2 * Copyright 2013 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Marek Olšák <marek.olsak@amd.com>
27 /* Resource binding slots and sampler states (each described with 8 or
28 * 4 dwords) are stored in lists in memory which is accessed by shaders
29 * using scalar load instructions.
31 * This file is responsible for managing such lists. It keeps a copy of all
32 * descriptors in CPU memory and re-uploads a whole list if some slots have
35 * This code is also reponsible for updating shader pointers to those lists.
37 * Note that CP DMA can't be used for updating the lists, because a GPU hang
38 * could leave the list in a mid-IB state and the next IB would get wrong
39 * descriptors and the whole context would be unusable at that point.
40 * (Note: The register shadowing can't be used due to the same reason)
42 * Also, uploading descriptors to newly allocated memory doesn't require
46 * Possible scenarios for one 16 dword image+sampler slot:
48 * | Image | w/ FMASK | Buffer | NULL
49 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
50 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
51 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
52 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
54 * FMASK implies MSAA, therefore no sampler state.
55 * Sampler states are never unbound except when FMASK is bound.
58 #include "radeon/r600_cs.h"
63 #include "util/u_format.h"
64 #include "util/u_memory.h"
65 #include "util/u_upload_mgr.h"
68 /* NULL image and buffer descriptor for textures (alpha = 1) and images
71 * For images, all fields must be zero except for the swizzle, which
72 * supports arbitrary combinations of 0s and 1s. The texture type must be
73 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
75 * For buffers, all fields must be zero. If they are not, the hw hangs.
77 * This is the only reason why the buffer descriptor must be in words [4:7].
79 static uint32_t null_texture_descriptor
[8] = {
83 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1
) |
84 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
85 /* the rest must contain zeros, which is also used by the buffer
89 static uint32_t null_image_descriptor
[8] = {
93 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
94 /* the rest must contain zeros, which is also used by the buffer
98 static void si_init_descriptors(struct si_descriptors
*desc
,
99 unsigned shader_userdata_index
,
100 unsigned element_dw_size
,
101 unsigned num_elements
,
102 const uint32_t *null_descriptor
,
107 assert(num_elements
<= sizeof(desc
->dirty_mask
)*8);
109 desc
->list
= CALLOC(num_elements
, element_dw_size
* 4);
110 desc
->element_dw_size
= element_dw_size
;
111 desc
->num_elements
= num_elements
;
112 desc
->dirty_mask
= num_elements
== 32 ? ~0u : (1u << num_elements
) - 1;
113 desc
->shader_userdata_offset
= shader_userdata_index
* 4;
116 desc
->uses_ce
= true;
117 desc
->ce_offset
= *ce_offset
;
119 /* make sure that ce_offset stays 32 byte aligned */
120 *ce_offset
+= align(element_dw_size
* num_elements
* 4, 32);
123 /* Initialize the array to NULL descriptors if the element size is 8. */
124 if (null_descriptor
) {
125 assert(element_dw_size
% 8 == 0);
126 for (i
= 0; i
< num_elements
* element_dw_size
/ 8; i
++)
127 memcpy(desc
->list
+ i
* 8, null_descriptor
,
132 static void si_release_descriptors(struct si_descriptors
*desc
)
134 r600_resource_reference(&desc
->buffer
, NULL
);
138 static bool si_ce_upload(struct si_context
*sctx
, unsigned ce_offset
, unsigned size
,
139 unsigned *out_offset
, struct r600_resource
**out_buf
) {
142 u_suballocator_alloc(sctx
->ce_suballocator
, size
,
143 sctx
->screen
->b
.info
.tcc_cache_line_size
,
144 out_offset
, (struct pipe_resource
**)out_buf
);
148 va
= (*out_buf
)->gpu_address
+ *out_offset
;
150 radeon_emit(sctx
->ce_ib
, PKT3(PKT3_DUMP_CONST_RAM
, 3, 0));
151 radeon_emit(sctx
->ce_ib
, ce_offset
);
152 radeon_emit(sctx
->ce_ib
, size
/ 4);
153 radeon_emit(sctx
->ce_ib
, va
);
154 radeon_emit(sctx
->ce_ib
, va
>> 32);
156 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, *out_buf
,
157 RADEON_USAGE_READWRITE
, RADEON_PRIO_DESCRIPTORS
);
159 sctx
->ce_need_synchronization
= true;
163 static void si_ce_reinitialize_descriptors(struct si_context
*sctx
,
164 struct si_descriptors
*desc
)
167 struct r600_resource
*buffer
= (struct r600_resource
*)desc
->buffer
;
168 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
169 uint64_t va
= buffer
->gpu_address
+ desc
->buffer_offset
;
170 struct radeon_winsys_cs
*ib
= sctx
->ce_preamble_ib
;
175 list_size
= align(list_size
, 32);
177 radeon_emit(ib
, PKT3(PKT3_LOAD_CONST_RAM
, 3, 0));
179 radeon_emit(ib
, va
>> 32);
180 radeon_emit(ib
, list_size
/ 4);
181 radeon_emit(ib
, desc
->ce_offset
);
183 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
184 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
186 desc
->ce_ram_dirty
= false;
189 void si_ce_reinitialize_all_descriptors(struct si_context
*sctx
)
193 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
194 si_ce_reinitialize_descriptors(sctx
, &sctx
->descriptors
[i
]);
197 void si_ce_enable_loads(struct radeon_winsys_cs
*ib
)
199 radeon_emit(ib
, PKT3(PKT3_CONTEXT_CONTROL
, 1, 0));
200 radeon_emit(ib
, CONTEXT_CONTROL_LOAD_ENABLE(1) |
201 CONTEXT_CONTROL_LOAD_CE_RAM(1));
202 radeon_emit(ib
, CONTEXT_CONTROL_SHADOW_ENABLE(1));
205 static bool si_upload_descriptors(struct si_context
*sctx
,
206 struct si_descriptors
*desc
,
207 struct r600_atom
* atom
)
209 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
211 if (!desc
->dirty_mask
)
214 if (sctx
->ce_ib
&& desc
->uses_ce
) {
215 uint32_t const* list
= (uint32_t const*)desc
->list
;
217 if (desc
->ce_ram_dirty
)
218 si_ce_reinitialize_descriptors(sctx
, desc
);
220 while(desc
->dirty_mask
) {
222 u_bit_scan_consecutive_range(&desc
->dirty_mask
, &begin
,
225 begin
*= desc
->element_dw_size
;
226 count
*= desc
->element_dw_size
;
228 radeon_emit(sctx
->ce_ib
,
229 PKT3(PKT3_WRITE_CONST_RAM
, count
, 0));
230 radeon_emit(sctx
->ce_ib
, desc
->ce_offset
+ begin
* 4);
231 radeon_emit_array(sctx
->ce_ib
, list
+ begin
, count
);
234 if (!si_ce_upload(sctx
, desc
->ce_offset
, list_size
,
235 &desc
->buffer_offset
, &desc
->buffer
))
240 u_upload_alloc(sctx
->b
.b
.const_uploader
, 0, list_size
,
241 sctx
->screen
->b
.info
.tcc_cache_line_size
,
242 &desc
->buffer_offset
,
243 (struct pipe_resource
**)&desc
->buffer
, &ptr
);
245 return false; /* skip the draw call */
247 util_memcpy_cpu_to_le32(ptr
, desc
->list
, list_size
);
248 desc
->gpu_list
= ptr
;
250 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
251 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
253 desc
->dirty_mask
= 0;
256 si_mark_atom_dirty(sctx
, atom
);
262 si_descriptors_begin_new_cs(struct si_context
*sctx
, struct si_descriptors
*desc
)
264 desc
->ce_ram_dirty
= true;
269 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
270 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
276 si_sampler_descriptors_idx(unsigned shader
)
278 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
279 SI_SHADER_DESCS_SAMPLERS
;
282 static struct si_descriptors
*
283 si_sampler_descriptors(struct si_context
*sctx
, unsigned shader
)
285 return &sctx
->descriptors
[si_sampler_descriptors_idx(shader
)];
288 static void si_release_sampler_views(struct si_sampler_views
*views
)
292 for (i
= 0; i
< ARRAY_SIZE(views
->views
); i
++) {
293 pipe_sampler_view_reference(&views
->views
[i
], NULL
);
297 static void si_sampler_view_add_buffer(struct si_context
*sctx
,
298 struct pipe_resource
*resource
,
299 enum radeon_bo_usage usage
,
300 bool is_stencil_sampler
,
303 struct r600_resource
*rres
;
304 struct r600_texture
*rtex
;
305 enum radeon_bo_priority priority
;
310 if (resource
->target
!= PIPE_BUFFER
) {
311 struct r600_texture
*tex
= (struct r600_texture
*)resource
;
313 if (tex
->is_depth
&& !r600_can_sample_zs(tex
, is_stencil_sampler
))
314 resource
= &tex
->flushed_depth_texture
->resource
.b
.b
;
317 rres
= (struct r600_resource
*)resource
;
318 priority
= r600_get_sampler_view_priority(rres
);
320 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
321 rres
, usage
, priority
,
324 if (resource
->target
== PIPE_BUFFER
)
327 /* Now add separate DCC or HTILE. */
328 rtex
= (struct r600_texture
*)resource
;
329 if (rtex
->dcc_separate_buffer
) {
330 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
331 rtex
->dcc_separate_buffer
, usage
,
332 RADEON_PRIO_DCC
, check_mem
);
335 if (rtex
->htile_buffer
&&
336 rtex
->tc_compatible_htile
&&
337 !is_stencil_sampler
) {
338 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
339 rtex
->htile_buffer
, usage
,
340 RADEON_PRIO_HTILE
, check_mem
);
344 static void si_sampler_views_begin_new_cs(struct si_context
*sctx
,
345 struct si_sampler_views
*views
)
347 unsigned mask
= views
->enabled_mask
;
349 /* Add buffers to the CS. */
351 int i
= u_bit_scan(&mask
);
352 struct si_sampler_view
*sview
= (struct si_sampler_view
*)views
->views
[i
];
354 si_sampler_view_add_buffer(sctx
, sview
->base
.texture
,
356 sview
->is_stencil_sampler
, false);
360 /* Set buffer descriptor fields that can be changed by reallocations. */
361 static void si_set_buf_desc_address(struct r600_resource
*buf
,
362 uint64_t offset
, uint32_t *state
)
364 uint64_t va
= buf
->gpu_address
+ offset
;
367 state
[1] &= C_008F04_BASE_ADDRESS_HI
;
368 state
[1] |= S_008F04_BASE_ADDRESS_HI(va
>> 32);
371 /* Set texture descriptor fields that can be changed by reallocations.
