amd: assume HTILE is always rb/pipe_aligned, remove ac_surface.u.gfx9.htile
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /* Resource binding slots and sampler states (each described with 8 or
26 * 4 dwords) are stored in lists in memory which is accessed by shaders
27 * using scalar load instructions.
28 *
29 * This file is responsible for managing such lists. It keeps a copy of all
30 * descriptors in CPU memory and re-uploads a whole list if some slots have
31 * been changed.
32 *
33 * This code is also reponsible for updating shader pointers to those lists.
34 *
35 * Note that CP DMA can't be used for updating the lists, because a GPU hang
36 * could leave the list in a mid-IB state and the next IB would get wrong
37 * descriptors and the whole context would be unusable at that point.
38 * (Note: The register shadowing can't be used due to the same reason)
39 *
40 * Also, uploading descriptors to newly allocated memory doesn't require
41 * a KCACHE flush.
42 *
43 *
44 * Possible scenarios for one 16 dword image+sampler slot:
45 *
46 * | Image | w/ FMASK | Buffer | NULL
47 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
48 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
49 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
50 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
51 *
52 * FMASK implies MSAA, therefore no sampler state.
53 * Sampler states are never unbound except when FMASK is bound.
54 */
55
56 #include "si_pipe.h"
57 #include "sid.h"
58 #include "util/format/u_format.h"
59 #include "util/hash_table.h"
60 #include "util/u_idalloc.h"
61 #include "util/u_memory.h"
62 #include "util/u_upload_mgr.h"
63
64 /* NULL image and buffer descriptor for textures (alpha = 1) and images
65 * (alpha = 0).
66 *
67 * For images, all fields must be zero except for the swizzle, which
68 * supports arbitrary combinations of 0s and 1s. The texture type must be
69 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
70 *
71 * For buffers, all fields must be zero. If they are not, the hw hangs.
72 *
73 * This is the only reason why the buffer descriptor must be in words [4:7].
74 */
75 static uint32_t null_texture_descriptor[8] = {
76 0, 0, 0, S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) | S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
77 /* the rest must contain zeros, which is also used by the buffer
78 * descriptor */
79 };
80
81 static uint32_t null_image_descriptor[8] = {
82 0, 0, 0, S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
83 /* the rest must contain zeros, which is also used by the buffer
84 * descriptor */
85 };
86
87 static uint64_t si_desc_extract_buffer_address(const uint32_t *desc)
88 {
89 uint64_t va = desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
90
91 /* Sign-extend the 48-bit address. */
92 va <<= 16;
93 va = (int64_t)va >> 16;
94 return va;
95 }
96
97 static void si_init_descriptor_list(uint32_t *desc_list, unsigned element_dw_size,
98 unsigned num_elements, const uint32_t *null_descriptor)
99 {
100 int i;
101
102 /* Initialize the array to NULL descriptors if the element size is 8. */
103 if (null_descriptor) {
104 assert(element_dw_size % 8 == 0);
105 for (i = 0; i < num_elements * element_dw_size / 8; i++)
106 memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
107 }
108 }
109
110 static void si_init_descriptors(struct si_descriptors *desc, short shader_userdata_rel_index,
111 unsigned element_dw_size, unsigned num_elements)
112 {
113 desc->list = CALLOC(num_elements, element_dw_size * 4);
114 desc->element_dw_size = element_dw_size;
115 desc->num_elements = num_elements;
116 desc->shader_userdata_offset = shader_userdata_rel_index * 4;
117 desc->slot_index_to_bind_directly = -1;
118 }
119
120 static void si_release_descriptors(struct si_descriptors *desc)
121 {
122 si_resource_reference(&desc->buffer, NULL);
123 FREE(desc->list);
124 }
125
126 static bool si_upload_descriptors(struct si_context *sctx, struct si_descriptors *desc)
127 {
128 unsigned slot_size = desc->element_dw_size * 4;
129 unsigned first_slot_offset = desc->first_active_slot * slot_size;
130 unsigned upload_size = desc->num_active_slots * slot_size;
131
132 /* Skip the upload if no shader is using the descriptors. dirty_mask
133 * will stay dirty and the descriptors will be uploaded when there is
134 * a shader using them.
135 */
136 if (!upload_size)
137 return true;
138
139 /* If there is just one active descriptor, bind it directly. */
140 if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
141 desc->num_active_slots == 1) {
142 uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly * desc->element_dw_size];
143
144 /* The buffer is already in the buffer list. */
145 si_resource_reference(&desc->buffer, NULL);
146 desc->gpu_list = NULL;
147 desc->gpu_address = si_desc_extract_buffer_address(descriptor);
148 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
149 return true;
150 }
151
152 uint32_t *ptr;
153 unsigned buffer_offset;
154 u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
155 si_optimal_tcc_alignment(sctx, upload_size), &buffer_offset,
156 (struct pipe_resource **)&desc->buffer, (void **)&ptr);
157 if (!desc->buffer) {
158 desc->gpu_address = 0;
159 return false; /* skip the draw call */
160 }
161
162 util_memcpy_cpu_to_le32(ptr, (char *)desc->list + first_slot_offset, upload_size);
163 desc->gpu_list = ptr - first_slot_offset / 4;
164
165 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer, RADEON_USAGE_READ,
166 RADEON_PRIO_DESCRIPTORS);
167
168 /* The shader pointer should point to slot 0. */
169 buffer_offset -= first_slot_offset;
170 desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
171
172 assert(desc->buffer->flags & RADEON_FLAG_32BIT);
173 assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
174 assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
175
176 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
177 return true;
178 }
179
180 static void si_descriptors_begin_new_cs(struct si_context *sctx, struct si_descriptors *desc)
181 {
182 if (!desc->buffer)
183 return;
184
185 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer, RADEON_USAGE_READ,
186 RADEON_PRIO_DESCRIPTORS);
187 }
188
189 /* SAMPLER VIEWS */
190
191 static inline enum radeon_bo_priority si_get_sampler_view_priority(struct si_resource *res)
192 {
193 if (res->b.b.target == PIPE_BUFFER)
194 return RADEON_PRIO_SAMPLER_BUFFER;
195
196 if (res->b.b.nr_samples > 1)
197 return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
198
199 return RADEON_PRIO_SAMPLER_TEXTURE;
200 }
201
202 static struct si_descriptors *si_sampler_and_image_descriptors(struct si_context *sctx,
203 unsigned shader)
204 {
205 return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
206 }
207
208 static void si_release_sampler_views(struct si_samplers *samplers)
209 {
210 int i;
211
212 for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
213 pipe_sampler_view_reference(&samplers->views[i], NULL);
214 }
215 }
216
217 static void si_sampler_view_add_buffer(struct si_context *sctx, struct pipe_resource *resource,
218 enum radeon_bo_usage usage, bool is_stencil_sampler,
219 bool check_mem)
220 {
221 struct si_texture *tex = (struct si_texture *)resource;
222 enum radeon_bo_priority priority;
223
224 if (!resource)
225 return;
226
227 /* Use the flushed depth texture if direct sampling is unsupported. */
228 if (resource->target != PIPE_BUFFER && tex->is_depth &&
229 !si_can_sample_zs(tex, is_stencil_sampler))
230 tex = tex->flushed_depth_texture;
231
232 priority = si_get_sampler_view_priority(&tex->buffer);
233 radeon_add_to_gfx_buffer_list_check_mem(sctx, &tex->buffer, usage, priority, check_mem);
234
235 if (resource->target == PIPE_BUFFER)
236 return;
237
238 /* Add separate DCC. */
239 if (tex->dcc_separate_buffer) {
240 radeon_add_to_gfx_buffer_list_check_mem(sctx, tex->dcc_separate_buffer, usage,
241 RADEON_PRIO_SEPARATE_META, check_mem);
242 }
243 }
244
245 static void si_sampler_views_begin_new_cs(struct si_context *sctx, struct si_samplers *samplers)
246 {
247 unsigned mask = samplers->enabled_mask;
248
249 /* Add buffers to the CS. */
250 while (mask) {
251 int i = u_bit_scan(&mask);
252 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
253
254 si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
255 sview->is_stencil_sampler, false);
256 }
257 }
258
259 /* Set buffer descriptor fields that can be changed by reallocations. */
260 static void si_set_buf_desc_address(struct si_resource *buf, uint64_t offset, uint32_t *state)
261 {
262 uint64_t va = buf->gpu_address + offset;
263
264 state[0] = va;
265 state[1] &= C_008F04_BASE_ADDRESS_HI;
266 state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
267 }
268
269 /* Set texture descriptor fields that can be changed by reallocations.
270 *
271 * \param tex texture
272 * \param base_level_info information of the level of BASE_ADDRESS
273 * \param base_level the level of BASE_ADDRESS
274 * \param first_level pipe_sampler_view.u.tex.first_level
275 * \param block_width util_format_get_blockwidth()
276 * \param is_stencil select between separate Z & Stencil
277 * \param state descriptor to update
278 */
279 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex,
280 const struct legacy_surf_level *base_level_info,
281 unsigned base_level, unsigned first_level, unsigned block_width,
282 bool is_stencil, bool force_dcc_off, uint32_t *state)
283 {
284 uint64_t va, meta_va = 0;
285
286 if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
287 tex = tex->flushed_depth_texture;
288 is_stencil = false;
289 }
290
291 va = tex->buffer.gpu_address;
292
293 if (sscreen->info.chip_class >= GFX9) {
294 /* Only stencil_offset needs to be added here. */
295 if (is_stencil)
296 va += tex->surface.u.gfx9.stencil_offset;
297 else
298 va += tex->surface.u.gfx9.surf_offset;
299 } else {
300 va += base_level_info->offset;
301 }
302
303 state[0] = va >> 8;
304 state[1] &= C_008F14_BASE_ADDRESS_HI;
305 state[1] |= S_008F14_BASE_ADDRESS_HI(va >> 40);
306
307 /* Only macrotiled modes can set tile swizzle.
308 * GFX9 doesn't use (legacy) base_level_info.
