radeonsi: switch to 3-spaces style
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /* Resource binding slots and sampler states (each described with 8 or
26 * 4 dwords) are stored in lists in memory which is accessed by shaders
27 * using scalar load instructions.
28 *
29 * This file is responsible for managing such lists. It keeps a copy of all
30 * descriptors in CPU memory and re-uploads a whole list if some slots have
31 * been changed.
32 *
33 * This code is also reponsible for updating shader pointers to those lists.
34 *
35 * Note that CP DMA can't be used for updating the lists, because a GPU hang
36 * could leave the list in a mid-IB state and the next IB would get wrong
37 * descriptors and the whole context would be unusable at that point.
38 * (Note: The register shadowing can't be used due to the same reason)
39 *
40 * Also, uploading descriptors to newly allocated memory doesn't require
41 * a KCACHE flush.
42 *
43 *
44 * Possible scenarios for one 16 dword image+sampler slot:
45 *
46 * | Image | w/ FMASK | Buffer | NULL
47 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
48 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
49 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
50 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
51 *
52 * FMASK implies MSAA, therefore no sampler state.
53 * Sampler states are never unbound except when FMASK is bound.
54 */
55
56 #include "si_pipe.h"
57 #include "sid.h"
58 #include "util/format/u_format.h"
59 #include "util/hash_table.h"
60 #include "util/u_idalloc.h"
61 #include "util/u_memory.h"
62 #include "util/u_upload_mgr.h"
63
64 /* NULL image and buffer descriptor for textures (alpha = 1) and images
65 * (alpha = 0).
66 *
67 * For images, all fields must be zero except for the swizzle, which
68 * supports arbitrary combinations of 0s and 1s. The texture type must be
69 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
70 *
71 * For buffers, all fields must be zero. If they are not, the hw hangs.
72 *
73 * This is the only reason why the buffer descriptor must be in words [4:7].
74 */
75 static uint32_t null_texture_descriptor[8] = {
76 0, 0, 0, S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) | S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
77 /* the rest must contain zeros, which is also used by the buffer
78 * descriptor */
79 };
80
81 static uint32_t null_image_descriptor[8] = {
82 0, 0, 0, S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
83 /* the rest must contain zeros, which is also used by the buffer
84 * descriptor */
85 };
86
87 static uint64_t si_desc_extract_buffer_address(const uint32_t *desc)
88 {
89 uint64_t va = desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
90
91 /* Sign-extend the 48-bit address. */
92 va <<= 16;
93 va = (int64_t)va >> 16;
94 return va;
95 }
96
97 static void si_init_descriptor_list(uint32_t *desc_list, unsigned element_dw_size,
98 unsigned num_elements, const uint32_t *null_descriptor)
99 {
100 int i;
101
102 /* Initialize the array to NULL descriptors if the element size is 8. */
103 if (null_descriptor) {
104 assert(element_dw_size % 8 == 0);
105 for (i = 0; i < num_elements * element_dw_size / 8; i++)
106 memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
107 }
108 }
109
110 static void si_init_descriptors(struct si_descriptors *desc, short shader_userdata_rel_index,
111 unsigned element_dw_size, unsigned num_elements)
112 {
113 desc->list = CALLOC(num_elements, element_dw_size * 4);
114 desc->element_dw_size = element_dw_size;
115 desc->num_elements = num_elements;
116 desc->shader_userdata_offset = shader_userdata_rel_index * 4;
117 desc->slot_index_to_bind_directly = -1;
118 }
119
120 static void si_release_descriptors(struct si_descriptors *desc)
121 {
122 si_resource_reference(&desc->buffer, NULL);
123 FREE(desc->list);
124 }
125
126 static bool si_upload_descriptors(struct si_context *sctx, struct si_descriptors *desc)
127 {
128 unsigned slot_size = desc->element_dw_size * 4;
129 unsigned first_slot_offset = desc->first_active_slot * slot_size;
130 unsigned upload_size = desc->num_active_slots * slot_size;
131
132 /* Skip the upload if no shader is using the descriptors. dirty_mask
133 * will stay dirty and the descriptors will be uploaded when there is
134 * a shader using them.
135 */
136 if (!upload_size)
137 return true;
138
139 /* If there is just one active descriptor, bind it directly. */
140 if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
141 desc->num_active_slots == 1) {
142 uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly * desc->element_dw_size];
143
144 /* The buffer is already in the buffer list. */
145 si_resource_reference(&desc->buffer, NULL);
146 desc->gpu_list = NULL;
147 desc->gpu_address = si_desc_extract_buffer_address(descriptor);
148 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
149 return true;
150 }
151
152 uint32_t *ptr;
153 unsigned buffer_offset;
154 u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
155 si_optimal_tcc_alignment(sctx, upload_size), &buffer_offset,
156 (struct pipe_resource **)&desc->buffer, (void **)&ptr);
157 if (!desc->buffer) {
158 desc->gpu_address = 0;
159 return false; /* skip the draw call */
160 }
161
162 util_memcpy_cpu_to_le32(ptr, (char *)desc->list + first_slot_offset, upload_size);
163 desc->gpu_list = ptr - first_slot_offset / 4;
164
165 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer, RADEON_USAGE_READ,
166 RADEON_PRIO_DESCRIPTORS);
167
168 /* The shader pointer should point to slot 0. */
169 buffer_offset -= first_slot_offset;
170 desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
171
172 assert(desc->buffer->flags & RADEON_FLAG_32BIT);
173 assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
174 assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
175
176 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
177 return true;
178 }
179
180 static void si_descriptors_begin_new_cs(struct si_context *sctx, struct si_descriptors *desc)
181 {
182 if (!desc->buffer)
183 return;
184
185 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer, RADEON_USAGE_READ,
186 RADEON_PRIO_DESCRIPTORS);
187 }
188
189 /* SAMPLER VIEWS */
190
191 static inline enum radeon_bo_priority si_get_sampler_view_priority(struct si_resource *res)
192 {
193 if (res->b.b.target == PIPE_BUFFER)
194 return RADEON_PRIO_SAMPLER_BUFFER;
195
196 if (res->b.b.nr_samples > 1)
197 return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
198
199 return RADEON_PRIO_SAMPLER_TEXTURE;
200 }
201
202 static struct si_descriptors *si_sampler_and_image_descriptors(struct si_context *sctx,
203 unsigned shader)
204 {
205 return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
206 }
207
208 static void si_release_sampler_views(struct si_samplers *samplers)
209 {
210 int i;
211
212 for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
213 pipe_sampler_view_reference(&samplers->views[i], NULL);
214 }
215 }
216
217 static void si_sampler_view_add_buffer(struct si_context *sctx, struct pipe_resource *resource,
218 enum radeon_bo_usage usage, bool is_stencil_sampler,
219 bool check_mem)
220 {
221 struct si_texture *tex = (struct si_texture *)resource;
222 enum radeon_bo_priority priority;
223
224 if (!resource)
225 return;
226
227 /* Use the flushed depth texture if direct sampling is unsupported. */
228 if (resource->target != PIPE_BUFFER && tex->is_depth &&
229 !si_can_sample_zs(tex, is_stencil_sampler))
230 tex = tex->flushed_depth_texture;
231
232 priority = si_get_sampler_view_priority(&tex->buffer);
233 radeon_add_to_gfx_buffer_list_check_mem(sctx, &tex->buffer, usage, priority, check_mem);
234
235 if (resource->target == PIPE_BUFFER)
236 return;
237
238 /* Add separate DCC. */
239 if (tex->dcc_separate_buffer) {
240 radeon_add_to_gfx_buffer_list_check_mem(sctx, tex->dcc_separate_buffer, usage,
241 RADEON_PRIO_SEPARATE_META, check_mem);
242 }
243 }
244
245 static void si_sampler_views_begin_new_cs(struct si_context *sctx, struct si_samplers *samplers)
246 {
247 unsigned mask = samplers->enabled_mask;
248
249 /* Add buffers to the CS. */
250 while (mask) {
251 int i = u_bit_scan(&mask);
252 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
253
254 si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
255 sview->is_stencil_sampler, false);
256 }
257 }
258
259 /* Set buffer descriptor fields that can be changed by reallocations. */
260 static void si_set_buf_desc_address(struct si_resource *buf, uint64_t offset, uint32_t *state)
261 {
262 uint64_t va = buf->gpu_address + offset;
263
264 state[0] = va;
265 state[1] &= C_008F04_BASE_ADDRESS_HI;
266 state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
267 }
268
269 /* Set texture descriptor fields that can be changed by reallocations.
270 *
271 * \param tex texture
272 * \param base_level_info information of the level of BASE_ADDRESS
273 * \param base_level the level of BASE_ADDRESS
274 * \param first_level pipe_sampler_view.u.tex.first_level
275 * \param block_width util_format_get_blockwidth()
276 * \param is_stencil select between separate Z & Stencil
277 * \param state descriptor to update
278 */
279 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex,
280 const struct legacy_surf_level *base_level_info,
281 unsigned base_level, unsigned first_level, unsigned block_width,
282 bool is_stencil, uint32_t *state)
283 {
284 uint64_t va, meta_va = 0;
285
286 if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
287 tex = tex->flushed_depth_texture;
288 is_stencil = false;
289 }
290
291 va = tex->buffer.gpu_address;
292
293 if (sscreen->info.chip_class >= GFX9) {
294 /* Only stencil_offset needs to be added here. */
295 if (is_stencil)
296 va += tex->surface.u.gfx9.stencil_offset;
297 else
298 va += tex->surface.u.gfx9.surf_offset;
299 } else {
300 va += base_level_info->offset;
301 }
302
303 state[0] = va >> 8;
304 state[1] &= C_008F14_BASE_ADDRESS_HI;
305 state[1] |= S_008F14_BASE_ADDRESS_HI(va >> 40);
306
307 /* Only macrotiled modes can set tile swizzle.
308 * GFX9 doesn't use (legacy) base_level_info.
