2 * Copyright 2017 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
28 #include "util/u_format.h"
29 #include "util/u_pack_color.h"
30 #include "util/u_surface.h"
33 SI_CLEAR
= SI_SAVE_FRAGMENT_STATE
,
34 SI_CLEAR_SURFACE
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
,
37 static void si_alloc_separate_cmask(struct si_screen
*sscreen
,
38 struct si_texture
*tex
)
40 /* CMASK for MSAA is allocated in advance or always disabled
41 * by "nofmask" option.
43 if (tex
->cmask_buffer
|| !tex
->surface
.cmask_size
||
44 tex
->buffer
.b
.b
.nr_samples
>= 2)
48 si_aligned_buffer_create(&sscreen
->b
,
49 SI_RESOURCE_FLAG_UNMAPPABLE
,
51 tex
->surface
.cmask_size
,
52 tex
->surface
.cmask_alignment
);
53 if (tex
->cmask_buffer
== NULL
)
56 tex
->cmask_base_address_reg
= tex
->cmask_buffer
->gpu_address
>> 8;
57 tex
->cb_color_info
|= S_028C70_FAST_CLEAR(1);
59 p_atomic_inc(&sscreen
->compressed_colortex_counter
);
62 static bool si_set_clear_color(struct si_texture
*tex
,
63 enum pipe_format surface_format
,
64 const union pipe_color_union
*color
)
68 memset(&uc
, 0, sizeof(uc
));
70 if (tex
->surface
.bpe
== 16) {
71 /* DCC fast clear only:
72 * CLEAR_WORD0 = R = G = B
75 assert(color
->ui
[0] == color
->ui
[1] &&
76 color
->ui
[0] == color
->ui
[2]);
77 uc
.ui
[0] = color
->ui
[0];
78 uc
.ui
[1] = color
->ui
[3];
79 } else if (util_format_is_pure_uint(surface_format
)) {
80 util_format_write_4ui(surface_format
, color
->ui
, 0, &uc
, 0, 0, 0, 1, 1);
81 } else if (util_format_is_pure_sint(surface_format
)) {
82 util_format_write_4i(surface_format
, color
->i
, 0, &uc
, 0, 0, 0, 1, 1);
84 util_pack_color(color
->f
, surface_format
, &uc
);
87 if (memcmp(tex
->color_clear_value
, &uc
, 2 * sizeof(uint32_t)) == 0)
90 memcpy(tex
->color_clear_value
, &uc
, 2 * sizeof(uint32_t));
94 /** Linearize and convert luminace/intensity to red. */
95 enum pipe_format
si_simplify_cb_format(enum pipe_format format
)
97 format
= util_format_linear(format
);
98 format
= util_format_luminance_to_red(format
);
99 return util_format_intensity_to_red(format
);
102 bool vi_alpha_is_on_msb(struct si_screen
*sscreen
, enum pipe_format format
)
104 format
= si_simplify_cb_format(format
);
105 const struct util_format_description
*desc
= util_format_description(format
);
107 /* Formats with 3 channels can't have alpha. */
108 if (desc
->nr_channels
== 3)
109 return true; /* same as xxxA; is any value OK here? */
111 if (sscreen
->info
.chip_class
>= GFX10
&& desc
->nr_channels
== 1)
112 return desc
->swizzle
[3] == PIPE_SWIZZLE_X
;
114 return si_translate_colorswap(format
, false) <= 1;
117 static bool vi_get_fast_clear_parameters(struct si_screen
*sscreen
,
118 enum pipe_format base_format
,
119 enum pipe_format surface_format
,
120 const union pipe_color_union
*color
,
121 uint32_t* clear_value
,
122 bool *eliminate_needed
)
124 /* If we want to clear without needing a fast clear eliminate step, we
125 * can set color and alpha independently to 0 or 1 (or 0/max for integer