309 */
310 if (sscreen->info.chip_class >= GFX9 || base_level_info->mode == RADEON_SURF_MODE_2D)
311 state[0] |= tex->surface.tile_swizzle;
312
313 if (sscreen->info.chip_class >= GFX8) {
314 state[6] &= C_008F28_COMPRESSION_EN;
315
316 if (!force_dcc_off && vi_dcc_enabled(tex, first_level)) {
317 meta_va =
318 (!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) + tex->surface.dcc_offset;
319
320 if (sscreen->info.chip_class == GFX8) {
321 meta_va += base_level_info->dcc_offset;
322 assert(base_level_info->mode == RADEON_SURF_MODE_2D);
323 }
324
325 unsigned dcc_tile_swizzle = tex->surface.tile_swizzle << 8;
326 dcc_tile_swizzle &= tex->surface.dcc_alignment - 1;
327 meta_va |= dcc_tile_swizzle;
328 } else if (vi_tc_compat_htile_enabled(tex, first_level,
329 is_stencil ? PIPE_MASK_S : PIPE_MASK_Z)) {
330 meta_va = tex->buffer.gpu_address + tex->surface.htile_offset;
331 }
332
333 if (meta_va)
334 state[6] |= S_008F28_COMPRESSION_EN(1);
335 }
336
337 if (sscreen->info.chip_class >= GFX8 && sscreen->info.chip_class <= GFX9)
338 state[7] = meta_va >> 8;
339
340 if (sscreen->info.chip_class >= GFX10) {
341 state[3] &= C_00A00C_SW_MODE;
342
343 if (is_stencil) {
344 state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
345 } else {
346 state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
347 }
348
349 state[6] &= C_00A018_META_DATA_ADDRESS_LO & C_00A018_META_PIPE_ALIGNED;
350
351 if (meta_va) {
352 struct gfx9_surf_meta_flags meta = {
353 .rb_aligned = 1,
354 .pipe_aligned = 1,
355 };
356
357 if (tex->surface.dcc_offset)
358 meta = tex->surface.u.gfx9.dcc;
359
360 state[6] |= S_00A018_META_PIPE_ALIGNED(meta.pipe_aligned) |
361 S_00A018_META_DATA_ADDRESS_LO(meta_va >> 8);
362 }
363
364 state[7] = meta_va >> 16;
365 } else if (sscreen->info.chip_class == GFX9) {
366 state[3] &= C_008F1C_SW_MODE;
367 state[4] &= C_008F20_PITCH;
368
369 if (is_stencil) {
370 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
371 state[4] |= S_008F20_PITCH(tex->surface.u.gfx9.stencil.epitch);
372 } else {
373 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
374 state[4] |= S_008F20_PITCH(tex->surface.u.gfx9.surf.epitch);
375 }
376
377 state[5] &=
378 C_008F24_META_DATA_ADDRESS & C_008F24_META_PIPE_ALIGNED & C_008F24_META_RB_ALIGNED;
379 if (meta_va) {
380 struct gfx9_surf_meta_flags meta = {
381 .rb_aligned = 1,
382 .pipe_aligned = 1,
383 };
384
385 if (tex->surface.dcc_offset)
386 meta = tex->surface.u.gfx9.dcc;
387
388 state[5] |= S_008F24_META_DATA_ADDRESS(meta_va >> 40) |
389 S_008F24_META_PIPE_ALIGNED(meta.pipe_aligned) |
390 S_008F24_META_RB_ALIGNED(meta.rb_aligned);
391 }
392 } else {
393 /* GFX6-GFX8 */
394 unsigned pitch = base_level_info->nblk_x * block_width;
395 unsigned index = si_tile_mode_index(tex, base_level, is_stencil);
396
397 state[3] &= C_008F1C_TILING_INDEX;
398 state[3] |= S_008F1C_TILING_INDEX(index);
399 state[4] &= C_008F20_PITCH;
400 state[4] |= S_008F20_PITCH(pitch - 1);
401 }
402 }
403
404 static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
405 struct si_sampler_view *sview, struct si_texture *tex,
406 uint32_t *desc)
407 {
408 if (sview && sview->is_integer)
409 memcpy(desc, sstate->integer_val, 4 * 4);
410 else if (tex && tex->upgraded_depth && (!sview || !sview->is_stencil_sampler))
411 memcpy(desc, sstate->upgraded_depth_val, 4 * 4);
412 else
413 memcpy(desc, sstate->val, 4 * 4);
414 }
415
416 static void si_set_sampler_view_desc(struct si_context *sctx, struct si_sampler_view *sview,
417 struct si_sampler_state *sstate, uint32_t *desc)
418 {
419 struct pipe_sampler_view *view = &sview->base;
420 struct si_texture *tex = (struct si_texture *)view->texture;
421 bool is_buffer = tex->buffer.b.b.target == PIPE_BUFFER;
422
423 if (unlikely(!is_buffer && sview->dcc_incompatible)) {
424 if (vi_dcc_enabled(tex, view->u.tex.first_level))
425 if (!si_texture_disable_dcc(sctx, tex))
426 si_decompress_dcc(sctx, tex);
427
428 sview->dcc_incompatible = false;
429 }
430
431 assert(tex); /* views with texture == NULL aren't supported */
432 memcpy(desc, sview->state, 8 * 4);
433
434 if (is_buffer) {
435 si_set_buf_desc_address(&tex->buffer, sview->base.u.buf.offset, desc + 4);
436 } else {
437 bool is_separate_stencil = tex->db_compatible && sview->is_stencil_sampler;
438
439 si_set_mutable_tex_desc_fields(sctx->screen, tex, sview->base_level_info, sview->base_level,
440 sview->base.u.tex.first_level, sview->block_width,
441 is_separate_stencil, false, desc);
442 }
443
444 if (!is_buffer && tex->surface.fmask_size) {
445 memcpy(desc + 8, sview->fmask_state, 8 * 4);
446 } else {
447 /* Disable FMASK and bind sampler state in [12:15]. */
448 memcpy(desc + 8, null_texture_descriptor, 4 * 4);
449
450 if (sstate)
451 si_set_sampler_state_desc(sstate, sview, is_buffer ? NULL : tex, desc + 12);
452 }
453 }
454
455 static bool color_needs_decompression(struct si_texture *tex)
456 {
457 return tex->surface.fmask_size ||
458 (tex->dirty_level_mask && (tex->cmask_buffer || tex->surface.dcc_offset));
459 }
460
461 static bool depth_needs_decompression(struct si_texture *tex)
462 {
463 /* If the depth/stencil texture is TC-compatible, no decompression
464 * will be done. The decompression function will only flush DB caches
465 * to make it coherent with shaders. That's necessary because the driver
466 * doesn't flush DB caches in any other case.
467 */
468 return tex->db_compatible;
469 }
470
471 static void si_set_sampler_view(struct si_context *sctx, unsigned shader, unsigned slot,
472 struct pipe_sampler_view *view, bool disallow_early_out)
473 {
474 struct si_samplers *samplers = &sctx->samplers[shader];
475 struct si_sampler_view *sview = (struct si_sampler_view *)view;
476 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
477 unsigned desc_slot = si_get_sampler_slot(slot);
478 uint32_t *desc = descs->list + desc_slot * 16;
479
480 if (samplers->views[slot] == view && !disallow_early_out)
481 return;
482
483 if (view) {
484 struct si_texture *tex = (struct si_texture *)view->texture;
485
486 si_set_sampler_view_desc(sctx, sview, samplers->sampler_states[slot], desc);
487
488 if (tex->buffer.b.b.target == PIPE_BUFFER) {
489 tex->buffer.bind_history |= PIPE_BIND_SAMPLER_VIEW;
490 samplers->needs_depth_decompress_mask &= ~(1u << slot);
491 samplers->needs_color_decompress_mask &= ~(1u << slot);
492 } else {
493 if (depth_needs_decompression(tex)) {
494 samplers->needs_depth_decompress_mask |= 1u << slot;
495 } else {
496 samplers->needs_depth_decompress_mask &= ~(1u << slot);
497 }
498 if (color_needs_decompression(tex)) {
499 samplers->needs_color_decompress_mask |= 1u << slot;
500 } else {
501 samplers->needs_color_decompress_mask &= ~(1u << slot);
502 }
503
504 if (tex->surface.dcc_offset && p_atomic_read(&tex->framebuffers_bound))
505 sctx->need_check_render_feedback = true;
506 }
507
508 pipe_sampler_view_reference(&samplers->views[slot], view);
509 samplers->enabled_mask |= 1u << slot;
510
511 /* Since this can flush, it must be done after enabled_mask is
512 * updated. */
513 si_sampler_view_add_buffer(sctx, view->texture, RADEON_USAGE_READ, sview->is_stencil_sampler,
514 true);
515 } else {
516 pipe_sampler_view_reference(&samplers->views[slot], NULL);
517 memcpy(desc, null_texture_descriptor, 8 * 4);
518 /* Only clear the lower dwords of FMASK. */
519 memcpy(desc + 8, null_texture_descriptor, 4 * 4);
520 /* Re-set the sampler state if we are transitioning from FMASK. */
521 if (samplers->sampler_states[slot])
522 si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL, desc + 12);
523
524 samplers->enabled_mask &= ~(1u << slot);
525 samplers->needs_depth_decompress_mask &= ~(1u << slot);
526 samplers->needs_color_decompress_mask &= ~(1u << slot);
527 }
528
529 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
530 }
531
532 static void si_update_shader_needs_decompress_mask(struct si_context *sctx, unsigned shader)
533 {
534 struct si_samplers *samplers = &sctx->samplers[shader];
535 unsigned shader_bit = 1 << shader;
536
537 if (samplers->needs_depth_decompress_mask || samplers->needs_color_decompress_mask ||
538 sctx->images[shader].needs_color_decompress_mask)
539 sctx->shader_needs_decompress_mask |= shader_bit;
540 else
541 sctx->shader_needs_decompress_mask &= ~shader_bit;
542 }
543
544 static void si_set_sampler_views(struct pipe_context *ctx, enum pipe_shader_type shader,
545 unsigned start, unsigned count, struct pipe_sampler_view **views)
546 {
547 struct si_context *sctx = (struct si_context *)ctx;
548 int i;
549
550 if (!count || shader >= SI_NUM_SHADERS)
551 return;
552
553 if (views) {
554 for (i = 0; i < count; i++)
555 si_set_sampler_view(sctx, shader, start + i, views[i], false);
556 } else {
557 for (i = 0; i < count; i++)
558 si_set_sampler_view(sctx, shader, start + i, NULL, false);
559 }
560
561 si_update_shader_needs_decompress_mask(sctx, shader);
562 }
563
564 static void si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
565 {
566 unsigned mask = samplers->enabled_mask;
567
568 while (mask) {
569 int i = u_bit_scan(&mask);
570 struct pipe_resource *res = samplers->views[i]->texture;
571
572 if (res && res->target != PIPE_BUFFER) {
573 struct si_texture *tex = (struct si_texture *)res;
574
575 if (color_needs_decompression(tex)) {
576 samplers->needs_color_decompress_mask |= 1u << i;
577 } else {
578 samplers->needs_color_decompress_mask &= ~(1u << i);
579 }
580 }
581 }
582 }
583
584 /* IMAGE VIEWS */
585
586 static void si_release_image_views(struct si_images *images)
587 {
588 unsigned i;
589
590 for (i = 0; i < SI_NUM_IMAGES; ++i) {
591 struct pipe_image_view *view = &images->views[i];
592
593 pipe_resource_reference(&view->resource, NULL);
594 }
595 }
596
597 static void si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
598 {
599 uint mask = images->enabled_mask;
600
601 /* Add buffers to the CS. */
602 while (mask) {
603 int i = u_bit_scan(&mask);
604 struct pipe_image_view *view = &images->views[i];
605
606 assert(view->resource);
607
608 si_sampler_view_add_buffer(sctx, view->resource, RADEON_USAGE_READWRITE, false, false);
609 }
610 }
611
612 static void si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
613 {
614 struct si_images *images = &ctx->images[shader];
615
616 if (images->enabled_mask & (1u << slot)) {
617 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
618 unsigned desc_slot = si_get_image_slot(slot);
619
620 pipe_resource_reference(&images->views[slot].resource, NULL);
621 images->needs_color_decompress_mask &= ~(1 << slot);
622
623 memcpy(descs->list + desc_slot * 8, null_image_descriptor, 8 * 4);
624 images->enabled_mask &= ~(1u << slot);
625 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
626 }
627 }
628
629 static void si_mark_image_range_valid(const struct pipe_image_view *view)
630 {
631 struct si_resource *res = si_resource(view->resource);
632
633 if (res->b.b.target != PIPE_BUFFER)
634 return;
635
636 util_range_add(&res->b.b, &res->valid_buffer_range, view->u.buf.offset,
637 view->u.buf.offset + view->u.buf.size);
638 }
639
640 static void si_set_shader_image_desc(struct si_context *ctx, const struct pipe_image_view *view,
641 bool skip_decompress, uint32_t *desc, uint32_t *fmask_desc)
642 {
643 struct si_screen *screen = ctx->screen;
644 struct si_resource *res;
645
646 res = si_resource(view->resource);
647
648 if (res->b.b.target == PIPE_BUFFER || view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
649 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
650 si_mark_image_range_valid(view);
651
652 si_make_buffer_descriptor(screen, res, view->format, view->u.buf.offset, view->u.buf.size,
653 desc);
654 si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
655 } else {
656 static const unsigned char swizzle[4] = {0, 1, 2, 3};
657 struct si_texture *tex = (struct si_texture *)res;
658 unsigned level = view->u.tex.level;
659 unsigned width, height, depth, hw_level;
660 bool uses_dcc = vi_dcc_enabled(tex, level);
661 unsigned access = view->access;
662
663 assert(!tex->is_depth);
664 assert(fmask_desc || tex->surface.fmask_offset == 0);
665
666 if (uses_dcc && !skip_decompress &&
667 !(access & SI_IMAGE_ACCESS_DCC_OFF) &&
668 (access & PIPE_IMAGE_ACCESS_WRITE ||
669 !vi_dcc_formats_compatible(screen, res->b.b.format, view->format))) {
670 /* If DCC can't be disabled, at least decompress it.
671 * The decompression is relatively cheap if the surface
672 * has been decompressed already.
673 */
674 if (!si_texture_disable_dcc(ctx, tex))
675 si_decompress_dcc(ctx, tex);
676 }
677
678 if (ctx->chip_class >= GFX9) {
679 /* Always set the base address. The swizzle modes don't
680 * allow setting mipmap level offsets as the base.
681 */
682 width = res->b.b.width0;
683 height = res->b.b.height0;
684 depth = res->b.b.depth0;
685 hw_level = level;
686 } else {
687 /* Always force the base level to the selected level.
