radeonsi: fast exit si_emit_derived_tess_state early
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 */
26 #ifndef SI_PIPE_H
27 #define SI_PIPE_H
28
29 #include "si_shader.h"
30
31 #ifdef PIPE_ARCH_BIG_ENDIAN
32 #define SI_BIG_ENDIAN 1
33 #else
34 #define SI_BIG_ENDIAN 0
35 #endif
36
37 /* The base vertex and primitive restart can be any number, but we must pick
38 * one which will mean "unknown" for the purpose of state tracking and
39 * the number shouldn't be a commonly-used one. */
40 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
41 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
42 #define SI_NUM_SMOOTH_AA_SAMPLES 8
43 #define SI_GS_PER_ES 128
44
45 /* Instruction cache. */
46 #define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
47 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
48 #define SI_CONTEXT_INV_SMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 1)
49 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
50 #define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
51 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
52 #define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
53 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
54 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
55 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
56 /* Framebuffer caches. */
57 #define SI_CONTEXT_FLUSH_AND_INV_CB_META (R600_CONTEXT_PRIVATE_FLAG << 5)
58 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 6)
59 #define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 7)
60 #define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
61 /* Engine synchronization. */
62 #define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
63 #define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
64 #define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
65 #define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12)
66 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13)
67
68 #define SI_CONTEXT_FLUSH_AND_INV_FRAMEBUFFER (SI_CONTEXT_FLUSH_AND_INV_CB | \
69 SI_CONTEXT_FLUSH_AND_INV_CB_META | \
70 SI_CONTEXT_FLUSH_AND_INV_DB | \
71 SI_CONTEXT_FLUSH_AND_INV_DB_META)
72
73 #define SI_ENCODE_TRACE_POINT(id) (0xcafe0000 | ((id) & 0xffff))
74 #define SI_IS_TRACE_POINT(x) (((x) & 0xcafe0000) == 0xcafe0000)
75 #define SI_GET_TRACE_POINT_ID(x) ((x) & 0xffff)
76
77 #define SI_MAX_BORDER_COLORS 4096
78
79 struct si_compute;
80 struct hash_table;
81 struct u_suballocator;
82
83 struct si_screen {
84 struct r600_common_screen b;
85 unsigned gs_table_depth;
86 unsigned tess_offchip_block_dw_size;
87 bool has_distributed_tess;
88 bool has_draw_indirect_multi;
89 bool has_ds_bpermute;
90
91 /* Whether shaders are monolithic (1-part) or separate (3-part). */
92 bool use_monolithic_shaders;
93 bool record_llvm_ir;
94
95 pipe_mutex shader_parts_mutex;
96 struct si_shader_part *vs_prologs;
97 struct si_shader_part *vs_epilogs;
98 struct si_shader_part *tcs_epilogs;
99 struct si_shader_part *gs_prologs;
100 struct si_shader_part *ps_prologs;
101 struct si_shader_part *ps_epilogs;
102
103 /* Shader cache in memory.
104 *
105 * Design & limitations:
106 * - The shader cache is per screen (= per process), never saved to
107 * disk, and skips redundant shader compilations from TGSI to bytecode.
108 * - It can only be used with one-variant-per-shader support, in which
109 * case only the main (typically middle) part of shaders is cached.
110 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
111 * variants of VS and TES are cached, so LS and ES aren't.
112 * - GS and CS aren't cached, but it's certainly possible to cache
113 * those as well.
