radeonsi: add environment variable SI_FORCE_FAMILY
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_shader.h"
26 #include "si_public.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_llvm_emit.h"
30 #include "radeon/radeon_uvd.h"
31 #include "util/u_memory.h"
32 #include "util/u_suballoc.h"
33 #include "vl/vl_decoder.h"
34 #include "../ddebug/dd_util.h"
35
36 #define SI_LLVM_DEFAULT_FEATURES \
37 "+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals"
38
39 /*
40 * pipe_context
41 */
42 static void si_destroy_context(struct pipe_context *context)
43 {
44 struct si_context *sctx = (struct si_context *)context;
45 int i;
46
47 /* Unreference the framebuffer normally to disable related logic
48 * properly.
49 */
50 struct pipe_framebuffer_state fb = {};
51 context->set_framebuffer_state(context, &fb);
52
53 si_release_all_descriptors(sctx);
54
55 if (sctx->ce_suballocator)
56 u_suballocator_destroy(sctx->ce_suballocator);
57
58 pipe_resource_reference(&sctx->esgs_ring, NULL);
59 pipe_resource_reference(&sctx->gsvs_ring, NULL);
60 pipe_resource_reference(&sctx->tf_ring, NULL);
61 pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
62 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
63 r600_resource_reference(&sctx->border_color_buffer, NULL);
64 free(sctx->border_color_table);
65 r600_resource_reference(&sctx->scratch_buffer, NULL);
66 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
67
68 si_pm4_free_state(sctx, sctx->init_config, ~0);
69 if (sctx->init_config_gs_rings)
70 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
71 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
72 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
73
74 if (sctx->fixed_func_tcs_shader.cso)
75 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
76 if (sctx->custom_dsa_flush)
77 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
78 if (sctx->custom_blend_resolve)
79 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
80 if (sctx->custom_blend_decompress)
81 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
82 if (sctx->custom_blend_fastclear)
83 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
84 if (sctx->custom_blend_dcc_decompress)
85 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
86
87 if (sctx->blitter)
88 util_blitter_destroy(sctx->blitter);
89
90 r600_common_context_cleanup(&sctx->b);
91
92 LLVMDisposeTargetMachine(sctx->tm);
93
94 r600_resource_reference(&sctx->trace_buf, NULL);
95 r600_resource_reference(&sctx->last_trace_buf, NULL);
96 radeon_clear_saved_cs(&sctx->last_gfx);
97
98 FREE(sctx);
99 }
100
101 static enum pipe_reset_status
102 si_amdgpu_get_reset_status(struct pipe_context *ctx)
103 {
104 struct si_context *sctx = (struct si_context *)ctx;
105
106 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
107 }
108
109 /* Apitrace profiling:
110 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
111 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
112 * and remember its number.
113 * 3) In Mesa, enable queries and performance counters around that draw
114 * call and print the results.
115 * 4) glretrace --benchmark --markers ..
116 */
117 static void si_emit_string_marker(struct pipe_context *ctx,
118 const char *string, int len)
119 {
120 struct si_context *sctx = (struct si_context *)ctx;
121
122 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
123 }
124
125 static LLVMTargetMachineRef
126 si_create_llvm_target_machine(struct si_screen *sscreen)
127 {
128 const char *triple = "amdgcn--";
129
130 return LLVMCreateTargetMachine(radeon_llvm_get_r600_target(triple), triple,
131 r600_get_llvm_processor_name(sscreen->b.family),
132 #if HAVE_LLVM >= 0x0308
133 sscreen->b.debug_flags & DBG_SI_SCHED ?
