, dst, dst_level, src, src_level, dstx, dsty, dstz,
839 src_box, false);
840 return;
841 }
842
843 assert(u_max_sample(dst) == u_max_sample(src));
844
845 /* The driver doesn't decompress resources automatically while
846 * u_blitter is rendering. */
847 si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level, src_box->z,
848 src_box->z + src_box->depth - 1);
849
850 dst_width = u_minify(dst->width0, dst_level);
851 dst_height = u_minify(dst->height0, dst_level);
852 dst_width0 = dst->width0;
853 dst_height0 = dst->height0;
854 src_width0 = src->width0;
855 src_height0 = src->height0;
856
857 util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
858 util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level);
859
860 if (util_format_is_compressed(src->format) || util_format_is_compressed(dst->format)) {
861 unsigned blocksize = ssrc->surface.bpe;
862
863 if (blocksize == 8)
864 src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
865 else
866 src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
867 dst_templ.format = src_templ.format;
868
869 dst_width = util_format_get_nblocksx(dst->format, dst_width);
870 dst_height = util_format_get_nblocksy(dst->format, dst_height);
871 dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
872 dst_height0 = util_format_get_nblocksy(dst->format, dst_height0);
873 src_width0 = util_format_get_nblocksx(src->format, src_width0);
874 src_height0 = util_format_get_nblocksy(src->format, src_height0);
875
876 dstx = util_format_get_nblocksx(dst->format, dstx);
877 dsty = util_format_get_nblocksy(dst->format, dsty);
878
879 sbox.x = util_format_get_nblocksx(src->format, src_box->x);
880 sbox.y = util_format_get_nblocksy(src->format, src_box->y);
881 sbox.z = src_box->z;
882 sbox.width = util_format_get_nblocksx(src->format, src_box->width);
883 sbox.height = util_format_get_nblocksy(src->format, src_box->height);
884 sbox.depth = src_box->depth;
885 src_box = &sbox;
886
887 src_force_level = src_level;
888 } else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
889 if (util_format_is_subsampled_422(src->format)) {
890 src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
891 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
892
893 dst_width = util_format_get_nblocksx(dst->format, dst_width);
894 dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
895 src_width0 = util_format_get_nblocksx(src->format, src_width0);
896
897 dstx = util_format_get_nblocksx(dst->format, dstx);
898
899 sbox = *src_box;
900 sbox.x = util_format_get_nblocksx(src->format, src_box->x);
901 sbox.width = util_format_get_nblocksx(src->format, src_box->width);
902 src_box = &sbox;
903 } else {
904 unsigned blocksize = ssrc->surface.bpe;
905
906 switch (blocksize) {
907 case 1:
908 dst_templ.format = PIPE_FORMAT_R8_UNORM;
909 src_templ.format = PIPE_FORMAT_R8_UNORM;
910 break;
911 case 2:
912 dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
913 src_templ.format = PIPE_FORMAT_R8G8_UNORM;
914 break;
915 case 4:
916 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
917 src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
918 break;
919 case 8:
920 dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
921 src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
922 break;
923 case 16:
924 dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
925 src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
926 break;
927 default:
928 fprintf(stderr, "Unhandled format %s with blocksize %u\n",
929 util_format_short_name(src->format), blocksize);
930 assert(0);
931 }
932 }
933 }
934
935 /* SNORM8 blitting has precision issues on some chips. Use the SINT
936 * equivalent instead, which doesn't force DCC decompression.
937 * Note that some chips avoid this issue by using SDMA.
