radeonsi: save the enable_nir option in the shader cache correctly
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "si_pipe.h"
27 #include "si_public.h"
28 #include "si_shader_internal.h"
29 #include "si_compute.h"
30 #include "sid.h"
31
32 #include "ac_llvm_util.h"
33 #include "radeon/radeon_uvd.h"
34 #include "gallivm/lp_bld_misc.h"
35 #include "util/disk_cache.h"
36 #include "util/u_log.h"
37 #include "util/u_memory.h"
38 #include "util/u_suballoc.h"
39 #include "util/u_tests.h"
40 #include "util/u_upload_mgr.h"
41 #include "util/xmlconfig.h"
42 #include "vl/vl_decoder.h"
43 #include "driver_ddebug/dd_util.h"
44
45 #include "gallium/winsys/radeon/drm/radeon_drm_public.h"
46 #include "gallium/winsys/amdgpu/drm/amdgpu_public.h"
47 #include <xf86drm.h>
48
49 static const struct debug_named_value debug_options[] = {
50 /* Shader logging options: */
51 { "vs", DBG(VS), "Print vertex shaders" },
52 { "ps", DBG(PS), "Print pixel shaders" },
53 { "gs", DBG(GS), "Print geometry shaders" },
54 { "tcs", DBG(TCS), "Print tessellation control shaders" },
55 { "tes", DBG(TES), "Print tessellation evaluation shaders" },
56 { "cs", DBG(CS), "Print compute shaders" },
57 { "noir", DBG(NO_IR), "Don't print the LLVM IR"},
58 { "notgsi", DBG(NO_TGSI), "Don't print the TGSI"},
59 { "noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
60 { "preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations" },
61
62 /* Shader compiler options the shader cache should be aware of: */
63 { "unsafemath", DBG(UNSAFE_MATH), "Enable unsafe math shader optimizations" },
64 { "sisched", DBG(SI_SCHED), "Enable LLVM SI Machine Instruction Scheduler." },
65 { "gisel", DBG(GISEL), "Enable LLVM global instruction selector." },
66
67 /* Shader compiler options (with no effect on the shader cache): */
68 { "checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR" },
69 { "mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand" },
70 { "nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants." },
71
72 /* Information logging options: */
73 { "info", DBG(INFO), "Print driver information" },
74 { "tex", DBG(TEX), "Print texture info" },
75 { "compute", DBG(COMPUTE), "Print compute info" },
76 { "vm", DBG(VM), "Print virtual addresses when creating resources" },
77
78 /* Driver options: */
79 { "forcedma", DBG(FORCE_DMA), "Use asynchronous DMA for all operations when possible." },
80 { "nodma", DBG(NO_ASYNC_DMA), "Disable asynchronous DMA" },
81 { "nowc", DBG(NO_WC), "Disable GTT write combining" },
82 { "check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info." },
83 { "reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context." },
84 { "zerovram", DBG(ZERO_VRAM), "Clear VRAM allocations." },
85
86 /* 3D engine options: */
87 { "alwayspd", DBG(ALWAYS_PD), "Always enable the primitive discard compute shader." },
88 { "pd", DBG(PD), "Enable the primitive discard compute shader for large draw calls." },
89 { "nopd", DBG(NO_PD), "Disable the primitive discard compute shader." },
90 { "switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet." },
91 { "nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization" },
92 { "nodpbb", DBG(NO_DPBB), "Disable DPBB." },
93 { "nodfsm", DBG(NO_DFSM), "Disable DFSM." },
94 { "dpbb", DBG(DPBB), "Enable DPBB." },
95 { "dfsm", DBG(DFSM), "Enable DFSM." },
96 { "nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z" },
97 { "norbplus", DBG(NO_RB_PLUS), "Disable RB+." },
98 { "no2d", DBG(NO_2D_TILING), "Disable 2D tiling" },
99 { "notiling", DBG(NO_TILING), "Disable tiling" },
100 { "nodcc", DBG(NO_DCC), "Disable DCC." },
101 { "nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear." },
102 { "nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer" },
103 { "nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA" },
104 { "nofmask", DBG(NO_FMASK), "Disable MSAA compression" },
105
106 /* Tests: */
107 { "testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit." },
108 { "testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit." },
109 { "testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit." },
110 { "testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit." },
111 { "testdmaperf", DBG(TEST_DMA_PERF), "Test DMA performance" },
112 { "testgds", DBG(TEST_GDS), "Test GDS." },
113 { "testgdsmm", DBG(TEST_GDS_MM), "Test GDS memory management." },
114 { "testgdsoamm", DBG(TEST_GDS_OA_MM), "Test GDS OA memory management." },
115
116 DEBUG_NAMED_VALUE_END /* must be last */
117 };
118
119 static void si_init_compiler(struct si_screen *sscreen,
120 struct ac_llvm_compiler *compiler)
121 {
122 /* Only create the less-optimizing version of the compiler on APUs
123 * predating Ryzen (Raven). */
124 bool create_low_opt_compiler = !sscreen->info.has_dedicated_vram &&
125 sscreen->info.chip_class <= GFX8;
126
127 enum ac_target_machine_options tm_options =
128 (sscreen->debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) |
129 (sscreen->debug_flags & DBG(GISEL) ? AC_TM_ENABLE_GLOBAL_ISEL : 0) |
130 (sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
131 (sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
132 (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0) |
133 (sscreen->debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0) |
134 (create_low_opt_compiler ? AC_TM_CREATE_LOW_OPT : 0);
135
136 ac_init_llvm_once();
137 ac_init_llvm_compiler(compiler, sscreen->info.family, tm_options);
138 compiler->passes = ac_create_llvm_passes(compiler->tm);
139
140 if (compiler->low_opt_tm)
141 compiler->low_opt_passes = ac_create_llvm_passes(compiler->low_opt_tm);
142 }
143
144 static void si_destroy_compiler(struct ac_llvm_compiler *compiler)
145 {
146 ac_destroy_llvm_compiler(compiler);
147 }
148
149 /*
150 * pipe_context
151 */
152 static void si_destroy_context(struct pipe_context *context)
153 {
154 struct si_context *sctx = (struct si_context *)context;
155 int i;
156
157 util_queue_finish(&sctx->screen->shader_compiler_queue);
158 util_queue_finish(&sctx->screen->shader_compiler_queue_low_priority);
159
160 /* Unreference the framebuffer normally to disable related logic
161 * properly.
