2 * Copyright 2017 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "si_shader_internal.h"
28 #include "ac_nir_to_llvm.h"
30 #include "tgsi/tgsi_from_mesa.h"
32 #include "compiler/nir/nir.h"
33 #include "compiler/nir_types.h"
35 static nir_variable
* tex_get_texture_var(nir_tex_instr
*instr
)
37 for (unsigned i
= 0; i
< instr
->num_srcs
; i
++) {
38 switch (instr
->src
[i
].src_type
) {
39 case nir_tex_src_texture_deref
:
40 return nir_deref_instr_get_variable(nir_src_as_deref(instr
->src
[i
].src
));
49 static nir_variable
* intrinsic_get_var(nir_intrinsic_instr
*instr
)
51 return nir_deref_instr_get_variable(nir_src_as_deref(instr
->src
[0]));
54 static void scan_instruction(struct tgsi_shader_info
*info
,
57 if (instr
->type
== nir_instr_type_alu
) {
58 nir_alu_instr
*alu
= nir_instr_as_alu(instr
);
63 case nir_op_fddx_fine
:
64 case nir_op_fddy_fine
:
65 case nir_op_fddx_coarse
:
66 case nir_op_fddy_coarse
:
67 info
->uses_derivatives
= true;
72 } else if (instr
->type
== nir_instr_type_tex
) {
73 nir_tex_instr
*tex
= nir_instr_as_tex(instr
);
74 nir_variable
*texture
= tex_get_texture_var(tex
);
77 info
->samplers_declared
|=
78 u_bit_consecutive(tex
->sampler_index
, 1);
80 if (texture
->data
.bindless
)
81 info
->uses_bindless_samplers
= true;
88 info
->uses_derivatives
= true;
93 } else if (instr
->type
== nir_instr_type_intrinsic
) {
94 nir_intrinsic_instr
*intr
= nir_instr_as_intrinsic(instr
);
96 switch (intr
->intrinsic
) {
97 case nir_intrinsic_load_front_face
:
98 info
->uses_frontface
= 1;
100 case nir_intrinsic_load_instance_id
:
101 info
->uses_instanceid
= 1;
103 case nir_intrinsic_load_invocation_id
:
104 info
->uses_invocationid
= true;
106 case nir_intrinsic_load_num_work_groups
:
107 info
->uses_grid_size
= true;
109 case nir_intrinsic_load_local_group_size
:
110 /* The block size is translated to IMM with a fixed block size. */
111 if (info
->properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH
] == 0)
112 info
->uses_block_size
= true;
114 case nir_intrinsic_load_local_invocation_id
:
115 case nir_intrinsic_load_work_group_id
: {
116 unsigned mask
= nir_ssa_def_components_read(&intr
->dest
.ssa
);
118 unsigned i
= u_bit_scan(&mask
);
120 if (intr
->intrinsic
== nir_intrinsic_load_work_group_id
)
121 info
->uses_block_id
[i
] = true;
123 info
->uses_thread_id
[i
] = true;
127 case nir_intrinsic_load_vertex_id
:
128 info
->uses_vertexid
= 1;
130 case nir_intrinsic_load_vertex_id_zero_base
:
131 info
->uses_vertexid_nobase
= 1;
133 case nir_intrinsic_load_base_vertex
:
134 info
->uses_basevertex
= 1;
136 case nir_intrinsic_load_primitive_id
:
137 info
->uses_primid
= 1;
139 case nir_intrinsic_load_sample_mask_in
:
140 info
->reads_samplemask
= true;
142 case nir_intrinsic_load_tess_level_inner
:
143 case nir_intrinsic_load_tess_level_outer
:
144 info
->reads_tess_factors
= true;
146 case nir_intrinsic_image_deref_load
: {
147 nir_variable
*var
= intrinsic_get_var(intr
);
148 if (var
->data
.bindless
) {
149 info
->uses_bindless_images
= true;
151 if (glsl_get_sampler_dim(var
->type
) == GLSL_SAMPLER_DIM_BUF
)
152 info
->uses_bindless_buffer_load
= true;
154 info
->uses_bindless_image_load
= true;
158 case nir_intrinsic_image_deref_size
:
159 case nir_intrinsic_image_deref_samples
: {
160 nir_variable
*var
= intrinsic_get_var(intr
);
161 if (var
->data
.bindless
)
162 info
->uses_bindless_images
= true;
165 case nir_intrinsic_image_deref_store
: {
166 nir_variable
*var
= intrinsic_get_var(intr
);
167 if (var
->data
.bindless
) {
168 info
->uses_bindless_images
= true;
170 if (glsl_get_sampler_dim(var
->type
) == GLSL_SAMPLER_DIM_BUF
)
171 info
->uses_bindless_buffer_store
= true;
173 info
->uses_bindless_image_store