128 bool values
[4] = {}; /* whether to clear to 0 or 1 */
129 bool color_value
= false; /* clear color to 0 or 1 */
130 bool alpha_value
= false; /* clear alpha to 0 or 1 */
131 int alpha_channel
; /* index of the alpha component */
132 bool has_color
= false;
133 bool has_alpha
= false;
135 const struct util_format_description
*desc
=
136 util_format_description(si_simplify_cb_format(surface_format
));
138 /* 128-bit fast clear with different R,G,B values is unsupported. */
139 if (desc
->block
.bits
== 128 &&
140 (color
->ui
[0] != color
->ui
[1] ||
141 color
->ui
[0] != color
->ui
[2]))
144 *eliminate_needed
= true;
145 *clear_value
= DCC_CLEAR_COLOR_REG
;
147 if (desc
->layout
!= UTIL_FORMAT_LAYOUT_PLAIN
)
148 return true; /* need ELIMINATE_FAST_CLEAR */
150 bool base_alpha_is_on_msb
= vi_alpha_is_on_msb(sscreen
, base_format
);
151 bool surf_alpha_is_on_msb
= vi_alpha_is_on_msb(sscreen
, surface_format
);
153 /* Formats with 3 channels can't have alpha. */
154 if (desc
->nr_channels
== 3)
156 else if (surf_alpha_is_on_msb
)
157 alpha_channel
= desc
->nr_channels
- 1;
161 for (int i
= 0; i
< 4; ++i
) {
162 if (desc
->swizzle
[i
] >= PIPE_SWIZZLE_0
)
165 if (desc
->channel
[i
].pure_integer
&&
166 desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_SIGNED
) {
167 /* Use the maximum value for clamping the clear color. */
168 int max
= u_bit_consecutive(0, desc
->channel
[i
].size
- 1);
170 values
[i
] = color
->i
[i
] != 0;
171 if (color
->i
[i
] != 0 && MIN2(color
->i
[i
], max
) != max
)
172 return true; /* need ELIMINATE_FAST_CLEAR */
173 } else if (desc
->channel
[i
].pure_integer
&&
174 desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_UNSIGNED
) {
175 /* Use the maximum value for clamping the clear color. */
176 unsigned max
= u_bit_consecutive(0, desc
->channel
[i
].size
);
178 values
[i
] = color
->ui
[i
] != 0U;
179 if (color
->ui
[i
] != 0U && MIN2(color
->ui
[i
], max
) != max
)
180 return true; /* need ELIMINATE_FAST_CLEAR */
182 values
[i
] = color
->f
[i
] != 0.0F
;
183 if (color
->f
[i
] != 0.0F
&& color
->f
[i
] != 1.0F
)
184 return true; /* need ELIMINATE_FAST_CLEAR */
187 if (desc
->swizzle
[i
] == alpha_channel
) {
188 alpha_value
= values
[i
];
191 color_value
= values
[i
];
196 /* If alpha isn't present, make it the same as color, and vice versa. */
198 alpha_value
= color_value
;
200 color_value
= alpha_value
;
202 if (color_value
!= alpha_value
&&
203 base_alpha_is_on_msb
!= surf_alpha_is_on_msb
)
204 return true; /* require ELIMINATE_FAST_CLEAR */
206 /* Check if all color values are equal if they are present. */
207 for (int i
= 0; i
< 4; ++i
) {
208 if (desc
->swizzle
[i
] <= PIPE_SWIZZLE_W
&&
209 desc
->swizzle
[i
] != alpha_channel
&&
210 values
[i
] != color_value
)
211 return true; /* require ELIMINATE_FAST_CLEAR */
214 /* This doesn't need ELIMINATE_FAST_CLEAR.
215 * On chips predating Raven2, the DCC clear codes and the CB clear
216 * color registers must match.