162 */
163 struct pipe_framebuffer_state fb = {};
164 if (context->set_framebuffer_state)
165 context->set_framebuffer_state(context, &fb);
166
167 si_release_all_descriptors(sctx);
168
169 if (sctx->chip_class >= GFX10)
170 gfx10_destroy_query(sctx);
171
172 pipe_resource_reference(&sctx->esgs_ring, NULL);
173 pipe_resource_reference(&sctx->gsvs_ring, NULL);
174 pipe_resource_reference(&sctx->tess_rings, NULL);
175 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
176 pipe_resource_reference(&sctx->sample_pos_buffer, NULL);
177 si_resource_reference(&sctx->border_color_buffer, NULL);
178 free(sctx->border_color_table);
179 si_resource_reference(&sctx->scratch_buffer, NULL);
180 si_resource_reference(&sctx->compute_scratch_buffer, NULL);
181 si_resource_reference(&sctx->wait_mem_scratch, NULL);
182
183 si_pm4_free_state(sctx, sctx->init_config, ~0);
184 if (sctx->init_config_gs_rings)
185 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
186 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
187 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
188
189 if (sctx->fixed_func_tcs_shader.cso)
190 sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
191 if (sctx->custom_dsa_flush)
192 sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
193 if (sctx->custom_blend_resolve)
194 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
195 if (sctx->custom_blend_fmask_decompress)
196 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
197 if (sctx->custom_blend_eliminate_fastclear)
198 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
199 if (sctx->custom_blend_dcc_decompress)
200 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
201 if (sctx->vs_blit_pos)
202 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
203 if (sctx->vs_blit_pos_layered)
204 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
205 if (sctx->vs_blit_color)
206 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
207 if (sctx->vs_blit_color_layered)
208 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
209 if (sctx->vs_blit_texcoord)
210 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
211 if (sctx->cs_clear_buffer)
212 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer);
213 if (sctx->cs_copy_buffer)
214 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_buffer);
215 if (sctx->cs_copy_image)
216 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image);
217 if (sctx->cs_copy_image_1d_array)
218 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image_1d_array);
219 if (sctx->cs_clear_render_target)
220 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target);
221 if (sctx->cs_clear_render_target_1d_array)
222 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target_1d_array);
223 if (sctx->cs_dcc_retile)
224 sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile);
225
226 if (sctx->blitter)
227 util_blitter_destroy(sctx->blitter);
228
229 /* Release DCC stats. */
230 for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
231 assert(!sctx->dcc_stats[i].query_active);
232
233 for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++)
234 if (sctx->dcc_stats[i].ps_stats[j])
235 sctx->b.destroy_query(&sctx->b,
236 sctx->dcc_stats[i].ps_stats[j]);
237
238 si_texture_reference(&sctx->dcc_stats[i].tex, NULL);
239 }
240
241 if (sctx->query_result_shader)
242 sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
243 if (sctx->sh_query_result_shader)
244 sctx->b.delete_compute_state(&sctx->b, sctx->sh_query_result_shader);
245
246 if (sctx->gfx_cs)
247 sctx->ws->cs_destroy(sctx->gfx_cs);
248 if (sctx->dma_cs)
249 sctx->ws->cs_destroy(sctx->dma_cs);
250 if (sctx->ctx)
251 sctx->ws->ctx_destroy(sctx->ctx);
252
253 if (sctx->b.stream_uploader)
254 u_upload_destroy(sctx->b.stream_uploader);
255 if (sctx->b.const_uploader)
256 u_upload_destroy(sctx->b.const_uploader);
257 if (sctx->cached_gtt_allocator)
258 u_upload_destroy(sctx->cached_gtt_allocator);
259
260 slab_destroy_child(&sctx->pool_transfers);
261 slab_destroy_child(&sctx->pool_transfers_unsync);
262
263 if (sctx->allocator_zeroed_memory)
264 u_suballocator_destroy(sctx->allocator_zeroed_memory);
265
266 sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
267 sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
268 sctx->ws->fence_reference(&sctx->last_ib_barrier_fence, NULL);
269 si_resource_reference(&sctx->eop_bug_scratch, NULL);
270 si_resource_reference(&sctx->index_ring, NULL);
271 si_resource_reference(&sctx->barrier_buf, NULL);
272 si_resource_reference(&sctx->last_ib_barrier_buf, NULL);
273 pb_reference(&sctx->gds, NULL);
274 pb_reference(&sctx->gds_oa, NULL);
275
276 si_destroy_compiler(&sctx->compiler);
277
278 si_saved_cs_reference(&sctx->current_saved_cs, NULL);
279
280 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
281 _mesa_hash_table_destroy(sctx->img_handles, NULL);
282
283 util_dynarray_fini(&sctx->resident_tex_handles);
284 util_dynarray_fini(&sctx->resident_img_handles);
285 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
286 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
287 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
288 si_unref_sdma_uploads(sctx);
289 FREE(sctx);
290 }
291
292 static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
293 {
294 struct si_context *sctx = (struct si_context *)ctx;
295
296 return sctx->ws->ctx_query_reset_status(sctx->ctx);
297 }
298
299 static void si_set_device_reset_callback(struct pipe_context *ctx,
300 const struct pipe_device_reset_callback *cb)
301 {
302 struct si_context *sctx = (struct si_context *)ctx;
303
304 if (cb)
305 sctx->device_reset_callback = *cb;
306 else
307 memset(&sctx->device_reset_callback, 0,
308 sizeof(sctx->device_reset_callback));
309 }
310
311 bool si_check_device_reset(struct si_context *sctx)
312 {
313 enum pipe_reset_status status;
314
315 if (!sctx->device_reset_callback.reset)
316 return false;
317
318 status = sctx->ws->ctx_query_reset_status(sctx->ctx);
319 if (status == PIPE_NO_RESET)
320 return false;
321
322 sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
323 return true;
324 }
325
326 /* Apitrace profiling:
327 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
328 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
329 * and remember its number.