938 */
939 if (util_format_is_snorm8(dst_templ.format)) {
940 dst_templ.format = src_templ.format = util_format_snorm8_to_sint8(dst_templ.format);
941 }
942
943 vi_disable_dcc_if_incompatible_format(sctx, dst, dst_level, dst_templ.format);
944 vi_disable_dcc_if_incompatible_format(sctx, src, src_level, src_templ.format);
945
946 /* Initialize the surface. */
947 dst_view = si_create_surface_custom(ctx, dst, &dst_templ, dst_width0, dst_height0, dst_width,
948 dst_height);
949
950 /* Initialize the sampler view. */
951 src_view =
952 si_create_sampler_view_custom(ctx, src, &src_templ, src_width0, src_height0, src_force_level);
953
954 u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), abs(src_box->depth),
955 &dstbox);
956
957 /* Copy. */
958 si_blitter_begin(sctx, SI_COPY);
959 util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox, src_view, src_box, src_width0,
960 src_height0, PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL, false);
961 si_blitter_end(sctx);
962
963 pipe_surface_reference(&dst_view, NULL);
964 pipe_sampler_view_reference(&src_view, NULL);
965 }
966
967 static void si_do_CB_resolve(struct si_context *sctx, const struct pipe_blit_info *info,
968 struct pipe_resource *dst, unsigned dst_level, unsigned dst_z,
969 enum pipe_format format)
970 {
971 /* Required before and after CB_RESOLVE. */
972 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
973
974 si_blitter_begin(
975 sctx, SI_COLOR_RESOLVE | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
976 util_blitter_custom_resolve_color(sctx->blitter, dst, dst_level, dst_z, info->src.resource,
977 info->src.box.z, ~0, sctx->custom_blend_resolve, format);
978 si_blitter_end(sctx);
979
980 /* Flush caches for possible texturing. */
981 si_make_CB_shader_coherent(sctx, 1, false, true /* no DCC */);
982 }
983
984 static bool do_hardware_msaa_resolve(struct pipe_context *ctx, const struct pipe_blit_info *info)
985 {
986 struct si_context *sctx = (struct si_context *)ctx;
987 struct si_texture *src = (struct si_texture *)info->src.resource;
988 struct si_texture *dst = (struct si_texture *)info->dst.resource;
989 ASSERTED struct si_texture *stmp;
990 unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
991 unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
992 enum pipe_format format = info->src.format;
993 struct pipe_resource *tmp, templ;
994 struct pipe_blit_info blit;
995
996 /* Check basic requirements for hw resolve. */
997 if (!(info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 &&
998 !util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format) &&
999 util_max_layer(info->src.resource, 0) == 0))
1000 return false;
1001
1002 /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
1003 * the format is R16G16. Use R16A16, which does work.
1004 */
1005 if (format == PIPE_FORMAT_R16G16_UNORM)
1006 format = PIPE_FORMAT_R16A16_UNORM;
1007 if (format == PIPE_FORMAT_R16G16_SNORM)
1008 format = PIPE_FORMAT_R16A16_SNORM;
1009
1010 /* Check the remaining requirements for hw resolve. */
1011 if (util_max_layer(info->dst.resource, info->dst.level) == 0 && !info->scissor_enable &&
1012 (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
1013 util_is_format_compatible(util_format_description(info->src.format),
1014 util_format_description(info->dst.format)) &&
1015 dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 &&
1016 info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.width == dst_width &&
1017 info->dst.box.height == dst_height && info->dst.box.depth == 1 && info->src.box.x == 0 &&
1018 info->src.box.y == 0 && info->src.box.width == dst_width &&
1019 info->src.box.height == dst_height && info->src.box.depth == 1 && !dst->surface.is_linear &&
1020 (!dst->cmask_buffer || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
1021 /* Check the last constraint. */
1022 if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) {
1023 /* The next fast clear will switch to this mode to
1024 * get direct hw resolve next time if the mode is
1025 * different now.
1026 *
1027 * TODO-GFX10: This does not work in GFX10 because MSAA
1028 * is restricted to 64KB_R_X and 64KB_Z_X swizzle modes.
1029 * In some cases we could change the swizzle of the
1030 * destination texture instead, but the more general
1031 * solution is to implement compute shader resolve.
1032 */
1033 src->last_msaa_resolve_target_micro_mode = dst->surface.micro_tile_mode;
1034 goto resolve_to_temp;
1035 }
1036
1037 /* Resolving into a surface with DCC is unsupported. Since
1038 * it's being overwritten anyway, clear it to uncompressed.
1039 * This is still the fastest codepath even with this clear.
1040 */
1041 if (vi_dcc_enabled(dst, info->dst.level)) {
1042 if (!vi_dcc_clear_level(sctx, dst, info->dst.level, DCC_UNCOMPRESSED))
1043 goto resolve_to_temp;
1044
1045 dst->dirty_level_mask &= ~(1 << info->dst.level);
1046 }
1047
1048 /* Resolve directly from src to dst. */
1049 si_do_CB_resolve(sctx, info, info->dst.resource, info->dst.level, info->dst.box.z, format);
1050 return true;
1051 }
1052
1053 resolve_to_temp:
1054 /* Shader-based resolve is VERY SLOW. Instead, resolve into
1055 * a temporary texture and blit.
