ac,radv,radeonsi: remove LLVM 7 support
[mesa.git] / src / gallium / drivers / radeonsi / si_state.c
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "si_build_pm4.h"
26 #include "sid.h"
27 #include "si_query.h"
28
29 #include "util/u_dual_blend.h"
30 #include "util/u_format.h"
31 #include "util/u_format_s3tc.h"
32 #include "util/u_memory.h"
33 #include "util/u_resource.h"
34 #include "util/u_upload_mgr.h"
35 #include "util/fast_idiv_by_const.h"
36
37 struct gfx10_format {
38 unsigned img_format:9;
39
40 /* Various formats are only supported with workarounds for vertex fetch,
41 * and some 32_32_32 formats are supported natively, but only for buffers
42 * (possibly with some image support, actually, but no filtering). */
43 bool buffers_only:1;
44 };
45
46 #include "gfx10_format_table.h"
47
48 static unsigned si_map_swizzle(unsigned swizzle)
49 {
50 switch (swizzle) {
51 case PIPE_SWIZZLE_Y:
52 return V_008F0C_SQ_SEL_Y;
53 case PIPE_SWIZZLE_Z:
54 return V_008F0C_SQ_SEL_Z;
55 case PIPE_SWIZZLE_W:
56 return V_008F0C_SQ_SEL_W;
57 case PIPE_SWIZZLE_0:
58 return V_008F0C_SQ_SEL_0;
59 case PIPE_SWIZZLE_1:
60 return V_008F0C_SQ_SEL_1;
61 default: /* PIPE_SWIZZLE_X */
62 return V_008F0C_SQ_SEL_X;
63 }
64 }
65
66 /* 12.4 fixed-point */
67 static unsigned si_pack_float_12p4(float x)
68 {
69 return x <= 0 ? 0 :
70 x >= 4096 ? 0xffff : x * 16;
71 }
72
73 /*
74 * Inferred framebuffer and blender state.
75 *
76 * CB_TARGET_MASK is emitted here to avoid a hang with dual source blending
77 * if there is not enough PS outputs.
78 */
79 static void si_emit_cb_render_state(struct si_context *sctx)
80 {
81 struct radeon_cmdbuf *cs = sctx->gfx_cs;
82 struct si_state_blend *blend = sctx->queued.named.blend;
83 /* CB_COLORn_INFO.FORMAT=INVALID should disable unbound colorbuffers,
84 * but you never know. */
85 uint32_t cb_target_mask = sctx->framebuffer.colorbuf_enabled_4bit &
86 blend->cb_target_mask;
87 unsigned i;
88
89 /* Avoid a hang that happens when dual source blending is enabled
90 * but there is not enough color outputs. This is undefined behavior,
91 * so disable color writes completely.
92 *
93 * Reproducible with Unigine Heaven 4.0 and drirc missing.
94 */
95 if (blend->dual_src_blend &&
96 sctx->ps_shader.cso &&
97 (sctx->ps_shader.cso->info.colors_written & 0x3) != 0x3)
98 cb_target_mask = 0;
99
100 /* GFX9: Flush DFSM when CB_TARGET_MASK changes.
101 * I think we don't have to do anything between IBs.
102 */
103 if (sctx->screen->dpbb_allowed &&
104 sctx->last_cb_target_mask != cb_target_mask) {
105 sctx->last_cb_target_mask = cb_target_mask;
106
107 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
108 radeon_emit(cs, EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
109 }
110
111 unsigned initial_cdw = cs->current.cdw;
112 radeon_opt_set_context_reg(sctx, R_028238_CB_TARGET_MASK,
113 SI_TRACKED_CB_TARGET_MASK, cb_target_mask);
114
115 if (sctx->chip_class >= GFX8) {
116 /* DCC MSAA workaround.
117 * Alternatively, we can set CB_COLORi_DCC_CONTROL.OVERWRITE_-
118 * COMBINER_DISABLE, but that would be more complicated.
119 */
120 bool oc_disable = blend->dcc_msaa_corruption_4bit & cb_target_mask &&
121 sctx->framebuffer.nr_samples >= 2;
122 unsigned watermark = sctx->framebuffer.dcc_overwrite_combiner_watermark;
123
124 radeon_opt_set_context_reg(
125 sctx, R_028424_CB_DCC_CONTROL,
126 SI_TRACKED_CB_DCC_CONTROL,
127 S_028424_OVERWRITE_COMBINER_MRT_SHARING_DISABLE(sctx->chip_class <= GFX9) |
128 S_028424_OVERWRITE_COMBINER_WATERMARK(watermark) |
129 S_028424_OVERWRITE_COMBINER_DISABLE(oc_disable) |
130 S_028424_DISABLE_CONSTANT_ENCODE_REG(sctx->screen->has_dcc_constant_encode));
131 }
132
133 /* RB+ register settings. */
134 if (sctx->screen->rbplus_allowed) {
135 unsigned spi_shader_col_format =
136 sctx->ps_shader.cso ?
137 sctx->ps_shader.current->key.part.ps.epilog.spi_shader_col_format : 0;
138 unsigned sx_ps_downconvert = 0;
139 unsigned sx_blend_opt_epsilon = 0;
140 unsigned sx_blend_opt_control = 0;
141
142 for (i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
143 struct si_surface *surf =
144 (struct si_surface*)sctx->framebuffer.state.cbufs[i];
145 unsigned format, swap, spi_format, colormask;
146 bool has_alpha, has_rgb;
147
148 if (!surf) {
149 /* If the color buffer is not set, the driver sets 32_R
150 * as the SPI color format, because the hw doesn't allow
151 * holes between color outputs, so also set this to
152 * enable RB+.
153 */
154 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_R << (i * 4);
155 continue;
156 }
157
158 format = G_028C70_FORMAT(surf->cb_color_info);
159 swap = G_028C70_COMP_SWAP(surf->cb_color_info);
160 spi_format = (spi_shader_col_format >> (i * 4)) & 0xf;
161 colormask = (cb_target_mask >> (i * 4)) & 0xf;
162
163 /* Set if RGB and A are present. */
164 has_alpha = !G_028C74_FORCE_DST_ALPHA_1(surf->cb_color_attrib);
165
166 if (format == V_028C70_COLOR_8 ||
167 format == V_028C70_COLOR_16 ||
168 format == V_028C70_COLOR_32)
169 has_rgb = !has_alpha;
170 else
171 has_rgb = true;
172
173 /* Check the colormask and export format. */
174 if (!(colormask & (PIPE_MASK_RGBA & ~PIPE_MASK_A)))
175 has_rgb = false;
176 if (!(colormask & PIPE_MASK_A))
177 has_alpha = false;
178
179 if (spi_format == V_028714_SPI_SHADER_ZERO) {
180 has_rgb = false;
181 has_alpha = false;
182 }
183
184 /* Disable value checking for disabled channels. */
185 if (!has_rgb)
186 sx_blend_opt_control |= S_02875C_MRT0_COLOR_OPT_DISABLE(1) << (i * 4);
187 if (!has_alpha)
188 sx_blend_opt_control |= S_02875C_MRT0_ALPHA_OPT_DISABLE(1) << (i * 4);
189
190 /* Enable down-conversion for 32bpp and smaller formats. */
191 switch (format) {
192 case V_028C70_COLOR_8:
193 case V_028C70_COLOR_8_8:
194 case V_028C70_COLOR_8_8_8_8:
195 /* For 1 and 2-channel formats, use the superset thereof. */
196 if (spi_format == V_028714_SPI_SHADER_FP16_ABGR ||
197 spi_format == V_028714_SPI_SHADER_UINT16_ABGR ||
198 spi_format == V_028714_SPI_SHADER_SINT16_ABGR) {
199 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_8_8_8_8 << (i * 4);
200 sx_blend_opt_epsilon |= V_028758_8BIT_FORMAT << (i * 4);
201 }
202 break;
203
204 case V_028C70_COLOR_5_6_5:
205 if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
206 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_5_6_5 << (i * 4);
207 sx_blend_opt_epsilon |= V_028758_6BIT_FORMAT << (i * 4);
208 }
209 break;
210
211 case V_028C70_COLOR_1_5_5_5:
212 if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
213 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_1_5_5_5 << (i * 4);
214 sx_blend_opt_epsilon |= V_028758_5BIT_FORMAT << (i * 4);
215 }
216 break;
217
218 case V_028C70_COLOR_4_4_4_4:
219 if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
220 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_4_4_4_4 << (i * 4);
221 sx_blend_opt_epsilon |= V_028758_4BIT_FORMAT << (i * 4);
222 }
223 break;
224
225 case V_028C70_COLOR_32:
226 if (swap == V_028C70_SWAP_STD &&
227 spi_format == V_028714_SPI_SHADER_32_R)
228 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_R << (i * 4);
229 else if (swap == V_028C70_SWAP_ALT_REV &&
230 spi_format == V_028714_SPI_SHADER_32_AR)
231 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_A << (i * 4);
232 break;
233
234 case V_028C70_COLOR_16:
235 case V_028C70_COLOR_16_16:
236 /* For 1-channel formats, use the superset thereof. */
237 if (spi_format == V_028714_SPI_SHADER_UNORM16_ABGR ||
238 spi_format == V_028714_SPI_SHADER_SNORM16_ABGR ||
239 spi_format == V_028714_SPI_SHADER_UINT16_ABGR ||
240 spi_format == V_028714_SPI_SHADER_SINT16_ABGR) {
241 if (swap == V_028C70_SWAP_STD ||
242 swap == V_028C70_SWAP_STD_REV)
243 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_16_16_GR << (i * 4);
244 else
245 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_16_16_AR << (i * 4);
246 }
247 break;
248
249 case V_028C70_COLOR_10_11_11:
250 if (spi_format == V_028714_SPI_SHADER_FP16_ABGR)
251 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_10_11_11 << (i * 4);
252 break;
253
254 case V_028C70_COLOR_2_10_10_10:
255 if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
256 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_2_10_10_10 << (i * 4);
257 sx_blend_opt_epsilon |= V_028758_10BIT_FORMAT << (i * 4);
258 }
259 break;
260 }
261 }
262
263 /* If there are no color outputs, the first color export is
264 * always enabled as 32_R, so also set this to enable RB+.
265 */
266 if (!sx_ps_downconvert)
267 sx_ps_downconvert = V_028754_SX_RT_EXPORT_32_R;
268
269 /* SX_PS_DOWNCONVERT, SX_BLEND_OPT_EPSILON, SX_BLEND_OPT_CONTROL */
270 radeon_opt_set_context_reg3(sctx, R_028754_SX_PS_DOWNCONVERT,
271 SI_TRACKED_SX_PS_DOWNCONVERT,
272 sx_ps_downconvert, sx_blend_opt_epsilon,
273 sx_blend_opt_control);
274 }
275 if (initial_cdw != cs->current.cdw)
276 sctx->context_roll = true;
277 }
278
279 /*
280 * Blender functions
281 */
282
283 static uint32_t si_translate_blend_function(int blend_func)
284 {
285 switch (blend_func) {
286 case PIPE_BLEND_ADD:
287 return V_028780_COMB_DST_PLUS_SRC;
288 case PIPE_BLEND_SUBTRACT:
289 return V_028780_COMB_SRC_MINUS_DST;
290 case PIPE_BLEND_REVERSE_SUBTRACT:
291 return V_028780_COMB_DST_MINUS_SRC;
292 case PIPE_BLEND_MIN:
293 return V_028780_COMB_MIN_DST_SRC;
294 case PIPE_BLEND_MAX:
295 return V_028780_COMB_MAX_DST_SRC;
296 default:
297 PRINT_ERR("Unknown blend function %d\n", blend_func);
298 assert(0);
299 break;
300 }
301 return 0;
302 }
303
304 static uint32_t si_translate_blend_factor(int blend_fact)
305 {
306 switch (blend_fact) {
307 case PIPE_BLENDFACTOR_ONE:
308 return V_028780_BLEND_ONE;
309 case PIPE_BLENDFACTOR_SRC_COLOR:
310 return V_028780_BLEND_SRC_COLOR;
311 case PIPE_BLENDFACTOR_SRC_ALPHA:
312 return V_028780_BLEND_SRC_ALPHA;
313 case PIPE_BLENDFACTOR_DST_ALPHA:
314 return V_028780_BLEND_DST_ALPHA;
315 case PIPE_BLENDFACTOR_DST_COLOR:
316 return V_028780_BLEND_DST_COLOR;
317 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
318 return V_028780_BLEND_SRC_ALPHA_SATURATE;
319 case PIPE_BLENDFACTOR_CONST_COLOR:
320 return V_028780_BLEND_CONSTANT_COLOR;
321 case PIPE_BLENDFACTOR_CONST_ALPHA:
322 return V_028780_BLEND_CONSTANT_ALPHA;
323 case PIPE_BLENDFACTOR_ZERO:
324 return V_028780_BLEND_ZERO;
325 case PIPE_BLENDFACTOR_INV_SRC_COLOR:
326 return V_028780_BLEND_ONE_MINUS_SRC_COLOR;
327 case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
328 return V_028780_BLEND_ONE_MINUS_SRC_ALPHA;
329 case PIPE_BLENDFACTOR_INV_DST_ALPHA:
330 return V_028780_BLEND_ONE_MINUS_DST_ALPHA;
331 case PIPE_BLENDFACTOR_INV_DST_COLOR:
332 return V_028780_BLEND_ONE_MINUS_DST_COLOR;
333 case PIPE_BLENDFACTOR_INV_CONST_COLOR:
334 return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR;
335 case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
336 return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA;
337 case PIPE_BLENDFACTOR_SRC1_COLOR:
338 return V_028780_BLEND_SRC1_COLOR;
339 case PIPE_BLENDFACTOR_SRC1_ALPHA:
340 return V_028780_BLEND_SRC1_ALPHA;
341 case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
342 return V_028780_BLEND_INV_SRC1_COLOR;
343 case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
344 return V_028780_BLEND_INV_SRC1_ALPHA;
345 default:
346 PRINT_ERR("Bad blend factor %d not supported!\n", blend_fact);
347 assert(0);
348 break;
349 }
350 return 0;
351 }
352
353 static uint32_t si_translate_blend_opt_function(int blend_func)
354 {
355 switch (blend_func) {
356 case PIPE_BLEND_ADD:
357 return V_028760_OPT_COMB_ADD;
358 case PIPE_BLEND_SUBTRACT:
359 return V_028760_OPT_COMB_SUBTRACT;
360 case PIPE_BLEND_REVERSE_SUBTRACT:
361 return V_028760_OPT_COMB_REVSUBTRACT;
362 case PIPE_BLEND_MIN:
363 return V_028760_OPT_COMB_MIN;
364 case PIPE_BLEND_MAX:
365 return V_028760_OPT_COMB_MAX;
366 default:
367 return V_028760_OPT_COMB_BLEND_DISABLED;
368 }
369 }
370
371 static uint32_t si_translate_blend_opt_factor(int blend_fact, bool is_alpha)
372 {
373 switch (blend_fact) {
374 case PIPE_BLENDFACTOR_ZERO:
375 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL;
376 case PIPE_BLENDFACTOR_ONE:
377 return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE;
378 case PIPE_BLENDFACTOR_SRC_COLOR:
379 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
380 : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0;
381 case PIPE_BLENDFACTOR_INV_SRC_COLOR:
382 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
383 : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1;
384 case PIPE_BLENDFACTOR_SRC_ALPHA:
385 return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0;
386 case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
387 return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1;
388 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
389 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
390 : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
391 default:
392 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
393 }
394 }
395
396 static void si_blend_check_commutativity(struct si_screen *sscreen,
397 struct si_state_blend *blend,
398 enum pipe_blend_func func,
399 enum pipe_blendfactor src,
400 enum pipe_blendfactor dst,
401 unsigned chanmask)
402 {
403 /* Src factor is allowed when it does not depend on Dst */
404 static const uint32_t src_allowed =
405 (1u << PIPE_BLENDFACTOR_ONE) |
406 (1u << PIPE_BLENDFACTOR_SRC_COLOR) |
407 (1u << PIPE_BLENDFACTOR_SRC_ALPHA) |
408 (1u << PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) |
409 (1u << PIPE_BLENDFACTOR_CONST_COLOR) |
410 (1u << PIPE_BLENDFACTOR_CONST_ALPHA) |
411 (1u << PIPE_BLENDFACTOR_SRC1_COLOR) |
412 (1u << PIPE_BLENDFACTOR_SRC1_ALPHA) |
413 (1u << PIPE_BLENDFACTOR_ZERO) |
414 (1u << PIPE_BLENDFACTOR_INV_SRC_COLOR) |
415 (1u << PIPE_BLENDFACTOR_INV_SRC_ALPHA) |
416 (1u << PIPE_BLENDFACTOR_INV_CONST_COLOR) |
417 (1u << PIPE_BLENDFACTOR_INV_CONST_ALPHA) |
418 (1u << PIPE_BLENDFACTOR_INV_SRC1_COLOR) |
419 (1u << PIPE_BLENDFACTOR_INV_SRC1_ALPHA);
420
421 if (dst == PIPE_BLENDFACTOR_ONE &&
422 (src_allowed & (1u << src))) {
423 /* Addition is commutative, but floating point addition isn't
424 * associative: subtle changes can be introduced via different
425 * rounding.
426 *
427 * Out-of-order is also non-deterministic, which means that
428 * this breaks OpenGL invariance requirements. So only enable
429 * out-of-order additive blending if explicitly allowed by a
430 * setting.
431 */
432 if (func == PIPE_BLEND_MAX || func == PIPE_BLEND_MIN ||
433 (func == PIPE_BLEND_ADD && sscreen->commutative_blend_add))
434 blend->commutative_4bit |= chanmask;
435 }
436 }
437
438 /**
439 * Get rid of DST in the blend factors by commuting the operands:
440 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
441 */
442 static void si_blend_remove_dst(unsigned *func, unsigned *src_factor,
443 unsigned *dst_factor, unsigned expected_dst,
444 unsigned replacement_src)
445 {
446 if (*src_factor == expected_dst &&
447 *dst_factor == PIPE_BLENDFACTOR_ZERO) {
448 *src_factor = PIPE_BLENDFACTOR_ZERO;
449 *dst_factor = replacement_src;
450
451 /* Commuting the operands requires reversing subtractions. */
452 if (*func == PIPE_BLEND_SUBTRACT)
453 *func = PIPE_BLEND_REVERSE_SUBTRACT;
454 else if (*func == PIPE_BLEND_REVERSE_SUBTRACT)
455 *func = PIPE_BLEND_SUBTRACT;
456 }
457 }
458
459 static bool si_blend_factor_uses_dst(unsigned factor)
460 {
461 return factor == PIPE_BLENDFACTOR_DST_COLOR ||
462 factor == PIPE_BLENDFACTOR_DST_ALPHA ||
463 factor == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
464 factor == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
465 factor == PIPE_BLENDFACTOR_INV_DST_COLOR;
466 }
467
468 static void *si_create_blend_state_mode(struct pipe_context *ctx,
469 const struct pipe_blend_state *state,
470 unsigned mode)
471 {
472 struct si_context *sctx = (struct si_context*)ctx;
473 struct si_state_blend *blend = CALLOC_STRUCT(si_state_blend);
474 struct si_pm4_state *pm4 = &blend->pm4;
475 uint32_t sx_mrt_blend_opt[8] = {0};
476 uint32_t color_control = 0;
477 bool logicop_enable = state->logicop_enable &&
478 state->logicop_func != PIPE_LOGICOP_COPY;
479
480 if (!blend)
481 return NULL;
482
483 blend->alpha_to_coverage = state->alpha_to_coverage;
484 blend->alpha_to_one = state->alpha_to_one;
485 blend->dual_src_blend = util_blend_state_is_dual(state, 0);
486 blend->logicop_enable = logicop_enable;
487
488 if (logicop_enable) {
489 color_control |= S_028808_ROP3(state->logicop_func | (state->logicop_func << 4));
490 } else {
491 color_control |= S_028808_ROP3(0xcc);
492 }
493
494 si_pm4_set_reg(pm4, R_028B70_DB_ALPHA_TO_MASK,
495 S_028B70_ALPHA_TO_MASK_ENABLE(state->alpha_to_coverage) |
496 S_028B70_ALPHA_TO_MASK_OFFSET0(3) |
497 S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
498 S_028B70_ALPHA_TO_MASK_OFFSET2(0) |
499 S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
500 S_028B70_OFFSET_ROUND(1));
501
502 if (state->alpha_to_coverage)
503 blend->need_src_alpha_4bit |= 0xf;
504
505 blend->cb_target_mask = 0;
506 blend->cb_target_enabled_4bit = 0;
507
508 for (int i = 0; i < 8; i++) {
509 /* state->rt entries > 0 only written if independent blending */
510 const int j = state->independent_blend_enable ? i : 0;
511
512 unsigned eqRGB = state->rt[j].rgb_func;
513 unsigned srcRGB = state->rt[j].rgb_src_factor;
514 unsigned dstRGB = state->rt[j].rgb_dst_factor;
515 unsigned eqA = state->rt[j].alpha_func;
516 unsigned srcA = state->rt[j].alpha_src_factor;
517 unsigned dstA = state->rt[j].alpha_dst_factor;
518
519 unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
520 unsigned blend_cntl = 0;
521
522 sx_mrt_blend_opt[i] =
523 S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) |
524 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
525
526 /* Only set dual source blending for MRT0 to avoid a hang. */
527 if (i >= 1 && blend->dual_src_blend) {
528 /* Vulkan does this for dual source blending. */
529 if (i == 1)
530 blend_cntl |= S_028780_ENABLE(1);
531
532 si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
533 continue;
534 }
535
536 /* Only addition and subtraction equations are supported with
537 * dual source blending.
538 */
539 if (blend->dual_src_blend &&
540 (eqRGB == PIPE_BLEND_MIN || eqRGB == PIPE_BLEND_MAX ||
541 eqA == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MAX)) {
542 assert(!"Unsupported equation for dual source blending");
543 si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
544 continue;
545 }
546
547 /* cb_render_state will disable unused ones */
548 blend->cb_target_mask |= (unsigned)state->rt[j].colormask << (4 * i);
549 if (state->rt[j].colormask)
550 blend->cb_target_enabled_4bit |= 0xf << (4 * i);
551
552 if (!state->rt[j].colormask || !state->rt[j].blend_enable) {
553 si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
554 continue;
555 }
556
557 si_blend_check_commutativity(sctx->screen, blend,
558 eqRGB, srcRGB, dstRGB, 0x7 << (4 * i));
559 si_blend_check_commutativity(sctx->screen, blend,
560 eqA, srcA, dstA, 0x8 << (4 * i));
561
562 /* Blending optimizations for RB+.
563 * These transformations don't change the behavior.
564 *
565 * First, get rid of DST in the blend factors:
566 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
567 */
568 si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB,
569 PIPE_BLENDFACTOR_DST_COLOR,
570 PIPE_BLENDFACTOR_SRC_COLOR);
571 si_blend_remove_dst(&eqA, &srcA, &dstA,
572 PIPE_BLENDFACTOR_DST_COLOR,
573 PIPE_BLENDFACTOR_SRC_COLOR);
574 si_blend_remove_dst(&eqA, &srcA, &dstA,
575 PIPE_BLENDFACTOR_DST_ALPHA,
576 PIPE_BLENDFACTOR_SRC_ALPHA);
577
578 /* Look up the ideal settings from tables. */
579 srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
580 dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
581 srcA_opt = si_translate_blend_opt_factor(srcA, true);
582 dstA_opt = si_translate_blend_opt_factor(dstA, true);
583
584 /* Handle interdependencies. */
585 if (si_blend_factor_uses_dst(srcRGB))
586 dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
587 if (si_blend_factor_uses_dst(srcA))
588 dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
589
590 if (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE &&
591 (dstRGB == PIPE_BLENDFACTOR_ZERO ||
592 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
593 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE))
594 dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
595
596 /* Set the final value. */
597 sx_mrt_blend_opt[i] =
598 S_028760_COLOR_SRC_OPT(srcRGB_opt) |
599 S_028760_COLOR_DST_OPT(dstRGB_opt) |
600 S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
601 S_028760_ALPHA_SRC_OPT(srcA_opt) |
602 S_028760_ALPHA_DST_OPT(dstA_opt) |
603 S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
604
605 /* Set blend state. */
606 blend_cntl |= S_028780_ENABLE(1);
607 blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
608 blend_cntl |= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB));
609 blend_cntl |= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB));
610
611 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
612 blend_cntl |= S_028780_SEPARATE_ALPHA_BLEND(1);
613 blend_cntl |= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA));
614 blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA));
615 blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA));
616 }
617 si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
618
619 blend->blend_enable_4bit |= 0xfu << (i * 4);
620
621 if (sctx->family <= CHIP_NAVI14)
622 blend->dcc_msaa_corruption_4bit |= 0xfu << (i * 4);
623
624 /* This is only important for formats without alpha. */
625 if (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
626 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
627 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
628 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
629 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
630 dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA)
631 blend->need_src_alpha_4bit |= 0xfu << (i * 4);
632 }
633
634 if (sctx->family <= CHIP_NAVI14 && logicop_enable)
635 blend->dcc_msaa_corruption_4bit |= blend->cb_target_enabled_4bit;
636
637 if (blend->cb_target_mask) {
638 color_control |= S_028808_MODE(mode);
639 } else {
640 color_control |= S_028808_MODE(V_028808_CB_DISABLE);
641 }
642
643 if (sctx->screen->rbplus_allowed) {
644 /* Disable RB+ blend optimizations for dual source blending.
645 * Vulkan does this.
