radeonsi: upload new descriptors when resident buffers are invalidated
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 */
26 #ifndef SI_PIPE_H
27 #define SI_PIPE_H
28
29 #include "si_shader.h"
30
31 #include "util/u_dynarray.h"
32
33 #ifdef PIPE_ARCH_BIG_ENDIAN
34 #define SI_BIG_ENDIAN 1
35 #else
36 #define SI_BIG_ENDIAN 0
37 #endif
38
39 /* The base vertex and primitive restart can be any number, but we must pick
40 * one which will mean "unknown" for the purpose of state tracking and
41 * the number shouldn't be a commonly-used one. */
42 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
43 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
44 #define SI_NUM_SMOOTH_AA_SAMPLES 8
45 #define SI_GS_PER_ES 128
46 /* Alignment for optimal CP DMA performance. */
47 #define SI_CPDMA_ALIGNMENT 32
48
49 /* Instruction cache. */
50 #define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
51 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
52 #define SI_CONTEXT_INV_SMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 1)
53 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
54 #define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
55 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
56 #define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
57 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
58 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
59 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
60 /* gaps */
61 /* Framebuffer caches. */
62 #define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 7)
63 #define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
64 /* Engine synchronization. */
65 #define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
66 #define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
67 #define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
68 #define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12)
69 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13)
70
71 #define SI_MAX_BORDER_COLORS 4096
72 #define SIX_BITS 0x3F
73
74 struct si_compute;
75 struct hash_table;
76 struct u_suballocator;
77
78 struct si_screen {
79 struct r600_common_screen b;
80 unsigned gs_table_depth;
81 unsigned tess_offchip_block_dw_size;
82 bool has_distributed_tess;
83 bool has_draw_indirect_multi;
84 bool has_ds_bpermute;
85 bool has_msaa_sample_loc_bug;
86
87 /* Whether shaders are monolithic (1-part) or separate (3-part). */
88 bool use_monolithic_shaders;
89 bool record_llvm_ir;
90
91 mtx_t shader_parts_mutex;
92 struct si_shader_part *vs_prologs;
93 struct si_shader_part *tcs_epilogs;
94 struct si_shader_part *gs_prologs;
95 struct si_shader_part *ps_prologs;
96 struct si_shader_part *ps_epilogs;
97
98 /* Shader cache in memory.
99 *
100 * Design & limitations:
101 * - The shader cache is per screen (= per process), never saved to
102 * disk, and skips redundant shader compilations from TGSI to bytecode.
103 * - It can only be used with one-variant-per-shader support, in which
104 * case only the main (typically middle) part of shaders is cached.
105 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
106 * variants of VS and TES are cached, so LS and ES aren't.
107 * - GS and CS aren't cached, but it's certainly possible to cache
108 * those as well.
109 */
110 mtx_t shader_cache_mutex;
111 struct hash_table *shader_cache;
112
113 /* Shader compiler queue for multithreaded compilation. */
114 struct util_queue shader_compiler_queue;
115 LLVMTargetMachineRef tm[4]; /* used by the queue only */
116
117 struct util_queue shader_compiler_queue_low_priority;
118 LLVMTargetMachineRef tm_low_priority[4];
119 };
120
121 struct si_blend_color {
122 struct r600_atom atom;
123 struct pipe_blend_color state;
124 };
125
126 struct si_sampler_view {
127 struct pipe_sampler_view base;
128 /* [0..7] = image descriptor
129 * [4..7] = buffer descriptor */
130 uint32_t state[8];
131 uint32_t fmask_state[8];
132 const struct legacy_surf_level *base_level_info;
133 ubyte base_level;
134 ubyte block_width;
135 bool is_stencil_sampler;
136 bool dcc_incompatible;
137 };
138
139 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
140
141 struct si_sampler_state {
142 #ifdef DEBUG
143 unsigned magic;
144 #endif
145 uint32_t val[4];
146 };
147
148 struct si_cs_shader_state {
149 struct si_compute *program;
150 struct si_compute *emitted_program;
151 unsigned offset;
152 bool initialized;
153 bool uses_scratch;
154 };
155
156 struct si_textures_info {
157 struct si_sampler_views views;
158 uint32_t needs_depth_decompress_mask;
159 uint32_t needs_color_decompress_mask;
160 };
161
162 struct si_images_info {
163 struct pipe_image_view views[SI_NUM_IMAGES];
164 uint32_t needs_color_decompress_mask;
165 unsigned enabled_mask;
166 };
167
168 struct si_framebuffer {
169 struct r600_atom atom;
170 struct pipe_framebuffer_state state;
171 unsigned colorbuf_enabled_4bit;
172 unsigned spi_shader_col_format;
173 unsigned spi_shader_col_format_alpha;
174 unsigned spi_shader_col_format_blend;
175 unsigned spi_shader_col_format_blend_alpha;
176 ubyte nr_samples:5; /* at most 16xAA */
177 ubyte log_samples:3; /* at most 4 = 16xAA */
178 ubyte compressed_cb_mask;
179 ubyte color_is_int8;
180 ubyte color_is_int10;
181 ubyte dirty_cbufs;
182 bool dirty_zsbuf;
183 bool any_dst_linear;
184 bool do_update_surf_dirtiness;
185 };
186
187 struct si_clip_state {
188 struct r600_atom atom;
189 struct pipe_clip_state state;
190 };
191
192 struct si_sample_locs {
193 struct r600_atom atom;
194 unsigned nr_samples;
195 };
196
197 struct si_sample_mask {
198 struct r600_atom atom;
199 uint16_t sample_mask;
200 };
201
202 /* A shader state consists of the shader selector, which is a constant state
203 * object shared by multiple contexts and shouldn't be modified, and
204 * the current shader variant selected for this context.