= true;
175 info
->writes_memory
= true;
178 case nir_intrinsic_image_deref_atomic_add
:
179 case nir_intrinsic_image_deref_atomic_min
:
180 case nir_intrinsic_image_deref_atomic_max
:
181 case nir_intrinsic_image_deref_atomic_and
:
182 case nir_intrinsic_image_deref_atomic_or
:
183 case nir_intrinsic_image_deref_atomic_xor
:
184 case nir_intrinsic_image_deref_atomic_exchange
:
185 case nir_intrinsic_image_deref_atomic_comp_swap
: {
186 nir_variable
*var
= intrinsic_get_var(intr
);
187 if (var
->data
.bindless
) {
188 info
->uses_bindless_images
= true;
190 if (glsl_get_sampler_dim(var
->type
) == GLSL_SAMPLER_DIM_BUF
)
191 info
->uses_bindless_buffer_atomic
= true;
193 info
->uses_bindless_image_atomic
= true;
195 info
->writes_memory
= true;
198 case nir_intrinsic_store_ssbo
:
199 case nir_intrinsic_ssbo_atomic_add
:
200 case nir_intrinsic_ssbo_atomic_imin
:
201 case nir_intrinsic_ssbo_atomic_umin
:
202 case nir_intrinsic_ssbo_atomic_imax
:
203 case nir_intrinsic_ssbo_atomic_umax
:
204 case nir_intrinsic_ssbo_atomic_and
:
205 case nir_intrinsic_ssbo_atomic_or
:
206 case nir_intrinsic_ssbo_atomic_xor
:
207 case nir_intrinsic_ssbo_atomic_exchange
:
208 case nir_intrinsic_ssbo_atomic_comp_swap
:
209 info
->writes_memory
= true;
211 case nir_intrinsic_load_deref
: {
212 nir_variable
*var
= intrinsic_get_var(intr
);
213 nir_variable_mode mode
= var
->data
.mode
;
214 enum glsl_base_type base_type
=
215 glsl_get_base_type(glsl_without_array(var
->type
));
217 if (mode
== nir_var_shader_in
) {
218 switch (var
->data
.interpolation
) {
219 case INTERP_MODE_NONE
:
220 if (glsl_base_type_is_integer(base_type
))
224 case INTERP_MODE_SMOOTH
:
225 if (var
->data
.sample
)
226 info
->uses_persp_sample
= true;
227 else if (var
->data
.centroid
)
228 info
->uses_persp_centroid
= true;
230 info
->uses_persp_center
= true;
233 case INTERP_MODE_NOPERSPECTIVE
:
234 if (var
->data
.sample
)
235 info
->uses_linear_sample
= true;
236 else if (var
->data
.centroid
)
237 info
->uses_linear_centroid
= true;
239 info
->uses_linear_center
= true;
245 case nir_intrinsic_interp_deref_at_centroid
:
246 case nir_intrinsic_interp_deref_at_sample
:
247 case nir_intrinsic_interp_deref_at_offset
: {
248 enum glsl_interp_mode interp
= intrinsic_get_var(intr
)->data
.interpolation
;
250 case INTERP_MODE_SMOOTH
:
251 case INTERP_MODE_NONE
:
252 if (intr
->intrinsic
== nir_intrinsic_interp_deref_at_centroid
)
253 info
->uses_persp_opcode_interp_centroid
= true;
254 else if (intr
->intrinsic
== nir_intrinsic_interp_deref_at_sample
)
255 info
->uses_persp_opcode_interp_sample
= true;
257 info
->uses_persp_opcode_interp_offset
= true;
259 case INTERP_MODE_NOPERSPECTIVE
:
260 if (intr
->intrinsic
== nir_intrinsic_interp_deref_at_centroid
)
261 info
->uses_linear_opcode_interp_centroid
= true;
262 else if (intr
->intrinsic
== nir_intrinsic_interp_deref_at_sample
)
263 info
->uses_linear_opcode_interp_sample
= true;
265 info
->uses_linear_opcode_interp_offset
= true;
267 case INTERP_MODE_FLAT
:
270 unreachable("Unsupported interpoation type");
280 void si_nir_scan_tess_ctrl(const struct nir_shader
*nir
,
281 struct tgsi_tessctrl_info
*out
)
283 memset(out
, 0, sizeof(*out
));
285 if (nir
->info
.stage
!= MESA_SHADER_TESS_CTRL
)
288 out
->tessfactors_are_def_in_all_invocs
=
289 ac_are_tessfactors_def_in_all_invocs(nir
);
292 void si_nir_scan_shader(const struct nir_shader
*nir
,
293 struct tgsi_shader_info
*info
)
298 info
->processor
= pipe_shader_type_from_mesa(nir
->info
.stage
);
299 info
->num_tokens
= 2; /* indicate that the shader is non-empty */
300 info
->num_instructions
= 2;
302 info
->properties
[TGSI_PROPERTY_NEXT_SHADER
] =
303 pipe_shader_type_from_mesa(nir
->info