134 SI_LLVM_DEFAULT_FEATURES ",+si-scheduler" :
135 #endif
136 SI_LLVM_DEFAULT_FEATURES,
137 LLVMCodeGenLevelDefault,
138 LLVMRelocDefault,
139 LLVMCodeModelDefault);
140 }
141
142 static struct pipe_context *si_create_context(struct pipe_screen *screen,
143 void *priv, unsigned flags)
144 {
145 struct si_context *sctx = CALLOC_STRUCT(si_context);
146 struct si_screen* sscreen = (struct si_screen *)screen;
147 struct radeon_winsys *ws = sscreen->b.ws;
148 int shader, i;
149
150 if (!sctx)
151 return NULL;
152
153 if (sscreen->b.debug_flags & DBG_CHECK_VM)
154 flags |= PIPE_CONTEXT_DEBUG;
155
156 if (flags & PIPE_CONTEXT_DEBUG)
157 sscreen->record_llvm_ir = true; /* racy but not critical */
158
159 sctx->b.b.screen = screen; /* this must be set first */
160 sctx->b.b.priv = priv;
161 sctx->b.b.destroy = si_destroy_context;
162 sctx->b.b.emit_string_marker = si_emit_string_marker;
163 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
164 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
165 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
166
167 if (!r600_common_context_init(&sctx->b, &sscreen->b, flags))
168 goto fail;
169
170 if (sscreen->b.info.drm_major == 3)
171 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
172
173 si_init_blit_functions(sctx);
174 si_init_compute_functions(sctx);
175 si_init_cp_dma_functions(sctx);
176 si_init_debug_functions(sctx);
177
178 if (sscreen->b.info.has_uvd) {
179 sctx->b.b.create_video_codec = si_uvd_create_decoder;
180 sctx->b.b.create_video_buffer = si_video_buffer_create;
181 } else {
182 sctx->b.b.create_video_codec = vl_create_decoder;
183 sctx->b.b.create_video_buffer = vl_video_buffer_create;
184 }
185
186 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
187 si_context_gfx_flush, sctx);
188
189 if (!(sscreen->b.debug_flags & DBG_NO_CE) && ws->cs_add_const_ib) {
190 sctx->ce_ib = ws->cs_add_const_ib(sctx->b.gfx.cs);
191 if (!sctx->ce_ib)
192 goto fail;
193
194 if (ws->cs_add_const_preamble_ib) {
195 sctx->ce_preamble_ib =
196 ws->cs_add_const_preamble_ib(sctx->b.gfx.cs);
197
198 if (!sctx->ce_preamble_ib)
199 goto fail;
200 }
201
202 sctx->ce_suballocator =
203 u_suballocator_create(&sctx->b.b, 1024 * 1024,
204 PIPE_BIND_CUSTOM,
205 PIPE_USAGE_DEFAULT, false);
206 if (!sctx->ce_suballocator)
207 goto fail;
208 }
209
210 sctx->b.gfx.flush = si_context_gfx_flush;
211
212 /* Border colors. */
213 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
214 sizeof(*sctx->border_color_table));
215 if (!sctx->border_color_table)
216 goto fail;
217
218 sctx->border_color_buffer = (struct r600_resource*)
219 pipe_buffer_create(screen, PIPE_BIND_CUSTOM, PIPE_USAGE_DEFAULT,
220 SI_MAX_BORDER_COLORS *
221 sizeof(*sctx->border_color_table));
222 if (!sctx->border_color_buffer)
223 goto fail;
224
225 sctx->border_color_map =
226 ws->buffer_map(sctx->border_color_buffer->buf,
227 NULL, PIPE_TRANSFER_WRITE);
228 if (!sctx->border_color_map)
229 goto fail;
230
231 si_init_all_descriptors(sctx);
232 si_init_state_functions(sctx);
233 si_init_shader_functions(sctx);
234
235 if (sctx->b.chip_class >= CIK)
236 cik_init_sdma_functions(sctx);
237 else
238 si_init_dma_functions(sctx);
239
240 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
241 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
242
243 sctx->blitter = util_blitter_create(&sctx->b.b);
244 if (sctx->blitter == NULL)
245 goto fail;
246 sctx->blitter->draw_rectangle = r600_draw_rectangle;
247
248 sctx->sample_mask.sample_mask = 0xffff;
249
250 /* these must be last */
251 si_begin_new_cs(sctx);
252 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
253
254 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
255 * with a NULL buffer). We need to use a dummy buffer instead. */
256 if (sctx->b.chip_class == CIK) {
257 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
258 PIPE_USAGE_DEFAULT, 16);
259 if (!sctx->null_const_buf.buffer)
260 goto fail;
261 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
262
263 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
264 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
265 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
266 &sctx->null_const_buf);
267 }
268 }
269
270 /* Clear the NULL constant buffer, because loads should return zeros. */
271 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
272 sctx->null_const_buf.buffer->width0, 0,
273 R600_COHERENCY_SHADER);
274 }
275
276 uint64_t max_threads_per_block;
277 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
278 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
279 &max_threads_per_block);
280
281 /* The maximum number of scratch waves. Scratch space isn't divided
282 * evenly between CUs. The number is only a function of the number of CUs.
283 * We can decrease the constant to decrease the scratch buffer size.