330 * 3) In Mesa, enable queries and performance counters around that draw
331 * call and print the results.
332 * 4) glretrace --benchmark --markers ..
333 */
334 static void si_emit_string_marker(struct pipe_context *ctx,
335 const char *string, int len)
336 {
337 struct si_context *sctx = (struct si_context *)ctx;
338
339 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
340
341 if (sctx->log)
342 u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
343 }
344
345 static void si_set_debug_callback(struct pipe_context *ctx,
346 const struct pipe_debug_callback *cb)
347 {
348 struct si_context *sctx = (struct si_context *)ctx;
349 struct si_screen *screen = sctx->screen;
350
351 util_queue_finish(&screen->shader_compiler_queue);
352 util_queue_finish(&screen->shader_compiler_queue_low_priority);
353
354 if (cb)
355 sctx->debug = *cb;
356 else
357 memset(&sctx->debug, 0, sizeof(sctx->debug));
358 }
359
360 static void si_set_log_context(struct pipe_context *ctx,
361 struct u_log_context *log)
362 {
363 struct si_context *sctx = (struct si_context *)ctx;
364 sctx->log = log;
365
366 if (log)
367 u_log_add_auto_logger(log, si_auto_log_cs, sctx);
368 }
369
370 static void si_set_context_param(struct pipe_context *ctx,
371 enum pipe_context_param param,
372 unsigned value)
373 {
374 struct radeon_winsys *ws = ((struct si_context *)ctx)->ws;
375
376 switch (param) {
377 case PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE:
378 ws->pin_threads_to_L3_cache(ws, value);
379 break;
380 default:;
381 }
382 }
383
384 static struct pipe_context *si_create_context(struct pipe_screen *screen,
385 unsigned flags)
386 {
387 struct si_context *sctx = CALLOC_STRUCT(si_context);
388 struct si_screen* sscreen = (struct si_screen *)screen;
389 struct radeon_winsys *ws = sscreen->ws;
390 int shader, i;
391 bool stop_exec_on_failure = (flags & PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET) != 0;
392
393 if (!sctx)
394 return NULL;
395
396 sctx->has_graphics = sscreen->info.chip_class == GFX6 ||
397 !(flags & PIPE_CONTEXT_COMPUTE_ONLY);
398
399 if (flags & PIPE_CONTEXT_DEBUG)
400 sscreen->record_llvm_ir = true; /* racy but not critical */
401
402 sctx->b.screen = screen; /* this must be set first */
403 sctx->b.priv = NULL;
404 sctx->b.destroy = si_destroy_context;
405 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
406 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
407
408 slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
409 slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
410
411 sctx->ws = sscreen->ws;
412 sctx->family = sscreen->info.family;
413 sctx->chip_class = sscreen->info.chip_class;
414
415 if (sctx->chip_class == GFX7 ||
416 sctx->chip_class == GFX8 ||
417 sctx->chip_class == GFX9) {
418 sctx->eop_bug_scratch = si_resource(
419 pipe_buffer_create(&sscreen->b, 0, PIPE_USAGE_DEFAULT,
420 16 * sscreen->info.num_render_backends));
421 if (!sctx->eop_bug_scratch)
422 goto fail;
423 }
424
425 /* Initialize context allocators. */
426 sctx->allocator_zeroed_memory =
427 u_suballocator_create(&sctx->b, 128 * 1024,
428 0, PIPE_USAGE_DEFAULT,
429 SI_RESOURCE_FLAG_UNMAPPABLE |
430 SI_RESOURCE_FLAG_CLEAR, false);
431 if (!sctx->allocator_zeroed_memory)
432 goto fail;
433
434 sctx->b.stream_uploader = u_upload_create(&sctx->b, 1024 * 1024,
435 0, PIPE_USAGE_STREAM,
436 SI_RESOURCE_FLAG_READ_ONLY);
437 if (!sctx->b.stream_uploader)
438 goto fail;
439
440 sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024,
441 0, PIPE_USAGE_STAGING, 0);
442 if (!sctx->cached_gtt_allocator)
443 goto fail;
444
445 sctx->ctx = sctx->ws->ctx_create(sctx->ws);
446 if (!sctx->ctx)
447 goto fail;
448
449 if (sscreen->info.num_sdma_rings && !(sscreen->debug_flags & DBG(NO_ASYNC_DMA))) {
450 sctx->dma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA,
451 (void*)si_flush_dma_cs,
452 sctx, stop_exec_on_failure);
453 }
454
455 bool use_sdma_upload = sscreen->info.has_dedicated_vram && sctx->dma_cs;
456 sctx->b.const_uploader = u_upload_create(&sctx->b, 256 * 1024,
457 0, PIPE_USAGE_DEFAULT,
458 SI_RESOURCE_FLAG_32BIT |
459 (use_sdma_upload ?