205 */
206 struct si_shader_ctx_state {
207 struct si_shader_selector *cso;
208 struct si_shader *current;
209 };
210
211 #define SI_NUM_VGT_PARAM_KEY_BITS 12
212 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
213
214 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
215 * Some fields are set by state-change calls, most are set by draw_vbo.
216 */
217 union si_vgt_param_key {
218 struct {
219 unsigned prim:4;
220 unsigned uses_instancing:1;
221 unsigned multi_instances_smaller_than_primgroup:1;
222 unsigned primitive_restart:1;
223 unsigned count_from_stream_output:1;
224 unsigned line_stipple_enabled:1;
225 unsigned uses_tess:1;
226 unsigned tess_uses_prim_id:1;
227 unsigned uses_gs:1;
228 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
229 } u;
230 uint32_t index;
231 };
232
233 struct si_bindless_descriptor
234 {
235 struct pb_slab_entry entry;
236 struct r600_resource *buffer;
237 unsigned offset;
238 uint32_t desc_list[16];
239 bool dirty;
240 };
241
242 struct si_texture_handle
243 {
244 struct si_bindless_descriptor *desc;
245 struct pipe_sampler_view *view;
246 bool needs_color_decompress;
247 bool needs_depth_decompress;
248 };
249
250 struct si_image_handle
251 {
252 struct si_bindless_descriptor *desc;
253 struct pipe_image_view view;
254 bool needs_color_decompress;
255 };
256
257 struct si_context {
258 struct r600_common_context b;
259 struct blitter_context *blitter;
260 void *custom_dsa_flush;
261 void *custom_blend_resolve;
262 void *custom_blend_fmask_decompress;
263 void *custom_blend_eliminate_fastclear;
264 void *custom_blend_dcc_decompress;
265 struct si_screen *screen;
266 LLVMTargetMachineRef tm; /* only non-threaded compilation */
267 struct si_shader_ctx_state fixed_func_tcs_shader;
268
269 struct radeon_winsys_cs *ce_ib;
270 struct radeon_winsys_cs *ce_preamble_ib;
271 struct r600_resource *ce_ram_saved_buffer;
272 struct u_suballocator *ce_suballocator;
273 unsigned ce_ram_saved_offset;
274 uint16_t total_ce_ram_allocated;
275 bool ce_need_synchronization:1;
276
277 bool gfx_flush_in_progress:1;
278 bool compute_is_busy:1;
279
280 /* Atoms (direct states). */
281 union si_state_atoms atoms;
282 unsigned dirty_atoms; /* mask */
283 /* PM4 states (precomputed immutable states) */
284 unsigned dirty_states;
285 union si_state queued;
286 union si_state emitted;
287
288 /* Atom declarations. */
289 struct r600_atom prefetch_L2;
290 struct si_framebuffer framebuffer;
291 struct si_sample_locs msaa_sample_locs;
292 struct r600_atom db_render_state;
293 struct r600_atom msaa_config;
294 struct si_sample_mask sample_mask;
295 struct r600_atom cb_render_state;
296 unsigned last_cb_target_mask;
297 struct si_blend_color blend_color;
298 struct r600_atom clip_regs;
299 struct si_clip_state clip_state;
300 struct si_shader_data shader_userdata;
301 struct si_stencil_ref stencil_ref;
302 struct r600_atom spi_map;
303
304 /* Precomputed states. */
305 struct si_pm4_state *init_config;
306 struct si_pm4_state *init_config_gs_rings;
307 bool init_config_has_vgt_flush;
308 struct si_pm4_state *vgt_shader_config[4];
309
310 /* shaders */
311 struct si_shader_ctx_state ps_shader;
312 struct si_shader_ctx_state gs_shader;
313 struct si_shader_ctx_state vs_shader;
314 struct si_shader_ctx_state tcs_shader;
315 struct si_shader_ctx_state tes_shader;
316 struct si_cs_shader_state cs_shader_state;
317
318 /* shader information */
319 struct si_vertex_elements *vertex_elements;
320 unsigned sprite_coord_enable;
321 bool flatshade;
322 bool do_update_shaders;
323
324 /* shader descriptors */
325 struct si_descriptors vertex_buffers;
326 struct si_descriptors descriptors[SI_NUM_DESCS];
327 unsigned descriptors_dirty;
328 unsigned shader_pointers_dirty;
329 unsigned shader_needs_decompress_mask;
330 struct si_buffer_resources rw_buffers;
331 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
