gallium/radeon: stop using PIPE_BIND_CUSTOM
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 */
26 #ifndef SI_PIPE_H
27 #define SI_PIPE_H
28
29 #include "si_shader.h"
30
31 #ifdef PIPE_ARCH_BIG_ENDIAN
32 #define SI_BIG_ENDIAN 1
33 #else
34 #define SI_BIG_ENDIAN 0
35 #endif
36
37 /* The base vertex and primitive restart can be any number, but we must pick
38 * one which will mean "unknown" for the purpose of state tracking and
39 * the number shouldn't be a commonly-used one. */
40 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
41 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
42 #define SI_NUM_SMOOTH_AA_SAMPLES 8
43 #define SI_GS_PER_ES 128
44
45 /* Instruction cache. */
46 #define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
47 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
48 #define SI_CONTEXT_INV_SMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 1)
49 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
50 #define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
51 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
52 #define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
53 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
54 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
55 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
56 /* Framebuffer caches. */
57 #define SI_CONTEXT_FLUSH_AND_INV_CB_META (R600_CONTEXT_PRIVATE_FLAG << 5)
58 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 6)
59 #define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 7)
60 #define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
61 /* Engine synchronization. */
62 #define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
63 #define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
64 #define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
65 #define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12)
66 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13)
67
68 #define SI_CONTEXT_FLUSH_AND_INV_FRAMEBUFFER (SI_CONTEXT_FLUSH_AND_INV_CB | \
69 SI_CONTEXT_FLUSH_AND_INV_CB_META | \
70 SI_CONTEXT_FLUSH_AND_INV_DB | \
71 SI_CONTEXT_FLUSH_AND_INV_DB_META)
72
73 #define SI_ENCODE_TRACE_POINT(id) (0xcafe0000 | ((id) & 0xffff))
74 #define SI_IS_TRACE_POINT(x) (((x) & 0xcafe0000) == 0xcafe0000)
75 #define SI_GET_TRACE_POINT_ID(x) ((x) & 0xffff)
76
77 #define SI_MAX_BORDER_COLORS 4096
78
79 struct si_compute;
80 struct hash_table;
81 struct u_suballocator;
82
83 struct si_screen {
84 struct r600_common_screen b;
85 unsigned gs_table_depth;
86 unsigned tess_offchip_block_dw_size;
87 bool has_distributed_tess;
88 bool has_draw_indirect_multi;
89 bool has_ds_bpermute;
90
91 /* Whether shaders are monolithic (1-part) or separate (3-part). */
92 bool use_monolithic_shaders;
93 bool record_llvm_ir;
94
95 pipe_mutex shader_parts_mutex;
96 struct si_shader_part *vs_prologs;
97 struct si_shader_part *vs_epilogs;
98 struct si_shader_part *tcs_epilogs;
99 struct si_shader_part *ps_prologs;
100 struct si_shader_part *ps_epilogs;
101
102 /* Shader cache in memory.
103 *
104 * Design & limitations:
105 * - The shader cache is per screen (= per process), never saved to
106 * disk, and skips redundant shader compilations from TGSI to bytecode.
107 * - It can only be used with one-variant-per-shader support, in which
108 * case only the main (typically middle) part of shaders is cached.
109 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
110 * variants of VS and TES are cached, so LS and ES aren't.
111 * - GS and CS aren't cached, but it's certainly possible to cache
112 * those as well.