688 *
689 * This is required for 3D textures, where otherwise
690 * selecting a single slice for non-layered bindings
691 * fails. It doesn't hurt the other targets.
692 */
693 width = u_minify(res->b.b.width0, level);
694 height = u_minify(res->b.b.height0, level);
695 depth = u_minify(res->b.b.depth0, level);
696 hw_level = 0;
697 }
698
699 screen->make_texture_descriptor(
700 screen, tex, false, res->b.b.target, view->format, swizzle, hw_level, hw_level,
701 view->u.tex.first_layer, view->u.tex.last_layer, width, height, depth, desc, fmask_desc);
702 si_set_mutable_tex_desc_fields(screen, tex, &tex->surface.u.legacy.level[level], level, level,
703 util_format_get_blockwidth(view->format), false,
704 view->access & SI_IMAGE_ACCESS_DCC_OFF, desc);
705 }
706 }
707
708 static void si_set_shader_image(struct si_context *ctx, unsigned shader, unsigned slot,
709 const struct pipe_image_view *view, bool skip_decompress)
710 {
711 struct si_images *images = &ctx->images[shader];
712 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
713 struct si_resource *res;
714
715 if (!view || !view->resource) {
716 si_disable_shader_image(ctx, shader, slot);
717 return;
718 }
719
720 res = si_resource(view->resource);
721
722 si_set_shader_image_desc(ctx, view, skip_decompress, descs->list + si_get_image_slot(slot) * 8,
723 descs->list + si_get_image_slot(slot + SI_NUM_IMAGES) * 8);
724
725 if (&images->views[slot] != view)
726 util_copy_image_view(&images->views[slot], view);
727
728 if (res->b.b.target == PIPE_BUFFER || view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
729 images->needs_color_decompress_mask &= ~(1 << slot);
730 res->bind_history |= PIPE_BIND_SHADER_IMAGE;
731 } else {
732 struct si_texture *tex = (struct si_texture *)res;
733 unsigned level = view->u.tex.level;
734
735 if (color_needs_decompression(tex)) {
736 images->needs_color_decompress_mask |= 1 << slot;
737 } else {
738 images->needs_color_decompress_mask &= ~(1 << slot);
739 }
740
741 if (vi_dcc_enabled(tex, level) && p_atomic_read(&tex->framebuffers_bound))
742 ctx->need_check_render_feedback = true;
743 }
744
745 images->enabled_mask |= 1u << slot;
746 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
747
748 /* Since this can flush, it must be done after enabled_mask is updated. */
749 si_sampler_view_add_buffer(
750 ctx, &res->b.b,
751 (view->access & PIPE_IMAGE_ACCESS_WRITE) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false,
752 true);
753 }
754
755 static void si_set_shader_images(struct pipe_context *pipe, enum pipe_shader_type shader,
756 unsigned start_slot, unsigned count,
757 const struct pipe_image_view *views)
758 {
759 struct si_context *ctx = (struct si_context *)pipe;
760 unsigned i, slot;
761
762 assert(shader < SI_NUM_SHADERS);
763
764 if (!count)
765 return;
766
767 assert(start_slot + count <= SI_NUM_IMAGES);
768
769 if (views) {
770 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
771 si_set_shader_image(ctx, shader, slot, &views[i], false);
772 } else {
773 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
774 si_set_shader_image(ctx, shader, slot, NULL, false);
775 }
776
777 si_update_shader_needs_decompress_mask(ctx, shader);
778 }
779
780 static void si_images_update_needs_color_decompress_mask(struct si_images *images)
781 {
782 unsigned mask = images->enabled_mask;
783
784 while (mask) {
785 int i = u_bit_scan(&mask);
786 struct pipe_resource *res = images->views[i].resource;
787
788 if (res && res->target != PIPE_BUFFER) {
789 struct si_texture *tex = (struct si_texture *)res;
790
791 if (color_needs_decompression(tex)) {
792 images->needs_color_decompress_mask |= 1 << i;
793 } else {
794 images->needs_color_decompress_mask &= ~(1 << i);
795 }
796 }
797 }
798 }
799
800 void si_update_ps_colorbuf0_slot(struct si_context *sctx)
801 {
802 struct si_buffer_resources *buffers = &sctx->rw_buffers;
803 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
804 unsigned slot = SI_PS_IMAGE_COLORBUF0;
805 struct pipe_surface *surf = NULL;
806
807 /* si_texture_disable_dcc can get us here again. */
808 if (sctx->blitter->running)
809 return;
810
811 /* See whether FBFETCH is used and color buffer 0 is set. */
812 if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_fbfetch &&
813 sctx->framebuffer.state.nr_cbufs && sctx->framebuffer.state.cbufs[0])
814 surf = sctx->framebuffer.state.cbufs[0];
815
816 /* Return if FBFETCH transitions from disabled to disabled. */
817 if (!buffers->buffers[slot] && !surf)
818 return;
819
820 sctx->ps_uses_fbfetch = surf != NULL;
821 si_update_ps_iter_samples(sctx);
822
823 if (surf) {
824 struct si_texture *tex = (struct si_texture *)surf->texture;
825 struct pipe_image_view view = {0};
826
827 assert(tex);
828 assert(!tex->is_depth);
829
830 /* Disable DCC, because the texture is used as both a sampler
831 * and color buffer.
832 */
833 si_texture_disable_dcc(sctx, tex);
834
835 if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
836 /* Disable CMASK. */
837 assert(tex->cmask_buffer != &tex->buffer);
838 si_eliminate_fast_color_clear(sctx, tex);
839 si_texture_discard_cmask(sctx->screen, tex);
840 }
841
842 view.resource = surf->texture;
843 view.format = surf->format;
844 view.access = PIPE_IMAGE_ACCESS_READ;
845 view.u.tex.first_layer = surf->u.tex.first_layer;
846 view.u.tex.last_layer = surf->u.tex.last_layer;
847 view.u.tex.level = surf->u.tex.level;
848
849 /* Set the descriptor. */
850 uint32_t *desc = descs->list + slot * 4;
851 memset(desc, 0, 16 * 4);
852 si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
853
854 pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
855 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READ,
856 RADEON_PRIO_SHADER_RW_IMAGE);
857 buffers->enabled_mask |= 1u << slot;
858 } else {
859 /* Clear the descriptor. */
860 memset(descs->list + slot * 4, 0, 8 * 4);
861 pipe_resource_reference(&buffers->buffers[slot], NULL);
862 buffers->enabled_mask &= ~(1u << slot);
863 }
864
865 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
866 }
867
868 /* SAMPLER STATES */
869
870 static void si_bind_sampler_states(struct pipe_context *ctx, enum pipe_shader_type shader,
871 unsigned start, unsigned count, void **states)
872 {
873 struct si_context *sctx = (struct si_context *)ctx;
874 struct si_samplers *samplers = &sctx->samplers[shader];
875 struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
876 struct si_sampler_state **sstates = (struct si_sampler_state **)states;
877 int i;
878
879 if (!count || shader >= SI_NUM_SHADERS || !sstates)
880 return;
881
882 for (i = 0; i < count; i++) {
883 unsigned slot = start + i;
884 unsigned desc_slot = si_get_sampler_slot(slot);
885
886 if (!sstates[i] || sstates[i] == samplers->sampler_states[slot])
887 continue;
888
889 #ifndef NDEBUG
890 assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
891 #endif
892 samplers->sampler_states[slot] = sstates[i];
893
894 /* If FMASK is bound, don't overwrite it.
895 * The sampler state will be set after FMASK is unbound.
896 */
897 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[slot];
898
899 struct si_texture *tex = NULL;
900
901 if (sview && sview->base.texture && sview->base.texture->target != PIPE_BUFFER)
902 tex = (struct si_texture *)sview->base.texture;
903
904 if (tex && tex->surface.fmask_size)
905 continue;
906
907 si_set_sampler_state_desc(sstates[i], sview, tex, desc->list + desc_slot * 16 + 12);
908
909 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
910 }
911 }
912
913 /* BUFFER RESOURCES */
914
915 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
916 struct si_descriptors *descs, unsigned num_buffers,
917 short shader_userdata_rel_index,
918 enum radeon_bo_priority priority,
919 enum radeon_bo_priority priority_constbuf)
920 {
921 buffers->priority = priority;
922 buffers->priority_constbuf = priority_constbuf;
923 buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource *));
924 buffers->offsets = CALLOC(num_buffers, sizeof(buffers->offsets[0]));
925
926 si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
927 }
928
929 static void si_release_buffer_resources(struct si_buffer_resources *buffers,
930 struct si_descriptors *descs)
931 {
932 int i;
933
934 for (i = 0; i < descs->num_elements; i++) {
935 pipe_resource_reference(&buffers->buffers[i], NULL);
936 }
937
938 FREE(buffers->buffers);
939 FREE(buffers->offsets);
940 }
941
942 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
943 struct si_buffer_resources *buffers)
944 {
945 unsigned mask = buffers->enabled_mask;
946
947 /* Add buffers to the CS. */
948 while (mask) {
949 int i = u_bit_scan(&mask);
950
951 radeon_add_to_buffer_list(
952 sctx, sctx->gfx_cs, si_resource(buffers->buffers[i]),
953 buffers->writable_mask & (1u << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
954 i < SI_NUM_SHADER_BUFFERS ? buffers->priority : buffers->priority_constbuf);
955 }
956 }
957
958 static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
959 struct si_descriptors *descs, unsigned idx,
960 struct pipe_resource **buf, unsigned *offset,
961 unsigned *size)
962 {
963 pipe_resource_reference(buf, buffers->buffers[idx]);
964 if (*buf) {
965 struct si_resource *res = si_resource(*buf);
966 const uint32_t *desc = descs->list + idx * 4;
967 uint64_t va;
968
969 *size = desc[2];
970
971 assert(G_008F04_STRIDE(desc[1]) == 0);
972 va = si_desc_extract_buffer_address(desc);
973
974 assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
975 *offset = va - res->gpu_address;
976 }
977 }
978
979 /* VERTEX BUFFERS */
980
981 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
982 {
983 int count = sctx->num_vertex_elements;
984 int i;
985
986 for (i = 0; i < count; i++) {
987 int vb = sctx->vertex_elements->vertex_buffer_index[i];
988
989 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
990 continue;
991 if (!sctx->vertex_buffer[vb].buffer.resource)
992 continue;
993
994 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
995 si_resource(sctx->vertex_buffer[vb].buffer.resource),
996 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
997 }
998
999 if (!sctx->vb_descriptors_buffer)
1000 return;
1001 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1002 RADEON_PRIO_DESCRIPTORS);
1003 }
1004
1005 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
1006 {
1007 unsigned i, count = sctx->num_vertex_elements;
1008 uint32_t *ptr;
1009
1010 if (!sctx->vertex_buffers_dirty || !count)
1011 return true;
1012
1013 struct si_vertex_elements *velems = sctx->vertex_elements;
1014 unsigned alloc_size = velems->vb_desc_list_alloc_size;
1015
1016 if (alloc_size) {
1017 /* Vertex buffer descriptors are the only ones which are uploaded
1018 * directly through a staging buffer and don't go through
1019 * the fine-grained upload path.