218 *eliminate_needed
= false;
222 *clear_value
= DCC_CLEAR_COLOR_1111
;
224 *clear_value
= DCC_CLEAR_COLOR_1110
;
227 *clear_value
= DCC_CLEAR_COLOR_0001
;
229 *clear_value
= DCC_CLEAR_COLOR_0000
;
234 void vi_dcc_clear_level(struct si_context
*sctx
,
235 struct si_texture
*tex
,
236 unsigned level
, unsigned clear_value
)
238 struct pipe_resource
*dcc_buffer
;
239 uint64_t dcc_offset
, clear_size
;
241 assert(vi_dcc_enabled(tex
, level
));
243 if (tex
->dcc_separate_buffer
) {
244 dcc_buffer
= &tex
->dcc_separate_buffer
->b
.b
;
247 dcc_buffer
= &tex
->buffer
.b
.b
;
248 dcc_offset
= tex
->dcc_offset
;
251 if (sctx
->chip_class
>= GFX9
) {
252 /* Mipmap level clears aren't implemented. */
253 assert(tex
->buffer
.b
.b
.last_level
== 0);
254 /* 4x and 8x MSAA needs a sophisticated compute shader for
255 * the clear. See AMDVLK. */
256 assert(tex
->buffer
.b
.b
.nr_storage_samples
<= 2);
257 clear_size
= tex
->surface
.dcc_size
;
259 unsigned num_layers
= util_num_layers(&tex
->buffer
.b
.b
, level
);
261 /* If this is 0, fast clear isn't possible. (can occur with MSAA) */
262 assert(tex
->surface
.u
.legacy
.level
[level
].dcc_fast_clear_size
);
263 /* Layered 4x and 8x MSAA DCC fast clears need to clear
264 * dcc_fast_clear_size bytes for each layer. A compute shader
265 * would be more efficient than separate per-layer clear operations.
267 assert(tex
->buffer
.b
.b
.nr_storage_samples
<= 2 || num_layers
== 1);
269 dcc_offset
+= tex
->surface
.u
.legacy
.level
[level
].dcc_offset
;
270 clear_size
= tex
->surface
.u
.legacy
.level
[level
].dcc_fast_clear_size
*
274 si_clear_buffer(sctx
, dcc_buffer
, dcc_offset
, clear_size
,
275 &clear_value
, 4, SI_COHERENCY_CB_META
, false);
278 /* Set the same micro tile mode as the destination of the last MSAA resolve.
279 * This allows hitting the MSAA resolve fast path, which requires that both
280 * src and dst micro tile modes match.
282 static void si_set_optimal_micro_tile_mode(struct si_screen
*sscreen
,
283 struct si_texture
*tex
)
285 if (sscreen
->info
.chip_class
>= GFX10
||
286 tex
->buffer
.b
.is_shared
||
287 tex
->buffer
.b
.b
.nr_samples
<= 1 ||
288 tex
->surface
.micro_tile_mode
== tex
->last_msaa_resolve_target_micro_mode
)
291 assert(sscreen
->info
.chip_class
>= GFX9
||
292 tex
->surface
.u
.legacy
.level
[0].mode
== RADEON_SURF_MODE_2D
);
293 assert(tex
->buffer
.b
.b
.last_level
== 0);
295 if (sscreen
->info
.chip_class
>= GFX9
) {
296 /* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */
297 assert(tex
->surface
.u
.gfx9
.surf
.swizzle_mode
>= 4);
299 /* If you do swizzle_mode % 4, you'll get:
305 * Depth-sample order isn't allowed:
307 assert(tex
->surface
.u
.gfx9
.surf
.swizzle_mode
% 4 != 0);
309 switch (tex
->last_msaa_resolve_target_micro_mode
) {
310 case RADEON_MICRO_MODE_DISPLAY
:
311 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
&= ~0x3;
312 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
+= 2; /* D */
314 case RADEON_MICRO_MODE_THIN
:
315 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
&= ~0x3;
316 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
+= 1; /* S */
318 case RADEON_MICRO_MODE_ROTATED
:
319 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
&= ~0x3;
320 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
+= 3; /* R */
323 assert(!"unexpected micro mode");
326 } else if (sscreen
->info
.chip_class
>= GFX7
) {
327 /* These magic numbers were copied from addrlib. It doesn't use
328 * any definitions for them either. They are all 2D_TILED_THIN1
329 * modes with different bpp and micro tile mode.