113 */
114 pipe_mutex shader_cache_mutex;
115 struct hash_table *shader_cache;
116
117 /* Shader compiler queue for multithreaded compilation. */
118 struct util_queue shader_compiler_queue;
119 LLVMTargetMachineRef tm[4]; /* used by the queue only */
120 };
121
122 struct si_blend_color {
123 struct r600_atom atom;
124 struct pipe_blend_color state;
125 };
126
127 struct si_sampler_view {
128 struct pipe_sampler_view base;
129 /* [0..7] = image descriptor
130 * [4..7] = buffer descriptor */
131 uint32_t state[8];
132 uint32_t fmask_state[8];
133 const struct radeon_surf_level *base_level_info;
134 unsigned base_level;
135 unsigned block_width;
136 bool is_stencil_sampler;
137 };
138
139 struct si_sampler_state {
140 uint32_t val[4];
141 };
142
143 struct si_cs_shader_state {
144 struct si_compute *program;
145 struct si_compute *emitted_program;
146 unsigned offset;
147 bool initialized;
148 bool uses_scratch;
149 };
150
151 struct si_textures_info {
152 struct si_sampler_views views;
153 uint32_t depth_texture_mask; /* which textures are depth */
154 uint32_t compressed_colortex_mask;
155 };
156
157 struct si_images_info {
158 struct pipe_image_view views[SI_NUM_IMAGES];
159 uint32_t compressed_colortex_mask;
160 unsigned enabled_mask;
161 };
162
163 struct si_framebuffer {
164 struct r600_atom atom;
165 struct pipe_framebuffer_state state;
166 unsigned nr_samples;
167 unsigned log_samples;
168 unsigned compressed_cb_mask;
169 unsigned spi_shader_col_format;
170 unsigned spi_shader_col_format_alpha;
171 unsigned spi_shader_col_format_blend;
172 unsigned spi_shader_col_format_blend_alpha;
173 unsigned color_is_int8; /* bitmask */
174 unsigned dirty_cbufs;
175 bool dirty_zsbuf;
176 bool any_dst_linear;
177 };
178
179 struct si_clip_state {
180 struct r600_atom atom;
181 struct pipe_clip_state state;
182 };
183
184 struct si_sample_locs {
185 struct r600_atom atom;
186 unsigned nr_samples;
187 };
188
189 struct si_sample_mask {
190 struct r600_atom atom;
191 uint16_t sample_mask;
192 };
193
194 /* A shader state consists of the shader selector, which is a constant state
195 * object shared by multiple contexts and shouldn't be modified, and
196 * the current shader variant selected for this context.
197 */
198 struct si_shader_ctx_state {
199 struct si_shader_selector *cso;
200 struct si_shader *current;
201 };
202
203 struct si_context {
204 struct r600_common_context b;
205 struct blitter_context *blitter;
206 void *custom_dsa_flush;
207 void *custom_blend_resolve;
208 void *custom_blend_decompress;
209 void *custom_blend_fastclear;
210 void *custom_blend_dcc_decompress;
211 struct si_screen *screen;
212
213 struct radeon_winsys_cs *ce_ib;
214 struct radeon_winsys_cs *ce_preamble_ib;
215 bool ce_need_synchronization;
216 struct u_suballocator *ce_suballocator;
217
218 struct si_shader_ctx_state fixed_func_tcs_shader;
219 LLVMTargetMachineRef tm; /* only non-threaded compilation */
220 bool gfx_flush_in_progress;
221 bool compute_is_busy;
222
223 /* Atoms (direct states). */
224 union si_state_atoms atoms;
225 unsigned dirty_atoms; /* mask */
226 /* PM4 states (precomputed immutable states) */
227 union si_state queued;
228 union si_state emitted;
229
230 /* Atom declarations. */
231 struct si_framebuffer framebuffer;
232 struct si_sample_locs msaa_sample_locs;
233 struct r600_atom db_render_state;
234 struct r600_atom msaa_config;
235 struct si_sample_mask sample_mask;
236 struct r600_atom cb_render_state;
237 struct si_blend_color blend_color;
238 struct r600_atom clip_regs;
239 struct si_clip_state clip_state;
240 struct si_shader_data shader_userdata;