646 */
647 if (blend->dual_src_blend) {
648 for (int i = 0; i < 8; i++) {
649 sx_mrt_blend_opt[i] =
650 S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE) |
651 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE);
652 }
653 }
654
655 for (int i = 0; i < 8; i++)
656 si_pm4_set_reg(pm4, R_028760_SX_MRT0_BLEND_OPT + i * 4,
657 sx_mrt_blend_opt[i]);
658
659 /* RB+ doesn't work with dual source blending, logic op, and RESOLVE. */
660 if (blend->dual_src_blend || logicop_enable ||
661 mode == V_028808_CB_RESOLVE)
662 color_control |= S_028808_DISABLE_DUAL_QUAD(1);
663 }
664
665 si_pm4_set_reg(pm4, R_028808_CB_COLOR_CONTROL, color_control);
666 return blend;
667 }
668
669 static void *si_create_blend_state(struct pipe_context *ctx,
670 const struct pipe_blend_state *state)
671 {
672 return si_create_blend_state_mode(ctx, state, V_028808_CB_NORMAL);
673 }
674
675 static void si_bind_blend_state(struct pipe_context *ctx, void *state)
676 {
677 struct si_context *sctx = (struct si_context *)ctx;
678 struct si_state_blend *old_blend = sctx->queued.named.blend;
679 struct si_state_blend *blend = (struct si_state_blend *)state;
680
681 if (!blend)
682 blend = (struct si_state_blend *)sctx->noop_blend;
683
684 si_pm4_bind_state(sctx, blend, blend);
685
686 if (old_blend->cb_target_mask != blend->cb_target_mask ||
687 old_blend->dual_src_blend != blend->dual_src_blend ||
688 (old_blend->blend_enable_4bit != blend->blend_enable_4bit &&
689 sctx->framebuffer.nr_samples >= 2 &&
690 sctx->screen->dcc_msaa_allowed))
691 si_mark_atom_dirty(sctx, &sctx->atoms.s.cb_render_state);
692
693 if (old_blend->cb_target_mask != blend->cb_target_mask ||
694 old_blend->alpha_to_coverage != blend->alpha_to_coverage ||
695 old_blend->alpha_to_one != blend->alpha_to_one ||
696 old_blend->dual_src_blend != blend->dual_src_blend ||
697 old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
698 old_blend->need_src_alpha_4bit != blend->need_src_alpha_4bit)
699 sctx->do_update_shaders = true;
700
701 if (sctx->screen->dpbb_allowed &&
702 (old_blend->alpha_to_coverage != blend->alpha_to_coverage ||
703 old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
704 old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit))
705 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
706
707 if (sctx->screen->has_out_of_order_rast &&
708 ((old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
709 old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit ||
710 old_blend->commutative_4bit != blend->commutative_4bit ||
711 old_blend->logicop_enable != blend->logicop_enable)))
712 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
713 }
714
715 static void si_delete_blend_state(struct pipe_context *ctx, void *state)
716 {
717 struct si_context *sctx = (struct si_context *)ctx;
718 si_pm4_delete_state(sctx, blend, (struct si_state_blend *)state);
719 }
720
721 static void si_set_blend_color(struct pipe_context *ctx,
722 const struct pipe_blend_color *state)
723 {
724 struct si_context *sctx = (struct si_context *)ctx;
725 static const struct pipe_blend_color zeros;
726
727 sctx->blend_color.state = *state;
728 sctx->blend_color.any_nonzeros = memcmp(state, &zeros, sizeof(*state)) != 0;
729 si_mark_atom_dirty(sctx, &sctx->atoms.s.blend_color);
730 }
731
732 static void si_emit_blend_color(struct si_context *sctx)
733 {
734 struct radeon_cmdbuf *cs = sctx->gfx_cs;
735
736 radeon_set_context_reg_seq(cs, R_028414_CB_BLEND_RED, 4);
737 radeon_emit_array(cs, (uint32_t*)sctx->blend_color.state.color, 4);
738 }
739
740 /*
741 * Clipping
742 */
743
744 static void si_set_clip_state(struct pipe_context *ctx,
745 const struct pipe_clip_state *state)
746 {
747 struct si_context *sctx = (struct si_context *)ctx;
748 struct pipe_constant_buffer cb;
749 static const struct pipe_clip_state zeros;
750
751 if (memcmp(&sctx->clip_state.state, state, sizeof(*state)) == 0)
752 return;
753
754 sctx->clip_state.state = *state;
755 sctx->clip_state.any_nonzeros = memcmp(state, &zeros, sizeof(*state)) != 0;
756 si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_state);
757
758 cb.buffer = NULL;
759 cb.user_buffer = state->ucp;
760 cb.buffer_offset = 0;
761 cb.buffer_size = 4*4*8;
762 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &cb);
763 pipe_resource_reference(&cb.buffer, NULL);
764 }
765
766 static void si_emit_clip_state(struct si_context *sctx)
767 {
768 struct radeon_cmdbuf *cs = sctx->gfx_cs;
769
770 radeon_set_context_reg_seq(cs, R_0285BC_PA_CL_UCP_0_X, 6*4);
771 radeon_emit_array(cs, (uint32_t*)sctx->clip_state.state.ucp, 6*4);
772 }
773
774 static void si_emit_clip_regs(struct si_context *sctx)
775 {
776 struct si_shader *vs = si_get_vs_state(sctx);
777 struct si_shader_selector *vs_sel = vs->selector;
778 struct tgsi_shader_info *info = &vs_sel->info;
779 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
780 unsigned window_space =
781 info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
782 unsigned clipdist_mask = vs_sel->clipdist_mask;
783 unsigned ucp_mask = clipdist_mask ? 0 : rs->clip_plane_enable & SIX_BITS;
784 unsigned culldist_mask = vs_sel->culldist_mask;
785 unsigned total_mask;
786
787 if (vs->key.opt.clip_disable) {
788 assert(!info->culldist_writemask);
789 clipdist_mask = 0;
790 culldist_mask = 0;
791 }
792 total_mask = clipdist_mask | culldist_mask;
793
794 /* Clip distances on points have no effect, so need to be implemented
795 * as cull distances. This applies for the clipvertex case as well.
796 *
797 * Setting this for primitives other than points should have no adverse
798 * effects.
799 */
800 clipdist_mask &= rs->clip_plane_enable;
801 culldist_mask |= clipdist_mask;
802
803 unsigned initial_cdw = sctx->gfx_cs->current.cdw;
804 radeon_opt_set_context_reg(sctx, R_02881C_PA_CL_VS_OUT_CNTL,
805 SI_TRACKED_PA_CL_VS_OUT_CNTL,
806 vs_sel->pa_cl_vs_out_cntl |
807 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0F) != 0) |
808 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xF0) != 0) |
809 clipdist_mask | (culldist_mask << 8));
810 radeon_opt_set_context_reg(sctx, R_028810_PA_CL_CLIP_CNTL,
811 SI_TRACKED_PA_CL_CLIP_CNTL,
812 rs->pa_cl_clip_cntl |
813 ucp_mask |
814 S_028810_CLIP_DISABLE(window_space));
815
816 if (initial_cdw != sctx->gfx_cs->current.cdw)
817 sctx->context_roll = true;
818 }
819
820 /*
821 * inferred state between framebuffer and rasterizer
822 */
823 static void si_update_poly_offset_state(struct si_context *sctx)
824 {
825 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
826
827 if (!rs->uses_poly_offset || !sctx->framebuffer.state.zsbuf) {
828 si_pm4_bind_state(sctx, poly_offset, NULL);
829 return;
830 }
831
832 /* Use the user format, not db_render_format, so that the polygon
833 * offset behaves as expected by applications.
834 */
835 switch (sctx->framebuffer.state.zsbuf->texture->format) {
836 case PIPE_FORMAT_Z16_UNORM:
837 si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[0]);
838 break;
839 default: /* 24-bit */
840 si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[1]);
841 break;
842 case PIPE_FORMAT_Z32_FLOAT:
843 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
844 si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[2]);
845 break;
846 }
847 }
848
849 /*
850 * Rasterizer
851 */
852
853 static uint32_t si_translate_fill(uint32_t func)
854 {
855 switch(func) {
856 case PIPE_POLYGON_MODE_FILL:
857 return V_028814_X_DRAW_TRIANGLES;
858 case PIPE_POLYGON_MODE_LINE:
859 return V_028814_X_DRAW_LINES;
860 case PIPE_POLYGON_MODE_POINT:
861 return V_028814_X_DRAW_POINTS;
862 default:
863 assert(0);
864 return V_028814_X_DRAW_POINTS;
865 }
866 }
867
868 static void *si_create_rs_state(struct pipe_context *ctx,
869 const struct pipe_rasterizer_state *state)
870 {
871 struct si_screen *sscreen = ((struct si_context *)ctx)->screen;
872 struct si_state_rasterizer *rs = CALLOC_STRUCT(si_state_rasterizer);
873 struct si_pm4_state *pm4 = &rs->pm4;
874 unsigned tmp, i;
875 float psize_min, psize_max;
876
877 if (!rs) {
878 return NULL;
879 }
880
881 if (!state->front_ccw) {
882 rs->cull_front = !!(state->cull_face & PIPE_FACE_FRONT);
883 rs->cull_back = !!(state->cull_face & PIPE_FACE_BACK);
884 } else {
885 rs->cull_back = !!(state->cull_face & PIPE_FACE_FRONT);
886 rs->cull_front = !!(state->cull_face & PIPE_FACE_BACK);
887 }
888 rs->depth_clamp_any = !state->depth_clip_near || !state->depth_clip_far;
889 rs->provoking_vertex_first = state->flatshade_first;
890 rs->scissor_enable = state->scissor;
891 rs->clip_halfz = state->clip_halfz;
892 rs->two_side = state->light_twoside;
893 rs->multisample_enable = state->multisample;
894 rs->force_persample_interp = state->force_persample_interp;
895 rs->clip_plane_enable = state->clip_plane_enable;
896 rs->half_pixel_center = state->half_pixel_center;
897 rs->line_stipple_enable = state->line_stipple_enable;
898 rs->poly_stipple_enable = state->poly_stipple_enable;
899 rs->line_smooth = state->line_smooth;
900 rs->line_width = state->line_width;
901 rs->poly_smooth = state->poly_smooth;
902 rs->uses_poly_offset = state->offset_point || state->offset_line ||
903 state->offset_tri;
904 rs->clamp_fragment_color = state->clamp_fragment_color;
905 rs->clamp_vertex_color = state->clamp_vertex_color;
906 rs->flatshade = state->flatshade;
907 rs->flatshade_first = state->flatshade_first;
908 rs->sprite_coord_enable = state->sprite_coord_enable;
909 rs->rasterizer_discard = state->rasterizer_discard;
910 rs->pa_sc_line_stipple = state->line_stipple_enable ?
911 S_028A0C_LINE_PATTERN(state->line_stipple_pattern) |
912 S_028A0C_REPEAT_COUNT(state->line_stipple_factor) : 0;
913 rs->pa_cl_clip_cntl =
914 S_028810_DX_CLIP_SPACE_DEF(state->clip_halfz) |
915 S_028810_ZCLIP_NEAR_DISABLE(!state->depth_clip_near) |
916 S_028810_ZCLIP_FAR_DISABLE(!state->depth_clip_far) |
917 S_028810_DX_RASTERIZATION_KILL(state->rasterizer_discard) |
918 S_028810_DX_LINEAR_ATTR_CLIP_ENA(1);
919
920 si_pm4_set_reg(pm4, R_0286D4_SPI_INTERP_CONTROL_0,
921 S_0286D4_FLAT_SHADE_ENA(1) |
922 S_0286D4_PNT_SPRITE_ENA(state->point_quad_rasterization) |
923 S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S) |
924 S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T) |
925 S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0) |
926 S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1) |
927 S_0286D4_PNT_SPRITE_TOP_1(state->sprite_coord_mode != PIPE_SPRITE_COORD_UPPER_LEFT));
928
929 /* point size 12.4 fixed point */
930 tmp = (unsigned)(state->point_size * 8.0);
931 si_pm4_set_reg(pm4, R_028A00_PA_SU_POINT_SIZE, S_028A00_HEIGHT(tmp) | S_028A00_WIDTH(tmp));
932
933 if (state->point_size_per_vertex) {
934 psize_min = util_get_min_point_size(state);
935 psize_max = SI_MAX_POINT_SIZE;
936 } else {
937 /* Force the point size to be as if the vertex output was disabled. */
938 psize_min = state->point_size;
939 psize_max = state->point_size;
940 }
941 rs->max_point_size = psize_max;
942
943 /* Divide by two, because 0.5 = 1 pixel. */
944 si_pm4_set_reg(pm4, R_028A04_PA_SU_POINT_MINMAX,
945 S_028A04_MIN_SIZE(si_pack_float_12p4(psize_min/2)) |
946 S_028A04_MAX_SIZE(si_pack_float_12p4(psize_max/2)));
947
948 si_pm4_set_reg(pm4, R_028A08_PA_SU_LINE_CNTL,
949 S_028A08_WIDTH(si_pack_float_12p4(state->line_width/2)));
950 si_pm4_set_reg(pm4, R_028A48_PA_SC_MODE_CNTL_0,
951 S_028A48_LINE_STIPPLE_ENABLE(state->line_stipple_enable) |
952 S_028A48_MSAA_ENABLE(state->multisample ||
953 state->poly_smooth ||
954 state->line_smooth) |
955 S_028A48_VPORT_SCISSOR_ENABLE(1) |
956 S_028A48_ALTERNATE_RBS_PER_TILE(sscreen->info.chip_class >= GFX9));
957
958 si_pm4_set_reg(pm4, R_028B7C_PA_SU_POLY_OFFSET_CLAMP, fui(state->offset_clamp));
959 si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL,
960 S_028814_PROVOKING_VTX_LAST(!state->flatshade_first) |
961 S_028814_CULL_FRONT((state->cull_face & PIPE_FACE_FRONT) ? 1 : 0) |
962 S_028814_CULL_BACK((state->cull_face & PIPE_FACE_BACK) ? 1 : 0) |
963 S_028814_FACE(!state->front_ccw) |
964 S_028814_POLY_OFFSET_FRONT_ENABLE(util_get_offset(state, state->fill_front)) |
965 S_028814_POLY_OFFSET_BACK_ENABLE(util_get_offset(state, state->fill_back)) |
966 S_028814_POLY_OFFSET_PARA_ENABLE(state->offset_point || state->offset_line) |
967 S_028814_POLY_MODE(state->fill_front != PIPE_POLYGON_MODE_FILL ||
968 state->fill_back != PIPE_POLYGON_MODE_FILL) |
969 S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(state->fill_front)) |
970 S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(state->fill_back)));
971
972 if (!rs->uses_poly_offset)
973 return rs;
974
975 rs->pm4_poly_offset = CALLOC(3, sizeof(struct si_pm4_state));
976 if (!rs->pm4_poly_offset) {
977 FREE(rs);
978 return NULL;
979 }
980
981 /* Precalculate polygon offset states for 16-bit, 24-bit, and 32-bit zbuffers. */
982 for (i = 0; i < 3; i++) {
983 struct si_pm4_state *pm4 = &rs->pm4_poly_offset[i];
984 float offset_units = state->offset_units;
985 float offset_scale = state->offset_scale * 16.0f;
986 uint32_t pa_su_poly_offset_db_fmt_cntl = 0;
987
988 if (!state->offset_units_unscaled) {
989 switch (i) {
990 case 0: /* 16-bit zbuffer */
991 offset_units *= 4.0f;
992 pa_su_poly_offset_db_fmt_cntl =
993 S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-16);
994 break;
995 case 1: /* 24-bit zbuffer */
996 offset_units *= 2.0f;
997 pa_su_poly_offset_db_fmt_cntl =
998 S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-24);
999 break;
1000 case 2: /* 32-bit zbuffer */
1001 offset_units *= 1.0f;
1002 pa_su_poly_offset_db_fmt_cntl = S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-23) |
1003 S_028B78_POLY_OFFSET_DB_IS_FLOAT_FMT(1);
1004 break;
1005 }
1006 }
1007
1008 si_pm4_set_reg(pm4, R_028B80_PA_SU_POLY_OFFSET_FRONT_SCALE,
1009 fui(offset_scale));
1010 si_pm4_set_reg(pm4, R_028B84_PA_SU_POLY_OFFSET_FRONT_OFFSET,
1011 fui(offset_units));
1012 si_pm4_set_reg(pm4, R_028B88_PA_SU_POLY_OFFSET_BACK_SCALE,
1013 fui(offset_scale));
1014 si_pm4_set_reg(pm4, R_028B8C_PA_SU_POLY_OFFSET_BACK_OFFSET,
1015 fui(offset_units));
1016 si_pm4_set_reg(pm4, R_028B78_PA_SU_POLY_OFFSET_DB_FMT_CNTL,
1017 pa_su_poly_offset_db_fmt_cntl);
1018 }
1019
1020 return rs;
1021 }
1022
1023 static void si_bind_rs_state(struct pipe_context *ctx, void *state)
1024 {
1025 struct si_context *sctx = (struct si_context *)ctx;
1026 struct si_state_rasterizer *old_rs =
1027 (struct si_state_rasterizer*)sctx->queued.named.rasterizer;
1028 struct si_state_rasterizer *rs = (struct si_state_rasterizer *)state;
1029
1030 if (!rs)
1031 rs = (struct si_state_rasterizer *)sctx->discard_rasterizer_state;
1032
1033 if (old_rs->multisample_enable != rs->multisample_enable) {
1034 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
1035
1036 /* Update the small primitive filter workaround if necessary. */
1037 if (sctx->screen->has_msaa_sample_loc_bug &&
1038 sctx->framebuffer.nr_samples > 1)
1039 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_sample_locs);
1040 }
1041
1042 sctx->current_vs_state &= C_VS_STATE_CLAMP_VERTEX_COLOR;
1043 sctx->current_vs_state |= S_VS_STATE_CLAMP_VERTEX_COLOR(rs->clamp_vertex_color);
1044
1045 si_pm4_bind_state(sctx, rasterizer, rs);
1046 si_update_poly_offset_state(sctx);
1047
1048 if (old_rs->scissor_enable != rs->scissor_enable)
1049 si_mark_atom_dirty(sctx, &sctx->atoms.s.scissors);
1050
1051 if (old_rs->line_width != rs->line_width ||
1052 old_rs->max_point_size != rs->max_point_size ||
1053 old_rs->half_pixel_center != rs->half_pixel_center)
1054 si_mark_atom_dirty(sctx, &sctx->atoms.s.guardband);
1055
1056 if (old_rs->clip_halfz != rs->clip_halfz)
1057 si_mark_atom_dirty(sctx, &sctx->atoms.s.viewports);
1058
1059 if (old_rs->clip_plane_enable != rs->clip_plane_enable ||
1060 old_rs->pa_cl_clip_cntl != rs->pa_cl_clip_cntl)
1061 si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_regs);
1062
1063 sctx->ia_multi_vgt_param_key.u.line_stipple_enabled =
1064 rs->line_stipple_enable;
1065
1066 if (old_rs->clip_plane_enable != rs->clip_plane_enable ||
1067 old_rs->rasterizer_discard != rs->rasterizer_discard ||
1068 old_rs->sprite_coord_enable != rs->sprite_coord_enable ||
1069 old_rs->flatshade != rs->flatshade ||
1070 old_rs->two_side != rs->two_side ||
1071 old_rs->multisample_enable != rs->multisample_enable ||
1072 old_rs->poly_stipple_enable != rs->poly_stipple_enable ||
1073 old_rs->poly_smooth != rs->poly_smooth ||
1074 old_rs->line_smooth != rs->line_smooth ||
1075 old_rs->clamp_fragment_color != rs->clamp_fragment_color ||
1076 old_rs->force_persample_interp != rs->force_persample_interp)
1077 sctx->do_update_shaders = true;
1078 }
1079
1080 static void si_delete_rs_state(struct pipe_context *ctx, void *state)
1081 {
1082 struct si_context *sctx = (struct si_context *)ctx;
1083 struct si_state_rasterizer *rs = (struct si_state_rasterizer *)state;
1084
1085 if (sctx->queued.named.rasterizer == state)
1086 si_pm4_bind_state(sctx, poly_offset, NULL);
1087
1088 FREE(rs->pm4_poly_offset);
1089 si_pm4_delete_state(sctx, rasterizer, rs);
1090 }
1091
1092 /*
1093 * infeered state between dsa and stencil ref
1094 */
1095 static void si_emit_stencil_ref(struct si_context *sctx)
1096 {
1097 struct radeon_cmdbuf *cs = sctx->gfx_cs;
1098 struct pipe_stencil_ref *ref = &sctx->stencil_ref.state;
1099 struct si_dsa_stencil_ref_part *dsa = &sctx->stencil_ref.dsa_part;
1100
1101 radeon_set_context_reg_seq(cs, R_028430_DB_STENCILREFMASK, 2);
1102 radeon_emit(cs, S_028430_STENCILTESTVAL(ref->ref_value[0]) |
1103 S_028430_STENCILMASK(dsa->valuemask[0]) |
1104 S_028430_STENCILWRITEMASK(dsa->writemask[0]) |
1105 S_028430_STENCILOPVAL(1));
1106 radeon_emit(cs, S_028434_STENCILTESTVAL_BF(ref->ref_value[1]) |
1107 S_028434_STENCILMASK_BF(dsa->valuemask[1]) |
1108 S_028434_STENCILWRITEMASK_BF(dsa->writemask[1]) |
1109 S_028434_STENCILOPVAL_BF(1));
1110 }
1111
1112 static void si_set_stencil_ref(struct pipe_context *ctx,
1113 const struct pipe_stencil_ref *state)
1114 {
1115 struct si_context *sctx = (struct si_context *)ctx;
1116
1117 if (memcmp(&sctx->stencil_ref.state, state, sizeof(*state)) == 0)
1118 return;
1119
1120 sctx->stencil_ref.state = *state;
1121 si_mark_atom_dirty(sctx, &sctx->atoms.s.stencil_ref);
1122 }
1123
1124
1125 /*
1126 * DSA
1127 */
1128
1129 static uint32_t si_translate_stencil_op(int s_op)
1130 {
1131 switch (s_op) {
1132 case PIPE_STENCIL_OP_KEEP:
1133 return V_02842C_STENCIL_KEEP;
1134 case PIPE_STENCIL_OP_ZERO:
1135 return V_02842C_STENCIL_ZERO;
1136 case PIPE_STENCIL_OP_REPLACE:
1137 return V_02842C_STENCIL_REPLACE_TEST;
1138 case PIPE_STENCIL_OP_INCR:
1139 return V_02842C_STENCIL_ADD_CLAMP;
1140 case PIPE_STENCIL_OP_DECR:
1141 return V_02842C_STENCIL_SUB_CLAMP;