309 */
310 if (sscreen->info.chip_class >= GFX9 || base_level_info->mode == RADEON_SURF_MODE_2D)
311 state[0] |= tex->surface.tile_swizzle;
312
313 if (sscreen->info.chip_class >= GFX8) {
314 state[6] &= C_008F28_COMPRESSION_EN;
315
316 if (vi_dcc_enabled(tex, first_level)) {
317 meta_va =
318 (!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) + tex->surface.dcc_offset;
319
320 if (sscreen->info.chip_class == GFX8) {
321 meta_va += base_level_info->dcc_offset;
322 assert(base_level_info->mode == RADEON_SURF_MODE_2D);
323 }
324
325 unsigned dcc_tile_swizzle = tex->surface.tile_swizzle << 8;
326 dcc_tile_swizzle &= tex->surface.dcc_alignment - 1;
327 meta_va |= dcc_tile_swizzle;
328 } else if (vi_tc_compat_htile_enabled(tex, first_level,
329 is_stencil ? PIPE_MASK_S : PIPE_MASK_Z)) {
330 meta_va = tex->buffer.gpu_address + tex->surface.htile_offset;
331 }
332
333 if (meta_va)
334 state[6] |= S_008F28_COMPRESSION_EN(1);
335 }
336
337 if (sscreen->info.chip_class >= GFX8 && sscreen->info.chip_class <= GFX9)
338 state[7] = meta_va >> 8;
339
340 if (sscreen->info.chip_class >= GFX10) {
341 state[3] &= C_00A00C_SW_MODE;
342
343 if (is_stencil) {
344 state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
345 } else {
346 state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
347 }
348
349 state[6] &= C_00A018_META_DATA_ADDRESS_LO & C_00A018_META_PIPE_ALIGNED;
350
351 if (meta_va) {
352 struct gfx9_surf_meta_flags meta;
353
354 if (tex->surface.dcc_offset)
355 meta = tex->surface.u.gfx9.dcc;
356 else
357 meta = tex->surface.u.gfx9.htile;
358
359 state[6] |= S_00A018_META_PIPE_ALIGNED(meta.pipe_aligned) |
360 S_00A018_META_DATA_ADDRESS_LO(meta_va >> 8);
361 }
362
363 state[7] = meta_va >> 16;
364 } else if (sscreen->info.chip_class == GFX9) {
365 state[3] &= C_008F1C_SW_MODE;
366 state[4] &= C_008F20_PITCH;
367
368 if (is_stencil) {
369 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
370 state[4] |= S_008F20_PITCH(tex->surface.u.gfx9.stencil.epitch);
371 } else {
372 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
373 state[4] |= S_008F20_PITCH(tex->surface.u.gfx9.surf.epitch);
374 }
375
376 state[5] &=
377 C_008F24_META_DATA_ADDRESS & C_008F24_META_PIPE_ALIGNED & C_008F24_META_RB_ALIGNED;
378 if (meta_va) {
379 struct gfx9_surf_meta_flags meta;
380
381 if (tex->surface.dcc_offset)
382 meta = tex->surface.u.gfx9.dcc;
383 else
384 meta = tex->surface.u.gfx9.htile;
385
386 state[5] |= S_008F24_META_DATA_ADDRESS(meta_va >> 40) |
387 S_008F24_META_PIPE_ALIGNED(meta.pipe_aligned) |
388 S_008F24_META_RB_ALIGNED(meta.rb_aligned);
389 }
390 } else {
391 /* GFX6-GFX8 */
392 unsigned pitch = base_level_info->nblk_x * block_width;
393 unsigned index = si_tile_mode_index(tex, base_level, is_stencil);
394
395 state[3] &= C_008F1C_TILING_INDEX;
396 state[3] |= S_008F1C_TILING_INDEX(index);
397 state[4] &= C_008F20_PITCH;
398 state[4] |= S_008F20_PITCH(pitch - 1);
399 }
400 }
401
402 static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
403 struct si_sampler_view *sview, struct si_texture *tex,
404 uint32_t *desc)
405 {
406 if (sview && sview->is_integer)
407 memcpy(desc, sstate->integer_val, 4 * 4);
408 else if (tex && tex->upgraded_depth && (!sview || !sview->is_stencil_sampler))
409 memcpy(desc, sstate->upgraded_depth_val, 4 * 4);
410 else
411 memcpy(desc, sstate->val, 4 * 4);
412 }
413
414 static void si_set_sampler_view_desc(struct si_context *sctx, struct si_sampler_view *sview,
415 struct si_sampler_state *sstate, uint32_t *desc)
416 {
417 struct pipe_sampler_view *view = &sview->base;
418 struct si_texture *tex = (struct si_texture *)view->texture;
419 bool is_buffer = tex->buffer.b.b.target == PIPE_BUFFER;
420
421 if (unlikely(!is_buffer && sview->dcc_incompatible)) {
422 if (vi_dcc_enabled(tex, view->u.tex.first_level))
423 if (!si_texture_disable_dcc(sctx, tex))
424 si_decompress_dcc(sctx, tex);
425
426 sview->dcc_incompatible = false;
427 }
428
429 assert(tex); /* views with texture == NULL aren't supported */
430 memcpy(desc, sview->state, 8 * 4);
431
432 if (is_buffer) {
433 si_set_buf_desc_address(&tex->buffer, sview->base.u.buf.offset, desc + 4);
434 } else {
435 bool is_separate_stencil = tex->db_compatible && sview->is_stencil_sampler;
436
437 si_set_mutable_tex_desc_fields(sctx->screen, tex, sview->base_level_info, sview->base_level,
438 sview->base.u.tex.first_level, sview->block_width,
439 is_separate_stencil, desc);
440 }
441
442 if (!is_buffer && tex->surface.fmask_size) {
443 memcpy(desc + 8, sview->fmask_state, 8 * 4);
444 } else {
445 /* Disable FMASK and bind sampler state in [12:15]. */
446 memcpy(desc + 8, null_texture_descriptor, 4 * 4);
447
448 if (sstate)
449 si_set_sampler_state_desc(sstate, sview, is_buffer ? NULL : tex, desc + 12);
450 }
451 }
452
453 static bool color_needs_decompression(struct si_texture *tex)
454 {
455 return tex->surface.fmask_size ||
456 (tex->dirty_level_mask && (tex->cmask_buffer || tex->surface.dcc_offset));
457 }
458
459 static bool depth_needs_decompression(struct si_texture *tex)
460 {
461 /* If the depth/stencil texture is TC-compatible, no decompression
462 * will be done. The decompression function will only flush DB caches
463 * to make it coherent with shaders. That's necessary because the driver
464 * doesn't flush DB caches in any other case.
465 */
466 return tex->db_compatible;
467 }
468
469 static void si_set_sampler_view(struct si_context *sctx, unsigned shader, unsigned slot,
470 struct pipe_sampler_view *view, bool disallow_early_out)
471 {
472 struct si_samplers *samplers = &sctx->samplers[shader];
473 struct si_sampler_view *sview = (struct si_sampler_view *)view;
474 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
475 unsigned desc_slot = si_get_sampler_slot(slot);
476 uint32_t *desc = descs->list + desc_slot * 16;
477
478 if (samplers->views[slot] == view && !disallow_early_out)
479 return;
480
481 if (view) {
482 struct si_texture *tex = (struct si_texture *)view->texture;
483
484 si_set_sampler_view_desc(sctx, sview, samplers->sampler_states[slot], desc);
485
486 if (tex->buffer.b.b.target == PIPE_BUFFER) {
487 tex->buffer.bind_history |= PIPE_BIND_SAMPLER_VIEW;
488 samplers->needs_depth_decompress_mask &= ~(1u << slot);
489 samplers->needs_color_decompress_mask &= ~(1u << slot);
490 } else {
491 if (depth_needs_decompression(tex)) {
492 samplers->needs_depth_decompress_mask |= 1u << slot;
493 } else {
494 samplers->needs_depth_decompress_mask &= ~(1u << slot);
495 }
496 if (color_needs_decompression(tex)) {
497 samplers->needs_color_decompress_mask |= 1u << slot;
498 } else {
499 samplers->needs_color_decompress_mask &= ~(1u << slot);
500 }
501
502 if (tex->surface.dcc_offset && p_atomic_read(&tex->framebuffers_bound))
503 sctx->need_check_render_feedback = true;
504 }
505
506 pipe_sampler_view_reference(&samplers->views[slot], view);
507 samplers->enabled_mask |= 1u << slot;
508
509 /* Since this can flush, it must be done after enabled_mask is
510 * updated. */
511 si_sampler_view_add_buffer(sctx, view->texture, RADEON_USAGE_READ, sview->is_stencil_sampler,
512 true);
513 } else {
514 pipe_sampler_view_reference(&samplers->views[slot], NULL);
515 memcpy(desc, null_texture_descriptor, 8 * 4);
516 /* Only clear the lower dwords of FMASK. */
517 memcpy(desc + 8, null_texture_descriptor, 4 * 4);
518 /* Re-set the sampler state if we are transitioning from FMASK. */
519 if (samplers->sampler_states[slot])
520 si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL, desc + 12);
521
522 samplers->enabled_mask &= ~(1u << slot);
523 samplers->needs_depth_decompress_mask &= ~(1u << slot);
524 samplers->needs_color_decompress_mask &= ~(1u << slot);
525 }
526
527 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
528 }
529
530 static void si_update_shader_needs_decompress_mask(struct si_context *sctx, unsigned shader)
531 {
532 struct si_samplers *samplers = &sctx->samplers[shader];
533 unsigned shader_bit = 1 << shader;
534
535 if (samplers->needs_depth_decompress_mask || samplers->needs_color_decompress_mask ||
536 sctx->images[shader].needs_color_decompress_mask)
537 sctx->shader_needs_decompress_mask |= shader_bit;
538 else
539 sctx->shader_needs_decompress_mask &= ~shader_bit;
540 }
541
542 static void si_set_sampler_views(struct pipe_context *ctx, enum pipe_shader_type shader,
543 unsigned start, unsigned count, struct pipe_sampler_view **views)
544 {
545 struct si_context *sctx = (struct si_context *)ctx;
546 int i;
547
548 if (!count || shader >= SI_NUM_SHADERS)
549 return;
550
551 if (views) {
552 for (i = 0; i < count; i++)
553 si_set_sampler_view(sctx, shader, start + i, views[i], false);
554 } else {
555 for (i = 0; i < count; i++)
556 si_set_sampler_view(sctx, shader, start + i, NULL, false);
557 }
558
559 si_update_shader_needs_decompress_mask(sctx, shader);
560 }
561
562 static void si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
563 {
564 unsigned mask = samplers->enabled_mask;
565
566 while (mask) {
567 int i = u_bit_scan(&mask);
568 struct pipe_resource *res = samplers->views[i]->texture;
569
570 if (res && res->target != PIPE_BUFFER) {
571 struct si_texture *tex = (struct si_texture *)res;
572
573 if (color_needs_decompression(tex)) {
574 samplers->needs_color_decompress_mask |= 1u << i;
575 } else {
576 samplers->needs_color_decompress_mask &= ~(1u << i);
577 }
578 }
579 }
580 }
581
582 /* IMAGE VIEWS */
583
584 static void si_release_image_views(struct si_images *images)
585 {
586 unsigned i;
587
588 for (i = 0; i < SI_NUM_IMAGES; ++i) {
589 struct pipe_image_view *view = &images->views[i];
590
591 pipe_resource_reference(&view->resource, NULL);
592 }
593 }
594
595 static void si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
596 {
597 uint mask = images->enabled_mask;
598
599 /* Add buffers to the CS. */
600 while (mask) {
601 int i = u_bit_scan(&mask);
602 struct pipe_image_view *view = &images->views[i];
603
604 assert(view->resource);
605
606 si_sampler_view_add_buffer(sctx, view->resource, RADEON_USAGE_READWRITE, false, false);
607 }
608 }
609
610 static void si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
611 {
612 struct si_images *images = &ctx->images[shader];
613
614 if (images->enabled_mask & (1u << slot)) {
615 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
616 unsigned desc_slot = si_get_image_slot(slot);
617
618 pipe_resource_reference(&images->views[slot].resource, NULL);
619 images->needs_color_decompress_mask &= ~(1 << slot);
620
621 memcpy(descs->list + desc_slot * 8, null_image_descriptor, 8 * 4);
622 images->enabled_mask &= ~(1u << slot);
623 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
624 }
625 }
626
627 static void si_mark_image_range_valid(const struct pipe_image_view *view)
628 {
629 struct si_resource *res = si_resource(view->resource);
630
631 if (res->b.b.target != PIPE_BUFFER)
632 return;
633
634 util_range_add(&res->b.b, &res->valid_buffer_range, view->u.buf.offset,
635 view->u.buf.offset + view->u.buf.size);
636 }
637
638 static void si_set_shader_image_desc(struct si_context *ctx, const struct pipe_image_view *view,
639 bool skip_decompress, uint32_t *desc, uint32_t *fmask_desc)
640 {
641 struct si_screen *screen = ctx->screen;
642 struct si_resource *res;
643
644 res = si_resource(view->resource);
645
646 if (res->b.b.target == PIPE_BUFFER || view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
647 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
648 si_mark_image_range_valid(view);
649
650 si_make_buffer_descriptor(screen, res, view->format, view->u.buf.offset, view->u.buf.size,
651 desc);
652 si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
653 } else {
654 static const unsigned char swizzle[4] = {0, 1, 2, 3};
655 struct si_texture *tex = (struct si_texture *)res;
656 unsigned level = view->u.tex.level;
657 unsigned width, height, depth, hw_level;
658 bool uses_dcc = vi_dcc_enabled(tex, level);
659 unsigned access = view->access;
660
661 assert(!tex->is_depth);
662 assert(fmask_desc || tex->surface.fmask_offset == 0);
663
664 if (uses_dcc && !skip_decompress &&
665 (access & PIPE_IMAGE_ACCESS_WRITE ||
666 !vi_dcc_formats_compatible(screen, res->b.b.format, view->format))) {
667 /* If DCC can't be disabled, at least decompress it.
668 * The decompression is relatively cheap if the surface
669 * has been decompressed already.
670 */
671 if (!si_texture_disable_dcc(ctx, tex))
672 si_decompress_dcc(ctx, tex);
673 }
674
675 if (ctx->chip_class >= GFX9) {
676 /* Always set the base address. The swizzle modes don't
677 * allow setting mipmap level offsets as the base.
678 */
679 width = res->b.b.width0;
680 height = res->b.b.height0;
681 depth = res->b.b.depth0;
682 hw_level = level;
683 } else {
684 /* Always force the base level to the selected level.
685 *
686 * This is required for 3D textures, where otherwise
687 * selecting a single slice for non-layered bindings
688 * fails. It doesn't hurt the other targets.