460 SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA : 0));
461 if (!sctx->b.const_uploader)
462 goto fail;
463
464 if (use_sdma_upload)
465 u_upload_enable_flush_explicit(sctx->b.const_uploader);
466
467 sctx->gfx_cs = ws->cs_create(sctx->ctx,
468 sctx->has_graphics ? RING_GFX : RING_COMPUTE,
469 (void*)si_flush_gfx_cs, sctx, stop_exec_on_failure);
470
471 /* Border colors. */
472 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
473 sizeof(*sctx->border_color_table));
474 if (!sctx->border_color_table)
475 goto fail;
476
477 sctx->border_color_buffer = si_resource(
478 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
479 SI_MAX_BORDER_COLORS *
480 sizeof(*sctx->border_color_table)));
481 if (!sctx->border_color_buffer)
482 goto fail;
483
484 sctx->border_color_map =
485 ws->buffer_map(sctx->border_color_buffer->buf,
486 NULL, PIPE_TRANSFER_WRITE);
487 if (!sctx->border_color_map)
488 goto fail;
489
490 if (sctx->chip_class >= GFX10)
491 sctx->ngg = !sscreen->options.disable_ngg;
492
493 /* Initialize context functions used by graphics and compute. */
494 if (sctx->chip_class >= GFX10)
495 sctx->emit_cache_flush = gfx10_emit_cache_flush;
496 else
497 sctx->emit_cache_flush = si_emit_cache_flush;
498
499 sctx->b.emit_string_marker = si_emit_string_marker;
500 sctx->b.set_debug_callback = si_set_debug_callback;
501 sctx->b.set_log_context = si_set_log_context;
502 sctx->b.set_context_param = si_set_context_param;
503 sctx->b.get_device_reset_status = si_get_reset_status;
504 sctx->b.set_device_reset_callback = si_set_device_reset_callback;
505
506 si_init_all_descriptors(sctx);
507 si_init_buffer_functions(sctx);
508 si_init_clear_functions(sctx);
509 si_init_blit_functions(sctx);
510 si_init_compute_functions(sctx);
511 si_init_compute_blit_functions(sctx);
512 si_init_debug_functions(sctx);
513 si_init_fence_functions(sctx);
514 si_init_query_functions(sctx);
515 si_init_state_compute_functions(sctx);
516
517 /* Initialize graphics-only context functions. */
518 if (sctx->has_graphics) {
519 si_init_context_texture_functions(sctx);
520 if (sctx->chip_class >= GFX10)
521 gfx10_init_query(sctx);
522 si_init_msaa_functions(sctx);
523 si_init_shader_functions(sctx);
524 si_init_state_functions(sctx);
525 si_init_streamout_functions(sctx);
526 si_init_viewport_functions(sctx);
527
528 sctx->blitter = util_blitter_create(&sctx->b);
529 if (sctx->blitter == NULL)
530 goto fail;
531 sctx->blitter->skip_viewport_restore = true;
532
533 si_init_draw_functions(sctx);
534 si_initialize_prim_discard_tunables(sctx);
535 }
536
537 /* Initialize SDMA functions. */
538 if (sctx->chip_class >= GFX7)
539 cik_init_sdma_functions(sctx);
540 else
541 si_init_dma_functions(sctx);
542
543 if (sscreen->debug_flags & DBG(FORCE_DMA))
544 sctx->b.resource_copy_region = sctx->dma_copy;
545
546 sctx->sample_mask = 0xffff;
547
548 /* Initialize multimedia functions. */
549 if (sscreen->info.has_hw_decode) {
550 sctx->b.create_video_codec = si_uvd_create_decoder;
551 sctx->b.create_video_buffer = si_video_buffer_create;
552 } else {
553 sctx->b.create_video_codec = vl_create_decoder;
554 sctx->b.create_video_buffer = vl_video_buffer_create;
555 }
556
557 if (sctx->chip_class >= GFX9) {
558 sctx->wait_mem_scratch = si_resource(
559 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 8));
560 if (!sctx->wait_mem_scratch)
561 goto fail;
562
563 /* Initialize the memory. */
564 si_cp_write_data(sctx, sctx->wait_mem_scratch, 0, 4,
565 V_370_MEM, V_370_ME, &sctx->wait_mem_number);
566 }
567
568 /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
569 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
570 if (sctx->chip_class == GFX7) {
571 sctx->null_const_buf.buffer =
572 pipe_aligned_buffer_create(screen,
573 SI_RESOURCE_FLAG_32BIT,
574 PIPE_USAGE_DEFAULT, 16,
575 sctx->screen->info.tcc_cache_line_size);
576 if (!sctx->null_const_buf.buffer)
577 goto fail;
578 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
579
580 unsigned start_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
581 for (shader = start_shader; shader < SI_NUM_SHADERS; shader++) {
582 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
583 sctx->b.set_constant_buffer(&sctx->b, shader, i,
584 &sctx->null_const_buf);
585 }
586 }
587
588 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
589 &sctx->null_const_buf);
590 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS,
591 &sctx->null_const_buf);
592 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
593 &sctx->null_const_buf);
594 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
595 &sctx->null_const_buf);
596 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
597 &sctx->null_const_buf);
598 }
599
600 uint64_t max_threads_per_block;
601 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
602 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
603 &max_threads_per_block);
604
605 /* The maximum number of scratch waves. Scratch space isn't divided
606 * evenly between CUs. The number is only a function of the number of CUs.
607 * We can decrease the constant to decrease the scratch buffer size.
608 *
609 * sctx->scratch_waves must be >= the maximum posible size of
610 * 1 threadgroup, so that the hw doesn't hang from being unable
611 * to start any.
612 *
613 * The recommended value is 4 per CU at most. Higher numbers don't
614 * bring much benefit, but they still occupy chip resources (think
615 * async compute). I've seen ~2% performance difference between 4 and 32.
616 */
617 sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units,
618 max_threads_per_block / 64);
619
620 si_init_compiler(sscreen, &sctx->compiler);
621
622 /* Bindless handles. */
623 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
624 _mesa_key_pointer_equal);
625 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
626 _mesa_key_pointer_equal);
627
628 util_dynarray_init(&sctx->resident_tex_handles, NULL);
629 util_dynarray_init(&sctx->resident_img_handles, NULL);
630 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
631 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
632 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
633
634 sctx->sample_pos_buffer =
635 pipe_buffer_create(sctx->b.screen, 0, PIPE_USAGE_DEFAULT,
636 sizeof(sctx->sample_positions));
637 pipe_buffer_write(&sctx->b, sctx->sample_pos_buffer, 0,
638 sizeof(sctx->sample_positions), &sctx->sample_positions);
639
640 /* this must be last */
641 si_begin_new_gfx_cs(sctx);
642
643 if (sctx->chip_class == GFX7) {
644 /* Clear the NULL constant buffer, because loads should return zeros.
645 * Note that this forces CP DMA to be used, because clover deadlocks
646 * for some reason when the compute codepath is used.
