2 * Copyright 2017 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "si_shader_internal.h"
28 #include "ac_nir_to_llvm.h"
30 #include "tgsi/tgsi_from_mesa.h"
32 #include "compiler/nir/nir.h"
33 #include "compiler/nir_types.h"
34 #include "compiler/nir/nir_builder.h"
36 static nir_variable
* tex_get_texture_var(nir_tex_instr
*instr
)
38 for (unsigned i
= 0; i
< instr
->num_srcs
; i
++) {
39 switch (instr
->src
[i
].src_type
) {
40 case nir_tex_src_texture_deref
:
41 return nir_deref_instr_get_variable(nir_src_as_deref(instr
->src
[i
].src
));
50 static nir_variable
* intrinsic_get_var(nir_intrinsic_instr
*instr
)
52 return nir_deref_instr_get_variable(nir_src_as_deref(instr
->src
[0]));
55 static void gather_intrinsic_load_deref_input_info(const nir_shader
*nir
,
56 const nir_intrinsic_instr
*instr
,
58 struct tgsi_shader_info
*info
)
60 assert(var
&& var
->data
.mode
== nir_var_shader_in
);
62 switch (nir
->info
.stage
) {
63 case MESA_SHADER_VERTEX
: {
64 unsigned i
= var
->data
.driver_location
;
65 unsigned attrib_count
= glsl_count_attribute_slots(var
->type
, false);
66 uint8_t mask
= nir_ssa_def_components_read(&instr
->dest
.ssa
);
68 for (unsigned j
= 0; j
< attrib_count
; j
++, i
++) {
69 if (glsl_type_is_64bit(glsl_without_array(var
->type
))) {
70 unsigned dmask
= mask
;
72 if (glsl_type_is_dual_slot(glsl_without_array(var
->type
)) && j
% 2)
75 dmask
<<= var
->data
.location_frac
/ 2;
78 info
->input_usage_mask
[i
] |= TGSI_WRITEMASK_XY
;
80 info
->input_usage_mask
[i
] |= TGSI_WRITEMASK_ZW
;
82 info
->input_usage_mask
[i
] |=
83 (mask
<< var
->data
.location_frac
) & 0xf;
92 static void gather_intrinsic_load_deref_output_info(const nir_shader
*nir
,
93 const nir_intrinsic_instr
*instr
,
95 struct tgsi_shader_info
*info
)
97 assert(var
&& var
->data
.mode
== nir_var_shader_out
);
99 switch (nir
->info
.stage
) {
100 case MESA_SHADER_TESS_CTRL
:
101 if (var
->data
.location
== VARYING_SLOT_TESS_LEVEL_INNER
||
102 var
->data
.location
== VARYING_SLOT_TESS_LEVEL_OUTER
)
103 info
->reads_tessfactor_outputs
= true;
104 else if (var
->data
.patch
)
105 info
->reads_perpatch_outputs
= true;
107 info
->reads_pervertex_outputs
= true;
110 case MESA_SHADER_FRAGMENT
:
111 if (var
->data
.fb_fetch_output
)
112 info
->uses_fbfetch
= true;
118 static void gather_intrinsic_store_deref_output_info(const nir_shader
*nir
,
119 const nir_intrinsic_instr
*instr
,
121 struct tgsi_shader_info
*info
)
123 assert(var
&& var
->data
.mode
== nir_var_shader_out
);
125 switch (nir
->info
.stage
) {
126 case MESA_SHADER_VERTEX
: /* needed by LS, ES */
127 case MESA_SHADER_TESS_EVAL
: /* needed by ES */
128 case MESA_SHADER_GEOMETRY
: {
129 unsigned i
= var
->data
.driver_location
;
130 unsigned attrib_count
= glsl_count_attribute_slots(var
->type
, false);
131 unsigned mask
= nir_intrinsic_write_mask(instr
);
133 assert(!var
->data
.compact
);
135 for (unsigned j
= 0; j
< attrib_count
; j
++, i
++) {
136 if (glsl_type_is_64bit(glsl_without_array(var
->type
))) {
137 unsigned dmask
= mask
;
139 if (glsl_type_is_dual_slot(glsl_without_array(var
->type
)) && j
% 2)
142 dmask
<<= var
->data
.location_frac
/ 2;
145 info
->output_usagemask
[i
] |= TGSI_WRITEMASK_XY
;
147 info
->output_usagemask
[i
] |= TGSI_WRITEMASK_ZW
;
149 info
->output_usagemask
[i
] |=
150 (mask
<< var
->data
.location_frac
) & 0xf;
160 static void scan_instruction(const struct nir_shader
*nir
,
161 struct tgsi_shader_info
*info
,
164 if (instr
->type
== nir_instr_type_alu
) {
165 nir_alu_instr
*alu
= nir_instr_as_alu(instr
);
170 case nir_op_fddx_fine
:
171 case nir_op_fddy_fine
:
172 case nir_op_fddx_coarse
:
173 case nir_op_fddy_coarse
:
174 info
->uses_derivatives
= true;
179 } else if (instr
->type
== nir_instr_type_tex
) {
180 nir_tex_instr
*tex
= nir_instr_as_tex(instr
);
181 nir_variable
*texture
= tex_get_texture_var(tex
);
184 info
->samplers_declared
|=
185 u_bit_consecutive(tex
->sampler_index
, 1);
187 if (texture
->data
.bindless
)
188 info
->uses_bindless_samplers
= true;
195 info
->uses_derivatives
= true;
200 } else if (instr
->type
== nir_instr_type_intrinsic
) {
201 nir_intrinsic_instr
*intr
= nir_instr_as_intrinsic(instr
);
203 switch (intr
->intrinsic
) {
204 case nir_intrinsic_load_front_face
:
205 info
->uses_frontface
= 1;
207 case nir_intrinsic_load_instance_id
:
208 info
->uses_instanceid
= 1;
210 case nir_intrinsic_load_invocation_id
:
211 info
->uses_invocationid
= true;
213 case nir_intrinsic_load_num_work_groups
:
214 info
->uses_grid_size
= true;
216 case nir_intrinsic_load_local_group_size
:
217 /* The block size is translated to IMM with a fixed block size. */
218 if (info
->properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH
] == 0)
219 info
->uses_block_size
= true;
221 case nir_intrinsic_load_local_invocation_id
:
222 case nir_intrinsic_load_work_group_id
: {
223 unsigned mask
= nir_ssa_def_components_read(&intr
->dest
.ssa
);
225 unsigned i
= u_bit_scan(&mask
);
227 if (intr
->intrinsic
== nir_intrinsic_load_work_group_id
)
228 info
->uses_block_id
[i
] = true;
230 info
