radeonsi: fix and clean up shader_type passing
[mesa.git] / src / gallium / drivers / radeonsi / si_compute.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 */
25
26 #include "tgsi/tgsi_parse.h"
27 #include "util/u_async_debug.h"
28 #include "util/u_memory.h"
29 #include "util/u_upload_mgr.h"
30
31 #include "ac_rtld.h"
32 #include "amd_kernel_code_t.h"
33 #include "si_build_pm4.h"
34 #include "si_compute.h"
35
36 #define COMPUTE_DBG(sscreen, fmt, args...) \
37 do { \
38 if ((sscreen->debug_flags & DBG(COMPUTE))) fprintf(stderr, fmt, ##args); \
39 } while (0);
40
41 struct dispatch_packet {
42 uint16_t header;
43 uint16_t setup;
44 uint16_t workgroup_size_x;
45 uint16_t workgroup_size_y;
46 uint16_t workgroup_size_z;
47 uint16_t reserved0;
48 uint32_t grid_size_x;
49 uint32_t grid_size_y;
50 uint32_t grid_size_z;
51 uint32_t private_segment_size;
52 uint32_t group_segment_size;
53 uint64_t kernel_object;
54 uint64_t kernarg_address;
55 uint64_t reserved2;
56 };
57
58 static const amd_kernel_code_t *si_compute_get_code_object(
59 const struct si_compute *program,
60 uint64_t symbol_offset)
61 {
62 if (!program->use_code_object_v2) {
63 return NULL;
64 }
65
66 struct ac_rtld_binary rtld;
67 if (!ac_rtld_open(&rtld, (struct ac_rtld_open_info){
68 .info = &program->screen->info,
69 .shader_type = MESA_SHADER_COMPUTE,
70 .num_parts = 1,
71 .elf_ptrs = &program->shader.binary.elf_buffer,
72 .elf_sizes = &program->shader.binary.elf_size }))
73 return NULL;
74
75 const amd_kernel_code_t *result = NULL;
76 const char *text;
77 size_t size;
78 if (!ac_rtld_get_section_by_name(&rtld, ".text", &text, &size))
79 goto out;
80
81 if (symbol_offset + sizeof(amd_kernel_code_t) > size)
82 goto out;
83
84 result = (const amd_kernel_code_t*)(text + symbol_offset);
85
86 out:
87 ac_rtld_close(&rtld);
88 return result;
89 }
90
91 static void code_object_to_config(const amd_kernel_code_t *code_object,
92 struct ac_shader_config *out_config) {
93
94 uint32_t rsrc1 = code_object->compute_pgm_resource_registers;
95 uint32_t rsrc2 = code_object->compute_pgm_resource_registers >> 32;
96 out_config->num_sgprs = code_object->wavefront_sgpr_count;
97 out_config->num_vgprs = code_object->workitem_vgpr_count;
98 out_config->float_mode = G_00B028_FLOAT_MODE(rsrc1);
99 out_config->rsrc1 = rsrc1;
100 out_config->lds_size = MAX2(out_config->lds_size, G_00B84C_LDS_SIZE(rsrc2));
101 out_config->rsrc2 = rsrc2;
102 out_config->scratch_bytes_per_wave =
103 align(code_object->workitem_private_segment_byte_size * 64, 1024);
104 }
105
106 /* Asynchronous compute shader compilation. */
107 static void si_create_compute_state_async(void *job, int thread_index)
108 {
109 struct si_compute *program = (struct si_compute *)job;
110 struct si_shader *shader = &program->shader;
111 struct si_shader_selector sel;
112 struct ac_llvm_compiler *compiler;
113 struct pipe_debug_callback *debug = &program->compiler_ctx_state.debug;
114 struct si_screen *sscreen = program->screen;
115
116 assert(!debug->debug_message || debug->async);
117 assert(thread_index >= 0);
118 assert(thread_index < ARRAY_SIZE(sscreen->compiler));
119 compiler = &sscreen->compiler[thread_index];
120
121 memset(&sel, 0, sizeof(sel));
122
123 sel.screen = sscreen;
124
125 if (program->ir_type == PIPE_SHADER_IR_TGSI) {
126 tgsi_scan_shader(program->ir.tgsi, &sel.info);
127 sel.tokens = program->ir.tgsi;
128 } else {
129 assert(program->ir_type == PIPE_SHADER_IR_NIR);
130 sel.nir = program->ir.nir;
131
132 si_nir_opts(sel.nir);
133 si_nir_scan_shader(sel.nir, &sel.info);
134 si_lower_nir(&sel);
135 }
136
137 /* Store the declared LDS size into tgsi_shader_info for the shader
138 * cache to include it.