647 */
648 uint32_t clear_value = 0;
649 si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0,
650 sctx->null_const_buf.buffer->width0,
651 &clear_value, 4, SI_COHERENCY_SHADER, true);
652 }
653 return &sctx->b;
654 fail:
655 fprintf(stderr, "radeonsi: Failed to create a context.\n");
656 si_destroy_context(&sctx->b);
657 return NULL;
658 }
659
660 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
661 void *priv, unsigned flags)
662 {
663 struct si_screen *sscreen = (struct si_screen *)screen;
664 struct pipe_context *ctx;
665
666 if (sscreen->debug_flags & DBG(CHECK_VM))
667 flags |= PIPE_CONTEXT_DEBUG;
668
669 ctx = si_create_context(screen, flags);
670
671 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
672 return ctx;
673
674 /* Clover (compute-only) is unsupported. */
675 if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
676 return ctx;
677
678 /* When shaders are logged to stderr, asynchronous compilation is
679 * disabled too. */
680 if (sscreen->debug_flags & DBG_ALL_SHADERS)
681 return ctx;
682
683 /* Use asynchronous flushes only on amdgpu, since the radeon
684 * implementation for fence_server_sync is incomplete. */
685 return threaded_context_create(ctx, &sscreen->pool_transfers,
686 si_replace_buffer_storage,
687 sscreen->info.is_amdgpu ? si_create_fence : NULL,
688 &((struct si_context*)ctx)->tc);
689 }
690
691 /*
692 * pipe_screen
693 */
694 static void si_destroy_screen(struct pipe_screen* pscreen)
695 {
696 struct si_screen *sscreen = (struct si_screen *)pscreen;
697 struct si_shader_part *parts[] = {
698 sscreen->vs_prologs,
699 sscreen->tcs_epilogs,
700 sscreen->gs_prologs,
701 sscreen->ps_prologs,
702 sscreen->ps_epilogs
703 };
704 unsigned i;
705
706 if (!sscreen->ws->unref(sscreen->ws))
707 return;
708
709 mtx_destroy(&sscreen->aux_context_lock);
710
711 struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
712 if (aux_log) {
713 sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
714 u_log_context_destroy(aux_log);
715 FREE(aux_log);
716 }
717
718 sscreen->aux_context->destroy(sscreen->aux_context);
719
720 util_queue_destroy(&sscreen->shader_compiler_queue);
721 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
722
723 for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
724 si_destroy_compiler(&sscreen->compiler[i]);
725
726 for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
727 si_destroy_compiler(&sscreen->compiler_lowp[i]);
728
729 /* Free shader parts. */
730 for (i = 0; i < ARRAY_SIZE(parts); i++) {
731 while (parts[i]) {
732 struct si_shader_part *part = parts[i];
733
734 parts[i] = part->next;
735 si_shader_binary_clean(&part->binary);
736 FREE(part);
737 }
738 }
739 mtx_destroy(&sscreen->shader_parts_mutex);
740 si_destroy_shader_cache(sscreen);
741
742 si_destroy_perfcounters(sscreen);
743 si_gpu_load_kill_thread(sscreen);
744
745 mtx_destroy(&sscreen->gpu_load_mutex);
746
747 slab_destroy_parent(&sscreen->pool_transfers);
748
749 disk_cache_destroy(sscreen->disk_shader_cache);
750 sscreen->ws->destroy(sscreen->ws);
751 FREE(sscreen);
752 }
753
754 static void si_init_gs_info(struct si_screen *sscreen)
755 {
756 sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class,
757 sscreen->info.family);
758 }
759
760 static void si_test_vmfault(struct si_screen *sscreen)
761 {
762 struct pipe_context *ctx = sscreen->aux_context;
763 struct si_context *sctx = (struct si_context *)ctx;
764 struct pipe_resource *buf =
765 pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
766
767 if (!buf) {
768 puts("Buffer allocation failed.");
769 exit(1);
770 }
771
772 si_resource(buf)->gpu_address = 0; /* cause a VM fault */
773
774 if (sscreen->debug_flags & DBG(TEST_VMFAULT_CP)) {
775 si_cp_dma_copy_buffer(sctx, buf, buf, 0, 4, 4, 0,
776 SI_COHERENCY_NONE, L2_BYPASS);
777 ctx->flush(ctx, NULL, 0);
778 puts("VM fault test: CP - done.");
779 }
780 if (sscreen->debug_flags & DBG(TEST_VMFAULT_SDMA)) {
781 si_sdma_clear_buffer(sctx, buf, 0, 4, 0);
782 ctx->flush(ctx, NULL, 0);
783 puts("VM fault test: SDMA - done.");
784 }
785 if (sscreen->debug_flags & DBG(TEST_VMFAULT_SHADER)) {
786 util_test_constant_buffer(ctx, buf);
787 puts("VM fault test: Shader - done.");
788 }
789 exit(0);
790 }
791
792 static void si_test_gds_memory_management(struct si_context *sctx,
793 unsigned alloc_size, unsigned alignment,
794 enum radeon_bo_domain domain)
795 {
796 struct radeon_winsys *ws = sctx->ws;
797 struct radeon_cmdbuf *cs[8];
798 struct pb_buffer *gds_bo[ARRAY_SIZE(cs)];
799
800 for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
801 cs[i] = ws->cs_create(sctx->ctx, RING_COMPUTE,
802 NULL, NULL, false);
803 gds_bo[i] = ws->buffer_create(ws, alloc_size, alignment, domain, 0);
804 assert(gds_bo[i]);
805 }
806
807 for (unsigned iterations = 0; iterations < 20000; iterations++) {
808 for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
809 /* This clears GDS with CP DMA.
810 *
811 * We don't care if GDS is present. Just add some packet
812 * to make the GPU busy for a moment.
813 */
814 si_cp_dma_clear_buffer(sctx, cs[i], NULL, 0, alloc_size, 0,
815 SI_CPDMA_SKIP_BO_LIST_UPDATE |
816 SI_CPDMA_SKIP_CHECK_CS_SPACE |
817 SI_CPDMA_SKIP_GFX_SYNC, 0, 0);
818
819 ws->cs_add_buffer(cs[i], gds_bo[i], domain,
820 RADEON_USAGE_READWRITE, 0);
821 ws->cs_flush(cs[i], PIPE_FLUSH_ASYNC, NULL);
822 }
823 }
824 exit(0);
825 }
826
827 static void si_disk_cache_create(struct si_screen *sscreen)
828 {
829 /* Don't use the cache if shader dumping is enabled. */
830 if (sscreen->debug_flags & DBG_ALL_SHADERS)
831 return;
832
833 struct mesa_sha1 ctx;
834 unsigned char sha1[20];
835 char cache_id[20 * 2 + 1];
836
837 _mesa_sha1_init(&ctx);
838
839 if (!disk_cache_get_function_identifier(si_disk_cache_create, &ctx) ||
840 !disk_cache_get_function_identifier(LLVMInitializeAMDGPUTargetInfo,
841 &ctx))
842 return;
843
844 _mesa_sha1_final(&ctx, sha1);
845 disk_cache_format_hex_id(cache_id, sha1, 20 * 2);
846
847 /* These flags affect shader compilation. */
848 #define ALL_FLAGS (DBG(FS_CORRECT_DERIVS_AFTER_KILL) | \
849 DBG(SI_SCHED) | \
850 DBG(GISEL) | \
851 DBG(UNSAFE_MATH))
852 uint64_t shader_debug_flags = sscreen->debug_flags & ALL_FLAGS;
853
854 if (sscreen->options.enable_nir) {
855 STATIC_ASSERT((ALL_FLAGS & (1u << 31)) == 0);
856 shader_debug_flags |= 1u << 31;
857 }
858
859 /* Add the high bits of 32-bit addresses, which affects
860 * how 32-bit addresses are expanded to 64 bits.
