radeonsi: move si_pipe_clear_buffer into si_cp_dma.c
[mesa.git] / src / gallium / drivers / radeonsi / si_cp_dma.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "sid.h"
26 #include "radeon/r600_cs.h"
27
28 /* Recommended maximum sizes for optimal performance.
29 * Fall back to compute or SDMA if the size is greater.
30 */
31 #define CP_DMA_COPY_PERF_THRESHOLD (64 * 1024) /* copied from Vulkan */
32 #define CP_DMA_CLEAR_PERF_THRESHOLD (32 * 1024) /* guess (clear is much slower) */
33
34 /* Set this if you want the ME to wait until CP DMA is done.
35 * It should be set on the last CP DMA packet. */
36 #define CP_DMA_SYNC (1 << 0)
37
38 /* Set this if the source data was used as a destination in a previous CP DMA
39 * packet. It's for preventing a read-after-write (RAW) hazard between two
40 * CP DMA packets. */
41 #define CP_DMA_RAW_WAIT (1 << 1)
42 #define CP_DMA_USE_L2 (1 << 2) /* CIK+ */
43 #define CP_DMA_CLEAR (1 << 3)
44
45 /* The max number of bytes that can be copied per packet. */
46 static inline unsigned cp_dma_max_byte_count(struct si_context *sctx)
47 {
48 unsigned max = sctx->b.chip_class >= GFX9 ?
49 S_414_BYTE_COUNT_GFX9(~0u) :
50 S_414_BYTE_COUNT_GFX6(~0u);
51
52 /* make it aligned for optimal performance */
53 return max & ~(SI_CPDMA_ALIGNMENT - 1);
54 }
55
56
57 /* Emit a CP DMA packet to do a copy from one buffer to another, or to clear
58 * a buffer. The size must fit in bits [20:0]. If CP_DMA_CLEAR is set, src_va is a 32-bit
59 * clear value.
60 */
61 static void si_emit_cp_dma(struct si_context *sctx, uint64_t dst_va,
62 uint64_t src_va, unsigned size, unsigned flags,
63 enum r600_coherency coher)
64 {
65 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
66 uint32_t header = 0, command = 0;
67
68 assert(size);
69 assert(size <= cp_dma_max_byte_count(sctx));
70
71 if (sctx->b.chip_class >= GFX9)
72 command |= S_414_BYTE_COUNT_GFX9(size);
73 else
74 command |= S_414_BYTE_COUNT_GFX6(size);
75
76 /* Sync flags. */
77 if (flags & CP_DMA_SYNC)
78 header |= S_411_CP_SYNC(1);
79 else {
80 if (sctx->b.chip_class >= GFX9)
81 command |= S_414_DISABLE_WR_CONFIRM_GFX9(1);
82 else
83 command |= S_414_DISABLE_WR_CONFIRM_GFX6(1);
84 }
85
86 if (flags & CP_DMA_RAW_WAIT)
87 command |= S_414_RAW_WAIT(1);
88
89 /* Src and dst flags. */
90 if (sctx->b.chip_class >= GFX9 && !(flags & CP_DMA_CLEAR) &&
91 src_va == dst_va)
92 header |= S_411_DSL_SEL(V_411_NOWHERE); /* prefetch only */
93 else if (flags & CP_DMA_USE_L2)
94 header |= S_411_DSL_SEL(V_411_DST_ADDR_TC_L2);
95
96 if (flags & CP_DMA_CLEAR)
97 header |= S_411_SRC_SEL(V_411_DATA);
98 else if (flags & CP_DMA_USE_L2)
99 header |= S_411_SRC_SEL(V_411_SRC_ADDR_TC_L2);
100
101 if (sctx->b.chip_class >= CIK) {
102 radeon_emit(cs, PKT3(PKT3_DMA_DATA, 5, 0));
103 radeon_emit(cs, header);
104 radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */
105 radeon_emit(cs, src_va >> 32); /* SRC_ADDR_HI [31:0] */
106 radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
107 radeon_emit(cs, dst_va >> 32); /* DST_ADDR_HI [31:0] */
108 radeon_emit(cs, command);
109 } else {
110 header |= S_411_SRC_ADDR_HI(src_va >> 32);
111
112 radeon_emit(cs, PKT3(PKT3_CP_DMA, 4, 0));
113 radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */
114 radeon_emit(cs, header); /* SRC_ADDR_HI [15:0] + flags. */
115 radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
116 radeon_emit(cs, (dst_va >> 32) & 0xffff); /* DST_ADDR_HI [15:0] */
117 radeon_emit(cs, command);
118 }
119
120 /* CP DMA is executed in ME, but index buffers are read by PFP.