.next_stage
);
305 if (nir
->info
.stage
== MESA_SHADER_TESS_CTRL
) {
306 info
->properties
[TGSI_PROPERTY_TCS_VERTICES_OUT
] =
307 nir
->info
.tess
.tcs_vertices_out
;
310 if (nir
->info
.stage
== MESA_SHADER_TESS_EVAL
) {
311 if (nir
->info
.tess
.primitive_mode
== GL_ISOLINES
)
312 info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
] = PIPE_PRIM_LINES
;
314 info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
] = nir
->info
.tess
.primitive_mode
;
316 STATIC_ASSERT((TESS_SPACING_EQUAL
+ 1) % 3 == PIPE_TESS_SPACING_EQUAL
);
317 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD
+ 1) % 3 ==
318 PIPE_TESS_SPACING_FRACTIONAL_ODD
);
319 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN
+ 1) % 3 ==
320 PIPE_TESS_SPACING_FRACTIONAL_EVEN
);
322 info
->properties
[TGSI_PROPERTY_TES_SPACING
] = (nir
->info
.tess
.spacing
+ 1) % 3;
323 info
->properties
[TGSI_PROPERTY_TES_VERTEX_ORDER_CW
] = !nir
->info
.tess
.ccw
;
324 info
->properties
[TGSI_PROPERTY_TES_POINT_MODE
] = nir
->info
.tess
.point_mode
;
327 if (nir
->info
.stage
== MESA_SHADER_GEOMETRY
) {
328 info
->properties
[TGSI_PROPERTY_GS_INPUT_PRIM
] = nir
->info
.gs
.input_primitive
;
329 info
->properties
[TGSI_PROPERTY_GS_OUTPUT_PRIM
] = nir
->info
.gs
.output_primitive
;
330 info
->properties
[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
] = nir
->info
.gs
.vertices_out
;
331 info
->properties
[TGSI_PROPERTY_GS_INVOCATIONS
] = nir
->info
.gs
.invocations
;
334 if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
335 info
->properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
] =
336 nir
->info
.fs
.early_fragment_tests
| nir
->info
.fs
.post_depth_coverage
;
337 info
->properties
[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE
] = nir
->info
.fs
.post_depth_coverage
;
339 if (nir
->info
.fs
.pixel_center_integer
) {
340 info
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
] =
341 TGSI_FS_COORD_PIXEL_CENTER_INTEGER
;
344 if (nir
->info
.fs
.depth_layout
!= FRAG_DEPTH_LAYOUT_NONE
) {
345 switch (nir
->info
.fs
.depth_layout
) {
346 case FRAG_DEPTH_LAYOUT_ANY
:
347 info
->properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
] = TGSI_FS_DEPTH_LAYOUT_ANY
;
349 case FRAG_DEPTH_LAYOUT_GREATER
:
350 info
->properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
] = TGSI_FS_DEPTH_LAYOUT_GREATER
;
352 case FRAG_DEPTH_LAYOUT_LESS
:
353 info
->properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
] = TGSI_FS_DEPTH_LAYOUT_LESS
;
355 case FRAG_DEPTH_LAYOUT_UNCHANGED
:
356 info
->properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
] = TGSI_FS_DEPTH_LAYOUT_UNCHANGED
;
359 unreachable("Unknow depth layout");
364 if (nir
->info
.stage
== MESA_SHADER_COMPUTE
) {
365 info
->properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH
] = nir
->info
.cs
.local_size
[0];
366 info
->properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT
] = nir
->info
.cs
.local_size
[1];
367 info
->properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH
] = nir
->info
.cs
.local_size
[2];
371 uint64_t processed_inputs
= 0;
372 unsigned num_inputs
= 0;
373 nir_foreach_variable(variable
, &nir
->inputs
) {
374 unsigned semantic_name
, semantic_index
;
376 const struct glsl_type
*type
= variable
->type
;
377 if (nir_is_per_vertex_io(variable
, nir
->info
.stage
)) {
378 assert(glsl_type_is_array(type
));
379 type
= glsl_get_array_element(type
);
382 unsigned attrib_count
= glsl_count_attribute_slots(type
,
383 nir
->info
.stage
== MESA_SHADER_VERTEX
);
385 i
= variable
->data
.driver_location
;
387 /* Vertex shader inputs don't have semantics. The state
388 * tracker has already mapped them to attributes via
389 * variable->data.driver_location.
