ac/nir/radeonsi: add ARB_shader_ballot support
[mesa.git] / src / gallium / drivers / radeonsi / si_shader_nir.c
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_shader.h"
25 #include "si_shader_internal.h"
26
27 #include "ac_nir_to_llvm.h"
28
29 #include "tgsi/tgsi_from_mesa.h"
30
31 #include "compiler/nir/nir.h"
32 #include "compiler/nir_types.h"
33
34
35 static int
36 type_size(const struct glsl_type *type)
37 {
38 return glsl_count_attribute_slots(type, false);
39 }
40
41 static void scan_instruction(struct tgsi_shader_info *info,
42 nir_instr *instr)
43 {
44 if (instr->type == nir_instr_type_alu) {
45 nir_alu_instr *alu = nir_instr_as_alu(instr);
46
47 switch (alu->op) {
48 case nir_op_fddx:
49 case nir_op_fddy:
50 case nir_op_fddx_fine:
51 case nir_op_fddy_fine:
52 case nir_op_fddx_coarse:
53 case nir_op_fddy_coarse:
54 info->uses_derivatives = true;
55 break;
56 default:
57 break;
58 }
59 } else if (instr->type == nir_instr_type_tex) {
60 nir_tex_instr *tex = nir_instr_as_tex(instr);
61
62 if (!tex->texture) {
63 info->samplers_declared |=
64 u_bit_consecutive(tex->sampler_index, 1);
65 }
66
67 switch (tex->op) {
68 case nir_texop_tex:
69 case nir_texop_txb:
70 case nir_texop_lod:
71 info->uses_derivatives = true;
72 break;
73 default:
74 break;
75 }
76 } else if (instr->type == nir_instr_type_intrinsic) {
77 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
78
79 switch (intr->intrinsic) {
80 case nir_intrinsic_load_front_face:
81 info->uses_frontface = 1;
82 break;
83 case nir_intrinsic_load_instance_id:
84 info->uses_instanceid = 1;
85 break;
86 case nir_intrinsic_load_invocation_id:
87 info->uses_invocationid = true;
88 break;
89 case nir_intrinsic_load_vertex_id:
90 info->uses_vertexid = 1;
91 break;
92 case nir_intrinsic_load_vertex_id_zero_base:
93 info->uses_vertexid_nobase = 1;
94 break;
95 case nir_intrinsic_load_base_vertex:
96 info->uses_basevertex = 1;
97 break;
98 case nir_intrinsic_load_primitive_id:
99 info->uses_primid = 1;
100 break;
101 case nir_intrinsic_load_sample_mask_in:
102 info->reads_samplemask = true;
103 break;
104 case nir_intrinsic_load_tess_level_inner:
105 case nir_intrinsic_load_tess_level_outer:
106 info->reads_tess_factors = true;
107 break;
108 case nir_intrinsic_image_store:
109 case nir_intrinsic_image_atomic_add:
110 case nir_intrinsic_image_atomic_min:
111 case nir_intrinsic_image_atomic_max:
112 case nir_intrinsic_image_atomic_and:
113 case nir_intrinsic_image_atomic_or:
114 case nir_intrinsic_image_atomic_xor:
115 case nir_intrinsic_image_atomic_exchange:
116 case nir_intrinsic_image_atomic_comp_swap:
117 case nir_intrinsic_store_ssbo:
118 case nir_intrinsic_ssbo_atomic_add:
119 case nir_intrinsic_ssbo_atomic_imin:
120 case nir_intrinsic_ssbo_atomic_umin:
121 case nir_intrinsic_ssbo_atomic_imax:
122 case nir_intrinsic_ssbo_atomic_umax:
123 case nir_intrinsic_ssbo_atomic_and:
124 case nir_intrinsic_ssbo_atomic_or:
125 case nir_intrinsic_ssbo_atomic_xor:
126 case nir_intrinsic_ssbo_atomic_exchange:
127 case nir_intrinsic_ssbo_atomic_comp_swap:
128 info->writes_memory = true;
129 break;
130 default:
131 break;
132 }
133 }
134 }
135
136 void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
137 const struct tgsi_shader_info *info,
138 struct tgsi_tessctrl_info *out)
139 {
140 memset(out, 0, sizeof(*out));
141
142 if (nir->info.stage != MESA_SHADER_TESS_CTRL)
143 return;
144
145 /* Initial value = true. Here the pass will accumulate results from
146 * multiple segments surrounded by barriers. If tess factors aren't
147 * written at all, it's a shader bug and we don't care if this will be
148 * true.