->uses_thread_id
[i
] = true;
234 case nir_intrinsic_load_vertex_id
:
235 info
->uses_vertexid
= 1;
237 case nir_intrinsic_load_vertex_id_zero_base
:
238 info
->uses_vertexid_nobase
= 1;
240 case nir_intrinsic_load_base_vertex
:
241 info
->uses_basevertex
= 1;
243 case nir_intrinsic_load_draw_id
:
244 info
->uses_drawid
= 1;
246 case nir_intrinsic_load_primitive_id
:
247 info
->uses_primid
= 1;
249 case nir_intrinsic_load_sample_mask_in
:
250 info
->reads_samplemask
= true;
252 case nir_intrinsic_load_tess_level_inner
:
253 case nir_intrinsic_load_tess_level_outer
:
254 info
->reads_tess_factors
= true;
256 case nir_intrinsic_bindless_image_load
:
257 info
->uses_bindless_images
= true;
259 if (nir_intrinsic_image_dim(intr
) == GLSL_SAMPLER_DIM_BUF
)
260 info
->uses_bindless_buffer_load
= true;
262 info
->uses_bindless_image_load
= true;
264 case nir_intrinsic_bindless_image_size
:
265 case nir_intrinsic_bindless_image_samples
:
266 info
->uses_bindless_images
= true;
268 case nir_intrinsic_bindless_image_store
:
269 info
->uses_bindless_images
= true;
271 if (nir_intrinsic_image_dim(intr
) == GLSL_SAMPLER_DIM_BUF
)
272 info
->uses_bindless_buffer_store
= true;
274 info
->uses_bindless_image_store
= true;
276 info
->writes_memory
= true;
277 info
->num_memory_instructions
++; /* we only care about stores */
279 case nir_intrinsic_image_deref_store
:
280 info
->writes_memory
= true;
281 info
->num_memory_instructions
++; /* we only care about stores */
283 case nir_intrinsic_bindless_image_atomic_add
:
284 case nir_intrinsic_bindless_image_atomic_min
:
285 case nir_intrinsic_bindless_image_atomic_max
:
286 case nir_intrinsic_bindless_image_atomic_and
:
287 case nir_intrinsic_bindless_image_atomic_or
:
288 case nir_intrinsic_bindless_image_atomic_xor
:
289 case nir_intrinsic_bindless_image_atomic_exchange
:
290 case nir_intrinsic_bindless_image_atomic_comp_swap
:
291 info
->uses_bindless_images
= true;
293 if (nir_intrinsic_image_dim(intr
) == GLSL_SAMPLER_DIM_BUF
)
294 info
->uses_bindless_buffer_atomic
= true;
296 info
->uses_bindless_image_atomic
= true;
298 info
->writes_memory
= true;
299 info
->num_memory_instructions
++; /* we only care about stores */
301 case nir_intrinsic_image_deref_atomic_add
:
302 case nir_intrinsic_image_deref_atomic_min
:
303 case nir_intrinsic_image_deref_atomic_max
:
304 case nir_intrinsic_image_deref_atomic_and
:
305 case nir_intrinsic_image_deref_atomic_or
:
306 case nir_intrinsic_image_deref_atomic_xor
:
307 case nir_intrinsic_image_deref_atomic_exchange
:
308 case nir_intrinsic_image_deref_atomic_comp_swap
:
309 info
->writes_memory
= true;
310 info
->num_memory_instructions
++; /* we only care about stores */
312 case nir_intrinsic_store_ssbo
:
313 case nir_intrinsic_ssbo_atomic_add
:
314 case nir_intrinsic_ssbo_atomic_imin
:
315 case nir_intrinsic_ssbo_atomic_umin
:
316 case nir_intrinsic_ssbo_atomic_imax
:
317 case nir_intrinsic_ssbo_atomic_umax
:
318 case nir_intrinsic_ssbo_atomic_and
:
319 case nir_intrinsic_ssbo_atomic_or
:
320 case nir_intrinsic_ssbo_atomic_xor
:
321 case nir_intrinsic_ssbo_atomic_exchange
:
322 case nir_intrinsic_ssbo_atomic_comp_swap
:
323 info
->writes_memory
= true;
324 info
->num_memory_instructions
++; /* we only care about stores */
326 case nir_intrinsic_load_color0
:
327 case nir_intrinsic_load_color1
: {
328 unsigned index
= intr
->intrinsic
== nir_intrinsic_load_color1
;
329 uint8_t mask
= nir_ssa_def_components_read(&intr
->dest
.ssa
);
330 info
->colors_read
|= mask
<< (index
* 4);
333 case nir_intrinsic_load_barycentric_pixel
:
334 case nir_intrinsic_load_barycentric_centroid
:
335 case nir_intrinsic_load_barycentric_sample
:
336 case nir_intrinsic_load_barycentric_at_offset
: /* uses center */
337 case nir_intrinsic_load_barycentric_at_sample
: { /* uses center */
338 unsigned mode
= nir_intrinsic_interp_mode(intr
);
340 if (mode
== INTERP_MODE_FLAT
)
343 if (mode
== INTERP_MODE_NOPERSPECTIVE
) {
344 if (intr
->intrinsic
== nir_intrinsic_load_barycentric_sample
)
345 info
->uses_linear_sample
= true;
346 else if (intr
->intrinsic
== nir_intrinsic_load_barycentric_centroid
)
347 info
->uses_linear_centroid
= true;
349 info
->uses_linear_center
= true;
351 if (intr
->intrinsic
== nir_intrinsic_load_barycentric_at_sample
)
352 info
->uses_linear_opcode_interp_sample
= true;
354 if (intr
->intrinsic
== nir_intrinsic_load_barycentric_sample
)
355 info
->uses_persp_sample
= true;
356 else if (intr
->intrinsic
== nir_intrinsic_load_barycentric_centroid
)
357 info
->uses_persp_centroid
= true;
359 info
->uses_persp_center
= true;
361 if (intr
->intrinsic
== nir_intrinsic_load_barycentric_at_sample
)
362 info
->uses_persp_opcode_interp_sample
= true;
366 case nir_intrinsic_load_deref
: {
367 nir_variable
*var
= intrinsic_get_var(intr
);
368 nir_variable_mode mode
= var
->data
.mode
;
370 if (mode
== nir_var_shader_in
) {
371 /* PS inputs use the interpolated load intrinsics. */
372 assert(nir
->info
.stage
!= MESA_SHADER_FRAGMENT
);
373 gather_intrinsic_load_deref_input_info(nir
, intr
, var
, info
);