139 */
140 sel.info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE] = program->local_size;
141
142 sel.type = PIPE_SHADER_COMPUTE;
143 si_get_active_slot_masks(&sel.info,
144 &program->active_const_and_shader_buffers,
145 &program->active_samplers_and_images);
146
147 program->shader.selector = &sel;
148 program->shader.is_monolithic = true;
149 program->uses_grid_size = sel.info.uses_grid_size;
150 program->uses_bindless_samplers = sel.info.uses_bindless_samplers;
151 program->uses_bindless_images = sel.info.uses_bindless_images;
152 program->reads_variable_block_size =
153 sel.info.uses_block_size &&
154 sel.info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0;
155 program->num_cs_user_data_dwords =
156 sel.info.properties[TGSI_PROPERTY_CS_USER_DATA_DWORDS];
157
158 void *ir_binary = si_get_ir_binary(&sel);
159
160 /* Try to load the shader from the shader cache. */
161 mtx_lock(&sscreen->shader_cache_mutex);
162
163 if (ir_binary &&
164 si_shader_cache_load_shader(sscreen, ir_binary, shader)) {
165 mtx_unlock(&sscreen->shader_cache_mutex);
166
167 si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
168 si_shader_dump(sscreen, shader, debug, stderr, true);
169
170 if (!si_shader_binary_upload(sscreen, shader, 0))
171 program->shader.compilation_failed = true;
172 } else {
173 mtx_unlock(&sscreen->shader_cache_mutex);
174
175 if (!si_shader_create(sscreen, compiler, &program->shader, debug)) {
176 program->shader.compilation_failed = true;
177
178 if (program->ir_type == PIPE_SHADER_IR_TGSI)
179 FREE(program->ir.tgsi);
180 program->shader.selector = NULL;
181 return;
182 }
183
184 bool scratch_enabled = shader->config.scratch_bytes_per_wave > 0;
185 unsigned user_sgprs = SI_NUM_RESOURCE_SGPRS +
186 (sel.info.uses_grid_size ? 3 : 0) +
187 (program->reads_variable_block_size ? 3 : 0) +
188 program->num_cs_user_data_dwords;
189
190 shader->config.rsrc1 =
191 S_00B848_VGPRS((shader->config.num_vgprs - 1) / 4) |
192 S_00B848_DX10_CLAMP(1) |
193 S_00B848_MEM_ORDERED(sscreen->info.chip_class >= GFX10) |
194 S_00B848_FLOAT_MODE(shader->config.float_mode);
195
196 if (program->screen->info.chip_class < GFX10) {
197 shader->config.rsrc1 |=
198 S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8);
199 }
200
201 shader->config.rsrc2 =
202 S_00B84C_USER_SGPR(user_sgprs) |
203 S_00B84C_SCRATCH_EN(scratch_enabled) |
204 S_00B84C_TGID_X_EN(sel.info.uses_block_id[0]) |
205 S_00B84C_TGID_Y_EN(sel.info.uses_block_id[1]) |
206 S_00B84C_TGID_Z_EN(sel.info.uses_block_id[2]) |
207 S_00B84C_TIDIG_COMP_CNT(sel.info.uses_thread_id[2] ? 2 :
208 sel.info.uses_thread_id[1] ? 1 : 0) |
209 S_00B84C_LDS_SIZE(shader->config.lds_size);
210
211 if (ir_binary) {
212 mtx_lock(&sscreen->shader_cache_mutex);
213 if (!si_shader_cache_insert_shader(sscreen, ir_binary, shader, true))
214 FREE(ir_binary);
215 mtx_unlock(&sscreen->shader_cache_mutex);
216 }
217 }
218
219 if (program->ir_type == PIPE_SHADER_IR_TGSI)
220 FREE(program->ir.tgsi);
221
222 program->shader.selector = NULL;
223 }
224
225 static void *si_create_compute_state(
226 struct pipe_context *ctx,
227 const struct pipe_compute_state *cso)
228 {
229 struct si_context *sctx = (struct si_context *)ctx;
230 struct si_screen *sscreen = (struct si_screen *)ctx->screen;
231 struct si_compute *program = CALLOC_STRUCT(si_compute);
232
233 pipe_reference_init(&program->reference, 1);
234 program->screen = (struct si_screen *)ctx->screen;
235 program->ir_type = cso->ir_type;
236 program->local_size = cso->req_local_mem;
237 program->private_size = cso->req_private_mem;
238 program->input_size = cso->req_input_mem;
239 program->use_code_object_v2 = cso->ir_type == PIPE_SHADER_IR_NATIVE;
240
241 if (cso->ir_type != PIPE_SHADER_IR_NATIVE) {
242 if (cso->ir_type == PIPE_SHADER_IR_TGSI) {
243 program->ir.tgsi = tgsi_dup_tokens(cso->prog);
244 if (!program->ir.tgsi) {
245 FREE(program);
246 return NULL;
247 }
248 } else {
249 assert(cso->ir_type == PIPE_SHADER_IR_NIR);
250 program->ir.nir = (struct nir_shader *) cso->prog;
251 }
252
253 program->compiler_ctx_state.debug = sctx->debug;
254 program->compiler_ctx_state.is_debug_context = sctx->is_debug;
255 p_atomic_inc(&sscreen->num_shaders_created);
256
257 si_schedule_initial_compile(sctx, PIPE_SHADER_COMPUTE,
258 &program->ready,
259 &program->compiler_ctx_state,
260 program, si_create_compute_state_async);
261 } else {
262 const struct pipe_llvm_program_header *header;
263 const char *code;
264 header = cso->prog;