149 */
150 out->tessfactors_are_def_in_all_invocs = true;
151
152 /* TODO: Implement scanning of tess factors, see tgsi backend. */
153 }
154
155 void si_nir_scan_shader(const struct nir_shader *nir,
156 struct tgsi_shader_info *info)
157 {
158 nir_function *func;
159 unsigned i;
160
161 assert(nir->info.stage == MESA_SHADER_VERTEX ||
162 nir->info.stage == MESA_SHADER_GEOMETRY ||
163 nir->info.stage == MESA_SHADER_TESS_CTRL ||
164 nir->info.stage == MESA_SHADER_TESS_EVAL ||
165 nir->info.stage == MESA_SHADER_FRAGMENT);
166
167 info->processor = pipe_shader_type_from_mesa(nir->info.stage);
168 info->num_tokens = 2; /* indicate that the shader is non-empty */
169 info->num_instructions = 2;
170
171 if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
172 info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] =
173 nir->info.tess.tcs_vertices_out;
174 }
175
176 if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
177 if (nir->info.tess.primitive_mode == GL_ISOLINES)
178 info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = PIPE_PRIM_LINES;
179 else
180 info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = nir->info.tess.primitive_mode;
181
182 STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
183 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
184 PIPE_TESS_SPACING_FRACTIONAL_ODD);
185 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
186 PIPE_TESS_SPACING_FRACTIONAL_EVEN);
187
188 info->properties[TGSI_PROPERTY_TES_SPACING] = (nir->info.tess.spacing + 1) % 3;
189 info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW] = !nir->info.tess.ccw;
190 info->properties[TGSI_PROPERTY_TES_POINT_MODE] = nir->info.tess.point_mode;
191 }
192
193 if (nir->info.stage == MESA_SHADER_GEOMETRY) {
194 info->properties[TGSI_PROPERTY_GS_INPUT_PRIM] = nir->info.gs.input_primitive;
195 info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM] = nir->info.gs.output_primitive;
196 info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES] = nir->info.gs.vertices_out;
197 info->properties[TGSI_PROPERTY_GS_INVOCATIONS] = nir->info.gs.invocations;
198 }
199
200 i = 0;
201 uint64_t processed_inputs = 0;
202 unsigned num_inputs = 0;
203 nir_foreach_variable(variable, &nir->inputs) {
204 unsigned semantic_name, semantic_index;
205 unsigned attrib_count = glsl_count_attribute_slots(variable->type,
206 nir->info.stage == MESA_SHADER_VERTEX);
207
208 /* Vertex shader inputs don't have semantics. The state
209 * tracker has already mapped them to attributes via
210 * variable->data.driver_location.
211 */
212 if (nir->info.stage == MESA_SHADER_VERTEX)
213 continue;
214
215 assert(nir->info.stage != MESA_SHADER_FRAGMENT ||
216 (attrib_count == 1 && "not implemented"));
217
218 /* Fragment shader position is a system value. */
219 if (nir->info.stage == MESA_SHADER_FRAGMENT &&
220 variable->data.location == VARYING_SLOT_POS) {
221 if (variable->data.pixel_center_integer)
222 info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] =
223 TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
224
225 num_inputs++;
226 continue;
227 }
228
229 i = variable->data.driver_location;
230 if (processed_inputs & ((uint64_t)1 << i))
231 continue;
232
233 processed_inputs |= ((uint64_t)1 << i);
234 num_inputs++;
235
236 tgsi_get_gl_varying_semantic(variable->data.location, true,
237 &semantic_name, &semantic_index);
238
239 info->input_semantic_name[i] = semantic_name;
240 info->input_semantic_index[i] = semantic_index;
241
242 if (semantic_name == TGSI_SEMANTIC_PRIMID)
243 info->uses_primid = true;
244
245 if (variable->data.sample)