1142 case PIPE_STENCIL_OP_INCR_WRAP:
1143 return V_02842C_STENCIL_ADD_WRAP;
1144 case PIPE_STENCIL_OP_DECR_WRAP:
1145 return V_02842C_STENCIL_SUB_WRAP;
1146 case PIPE_STENCIL_OP_INVERT:
1147 return V_02842C_STENCIL_INVERT;
1148 default:
1149 PRINT_ERR("Unknown stencil op %d", s_op);
1150 assert(0);
1151 break;
1152 }
1153 return 0;
1154 }
1155
1156 static bool si_dsa_writes_stencil(const struct pipe_stencil_state *s)
1157 {
1158 return s->enabled && s->writemask &&
1159 (s->fail_op != PIPE_STENCIL_OP_KEEP ||
1160 s->zfail_op != PIPE_STENCIL_OP_KEEP ||
1161 s->zpass_op != PIPE_STENCIL_OP_KEEP);
1162 }
1163
1164 static bool si_order_invariant_stencil_op(enum pipe_stencil_op op)
1165 {
1166 /* REPLACE is normally order invariant, except when the stencil
1167 * reference value is written by the fragment shader. Tracking this
1168 * interaction does not seem worth the effort, so be conservative. */
1169 return op != PIPE_STENCIL_OP_INCR &&
1170 op != PIPE_STENCIL_OP_DECR &&
1171 op != PIPE_STENCIL_OP_REPLACE;
1172 }
1173
1174 /* Compute whether, assuming Z writes are disabled, this stencil state is order
1175 * invariant in the sense that the set of passing fragments as well as the
1176 * final stencil buffer result does not depend on the order of fragments. */
1177 static bool si_order_invariant_stencil_state(const struct pipe_stencil_state *state)
1178 {
1179 return !state->enabled || !state->writemask ||
1180 /* The following assumes that Z writes are disabled. */
1181 (state->func == PIPE_FUNC_ALWAYS &&
1182 si_order_invariant_stencil_op(state->zpass_op) &&
1183 si_order_invariant_stencil_op(state->zfail_op)) ||
1184 (state->func == PIPE_FUNC_NEVER &&
1185 si_order_invariant_stencil_op(state->fail_op));
1186 }
1187
1188 static void *si_create_dsa_state(struct pipe_context *ctx,
1189 const struct pipe_depth_stencil_alpha_state *state)
1190 {
1191 struct si_context *sctx = (struct si_context *)ctx;
1192 struct si_state_dsa *dsa = CALLOC_STRUCT(si_state_dsa);
1193 struct si_pm4_state *pm4 = &dsa->pm4;
1194 unsigned db_depth_control;
1195 uint32_t db_stencil_control = 0;
1196
1197 if (!dsa) {
1198 return NULL;
1199 }
1200
1201 dsa->stencil_ref.valuemask[0] = state->stencil[0].valuemask;
1202 dsa->stencil_ref.valuemask[1] = state->stencil[1].valuemask;
1203 dsa->stencil_ref.writemask[0] = state->stencil[0].writemask;
1204 dsa->stencil_ref.writemask[1] = state->stencil[1].writemask;
1205
1206 db_depth_control = S_028800_Z_ENABLE(state->depth.enabled) |
1207 S_028800_Z_WRITE_ENABLE(state->depth.writemask) |
1208 S_028800_ZFUNC(state->depth.func) |
1209 S_028800_DEPTH_BOUNDS_ENABLE(state->depth.bounds_test);
1210
1211 /* stencil */
1212 if (state->stencil[0].enabled) {
1213 db_depth_control |= S_028800_STENCIL_ENABLE(1);
1214 db_depth_control |= S_028800_STENCILFUNC(state->stencil[0].func);
1215 db_stencil_control |= S_02842C_STENCILFAIL(si_translate_stencil_op(state->stencil[0].fail_op));
1216 db_stencil_control |= S_02842C_STENCILZPASS(si_translate_stencil_op(state->stencil[0].zpass_op));
1217 db_stencil_control |= S_02842C_STENCILZFAIL(si_translate_stencil_op(state->stencil[0].zfail_op));
1218
1219 if (state->stencil[1].enabled) {
1220 db_depth_control |= S_028800_BACKFACE_ENABLE(1);
1221 db_depth_control |= S_028800_STENCILFUNC_BF(state->stencil[1].func);
1222 db_stencil_control |= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(state->stencil[1].fail_op));
1223 db_stencil_control |= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(state->stencil[1].zpass_op));
1224 db_stencil_control |= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(state->stencil[1].zfail_op));
1225 }
1226 }
1227
1228 /* alpha */
1229 if (state->alpha.enabled) {
1230 dsa->alpha_func = state->alpha.func;
1231
1232 si_pm4_set_reg(pm4, R_00B030_SPI_SHADER_USER_DATA_PS_0 +
1233 SI_SGPR_ALPHA_REF * 4, fui(state->alpha.ref_value));
1234 } else {
1235 dsa->alpha_func = PIPE_FUNC_ALWAYS;
1236 }
1237
1238 si_pm4_set_reg(pm4, R_028800_DB_DEPTH_CONTROL, db_depth_control);
1239 if (state->stencil[0].enabled)
1240 si_pm4_set_reg(pm4, R_02842C_DB_STENCIL_CONTROL, db_stencil_control);
1241 if (state->depth.bounds_test) {
1242 si_pm4_set_reg(pm4, R_028020_DB_DEPTH_BOUNDS_MIN, fui(state->depth.bounds_min));
1243 si_pm4_set_reg(pm4, R_028024_DB_DEPTH_BOUNDS_MAX, fui(state->depth.bounds_max));
1244 }
1245
1246 dsa->depth_enabled = state->depth.enabled;
1247 dsa->depth_write_enabled = state->depth.enabled &&
1248 state->depth.writemask;
1249 dsa->stencil_enabled = state->stencil[0].enabled;
1250 dsa->stencil_write_enabled = state->stencil[0].enabled &&
1251 (si_dsa_writes_stencil(&state->stencil[0]) ||
1252 si_dsa_writes_stencil(&state->stencil[1]));
1253 dsa->db_can_write = dsa->depth_write_enabled ||
1254 dsa->stencil_write_enabled;
1255
1256 bool zfunc_is_ordered =
1257 state->depth.func == PIPE_FUNC_NEVER ||
1258 state->depth.func == PIPE_FUNC_LESS ||
1259 state->depth.func == PIPE_FUNC_LEQUAL ||
1260 state->depth.func == PIPE_FUNC_GREATER ||
1261 state->depth.func == PIPE_FUNC_GEQUAL;
1262
1263 bool nozwrite_and_order_invariant_stencil =
1264 !dsa->db_can_write ||
1265 (!dsa->depth_write_enabled &&
1266 si_order_invariant_stencil_state(&state->stencil[0]) &&
1267 si_order_invariant_stencil_state(&state->stencil[1]));
1268
1269 dsa->order_invariance[1].zs =
1270 nozwrite_and_order_invariant_stencil ||
1271 (!dsa->stencil_write_enabled && zfunc_is_ordered);
1272 dsa->order_invariance[0].zs = !dsa->depth_write_enabled || zfunc_is_ordered;
1273
1274 dsa->order_invariance[1].pass_set =
1275 nozwrite_and_order_invariant_stencil ||
1276 (!dsa->stencil_write_enabled &&
1277 (state->depth.func == PIPE_FUNC_ALWAYS ||
1278 state->depth.func == PIPE_FUNC_NEVER));
1279 dsa->order_invariance[0].pass_set =
1280 !dsa->depth_write_enabled ||
1281 (state->depth.func == PIPE_FUNC_ALWAYS ||
1282 state->depth.func == PIPE_FUNC_NEVER);
1283
1284 dsa->order_invariance[1].pass_last =
1285 sctx->screen->assume_no_z_fights &&
1286 !dsa->stencil_write_enabled &&
1287 dsa->depth_write_enabled && zfunc_is_ordered;
1288 dsa->order_invariance[0].pass_last =
1289 sctx->screen->assume_no_z_fights &&
1290 dsa->depth_write_enabled && zfunc_is_ordered;
1291
1292 return dsa;
1293 }
1294
1295 static void si_bind_dsa_state(struct pipe_context *ctx, void *state)
1296 {
1297 struct si_context *sctx = (struct si_context *)ctx;
1298 struct si_state_dsa *old_dsa = sctx->queued.named.dsa;
1299 struct si_state_dsa *dsa = state;
1300
1301 if (!dsa)
1302 dsa = (struct si_state_dsa *)sctx->noop_dsa;
1303
1304 si_pm4_bind_state(sctx, dsa, dsa);
1305
1306 if (memcmp(&dsa->stencil_ref, &sctx->stencil_ref.dsa_part,
1307 sizeof(struct si_dsa_stencil_ref_part)) != 0) {
1308 sctx->stencil_ref.dsa_part = dsa->stencil_ref;
1309 si_mark_atom_dirty(sctx, &sctx->atoms.s.stencil_ref);
1310 }
1311
1312 if (old_dsa->alpha_func != dsa->alpha_func)
1313 sctx->do_update_shaders = true;
1314
1315 if (sctx->screen->dpbb_allowed &&
1316 ((old_dsa->depth_enabled != dsa->depth_enabled ||
1317 old_dsa->stencil_enabled != dsa->stencil_enabled ||
1318 old_dsa->db_can_write != dsa->db_can_write)))
1319 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
1320
1321 if (sctx->screen->has_out_of_order_rast &&
1322 (memcmp(old_dsa->order_invariance, dsa->order_invariance,
1323 sizeof(old_dsa->order_invariance))))
1324 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
1325 }
1326
1327 static void si_delete_dsa_state(struct pipe_context *ctx, void *state)
1328 {
1329 struct si_context *sctx = (struct si_context *)ctx;
1330 si_pm4_delete_state(sctx, dsa, (struct si_state_dsa *)state);
1331 }
1332
1333 static void *si_create_db_flush_dsa(struct si_context *sctx)
1334 {
1335 struct pipe_depth_stencil_alpha_state dsa = {};
1336
1337 return sctx->b.create_depth_stencil_alpha_state(&sctx->b, &dsa);
1338 }
1339
1340 /* DB RENDER STATE */
1341
1342 static void si_set_active_query_state(struct pipe_context *ctx, bool enable)
1343 {
1344 struct si_context *sctx = (struct si_context*)ctx;
1345
1346 /* Pipeline stat & streamout queries. */
1347 if (enable) {
1348 sctx->flags &= ~SI_CONTEXT_STOP_PIPELINE_STATS;
1349 sctx->flags |= SI_CONTEXT_START_PIPELINE_STATS;
1350 } else {
1351 sctx->flags &= ~SI_CONTEXT_START_PIPELINE_STATS;
1352 sctx->flags |= SI_CONTEXT_STOP_PIPELINE_STATS;
1353 }
1354
1355 /* Occlusion queries. */
1356 if (sctx->occlusion_queries_disabled != !enable) {
1357 sctx->occlusion_queries_disabled = !enable;
1358 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
1359 }
1360 }
1361
1362 void si_set_occlusion_query_state(struct si_context *sctx,
1363 bool old_perfect_enable)
1364 {
1365 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
1366
1367 bool perfect_enable = sctx->num_perfect_occlusion_queries != 0;
1368
1369 if (perfect_enable != old_perfect_enable)
1370 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
1371 }
1372
1373 void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st)
1374 {
1375 st->saved_compute = sctx->cs_shader_state.program;
1376
1377 si_get_pipe_constant_buffer(sctx, PIPE_SHADER_COMPUTE, 0, &st->saved_const0);
1378 si_get_shader_buffers(sctx, PIPE_SHADER_COMPUTE, 0, 3, st->saved_ssbo);
1379
1380 st->saved_ssbo_writable_mask = 0;
1381
1382 for (unsigned i = 0; i < 3; i++) {
1383 if (sctx->const_and_shader_buffers[PIPE_SHADER_COMPUTE].writable_mask &
1384 (1u << si_get_shaderbuf_slot(i)))
1385 st->saved_ssbo_writable_mask |= 1 << i;
1386 }
1387 }
1388
1389 void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st)
1390 {
1391 sctx->b.bind_compute_state(&sctx->b, st->saved_compute);
1392
1393 sctx->b.set_constant_buffer(&sctx->b, PIPE_SHADER_COMPUTE, 0, &st->saved_const0);
1394 pipe_resource_reference(&st->saved_const0.buffer, NULL);
1395
1396 sctx->b.set_shader_buffers(&sctx->b, PIPE_SHADER_COMPUTE, 0, 3, st->saved_ssbo,
1397 st->saved_ssbo_writable_mask);
1398 for (unsigned i = 0; i < 3; ++i)
1399 pipe_resource_reference(&st->saved_ssbo[i].buffer, NULL);
1400 }
1401
1402 static void si_emit_db_render_state(struct si_context *sctx)
1403 {
1404 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
1405 unsigned db_shader_control, db_render_control, db_count_control;
1406 unsigned initial_cdw = sctx->gfx_cs->current.cdw;
1407
1408 /* DB_RENDER_CONTROL */
1409 if (sctx->dbcb_depth_copy_enabled ||
1410 sctx->dbcb_stencil_copy_enabled) {
1411 db_render_control =
1412 S_028000_DEPTH_COPY(sctx->dbcb_depth_copy_enabled) |
1413 S_028000_STENCIL_COPY(sctx->dbcb_stencil_copy_enabled) |
1414 S_028000_COPY_CENTROID(1) |
1415 S_028000_COPY_SAMPLE(sctx->dbcb_copy_sample);
1416 } else if (sctx->db_flush_depth_inplace || sctx->db_flush_stencil_inplace) {
1417 db_render_control =
1418 S_028000_DEPTH_COMPRESS_DISABLE(sctx->db_flush_depth_inplace) |
1419 S_028000_STENCIL_COMPRESS_DISABLE(sctx->db_flush_stencil_inplace);
1420 } else {
1421 db_render_control =
1422 S_028000_DEPTH_CLEAR_ENABLE(sctx->db_depth_clear) |
1423 S_028000_STENCIL_CLEAR_ENABLE(sctx->db_stencil_clear);
1424 }
1425
1426 /* DB_COUNT_CONTROL (occlusion queries) */
1427 if (sctx->num_occlusion_queries > 0 &&
1428 !sctx->occlusion_queries_disabled) {
1429 bool perfect = sctx->num_perfect_occlusion_queries > 0;
1430 bool gfx10_perfect = sctx->chip_class >= GFX10 && perfect;
1431
1432 if (sctx->chip_class >= GFX7) {
1433 unsigned log_sample_rate = sctx->framebuffer.log_samples;
1434
1435 /* Stoney doesn't increment occlusion query counters
1436 * if the sample rate is 16x. Use 8x sample rate instead.
1437 */
1438 if (sctx->family == CHIP_STONEY)
1439 log_sample_rate = MIN2(log_sample_rate, 3);
1440
1441 db_count_control =
1442 S_028004_PERFECT_ZPASS_COUNTS(perfect) |
1443 S_028004_DISABLE_CONSERVATIVE_ZPASS_COUNTS(gfx10_perfect) |
1444 S_028004_SAMPLE_RATE(log_sample_rate) |
1445 S_028004_ZPASS_ENABLE(1) |
1446 S_028004_SLICE_EVEN_ENABLE(1) |
1447 S_028004_SLICE_ODD_ENABLE(1);
1448 } else {
1449 db_count_control =
1450 S_028004_PERFECT_ZPASS_COUNTS(perfect) |
1451 S_028004_SAMPLE_RATE(sctx->framebuffer.log_samples);
1452 }
1453 } else {
1454 /* Disable occlusion queries. */
1455 if (sctx->chip_class >= GFX7) {
1456 db_count_control = 0;
1457 } else {
1458 db_count_control = S_028004_ZPASS_INCREMENT_DISABLE(1);
1459 }
1460 }
1461
1462 radeon_opt_set_context_reg2(sctx, R_028000_DB_RENDER_CONTROL,
1463 SI_TRACKED_DB_RENDER_CONTROL, db_render_control,
1464 db_count_control);
1465
1466 /* DB_RENDER_OVERRIDE2 */
1467 radeon_opt_set_context_reg(sctx, R_028010_DB_RENDER_OVERRIDE2,
1468 SI_TRACKED_DB_RENDER_OVERRIDE2,
1469 S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(sctx->db_depth_disable_expclear) |
1470 S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(sctx->db_stencil_disable_expclear) |
1471 S_028010_DECOMPRESS_Z_ON_FLUSH(sctx->framebuffer.nr_samples >= 4));
1472
1473 db_shader_control = sctx->ps_db_shader_control;
1474
1475 /* Bug workaround for smoothing (overrasterization) on GFX6. */
1476 if (sctx->chip_class == GFX6 && sctx->smoothing_enabled) {
1477 db_shader_control &= C_02880C_Z_ORDER;
1478 db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z);
1479 }
1480
1481 /* Disable the gl_SampleMask fragment shader output if MSAA is disabled. */
1482 if (!rs->multisample_enable)
1483 db_shader_control &= C_02880C_MASK_EXPORT_ENABLE;
1484
1485 if (sctx->screen->has_rbplus &&
1486 !sctx->screen->rbplus_allowed)
1487 db_shader_control |= S_02880C_DUAL_QUAD_DISABLE(1);
1488
1489 radeon_opt_set_context_reg(sctx, R_02880C_DB_SHADER_CONTROL,
1490 SI_TRACKED_DB_SHADER_CONTROL, db_shader_control);
1491
1492 if (initial_cdw != sctx->gfx_cs->current.cdw)
1493 sctx->context_roll = true;
1494 }
1495
1496 /*
1497 * format translation
1498 */
1499 static uint32_t si_translate_colorformat(enum pipe_format format)
1500 {
1501 const struct util_format_description *desc = util_format_description(format);
1502 if (!desc)
1503 return V_028C70_COLOR_INVALID;
1504
1505 #define HAS_SIZE(x,y,z,w) \
1506 (desc->channel[0].size == (x) && desc->channel[1].size == (y) && \
1507 desc->channel[2].size == (z) && desc->channel[3].size == (w))
1508
1509 if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
1510 return V_028C70_COLOR_10_11_11;
1511
1512 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1513 return V_028C70_COLOR_INVALID;
1514
1515 /* hw cannot support mixed formats (except depth/stencil, since
1516 * stencil is not written to). */
1517 if (desc->is_mixed && desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
1518 return V_028C70_COLOR_INVALID;
1519
1520 switch (desc->nr_channels) {
1521 case 1:
1522 switch (desc->channel[0].size) {
1523 case 8:
1524 return V_028C70_COLOR_8;
1525 case 16:
1526 return V_028C70_COLOR_16;
1527 case 32:
1528 return V_028C70_COLOR_32;
1529 }
1530 break;
1531 case 2:
1532 if (desc->channel[0].size == desc->channel[1].size) {
1533 switch (desc->channel[0].size) {
1534 case 8:
1535 return V_028C70_COLOR_8_8;
1536 case 16:
1537 return V_028C70_COLOR_16_16;
1538 case 32:
1539 return V_028C70_COLOR_32_32;
1540 }
1541 } else if (HAS_SIZE(8,24,0,0)) {
1542 return V_028C70_COLOR_24_8;
1543 } else if (HAS_SIZE(24,8,0,0)) {
1544 return V_028C70_COLOR_8_24;
1545 }
1546 break;
1547 case 3:
1548 if (HAS_SIZE(5,6,5,0)) {
1549 return V_028C70_COLOR_5_6_5;
1550 } else if (HAS_SIZE(32,8,24,0)) {
1551 return V_028C70_COLOR_X24_8_32_FLOAT;
1552 }
1553 break;
1554 case 4:
1555 if (desc->channel[0].size == desc->channel[1].size &&
1556 desc->channel[0].size == desc->channel[2].size &&
1557 desc->channel[0].size == desc->channel[3].size) {
1558 switch (desc->channel[0].size) {
1559 case 4:
1560 return V_028C70_COLOR_4_4_4_4;
1561 case 8:
1562 return V_028C70_COLOR_8_8_8_8;
1563 case 16:
1564 return V_028C70_COLOR_16_16_16_16;
1565 case 32:
1566 return V_028C70_COLOR_32_32_32_32;
1567 }
1568 } else if (HAS_SIZE(5,5,5,1)) {
1569 return V_028C70_COLOR_1_5_5_5;
1570 } else if (HAS_SIZE(1,5,5,5)) {
1571 return V_028C70_COLOR_5_5_5_1;
1572 } else if (HAS_SIZE(10,10,10,2)) {
1573 return V_028C70_COLOR_2_10_10_10;
1574 }
1575 break;
1576 }
1577 return V_028C70_COLOR_INVALID;
1578 }
1579
1580 static uint32_t si_colorformat_endian_swap(uint32_t colorformat)
1581 {
1582 if (SI_BIG_ENDIAN) {
1583 switch(colorformat) {
1584 /* 8-bit buffers. */
1585 case V_028C70_COLOR_8:
1586 return V_028C70_ENDIAN_NONE;
1587
1588 /* 16-bit buffers. */
1589 case V_028C70_COLOR_5_6_5:
1590 case V_028C70_COLOR_1_5_5_5:
1591 case V_028C70_COLOR_4_4_4_4:
1592 case V_028C70_COLOR_16:
1593 case V_028C70_COLOR_8_8:
1594 return V_028C70_ENDIAN_8IN16;
1595
1596 /* 32-bit buffers. */
1597 case V_028C70_COLOR_8_8_8_8:
1598 case V_028C70_COLOR_2_10_10_10:
1599 case V_028C70_COLOR_8_24:
1600 case V_028C70_COLOR_24_8:
1601 case V_028C70_COLOR_16_16:
1602 return V_028C70_ENDIAN_8IN32;
1603
1604 /* 64-bit buffers. */
1605 case V_028C70_COLOR_16_16_16_16:
1606 return V_028C70_ENDIAN_8IN16;
1607
1608 case V_028C70_COLOR_32_32:
1609 return V_028C70_ENDIAN_8IN32;
1610
1611 /* 128-bit buffers. */
1612 case V_028C70_COLOR_32_32_32_32:
1613 return V_028C70_ENDIAN_8IN32;
1614 default:
1615 return V_028C70_ENDIAN_NONE; /* Unsupported. */
1616 }
1617 } else {
1618 return V_028C70_ENDIAN_NONE;
1619 }
1620 }
1621
1622 static uint32_t si_translate_dbformat(enum pipe_format format)
1623 {
1624 switch (format) {
1625 case PIPE_FORMAT_Z16_UNORM:
1626 return V_028040_Z_16;
1627 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1628 case PIPE_FORMAT_X8Z24_UNORM:
1629 case PIPE_FORMAT_Z24X8_UNORM:
1630 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1631 return V_028040_Z_24; /* deprecated on AMD GCN */
1632 case PIPE_FORMAT_Z32_FLOAT:
1633 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1634 return V_028040_Z_32_FLOAT;
1635 default:
1636 return V_028040_Z_INVALID;
1637 }
1638 }
1639
1640 /*
1641 * Texture translation
1642 */
1643
1644 static uint32_t si_translate_texformat(struct pipe_screen *screen,
1645 enum pipe_format format,
1646 const struct util_format_description *desc,
1647 int first_non_void)
1648 {
1649 struct si_screen *sscreen = (struct si_screen*)screen;
1650 bool uniform = true;
1651 int i;
1652
1653 assert(sscreen->info.chip_class <= GFX9);
1654
1655 /* Colorspace (return non-RGB formats directly). */
1656 switch (desc->colorspace) {
1657 /* Depth stencil formats */
1658 case UTIL_FORMAT_COLORSPACE_ZS:
1659 switch (format) {
1660 case PIPE_FORMAT_Z16_UNORM:
1661 return V_008F14_IMG_DATA_FORMAT_16;
1662 case PIPE_FORMAT_X24S8_UINT:
1663 case PIPE_FORMAT_S8X24_UINT:
1664 /*
1665 * Implemented as an 8_8_8_8 data format to fix texture
1666 * gathers in stencil sampling. This affects at least
1667 * GL45-CTS.texture_cube_map_array.sampling on GFX8.