1020 */
1021 u_upload_alloc(sctx->b.const_uploader, 0, alloc_size,
1022 si_optimal_tcc_alignment(sctx, alloc_size), &sctx->vb_descriptors_offset,
1023 (struct pipe_resource **)&sctx->vb_descriptors_buffer, (void **)&ptr);
1024 if (!sctx->vb_descriptors_buffer) {
1025 sctx->vb_descriptors_offset = 0;
1026 sctx->vb_descriptors_gpu_list = NULL;
1027 return false;
1028 }
1029
1030 sctx->vb_descriptors_gpu_list = ptr;
1031 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1032 RADEON_PRIO_DESCRIPTORS);
1033 sctx->vertex_buffer_pointer_dirty = true;
1034 sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
1035 } else {
1036 si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
1037 sctx->vertex_buffer_pointer_dirty = false;
1038 sctx->prefetch_L2_mask &= ~SI_PREFETCH_VBO_DESCRIPTORS;
1039 }
1040
1041 assert(count <= SI_MAX_ATTRIBS);
1042
1043 unsigned first_vb_use_mask = velems->first_vb_use_mask;
1044 unsigned num_vbos_in_user_sgprs = sctx->screen->num_vbos_in_user_sgprs;
1045
1046 for (i = 0; i < count; i++) {
1047 struct pipe_vertex_buffer *vb;
1048 struct si_resource *buf;
1049 unsigned vbo_index = velems->vertex_buffer_index[i];
1050 uint32_t *desc = i < num_vbos_in_user_sgprs ? &sctx->vb_descriptor_user_sgprs[i * 4]
1051 : &ptr[(i - num_vbos_in_user_sgprs) * 4];
1052
1053 vb = &sctx->vertex_buffer[vbo_index];
1054 buf = si_resource(vb->buffer.resource);
1055 if (!buf) {
1056 memset(desc, 0, 16);
1057 continue;
1058 }
1059
1060 int64_t offset = (int64_t)((int)vb->buffer_offset) + velems->src_offset[i];
1061
1062 if (offset >= buf->b.b.width0) {
1063 assert(offset < buf->b.b.width0);
1064 memset(desc, 0, 16);
1065 continue;
1066 }
1067
1068 uint64_t va = buf->gpu_address + offset;
1069
1070 int64_t num_records = (int64_t)buf->b.b.width0 - offset;
1071 if (sctx->chip_class != GFX8 && vb->stride) {
1072 /* Round up by rounding down and adding 1 */
1073 num_records = (num_records - velems->format_size[i]) / vb->stride + 1;
1074 }
1075 assert(num_records >= 0 && num_records <= UINT_MAX);
1076
1077 uint32_t rsrc_word3 = velems->rsrc_word3[i];
1078
1079 /* OOB_SELECT chooses the out-of-bounds check:
1080 * - 1: index >= NUM_RECORDS (Structured)
1081 * - 3: offset >= NUM_RECORDS (Raw)
1082 */
1083 if (sctx->chip_class >= GFX10)
1084 rsrc_word3 |= S_008F0C_OOB_SELECT(vb->stride ? V_008F0C_OOB_SELECT_STRUCTURED
1085 : V_008F0C_OOB_SELECT_RAW);
1086
1087 desc[0] = va;
1088 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(vb->stride);
1089 desc[2] = num_records;
1090 desc[3] = rsrc_word3;
1091
1092 if (first_vb_use_mask & (1 << i)) {
1093 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, si_resource(vb->buffer.resource),
1094 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1095 }
1096 }
1097
1098 /* Don't flush the const cache. It would have a very negative effect
1099 * on performance (confirmed by testing). New descriptors are always
1100 * uploaded to a fresh new buffer, so I don't think flushing the const
1101 * cache is needed. */
1102 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1103 sctx->vertex_buffer_user_sgprs_dirty = num_vbos_in_user_sgprs > 0;
1104 sctx->vertex_buffers_dirty = false;
1105 return true;
1106 }
1107
1108 /* CONSTANT BUFFERS */
1109
1110 static struct si_descriptors *si_const_and_shader_buffer_descriptors(struct si_context *sctx,
1111 unsigned shader)
1112 {
1113 return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
1114 }
1115
1116 void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf, const uint8_t *ptr,
1117 unsigned size, uint32_t *const_offset)
1118 {
1119 void *tmp;
1120
1121 u_upload_alloc(sctx->b.const_uploader, 0, size, si_optimal_tcc_alignment(sctx, size),
1122 const_offset, (struct pipe_resource **)buf, &tmp);
1123 if (*buf)
1124 util_memcpy_cpu_to_le32(tmp, ptr, size);
1125 }
1126
1127 static void si_set_constant_buffer(struct si_context *sctx, struct si_buffer_resources *buffers,
1128 unsigned descriptors_idx, uint slot,
1129 const struct pipe_constant_buffer *input)
1130 {
1131 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1132 assert(slot < descs->num_elements);
1133 pipe_resource_reference(&buffers->buffers[slot], NULL);
1134
1135 /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1136 * with a NULL buffer). We need to use a dummy buffer instead. */
1137 if (sctx->chip_class == GFX7 && (!input || (!input->buffer && !input->user_buffer)))
1138 input = &sctx->null_const_buf;
1139
1140 if (input && (input->buffer || input->user_buffer)) {
1141 struct pipe_resource *buffer = NULL;
1142 uint64_t va;
1143 unsigned buffer_offset;
1144
1145 /* Upload the user buffer if needed. */
1146 if (input->user_buffer) {
1147 si_upload_const_buffer(sctx, (struct si_resource **)&buffer, input->user_buffer,
1148 input->buffer_size, &buffer_offset);
1149 if (!buffer) {
1150 /* Just unbind on failure. */
1151 si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, NULL);
1152 return;
1153 }
1154 } else {
1155 pipe_resource_reference(&buffer, input->buffer);
1156 buffer_offset = input->buffer_offset;
1157 }
1158
1159 va = si_resource(buffer)->gpu_address + buffer_offset;
1160
1161 /* Set the descriptor. */
1162 uint32_t *desc = descs->list + slot * 4;
1163 desc[0] = va;
1164 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(0);
1165 desc[2] = input->buffer_size;
1166 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1167 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
1168
1169 if (sctx->chip_class >= GFX10) {
1170 desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1171 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) | S_008F0C_RESOURCE_LEVEL(1);
1172 } else {
1173 desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1174 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1175 }
1176
1177 buffers->buffers[slot] = buffer;
1178 buffers->offsets[slot] = buffer_offset;
1179 radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
1180 buffers->priority_constbuf, true);
1181 buffers->enabled_mask |= 1u << slot;
1182 } else {
1183 /* Clear the descriptor. */
1184 memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4);
1185 buffers->enabled_mask &= ~(1u << slot);
1186 }
1187
1188 sctx->descriptors_dirty |= 1u << descriptors_idx;
1189 }
1190
1191 static void si_pipe_set_constant_buffer(struct pipe_context *ctx, enum pipe_shader_type shader,
1192 uint slot, const struct pipe_constant_buffer *input)
1193 {
1194 struct si_context *sctx = (struct si_context *)ctx;
1195
1196 if (shader >= SI_NUM_SHADERS)
1197 return;
1198
1199 if (slot == 0 && input && input->buffer &&
1200 !(si_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
1201 assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
1202 return;
1203 }
1204
1205 if (input && input->buffer)
1206 si_resource(input->buffer)->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
1207
1208 slot = si_get_constbuf_slot(slot);
1209 si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
1210 si_const_and_shader_buffer_descriptors_idx(shader), slot, input);
1211 }
1212
1213 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, uint slot,
1214 struct pipe_constant_buffer *cbuf)
1215 {
1216 cbuf->user_buffer = NULL;
1217 si_get_buffer_from_descriptors(
1218 &sctx->const_and_shader_buffers[shader], si_const_and_shader_buffer_descriptors(sctx, shader),
1219 si_get_constbuf_slot(slot), &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
1220 }
1221
1222 /* SHADER BUFFERS */
1223
1224 static void si_set_shader_buffer(struct si_context *sctx, struct si_buffer_resources *buffers,
1225 unsigned descriptors_idx, uint slot,
1226 const struct pipe_shader_buffer *sbuffer, bool writable,
1227 enum radeon_bo_priority priority)
1228 {
1229 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1230 uint32_t *desc = descs->list + slot * 4;
1231
1232 if (!sbuffer || !sbuffer->buffer) {
1233 pipe_resource_reference(&buffers->buffers[slot], NULL);
1234 memset(desc, 0, sizeof(uint32_t) * 4);
1235 buffers->enabled_mask &= ~(1u << slot);
1236 buffers->writable_mask &= ~(1u << slot);
1237 sctx->descriptors_dirty |= 1u << descriptors_idx;
1238 return;
1239 }
1240
1241 struct si_resource *buf = si_resource(sbuffer->buffer);
1242 uint64_t va = buf->gpu_address + sbuffer->buffer_offset;
1243
1244 desc[0] = va;
1245 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(0);
1246 desc[2] = sbuffer->buffer_size;
1247 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1248 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
1249
1250 if (sctx->chip_class >= GFX10) {
1251 desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1252 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) | S_008F0C_RESOURCE_LEVEL(1);
1253 } else {
1254 desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1255 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1256 }
1257
1258 pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
1259 buffers->offsets[slot] = sbuffer->buffer_offset;
1260 radeon_add_to_gfx_buffer_list_check_mem(
1261 sctx, buf, writable ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, priority, true);
1262 if (writable)
1263 buffers->writable_mask |= 1u << slot;
1264 else
1265 buffers->writable_mask &= ~(1u << slot);
1266
1267 buffers->enabled_mask |= 1u << slot;
1268 sctx->descriptors_dirty |= 1u << descriptors_idx;
1269
1270 util_range_add(&buf->b.b, &buf->valid_buffer_range, sbuffer->buffer_offset,
1271 sbuffer->buffer_offset + sbuffer->buffer_size);
1272 }
1273
1274 static void si_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type shader,
1275 unsigned start_slot, unsigned count,
1276 const struct pipe_shader_buffer *sbuffers,
1277 unsigned writable_bitmask)
1278 {
1279 struct si_context *sctx = (struct si_context *)ctx;
1280 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1281 unsigned descriptors_idx = si_const_and_shader_buffer_descriptors_idx(shader);
1282 unsigned i;
1283
1284 assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
1285
1286 for (i = 0; i < count; ++i) {
1287 const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
1288 unsigned slot = si_get_shaderbuf_slot(start_slot + i);
1289
1290 if (sbuffer && sbuffer->buffer)
1291 si_resource(sbuffer->buffer)->bind_history |= PIPE_BIND_SHADER_BUFFER;
1292
1293 si_set_shader_buffer(sctx, buffers, descriptors_idx, slot, sbuffer,
1294 !!(writable_bitmask & (1u << i)), buffers->priority);
1295 }
1296 }
1297
1298 void si_get_shader_buffers(struct si_context *sctx, enum pipe_shader_type shader, uint start_slot,
1299 uint count, struct pipe_shader_buffer *sbuf)
1300 {
1301 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1302 struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
1303
1304 for (unsigned i = 0; i < count; ++i) {
1305 si_get_buffer_from_descriptors(buffers, descs, si_get_shaderbuf_slot(start_slot + i),
1306 &sbuf[i].buffer, &sbuf[i].buffer_offset, &sbuf[i].buffer_size);
1307 }
1308 }
1309
1310 /* RING BUFFERS */
1311
1312 void si_set_rw_buffer(struct si_context *sctx, uint slot, const struct pipe_constant_buffer *input)
1313 {
1314 si_set_constant_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS, slot, input);
1315 }
1316
1317 void si_set_rw_shader_buffer(struct si_context *sctx, uint slot,
1318 const struct pipe_shader_buffer *sbuffer)
1319 {
1320 si_set_shader_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS, slot, sbuffer, true,
1321 RADEON_PRIO_SHADER_RW_BUFFER);
1322 }
1323
1324 void si_set_ring_buffer(struct si_context *sctx, uint slot, struct pipe_resource *buffer,
1325 unsigned stride, unsigned num_records, bool add_tid, bool swizzle,
1326 unsigned element_size, unsigned index_stride, uint64_t offset)
1327 {
1328 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1329 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1330
1331 /* The stride field in the resource descriptor has 14 bits */
1332 assert(stride < (1 << 14));
1333
1334 assert(slot < descs->num_elements);
1335 pipe_resource_reference(&buffers->buffers[slot], NULL);
1336
1337 if (buffer) {
1338 uint64_t va;
1339
1340 va = si_resource(buffer)->gpu_address + offset;
1341
1342 switch (element_size) {
1343 default:
1344 assert(!"Unsupported ring buffer element size");
1345 case 0:
1346 case 2:
1347 element_size = 0;
1348 break;
1349 case 4:
1350 element_size = 1;
1351 break;
1352 case 8:
1353 element_size = 2;
1354 break;
1355 case 16:
1356 element_size = 3;
1357 break;
1358 }
1359
1360 switch (index_stride) {
1361 default:
1362 assert(!"Unsupported ring buffer index stride");
1363 case 0:
1364 case 8:
1365 index_stride = 0;
1366 break;
1367 case 16:
1368 index_stride = 1;
1369 break;
1370 case 32:
1371 index_stride = 2;
1372 break;
1373 case 64:
1374 index_stride = 3;
1375 break;
1376 }
1377
1378 if (sctx->chip_class >= GFX8 && stride)
1379 num_records *= stride;
1380
1381 /* Set the descriptor. */
1382 uint32_t *desc = descs->list + slot * 4;
1383 desc[0] = va;
1384 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(stride) |
1385 S_008F04_SWIZZLE_ENABLE(swizzle);
1386 desc[2] = num_records;
1387 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1388 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1389 S_008F0C_INDEX_STRIDE(index_stride) | S_008F0C_ADD_TID_ENABLE(add_tid);
1390
1391 if (sctx->chip_class >= GFX9)
1392 assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
1393 else
1394 desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
1395
1396 if (sctx->chip_class >= GFX10) {
1397 desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1398 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_DISABLED) | S_008F0C_RESOURCE_LEVEL(1);
1399 } else {
1400 desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1401 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1402 }
1403
1404 pipe_resource_reference(&buffers->buffers[slot], buffer);
1405 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, si_resource(buffer), RADEON_USAGE_READWRITE,
1406 buffers->priority);
1407 buffers->enabled_mask |= 1u << slot;
1408 } else {
1409 /* Clear the descriptor. */
1410 memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4);
1411 buffers->enabled_mask &= ~(1u << slot);
1412 }
1413
1414 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1415 }
1416
1417 /* INTERNAL CONST BUFFERS */
1418
1419 static void si_set_polygon_stipple(struct pipe_context *ctx, const struct pipe_poly_stipple *state)
1420 {
1421 struct si_context *sctx = (struct si_context *)ctx;
1422 struct pipe_constant_buffer cb = {};
1423 unsigned stipple[32];
1424 int i;
1425
1426 for (i = 0; i < 32; i++)
1427 stipple[i] = util_bitreverse(state->stipple[i]);
1428
1429 cb.user_buffer = stipple;
1430 cb.buffer_size = sizeof(stipple);
1431
1432 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &cb);
1433 }
1434
1435 /* TEXTURE METADATA ENABLE/DISABLE */
1436
1437 static void si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
1438 {
1439 util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
1440 util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
1441
1442 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1443 struct pipe_resource *res = (*tex_handle)->view->texture;
1444 struct si_texture *tex;
1445
1446 if (!res || res->target == PIPE_BUFFER)
1447 continue;
1448
1449 tex = (struct si_texture *)res;
1450 if (!color_needs_decompression(tex))
1451 continue;
1452
1453 util_dynarray_append(&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
1454 *tex_handle);
1455 }
1456
1457 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1458 struct pipe_image_view *view = &(*img_handle)->view;
1459 struct pipe_resource *res = view->resource;
1460 struct si_texture *tex;
1461
1462 if (!res || res->target == PIPE_BUFFER)
1463 continue;
1464
1465 tex = (struct si_texture *)res;
1466 if (!color_needs_decompression(tex))
1467 continue;
1468
1469 util_dynarray_append(&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
1470 *img_handle);
1471 }
1472 }
1473
1474 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1475 * while the texture is bound, possibly by a different context. In that case,
1476 * call this function to update needs_*_decompress_masks.