246 info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_SAMPLE;
247 else if (variable->data.centroid)
248 info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTROID;
249 else
250 info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTER;
251
252 enum glsl_base_type base_type =
253 glsl_get_base_type(glsl_without_array(variable->type));
254
255 switch (variable->data.interpolation) {
256 case INTERP_MODE_NONE:
257 if (glsl_base_type_is_integer(base_type)) {
258 info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
259 break;
260 }
261
262 if (semantic_name == TGSI_SEMANTIC_COLOR) {
263 info->input_interpolate[i] = TGSI_INTERPOLATE_COLOR;
264 goto persp_locations;
265 }
266 /* fall-through */
267 case INTERP_MODE_SMOOTH:
268 assert(!glsl_base_type_is_integer(base_type));
269
270 info->input_interpolate[i] = TGSI_INTERPOLATE_PERSPECTIVE;
271
272 persp_locations:
273 if (variable->data.sample)
274 info->uses_persp_sample = true;
275 else if (variable->data.centroid)
276 info->uses_persp_centroid = true;
277 else
278 info->uses_persp_center = true;
279 break;
280
281 case INTERP_MODE_NOPERSPECTIVE:
282 assert(!glsl_base_type_is_integer(base_type));
283
284 info->input_interpolate[i] = TGSI_INTERPOLATE_LINEAR;
285
286 if (variable->data.sample)
287 info->uses_linear_sample = true;
288 else if (variable->data.centroid)
289 info->uses_linear_centroid = true;
290 else
291 info->uses_linear_center = true;
292 break;
293
294 case INTERP_MODE_FLAT:
295 info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
296 break;
297 }
298
299 /* TODO make this more precise */
300 if (variable->data.location == VARYING_SLOT_COL0)
301 info->colors_read |= 0x0f;
302 else if (variable->data.location == VARYING_SLOT_COL1)
303 info->colors_read |= 0xf0;
304 }
305
306 if (nir->info.stage != MESA_SHADER_VERTEX)
307 info->num_inputs = num_inputs;
308 else
309 info->num_inputs = nir->num_inputs;
310
311 i = 0;
312 uint64_t processed_outputs = 0;
313 unsigned num_outputs = 0;
314 nir_foreach_variable(variable, &nir->outputs) {
315 unsigned semantic_name, semantic_index;
316
317 if (nir->info.stage == MESA_SHADER_FRAGMENT) {
318 tgsi_get_gl_frag_result_semantic(variable->data.location,
319 &semantic_name, &semantic_index);
320 } else {
321 tgsi_get_gl_varying_semantic(variable->data.location, true,
322 &semantic_name, &semantic_index);
323 }
324
325 i = variable->data.driver_location;
326 if (processed_outputs & ((uint64_t)1 << i))
327 continue;
328
329 processed_outputs |= ((uint64_t)1 << i);
330 num_outputs++;
331
332 info->output_semantic_name[i] = semantic_name;
333 info->output_semantic_index[i] = semantic_index;
334 info->output_usagemask[i] = TGSI_WRITEMASK_XYZW;
335
336 unsigned num_components = 4;
337 unsigned vector_elements = glsl_get_vector_elements(glsl_without_array(variable->type));
338 if (vector_elements)
339 num_components = vector_elements;
340
341 unsigned gs_out_streams;
342 if (variable->data.stream & (1u << 31)) {
343 gs_out_streams = variable->data.stream & ~(1u << 31);
344 } else {
345 assert(variable->data.stream < 4);
346 gs_out_streams = 0;
347 for (unsigned j = 0; j < num_components; ++j)
348 gs_out_streams |= variable->data.stream << (2 * (variable->data.location_frac + j));
349 }
350
351 unsigned streamx = gs_out_streams & 3;
352 unsigned streamy = (gs_out_streams >> 2) & 3;
353 unsigned streamz = (gs_out_streams >> 4) & 3;
354 unsigned streamw = (gs_out_streams >> 6) & 3;
355
356 if (info->output_usagemask[i] & TGSI_WRITEMASK_X) {
357 info->output_streams[i] |= streamx;
358 info->num_stream_output_components[streamx]++;
359 }
360 if (info->output_usagemask[i] & TGSI_WRITEMASK_Y) {