331 switch (tex
->last_msaa_resolve_target_micro_mode
) {
332 case RADEON_MICRO_MODE_DISPLAY
:
333 tex
->surface
.u
.legacy
.tiling_index
[0] = 10;
335 case RADEON_MICRO_MODE_THIN
:
336 tex
->surface
.u
.legacy
.tiling_index
[0] = 14;
338 case RADEON_MICRO_MODE_ROTATED
:
339 tex
->surface
.u
.legacy
.tiling_index
[0] = 28;
341 default: /* depth, thick */
342 assert(!"unexpected micro mode");
346 switch (tex
->last_msaa_resolve_target_micro_mode
) {
347 case RADEON_MICRO_MODE_DISPLAY
:
348 switch (tex
->surface
.bpe
) {
350 tex
->surface
.u
.legacy
.tiling_index
[0] = 10;
353 tex
->surface
.u
.legacy
.tiling_index
[0] = 11;
356 tex
->surface
.u
.legacy
.tiling_index
[0] = 12;
360 case RADEON_MICRO_MODE_THIN
:
361 switch (tex
->surface
.bpe
) {
363 tex
->surface
.u
.legacy
.tiling_index
[0] = 14;
366 tex
->surface
.u
.legacy
.tiling_index
[0] = 15;
369 tex
->surface
.u
.legacy
.tiling_index
[0] = 16;
372 tex
->surface
.u
.legacy
.tiling_index
[0] = 17;
376 default: /* depth, thick */
377 assert(!"unexpected micro mode");
382 tex
->surface
.micro_tile_mode
= tex
->last_msaa_resolve_target_micro_mode
;
384 p_atomic_inc(&sscreen
->dirty_tex_counter
);
387 static void si_do_fast_color_clear(struct si_context
*sctx
,
389 const union pipe_color_union
*color
)
391 struct pipe_framebuffer_state
*fb
= &sctx
->framebuffer
.state
;
394 /* This function is broken in BE, so just disable this path for now */
395 #ifdef PIPE_ARCH_BIG_ENDIAN
399 if (sctx
->render_cond
)
402 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
403 struct si_texture
*tex
;
404 unsigned clear_bit
= PIPE_CLEAR_COLOR0
<< i
;
409 /* if this colorbuffer is not being cleared */
410 if (!(*buffers
& clear_bit
))
413 unsigned level
= fb
->cbufs
[i
]->u
.tex
.level
;
417 tex
= (struct si_texture
*)fb
->cbufs
[i
]->texture
;
419 /* TODO: GFX9: Implement DCC fast clear for level 0 of
420 * mipmapped textures. Mipmapped DCC has to clear a rectangular
421 * area of DCC for level 0 (because the whole miptree is
422 * organized in a 2D plane).
424 if (sctx
->chip_class
>= GFX9
&&
425 tex
->buffer
.b
.b
.last_level
> 0)
428 /* the clear is allowed if all layers are bound */
429 if (fb
->cbufs
[i
]->u
.tex
.first_layer
!= 0 ||
430 fb
->cbufs
[i
]->u
.tex
.last_layer
!= util_max_layer(&tex
->buffer
.b
.b
, 0)) {
434 /* only supported on tiled surfaces */
435 if (tex
->surface
.is_linear
) {
439 /* shared textures can't use fast clear without an explicit flush,
440 * because there is no way to communicate the clear color among
443 if (tex
->buffer
.b
.is_shared
&&
444 !(tex
->buffer
.external_usage
& PIPE_HANDLE_USAGE_EXPLICIT_FLUSH
))
447 if (sctx
->chip_class
<= GFX8
&&
448 tex
->surface
.u
.legacy
.level
[0].mode
== RADEON_SURF_MODE_1D
&&
449 !sctx
->screen
->info
.htile_cmask_support_1d_tiling
)
452 /* Use a slow clear for small surfaces where the cost of
453 * the eliminate pass can be higher than the benefit of fast
454 * clear. The closed driver does this, but the numbers may differ.
456 * This helps on both dGPUs and APUs, even small APUs like Mullins.
458 bool too_small
= tex
->buffer
.b
.b
.nr_samples
<= 1 &&
459 tex
->buffer
.b
.b
.width0
*
460 tex
->buffer
.b
.b
.height0
<= 512 * 512;
461 bool eliminate_needed
= false;
462 bool fmask_decompress_needed
= false;
464 /* Fast clear is the most appropriate place to enable DCC for
465 * displayable surfaces.
467 if (sctx
->family
== CHIP_STONEY
&& !too_small
) {
468 vi_separate_dcc_try_enable(sctx
, tex
);
470 /* RB+ isn't supported with a CMASK clear only on Stoney,
471 * so all clears are considered to be hypothetically slow
472 * clears, which is weighed when determining whether to
473 * enable separate DCC.