121 * This ensures that ME (CP DMA) is idle before PFP starts fetching
122 * indices. If we wanted to execute CP DMA in PFP, this packet
123 * should precede it.
124 */
125 if (coher == R600_COHERENCY_SHADER && flags & CP_DMA_SYNC) {
126 radeon_emit(cs, PKT3(PKT3_PFP_SYNC_ME, 0, 0));
127 radeon_emit(cs, 0);
128 }
129 }
130
131 static unsigned get_flush_flags(struct si_context *sctx, enum r600_coherency coher)
132 {
133 switch (coher) {
134 default:
135 case R600_COHERENCY_NONE:
136 return 0;
137 case R600_COHERENCY_SHADER:
138 return SI_CONTEXT_INV_SMEM_L1 |
139 SI_CONTEXT_INV_VMEM_L1 |
140 (sctx->b.chip_class == SI ? SI_CONTEXT_INV_GLOBAL_L2 : 0);
141 case R600_COHERENCY_CB_META:
142 return SI_CONTEXT_FLUSH_AND_INV_CB;
143 }
144 }
145
146 static unsigned get_tc_l2_flag(struct si_context *sctx, enum r600_coherency coher)
147 {
148 if ((sctx->b.chip_class >= GFX9 && coher == R600_COHERENCY_CB_META) ||
149 (sctx->b.chip_class >= CIK && coher == R600_COHERENCY_SHADER))
150 return CP_DMA_USE_L2;
151
152 return 0;
153 }
154
155 static void si_cp_dma_prepare(struct si_context *sctx, struct pipe_resource *dst,
156 struct pipe_resource *src, unsigned byte_count,
157 uint64_t remaining_size, unsigned user_flags,
158 bool *is_first, unsigned *packet_flags)
159 {
160 /* Fast exit for a CPDMA prefetch. */
161 if ((user_flags & SI_CPDMA_SKIP_ALL) == SI_CPDMA_SKIP_ALL) {
162 *is_first = false;
163 return;
164 }
165
166 if (!(user_flags & SI_CPDMA_SKIP_BO_LIST_UPDATE)) {
167 /* Count memory usage in so that need_cs_space can take it into account. */
168 r600_context_add_resource_size(&sctx->b.b, dst);
169 if (src)
170 r600_context_add_resource_size(&sctx->b.b, src);
171 }
172
173 if (!(user_flags & SI_CPDMA_SKIP_CHECK_CS_SPACE))
174 si_need_cs_space(sctx);
175
176 /* This must be done after need_cs_space. */
177 if (!(user_flags & SI_CPDMA_SKIP_BO_LIST_UPDATE)) {
178 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
179 (struct r600_resource*)dst,
180 RADEON_USAGE_WRITE, RADEON_PRIO_CP_DMA);
181 if (src)
182 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
183 (struct r600_resource*)src,
184 RADEON_USAGE_READ, RADEON_PRIO_CP_DMA);
185 }
186
187 /* Flush the caches for the first copy only.
188 * Also wait for the previous CP DMA operations.
189 */
190 if (!(user_flags & SI_CPDMA_SKIP_GFX_SYNC) && sctx->b.flags)
191 si_emit_cache_flush(sctx);
192
193 if (!(user_flags & SI_CPDMA_SKIP_SYNC_BEFORE) && *is_first)
194 *packet_flags |= CP_DMA_RAW_WAIT;
195
196 *is_first = false;
197
198 /* Do the synchronization after the last dma, so that all data
199 * is written to memory.