374 } else if (mode
== nir_var_shader_out
) {
375 gather_intrinsic_load_deref_output_info(nir
, intr
, var
, info
);
379 case nir_intrinsic_store_deref
: {
380 nir_variable
*var
= intrinsic_get_var(intr
);
382 if (var
->data
.mode
== nir_var_shader_out
)
383 gather_intrinsic_store_deref_output_info(nir
, intr
, var
, info
);
386 case nir_intrinsic_interp_deref_at_centroid
:
387 case nir_intrinsic_interp_deref_at_sample
:
388 case nir_intrinsic_interp_deref_at_offset
:
389 unreachable("interp opcodes should have been lowered");
397 void si_nir_scan_tess_ctrl(const struct nir_shader
*nir
,
398 struct tgsi_tessctrl_info
*out
)
400 memset(out
, 0, sizeof(*out
));
402 if (nir
->info
.stage
!= MESA_SHADER_TESS_CTRL
)
405 out
->tessfactors_are_def_in_all_invocs
=
406 ac_are_tessfactors_def_in_all_invocs(nir
);
409 void si_nir_scan_shader(const struct nir_shader
*nir
,
410 struct tgsi_shader_info
*info
)
415 info
->processor
= pipe_shader_type_from_mesa(nir
->info
.stage
);
416 info
->num_tokens
= 2; /* indicate that the shader is non-empty */
417 info
->num_instructions
= 2;
419 info
->properties
[TGSI_PROPERTY_NEXT_SHADER
] =
420 pipe_shader_type_from_mesa(nir
->info
.next_stage
);
422 if (nir
->info
.stage
== MESA_SHADER_VERTEX
) {
423 info
->properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] =
424 nir
->info
.vs
.window_space_position
;
427 if (nir
->info
.stage
== MESA_SHADER_TESS_CTRL
) {
428 info
->properties
[TGSI_PROPERTY_TCS_VERTICES_OUT
] =
429 nir
->info
.tess
.tcs_vertices_out
;
432 if (nir
->info
.stage
== MESA_SHADER_TESS_EVAL
) {
433 if (nir
->info
.tess
.primitive_mode
== GL_ISOLINES
)
434 info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
] = PIPE_PRIM_LINES
;
436 info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
] = nir
->info
.tess
.primitive_mode
;
438 STATIC_ASSERT((TESS_SPACING_EQUAL
+ 1) % 3 == PIPE_TESS_SPACING_EQUAL
);
439 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD
+ 1) % 3 ==
440 PIPE_TESS_SPACING_FRACTIONAL_ODD
);
441 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN
+ 1) % 3 ==
442 PIPE_TESS_SPACING_FRACTIONAL_EVEN
);
444 info
->properties
[TGSI_PROPERTY_TES_SPACING
] = (nir
->info
.tess
.spacing
+ 1) % 3;
445 info
->properties
[TGSI_PROPERTY_TES_VERTEX_ORDER_CW
] = !nir
->info
.tess
.ccw
;
446 info
->properties
[TGSI_PROPERTY_TES_POINT_MODE
] = nir
->info
.tess
.point_mode
;
449 if (nir
->info
.stage
== MESA_SHADER_GEOMETRY
) {
450 info
->properties
[TGSI_PROPERTY_GS_INPUT_PRIM
] = nir
->info
.gs
.input_primitive
;
451 info
->properties
[TGSI_PROPERTY_GS_OUTPUT_PRIM
] = nir
->info
.gs
.output_primitive
;
452 info
->properties
[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
] = nir
->info
.gs
.vertices_out
;
453 info
->properties
[TGSI_PROPERTY_GS_INVOCATIONS
] = nir
->info
.gs
.invocations
;
456 if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
457 info
->properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
] =
458 nir
->info
.fs
.early_fragment_tests
| nir
->info
.fs
.post_depth_coverage
;
459 info
->properties
[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE
] = nir
->info
.fs
.post_depth_coverage
;
461 if (nir
->info
.fs
.pixel_center_integer
) {
462 info
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
] =
463 TGSI_FS_COORD_PIXEL_CENTER_INTEGER
;
466 if (nir
->info
.fs
.depth_layout
!= FRAG_DEPTH_LAYOUT_NONE
) {
467 switch (nir
->info
.fs
.depth_layout
) {
468 case FRAG_DEPTH_LAYOUT_ANY
:
469 info
->properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
] = TGSI_FS_DEPTH_LAYOUT_ANY
;
471 case FRAG_DEPTH_LAYOUT_GREATER
:
472 info
->properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
] = TGSI_FS_DEPTH_LAYOUT_GREATER
;
474 case FRAG_DEPTH_LAYOUT_LESS
:
475 info
->properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
] = TGSI_FS_DEPTH_LAYOUT_LESS
;
477 case FRAG_DEPTH_LAYOUT_UNCHANGED
:
478 info
->properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
] = TGSI_FS_DEPTH_LAYOUT_UNCHANGED
;
481 unreachable("Unknow depth layout");
486 if (gl_shader_stage_is_compute(nir
->info
.stage
)) {
487 info
->properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH
] = nir
->info
.cs
.local_size
[0];
488 info
->properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT
] = nir
->info
.cs
.local_size
[1];
489 info
->properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH
] = nir
->info
.cs
.local_size
[2];
493 uint64_t processed_inputs
= 0;
494 unsigned num_inputs
= 0;
495 nir_foreach_variable(variable
, &nir
->inputs
) {
496 unsigned semantic_name
, semantic_index
;
498 const struct glsl_type
*type
= variable
->type
;
499 if (nir_is_per_vertex_io(variable
, nir
->info
.stage
)) {
500 assert(glsl_type_is_array(type
));
501 type
= glsl_get_array_element(type
);
504 unsigned attrib_count
= glsl_count_attribute_slots(type
,
505 nir
->info
.stage
== MESA_SHADER_VERTEX
);
507 i
= variable
->data
.driver_location
;
509 /* Vertex shader inputs don't have semantics. The state
510 * tracker has already mapped them to attributes via
511 * variable->data.driver_location.