284 *
285 * sctx->scratch_waves must be >= the maximum posible size of
286 * 1 threadgroup, so that the hw doesn't hang from being unable
287 * to start any.
288 *
289 * The recommended value is 4 per CU at most. Higher numbers don't
290 * bring much benefit, but they still occupy chip resources (think
291 * async compute). I've seen ~2% performance difference between 4 and 32.
292 */
293 sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
294 max_threads_per_block / 64);
295
296 sctx->tm = si_create_llvm_target_machine(sscreen);
297
298 return &sctx->b.b;
299 fail:
300 fprintf(stderr, "radeonsi: Failed to create a context.\n");
301 si_destroy_context(&sctx->b.b);
302 return NULL;
303 }
304
305 /*
306 * pipe_screen
307 */
308
309 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
310 {
311 struct si_screen *sscreen = (struct si_screen *)pscreen;
312
313 switch (param) {
314 /* Supported features (boolean caps). */
315 case PIPE_CAP_TWO_SIDED_STENCIL:
316 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
317 case PIPE_CAP_ANISOTROPIC_FILTER:
318 case PIPE_CAP_POINT_SPRITE:
319 case PIPE_CAP_OCCLUSION_QUERY:
320 case PIPE_CAP_TEXTURE_SHADOW_MAP:
321 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
322 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
323 case PIPE_CAP_TEXTURE_SWIZZLE:
324 case PIPE_CAP_DEPTH_CLIP_DISABLE:
325 case PIPE_CAP_SHADER_STENCIL_EXPORT:
326 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
327 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
328 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
329 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
330 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
331 case PIPE_CAP_SM3:
332 case PIPE_CAP_SEAMLESS_CUBE_MAP:
333 case PIPE_CAP_PRIMITIVE_RESTART:
334 case PIPE_CAP_CONDITIONAL_RENDER:
335 case PIPE_CAP_TEXTURE_BARRIER:
336 case PIPE_CAP_INDEP_BLEND_ENABLE:
337 case PIPE_CAP_INDEP_BLEND_FUNC:
338 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
339 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
340 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
341 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
342 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
343 case PIPE_CAP_USER_INDEX_BUFFERS:
344 case PIPE_CAP_USER_CONSTANT_BUFFERS:
345 case PIPE_CAP_START_INSTANCE:
346 case PIPE_CAP_NPOT_TEXTURES:
347 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
348 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
349 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
350 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
351 case PIPE_CAP_TGSI_INSTANCEID:
352 case PIPE_CAP_COMPUTE:
353 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
354 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
355 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
356 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
357 case PIPE_CAP_CUBE_MAP_ARRAY:
358 case PIPE_CAP_SAMPLE_SHADING:
359 case PIPE_CAP_DRAW_INDIRECT:
360 case PIPE_CAP_CLIP_HALFZ:
361 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
362 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
363 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
364 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
365 case PIPE_CAP_TGSI_TEXCOORD:
366 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
367 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
368 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
369 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
370 case PIPE_CAP_SHAREABLE_SHADERS:
371 case PIPE_CAP_DEPTH_BOUNDS_TEST:
372 case PIPE_CAP_SAMPLER_VIEW_TARGET:
373 case PIPE_CAP_TEXTURE_QUERY_LOD:
374 case PIPE_CAP_TEXTURE_GATHER_SM5:
375 case PIPE_CAP_TGSI_TXQS:
376 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
377 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
378 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
379 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
380 case PIPE_CAP_INVALIDATE_BUFFER:
381 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
382 case PIPE_CAP_QUERY_MEMORY_INFO:
383 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
384 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
385 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
386 case PIPE_CAP_GENERATE_MIPMAP:
387 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
388 case PIPE_CAP_STRING_MARKER:
389 return 1;
390
391 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
392 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