374 * \param base_level_info information of the level of BASE_ADDRESS
375 * \param base_level the level of BASE_ADDRESS
376 * \param first_level pipe_sampler_view.u.tex.first_level
377 * \param block_width util_format_get_blockwidth()
378 * \param is_stencil select between separate Z & Stencil
379 * \param state descriptor to update
381 void si_set_mutable_tex_desc_fields(struct si_screen
*sscreen
,
382 struct r600_texture
*tex
,
383 const struct legacy_surf_level
*base_level_info
,
384 unsigned base_level
, unsigned first_level
,
385 unsigned block_width
, bool is_stencil
,
388 uint64_t va
, meta_va
= 0;
390 if (tex
->is_depth
&& !r600_can_sample_zs(tex
, is_stencil
)) {
391 tex
= tex
->flushed_depth_texture
;
395 va
= tex
->resource
.gpu_address
;
397 if (sscreen
->b
.chip_class
>= GFX9
) {
398 /* Only stencil_offset needs to be added here. */
400 va
+= tex
->surface
.u
.gfx9
.stencil_offset
;
402 va
+= tex
->surface
.u
.gfx9
.surf_offset
;
404 va
+= base_level_info
->offset
;
408 state
[1] &= C_008F14_BASE_ADDRESS_HI
;
409 state
[1] |= S_008F14_BASE_ADDRESS_HI(va
>> 40);
411 if (sscreen
->b
.chip_class
>= VI
) {
412 state
[6] &= C_008F28_COMPRESSION_EN
;
415 if (vi_dcc_enabled(tex
, first_level
)) {
416 meta_va
= (!tex
->dcc_separate_buffer
? tex
->resource
.gpu_address
: 0) +
419 if (sscreen
->b
.chip_class
<= VI
)
420 meta_va
+= base_level_info
->dcc_offset
;
421 } else if (tex
->tc_compatible_htile
&& !is_stencil
) {
422 meta_va
= tex
->htile_buffer
->gpu_address
;
426 state
[6] |= S_008F28_COMPRESSION_EN(1);
427 state
[7] = meta_va
>> 8;
431 if (sscreen
->b
.chip_class
>= GFX9
) {
432 state
[3] &= C_008F1C_SW_MODE
;
433 state
[4] &= C_008F20_PITCH_GFX9
;
436 state
[3] |= S_008F1C_SW_MODE(tex
->surface
.u
.gfx9
.stencil
.swizzle_mode
);
437 state
[4] |= S_008F20_PITCH_GFX9(tex
->surface
.u
.gfx9
.stencil
.epitch
);
439 state
[3] |= S_008F1C_SW_MODE(tex
->surface
.u
.gfx9
.surf
.swizzle_mode
);
440 state
[4] |= S_008F20_PITCH_GFX9(tex
->surface
.u
.gfx9
.surf
.epitch
);
443 state
[5] &= C_008F24_META_DATA_ADDRESS
&
444 C_008F24_META_PIPE_ALIGNED
&
445 C_008F24_META_RB_ALIGNED
;
447 struct gfx9_surf_meta_flags meta
;
450 meta
= tex
->surface
.u
.gfx9
.dcc
;
452 meta
= tex
->surface
.u
.gfx9
.htile
;
454 state
[5] |= S_008F24_META_DATA_ADDRESS(meta_va
>> 40) |
455 S_008F24_META_PIPE_ALIGNED(meta
.pipe_aligned
) |
456 S_008F24_META_RB_ALIGNED(meta
.rb_aligned
);
460 unsigned pitch
= base_level_info
->nblk_x
* block_width
;
461 unsigned index
= si_tile_mode_index(tex
, base_level
, is_stencil
);
463 state
[3] &= C_008F1C_TILING_INDEX
;
464 state
[3] |= S_008F1C_TILING_INDEX(index
);
465 state
[4] &= C_008F20_PITCH_GFX6
;
466 state
[4] |= S_008F20_PITCH_GFX6(pitch
- 1);
470 static void si_set_sampler_view(struct si_context
*sctx
,
472 unsigned slot
, struct pipe_sampler_view
*view
,
473 bool disallow_early_out
)
475 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
476 struct si_sampler_view
*rview
= (struct si_sampler_view
*)view
;
477 struct si_descriptors
*descs
= si_sampler_descriptors(sctx
, shader
);
478 uint32_t *desc
= descs
->list
+ slot
* 16;
480 if (views
->views
[slot
] == view
&& !disallow_early_out
)
484 struct r600_texture
*rtex
= (struct r600_texture
*)view
->texture
;
485 bool is_buffer
= rtex
->resource
.b
.b
.target
== PIPE_BUFFER
;
487 if (unlikely(!is_buffer
&& rview
->dcc_incompatible
)) {
488 if (vi_dcc_enabled(rtex
, view
->u
.tex
.first_level
))
489 if (!r600_texture_disable_dcc(&sctx
->b
, rtex
))
490 sctx
->b
.decompress_dcc(&sctx
->b
.b
, rtex
);
492 rview
->dcc_incompatible
= false;
495 assert(rtex
); /* views with texture == NULL aren't supported */
496 pipe_sampler_view_reference(&views
->views
[slot
], view
);
497 memcpy(desc
, rview
->state
, 8*4);
500 rtex
->resource
.bind_history
|= PIPE_BIND_SAMPLER_VIEW
;
502 si_set_buf_desc_address(&rtex
->resource
,
506 bool is_separate_stencil
=
507 rtex
->db_compatible
&&
508 rview
->is_stencil_sampler
;
510 si_set_mutable_tex_desc_fields(sctx
->screen
, rtex
,
511 rview
->base_level_info
,
513 rview
->base
.u
.tex
.first_level
,
519 if (!is_buffer
&& rtex
->fmask
.size
) {
521 rview
->fmask_state
, 8*4);
523 /* Disable FMASK and bind sampler state in [12:15]. */
525 null_texture_descriptor
, 4*4);
527 if (views
->sampler_states
[slot
])
529 views
->sampler_states
[slot
]->val
, 4*4);
532 views
->enabled_mask
|= 1u << slot
;
534 /* Since this can flush, it must be done after enabled_mask is
536 si_sampler_view_add_buffer(sctx
, view
->texture
,
538 rview
->is_stencil_sampler
, true);
540 pipe_sampler_view_reference(&views
->views
[slot
], NULL
);
541 memcpy(desc
, null_texture_descriptor
, 8*4);
542 /* Only clear the lower dwords of FMASK. */
543 memcpy(desc
+ 8, null_texture_descriptor
, 4*4);
544 /* Re-set the sampler state if we are transitioning from FMASK. */
545 if (views
->sampler_states
[slot
])
547 views
->sampler_states
[slot
]->val
, 4*4);
549 views
->enabled_mask
&= ~(1u << slot
);
552 descs
->dirty_mask
|= 1u << slot
;
553 sctx
->descriptors_dirty
|= 1u << si_sampler_descriptors_idx(shader
);
556 static bool is_compressed_colortex(struct r600_texture
*rtex
)
558 return rtex
->cmask
.size
|| rtex
->fmask
.size
||
559 (rtex
->dcc_offset
&& rtex
->dirty_level_mask
);
562 static bool depth_needs_decompression(struct r600_texture
*rtex
,
563 struct si_sampler_view
*sview
)
565 return rtex
->db_compatible
&&
566 (!rtex
->tc_compatible_htile
|| sview
->is_stencil_sampler
);
569 static void si_update_compressed_tex_shader_mask(struct si_context
*sctx
,
572 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
573 unsigned shader_bit
= 1 << shader
;
575 if (samplers
->depth_texture_mask
||
576 samplers
->compressed_colortex_mask
||
577 sctx
->images
[shader
].compressed_colortex_mask
)
578 sctx
->compressed_tex_shader_mask
|= shader_bit
;
580 sctx
->compressed_tex_shader_mask
&= ~shader_bit
;
583 static void si_set_sampler_views(struct pipe_context
*ctx
,
584 enum pipe_shader_type shader
, unsigned start
,
586 struct pipe_sampler_view
**views
)
588 struct si_context
*sctx
= (struct si_context
*)ctx
;
589 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
592 if (!count
|| shader
>= SI_NUM_SHADERS
)
595 for (i
= 0; i
< count
; i
++) {
596 unsigned slot
= start
+ i
;
598 if (!views
|| !views
[i
]) {
599 samplers
->depth_texture_mask
&= ~(1u << slot
);
600 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
601 si_set_sampler_view(sctx
, shader
, slot
, NULL
, false);
605 si_set_sampler_view(sctx
, shader
, slot
, views
[i
], false);
607 if (views
[i
]->texture
&& views
[i
]->texture
->target
!= PIPE_BUFFER
) {
608 struct r600_texture
*rtex
=
609 (struct r600_texture
*)views
[i
]->texture
;
610 struct si_sampler_view
*rview
= (struct si_sampler_view
*)views
[i
];
612 if (depth_needs_decompression(rtex
, rview
)) {
613 samplers
->depth_texture_mask
|= 1u << slot
;
615 samplers
->depth_texture_mask
&= ~(1u << slot
);
617 if (is_compressed_colortex(rtex
)) {
618 samplers
->compressed_colortex_mask
|= 1u << slot
;
620 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
623 if (rtex
->dcc_offset
&&
624 p_atomic_read(&rtex
->framebuffers_bound
))
625 sctx
->need_check_render_feedback
= true;
627 samplers
->depth_texture_mask
&= ~(1u << slot
);
628 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