391 if (nir
->info
.stage
== MESA_SHADER_VERTEX
) {
392 /* TODO: gather the actual input useage and remove this. */
393 info
->input_usage_mask
[i
] = TGSI_WRITEMASK_XYZW
;
395 if (glsl_type_is_dual_slot(variable
->type
)) {
398 /* TODO: gather the actual input useage and remove this. */
399 info
->input_usage_mask
[i
+1] = TGSI_WRITEMASK_XYZW
;
405 /* Fragment shader position is a system value. */
406 if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
&&
407 variable
->data
.location
== VARYING_SLOT_POS
) {
408 if (variable
->data
.pixel_center_integer
)
409 info
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
] =
410 TGSI_FS_COORD_PIXEL_CENTER_INTEGER
;
416 for (unsigned j
= 0; j
< attrib_count
; j
++, i
++) {
418 if (processed_inputs
& ((uint64_t)1 << i
))
421 processed_inputs
|= ((uint64_t)1 << i
);
424 tgsi_get_gl_varying_semantic(variable
->data
.location
+ j
, true,
425 &semantic_name
, &semantic_index
);
427 info
->input_semantic_name
[i
] = semantic_name
;
428 info
->input_semantic_index
[i
] = semantic_index
;
430 if (semantic_name
== TGSI_SEMANTIC_PRIMID
)
431 info
->uses_primid
= true;
433 if (variable
->data
.sample
)
434 info
->input_interpolate_loc
[i
] = TGSI_INTERPOLATE_LOC_SAMPLE
;
435 else if (variable
->data
.centroid
)
436 info
->input_interpolate_loc
[i
] = TGSI_INTERPOLATE_LOC_CENTROID
;
438 info
->input_interpolate_loc
[i
] = TGSI_INTERPOLATE_LOC_CENTER
;
440 enum glsl_base_type base_type
=
441 glsl_get_base_type(glsl_without_array(variable
->type
));
443 switch (variable
->data
.interpolation
) {
444 case INTERP_MODE_NONE
:
445 if (glsl_base_type_is_integer(base_type
)) {
446 info
->input_interpolate
[i
] = TGSI_INTERPOLATE_CONSTANT
;
450 if (semantic_name
== TGSI_SEMANTIC_COLOR
) {
451 info
->input_interpolate
[i
] = TGSI_INTERPOLATE_COLOR
;
456 case INTERP_MODE_SMOOTH
:
457 assert(!glsl_base_type_is_integer(base_type
));
459 info
->input_interpolate
[i
] = TGSI_INTERPOLATE_PERSPECTIVE
;
462 case INTERP_MODE_NOPERSPECTIVE
:
463 assert(!glsl_base_type_is_integer(base_type
));
465 info
->input_interpolate
[i
] = TGSI_INTERPOLATE_LINEAR
;
468 case INTERP_MODE_FLAT
:
469 info
->input_interpolate
[i
] = TGSI_INTERPOLATE_CONSTANT
;
473 /* TODO make this more precise */
474 if (variable
->data
.location
== VARYING_SLOT_COL0
)
475 info
->colors_read
|= 0x0f;
476 else if (variable
->data
.location
== VARYING_SLOT_COL1
)
477 info
->colors_read
|= 0xf0;
481 info
->num_inputs
= num_inputs
;
485 uint64_t processed_outputs
= 0;
486 unsigned num_outputs
= 0;
487 nir_foreach_variable(variable
, &nir
->outputs
) {
488 unsigned semantic_name
, semantic_index
;
490 i
= variable
->data
.driver_location
;
492 const struct glsl_type
*type
= variable
->type
;
493 if (nir_is_per_vertex_io(variable
, nir
->info
.stage
)) {
494 assert(glsl_type_is_array(type
));
495 type
= glsl_get_array_element(type
);
498 unsigned attrib_count
= glsl_count_attribute_slots(type
, false);
499 for (unsigned k
= 0; k
< attrib_count
; k
++, i
++) {
501 if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
502 tgsi_get_gl_frag_result_semantic(variable
->data
.location
+ k
,
503 &semantic_name
, &semantic_index
);
505 /* Adjust for dual source blending */
506 if (variable
->data
.index
> 0) {
510 tgsi_get_gl_varying_semantic(variable
->data
.location
+ k
, true,
511 &semantic_name
, &semantic_index
);
514 unsigned num_components
= 4;
515 unsigned vector_elements
= glsl_get_vector_elements(glsl_without_array(variable
->type
));
517 num_components
= vector_elements
;
519 unsigned component
= variable
->data
.location_frac
;
520 if (glsl_type_is_64bit(glsl_without_array(variable
->type
))) {
521 if (glsl_type_is_dual_slot(glsl_without_array(variable
->type
)) && k
% 2) {
522 num_components
= (num_components
* 2) - 4;
525 num_components
= MIN2(num_components
* 2, 4);
530 for (unsigned j
= component
; j
< num_components
+ component
; j
++) {
533 usagemask
|= TGSI_WRITEMASK_X
;
536 usagemask
|= TGSI_WRITEMASK_Y
;
539 usagemask
|= TGSI_WRITEMASK_Z
;
542 usagemask
|= TGSI_WRITEMASK_W
;
545 unreachable("error calculating component index");
549 unsigned gs_out_streams
;
550 if (variable
->data
.stream
& (1u << 31)) {
551 gs_out_streams
= variable
->data
.stream
& ~(1u << 31);
553 assert(variable
->data
.stream
< 4);
555 for (unsigned j
= 0; j
< num_components
; ++j
)
556 gs_out_streams
|= variable
->data
.stream
<< (2 * (component
+ j
));
559 unsigned streamx
= gs_out_streams
& 3;
560 unsigned streamy
= (gs_out_streams
>> 2) & 3;
561 unsigned streamz
= (gs_out_streams
>> 4) & 3;
562 unsigned streamw
= (gs_out_streams
>> 6) & 3;
564 if (usagemask
& TGSI_WRITEMASK_X
) {
565 info
->output_usagemask
[i
] |= TGSI_WRITEMASK_X
;
566 info
->output_streams
[i
] |= streamx
;
567 info
->num_stream_output_components
[streamx
]++;
569 if (usagemask
& TGSI_WRITEMASK_Y
) {
570 info
->output_usagemask
[i
] |= TGSI_WRITEMASK_Y
;
571 info
->output_streams
[i
] |= streamy
<< 2;
572 info
->num_stream_output_components
[streamy
]++;
574 if (usagemask
& TGSI_WRITEMASK_Z
) {
575 info
->output_usagemask
[i
] |= TGSI_WRITEMASK_Z
;
576 info
->output_streams
[i
] |= streamz
<< 4;
577 info
->num_stream_output_components
[streamz
]++;
579 if (usagemask
& TGSI_WRITEMASK_W
) {
580 info
->output_usagemask
[i
] |= TGSI_WRITEMASK_W
;
581 info
->output_streams
[i
] |= streamw
<< 6;
582 info
->num_stream_output_components
[streamw
]++;
585 /* make sure we only count this location once against
586 * the num_outputs counter.