114 */
115 pipe_mutex shader_cache_mutex;
116 struct hash_table *shader_cache;
117
118 /* Shader compiler queue for multithreaded compilation. */
119 struct util_queue shader_compiler_queue;
120 LLVMTargetMachineRef tm[4]; /* used by the queue only */
121 };
122
123 struct si_blend_color {
124 struct r600_atom atom;
125 struct pipe_blend_color state;
126 };
127
128 struct si_sampler_view {
129 struct pipe_sampler_view base;
130 /* [0..7] = image descriptor
131 * [4..7] = buffer descriptor */
132 uint32_t state[8];
133 uint32_t fmask_state[8];
134 const struct radeon_surf_level *base_level_info;
135 unsigned base_level;
136 unsigned block_width;
137 bool is_stencil_sampler;
138 };
139
140 struct si_sampler_state {
141 uint32_t val[4];
142 };
143
144 struct si_cs_shader_state {
145 struct si_compute *program;
146 struct si_compute *emitted_program;
147 unsigned offset;
148 bool initialized;
149 bool uses_scratch;
150 };
151
152 struct si_textures_info {
153 struct si_sampler_views views;
154 uint32_t depth_texture_mask; /* which textures are depth */
155 uint32_t compressed_colortex_mask;
156 };
157
158 struct si_images_info {
159 struct pipe_image_view views[SI_NUM_IMAGES];
160 uint32_t compressed_colortex_mask;
161 unsigned enabled_mask;
162 };
163
164 struct si_framebuffer {
165 struct r600_atom atom;
166 struct pipe_framebuffer_state state;
167 unsigned nr_samples;
168 unsigned log_samples;
169 unsigned compressed_cb_mask;
170 unsigned spi_shader_col_format;
171 unsigned spi_shader_col_format_alpha;
172 unsigned spi_shader_col_format_blend;
173 unsigned spi_shader_col_format_blend_alpha;
174 unsigned color_is_int8; /* bitmask */
175 unsigned dirty_cbufs;
176 bool dirty_zsbuf;
177 bool any_dst_linear;
178 };
179
180 struct si_clip_state {
181 struct r600_atom atom;
182 struct pipe_clip_state state;
183 };
184
185 struct si_sample_locs {
186 struct r600_atom atom;
187 unsigned nr_samples;
188 };
189
190 struct si_sample_mask {
191 struct r600_atom atom;
192 uint16_t sample_mask;
193 };
194
195 /* A shader state consists of the shader selector, which is a constant state
196 * object shared by multiple contexts and shouldn't be modified, and
197 * the current shader variant selected for this context.
198 */
199 struct si_shader_ctx_state {
200 struct si_shader_selector *cso;
201 struct si_shader *current;
202 };
203
204 struct si_context {
205 struct r600_common_context b;
206 struct blitter_context *blitter;
207 void *custom_dsa_flush;
208 void *custom_blend_resolve;
209 void *custom_blend_decompress;
210 void *custom_blend_fastclear;
211 void *custom_blend_dcc_decompress;
212 struct si_screen *screen;
213
214 struct radeon_winsys_cs *ce_ib;
215 struct radeon_winsys_cs *ce_preamble_ib;
216 bool ce_need_synchronization;
217 struct u_suballocator *ce_suballocator;
218
219 struct si_shader_ctx_state fixed_func_tcs_shader;
220 LLVMTargetMachineRef tm; /* only non-threaded compilation */
221 bool gfx_flush_in_progress;
222 bool compute_is_busy;
223
224 /* Atoms (direct states). */
225 union si_state_atoms atoms;
226 unsigned dirty_atoms; /* mask */
227 /* PM4 states (precomputed immutable states) */
228 union si_state queued;
229 union si_state emitted;
230
231 /* Atom declarations. */
232 struct si_framebuffer framebuffer;
233 struct si_sample_locs msaa_sample_locs;
234 struct r600_atom db_render_state;
235 struct r600_atom msaa_config;
236 struct si_sample_mask sample_mask;
237 struct r600_atom cb_render_state;
238 struct si_blend_color blend_color;
239 struct r600_atom clip_regs;
240 struct si_clip_state clip_state;