632 si_update_compressed_tex_shader_mask(sctx
, shader
);
636 si_samplers_update_compressed_colortex_mask(struct si_textures_info
*samplers
)
638 unsigned mask
= samplers
->views
.enabled_mask
;
641 int i
= u_bit_scan(&mask
);
642 struct pipe_resource
*res
= samplers
->views
.views
[i
]->texture
;
644 if (res
&& res
->target
!= PIPE_BUFFER
) {
645 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
647 if (is_compressed_colortex(rtex
)) {
648 samplers
->compressed_colortex_mask
|= 1u << i
;
650 samplers
->compressed_colortex_mask
&= ~(1u << i
);
659 si_image_descriptors_idx(unsigned shader
)
661 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
662 SI_SHADER_DESCS_IMAGES
;
665 static struct si_descriptors
*
666 si_image_descriptors(struct si_context
*sctx
, unsigned shader
)
668 return &sctx
->descriptors
[si_image_descriptors_idx(shader
)];
672 si_release_image_views(struct si_images_info
*images
)
676 for (i
= 0; i
< SI_NUM_IMAGES
; ++i
) {
677 struct pipe_image_view
*view
= &images
->views
[i
];
679 pipe_resource_reference(&view
->resource
, NULL
);
684 si_image_views_begin_new_cs(struct si_context
*sctx
, struct si_images_info
*images
)
686 uint mask
= images
->enabled_mask
;
688 /* Add buffers to the CS. */
690 int i
= u_bit_scan(&mask
);
691 struct pipe_image_view
*view
= &images
->views
[i
];
693 assert(view
->resource
);
695 si_sampler_view_add_buffer(sctx
, view
->resource
,
696 RADEON_USAGE_READWRITE
, false, false);
701 si_disable_shader_image(struct si_context
*ctx
, unsigned shader
, unsigned slot
)
703 struct si_images_info
*images
= &ctx
->images
[shader
];
705 if (images
->enabled_mask
& (1u << slot
)) {
706 struct si_descriptors
*descs
= si_image_descriptors(ctx
, shader
);
708 pipe_resource_reference(&images
->views
[slot
].resource
, NULL
);
709 images
->compressed_colortex_mask
&= ~(1 << slot
);
711 memcpy(descs
->list
+ slot
*8, null_image_descriptor
, 8*4);
712 images
->enabled_mask
&= ~(1u << slot
);
713 descs
->dirty_mask
|= 1u << slot
;
714 ctx
->descriptors_dirty
|= 1u << si_image_descriptors_idx(shader
);
719 si_mark_image_range_valid(const struct pipe_image_view
*view
)
721 struct r600_resource
*res
= (struct r600_resource
*)view
->resource
;
723 assert(res
&& res
->b
.b
.target
== PIPE_BUFFER
);
725 util_range_add(&res
->valid_buffer_range
,
727 view
->u
.buf
.offset
+ view
->u
.buf
.size
);
730 static void si_set_shader_image(struct si_context
*ctx
,
732 unsigned slot
, const struct pipe_image_view
*view
,
733 bool skip_decompress
)
735 struct si_screen
*screen
= ctx
->screen
;
736 struct si_images_info
*images
= &ctx
->images
[shader
];
737 struct si_descriptors
*descs
= si_image_descriptors(ctx
, shader
);
738 struct r600_resource
*res
;
739 uint32_t *desc
= descs
->list
+ slot
* 8;
741 if (!view
|| !view
->resource
) {
742 si_disable_shader_image(ctx
, shader
, slot
);
746 res
= (struct r600_resource
*)view
->resource
;
748 if (&images
->views
[slot
] != view
)
749 util_copy_image_view(&images
->views
[slot
], view
);
751 if (res
->b
.b
.target
== PIPE_BUFFER
) {
752 if (view
->access
& PIPE_IMAGE_ACCESS_WRITE
)
753 si_mark_image_range_valid(view
);
755 si_make_buffer_descriptor(screen
, res
,
758 view
->u
.buf
.size
, desc
);
759 si_set_buf_desc_address(res
, view
->u
.buf
.offset
, desc
+ 4);
761 images
->compressed_colortex_mask
&= ~(1 << slot
);
762 res
->bind_history
|= PIPE_BIND_SHADER_IMAGE
;
764 static const unsigned char swizzle
[4] = { 0, 1, 2, 3 };
765 struct r600_texture
*tex
= (struct r600_texture
*)res
;
766 unsigned level
= view
->u
.tex
.level
;
767 unsigned width
, height
, depth
;
768 bool uses_dcc
= vi_dcc_enabled(tex
, level
);
770 assert(!tex
->is_depth
);
771 assert(tex
->fmask
.size
== 0);
773 if (uses_dcc
&& !skip_decompress
&&
774 (view
->access
& PIPE_IMAGE_ACCESS_WRITE
||
775 !vi_dcc_formats_compatible(res
->b
.b
.format
, view
->format
))) {
776 /* If DCC can't be disabled, at least decompress it.
777 * The decompression is relatively cheap if the surface
778 * has been decompressed already.
780 if (r600_texture_disable_dcc(&ctx
->b
, tex
))
783 ctx
->b
.decompress_dcc(&ctx
->b
.b
, tex
);
786 if (is_compressed_colortex(tex
)) {
787 images
->compressed_colortex_mask
|= 1 << slot
;
789 images
->compressed_colortex_mask
&= ~(1 << slot
);
793 p_atomic_read(&tex
->framebuffers_bound
))
794 ctx
->need_check_render_feedback
= true;
796 /* Always force the base level to the selected level.
798 * This is required for 3D textures, where otherwise
799 * selecting a single slice for non-layered bindings
800 * fails. It doesn't hurt the other targets.
802 width
= u_minify(res
->b
.b
.width0
, level
);
803 height
= u_minify(res
->b
.b
.height0
, level
);
804 depth
= u_minify(res
->b
.b
.depth0
, level
);
806 si_make_texture_descriptor(screen
, tex
,
807 false, res
->b
.b
.target
,
808 view
->format
, swizzle
,
810 view
->u
.tex
.first_layer
,
811 view
->u
.tex
.last_layer
,
812 width
, height
, depth
,
814 si_set_mutable_tex_desc_fields(screen
, tex
,
815 &tex
->surface
.u
.legacy
.level
[level
],
817 util_format_get_blockwidth(view
->format
),
821 images
->enabled_mask
|= 1u << slot
;
822 descs
->dirty_mask
|= 1u << slot
;
823 ctx
->descriptors_dirty
|= 1u << si_image_descriptors_idx(shader
);
825 /* Since this can flush, it must be done after enabled_mask is updated. */
826 si_sampler_view_add_buffer(ctx
, &res
->b
.b
,
827 RADEON_USAGE_READWRITE
, false, true);
831 si_set_shader_images(struct pipe_context
*pipe
,
832 enum pipe_shader_type shader
,
833 unsigned start_slot
, unsigned count
,
834 const struct pipe_image_view
*views
)
836 struct si_context
*ctx
= (struct si_context
*)pipe
;
839 assert(shader
< SI_NUM_SHADERS
);
844 assert(start_slot
+ count
<= SI_NUM_IMAGES
);
847 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
)
848 si_set_shader_image(ctx
, shader
, slot
, &views
[i
], false);
850 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
)
851 si_set_shader_image(ctx
, shader
, slot
, NULL
, false);
854 si_update_compressed_tex_shader_mask(ctx
, shader
);
858 si_images_update_compressed_colortex_mask(struct si_images_info
*images
)
860 unsigned mask
= images
->enabled_mask
;
863 int i
= u_bit_scan(&mask
);
864 struct pipe_resource
*res
= images
->views
[i
].resource
;
866 if (res
&& res
->target
!= PIPE_BUFFER
) {
867 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
869 if (is_compressed_colortex(rtex
)) {
870 images
->compressed_colortex_mask
|= 1 << i
;
872 images
->compressed_colortex_mask
&= ~(1 << i
);
880 static void si_bind_sampler_states(struct pipe_context
*ctx
,
881 enum pipe_shader_type shader
,
882 unsigned start
, unsigned count
, void **states
)
884 struct si_context
*sctx
= (struct si_context
*)ctx
;
885 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
886 struct si_descriptors
*desc
= si_sampler_descriptors(sctx
, shader
);
887 struct si_sampler_state
**sstates
= (struct si_sampler_state
**)states
;
890 if (!count
|| shader
>= SI_NUM_SHADERS
)
893 for (i
= 0; i
< count
; i
++) {
894 unsigned slot
= start
+ i
;
897 sstates
[i
] == samplers
->views
.sampler_states
[slot
])
901 assert(sstates
[i
]->magic
== SI_SAMPLER_STATE_MAGIC
);
903 samplers
->views
.sampler_states
[slot
] = sstates
[i
];
905 /* If FMASK is bound, don't overwrite it.