861 */
862 STATIC_ASSERT(ALL_FLAGS <= UINT_MAX);
863 assert((int16_t)sscreen->info.address32_hi == (int32_t)sscreen->info.address32_hi);
864 shader_debug_flags |= (uint64_t)(sscreen->info.address32_hi & 0xffff) << 32;
865
866 sscreen->disk_shader_cache =
867 disk_cache_create(sscreen->info.name,
868 cache_id,
869 shader_debug_flags);
870 }
871
872 static void si_set_max_shader_compiler_threads(struct pipe_screen *screen,
873 unsigned max_threads)
874 {
875 struct si_screen *sscreen = (struct si_screen *)screen;
876
877 /* This function doesn't allow a greater number of threads than
878 * the queue had at its creation. */
879 util_queue_adjust_num_threads(&sscreen->shader_compiler_queue,
880 max_threads);
881 /* Don't change the number of threads on the low priority queue. */
882 }
883
884 static bool si_is_parallel_shader_compilation_finished(struct pipe_screen *screen,
885 void *shader,
886 enum pipe_shader_type shader_type)
887 {
888 if (shader_type == PIPE_SHADER_COMPUTE) {
889 struct si_compute *cs = (struct si_compute*)shader;
890
891 return util_queue_fence_is_signalled(&cs->ready);
892 }
893 struct si_shader_selector *sel = (struct si_shader_selector *)shader;
894
895 return util_queue_fence_is_signalled(&sel->ready);
896 }
897
898 static struct pipe_screen *
899 radeonsi_screen_create_impl(struct radeon_winsys *ws,
900 const struct pipe_screen_config *config)
901 {
902 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
903 unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads, i;
904
905 if (!sscreen) {
906 return NULL;
907 }
908
909 sscreen->ws = ws;
910 ws->query_info(ws, &sscreen->info);
911
912 if (sscreen->info.chip_class == GFX10 && HAVE_LLVM < 0x0900) {
913 fprintf(stderr, "radeonsi: Navi family support requires LLVM 9 or higher\n");
914 FREE(sscreen);
915 return NULL;
916 }
917
918 if (sscreen->info.chip_class >= GFX9) {
919 sscreen->se_tile_repeat = 32 * sscreen->info.max_se;
920 } else {
921 ac_get_raster_config(&sscreen->info,
922 &sscreen->pa_sc_raster_config,
923 &sscreen->pa_sc_raster_config_1,
924 &sscreen->se_tile_repeat);
925 }
926
927 sscreen->debug_flags = debug_get_flags_option("R600_DEBUG",
928 debug_options, 0);
929 sscreen->debug_flags |= debug_get_flags_option("AMD_DEBUG",
930 debug_options, 0);
931
932 /* Set functions first. */
933 sscreen->b.context_create = si_pipe_create_context;
934 sscreen->b.destroy = si_destroy_screen;
935 sscreen->b.set_max_shader_compiler_threads =
936 si_set_max_shader_compiler_threads;
937 sscreen->b.is_parallel_shader_compilation_finished =
938 si_is_parallel_shader_compilation_finished;
939
940 si_init_screen_get_functions(sscreen);
941 si_init_screen_buffer_functions(sscreen);
942 si_init_screen_fence_functions(sscreen);
943 si_init_screen_state_functions(sscreen);
944 si_init_screen_texture_functions(sscreen);
945 si_init_screen_query_functions(sscreen);
946
947 /* Set these flags in debug_flags early, so that the shader cache takes
948 * them into account.
949 */
950 if (driQueryOptionb(config->options,
951 "glsl_correct_derivatives_after_discard"))
952 sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
953 if (driQueryOptionb(config->options, "radeonsi_enable_sisched"))
954 sscreen->debug_flags |= DBG(SI_SCHED);
955
956 if (sscreen->debug_flags & DBG(INFO))
957 ac_print_gpu_info(&sscreen->info);
958
959 slab_create_parent(&sscreen->pool_transfers,
960 sizeof(struct si_transfer), 64);
961
962 sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
963 if (sscreen->force_aniso == -1) {
964 sscreen->force_aniso = MIN2(16, debug_get_num_option("AMD_TEX_ANISO", -1));
965 }
966
967 if (sscreen->force_aniso >= 0) {
968 printf("radeonsi: Forcing anisotropy filter to %ix\n",
969 /* round down to a power of two */
970 1 << util_logbase2(sscreen->force_aniso));
971 }
972
973 (void) mtx_init(&sscreen->aux_context_lock, mtx_plain);
974 (void) mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
975
976 si_init_gs_info(sscreen);
977 if (!si_init_shader_cache(sscreen)) {
978 FREE(sscreen);
979 return NULL;
980 }
981
982 si_disk_cache_create(sscreen);
983
984 /* Determine the number of shader compiler threads. */
985 hw_threads = sysconf(_SC_NPROCESSORS_ONLN);
986
987 if (hw_threads >= 12) {
988 num_comp_hi_threads = hw_threads * 3 / 4;
989 num_comp_lo_threads = hw_threads / 3;
990 } else if (hw_threads >= 6) {
991 num_comp_hi_threads = hw_threads - 2;
992 num_comp_lo_threads = hw_threads / 2;
993 } else if (hw_threads >= 2) {
994 num_comp_hi_threads = hw_threads - 1;
995 num_comp_lo_threads = hw_threads / 2;
996 } else {
997 num_comp_hi_threads = 1;
998 num_comp_lo_threads = 1;
999 }
1000
1001 num_comp_hi_threads = MIN2(num_comp_hi_threads,
1002 ARRAY_SIZE(sscreen->compiler));
1003 num_comp_lo_threads = MIN2(num_comp_lo_threads,
1004 ARRAY_SIZE(sscreen->compiler_lowp));
1005
1006 if (!util_queue_init(&sscreen->shader_compiler_queue, "sh",
1007 64, num_comp_hi_threads,
1008 UTIL_QUEUE_INIT_RESIZE_IF_FULL |
1009 UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY)) {
1010 si_destroy_shader_cache(sscreen);
1011 FREE(sscreen);
1012 return NULL;
1013 }
1014
1015 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
1016 "shlo",
1017 64, num_comp_lo_threads,
1018 UTIL_QUEUE_INIT_RESIZE_IF_FULL |
1019 UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY |
1020 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
1021 si_destroy_shader_cache(sscreen);
1022 FREE(sscreen);
1023 return NULL;
1024 }
1025
1026 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
1027 si_init_perfcounters(sscreen);
1028
1029 /* Determine tessellation ring info. */
1030 bool double_offchip_buffers = sscreen->info.chip_class >= GFX7 &&
1031 sscreen->info.family != CHIP_CARRIZO &&
1032 sscreen->info.family != CHIP_STONEY;
1033 /* This must be one less than the maximum number due to a hw limitation.