1477 */
1478 void si_update_needs_color_decompress_masks(struct si_context *sctx)
1479 {
1480 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
1481 si_samplers_update_needs_color_decompress_mask(&sctx->samplers[i]);
1482 si_images_update_needs_color_decompress_mask(&sctx->images[i]);
1483 si_update_shader_needs_decompress_mask(sctx, i);
1484 }
1485
1486 si_resident_handles_update_needs_color_decompress(sctx);
1487 }
1488
1489 /* BUFFER DISCARD/INVALIDATION */
1490
1491 /* Reset descriptors of buffer resources after \p buf has been invalidated.
1492 * If buf == NULL, reset all descriptors.
1493 */
1494 static void si_reset_buffer_resources(struct si_context *sctx, struct si_buffer_resources *buffers,
1495 unsigned descriptors_idx, unsigned slot_mask,
1496 struct pipe_resource *buf, enum radeon_bo_priority priority)
1497 {
1498 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1499 unsigned mask = buffers->enabled_mask & slot_mask;
1500
1501 while (mask) {
1502 unsigned i = u_bit_scan(&mask);
1503 struct pipe_resource *buffer = buffers->buffers[i];
1504
1505 if (buffer && (!buf || buffer == buf)) {
1506 si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i], descs->list + i * 4);
1507 sctx->descriptors_dirty |= 1u << descriptors_idx;
1508
1509 radeon_add_to_gfx_buffer_list_check_mem(
1510 sctx, si_resource(buffer),
1511 buffers->writable_mask & (1u << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
1512 priority, true);
1513 }
1514 }
1515 }
1516
1517 /* Update all buffer bindings where the buffer is bound, including
1518 * all resource descriptors. This is invalidate_buffer without
1519 * the invalidation.
1520 *
1521 * If buf == NULL, update all buffer bindings.
1522 */
1523 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
1524 {
1525 struct si_resource *buffer = si_resource(buf);
1526 unsigned i, shader;
1527 unsigned num_elems = sctx->num_vertex_elements;
1528
1529 /* We changed the buffer, now we need to bind it where the old one
1530 * was bound. This consists of 2 things:
1531 * 1) Updating the resource descriptor and dirtying it.
1532 * 2) Adding a relocation to the CS, so that it's usable.
1533 */
1534
1535 /* Vertex buffers. */
1536 if (!buffer) {
1537 if (num_elems)
1538 sctx->vertex_buffers_dirty = true;
1539 } else if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
1540 for (i = 0; i < num_elems; i++) {
1541 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1542
1543 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1544 continue;
1545 if (!sctx->vertex_buffer[vb].buffer.resource)
1546 continue;
1547
1548 if (sctx->vertex_buffer[vb].buffer.resource == buf) {
1549 sctx->vertex_buffers_dirty = true;
1550 break;
1551 }
1552 }
1553 }
1554
1555 /* Streamout buffers. (other internal buffers can't be invalidated) */
1556 if (!buffer || buffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
1557 for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
1558 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1559 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1560 struct pipe_resource *buffer = buffers->buffers[i];
1561
1562 if (!buffer || (buf && buffer != buf))
1563 continue;
1564
1565 si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i], descs->list + i * 4);
1566 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1567
1568 radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_WRITE,
1569 RADEON_PRIO_SHADER_RW_BUFFER, true);
1570
1571 /* Update the streamout state. */
1572 if (sctx->streamout.begin_emitted)
1573 si_emit_streamout_end(sctx);
1574 sctx->streamout.append_bitmask = sctx->streamout.enabled_mask;
1575 si_streamout_buffers_dirty(sctx);
1576 }
1577 }
1578
1579 /* Constant and shader buffers. */
1580 if (!buffer || buffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
1581 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1582 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1583 si_const_and_shader_buffer_descriptors_idx(shader),
1584 u_bit_consecutive(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
1585 buf, sctx->const_and_shader_buffers[shader].priority_constbuf);
1586 }
1587
1588 if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
1589 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1590 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1591 si_const_and_shader_buffer_descriptors_idx(shader),
1592 u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS), buf,
1593 sctx->const_and_shader_buffers[shader].priority);
1594 }
1595
1596 if (!buffer || buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
1597 /* Texture buffers - update bindings. */
1598 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1599 struct si_samplers *samplers = &sctx->samplers[shader];
1600 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
1601 unsigned mask = samplers->enabled_mask;
1602
1603 while (mask) {
1604 unsigned i = u_bit_scan(&mask);
1605 struct pipe_resource *buffer = samplers->views[i]->texture;
1606
1607 if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1608 unsigned desc_slot = si_get_sampler_slot(i);
1609
1610 si_set_buf_desc_address(si_resource(buffer), samplers->views[i]->u.buf.offset,
1611 descs->list + desc_slot * 16 + 4);
1612 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
1613
1614 radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
1615 RADEON_PRIO_SAMPLER_BUFFER, true);
1616 }
1617 }
1618 }
1619 }
1620
1621 /* Shader images */
1622 if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
1623 for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
1624 struct si_images *images = &sctx->images[shader];
1625 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
1626 unsigned mask = images->enabled_mask;
1627
1628 while (mask) {
1629 unsigned i = u_bit_scan(&mask);
1630 struct pipe_resource *buffer = images->views[i].resource;
1631
1632 if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1633 unsigned desc_slot = si_get_image_slot(i);
1634
1635 if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
1636 si_mark_image_range_valid(&images->views[i]);
1637
1638 si_set_buf_desc_address(si_resource(buffer), images->views[i].u.buf.offset,
1639 descs->list + desc_slot * 8 + 4);
1640 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
1641
1642 radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer),
1643 RADEON_USAGE_READWRITE,
1644 RADEON_PRIO_SAMPLER_BUFFER, true);
1645 }
1646 }
1647 }
1648 }
1649
1650 /* Bindless texture handles */
1651 if (!buffer || buffer->texture_handle_allocated) {
1652 struct si_descriptors *descs = &sctx->bindless_descriptors;
1653
1654 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1655 struct pipe_sampler_view *view = (*tex_handle)->view;
1656 unsigned desc_slot = (*tex_handle)->desc_slot;
1657 struct pipe_resource *buffer = view->texture;
1658
1659 if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1660 si_set_buf_desc_address(si_resource(buffer), view->u.buf.offset,
1661 descs->list + desc_slot * 16 + 4);
1662
1663 (*tex_handle)->desc_dirty = true;
1664 sctx->bindless_descriptors_dirty = true;
1665
1666 radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
1667 RADEON_PRIO_SAMPLER_BUFFER, true);
1668 }
1669 }
1670 }
1671
1672 /* Bindless image handles */
1673 if (!buffer || buffer->image_handle_allocated) {
1674 struct si_descriptors *descs = &sctx->bindless_descriptors;
1675
1676 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1677 struct pipe_image_view *view = &(*img_handle)->view;
1678 unsigned desc_slot = (*img_handle)->desc_slot;
1679 struct pipe_resource *buffer = view->resource;
1680
1681 if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1682 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
1683 si_mark_image_range_valid(view);
1684
1685 si_set_buf_desc_address(si_resource(buffer), view->u.buf.offset,
1686 descs->list + desc_slot * 16 + 4);
1687
1688 (*img_handle)->desc_dirty = true;
1689 sctx->bindless_descriptors_dirty = true;
1690
1691 radeon_add_to_gfx_buffer_list_check_mem(
1692 sctx, si_resource(buffer), RADEON_USAGE_READWRITE, RADEON_PRIO_SAMPLER_BUFFER, true);
1693 }
1694 }
1695 }
1696
1697 if (buffer) {
1698 /* Do the same for other contexts. They will invoke this function
1699 * with buffer == NULL.
1700 */
1701 unsigned new_counter = p_atomic_inc_return(&sctx->screen->dirty_buf_counter);
1702
1703 /* Skip the update for the current context, because we have already updated
1704 * the buffer bindings.
1705 */
1706 if (new_counter == sctx->last_dirty_buf_counter + 1)
1707 sctx->last_dirty_buf_counter = new_counter;
1708 }
1709 }
1710
1711 static void si_upload_bindless_descriptor(struct si_context *sctx, unsigned desc_slot,
1712 unsigned num_dwords)
1713 {
1714 struct si_descriptors *desc = &sctx->bindless_descriptors;
1715 unsigned desc_slot_offset = desc_slot * 16;
1716 uint32_t *data;
1717 uint64_t va;
1718
1719 data = desc->list + desc_slot_offset;
1720 va = desc->gpu_address + desc_slot_offset * 4;
1721
1722 si_cp_write_data(sctx, desc->buffer, va - desc->buffer->gpu_address, num_dwords * 4, V_370_TC_L2,
1723 V_370_ME, data);
1724 }
1725
1726 static void si_upload_bindless_descriptors(struct si_context *sctx)
1727 {
1728 if (!sctx->bindless_descriptors_dirty)
1729 return;
1730
1731 /* Wait for graphics/compute to be idle before updating the resident
1732 * descriptors directly in memory, in case the GPU is using them.