513 if (nir
->info
.stage
== MESA_SHADER_VERTEX
) {
514 if (glsl_type_is_dual_slot(glsl_without_array(variable
->type
)))
521 for (unsigned j
= 0; j
< attrib_count
; j
++, i
++) {
523 if (processed_inputs
& ((uint64_t)1 << i
))
526 processed_inputs
|= ((uint64_t)1 << i
);
529 tgsi_get_gl_varying_semantic(variable
->data
.location
+ j
, true,
530 &semantic_name
, &semantic_index
);
532 info
->input_semantic_name
[i
] = semantic_name
;
533 info
->input_semantic_index
[i
] = semantic_index
;
535 if (semantic_name
== TGSI_SEMANTIC_PRIMID
)
536 info
->uses_primid
= true;
538 if (semantic_name
== TGSI_SEMANTIC_COLOR
) {
539 /* We only need this for color inputs. */
540 if (variable
->data
.sample
)
541 info
->input_interpolate_loc
[i
] = TGSI_INTERPOLATE_LOC_SAMPLE
;
542 else if (variable
->data
.centroid
)
543 info
->input_interpolate_loc
[i
] = TGSI_INTERPOLATE_LOC_CENTROID
;
545 info
->input_interpolate_loc
[i
] = TGSI_INTERPOLATE_LOC_CENTER
;
548 enum glsl_base_type base_type
=
549 glsl_get_base_type(glsl_without_array(variable
->type
));
551 switch (variable
->data
.interpolation
) {
552 case INTERP_MODE_NONE
:
553 if (glsl_base_type_is_integer(base_type
)) {
554 info
->input_interpolate
[i
] = TGSI_INTERPOLATE_CONSTANT
;
558 if (semantic_name
== TGSI_SEMANTIC_COLOR
) {
559 info
->input_interpolate
[i
] = TGSI_INTERPOLATE_COLOR
;
564 case INTERP_MODE_SMOOTH
:
565 assert(!glsl_base_type_is_integer(base_type
));
567 info
->input_interpolate
[i
] = TGSI_INTERPOLATE_PERSPECTIVE
;
570 case INTERP_MODE_NOPERSPECTIVE
:
571 assert(!glsl_base_type_is_integer(base_type
));
573 info
->input_interpolate
[i
] = TGSI_INTERPOLATE_LINEAR
;
576 case INTERP_MODE_FLAT
:
577 info
->input_interpolate
[i
] = TGSI_INTERPOLATE_CONSTANT
;
583 info
->num_inputs
= num_inputs
;
586 uint64_t processed_outputs
= 0;
587 unsigned num_outputs
= 0;
588 nir_foreach_variable(variable
, &nir
->outputs
) {
589 unsigned semantic_name
, semantic_index
;
591 i
= variable
->data
.driver_location
;
593 const struct glsl_type
*type
= variable
->type
;
594 if (nir_is_per_vertex_io(variable
, nir
->info
.stage
)) {
595 assert(glsl_type_is_array(type
));
596 type
= glsl_get_array_element(type
);
599 unsigned attrib_count
= glsl_count_attribute_slots(type
, false);
600 for (unsigned k
= 0; k
< attrib_count
; k
++, i
++) {
602 if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
603 tgsi_get_gl_frag_result_semantic(variable
->data
.location
+ k
,
604 &semantic_name
, &semantic_index
);
606 /* Adjust for dual source blending */
607 if (variable
->data
.index
> 0) {
611 tgsi_get_gl_varying_semantic(variable
->data
.location
+ k
, true,
612 &semantic_name
, &semantic_index
);
615 unsigned num_components
= 4;
616 unsigned vector_elements
= glsl_get_vector_elements(glsl_without_array(variable
->type
));
618 num_components
= vector_elements
;
620 unsigned component
= variable
->data
.location_frac
;
621 if (glsl_type_is_64bit(glsl_without_array(variable
->type
))) {
622 if (glsl_type_is_dual_slot(glsl_without_array(variable
->type
)) && k
% 2) {
623 num_components
= (num_components
* 2) - 4;
626 num_components
= MIN2(num_components
* 2, 4);
631 for (unsigned j
= component
; j
< num_components
+ component
; j
++) {
634 usagemask
|= TGSI_WRITEMASK_X
;
637 usagemask
|= TGSI_WRITEMASK_Y
;
640 usagemask
|= TGSI_WRITEMASK_Z
;
643 usagemask
|= TGSI_WRITEMASK_W
;
646 unreachable("error calculating component index");
650 unsigned gs_out_streams
;
651 if (variable
->data
.stream
& (1u << 31)) {
652 gs_out_streams
= variable
->data
.stream
& ~(1u << 31);
654 assert(variable
->data
.stream
< 4);
656 for (unsigned j
= 0; j
< num_components
; ++j
)
657 gs_out_streams
|= variable
->data
.stream
<< (2 * (component
+ j
));
660 unsigned streamx
= gs_out_streams
& 3;
661 unsigned streamy
= (gs_out_streams
>> 2) & 3;
662 unsigned streamz
= (gs_out_streams
>> 4) & 3;
663 unsigned streamw
= (gs_out_streams
>> 6) & 3;
665 if (usagemask
& TGSI_WRITEMASK_X
) {
666 info
->output_streams
[i
] |= streamx
;
667 info
->num_stream_output_components
[streamx
]++;
669 if (usagemask
& TGSI_WRITEMASK_Y
) {
670 info
->output_streams
[i
] |= streamy
<< 2;
671 info
->num_stream_output_components
[streamy
]++;
673 if (usagemask
& TGSI_WRITEMASK_Z
) {
674 info
->output_streams
[i
] |= streamz
<< 4;
675 info
->num_stream_output_components
[streamz
]++;
677 if (usagemask
& TGSI_WRITEMASK_W
) {
678 info
->output_streams
[i
] |= streamw
<< 6;
679 info
->num_stream_output_components
[streamw
]++;
682 /* make sure we only count this location once against
683 * the num_outputs counter.