1056 */
1057 memset(&templ, 0, sizeof(templ));
1058 templ.target = PIPE_TEXTURE_2D;
1059 templ.format = info->src.resource->format;
1060 templ.width0 = info->src.resource->width0;
1061 templ.height0 = info->src.resource->height0;
1062 templ.depth0 = 1;
1063 templ.array_size = 1;
1064 templ.usage = PIPE_USAGE_DEFAULT;
1065 templ.flags = SI_RESOURCE_FLAG_FORCE_MSAA_TILING | SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE |
1066 SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(src->surface.micro_tile_mode) |
1067 SI_RESOURCE_FLAG_DISABLE_DCC;
1068
1069 /* The src and dst microtile modes must be the same. */
1070 if (sctx->chip_class <= GFX8 && src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
1071 templ.bind = PIPE_BIND_SCANOUT;
1072 else
1073 templ.bind = 0;
1074
1075 tmp = ctx->screen->resource_create(ctx->screen, &templ);
1076 if (!tmp)
1077 return false;
1078 stmp = (struct si_texture *)tmp;
1079
1080 assert(!stmp->surface.is_linear);
1081 assert(src->surface.micro_tile_mode == stmp->surface.micro_tile_mode);
1082
1083 /* resolve */
1084 si_do_CB_resolve(sctx, info, tmp, 0, 0, format);
1085
1086 /* blit */
1087 blit = *info;
1088 blit.src.resource = tmp;
1089 blit.src.box.z = 0;
1090
1091 si_blitter_begin(sctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1092 util_blitter_blit(sctx->blitter, &blit);
1093 si_blitter_end(sctx);
1094
1095 pipe_resource_reference(&tmp, NULL);
1096 return true;
1097 }
1098
1099 static void si_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
1100 {
1101 struct si_context *sctx = (struct si_context *)ctx;
1102 struct si_texture *dst = (struct si_texture *)info->dst.resource;
1103
1104 if (do_hardware_msaa_resolve(ctx, info)) {
1105 return;
1106 }
1107
1108 /* Using SDMA for copying to a linear texture in GTT is much faster.
1109 * This improves DRI PRIME performance.
1110 *
1111 * resource_copy_region can't do this yet, because dma_copy calls it
1112 * on failure (recursion).
1113 */
1114 if (dst->surface.is_linear && util_can_blit_via_copy_region(info, false)) {
1115 sctx->dma_copy(ctx, info->dst.resource, info->dst.level, info->dst.box.x, info->dst.box.y,
1116 info->dst.box.z, info->src.resource, info->src.level, &info->src.box);
1117 return;
1118 }
1119
1120 assert(util_blitter_is_blit_supported(sctx->blitter, info));
1121
1122 /* The driver doesn't decompress resources automatically while
1123 * u_blitter is rendering. */
1124 vi_disable_dcc_if_incompatible_format(sctx, info->src.resource, info->src.level,
1125 info->src.format);
1126 vi_disable_dcc_if_incompatible_format(sctx, info->dst.resource, info->dst.level,
1127 info->dst.format);
1128 si_decompress_subresource(ctx, info->src.resource, PIPE_MASK_RGBAZS, info->src.level,
1129 info->src.box.z, info->src.box.z + info->src.box.depth - 1);
1130
1131 if (sctx->screen->debug_flags & DBG(FORCE_SDMA) && util_try_blit_via_copy_region(ctx, info))
1132 return;
1133
1134 si_blitter_begin(sctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1135 util_blitter_blit(sctx->blitter, info);
1136 si_blitter_end(sctx);
1137 }
1138
1139 static bool si_generate_mipmap(struct pipe_context *ctx, struct pipe_resource *tex,
1140 enum pipe_format format, unsigned base_level, unsigned last_level,
1141 unsigned first_layer, unsigned last_layer)
1142 {
1143 struct si_context *sctx = (struct si_context *)ctx;
1144 struct si_texture *stex = (struct si_texture *)tex;
1145
1146 if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
1147 return false;
1148
1149 /* The driver doesn't decompress resources automatically while
1150 * u_blitter is rendering. */
1151 vi_disable_dcc_if_incompatible_format(sctx, tex, base_level, format);
1152 si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS, base_level, first_layer, last_layer);
1153
1154 /* Clear dirty_level_mask for the levels that will be overwritten. */
1155 assert(base_level < last_level);