332 struct si_textures_info samplers[SI_NUM_SHADERS];
333 struct si_images_info images[SI_NUM_SHADERS];
334
335 /* other shader resources */
336 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
337 struct pipe_resource *esgs_ring;
338 struct pipe_resource *gsvs_ring;
339 struct pipe_resource *tf_ring;
340 struct pipe_resource *tess_offchip_ring;
341 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
342 struct r600_resource *border_color_buffer;
343 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
344 unsigned border_color_count;
345
346 /* Vertex and index buffers. */
347 bool vertex_buffers_dirty;
348 bool vertex_buffer_pointer_dirty;
349 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
350
351 /* MSAA config state. */
352 int ps_iter_samples;
353 bool smoothing_enabled;
354
355 /* DB render state. */
356 unsigned ps_db_shader_control;
357 unsigned dbcb_copy_sample;
358 bool dbcb_depth_copy_enabled:1;
359 bool dbcb_stencil_copy_enabled:1;
360 bool db_flush_depth_inplace:1;
361 bool db_flush_stencil_inplace:1;
362 bool db_depth_clear:1;
363 bool db_depth_disable_expclear:1;
364 bool db_stencil_clear:1;
365 bool db_stencil_disable_expclear:1;
366 bool occlusion_queries_disabled:1;
367
368 /* Emitted draw state. */
369 bool gs_tri_strip_adj_fix:1;
370 int last_index_size;
371 int last_base_vertex;
372 int last_start_instance;
373 int last_drawid;
374 int last_sh_base_reg;
375 int last_primitive_restart_en;
376 int last_restart_index;
377 int last_gs_out_prim;
378 int last_prim;
379 int last_multi_vgt_param;
380 int last_rast_prim;
381 unsigned last_sc_line_stipple;
382 unsigned current_vs_state;
383 unsigned last_vs_state;
384 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
385
386 /* Scratch buffer */
387 struct r600_atom scratch_state;
388 struct r600_resource *scratch_buffer;
389 unsigned scratch_waves;
390 unsigned spi_tmpring_size;
391
392 struct r600_resource *compute_scratch_buffer;
393
394 /* Emitted derived tessellation state. */
395 /* Local shader (VS), or HS if LS-HS are merged. */
396 struct si_shader *last_ls;
397 struct si_shader_selector *last_tcs;
398 int last_num_tcs_input_cp;
399 int last_tes_sh_base;
400 bool last_tess_uses_primid;
401 unsigned last_num_patches;
402
403 /* Debug state. */
404 bool is_debug;
405 struct radeon_saved_cs last_gfx;
406 struct r600_resource *last_trace_buf;
407 struct r600_resource *trace_buf;
408 unsigned trace_id;
409 uint64_t dmesg_timestamp;
410 unsigned apitrace_call_number;
411
412 /* Other state */
413 bool need_check_render_feedback;
414 bool decompression_enabled;
415
416 /* Precomputed IA_MULTI_VGT_PARAM */
417 union si_vgt_param_key ia_multi_vgt_param_key;
418 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
419
420 /* Slab allocator for bindless descriptors. */
421 struct pb_slabs bindless_descriptor_slabs;
422
423 /* Bindless descriptors. */
424 struct util_dynarray bindless_descriptors;
425 bool bindless_descriptors_dirty;
426
427 /* Allocated bindless handles */
428 struct hash_table *tex_handles;
429 struct hash_table *img_handles;
430
431 /* Resident bindless handles */
432 struct util_dynarray resident_tex_handles;
433 struct util_dynarray resident_img_handles;
434
435 /* Bindless state */
436 bool uses_bindless_samplers;
437 bool uses_bindless_images;
438 };
439
440 /* cik_sdma.c */
441 void cik_init_sdma_functions(struct si_context *sctx);
442
443 /* si_blit.c */
444 void si_init_blit_functions(struct si_context *sctx);
445 void si_decompress_graphics_textures(struct si_context *sctx);
446 void si_decompress_compute_textures(struct si_context *sctx);
447 void si_resource_copy_region(struct pipe_context *ctx,
448 struct pipe_resource *dst,
449 unsigned dst_level,
450 unsigned dstx, unsigned dsty, unsigned dstz,
451 struct pipe_resource *src,
452 unsigned src_level,
453 const struct pipe_box *src_box);
454
455 /* si_cp_dma.c */