361 info->output_streams[i] |= streamy << 2;
362 info->num_stream_output_components[streamy]++;
363 }
364 if (info->output_usagemask[i] & TGSI_WRITEMASK_Z) {
365 info->output_streams[i] |= streamz << 4;
366 info->num_stream_output_components[streamz]++;
367 }
368 if (info->output_usagemask[i] & TGSI_WRITEMASK_W) {
369 info->output_streams[i] |= streamw << 6;
370 info->num_stream_output_components[streamw]++;
371 }
372
373 switch (semantic_name) {
374 case TGSI_SEMANTIC_PRIMID:
375 info->writes_primid = true;
376 break;
377 case TGSI_SEMANTIC_VIEWPORT_INDEX:
378 info->writes_viewport_index = true;
379 break;
380 case TGSI_SEMANTIC_LAYER:
381 info->writes_layer = true;
382 break;
383 case TGSI_SEMANTIC_PSIZE:
384 info->writes_psize = true;
385 break;
386 case TGSI_SEMANTIC_CLIPVERTEX:
387 info->writes_clipvertex = true;
388 break;
389 case TGSI_SEMANTIC_COLOR:
390 info->colors_written |= 1 << semantic_index;
391 break;
392 case TGSI_SEMANTIC_STENCIL:
393 info->writes_stencil = true;
394 break;
395 case TGSI_SEMANTIC_SAMPLEMASK:
396 info->writes_samplemask = true;
397 break;
398 case TGSI_SEMANTIC_EDGEFLAG:
399 info->writes_edgeflag = true;
400 break;
401 case TGSI_SEMANTIC_POSITION:
402 if (info->processor == PIPE_SHADER_FRAGMENT)
403 info->writes_z = true;
404 else
405 info->writes_position = true;
406 break;
407 }
408
409 if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
410 switch (semantic_name) {
411 case TGSI_SEMANTIC_PATCH:
412 info->reads_perpatch_outputs = true;
413 break;
414 case TGSI_SEMANTIC_TESSINNER:
415 case TGSI_SEMANTIC_TESSOUTER:
416 info->reads_tessfactor_outputs = true;
417 break;
418 default:
419 info->reads_pervertex_outputs = true;
420 }
421 }
422 }
423
424 info->num_outputs = num_outputs;
425
426 nir_foreach_variable(variable, &nir->uniforms) {
427 const struct glsl_type *type = variable->type;
428 enum glsl_base_type base_type =
429 glsl_get_base_type(glsl_without_array(type));
430 unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type));
431
432 /* We rely on the fact that nir_lower_samplers_as_deref has
433 * eliminated struct dereferences.
434 */
435 if (base_type == GLSL_TYPE_SAMPLER)
436 info->samplers_declared |=
437 u_bit_consecutive(variable->data.binding, aoa_size);
438 else if (base_type == GLSL_TYPE_IMAGE)
439 info->images_declared |=
440 u_bit_consecutive(variable->data.binding, aoa_size);
441 }
442
443 info->num_written_clipdistance = nir->info.clip_distance_array_size;
444 info->num_written_culldistance = nir->info.cull_distance_array_size;
445 info->clipdist_writemask = u_bit_consecutive(0, info->num_written_clipdistance);
446 info->culldist_writemask = u_bit_consecutive(0, info->num_written_culldistance);
447
448 if (info->processor == PIPE_SHADER_FRAGMENT)
449 info->uses_kill = nir->info.fs.uses_discard;
450
451 /* TODO make this more accurate */
452 info->const_buffers_declared = u_bit_consecutive(0, SI_NUM_CONST_BUFFERS);
453 info->shader_buffers_declared = u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS);
454
455 func = (struct nir_function *)exec_list_get_head_const(&nir->functions);
456 nir_foreach_block(block, func->impl) {
457 nir_foreach_instr(instr, block)
458 scan_instruction(info, instr);
459 }
460 }
461
462 /**
463 * Perform "lowering" operations on the NIR that are run once when the shader
464 * selector is created.
465 */
466 void
467 si_lower_nir(struct si_shader_selector* sel)
468 {
469 /* Adjust the driver location of inputs and outputs. The state tracker
470 * interprets them as slots, while the ac/nir backend interprets them
471 * as individual components.