1034 * Various hardware bugs need this.
1035 */
1036 unsigned max_offchip_buffers_per_se;
1037
1038 if (sscreen->info.chip_class >= GFX10)
1039 max_offchip_buffers_per_se = 256;
1040 /* Only certain chips can use the maximum value. */
1041 else if (sscreen->info.family == CHIP_VEGA12 ||
1042 sscreen->info.family == CHIP_VEGA20)
1043 max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
1044 else
1045 max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
1046
1047 unsigned max_offchip_buffers = max_offchip_buffers_per_se *
1048 sscreen->info.max_se;
1049 unsigned offchip_granularity;
1050
1051 /* Hawaii has a bug with offchip buffers > 256 that can be worked
1052 * around by setting 4K granularity.
1053 */
1054 if (sscreen->info.family == CHIP_HAWAII) {
1055 sscreen->tess_offchip_block_dw_size = 4096;
1056 offchip_granularity = V_03093C_X_4K_DWORDS;
1057 } else {
1058 sscreen->tess_offchip_block_dw_size = 8192;
1059 offchip_granularity = V_03093C_X_8K_DWORDS;
1060 }
1061
1062 sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
1063 assert(((sscreen->tess_factor_ring_size / 4) & C_030938_SIZE) == 0);
1064 sscreen->tess_offchip_ring_size = max_offchip_buffers *
1065 sscreen->tess_offchip_block_dw_size * 4;
1066
1067 if (sscreen->info.chip_class >= GFX7) {
1068 if (sscreen->info.chip_class >= GFX8)
1069 --max_offchip_buffers;
1070 sscreen->vgt_hs_offchip_param =
1071 S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) |
1072 S_03093C_OFFCHIP_GRANULARITY(offchip_granularity);
1073 } else {
1074 assert(offchip_granularity == V_03093C_X_8K_DWORDS);
1075 sscreen->vgt_hs_offchip_param =
1076 S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
1077 }
1078
1079 /* The mere presense of CLEAR_STATE in the IB causes random GPU hangs
1080 * on GFX6. Some CLEAR_STATE cause asic hang on radeon kernel, etc.
1081 * SPI_VS_OUT_CONFIG. So only enable GFX7 CLEAR_STATE on amdgpu kernel. */
1082 sscreen->has_clear_state = sscreen->info.chip_class >= GFX7 &&
1083 sscreen->info.chip_class <= GFX9 &&
1084 sscreen->info.is_amdgpu;
1085
1086 sscreen->has_distributed_tess =
1087 sscreen->info.chip_class >= GFX8 &&
1088 sscreen->info.max_se >= 2;
1089
1090 sscreen->has_draw_indirect_multi =
1091 (sscreen->info.family >= CHIP_POLARIS10) ||
1092 (sscreen->info.chip_class == GFX8 &&
1093 sscreen->info.pfp_fw_version >= 121 &&
1094 sscreen->info.me_fw_version >= 87) ||
1095 (sscreen->info.chip_class == GFX7 &&
1096 sscreen->info.pfp_fw_version >= 211 &&
1097 sscreen->info.me_fw_version >= 173) ||
1098 (sscreen->info.chip_class == GFX6 &&
1099 sscreen->info.pfp_fw_version >= 79 &&
1100 sscreen->info.me_fw_version >= 142);
1101
1102 sscreen->has_out_of_order_rast = sscreen->info.chip_class >= GFX8 &&
1103 sscreen->info.max_se >= 2 &&
1104 !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
1105 sscreen->assume_no_z_fights =
1106 driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
1107 sscreen->commutative_blend_add =
1108 driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
1109
1110 {
1111 #define OPT_BOOL(name, dflt, description) \
1112 sscreen->options.name = \
1113 driQueryOptionb(config->options, "radeonsi_"#name);
1114 #include "si_debug_options.h"
1115 }
1116
1117 sscreen->has_gfx9_scissor_bug = sscreen->info.family == CHIP_VEGA10 ||
1118 sscreen->info.family == CHIP_RAVEN;
1119 sscreen->has_msaa_sample_loc_bug = (sscreen->info.family >= CHIP_POLARIS10 &&
1120 sscreen->info.family <= CHIP_POLARIS12) ||
1121 sscreen->info.family == CHIP_VEGA10 ||
1122 sscreen->info.family == CHIP_RAVEN;
1123 sscreen->has_ls_vgpr_init_bug = sscreen->info.family == CHIP_VEGA10 ||
1124 sscreen->info.family == CHIP_RAVEN;
1125 sscreen->has_dcc_constant_encode = sscreen->info.family == CHIP_RAVEN2 ||
1126 sscreen->info.chip_class >= GFX10;
1127
1128 /* Only enable primitive binning on APUs by default. */
1129 if (sscreen->info.chip_class >= GFX10) {
1130 sscreen->dpbb_allowed = true;
1131 sscreen->dfsm_allowed = !sscreen->info.has_dedicated_vram;
1132 } else if (sscreen->info.chip_class == GFX9) {
1133 sscreen->dpbb_allowed = !sscreen->info.has_dedicated_vram;
1134 sscreen->dfsm_allowed = !sscreen->info.has_dedicated_vram;
1135 }
1136
1137 /* Process DPBB enable flags. */
1138 if (sscreen->debug_flags & DBG(DPBB)) {
1139 sscreen->dpbb_allowed = true;
1140 if (sscreen->debug_flags & DBG(DFSM))
1141 sscreen->dfsm_allowed = true;
1142 }
1143
1144 /* Process DPBB disable flags. */
1145 if (sscreen->debug_flags & DBG(NO_DPBB)) {
1146 sscreen->dpbb_allowed = false;
1147 sscreen->dfsm_allowed = false;
1148 } else if (sscreen->debug_flags & DBG(NO_DFSM)) {
1149 sscreen->dfsm_allowed = false;
1150 }
1151
1152 /* While it would be nice not to have this flag, we are constrained
1153 * by the reality that LLVM 9.0 has buggy VGPR indexing on GFX9.