475 if (tex
->dcc_gather_statistics
) /* only for Stoney */
476 tex
->num_slow_clears
++;
479 /* Try to clear DCC first, otherwise try CMASK. */
480 if (vi_dcc_enabled(tex
, 0)) {
481 uint32_t reset_value
;
483 if (sctx
->screen
->debug_flags
& DBG(NO_DCC_CLEAR
))
486 /* This can happen with mipmapping or MSAA. */
487 if (sctx
->chip_class
== GFX8
&&
488 !tex
->surface
.u
.legacy
.level
[level
].dcc_fast_clear_size
)
491 if (!vi_get_fast_clear_parameters(sctx
->screen
,
492 tex
->buffer
.b
.b
.format
,
493 fb
->cbufs
[i
]->format
,
498 if (eliminate_needed
&& too_small
)
501 /* DCC fast clear with MSAA should clear CMASK to 0xC. */
502 if (tex
->buffer
.b
.b
.nr_samples
>= 2 && tex
->cmask_buffer
) {
503 /* TODO: This doesn't work with MSAA. */
504 if (eliminate_needed
)
507 uint32_t clear_value
= 0xCCCCCCCC;
508 si_clear_buffer(sctx
, &tex
->cmask_buffer
->b
.b
,
509 tex
->cmask_offset
, tex
->surface
.cmask_size
,
510 &clear_value
, 4, SI_COHERENCY_CB_META
, false);
511 fmask_decompress_needed
= true;
514 vi_dcc_clear_level(sctx
, tex
, 0, reset_value
);
515 tex
->separate_dcc_dirty
= true;
520 /* 128-bit formats are unusupported */
521 if (tex
->surface
.bpe
> 8) {
525 /* RB+ doesn't work with CMASK fast clear on Stoney. */
526 if (sctx
->family
== CHIP_STONEY
)
529 /* ensure CMASK is enabled */
530 si_alloc_separate_cmask(sctx
->screen
, tex
);
531 if (!tex
->cmask_buffer
)
534 /* Do the fast clear. */
535 uint32_t clear_value
= 0;
536 si_clear_buffer(sctx
, &tex
->cmask_buffer
->b
.b
,
537 tex
->cmask_offset
, tex
->surface
.cmask_size
,
538 &clear_value
, 4, SI_COHERENCY_CB_META
, false);
539 eliminate_needed
= true;
542 if ((eliminate_needed
|| fmask_decompress_needed
) &&
543 !(tex
->dirty_level_mask
& (1 << level
))) {
544 tex
->dirty_level_mask
|= 1 << level
;
545 p_atomic_inc(&sctx
->screen
->compressed_colortex_counter
);
548 /* We can change the micro tile mode before a full clear. */
549 si_set_optimal_micro_tile_mode(sctx
->screen
, tex
);
551 *buffers
&= ~clear_bit
;
553 /* Chips with DCC constant encoding don't need to set the clear
554 * color registers for DCC clear values 0 and 1.