588 if (processed_outputs
& ((uint64_t)1 << i
))
591 processed_outputs
|= ((uint64_t)1 << i
);
594 info
->output_semantic_name
[i
] = semantic_name
;
595 info
->output_semantic_index
[i
] = semantic_index
;
597 switch (semantic_name
) {
598 case TGSI_SEMANTIC_PRIMID
:
599 info
->writes_primid
= true;
601 case TGSI_SEMANTIC_VIEWPORT_INDEX
:
602 info
->writes_viewport_index
= true;
604 case TGSI_SEMANTIC_LAYER
:
605 info
->writes_layer
= true;
607 case TGSI_SEMANTIC_PSIZE
:
608 info
->writes_psize
= true;
610 case TGSI_SEMANTIC_CLIPVERTEX
:
611 info
->writes_clipvertex
= true;
613 case TGSI_SEMANTIC_COLOR
:
614 info
->colors_written
|= 1 << semantic_index
;
616 case TGSI_SEMANTIC_STENCIL
:
617 info
->writes_stencil
= true;
619 case TGSI_SEMANTIC_SAMPLEMASK
:
620 info
->writes_samplemask
= true;
622 case TGSI_SEMANTIC_EDGEFLAG
:
623 info
->writes_edgeflag
= true;
625 case TGSI_SEMANTIC_POSITION
:
626 if (info
->processor
== PIPE_SHADER_FRAGMENT
)
627 info
->writes_z
= true;
629 info
->writes_position
= true;
633 if (nir
->info
.stage
== MESA_SHADER_TESS_CTRL
) {
634 switch (semantic_name
) {
635 case TGSI_SEMANTIC_PATCH
:
636 info
->reads_perpatch_outputs
= true;
638 case TGSI_SEMANTIC_TESSINNER
:
639 case TGSI_SEMANTIC_TESSOUTER
:
640 info
->reads_tessfactor_outputs
= true;
643 info
->reads_pervertex_outputs
= true;
648 unsigned loc
= variable
->data
.location
;
649 if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
&&
650 loc
== FRAG_RESULT_COLOR
&&
651 nir
->info
.outputs_written
& (1ull << loc
)) {
652 assert(attrib_count
== 1);
653 info
->properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
] = true;
657 info
->num_outputs
= num_outputs
;
659 struct set
*ubo_set
= _mesa_set_create(NULL
, _mesa_hash_pointer
,
660 _mesa_key_pointer_equal
);
662 /* Intialise const_file_max[0] */
663 info
->const_file_max
[0] = -1;
665 unsigned ubo_idx
= 1;
666 nir_foreach_variable(variable
, &nir
->uniforms
) {
667 const struct glsl_type
*type
= variable
->type
;
668 enum glsl_base_type base_type
=
669 glsl_get_base_type(glsl_without_array(type
));
670 unsigned aoa_size
= MAX2(1, glsl_get_aoa_size(type
));
672 /* Gather buffers declared bitmasks. Note: radeonsi doesn't
673 * really use the mask (other than ubo_idx == 1 for regular
674 * uniforms) its really only used for getting the buffer count
675 * so we don't need to worry about the ordering.
677 if (variable
->interface_type
!= NULL
) {
678 if (variable
->data
.mode
== nir_var_uniform
||
679 variable
->data
.mode
== nir_var_ubo
) {
681 unsigned block_count
;
682 if (base_type
!= GLSL_TYPE_INTERFACE
) {
683 struct set_entry
*entry
=
684 _mesa_set_search(ubo_set
, variable
->interface_type
);
686 /* Check if we have already processed
687 * a member from this ubo.