241 struct si_shader_data shader_userdata;
242 struct si_stencil_ref stencil_ref;
243 struct r600_atom spi_map;
244
245 /* Precomputed states. */
246 struct si_pm4_state *init_config;
247 struct si_pm4_state *init_config_gs_rings;
248 bool init_config_has_vgt_flush;
249 struct si_pm4_state *vgt_shader_config[4];
250
251 /* shaders */
252 struct si_shader_ctx_state ps_shader;
253 struct si_shader_ctx_state gs_shader;
254 struct si_shader_ctx_state vs_shader;
255 struct si_shader_ctx_state tcs_shader;
256 struct si_shader_ctx_state tes_shader;
257 struct si_cs_shader_state cs_shader_state;
258
259 /* shader information */
260 struct si_vertex_element *vertex_elements;
261 unsigned sprite_coord_enable;
262 bool flatshade;
263 bool do_update_shaders;
264
265 /* shader descriptors */
266 struct si_descriptors vertex_buffers;
267 struct si_descriptors descriptors[SI_NUM_DESCS];
268 unsigned descriptors_dirty;
269 struct si_buffer_resources rw_buffers;
270 struct si_buffer_resources const_buffers[SI_NUM_SHADERS];
271 struct si_buffer_resources shader_buffers[SI_NUM_SHADERS];
272 struct si_textures_info samplers[SI_NUM_SHADERS];
273 struct si_images_info images[SI_NUM_SHADERS];
274
275 /* other shader resources */
276 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
277 struct pipe_resource *esgs_ring;
278 struct pipe_resource *gsvs_ring;
279 struct pipe_resource *tf_ring;
280 struct pipe_resource *tess_offchip_ring;
281 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
282 struct r600_resource *border_color_buffer;
283 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
284 unsigned border_color_count;
285
286 /* Vertex and index buffers. */
287 bool vertex_buffers_dirty;
288 struct pipe_index_buffer index_buffer;
289 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
290
291 /* MSAA config state. */
292 int ps_iter_samples;
293 bool smoothing_enabled;
294
295 /* DB render state. */
296 bool dbcb_depth_copy_enabled;
297 bool dbcb_stencil_copy_enabled;
298 unsigned dbcb_copy_sample;
299 bool db_flush_depth_inplace;
300 bool db_flush_stencil_inplace;
301 bool db_depth_clear;
302 bool db_depth_disable_expclear;
303 bool db_stencil_clear;
304 bool db_stencil_disable_expclear;
305 unsigned ps_db_shader_control;
306 bool occlusion_queries_disabled;
307
308 /* Emitted draw state. */
309 int last_index_size;
310 int last_base_vertex;
311 int last_start_instance;
312 int last_drawid;
313 int last_sh_base_reg;
314 int last_primitive_restart_en;
315 int last_restart_index;
316 int last_gs_out_prim;
317 int last_prim;
318 int last_multi_vgt_param;
319 int last_rast_prim;
320 unsigned last_sc_line_stipple;
321 int last_vtx_reuse_depth;
322 int current_rast_prim; /* primitive type after TES, GS */
323 bool gs_tri_strip_adj_fix;
324 unsigned last_gsvs_itemsize;
325
326 /* Scratch buffer */
327 struct r600_resource *scratch_buffer;
328 bool emit_scratch_reloc;
329 unsigned scratch_waves;
330 unsigned spi_tmpring_size;
331
332 struct r600_resource *compute_scratch_buffer;
333
334 /* Emitted derived tessellation state. */
335 struct si_shader *last_ls; /* local shader (VS) */
336 struct si_shader_selector *last_tcs;
337 int last_num_tcs_input_cp;
338 int last_tes_sh_base;
339 unsigned last_num_patches;
340
341 /* Debug state. */
342 bool is_debug;
343 struct radeon_saved_cs last_gfx;
344 struct r600_resource *last_trace_buf;
345 struct r600_resource *trace_buf;
346 unsigned trace_id;
347 uint64_t dmesg_timestamp;
348 unsigned apitrace_call_number;
349
350 /* Other state */
351 bool need_check_render_feedback;