906 * The sampler state will be set after FMASK is unbound.
908 if (samplers
->views
.views
[slot
] &&
909 samplers
->views
.views
[slot
]->texture
&&
910 samplers
->views
.views
[slot
]->texture
->target
!= PIPE_BUFFER
&&
911 ((struct r600_texture
*)samplers
->views
.views
[slot
]->texture
)->fmask
.size
)
914 memcpy(desc
->list
+ slot
* 16 + 12, sstates
[i
]->val
, 4*4);
915 desc
->dirty_mask
|= 1u << slot
;
916 sctx
->descriptors_dirty
|= 1u << si_sampler_descriptors_idx(shader
);
920 /* BUFFER RESOURCES */
922 static void si_init_buffer_resources(struct si_buffer_resources
*buffers
,
923 struct si_descriptors
*descs
,
924 unsigned num_buffers
,
925 unsigned shader_userdata_index
,
926 enum radeon_bo_usage shader_usage
,
927 enum radeon_bo_priority priority
,
930 buffers
->shader_usage
= shader_usage
;
931 buffers
->priority
= priority
;
932 buffers
->buffers
= CALLOC(num_buffers
, sizeof(struct pipe_resource
*));
934 si_init_descriptors(descs
, shader_userdata_index
, 4,
935 num_buffers
, NULL
, ce_offset
);
938 static void si_release_buffer_resources(struct si_buffer_resources
*buffers
,
939 struct si_descriptors
*descs
)
943 for (i
= 0; i
< descs
->num_elements
; i
++) {
944 pipe_resource_reference(&buffers
->buffers
[i
], NULL
);
947 FREE(buffers
->buffers
);
950 static void si_buffer_resources_begin_new_cs(struct si_context
*sctx
,
951 struct si_buffer_resources
*buffers
)
953 unsigned mask
= buffers
->enabled_mask
;
955 /* Add buffers to the CS. */
957 int i
= u_bit_scan(&mask
);
959 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
960 (struct r600_resource
*)buffers
->buffers
[i
],
961 buffers
->shader_usage
, buffers
->priority
);
965 static void si_get_buffer_from_descriptors(struct si_buffer_resources
*buffers
,
966 struct si_descriptors
*descs
,
967 unsigned idx
, struct pipe_resource
**buf
,
968 unsigned *offset
, unsigned *size
)
970 pipe_resource_reference(buf
, buffers
->buffers
[idx
]);
972 struct r600_resource
*res
= r600_resource(*buf
);
973 const uint32_t *desc
= descs
->list
+ idx
* 4;
978 assert(G_008F04_STRIDE(desc
[1]) == 0);
979 va
= ((uint64_t)desc
[1] << 32) | desc
[0];
981 assert(va
>= res
->gpu_address
&& va
+ *size
<= res
->gpu_address
+ res
->bo_size
);
982 *offset
= va
- res
->gpu_address
;
988 static void si_vertex_buffers_begin_new_cs(struct si_context
*sctx
)
990 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
991 int count
= sctx
->vertex_elements
? sctx
->vertex_elements
->count
: 0;
994 for (i
= 0; i
< count
; i
++) {
995 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
997 if (vb
>= ARRAY_SIZE(sctx
->vertex_buffer
))
999 if (!sctx
->vertex_buffer
[vb
].buffer
)
1002 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1003 (struct r600_resource
*)sctx
->vertex_buffer
[vb
].buffer
,
1004 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
1009 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1010 desc
->buffer
, RADEON_USAGE_READ
,
1011 RADEON_PRIO_DESCRIPTORS
);
1014 bool si_upload_vertex_buffer_descriptors(struct si_context
*sctx
)
1016 struct si_vertex_element
*velems
= sctx
->vertex_elements
;
1017 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
1019 unsigned desc_list_byte_size
;
1020 unsigned first_vb_use_mask
;
1024 if (!sctx
->vertex_buffers_dirty
|| !velems
)
1027 count
= velems
->count
;
1032 desc_list_byte_size
= velems
->desc_list_byte_size
;
1033 first_vb_use_mask
= velems
->first_vb_use_mask
;
1035 /* Vertex buffer descriptors are the only ones which are uploaded
1036 * directly through a staging buffer and don't go through
1037 * the fine-grained upload path.
1039 u_upload_alloc(sctx
->b
.b
.const_uploader
, 0,
1040 desc_list_byte_size
,
1041 si_optimal_tcc_alignment(sctx
, desc_list_byte_size
),
1042 &desc
->buffer_offset
,
1043 (struct pipe_resource
**)&desc
->buffer
, (void**)&ptr
);
1047 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1048 desc
->buffer
, RADEON_USAGE_READ
,
1049 RADEON_PRIO_DESCRIPTORS
);
1051 assert(count
<= SI_MAX_ATTRIBS
);
1053 for (i
= 0; i
< count
; i
++) {
1054 struct pipe_vertex_element
*ve
= &velems
->elements
[i
];
1055 struct pipe_vertex_buffer
*vb
;
1056 struct r600_resource
*rbuffer
;
1058 unsigned vbo_index
= ve
->vertex_buffer_index
;
1059 uint32_t *desc
= &ptr
[i
*4];
1061 vb
= &sctx
->vertex_buffer
[vbo_index
];
1062 rbuffer
= (struct r600_resource
*)vb
->buffer
;
1064 memset(desc
, 0, 16);
1068 offset
= vb
->buffer_offset
+ ve
->src_offset
;
1069 va
= rbuffer
->gpu_address
+ offset
;
1071 /* Fill in T# buffer resource description */
1073 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1074 S_008F04_STRIDE(vb
->stride
);
1076 if (sctx
->b
.chip_class
!= VI
&& vb
->stride
) {
1077 /* Round up by rounding down and adding 1 */
1078 desc
[2] = (vb
->buffer
->width0
- offset
-
1079 velems
->format_size
[i
]) /
1082 desc
[2] = vb
->buffer
->width0
- offset
;
1085 desc
[3] = velems
->rsrc_word3
[i
];
1087 if (first_vb_use_mask
& (1 << i
)) {
1088 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1089 (struct r600_resource
*)vb
->buffer
,
1090 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
1094 /* Don't flush the const cache. It would have a very negative effect
1095 * on performance (confirmed by testing). New descriptors are always
1096 * uploaded to a fresh new buffer, so I don't think flushing the const
1097 * cache is needed. */
1098 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
1099 if (sctx
->b
.chip_class
>= CIK
)
1100 si_mark_atom_dirty(sctx
, &sctx
->prefetch_L2
);
1101 sctx
->vertex_buffers_dirty
= false;
1102 sctx
->vertex_buffer_pointer_dirty
= true;
1107 /* CONSTANT BUFFERS */
1110 si_const_buffer_descriptors_idx(unsigned shader
)
1112 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
1113 SI_SHADER_DESCS_CONST_BUFFERS
;
1116 static struct si_descriptors
*
1117 si_const_buffer_descriptors(struct si_context
*sctx
, unsigned shader
)
1119 return &sctx
->descriptors
[si_const_buffer_descriptors_idx(shader
)];
1122 void si_upload_const_buffer(struct si_context
*sctx
, struct r600_resource
**rbuffer
,
1123 const uint8_t *ptr
, unsigned size
, uint32_t *const_offset
)
1127 u_upload_alloc(sctx
->b
.b
.const_uploader
, 0, size
,
1128 si_optimal_tcc_alignment(sctx
, size
),
1130 (struct pipe_resource
**)rbuffer
, &tmp
);
1132 util_memcpy_cpu_to_le32(tmp
, ptr
, size
);
1135 static void si_set_constant_buffer(struct si_context
*sctx
,
1136 struct si_buffer_resources
*buffers
,
1137 unsigned descriptors_idx
,
1138 uint slot
, const struct pipe_constant_buffer
*input
)
1140 struct si_descriptors
*descs
= &sctx
->descriptors
[descriptors_idx
];
1141 assert(slot
< descs
->num_elements
);
1142 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1144 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1145 * with a NULL buffer). We need to use a dummy buffer instead. */
1146 if (sctx
->b
.chip_class
== CIK
&&
1147 (!input
|| (!input
->buffer
&& !input
->user_buffer
)))
1148 input
= &sctx
->null_const_buf
;
1150 if (input
&& (input
->buffer
|| input
->user_buffer
)) {
1151 struct pipe_resource
*buffer
= NULL
;
1154 /* Upload the user buffer if needed. */
1155 if (input
->user_buffer
) {
1156 unsigned buffer_offset
;
1158 si_upload_const_buffer(sctx
,
1159 (struct r600_resource
**)&buffer
, input
->user_buffer
,
1160 input
->buffer_size
, &buffer_offset
);
1162 /* Just unbind on failure. */
1163 si_set_constant_buffer(sctx
, buffers
, descriptors_idx
, slot
, NULL
);
1166 va
= r600_resource(buffer
)->gpu_address
+ buffer_offset
;
1168 pipe_resource_reference(&buffer
, input
->buffer
);
1169 va
= r600_resource(buffer
)->gpu_address
+ input
->buffer_offset
;
1170 /* Only track usage for non-user buffers. */
1171 r600_resource(buffer
)->bind_history
|= PIPE_BIND_CONSTANT_BUFFER
;
1174 /* Set the descriptor. */
1175 uint32_t *desc
= descs
->list
+ slot
*4;
1177 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1179 desc
[2] = input
->buffer_size
;