1156 stex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1, last_level - base_level);
1157
1158 sctx->generate_mipmap_for_depth = stex->is_depth;
1159
1160 si_blitter_begin(sctx, SI_BLIT | SI_DISABLE_RENDER_COND);
1161 util_blitter_generate_mipmap(sctx->blitter, tex, format, base_level, last_level, first_layer,
1162 last_layer);
1163 si_blitter_end(sctx);
1164
1165 sctx->generate_mipmap_for_depth = false;
1166 return true;
1167 }
1168
1169 static void si_flush_resource(struct pipe_context *ctx, struct pipe_resource *res)
1170 {
1171 struct si_context *sctx = (struct si_context *)ctx;
1172 struct si_texture *tex = (struct si_texture *)res;
1173
1174 assert(res->target != PIPE_BUFFER);
1175 assert(!tex->dcc_separate_buffer || tex->dcc_gather_statistics);
1176
1177 /* st/dri calls flush twice per frame (not a bug), this prevents double
1178 * decompression. */
1179 if (tex->dcc_separate_buffer && !tex->separate_dcc_dirty)
1180 return;
1181
1182 if (!tex->is_depth && (tex->cmask_buffer || tex->surface.dcc_offset)) {
1183 si_blit_decompress_color(sctx, tex, 0, res->last_level, 0, util_max_layer(res, 0),
1184 tex->dcc_separate_buffer != NULL, false);
1185
1186 if (tex->surface.display_dcc_offset && tex->displayable_dcc_dirty) {
1187 si_retile_dcc(sctx, tex);
1188 tex->displayable_dcc_dirty = false;
1189 }
1190 }
1191
1192 /* Always do the analysis even if DCC is disabled at the moment. */
1193 if (tex->dcc_gather_statistics) {
1194 bool separate_dcc_dirty = tex->separate_dcc_dirty;
1195
1196 /* If the color buffer hasn't been unbound and fast clear hasn't
1197 * been used, separate_dcc_dirty is false, but there may have been
1198 * new rendering. Check if the color buffer is bound and assume
1199 * it's dirty.
1200 *
1201 * Note that DRI2 never unbinds window colorbuffers, which means
1202 * the DCC pipeline statistics query would never be re-set and would
1203 * keep adding new results until all free memory is exhausted if we
1204 * didn't do this.
1205 */
1206 if (!separate_dcc_dirty) {
1207 for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
1208 if (sctx->framebuffer.state.cbufs[i] &&
1209 sctx->framebuffer.state.cbufs[i]->texture == res) {
1210 separate_dcc_dirty = true;
1211 break;
1212 }
1213 }
1214 }
1215
1216 if (separate_dcc_dirty) {
1217 tex->separate_dcc_dirty = false;
1218 vi_separate_dcc_process_and_reset_stats(ctx, tex);
1219 }
1220 }
1221 }
1222
1223 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex)
1224 {
1225 /* If graphics is disabled, we can't decompress DCC, but it shouldn't
1226 * be compressed either. The caller should simply discard it.
1227 */
1228 if (!tex->surface.dcc_offset || !sctx->has_graphics)
1229 return;
1230
1231 if (sctx->chip_class == GFX8) {
1232 si_blit_decompress_color(sctx, tex, 0, tex->buffer.b.b.last_level, 0,
1233 util_max_layer(&tex->buffer.b.b, 0), true, false);
1234 } else {
1235 struct pipe_resource *ptex = &tex->buffer.b.b;
1236
1237 /* DCC decompression using a compute shader. */
1238 for (unsigned level = 0; level < tex->surface.num_dcc_levels; level++) {
1239 struct pipe_box box;
1240
1241 u_box_3d(0, 0, 0, u_minify(ptex->width0, level),
1242 u_minify(ptex->height0, level),
1243 util_num_layers(ptex, level), &box);
1244 si_compute_copy_image(sctx, ptex, level, ptex, level, 0, 0, 0, &box,
1245 true);
1246 }
1247
1248 /* Now clear DCC metadata to uncompressed. */
1249 uint32_t clear_value = DCC_UNCOMPRESSED;
1250 si_clear_buffer(sctx, ptex, tex->surface.dcc_offset,
1251 tex->surface.dcc_size, &clear_value, 4,
1252 SI_COHERENCY_CB_META, false);
1253 }
1254 }
1255
1256 void si_init_blit_functions(struct si_context *sctx)
1257 {
1258 sctx->b.resource_copy_region = si_resource_copy_region;
1259
1260 if (sctx->has_graphics) {
1261 sctx->b.blit = si_blit;
1262 sctx->b.flush_resource = si_flush_resource;
1263 sctx->b.generate_mipmap = si_generate_mipmap;
1264 }
1265 }