241 struct si_stencil_ref stencil_ref;
242 struct r600_atom spi_map;
243
244 /* Precomputed states. */
245 struct si_pm4_state *init_config;
246 struct si_pm4_state *init_config_gs_rings;
247 bool init_config_has_vgt_flush;
248 struct si_pm4_state *vgt_shader_config[4];
249
250 /* shaders */
251 struct si_shader_ctx_state ps_shader;
252 struct si_shader_ctx_state gs_shader;
253 struct si_shader_ctx_state vs_shader;
254 struct si_shader_ctx_state tcs_shader;
255 struct si_shader_ctx_state tes_shader;
256 struct si_cs_shader_state cs_shader_state;
257
258 /* shader information */
259 struct si_vertex_element *vertex_elements;
260 unsigned sprite_coord_enable;
261 bool flatshade;
262 bool do_update_shaders;
263
264 /* shader descriptors */
265 struct si_descriptors vertex_buffers;
266 struct si_descriptors descriptors[SI_NUM_DESCS];
267 unsigned descriptors_dirty;
268 struct si_buffer_resources rw_buffers;
269 struct si_buffer_resources const_buffers[SI_NUM_SHADERS];
270 struct si_buffer_resources shader_buffers[SI_NUM_SHADERS];
271 struct si_textures_info samplers[SI_NUM_SHADERS];
272 struct si_images_info images[SI_NUM_SHADERS];
273
274 /* other shader resources */
275 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
276 struct pipe_resource *esgs_ring;
277 struct pipe_resource *gsvs_ring;
278 struct pipe_resource *tf_ring;
279 struct pipe_resource *tess_offchip_ring;
280 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
281 struct r600_resource *border_color_buffer;
282 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
283 unsigned border_color_count;
284
285 /* Vertex and index buffers. */
286 bool vertex_buffers_dirty;
287 struct pipe_index_buffer index_buffer;
288 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
289
290 /* MSAA config state. */
291 int ps_iter_samples;
292 bool smoothing_enabled;
293
294 /* DB render state. */
295 bool dbcb_depth_copy_enabled;
296 bool dbcb_stencil_copy_enabled;
297 unsigned dbcb_copy_sample;
298 bool db_flush_depth_inplace;
299 bool db_flush_stencil_inplace;
300 bool db_depth_clear;
301 bool db_depth_disable_expclear;
302 bool db_stencil_clear;
303 bool db_stencil_disable_expclear;
304 unsigned ps_db_shader_control;
305 bool occlusion_queries_disabled;
306
307 /* Emitted draw state. */
308 int last_index_size;
309 int last_base_vertex;
310 int last_start_instance;
311 int last_drawid;
312 int last_sh_base_reg;
313 int last_primitive_restart_en;
314 int last_restart_index;
315 int last_gs_out_prim;
316 int last_prim;
317 int last_multi_vgt_param;
318 int last_rast_prim;
319 unsigned last_sc_line_stipple;
320 int last_vtx_reuse_depth;
321 int current_rast_prim; /* primitive type after TES, GS */
322 unsigned last_gsvs_itemsize;
323
324 /* Scratch buffer */
325 struct r600_resource *scratch_buffer;
326 bool emit_scratch_reloc;
327 unsigned scratch_waves;
328 unsigned spi_tmpring_size;
329
330 struct r600_resource *compute_scratch_buffer;
331
332 /* Emitted derived tessellation state. */
333 struct si_shader *last_ls; /* local shader (VS) */
334 struct si_shader_selector *last_tcs;
335 int last_num_tcs_input_cp;
336 int last_tes_sh_base;
337
338 /* Debug state. */
339 bool is_debug;
340 struct radeon_saved_cs last_gfx;
341 struct r600_resource *last_trace_buf;
342 struct r600_resource *trace_buf;
343 unsigned trace_id;
344 uint64_t dmesg_timestamp;
345 unsigned apitrace_call_number;
346
347 /* Other state */
348 bool need_check_render_feedback;
349 };
350
351 /* cik_sdma.c */
352 void cik_init_sdma_functions(struct si_context *sctx);
353
354 /* si_blit.c */
355 void si_init_blit_functions(struct si_context *sctx);