689 */
690 width = u_minify(res->b.b.width0, level);
691 height = u_minify(res->b.b.height0, level);
692 depth = u_minify(res->b.b.depth0, level);
693 hw_level = 0;
694 }
695
696 screen->make_texture_descriptor(
697 screen, tex, false, res->b.b.target, view->format, swizzle, hw_level, hw_level,
698 view->u.tex.first_layer, view->u.tex.last_layer, width, height, depth, desc, fmask_desc);
699 si_set_mutable_tex_desc_fields(screen, tex, &tex->surface.u.legacy.level[level], level, level,
700 util_format_get_blockwidth(view->format), false, desc);
701 }
702 }
703
704 static void si_set_shader_image(struct si_context *ctx, unsigned shader, unsigned slot,
705 const struct pipe_image_view *view, bool skip_decompress)
706 {
707 struct si_images *images = &ctx->images[shader];
708 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
709 struct si_resource *res;
710
711 if (!view || !view->resource) {
712 si_disable_shader_image(ctx, shader, slot);
713 return;
714 }
715
716 res = si_resource(view->resource);
717
718 if (&images->views[slot] != view)
719 util_copy_image_view(&images->views[slot], view);
720
721 si_set_shader_image_desc(ctx, view, skip_decompress, descs->list + si_get_image_slot(slot) * 8,
722 descs->list + si_get_image_slot(slot + SI_NUM_IMAGES) * 8);
723
724 if (res->b.b.target == PIPE_BUFFER || view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
725 images->needs_color_decompress_mask &= ~(1 << slot);
726 res->bind_history |= PIPE_BIND_SHADER_IMAGE;
727 } else {
728 struct si_texture *tex = (struct si_texture *)res;
729 unsigned level = view->u.tex.level;
730
731 if (color_needs_decompression(tex)) {
732 images->needs_color_decompress_mask |= 1 << slot;
733 } else {
734 images->needs_color_decompress_mask &= ~(1 << slot);
735 }
736
737 if (vi_dcc_enabled(tex, level) && p_atomic_read(&tex->framebuffers_bound))
738 ctx->need_check_render_feedback = true;
739 }
740
741 images->enabled_mask |= 1u << slot;
742 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
743
744 /* Since this can flush, it must be done after enabled_mask is updated. */
745 si_sampler_view_add_buffer(
746 ctx, &res->b.b,
747 (view->access & PIPE_IMAGE_ACCESS_WRITE) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false,
748 true);
749 }
750
751 static void si_set_shader_images(struct pipe_context *pipe, enum pipe_shader_type shader,
752 unsigned start_slot, unsigned count,
753 const struct pipe_image_view *views)
754 {
755 struct si_context *ctx = (struct si_context *)pipe;
756 unsigned i, slot;
757
758 assert(shader < SI_NUM_SHADERS);
759
760 if (!count)
761 return;
762
763 assert(start_slot + count <= SI_NUM_IMAGES);
764
765 if (views) {
766 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
767 si_set_shader_image(ctx, shader, slot, &views[i], false);
768 } else {
769 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
770 si_set_shader_image(ctx, shader, slot, NULL, false);
771 }
772
773 si_update_shader_needs_decompress_mask(ctx, shader);
774 }
775
776 static void si_images_update_needs_color_decompress_mask(struct si_images *images)
777 {
778 unsigned mask = images->enabled_mask;
779
780 while (mask) {
781 int i = u_bit_scan(&mask);
782 struct pipe_resource *res = images->views[i].resource;
783
784 if (res && res->target != PIPE_BUFFER) {
785 struct si_texture *tex = (struct si_texture *)res;
786
787 if (color_needs_decompression(tex)) {
788 images->needs_color_decompress_mask |= 1 << i;
789 } else {
790 images->needs_color_decompress_mask &= ~(1 << i);
791 }
792 }
793 }
794 }
795
796 void si_update_ps_colorbuf0_slot(struct si_context *sctx)
797 {
798 struct si_buffer_resources *buffers = &sctx->rw_buffers;
799 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
800 unsigned slot = SI_PS_IMAGE_COLORBUF0;
801 struct pipe_surface *surf = NULL;
802
803 /* si_texture_disable_dcc can get us here again. */
804 if (sctx->blitter->running)
805 return;
806
807 /* See whether FBFETCH is used and color buffer 0 is set. */
808 if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_fbfetch &&
809 sctx->framebuffer.state.nr_cbufs && sctx->framebuffer.state.cbufs[0])
810 surf = sctx->framebuffer.state.cbufs[0];
811
812 /* Return if FBFETCH transitions from disabled to disabled. */
813 if (!buffers->buffers[slot] && !surf)
814 return;
815
816 sctx->ps_uses_fbfetch = surf != NULL;
817 si_update_ps_iter_samples(sctx);
818
819 if (surf) {
820 struct si_texture *tex = (struct si_texture *)surf->texture;
821 struct pipe_image_view view = {0};
822
823 assert(tex);
824 assert(!tex->is_depth);
825
826 /* Disable DCC, because the texture is used as both a sampler
827 * and color buffer.
828 */
829 si_texture_disable_dcc(sctx, tex);
830
831 if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
832 /* Disable CMASK. */
833 assert(tex->cmask_buffer != &tex->buffer);
834 si_eliminate_fast_color_clear(sctx, tex);
835 si_texture_discard_cmask(sctx->screen, tex);
836 }
837
838 view.resource = surf->texture;
839 view.format = surf->format;
840 view.access = PIPE_IMAGE_ACCESS_READ;
841 view.u.tex.first_layer = surf->u.tex.first_layer;
842 view.u.tex.last_layer = surf->u.tex.last_layer;
843 view.u.tex.level = surf->u.tex.level;
844
845 /* Set the descriptor. */
846 uint32_t *desc = descs->list + slot * 4;
847 memset(desc, 0, 16 * 4);
848 si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
849
850 pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
851 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READ,
852 RADEON_PRIO_SHADER_RW_IMAGE);
853 buffers->enabled_mask |= 1u << slot;
854 } else {
855 /* Clear the descriptor. */
856 memset(descs->list + slot * 4, 0, 8 * 4);
857 pipe_resource_reference(&buffers->buffers[slot], NULL);
858 buffers->enabled_mask &= ~(1u << slot);
859 }
860
861 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
862 }
863
864 /* SAMPLER STATES */
865
866 static void si_bind_sampler_states(struct pipe_context *ctx, enum pipe_shader_type shader,
867 unsigned start, unsigned count, void **states)
868 {
869 struct si_context *sctx = (struct si_context *)ctx;
870 struct si_samplers *samplers = &sctx->samplers[shader];
871 struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
872 struct si_sampler_state **sstates = (struct si_sampler_state **)states;
873 int i;
874
875 if (!count || shader >= SI_NUM_SHADERS || !sstates)
876 return;
877
878 for (i = 0; i < count; i++) {
879 unsigned slot = start + i;
880 unsigned desc_slot = si_get_sampler_slot(slot);
881
882 if (!sstates[i] || sstates[i] == samplers->sampler_states[slot])
883 continue;
884
885 #ifndef NDEBUG
886 assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
887 #endif
888 samplers->sampler_states[slot] = sstates[i];
889
890 /* If FMASK is bound, don't overwrite it.
891 * The sampler state will be set after FMASK is unbound.
892 */
893 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[slot];
894
895 struct si_texture *tex = NULL;
896
897 if (sview && sview->base.texture && sview->base.texture->target != PIPE_BUFFER)
898 tex = (struct si_texture *)sview->base.texture;
899
900 if (tex && tex->surface.fmask_size)
901 continue;
902
903 si_set_sampler_state_desc(sstates[i], sview, tex, desc->list + desc_slot * 16 + 12);
904
905 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
906 }
907 }
908
909 /* BUFFER RESOURCES */
910
911 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
912 struct si_descriptors *descs, unsigned num_buffers,
913 short shader_userdata_rel_index,
914 enum radeon_bo_priority priority,
915 enum radeon_bo_priority priority_constbuf)
916 {
917 buffers->priority = priority;
918 buffers->priority_constbuf = priority_constbuf;
919 buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource *));
920 buffers->offsets = CALLOC(num_buffers, sizeof(buffers->offsets[0]));
921
922 si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
923 }
924
925 static void si_release_buffer_resources(struct si_buffer_resources *buffers,
926 struct si_descriptors *descs)
927 {
928 int i;
929
930 for (i = 0; i < descs->num_elements; i++) {
931 pipe_resource_reference(&buffers->buffers[i], NULL);
932 }
933
934 FREE(buffers->buffers);
935 FREE(buffers->offsets);
936 }
937
938 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
939 struct si_buffer_resources *buffers)
940 {
941 unsigned mask = buffers->enabled_mask;
942
943 /* Add buffers to the CS. */
944 while (mask) {
945 int i = u_bit_scan(&mask);
946
947 radeon_add_to_buffer_list(
948 sctx, sctx->gfx_cs, si_resource(buffers->buffers[i]),
949 buffers->writable_mask & (1u << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
950 i < SI_NUM_SHADER_BUFFERS ? buffers->priority : buffers->priority_constbuf);
951 }
952 }
953
954 static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
955 struct si_descriptors *descs, unsigned idx,
956 struct pipe_resource **buf, unsigned *offset,
957 unsigned *size)
958 {
959 pipe_resource_reference(buf, buffers->buffers[idx]);
960 if (*buf) {
961 struct si_resource *res = si_resource(*buf);
962 const uint32_t *desc = descs->list + idx * 4;
963 uint64_t va;
964
965 *size = desc[2];
966
967 assert(G_008F04_STRIDE(desc[1]) == 0);
968 va = si_desc_extract_buffer_address(desc);
969
970 assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
971 *offset = va - res->gpu_address;
972 }
973 }
974
975 /* VERTEX BUFFERS */
976
977 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
978 {
979 int count = sctx->num_vertex_elements;
980 int i;
981
982 for (i = 0; i < count; i++) {
983 int vb = sctx->vertex_elements->vertex_buffer_index[i];
984
985 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
986 continue;
987 if (!sctx->vertex_buffer[vb].buffer.resource)
988 continue;
989
990 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
991 si_resource(sctx->vertex_buffer[vb].buffer.resource),
992 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
993 }
994
995 if (!sctx->vb_descriptors_buffer)
996 return;
997 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
998 RADEON_PRIO_DESCRIPTORS);
999 }
1000
1001 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
1002 {
1003 unsigned i, count = sctx->num_vertex_elements;
1004 uint32_t *ptr;
1005
1006 if (!sctx->vertex_buffers_dirty || !count)
1007 return true;
1008
1009 struct si_vertex_elements *velems = sctx->vertex_elements;
1010 unsigned alloc_size = velems->vb_desc_list_alloc_size;
1011
1012 if (alloc_size) {
1013 /* Vertex buffer descriptors are the only ones which are uploaded
1014 * directly through a staging buffer and don't go through
1015 * the fine-grained upload path.