556 if (sctx
->screen
->has_dcc_constant_encode
&& !eliminate_needed
)
559 if (si_set_clear_color(tex
, fb
->cbufs
[i
]->format
, color
)) {
560 sctx
->framebuffer
.dirty_cbufs
|= 1 << i
;
561 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.framebuffer
);
566 static void si_clear(struct pipe_context
*ctx
, unsigned buffers
,
567 const union pipe_color_union
*color
,
568 double depth
, unsigned stencil
)
570 struct si_context
*sctx
= (struct si_context
*)ctx
;
571 struct pipe_framebuffer_state
*fb
= &sctx
->framebuffer
.state
;
572 struct pipe_surface
*zsbuf
= fb
->zsbuf
;
573 struct si_texture
*zstex
=
574 zsbuf
? (struct si_texture
*)zsbuf
->texture
: NULL
;
576 if (buffers
& PIPE_CLEAR_COLOR
) {
577 si_do_fast_color_clear(sctx
, &buffers
, color
);
579 return; /* all buffers have been fast cleared */
581 /* These buffers cannot use fast clear, make sure to disable expansion. */
582 for (unsigned i
= 0; i
< fb
->nr_cbufs
; i
++) {
583 struct si_texture
*tex
;
585 /* If not clearing this buffer, skip. */
586 if (!(buffers
& (PIPE_CLEAR_COLOR0
<< i
)) || !fb
->cbufs
[i
])
589 tex
= (struct si_texture
*)fb
->cbufs
[i
]->texture
;
590 if (tex
->surface
.fmask_size
== 0)
591 tex
->dirty_level_mask
&= ~(1 << fb
->cbufs
[i
]->u
.tex
.level
);
596 si_htile_enabled(zstex
, zsbuf
->u
.tex
.level
) &&
597 zsbuf
->u
.tex
.first_layer
== 0 &&
598 zsbuf
->u
.tex
.last_layer
== util_max_layer(&zstex
->buffer
.b
.b
, 0)) {
599 /* TC-compatible HTILE only supports depth clears to 0 or 1. */
600 if (buffers
& PIPE_CLEAR_DEPTH
&&
601 (!zstex
->tc_compatible_htile
||
602 depth
== 0 || depth
== 1)) {
603 /* Need to disable EXPCLEAR temporarily if clearing
605 if (!zstex
->depth_cleared
|| zstex
->depth_clear_value
!= depth
) {
606 sctx
->db_depth_disable_expclear
= true;
609 if (zstex
->depth_clear_value
!= (float)depth
) {
610 /* Update DB_DEPTH_CLEAR. */
611 zstex
->depth_clear_value
= depth
;
612 sctx
->framebuffer
.dirty_zsbuf
= true;
613 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.framebuffer
);
615 sctx
->db_depth_clear
= true;
616 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
619 /* TC-compatible HTILE only supports stencil clears to 0. */
620 if (buffers
& PIPE_CLEAR_STENCIL
&&
621 (!zstex
->tc_compatible_htile
|| stencil
== 0)) {
624 /* Need to disable EXPCLEAR temporarily if clearing
626 if (!zstex
->stencil_cleared
|| zstex
->stencil_clear_value
!= stencil
) {
627 sctx
->db_stencil_disable_expclear
= true;
630 if (zstex
->stencil_clear_value
!= (uint8_t)stencil
) {
631 /* Update DB_STENCIL_CLEAR. */
632 zstex
->stencil_clear_value
= stencil
;
633 sctx
->framebuffer
.dirty_zsbuf
= true;
634 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.framebuffer
);
636 sctx
->db_stencil_clear
= true;
637 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
640 /* TODO: Find out what's wrong here. Fast depth clear leads to
641 * corruption in ARK: Survival Evolved, but that may just be
642 * a coincidence and the root cause is elsewhere.
644 * The corruption can be fixed by putting the DB flush before
645 * or after the depth clear. (surprisingly)
647 * https://bugs.freedesktop.org/show_bug.cgi?id=102955 (apitrace)
649 * This hack decreases back-to-back ClearDepth performance.
651 if ((sctx
->db_depth_clear
|| sctx
->db_stencil_clear
) &&
652 sctx
->screen
->options
.clear_db_cache_before_clear
)
653 sctx
->flags
|= SI_CONTEXT_FLUSH_AND_INV_DB
;
656 si_blitter_begin(sctx
, SI_CLEAR
);
657 util_blitter_clear(sctx
->blitter
, fb
->width
, fb
->height
,
658 util_framebuffer_get_num_layers(fb
),
659 buffers
, color
, depth
, stencil
);
660 si_blitter_end(sctx
);
662 if (sctx
->db_depth_clear
) {
663 sctx
->db_depth_clear
= false;
664 sctx
->db_depth_disable_expclear