1668 */
1669 if (sscreen->info.chip_class <= GFX8)
1670 return V_008F14_IMG_DATA_FORMAT_8_8_8_8;
1671
1672 if (format == PIPE_FORMAT_X24S8_UINT)
1673 return V_008F14_IMG_DATA_FORMAT_8_24;
1674 else
1675 return V_008F14_IMG_DATA_FORMAT_24_8;
1676 case PIPE_FORMAT_Z24X8_UNORM:
1677 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1678 return V_008F14_IMG_DATA_FORMAT_8_24;
1679 case PIPE_FORMAT_X8Z24_UNORM:
1680 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1681 return V_008F14_IMG_DATA_FORMAT_24_8;
1682 case PIPE_FORMAT_S8_UINT:
1683 return V_008F14_IMG_DATA_FORMAT_8;
1684 case PIPE_FORMAT_Z32_FLOAT:
1685 return V_008F14_IMG_DATA_FORMAT_32;
1686 case PIPE_FORMAT_X32_S8X24_UINT:
1687 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1688 return V_008F14_IMG_DATA_FORMAT_X24_8_32;
1689 default:
1690 goto out_unknown;
1691 }
1692
1693 case UTIL_FORMAT_COLORSPACE_YUV:
1694 goto out_unknown; /* TODO */
1695
1696 case UTIL_FORMAT_COLORSPACE_SRGB:
1697 if (desc->nr_channels != 4 && desc->nr_channels != 1)
1698 goto out_unknown;
1699 break;
1700
1701 default:
1702 break;
1703 }
1704
1705 if (desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
1706 if (!sscreen->info.has_format_bc1_through_bc7)
1707 goto out_unknown;
1708
1709 switch (format) {
1710 case PIPE_FORMAT_RGTC1_SNORM:
1711 case PIPE_FORMAT_LATC1_SNORM:
1712 case PIPE_FORMAT_RGTC1_UNORM:
1713 case PIPE_FORMAT_LATC1_UNORM:
1714 return V_008F14_IMG_DATA_FORMAT_BC4;
1715 case PIPE_FORMAT_RGTC2_SNORM:
1716 case PIPE_FORMAT_LATC2_SNORM:
1717 case PIPE_FORMAT_RGTC2_UNORM:
1718 case PIPE_FORMAT_LATC2_UNORM:
1719 return V_008F14_IMG_DATA_FORMAT_BC5;
1720 default:
1721 goto out_unknown;
1722 }
1723 }
1724
1725 if (desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
1726 (sscreen->info.family == CHIP_STONEY ||
1727 sscreen->info.family == CHIP_VEGA10 ||
1728 sscreen->info.family == CHIP_RAVEN)) {
1729 switch (format) {
1730 case PIPE_FORMAT_ETC1_RGB8:
1731 case PIPE_FORMAT_ETC2_RGB8:
1732 case PIPE_FORMAT_ETC2_SRGB8:
1733 return V_008F14_IMG_DATA_FORMAT_ETC2_RGB;
1734 case PIPE_FORMAT_ETC2_RGB8A1:
1735 case PIPE_FORMAT_ETC2_SRGB8A1:
1736 return V_008F14_IMG_DATA_FORMAT_ETC2_RGBA1;
1737 case PIPE_FORMAT_ETC2_RGBA8:
1738 case PIPE_FORMAT_ETC2_SRGBA8:
1739 return V_008F14_IMG_DATA_FORMAT_ETC2_RGBA;
1740 case PIPE_FORMAT_ETC2_R11_UNORM:
1741 case PIPE_FORMAT_ETC2_R11_SNORM:
1742 return V_008F14_IMG_DATA_FORMAT_ETC2_R;
1743 case PIPE_FORMAT_ETC2_RG11_UNORM:
1744 case PIPE_FORMAT_ETC2_RG11_SNORM:
1745 return V_008F14_IMG_DATA_FORMAT_ETC2_RG;
1746 default:
1747 goto out_unknown;
1748 }
1749 }
1750
1751 if (desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
1752 if (!sscreen->info.has_format_bc1_through_bc7)
1753 goto out_unknown;
1754
1755 switch (format) {
1756 case PIPE_FORMAT_BPTC_RGBA_UNORM:
1757 case PIPE_FORMAT_BPTC_SRGBA:
1758 return V_008F14_IMG_DATA_FORMAT_BC7;
1759 case PIPE_FORMAT_BPTC_RGB_FLOAT:
1760 case PIPE_FORMAT_BPTC_RGB_UFLOAT:
1761 return V_008F14_IMG_DATA_FORMAT_BC6;
1762 default:
1763 goto out_unknown;
1764 }
1765 }
1766
1767 if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
1768 switch (format) {
1769 case PIPE_FORMAT_R8G8_B8G8_UNORM:
1770 case PIPE_FORMAT_G8R8_B8R8_UNORM:
1771 return V_008F14_IMG_DATA_FORMAT_GB_GR;
1772 case PIPE_FORMAT_G8R8_G8B8_UNORM:
1773 case PIPE_FORMAT_R8G8_R8B8_UNORM:
1774 return V_008F14_IMG_DATA_FORMAT_BG_RG;
1775 default:
1776 goto out_unknown;
1777 }
1778 }
1779
1780 if (desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
1781 if (!sscreen->info.has_format_bc1_through_bc7)
1782 goto out_unknown;
1783
1784 switch (format) {
1785 case PIPE_FORMAT_DXT1_RGB:
1786 case PIPE_FORMAT_DXT1_RGBA:
1787 case PIPE_FORMAT_DXT1_SRGB:
1788 case PIPE_FORMAT_DXT1_SRGBA:
1789 return V_008F14_IMG_DATA_FORMAT_BC1;
1790 case PIPE_FORMAT_DXT3_RGBA:
1791 case PIPE_FORMAT_DXT3_SRGBA:
1792 return V_008F14_IMG_DATA_FORMAT_BC2;
1793 case PIPE_FORMAT_DXT5_RGBA:
1794 case PIPE_FORMAT_DXT5_SRGBA:
1795 return V_008F14_IMG_DATA_FORMAT_BC3;
1796 default:
1797 goto out_unknown;
1798 }
1799 }
1800
1801 if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
1802 return V_008F14_IMG_DATA_FORMAT_5_9_9_9;
1803 } else if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
1804 return V_008F14_IMG_DATA_FORMAT_10_11_11;
1805 }
1806
1807 /* R8G8Bx_SNORM - TODO CxV8U8 */
1808
1809 /* hw cannot support mixed formats (except depth/stencil, since only
1810 * depth is read).*/
1811 if (desc->is_mixed && desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
1812 goto out_unknown;
1813
1814 /* See whether the components are of the same size. */
1815 for (i = 1; i < desc->nr_channels; i++) {
1816 uniform = uniform && desc->channel[0].size == desc->channel[i].size;
1817 }
1818
1819 /* Non-uniform formats. */
1820 if (!uniform) {
1821 switch(desc->nr_channels) {
1822 case 3:
1823 if (desc->channel[0].size == 5 &&
1824 desc->channel[1].size == 6 &&
1825 desc->channel[2].size == 5) {
1826 return V_008F14_IMG_DATA_FORMAT_5_6_5;
1827 }
1828 goto out_unknown;
1829 case 4:
1830 if (desc->channel[0].size == 5 &&
1831 desc->channel[1].size == 5 &&
1832 desc->channel[2].size == 5 &&
1833 desc->channel[3].size == 1) {
1834 return V_008F14_IMG_DATA_FORMAT_1_5_5_5;
1835 }
1836 if (desc->channel[0].size == 1 &&
1837 desc->channel[1].size == 5 &&
1838 desc->channel[2].size == 5 &&
1839 desc->channel[3].size == 5) {
1840 return V_008F14_IMG_DATA_FORMAT_5_5_5_1;
1841 }
1842 if (desc->channel[0].size == 10 &&
1843 desc->channel[1].size == 10 &&
1844 desc->channel[2].size == 10 &&
1845 desc->channel[3].size == 2) {
1846 return V_008F14_IMG_DATA_FORMAT_2_10_10_10;
1847 }
1848 goto out_unknown;
1849 }
1850 goto out_unknown;
1851 }
1852
1853 if (first_non_void < 0 || first_non_void > 3)
1854 goto out_unknown;
1855
1856 /* uniform formats */
1857 switch (desc->channel[first_non_void].size) {
1858 case 4:
1859 switch (desc->nr_channels) {
1860 #if 0 /* Not supported for render targets */
1861 case 2:
1862 return V_008F14_IMG_DATA_FORMAT_4_4;
1863 #endif
1864 case 4:
1865 return V_008F14_IMG_DATA_FORMAT_4_4_4_4;
1866 }
1867 break;
1868 case 8:
1869 switch (desc->nr_channels) {
1870 case 1:
1871 return V_008F14_IMG_DATA_FORMAT_8;
1872 case 2:
1873 return V_008F14_IMG_DATA_FORMAT_8_8;
1874 case 4:
1875 return V_008F14_IMG_DATA_FORMAT_8_8_8_8;
1876 }
1877 break;
1878 case 16:
1879 switch (desc->nr_channels) {
1880 case 1:
1881 return V_008F14_IMG_DATA_FORMAT_16;
1882 case 2:
1883 return V_008F14_IMG_DATA_FORMAT_16_16;
1884 case 4:
1885 return V_008F14_IMG_DATA_FORMAT_16_16_16_16;
1886 }
1887 break;
1888 case 32:
1889 switch (desc->nr_channels) {
1890 case 1:
1891 return V_008F14_IMG_DATA_FORMAT_32;
1892 case 2:
1893 return V_008F14_IMG_DATA_FORMAT_32_32;
1894 #if 0 /* Not supported for render targets */
1895 case 3:
1896 return V_008F14_IMG_DATA_FORMAT_32_32_32;
1897 #endif
1898 case 4:
1899 return V_008F14_IMG_DATA_FORMAT_32_32_32_32;
1900 }
1901 }
1902
1903 out_unknown:
1904 return ~0;
1905 }
1906
1907 static unsigned si_tex_wrap(unsigned wrap)
1908 {
1909 switch (wrap) {
1910 default:
1911 case PIPE_TEX_WRAP_REPEAT:
1912 return V_008F30_SQ_TEX_WRAP;
1913 case PIPE_TEX_WRAP_CLAMP:
1914 return V_008F30_SQ_TEX_CLAMP_HALF_BORDER;
1915 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
1916 return V_008F30_SQ_TEX_CLAMP_LAST_TEXEL;
1917 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
1918 return V_008F30_SQ_TEX_CLAMP_BORDER;
1919 case PIPE_TEX_WRAP_MIRROR_REPEAT:
1920 return V_008F30_SQ_TEX_MIRROR;
1921 case PIPE_TEX_WRAP_MIRROR_CLAMP:
1922 return V_008F30_SQ_TEX_MIRROR_ONCE_HALF_BORDER;
1923 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
1924 return V_008F30_SQ_TEX_MIRROR_ONCE_LAST_TEXEL;
1925 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
1926 return V_008F30_SQ_TEX_MIRROR_ONCE_BORDER;
1927 }
1928 }
1929
1930 static unsigned si_tex_mipfilter(unsigned filter)
1931 {
1932 switch (filter) {
1933 case PIPE_TEX_MIPFILTER_NEAREST:
1934 return V_008F38_SQ_TEX_Z_FILTER_POINT;
1935 case PIPE_TEX_MIPFILTER_LINEAR:
1936 return V_008F38_SQ_TEX_Z_FILTER_LINEAR;
1937 default:
1938 case PIPE_TEX_MIPFILTER_NONE:
1939 return V_008F38_SQ_TEX_Z_FILTER_NONE;
1940 }
1941 }
1942
1943 static unsigned si_tex_compare(unsigned compare)
1944 {
1945 switch (compare) {
1946 default:
1947 case PIPE_FUNC_NEVER:
1948 return V_008F30_SQ_TEX_DEPTH_COMPARE_NEVER;
1949 case PIPE_FUNC_LESS:
1950 return V_008F30_SQ_TEX_DEPTH_COMPARE_LESS;
1951 case PIPE_FUNC_EQUAL:
1952 return V_008F30_SQ_TEX_DEPTH_COMPARE_EQUAL;
1953 case PIPE_FUNC_LEQUAL:
1954 return V_008F30_SQ_TEX_DEPTH_COMPARE_LESSEQUAL;
1955 case PIPE_FUNC_GREATER:
1956 return V_008F30_SQ_TEX_DEPTH_COMPARE_GREATER;
1957 case PIPE_FUNC_NOTEQUAL:
1958 return V_008F30_SQ_TEX_DEPTH_COMPARE_NOTEQUAL;
1959 case PIPE_FUNC_GEQUAL:
1960 return V_008F30_SQ_TEX_DEPTH_COMPARE_GREATEREQUAL;
1961 case PIPE_FUNC_ALWAYS:
1962 return V_008F30_SQ_TEX_DEPTH_COMPARE_ALWAYS;
1963 }
1964 }
1965
1966 static unsigned si_tex_dim(struct si_screen *sscreen, struct si_texture *tex,
1967 unsigned view_target, unsigned nr_samples)
1968 {
1969 unsigned res_target = tex->buffer.b.b.target;
1970
1971 if (view_target == PIPE_TEXTURE_CUBE ||
1972 view_target == PIPE_TEXTURE_CUBE_ARRAY)
1973 res_target = view_target;
1974 /* If interpreting cubemaps as something else, set 2D_ARRAY. */
1975 else if (res_target == PIPE_TEXTURE_CUBE ||
1976 res_target == PIPE_TEXTURE_CUBE_ARRAY)
1977 res_target = PIPE_TEXTURE_2D_ARRAY;
1978
1979 /* GFX9 allocates 1D textures as 2D. */
1980 if ((res_target == PIPE_TEXTURE_1D ||
1981 res_target == PIPE_TEXTURE_1D_ARRAY) &&
1982 sscreen->info.chip_class == GFX9 &&
1983 tex->surface.u.gfx9.resource_type == RADEON_RESOURCE_2D) {
1984 if (res_target == PIPE_TEXTURE_1D)
1985 res_target = PIPE_TEXTURE_2D;
1986 else
1987 res_target = PIPE_TEXTURE_2D_ARRAY;
1988 }
1989
1990 switch (res_target) {
1991 default:
1992 case PIPE_TEXTURE_1D:
1993 return V_008F1C_SQ_RSRC_IMG_1D;
1994 case PIPE_TEXTURE_1D_ARRAY:
1995 return V_008F1C_SQ_RSRC_IMG_1D_ARRAY;
1996 case PIPE_TEXTURE_2D:
1997 case PIPE_TEXTURE_RECT:
1998 return nr_samples > 1 ? V_008F1C_SQ_RSRC_IMG_2D_MSAA :
1999 V_008F1C_SQ_RSRC_IMG_2D;
2000 case PIPE_TEXTURE_2D_ARRAY:
2001 return nr_samples > 1 ? V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY :
2002 V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
2003 case PIPE_TEXTURE_3D:
2004 return V_008F1C_SQ_RSRC_IMG_3D;
2005 case PIPE_TEXTURE_CUBE:
2006 case PIPE_TEXTURE_CUBE_ARRAY:
2007 return V_008F1C_SQ_RSRC_IMG_CUBE;
2008 }
2009 }
2010
2011 /*
2012 * Format support testing
2013 */
2014
2015 static bool si_is_sampler_format_supported(struct pipe_screen *screen, enum pipe_format format)
2016 {
2017 struct si_screen *sscreen = (struct si_screen *)screen;
2018
2019 if (sscreen->info.chip_class >= GFX10) {
2020 const struct gfx10_format *fmt = &gfx10_format_table[format];
2021 if (!fmt->img_format || fmt->buffers_only)
2022 return false;
2023 return true;
2024 }
2025
2026 const struct util_format_description *desc = util_format_description(format);
2027 if (!desc)
2028 return false;
2029
2030 return si_translate_texformat(screen, format, desc,
2031 util_format_get_first_non_void_channel(format)) != ~0U;
2032 }
2033
2034 static uint32_t si_translate_buffer_dataformat(struct pipe_screen *screen,
2035 const struct util_format_description *desc,
2036 int first_non_void)
2037 {
2038 int i;
2039
2040 assert(((struct si_screen *)screen)->info.chip_class <= GFX9);
2041
2042 if (desc->format == PIPE_FORMAT_R11G11B10_FLOAT)
2043 return V_008F0C_BUF_DATA_FORMAT_10_11_11;
2044
2045 assert(first_non_void >= 0);
2046
2047 if (desc->nr_channels == 4 &&
2048 desc->channel[0].size == 10 &&
2049 desc->channel[1].size == 10 &&
2050 desc->channel[2].size == 10 &&
2051 desc->channel[3].size == 2)
2052 return V_008F0C_BUF_DATA_FORMAT_2_10_10_10;
2053
2054 /* See whether the components are of the same size. */
2055 for (i = 0; i < desc->nr_channels; i++) {
2056 if (desc->channel[first_non_void].size != desc->channel[i].size)
2057 return V_008F0C_BUF_DATA_FORMAT_INVALID;
2058 }
2059
2060 switch (desc->channel[first_non_void].size) {
2061 case 8:
2062 switch (desc->nr_channels) {
2063 case 1:
2064 case 3: /* 3 loads */
2065 return V_008F0C_BUF_DATA_FORMAT_8;
2066 case 2:
2067 return V_008F0C_BUF_DATA_FORMAT_8_8;
2068 case 4:
2069 return V_008F0C_BUF_DATA_FORMAT_8_8_8_8;
2070 }
2071 break;
2072 case 16:
2073 switch (desc->nr_channels) {
2074 case 1:
2075 case 3: /* 3 loads */
2076 return V_008F0C_BUF_DATA_FORMAT_16;
2077 case 2:
2078 return V_008F0C_BUF_DATA_FORMAT_16_16;
2079 case 4:
2080 return V_008F0C_BUF_DATA_FORMAT_16_16_16_16;
2081 }
2082 break;
2083 case 32:
2084 switch (desc->nr_channels) {
2085 case 1:
2086 return V_008F0C_BUF_DATA_FORMAT_32;
2087 case 2:
2088 return V_008F0C_BUF_DATA_FORMAT_32_32;
2089 case 3:
2090 return V_008F0C_BUF_DATA_FORMAT_32_32_32;
2091 case 4:
2092 return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
2093 }
2094 break;
2095 case 64:
2096 /* Legacy double formats. */
2097 switch (desc->nr_channels) {
2098 case 1: /* 1 load */
2099 return V_008F0C_BUF_DATA_FORMAT_32_32;
2100 case 2: /* 1 load */
2101 return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
2102 case 3: /* 3 loads */
2103 return V_008F0C_BUF_DATA_FORMAT_32_32;
2104 case 4: /* 2 loads */
2105 return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
2106 }
2107 break;
2108 }
2109
2110 return V_008F0C_BUF_DATA_FORMAT_INVALID;
2111 }
2112
2113 static uint32_t si_translate_buffer_numformat(struct pipe_screen *screen,
2114 const struct util_format_description *desc,
2115 int first_non_void)
2116 {
2117 assert(((struct si_screen *)screen)->info.chip_class <= GFX9);
2118
2119 if (desc->format == PIPE_FORMAT_R11G11B10_FLOAT)
2120 return V_008F0C_BUF_NUM_FORMAT_FLOAT;
2121
2122 assert(first_non_void >= 0);
2123
2124 switch (desc->channel[first_non_void].type) {
2125 case UTIL_FORMAT_TYPE_SIGNED:
2126 case UTIL_FORMAT_TYPE_FIXED:
2127 if (desc->channel[first_non_void].size >= 32 ||
2128 desc->channel[first_non_void].pure_integer)
2129 return V_008F0C_BUF_NUM_FORMAT_SINT;
2130 else if (desc->channel[first_non_void].normalized)
2131 return V_008F0C_BUF_NUM_FORMAT_SNORM;
2132 else
2133 return V_008F0C_BUF_NUM_FORMAT_SSCALED;
2134 break;
2135 case UTIL_FORMAT_TYPE_UNSIGNED:
2136 if (desc->channel[first_non_void].size >= 32 ||
2137 desc->channel[first_non_void].pure_integer)
2138 return V_008F0C_BUF_NUM_FORMAT_UINT;
2139 else if (desc->channel[first_non_void].normalized)
2140 return V_008F0C_BUF_NUM_FORMAT_UNORM;
2141 else
2142 return V_008F0C_BUF_NUM_FORMAT_USCALED;
2143 break;
2144 case UTIL_FORMAT_TYPE_FLOAT:
2145 default:
2146 return V_008F0C_BUF_NUM_FORMAT_FLOAT;
2147 }
2148 }
2149
2150 static unsigned si_is_vertex_format_supported(struct pipe_screen *screen,
2151 enum pipe_format format,
2152 unsigned usage)
2153 {
2154 struct si_screen *sscreen = (struct si_screen *)screen;
2155 const struct util_format_description *desc;
2156 int first_non_void;
2157 unsigned data_format;
2158
2159 assert((usage & ~(PIPE_BIND_SHADER_IMAGE |
2160 PIPE_BIND_SAMPLER_VIEW |
2161 PIPE_BIND_VERTEX_BUFFER)) == 0);
2162
2163 desc = util_format_description(format);
2164 if (!desc)
2165 return 0;
2166
2167 /* There are no native 8_8_8 or 16_16_16 data formats, and we currently
2168 * select 8_8_8_8 and 16_16_16_16 instead. This works reasonably well
2169 * for read-only access (with caveats surrounding bounds checks), but
2170 * obviously fails for write access which we have to implement for
2171 * shader images. Luckily, OpenGL doesn't expect this to be supported
2172 * anyway, and so the only impact is on PBO uploads / downloads, which
2173 * shouldn't be expected to be fast for GL_RGB anyway.
2174 */
2175 if (desc->block.bits == 3 * 8 ||
2176 desc->block.bits == 3 * 16) {
2177 if (usage & (PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW)) {
2178 usage &= ~(PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW);
2179 if (!usage)
2180 return 0;
2181 }
2182 }
2183
2184 if (sscreen->info.chip_class >= GFX10) {
2185 const struct gfx10_format *fmt = &gfx10_format_table[format];
2186 if (!fmt->img_format || fmt->img_format >= 128)
2187 return 0;
2188 return usage;
2189 }
2190
2191 first_non_void = util_format_get_first_non_void_channel(format);
2192 data_format = si_translate_buffer_dataformat(screen, desc, first_non_void);
2193 if (data_format == V_008F0C_BUF_DATA_FORMAT_INVALID)
2194 return 0;
2195
2196 return usage;
2197 }
2198
2199 static bool si_is_colorbuffer_format_supported(enum pipe_format format)
2200 {
2201 return si_translate_colorformat(format) != V_028C70_COLOR_INVALID &&
2202 si_translate_colorswap(format, false) != ~0U;
2203 }
2204
2205 static bool si_is_zs_format_supported(enum pipe_format format)
2206 {
2207 return si_translate_dbformat(format) != V_028040_Z_INVALID;
2208 }
2209
2210 static bool si_is_format_supported(struct pipe_screen *screen,
2211 enum pipe_format format,
2212 enum pipe_texture_target target,
2213 unsigned sample_count,
2214 unsigned storage_sample_count,
2215 unsigned usage)
2216 {
2217 struct si_screen *sscreen = (struct si_screen *)screen;
2218 unsigned retval = 0;
2219
2220 if (target >= PIPE_MAX_TEXTURE_TYPES) {
2221 PRINT_ERR("radeonsi: unsupported texture type %d\n", target);
2222 return false;
2223 }
2224
2225 if (MAX2(1, sample_count) < MAX2(1, storage_sample_count))
2226 return false;
2227
2228 if (sample_count > 1) {
2229 if (!screen->get_param(screen, PIPE_CAP_TEXTURE_MULTISAMPLE))
2230 return false;
2231
2232 if (usage & PIPE_BIND_SHADER_IMAGE)
2233 return false;
2234
2235 /* Only power-of-two sample counts are supported. */
2236 if (!util_is_power_of_two_or_zero(sample_count) ||
2237 !util_is_power_of_two_or_zero(storage_sample_count))
2238 return false;
2239
2240 /* MSAA support without framebuffer attachments. */
2241 if (format == PIPE_FORMAT_NONE && sample_count <= 16)
2242 return true;
2243
2244 if (!sscreen->info.has_eqaa_surface_allocator ||
2245 util_format_is_depth_or_stencil(format)) {
2246 /* Color without EQAA or depth/stencil. */
2247 if (sample_count > 8 ||
2248 sample_count != storage_sample_count)
2249 return false;
2250 } else {
2251 /* Color with EQAA. */
2252 if (sample_count > 16 ||
2253 storage_sample_count > 8)
2254 return false;
2255 }
2256 }
2257
2258 if (usage & (PIPE_BIND_SAMPLER_VIEW |
2259 PIPE_BIND_SHADER_IMAGE)) {
2260 if (target == PIPE_BUFFER) {
2261 retval |= si_is_vertex_format_supported(
2262 screen, format, usage & (PIPE_BIND_SAMPLER_VIEW |
2263 PIPE_BIND_SHADER_IMAGE));
2264 } else {
2265 if (si_is_sampler_format_supported(screen, format))
2266 retval |= usage & (PIPE_BIND_SAMPLER_VIEW |
2267 PIPE_BIND_SHADER_IMAGE);
2268 }
2269 }
2270
2271 if ((usage & (PIPE_BIND_RENDER_TARGET |
2272 PIPE_BIND_DISPLAY_TARGET |
2273 PIPE_BIND_SCANOUT |
2274 PIPE_BIND_SHARED |
2275 PIPE_BIND_BLENDABLE)) &&
2276 si_is_colorbuffer_format_supported(format)) {
2277 retval |= usage &
2278 (PIPE_BIND_RENDER_TARGET |
2279 PIPE_BIND_DISPLAY_TARGET |
2280 PIPE_BIND_SCANOUT |
2281 PIPE_BIND_SHARED);
2282 if (!util_format_is_pure_integer(format) &&
2283 !util_format_is_depth_or_stencil(format))
2284 retval |= usage & PIPE_BIND_BLENDABLE;
2285 }
2286
2287 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
2288 si_is_zs_format_supported(format)) {
2289 retval |= PIPE_BIND_DEPTH_STENCIL;
2290 }
2291
2292 if (usage & PIPE_BIND_VERTEX_BUFFER) {
2293 retval |= si_is_vertex_format_supported(screen, format,
2294 PIPE_BIND_VERTEX_BUFFER);
2295 }
2296
2297 if ((usage & PIPE_BIND_LINEAR) &&
2298 !util_format_is_compressed(format) &&
2299 !(usage & PIPE_BIND_DEPTH_STENCIL))
2300 retval |= PIPE_BIND_LINEAR;
2301
2302 return retval == usage;
2303 }
2304
2305 /*
2306 * framebuffer handling
2307 */
2308
2309 static void si_choose_spi_color_formats(struct si_surface *surf,
2310 unsigned format, unsigned swap,
2311 unsigned ntype, bool is_depth)
2312 {
2313 /* Alpha is needed for alpha-to-coverage.
2314 * Blending may be with or without alpha.
2315 */
2316 unsigned normal = 0; /* most optimal, may not support blending or export alpha */
2317 unsigned alpha = 0; /* exports alpha, but may not support blending */
2318 unsigned blend = 0; /* supports blending, but may not export alpha */
2319 unsigned blend_alpha = 0; /* least optimal, supports blending and exports alpha */
2320
2321 /* Choose the SPI color formats. These are required values for RB+.
2322 * Other chips have multiple choices, though they are not necessarily better.
2323 */
2324 switch (format) {
2325 case V_028C70_COLOR_5_6_5:
2326 case V_028C70_COLOR_1_5_5_5:
2327 case V_028C70_COLOR_5_5_5_1:
2328 case V_028C70_COLOR_4_4_4_4:
2329 case V_028C70_COLOR_10_11_11:
2330 case V_028C70_COLOR_11_11_10:
2331 case V_028C70_COLOR_8:
2332 case V_028C70_COLOR_8_8:
2333 case V_028C70_COLOR_8_8_8_8:
2334 case V_028C70_COLOR_10_10_10_2:
2335 case V_028C70_COLOR_2_10_10_10:
2336 if (ntype == V_028C70_NUMBER_UINT)
2337 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
2338 else if (ntype == V_028C70_NUMBER_SINT)
2339 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
2340 else
2341 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
2342 break;
2343
2344 case V_028C70_COLOR_16:
2345 case V_028C70_COLOR_16_16:
2346 case V_028C70_COLOR_16_16_16_16:
2347 if (ntype == V_028C70_NUMBER_UNORM ||
2348 ntype == V_028C70_NUMBER_SNORM) {
2349 /* UNORM16 and SNORM16 don't support blending */
2350 if (ntype == V_028C70_NUMBER_UNORM)
2351 normal = alpha = V_028714_SPI_SHADER_UNORM16_ABGR;
2352 else
2353 normal = alpha = V_028714_SPI_SHADER_SNORM16_ABGR;
2354
2355 /* Use 32 bits per channel for blending. */
2356 if (format == V_028C70_COLOR_16) {
2357 if (swap == V_028C70_SWAP_STD) { /* R */
2358 blend = V_028714_SPI_SHADER_32_R;
2359 blend_alpha = V_028714_SPI_SHADER_32_AR;
2360 } else if (swap == V_028C70_SWAP_ALT_REV) /* A */
2361 blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
2362 else
2363 assert(0);
2364 } else if (format == V_028C70_COLOR_16_16) {
2365 if (swap == V_028C70_SWAP_STD) { /* RG */
2366 blend = V_028714_SPI_SHADER_32_GR;
2367 blend_alpha = V_028714_SPI_SHADER_32_ABGR;
2368 } else if (swap == V_028C70_SWAP_ALT) /* RA */
2369 blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
2370 else
2371 assert(0);
2372 } else /* 16_16_16_16 */
2373 blend = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
2374 } else if (ntype == V_028C70_NUMBER_UINT)
2375 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
2376 else if (ntype == V_028C70_NUMBER_SINT)
2377 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
2378 else if (ntype == V_028C70_NUMBER_FLOAT)
2379 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
2380 else
2381 assert(0);
2382 break;
2383
2384 case V_028C70_COLOR_32:
2385 if (swap == V_028C70_SWAP_STD) { /* R */
2386 blend = normal = V_028714_SPI_SHADER_32_R;
2387 alpha = blend_alpha = V_028714_SPI_SHADER_32_AR;
2388 } else if (swap == V_028C70_SWAP_ALT_REV) /* A */
2389 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
2390 else
2391 assert(0);
2392 break;
2393
2394 case V_028C70_COLOR_32_32:
2395 if (swap == V_028C70_SWAP_STD) { /* RG */
2396 blend = normal = V_028714_SPI_SHADER_32_GR;
2397 alpha = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
2398 } else if (swap == V_028C70_SWAP_ALT) /* RA */
2399 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
2400 else
2401 assert(0);
2402 break;
2403
2404 case V_028C70_COLOR_32_32_32_32:
2405 case V_028C70_COLOR_8_24:
2406 case V_028C70_COLOR_24_8:
2407 case V_028C70_COLOR_X24_8_32_FLOAT:
2408 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_ABGR;
2409 break;
2410
2411 default:
2412 assert(0);
2413 return;
2414 }
2415
2416 /* The DB->CB copy needs 32_ABGR. */
2417 if (is_depth)
2418 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_ABGR;
2419
2420 surf->spi_shader_col_format = normal;
2421 surf->spi_shader_col_format_alpha = alpha;
2422 surf->spi_shader_col_format_blend = blend;
2423 surf->spi_shader_col_format_blend_alpha = blend_alpha;
2424 }
2425
2426 static void si_initialize_color_surface(struct si_context *sctx,
2427 struct si_surface *surf)
2428 {
2429 struct si_texture *tex = (struct si_texture*)surf->base.texture;
2430 unsigned color_info, color_attrib;
2431 unsigned format, swap, ntype, endian;
2432 const struct util_format_description *desc;
2433 int firstchan;
2434 unsigned blend_clamp = 0, blend_bypass = 0;
2435
2436 desc = util_format_description(surf->base.format);
2437 for (firstchan = 0; firstchan < 4; firstchan++) {
2438 if (desc->channel[firstchan].type != UTIL_FORMAT_TYPE_VOID) {
2439 break;
2440 }
2441 }
2442 if (firstchan == 4 || desc->channel[firstchan].type == UTIL_FORMAT_TYPE_FLOAT) {
2443 ntype = V_028C70_NUMBER_FLOAT;
2444 } else {
2445 ntype = V_028C70_NUMBER_UNORM;
2446 if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
2447 ntype = V_028C70_NUMBER_SRGB;
2448 else if (desc->channel[firstchan].type == UTIL_FORMAT_TYPE_SIGNED) {
2449 if (desc->channel[firstchan].pure_integer) {
2450 ntype = V_028C70_NUMBER_SINT;
2451 } else {
2452 assert(desc->channel[firstchan].normalized);
2453 ntype = V_028C70_NUMBER_SNORM;
2454 }
2455 } else if (desc->channel[firstchan].type == UTIL_FORMAT_TYPE_UNSIGNED) {
2456 if (desc->channel[firstchan].pure_integer) {
2457 ntype = V_028C70_NUMBER_UINT;
2458 } else {
2459 assert(desc->channel[firstchan].normalized);
2460 ntype = V_028C70_NUMBER_UNORM;
2461 }
2462 }
2463 }
2464
2465 format = si_translate_colorformat(surf->base.format);
2466 if (format == V_028C70_COLOR_INVALID) {
2467 PRINT_ERR("Invalid CB format: %d, disabling CB.\n", surf->base.format);
2468 }
2469 assert(format != V_028C70_COLOR_INVALID);
2470 swap = si_translate_colorswap(surf->base.format, false);
2471 endian = si_colorformat_endian_swap(format);
2472
2473 /* blend clamp should be set for all NORM/SRGB types */
2474 if (ntype == V_028C70_NUMBER_UNORM ||
2475 ntype == V_028C70_NUMBER_SNORM ||
2476 ntype == V_028C70_NUMBER_SRGB)
2477 blend_clamp = 1;
2478
2479 /* set blend bypass according to docs if SINT/UINT or
2480 8/24 COLOR variants */
2481 if (ntype == V_028C70_NUMBER_UINT || ntype == V_028C70_NUMBER_SINT ||
2482 format == V_028C70_COLOR_8_24 || format == V_028C70_COLOR_24_8 ||
2483 format == V_028C70_COLOR_X24_8_32_FLOAT) {
2484 blend_clamp = 0;
2485 blend_bypass = 1;
2486 }
2487
2488 if (ntype == V_028C70_NUMBER_UINT || ntype == V_028C70_NUMBER_SINT) {
2489 if (format == V_028C70_COLOR_8 ||
2490 format == V_028C70_COLOR_8_8 ||
2491 format == V_028C70_COLOR_8_8_8_8)
2492 surf->color_is_int8 = true;
2493 else if (format == V_028C70_COLOR_10_10_10_2 ||
2494 format == V_028C70_COLOR_2_10_10_10)
2495 surf->color_is_int10 = true;
2496 }
2497
2498 color_info = S_028C70_FORMAT(format) |
2499 S_028C70_COMP_SWAP(swap) |
2500 S_028C70_BLEND_CLAMP(blend_clamp) |
2501 S_028C70_BLEND_BYPASS(blend_bypass) |
2502 S_028C70_SIMPLE_FLOAT(1) |
2503 S_028C70_ROUND_MODE(ntype != V_028C70_NUMBER_UNORM &&
2504 ntype != V_028C70_NUMBER_SNORM &&
2505 ntype != V_028C70_NUMBER_SRGB &&
2506 format != V_028C70_COLOR_8_24 &&
2507 format != V_028C70_COLOR_24_8) |
2508 S_028C70_NUMBER_TYPE(ntype) |
2509 S_028C70_ENDIAN(endian);
2510
2511 /* Intensity is implemented as Red, so treat it that way. */
2512 color_attrib = S_028C74_FORCE_DST_ALPHA_1(desc->swizzle[3] == PIPE_SWIZZLE_1 ||
2513 util_format_is_intensity(surf->base.format));
2514
2515 if (tex->buffer.b.b.nr_samples > 1) {
2516 unsigned log_samples = util_logbase2(tex->buffer.b.b.nr_samples);
2517 unsigned log_fragments = util_logbase2(tex->buffer.b.b.nr_storage_samples);
2518
2519 color_attrib |= S_028C74_NUM_SAMPLES(log_samples) |
2520 S_028C74_NUM_FRAGMENTS(log_fragments);
2521
2522 if (tex->fmask_offset) {
2523 color_info |= S_028C70_COMPRESSION(1);
2524 unsigned fmask_bankh = util_logbase2(tex->surface.u.legacy.fmask.bankh);
2525
2526 if (sctx->chip_class == GFX6) {
2527 /* due to a hw bug, FMASK_BANK_HEIGHT must be set on GFX6 too */
2528 color_attrib |= S_028C74_FMASK_BANK_HEIGHT(fmask_bankh);
2529 }
2530 }
2531 }
2532
2533 if (sctx->chip_class >= GFX10) {
2534 unsigned min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_32B;
2535
2536 /* amdvlk: [min-compressed-block-size] should be set to 32 for dGPU and
2537 64 for APU because all of our APUs to date use DIMMs which have
2538 a request granularity size of 64B while all other chips have a
2539 32B request size */
2540 if (!sctx->screen->info.has_dedicated_vram)
2541 min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_64B;
2542
2543 surf->cb_dcc_control =
2544 S_028C78_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B) |
2545 S_028C78_MAX_COMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_128B) |
2546 S_028C78_MIN_COMPRESSED_BLOCK_SIZE(min_compressed_block_size) |
2547 S_028C78_INDEPENDENT_64B_BLOCKS(0) |
2548 S_028C78_INDEPENDENT_128B_BLOCKS(1);
2549 } else if (sctx->chip_class >= GFX8) {
2550 unsigned max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_256B;
2551 unsigned min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_32B;
2552
2553 /* amdvlk: [min-compressed-block-size] should be set to 32 for dGPU and
2554 64 for APU because all of our APUs to date use DIMMs which have
2555 a request granularity size of 64B while all other chips have a
2556 32B request size */
2557 if (!sctx->screen->info.has_dedicated_vram)
2558 min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_64B;
2559
2560 if (tex->buffer.b.b.nr_storage_samples > 1) {
2561 if (tex->surface.bpe == 1)
2562 max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_64B;
2563 else if (tex->surface.bpe == 2)
2564 max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_128B;
2565 }
2566
2567 surf->cb_dcc_control = S_028C78_MAX_UNCOMPRESSED_BLOCK_SIZE(max_uncompressed_block_size) |
2568 S_028C78_MIN_COMPRESSED_BLOCK_SIZE(min_compressed_block_size) |
2569 S_028C78_INDEPENDENT_64B_BLOCKS(1);
2570 }
2571
2572 /* This must be set for fast clear to work without FMASK. */
2573 if (!tex->surface.fmask_size && sctx->chip_class == GFX6) {
2574 unsigned bankh = util_logbase2(tex->surface.u.legacy.bankh);
2575 color_attrib |= S_028C74_FMASK_BANK_HEIGHT(bankh);
2576 }
2577
2578 /* GFX10 field has the same base shift as the GFX6 field */
2579 unsigned color_view = S_028C6C_SLICE_START(surf->base.u.tex.first_layer) |
2580 S_028C6C_SLICE_MAX_GFX10(surf->base.u.tex.last_layer);
2581 unsigned mip0_depth = util_max_layer(&tex->buffer.b.b, 0);
2582
2583 if (sctx->chip_class >= GFX10) {
2584 color_view |= S_028C6C_MIP_LEVEL_GFX10(surf->base.u.tex.level);
2585
2586 surf->cb_color_attrib3 = S_028EE0_MIP0_DEPTH(mip0_depth) |
2587 S_028EE0_RESOURCE_TYPE(tex->surface.u.gfx9.resource_type) |
2588 S_028EE0_RESOURCE_LEVEL(1);
2589 } else if (sctx->chip_class == GFX9) {
2590 color_view |= S_028C6C_MIP_LEVEL_GFX9(surf->base.u.tex.level);
2591 color_attrib |= S_028C74_MIP0_DEPTH(mip0_depth) |
2592 S_028C74_RESOURCE_TYPE(tex->surface.u.gfx9.resource_type);
2593 }
2594
2595 if (sctx->chip_class >= GFX9) {
2596 surf->cb_color_attrib2 = S_028C68_MIP0_WIDTH(surf->width0 - 1) |
2597 S_028C68_MIP0_HEIGHT(surf->height0 - 1) |
2598 S_028C68_MAX_MIP(tex->buffer.b.b.last_level);
2599 }
2600
2601 surf->cb_color_view = color_view;
2602 surf->cb_color_info = color_info;
2603 surf->cb_color_attrib = color_attrib;
2604
2605 /* Determine pixel shader export format */
2606 si_choose_spi_color_formats(surf, format, swap, ntype, tex->is_depth);
2607
2608 surf->color_initialized = true;
2609 }
2610
2611 static void si_init_depth_surface(struct si_context *sctx,
2612 struct si_surface *surf)
2613 {
2614 struct si_texture *tex = (struct si_texture*)surf->base.texture;
2615 unsigned level = surf->base.u.tex.level;
2616 unsigned format, stencil_format;
2617 uint32_t z_info, s_info;
2618
2619 format = si_translate_dbformat(tex->db_render_format);
2620 stencil_format = tex->surface.has_stencil ?