1016 */
1017 u_upload_alloc(sctx->b.const_uploader, 0, alloc_size,
1018 si_optimal_tcc_alignment(sctx, alloc_size), &sctx->vb_descriptors_offset,
1019 (struct pipe_resource **)&sctx->vb_descriptors_buffer, (void **)&ptr);
1020 if (!sctx->vb_descriptors_buffer) {
1021 sctx->vb_descriptors_offset = 0;
1022 sctx->vb_descriptors_gpu_list = NULL;
1023 return false;
1024 }
1025
1026 sctx->vb_descriptors_gpu_list = ptr;
1027 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1028 RADEON_PRIO_DESCRIPTORS);
1029 sctx->vertex_buffer_pointer_dirty = true;
1030 sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
1031 } else {
1032 si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
1033 sctx->vertex_buffer_pointer_dirty = false;
1034 sctx->prefetch_L2_mask &= ~SI_PREFETCH_VBO_DESCRIPTORS;
1035 }
1036
1037 assert(count <= SI_MAX_ATTRIBS);
1038
1039 unsigned first_vb_use_mask = velems->first_vb_use_mask;
1040 unsigned num_vbos_in_user_sgprs = sctx->screen->num_vbos_in_user_sgprs;
1041
1042 for (i = 0; i < count; i++) {
1043 struct pipe_vertex_buffer *vb;
1044 struct si_resource *buf;
1045 unsigned vbo_index = velems->vertex_buffer_index[i];
1046 uint32_t *desc = i < num_vbos_in_user_sgprs ? &sctx->vb_descriptor_user_sgprs[i * 4]
1047 : &ptr[(i - num_vbos_in_user_sgprs) * 4];
1048
1049 vb = &sctx->vertex_buffer[vbo_index];
1050 buf = si_resource(vb->buffer.resource);
1051 if (!buf) {
1052 memset(desc, 0, 16);
1053 continue;
1054 }
1055
1056 int64_t offset = (int64_t)((int)vb->buffer_offset) + velems->src_offset[i];
1057
1058 if (offset >= buf->b.b.width0) {
1059 assert(offset < buf->b.b.width0);
1060 memset(desc, 0, 16);
1061 continue;
1062 }
1063
1064 uint64_t va = buf->gpu_address + offset;
1065
1066 int64_t num_records = (int64_t)buf->b.b.width0 - offset;
1067 if (sctx->chip_class != GFX8 && vb->stride) {
1068 /* Round up by rounding down and adding 1 */
1069 num_records = (num_records - velems->format_size[i]) / vb->stride + 1;
1070 }
1071 assert(num_records >= 0 && num_records <= UINT_MAX);
1072
1073 uint32_t rsrc_word3 = velems->rsrc_word3[i];
1074
1075 /* OOB_SELECT chooses the out-of-bounds check:
1076 * - 1: index >= NUM_RECORDS (Structured)
1077 * - 3: offset >= NUM_RECORDS (Raw)
1078 */
1079 if (sctx->chip_class >= GFX10)
1080 rsrc_word3 |= S_008F0C_OOB_SELECT(vb->stride ? V_008F0C_OOB_SELECT_STRUCTURED
1081 : V_008F0C_OOB_SELECT_RAW);
1082
1083 desc[0] = va;
1084 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(vb->stride);
1085 desc[2] = num_records;
1086 desc[3] = rsrc_word3;
1087
1088 if (first_vb_use_mask & (1 << i)) {
1089 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, si_resource(vb->buffer.resource),
1090 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1091 }
1092 }
1093
1094 /* Don't flush the const cache. It would have a very negative effect
1095 * on performance (confirmed by testing). New descriptors are always
1096 * uploaded to a fresh new buffer, so I don't think flushing the const
1097 * cache is needed. */
1098 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1099 sctx->vertex_buffer_user_sgprs_dirty = num_vbos_in_user_sgprs > 0;
1100 sctx->vertex_buffers_dirty = false;
1101 return true;
1102 }
1103
1104 /* CONSTANT BUFFERS */
1105
1106 static struct si_descriptors *si_const_and_shader_buffer_descriptors(struct si_context *sctx,
1107 unsigned shader)
1108 {
1109 return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
1110 }
1111
1112 void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf, const uint8_t *ptr,
1113 unsigned size, uint32_t *const_offset)
1114 {
1115 void *tmp;
1116
1117 u_upload_alloc(sctx->b.const_uploader, 0, size, si_optimal_tcc_alignment(sctx, size),
1118 const_offset, (struct pipe_resource **)buf, &tmp);
1119 if (*buf)
1120 util_memcpy_cpu_to_le32(tmp, ptr, size);
1121 }
1122
1123 static void si_set_constant_buffer(struct si_context *sctx, struct si_buffer_resources *buffers,
1124 unsigned descriptors_idx, uint slot,
1125 const struct pipe_constant_buffer *input)
1126 {
1127 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1128 assert(slot < descs->num_elements);
1129 pipe_resource_reference(&buffers->buffers[slot], NULL);
1130
1131 /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1132 * with a NULL buffer). We need to use a dummy buffer instead. */
1133 if (sctx->chip_class == GFX7 && (!input || (!input->buffer && !input->user_buffer)))
1134 input = &sctx->null_const_buf;
1135
1136 if (input && (input->buffer || input->user_buffer)) {
1137 struct pipe_resource *buffer = NULL;
1138 uint64_t va;
1139 unsigned buffer_offset;
1140
1141 /* Upload the user buffer if needed. */
1142 if (input->user_buffer) {
1143 si_upload_const_buffer(sctx, (struct si_resource **)&buffer, input->user_buffer,
1144 input->buffer_size, &buffer_offset);
1145 if (!buffer) {
1146 /* Just unbind on failure. */
1147 si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, NULL);
1148 return;
1149 }
1150 } else {
1151 pipe_resource_reference(&buffer, input->buffer);
1152 buffer_offset = input->buffer_offset;
1153 }
1154
1155 va = si_resource(buffer)->gpu_address + buffer_offset;
1156
1157 /* Set the descriptor. */
1158 uint32_t *desc = descs->list + slot * 4;
1159 desc[0] = va;
1160 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(0);
1161 desc[2] = input->buffer_size;
1162 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1163 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
1164
1165 if (sctx->chip_class >= GFX10) {
1166 desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1167 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) | S_008F0C_RESOURCE_LEVEL(1);
1168 } else {
1169 desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1170 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1171 }
1172
1173 buffers->buffers[slot] = buffer;
1174 buffers->offsets[slot] = buffer_offset;
1175 radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
1176 buffers->priority_constbuf, true);
1177 buffers->enabled_mask |= 1u << slot;
1178 } else {
1179 /* Clear the descriptor. */
1180 memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4);
1181 buffers->enabled_mask &= ~(1u << slot);
1182 }
1183
1184 sctx->descriptors_dirty |= 1u << descriptors_idx;
1185 }
1186
1187 static void si_pipe_set_constant_buffer(struct pipe_context *ctx, enum pipe_shader_type shader,
1188 uint slot, const struct pipe_constant_buffer *input)
1189 {
1190 struct si_context *sctx = (struct si_context *)ctx;
1191
1192 if (shader >= SI_NUM_SHADERS)
1193 return;
1194
1195 if (slot == 0 && input && input->buffer &&
1196 !(si_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
1197 assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
1198 return;
1199 }
1200
1201 if (input && input->buffer)
1202 si_resource(input->buffer)->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
1203
1204 slot = si_get_constbuf_slot(slot);
1205 si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
1206 si_const_and_shader_buffer_descriptors_idx(shader), slot, input);
1207 }
1208
1209 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, uint slot,
1210 struct pipe_constant_buffer *cbuf)
1211 {
1212 cbuf->user_buffer = NULL;
1213 si_get_buffer_from_descriptors(
1214 &sctx->const_and_shader_buffers[shader], si_const_and_shader_buffer_descriptors(sctx, shader),
1215 si_get_constbuf_slot(slot), &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
1216 }
1217
1218 /* SHADER BUFFERS */
1219
1220 static void si_set_shader_buffer(struct si_context *sctx, struct si_buffer_resources *buffers,
1221 unsigned descriptors_idx, uint slot,
1222 const struct pipe_shader_buffer *sbuffer, bool writable,
1223 enum radeon_bo_priority priority)
1224 {
1225 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1226 uint32_t *desc = descs->list + slot * 4;
1227
1228 if (!sbuffer || !sbuffer->buffer) {
1229 pipe_resource_reference(&buffers->buffers[slot], NULL);
1230 memset(desc, 0, sizeof(uint32_t) * 4);
1231 buffers->enabled_mask &= ~(1u << slot);
1232 buffers->writable_mask &= ~(1u << slot);
1233 sctx->descriptors_dirty |= 1u << descriptors_idx;
1234 return;
1235 }
1236
1237 struct si_resource *buf = si_resource(sbuffer->buffer);
1238 uint64_t va = buf->gpu_address + sbuffer->buffer_offset;
1239
1240 desc[0] = va;
1241 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(0);
1242 desc[2] = sbuffer->buffer_size;
1243 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1244 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
1245
1246 if (sctx->chip_class >= GFX10) {
1247 desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1248 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) | S_008F0C_RESOURCE_LEVEL(1);
1249 } else {
1250 desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1251 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1252 }
1253
1254 pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
1255 buffers->offsets[slot] = sbuffer->buffer_offset;
1256 radeon_add_to_gfx_buffer_list_check_mem(
1257 sctx, buf, writable ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, priority, true);
1258 if (writable)
1259 buffers->writable_mask |= 1u << slot;
1260 else
1261 buffers->writable_mask &= ~(1u << slot);
1262
1263 buffers->enabled_mask |= 1u << slot;
1264 sctx->descriptors_dirty |= 1u << descriptors_idx;
1265
1266 util_range_add(&buf->b.b, &buf->valid_buffer_range, sbuffer->buffer_offset,
1267 sbuffer->buffer_offset + sbuffer->buffer_size);
1268 }
1269
1270 static void si_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type shader,
1271 unsigned start_slot, unsigned count,
1272 const struct pipe_shader_buffer *sbuffers,
1273 unsigned writable_bitmask)
1274 {
1275 struct si_context *sctx = (struct si_context *)ctx;
1276 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1277 unsigned descriptors_idx = si_const_and_shader_buffer_descriptors_idx(shader);
1278 unsigned i;
1279
1280 assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
1281
1282 for (i = 0; i < count; ++i) {
1283 const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
1284 unsigned slot = si_get_shaderbuf_slot(start_slot + i);
1285
1286 if (sbuffer && sbuffer->buffer)
1287 si_resource(sbuffer->buffer)->bind_history |= PIPE_BIND_SHADER_BUFFER;
1288
1289 si_set_shader_buffer(sctx, buffers, descriptors_idx, slot, sbuffer,
1290 !!(writable_bitmask & (1u << i)), buffers->priority);
1291 }
1292 }
1293
1294 void si_get_shader_buffers(struct si_context *sctx, enum pipe_shader_type shader, uint start_slot,
1295 uint count, struct pipe_shader_buffer *sbuf)
1296 {
1297 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1298 struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
1299
1300 for (unsigned i = 0; i < count; ++i) {
1301 si_get_buffer_from_descriptors(buffers, descs, si_get_shaderbuf_slot(start_slot + i),
1302 &sbuf[i].buffer, &sbuf[i].buffer_offset, &sbuf[i].buffer_size);
1303 }
1304 }
1305
1306 /* RING BUFFERS */
1307
1308 void si_set_rw_buffer(struct si_context *sctx, uint slot, const struct pipe_constant_buffer *input)
1309 {
1310 si_set_constant_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS, slot, input);
1311 }
1312
1313 void si_set_rw_shader_buffer(struct si_context *sctx, uint slot,
1314 const struct pipe_shader_buffer *sbuffer)
1315 {
1316 si_set_shader_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS, slot, sbuffer, true,
1317 RADEON_PRIO_SHADER_RW_BUFFER);
1318 }
1319
1320 void si_set_ring_buffer(struct si_context *sctx, uint slot, struct pipe_resource *buffer,
1321 unsigned stride, unsigned num_records, bool add_tid, bool swizzle,
1322 unsigned element_size, unsigned index_stride, uint64_t offset)
1323 {
1324 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1325 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1326
1327 /* The stride field in the resource descriptor has 14 bits */
1328 assert(stride < (1 << 14));
1329
1330 assert(slot < descs->num_elements);
1331 pipe_resource_reference(&buffers->buffers[slot], NULL);
1332
1333 if (buffer) {
1334 uint64_t va;
1335
1336 va = si_resource(buffer)->gpu_address + offset;
1337
1338 switch (element_size) {
1339 default:
1340 assert(!"Unsupported ring buffer element size");
1341 case 0:
1342 case 2:
1343 element_size = 0;
1344 break;
1345 case 4:
1346 element_size = 1;
1347 break;
1348 case 8:
1349 element_size = 2;
1350 break;
1351 case 16:
1352 element_size = 3;
1353 break;
1354 }
1355
1356 switch (index_stride) {
1357 default:
1358 assert(!"Unsupported ring buffer index stride");
1359 case 0:
1360 case 8:
1361 index_stride = 0;
1362 break;
1363 case 16:
1364 index_stride = 1;
1365 break;
1366 case 32:
1367 index_stride = 2;
1368 break;
1369 case 64:
1370 index_stride = 3;
1371 break;
1372 }
1373
1374 if (sctx->chip_class >= GFX8 && stride)
1375 num_records *= stride;
1376
1377 /* Set the descriptor. */
1378 uint32_t *desc = descs->list + slot * 4;
1379 desc[0] = va;
1380 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(stride) |
1381 S_008F04_SWIZZLE_ENABLE(swizzle);
1382 desc[2] = num_records;
1383 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1384 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1385 S_008F0C_INDEX_STRIDE(index_stride) | S_008F0C_ADD_TID_ENABLE(add_tid);
1386
1387 if (sctx->chip_class >= GFX9)
1388 assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
1389 else
1390 desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
1391
1392 if (sctx->chip_class >= GFX10) {
1393 desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1394 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_DISABLED) | S_008F0C_RESOURCE_LEVEL(1);
1395 } else {
1396 desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1397 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1398 }
1399
1400 pipe_resource_reference(&buffers->buffers[slot], buffer);
1401 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, si_resource(buffer), RADEON_USAGE_READWRITE,
1402 buffers->priority);
1403 buffers->enabled_mask |= 1u << slot;
1404 } else {
1405 /* Clear the descriptor. */
1406 memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4);
1407 buffers->enabled_mask &= ~(1u << slot);
1408 }
1409
1410 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1411 }
1412
1413 /* INTERNAL CONST BUFFERS */
1414
1415 static void si_set_polygon_stipple(struct pipe_context *ctx, const struct pipe_poly_stipple *state)
1416 {
1417 struct si_context *sctx = (struct si_context *)ctx;
1418 struct pipe_constant_buffer cb = {};
1419 unsigned stipple[32];
1420 int i;
1421
1422 for (i = 0; i < 32; i++)
1423 stipple[i] = util_bitreverse(state->stipple[i]);
1424
1425 cb.user_buffer = stipple;
1426 cb.buffer_size = sizeof(stipple);
1427
1428 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &cb);
1429 }
1430
1431 /* TEXTURE METADATA ENABLE/DISABLE */
1432
1433 static void si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
1434 {
1435 util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
1436 util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
1437
1438 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1439 struct pipe_resource *res = (*tex_handle)->view->texture;
1440 struct si_texture *tex;
1441
1442 if (!res || res->target == PIPE_BUFFER)
1443 continue;
1444
1445 tex = (struct si_texture *)res;
1446 if (!color_needs_decompression(tex))
1447 continue;
1448
1449 util_dynarray_append(&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
1450 *tex_handle);
1451 }
1452
1453 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1454 struct pipe_image_view *view = &(*img_handle)->view;
1455 struct pipe_resource *res = view->resource;
1456 struct si_texture *tex;
1457
1458 if (!res || res->target == PIPE_BUFFER)
1459 continue;
1460
1461 tex = (struct si_texture *)res;
1462 if (!color_needs_decompression(tex))
1463 continue;
1464
1465 util_dynarray_append(&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
1466 *img_handle);
1467 }
1468 }
1469
1470 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1471 * while the texture is bound, possibly by a different context. In that case,
1472 * call this function to update needs_*_decompress_masks.