265 code = cso->prog + sizeof(struct pipe_llvm_program_header);
266
267 program->shader.binary.elf_size = header->num_bytes;
268 program->shader.binary.elf_buffer = malloc(header->num_bytes);
269 if (!program->shader.binary.elf_buffer) {
270 FREE(program);
271 return NULL;
272 }
273 memcpy((void *)program->shader.binary.elf_buffer, code, header->num_bytes);
274
275 const amd_kernel_code_t *code_object =
276 si_compute_get_code_object(program, 0);
277 code_object_to_config(code_object, &program->shader.config);
278
279 si_shader_dump(sctx->screen, &program->shader, &sctx->debug, stderr, true);
280 if (!si_shader_binary_upload(sctx->screen, &program->shader, 0)) {
281 fprintf(stderr, "LLVM failed to upload shader\n");
282 free((void *)program->shader.binary.elf_buffer);
283 FREE(program);
284 return NULL;
285 }
286 }
287
288 return program;
289 }
290
291 static void si_bind_compute_state(struct pipe_context *ctx, void *state)
292 {
293 struct si_context *sctx = (struct si_context*)ctx;
294 struct si_compute *program = (struct si_compute*)state;
295
296 sctx->cs_shader_state.program = program;
297 if (!program)
298 return;
299
300 /* Wait because we need active slot usage masks. */
301 if (program->ir_type != PIPE_SHADER_IR_NATIVE)
302 util_queue_fence_wait(&program->ready);
303
304 si_set_active_descriptors(sctx,
305 SI_DESCS_FIRST_COMPUTE +
306 SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
307 program->active_const_and_shader_buffers);
308 si_set_active_descriptors(sctx,
309 SI_DESCS_FIRST_COMPUTE +
310 SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
311 program->active_samplers_and_images);
312 }
313
314 static void si_set_global_binding(
315 struct pipe_context *ctx, unsigned first, unsigned n,
316 struct pipe_resource **resources,
317 uint32_t **handles)
318 {
319 unsigned i;
320 struct si_context *sctx = (struct si_context*)ctx;
321 struct si_compute *program = sctx->cs_shader_state.program;
322
323 assert(first + n <= MAX_GLOBAL_BUFFERS);
324
325 if (!resources) {
326 for (i = 0; i < n; i++) {
327 pipe_resource_reference(&program->global_buffers[first + i], NULL);
328 }
329 return;
330 }
331
332 for (i = 0; i < n; i++) {
333 uint64_t va;
334 uint32_t offset;
335 pipe_resource_reference(&program->global_buffers[first + i], resources[i]);
336 va = si_resource(resources[i])->gpu_address;
337 offset = util_le32_to_cpu(*handles[i]);
338 va += offset;
339 va = util_cpu_to_le64(va);
340 memcpy(handles[i], &va, sizeof(va));
341 }
342 }
343
344 void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs)
345 {
346 uint64_t bc_va;
347
348 radeon_set_sh_reg_seq(cs, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0, 2);
349 /* R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0 / SE1,
350 * renamed COMPUTE_DESTINATION_EN_SEn on gfx10. */
351 radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
352 radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
353
354 if (sctx->chip_class >= GFX7) {
355 /* Also set R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE2 / SE3 */
356 radeon_set_sh_reg_seq(cs,
357 R_00B864_COMPUTE_STATIC_THREAD_MGMT_SE2, 2);
358 radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) |
359 S_00B858_SH1_CU_EN(0xffff));
360 radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) |
361 S_00B858_SH1_CU_EN(0xffff));
362 }
363
364 if (sctx->chip_class >= GFX10)
365 radeon_set_sh_reg(cs, R_00B8A0_COMPUTE_PGM_RSRC3, 0);
366
367 /* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
368 * and is now per pipe, so it should be handled in the
369 * kernel if we want to use something other than the default value,
370 * which is now 0x22f.
371 */
372 if (sctx->chip_class <= GFX6) {
373 /* XXX: This should be:
374 * (number of compute units) * 4 * (waves per simd) - 1 */
375
376 radeon_set_sh_reg(cs, R_00B82C_COMPUTE_MAX_WAVE_ID,
377 0x190 /* Default value */);
378 }
379
380 /* Set the pointer to border colors. */
381 bc_va = sctx->border_color_buffer->gpu_address;
382
383 if (sctx->chip_class >= GFX7) {
384 radeon_set_uconfig_reg_seq(cs, R_030E00_TA_CS_BC_BASE_ADDR, 2);
385 radeon_emit(cs, bc_va >> 8); /* R_030E00_TA_CS_BC_BASE_ADDR */
386 radeon_emit(cs, S_030E04_ADDRESS(bc_va >> 40)); /* R_030E04_TA_CS_BC_BASE_ADDR_HI */
387 } else {
388 if (sctx->screen->info.si_TA_CS_BC_BASE_ADDR_allowed) {
389 radeon_set_config_reg(cs, R_00950C_TA_CS_BC_BASE_ADDR,
390 bc_va >> 8);
391 }
392 }
393 }
394
395 static bool si_setup_compute_scratch_buffer(struct si_context *sctx,