200 */
201 if (!(user_flags & SI_CPDMA_SKIP_SYNC_AFTER) &&
202 byte_count == remaining_size)
203 *packet_flags |= CP_DMA_SYNC;
204 }
205
206 void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
207 uint64_t offset, uint64_t size, unsigned value,
208 enum r600_coherency coher)
209 {
210 struct si_context *sctx = (struct si_context*)ctx;
211 struct radeon_winsys *ws = sctx->b.ws;
212 struct r600_resource *rdst = r600_resource(dst);
213 unsigned tc_l2_flag = get_tc_l2_flag(sctx, coher);
214 unsigned flush_flags = get_flush_flags(sctx, coher);
215 uint64_t dma_clear_size;
216 bool is_first = true;
217
218 if (!size)
219 return;
220
221 dma_clear_size = size & ~3ull;
222
223 /* Mark the buffer range of destination as valid (initialized),
224 * so that transfer_map knows it should wait for the GPU when mapping
225 * that range. */
226 util_range_add(&rdst->valid_buffer_range, offset,
227 offset + dma_clear_size);
228
229 /* dma_clear_buffer can use clear_buffer on failure. Make sure that
230 * doesn't happen. We don't want an infinite recursion: */
231 if (sctx->b.dma.cs &&
232 !(dst->flags & PIPE_RESOURCE_FLAG_SPARSE) &&
233 (offset % 4 == 0) &&
234 /* CP DMA is very slow. Always use SDMA for big clears. This
235 * alone improves DeusEx:MD performance by 70%. */
236 (size > CP_DMA_CLEAR_PERF_THRESHOLD ||
237 /* Buffers not used by the GFX IB yet will be cleared by SDMA.
238 * This happens to move most buffer clears to SDMA, including
239 * DCC and CMASK clears, because pipe->clear clears them before
240 * si_emit_framebuffer_state (in a draw call) adds them.
241 * For example, DeusEx:MD has 21 buffer clears per frame and all
242 * of them are moved to SDMA thanks to this. */
243 !ws->cs_is_buffer_referenced(sctx->b.gfx.cs, rdst->buf,
244 RADEON_USAGE_READWRITE))) {
245 sctx->b.dma_clear_buffer(ctx, dst, offset, dma_clear_size, value);
246
247 offset += dma_clear_size;
248 size -= dma_clear_size;
249 } else if (dma_clear_size >= 4) {
250 uint64_t va = rdst->gpu_address + offset;
251
252 offset += dma_clear_size;
253 size -= dma_clear_size;
254
255 /* Flush the caches. */
256 sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
257 SI_CONTEXT_CS_PARTIAL_FLUSH | flush_flags;
258
259 while (dma_clear_size) {
260 unsigned byte_count = MIN2(dma_clear_size, cp_dma_max_byte_count(sctx));
261 unsigned dma_flags = tc_l2_flag | CP_DMA_CLEAR;
262
263 si_cp_dma_prepare(sctx, dst, NULL, byte_count, dma_clear_size, 0,
264 &is_first, &dma_flags);
265
266 /* Emit the clear packet. */
267 si_emit_cp_dma(sctx, va, value, byte_count, dma_flags, coher);
268
269 dma_clear_size -= byte_count;
270 va += byte_count;
271 }
272
273 if (tc_l2_flag)
274 rdst->TC_L2_dirty = true;
275
276 /* If it's not a framebuffer fast clear... */
277 if (coher == R600_COHERENCY_SHADER)
278 sctx->b.num_cp_dma_calls++;
279 }
280
281 if (size) {
282 /* Handle non-dword alignment.