= false;
665 zstex
->depth_cleared
= true;
666 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
669 if (sctx
->db_stencil_clear
) {
670 sctx
->db_stencil_clear
= false;
671 sctx
->db_stencil_disable_expclear
= false;
672 zstex
->stencil_cleared
= true;
673 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
677 static void si_clear_render_target(struct pipe_context
*ctx
,
678 struct pipe_surface
*dst
,
679 const union pipe_color_union
*color
,
680 unsigned dstx
, unsigned dsty
,
681 unsigned width
, unsigned height
,
682 bool render_condition_enabled
)
684 struct si_context
*sctx
= (struct si_context
*)ctx
;
685 struct si_texture
*sdst
= (struct si_texture
*)dst
->texture
;
687 if (dst
->texture
->nr_samples
<= 1 && !sdst
->dcc_offset
) {
688 si_compute_clear_render_target(ctx
, dst
, color
, dstx
, dsty
, width
,
689 height
, render_condition_enabled
);
693 si_blitter_begin(sctx
, SI_CLEAR_SURFACE
|
694 (render_condition_enabled
? 0 : SI_DISABLE_RENDER_COND
));
695 util_blitter_clear_render_target(sctx
->blitter
, dst
, color
,
696 dstx
, dsty
, width
, height
);
697 si_blitter_end(sctx
);
700 static void si_clear_depth_stencil(struct pipe_context
*ctx
,
701 struct pipe_surface
*dst
,
702 unsigned clear_flags
,
705 unsigned dstx
, unsigned dsty
,
706 unsigned width
, unsigned height
,
707 bool render_condition_enabled
)
709 struct si_context
*sctx
= (struct si_context
*)ctx
;
711 si_blitter_begin(sctx
, SI_CLEAR_SURFACE
|
712 (render_condition_enabled
? 0 : SI_DISABLE_RENDER_COND
));
713 util_blitter_clear_depth_stencil(sctx
->blitter
, dst
, clear_flags
, depth
, stencil
,
714 dstx
, dsty
, width
, height
);
715 si_blitter_end(sctx
);
718 static void si_clear_texture(struct pipe_context
*pipe
,
719 struct pipe_resource
*tex
,
721 const struct pipe_box
*box
,
724 struct pipe_screen
*screen
= pipe
->screen
;
725 struct si_texture
*stex
= (struct si_texture
*)tex
;
726 struct pipe_surface tmpl
= {{0}};
727 struct pipe_surface
*sf
;
728 const struct util_format_description
*desc
=
729 util_format_description(tex
->format
);
731 tmpl
.format
= tex
->format
;
732 tmpl
.u
.tex
.first_layer
= box
->z
;
733 tmpl
.u
.tex
.last_layer
= box
->z
+ box
->depth
- 1;
734 tmpl
.u
.tex
.level
= level
;
735 sf
= pipe
->create_surface(pipe
, tex
, &tmpl
);
739 if (stex
->is_depth
) {
744 /* Depth is always present. */
745 clear
= PIPE_CLEAR_DEPTH
;
746 desc
->unpack_z_float(&depth
, 0, data
, 0, 1, 1);
748 if (stex
->surface
.has_stencil
) {
749 clear
|= PIPE_CLEAR_STENCIL
;
750 desc
->unpack_s_8uint(&stencil
, 0, data
, 0, 1, 1);
753 si_clear_depth_stencil(pipe
, sf
, clear
, depth
, stencil
,
755 box
->width
, box
->height
, false);
757 union pipe_color_union color
;
759 /* pipe_color_union requires the full vec4 representation. */
760 if (util_format_is_pure_uint(tex
->format
))
761 desc
->unpack_rgba_uint(color
.ui
, 0, data
, 0, 1, 1);
762 else if (util_format_is_pure_sint(tex
->format
))
763 desc
->unpack_rgba_sint(color
.i
, 0, data
, 0, 1, 1);
765 desc
->unpack_rgba_float(color
.f
, 0, data
, 0, 1, 1);
767 if (screen
->is_format_supported(screen
, tex
->format
,
769 PIPE_BIND_RENDER_TARGET
)) {
770 si_clear_render_target(pipe
, sf
, &color
,
772 box
->width
, box
->height
, false);
774 /* Software fallback - just for R9G9B9E5_FLOAT */
775 util_clear_render_target(pipe
, sf
, &color
,
777 box
->width
, box
->height
);
780 pipe_surface_reference(&sf
, NULL
);
783 void si_init_clear_functions(struct si_context
*sctx
)
785 sctx
->b
.clear_render_target
= si_clear_render_target
;
786 sctx
->b
.clear_texture
= si_clear_texture
;
788 if (sctx
->has_graphics
) {
789 sctx
->b
.clear
= si_clear
;
790 sctx
->b
.clear_depth_stencil
= si_clear_depth_stencil
;