396 struct si_shader *shader,
397 struct ac_shader_config *config)
398 {
399 uint64_t scratch_bo_size, scratch_needed;
400 scratch_bo_size = 0;
401 scratch_needed = config->scratch_bytes_per_wave * sctx->scratch_waves;
402 if (sctx->compute_scratch_buffer)
403 scratch_bo_size = sctx->compute_scratch_buffer->b.b.width0;
404
405 if (scratch_bo_size < scratch_needed) {
406 si_resource_reference(&sctx->compute_scratch_buffer, NULL);
407
408 sctx->compute_scratch_buffer =
409 si_aligned_buffer_create(&sctx->screen->b,
410 SI_RESOURCE_FLAG_UNMAPPABLE,
411 PIPE_USAGE_DEFAULT,
412 scratch_needed, 256);
413
414 if (!sctx->compute_scratch_buffer)
415 return false;
416 }
417
418 if (sctx->compute_scratch_buffer != shader->scratch_bo && scratch_needed) {
419 uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
420
421 if (!si_shader_binary_upload(sctx->screen, shader, scratch_va))
422 return false;
423
424 si_resource_reference(&shader->scratch_bo,
425 sctx->compute_scratch_buffer);
426 }
427
428 return true;
429 }
430
431 static bool si_switch_compute_shader(struct si_context *sctx,
432 struct si_compute *program,
433 struct si_shader *shader,
434 const amd_kernel_code_t *code_object,
435 unsigned offset)
436 {
437 struct radeon_cmdbuf *cs = sctx->gfx_cs;
438 struct ac_shader_config inline_config = {0};
439 struct ac_shader_config *config;
440 uint64_t shader_va;
441
442 if (sctx->cs_shader_state.emitted_program == program &&
443 sctx->cs_shader_state.offset == offset)
444 return true;
445
446 if (program->ir_type != PIPE_SHADER_IR_NATIVE) {
447 config = &shader->config;
448 } else {
449 unsigned lds_blocks;
450
451 config = &inline_config;
452 code_object_to_config(code_object, config);
453
454 lds_blocks = config->lds_size;
455 /* XXX: We are over allocating LDS. For GFX6, the shader reports
456 * LDS in blocks of 256 bytes, so if there are 4 bytes lds
457 * allocated in the shader and 4 bytes allocated by the state
458 * tracker, then we will set LDS_SIZE to 512 bytes rather than 256.
459 */
460 if (sctx->chip_class <= GFX6) {
461 lds_blocks += align(program->local_size, 256) >> 8;
462 } else {
463 lds_blocks += align(program->local_size, 512) >> 9;
464 }
465
466 /* TODO: use si_multiwave_lds_size_workaround */
467 assert(lds_blocks <= 0xFF);
468
469 config->rsrc2 &= C_00B84C_LDS_SIZE;
470 config->rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
471 }
472
473 if (!si_setup_compute_scratch_buffer(sctx, shader, config))
474 return false;
475
476 if (shader->scratch_bo) {
477 COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
478 "Total Scratch: %u bytes\n", sctx->scratch_waves,
479 config->scratch_bytes_per_wave,
480 config->scratch_bytes_per_wave *
481 sctx->scratch_waves);
482
483 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
484 shader->scratch_bo, RADEON_USAGE_READWRITE,
485 RADEON_PRIO_SCRATCH_BUFFER);
486 }
487
488 /* Prefetch the compute shader to TC L2.
489 *
490 * We should also prefetch graphics shaders if a compute dispatch was
491 * the last command, and the compute shader if a draw call was the last
492 * command. However, that would add more complexity and we're likely
493 * to get a shader state change in that case anyway.
494 */
495 if (sctx->chip_class >= GFX7) {
496 cik_prefetch_TC_L2_async(sctx, &program->shader.bo->b.b,
497 0, program->shader.bo->b.b.width0);
498 }
499
500 shader_va = shader->bo->gpu_address + offset;
501 if (program->use_code_object_v2) {
502 /* Shader code is placed after the amd_kernel_code_t
503 * struct. */
504 shader_va += sizeof(amd_kernel_code_t);
505 }
506
507 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, shader->bo,
508 RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
509
510 radeon_set_sh_reg_seq(cs, R_00B830_COMPUTE_PGM_LO, 2);
511 radeon_emit(cs, shader_va >> 8);
512 radeon_emit(cs, S_00B834_DATA(shader_va >> 40));
513
514 radeon_set_sh_reg_seq(cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
515 radeon_emit(cs, config->rsrc1);
516 radeon_emit(cs, config->rsrc2);
517
518 COMPUTE_DBG(sctx->screen, "COMPUTE_PGM_RSRC1: 0x%08x "
519 "COMPUTE_PGM_RSRC2: 0x%08x\n", config->rsrc1, config->rsrc2);
520
521 radeon_set_sh_reg(cs, R_00B860_COMPUTE_TMPRING_SIZE,
522 S_00B860_WAVES(sctx->scratch_waves)
523 | S_00B860_WAVESIZE(config->scratch_bytes_per_wave >> 10));
524
525 sctx->cs_shader_state.emitted_program = program;
526 sctx->cs_shader_state.offset = offset;
527 sctx->cs_shader_state.uses_scratch =