393
394 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
395 return (sscreen->b.info.drm_major == 2 &&
396 sscreen->b.info.drm_minor >= 43) ||
397 sscreen->b.info.drm_major == 3;
398
399 case PIPE_CAP_TEXTURE_MULTISAMPLE:
400 /* 2D tiling on CIK is supported since DRM 2.35.0 */
401 return sscreen->b.chip_class < CIK ||
402 (sscreen->b.info.drm_major == 2 &&
403 sscreen->b.info.drm_minor >= 35) ||
404 sscreen->b.info.drm_major == 3;
405
406 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
407 return R600_MAP_BUFFER_ALIGNMENT;
408
409 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
410 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
411 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
412 return 4;
413 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
414 return HAVE_LLVM >= 0x0309 ? 4 : 0;
415
416 case PIPE_CAP_GLSL_FEATURE_LEVEL:
417 if (pscreen->get_shader_param(pscreen, PIPE_SHADER_COMPUTE,
418 PIPE_SHADER_CAP_SUPPORTED_IRS) &
419 (1 << PIPE_SHADER_IR_TGSI))
420 return 430;
421 return HAVE_LLVM >= 0x0309 ? 420 :
422 HAVE_LLVM >= 0x0307 ? 410 : 330;
423
424 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
425 return MIN2(sscreen->b.info.max_alloc_size, INT_MAX);
426
427 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
428 return 0;
429
430 /* Unsupported features. */
431 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
432 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
433 case PIPE_CAP_USER_VERTEX_BUFFERS:
434 case PIPE_CAP_FAKE_SW_MSAA:
435 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
436 case PIPE_CAP_VERTEXID_NOBASE:
437 case PIPE_CAP_CLEAR_TEXTURE:
438 case PIPE_CAP_DRAW_PARAMETERS:
439 case PIPE_CAP_MULTI_DRAW_INDIRECT:
440 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
441 case PIPE_CAP_QUERY_BUFFER_OBJECT:
442 case PIPE_CAP_CULL_DISTANCE:
443 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
444 case PIPE_CAP_TGSI_VOTE:
445 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
446 return 0;
447
448 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
449 return 30;
450
451 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
452 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
453
454 /* Stream output. */
455 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
456 return sscreen->b.has_streamout ? 4 : 0;
457 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
458 return sscreen->b.has_streamout ? 1 : 0;
459 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
460 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
461 return sscreen->b.has_streamout ? 32*4 : 0;
462
463 /* Geometry shader output. */
464 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
465 return 1024;
466 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
467 return 4095;
468 case PIPE_CAP_MAX_VERTEX_STREAMS:
469 return 4;
470
471 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
472 return 2048;
473
474 /* Texturing. */
475 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
476 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
477 return 15; /* 16384 */
478 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
479 /* textures support 8192, but layered rendering supports 2048 */
480 return 12;
481 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
482 /* textures support 8192, but layered rendering supports 2048 */
483 return 2048;
484
485 /* Render targets. */
486 case PIPE_CAP_MAX_RENDER_TARGETS:
487 return 8;
488
489 case PIPE_CAP_MAX_VIEWPORTS:
490 return R600_MAX_VIEWPORTS;
491 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
492 return 8;
493
494 /* Timer queries, present when the clock frequency is non zero. */
495 case PIPE_CAP_QUERY_TIMESTAMP:
496 case PIPE_CAP_QUERY_TIME_ELAPSED:
497 return sscreen->b.info.clock_crystal_freq != 0;
498
499 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
500 case PIPE_CAP_MIN_TEXEL_OFFSET:
501 return -32;
502
503 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
504 case PIPE_CAP_MAX_TEXEL_OFFSET:
505 return 31;
506
507 case PIPE_CAP_ENDIANNESS:
508 return PIPE_ENDIAN_LITTLE;
509
510 case PIPE_CAP_VENDOR_ID:
511 return ATI_VENDOR_ID;
512 case PIPE_CAP_DEVICE_ID:
513 return sscreen->b.info.pci_id;
514 case PIPE_CAP_ACCELERATED:
515 return 1;
516 case PIPE_CAP_VIDEO_MEMORY:
517 return sscreen->b.info.vram_size >> 20;
518 case PIPE_CAP_UMA:
519 return 0;
520 case PIPE_CAP_PCI_GROUP:
521 return sscreen->b.info.pci_domain;
522 case PIPE_CAP_PCI_BUS:
523 return sscreen->b.info.pci_bus;