694 block_count
= aoa_size
;
697 info
->const_buffers_declared
|= u_bit_consecutive(ubo_idx
, block_count
);
698 ubo_idx
+= block_count
;
700 _mesa_set_add(ubo_set
, variable
->interface_type
);
703 if (variable
->data
.mode
== nir_var_ssbo
) {
704 /* TODO: make this more accurate */
705 info
->shader_buffers_declared
=
706 u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS
);
712 /* We rely on the fact that nir_lower_samplers_as_deref has
713 * eliminated struct dereferences.
715 if (base_type
== GLSL_TYPE_SAMPLER
) {
716 if (variable
->data
.bindless
) {
717 info
->const_buffers_declared
|= 1;
718 info
->const_file_max
[0] +=
719 glsl_count_attribute_slots(type
, false);
721 info
->samplers_declared
|=
722 u_bit_consecutive(variable
->data
.binding
, aoa_size
);
724 } else if (base_type
== GLSL_TYPE_IMAGE
) {
725 if (variable
->data
.bindless
) {
726 info
->const_buffers_declared
|= 1;
727 info
->const_file_max
[0] +=
728 glsl_count_attribute_slots(type
, false);
730 info
->images_declared
|=
731 u_bit_consecutive(variable
->data
.binding
, aoa_size
);
733 } else if (base_type
!= GLSL_TYPE_ATOMIC_UINT
) {
734 if (strncmp(variable
->name
, "state.", 6) == 0 ||
735 strncmp(variable
->name
, "gl_", 3) == 0) {
736 /* FIXME: figure out why piglit tests with builtin
737 * uniforms are failing without this.
739 info
->const_buffers_declared
=
740 u_bit_consecutive(0, SI_NUM_CONST_BUFFERS
);
742 info
->const_buffers_declared
|= 1;
743 info
->const_file_max
[0] +=
744 glsl_count_attribute_slots(type
, false);
749 _mesa_set_destroy(ubo_set
, NULL
);
751 info
->num_written_clipdistance
= nir
->info
.clip_distance_array_size
;
752 info
->num_written_culldistance
= nir
->info
.cull_distance_array_size
;
753 info
->clipdist_writemask
= u_bit_consecutive(0, info
->num_written_clipdistance
);
754 info
->culldist_writemask
= u_bit_consecutive(0, info
->num_written_culldistance
);
756 if (info
->processor
== PIPE_SHADER_FRAGMENT
)
757 info
->uses_kill
= nir
->info
.fs
.uses_discard
;
759 func
= (struct nir_function
*)exec_list_get_head_const(&nir
->functions
);
760 nir_foreach_block(block
, func
->impl
) {
761 nir_foreach_instr(instr
, block
)
762 scan_instruction(info
, instr
);
767 * Perform "lowering" operations on the NIR that are run once when the shader
768 * selector is created.
771 si_lower_nir(struct si_shader_selector
* sel
)
773 /* Adjust the driver location of inputs and outputs. The state tracker
774 * interprets them as slots, while the ac/nir backend interprets them
775 * as individual components.
777 nir_foreach_variable(variable
, &sel
->nir
->inputs
)
778 variable
->data
.driver_location
*= 4;
780 nir_foreach_variable(variable
, &sel
->nir
->outputs
) {
781 variable
->data
.driver_location
*= 4;
783 if (sel
->nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
784 if (variable
->data
.location
== FRAG_RESULT_DEPTH
)
785 variable
->data
.driver_location
+= 2;
786 else if (variable
->data
.location
== FRAG_RESULT_STENCIL
)
787 variable
->data
.driver_location
+= 1;
791 /* Perform lowerings (and optimizations) of code.