2621 V_028044_STENCIL_8 : V_028044_STENCIL_INVALID;
2622
2623 assert(format != V_028040_Z_INVALID);
2624 if (format == V_028040_Z_INVALID)
2625 PRINT_ERR("Invalid DB format: %d, disabling DB.\n", tex->buffer.b.b.format);
2626
2627 surf->db_depth_view = S_028008_SLICE_START(surf->base.u.tex.first_layer) |
2628 S_028008_SLICE_MAX(surf->base.u.tex.last_layer);
2629 surf->db_htile_data_base = 0;
2630 surf->db_htile_surface = 0;
2631
2632 if (sctx->chip_class >= GFX10) {
2633 surf->db_depth_view |= S_028008_SLICE_START_HI(surf->base.u.tex.first_layer >> 11) |
2634 S_028008_SLICE_MAX_HI(surf->base.u.tex.last_layer >> 11);
2635 }
2636
2637 if (sctx->chip_class >= GFX9) {
2638 assert(tex->surface.u.gfx9.surf_offset == 0);
2639 surf->db_depth_base = tex->buffer.gpu_address >> 8;
2640 surf->db_stencil_base = (tex->buffer.gpu_address +
2641 tex->surface.u.gfx9.stencil_offset) >> 8;
2642 z_info = S_028038_FORMAT(format) |
2643 S_028038_NUM_SAMPLES(util_logbase2(tex->buffer.b.b.nr_samples)) |
2644 S_028038_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode) |
2645 S_028038_MAXMIP(tex->buffer.b.b.last_level);
2646 s_info = S_02803C_FORMAT(stencil_format) |
2647 S_02803C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
2648
2649 if (sctx->chip_class == GFX9) {
2650 surf->db_z_info2 = S_028068_EPITCH(tex->surface.u.gfx9.surf.epitch);
2651 surf->db_stencil_info2 = S_02806C_EPITCH(tex->surface.u.gfx9.stencil.epitch);
2652 }
2653 surf->db_depth_view |= S_028008_MIPID(level);
2654 surf->db_depth_size = S_02801C_X_MAX(tex->buffer.b.b.width0 - 1) |
2655 S_02801C_Y_MAX(tex->buffer.b.b.height0 - 1);
2656
2657 if (si_htile_enabled(tex, level, PIPE_MASK_ZS)) {
2658 z_info |= S_028038_TILE_SURFACE_ENABLE(1) |
2659 S_028038_ALLOW_EXPCLEAR(1);
2660
2661 if (tex->tc_compatible_htile) {
2662 unsigned max_zplanes = 4;
2663
2664 if (tex->db_render_format == PIPE_FORMAT_Z16_UNORM &&
2665 tex->buffer.b.b.nr_samples > 1)
2666 max_zplanes = 2;
2667
2668 z_info |= S_028038_DECOMPRESS_ON_N_ZPLANES(max_zplanes + 1);
2669
2670 if (sctx->chip_class >= GFX10) {
2671 z_info |= S_028040_ITERATE_FLUSH(1);
2672 s_info |= S_028044_ITERATE_FLUSH(!tex->htile_stencil_disabled);
2673 } else {
2674 z_info |= S_028038_ITERATE_FLUSH(1);
2675 s_info |= S_02803C_ITERATE_FLUSH(1);
2676 }
2677 }
2678
2679 if (tex->surface.has_stencil && !tex->htile_stencil_disabled) {
2680 /* Stencil buffer workaround ported from the GFX6-GFX8 code.
2681 * See that for explanation.
2682 */
2683 s_info |= S_02803C_ALLOW_EXPCLEAR(tex->buffer.b.b.nr_samples <= 1);
2684 } else {
2685 /* Use all HTILE for depth if there's no stencil. */
2686 s_info |= S_02803C_TILE_STENCIL_DISABLE(1);
2687 }
2688
2689 surf->db_htile_data_base = (tex->buffer.gpu_address +
2690 tex->htile_offset) >> 8;
2691 surf->db_htile_surface = S_028ABC_FULL_CACHE(1) |
2692 S_028ABC_PIPE_ALIGNED(tex->surface.u.gfx9.htile.pipe_aligned);
2693 if (sctx->chip_class == GFX9) {
2694 surf->db_htile_surface |=
2695 S_028ABC_RB_ALIGNED(tex->surface.u.gfx9.htile.rb_aligned);
2696 }
2697 }
2698 } else {
2699 /* GFX6-GFX8 */
2700 struct legacy_surf_level *levelinfo = &tex->surface.u.legacy.level[level];
2701
2702 assert(levelinfo->nblk_x % 8 == 0 && levelinfo->nblk_y % 8 == 0);
2703
2704 surf->db_depth_base = (tex->buffer.gpu_address +
2705 tex->surface.u.legacy.level[level].offset) >> 8;
2706 surf->db_stencil_base = (tex->buffer.gpu_address +
2707 tex->surface.u.legacy.stencil_level[level].offset) >> 8;
2708
2709 z_info = S_028040_FORMAT(format) |
2710 S_028040_NUM_SAMPLES(util_logbase2(tex->buffer.b.b.nr_samples));
2711 s_info = S_028044_FORMAT(stencil_format);
2712 surf->db_depth_info = S_02803C_ADDR5_SWIZZLE_MASK(!tex->tc_compatible_htile);
2713
2714 if (sctx->chip_class >= GFX7) {
2715 struct radeon_info *info = &sctx->screen->info;
2716 unsigned index = tex->surface.u.legacy.tiling_index[level];
2717 unsigned stencil_index = tex->surface.u.legacy.stencil_tiling_index[level];
2718 unsigned macro_index = tex->surface.u.legacy.macro_tile_index;
2719 unsigned tile_mode = info->si_tile_mode_array[index];
2720 unsigned stencil_tile_mode = info->si_tile_mode_array[stencil_index];
2721 unsigned macro_mode = info->cik_macrotile_mode_array[macro_index];
2722
2723 surf->db_depth_info |=
2724 S_02803C_ARRAY_MODE(G_009910_ARRAY_MODE(tile_mode)) |
2725 S_02803C_PIPE_CONFIG(G_009910_PIPE_CONFIG(tile_mode)) |
2726 S_02803C_BANK_WIDTH(G_009990_BANK_WIDTH(macro_mode)) |
2727 S_02803C_BANK_HEIGHT(G_009990_BANK_HEIGHT(macro_mode)) |
2728 S_02803C_MACRO_TILE_ASPECT(G_009990_MACRO_TILE_ASPECT(macro_mode)) |
2729 S_02803C_NUM_BANKS(G_009990_NUM_BANKS(macro_mode));
2730 z_info |= S_028040_TILE_SPLIT(G_009910_TILE_SPLIT(tile_mode));
2731 s_info |= S_028044_TILE_SPLIT(G_009910_TILE_SPLIT(stencil_tile_mode));
2732 } else {
2733 unsigned tile_mode_index = si_tile_mode_index(tex, level, false);
2734 z_info |= S_028040_TILE_MODE_INDEX(tile_mode_index);
2735 tile_mode_index = si_tile_mode_index(tex, level, true);
2736 s_info |= S_028044_TILE_MODE_INDEX(tile_mode_index);
2737 }
2738
2739 surf->db_depth_size = S_028058_PITCH_TILE_MAX((levelinfo->nblk_x / 8) - 1) |
2740 S_028058_HEIGHT_TILE_MAX((levelinfo->nblk_y / 8) - 1);
2741 surf->db_depth_slice = S_02805C_SLICE_TILE_MAX((levelinfo->nblk_x *
2742 levelinfo->nblk_y) / 64 - 1);
2743
2744 if (si_htile_enabled(tex, level, PIPE_MASK_ZS)) {
2745 z_info |= S_028040_TILE_SURFACE_ENABLE(1) |
2746 S_028040_ALLOW_EXPCLEAR(1);
2747
2748 if (tex->surface.has_stencil) {
2749 /* Workaround: For a not yet understood reason, the
2750 * combination of MSAA, fast stencil clear and stencil
2751 * decompress messes with subsequent stencil buffer
2752 * uses. Problem was reproduced on Verde, Bonaire,
2753 * Tonga, and Carrizo.
2754 *
2755 * Disabling EXPCLEAR works around the problem.
2756 *
2757 * Check piglit's arb_texture_multisample-stencil-clear
2758 * test if you want to try changing this.
2759 */
2760 if (tex->buffer.b.b.nr_samples <= 1)
2761 s_info |= S_028044_ALLOW_EXPCLEAR(1);
2762 } else if (!tex->tc_compatible_htile) {
2763 /* Use all of the htile_buffer for depth if there's no stencil.
2764 * This must not be set when TC-compatible HTILE is enabled
2765 * due to a hw bug.
2766 */
2767 s_info |= S_028044_TILE_STENCIL_DISABLE(1);
2768 }
2769
2770 surf->db_htile_data_base = (tex->buffer.gpu_address +
2771 tex->htile_offset) >> 8;
2772 surf->db_htile_surface = S_028ABC_FULL_CACHE(1);
2773
2774 if (tex->tc_compatible_htile) {
2775 surf->db_htile_surface |= S_028ABC_TC_COMPATIBLE(1);
2776
2777 /* 0 = full compression. N = only compress up to N-1 Z planes. */
2778 if (tex->buffer.b.b.nr_samples <= 1)
2779 z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(5);
2780 else if (tex->buffer.b.b.nr_samples <= 4)
2781 z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(3);
2782 else
2783 z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(2);
2784 }
2785 }
2786 }
2787
2788 surf->db_z_info = z_info;
2789 surf->db_stencil_info = s_info;
2790
2791 surf->depth_initialized = true;
2792 }
2793
2794 void si_update_fb_dirtiness_after_rendering(struct si_context *sctx)
2795 {
2796 if (sctx->decompression_enabled)
2797 return;
2798
2799 if (sctx->framebuffer.state.zsbuf) {
2800 struct pipe_surface *surf = sctx->framebuffer.state.zsbuf;
2801 struct si_texture *tex = (struct si_texture *)surf->texture;
2802
2803 tex->dirty_level_mask |= 1 << surf->u.tex.level;
2804
2805 if (tex->surface.has_stencil)
2806 tex->stencil_dirty_level_mask |= 1 << surf->u.tex.level;
2807 }
2808
2809 unsigned compressed_cb_mask = sctx->framebuffer.compressed_cb_mask;
2810 while (compressed_cb_mask) {
2811 unsigned i = u_bit_scan(&compressed_cb_mask);
2812 struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
2813 struct si_texture *tex = (struct si_texture*)surf->texture;
2814
2815 if (tex->fmask_offset)
2816 tex->dirty_level_mask |= 1 << surf->u.tex.level;
2817 if (tex->dcc_gather_statistics)
2818 tex->separate_dcc_dirty = true;
2819 }
2820 }
2821
2822 static void si_dec_framebuffer_counters(const struct pipe_framebuffer_state *state)
2823 {
2824 for (int i = 0; i < state->nr_cbufs; ++i) {
2825 struct si_surface *surf = NULL;
2826 struct si_texture *tex;
2827
2828 if (!state->cbufs[i])
2829 continue;
2830 surf = (struct si_surface*)state->cbufs[i];
2831 tex = (struct si_texture*)surf->base.texture;
2832
2833 p_atomic_dec(&tex->framebuffers_bound);
2834 }
2835 }
2836
2837 static void si_set_framebuffer_state(struct pipe_context *ctx,
2838 const struct pipe_framebuffer_state *state)
2839 {
2840 struct si_context *sctx = (struct si_context *)ctx;
2841 struct si_surface *surf = NULL;
2842 struct si_texture *tex;
2843 bool old_any_dst_linear = sctx->framebuffer.any_dst_linear;
2844 unsigned old_nr_samples = sctx->framebuffer.nr_samples;
2845 unsigned old_colorbuf_enabled_4bit = sctx->framebuffer.colorbuf_enabled_4bit;
2846 bool old_has_zsbuf = !!sctx->framebuffer.state.zsbuf;
2847 bool old_has_stencil =
2848 old_has_zsbuf &&
2849 ((struct si_texture*)sctx->framebuffer.state.zsbuf->texture)->surface.has_stencil;
2850 bool unbound = false;
2851 int i;
2852
2853 /* Reject zero-sized framebuffers due to a hw bug on GFX6 that occurs
2854 * when PA_SU_HARDWARE_SCREEN_OFFSET != 0 and any_scissor.BR_X/Y <= 0.
2855 * We could implement the full workaround here, but it's a useless case.
2856 */
2857 if ((!state->width || !state->height) && (state->nr_cbufs || state->zsbuf)) {
2858 unreachable("the framebuffer shouldn't have zero area");
2859 return;
2860 }
2861
2862 si_update_fb_dirtiness_after_rendering(sctx);
2863
2864 for (i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
2865 if (!sctx->framebuffer.state.cbufs[i])
2866 continue;
2867
2868 tex = (struct si_texture*)sctx->framebuffer.state.cbufs[i]->texture;
2869 if (tex->dcc_gather_statistics)
2870 vi_separate_dcc_stop_query(sctx, tex);
2871 }
2872
2873 /* Disable DCC if the formats are incompatible. */
2874 for (i = 0; i < state->nr_cbufs; i++) {
2875 if (!state->cbufs[i])
2876 continue;
2877
2878 surf = (struct si_surface*)state->cbufs[i];
2879 tex = (struct si_texture*)surf->base.texture;
2880
2881 if (!surf->dcc_incompatible)
2882 continue;
2883
2884 /* Since the DCC decompression calls back into set_framebuffer-
2885 * _state, we need to unbind the framebuffer, so that
2886 * vi_separate_dcc_stop_query isn't called twice with the same
2887 * color buffer.
2888 */
2889 if (!unbound) {
2890 util_copy_framebuffer_state(&sctx->framebuffer.state, NULL);
2891 unbound = true;
2892 }
2893
2894 if (vi_dcc_enabled(tex, surf->base.u.tex.level))
2895 if (!si_texture_disable_dcc(sctx, tex))
2896 si_decompress_dcc(sctx, tex);
2897
2898 surf->dcc_incompatible = false;
2899 }
2900
2901 /* Only flush TC when changing the framebuffer state, because
2902 * the only client not using TC that can change textures is
2903 * the framebuffer.
2904 *
2905 * Wait for compute shaders because of possible transitions:
2906 * - FB write -> shader read
2907 * - shader write -> FB read
2908 *
2909 * DB caches are flushed on demand (using si_decompress_textures).
2910 *
2911 * When MSAA is enabled, CB and TC caches are flushed on demand
2912 * (after FMASK decompression). Shader write -> FB read transitions
2913 * cannot happen for MSAA textures, because MSAA shader images are
2914 * not supported.
2915 *
2916 * Only flush and wait for CB if there is actually a bound color buffer.
2917 */
2918 if (sctx->framebuffer.uncompressed_cb_mask) {
2919 si_make_CB_shader_coherent(sctx, sctx->framebuffer.nr_samples,
2920 sctx->framebuffer.CB_has_shader_readable_metadata,
2921 sctx->framebuffer.all_DCC_pipe_aligned);
2922 }
2923
2924 sctx->flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
2925
2926 /* u_blitter doesn't invoke depth decompression when it does multiple
2927 * blits in a row, but the only case when it matters for DB is when
2928 * doing generate_mipmap. So here we flush DB manually between
2929 * individual generate_mipmap blits.
2930 * Note that lower mipmap levels aren't compressed.
2931 */
2932 if (sctx->generate_mipmap_for_depth) {
2933 si_make_DB_shader_coherent(sctx, 1, false,
2934 sctx->framebuffer.DB_has_shader_readable_metadata);
2935 } else if (sctx->chip_class == GFX9) {
2936 /* It appears that DB metadata "leaks" in a sequence of:
2937 * - depth clear
2938 * - DCC decompress for shader image writes (with DB disabled)
2939 * - render with DEPTH_BEFORE_SHADER=1
2940 * Flushing DB metadata works around the problem.
2941 */
2942 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB_META;
2943 }
2944
2945 /* Take the maximum of the old and new count. If the new count is lower,
2946 * dirtying is needed to disable the unbound colorbuffers.
2947 */
2948 sctx->framebuffer.dirty_cbufs |=
2949 (1 << MAX2(sctx->framebuffer.state.nr_cbufs, state->nr_cbufs)) - 1;
2950 sctx->framebuffer.dirty_zsbuf |= sctx->framebuffer.state.zsbuf != state->zsbuf;
2951
2952 si_dec_framebuffer_counters(&sctx->framebuffer.state);
2953 util_copy_framebuffer_state(&sctx->framebuffer.state, state);
2954
2955 sctx->framebuffer.colorbuf_enabled_4bit = 0;
2956 sctx->framebuffer.spi_shader_col_format = 0;
2957 sctx->framebuffer.spi_shader_col_format_alpha = 0;
2958 sctx->framebuffer.spi_shader_col_format_blend = 0;
2959 sctx->framebuffer.spi_shader_col_format_blend_alpha = 0;
2960 sctx->framebuffer.color_is_int8 = 0;
2961 sctx->framebuffer.color_is_int10 = 0;
2962
2963 sctx->framebuffer.compressed_cb_mask = 0;
2964 sctx->framebuffer.uncompressed_cb_mask = 0;
2965 sctx->framebuffer.nr_samples = util_framebuffer_get_num_samples(state);
2966 sctx->framebuffer.nr_color_samples = sctx->framebuffer.nr_samples;
2967 sctx->framebuffer.log_samples = util_logbase2(sctx->framebuffer.nr_samples);
2968 sctx->framebuffer.any_dst_linear = false;
2969 sctx->framebuffer.CB_has_shader_readable_metadata = false;
2970 sctx->framebuffer.DB_has_shader_readable_metadata = false;
2971 sctx->framebuffer.all_DCC_pipe_aligned = true;
2972 sctx->framebuffer.min_bytes_per_pixel = 0;
2973
2974 for (i = 0; i < state->nr_cbufs; i++) {
2975 if (!state->cbufs[i])
2976 continue;
2977
2978 surf = (struct si_surface*)state->cbufs[i];
2979 tex = (struct si_texture*)surf->base.texture;
2980
2981 if (!surf->color_initialized) {
2982 si_initialize_color_surface(sctx, surf);
2983 }
2984
2985 sctx->framebuffer.colorbuf_enabled_4bit |= 0xf << (i * 4);
2986 sctx->framebuffer.spi_shader_col_format |=
2987 surf->spi_shader_col_format << (i * 4);
2988 sctx->framebuffer.spi_shader_col_format_alpha |=
2989 surf->spi_shader_col_format_alpha << (i * 4);
2990 sctx->framebuffer.spi_shader_col_format_blend |=
2991 surf->spi_shader_col_format_blend << (i * 4);
2992 sctx->framebuffer.spi_shader_col_format_blend_alpha |=
2993 surf->spi_shader_col_format_blend_alpha << (i * 4);
2994
2995 if (surf->color_is_int8)
2996 sctx->framebuffer.color_is_int8 |= 1 << i;
2997 if (surf->color_is_int10)
2998 sctx->framebuffer.color_is_int10 |= 1 << i;
2999
3000 if (tex->fmask_offset)
3001 sctx->framebuffer.compressed_cb_mask |= 1 << i;
3002 else
3003 sctx->framebuffer.uncompressed_cb_mask |= 1 << i;
3004
3005 /* Don't update nr_color_samples for non-AA buffers.