472 */
473 nir_foreach_variable(variable, &sel->nir->inputs)
474 variable->data.driver_location *= 4;
475
476 nir_foreach_variable(variable, &sel->nir->outputs) {
477 variable->data.driver_location *= 4;
478
479 if (sel->nir->info.stage == MESA_SHADER_FRAGMENT) {
480 if (variable->data.location == FRAG_RESULT_DEPTH)
481 variable->data.driver_location += 2;
482 else if (variable->data.location == FRAG_RESULT_STENCIL)
483 variable->data.driver_location += 1;
484 }
485 }
486
487 /* Perform lowerings (and optimizations) of code.
488 *
489 * Performance considerations aside, we must:
490 * - lower certain ALU operations
491 * - ensure constant offsets for texture instructions are folded
492 * and copy-propagated
493 */
494 NIR_PASS_V(sel->nir, nir_lower_io, nir_var_uniform, type_size,
495 (nir_lower_io_options)0);
496 NIR_PASS_V(sel->nir, nir_lower_uniforms_to_ubo);
497
498 NIR_PASS_V(sel->nir, nir_lower_returns);
499 NIR_PASS_V(sel->nir, nir_lower_vars_to_ssa);
500 NIR_PASS_V(sel->nir, nir_lower_alu_to_scalar);
501 NIR_PASS_V(sel->nir, nir_lower_phis_to_scalar);
502
503 static const struct nir_lower_tex_options lower_tex_options = {
504 .lower_txp = ~0u,
505 };
506 NIR_PASS_V(sel->nir, nir_lower_tex, &lower_tex_options);
507
508 const nir_lower_subgroups_options subgroups_options = {
509 .subgroup_size = 64,
510 .ballot_bit_size = 32,
511 .lower_to_scalar = true,
512 .lower_subgroup_masks = true,
513 .lower_vote_trivial = false,
514 };
515 NIR_PASS_V(sel->nir, nir_lower_subgroups, &subgroups_options);
516
517 bool progress;
518 do {
519 progress = false;
520
521 /* (Constant) copy propagation is needed for txf with offsets. */
522 NIR_PASS(progress, sel->nir, nir_copy_prop);
523 NIR_PASS(progress, sel->nir, nir_opt_remove_phis);
524 NIR_PASS(progress, sel->nir, nir_opt_dce);
525 if (nir_opt_trivial_continues(sel->nir)) {
526 progress = true;
527 NIR_PASS(progress, sel->nir, nir_copy_prop);
528 NIR_PASS(progress, sel->nir, nir_opt_dce);
529 }
530 NIR_PASS(progress, sel->nir, nir_opt_if);
531 NIR_PASS(progress, sel->nir, nir_opt_dead_cf);
532 NIR_PASS(progress, sel->nir, nir_opt_cse);
533 NIR_PASS(progress, sel->nir, nir_opt_peephole_select, 8);
534
535 /* Needed for algebraic lowering */
536 NIR_PASS(progress, sel->nir, nir_opt_algebraic);
537 NIR_PASS(progress, sel->nir, nir_opt_constant_folding);
538
539 NIR_PASS(progress, sel->nir, nir_opt_undef);
540 NIR_PASS(progress, sel->nir, nir_opt_conditional_discard);
541 if (sel->nir->options->max_unroll_iterations) {
542 NIR_PASS(progress, sel->nir, nir_opt_loop_unroll, 0);
543 }
544 } while (progress);
545 }
546
547 static void declare_nir_input_vs(struct si_shader_context *ctx,
548 struct nir_variable *variable,
549 LLVMValueRef out[4])
550 {
551 si_llvm_load_input_vs(ctx, variable->data.driver_location / 4, out);
552 }
553
554 static void declare_nir_input_fs(struct si_shader_context *ctx,
555 struct nir_variable *variable,
556 unsigned input_index,
557 LLVMValueRef out[4])
558 {
559 unsigned slot = variable->data.location;
560 if (slot == VARYING_SLOT_POS) {
561 out[0] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT);
562 out[1] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT);
563 out[2] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Z_FLOAT);
564 out[3] = ac_build_fdiv(&ctx->ac, ctx->ac.f32_1,
565 LLVMGetParam(ctx->main_fn, SI_PARAM_POS_W_FLOAT));
566 return;
567 }
568
569 si_llvm_load_input_fs(ctx, input_index, out);
570 }
571
572 LLVMValueRef si_nir_load_input_gs(struct ac_shader_abi *abi,
573 unsigned location,
574 unsigned driver_location,