1180 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1181 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1182 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1183 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1184 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1185 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1187 buffers
->buffers
[slot
] = buffer
;
1188 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1189 (struct r600_resource
*)buffer
,
1190 buffers
->shader_usage
,
1191 buffers
->priority
, true);
1192 buffers
->enabled_mask
|= 1u << slot
;
1194 /* Clear the descriptor. */
1195 memset(descs
->list
+ slot
*4, 0, sizeof(uint32_t) * 4);
1196 buffers
->enabled_mask
&= ~(1u << slot
);
1199 descs
->dirty_mask
|= 1u << slot
;
1200 sctx
->descriptors_dirty
|= 1u << descriptors_idx
;
1203 void si_set_rw_buffer(struct si_context
*sctx
,
1204 uint slot
, const struct pipe_constant_buffer
*input
)
1206 si_set_constant_buffer(sctx
, &sctx
->rw_buffers
,
1207 SI_DESCS_RW_BUFFERS
, slot
, input
);
1210 static void si_pipe_set_constant_buffer(struct pipe_context
*ctx
,
1211 enum pipe_shader_type shader
, uint slot
,
1212 const struct pipe_constant_buffer
*input
)
1214 struct si_context
*sctx
= (struct si_context
*)ctx
;
1216 if (shader
>= SI_NUM_SHADERS
)
1219 si_set_constant_buffer(sctx
, &sctx
->const_buffers
[shader
],
1220 si_const_buffer_descriptors_idx(shader
),
1224 void si_get_pipe_constant_buffer(struct si_context
*sctx
, uint shader
,
1225 uint slot
, struct pipe_constant_buffer
*cbuf
)
1227 cbuf
->user_buffer
= NULL
;
1228 si_get_buffer_from_descriptors(
1229 &sctx
->const_buffers
[shader
],
1230 si_const_buffer_descriptors(sctx
, shader
),
1231 slot
, &cbuf
->buffer
, &cbuf
->buffer_offset
, &cbuf
->buffer_size
);
1234 /* SHADER BUFFERS */
1237 si_shader_buffer_descriptors_idx(enum pipe_shader_type shader
)
1239 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
1240 SI_SHADER_DESCS_SHADER_BUFFERS
;
1243 static struct si_descriptors
*
1244 si_shader_buffer_descriptors(struct si_context
*sctx
,
1245 enum pipe_shader_type shader
)
1247 return &sctx
->descriptors
[si_shader_buffer_descriptors_idx(shader
)];
1250 static void si_set_shader_buffers(struct pipe_context
*ctx
,
1251 enum pipe_shader_type shader
,
1252 unsigned start_slot
, unsigned count
,
1253 const struct pipe_shader_buffer
*sbuffers
)
1255 struct si_context
*sctx
= (struct si_context
*)ctx
;
1256 struct si_buffer_resources
*buffers
= &sctx
->shader_buffers
[shader
];
1257 struct si_descriptors
*descs
= si_shader_buffer_descriptors(sctx
, shader
);
1260 assert(start_slot
+ count
<= SI_NUM_SHADER_BUFFERS
);
1262 for (i
= 0; i
< count
; ++i
) {
1263 const struct pipe_shader_buffer
*sbuffer
= sbuffers
? &sbuffers
[i
] : NULL
;
1264 struct r600_resource
*buf
;
1265 unsigned slot
= start_slot
+ i
;
1266 uint32_t *desc
= descs
->list
+ slot
* 4;
1269 if (!sbuffer
|| !sbuffer
->buffer
) {
1270 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1271 memset(desc
, 0, sizeof(uint32_t) * 4);
1272 buffers
->enabled_mask
&= ~(1u << slot
);
1273 descs
->dirty_mask
|= 1u << slot
;
1274 sctx
->descriptors_dirty
|=
1275 1u << si_shader_buffer_descriptors_idx(shader
);
1279 buf
= (struct r600_resource
*)sbuffer
->buffer
;
1280 va
= buf
->gpu_address
+ sbuffer
->buffer_offset
;
1283 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1285 desc
[2] = sbuffer
->buffer_size
;
1286 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1287 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1288 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1289 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1290 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1291 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1293 pipe_resource_reference(&buffers
->buffers
[slot
], &buf
->b
.b
);
1294 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
, buf
,
1295 buffers
->shader_usage
,
1296 buffers
->priority
, true);
1297 buf
->bind_history
|= PIPE_BIND_SHADER_BUFFER
;
1299 buffers
->enabled_mask
|= 1u << slot
;
1300 descs
->dirty_mask
|= 1u << slot
;
1301 sctx
->descriptors_dirty
|=
1302 1u << si_shader_buffer_descriptors_idx(shader
);
1304 util_range_add(&buf
->valid_buffer_range
, sbuffer
->buffer_offset
,
1305 sbuffer
->buffer_offset
+ sbuffer
->buffer_size
);
1309 void si_get_shader_buffers(struct si_context
*sctx
,
1310 enum pipe_shader_type shader
,
1311 uint start_slot
, uint count
,
1312 struct pipe_shader_buffer
*sbuf
)
1314 struct si_buffer_resources
*buffers
= &sctx
->shader_buffers
[shader
];
1315 struct si_descriptors
*descs
= si_shader_buffer_descriptors(sctx
, shader
);
1317 for (unsigned i
= 0; i
< count
; ++i
) {
1318 si_get_buffer_from_descriptors(
1319 buffers
, descs
, start_slot
+ i
,
1320 &sbuf
[i
].buffer
, &sbuf
[i
].buffer_offset
,
1321 &sbuf
[i
].buffer_size
);
1327 void si_set_ring_buffer(struct pipe_context
*ctx
, uint slot
,
1328 struct pipe_resource
*buffer
,
1329 unsigned stride
, unsigned num_records
,
1330 bool add_tid
, bool swizzle
,
1331 unsigned element_size
, unsigned index_stride
, uint64_t offset
)
1333 struct si_context
*sctx
= (struct si_context
*)ctx
;
1334 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1335 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1337 /* The stride field in the resource descriptor has 14 bits */
1338 assert(stride
< (1 << 14));
1340 assert(slot
< descs
->num_elements
);
1341 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1346 va
= r600_resource(buffer
)->gpu_address
+ offset
;
1348 switch (element_size
) {
1350 assert(!"Unsupported ring buffer element size");
1366 switch (index_stride
) {
1368 assert(!"Unsupported ring buffer index stride");
1384 if (sctx
->b
.chip_class
>= VI
&& stride
)
1385 num_records
*= stride
;
1387 /* Set the descriptor. */
1388 uint32_t *desc
= descs
->list
+ slot
*4;
1390 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1391 S_008F04_STRIDE(stride
) |
1392 S_008F04_SWIZZLE_ENABLE(swizzle
);
1393 desc
[2] = num_records
;
1394 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1395 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1396 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1397 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1398 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1399 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
) |
1400 S_008F0C_INDEX_STRIDE(index_stride
) |
1401 S_008F0C_ADD_TID_ENABLE(add_tid
);
1403 if (sctx
->b
.chip_class
>= GFX9
)
1404 assert(!swizzle
|| element_size
== 1); /* always 4 bytes on GFX9 */
1406 desc
[3] |= S_008F0C_ELEMENT_SIZE(element_size
);
1408 pipe_resource_reference(&buffers
->buffers
[slot
], buffer
);
1409 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1410 (struct r600_resource
*)buffer
,
1411 buffers
->shader_usage
, buffers
->priority
);
1412 buffers
->enabled_mask
|= 1u << slot
;
1414 /* Clear the descriptor. */
1415 memset(descs
->list
+ slot
*4, 0, sizeof(uint32_t) * 4);
1416 buffers
->enabled_mask
&= ~(1u << slot
);
1419 descs
->dirty_mask
|= 1u << slot
;
1420 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1423 /* STREAMOUT BUFFERS */
1425 static void si_set_streamout_targets(struct pipe_context
*ctx
,
1426 unsigned num_targets
,
1427 struct pipe_stream_output_target
**targets
,
1428 const unsigned *offsets
)
1430 struct si_context
*sctx
= (struct si_context
*)ctx
;
1431 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1432 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1433 unsigned old_num_targets
= sctx
->b
.streamout
.num_targets
;
1436 /* We are going to unbind the buffers. Mark which caches need to be flushed. */
1437 if (sctx
->b
.streamout
.num_targets
&& sctx
->b
.streamout
.begin_emitted
) {
1438 /* Since streamout uses vector writes which go through TC L2
1439 * and most other clients can use TC L2 as well, we don't need
1442 * The only cases which requires flushing it is VGT DMA index
1443 * fetching (on <= CIK) and indirect draw data, which are rare
1444 * cases. Thus, flag the TC L2 dirtiness in the resource and
1445 * handle it at draw call time.