352 };
353
354 /* cik_sdma.c */
355 void cik_init_sdma_functions(struct si_context *sctx);
356
357 /* si_blit.c */
358 void si_init_blit_functions(struct si_context *sctx);
359 void si_decompress_graphics_textures(struct si_context *sctx);
360 void si_decompress_compute_textures(struct si_context *sctx);
361 void si_resource_copy_region(struct pipe_context *ctx,
362 struct pipe_resource *dst,
363 unsigned dst_level,
364 unsigned dstx, unsigned dsty, unsigned dstz,
365 struct pipe_resource *src,
366 unsigned src_level,
367 const struct pipe_box *src_box);
368
369 /* si_cp_dma.c */
370 void si_copy_buffer(struct si_context *sctx,
371 struct pipe_resource *dst, struct pipe_resource *src,
372 uint64_t dst_offset, uint64_t src_offset, unsigned size);
373 void si_init_cp_dma_functions(struct si_context *sctx);
374
375 /* si_debug.c */
376 void si_init_debug_functions(struct si_context *sctx);
377 void si_check_vm_faults(struct r600_common_context *ctx,
378 struct radeon_saved_cs *saved, enum ring_type ring);
379 bool si_replace_shader(unsigned num, struct radeon_shader_binary *binary);
380
381 /* si_dma.c */
382 void si_init_dma_functions(struct si_context *sctx);
383
384 /* si_hw_context.c */
385 void si_context_gfx_flush(void *context, unsigned flags,
386 struct pipe_fence_handle **fence);
387 void si_begin_new_cs(struct si_context *ctx);
388 void si_need_cs_space(struct si_context *ctx);
389
390 /* si_compute.c */
391 void si_init_compute_functions(struct si_context *sctx);
392
393 /* si_perfcounters.c */
394 void si_init_perfcounters(struct si_screen *screen);
395
396 /* si_uvd.c */
397 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
398 const struct pipe_video_codec *templ);
399
400 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
401 const struct pipe_video_buffer *tmpl);
402
403 /*
404 * common helpers
405 */
406
407 static inline void
408 si_invalidate_draw_sh_constants(struct si_context *sctx)
409 {
410 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
411 }
412
413 static inline void
414 si_set_atom_dirty(struct si_context *sctx,
415 struct r600_atom *atom, bool dirty)
416 {
417 unsigned bit = 1 << (atom->id - 1);
418
419 if (dirty)
420 sctx->dirty_atoms |= bit;
421 else
422 sctx->dirty_atoms &= ~bit;
423 }
424
425 static inline bool
426 si_is_atom_dirty(struct si_context *sctx,
427 struct r600_atom *atom)
428 {
429 unsigned bit = 1 << (atom->id - 1);
430
431 return sctx->dirty_atoms & bit;
432 }
433
434 static inline void
435 si_mark_atom_dirty(struct si_context *sctx,
436 struct r600_atom *atom)
437 {
438 si_set_atom_dirty(sctx, atom, true);
439 }
440
441 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
442 {
443 if (sctx->gs_shader.cso)
444 return &sctx->gs_shader.cso->info;
445 else if (sctx->tes_shader.cso)
446 return &sctx->tes_shader.cso->info;
447 else if (sctx->vs_shader.cso)
448 return &sctx->vs_shader.cso->info;
449 else
450 return NULL;
451 }
452
453 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
454 {
455 if (sctx->gs_shader.current)
456 return sctx->gs_shader.cso->gs_copy_shader;
457 else if (sctx->tes_shader.current)
458 return sctx->tes_shader.current;
459 else
460 return sctx->vs_shader.current;
461 }
462
463 static inline bool si_vs_exports_prim_id(struct si_shader *shader)
464 {
465 if (shader->selector->type == PIPE_SHADER_VERTEX)
466 return shader->key.vs.epilog.export_prim_id;
467 else if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
468 return shader->key.tes.epilog.export_prim_id;
469 else
470 return false;
471 }
472
473 #endif