524 case PIPE_CAP_PCI_DEVICE:
525 return sscreen->b.info.pci_dev;
526 case PIPE_CAP_PCI_FUNCTION:
527 return sscreen->b.info.pci_func;
528 }
529 return 0;
530 }
531
532 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
533 {
534 struct si_screen *sscreen = (struct si_screen *)pscreen;
535
536 switch(shader)
537 {
538 case PIPE_SHADER_FRAGMENT:
539 case PIPE_SHADER_VERTEX:
540 case PIPE_SHADER_GEOMETRY:
541 break;
542 case PIPE_SHADER_TESS_CTRL:
543 case PIPE_SHADER_TESS_EVAL:
544 /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
545 if (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2)
546 return 0;
547 break;
548 case PIPE_SHADER_COMPUTE:
549 switch (param) {
550 case PIPE_SHADER_CAP_PREFERRED_IR:
551 return PIPE_SHADER_IR_NATIVE;
552
553 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
554 int ir = 1 << PIPE_SHADER_IR_NATIVE;
555
556 /* Old kernels disallowed some register writes for SI
557 * that are used for indirect dispatches. */
558 if (HAVE_LLVM >= 0x309 && (sscreen->b.chip_class >= CIK ||
559 sscreen->b.info.drm_major == 3 ||
560 (sscreen->b.info.drm_major == 2 &&
561 sscreen->b.info.drm_minor >= 45)))
562 ir |= 1 << PIPE_SHADER_IR_TGSI;
563
564 return ir;
565 }
566 case PIPE_SHADER_CAP_DOUBLES:
567 return HAVE_LLVM >= 0x0307;
568
569 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
570 uint64_t max_const_buffer_size;
571 pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
572 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
573 &max_const_buffer_size);
574 return MIN2(max_const_buffer_size, INT_MAX);
575 }
576 default:
577 /* If compute shaders don't require a special value
578 * for this cap, we can return the same value we
579 * do for other shader types. */
580 break;
581 }
582 break;
583 default:
584 return 0;
585 }
586
587 switch (param) {
588 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
589 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
590 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
591 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
592 return 16384;
593 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
594 return 32;
595 case PIPE_SHADER_CAP_MAX_INPUTS:
596 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
597 case PIPE_SHADER_CAP_MAX_OUTPUTS:
598 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
599 case PIPE_SHADER_CAP_MAX_TEMPS:
600 return 256; /* Max native temporaries. */
601 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
602 return 4096 * sizeof(float[4]); /* actually only memory limits this */
603 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
604 return SI_NUM_CONST_BUFFERS;
605 case PIPE_SHADER_CAP_MAX_PREDS:
606 return 0; /* FIXME */
607 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
608 return 1;
609 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
610 return 1;
611 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
612 /* Indirection of geometry shader input dimension is not
613 * handled yet
614 */
615 return shader != PIPE_SHADER_GEOMETRY;
616 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
617 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
618 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
619 return 1;
620 case PIPE_SHADER_CAP_INTEGERS:
621 return 1;
622 case PIPE_SHADER_CAP_SUBROUTINES:
623 return 0;
624 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
625 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
626 return SI_NUM_SAMPLERS;
627 case PIPE_SHADER_CAP_PREFERRED_IR:
628 return PIPE_SHADER_IR_TGSI;
629 case PIPE_SHADER_CAP_SUPPORTED_IRS:
630 return 0;
631 case PIPE_SHADER_CAP_DOUBLES:
632 return HAVE_LLVM >= 0x0307;
633 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
634 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
635 return 0;
636 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
637 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
638 return 1;
639 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
640 return 32;
641 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
642 return HAVE_LLVM >= 0x0309 ? SI_NUM_SHADER_BUFFERS : 0;
643 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
644 return HAVE_LLVM >= 0x0309 ? SI_NUM_IMAGES : 0;
645 }
646 return 0;
647 }
648
649 static void si_destroy_screen(struct pipe_screen* pscreen)
650 {
651 struct si_screen *sscreen = (struct si_screen *)pscreen;
652 struct si_shader_part *parts[] = {
653 sscreen->vs_prologs,
654 sscreen->vs_epilogs,
655 sscreen->tcs_epilogs,