528 config->scratch_bytes_per_wave != 0;
529
530 return true;
531 }
532
533 static void setup_scratch_rsrc_user_sgprs(struct si_context *sctx,
534 const amd_kernel_code_t *code_object,
535 unsigned user_sgpr)
536 {
537 struct radeon_cmdbuf *cs = sctx->gfx_cs;
538 uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
539
540 unsigned max_private_element_size = AMD_HSA_BITS_GET(
541 code_object->code_properties,
542 AMD_CODE_PROPERTY_PRIVATE_ELEMENT_SIZE);
543
544 uint32_t scratch_dword0 = scratch_va & 0xffffffff;
545 uint32_t scratch_dword1 =
546 S_008F04_BASE_ADDRESS_HI(scratch_va >> 32) |
547 S_008F04_SWIZZLE_ENABLE(1);
548
549 /* Disable address clamping */
550 uint32_t scratch_dword2 = 0xffffffff;
551 uint32_t scratch_dword3 =
552 S_008F0C_INDEX_STRIDE(3) |
553 S_008F0C_ADD_TID_ENABLE(1);
554
555 if (sctx->chip_class >= GFX9) {
556 assert(max_private_element_size == 1); /* always 4 bytes on GFX9 */
557 } else {
558 scratch_dword3 |= S_008F0C_ELEMENT_SIZE(max_private_element_size);
559
560 if (sctx->chip_class < GFX8) {
561 /* BUF_DATA_FORMAT is ignored, but it cannot be
562 * BUF_DATA_FORMAT_INVALID. */
563 scratch_dword3 |=
564 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_8);
565 }
566 }
567
568 radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0 +
569 (user_sgpr * 4), 4);
570 radeon_emit(cs, scratch_dword0);
571 radeon_emit(cs, scratch_dword1);
572 radeon_emit(cs, scratch_dword2);
573 radeon_emit(cs, scratch_dword3);
574 }
575
576 static void si_setup_user_sgprs_co_v2(struct si_context *sctx,
577 const amd_kernel_code_t *code_object,
578 const struct pipe_grid_info *info,
579 uint64_t kernel_args_va)
580 {
581 struct si_compute *program = sctx->cs_shader_state.program;
582 struct radeon_cmdbuf *cs = sctx->gfx_cs;
583
584 static const enum amd_code_property_mask_t workgroup_count_masks [] = {
585 AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_X,
586 AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_Y,
587 AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_Z
588 };
589
590 unsigned i, user_sgpr = 0;
591 if (AMD_HSA_BITS_GET(code_object->code_properties,
592 AMD_CODE_PROPERTY_ENABLE_SGPR_PRIVATE_SEGMENT_BUFFER)) {
593 if (code_object->workitem_private_segment_byte_size > 0) {
594 setup_scratch_rsrc_user_sgprs(sctx, code_object,
595 user_sgpr);
596 }
597 user_sgpr += 4;
598 }
599
600 if (AMD_HSA_BITS_GET(code_object->code_properties,
601 AMD_CODE_PROPERTY_ENABLE_SGPR_DISPATCH_PTR)) {
602 struct dispatch_packet dispatch;
603 unsigned dispatch_offset;
604 struct si_resource *dispatch_buf = NULL;
605 uint64_t dispatch_va;
606
607 /* Upload dispatch ptr */
608 memset(&dispatch, 0, sizeof(dispatch));
609
610 dispatch.workgroup_size_x = util_cpu_to_le16(info->block[0]);
611 dispatch.workgroup_size_y = util_cpu_to_le16(info->block[1]);
612 dispatch.workgroup_size_z = util_cpu_to_le16(info->block[2]);
613
614 dispatch.grid_size_x = util_cpu_to_le32(info->grid[0] * info->block[0]);
615 dispatch.grid_size_y = util_cpu_to_le32(info->grid[1] * info->block[1]);
616 dispatch.grid_size_z = util_cpu_to_le32(info->grid[2] * info->block[2]);
617
618 dispatch.private_segment_size = util_cpu_to_le32(program->private_size);
619 dispatch.group_segment_size = util_cpu_to_le32(program->local_size);
620
621 dispatch.kernarg_address = util_cpu_to_le64(kernel_args_va);
622
623 u_upload_data(sctx->b.const_uploader, 0, sizeof(dispatch),
624 256, &dispatch, &dispatch_offset,
625 (struct pipe_resource**)&dispatch_buf);
626
627 if (!dispatch_buf) {
628 fprintf(stderr, "Error: Failed to allocate dispatch "
629 "packet.");
630 }
631 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, dispatch_buf,
632 RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
633
634 dispatch_va = dispatch_buf->gpu_address + dispatch_offset;
635
636 radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0 +
637 (user_sgpr * 4), 2);
638 radeon_emit(cs, dispatch_va);
639 radeon_emit(cs, S_008F04_BASE_ADDRESS_HI(dispatch_va >> 32) |
640 S_008F04_STRIDE(0));
641
642 si_resource_reference(&dispatch_buf, NULL);
643 user_sgpr += 2;
644 }
645
646 if (AMD_HSA_BITS_GET(code_object->code_properties,
647 AMD_CODE_PROPERTY_ENABLE_SGPR_KERNARG_SEGMENT_PTR)) {
648 radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0 +
649 (user_sgpr * 4), 2);
650 radeon_emit(cs, kernel_args_va);
651 radeon_emit(cs, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) |
652 S_008F04_STRIDE(0));
653 user_sgpr += 2;
654 }