1733 */
1734 sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH;
1735 sctx->emit_cache_flush(sctx);
1736
1737 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1738 unsigned desc_slot = (*tex_handle)->desc_slot;
1739
1740 if (!(*tex_handle)->desc_dirty)
1741 continue;
1742
1743 si_upload_bindless_descriptor(sctx, desc_slot, 16);
1744 (*tex_handle)->desc_dirty = false;
1745 }
1746
1747 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1748 unsigned desc_slot = (*img_handle)->desc_slot;
1749
1750 if (!(*img_handle)->desc_dirty)
1751 continue;
1752
1753 si_upload_bindless_descriptor(sctx, desc_slot, 8);
1754 (*img_handle)->desc_dirty = false;
1755 }
1756
1757 /* Invalidate L1 because it doesn't know that L2 changed. */
1758 sctx->flags |= SI_CONTEXT_INV_SCACHE;
1759 sctx->emit_cache_flush(sctx);
1760
1761 sctx->bindless_descriptors_dirty = false;
1762 }
1763
1764 /* Update mutable image descriptor fields of all resident textures. */
1765 static void si_update_bindless_texture_descriptor(struct si_context *sctx,
1766 struct si_texture_handle *tex_handle)
1767 {
1768 struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
1769 struct si_descriptors *desc = &sctx->bindless_descriptors;
1770 unsigned desc_slot_offset = tex_handle->desc_slot * 16;
1771 uint32_t desc_list[16];
1772
1773 if (sview->base.texture->target == PIPE_BUFFER)
1774 return;
1775
1776 memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
1777 si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate, desc->list + desc_slot_offset);
1778
1779 if (memcmp(desc_list, desc->list + desc_slot_offset, sizeof(desc_list))) {
1780 tex_handle->desc_dirty = true;
1781 sctx->bindless_descriptors_dirty = true;
1782 }
1783 }
1784
1785 static void si_update_bindless_image_descriptor(struct si_context *sctx,
1786 struct si_image_handle *img_handle)
1787 {
1788 struct si_descriptors *desc = &sctx->bindless_descriptors;
1789 unsigned desc_slot_offset = img_handle->desc_slot * 16;
1790 struct pipe_image_view *view = &img_handle->view;
1791 struct pipe_resource *res = view->resource;
1792 uint32_t image_desc[16];
1793 unsigned desc_size = (res->nr_samples >= 2 ? 16 : 8) * 4;
1794
1795 if (res->target == PIPE_BUFFER)
1796 return;
1797
1798 memcpy(image_desc, desc->list + desc_slot_offset, desc_size);
1799 si_set_shader_image_desc(sctx, view, true, desc->list + desc_slot_offset,
1800 desc->list + desc_slot_offset + 8);
1801
1802 if (memcmp(image_desc, desc->list + desc_slot_offset, desc_size)) {
1803 img_handle->desc_dirty = true;
1804 sctx->bindless_descriptors_dirty = true;
1805 }
1806 }
1807
1808 static void si_update_all_resident_texture_descriptors(struct si_context *sctx)
1809 {
1810 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1811 si_update_bindless_texture_descriptor(sctx, *tex_handle);
1812 }
1813
1814 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1815 si_update_bindless_image_descriptor(sctx, *img_handle);
1816 }
1817
1818 si_upload_bindless_descriptors(sctx);
1819 }
1820
1821 /* Update mutable image descriptor fields of all bound textures. */
1822 void si_update_all_texture_descriptors(struct si_context *sctx)
1823 {
1824 unsigned shader;
1825
1826 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1827 struct si_samplers *samplers = &sctx->samplers[shader];
1828 struct si_images *images = &sctx->images[shader];
1829 unsigned mask;
1830
1831 /* Images. */
1832 mask = images->enabled_mask;
1833 while (mask) {
1834 unsigned i = u_bit_scan(&mask);
1835 struct pipe_image_view *view = &images->views[i];
1836
1837 if (!view->resource || view->resource->target == PIPE_BUFFER)
1838 continue;
1839
1840 si_set_shader_image(sctx, shader, i, view, true);
1841 }
1842
1843 /* Sampler views. */
1844 mask = samplers->enabled_mask;
1845 while (mask) {
1846 unsigned i = u_bit_scan(&mask);
1847 struct pipe_sampler_view *view = samplers->views[i];
1848
1849 if (!view || !view->texture || view->texture->target == PIPE_BUFFER)
1850 continue;
1851
1852 si_set_sampler_view(sctx, shader, i, samplers->views[i], true);
1853 }
1854
1855 si_update_shader_needs_decompress_mask(sctx, shader);
1856 }
1857
1858 si_update_all_resident_texture_descriptors(sctx);
1859 si_update_ps_colorbuf0_slot(sctx);
1860 }
1861
1862 /* SHADER USER DATA */
1863
1864 static void si_mark_shader_pointers_dirty(struct si_context *sctx, unsigned shader)
1865 {
1866 sctx->shader_pointers_dirty |=
1867 u_bit_consecutive(SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS, SI_NUM_SHADER_DESCS);
1868
1869 if (shader == PIPE_SHADER_VERTEX) {
1870 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
1871 sctx->vertex_buffer_user_sgprs_dirty =
1872 sctx->num_vertex_elements > 0 && sctx->screen->num_vbos_in_user_sgprs;
1873 }
1874
1875 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1876 }
1877
1878 static void si_shader_pointers_begin_new_cs(struct si_context *sctx)
1879 {
1880 sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
1881 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
1882 sctx->vertex_buffer_user_sgprs_dirty =
1883 sctx->num_vertex_elements > 0 && sctx->screen->num_vbos_in_user_sgprs;
1884 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1885 sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
1886 sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
1887 }
1888
1889 /* Set a base register address for user data constants in the given shader.
1890 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1891 */
1892 static void si_set_user_data_base(struct si_context *sctx, unsigned shader, uint32_t new_base)
1893 {
1894 uint32_t *base = &sctx->shader_pointers.sh_base[shader];
1895
1896 if (*base != new_base) {
1897 *base = new_base;
1898
1899 if (new_base)
1900 si_mark_shader_pointers_dirty(sctx, shader);
1901
1902 /* Any change in enabled shader stages requires re-emitting
1903 * the VS state SGPR, because it contains the clamp_vertex_color
1904 * state, which can be done in VS, TES, and GS.
1905 */
1906 sctx->last_vs_state = ~0;
1907 }
1908 }
1909
1910 /* This must be called when these are changed between enabled and disabled
1911 * - geometry shader
1912 * - tessellation evaluation shader
1913 * - NGG
1914 */
1915 void si_shader_change_notify(struct si_context *sctx)
1916 {
1917 /* VS can be bound as VS, ES, or LS. */
1918 if (sctx->tes_shader.cso) {
1919 if (sctx->chip_class >= GFX10) {
1920 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B430_SPI_SHADER_USER_DATA_HS_0);
1921 } else if (sctx->chip_class == GFX9) {
1922 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B430_SPI_SHADER_USER_DATA_LS_0);
1923 } else {
1924 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B530_SPI_SHADER_USER_DATA_LS_0);
1925 }
1926 } else if (sctx->chip_class >= GFX10) {
1927 if (sctx->ngg || sctx->gs_shader.cso) {
1928 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B230_SPI_SHADER_USER_DATA_GS_0);
1929 } else {
1930 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1931 }
1932 } else if (sctx->gs_shader.cso) {
1933 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B330_SPI_SHADER_USER_DATA_ES_0);
1934 } else {
1935 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1936 }
1937
1938 /* TES can be bound as ES, VS, or not bound. */
1939 if (sctx->tes_shader.cso) {
1940 if (sctx->chip_class >= GFX10) {
1941 if (sctx->ngg || sctx->gs_shader.cso) {
1942 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B230_SPI_SHADER_USER_DATA_GS_0);
1943 } else {
1944 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1945 }
1946 } else if (sctx->gs_shader.cso) {
1947 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B330_SPI_SHADER_USER_DATA_ES_0);
1948 } else {
1949 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1950 }
1951 } else {
1952 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
1953 }
1954 }
1955
1956 static void si_emit_shader_pointer_head(struct radeon_cmdbuf *cs, unsigned sh_offset,
1957 unsigned pointer_count)
1958 {
1959 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count, 0));
1960 radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
1961 }
1962
1963 static void si_emit_shader_pointer_body(struct si_screen *sscreen, struct radeon_cmdbuf *cs,
1964 uint64_t va)
1965 {
1966 radeon_emit(cs, va);
1967
1968 assert(va == 0 || (va >> 32) == sscreen->info.address32_hi);
1969 }
1970
1971 static void si_emit_shader_pointer(struct si_context *sctx, struct si_descriptors *desc,
1972 unsigned sh_base)
1973 {
1974 struct radeon_cmdbuf *cs = sctx->gfx_cs;
1975 unsigned sh_offset = sh_base + desc->shader_userdata_offset;
1976
1977 si_emit_shader_pointer_head(cs, sh_offset, 1);
1978 si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
1979 }
1980
1981 static void si_emit_consecutive_shader_pointers(struct si_context *sctx, unsigned pointer_mask,
1982 unsigned sh_base)
1983 {
1984 if (!sh_base)
1985 return;
1986
1987 struct radeon_cmdbuf *cs = sctx->gfx_cs;
1988 unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
1989
1990 while (mask) {
1991 int start, count;
1992 u_bit_scan_consecutive_range(&mask, &start, &count);
1993
1994 struct si_descriptors *descs = &sctx->descriptors[start];
1995 unsigned sh_offset = sh_base + descs->shader_userdata_offset;
1996
1997 si_emit_shader_pointer_head(cs, sh_offset, count);
1998 for (int i = 0; i < count; i++)
1999 si_emit_shader_pointer_body(sctx->screen, cs, descs[i].gpu_address);
2000 }
2001 }
2002
2003 static void si_emit_global_shader_pointers(struct si_context *sctx, struct si_descriptors *descs)
2004 {
2005 if (sctx->chip_class >= GFX10) {
2006 si_emit_shader_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2007 /* HW VS stage only used in non-NGG mode. */
2008 si_emit_shader_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2009 si_emit_shader_pointer(sctx, descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2010 si_emit_shader_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2011 return;
2012 } else if (sctx->chip_class == GFX9) {
2013 /* Broadcast it to all shader stages. */
2014 si_emit_shader_pointer(sctx, descs, R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
2015 return;
2016 }
2017
2018 si_emit_shader_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2019 si_emit_shader_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2020 si_emit_shader_pointer(sctx, descs, R_00B330_SPI_SHADER_USER_DATA_ES_0);
2021 si_emit_shader_pointer(sctx, descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2022 si_emit_shader_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2023 si_emit_shader_pointer(sctx, descs, R_00B530_SPI_SHADER_USER_DATA_LS_0);
2024 }
2025
2026 void si_emit_graphics_shader_pointers(struct si_context *sctx)
2027 {
2028 uint32_t *sh_base = sctx->shader_pointers.sh_base;
2029
2030 if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
2031 si_emit_global_shader_pointers(sctx, &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2032 }
2033
2034 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
2035 sh_base[PIPE_SHADER_VERTEX]);
2036 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
2037 sh_base[PIPE_SHADER_TESS_EVAL]);
2038 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
2039 sh_base[PIPE_SHADER_FRAGMENT]);
2040 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
2041 sh_base[PIPE_SHADER_TESS_CTRL]);
2042 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
2043 sh_base[PIPE_SHADER_GEOMETRY]);
2044
2045 sctx->shader_pointers_dirty &= ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
2046
2047 if (sctx->vertex_buffer_pointer_dirty && sctx->num_vertex_elements) {
2048 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2049
2050 /* Find the location of the VB descriptor pointer. */
2051 unsigned sh_dw_offset = SI_VS_NUM_USER_SGPR;
2052 if (sctx->chip_class >= GFX9) {
2053 if (sctx->tes_shader.cso)
2054 sh_dw_offset = GFX9_TCS_NUM_USER_SGPR;
2055 else if (sctx->gs_shader.cso)
2056 sh_dw_offset = GFX9_VSGS_NUM_USER_SGPR;
2057 }
2058
2059 unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + sh_dw_offset * 4;
2060 si_emit_shader_pointer_head(cs, sh_offset, 1);
2061 si_emit_shader_pointer_body(
2062 sctx->screen, cs, sctx->vb_descriptors_buffer->gpu_address + sctx->vb_descriptors_offset);
2063 sctx->vertex_buffer_pointer_dirty = false;
2064 }
2065
2066 if (sctx->vertex_buffer_user_sgprs_dirty && sctx->num_vertex_elements &&
2067 sctx->screen->num_vbos_in_user_sgprs) {
2068 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2069 unsigned num_desc = MIN2(sctx->num_vertex_elements, sctx->screen->num_vbos_in_user_sgprs);
2070 unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + SI_SGPR_VS_VB_DESCRIPTOR_FIRST * 4;
2071
2072 si_emit_shader_pointer_head(cs, sh_offset, num_desc * 4);
2073 radeon_emit_array(cs, sctx->vb_descriptor_user_sgprs, num_desc * 4);
2074 sctx->vertex_buffer_user_sgprs_dirty = false;
2075 }
2076
2077 if (sctx->graphics_bindless_pointer_dirty) {
2078 si_emit_global_shader_pointers(sctx, &sctx->bindless_descriptors);
2079 sctx->graphics_bindless_pointer_dirty = false;
2080 }
2081 }
2082
2083 void si_emit_compute_shader_pointers(struct si_context *sctx)
2084 {
2085 unsigned base = R_00B900_COMPUTE_USER_DATA_0;
2086
2087 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
2088 R_00B900_COMPUTE_USER_DATA_0);
2089 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
2090
2091 if (sctx->compute_bindless_pointer_dirty) {
2092 si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base);
2093 sctx->compute_bindless_pointer_dirty = false;
2094 }
2095 }
2096
2097 /* BINDLESS */
2098
2099 static void si_init_bindless_descriptors(struct si_context *sctx, struct si_descriptors *desc,
2100 short shader_userdata_rel_index, unsigned num_elements)
2101 {
2102 ASSERTED unsigned desc_slot;
2103
2104 si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
2105 sctx->bindless_descriptors.num_active_slots = num_elements;
2106
2107 /* The first bindless descriptor is stored at slot 1, because 0 is not
2108 * considered to be a valid handle.