1473 */
1474 void si_update_needs_color_decompress_masks(struct si_context *sctx)
1475 {
1476 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
1477 si_samplers_update_needs_color_decompress_mask(&sctx->samplers[i]);
1478 si_images_update_needs_color_decompress_mask(&sctx->images[i]);
1479 si_update_shader_needs_decompress_mask(sctx, i);
1480 }
1481
1482 si_resident_handles_update_needs_color_decompress(sctx);
1483 }
1484
1485 /* BUFFER DISCARD/INVALIDATION */
1486
1487 /* Reset descriptors of buffer resources after \p buf has been invalidated.
1488 * If buf == NULL, reset all descriptors.
1489 */
1490 static void si_reset_buffer_resources(struct si_context *sctx, struct si_buffer_resources *buffers,
1491 unsigned descriptors_idx, unsigned slot_mask,
1492 struct pipe_resource *buf, enum radeon_bo_priority priority)
1493 {
1494 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1495 unsigned mask = buffers->enabled_mask & slot_mask;
1496
1497 while (mask) {
1498 unsigned i = u_bit_scan(&mask);
1499 struct pipe_resource *buffer = buffers->buffers[i];
1500
1501 if (buffer && (!buf || buffer == buf)) {
1502 si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i], descs->list + i * 4);
1503 sctx->descriptors_dirty |= 1u << descriptors_idx;
1504
1505 radeon_add_to_gfx_buffer_list_check_mem(
1506 sctx, si_resource(buffer),
1507 buffers->writable_mask & (1u << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
1508 priority, true);
1509 }
1510 }
1511 }
1512
1513 /* Update all buffer bindings where the buffer is bound, including
1514 * all resource descriptors. This is invalidate_buffer without
1515 * the invalidation.
1516 *
1517 * If buf == NULL, update all buffer bindings.
1518 */
1519 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
1520 {
1521 struct si_resource *buffer = si_resource(buf);
1522 unsigned i, shader;
1523 unsigned num_elems = sctx->num_vertex_elements;
1524
1525 /* We changed the buffer, now we need to bind it where the old one
1526 * was bound. This consists of 2 things:
1527 * 1) Updating the resource descriptor and dirtying it.
1528 * 2) Adding a relocation to the CS, so that it's usable.
1529 */
1530
1531 /* Vertex buffers. */
1532 if (!buffer) {
1533 if (num_elems)
1534 sctx->vertex_buffers_dirty = true;
1535 } else if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
1536 for (i = 0; i < num_elems; i++) {
1537 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1538
1539 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1540 continue;
1541 if (!sctx->vertex_buffer[vb].buffer.resource)
1542 continue;
1543
1544 if (sctx->vertex_buffer[vb].buffer.resource == buf) {
1545 sctx->vertex_buffers_dirty = true;
1546 break;
1547 }
1548 }
1549 }
1550
1551 /* Streamout buffers. (other internal buffers can't be invalidated) */
1552 if (!buffer || buffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
1553 for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
1554 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1555 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1556 struct pipe_resource *buffer = buffers->buffers[i];
1557
1558 if (!buffer || (buf && buffer != buf))
1559 continue;
1560
1561 si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i], descs->list + i * 4);
1562 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1563
1564 radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_WRITE,
1565 RADEON_PRIO_SHADER_RW_BUFFER, true);
1566
1567 /* Update the streamout state. */
1568 if (sctx->streamout.begin_emitted)
1569 si_emit_streamout_end(sctx);
1570 sctx->streamout.append_bitmask = sctx->streamout.enabled_mask;
1571 si_streamout_buffers_dirty(sctx);
1572 }
1573 }
1574
1575 /* Constant and shader buffers. */
1576 if (!buffer || buffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
1577 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1578 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1579 si_const_and_shader_buffer_descriptors_idx(shader),
1580 u_bit_consecutive(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
1581 buf, sctx->const_and_shader_buffers[shader].priority_constbuf);
1582 }
1583
1584 if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
1585 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1586 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1587 si_const_and_shader_buffer_descriptors_idx(shader),
1588 u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS), buf,
1589 sctx->const_and_shader_buffers[shader].priority);
1590 }
1591
1592 if (!buffer || buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
1593 /* Texture buffers - update bindings. */
1594 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1595 struct si_samplers *samplers = &sctx->samplers[shader];
1596 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
1597 unsigned mask = samplers->enabled_mask;
1598
1599 while (mask) {
1600 unsigned i = u_bit_scan(&mask);
1601 struct pipe_resource *buffer = samplers->views[i]->texture;
1602
1603 if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1604 unsigned desc_slot = si_get_sampler_slot(i);
1605
1606 si_set_buf_desc_address(si_resource(buffer), samplers->views[i]->u.buf.offset,
1607 descs->list + desc_slot * 16 + 4);
1608 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
1609
1610 radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
1611 RADEON_PRIO_SAMPLER_BUFFER, true);
1612 }
1613 }
1614 }
1615 }
1616
1617 /* Shader images */
1618 if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
1619 for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
1620 struct si_images *images = &sctx->images[shader];
1621 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
1622 unsigned mask = images->enabled_mask;
1623
1624 while (mask) {
1625 unsigned i = u_bit_scan(&mask);
1626 struct pipe_resource *buffer = images->views[i].resource;
1627
1628 if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1629 unsigned desc_slot = si_get_image_slot(i);
1630
1631 if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
1632 si_mark_image_range_valid(&images->views[i]);
1633
1634 si_set_buf_desc_address(si_resource(buffer), images->views[i].u.buf.offset,
1635 descs->list + desc_slot * 8 + 4);
1636 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
1637
1638 radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer),
1639 RADEON_USAGE_READWRITE,
1640 RADEON_PRIO_SAMPLER_BUFFER, true);
1641 }
1642 }
1643 }
1644 }
1645
1646 /* Bindless texture handles */
1647 if (!buffer || buffer->texture_handle_allocated) {
1648 struct si_descriptors *descs = &sctx->bindless_descriptors;
1649
1650 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1651 struct pipe_sampler_view *view = (*tex_handle)->view;
1652 unsigned desc_slot = (*tex_handle)->desc_slot;
1653 struct pipe_resource *buffer = view->texture;
1654
1655 if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1656 si_set_buf_desc_address(si_resource(buffer), view->u.buf.offset,
1657 descs->list + desc_slot * 16 + 4);
1658
1659 (*tex_handle)->desc_dirty = true;
1660 sctx->bindless_descriptors_dirty = true;
1661
1662 radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
1663 RADEON_PRIO_SAMPLER_BUFFER, true);
1664 }
1665 }
1666 }
1667
1668 /* Bindless image handles */
1669 if (!buffer || buffer->image_handle_allocated) {
1670 struct si_descriptors *descs = &sctx->bindless_descriptors;
1671
1672 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1673 struct pipe_image_view *view = &(*img_handle)->view;
1674 unsigned desc_slot = (*img_handle)->desc_slot;
1675 struct pipe_resource *buffer = view->resource;
1676
1677 if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1678 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
1679 si_mark_image_range_valid(view);
1680
1681 si_set_buf_desc_address(si_resource(buffer), view->u.buf.offset,
1682 descs->list + desc_slot * 16 + 4);
1683
1684 (*img_handle)->desc_dirty = true;
1685 sctx->bindless_descriptors_dirty = true;
1686
1687 radeon_add_to_gfx_buffer_list_check_mem(
1688 sctx, si_resource(buffer), RADEON_USAGE_READWRITE, RADEON_PRIO_SAMPLER_BUFFER, true);
1689 }
1690 }
1691 }
1692
1693 if (buffer) {
1694 /* Do the same for other contexts. They will invoke this function
1695 * with buffer == NULL.
1696 */
1697 unsigned new_counter = p_atomic_inc_return(&sctx->screen->dirty_buf_counter);
1698
1699 /* Skip the update for the current context, because we have already updated
1700 * the buffer bindings.
1701 */
1702 if (new_counter == sctx->last_dirty_buf_counter + 1)
1703 sctx->last_dirty_buf_counter = new_counter;
1704 }
1705 }
1706
1707 static void si_upload_bindless_descriptor(struct si_context *sctx, unsigned desc_slot,
1708 unsigned num_dwords)
1709 {
1710 struct si_descriptors *desc = &sctx->bindless_descriptors;
1711 unsigned desc_slot_offset = desc_slot * 16;
1712 uint32_t *data;
1713 uint64_t va;
1714
1715 data = desc->list + desc_slot_offset;
1716 va = desc->gpu_address + desc_slot_offset * 4;
1717
1718 si_cp_write_data(sctx, desc->buffer, va - desc->buffer->gpu_address, num_dwords * 4, V_370_TC_L2,
1719 V_370_ME, data);
1720 }
1721
1722 static void si_upload_bindless_descriptors(struct si_context *sctx)
1723 {
1724 if (!sctx->bindless_descriptors_dirty)
1725 return;
1726
1727 /* Wait for graphics/compute to be idle before updating the resident
1728 * descriptors directly in memory, in case the GPU is using them.