283 *
284 * This function is called for embedded texture metadata clears,
285 * but those should always be properly aligned. */
286 assert(dst->target == PIPE_BUFFER);
287 assert(size < 4);
288
289 pipe_buffer_write(ctx, dst, offset, size, &value);
290 }
291 }
292
293 static void si_pipe_clear_buffer(struct pipe_context *ctx,
294 struct pipe_resource *dst,
295 unsigned offset, unsigned size,
296 const void *clear_value_ptr,
297 int clear_value_size)
298 {
299 struct si_context *sctx = (struct si_context*)ctx;
300 uint32_t dword_value;
301 unsigned i;
302
303 assert(offset % clear_value_size == 0);
304 assert(size % clear_value_size == 0);
305
306 if (clear_value_size > 4) {
307 const uint32_t *u32 = clear_value_ptr;
308 bool clear_dword_duplicated = true;
309
310 /* See if we can lower large fills to dword fills. */
311 for (i = 1; i < clear_value_size / 4; i++)
312 if (u32[0] != u32[i]) {
313 clear_dword_duplicated = false;
314 break;
315 }
316
317 if (!clear_dword_duplicated) {
318 /* Use transform feedback for 64-bit, 96-bit, and
319 * 128-bit fills.
320 */
321 union pipe_color_union clear_value;
322
323 memcpy(&clear_value, clear_value_ptr, clear_value_size);
324 si_blitter_begin(ctx, SI_DISABLE_RENDER_COND);
325 util_blitter_clear_buffer(sctx->blitter, dst, offset,
326 size, clear_value_size / 4,
327 &clear_value);
328 si_blitter_end(ctx);
329 return;
330 }
331 }
332
333 /* Expand the clear value to a dword. */
334 switch (clear_value_size) {
335 case 1:
336 dword_value = *(uint8_t*)clear_value_ptr;
337 dword_value |= (dword_value << 8) |
338 (dword_value << 16) |
339 (dword_value << 24);
340 break;
341 case 2:
342 dword_value = *(uint16_t*)clear_value_ptr;
343 dword_value |= dword_value << 16;
344 break;
345 default:
346 dword_value = *(uint32_t*)clear_value_ptr;
347 }
348
349 si_clear_buffer(ctx, dst, offset, size, dword_value,
350 R600_COHERENCY_SHADER);
351 }
352
353 /**
354 * Realign the CP DMA engine. This must be done after a copy with an unaligned
355 * size.
356 *
357 * \param size Remaining size to the CP DMA alignment.
358 */
359 static void si_cp_dma_realign_engine(struct si_context *sctx, unsigned size,
360 unsigned user_flags, bool *is_first)
361 {
362 uint64_t va;
363 unsigned dma_flags = 0;
364 unsigned scratch_size = SI_CPDMA_ALIGNMENT * 2;
365
366 assert(size < SI_CPDMA_ALIGNMENT);
367
368 /* Use the scratch buffer as the dummy buffer. The 3D engine should be
369 * idle at this point.
370 */
371 if (!sctx->scratch_buffer ||
372 sctx->scratch_buffer->b.b.width0 < scratch_size) {
373 r600_resource_reference(&sctx->scratch_buffer, NULL);
374 sctx->scratch_buffer = (struct r600_resource*)
375 si_aligned_buffer_create(&sctx->screen->b.b,
376 R600_RESOURCE_FLAG_UNMAPPABLE,
377 PIPE_USAGE_DEFAULT,
378 scratch_size, 256);
379 if (!sctx->scratch_buffer)
380 return;
381
382 si_mark_atom_dirty(sctx, &sctx->scratch_state);
383 }
384
385 si_cp_dma_prepare(sctx, &sctx->scratch_buffer->b.b,
386 &sctx->scratch_buffer->b.b, size, size, user_flags,
387 is_first, &dma_flags);
388
389 va = sctx->scratch_buffer->gpu_address;
390 si_emit_cp_dma(sctx, va, va + SI_CPDMA_ALIGNMENT, size, dma_flags,
391 R600_COHERENCY_SHADER);
392 }
393
394 /**
395 * Do memcpy between buffers using CP DMA.