2109 */
2110 sctx->num_bindless_descriptors = 1;
2111
2112 /* Track which bindless slots are used (or not). */
2113 util_idalloc_init(&sctx->bindless_used_slots);
2114 util_idalloc_resize(&sctx->bindless_used_slots, num_elements);
2115
2116 /* Reserve slot 0 because it's an invalid handle for bindless. */
2117 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2118 assert(desc_slot == 0);
2119 }
2120
2121 static void si_release_bindless_descriptors(struct si_context *sctx)
2122 {
2123 si_release_descriptors(&sctx->bindless_descriptors);
2124 util_idalloc_fini(&sctx->bindless_used_slots);
2125 }
2126
2127 static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
2128 {
2129 struct si_descriptors *desc = &sctx->bindless_descriptors;
2130 unsigned desc_slot;
2131
2132 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2133 if (desc_slot >= desc->num_elements) {
2134 /* The array of bindless descriptors is full, resize it. */
2135 unsigned slot_size = desc->element_dw_size * 4;
2136 unsigned new_num_elements = desc->num_elements * 2;
2137
2138 desc->list =
2139 REALLOC(desc->list, desc->num_elements * slot_size, new_num_elements * slot_size);
2140 desc->num_elements = new_num_elements;
2141 desc->num_active_slots = new_num_elements;
2142 }
2143
2144 assert(desc_slot);
2145 return desc_slot;
2146 }
2147
2148 static unsigned si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
2149 unsigned size)
2150 {
2151 struct si_descriptors *desc = &sctx->bindless_descriptors;
2152 unsigned desc_slot, desc_slot_offset;
2153
2154 /* Find a free slot. */
2155 desc_slot = si_get_first_free_bindless_slot(sctx);
2156
2157 /* For simplicity, sampler and image bindless descriptors use fixed
2158 * 16-dword slots for now. Image descriptors only need 8-dword but this
2159 * doesn't really matter because no real apps use image handles.
2160 */
2161 desc_slot_offset = desc_slot * 16;
2162
2163 /* Copy the descriptor into the array. */
2164 memcpy(desc->list + desc_slot_offset, desc_list, size);
2165
2166 /* Re-upload the whole array of bindless descriptors into a new buffer.
2167 */
2168 if (!si_upload_descriptors(sctx, desc))
2169 return 0;
2170
2171 /* Make sure to re-emit the shader pointers for all stages. */
2172 sctx->graphics_bindless_pointer_dirty = true;
2173 sctx->compute_bindless_pointer_dirty = true;
2174
2175 return desc_slot;
2176 }
2177
2178 static void si_update_bindless_buffer_descriptor(struct si_context *sctx, unsigned desc_slot,
2179 struct pipe_resource *resource, uint64_t offset,
2180 bool *desc_dirty)
2181 {
2182 struct si_descriptors *desc = &sctx->bindless_descriptors;
2183 struct si_resource *buf = si_resource(resource);
2184 unsigned desc_slot_offset = desc_slot * 16;
2185 uint32_t *desc_list = desc->list + desc_slot_offset + 4;
2186 uint64_t old_desc_va;
2187
2188 assert(resource->target == PIPE_BUFFER);
2189
2190 /* Retrieve the old buffer addr from the descriptor. */
2191 old_desc_va = si_desc_extract_buffer_address(desc_list);
2192
2193 if (old_desc_va != buf->gpu_address + offset) {
2194 /* The buffer has been invalidated when the handle wasn't
2195 * resident, update the descriptor and the dirty flag.
2196 */
2197 si_set_buf_desc_address(buf, offset, &desc_list[0]);
2198
2199 *desc_dirty = true;
2200 }
2201 }
2202
2203 static uint64_t si_create_texture_handle(struct pipe_context *ctx, struct pipe_sampler_view *view,
2204 const struct pipe_sampler_state *state)
2205 {
2206 struct si_sampler_view *sview = (struct si_sampler_view *)view;
2207 struct si_context *sctx = (struct si_context *)ctx;
2208 struct si_texture_handle *tex_handle;
2209 struct si_sampler_state *sstate;
2210 uint32_t desc_list[16];
2211 uint64_t handle;
2212
2213 tex_handle = CALLOC_STRUCT(si_texture_handle);
2214 if (!tex_handle)
2215 return 0;
2216
2217 memset(desc_list, 0, sizeof(desc_list));
2218 si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
2219
2220 sstate = ctx->create_sampler_state(ctx, state);
2221 if (!sstate) {
2222 FREE(tex_handle);
2223 return 0;
2224 }
2225
2226 si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
2227 memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
2228 ctx->delete_sampler_state(ctx, sstate);
2229
2230 tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list, sizeof(desc_list));
2231 if (!tex_handle->desc_slot) {
2232 FREE(tex_handle);
2233 return 0;
2234 }
2235
2236 handle = tex_handle->desc_slot;
2237
2238 if (!_mesa_hash_table_insert(sctx->tex_handles, (void *)(uintptr_t)handle, tex_handle)) {
2239 FREE(tex_handle);
2240 return 0;
2241 }
2242
2243 pipe_sampler_view_reference(&tex_handle->view, view);
2244
2245 si_resource(sview->base.texture)->texture_handle_allocated = true;
2246
2247 return handle;
2248 }
2249
2250 static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
2251 {
2252 struct si_context *sctx = (struct si_context *)ctx;
2253 struct si_texture_handle *tex_handle;
2254 struct hash_entry *entry;
2255
2256 entry = _mesa_hash_table_search(sctx->tex_handles, (void *)(uintptr_t)handle);
2257 if (!entry)
2258 return;
2259
2260 tex_handle = (struct si_texture_handle *)entry->data;
2261
2262 /* Allow this descriptor slot to be re-used. */
2263 util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
2264
2265 pipe_sampler_view_reference(&tex_handle->view, NULL);
2266 _mesa_hash_table_remove(sctx->tex_handles, entry);
2267 FREE(tex_handle);
2268 }
2269
2270 static void si_make_texture_handle_resident(struct pipe_context *ctx, uint64_t handle,
2271 bool resident)
2272 {
2273 struct si_context *sctx = (struct si_context *)ctx;
2274 struct si_texture_handle *tex_handle;
2275 struct si_sampler_view *sview;
2276 struct hash_entry *entry;
2277
2278 entry = _mesa_hash_table_search(sctx->tex_handles, (void *)(uintptr_t)handle);
2279 if (!entry)
2280 return;
2281
2282 tex_handle = (struct si_texture_handle *)entry->data;
2283 sview = (struct si_sampler_view *)tex_handle->view;
2284
2285 if (resident) {
2286 if (sview->base.texture->target != PIPE_BUFFER) {
2287 struct si_texture *tex = (struct si_texture *)sview->base.texture;
2288
2289 if (depth_needs_decompression(tex)) {
2290 util_dynarray_append(&sctx->resident_tex_needs_depth_decompress,
2291 struct si_texture_handle *, tex_handle);
2292 }
2293
2294 if (color_needs_decompression(tex)) {
2295 util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
2296 struct si_texture_handle *, tex_handle);
2297 }
2298
2299 if (tex->surface.dcc_offset && p_atomic_read(&tex->framebuffers_bound))
2300 sctx->need_check_render_feedback = true;
2301
2302 si_update_bindless_texture_descriptor(sctx, tex_handle);
2303 } else {
2304 si_update_bindless_buffer_descriptor(sctx, tex_handle->desc_slot, sview->base.texture,
2305 sview->base.u.buf.offset, &tex_handle->desc_dirty);
2306 }
2307
2308 /* Re-upload the descriptor if it has been updated while it
2309 * wasn't resident.
2310 */
2311 if (tex_handle->desc_dirty)
2312 sctx->bindless_descriptors_dirty = true;
2313
2314 /* Add the texture handle to the per-context list. */
2315 util_dynarray_append(&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle);
2316
2317 /* Add the buffers to the current CS in case si_begin_new_cs()
2318 * is not going to be called.
2319 */
2320 si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
2321 sview->is_stencil_sampler, false);
2322 } else {
2323 /* Remove the texture handle from the per-context list. */
2324 util_dynarray_delete_unordered(&sctx->resident_tex_handles, struct si_texture_handle *,
2325 tex_handle);
2326
2327 if (sview->base.texture->target != PIPE_BUFFER) {
2328 util_dynarray_delete_unordered(&sctx->resident_tex_needs_depth_decompress,
2329 struct si_texture_handle *, tex_handle);
2330
2331 util_dynarray_delete_unordered(&sctx->resident_tex_needs_color_decompress,
2332 struct si_texture_handle *, tex_handle);
2333 }
2334 }
2335 }
2336
2337 static uint64_t si_create_image_handle(struct pipe_context *ctx, const struct pipe_image_view *view)
2338 {
2339 struct si_context *sctx = (struct si_context *)ctx;
2340 struct si_image_handle *img_handle;
2341 uint32_t desc_list[16];
2342 uint64_t handle;
2343
2344 if (!view || !view->resource)
2345 return 0;
2346
2347 img_handle = CALLOC_STRUCT(si_image_handle);
2348 if (!img_handle)
2349 return 0;
2350
2351 memset(desc_list, 0, sizeof(desc_list));
2352 si_init_descriptor_list(&desc_list[0], 8, 2, null_image_descriptor);
2353
2354 si_set_shader_image_desc(sctx, view, false, &desc_list[0], &desc_list[8]);
2355
2356 img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list, sizeof(desc_list));
2357 if (!img_handle->desc_slot) {
2358 FREE(img_handle);
2359 return 0;
2360 }
2361
2362 handle = img_handle->desc_slot;
2363
2364 if (!_mesa_hash_table_insert(sctx->img_handles, (void *)(uintptr_t)handle, img_handle)) {
2365 FREE(img_handle);
2366 return 0;
2367 }
2368
2369 util_copy_image_view(&img_handle->view, view);
2370
2371 si_resource(view->resource)->image_handle_allocated = true;
2372
2373 return handle;
2374 }
2375
2376 static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
2377 {
2378 struct si_context *sctx = (struct si_context *)ctx;
2379 struct si_image_handle *img_handle;
2380 struct hash_entry *entry;
2381
2382 entry = _mesa_hash_table_search(sctx->img_handles, (void *)(uintptr_t)handle);
2383 if (!entry)
2384 return;
2385
2386 img_handle = (struct si_image_handle *)entry->data;
2387
2388 util_copy_image_view(&img_handle->view, NULL);
2389 _mesa_hash_table_remove(sctx->img_handles, entry);
2390 FREE(img_handle);
2391 }
2392
2393 static void si_make_image_handle_resident(struct pipe_context *ctx, uint64_t handle,
2394 unsigned access, bool resident)
2395 {
2396 struct si_context *sctx = (struct si_context *)ctx;
2397 struct si_image_handle *img_handle;
2398 struct pipe_image_view *view;
2399 struct si_resource *res;
2400 struct hash_entry *entry;
2401
2402 entry = _mesa_hash_table_search(sctx->img_handles, (void *)(uintptr_t)handle);
2403 if (!entry)
2404 return;
2405
2406 img_handle = (struct si_image_handle *)entry->data;
2407 view = &img_handle->view;
2408 res = si_resource(view->resource);
2409
2410 if (resident) {
2411 if (res->b.b.target != PIPE_BUFFER) {
2412 struct si_texture *tex = (struct si_texture *)res;
2413 unsigned level = view->u.tex.level;
2414
2415 if (color_needs_decompression(tex)) {
2416 util_dynarray_append(&sctx->resident_img_needs_color_decompress,
2417 struct si_image_handle *, img_handle);
2418 }
2419
2420 if (vi_dcc_enabled(tex, level) && p_atomic_read(&tex->framebuffers_bound))
2421 sctx->need_check_render_feedback = true;
2422
2423 si_update_bindless_image_descriptor(sctx, img_handle);
2424 } else {
2425 si_update_bindless_buffer_descriptor(sctx, img_handle->desc_slot, view->resource,
2426 view->u.buf.offset, &img_handle->desc_dirty);
2427 }
2428
2429 /* Re-upload the descriptor if it has been updated while it
2430 * wasn't resident.