1729 */
1730 sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH;
1731 sctx->emit_cache_flush(sctx);
1732
1733 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1734 unsigned desc_slot = (*tex_handle)->desc_slot;
1735
1736 if (!(*tex_handle)->desc_dirty)
1737 continue;
1738
1739 si_upload_bindless_descriptor(sctx, desc_slot, 16);
1740 (*tex_handle)->desc_dirty = false;
1741 }
1742
1743 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1744 unsigned desc_slot = (*img_handle)->desc_slot;
1745
1746 if (!(*img_handle)->desc_dirty)
1747 continue;
1748
1749 si_upload_bindless_descriptor(sctx, desc_slot, 8);
1750 (*img_handle)->desc_dirty = false;
1751 }
1752
1753 /* Invalidate L1 because it doesn't know that L2 changed. */
1754 sctx->flags |= SI_CONTEXT_INV_SCACHE;
1755 sctx->emit_cache_flush(sctx);
1756
1757 sctx->bindless_descriptors_dirty = false;
1758 }
1759
1760 /* Update mutable image descriptor fields of all resident textures. */
1761 static void si_update_bindless_texture_descriptor(struct si_context *sctx,
1762 struct si_texture_handle *tex_handle)
1763 {
1764 struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
1765 struct si_descriptors *desc = &sctx->bindless_descriptors;
1766 unsigned desc_slot_offset = tex_handle->desc_slot * 16;
1767 uint32_t desc_list[16];
1768
1769 if (sview->base.texture->target == PIPE_BUFFER)
1770 return;
1771
1772 memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
1773 si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate, desc->list + desc_slot_offset);
1774
1775 if (memcmp(desc_list, desc->list + desc_slot_offset, sizeof(desc_list))) {
1776 tex_handle->desc_dirty = true;
1777 sctx->bindless_descriptors_dirty = true;
1778 }
1779 }
1780
1781 static void si_update_bindless_image_descriptor(struct si_context *sctx,
1782 struct si_image_handle *img_handle)
1783 {
1784 struct si_descriptors *desc = &sctx->bindless_descriptors;
1785 unsigned desc_slot_offset = img_handle->desc_slot * 16;
1786 struct pipe_image_view *view = &img_handle->view;
1787 struct pipe_resource *res = view->resource;
1788 uint32_t image_desc[16];
1789 unsigned desc_size = (res->nr_samples >= 2 ? 16 : 8) * 4;
1790
1791 if (res->target == PIPE_BUFFER)
1792 return;
1793
1794 memcpy(image_desc, desc->list + desc_slot_offset, desc_size);
1795 si_set_shader_image_desc(sctx, view, true, desc->list + desc_slot_offset,
1796 desc->list + desc_slot_offset + 8);
1797
1798 if (memcmp(image_desc, desc->list + desc_slot_offset, desc_size)) {
1799 img_handle->desc_dirty = true;
1800 sctx->bindless_descriptors_dirty = true;
1801 }
1802 }
1803
1804 static void si_update_all_resident_texture_descriptors(struct si_context *sctx)
1805 {
1806 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1807 si_update_bindless_texture_descriptor(sctx, *tex_handle);
1808 }
1809
1810 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1811 si_update_bindless_image_descriptor(sctx, *img_handle);
1812 }
1813
1814 si_upload_bindless_descriptors(sctx);
1815 }
1816
1817 /* Update mutable image descriptor fields of all bound textures. */
1818 void si_update_all_texture_descriptors(struct si_context *sctx)
1819 {
1820 unsigned shader;
1821
1822 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1823 struct si_samplers *samplers = &sctx->samplers[shader];
1824 struct si_images *images = &sctx->images[shader];
1825 unsigned mask;
1826
1827 /* Images. */
1828 mask = images->enabled_mask;
1829 while (mask) {
1830 unsigned i = u_bit_scan(&mask);
1831 struct pipe_image_view *view = &images->views[i];
1832
1833 if (!view->resource || view->resource->target == PIPE_BUFFER)
1834 continue;
1835
1836 si_set_shader_image(sctx, shader, i, view, true);
1837 }
1838
1839 /* Sampler views. */
1840 mask = samplers->enabled_mask;
1841 while (mask) {
1842 unsigned i = u_bit_scan(&mask);
1843 struct pipe_sampler_view *view = samplers->views[i];
1844
1845 if (!view || !view->texture || view->texture->target == PIPE_BUFFER)
1846 continue;
1847
1848 si_set_sampler_view(sctx, shader, i, samplers->views[i], true);
1849 }
1850
1851 si_update_shader_needs_decompress_mask(sctx, shader);
1852 }
1853
1854 si_update_all_resident_texture_descriptors(sctx);
1855 si_update_ps_colorbuf0_slot(sctx);
1856 }
1857
1858 /* SHADER USER DATA */
1859
1860 static void si_mark_shader_pointers_dirty(struct si_context *sctx, unsigned shader)
1861 {
1862 sctx->shader_pointers_dirty |=
1863 u_bit_consecutive(SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS, SI_NUM_SHADER_DESCS);
1864
1865 if (shader == PIPE_SHADER_VERTEX) {
1866 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
1867 sctx->vertex_buffer_user_sgprs_dirty =
1868 sctx->num_vertex_elements > 0 && sctx->screen->num_vbos_in_user_sgprs;
1869 }
1870
1871 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1872 }
1873
1874 static void si_shader_pointers_begin_new_cs(struct si_context *sctx)
1875 {
1876 sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
1877 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
1878 sctx->vertex_buffer_user_sgprs_dirty =
1879 sctx->num_vertex_elements > 0 && sctx->screen->num_vbos_in_user_sgprs;
1880 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1881 sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
1882 sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
1883 }
1884
1885 /* Set a base register address for user data constants in the given shader.
1886 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1887 */
1888 static void si_set_user_data_base(struct si_context *sctx, unsigned shader, uint32_t new_base)
1889 {
1890 uint32_t *base = &sctx->shader_pointers.sh_base[shader];
1891
1892 if (*base != new_base) {
1893 *base = new_base;
1894
1895 if (new_base)
1896 si_mark_shader_pointers_dirty(sctx, shader);
1897
1898 /* Any change in enabled shader stages requires re-emitting
1899 * the VS state SGPR, because it contains the clamp_vertex_color
1900 * state, which can be done in VS, TES, and GS.
1901 */
1902 sctx->last_vs_state = ~0;
1903 }
1904 }
1905
1906 /* This must be called when these are changed between enabled and disabled
1907 * - geometry shader
1908 * - tessellation evaluation shader
1909 * - NGG
1910 */
1911 void si_shader_change_notify(struct si_context *sctx)
1912 {
1913 /* VS can be bound as VS, ES, or LS. */
1914 if (sctx->tes_shader.cso) {
1915 if (sctx->chip_class >= GFX10) {
1916 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B430_SPI_SHADER_USER_DATA_HS_0);
1917 } else if (sctx->chip_class == GFX9) {
1918 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B430_SPI_SHADER_USER_DATA_LS_0);
1919 } else {
1920 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B530_SPI_SHADER_USER_DATA_LS_0);
1921 }
1922 } else if (sctx->chip_class >= GFX10) {
1923 if (sctx->ngg || sctx->gs_shader.cso) {
1924 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B230_SPI_SHADER_USER_DATA_GS_0);
1925 } else {
1926 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1927 }
1928 } else if (sctx->gs_shader.cso) {
1929 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B330_SPI_SHADER_USER_DATA_ES_0);
1930 } else {
1931 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1932 }
1933
1934 /* TES can be bound as ES, VS, or not bound. */
1935 if (sctx->tes_shader.cso) {
1936 if (sctx->chip_class >= GFX10) {
1937 if (sctx->ngg || sctx->gs_shader.cso) {
1938 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B230_SPI_SHADER_USER_DATA_GS_0);
1939 } else {
1940 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1941 }
1942 } else if (sctx->gs_shader.cso) {
1943 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B330_SPI_SHADER_USER_DATA_ES_0);
1944 } else {
1945 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1946 }
1947 } else {
1948 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
1949 }
1950 }
1951
1952 static void si_emit_shader_pointer_head(struct radeon_cmdbuf *cs, unsigned sh_offset,
1953 unsigned pointer_count)
1954 {
1955 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count, 0));
1956 radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
1957 }
1958
1959 static void si_emit_shader_pointer_body(struct si_screen *sscreen, struct radeon_cmdbuf *cs,
1960 uint64_t va)
1961 {
1962 radeon_emit(cs, va);
1963
1964 assert(va == 0 || (va >> 32) == sscreen->info.address32_hi);
1965 }
1966
1967 static void si_emit_shader_pointer(struct si_context *sctx, struct si_descriptors *desc,
1968 unsigned sh_base)
1969 {
1970 struct radeon_cmdbuf *cs = sctx->gfx_cs;
1971 unsigned sh_offset = sh_base + desc->shader_userdata_offset;
1972
1973 si_emit_shader_pointer_head(cs, sh_offset, 1);
1974 si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
1975 }
1976
1977 static void si_emit_consecutive_shader_pointers(struct si_context *sctx, unsigned pointer_mask,
1978 unsigned sh_base)
1979 {
1980 if (!sh_base)
1981 return;
1982
1983 struct radeon_cmdbuf *cs = sctx->gfx_cs;
1984 unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
1985
1986 while (mask) {
1987 int start, count;
1988 u_bit_scan_consecutive_range(&mask, &start, &count);
1989
1990 struct si_descriptors *descs = &sctx->descriptors[start];
1991 unsigned sh_offset = sh_base + descs->shader_userdata_offset;
1992
1993 si_emit_shader_pointer_head(cs, sh_offset, count);
1994 for (int i = 0; i < count; i++)
1995 si_emit_shader_pointer_body(sctx->screen, cs, descs[i].gpu_address);
1996 }
1997 }
1998
1999 static void si_emit_global_shader_pointers(struct si_context *sctx, struct si_descriptors *descs)
2000 {
2001 if (sctx->chip_class >= GFX10) {
2002 si_emit_shader_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2003 /* HW VS stage only used in non-NGG mode. */
2004 si_emit_shader_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2005 si_emit_shader_pointer(sctx, descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2006 si_emit_shader_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2007 return;
2008 } else if (sctx->chip_class == GFX9) {
2009 /* Broadcast it to all shader stages. */
2010 si_emit_shader_pointer(sctx, descs, R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
2011 return;
2012 }
2013
2014 si_emit_shader_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2015 si_emit_shader_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2016 si_emit_shader_pointer(sctx, descs, R_00B330_SPI_SHADER_USER_DATA_ES_0);
2017 si_emit_shader_pointer(sctx, descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2018 si_emit_shader_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2019 si_emit_shader_pointer(sctx, descs, R_00B530_SPI_SHADER_USER_DATA_LS_0);
2020 }
2021
2022 void si_emit_graphics_shader_pointers(struct si_context *sctx)
2023 {
2024 uint32_t *sh_base = sctx->shader_pointers.sh_base;
2025
2026 if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
2027 si_emit_global_shader_pointers(sctx, &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2028 }
2029
2030 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
2031 sh_base[PIPE_SHADER_VERTEX]);
2032 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
2033 sh_base[PIPE_SHADER_TESS_EVAL]);
2034 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
2035 sh_base[PIPE_SHADER_FRAGMENT]);
2036 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
2037 sh_base[PIPE_SHADER_TESS_CTRL]);
2038 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
2039 sh_base[PIPE_SHADER_GEOMETRY]);
2040
2041 sctx->shader_pointers_dirty &= ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
2042
2043 if (sctx->vertex_buffer_pointer_dirty && sctx->num_vertex_elements) {
2044 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2045
2046 /* Find the location of the VB descriptor pointer. */
2047 unsigned sh_dw_offset = SI_VS_NUM_USER_SGPR;
2048 if (sctx->chip_class >= GFX9) {
2049 if (sctx->tes_shader.cso)
2050 sh_dw_offset = GFX9_TCS_NUM_USER_SGPR;
2051 else if (sctx->gs_shader.cso)
2052 sh_dw_offset = GFX9_VSGS_NUM_USER_SGPR;
2053 }
2054
2055 unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + sh_dw_offset * 4;
2056 si_emit_shader_pointer_head(cs, sh_offset, 1);
2057 si_emit_shader_pointer_body(
2058 sctx->screen, cs, sctx->vb_descriptors_buffer->gpu_address + sctx->vb_descriptors_offset);
2059 sctx->vertex_buffer_pointer_dirty = false;
2060 }
2061
2062 if (sctx->vertex_buffer_user_sgprs_dirty && sctx->num_vertex_elements &&
2063 sctx->screen->num_vbos_in_user_sgprs) {
2064 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2065 unsigned num_desc = MIN2(sctx->num_vertex_elements, sctx->screen->num_vbos_in_user_sgprs);
2066 unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + SI_SGPR_VS_VB_DESCRIPTOR_FIRST * 4;
2067
2068 si_emit_shader_pointer_head(cs, sh_offset, num_desc * 4);
2069 radeon_emit_array(cs, sctx->vb_descriptor_user_sgprs, num_desc * 4);
2070 sctx->vertex_buffer_user_sgprs_dirty = false;
2071 }
2072
2073 if (sctx->graphics_bindless_pointer_dirty) {
2074 si_emit_global_shader_pointers(sctx, &sctx->bindless_descriptors);
2075 sctx->graphics_bindless_pointer_dirty = false;
2076 }
2077 }
2078
2079 void si_emit_compute_shader_pointers(struct si_context *sctx)
2080 {
2081 unsigned base = R_00B900_COMPUTE_USER_DATA_0;
2082
2083 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
2084 R_00B900_COMPUTE_USER_DATA_0);
2085 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
2086
2087 if (sctx->compute_bindless_pointer_dirty) {
2088 si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base);
2089 sctx->compute_bindless_pointer_dirty = false;
2090 }
2091 }
2092
2093 /* BINDLESS */
2094
2095 static void si_init_bindless_descriptors(struct si_context *sctx, struct si_descriptors *desc,
2096 short shader_userdata_rel_index, unsigned num_elements)
2097 {
2098 ASSERTED unsigned desc_slot;
2099
2100 si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
2101 sctx->bindless_descriptors.num_active_slots = num_elements;
2102
2103 /* The first bindless descriptor is stored at slot 1, because 0 is not
2104 * considered to be a valid handle.