396 *
397 * \param user_flags bitmask of SI_CPDMA_*
398 */
399 void si_copy_buffer(struct si_context *sctx,
400 struct pipe_resource *dst, struct pipe_resource *src,
401 uint64_t dst_offset, uint64_t src_offset, unsigned size,
402 unsigned user_flags)
403 {
404 uint64_t main_dst_offset, main_src_offset;
405 unsigned skipped_size = 0;
406 unsigned realign_size = 0;
407 unsigned tc_l2_flag = get_tc_l2_flag(sctx, R600_COHERENCY_SHADER);
408 unsigned flush_flags = get_flush_flags(sctx, R600_COHERENCY_SHADER);
409 bool is_first = true;
410
411 if (!size)
412 return;
413
414 if (dst != src || dst_offset != src_offset) {
415 /* Mark the buffer range of destination as valid (initialized),
416 * so that transfer_map knows it should wait for the GPU when mapping
417 * that range. */
418 util_range_add(&r600_resource(dst)->valid_buffer_range, dst_offset,
419 dst_offset + size);
420 }
421
422 dst_offset += r600_resource(dst)->gpu_address;
423 src_offset += r600_resource(src)->gpu_address;
424
425 /* The workarounds aren't needed on Fiji and beyond. */
426 if (sctx->b.family <= CHIP_CARRIZO ||
427 sctx->b.family == CHIP_STONEY) {
428 /* If the size is not aligned, we must add a dummy copy at the end
429 * just to align the internal counter. Otherwise, the DMA engine
430 * would slow down by an order of magnitude for following copies.
431 */
432 if (size % SI_CPDMA_ALIGNMENT)
433 realign_size = SI_CPDMA_ALIGNMENT - (size % SI_CPDMA_ALIGNMENT);
434
435 /* If the copy begins unaligned, we must start copying from the next
436 * aligned block and the skipped part should be copied after everything
437 * else has been copied. Only the src alignment matters, not dst.
438 */
439 if (src_offset % SI_CPDMA_ALIGNMENT) {
440 skipped_size = SI_CPDMA_ALIGNMENT - (src_offset % SI_CPDMA_ALIGNMENT);
441 /* The main part will be skipped if the size is too small. */
442 skipped_size = MIN2(skipped_size, size);
443 size -= skipped_size;
444 }
445 }
446
447 /* Flush the caches. */
448 if (!(user_flags & SI_CPDMA_SKIP_GFX_SYNC))
449 sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
450 SI_CONTEXT_CS_PARTIAL_FLUSH | flush_flags;
451
452 /* This is the main part doing the copying. Src is always aligned. */
453 main_dst_offset = dst_offset + skipped_size;
454 main_src_offset = src_offset + skipped_size;
455
456 while (size) {
457 unsigned dma_flags = tc_l2_flag;
458 unsigned byte_count = MIN2(size, cp_dma_max_byte_count(sctx));
459
460 si_cp_dma_prepare(sctx, dst, src, byte_count,
461 size + skipped_size + realign_size,
462 user_flags, &is_first, &dma_flags);
463
464 si_emit_cp_dma(sctx, main_dst_offset, main_src_offset,
465 byte_count, dma_flags, R600_COHERENCY_SHADER);
466
467 size -= byte_count;
468 main_src_offset += byte_count;
469 main_dst_offset += byte_count;
470 }
471
472 /* Copy the part we skipped because src wasn't aligned. */
473 if (skipped_size) {
474 unsigned dma_flags = tc_l2_flag;
475
476 si_cp_dma_prepare(sctx, dst, src, skipped_size,
477 skipped_size + realign_size, user_flags,
478 &is_first, &dma_flags);
479
480 si_emit_cp_dma(sctx, dst_offset, src_offset, skipped_size,
481 dma_flags, R600_COHERENCY_SHADER);
482 }
483
484 /* Finally, realign the engine if the size wasn't aligned. */
485 if (realign_size)
486 si_cp_dma_realign_engine(sctx, realign_size, user_flags,
487 &is_first);
488
489 if (tc_l2_flag)
490 r600_resource(dst)->TC_L2_dirty = true;
491
492 /* If it's not a prefetch... */
493 if (dst_offset != src_offset)
494 sctx->b.num_cp_dma_calls++;
495 }
496
497 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
498 uint64_t offset, unsigned size)
499 {
500 assert(sctx->b.chip_class >= CIK);
501
502 si_copy_buffer(sctx, buf, buf, offset, offset, size, SI_CPDMA_SKIP_ALL);
503 }