655
656 for (i = 0; i < 3 && user_sgpr < 16; i++) {
657 if (code_object->code_properties & workgroup_count_masks[i]) {
658 radeon_set_sh_reg_seq(cs,
659 R_00B900_COMPUTE_USER_DATA_0 +
660 (user_sgpr * 4), 1);
661 radeon_emit(cs, info->grid[i]);
662 user_sgpr += 1;
663 }
664 }
665 }
666
667 static bool si_upload_compute_input(struct si_context *sctx,
668 const amd_kernel_code_t *code_object,
669 const struct pipe_grid_info *info)
670 {
671 struct radeon_cmdbuf *cs = sctx->gfx_cs;
672 struct si_compute *program = sctx->cs_shader_state.program;
673 struct si_resource *input_buffer = NULL;
674 unsigned kernel_args_size;
675 unsigned num_work_size_bytes = program->use_code_object_v2 ? 0 : 36;
676 uint32_t kernel_args_offset = 0;
677 uint32_t *kernel_args;
678 void *kernel_args_ptr;
679 uint64_t kernel_args_va;
680 unsigned i;
681
682 /* The extra num_work_size_bytes are for work group / work item size information */
683 kernel_args_size = program->input_size + num_work_size_bytes;
684
685 u_upload_alloc(sctx->b.const_uploader, 0, kernel_args_size,
686 sctx->screen->info.tcc_cache_line_size,
687 &kernel_args_offset,
688 (struct pipe_resource**)&input_buffer, &kernel_args_ptr);
689
690 if (unlikely(!kernel_args_ptr))
691 return false;
692
693 kernel_args = (uint32_t*)kernel_args_ptr;
694 kernel_args_va = input_buffer->gpu_address + kernel_args_offset;
695
696 if (!code_object) {
697 for (i = 0; i < 3; i++) {
698 kernel_args[i] = util_cpu_to_le32(info->grid[i]);
699 kernel_args[i + 3] = util_cpu_to_le32(info->grid[i] * info->block[i]);
700 kernel_args[i + 6] = util_cpu_to_le32(info->block[i]);
701 }
702 }
703
704 memcpy(kernel_args + (num_work_size_bytes / 4), info->input,
705 program->input_size);
706
707
708 for (i = 0; i < (kernel_args_size / 4); i++) {
709 COMPUTE_DBG(sctx->screen, "input %u : %u\n", i,
710 kernel_args[i]);
711 }
712
713
714 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, input_buffer,
715 RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
716
717 if (code_object) {
718 si_setup_user_sgprs_co_v2(sctx, code_object, info, kernel_args_va);
719 } else {
720 radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0, 2);
721 radeon_emit(cs, kernel_args_va);
722 radeon_emit(cs, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) |
723 S_008F04_STRIDE(0));
724 }
725
726 si_resource_reference(&input_buffer, NULL);
727
728 return true;
729 }
730
731 static void si_setup_tgsi_user_data(struct si_context *sctx,
732 const struct pipe_grid_info *info)
733 {
734 struct si_compute *program = sctx->cs_shader_state.program;
735 struct radeon_cmdbuf *cs = sctx->gfx_cs;
736 unsigned grid_size_reg = R_00B900_COMPUTE_USER_DATA_0 +
737 4 * SI_NUM_RESOURCE_SGPRS;
738 unsigned block_size_reg = grid_size_reg +
739 /* 12 bytes = 3 dwords. */
740 12 * program->uses_grid_size;
741 unsigned cs_user_data_reg = block_size_reg +
742 12 * program->reads_variable_block_size;
743
744 if (info->indirect) {
745 if (program->uses_grid_size) {
746 for (unsigned i = 0; i < 3; ++i) {
747 si_cp_copy_data(sctx, sctx->gfx_cs,
748 COPY_DATA_REG, NULL, (grid_size_reg >> 2) + i,
749 COPY_DATA_SRC_MEM, si_resource(info->indirect),
750 info->indirect_offset + 4 * i);
751 }
752 }
753 } else {
754 if (program->uses_grid_size) {
755 radeon_set_sh_reg_seq(cs, grid_size_reg, 3);
756 radeon_emit(cs, info->grid[0]);
757 radeon_emit(cs, info->grid[1]);
758 radeon_emit(cs, info->grid[2]);
759 }
760 if (program->reads_variable_block_size) {
761 radeon_set_sh_reg_seq(cs, block_size_reg, 3);
762 radeon_emit(cs, info->block[0]);
763 radeon_emit(cs, info->block[1]);
764 radeon_emit(cs, info->block[2]);
765 }
766 }
767
768 if (program->num_cs_user_data_dwords) {
769 radeon_set_sh_reg_seq(cs, cs_user_data_reg, program->num_cs_user_data_dwords);
770 radeon_emit_array(cs, sctx->cs_user_data, program->num_cs_user_data_dwords);
771 }
772 }
773
774 unsigned si_get_compute_resource_limits(struct si_screen *sscreen,
775 unsigned waves_per_threadgroup,
776 unsigned max_waves_per_sh,
777 unsigned threadgroups_per_cu)
778 {
779 unsigned compute_resource_limits =
780 S_00B854_SIMD_DEST_CNTL(waves_per_threadgroup % 4 == 0);
781
782 if (sscreen->info.chip_class >= GFX7) {
783 unsigned num_cu_per_se = sscreen->info.num_good_compute_units /
784 sscreen->info.max_se;
785
786 /* Force even distribution on all SIMDs in CU if the workgroup
787 * size is 64. This has shown some good improvements if # of CUs
788 * per SE is not a multiple of 4.