456 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
457 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
458 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
459 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
460 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
461 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
462 SI_CPDMA_SKIP_SYNC_AFTER | \
463 SI_CPDMA_SKIP_SYNC_BEFORE | \
464 SI_CPDMA_SKIP_GFX_SYNC | \
465 SI_CPDMA_SKIP_BO_LIST_UPDATE)
466
467 void si_copy_buffer(struct si_context *sctx,
468 struct pipe_resource *dst, struct pipe_resource *src,
469 uint64_t dst_offset, uint64_t src_offset, unsigned size,
470 unsigned user_flags);
471 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
472 uint64_t offset, unsigned size);
473 void si_init_cp_dma_functions(struct si_context *sctx);
474
475 /* si_debug.c */
476 void si_init_debug_functions(struct si_context *sctx);
477 void si_check_vm_faults(struct r600_common_context *ctx,
478 struct radeon_saved_cs *saved, enum ring_type ring);
479 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
480
481 /* si_dma.c */
482 void si_init_dma_functions(struct si_context *sctx);
483
484 /* si_hw_context.c */
485 void si_context_gfx_flush(void *context, unsigned flags,
486 struct pipe_fence_handle **fence);
487 void si_begin_new_cs(struct si_context *ctx);
488 void si_need_cs_space(struct si_context *ctx);
489
490 /* si_compute.c */
491 void si_init_compute_functions(struct si_context *sctx);
492
493 /* si_perfcounters.c */
494 void si_init_perfcounters(struct si_screen *screen);
495
496 /* si_uvd.c */
497 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
498 const struct pipe_video_codec *templ);
499
500 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
501 const struct pipe_video_buffer *tmpl);
502
503 /*
504 * common helpers
505 */
506
507 static inline void
508 si_invalidate_draw_sh_constants(struct si_context *sctx)
509 {
510 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
511 }
512
513 static inline void
514 si_set_atom_dirty(struct si_context *sctx,
515 struct r600_atom *atom, bool dirty)
516 {
517 unsigned bit = 1 << atom->id;
518
519 if (dirty)
520 sctx->dirty_atoms |= bit;
521 else
522 sctx->dirty_atoms &= ~bit;
523 }
524
525 static inline bool
526 si_is_atom_dirty(struct si_context *sctx,
527 struct r600_atom *atom)
528 {
529 unsigned bit = 1 << atom->id;
530
531 return sctx->dirty_atoms & bit;
532 }
533
534 static inline void
535 si_mark_atom_dirty(struct si_context *sctx,
536 struct r600_atom *atom)
537 {
538 si_set_atom_dirty(sctx, atom, true);
539 }
540
541 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
542 {
543 if (sctx->gs_shader.cso)
544 return &sctx->gs_shader;
545 if (sctx->tes_shader.cso)
546 return &sctx->tes_shader;
547
548 return &sctx->vs_shader;
549 }
550
551 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
552 {
553 struct si_shader_ctx_state *vs = si_get_vs(sctx);
554
555 return vs->cso ? &vs->cso->info : NULL;
556 }
557
558 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
559 {
560 if (sctx->gs_shader.cso)
561 return sctx->gs_shader.cso->gs_copy_shader;
562
563 struct si_shader_ctx_state *vs = si_get_vs(sctx);
564 return vs->current ? vs->current : NULL;
565 }
566
567 static inline unsigned
568 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
569 {
570 unsigned alignment, tcc_cache_line_size;
571
572 /* If the upload size is less than the cache line size (e.g. 16, 32),
573 * the whole thing will fit into a cache line if we align it to its size.
574 * The idea is that multiple small uploads can share a cache line.
575 * If the upload size is greater, align it to the cache line size.
576 */
577 alignment = util_next_power_of_two(upload_size);
578 tcc_cache_line_size = sctx->screen->b.info.tcc_cache_line_size;
579 return MIN2(alignment, tcc_cache_line_size);
580 }
581
582 #endif