3006 * (e.g. destination of MSAA resolve)
3007 */
3008 if (tex->buffer.b.b.nr_samples >= 2 &&
3009 tex->buffer.b.b.nr_storage_samples < tex->buffer.b.b.nr_samples) {
3010 sctx->framebuffer.nr_color_samples =
3011 MIN2(sctx->framebuffer.nr_color_samples,
3012 tex->buffer.b.b.nr_storage_samples);
3013 sctx->framebuffer.nr_color_samples =
3014 MAX2(1, sctx->framebuffer.nr_color_samples);
3015 }
3016
3017 if (tex->surface.is_linear)
3018 sctx->framebuffer.any_dst_linear = true;
3019
3020 if (vi_dcc_enabled(tex, surf->base.u.tex.level)) {
3021 sctx->framebuffer.CB_has_shader_readable_metadata = true;
3022
3023 if (sctx->chip_class >= GFX9 &&
3024 !tex->surface.u.gfx9.dcc.pipe_aligned)
3025 sctx->framebuffer.all_DCC_pipe_aligned = false;
3026 }
3027
3028 si_context_add_resource_size(sctx, surf->base.texture);
3029
3030 p_atomic_inc(&tex->framebuffers_bound);
3031
3032 if (tex->dcc_gather_statistics) {
3033 /* Dirty tracking must be enabled for DCC usage analysis. */
3034 sctx->framebuffer.compressed_cb_mask |= 1 << i;
3035 vi_separate_dcc_start_query(sctx, tex);
3036 }
3037
3038 /* Update the minimum but don't keep 0. */
3039 if (!sctx->framebuffer.min_bytes_per_pixel ||
3040 tex->surface.bpe < sctx->framebuffer.min_bytes_per_pixel)
3041 sctx->framebuffer.min_bytes_per_pixel = tex->surface.bpe;
3042 }
3043
3044 /* For optimal DCC performance. */
3045 if (sctx->chip_class >= GFX10)
3046 sctx->framebuffer.dcc_overwrite_combiner_watermark = 6;
3047 else
3048 sctx->framebuffer.dcc_overwrite_combiner_watermark = 4;
3049
3050 struct si_texture *zstex = NULL;
3051
3052 if (state->zsbuf) {
3053 surf = (struct si_surface*)state->zsbuf;
3054 zstex = (struct si_texture*)surf->base.texture;
3055
3056 if (!surf->depth_initialized) {
3057 si_init_depth_surface(sctx, surf);
3058 }
3059
3060 if (vi_tc_compat_htile_enabled(zstex, surf->base.u.tex.level,
3061 PIPE_MASK_ZS))
3062 sctx->framebuffer.DB_has_shader_readable_metadata = true;
3063
3064 si_context_add_resource_size(sctx, surf->base.texture);
3065
3066 /* Update the minimum but don't keep 0. */
3067 if (!sctx->framebuffer.min_bytes_per_pixel ||
3068 zstex->surface.bpe < sctx->framebuffer.min_bytes_per_pixel)
3069 sctx->framebuffer.min_bytes_per_pixel = zstex->surface.bpe;
3070 }
3071
3072 si_update_ps_colorbuf0_slot(sctx);
3073 si_update_poly_offset_state(sctx);
3074 si_mark_atom_dirty(sctx, &sctx->atoms.s.cb_render_state);
3075 si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
3076
3077 if (sctx->screen->dpbb_allowed)
3078 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
3079
3080 if (sctx->framebuffer.any_dst_linear != old_any_dst_linear)
3081 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
3082
3083 if (sctx->screen->has_out_of_order_rast &&
3084 (sctx->framebuffer.colorbuf_enabled_4bit != old_colorbuf_enabled_4bit ||
3085 !!sctx->framebuffer.state.zsbuf != old_has_zsbuf ||
3086 (zstex && zstex->surface.has_stencil != old_has_stencil)))
3087 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
3088
3089 if (sctx->framebuffer.nr_samples != old_nr_samples) {
3090 struct pipe_constant_buffer constbuf = {0};
3091
3092 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
3093 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
3094
3095 constbuf.buffer = sctx->sample_pos_buffer;
3096
3097 /* Set sample locations as fragment shader constants. */
3098 switch (sctx->framebuffer.nr_samples) {
3099 case 1:
3100 constbuf.buffer_offset = 0;
3101 break;
3102 case 2:
3103 constbuf.buffer_offset = (ubyte*)sctx->sample_positions.x2 -
3104 (ubyte*)sctx->sample_positions.x1;
3105 break;
3106 case 4:
3107 constbuf.buffer_offset = (ubyte*)sctx->sample_positions.x4 -
3108 (ubyte*)sctx->sample_positions.x1;
3109 break;
3110 case 8:
3111 constbuf.buffer_offset = (ubyte*)sctx->sample_positions.x8 -
3112 (ubyte*)sctx->sample_positions.x1;
3113 break;
3114 case 16:
3115 constbuf.buffer_offset = (ubyte*)sctx->sample_positions.x16 -
3116 (ubyte*)sctx->sample_positions.x1;
3117 break;
3118 default:
3119 PRINT_ERR("Requested an invalid number of samples %i.\n",
3120 sctx->framebuffer.nr_samples);
3121 assert(0);
3122 }
3123 constbuf.buffer_size = sctx->framebuffer.nr_samples * 2 * 4;
3124 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &constbuf);
3125
3126 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_sample_locs);
3127 }
3128
3129 sctx->do_update_shaders = true;
3130
3131 if (!sctx->decompression_enabled) {
3132 /* Prevent textures decompression when the framebuffer state
3133 * changes come from the decompression passes themselves.
3134 */
3135 sctx->need_check_render_feedback = true;
3136 }
3137 }
3138
3139 static void si_emit_framebuffer_state(struct si_context *sctx)
3140 {
3141 struct radeon_cmdbuf *cs = sctx->gfx_cs;
3142 struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
3143 unsigned i, nr_cbufs = state->nr_cbufs;
3144 struct si_texture *tex = NULL;
3145 struct si_surface *cb = NULL;
3146 unsigned cb_color_info = 0;
3147
3148 /* Colorbuffers. */
3149 for (i = 0; i < nr_cbufs; i++) {
3150 uint64_t cb_color_base, cb_color_fmask, cb_color_cmask, cb_dcc_base;
3151 unsigned cb_color_attrib;
3152
3153 if (!(sctx->framebuffer.dirty_cbufs & (1 << i)))
3154 continue;
3155
3156 cb = (struct si_surface*)state->cbufs[i];
3157 if (!cb) {
3158 radeon_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,
3159 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
3160 continue;
3161 }
3162
3163 tex = (struct si_texture *)cb->base.texture;
3164 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
3165 &tex->buffer, RADEON_USAGE_READWRITE,
3166 tex->buffer.b.b.nr_samples > 1 ?
3167 RADEON_PRIO_COLOR_BUFFER_MSAA :
3168 RADEON_PRIO_COLOR_BUFFER);
3169
3170 if (tex->cmask_buffer && tex->cmask_buffer != &tex->buffer) {
3171 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
3172 tex->cmask_buffer, RADEON_USAGE_READWRITE,
3173 RADEON_PRIO_SEPARATE_META);
3174 }
3175
3176 if (tex->dcc_separate_buffer)
3177 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
3178 tex->dcc_separate_buffer,
3179 RADEON_USAGE_READWRITE,
3180 RADEON_PRIO_SEPARATE_META);
3181
3182 /* Compute mutable surface parameters. */
3183 cb_color_base = tex->buffer.gpu_address >> 8;
3184 cb_color_fmask = 0;
3185 cb_color_cmask = tex->cmask_base_address_reg;
3186 cb_dcc_base = 0;
3187 cb_color_info = cb->cb_color_info | tex->cb_color_info;
3188 cb_color_attrib = cb->cb_color_attrib;
3189
3190 if (cb->base.u.tex.level > 0)
3191 cb_color_info &= C_028C70_FAST_CLEAR;
3192
3193 if (tex->fmask_offset) {
3194 cb_color_fmask = (tex->buffer.gpu_address + tex->fmask_offset) >> 8;
3195 cb_color_fmask |= tex->surface.fmask_tile_swizzle;
3196 }
3197
3198 /* Set up DCC. */
3199 if (vi_dcc_enabled(tex, cb->base.u.tex.level)) {
3200 bool is_msaa_resolve_dst = state->cbufs[0] &&
3201 state->cbufs[0]->texture->nr_samples > 1 &&
3202 state->cbufs[1] == &cb->base &&
3203 state->cbufs[1]->texture->nr_samples <= 1;
3204
3205 if (!is_msaa_resolve_dst)
3206 cb_color_info |= S_028C70_DCC_ENABLE(1);
3207
3208 cb_dcc_base = ((!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) +
3209 tex->dcc_offset) >> 8;
3210
3211 unsigned dcc_tile_swizzle = tex->surface.tile_swizzle;
3212 dcc_tile_swizzle &= (tex->surface.dcc_alignment - 1) >> 8;
3213 cb_dcc_base |= dcc_tile_swizzle;
3214 }
3215
3216 if (sctx->chip_class >= GFX10) {
3217 unsigned cb_color_attrib3;
3218
3219 /* Set mutable surface parameters. */
3220 cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
3221 cb_color_base |= tex->surface.tile_swizzle;
3222 if (!tex->fmask_offset)
3223 cb_color_fmask = cb_color_base;
3224 if (cb->base.u.tex.level > 0)
3225 cb_color_cmask = cb_color_base;
3226
3227 cb_color_attrib3 = cb->cb_color_attrib3 |
3228 S_028EE0_COLOR_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode) |
3229 S_028EE0_FMASK_SW_MODE(tex->surface.u.gfx9.fmask.swizzle_mode) |
3230 S_028EE0_CMASK_PIPE_ALIGNED(tex->surface.u.gfx9.cmask.pipe_aligned) |
3231 S_028EE0_DCC_PIPE_ALIGNED(tex->surface.u.gfx9.dcc.pipe_aligned);
3232
3233 radeon_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 14);
3234 radeon_emit(cs, cb_color_base); /* CB_COLOR0_BASE */
3235 radeon_emit(cs, 0); /* hole */
3236 radeon_emit(cs, 0); /* hole */
3237 radeon_emit(cs, cb->cb_color_view); /* CB_COLOR0_VIEW */
3238 radeon_emit(cs, cb_color_info); /* CB_COLOR0_INFO */
3239 radeon_emit(cs, cb_color_attrib); /* CB_COLOR0_ATTRIB */
3240 radeon_emit(cs, cb->cb_dcc_control); /* CB_COLOR0_DCC_CONTROL */
3241 radeon_emit(cs, cb_color_cmask); /* CB_COLOR0_CMASK */
3242 radeon_emit(cs, 0); /* hole */
3243 radeon_emit(cs, cb_color_fmask); /* CB_COLOR0_FMASK */
3244 radeon_emit(cs, 0); /* hole */
3245 radeon_emit(cs, tex->color_clear_value[0]); /* CB_COLOR0_CLEAR_WORD0 */
3246 radeon_emit(cs, tex->color_clear_value[1]); /* CB_COLOR0_CLEAR_WORD1 */
3247 radeon_emit(cs, cb_dcc_base); /* CB_COLOR0_DCC_BASE */
3248
3249 radeon_set_context_reg(cs, R_028E40_CB_COLOR0_BASE_EXT + i * 4,
3250 cb_color_base >> 32);
3251 radeon_set_context_reg(cs, R_028E60_CB_COLOR0_CMASK_BASE_EXT + i * 4,
3252 cb_color_cmask >> 32);
3253 radeon_set_context_reg(cs, R_028E80_CB_COLOR0_FMASK_BASE_EXT + i * 4,
3254 cb_color_fmask >> 32);
3255 radeon_set_context_reg(cs, R_028EA0_CB_COLOR0_DCC_BASE_EXT + i * 4,
3256 cb_dcc_base >> 32);
3257 radeon_set_context_reg(cs, R_028EC0_CB_COLOR0_ATTRIB2 + i * 4,
3258 cb->cb_color_attrib2);
3259 radeon_set_context_reg(cs, R_028EE0_CB_COLOR0_ATTRIB3 + i * 4,
3260 cb_color_attrib3);
3261 } else if (sctx->chip_class == GFX9) {
3262 struct gfx9_surf_meta_flags meta;
3263
3264 if (tex->dcc_offset)
3265 meta = tex->surface.u.gfx9.dcc;
3266 else
3267 meta = tex->surface.u.gfx9.cmask;
3268
3269 /* Set mutable surface parameters. */
3270 cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
3271 cb_color_base |= tex->surface.tile_swizzle;
3272 if (!tex->fmask_offset)
3273 cb_color_fmask = cb_color_base;
3274 if (cb->base.u.tex.level > 0)
3275 cb_color_cmask = cb_color_base;
3276 cb_color_attrib |= S_028C74_COLOR_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode) |
3277 S_028C74_FMASK_SW_MODE(tex->surface.u.gfx9.fmask.swizzle_mode) |
3278 S_028C74_RB_ALIGNED(meta.rb_aligned) |
3279 S_028C74_PIPE_ALIGNED(meta.pipe_aligned);
3280
3281 radeon_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 15);
3282 radeon_emit(cs, cb_color_base); /* CB_COLOR0_BASE */
3283 radeon_emit(cs, S_028C64_BASE_256B(cb_color_base >> 32)); /* CB_COLOR0_BASE_EXT */
3284 radeon_emit(cs, cb->cb_color_attrib2); /* CB_COLOR0_ATTRIB2 */
3285 radeon_emit(cs, cb->cb_color_view); /* CB_COLOR0_VIEW */
3286 radeon_emit(cs, cb_color_info); /* CB_COLOR0_INFO */
3287 radeon_emit(cs, cb_color_attrib); /* CB_COLOR0_ATTRIB */
3288 radeon_emit(cs, cb->cb_dcc_control); /* CB_COLOR0_DCC_CONTROL */
3289 radeon_emit(cs, cb_color_cmask); /* CB_COLOR0_CMASK */
3290 radeon_emit(cs, S_028C80_BASE_256B(cb_color_cmask >> 32)); /* CB_COLOR0_CMASK_BASE_EXT */
3291 radeon_emit(cs, cb_color_fmask); /* CB_COLOR0_FMASK */
3292 radeon_emit(cs, S_028C88_BASE_256B(cb_color_fmask >> 32)); /* CB_COLOR0_FMASK_BASE_EXT */
3293 radeon_emit(cs, tex->color_clear_value[0]); /* CB_COLOR0_CLEAR_WORD0 */
3294 radeon_emit(cs, tex->color_clear_value[1]); /* CB_COLOR0_CLEAR_WORD1 */
3295 radeon_emit(cs, cb_dcc_base); /* CB_COLOR0_DCC_BASE */
3296 radeon_emit(cs, S_028C98_BASE_256B(cb_dcc_base >> 32)); /* CB_COLOR0_DCC_BASE_EXT */
3297
3298 radeon_set_context_reg(cs, R_0287A0_CB_MRT0_EPITCH + i * 4,
3299 S_0287A0_EPITCH(tex->surface.u.gfx9.surf.epitch));
3300 } else {
3301 /* Compute mutable surface parameters (GFX6-GFX8). */
3302 const struct legacy_surf_level *level_info =
3303 &tex->surface.u.legacy.level[cb->base.u.tex.level];
3304 unsigned pitch_tile_max, slice_tile_max, tile_mode_index;
3305 unsigned cb_color_pitch, cb_color_slice, cb_color_fmask_slice;
3306
3307 cb_color_base += level_info->offset >> 8;
3308 /* Only macrotiled modes can set tile swizzle. */
3309 if (level_info->mode == RADEON_SURF_MODE_2D)
3310 cb_color_base |= tex->surface.tile_swizzle;
3311
3312 if (!tex->fmask_offset)
3313 cb_color_fmask = cb_color_base;
3314 if (cb->base.u.tex.level > 0)
3315 cb_color_cmask = cb_color_base;
3316 if (cb_dcc_base)
3317 cb_dcc_base += level_info->dcc_offset >> 8;
3318
3319 pitch_tile_max = level_info->nblk_x / 8 - 1;
3320 slice_tile_max = level_info->nblk_x *
3321 level_info->nblk_y / 64 - 1;
3322 tile_mode_index = si_tile_mode_index(tex, cb->base.u.tex.level, false);
3323
3324 cb_color_attrib |= S_028C74_TILE_MODE_INDEX(tile_mode_index);
3325 cb_color_pitch = S_028C64_TILE_MAX(pitch_tile_max);
3326 cb_color_slice = S_028C68_TILE_MAX(slice_tile_max);
3327
3328 if (tex->fmask_offset) {
3329 if (sctx->chip_class >= GFX7)
3330 cb_color_pitch |= S_028C64_FMASK_TILE_MAX(tex->surface.u.legacy.fmask.pitch_in_pixels / 8 - 1);
3331 cb_color_attrib |= S_028C74_FMASK_TILE_MODE_INDEX(tex->surface.u.legacy.fmask.tiling_index);
3332 cb_color_fmask_slice = S_028C88_TILE_MAX(tex->surface.u.legacy.fmask.slice_tile_max);
3333 } else {
3334 /* This must be set for fast clear to work without FMASK. */
3335 if (sctx->chip_class >= GFX7)
3336 cb_color_pitch |= S_028C64_FMASK_TILE_MAX(pitch_tile_max);
3337 cb_color_attrib |= S_028C74_FMASK_TILE_MODE_INDEX(tile_mode_index);
3338 cb_color_fmask_slice = S_028C88_TILE_MAX(slice_tile_max);
3339 }
3340
3341 radeon_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C,
3342 sctx->chip_class >= GFX8 ? 14 : 13);
3343 radeon_emit(cs, cb_color_base); /* CB_COLOR0_BASE */
3344 radeon_emit(cs, cb_color_pitch); /* CB_COLOR0_PITCH */
3345 radeon_emit(cs, cb_color_slice); /* CB_COLOR0_SLICE */
3346 radeon_emit(cs, cb->cb_color_view); /* CB_COLOR0_VIEW */
3347 radeon_emit(cs, cb_color_info); /* CB_COLOR0_INFO */
3348 radeon_emit(cs, cb_color_attrib); /* CB_COLOR0_ATTRIB */
3349 radeon_emit(cs, cb->cb_dcc_control); /* CB_COLOR0_DCC_CONTROL */
3350 radeon_emit(cs, cb_color_cmask); /* CB_COLOR0_CMASK */
3351 radeon_emit(cs, tex->surface.u.legacy.cmask_slice_tile_max); /* CB_COLOR0_CMASK_SLICE */
3352 radeon_emit(cs, cb_color_fmask); /* CB_COLOR0_FMASK */
3353 radeon_emit(cs, cb_color_fmask_slice); /* CB_COLOR0_FMASK_SLICE */
3354 radeon_emit(cs, tex->color_clear_value[0]); /* CB_COLOR0_CLEAR_WORD0 */
3355 radeon_emit(cs, tex->color_clear_value[1]); /* CB_COLOR0_CLEAR_WORD1 */
3356
3357 if (sctx->chip_class >= GFX8) /* R_028C94_CB_COLOR0_DCC_BASE */
3358 radeon_emit(cs, cb_dcc_base);
3359 }
3360 }
3361 for (; i < 8 ; i++)
3362 if (sctx->framebuffer.dirty_cbufs & (1 << i))
3363 radeon_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C, 0);
3364
3365 /* ZS buffer. */
3366 if (state->zsbuf && sctx->framebuffer.dirty_zsbuf) {
3367 struct si_surface *zb = (struct si_surface*)state->zsbuf;
3368 struct si_texture *tex = (struct si_texture*)zb->base.texture;
3369
3370 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
3371 &tex->buffer, RADEON_USAGE_READWRITE,
3372 zb->base.texture->nr_samples > 1 ?
3373 RADEON_PRIO_DEPTH_BUFFER_MSAA :
3374 RADEON_PRIO_DEPTH_BUFFER);
3375
3376 if (sctx->chip_class >= GFX10) {
3377 radeon_set_context_reg(cs, R_028014_DB_HTILE_DATA_BASE, zb->db_htile_data_base);
3378 radeon_set_context_reg(cs, R_02801C_DB_DEPTH_SIZE_XY, zb->db_depth_size);
3379
3380 radeon_set_context_reg_seq(cs, R_02803C_DB_DEPTH_INFO, 7);
3381 radeon_emit(cs, S_02803C_RESOURCE_LEVEL(1)); /* DB_DEPTH_INFO */
3382 radeon_emit(cs, zb->db_z_info | /* DB_Z_INFO */
3383 S_028038_ZRANGE_PRECISION(tex->depth_clear_value != 0));
3384 radeon_emit(cs, zb->db_stencil_info); /* DB_STENCIL_INFO */
3385 radeon_emit(cs, zb->db_depth_base); /* DB_Z_READ_BASE */
3386 radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
3387 radeon_emit(cs, zb->db_depth_base); /* DB_Z_WRITE_BASE */
3388 radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
3389
3390 radeon_set_context_reg_seq(cs, R_028068_DB_Z_READ_BASE_HI, 5);
3391 radeon_emit(cs, zb->db_depth_base >> 32); /* DB_Z_READ_BASE_HI */
3392 radeon_emit(cs, zb->db_stencil_base >> 32); /* DB_STENCIL_READ_BASE_HI */
3393 radeon_emit(cs, zb->db_depth_base >> 32); /* DB_Z_WRITE_BASE_HI */
3394 radeon_emit(cs, zb->db_stencil_base >> 32); /* DB_STENCIL_WRITE_BASE_HI */
3395 radeon_emit(cs, zb->db_htile_data_base >> 32); /* DB_HTILE_DATA_BASE_HI */
3396 } else if (sctx->chip_class == GFX9) {
3397 radeon_set_context_reg_seq(cs, R_028014_DB_HTILE_DATA_BASE, 3);
3398 radeon_emit(cs, zb->db_htile_data_base); /* DB_HTILE_DATA_BASE */
3399 radeon_emit(cs, S_028018_BASE_HI(zb->db_htile_data_base >> 32)); /* DB_HTILE_DATA_BASE_HI */
3400 radeon_emit(cs, zb->db_depth_size); /* DB_DEPTH_SIZE */
3401
3402 radeon_set_context_reg_seq(cs, R_028038_DB_Z_INFO, 10);
3403 radeon_emit(cs, zb->db_z_info | /* DB_Z_INFO */
3404 S_028038_ZRANGE_PRECISION(tex->depth_clear_value != 0));
3405 radeon_emit(cs, zb->db_stencil_info); /* DB_STENCIL_INFO */
3406 radeon_emit(cs, zb->db_depth_base); /* DB_Z_READ_BASE */
3407 radeon_emit(cs, S_028044_BASE_HI(zb->db_depth_base >> 32)); /* DB_Z_READ_BASE_HI */
3408 radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
3409 radeon_emit(cs, S_02804C_BASE_HI(zb->db_stencil_base >> 32)); /* DB_STENCIL_READ_BASE_HI */
3410 radeon_emit(cs, zb->db_depth_base); /* DB_Z_WRITE_BASE */
3411 radeon_emit(cs, S_028054_BASE_HI(zb->db_depth_base >> 32)); /* DB_Z_WRITE_BASE_HI */
3412 radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
3413 radeon_emit(cs, S_02805C_BASE_HI(zb->db_stencil_base >> 32)); /* DB_STENCIL_WRITE_BASE_HI */
3414
3415 radeon_set_context_reg_seq(cs, R_028068_DB_Z_INFO2, 2);
3416 radeon_emit(cs, zb->db_z_info2); /* DB_Z_INFO2 */
3417 radeon_emit(cs, zb->db_stencil_info2); /* DB_STENCIL_INFO2 */
3418 } else {
3419 radeon_set_context_reg(cs, R_028014_DB_HTILE_DATA_BASE, zb->db_htile_data_base);
3420
3421 radeon_set_context_reg_seq(cs, R_02803C_DB_DEPTH_INFO, 9);
3422 radeon_emit(cs, zb->db_depth_info); /* DB_DEPTH_INFO */
3423 radeon_emit(cs, zb->db_z_info | /* DB_Z_INFO */
3424 S_028040_ZRANGE_PRECISION(tex->depth_clear_value != 0));
3425 radeon_emit(cs, zb->db_stencil_info); /* DB_STENCIL_INFO */
3426 radeon_emit(cs, zb->db_depth_base); /* DB_Z_READ_BASE */
3427 radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
3428 radeon_emit(cs, zb->db_depth_base); /* DB_Z_WRITE_BASE */
3429 radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
3430 radeon_emit(cs, zb->db_depth_size); /* DB_DEPTH_SIZE */
3431 radeon_emit(cs, zb->db_depth_slice); /* DB_DEPTH_SLICE */
3432 }
3433
3434 radeon_set_context_reg_seq(cs, R_028028_DB_STENCIL_CLEAR, 2);
3435 radeon_emit(cs, tex->stencil_clear_value); /* R_028028_DB_STENCIL_CLEAR */
3436 radeon_emit(cs, fui(tex->depth_clear_value)); /* R_02802C_DB_DEPTH_CLEAR */
3437
3438 radeon_set_context_reg(cs, R_028008_DB_DEPTH_VIEW, zb->db_depth_view);
3439 radeon_set_context_reg(cs, R_028ABC_DB_HTILE_SURFACE, zb->db_htile_surface);
3440 } else if (sctx->framebuffer.dirty_zsbuf) {
3441 if (sctx->chip_class == GFX9)
3442 radeon_set_context_reg_seq(cs, R_028038_DB_Z_INFO, 2);
3443 else
3444 radeon_set_context_reg_seq(cs, R_028040_DB_Z_INFO, 2);
3445
3446 radeon_emit(cs, S_028040_FORMAT(V_028040_Z_INVALID)); /* DB_Z_INFO */
3447 radeon_emit(cs, S_028044_FORMAT(V_028044_STENCIL_INVALID)); /* DB_STENCIL_INFO */
3448 }
3449
3450 /* Framebuffer dimensions. */
3451 /* PA_SC_WINDOW_SCISSOR_TL is set in si_init_config() */
3452 radeon_set_context_reg(cs, R_028208_PA_SC_WINDOW_SCISSOR_BR,
3453 S_028208_BR_X(state->width) | S_028208_BR_Y(state->height));
3454
3455 if (sctx->screen->dfsm_allowed) {
3456 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
3457 radeon_emit(cs, EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
3458 }
3459
3460 sctx->framebuffer.dirty_cbufs = 0;
3461 sctx->framebuffer.dirty_zsbuf = false;
3462 }
3463
3464 static void si_emit_msaa_sample_locs(struct si_context *sctx)
3465 {
3466 struct radeon_cmdbuf *cs = sctx->gfx_cs;
3467 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
3468 unsigned nr_samples = sctx->framebuffer.nr_samples;
3469 bool has_msaa_sample_loc_bug = sctx->screen->has_msaa_sample_loc_bug;
3470
3471 /* Smoothing (only possible with nr_samples == 1) uses the same
3472 * sample locations as the MSAA it simulates.
3473 */
3474 if (nr_samples <= 1 && sctx->smoothing_enabled)
3475 nr_samples = SI_NUM_SMOOTH_AA_SAMPLES;
3476
3477 /* On Polaris, the small primitive filter uses the sample locations
3478 * even when MSAA is off, so we need to make sure they're set to 0.
3479 *
3480 * GFX10 uses sample locations unconditionally, so they always need
3481 * to be set up.