685 if (processed_outputs
& ((uint64_t)1 << i
))
688 processed_outputs
|= ((uint64_t)1 << i
);
691 info
->output_semantic_name
[i
] = semantic_name
;
692 info
->output_semantic_index
[i
] = semantic_index
;
694 switch (semantic_name
) {
695 case TGSI_SEMANTIC_PRIMID
:
696 info
->writes_primid
= true;
698 case TGSI_SEMANTIC_VIEWPORT_INDEX
:
699 info
->writes_viewport_index
= true;
701 case TGSI_SEMANTIC_LAYER
:
702 info
->writes_layer
= true;
704 case TGSI_SEMANTIC_PSIZE
:
705 info
->writes_psize
= true;
707 case TGSI_SEMANTIC_CLIPVERTEX
:
708 info
->writes_clipvertex
= true;
710 case TGSI_SEMANTIC_COLOR
:
711 info
->colors_written
|= 1 << semantic_index
;
713 case TGSI_SEMANTIC_STENCIL
:
714 info
->writes_stencil
= true;
716 case TGSI_SEMANTIC_SAMPLEMASK
:
717 info
->writes_samplemask
= true;
719 case TGSI_SEMANTIC_EDGEFLAG
:
720 info
->writes_edgeflag
= true;
722 case TGSI_SEMANTIC_POSITION
:
723 if (info
->processor
== PIPE_SHADER_FRAGMENT
)
724 info
->writes_z
= true;
726 info
->writes_position
= true;
731 unsigned loc
= variable
->data
.location
;
732 if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
&&
733 loc
== FRAG_RESULT_COLOR
&&
734 nir
->info
.outputs_written
& (1ull << loc
)) {
735 assert(attrib_count
== 1);
736 info
->properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
] = true;
740 info
->num_outputs
= num_outputs
;
742 struct set
*ubo_set
= _mesa_set_create(NULL
, _mesa_hash_pointer
,
743 _mesa_key_pointer_equal
);
744 struct set
*ssbo_set
= _mesa_set_create(NULL
, _mesa_hash_pointer
,
745 _mesa_key_pointer_equal
);
747 /* Intialise const_file_max[0] */
748 info
->const_file_max
[0] = -1;
750 /* The first 8 are reserved for atomic counters using ssbo */
751 unsigned ssbo_idx
= 8;
753 unsigned ubo_idx
= 1;
754 nir_foreach_variable(variable
, &nir
->uniforms
) {
755 const struct glsl_type
*type
= variable
->type
;
756 enum glsl_base_type base_type
=
757 glsl_get_base_type(glsl_without_array(type
));
758 unsigned aoa_size
= MAX2(1, glsl_get_aoa_size(type
));
759 unsigned loc
= variable
->data
.driver_location
/ 4;
760 int slot_count
= glsl_count_attribute_slots(type
, false);
761 int max_slot
= MAX2(info
->const_file_max
[0], (int) loc
) + slot_count
;
763 /* Gather buffers declared bitmasks. Note: radeonsi doesn't
764 * really use the mask (other than ubo_idx == 1 for regular
765 * uniforms) its really only used for getting the buffer count
766 * so we don't need to worry about the ordering.
768 if (variable
->interface_type
!= NULL
) {
769 if (variable
->data
.mode
== nir_var_uniform
||
770 variable
->data
.mode
== nir_var_mem_ubo
||
771 variable
->data
.mode
== nir_var_mem_ssbo
) {
773 struct set
*buf_set
= variable
->data
.mode
== nir_var_mem_ssbo
?
776 unsigned block_count
;
777 if (base_type
!= GLSL_TYPE_INTERFACE
) {
778 struct set_entry
*entry
=
779 _mesa_set_search(buf_set
, variable
->interface_type
);
781 /* Check if we have already processed
782 * a member from this ubo.
789 block_count
= aoa_size
;
792 if (variable
->data
.mode
== nir_var_uniform
||
793 variable
->data
.mode
== nir_var_mem_ubo
) {
794 info
->const_buffers_declared
|= u_bit_consecutive(ubo_idx
, block_count
);
795 ubo_idx
+= block_count
;
797 assert(variable
->data
.mode
== nir_var_mem_ssbo
);
799 info
->shader_buffers_declared
|= u_bit_consecutive(ssbo_idx
, block_count
);
800 ssbo_idx
+= block_count
;
803 _mesa_set_add(buf_set
, variable
->interface_type
);
809 /* We rely on the fact that nir_lower_samplers_as_deref has
810 * eliminated struct dereferences.