2105 */
2106 sctx->num_bindless_descriptors = 1;
2107
2108 /* Track which bindless slots are used (or not). */
2109 util_idalloc_init(&sctx->bindless_used_slots);
2110 util_idalloc_resize(&sctx->bindless_used_slots, num_elements);
2111
2112 /* Reserve slot 0 because it's an invalid handle for bindless. */
2113 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2114 assert(desc_slot == 0);
2115 }
2116
2117 static void si_release_bindless_descriptors(struct si_context *sctx)
2118 {
2119 si_release_descriptors(&sctx->bindless_descriptors);
2120 util_idalloc_fini(&sctx->bindless_used_slots);
2121 }
2122
2123 static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
2124 {
2125 struct si_descriptors *desc = &sctx->bindless_descriptors;
2126 unsigned desc_slot;
2127
2128 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2129 if (desc_slot >= desc->num_elements) {
2130 /* The array of bindless descriptors is full, resize it. */
2131 unsigned slot_size = desc->element_dw_size * 4;
2132 unsigned new_num_elements = desc->num_elements * 2;
2133
2134 desc->list =
2135 REALLOC(desc->list, desc->num_elements * slot_size, new_num_elements * slot_size);
2136 desc->num_elements = new_num_elements;
2137 desc->num_active_slots = new_num_elements;
2138 }
2139
2140 assert(desc_slot);
2141 return desc_slot;
2142 }
2143
2144 static unsigned si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
2145 unsigned size)
2146 {
2147 struct si_descriptors *desc = &sctx->bindless_descriptors;
2148 unsigned desc_slot, desc_slot_offset;
2149
2150 /* Find a free slot. */
2151 desc_slot = si_get_first_free_bindless_slot(sctx);
2152
2153 /* For simplicity, sampler and image bindless descriptors use fixed
2154 * 16-dword slots for now. Image descriptors only need 8-dword but this
2155 * doesn't really matter because no real apps use image handles.
2156 */
2157 desc_slot_offset = desc_slot * 16;
2158
2159 /* Copy the descriptor into the array. */
2160 memcpy(desc->list + desc_slot_offset, desc_list, size);
2161
2162 /* Re-upload the whole array of bindless descriptors into a new buffer.
2163 */
2164 if (!si_upload_descriptors(sctx, desc))
2165 return 0;
2166
2167 /* Make sure to re-emit the shader pointers for all stages. */
2168 sctx->graphics_bindless_pointer_dirty = true;
2169 sctx->compute_bindless_pointer_dirty = true;
2170
2171 return desc_slot;
2172 }
2173
2174 static void si_update_bindless_buffer_descriptor(struct si_context *sctx, unsigned desc_slot,
2175 struct pipe_resource *resource, uint64_t offset,
2176 bool *desc_dirty)
2177 {
2178 struct si_descriptors *desc = &sctx->bindless_descriptors;
2179 struct si_resource *buf = si_resource(resource);
2180 unsigned desc_slot_offset = desc_slot * 16;
2181 uint32_t *desc_list = desc->list + desc_slot_offset + 4;
2182 uint64_t old_desc_va;
2183
2184 assert(resource->target == PIPE_BUFFER);
2185
2186 /* Retrieve the old buffer addr from the descriptor. */
2187 old_desc_va = si_desc_extract_buffer_address(desc_list);
2188
2189 if (old_desc_va != buf->gpu_address + offset) {
2190 /* The buffer has been invalidated when the handle wasn't
2191 * resident, update the descriptor and the dirty flag.
2192 */
2193 si_set_buf_desc_address(buf, offset, &desc_list[0]);
2194
2195 *desc_dirty = true;
2196 }
2197 }
2198
2199 static uint64_t si_create_texture_handle(struct pipe_context *ctx, struct pipe_sampler_view *view,
2200 const struct pipe_sampler_state *state)
2201 {
2202 struct si_sampler_view *sview = (struct si_sampler_view *)view;
2203 struct si_context *sctx = (struct si_context *)ctx;
2204 struct si_texture_handle *tex_handle;
2205 struct si_sampler_state *sstate;
2206 uint32_t desc_list[16];
2207 uint64_t handle;
2208
2209 tex_handle = CALLOC_STRUCT(si_texture_handle);
2210 if (!tex_handle)
2211 return 0;
2212
2213 memset(desc_list, 0, sizeof(desc_list));
2214 si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
2215
2216 sstate = ctx->create_sampler_state(ctx, state);
2217 if (!sstate) {
2218 FREE(tex_handle);
2219 return 0;
2220 }
2221
2222 si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
2223 memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
2224 ctx->delete_sampler_state(ctx, sstate);
2225
2226 tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list, sizeof(desc_list));
2227 if (!tex_handle->desc_slot) {
2228 FREE(tex_handle);
2229 return 0;
2230 }
2231
2232 handle = tex_handle->desc_slot;
2233
2234 if (!_mesa_hash_table_insert(sctx->tex_handles, (void *)(uintptr_t)handle, tex_handle)) {
2235 FREE(tex_handle);
2236 return 0;
2237 }
2238
2239 pipe_sampler_view_reference(&tex_handle->view, view);
2240
2241 si_resource(sview->base.texture)->texture_handle_allocated = true;
2242
2243 return handle;
2244 }
2245
2246 static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
2247 {
2248 struct si_context *sctx = (struct si_context *)ctx;
2249 struct si_texture_handle *tex_handle;
2250 struct hash_entry *entry;
2251
2252 entry = _mesa_hash_table_search(sctx->tex_handles, (void *)(uintptr_t)handle);
2253 if (!entry)
2254 return;
2255
2256 tex_handle = (struct si_texture_handle *)entry->data;
2257
2258 /* Allow this descriptor slot to be re-used. */
2259 util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
2260
2261 pipe_sampler_view_reference(&tex_handle->view, NULL);
2262 _mesa_hash_table_remove(sctx->tex_handles, entry);
2263 FREE(tex_handle);
2264 }
2265
2266 static void si_make_texture_handle_resident(struct pipe_context *ctx, uint64_t handle,
2267 bool resident)
2268 {
2269 struct si_context *sctx = (struct si_context *)ctx;
2270 struct si_texture_handle *tex_handle;
2271 struct si_sampler_view *sview;
2272 struct hash_entry *entry;
2273
2274 entry = _mesa_hash_table_search(sctx->tex_handles, (void *)(uintptr_t)handle);
2275 if (!entry)
2276 return;
2277
2278 tex_handle = (struct si_texture_handle *)entry->data;
2279 sview = (struct si_sampler_view *)tex_handle->view;
2280
2281 if (resident) {
2282 if (sview->base.texture->target != PIPE_BUFFER) {
2283 struct si_texture *tex = (struct si_texture *)sview->base.texture;
2284
2285 if (depth_needs_decompression(tex)) {
2286 util_dynarray_append(&sctx->resident_tex_needs_depth_decompress,
2287 struct si_texture_handle *, tex_handle);
2288 }
2289
2290 if (color_needs_decompression(tex)) {
2291 util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
2292 struct si_texture_handle *, tex_handle);
2293 }
2294
2295 if (tex->surface.dcc_offset && p_atomic_read(&tex->framebuffers_bound))
2296 sctx->need_check_render_feedback = true;
2297
2298 si_update_bindless_texture_descriptor(sctx, tex_handle);
2299 } else {
2300 si_update_bindless_buffer_descriptor(sctx, tex_handle->desc_slot, sview->base.texture,
2301 sview->base.u.buf.offset, &tex_handle->desc_dirty);
2302 }
2303
2304 /* Re-upload the descriptor if it has been updated while it
2305 * wasn't resident.
2306 */
2307 if (tex_handle->desc_dirty)
2308 sctx->bindless_descriptors_dirty = true;
2309
2310 /* Add the texture handle to the per-context list. */
2311 util_dynarray_append(&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle);
2312
2313 /* Add the buffers to the current CS in case si_begin_new_cs()
2314 * is not going to be called.
2315 */
2316 si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
2317 sview->is_stencil_sampler, false);
2318 } else {
2319 /* Remove the texture handle from the per-context list. */
2320 util_dynarray_delete_unordered(&sctx->resident_tex_handles, struct si_texture_handle *,
2321 tex_handle);
2322
2323 if (sview->base.texture->target != PIPE_BUFFER) {
2324 util_dynarray_delete_unordered(&sctx->resident_tex_needs_depth_decompress,
2325 struct si_texture_handle *, tex_handle);
2326
2327 util_dynarray_delete_unordered(&sctx->resident_tex_needs_color_decompress,
2328 struct si_texture_handle *, tex_handle);
2329 }
2330 }
2331 }
2332
2333 static uint64_t si_create_image_handle(struct pipe_context *ctx, const struct pipe_image_view *view)
2334 {
2335 struct si_context *sctx = (struct si_context *)ctx;
2336 struct si_image_handle *img_handle;
2337 uint32_t desc_list[16];
2338 uint64_t handle;
2339
2340 if (!view || !view->resource)
2341 return 0;
2342
2343 img_handle = CALLOC_STRUCT(si_image_handle);
2344 if (!img_handle)
2345 return 0;
2346
2347 memset(desc_list, 0, sizeof(desc_list));
2348 si_init_descriptor_list(&desc_list[0], 8, 2, null_image_descriptor);
2349
2350 si_set_shader_image_desc(sctx, view, false, &desc_list[0], &desc_list[8]);
2351
2352 img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list, sizeof(desc_list));
2353 if (!img_handle->desc_slot) {
2354 FREE(img_handle);
2355 return 0;
2356 }
2357
2358 handle = img_handle->desc_slot;
2359
2360 if (!_mesa_hash_table_insert(sctx->img_handles, (void *)(uintptr_t)handle, img_handle)) {
2361 FREE(img_handle);
2362 return 0;
2363 }
2364
2365 util_copy_image_view(&img_handle->view, view);
2366
2367 si_resource(view->resource)->image_handle_allocated = true;
2368
2369 return handle;
2370 }
2371
2372 static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
2373 {
2374 struct si_context *sctx = (struct si_context *)ctx;
2375 struct si_image_handle *img_handle;
2376 struct hash_entry *entry;
2377
2378 entry = _mesa_hash_table_search(sctx->img_handles, (void *)(uintptr_t)handle);
2379 if (!entry)
2380 return;
2381
2382 img_handle = (struct si_image_handle *)entry->data;
2383
2384 util_copy_image_view(&img_handle->view, NULL);
2385 _mesa_hash_table_remove(sctx->img_handles, entry);
2386 FREE(img_handle);
2387 }
2388
2389 static void si_make_image_handle_resident(struct pipe_context *ctx, uint64_t handle,
2390 unsigned access, bool resident)
2391 {
2392 struct si_context *sctx = (struct si_context *)ctx;
2393 struct si_image_handle *img_handle;
2394 struct pipe_image_view *view;
2395 struct si_resource *res;
2396 struct hash_entry *entry;
2397
2398 entry = _mesa_hash_table_search(sctx->img_handles, (void *)(uintptr_t)handle);
2399 if (!entry)
2400 return;
2401
2402 img_handle = (struct si_image_handle *)entry->data;
2403 view = &img_handle->view;
2404 res = si_resource(view->resource);
2405
2406 if (resident) {
2407 if (res->b.b.target != PIPE_BUFFER) {
2408 struct si_texture *tex = (struct si_texture *)res;
2409 unsigned level = view->u.tex.level;
2410
2411 if (color_needs_decompression(tex)) {
2412 util_dynarray_append(&sctx->resident_img_needs_color_decompress,
2413 struct si_image_handle *, img_handle);
2414 }
2415
2416 if (vi_dcc_enabled(tex, level) && p_atomic_read(&tex->framebuffers_bound))
2417 sctx->need_check_render_feedback = true;
2418
2419 si_update_bindless_image_descriptor(sctx, img_handle);
2420 } else {
2421 si_update_bindless_buffer_descriptor(sctx, img_handle->desc_slot, view->resource,
2422 view->u.buf.offset, &img_handle->desc_dirty);
2423 }
2424
2425 /* Re-upload the descriptor if it has been updated while it
2426 * wasn't resident.