3482 */
3483 if ((nr_samples >= 2 || has_msaa_sample_loc_bug ||
3484 sctx->chip_class >= GFX10) &&
3485 nr_samples != sctx->sample_locs_num_samples) {
3486 sctx->sample_locs_num_samples = nr_samples;
3487 si_emit_sample_locations(cs, nr_samples);
3488 }
3489
3490 if (sctx->family >= CHIP_POLARIS10) {
3491 unsigned small_prim_filter_cntl =
3492 S_028830_SMALL_PRIM_FILTER_ENABLE(1) |
3493 /* line bug */
3494 S_028830_LINE_FILTER_DISABLE(sctx->family <= CHIP_POLARIS12);
3495
3496 /* The alternative of setting sample locations to 0 would
3497 * require a DB flush to avoid Z errors, see
3498 * https://bugs.freedesktop.org/show_bug.cgi?id=96908
3499 */
3500 if (has_msaa_sample_loc_bug &&
3501 sctx->framebuffer.nr_samples > 1 &&
3502 !rs->multisample_enable)
3503 small_prim_filter_cntl &= C_028830_SMALL_PRIM_FILTER_ENABLE;
3504
3505 radeon_opt_set_context_reg(sctx,
3506 R_028830_PA_SU_SMALL_PRIM_FILTER_CNTL,
3507 SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL,
3508 small_prim_filter_cntl);
3509 }
3510
3511 /* The exclusion bits can be set to improve rasterization efficiency
3512 * if no sample lies on the pixel boundary (-8 sample offset).
3513 */
3514 bool exclusion = sctx->chip_class >= GFX7 &&
3515 (!rs->multisample_enable || nr_samples != 16);
3516 radeon_opt_set_context_reg(sctx, R_02882C_PA_SU_PRIM_FILTER_CNTL,
3517 SI_TRACKED_PA_SU_PRIM_FILTER_CNTL,
3518 S_02882C_XMAX_RIGHT_EXCLUSION(exclusion) |
3519 S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion));
3520 }
3521
3522 static bool si_out_of_order_rasterization(struct si_context *sctx)
3523 {
3524 struct si_state_blend *blend = sctx->queued.named.blend;
3525 struct si_state_dsa *dsa = sctx->queued.named.dsa;
3526
3527 if (!sctx->screen->has_out_of_order_rast)
3528 return false;
3529
3530 unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit;
3531
3532 colormask &= blend->cb_target_enabled_4bit;
3533
3534 /* Conservative: No logic op. */
3535 if (colormask && blend->logicop_enable)
3536 return false;
3537
3538 struct si_dsa_order_invariance dsa_order_invariant = {
3539 .zs = true, .pass_set = true, .pass_last = false
3540 };
3541
3542 if (sctx->framebuffer.state.zsbuf) {
3543 struct si_texture *zstex =
3544 (struct si_texture*)sctx->framebuffer.state.zsbuf->texture;
3545 bool has_stencil = zstex->surface.has_stencil;
3546 dsa_order_invariant = dsa->order_invariance[has_stencil];
3547 if (!dsa_order_invariant.zs)
3548 return false;
3549
3550 /* The set of PS invocations is always order invariant,
3551 * except when early Z/S tests are requested. */
3552 if (sctx->ps_shader.cso &&
3553 sctx->ps_shader.cso->info.writes_memory &&
3554 sctx->ps_shader.cso->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL] &&
3555 !dsa_order_invariant.pass_set)
3556 return false;
3557
3558 if (sctx->num_perfect_occlusion_queries != 0 &&
3559 !dsa_order_invariant.pass_set)
3560 return false;
3561 }
3562
3563 if (!colormask)
3564 return true;
3565
3566 unsigned blendmask = colormask & blend->blend_enable_4bit;
3567
3568 if (blendmask) {
3569 /* Only commutative blending. */
3570 if (blendmask & ~blend->commutative_4bit)
3571 return false;
3572
3573 if (!dsa_order_invariant.pass_set)
3574 return false;
3575 }
3576
3577 if (colormask & ~blendmask) {
3578 if (!dsa_order_invariant.pass_last)
3579 return false;
3580 }
3581
3582 return true;
3583 }
3584
3585 static void si_emit_msaa_config(struct si_context *sctx)
3586 {
3587 struct radeon_cmdbuf *cs = sctx->gfx_cs;
3588 unsigned num_tile_pipes = sctx->screen->info.num_tile_pipes;
3589 /* 33% faster rendering to linear color buffers */
3590 bool dst_is_linear = sctx->framebuffer.any_dst_linear;
3591 bool out_of_order_rast = si_out_of_order_rasterization(sctx);
3592 unsigned sc_mode_cntl_1 =
3593 S_028A4C_WALK_SIZE(dst_is_linear) |
3594 S_028A4C_WALK_FENCE_ENABLE(!dst_is_linear) |
3595 S_028A4C_WALK_FENCE_SIZE(num_tile_pipes == 2 ? 2 : 3) |
3596 S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast) |
3597 S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
3598 /* always 1: */
3599 S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
3600 S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
3601 S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
3602 S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
3603 S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
3604 S_028A4C_FORCE_EOV_REZ_ENABLE(1);
3605 unsigned db_eqaa = S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
3606 S_028804_INCOHERENT_EQAA_READS(1) |
3607 S_028804_INTERPOLATE_COMP_Z(1) |
3608 S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
3609 unsigned coverage_samples, color_samples, z_samples;
3610 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
3611
3612 /* S: Coverage samples (up to 16x):
3613 * - Scan conversion samples (PA_SC_AA_CONFIG.MSAA_NUM_SAMPLES)
3614 * - CB FMASK samples (CB_COLORi_ATTRIB.NUM_SAMPLES)
3615 *
3616 * Z: Z/S samples (up to 8x, must be <= coverage samples and >= color samples):
3617 * - Value seen by DB (DB_Z_INFO.NUM_SAMPLES)
3618 * - Value seen by CB, must be correct even if Z/S is unbound (DB_EQAA.MAX_ANCHOR_SAMPLES)
3619 * # Missing samples are derived from Z planes if Z is compressed (up to 16x quality), or
3620 * # from the closest defined sample if Z is uncompressed (same quality as the number of
3621 * # Z samples).
3622 *
3623 * F: Color samples (up to 8x, must be <= coverage samples):
3624 * - CB color samples (CB_COLORi_ATTRIB.NUM_FRAGMENTS)
3625 * - PS iter samples (DB_EQAA.PS_ITER_SAMPLES)
3626 *
3627 * Can be anything between coverage and color samples:
3628 * - SampleMaskIn samples (PA_SC_AA_CONFIG.MSAA_EXPOSED_SAMPLES)
3629 * - SampleMaskOut samples (DB_EQAA.MASK_EXPORT_NUM_SAMPLES)
3630 * - Alpha-to-coverage samples (DB_EQAA.ALPHA_TO_MASK_NUM_SAMPLES)
3631 * - Occlusion query samples (DB_COUNT_CONTROL.SAMPLE_RATE)
3632 * # All are currently set the same as coverage samples.
3633 *
3634 * If color samples < coverage samples, FMASK has a higher bpp to store an "unknown"
3635 * flag for undefined color samples. A shader-based resolve must handle unknowns
3636 * or mask them out with AND. Unknowns can also be guessed from neighbors via
3637 * an edge-detect shader-based resolve, which is required to make "color samples = 1"
3638 * useful. The CB resolve always drops unknowns.
3639 *
3640 * Sensible AA configurations:
3641 * EQAA 16s 8z 8f - might look the same as 16x MSAA if Z is compressed
3642 * EQAA 16s 8z 4f - might look the same as 16x MSAA if Z is compressed
3643 * EQAA 16s 4z 4f - might look the same as 16x MSAA if Z is compressed
3644 * EQAA 8s 8z 8f = 8x MSAA
3645 * EQAA 8s 8z 4f - might look the same as 8x MSAA
3646 * EQAA 8s 8z 2f - might look the same as 8x MSAA with low-density geometry
3647 * EQAA 8s 4z 4f - might look the same as 8x MSAA if Z is compressed
3648 * EQAA 8s 4z 2f - might look the same as 8x MSAA with low-density geometry if Z is compressed
3649 * EQAA 4s 4z 4f = 4x MSAA
3650 * EQAA 4s 4z 2f - might look the same as 4x MSAA with low-density geometry
3651 * EQAA 2s 2z 2f = 2x MSAA
3652 */
3653 if (sctx->framebuffer.nr_samples > 1 && rs->multisample_enable) {
3654 coverage_samples = sctx->framebuffer.nr_samples;
3655 color_samples = sctx->framebuffer.nr_color_samples;
3656
3657 if (sctx->framebuffer.state.zsbuf) {
3658 z_samples = sctx->framebuffer.state.zsbuf->texture->nr_samples;
3659 z_samples = MAX2(1, z_samples);
3660 } else {
3661 z_samples = coverage_samples;
3662 }
3663 } else if (sctx->smoothing_enabled) {
3664 coverage_samples = color_samples = z_samples = SI_NUM_SMOOTH_AA_SAMPLES;
3665 } else {
3666 coverage_samples = color_samples = z_samples = 1;
3667 }
3668
3669 /* Required by OpenGL line rasterization.
3670 *
3671 * TODO: We should also enable perpendicular endcaps for AA lines,
3672 * but that requires implementing line stippling in the pixel
3673 * shader. SC can only do line stippling with axis-aligned
3674 * endcaps.
3675 */
3676 unsigned sc_line_cntl = S_028BDC_DX10_DIAMOND_TEST_ENA(1);
3677 unsigned sc_aa_config = 0;
3678
3679 if (coverage_samples > 1) {
3680 /* distance from the pixel center, indexed by log2(nr_samples) */
3681 static unsigned max_dist[] = {
3682 0, /* unused */
3683 4, /* 2x MSAA */
3684 6, /* 4x MSAA */
3685 7, /* 8x MSAA */
3686 8, /* 16x MSAA */
3687 };
3688 unsigned log_samples = util_logbase2(coverage_samples);
3689 unsigned log_z_samples = util_logbase2(z_samples);
3690 unsigned ps_iter_samples = si_get_ps_iter_samples(sctx);
3691 unsigned log_ps_iter_samples = util_logbase2(ps_iter_samples);
3692
3693 sc_line_cntl |= S_028BDC_EXPAND_LINE_WIDTH(1);
3694 sc_aa_config = S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
3695 S_028BE0_MAX_SAMPLE_DIST(max_dist[log_samples]) |
3696 S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples);
3697
3698 if (sctx->framebuffer.nr_samples > 1) {
3699 db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_z_samples) |
3700 S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
3701 S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples) |
3702 S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples);
3703 sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
3704 } else if (sctx->smoothing_enabled) {
3705 db_eqaa |= S_028804_OVERRASTERIZATION_AMOUNT(log_samples);
3706 }
3707 }
3708
3709 unsigned initial_cdw = cs->current.cdw;
3710
3711 /* R_028BDC_PA_SC_LINE_CNTL, R_028BE0_PA_SC_AA_CONFIG */
3712 radeon_opt_set_context_reg2(sctx, R_028BDC_PA_SC_LINE_CNTL,
3713 SI_TRACKED_PA_SC_LINE_CNTL, sc_line_cntl,
3714 sc_aa_config);
3715 /* R_028804_DB_EQAA */
3716 radeon_opt_set_context_reg(sctx, R_028804_DB_EQAA, SI_TRACKED_DB_EQAA,
3717 db_eqaa);
3718 /* R_028A4C_PA_SC_MODE_CNTL_1 */
3719 radeon_opt_set_context_reg(sctx, R_028A4C_PA_SC_MODE_CNTL_1,
3720 SI_TRACKED_PA_SC_MODE_CNTL_1, sc_mode_cntl_1);
3721
3722 if (initial_cdw != cs->current.cdw) {
3723 sctx->context_roll = true;
3724
3725 /* GFX9: Flush DFSM when the AA mode changes. */
3726 if (sctx->screen->dfsm_allowed) {
3727 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
3728 radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_DFSM) | EVENT_INDEX(0));
3729 }
3730 }
3731 }
3732
3733 void si_update_ps_iter_samples(struct si_context *sctx)
3734 {
3735 if (sctx->framebuffer.nr_samples > 1)
3736 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
3737 if (sctx->screen->dpbb_allowed)
3738 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
3739 }
3740
3741 static void si_set_min_samples(struct pipe_context *ctx, unsigned min_samples)
3742 {
3743 struct si_context *sctx = (struct si_context *)ctx;
3744
3745 /* The hardware can only do sample shading with 2^n samples. */
3746 min_samples = util_next_power_of_two(min_samples);
3747
3748 if (sctx->ps_iter_samples == min_samples)
3749 return;
3750
3751 sctx->ps_iter_samples = min_samples;
3752 sctx->do_update_shaders = true;
3753
3754 si_update_ps_iter_samples(sctx);
3755 }
3756
3757 /*
3758 * Samplers
3759 */
3760
3761 /**
3762 * Build the sampler view descriptor for a buffer texture.
3763 * @param state 256-bit descriptor; only the high 128 bits are filled in
3764 */
3765 void
3766 si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf,
3767 enum pipe_format format,
3768 unsigned offset, unsigned size,
3769 uint32_t *state)
3770 {
3771 const struct util_format_description *desc;
3772 unsigned stride;
3773 unsigned num_records;
3774
3775 desc = util_format_description(format);
3776 stride = desc->block.bits / 8;
3777
3778 num_records = size / stride;
3779 num_records = MIN2(num_records, (buf->b.b.width0 - offset) / stride);
3780
3781 /* The NUM_RECORDS field has a different meaning depending on the chip,
3782 * instruction type, STRIDE, and SWIZZLE_ENABLE.
3783 *
3784 * GFX6-7,10:
3785 * - If STRIDE == 0, it's in byte units.
3786 * - If STRIDE != 0, it's in units of STRIDE, used with inst.IDXEN.
3787 *
3788 * GFX8:
3789 * - For SMEM and STRIDE == 0, it's in byte units.
3790 * - For SMEM and STRIDE != 0, it's in units of STRIDE.
3791 * - For VMEM and STRIDE == 0 or SWIZZLE_ENABLE == 0, it's in byte units.
3792 * - For VMEM and STRIDE != 0 and SWIZZLE_ENABLE == 1, it's in units of STRIDE.
3793 * NOTE: There is incompatibility between VMEM and SMEM opcodes due to SWIZZLE_-
3794 * ENABLE. The workaround is to set STRIDE = 0 if SWIZZLE_ENABLE == 0 when
3795 * using SMEM. This can be done in the shader by clearing STRIDE with s_and.
3796 * That way the same descriptor can be used by both SMEM and VMEM.
3797 *
3798 * GFX9:
3799 * - For SMEM and STRIDE == 0, it's in byte units.
3800 * - For SMEM and STRIDE != 0, it's in units of STRIDE.
3801 * - For VMEM and inst.IDXEN == 0 or STRIDE == 0, it's in byte units.
3802 * - For VMEM and inst.IDXEN == 1 and STRIDE != 0, it's in units of STRIDE.
3803 */
3804 if (screen->info.chip_class == GFX8)
3805 num_records *= stride;
3806
3807 state[4] = 0;
3808 state[5] = S_008F04_STRIDE(stride);
3809 state[6] = num_records;
3810 state[7] = S_008F0C_DST_SEL_X(si_map_swizzle(desc->swizzle[0])) |
3811 S_008F0C_DST_SEL_Y(si_map_swizzle(desc->swizzle[1])) |
3812 S_008F0C_DST_SEL_Z(si_map_swizzle(desc->swizzle[2])) |
3813 S_008F0C_DST_SEL_W(si_map_swizzle(desc->swizzle[3]));
3814
3815 if (screen->info.chip_class >= GFX10) {
3816 const struct gfx10_format *fmt = &gfx10_format_table[format];
3817
3818 /* OOB_SELECT chooses the out-of-bounds check:
3819 * - 0: (index >= NUM_RECORDS) || (offset >= STRIDE)
3820 * - 1: index >= NUM_RECORDS
3821 * - 2: NUM_RECORDS == 0
3822 * - 3: if SWIZZLE_ENABLE == 0: offset >= NUM_RECORDS
3823 * else: swizzle_address >= NUM_RECORDS
3824 */
3825 state[7] |= S_008F0C_FORMAT(fmt->img_format) |
3826 S_008F0C_OOB_SELECT(0) |
3827 S_008F0C_RESOURCE_LEVEL(1);
3828 } else {
3829 int first_non_void;
3830 unsigned num_format, data_format;
3831
3832 first_non_void = util_format_get_first_non_void_channel(format);
3833 num_format = si_translate_buffer_numformat(&screen->b, desc, first_non_void);
3834 data_format = si_translate_buffer_dataformat(&screen->b, desc, first_non_void);
3835
3836 state[7] |= S_008F0C_NUM_FORMAT(num_format) |
3837 S_008F0C_DATA_FORMAT(data_format);
3838 }
3839 }
3840
3841 static unsigned gfx9_border_color_swizzle(const unsigned char swizzle[4])
3842 {
3843 unsigned bc_swizzle = V_008F20_BC_SWIZZLE_XYZW;
3844
3845 if (swizzle[3] == PIPE_SWIZZLE_X) {
3846 /* For the pre-defined border color values (white, opaque
3847 * black, transparent black), the only thing that matters is
3848 * that the alpha channel winds up in the correct place
3849 * (because the RGB channels are all the same) so either of
3850 * these enumerations will work.
3851 */
3852 if (swizzle[2] == PIPE_SWIZZLE_Y)
3853 bc_swizzle = V_008F20_BC_SWIZZLE_WZYX;
3854 else
3855 bc_swizzle = V_008F20_BC_SWIZZLE_WXYZ;
3856 } else if (swizzle[0] == PIPE_SWIZZLE_X) {
3857 if (swizzle[1] == PIPE_SWIZZLE_Y)
3858 bc_swizzle = V_008F20_BC_SWIZZLE_XYZW;
3859 else
3860 bc_swizzle = V_008F20_BC_SWIZZLE_XWYZ;
3861 } else if (swizzle[1] == PIPE_SWIZZLE_X) {
3862 bc_swizzle = V_008F20_BC_SWIZZLE_YXWZ;
3863 } else if (swizzle[2] == PIPE_SWIZZLE_X) {
3864 bc_swizzle = V_008F20_BC_SWIZZLE_ZYXW;
3865 }
3866
3867 return bc_swizzle;
3868 }
3869
3870 /**
3871 * Build the sampler view descriptor for a texture.
3872 */
3873 static void
3874 gfx10_make_texture_descriptor(struct si_screen *screen,
3875 struct si_texture *tex,
3876 bool sampler,
3877 enum pipe_texture_target target,
3878 enum pipe_format pipe_format,
3879 const unsigned char state_swizzle[4],
3880 unsigned first_level, unsigned last_level,
3881 unsigned first_layer, unsigned last_layer,
3882 unsigned width, unsigned height, unsigned depth,
3883 uint32_t *state,
3884 uint32_t *fmask_state)
3885 {
3886 struct pipe_resource *res = &tex->buffer.b.b;
3887 const struct util_format_description *desc;
3888 unsigned img_format;
3889 unsigned char swizzle[4];
3890 unsigned type;
3891 uint64_t va;
3892
3893 desc = util_format_description(pipe_format);
3894 img_format = gfx10_format_table[pipe_format].img_format;
3895
3896 if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
3897 const unsigned char swizzle_xxxx[4] = {0, 0, 0, 0};
3898 const unsigned char swizzle_yyyy[4] = {1, 1, 1, 1};
3899 const unsigned char swizzle_wwww[4] = {3, 3, 3, 3};
3900 bool is_stencil = false;
3901
3902 switch (pipe_format) {
3903 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
3904 case PIPE_FORMAT_X32_S8X24_UINT:
3905 case PIPE_FORMAT_X8Z24_UNORM:
3906 util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
3907 is_stencil = true;
3908 break;
3909 case PIPE_FORMAT_X24S8_UINT:
3910 /*
3911 * X24S8 is implemented as an 8_8_8_8 data format, to
3912 * fix texture gathers. This affects at least
3913 * GL45-CTS.texture_cube_map_array.sampling on GFX8.
3914 */
3915 util_format_compose_swizzles(swizzle_wwww, state_swizzle, swizzle);
3916 is_stencil = true;
3917 break;
3918 default:
3919 util_format_compose_swizzles(swizzle_xxxx, state_swizzle, swizzle);
3920 is_stencil = pipe_format == PIPE_FORMAT_S8_UINT;
3921 }
3922
3923 if (tex->upgraded_depth && !is_stencil) {
3924 assert(img_format == V_008F0C_IMG_FORMAT_32_FLOAT);
3925 img_format = V_008F0C_IMG_FORMAT_32_FLOAT_CLAMP;
3926 }
3927 } else {
3928 util_format_compose_swizzles(desc->swizzle, state_swizzle, swizzle);
3929 }
3930
3931 if (!sampler &&
3932 (res->target == PIPE_TEXTURE_CUBE ||
3933 res->target == PIPE_TEXTURE_CUBE_ARRAY)) {
3934 /* For the purpose of shader images, treat cube maps as 2D
3935 * arrays.
3936 */
3937 type = V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
3938 } else {
3939 type = si_tex_dim(screen, tex, target, res->nr_samples);
3940 }
3941
3942 if (type == V_008F1C_SQ_RSRC_IMG_1D_ARRAY) {
3943 height = 1;
3944 depth = res->array_size;
3945 } else if (type == V_008F1C_SQ_RSRC_IMG_2D_ARRAY ||
3946 type == V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY) {
3947 if (sampler || res->target != PIPE_TEXTURE_3D)
3948 depth = res->array_size;
3949 } else if (type == V_008F1C_SQ_RSRC_IMG_CUBE)
3950 depth = res->array_size / 6;
3951
3952 state[0] = 0;
3953 state[1] = S_00A004_FORMAT(img_format) |
3954 S_00A004_WIDTH_LO(width - 1);
3955 state[2] = S_00A008_WIDTH_HI((width - 1) >> 2) |
3956 S_00A008_HEIGHT(height - 1) |
3957 S_00A008_RESOURCE_LEVEL(1);
3958 state[3] = S_00A00C_DST_SEL_X(si_map_swizzle(swizzle[0])) |
3959 S_00A00C_DST_SEL_Y(si_map_swizzle(swizzle[1])) |
3960 S_00A00C_DST_SEL_Z(si_map_swizzle(swizzle[2])) |
3961 S_00A00C_DST_SEL_W(si_map_swizzle(swizzle[3])) |
3962 S_00A00C_BASE_LEVEL(res->nr_samples > 1 ?
3963 0 : first_level) |
3964 S_00A00C_LAST_LEVEL(res->nr_samples > 1 ?
3965 util_logbase2(res->nr_samples) :
3966 last_level) |
3967 S_00A00C_BC_SWIZZLE(gfx9_border_color_swizzle(desc->swizzle)) |
3968 S_00A00C_TYPE(type);
3969 /* Depth is the the last accessible layer on gfx9+. The hw doesn't need
3970 * to know the total number of layers.
3971 */
3972 state[4] = S_00A010_DEPTH((type == V_008F1C_SQ_RSRC_IMG_3D && sampler)
3973 ? depth - 1 : last_layer) |
3974 S_00A010_BASE_ARRAY(first_layer);
3975 state[5] = S_00A014_ARRAY_PITCH(!!(type == V_008F1C_SQ_RSRC_IMG_3D && !sampler)) |
3976 S_00A014_MAX_MIP(res->nr_samples > 1 ?
3977 util_logbase2(res->nr_samples) :
3978 tex->buffer.b.b.last_level) |
3979 S_00A014_PERF_MOD(4);
3980 state[6] = 0;
3981 state[7] = 0;
3982
3983 if (tex->dcc_offset) {
3984 state[6] |= S_00A018_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B) |
3985 S_00A018_MAX_COMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_128B) |
3986 S_00A018_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen, pipe_format));
3987 }
3988
3989 /* Initialize the sampler view for FMASK. */
3990 if (tex->fmask_offset) {
3991 uint32_t format;
3992
3993 va = tex->buffer.gpu_address + tex->fmask_offset;
3994
3995 #define FMASK(s,f) (((unsigned)(MAX2(1, s)) * 16) + (MAX2(1, f)))
3996 switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
3997 case FMASK(2,1):
3998 format = V_008F0C_IMG_FORMAT_FMASK8_S2_F1;
3999 break;
4000 case FMASK(2,2):
4001 format = V_008F0C_IMG_FORMAT_FMASK8_S2_F2;
4002 break;
4003 case FMASK(4,1):
4004 format = V_008F0C_IMG_FORMAT_FMASK8_S4_F1;
4005 break;
4006 case FMASK(4,2):
4007 format = V_008F0C_IMG_FORMAT_FMASK8_S4_F2;
4008 break;
4009 case FMASK(4,4):
4010 format = V_008F0C_IMG_FORMAT_FMASK8_S4_F4;
4011 break;
4012 case FMASK(8,1):
4013 format = V_008F0C_IMG_FORMAT_FMASK8_S8_F1;
4014 break;
4015 case FMASK(8,2):
4016 format = V_008F0C_IMG_FORMAT_FMASK16_S8_F2;
4017 break;
4018 case FMASK(8,4):
4019 format = V_008F0C_IMG_FORMAT_FMASK32_S8_F4;
4020 break;
4021 case FMASK(8,8):
4022 format = V_008F0C_IMG_FORMAT_FMASK32_S8_F8;
4023 break;
4024 case FMASK(16,1):
4025 format = V_008F0C_IMG_FORMAT_FMASK16_S16_F1;
4026 break;
4027 case FMASK(16,2):
4028 format = V_008F0C_IMG_FORMAT_FMASK32_S16_F2;
4029 break;
4030 case FMASK(16,4):
4031 format = V_008F0C_IMG_FORMAT_FMASK64_S16_F4;
4032 break;
4033 case FMASK(16,8):
4034 format = V_008F0C_IMG_FORMAT_FMASK64_S16_F8;
4035 break;
4036 default:
4037 unreachable("invalid nr_samples");
4038 }
4039 #undef FMASK
4040 fmask_state[0] = (va >> 8) | tex->surface.fmask_tile_swizzle;
4041 fmask_state[1] = S_00A004_BASE_ADDRESS_HI(va >> 40) |
4042 S_00A004_FORMAT(format) |
4043 S_00A004_WIDTH_LO(width - 1);
4044 fmask_state[2] = S_00A008_WIDTH_HI((width - 1) >> 2) |
4045 S_00A008_HEIGHT(height - 1) |
4046 S_00A008_RESOURCE_LEVEL(1);
4047 fmask_state[3] = S_00A00C_DST_SEL_X(V_008F1C_SQ_SEL_X) |
4048 S_00A00C_DST_SEL_Y(V_008F1C_SQ_SEL_X) |
4049 S_00A00C_DST_SEL_Z(V_008F1C_SQ_SEL_X) |
4050 S_00A00C_DST_SEL_W(V_008F1C_SQ_SEL_X) |
4051 S_00A00C_SW_MODE(tex->surface.u.gfx9.fmask.swizzle_mode) |
4052 S_00A00C_TYPE(si_tex_dim(screen, tex, target, 0));
4053 fmask_state[4] = S_00A010_DEPTH(last_layer) |
4054 S_00A010_BASE_ARRAY(first_layer);
4055 fmask_state[5] = 0;
4056 fmask_state[6] = S_00A018_META_PIPE_ALIGNED(tex->surface.u.gfx9.cmask.pipe_aligned);
4057 fmask_state[7] = 0;
4058 }
4059 }
4060
4061 /**
4062 * Build the sampler view descriptor for a texture (SI-GFX9).