356 void si_decompress_graphics_textures(struct si_context *sctx);
357 void si_decompress_compute_textures(struct si_context *sctx);
358 void si_resource_copy_region(struct pipe_context *ctx,
359 struct pipe_resource *dst,
360 unsigned dst_level,
361 unsigned dstx, unsigned dsty, unsigned dstz,
362 struct pipe_resource *src,
363 unsigned src_level,
364 const struct pipe_box *src_box);
365
366 /* si_cp_dma.c */
367 void si_copy_buffer(struct si_context *sctx,
368 struct pipe_resource *dst, struct pipe_resource *src,
369 uint64_t dst_offset, uint64_t src_offset, unsigned size);
370 void si_init_cp_dma_functions(struct si_context *sctx);
371
372 /* si_debug.c */
373 void si_init_debug_functions(struct si_context *sctx);
374 void si_check_vm_faults(struct r600_common_context *ctx,
375 struct radeon_saved_cs *saved, enum ring_type ring);
376 bool si_replace_shader(unsigned num, struct radeon_shader_binary *binary);
377
378 /* si_dma.c */
379 void si_init_dma_functions(struct si_context *sctx);
380
381 /* si_hw_context.c */
382 void si_context_gfx_flush(void *context, unsigned flags,
383 struct pipe_fence_handle **fence);
384 void si_begin_new_cs(struct si_context *ctx);
385 void si_need_cs_space(struct si_context *ctx);
386
387 /* si_compute.c */
388 void si_init_compute_functions(struct si_context *sctx);
389
390 /* si_perfcounters.c */
391 void si_init_perfcounters(struct si_screen *screen);
392
393 /* si_uvd.c */
394 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
395 const struct pipe_video_codec *templ);
396
397 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
398 const struct pipe_video_buffer *tmpl);
399
400 /*
401 * common helpers
402 */
403
404 static inline struct r600_resource *
405 si_resource_create_custom(struct pipe_screen *screen,
406 unsigned usage, unsigned size)
407 {
408 assert(size);
409 return r600_resource(pipe_buffer_create(screen, 0, usage, size));
410 }
411
412 static inline void
413 si_invalidate_draw_sh_constants(struct si_context *sctx)
414 {
415 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
416 }
417
418 static inline void
419 si_set_atom_dirty(struct si_context *sctx,
420 struct r600_atom *atom, bool dirty)
421 {
422 unsigned bit = 1 << (atom->id - 1);
423
424 if (dirty)
425 sctx->dirty_atoms |= bit;
426 else
427 sctx->dirty_atoms &= ~bit;
428 }
429
430 static inline bool
431 si_is_atom_dirty(struct si_context *sctx,
432 struct r600_atom *atom)
433 {
434 unsigned bit = 1 << (atom->id - 1);
435
436 return sctx->dirty_atoms & bit;
437 }
438
439 static inline void
440 si_mark_atom_dirty(struct si_context *sctx,
441 struct r600_atom *atom)
442 {
443 si_set_atom_dirty(sctx, atom, true);
444 }
445
446 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
447 {
448 if (sctx->gs_shader.cso)
449 return &sctx->gs_shader.cso->info;
450 else if (sctx->tes_shader.cso)
451 return &sctx->tes_shader.cso->info;
452 else if (sctx->vs_shader.cso)
453 return &sctx->vs_shader.cso->info;
454 else
455 return NULL;
456 }
457
458 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
459 {
460 if (sctx->gs_shader.current)
461 return sctx->gs_shader.current->gs_copy_shader;
462 else if (sctx->tes_shader.current)
463 return sctx->tes_shader.current;
464 else
465 return sctx->vs_shader.current;
466 }
467
468 static inline bool si_vs_exports_prim_id(struct si_shader *shader)
469 {
470 if (shader->selector->type == PIPE_SHADER_VERTEX)
471 return shader->key.vs.epilog.export_prim_id;
472 else if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
473 return shader->key.tes.epilog.export_prim_id;
474 else
475 return false;
476 }
477
478 #endif