1447 for (i
= 0; i
< sctx
->b
.streamout
.num_targets
; i
++)
1448 if (sctx
->b
.streamout
.targets
[i
])
1449 r600_resource(sctx
->b
.streamout
.targets
[i
]->b
.buffer
)->TC_L2_dirty
= true;
1451 /* Invalidate the scalar cache in case a streamout buffer is
1452 * going to be used as a constant buffer.
1454 * Invalidate TC L1, because streamout bypasses it (done by
1455 * setting GLC=1 in the store instruction), but it can contain
1456 * outdated data of streamout buffers.
1458 * VS_PARTIAL_FLUSH is required if the buffers are going to be
1459 * used as an input immediately.
1461 sctx
->b
.flags
|= SI_CONTEXT_INV_SMEM_L1
|
1462 SI_CONTEXT_INV_VMEM_L1
|
1463 SI_CONTEXT_VS_PARTIAL_FLUSH
;
1466 /* All readers of the streamout targets need to be finished before we can
1467 * start writing to the targets.
1470 sctx
->b
.flags
|= SI_CONTEXT_PS_PARTIAL_FLUSH
|
1471 SI_CONTEXT_CS_PARTIAL_FLUSH
;
1473 /* Streamout buffers must be bound in 2 places:
1474 * 1) in VGT by setting the VGT_STRMOUT registers
1475 * 2) as shader resources
1478 /* Set the VGT regs. */
1479 r600_set_streamout_targets(ctx
, num_targets
, targets
, offsets
);
1481 /* Set the shader resources.*/
1482 for (i
= 0; i
< num_targets
; i
++) {
1483 bufidx
= SI_VS_STREAMOUT_BUF0
+ i
;
1486 struct pipe_resource
*buffer
= targets
[i
]->buffer
;
1487 uint64_t va
= r600_resource(buffer
)->gpu_address
;
1489 /* Set the descriptor.
1491 * On VI, the format must be non-INVALID, otherwise
1492 * the buffer will be considered not bound and store
1493 * instructions will be no-ops.
1495 uint32_t *desc
= descs
->list
+ bufidx
*4;
1497 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32);
1498 desc
[2] = 0xffffffff;
1499 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1500 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1501 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1502 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1503 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1505 /* Set the resource. */
1506 pipe_resource_reference(&buffers
->buffers
[bufidx
],
1508 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1509 (struct r600_resource
*)buffer
,
1510 buffers
->shader_usage
,
1511 RADEON_PRIO_SHADER_RW_BUFFER
,
1513 r600_resource(buffer
)->bind_history
|= PIPE_BIND_STREAM_OUTPUT
;
1515 buffers
->enabled_mask
|= 1u << bufidx
;
1517 /* Clear the descriptor and unset the resource. */
1518 memset(descs
->list
+ bufidx
*4, 0,
1519 sizeof(uint32_t) * 4);
1520 pipe_resource_reference(&buffers
->buffers
[bufidx
],
1522 buffers
->enabled_mask
&= ~(1u << bufidx
);
1524 descs
->dirty_mask
|= 1u << bufidx
;
1526 for (; i
< old_num_targets
; i
++) {
1527 bufidx
= SI_VS_STREAMOUT_BUF0
+ i
;
1528 /* Clear the descriptor and unset the resource. */
1529 memset(descs
->list
+ bufidx
*4, 0, sizeof(uint32_t) * 4);
1530 pipe_resource_reference(&buffers
->buffers
[bufidx
], NULL
);
1531 buffers
->enabled_mask
&= ~(1u << bufidx
);
1532 descs
->dirty_mask
|= 1u << bufidx
;
1535 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1538 static void si_desc_reset_buffer_offset(struct pipe_context
*ctx
,
1539 uint32_t *desc
, uint64_t old_buf_va
,
1540 struct pipe_resource
*new_buf
)
1542 /* Retrieve the buffer offset from the descriptor. */
1543 uint64_t old_desc_va
=
1544 desc
[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc
[1]) << 32);
1546 assert(old_buf_va
<= old_desc_va
);
1547 uint64_t offset_within_buffer
= old_desc_va
- old_buf_va
;
1549 /* Update the descriptor. */
1550 si_set_buf_desc_address(r600_resource(new_buf
), offset_within_buffer
,
1554 /* INTERNAL CONST BUFFERS */
1556 static void si_set_polygon_stipple(struct pipe_context
*ctx
,
1557 const struct pipe_poly_stipple
*state
)
1559 struct si_context
*sctx
= (struct si_context
*)ctx
;
1560 struct pipe_constant_buffer cb
= {};
1561 unsigned stipple
[32];
1564 for (i
= 0; i
< 32; i
++)
1565 stipple
[i
] = util_bitreverse(state
->stipple
[i
]);
1567 cb
.user_buffer
= stipple
;
1568 cb
.buffer_size
= sizeof(stipple
);
1570 si_set_rw_buffer(sctx
, SI_PS_CONST_POLY_STIPPLE
, &cb
);
1573 /* TEXTURE METADATA ENABLE/DISABLE */
1575 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1576 * while the texture is bound, possibly by a different context. In that case,
1577 * call this function to update compressed_colortex_masks.
1579 void si_update_compressed_colortex_masks(struct si_context
*sctx
)
1581 for (int i
= 0; i
< SI_NUM_SHADERS
; ++i
) {
1582 si_samplers_update_compressed_colortex_mask(&sctx
->samplers
[i
]);
1583 si_images_update_compressed_colortex_mask(&sctx
->images
[i
]);
1584 si_update_compressed_tex_shader_mask(sctx
, i
);
1588 /* BUFFER DISCARD/INVALIDATION */
1590 /** Reset descriptors of buffer resources after \p buf has been invalidated. */
1591 static void si_reset_buffer_resources(struct si_context
*sctx
,
1592 struct si_buffer_resources
*buffers
,
1593 unsigned descriptors_idx
,
1594 struct pipe_resource
*buf
,
1597 struct si_descriptors
*descs
= &sctx
->descriptors
[descriptors_idx
];
1598 unsigned mask
= buffers
->enabled_mask
;
1601 unsigned i
= u_bit_scan(&mask
);
1602 if (buffers
->buffers
[i
] == buf
) {
1603 si_desc_reset_buffer_offset(&sctx
->b
.b
,
1606 descs
->dirty_mask
|= 1u << i
;
1607 sctx
->descriptors_dirty
|= 1u << descriptors_idx
;
1609 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1610 (struct r600_resource
*)buf
,
1611 buffers
->shader_usage
,
1612 buffers
->priority
, true);
1617 /* Reallocate a buffer a update all resource bindings where the buffer is
1620 * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
1621 * idle by discarding its contents. Apps usually tell us when to do this using
1622 * map_buffer flags, for example.
1624 static void si_invalidate_buffer(struct pipe_context
*ctx
, struct pipe_resource
*buf
)
1626 struct si_context
*sctx
= (struct si_context
*)ctx
;
1627 struct r600_resource
*rbuffer
= r600_resource(buf
);
1629 uint64_t old_va
= rbuffer
->gpu_address
;
1630 unsigned num_elems
= sctx
->vertex_elements
?
1631 sctx
->vertex_elements
->count
: 0;
1633 /* Reallocate the buffer in the same pipe_resource. */
1634 r600_alloc_resource(&sctx
->screen
->b
, rbuffer
);
1636 /* We changed the buffer, now we need to bind it where the old one
1637 * was bound. This consists of 2 things:
1638 * 1) Updating the resource descriptor and dirtying it.
1639 * 2) Adding a relocation to the CS, so that it's usable.