793 * Performance considerations aside, we must:
794 * - lower certain ALU operations
795 * - ensure constant offsets for texture instructions are folded
796 * and copy-propagated
798 NIR_PASS_V(sel
->nir
, nir_lower_returns
);
799 NIR_PASS_V(sel
->nir
, nir_lower_vars_to_ssa
);
800 NIR_PASS_V(sel
->nir
, nir_lower_alu_to_scalar
);
801 NIR_PASS_V(sel
->nir
, nir_lower_phis_to_scalar
);
803 static const struct nir_lower_tex_options lower_tex_options
= {
806 NIR_PASS_V(sel
->nir
, nir_lower_tex
, &lower_tex_options
);
808 const nir_lower_subgroups_options subgroups_options
= {
810 .ballot_bit_size
= 64,
811 .lower_to_scalar
= true,
812 .lower_subgroup_masks
= true,
813 .lower_vote_trivial
= false,
814 .lower_vote_eq_to_ballot
= true,
816 NIR_PASS_V(sel
->nir
, nir_lower_subgroups
, &subgroups_options
);
818 ac_lower_indirect_derefs(sel
->nir
, sel
->screen
->info
.chip_class
);
824 /* (Constant) copy propagation is needed for txf with offsets. */
825 NIR_PASS(progress
, sel
->nir
, nir_copy_prop
);
826 NIR_PASS(progress
, sel
->nir
, nir_opt_remove_phis
);
827 NIR_PASS(progress
, sel
->nir
, nir_opt_dce
);
828 if (nir_opt_trivial_continues(sel
->nir
)) {
830 NIR_PASS(progress
, sel
->nir
, nir_copy_prop
);
831 NIR_PASS(progress
, sel
->nir
, nir_opt_dce
);
833 NIR_PASS(progress
, sel
->nir
, nir_opt_if
);
834 NIR_PASS(progress
, sel
->nir
, nir_opt_dead_cf
);
835 NIR_PASS(progress
, sel
->nir
, nir_opt_cse
);
836 NIR_PASS(progress
, sel
->nir
, nir_opt_peephole_select
, 8, true, true);
838 /* Needed for algebraic lowering */
839 NIR_PASS(progress
, sel
->nir
, nir_opt_algebraic
);
840 NIR_PASS(progress
, sel
->nir
, nir_opt_constant_folding
);
842 NIR_PASS(progress
, sel
->nir
, nir_opt_undef
);
843 NIR_PASS(progress
, sel
->nir
, nir_opt_conditional_discard
);
844 if (sel
->nir
->options
->max_unroll_iterations
) {
845 NIR_PASS(progress
, sel
->nir
, nir_opt_loop_unroll
, 0);
849 NIR_PASS_V(sel
->nir
, nir_lower_bool_to_int32
);
852 static void declare_nir_input_vs(struct si_shader_context
*ctx
,
853 struct nir_variable
*variable
,
854 unsigned input_index
,
857 si_llvm_load_input_vs(ctx
, input_index
, out
);
860 static void declare_nir_input_fs(struct si_shader_context
*ctx
,
861 struct nir_variable
*variable
,
862 unsigned input_index
,
865 unsigned slot
= variable
->data
.location
;
866 if (slot
== VARYING_SLOT_POS
) {
867 out
[0] = LLVMGetParam(ctx
->main_fn
, SI_PARAM_POS_X_FLOAT
);
868 out
[1] = LLVMGetParam(ctx
->main_fn
, SI_PARAM_POS_Y_FLOAT
);
869 out
[2] = LLVMGetParam(ctx
->main_fn
, SI_PARAM_POS_Z_FLOAT
);
870 out
[3] = ac_build_fdiv(&ctx
->ac
, ctx
->ac
.f32_1
,
871 LLVMGetParam(ctx
->main_fn
, SI_PARAM_POS_W_FLOAT
));
875 si_llvm_load_input_fs(ctx
, input_index
, out
);
879 si_nir_lookup_interp_param(struct ac_shader_abi
*abi
,
880 enum glsl_interp_mode interp
, unsigned location
)
882 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
883 int interp_param_idx
= -1;
886 case INTERP_MODE_FLAT
:
888 case INTERP_MODE_SMOOTH
:
889 case INTERP_MODE_NONE
:
890 if (location
== INTERP_CENTER
)
891 interp_param_idx
= SI_PARAM_PERSP_CENTER
;
892 else if (location
== INTERP_CENTROID
)
893 interp_param_idx
= SI_PARAM_PERSP_CENTROID
;
894 else if (location
== INTERP_SAMPLE
)
895 interp_param_idx
= SI_PARAM_PERSP_SAMPLE
;
897 case INTERP_MODE_NOPERSPECTIVE
:
898 if (location
== INTERP_CENTER
)
899 interp_param_idx
= SI_PARAM_LINEAR_CENTER
;
900 else if (location
== INTERP_CENTROID
)
901 interp_param_idx
= SI_PARAM_LINEAR_CENTROID
;
902 else if (location
== INTERP_SAMPLE
)
903 interp_param_idx
= SI_PARAM_LINEAR_SAMPLE
;
906 assert(!"Unhandled interpolation mode.");
910 return interp_param_idx
!= -1 ?
911 LLVMGetParam(ctx
->main_fn
, interp_param_idx
) : NULL
;
915 si_nir_load_sampler_desc(struct ac_shader_abi
*abi
,
916 unsigned descriptor_set
, unsigned base_index
,
917 unsigned constant_index
, LLVMValueRef dynamic_index
,
918 enum ac_descriptor_type desc_type
, bool image
,
919 bool write
, bool bindless
)
921 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
922 const struct tgsi_shader_info
*info
= &ctx
->shader
->selector
->info
;
923 LLVMBuilderRef builder
= ctx
->ac
.builder
;
924 unsigned const_index
= base_index
+ constant_index
;
925 bool dcc_off
= write
;
927 /* TODO: images_store and images_atomic are not set */
928 if (!dynamic_index
&& image
&&
929 (info
->images_store
| info
->images_atomic
) & (1 << const_index
))
932 assert(!descriptor_set
);
933 assert(!image
|| desc_type
== AC_DESC_IMAGE
|| desc_type
== AC_DESC_BUFFER
);
937 LLVMGetParam(ctx
->main_fn
, ctx
->param_bindless_samplers_and_images
);
939 /* dynamic_index is the bindless handle */
941 return si_load_image_desc(ctx
, list
, dynamic_index
, desc_type
,
945 /* Since bindless handle arithmetic can contain an unsigned integer
946 * wraparound and si_load_sampler_desc assumes there isn't any,
947 * use GEP without "inbounds" (inside ac_build_pointer_add)
948 * to prevent incorrect code generation and hangs.