575 unsigned component,
576 unsigned num_components,
577 unsigned vertex_index,
578 unsigned const_index,
579 LLVMTypeRef type)
580 {
581 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
582
583 LLVMValueRef value[4];
584 for (unsigned i = component; i < num_components + component; i++) {
585 value[i] = si_llvm_load_input_gs(&ctx->abi, driver_location / 4,
586 vertex_index, type, i);
587 }
588
589 return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
590 }
591
592 static LLVMValueRef
593 si_nir_load_sampler_desc(struct ac_shader_abi *abi,
594 unsigned descriptor_set, unsigned base_index,
595 unsigned constant_index, LLVMValueRef dynamic_index,
596 enum ac_descriptor_type desc_type, bool image,
597 bool write)
598 {
599 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
600 LLVMBuilderRef builder = ctx->ac.builder;
601 LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images);
602 LLVMValueRef index = dynamic_index;
603
604 assert(!descriptor_set);
605
606 if (!index)
607 index = ctx->ac.i32_0;
608
609 index = LLVMBuildAdd(builder, index,
610 LLVMConstInt(ctx->ac.i32, base_index + constant_index, false),
611 "");
612
613 if (image) {
614 assert(desc_type == AC_DESC_IMAGE || desc_type == AC_DESC_BUFFER);
615 assert(base_index + constant_index < ctx->num_images);
616
617 if (dynamic_index)
618 index = si_llvm_bound_index(ctx, index, ctx->num_images);
619
620 index = LLVMBuildSub(ctx->gallivm.builder,
621 LLVMConstInt(ctx->i32, SI_NUM_IMAGES - 1, 0),
622 index, "");
623
624 /* TODO: be smarter about when we use dcc_off */
625 return si_load_image_desc(ctx, list, index, desc_type, write);
626 }
627
628 assert(base_index + constant_index < ctx->num_samplers);
629
630 if (dynamic_index)
631 index = si_llvm_bound_index(ctx, index, ctx->num_samplers);
632
633 index = LLVMBuildAdd(ctx->gallivm.builder, index,
634 LLVMConstInt(ctx->i32, SI_NUM_IMAGES / 2, 0), "");
635
636 return si_load_sampler_desc(ctx, list, index, desc_type);
637 }
638
639 bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
640 {
641 struct tgsi_shader_info *info = &ctx->shader->selector->info;
642
643 if (nir->info.stage == MESA_SHADER_VERTEX ||
644 nir->info.stage == MESA_SHADER_FRAGMENT) {
645 uint64_t processed_inputs = 0;
646 nir_foreach_variable(variable, &nir->inputs) {
647 unsigned attrib_count = glsl_count_attribute_slots(variable->type,
648 nir->info.stage == MESA_SHADER_VERTEX);
649 unsigned input_idx = variable->data.driver_location;
650
651 assert(attrib_count == 1);
652
653 LLVMValueRef data[4];
654 unsigned loc = variable->data.location;
655
656 /* Packed components share the same location so skip
657 * them if we have already processed the location.
658 */
659 if (processed_inputs & ((uint64_t)1 << loc))
660 continue;
661
662 if (nir->info.stage == MESA_SHADER_VERTEX)
663 declare_nir_input_vs(ctx, variable, data);
664 else if (nir->info.stage == MESA_SHADER_FRAGMENT)
665 declare_nir_input_fs(ctx, variable, input_idx / 4, data);
666
667 for (unsigned chan = 0; chan < 4; chan++) {
668 ctx->inputs[input_idx + chan] =
669 LLVMBuildBitCast(ctx->ac.builder, data[chan], ctx->ac.i32, "");
670 }
671 processed_inputs |= ((uint64_t)1 << loc);
672 }
673 }
674
675 ctx->abi.inputs = &ctx->inputs[0];
676 ctx->abi.load_sampler_desc = si_nir_load_sampler_desc;
677 ctx->abi.clamp_shadow_reference = true;
678
679 ctx->num_samplers = util_last_bit(info->samplers_declared);
680 ctx->num_images = util_last_bit(info->images_declared);
681
682 ac_nir_translate(&ctx->ac, &ctx->abi, nir, NULL);
683
684 return true;
685 }