1642 /* Vertex buffers. */
1643 if (rbuffer
->bind_history
& PIPE_BIND_VERTEX_BUFFER
) {
1644 for (i
= 0; i
< num_elems
; i
++) {
1645 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
1647 if (vb
>= ARRAY_SIZE(sctx
->vertex_buffer
))
1649 if (!sctx
->vertex_buffer
[vb
].buffer
)
1652 if (sctx
->vertex_buffer
[vb
].buffer
== buf
) {
1653 sctx
->vertex_buffers_dirty
= true;
1659 /* Streamout buffers. (other internal buffers can't be invalidated) */
1660 if (rbuffer
->bind_history
& PIPE_BIND_STREAM_OUTPUT
) {
1661 for (i
= SI_VS_STREAMOUT_BUF0
; i
<= SI_VS_STREAMOUT_BUF3
; i
++) {
1662 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1663 struct si_descriptors
*descs
=
1664 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1666 if (buffers
->buffers
[i
] != buf
)
1669 si_desc_reset_buffer_offset(ctx
, descs
->list
+ i
*4,
1671 descs
->dirty_mask
|= 1u << i
;
1672 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1674 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1675 rbuffer
, buffers
->shader_usage
,
1676 RADEON_PRIO_SHADER_RW_BUFFER
,
1679 /* Update the streamout state. */
1680 if (sctx
->b
.streamout
.begin_emitted
)
1681 r600_emit_streamout_end(&sctx
->b
);
1682 sctx
->b
.streamout
.append_bitmask
=
1683 sctx
->b
.streamout
.enabled_mask
;
1684 r600_streamout_buffers_dirty(&sctx
->b
);
1688 /* Constant and shader buffers. */
1689 if (rbuffer
->bind_history
& PIPE_BIND_CONSTANT_BUFFER
) {
1690 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++)
1691 si_reset_buffer_resources(sctx
, &sctx
->const_buffers
[shader
],
1692 si_const_buffer_descriptors_idx(shader
),
1696 if (rbuffer
->bind_history
& PIPE_BIND_SHADER_BUFFER
) {
1697 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++)
1698 si_reset_buffer_resources(sctx
, &sctx
->shader_buffers
[shader
],
1699 si_shader_buffer_descriptors_idx(shader
),
1703 if (rbuffer
->bind_history
& PIPE_BIND_SAMPLER_VIEW
) {
1704 /* Texture buffers - update bindings. */
1705 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1706 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
1707 struct si_descriptors
*descs
=
1708 si_sampler_descriptors(sctx
, shader
);
1709 unsigned mask
= views
->enabled_mask
;
1712 unsigned i
= u_bit_scan(&mask
);
1713 if (views
->views
[i
]->texture
== buf
) {
1714 si_desc_reset_buffer_offset(ctx
,
1718 descs
->dirty_mask
|= 1u << i
;
1719 sctx
->descriptors_dirty
|=
1720 1u << si_sampler_descriptors_idx(shader
);
1722 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1723 rbuffer
, RADEON_USAGE_READ
,
1724 RADEON_PRIO_SAMPLER_BUFFER
,
1732 if (rbuffer
->bind_history
& PIPE_BIND_SHADER_IMAGE
) {
1733 for (shader
= 0; shader
< SI_NUM_SHADERS
; ++shader
) {
1734 struct si_images_info
*images
= &sctx
->images
[shader
];
1735 struct si_descriptors
*descs
=
1736 si_image_descriptors(sctx
, shader
);
1737 unsigned mask
= images
->enabled_mask
;
1740 unsigned i
= u_bit_scan(&mask
);
1742 if (images
->views
[i
].resource
== buf
) {
1743 if (images
->views
[i
].access
& PIPE_IMAGE_ACCESS_WRITE
)
1744 si_mark_image_range_valid(&images
->views
[i
]);
1746 si_desc_reset_buffer_offset(
1747 ctx
, descs
->list
+ i
* 8 + 4,
1749 descs
->dirty_mask
|= 1u << i
;
1750 sctx
->descriptors_dirty
|=
1751 1u << si_image_descriptors_idx(shader
);
1753 radeon_add_to_buffer_list_check_mem(
1754 &sctx
->b
, &sctx
->b
.gfx
, rbuffer
,
1755 RADEON_USAGE_READWRITE
,
1756 RADEON_PRIO_SAMPLER_BUFFER
, true);
1763 /* Update mutable image descriptor fields of all bound textures. */
1764 void si_update_all_texture_descriptors(struct si_context
*sctx
)
1768 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1769 struct si_sampler_views
*samplers
= &sctx
->samplers
[shader
].views
;
1770 struct si_images_info
*images
= &sctx
->images
[shader
];
1774 mask
= images
->enabled_mask
;
1776 unsigned i
= u_bit_scan(&mask
);
1777 struct pipe_image_view
*view
= &images
->views
[i
];
1779 if (!view
->resource
||
1780 view
->resource
->target
== PIPE_BUFFER
)
1783 si_set_shader_image(sctx
, shader
, i
, view
, true);
1786 /* Sampler views. */
1787 mask
= samplers
->enabled_mask
;
1789 unsigned i
= u_bit_scan(&mask
);
1790 struct pipe_sampler_view
*view
= samplers
->views
[i
];
1794 view
->texture
->target
== PIPE_BUFFER
)
1797 si_set_sampler_view(sctx
, shader
, i
,
1798 samplers
->views
[i
], true);
1801 si_update_compressed_tex_shader_mask(sctx
, shader
);
1805 /* SHADER USER DATA */
1807 static void si_mark_shader_pointers_dirty(struct si_context
*sctx
,
1810 sctx
->shader_pointers_dirty
|=
1811 u_bit_consecutive(SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
,
1812 SI_NUM_SHADER_DESCS
);
1814 if (shader
== PIPE_SHADER_VERTEX
)
1815 sctx
->vertex_buffer_pointer_dirty
= sctx
->vertex_buffers
.buffer
!= NULL
;
1817 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
1820 static void si_shader_userdata_begin_new_cs(struct si_context
*sctx
)
1822 sctx
->shader_pointers_dirty
= u_bit_consecutive(0, SI_NUM_DESCS
);
1823 sctx
->vertex_buffer_pointer_dirty
= sctx
->vertex_buffers
.buffer
!= NULL
;
1824 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
1827 /* Set a base register address for user data constants in the given shader.
1828 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1830 static void si_set_user_data_base(struct si_context
*sctx
,
1831 unsigned shader
, uint32_t new_base
)
1833 uint32_t *base
= &sctx
->shader_userdata
.sh_base
[shader
];
1835 if (*base
!= new_base
) {
1839 si_mark_shader_pointers_dirty(sctx
, shader
);
1843 /* This must be called when these shaders are changed from non-NULL to NULL
1846 * - tessellation control shader
1847 * - tessellation evaluation shader
1849 void si_shader_change_notify(struct si_context
*sctx
)
1851 /* VS can be bound as VS, ES, or LS. */
1852 if (sctx
->tes_shader
.cso
) {
1853 if (sctx
->b
.chip_class
>= GFX9
) {
1854 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1855 R_00B430_SPI_SHADER_USER_DATA_LS_0
);
1857 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1858 R_00B530_SPI_SHADER_USER_DATA_LS_0
);
1860 } else if (sctx
->gs_shader
.cso
) {
1861 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1862 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1864 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1865 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1868 /* TES can be bound as ES, VS, or not bound. */
1869 if (sctx
->tes_shader
.cso
) {
1870 if (sctx
->gs_shader
.cso
)
1871 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1872 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1874 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1875 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1877 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
, 0);
1881 static void si_emit_shader_pointer(struct si_context
*sctx
,
1882 struct si_descriptors
*desc
,
1885 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
1888 assert(desc
->buffer
);
1890 va
= desc
->buffer
->gpu_address
+
1891 desc
->buffer_offset
;
1893 radeon_emit(cs
, PKT3(PKT3_SET_SH_REG
, 2, 0));
1894 radeon_emit(cs
, (sh_base
+ desc
->shader_userdata_offset
- SI_SH_REG_OFFSET
) >> 2);
1895 radeon_emit(cs
, va
);
1896 radeon_emit(cs
, va
>> 32);
1899 void si_emit_graphics_shader_userdata(struct si_context
*sctx
,
1900 struct r600_atom
*atom
)
1903 uint32_t *sh_base
= sctx
->shader_userdata
.sh_base
;
1904 struct si_descriptors
*descs
;
1906 descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1908 if (sctx
->shader_pointers_dirty
& (1 << SI_DESCS_RW_BUFFERS
)) {
1909 si_emit_shader_pointer(sctx
, descs
,
1910 R_00B030_SPI_SHADER_USER_DATA_PS_0
);
1911 si_emit_shader_pointer(sctx
, descs
,
1912 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1913 si_emit_shader_pointer(sctx
, descs
,
1914 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1916 /* GFX9 merged LS-HS and ES-GS. Only set RW_BUFFERS for ES and LS. */
1917 if (sctx
->b
.chip_class
>= GFX9
) {
1918 si_emit_shader_pointer(sctx
, descs
,
1919 R_00B430_SPI_SHADER_USER_DATA_LS_0
);
1921 si_emit_shader_pointer(sctx
, descs
,
1922 R_00B230_SPI_SHADER_USER_DATA_GS_0
);
1923 si_emit_shader_pointer(sctx
, descs
,
1924 R_00B430_SPI_SHADER_USER_DATA_HS_0
);
1928 mask
= sctx
->shader_pointers_dirty
&
1929 u_bit_consecutive(SI_DESCS_FIRST_SHADER
,
1930 SI_DESCS_FIRST_COMPUTE
- SI_DESCS_FIRST_SHADER
);
1933 unsigned i
= u_bit_scan(&mask
);
1934 unsigned shader
= (i
- SI_DESCS_FIRST_SHADER
) / SI_NUM_SHADER_DESCS
;
1935 unsigned base
= sh_base
[shader
];
1938 si_emit_shader_pointer(sctx
, descs
+ i
, base
);
1940 sctx
->shader_pointers_dirty
&=
1941 ~u_bit_consecutive(SI_DESCS_RW_BUFFERS
, SI_DESCS_FIRST_COMPUTE
);
1943 if (sctx
->vertex_buffer_pointer_dirty
) {
1944 si_emit_shader_pointer(sctx
, &sctx
->vertex_buffers
,
1945 sh_base
[PIPE_SHADER_VERTEX
]);
1946 sctx
->vertex_buffer_pointer_dirty
= false;
1950 void si_emit_compute_shader_userdata(struct si_context
*sctx
)
1952 unsigned base
= R_00B900_COMPUTE_USER_DATA_0
;
1953 struct si_descriptors
*descs
= sctx
->descriptors
;
1954 unsigned compute_mask
=
1955 u_bit_consecutive(SI_DESCS_FIRST_COMPUTE
, SI_NUM_SHADER_DESCS
);
1956 unsigned mask
= sctx
->shader_pointers_dirty
& compute_mask
;
1959 unsigned i
= u_bit_scan(&mask
);
1961 si_emit_shader_pointer(sctx
, descs
+ i
, base
);
1963 sctx
->shader_pointers_dirty
&= ~compute_mask
;
1966 /* INIT/DEINIT/UPLOAD */
1968 void si_init_all_descriptors(struct si_context
*sctx
)
1971 unsigned ce_offset
= 0;
1973 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1974 /* GFX9 has only 4KB of CE, while previous chips had 32KB.