789 */
790 if (num_cu_per_se % 4 && waves_per_threadgroup == 1)
791 compute_resource_limits |= S_00B854_FORCE_SIMD_DIST(1);
792
793 assert(threadgroups_per_cu >= 1 && threadgroups_per_cu <= 8);
794 compute_resource_limits |= S_00B854_WAVES_PER_SH(max_waves_per_sh) |
795 S_00B854_CU_GROUP_COUNT(threadgroups_per_cu - 1);
796 } else {
797 /* GFX6 */
798 if (max_waves_per_sh) {
799 unsigned limit_div16 = DIV_ROUND_UP(max_waves_per_sh, 16);
800 compute_resource_limits |= S_00B854_WAVES_PER_SH_SI(limit_div16);
801 }
802 }
803 return compute_resource_limits;
804 }
805
806 static void si_emit_dispatch_packets(struct si_context *sctx,
807 const struct pipe_grid_info *info)
808 {
809 struct si_screen *sscreen = sctx->screen;
810 struct radeon_cmdbuf *cs = sctx->gfx_cs;
811 bool render_cond_bit = sctx->render_cond && !sctx->render_cond_force_off;
812 unsigned waves_per_threadgroup =
813 DIV_ROUND_UP(info->block[0] * info->block[1] * info->block[2], 64);
814
815 radeon_set_sh_reg(cs, R_00B854_COMPUTE_RESOURCE_LIMITS,
816 si_get_compute_resource_limits(sscreen, waves_per_threadgroup,
817 sctx->cs_max_waves_per_sh, 1));
818
819 unsigned dispatch_initiator =
820 S_00B800_COMPUTE_SHADER_EN(1) |
821 S_00B800_FORCE_START_AT_000(1) |
822 /* If the KMD allows it (there is a KMD hw register for it),
823 * allow launching waves out-of-order. (same as Vulkan) */
824 S_00B800_ORDER_MODE(sctx->chip_class >= GFX7);
825
826 const uint *last_block = info->last_block;
827 bool partial_block_en = last_block[0] || last_block[1] || last_block[2];
828
829 radeon_set_sh_reg_seq(cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
830
831 if (partial_block_en) {
832 unsigned partial[3];
833
834 /* If no partial_block, these should be an entire block size, not 0. */
835 partial[0] = last_block[0] ? last_block[0] : info->block[0];
836 partial[1] = last_block[1] ? last_block[1] : info->block[1];
837 partial[2] = last_block[2] ? last_block[2] : info->block[2];
838
839 radeon_emit(cs, S_00B81C_NUM_THREAD_FULL(info->block[0]) |
840 S_00B81C_NUM_THREAD_PARTIAL(partial[0]));
841 radeon_emit(cs, S_00B820_NUM_THREAD_FULL(info->block[1]) |
842 S_00B820_NUM_THREAD_PARTIAL(partial[1]));
843 radeon_emit(cs, S_00B824_NUM_THREAD_FULL(info->block[2]) |
844 S_00B824_NUM_THREAD_PARTIAL(partial[2]));
845
846 dispatch_initiator |= S_00B800_PARTIAL_TG_EN(1);
847 } else {
848 radeon_emit(cs, S_00B81C_NUM_THREAD_FULL(info->block[0]));
849 radeon_emit(cs, S_00B820_NUM_THREAD_FULL(info->block[1]));
850 radeon_emit(cs, S_00B824_NUM_THREAD_FULL(info->block[2]));
851 }
852
853 if (info->indirect) {
854 uint64_t base_va = si_resource(info->indirect)->gpu_address;
855
856 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
857 si_resource(info->indirect),
858 RADEON_USAGE_READ, RADEON_PRIO_DRAW_INDIRECT);
859
860 radeon_emit(cs, PKT3(PKT3_SET_BASE, 2, 0) |
861 PKT3_SHADER_TYPE_S(1));
862 radeon_emit(cs, 1);
863 radeon_emit(cs, base_va);
864 radeon_emit(cs, base_va >> 32);
865
866 radeon_emit(cs, PKT3(PKT3_DISPATCH_INDIRECT, 1, render_cond_bit) |
867 PKT3_SHADER_TYPE_S(1));
868 radeon_emit(cs, info->indirect_offset);
869 radeon_emit(cs, dispatch_initiator);
870 } else {
871 radeon_emit(cs, PKT3(PKT3_DISPATCH_DIRECT, 3, render_cond_bit) |
872 PKT3_SHADER_TYPE_S(1));
873 radeon_emit(cs, info->grid[0]);
874 radeon_emit(cs, info->grid[1]);
875 radeon_emit(cs, info->grid[2]);
876 radeon_emit(cs, dispatch_initiator);
877 }
878 }
879
880
881 static void si_launch_grid(
882 struct pipe_context *ctx, const struct pipe_grid_info *info)
883 {
884 struct si_context *sctx = (struct si_context*)ctx;
885 struct si_compute *program = sctx->cs_shader_state.program;
886 const amd_kernel_code_t *code_object =
887 si_compute_get_code_object(program, info->pc);
888 int i;
889 /* HW bug workaround when CS threadgroups > 256 threads and async
890 * compute isn't used, i.e. only one compute job can run at a time.
891 * If async compute is possible, the threadgroup size must be limited
892 * to 256 threads on all queues to avoid the bug.
893 * Only GFX6 and certain GFX7 chips are affected.