812 if (base_type
== GLSL_TYPE_SAMPLER
&& !variable
->data
.bindless
) {
813 info
->samplers_declared
|=
814 u_bit_consecutive(variable
->data
.binding
, aoa_size
);
815 } else if (base_type
== GLSL_TYPE_IMAGE
&& !variable
->data
.bindless
) {
816 info
->images_declared
|=
817 u_bit_consecutive(variable
->data
.binding
, aoa_size
);
818 } else if (base_type
!= GLSL_TYPE_ATOMIC_UINT
) {
819 info
->const_buffers_declared
|= 1;
820 info
->const_file_max
[0] = max_slot
;
824 _mesa_set_destroy(ubo_set
, NULL
);
825 _mesa_set_destroy(ssbo_set
, NULL
);
827 info
->num_written_clipdistance
= nir
->info
.clip_distance_array_size
;
828 info
->num_written_culldistance
= nir
->info
.cull_distance_array_size
;
829 info
->clipdist_writemask
= u_bit_consecutive(0, info
->num_written_clipdistance
);
830 info
->culldist_writemask
= u_bit_consecutive(0, info
->num_written_culldistance
);
832 if (info
->processor
== PIPE_SHADER_FRAGMENT
)
833 info
->uses_kill
= nir
->info
.fs
.uses_discard
;
835 func
= (struct nir_function
*)exec_list_get_head_const(&nir
->functions
);
836 nir_foreach_block(block
, func
->impl
) {
837 nir_foreach_instr(instr
, block
)
838 scan_instruction(nir
, info
, instr
);
843 si_nir_opts(struct nir_shader
*nir
)
846 unsigned lower_flrp
=
847 (nir
->options
->lower_flrp16
? 16 : 0) |
848 (nir
->options
->lower_flrp32
? 32 : 0) |
849 (nir
->options
->lower_flrp64
? 64 : 0);
854 NIR_PASS_V(nir
, nir_lower_vars_to_ssa
);
856 NIR_PASS(progress
, nir
, nir_opt_copy_prop_vars
);
857 NIR_PASS(progress
, nir
, nir_opt_dead_write_vars
);
859 NIR_PASS_V(nir
, nir_lower_alu_to_scalar
, NULL
);
860 NIR_PASS_V(nir
, nir_lower_phis_to_scalar
);
862 /* (Constant) copy propagation is needed for txf with offsets. */
863 NIR_PASS(progress
, nir
, nir_copy_prop
);
864 NIR_PASS(progress
, nir
, nir_opt_remove_phis
);
865 NIR_PASS(progress
, nir
, nir_opt_dce
);
866 if (nir_opt_trivial_continues(nir
)) {
868 NIR_PASS(progress
, nir
, nir_copy_prop
);
869 NIR_PASS(progress
, nir
, nir_opt_dce
);
871 NIR_PASS(progress
, nir
, nir_opt_if
, true);
872 NIR_PASS(progress
, nir
, nir_opt_dead_cf
);
873 NIR_PASS(progress
, nir
, nir_opt_cse
);
874 NIR_PASS(progress
, nir
, nir_opt_peephole_select
, 8, true, true);
876 /* Needed for algebraic lowering */
877 NIR_PASS(progress
, nir
, nir_opt_algebraic
);
878 NIR_PASS(progress
, nir
, nir_opt_constant_folding
);
880 if (lower_flrp
!= 0) {
881 bool lower_flrp_progress
= false;
883 NIR_PASS(lower_flrp_progress
, nir
, nir_lower_flrp
,
885 false /* always_precise */,
886 nir
->options
->lower_ffma
);
887 if (lower_flrp_progress
) {
888 NIR_PASS(progress
, nir
,
889 nir_opt_constant_folding
);
893 /* Nothing should rematerialize any flrps, so we only
894 * need to do this lowering once.
899 NIR_PASS(progress
, nir
, nir_opt_undef
);
900 NIR_PASS(progress
, nir
, nir_opt_conditional_discard
);
901 if (nir
->options
->max_unroll_iterations
) {
902 NIR_PASS(progress
, nir
, nir_opt_loop_unroll
, 0);
908 type_size_vec4(const struct glsl_type
*type
, bool bindless
)
910 return glsl_count_attribute_slots(type
, false);
914 si_nir_lower_color(nir_shader
*nir
)
916 nir_function_impl
*entrypoint
= nir_shader_get_entrypoint(nir
);
919 nir_builder_init(&b
, entrypoint
);
921 nir_foreach_block(block
, entrypoint
) {
922 nir_foreach_instr_safe(instr
, block
) {
923 if (instr
->type
!= nir_instr_type_intrinsic
)
926 nir_intrinsic_instr
*intrin
=
927 nir_instr_as_intrinsic(instr
);
929 if (intrin
->intrinsic
!= nir_intrinsic_load_deref
)
932 nir_deref_instr
*deref
= nir_src_as_deref(intrin
->src
[0]);
933 if (deref
->mode
!= nir_var_shader_in
)
936 b
.cursor
= nir_before_instr(instr
);
937 nir_variable
*var
= nir_deref_instr_get_variable(deref
);
940 if (var
->data
.location
== VARYING_SLOT_COL0
) {
941 def
= nir_load_color0(&b
);
942 } else if (var
->data
.location
== VARYING_SLOT_COL1
) {
943 def
= nir_load_color1(&b
);
948 nir_ssa_def_rewrite_uses(&intrin
->dest
.ssa
, nir_src_for_ssa(def
));
949 nir_instr_remove(instr
);
954 void si_nir_lower_ps_inputs(struct nir_shader
*nir
)
956 if (nir
->info
.stage
!= MESA_SHADER_FRAGMENT
)
959 NIR_PASS_V(nir
, nir_lower_io_to_temporaries
,
960 nir_shader_get_entrypoint(nir
), false, true);
962 /* Since we're doing nir_lower_io_to_temporaries late, we need
963 * to lower all the copy_deref's introduced by
964 * lower_io_to_temporaries before calling nir_lower_io.
966 NIR_PASS_V(nir
, nir_split_var_copies
);
967 NIR_PASS_V(nir
, nir_lower_var_copies
);
968 NIR_PASS_V(nir
, nir_lower_global_vars_to_local
);
970 si_nir_lower_color(nir
);
971 NIR_PASS_V(nir
, nir_lower_io
, nir_var_shader_in
, type_size_vec4
, 0);
973 /* This pass needs actual constants */
974 NIR_PASS_V(nir
, nir_opt_constant_folding
);
975 NIR_PASS_V(nir
, nir_io_add_const_offset_to_base
,
980 * Perform "lowering" operations on the NIR that are run once when the shader
981 * selector is created.