656 sscreen->ps_prologs,
657 sscreen->ps_epilogs
658 };
659 unsigned i;
660
661 if (!sscreen)
662 return;
663
664 if (!sscreen->b.ws->unref(sscreen->b.ws))
665 return;
666
667 if (util_queue_is_initialized(&sscreen->shader_compiler_queue))
668 util_queue_destroy(&sscreen->shader_compiler_queue);
669
670 for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
671 if (sscreen->tm[i])
672 LLVMDisposeTargetMachine(sscreen->tm[i]);
673
674 /* Free shader parts. */
675 for (i = 0; i < ARRAY_SIZE(parts); i++) {
676 while (parts[i]) {
677 struct si_shader_part *part = parts[i];
678
679 parts[i] = part->next;
680 radeon_shader_binary_clean(&part->binary);
681 FREE(part);
682 }
683 }
684 pipe_mutex_destroy(sscreen->shader_parts_mutex);
685 si_destroy_shader_cache(sscreen);
686 r600_destroy_common_screen(&sscreen->b);
687 }
688
689 static bool si_init_gs_info(struct si_screen *sscreen)
690 {
691 switch (sscreen->b.family) {
692 case CHIP_OLAND:
693 case CHIP_HAINAN:
694 case CHIP_KAVERI:
695 case CHIP_KABINI:
696 case CHIP_MULLINS:
697 case CHIP_ICELAND:
698 case CHIP_CARRIZO:
699 case CHIP_STONEY:
700 sscreen->gs_table_depth = 16;
701 return true;
702 case CHIP_TAHITI:
703 case CHIP_PITCAIRN:
704 case CHIP_VERDE:
705 case CHIP_BONAIRE:
706 case CHIP_HAWAII:
707 case CHIP_TONGA:
708 case CHIP_FIJI:
709 case CHIP_POLARIS10:
710 case CHIP_POLARIS11:
711 sscreen->gs_table_depth = 32;
712 return true;
713 default:
714 return false;
715 }
716 }
717
718 static void si_handle_env_var_force_family(struct si_screen *sscreen)
719 {
720 const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
721 unsigned i;
722
723 if (!family)
724 return;
725
726 for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
727 if (!strcmp(family, r600_get_llvm_processor_name(i))) {
728 /* Override family and chip_class. */
729 sscreen->b.family = sscreen->b.info.family = i;
730
731 if (i >= CHIP_TONGA)
732 sscreen->b.chip_class = sscreen->b.info.chip_class = VI;
733 else if (i >= CHIP_BONAIRE)
734 sscreen->b.chip_class = sscreen->b.info.chip_class = CIK;
735 else
736 sscreen->b.chip_class = sscreen->b.info.chip_class = SI;
737
738 /* Don't submit any IBs. */
739 setenv("RADEON_NOOP", "1", 1);
740 return;
741 }
742 }
743
744 fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
745 exit(1);
746 }
747
748 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
749 {
750 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
751 unsigned num_cpus, num_compiler_threads, i;
752
753 if (!sscreen) {
754 return NULL;
755 }
756
757 /* Set functions first. */
758 sscreen->b.b.context_create = si_create_context;
759 sscreen->b.b.destroy = si_destroy_screen;
760 sscreen->b.b.get_param = si_get_param;
761 sscreen->b.b.get_shader_param = si_get_shader_param;
762 sscreen->b.b.resource_create = r600_resource_create_common;
763
764 si_init_screen_state_functions(sscreen);
765
766 if (!r600_common_screen_init(&sscreen->b, ws) ||
767 !si_init_gs_info(sscreen) ||
768 !si_init_shader_cache(sscreen)) {
769 FREE(sscreen);
770 return NULL;
771 }
772
773 si_handle_env_var_force_family(sscreen);
774
775 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
776 si_init_perfcounters(sscreen);
777
778 /* Hawaii has a bug with offchip buffers > 256 that can be worked
779 * around by setting 4K granularity.
780 */
781 sscreen->tess_offchip_block_dw_size =
782 sscreen->b.family == CHIP_HAWAII ? 4096 : 8192;
783
784 sscreen->has_distributed_tess =
785 sscreen->b.chip_class >= VI &&
786 sscreen->b.info.max_se >= 2;
787
788 sscreen->b.has_cp_dma = true;
789 sscreen->b.has_streamout = true;
790 pipe_mutex_init(sscreen->shader_parts_mutex);
791 sscreen->use_monolithic_shaders =
792 HAVE_LLVM < 0x0308 ||
793 (sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
794
795 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
796 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
797
798 /* Only enable as many threads as we have target machines and CPUs. */
799 num_cpus = sysconf(_SC_NPROCESSORS_ONLN);
800 num_compiler_threads = MIN2(num_cpus, ARRAY_SIZE(sscreen->tm));
801
802 for (i = 0; i < num_compiler_threads; i++)
803 sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
804
805 util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
806 32, num_compiler_threads);
807
808 /* Create the auxiliary context. This must be done last. */
809 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL, 0);
810
811 if (sscreen->b.debug_flags & DBG_TEST_DMA)
812 r600_test_dma(&sscreen->b);
813
814 return &sscreen->b.b;
815 }