950 dynamic_index
= LLVMBuildMul(ctx
->ac
.builder
, dynamic_index
,
951 LLVMConstInt(ctx
->i32
, 2, 0), "");
952 list
= ac_build_pointer_add(&ctx
->ac
, list
, dynamic_index
);
953 return si_load_sampler_desc(ctx
, list
, ctx
->i32_0
, desc_type
);
956 unsigned num_slots
= image
? ctx
->num_images
: ctx
->num_samplers
;
957 assert(const_index
< num_slots
);
959 LLVMValueRef list
= LLVMGetParam(ctx
->main_fn
, ctx
->param_samplers_and_images
);
960 LLVMValueRef index
= LLVMConstInt(ctx
->ac
.i32
, const_index
, false);
963 index
= LLVMBuildAdd(builder
, index
, dynamic_index
, "");
965 /* From the GL_ARB_shader_image_load_store extension spec:
967 * If a shader performs an image load, store, or atomic
968 * operation using an image variable declared as an array,
969 * and if the index used to select an individual element is
970 * negative or greater than or equal to the size of the
971 * array, the results of the operation are undefined but may
972 * not lead to termination.
974 index
= si_llvm_bound_index(ctx
, index
, num_slots
);
978 index
= LLVMBuildSub(ctx
->ac
.builder
,
979 LLVMConstInt(ctx
->i32
, SI_NUM_IMAGES
- 1, 0),
981 return si_load_image_desc(ctx
, list
, index
, desc_type
, dcc_off
, false);
984 index
= LLVMBuildAdd(ctx
->ac
.builder
, index
,
985 LLVMConstInt(ctx
->i32
, SI_NUM_IMAGES
/ 2, 0), "");
986 return si_load_sampler_desc(ctx
, list
, index
, desc_type
);
989 static void bitcast_inputs(struct si_shader_context
*ctx
,
990 LLVMValueRef data
[4],
993 for (unsigned chan
= 0; chan
< 4; chan
++) {
994 ctx
->inputs
[input_idx
+ chan
] =
995 LLVMBuildBitCast(ctx
->ac
.builder
, data
[chan
], ctx
->ac
.i32
, "");
999 bool si_nir_build_llvm(struct si_shader_context
*ctx
, struct nir_shader
*nir
)
1001 struct tgsi_shader_info
*info
= &ctx
->shader
->selector
->info
;
1003 if (nir
->info
.stage
== MESA_SHADER_VERTEX
||
1004 nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
1005 uint64_t processed_inputs
= 0;
1006 nir_foreach_variable(variable
, &nir
->inputs
) {
1007 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
,
1008 nir
->info
.stage
== MESA_SHADER_VERTEX
);
1009 unsigned input_idx
= variable
->data
.driver_location
;
1011 LLVMValueRef data
[4];
1012 unsigned loc
= variable
->data
.location
;
1014 for (unsigned i
= 0; i
< attrib_count
; i
++) {
1015 /* Packed components share the same location so skip
1016 * them if we have already processed the location.
1018 if (processed_inputs
& ((uint64_t)1 << (loc
+ i
))) {
1023 if (nir
->info
.stage
== MESA_SHADER_VERTEX
) {
1024 declare_nir_input_vs(ctx
, variable
, input_idx
/ 4, data
);
1025 bitcast_inputs(ctx
, data
, input_idx
);
1026 if (glsl_type_is_dual_slot(variable
->type
)) {
1028 declare_nir_input_vs(ctx
, variable
, input_idx
/ 4, data
);
1029 bitcast_inputs(ctx
, data
, input_idx
);
1031 } else if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
1032 declare_nir_input_fs(ctx
, variable
, input_idx
/ 4, data
);
1033 bitcast_inputs(ctx
, data
, input_idx
);
1036 processed_inputs
|= ((uint64_t)1 << (loc
+ i
));
1042 ctx
->abi
.inputs
= &ctx
->inputs
[0];
1043 ctx
->abi
.load_sampler_desc
= si_nir_load_sampler_desc
;
1044 ctx
->abi
.clamp_shadow_reference
= true;
1046 ctx
->num_samplers
= util_last_bit(info
->samplers_declared
);
1047 ctx
->num_images
= util_last_bit(info
->images_declared
);
1049 if (ctx
->shader
->selector
->info
.properties
[TGSI_PROPERTY_CS_LOCAL_SIZE
]) {
1050 assert(nir
->info
.stage
== MESA_SHADER_COMPUTE
);
1051 si_declare_compute_memory(ctx
);
1053 ac_nir_translate(&ctx
->ac
, &ctx
->abi
, nir
);