2427 */
2428 if (img_handle->desc_dirty)
2429 sctx->bindless_descriptors_dirty = true;
2430
2431 /* Add the image handle to the per-context list. */
2432 util_dynarray_append(&sctx->resident_img_handles, struct si_image_handle *, img_handle);
2433
2434 /* Add the buffers to the current CS in case si_begin_new_cs()
2435 * is not going to be called.
2436 */
2437 si_sampler_view_add_buffer(
2438 sctx, view->resource,
2439 (access & PIPE_IMAGE_ACCESS_WRITE) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false,
2440 false);
2441 } else {
2442 /* Remove the image handle from the per-context list. */
2443 util_dynarray_delete_unordered(&sctx->resident_img_handles, struct si_image_handle *,
2444 img_handle);
2445
2446 if (res->b.b.target != PIPE_BUFFER) {
2447 util_dynarray_delete_unordered(&sctx->resident_img_needs_color_decompress,
2448 struct si_image_handle *, img_handle);
2449 }
2450 }
2451 }
2452
2453 static void si_resident_buffers_add_all_to_bo_list(struct si_context *sctx)
2454 {
2455 unsigned num_resident_tex_handles, num_resident_img_handles;
2456
2457 num_resident_tex_handles = sctx->resident_tex_handles.size / sizeof(struct si_texture_handle *);
2458 num_resident_img_handles = sctx->resident_img_handles.size / sizeof(struct si_image_handle *);
2459
2460 /* Add all resident texture handles. */
2461 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
2462 struct si_sampler_view *sview = (struct si_sampler_view *)(*tex_handle)->view;
2463
2464 si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
2465 sview->is_stencil_sampler, false);
2466 }
2467
2468 /* Add all resident image handles. */
2469 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
2470 struct pipe_image_view *view = &(*img_handle)->view;
2471
2472 si_sampler_view_add_buffer(sctx, view->resource, RADEON_USAGE_READWRITE, false, false);
2473 }
2474
2475 sctx->num_resident_handles += num_resident_tex_handles + num_resident_img_handles;
2476 assert(sctx->bo_list_add_all_resident_resources);
2477 sctx->bo_list_add_all_resident_resources = false;
2478 }
2479
2480 /* INIT/DEINIT/UPLOAD */
2481
2482 void si_init_all_descriptors(struct si_context *sctx)
2483 {
2484 int i;
2485 unsigned first_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
2486
2487 for (i = first_shader; i < SI_NUM_SHADERS; i++) {
2488 bool is_2nd =
2489 sctx->chip_class >= GFX9 && (i == PIPE_SHADER_TESS_CTRL || i == PIPE_SHADER_GEOMETRY);
2490 unsigned num_sampler_slots = SI_NUM_IMAGE_SLOTS / 2 + SI_NUM_SAMPLERS;
2491 unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
2492 int rel_dw_offset;
2493 struct si_descriptors *desc;
2494
2495 if (is_2nd) {
2496 if (i == PIPE_SHADER_TESS_CTRL) {
2497 rel_dw_offset =
2498 (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS - R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2499 } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
2500 rel_dw_offset =
2501 (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS - R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
2502 } else {
2503 rel_dw_offset =
2504 (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS - R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2505 }
2506 } else {
2507 rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
2508 }
2509 desc = si_const_and_shader_buffer_descriptors(sctx, i);
2510 si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc, num_buffer_slots,
2511 rel_dw_offset, RADEON_PRIO_SHADER_RW_BUFFER,
2512 RADEON_PRIO_CONST_BUFFER);
2513 desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
2514
2515 if (is_2nd) {
2516 if (i == PIPE_SHADER_TESS_CTRL) {
2517 rel_dw_offset =
2518 (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS - R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2519 } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
2520 rel_dw_offset =
2521 (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS - R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
2522 } else {
2523 rel_dw_offset =
2524 (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS - R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2525 }
2526 } else {
2527 rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
2528 }
2529
2530 desc = si_sampler_and_image_descriptors(sctx, i);
2531 si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
2532
2533 int j;
2534 for (j = 0; j < SI_NUM_IMAGE_SLOTS; j++)
2535 memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
2536 for (; j < SI_NUM_IMAGE_SLOTS + SI_NUM_SAMPLERS * 2; j++)
2537 memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
2538 }
2539
2540 si_init_buffer_resources(&sctx->rw_buffers, &sctx->descriptors[SI_DESCS_RW_BUFFERS],
2541 SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
2542 /* The second priority is used by
2543 * const buffers in RW buffer slots. */
2544 RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
2545 sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
2546
2547 /* Initialize an array of 1024 bindless descriptors, when the limit is
2548 * reached, just make it larger and re-upload the whole array.
2549 */
2550 si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
2551 SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES, 1024);
2552
2553 sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2554
2555 /* Set pipe_context functions. */
2556 sctx->b.bind_sampler_states = si_bind_sampler_states;
2557 sctx->b.set_shader_images = si_set_shader_images;
2558 sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
2559 sctx->b.set_shader_buffers = si_set_shader_buffers;
2560 sctx->b.set_sampler_views = si_set_sampler_views;
2561 sctx->b.create_texture_handle = si_create_texture_handle;
2562 sctx->b.delete_texture_handle = si_delete_texture_handle;
2563 sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
2564 sctx->b.create_image_handle = si_create_image_handle;
2565 sctx->b.delete_image_handle = si_delete_image_handle;
2566 sctx->b.make_image_handle_resident = si_make_image_handle_resident;
2567
2568 if (!sctx->has_graphics)
2569 return;
2570
2571 sctx->b.set_polygon_stipple = si_set_polygon_stipple;
2572
2573 /* Shader user data. */
2574 sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
2575
2576 /* Set default and immutable mappings. */
2577 if (sctx->ngg) {
2578 assert(sctx->chip_class >= GFX10);
2579 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2580 } else {
2581 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2582 }
2583
2584 if (sctx->chip_class == GFX9) {
2585 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_LS_0);
2586 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B330_SPI_SHADER_USER_DATA_ES_0);
2587 } else {
2588 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2589 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2590 }
2591 si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2592 }
2593
2594 static bool si_upload_shader_descriptors(struct si_context *sctx, unsigned mask)
2595 {
2596 unsigned dirty = sctx->descriptors_dirty & mask;
2597
2598 /* Assume nothing will go wrong: */
2599 sctx->shader_pointers_dirty |= dirty;
2600
2601 while (dirty) {
2602 unsigned i = u_bit_scan(&dirty);
2603
2604 if (!si_upload_descriptors(sctx, &sctx->descriptors[i]))
2605 return false;
2606 }
2607
2608 sctx->descriptors_dirty &= ~mask;
2609
2610 si_upload_bindless_descriptors(sctx);
2611
2612 return true;
2613 }
2614
2615 bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
2616 {
2617 const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
2618 return si_upload_shader_descriptors(sctx, mask);
2619 }
2620
2621 bool si_upload_compute_shader_descriptors(struct si_context *sctx)
2622 {
2623 /* Does not update rw_buffers as that is not needed for compute shaders
2624 * and the input buffer is using the same SGPR's anyway.
2625 */
2626 const unsigned mask =
2627 u_bit_consecutive(SI_DESCS_FIRST_COMPUTE, SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
2628 return si_upload_shader_descriptors(sctx, mask);
2629 }
2630
2631 void si_release_all_descriptors(struct si_context *sctx)
2632 {
2633 int i;
2634
2635 for (i = 0; i < SI_NUM_SHADERS; i++) {
2636 si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
2637 si_const_and_shader_buffer_descriptors(sctx, i));
2638 si_release_sampler_views(&sctx->samplers[i]);
2639 si_release_image_views(&sctx->images[i]);
2640 }
2641 si_release_buffer_resources(&sctx->rw_buffers, &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2642 for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
2643 pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
2644
2645 for (i = 0; i < SI_NUM_DESCS; ++i)
2646 si_release_descriptors(&sctx->descriptors[i]);
2647
2648 si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
2649 sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
2650
2651 si_release_bindless_descriptors(sctx);
2652 }
2653
2654 void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx)
2655 {
2656 for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) {
2657 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
2658 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
2659 si_image_views_begin_new_cs(sctx, &sctx->images[i]);
2660 }
2661 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2662 si_vertex_buffers_begin_new_cs(sctx);
2663
2664 if (sctx->bo_list_add_all_resident_resources)
2665 si_resident_buffers_add_all_to_bo_list(sctx);
2666
2667 assert(sctx->bo_list_add_all_gfx_resources);
2668 sctx->bo_list_add_all_gfx_resources = false;
2669 }
2670
2671 void si_compute_resources_add_all_to_bo_list(struct si_context *sctx)
2672 {
2673 unsigned sh = PIPE_SHADER_COMPUTE;
2674
2675 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[sh]);
2676 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[sh]);
2677 si_image_views_begin_new_cs(sctx, &sctx->images[sh]);
2678 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2679
2680 if (sctx->bo_list_add_all_resident_resources)
2681 si_resident_buffers_add_all_to_bo_list(sctx);
2682
2683 assert(sctx->bo_list_add_all_compute_resources);
2684 sctx->bo_list_add_all_compute_resources = false;
2685 }
2686
2687 void si_all_descriptors_begin_new_cs(struct si_context *sctx)
2688 {
2689 for (unsigned i = 0; i < SI_NUM_DESCS; ++i)
2690 si_descriptors_begin_new_cs(sctx, &sctx->descriptors[i]);
2691 si_descriptors_begin_new_cs(sctx, &sctx->bindless_descriptors);
2692
2693 si_shader_pointers_begin_new_cs(sctx);
2694
2695 sctx->bo_list_add_all_resident_resources = true;
2696 sctx->bo_list_add_all_gfx_resources = true;
2697 sctx->bo_list_add_all_compute_resources = true;
2698 }
2699
2700 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx, uint64_t new_active_mask)
2701 {
2702 struct si_descriptors *desc = &sctx->descriptors[desc_idx];
2703
2704 /* Ignore no-op updates and updates that disable all slots. */
2705 if (!new_active_mask ||
2706 new_active_mask == u_bit_consecutive64(desc->first_active_slot, desc->num_active_slots))
2707 return;
2708
2709 int first, count;
2710 u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
2711 assert(new_active_mask == 0);
2712
2713 /* Upload/dump descriptors if slots are being enabled. */
2714 if (first < desc->first_active_slot ||
2715 first + count > desc->first_active_slot + desc->num_active_slots)
2716 sctx->descriptors_dirty |= 1u << desc_idx;
2717
2718 desc->first_active_slot = first;
2719 desc->num_active_slots = count;
2720 }
2721
2722 void si_set_active_descriptors_for_shader(struct si_context *sctx, struct si_shader_selector *sel)
2723 {
2724 if (!sel)
2725 return;
2726
2727 si_set_active_descriptors(sctx, si_const_and_shader_buffer_descriptors_idx(sel->type),
2728 sel->active_const_and_shader_buffers);
2729 si_set_active_descriptors(sctx, si_sampler_and_image_descriptors_idx(sel->type),
2730 sel->active_samplers_and_images);
2731 }