504
505 static void cik_prefetch_shader_async(struct si_context *sctx,
506 struct si_pm4_state *state)
507 {
508 struct pipe_resource *bo = &state->bo[0]->b.b;
509 assert(state->nbo == 1);
510
511 cik_prefetch_TC_L2_async(sctx, bo, 0, bo->width0);
512 }
513
514 static void cik_prefetch_VBO_descriptors(struct si_context *sctx)
515 {
516 if (!sctx->vertex_elements)
517 return;
518
519 cik_prefetch_TC_L2_async(sctx, &sctx->vertex_buffers.buffer->b.b,
520 sctx->vertex_buffers.gpu_address -
521 sctx->vertex_buffers.buffer->gpu_address,
522 sctx->vertex_elements->desc_list_byte_size);
523 }
524
525 void cik_emit_prefetch_L2(struct si_context *sctx)
526 {
527 /* Prefetch shaders and VBO descriptors to TC L2. */
528 if (sctx->b.chip_class >= GFX9) {
529 /* Choose the right spot for the VBO prefetch. */
530 if (sctx->tes_shader.cso) {
531 if (sctx->prefetch_L2_mask & SI_PREFETCH_HS)
532 cik_prefetch_shader_async(sctx, sctx->queued.named.hs);
533 if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
534 cik_prefetch_VBO_descriptors(sctx);
535 if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
536 cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
537 if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
538 cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
539 } else if (sctx->gs_shader.cso) {
540 if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
541 cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
542 if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
543 cik_prefetch_VBO_descriptors(sctx);
544 if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
545 cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
546 } else {
547 if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
548 cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
549 if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
550 cik_prefetch_VBO_descriptors(sctx);
551 }
552 } else {
553 /* SI-CI-VI */
554 /* Choose the right spot for the VBO prefetch. */
555 if (sctx->tes_shader.cso) {
556 if (sctx->prefetch_L2_mask & SI_PREFETCH_LS)
557 cik_prefetch_shader_async(sctx, sctx->queued.named.ls);
558 if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
559 cik_prefetch_VBO_descriptors(sctx);
560 if (sctx->prefetch_L2_mask & SI_PREFETCH_HS)
561 cik_prefetch_shader_async(sctx, sctx->queued.named.hs);
562 if (sctx->prefetch_L2_mask & SI_PREFETCH_ES)
563 cik_prefetch_shader_async(sctx, sctx->queued.named.es);
564 if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
565 cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
566 if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
567 cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
568 } else if (sctx->gs_shader.cso) {
569 if (sctx->prefetch_L2_mask & SI_PREFETCH_ES)
570 cik_prefetch_shader_async(sctx, sctx->queued.named.es);
571 if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
572 cik_prefetch_VBO_descriptors(sctx);
573 if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
574 cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
575 if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
576 cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
577 } else {
578 if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
579 cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
580 if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
581 cik_prefetch_VBO_descriptors(sctx);
582 }
583 }
584
585 if (sctx->prefetch_L2_mask & SI_PREFETCH_PS)
586 cik_prefetch_shader_async(sctx, sctx->queued.named.ps);
587
588 sctx->prefetch_L2_mask = 0;
589 }
590
591 void si_init_cp_dma_functions(struct si_context *sctx)
592 {
593 sctx->b.b.clear_buffer = si_pipe_clear_buffer;
594 sctx->b.clear_buffer = si_clear_buffer;
595 }