2431 */
2432 if (img_handle->desc_dirty)
2433 sctx->bindless_descriptors_dirty = true;
2434
2435 /* Add the image handle to the per-context list. */
2436 util_dynarray_append(&sctx->resident_img_handles, struct si_image_handle *, img_handle);
2437
2438 /* Add the buffers to the current CS in case si_begin_new_cs()
2439 * is not going to be called.
2440 */
2441 si_sampler_view_add_buffer(
2442 sctx, view->resource,
2443 (access & PIPE_IMAGE_ACCESS_WRITE) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false,
2444 false);
2445 } else {
2446 /* Remove the image handle from the per-context list. */
2447 util_dynarray_delete_unordered(&sctx->resident_img_handles, struct si_image_handle *,
2448 img_handle);
2449
2450 if (res->b.b.target != PIPE_BUFFER) {
2451 util_dynarray_delete_unordered(&sctx->resident_img_needs_color_decompress,
2452 struct si_image_handle *, img_handle);
2453 }
2454 }
2455 }
2456
2457 static void si_resident_buffers_add_all_to_bo_list(struct si_context *sctx)
2458 {
2459 unsigned num_resident_tex_handles, num_resident_img_handles;
2460
2461 num_resident_tex_handles = sctx->resident_tex_handles.size / sizeof(struct si_texture_handle *);
2462 num_resident_img_handles = sctx->resident_img_handles.size / sizeof(struct si_image_handle *);
2463
2464 /* Add all resident texture handles. */
2465 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
2466 struct si_sampler_view *sview = (struct si_sampler_view *)(*tex_handle)->view;
2467
2468 si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
2469 sview->is_stencil_sampler, false);
2470 }
2471
2472 /* Add all resident image handles. */
2473 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
2474 struct pipe_image_view *view = &(*img_handle)->view;
2475
2476 si_sampler_view_add_buffer(sctx, view->resource, RADEON_USAGE_READWRITE, false, false);
2477 }
2478
2479 sctx->num_resident_handles += num_resident_tex_handles + num_resident_img_handles;
2480 assert(sctx->bo_list_add_all_resident_resources);
2481 sctx->bo_list_add_all_resident_resources = false;
2482 }
2483
2484 /* INIT/DEINIT/UPLOAD */
2485
2486 void si_init_all_descriptors(struct si_context *sctx)
2487 {
2488 int i;
2489 unsigned first_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
2490
2491 for (i = first_shader; i < SI_NUM_SHADERS; i++) {
2492 bool is_2nd =
2493 sctx->chip_class >= GFX9 && (i == PIPE_SHADER_TESS_CTRL || i == PIPE_SHADER_GEOMETRY);
2494 unsigned num_sampler_slots = SI_NUM_IMAGE_SLOTS / 2 + SI_NUM_SAMPLERS;
2495 unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
2496 int rel_dw_offset;
2497 struct si_descriptors *desc;
2498
2499 if (is_2nd) {
2500 if (i == PIPE_SHADER_TESS_CTRL) {
2501 rel_dw_offset =
2502 (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS - R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2503 } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
2504 rel_dw_offset =
2505 (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS - R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
2506 } else {
2507 rel_dw_offset =
2508 (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS - R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2509 }
2510 } else {
2511 rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
2512 }
2513 desc = si_const_and_shader_buffer_descriptors(sctx, i);
2514 si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc, num_buffer_slots,
2515 rel_dw_offset, RADEON_PRIO_SHADER_RW_BUFFER,
2516 RADEON_PRIO_CONST_BUFFER);
2517 desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
2518
2519 if (is_2nd) {
2520 if (i == PIPE_SHADER_TESS_CTRL) {
2521 rel_dw_offset =
2522 (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS - R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2523 } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
2524 rel_dw_offset =
2525 (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS - R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
2526 } else {
2527 rel_dw_offset =
2528 (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS - R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2529 }
2530 } else {
2531 rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
2532 }
2533
2534 desc = si_sampler_and_image_descriptors(sctx, i);
2535 si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
2536
2537 int j;
2538 for (j = 0; j < SI_NUM_IMAGE_SLOTS; j++)
2539 memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
2540 for (; j < SI_NUM_IMAGE_SLOTS + SI_NUM_SAMPLERS * 2; j++)
2541 memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
2542 }
2543
2544 si_init_buffer_resources(&sctx->rw_buffers, &sctx->descriptors[SI_DESCS_RW_BUFFERS],
2545 SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
2546 /* The second priority is used by
2547 * const buffers in RW buffer slots. */
2548 RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
2549 sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
2550
2551 /* Initialize an array of 1024 bindless descriptors, when the limit is
2552 * reached, just make it larger and re-upload the whole array.
2553 */
2554 si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
2555 SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES, 1024);
2556
2557 sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2558
2559 /* Set pipe_context functions. */
2560 sctx->b.bind_sampler_states = si_bind_sampler_states;
2561 sctx->b.set_shader_images = si_set_shader_images;
2562 sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
2563 sctx->b.set_shader_buffers = si_set_shader_buffers;
2564 sctx->b.set_sampler_views = si_set_sampler_views;
2565 sctx->b.create_texture_handle = si_create_texture_handle;
2566 sctx->b.delete_texture_handle = si_delete_texture_handle;
2567 sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
2568 sctx->b.create_image_handle = si_create_image_handle;
2569 sctx->b.delete_image_handle = si_delete_image_handle;
2570 sctx->b.make_image_handle_resident = si_make_image_handle_resident;
2571
2572 if (!sctx->has_graphics)
2573 return;
2574
2575 sctx->b.set_polygon_stipple = si_set_polygon_stipple;
2576
2577 /* Shader user data. */
2578 sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
2579
2580 /* Set default and immutable mappings. */
2581 if (sctx->ngg) {
2582 assert(sctx->chip_class >= GFX10);
2583 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2584 } else {
2585 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2586 }
2587
2588 if (sctx->chip_class == GFX9) {
2589 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_LS_0);
2590 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B330_SPI_SHADER_USER_DATA_ES_0);
2591 } else {
2592 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2593 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2594 }
2595 si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2596 }
2597
2598 static bool si_upload_shader_descriptors(struct si_context *sctx, unsigned mask)
2599 {
2600 unsigned dirty = sctx->descriptors_dirty & mask;
2601
2602 /* Assume nothing will go wrong: */
2603 sctx->shader_pointers_dirty |= dirty;
2604
2605 while (dirty) {
2606 unsigned i = u_bit_scan(&dirty);
2607
2608 if (!si_upload_descriptors(sctx, &sctx->descriptors[i]))
2609 return false;
2610 }
2611
2612 sctx->descriptors_dirty &= ~mask;
2613
2614 si_upload_bindless_descriptors(sctx);
2615
2616 return true;
2617 }
2618
2619 bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
2620 {
2621 const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
2622 return si_upload_shader_descriptors(sctx, mask);
2623 }
2624
2625 bool si_upload_compute_shader_descriptors(struct si_context *sctx)
2626 {
2627 /* Does not update rw_buffers as that is not needed for compute shaders
2628 * and the input buffer is using the same SGPR's anyway.
2629 */
2630 const unsigned mask =
2631 u_bit_consecutive(SI_DESCS_FIRST_COMPUTE, SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
2632 return si_upload_shader_descriptors(sctx, mask);
2633 }
2634
2635 void si_release_all_descriptors(struct si_context *sctx)
2636 {
2637 int i;
2638
2639 for (i = 0; i < SI_NUM_SHADERS; i++) {
2640 si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
2641 si_const_and_shader_buffer_descriptors(sctx, i));
2642 si_release_sampler_views(&sctx->samplers[i]);
2643 si_release_image_views(&sctx->images[i]);
2644 }
2645 si_release_buffer_resources(&sctx->rw_buffers, &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2646 for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
2647 pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
2648
2649 for (i = 0; i < SI_NUM_DESCS; ++i)
2650 si_release_descriptors(&sctx->descriptors[i]);
2651
2652 si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
2653 sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
2654
2655 si_release_bindless_descriptors(sctx);
2656 }
2657
2658 void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx)
2659 {
2660 for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) {
2661 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
2662 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
2663 si_image_views_begin_new_cs(sctx, &sctx->images[i]);
2664 }
2665 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2666 si_vertex_buffers_begin_new_cs(sctx);
2667
2668 if (sctx->bo_list_add_all_resident_resources)
2669 si_resident_buffers_add_all_to_bo_list(sctx);
2670
2671 assert(sctx->bo_list_add_all_gfx_resources);
2672 sctx->bo_list_add_all_gfx_resources = false;
2673 }
2674
2675 void si_compute_resources_add_all_to_bo_list(struct si_context *sctx)
2676 {
2677 unsigned sh = PIPE_SHADER_COMPUTE;
2678
2679 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[sh]);
2680 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[sh]);
2681 si_image_views_begin_new_cs(sctx, &sctx->images[sh]);
2682 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2683
2684 if (sctx->bo_list_add_all_resident_resources)
2685 si_resident_buffers_add_all_to_bo_list(sctx);
2686
2687 assert(sctx->bo_list_add_all_compute_resources);
2688 sctx->bo_list_add_all_compute_resources = false;
2689 }
2690
2691 void si_all_descriptors_begin_new_cs(struct si_context *sctx)
2692 {
2693 for (unsigned i = 0; i < SI_NUM_DESCS; ++i)
2694 si_descriptors_begin_new_cs(sctx, &sctx->descriptors[i]);
2695 si_descriptors_begin_new_cs(sctx, &sctx->bindless_descriptors);
2696
2697 si_shader_pointers_begin_new_cs(sctx);
2698
2699 sctx->bo_list_add_all_resident_resources = true;
2700 sctx->bo_list_add_all_gfx_resources = true;
2701 sctx->bo_list_add_all_compute_resources = true;
2702 }
2703
2704 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx, uint64_t new_active_mask)
2705 {
2706 struct si_descriptors *desc = &sctx->descriptors[desc_idx];
2707
2708 /* Ignore no-op updates and updates that disable all slots. */
2709 if (!new_active_mask ||
2710 new_active_mask == u_bit_consecutive64(desc->first_active_slot, desc->num_active_slots))
2711 return;
2712
2713 int first, count;
2714 u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
2715 assert(new_active_mask == 0);
2716
2717 /* Upload/dump descriptors if slots are being enabled. */
2718 if (first < desc->first_active_slot ||
2719 first + count > desc->first_active_slot + desc->num_active_slots)
2720 sctx->descriptors_dirty |= 1u << desc_idx;
2721
2722 desc->first_active_slot = first;
2723 desc->num_active_slots = count;
2724 }
2725
2726 void si_set_active_descriptors_for_shader(struct si_context *sctx, struct si_shader_selector *sel)
2727 {
2728 if (!sel)
2729 return;
2730
2731 si_set_active_descriptors(sctx, si_const_and_shader_buffer_descriptors_idx(sel->type),
2732 sel->active_const_and_shader_buffers);
2733 si_set_active_descriptors(sctx, si_sampler_and_image_descriptors_idx(sel->type),
2734 sel->active_samplers_and_images);
2735 }