1154 */
1155 sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class != GFX9;
1156
1157 /* Some chips have RB+ registers, but don't support RB+. Those must
1158 * always disable it.
1159 */
1160 if (sscreen->info.family == CHIP_STONEY ||
1161 sscreen->info.chip_class >= GFX9) {
1162 sscreen->has_rbplus = true;
1163
1164 sscreen->rbplus_allowed =
1165 !(sscreen->debug_flags & DBG(NO_RB_PLUS)) &&
1166 (sscreen->info.family == CHIP_STONEY ||
1167 sscreen->info.family == CHIP_VEGA12 ||
1168 sscreen->info.family == CHIP_RAVEN ||
1169 sscreen->info.family == CHIP_RAVEN2);
1170 }
1171
1172 sscreen->dcc_msaa_allowed =
1173 !(sscreen->debug_flags & DBG(NO_DCC_MSAA));
1174
1175 sscreen->cpdma_prefetch_writes_memory = sscreen->info.chip_class <= GFX8;
1176
1177 (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1178 sscreen->use_monolithic_shaders =
1179 (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
1180
1181 sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SCACHE |
1182 SI_CONTEXT_INV_VCACHE;
1183 if (sscreen->info.chip_class <= GFX8) {
1184 sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_L2;
1185 sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WB_L2;
1186 }
1187
1188 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1189 sscreen->debug_flags |= DBG_ALL_SHADERS;
1190
1191 /* Syntax:
1192 * EQAA=s,z,c
1193 * Example:
1194 * EQAA=8,4,2
1195
1196 * That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
1197 * Constraints:
1198 * s >= z >= c (ignoring this only wastes memory)
1199 * s = [2..16]
1200 * z = [2..8]
1201 * c = [2..8]
1202 *
1203 * Only MSAA color and depth buffers are overriden.
1204 */
1205 if (sscreen->info.has_eqaa_surface_allocator) {
1206 const char *eqaa = debug_get_option("EQAA", NULL);
1207 unsigned s,z,f;
1208
1209 if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) {
1210 sscreen->eqaa_force_coverage_samples = s;
1211 sscreen->eqaa_force_z_samples = z;
1212 sscreen->eqaa_force_color_samples = f;
1213 }
1214 }
1215
1216 for (i = 0; i < num_comp_hi_threads; i++)
1217 si_init_compiler(sscreen, &sscreen->compiler[i]);
1218 for (i = 0; i < num_comp_lo_threads; i++)
1219 si_init_compiler(sscreen, &sscreen->compiler_lowp[i]);
1220
1221 /* Create the auxiliary context. This must be done last. */
1222 sscreen->aux_context = si_create_context(
1223 &sscreen->b, sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0);
1224 if (sscreen->options.aux_debug) {
1225 struct u_log_context *log = CALLOC_STRUCT(u_log_context);
1226 u_log_context_init(log);
1227 sscreen->aux_context->set_log_context(sscreen->aux_context, log);
1228 }
1229
1230 if (sscreen->debug_flags & DBG(TEST_DMA))
1231 si_test_dma(sscreen);
1232
1233 if (sscreen->debug_flags & DBG(TEST_DMA_PERF)) {
1234 si_test_dma_perf(sscreen);
1235 }
1236
1237 if (sscreen->debug_flags & (DBG(TEST_VMFAULT_CP) |
1238 DBG(TEST_VMFAULT_SDMA) |
1239 DBG(TEST_VMFAULT_SHADER)))
1240 si_test_vmfault(sscreen);
1241
1242 if (sscreen->debug_flags & DBG(TEST_GDS))
1243 si_test_gds((struct si_context*)sscreen->aux_context);
1244
1245 if (sscreen->debug_flags & DBG(TEST_GDS_MM)) {
1246 si_test_gds_memory_management((struct si_context*)sscreen->aux_context,
1247 32 * 1024, 4, RADEON_DOMAIN_GDS);
1248 }
1249 if (sscreen->debug_flags & DBG(TEST_GDS_OA_MM)) {
1250 si_test_gds_memory_management((struct si_context*)sscreen->aux_context,
1251 4, 1, RADEON_DOMAIN_OA);
1252 }
1253
1254 return &sscreen->b;
1255 }
1256
1257 struct pipe_screen *radeonsi_screen_create(int fd, const struct pipe_screen_config *config)
1258 {
1259 drmVersionPtr version = drmGetVersion(fd);
1260 struct radeon_winsys *rw = NULL;
1261
1262 switch (version->version_major) {
1263 case 2:
1264 rw = radeon_drm_winsys_create(fd, config, radeonsi_screen_create_impl);
1265 break;
1266 case 3:
1267 rw = amdgpu_winsys_create(fd, config, radeonsi_screen_create_impl);
1268 break;
1269 }
1270
1271 drmFreeVersion(version);
1272 return rw ? rw->screen : NULL;
1273 }