984 si_lower_nir(struct si_shader_selector
* sel
, unsigned wave_size
)
986 /* Adjust the driver location of inputs and outputs. The state tracker
987 * interprets them as slots, while the ac/nir backend interprets them
988 * as individual components.
990 if (sel
->nir
->info
.stage
!= MESA_SHADER_FRAGMENT
) {
991 nir_foreach_variable(variable
, &sel
->nir
->inputs
)
992 variable
->data
.driver_location
*= 4;
995 nir_foreach_variable(variable
, &sel
->nir
->outputs
) {
996 variable
->data
.driver_location
*= 4;
998 if (sel
->nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
999 if (variable
->data
.location
== FRAG_RESULT_DEPTH
)
1000 variable
->data
.driver_location
+= 2;
1001 else if (variable
->data
.location
== FRAG_RESULT_STENCIL
)
1002 variable
->data
.driver_location
+= 1;
1006 /* Perform lowerings (and optimizations) of code.
1008 * Performance considerations aside, we must:
1009 * - lower certain ALU operations
1010 * - ensure constant offsets for texture instructions are folded
1011 * and copy-propagated
1014 static const struct nir_lower_tex_options lower_tex_options
= {
1017 NIR_PASS_V(sel
->nir
, nir_lower_tex
, &lower_tex_options
);
1019 const nir_lower_subgroups_options subgroups_options
= {
1020 .subgroup_size
= wave_size
,
1021 .ballot_bit_size
= wave_size
,
1022 .lower_to_scalar
= true,
1023 .lower_subgroup_masks
= true,
1024 .lower_vote_trivial
= false,
1025 .lower_vote_eq_to_ballot
= true,
1027 NIR_PASS_V(sel
->nir
, nir_lower_subgroups
, &subgroups_options
);
1029 ac_lower_indirect_derefs(sel
->nir
, sel
->screen
->info
.chip_class
);
1031 si_nir_opts(sel
->nir
);
1033 NIR_PASS_V(sel
->nir
, nir_lower_bool_to_int32
);
1035 /* Strip the resulting shader so that the shader cache is more likely
1036 * to hit from other similar shaders.
1038 nir_strip(sel
->nir
);
1041 static void declare_nir_input_vs(struct si_shader_context
*ctx
,
1042 struct nir_variable
*variable
,
1043 unsigned input_index
,
1044 LLVMValueRef out
[4])
1046 si_llvm_load_input_vs(ctx
, input_index
, out
);
1050 si_nir_lookup_interp_param(struct ac_shader_abi
*abi
,
1051 enum glsl_interp_mode interp
, unsigned location
)
1053 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1054 int interp_param_idx
= -1;
1057 case INTERP_MODE_FLAT
:
1059 case INTERP_MODE_SMOOTH
:
1060 case INTERP_MODE_NONE
:
1061 if (location
== INTERP_CENTER
)
1062 interp_param_idx
= SI_PARAM_PERSP_CENTER
;
1063 else if (location
== INTERP_CENTROID
)
1064 interp_param_idx
= SI_PARAM_PERSP_CENTROID
;
1065 else if (location
== INTERP_SAMPLE
)
1066 interp_param_idx
= SI_PARAM_PERSP_SAMPLE
;
1068 case INTERP_MODE_NOPERSPECTIVE
:
1069 if (location
== INTERP_CENTER
)
1070 interp_param_idx
= SI_PARAM_LINEAR_CENTER
;
1071 else if (location
== INTERP_CENTROID
)
1072 interp_param_idx
= SI_PARAM_LINEAR_CENTROID
;
1073 else if (location
== INTERP_SAMPLE
)
1074 interp_param_idx
= SI_PARAM_LINEAR_SAMPLE
;
1077 assert(!"Unhandled interpolation mode.");
1081 return interp_param_idx
!= -1 ?
1082 LLVMGetParam(ctx
->main_fn
, interp_param_idx
) : NULL
;
1086 si_nir_load_sampler_desc(struct ac_shader_abi
*abi
,
1087 unsigned descriptor_set
, unsigned base_index
,
1088 unsigned constant_index
, LLVMValueRef dynamic_index
,
1089 enum ac_descriptor_type desc_type
, bool image
,
1090 bool write
, bool bindless
)
1092 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1093 LLVMBuilderRef builder
= ctx
->ac
.builder
;
1094 unsigned const_index
= base_index
+ constant_index
;
1096 assert(!descriptor_set
);
1097 assert(!image
|| desc_type
== AC_DESC_IMAGE
|| desc_type
== AC_DESC_BUFFER
);
1101 LLVMGetParam(ctx
->main_fn
, ctx
->param_bindless_samplers_and_images
);
1103 /* dynamic_index is the bindless handle */
1105 /* For simplicity, bindless image descriptors use fixed
1106 * 16-dword slots for now.
1108 dynamic_index
= LLVMBuildMul(ctx
->ac
.builder
, dynamic_index
,
1109 LLVMConstInt(ctx
->i64
, 2, 0), "");
1111 return si_load_image_desc(ctx
, list
, dynamic_index
, desc_type
,
1115 /* Since bindless handle arithmetic can contain an unsigned integer
1116 * wraparound and si_load_sampler_desc assumes there isn't any,
1117 * use GEP without "inbounds" (inside ac_build_pointer_add)
1118 * to prevent incorrect code generation and hangs.