1975 * Rarely used descriptors don't use CE RAM.
1977 bool big_ce
= sctx
->b
.chip_class
<= VI
;
1978 bool images_use_ce
= big_ce
;
1979 bool shaderbufs_use_ce
= big_ce
||
1980 i
== PIPE_SHADER_COMPUTE
;
1981 bool samplers_use_ce
= big_ce
||
1982 i
== PIPE_SHADER_FRAGMENT
;
1984 si_init_buffer_resources(&sctx
->const_buffers
[i
],
1985 si_const_buffer_descriptors(sctx
, i
),
1986 SI_NUM_CONST_BUFFERS
, SI_SGPR_CONST_BUFFERS
,
1987 RADEON_USAGE_READ
, RADEON_PRIO_CONST_BUFFER
,
1989 si_init_buffer_resources(&sctx
->shader_buffers
[i
],
1990 si_shader_buffer_descriptors(sctx
, i
),
1991 SI_NUM_SHADER_BUFFERS
, SI_SGPR_SHADER_BUFFERS
,
1992 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RW_BUFFER
,
1993 shaderbufs_use_ce
? &ce_offset
: NULL
);
1995 si_init_descriptors(si_sampler_descriptors(sctx
, i
),
1996 SI_SGPR_SAMPLERS
, 16, SI_NUM_SAMPLERS
,
1997 null_texture_descriptor
,
1998 samplers_use_ce
? &ce_offset
: NULL
);
2000 si_init_descriptors(si_image_descriptors(sctx
, i
),
2001 SI_SGPR_IMAGES
, 8, SI_NUM_IMAGES
,
2002 null_image_descriptor
,
2003 images_use_ce
? &ce_offset
: NULL
);
2006 si_init_buffer_resources(&sctx
->rw_buffers
,
2007 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
],
2008 SI_NUM_RW_BUFFERS
, SI_SGPR_RW_BUFFERS
,
2009 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RINGS
,
2011 si_init_descriptors(&sctx
->vertex_buffers
, SI_SGPR_VERTEX_BUFFERS
,
2012 4, SI_NUM_VERTEX_BUFFERS
, NULL
, NULL
);
2014 sctx
->descriptors_dirty
= u_bit_consecutive(0, SI_NUM_DESCS
);
2016 if (sctx
->b
.chip_class
>= GFX9
)
2017 assert(ce_offset
<= 4096);
2019 assert(ce_offset
<= 32768);
2021 /* Set pipe_context functions. */
2022 sctx
->b
.b
.bind_sampler_states
= si_bind_sampler_states
;
2023 sctx
->b
.b
.set_shader_images
= si_set_shader_images
;
2024 sctx
->b
.b
.set_constant_buffer
= si_pipe_set_constant_buffer
;
2025 sctx
->b
.b
.set_polygon_stipple
= si_set_polygon_stipple
;
2026 sctx
->b
.b
.set_shader_buffers
= si_set_shader_buffers
;
2027 sctx
->b
.b
.set_sampler_views
= si_set_sampler_views
;
2028 sctx
->b
.b
.set_stream_output_targets
= si_set_streamout_targets
;
2029 sctx
->b
.invalidate_buffer
= si_invalidate_buffer
;
2031 /* Shader user data. */
2032 si_init_atom(sctx
, &sctx
->shader_userdata
.atom
, &sctx
->atoms
.s
.shader_userdata
,
2033 si_emit_graphics_shader_userdata
);
2035 /* Set default and immutable mappings. */
2036 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
, R_00B130_SPI_SHADER_USER_DATA_VS_0
);
2038 if (sctx
->b
.chip_class
>= GFX9
) {
2039 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_CTRL
,
2040 R_00B430_SPI_SHADER_USER_DATA_LS_0
);
2041 si_set_user_data_base(sctx
, PIPE_SHADER_GEOMETRY
,
2042 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
2044 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_CTRL
,
2045 R_00B430_SPI_SHADER_USER_DATA_HS_0
);
2046 si_set_user_data_base(sctx
, PIPE_SHADER_GEOMETRY
,
2047 R_00B230_SPI_SHADER_USER_DATA_GS_0
);
2049 si_set_user_data_base(sctx
, PIPE_SHADER_FRAGMENT
, R_00B030_SPI_SHADER_USER_DATA_PS_0
);
2052 bool si_upload_graphics_shader_descriptors(struct si_context
*sctx
)
2054 const unsigned mask
= u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE
);
2055 unsigned dirty
= sctx
->descriptors_dirty
& mask
;
2057 /* Assume nothing will go wrong: */
2058 sctx
->shader_pointers_dirty
|= dirty
;
2061 unsigned i
= u_bit_scan(&dirty
);
2063 if (!si_upload_descriptors(sctx
, &sctx
->descriptors
[i
],
2064 &sctx
->shader_userdata
.atom
))
2068 sctx
->descriptors_dirty
&= ~mask
;
2072 bool si_upload_compute_shader_descriptors(struct si_context
*sctx
)
2074 /* Does not update rw_buffers as that is not needed for compute shaders
2075 * and the input buffer is using the same SGPR's anyway.
2077 const unsigned mask
= u_bit_consecutive(SI_DESCS_FIRST_COMPUTE
,
2078 SI_NUM_DESCS
- SI_DESCS_FIRST_COMPUTE
);
2079 unsigned dirty
= sctx
->descriptors_dirty
& mask
;
2081 /* Assume nothing will go wrong: */
2082 sctx
->shader_pointers_dirty
|= dirty
;
2085 unsigned i
= u_bit_scan(&dirty
);
2087 if (!si_upload_descriptors(sctx
, &sctx
->descriptors
[i
], NULL
))
2091 sctx
->descriptors_dirty
&= ~mask
;
2096 void si_release_all_descriptors(struct si_context
*sctx
)
2100 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
2101 si_release_buffer_resources(&sctx
->const_buffers
[i
],
2102 si_const_buffer_descriptors(sctx
, i
));
2103 si_release_buffer_resources(&sctx
->shader_buffers
[i
],
2104 si_shader_buffer_descriptors(sctx
, i
));
2105 si_release_sampler_views(&sctx
->samplers
[i
].views
);
2106 si_release_image_views(&sctx
->images
[i
]);
2108 si_release_buffer_resources(&sctx
->rw_buffers
,
2109 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
]);
2111 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
2112 si_release_descriptors(&sctx
->descriptors
[i
]);
2113 si_release_descriptors(&sctx
->vertex_buffers
);
2116 void si_all_descriptors_begin_new_cs(struct si_context
*sctx
)
2120 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
2121 si_buffer_resources_begin_new_cs(sctx
, &sctx
->const_buffers
[i
]);
2122 si_buffer_resources_begin_new_cs(sctx
, &sctx
->shader_buffers
[i
]);
2123 si_sampler_views_begin_new_cs(sctx
, &sctx
->samplers
[i
].views
);
2124 si_image_views_begin_new_cs(sctx
, &sctx
->images
[i
]);
2126 si_buffer_resources_begin_new_cs(sctx
, &sctx
->rw_buffers
);
2127 si_vertex_buffers_begin_new_cs(sctx
);
2129 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
2130 si_descriptors_begin_new_cs(sctx
, &sctx
->descriptors
[i
]);
2132 si_shader_userdata_begin_new_cs(sctx
);