894 */
895 bool cs_regalloc_hang =
896 (sctx->chip_class == GFX6 ||
897 sctx->family == CHIP_BONAIRE ||
898 sctx->family == CHIP_KABINI) &&
899 info->block[0] * info->block[1] * info->block[2] > 256;
900
901 if (cs_regalloc_hang)
902 sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
903 SI_CONTEXT_CS_PARTIAL_FLUSH;
904
905 if (program->ir_type != PIPE_SHADER_IR_NATIVE &&
906 program->shader.compilation_failed)
907 return;
908
909 if (sctx->has_graphics) {
910 if (sctx->last_num_draw_calls != sctx->num_draw_calls) {
911 si_update_fb_dirtiness_after_rendering(sctx);
912 sctx->last_num_draw_calls = sctx->num_draw_calls;
913 }
914
915 si_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE);
916 }
917
918 /* Add buffer sizes for memory checking in need_cs_space. */
919 si_context_add_resource_size(sctx, &program->shader.bo->b.b);
920 /* TODO: add the scratch buffer */
921
922 if (info->indirect) {
923 si_context_add_resource_size(sctx, info->indirect);
924
925 /* Indirect buffers use TC L2 on GFX9, but not older hw. */
926 if (sctx->chip_class <= GFX8 &&
927 si_resource(info->indirect)->TC_L2_dirty) {
928 sctx->flags |= SI_CONTEXT_WB_L2;
929 si_resource(info->indirect)->TC_L2_dirty = false;
930 }
931 }
932
933 si_need_gfx_cs_space(sctx);
934
935 if (sctx->bo_list_add_all_compute_resources)
936 si_compute_resources_add_all_to_bo_list(sctx);
937
938 if (!sctx->cs_shader_state.initialized) {
939 si_emit_initial_compute_regs(sctx, sctx->gfx_cs);
940
941 sctx->cs_shader_state.emitted_program = NULL;
942 sctx->cs_shader_state.initialized = true;
943 }
944
945 if (sctx->flags)
946 sctx->emit_cache_flush(sctx);
947
948 if (!si_switch_compute_shader(sctx, program, &program->shader,
949 code_object, info->pc))
950 return;
951
952 si_upload_compute_shader_descriptors(sctx);
953 si_emit_compute_shader_pointers(sctx);
954
955 if (sctx->has_graphics &&
956 si_is_atom_dirty(sctx, &sctx->atoms.s.render_cond)) {
957 sctx->atoms.s.render_cond.emit(sctx);
958 si_set_atom_dirty(sctx, &sctx->atoms.s.render_cond, false);
959 }
960
961 if ((program->input_size ||
962 program->ir_type == PIPE_SHADER_IR_NATIVE) &&
963 unlikely(!si_upload_compute_input(sctx, code_object, info))) {
964 return;
965 }
966
967 /* Global buffers */
968 for (i = 0; i < MAX_GLOBAL_BUFFERS; i++) {
969 struct si_resource *buffer =
970 si_resource(program->global_buffers[i]);
971 if (!buffer) {
972 continue;
973 }
974 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, buffer,
975 RADEON_USAGE_READWRITE,
976 RADEON_PRIO_COMPUTE_GLOBAL);
977 }
978
979 if (program->ir_type != PIPE_SHADER_IR_NATIVE)
980 si_setup_tgsi_user_data(sctx, info);
981
982 si_emit_dispatch_packets(sctx, info);
983
984 if (unlikely(sctx->current_saved_cs)) {
985 si_trace_emit(sctx);
986 si_log_compute_state(sctx, sctx->log);
987 }
988
989 sctx->compute_is_busy = true;
990 sctx->num_compute_calls++;
991 if (sctx->cs_shader_state.uses_scratch)
992 sctx->num_spill_compute_calls++;
993
994 if (cs_regalloc_hang)
995 sctx->flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
996 }
997
998 void si_destroy_compute(struct si_compute *program)
999 {
1000 if (program->ir_type != PIPE_SHADER_IR_NATIVE) {
1001 util_queue_drop_job(&program->screen->shader_compiler_queue,
1002 &program->ready);
1003 util_queue_fence_destroy(&program->ready);
1004 }
1005
1006 si_shader_destroy(&program->shader);
1007 FREE(program);
1008 }
1009
1010 static void si_delete_compute_state(struct pipe_context *ctx, void* state){
1011 struct si_compute *program = (struct si_compute *)state;
1012 struct si_context *sctx = (struct si_context*)ctx;
1013
1014 if (!state)
1015 return;
1016
1017 if (program == sctx->cs_shader_state.program)
1018 sctx->cs_shader_state.program = NULL;
1019
1020 if (program == sctx->cs_shader_state.emitted_program)
1021 sctx->cs_shader_state.emitted_program = NULL;
1022
1023 si_compute_reference(&program, NULL);
1024 }
1025
1026 static void si_set_compute_resources(struct pipe_context * ctx_,
1027 unsigned start, unsigned count,
1028 struct pipe_surface ** surfaces) { }
1029
1030 void si_init_compute_functions(struct si_context *sctx)
1031 {
1032 sctx->b.create_compute_state = si_create_compute_state;
1033 sctx->b.delete_compute_state = si_delete_compute_state;
1034 sctx->b.bind_compute_state = si_bind_compute_state;
1035 sctx->b.set_compute_resources = si_set_compute_resources;
1036 sctx->b.set_global_binding = si_set_global_binding;
1037 sctx->b.launch_grid = si_launch_grid;
1038 }