1120 dynamic_index
= LLVMBuildMul(ctx
->ac
.builder
, dynamic_index
,
1121 LLVMConstInt(ctx
->i64
, 2, 0), "");
1122 list
= ac_build_pointer_add(&ctx
->ac
, list
, dynamic_index
);
1123 return si_load_sampler_desc(ctx
, list
, ctx
->i32_0
, desc_type
);
1126 unsigned num_slots
= image
? ctx
->num_images
: ctx
->num_samplers
;
1127 assert(const_index
< num_slots
);
1129 LLVMValueRef list
= LLVMGetParam(ctx
->main_fn
, ctx
->param_samplers_and_images
);
1130 LLVMValueRef index
= LLVMConstInt(ctx
->ac
.i32
, const_index
, false);
1132 if (dynamic_index
) {
1133 index
= LLVMBuildAdd(builder
, index
, dynamic_index
, "");
1135 /* From the GL_ARB_shader_image_load_store extension spec:
1137 * If a shader performs an image load, store, or atomic
1138 * operation using an image variable declared as an array,
1139 * and if the index used to select an individual element is
1140 * negative or greater than or equal to the size of the
1141 * array, the results of the operation are undefined but may
1142 * not lead to termination.
1144 index
= si_llvm_bound_index(ctx
, index
, num_slots
);
1148 index
= LLVMBuildSub(ctx
->ac
.builder
,
1149 LLVMConstInt(ctx
->i32
, SI_NUM_IMAGES
- 1, 0),
1151 return si_load_image_desc(ctx
, list
, index
, desc_type
, write
, false);
1154 index
= LLVMBuildAdd(ctx
->ac
.builder
, index
,
1155 LLVMConstInt(ctx
->i32
, SI_NUM_IMAGES
/ 2, 0), "");
1156 return si_load_sampler_desc(ctx
, list
, index
, desc_type
);
1159 static void bitcast_inputs(struct si_shader_context
*ctx
,
1160 LLVMValueRef data
[4],
1163 for (unsigned chan
= 0; chan
< 4; chan
++) {
1164 ctx
->inputs
[input_idx
+ chan
] =
1165 LLVMBuildBitCast(ctx
->ac
.builder
, data
[chan
], ctx
->ac
.i32
, "");
1169 bool si_nir_build_llvm(struct si_shader_context
*ctx
, struct nir_shader
*nir
)
1171 struct tgsi_shader_info
*info
= &ctx
->shader
->selector
->info
;
1173 if (nir
->info
.stage
== MESA_SHADER_VERTEX
) {
1174 uint64_t processed_inputs
= 0;
1175 nir_foreach_variable(variable
, &nir
->inputs
) {
1176 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
,
1178 unsigned input_idx
= variable
->data
.driver_location
;
1180 LLVMValueRef data
[4];
1181 unsigned loc
= variable
->data
.location
;
1183 for (unsigned i
= 0; i
< attrib_count
; i
++) {
1184 /* Packed components share the same location so skip
1185 * them if we have already processed the location.
1187 if (processed_inputs
& ((uint64_t)1 << (loc
+ i
))) {
1192 declare_nir_input_vs(ctx
, variable
, input_idx
/ 4, data
);
1193 bitcast_inputs(ctx
, data
, input_idx
);
1194 if (glsl_type_is_dual_slot(variable
->type
)) {
1196 declare_nir_input_vs(ctx
, variable
, input_idx
/ 4, data
);
1197 bitcast_inputs(ctx
, data
, input_idx
);
1200 processed_inputs
|= ((uint64_t)1 << (loc
+ i
));
1204 } else if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
1205 unsigned colors_read
=
1206 ctx
->shader
->selector
->info
.colors_read
;
1207 LLVMValueRef main_fn
= ctx
->main_fn
;
1209 LLVMValueRef undef
= LLVMGetUndef(ctx
->f32
);
1211 unsigned offset
= SI_PARAM_POS_FIXED_PT
+ 1;
1213 if (colors_read
& 0x0f) {
1214 unsigned mask
= colors_read
& 0x0f;
1215 LLVMValueRef values
[4];
1216 values
[0] = mask
& 0x1 ? LLVMGetParam(main_fn
, offset
++) : undef
;
1217 values
[1] = mask
& 0x2 ? LLVMGetParam(main_fn
, offset
++) : undef
;
1218 values
[2] = mask
& 0x4 ? LLVMGetParam(main_fn
, offset
++) : undef
;
1219 values
[3] = mask
& 0x8 ? LLVMGetParam(main_fn
, offset
++) : undef
;
1221 ac_to_integer(&ctx
->ac
,
1222 ac_build_gather_values(&ctx
->ac
, values
, 4));
1224 if (colors_read
& 0xf0) {
1225 unsigned mask
= (colors_read
& 0xf0) >> 4;
1226 LLVMValueRef values
[4];
1227 values
[0] = mask
& 0x1 ? LLVMGetParam(main_fn
, offset
++) : undef
;
1228 values
[1] = mask
& 0x2 ? LLVMGetParam(main_fn
, offset
++) : undef
;
1229 values
[2] = mask
& 0x4 ? LLVMGetParam(main_fn
, offset
++) : undef
;
1230 values
[3] = mask
& 0x8 ? LLVMGetParam(main_fn
, offset
++) : undef
;
1232 ac_to_integer(&ctx
->ac
,
1233 ac_build_gather_values(&ctx
->ac
, values
, 4));
1236 ctx
->abi
.interp_at_sample_force_center
=
1237 ctx
->shader
->key
.mono
.u
.ps
.interpolate_at_sample_force_center
;
1240 ctx
->abi
.inputs
= &ctx
->inputs
[0];
1241 ctx
->abi
.load_sampler_desc
= si_nir_load_sampler_desc
;
1242 ctx
->abi
.clamp_shadow_reference
= true;
1243 ctx
->abi
.robust_buffer_access
= true;
1245 ctx
->num_samplers
= util_last_bit(info
->samplers_declared
);
1246 ctx
->num_images
= util_last_bit(info
->images_declared
);
1248 if (ctx
->shader
->selector
->info
.properties
[TGSI_PROPERTY_CS_LOCAL_SIZE
]) {
1249 assert(gl_shader_stage_is_compute(nir
->info
.stage
));
1250 si_declare_compute_memory(ctx
);
1252 ac_nir_translate(&ctx
->ac
, &ctx
->abi
, nir
);