4063 */
4064 static void
4065 si_make_texture_descriptor(struct si_screen *screen,
4066 struct si_texture *tex,
4067 bool sampler,
4068 enum pipe_texture_target target,
4069 enum pipe_format pipe_format,
4070 const unsigned char state_swizzle[4],
4071 unsigned first_level, unsigned last_level,
4072 unsigned first_layer, unsigned last_layer,
4073 unsigned width, unsigned height, unsigned depth,
4074 uint32_t *state,
4075 uint32_t *fmask_state)
4076 {
4077 struct pipe_resource *res = &tex->buffer.b.b;
4078 const struct util_format_description *desc;
4079 unsigned char swizzle[4];
4080 int first_non_void;
4081 unsigned num_format, data_format, type, num_samples;
4082 uint64_t va;
4083
4084 desc = util_format_description(pipe_format);
4085
4086 num_samples = desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS ?
4087 MAX2(1, res->nr_samples) :
4088 MAX2(1, res->nr_storage_samples);
4089
4090 if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
4091 const unsigned char swizzle_xxxx[4] = {0, 0, 0, 0};
4092 const unsigned char swizzle_yyyy[4] = {1, 1, 1, 1};
4093 const unsigned char swizzle_wwww[4] = {3, 3, 3, 3};
4094
4095 switch (pipe_format) {
4096 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
4097 case PIPE_FORMAT_X32_S8X24_UINT:
4098 case PIPE_FORMAT_X8Z24_UNORM:
4099 util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
4100 break;
4101 case PIPE_FORMAT_X24S8_UINT:
4102 /*
4103 * X24S8 is implemented as an 8_8_8_8 data format, to
4104 * fix texture gathers. This affects at least
4105 * GL45-CTS.texture_cube_map_array.sampling on GFX8.
4106 */
4107 if (screen->info.chip_class <= GFX8)
4108 util_format_compose_swizzles(swizzle_wwww, state_swizzle, swizzle);
4109 else
4110 util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
4111 break;
4112 default:
4113 util_format_compose_swizzles(swizzle_xxxx, state_swizzle, swizzle);
4114 }
4115 } else {
4116 util_format_compose_swizzles(desc->swizzle, state_swizzle, swizzle);
4117 }
4118
4119 first_non_void = util_format_get_first_non_void_channel(pipe_format);
4120
4121 switch (pipe_format) {
4122 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
4123 num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
4124 break;
4125 default:
4126 if (first_non_void < 0) {
4127 if (util_format_is_compressed(pipe_format)) {
4128 switch (pipe_format) {
4129 case PIPE_FORMAT_DXT1_SRGB:
4130 case PIPE_FORMAT_DXT1_SRGBA:
4131 case PIPE_FORMAT_DXT3_SRGBA:
4132 case PIPE_FORMAT_DXT5_SRGBA:
4133 case PIPE_FORMAT_BPTC_SRGBA:
4134 case PIPE_FORMAT_ETC2_SRGB8:
4135 case PIPE_FORMAT_ETC2_SRGB8A1:
4136 case PIPE_FORMAT_ETC2_SRGBA8:
4137 num_format = V_008F14_IMG_NUM_FORMAT_SRGB;
4138 break;
4139 case PIPE_FORMAT_RGTC1_SNORM:
4140 case PIPE_FORMAT_LATC1_SNORM:
4141 case PIPE_FORMAT_RGTC2_SNORM:
4142 case PIPE_FORMAT_LATC2_SNORM:
4143 case PIPE_FORMAT_ETC2_R11_SNORM:
4144 case PIPE_FORMAT_ETC2_RG11_SNORM:
4145 /* implies float, so use SNORM/UNORM to determine
4146 whether data is signed or not */
4147 case PIPE_FORMAT_BPTC_RGB_FLOAT:
4148 num_format = V_008F14_IMG_NUM_FORMAT_SNORM;
4149 break;
4150 default:
4151 num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
4152 break;
4153 }
4154 } else if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
4155 num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
4156 } else {
4157 num_format = V_008F14_IMG_NUM_FORMAT_FLOAT;
4158 }
4159 } else if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) {
4160 num_format = V_008F14_IMG_NUM_FORMAT_SRGB;
4161 } else {
4162 num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
4163
4164 switch (desc->channel[first_non_void].type) {
4165 case UTIL_FORMAT_TYPE_FLOAT:
4166 num_format = V_008F14_IMG_NUM_FORMAT_FLOAT;
4167 break;
4168 case UTIL_FORMAT_TYPE_SIGNED:
4169 if (desc->channel[first_non_void].normalized)
4170 num_format = V_008F14_IMG_NUM_FORMAT_SNORM;
4171 else if (desc->channel[first_non_void].pure_integer)
4172 num_format = V_008F14_IMG_NUM_FORMAT_SINT;
4173 else
4174 num_format = V_008F14_IMG_NUM_FORMAT_SSCALED;
4175 break;
4176 case UTIL_FORMAT_TYPE_UNSIGNED:
4177 if (desc->channel[first_non_void].normalized)
4178 num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
4179 else if (desc->channel[first_non_void].pure_integer)
4180 num_format = V_008F14_IMG_NUM_FORMAT_UINT;
4181 else
4182 num_format = V_008F14_IMG_NUM_FORMAT_USCALED;
4183 }
4184 }
4185 }
4186
4187 data_format = si_translate_texformat(&screen->b, pipe_format, desc, first_non_void);
4188 if (data_format == ~0) {
4189 data_format = 0;
4190 }
4191
4192 /* S8 with Z32 HTILE needs a special format. */
4193 if (screen->info.chip_class == GFX9 &&
4194 pipe_format == PIPE_FORMAT_S8_UINT &&
4195 tex->tc_compatible_htile)
4196 data_format = V_008F14_IMG_DATA_FORMAT_S8_32;
4197
4198 if (!sampler &&
4199 (res->target == PIPE_TEXTURE_CUBE ||
4200 res->target == PIPE_TEXTURE_CUBE_ARRAY ||
4201 (screen->info.chip_class <= GFX8 &&
4202 res->target == PIPE_TEXTURE_3D))) {
4203 /* For the purpose of shader images, treat cube maps and 3D
4204 * textures as 2D arrays. For 3D textures, the address
4205 * calculations for mipmaps are different, so we rely on the
4206 * caller to effectively disable mipmaps.
4207 */
4208 type = V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
4209
4210 assert(res->target != PIPE_TEXTURE_3D || (first_level == 0 && last_level == 0));
4211 } else {
4212 type = si_tex_dim(screen, tex, target, num_samples);
4213 }
4214
4215 if (type == V_008F1C_SQ_RSRC_IMG_1D_ARRAY) {
4216 height = 1;
4217 depth = res->array_size;
4218 } else if (type == V_008F1C_SQ_RSRC_IMG_2D_ARRAY ||
4219 type == V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY) {
4220 if (sampler || res->target != PIPE_TEXTURE_3D)
4221 depth = res->array_size;
4222 } else if (type == V_008F1C_SQ_RSRC_IMG_CUBE)
4223 depth = res->array_size / 6;
4224
4225 state[0] = 0;
4226 state[1] = (S_008F14_DATA_FORMAT(data_format) |
4227 S_008F14_NUM_FORMAT(num_format));
4228 state[2] = (S_008F18_WIDTH(width - 1) |
4229 S_008F18_HEIGHT(height - 1) |
4230 S_008F18_PERF_MOD(4));
4231 state[3] = (S_008F1C_DST_SEL_X(si_map_swizzle(swizzle[0])) |
4232 S_008F1C_DST_SEL_Y(si_map_swizzle(swizzle[1])) |
4233 S_008F1C_DST_SEL_Z(si_map_swizzle(swizzle[2])) |
4234 S_008F1C_DST_SEL_W(si_map_swizzle(swizzle[3])) |
4235 S_008F1C_BASE_LEVEL(num_samples > 1 ? 0 : first_level) |
4236 S_008F1C_LAST_LEVEL(num_samples > 1 ?
4237 util_logbase2(num_samples) :
4238 last_level) |
4239 S_008F1C_TYPE(type));
4240 state[4] = 0;
4241 state[5] = S_008F24_BASE_ARRAY(first_layer);
4242 state[6] = 0;
4243 state[7] = 0;
4244
4245 if (screen->info.chip_class == GFX9) {
4246 unsigned bc_swizzle = gfx9_border_color_swizzle(desc->swizzle);
4247
4248 /* Depth is the the last accessible layer on Gfx9.
4249 * The hw doesn't need to know the total number of layers.
4250 */
4251 if (type == V_008F1C_SQ_RSRC_IMG_3D)
4252 state[4] |= S_008F20_DEPTH(depth - 1);
4253 else
4254 state[4] |= S_008F20_DEPTH(last_layer);
4255
4256 state[4] |= S_008F20_BC_SWIZZLE(bc_swizzle);
4257 state[5] |= S_008F24_MAX_MIP(num_samples > 1 ?
4258 util_logbase2(num_samples) :
4259 tex->buffer.b.b.last_level);
4260 } else {
4261 state[3] |= S_008F1C_POW2_PAD(res->last_level > 0);
4262 state[4] |= S_008F20_DEPTH(depth - 1);
4263 state[5] |= S_008F24_LAST_ARRAY(last_layer);
4264 }
4265
4266 if (tex->dcc_offset) {
4267 state[6] = S_008F28_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen, pipe_format));
4268 } else {
4269 /* The last dword is unused by hw. The shader uses it to clear
4270 * bits in the first dword of sampler state.
4271 */
4272 if (screen->info.chip_class <= GFX7 && res->nr_samples <= 1) {
4273 if (first_level == last_level)
4274 state[7] = C_008F30_MAX_ANISO_RATIO;
4275 else
4276 state[7] = 0xffffffff;
4277 }
4278 }
4279
4280 /* Initialize the sampler view for FMASK. */
4281 if (tex->fmask_offset) {
4282 uint32_t data_format, num_format;
4283
4284 va = tex->buffer.gpu_address + tex->fmask_offset;
4285
4286 #define FMASK(s,f) (((unsigned)(MAX2(1, s)) * 16) + (MAX2(1, f)))
4287 if (screen->info.chip_class == GFX9) {
4288 data_format = V_008F14_IMG_DATA_FORMAT_FMASK;
4289 switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
4290 case FMASK(2,1):
4291 num_format = V_008F14_IMG_FMASK_8_2_1;
4292 break;
4293 case FMASK(2,2):
4294 num_format = V_008F14_IMG_FMASK_8_2_2;
4295 break;
4296 case FMASK(4,1):
4297 num_format = V_008F14_IMG_FMASK_8_4_1;
4298 break;
4299 case FMASK(4,2):
4300 num_format = V_008F14_IMG_FMASK_8_4_2;
4301 break;
4302 case FMASK(4,4):
4303 num_format = V_008F14_IMG_FMASK_8_4_4;
4304 break;
4305 case FMASK(8,1):
4306 num_format = V_008F14_IMG_FMASK_8_8_1;
4307 break;
4308 case FMASK(8,2):
4309 num_format = V_008F14_IMG_FMASK_16_8_2;
4310 break;
4311 case FMASK(8,4):
4312 num_format = V_008F14_IMG_FMASK_32_8_4;
4313 break;
4314 case FMASK(8,8):
4315 num_format = V_008F14_IMG_FMASK_32_8_8;
4316 break;
4317 case FMASK(16,1):
4318 num_format = V_008F14_IMG_FMASK_16_16_1;
4319 break;
4320 case FMASK(16,2):
4321 num_format = V_008F14_IMG_FMASK_32_16_2;
4322 break;
4323 case FMASK(16,4):
4324 num_format = V_008F14_IMG_FMASK_64_16_4;
4325 break;
4326 case FMASK(16,8):
4327 num_format = V_008F14_IMG_FMASK_64_16_8;
4328 break;
4329 default:
4330 unreachable("invalid nr_samples");
4331 }
4332 } else {
4333 switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
4334 case FMASK(2,1):
4335 data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F1;
4336 break;
4337 case FMASK(2,2):
4338 data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F2;
4339 break;
4340 case FMASK(4,1):
4341 data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F1;
4342 break;
4343 case FMASK(4,2):
4344 data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F2;
4345 break;
4346 case FMASK(4,4):
4347 data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F4;
4348 break;
4349 case FMASK(8,1):
4350 data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S8_F1;
4351 break;
4352 case FMASK(8,2):
4353 data_format = V_008F14_IMG_DATA_FORMAT_FMASK16_S8_F2;
4354 break;
4355 case FMASK(8,4):
4356 data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S8_F4;
4357 break;
4358 case FMASK(8,8):
4359 data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S8_F8;
4360 break;
4361 case FMASK(16,1):
4362 data_format = V_008F14_IMG_DATA_FORMAT_FMASK16_S16_F1;
4363 break;
4364 case FMASK(16,2):
4365 data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S16_F2;
4366 break;
4367 case FMASK(16,4):
4368 data_format = V_008F14_IMG_DATA_FORMAT_FMASK64_S16_F4;
4369 break;
4370 case FMASK(16,8):
4371 data_format = V_008F14_IMG_DATA_FORMAT_FMASK64_S16_F8;
4372 break;
4373 default:
4374 unreachable("invalid nr_samples");
4375 }
4376 num_format = V_008F14_IMG_NUM_FORMAT_UINT;
4377 }
4378 #undef FMASK
4379
4380 fmask_state[0] = (va >> 8) | tex->surface.fmask_tile_swizzle;
4381 fmask_state[1] = S_008F14_BASE_ADDRESS_HI(va >> 40) |
4382 S_008F14_DATA_FORMAT(data_format) |
4383 S_008F14_NUM_FORMAT(num_format);
4384 fmask_state[2] = S_008F18_WIDTH(width - 1) |
4385 S_008F18_HEIGHT(height - 1);
4386 fmask_state[3] = S_008F1C_DST_SEL_X(V_008F1C_SQ_SEL_X) |
4387 S_008F1C_DST_SEL_Y(V_008F1C_SQ_SEL_X) |
4388 S_008F1C_DST_SEL_Z(V_008F1C_SQ_SEL_X) |
4389 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_X) |
4390 S_008F1C_TYPE(si_tex_dim(screen, tex, target, 0));
4391 fmask_state[4] = 0;
4392 fmask_state[5] = S_008F24_BASE_ARRAY(first_layer);
4393 fmask_state[6] = 0;
4394 fmask_state[7] = 0;
4395
4396 if (screen->info.chip_class == GFX9) {
4397 fmask_state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.fmask.swizzle_mode);
4398 fmask_state[4] |= S_008F20_DEPTH(last_layer) |
4399 S_008F20_PITCH(tex->surface.u.gfx9.fmask.epitch);
4400 fmask_state[5] |= S_008F24_META_PIPE_ALIGNED(tex->surface.u.gfx9.cmask.pipe_aligned) |
4401 S_008F24_META_RB_ALIGNED(tex->surface.u.gfx9.cmask.rb_aligned);
4402 } else {
4403 fmask_state[3] |= S_008F1C_TILING_INDEX(tex->surface.u.legacy.fmask.tiling_index);
4404 fmask_state[4] |= S_008F20_DEPTH(depth - 1) |
4405 S_008F20_PITCH(tex->surface.u.legacy.fmask.pitch_in_pixels - 1);
4406 fmask_state[5] |= S_008F24_LAST_ARRAY(last_layer);
4407 }
4408 }
4409 }
4410
4411 /**
4412 * Create a sampler view.
4413 *
4414 * @param ctx context
4415 * @param texture texture
4416 * @param state sampler view template
4417 * @param width0 width0 override (for compressed textures as int)
4418 * @param height0 height0 override (for compressed textures as int)
4419 * @param force_level set the base address to the level (for compressed textures)
4420 */
4421 struct pipe_sampler_view *
4422 si_create_sampler_view_custom(struct pipe_context *ctx,
4423 struct pipe_resource *texture,
4424 const struct pipe_sampler_view *state,
4425 unsigned width0, unsigned height0,
4426 unsigned force_level)
4427 {
4428 struct si_context *sctx = (struct si_context*)ctx;
4429 struct si_sampler_view *view = CALLOC_STRUCT(si_sampler_view);
4430 struct si_texture *tex = (struct si_texture*)texture;
4431 unsigned base_level, first_level, last_level;
4432 unsigned char state_swizzle[4];
4433 unsigned height, depth, width;
4434 unsigned last_layer = state->u.tex.last_layer;
4435 enum pipe_format pipe_format;
4436 const struct legacy_surf_level *surflevel;
4437
4438 if (!view)
4439 return NULL;
4440
4441 /* initialize base object */
4442 view->base = *state;
4443 view->base.texture = NULL;
4444 view->base.reference.count = 1;
4445 view->base.context = ctx;
4446
4447 assert(texture);
4448 pipe_resource_reference(&view->base.texture, texture);
4449
4450 if (state->format == PIPE_FORMAT_X24S8_UINT ||
4451 state->format == PIPE_FORMAT_S8X24_UINT ||
4452 state->format == PIPE_FORMAT_X32_S8X24_UINT ||
4453 state->format == PIPE_FORMAT_S8_UINT)
4454 view->is_stencil_sampler = true;
4455
4456 /* Buffer resource. */
4457 if (texture->target == PIPE_BUFFER) {
4458 si_make_buffer_descriptor(sctx->screen,
4459 si_resource(texture),
4460 state->format,
4461 state->u.buf.offset,
4462 state->u.buf.size,
4463 view->state);
4464 return &view->base;
4465 }
4466
4467 state_swizzle[0] = state->swizzle_r;
4468 state_swizzle[1] = state->swizzle_g;
4469 state_swizzle[2] = state->swizzle_b;
4470 state_swizzle[3] = state->swizzle_a;
4471
4472 base_level = 0;
4473 first_level = state->u.tex.first_level;
4474 last_level = state->u.tex.last_level;
4475 width = width0;
4476 height = height0;
4477 depth = texture->depth0;
4478
4479 if (sctx->chip_class <= GFX8 && force_level) {
4480 assert(force_level == first_level &&
4481 force_level == last_level);
4482 base_level = force_level;
4483 first_level = 0;
4484 last_level = 0;
4485 width = u_minify(width, force_level);
4486 height = u_minify(height, force_level);
4487 depth = u_minify(depth, force_level);
4488 }
4489
4490 /* This is not needed if state trackers set last_layer correctly. */
4491 if (state->target == PIPE_TEXTURE_1D ||
4492 state->target == PIPE_TEXTURE_2D ||
4493 state->target == PIPE_TEXTURE_RECT ||
4494 state->target == PIPE_TEXTURE_CUBE)
4495 last_layer = state->u.tex.first_layer;
4496
4497 /* Texturing with separate depth and stencil. */
4498 pipe_format = state->format;
4499
4500 /* Depth/stencil texturing sometimes needs separate texture. */
4501 if (tex->is_depth && !si_can_sample_zs(tex, view->is_stencil_sampler)) {
4502 if (!tex->flushed_depth_texture &&
4503 !si_init_flushed_depth_texture(ctx, texture)) {
4504 pipe_resource_reference(&view->base.texture, NULL);
4505 FREE(view);
4506 return NULL;
4507 }
4508
4509 assert(tex->flushed_depth_texture);
4510
4511 /* Override format for the case where the flushed texture
4512 * contains only Z or only S.
4513 */
4514 if (tex->flushed_depth_texture->buffer.b.b.format != tex->buffer.b.b.format)
4515 pipe_format = tex->flushed_depth_texture->buffer.b.b.format;
4516
4517 tex = tex->flushed_depth_texture;
4518 }
4519
4520 surflevel = tex->surface.u.legacy.level;
4521
4522 if (tex->db_compatible) {
4523 if (!view->is_stencil_sampler)
4524 pipe_format = tex->db_render_format;
4525
4526 switch (pipe_format) {
4527 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
4528 pipe_format = PIPE_FORMAT_Z32_FLOAT;
4529 break;
4530 case PIPE_FORMAT_X8Z24_UNORM:
4531 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
4532 /* Z24 is always stored like this for DB
4533 * compatibility.
4534 */
4535 pipe_format = PIPE_FORMAT_Z24X8_UNORM;
4536 break;
4537 case PIPE_FORMAT_X24S8_UINT:
4538 case PIPE_FORMAT_S8X24_UINT:
4539 case PIPE_FORMAT_X32_S8X24_UINT:
4540 pipe_format = PIPE_FORMAT_S8_UINT;
4541 surflevel = tex->surface.u.legacy.stencil_level;
4542 break;
4543 default:;
4544 }
4545 }
4546
4547 view->dcc_incompatible =
4548 vi_dcc_formats_are_incompatible(texture,
4549 state->u.tex.first_level,
4550 state->format);
4551
4552 sctx->screen->make_texture_descriptor(sctx->screen, tex, true,
4553 state->target, pipe_format, state_swizzle,
4554 first_level, last_level,
4555 state->u.tex.first_layer, last_layer,
4556 width, height, depth,
4557 view->state, view->fmask_state);
4558
4559 const struct util_format_description *desc = util_format_description(pipe_format);
4560 view->is_integer = false;
4561
4562 for (unsigned i = 0; i < desc->nr_channels; ++i) {
4563 if (desc->channel[i].type == UTIL_FORMAT_TYPE_VOID)
4564 continue;
4565
4566 /* Whether the number format is {U,S}{SCALED,INT} */
4567 view->is_integer =
4568 (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED ||
4569 desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) &&
4570 (desc->channel[i].pure_integer || !desc->channel[i].normalized);
4571 break;
4572 }
4573
4574 view->base_level_info = &surflevel[base_level];
4575 view->base_level = base_level;
4576 view->block_width = util_format_get_blockwidth(pipe_format);
4577 return &view->base;
4578 }
4579
4580 static struct pipe_sampler_view *
4581 si_create_sampler_view(struct pipe_context *ctx,
4582 struct pipe_resource *texture,
4583 const struct pipe_sampler_view *state)
4584 {
4585 return si_create_sampler_view_custom(ctx, texture, state,
4586 texture ? texture->width0 : 0,
4587 texture ? texture->height0 : 0, 0);
4588 }
4589
4590 static void si_sampler_view_destroy(struct pipe_context *ctx,
4591 struct pipe_sampler_view *state)
4592 {
4593 struct si_sampler_view *view = (struct si_sampler_view *)state;
4594
4595 pipe_resource_reference(&state->texture, NULL);
4596 FREE(view);
4597 }
4598
4599 static bool wrap_mode_uses_border_color(unsigned wrap, bool linear_filter)
4600 {
4601 return wrap == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
4602 wrap == PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER ||
4603 (linear_filter &&
4604 (wrap == PIPE_TEX_WRAP_CLAMP ||
4605 wrap == PIPE_TEX_WRAP_MIRROR_CLAMP));
4606 }
4607
4608 static uint32_t si_translate_border_color(struct si_context *sctx,
4609 const struct pipe_sampler_state *state,
4610 const union pipe_color_union *color,
4611 bool is_integer)
4612 {
4613 bool linear_filter = state->min_img_filter != PIPE_TEX_FILTER_NEAREST ||
4614 state->mag_img_filter != PIPE_TEX_FILTER_NEAREST;
4615
4616 if (!wrap_mode_uses_border_color(state->wrap_s, linear_filter) &&
4617 !wrap_mode_uses_border_color(state->wrap_t, linear_filter) &&
4618 !wrap_mode_uses_border_color(state->wrap_r, linear_filter))
4619 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK);
4620
4621 #define simple_border_types(elt) \
4622 do { \
4623 if (color->elt[0] == 0 && color->elt[1] == 0 && \
4624 color->elt[2] == 0 && color->elt[3] == 0) \
4625 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK); \
4626 if (color->elt[0] == 0 && color->elt[1] == 0 && \
4627 color->elt[2] == 0 && color->elt[3] == 1) \
4628 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_OPAQUE_BLACK); \
4629 if (color->elt[0] == 1 && color->elt[1] == 1 && \
4630 color->elt[2] == 1 && color->elt[3] == 1) \
4631 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_OPAQUE_WHITE); \
4632 } while (false)
4633
4634 if (is_integer)
4635 simple_border_types(ui);
4636 else
4637 simple_border_types(f);
4638
4639 #undef simple_border_types
4640
4641 int i;
4642
4643 /* Check if the border has been uploaded already. */
4644 for (i = 0; i < sctx->border_color_count; i++)
4645 if (memcmp(&sctx->border_color_table[i], color,
4646 sizeof(*color)) == 0)
4647 break;
4648
4649 if (i >= SI_MAX_BORDER_COLORS) {
4650 /* Getting 4096 unique border colors is very unlikely. */
4651 fprintf(stderr, "radeonsi: The border color table is full. "
4652 "Any new border colors will be just black. "
4653 "Please file a bug.\n");
4654 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK);
4655 }
4656
4657 if (i == sctx->border_color_count) {
4658 /* Upload a new border color. */
4659 memcpy(&sctx->border_color_table[i], color,
4660 sizeof(*color));
4661 util_memcpy_cpu_to_le32(&sctx->border_color_map[i],
4662 color, sizeof(*color));
4663 sctx->border_color_count++;
4664 }
4665
4666 return S_008F3C_BORDER_COLOR_PTR(i) |
4667 S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_REGISTER);
4668 }
4669
4670 static inline int S_FIXED(float value, unsigned frac_bits)
4671 {
4672 return value * (1 << frac_bits);
4673 }
4674
4675 static inline unsigned si_tex_filter(unsigned filter, unsigned max_aniso)
4676 {
4677 if (filter == PIPE_TEX_FILTER_LINEAR)
4678 return max_aniso > 1 ? V_008F38_SQ_TEX_XY_FILTER_ANISO_BILINEAR
4679 : V_008F38_SQ_TEX_XY_FILTER_BILINEAR;
4680 else
4681 return max_aniso > 1 ? V_008F38_SQ_TEX_XY_FILTER_ANISO_POINT
4682 : V_008F38_SQ_TEX_XY_FILTER_POINT;
4683 }
4684
4685 static inline unsigned si_tex_aniso_filter(unsigned filter)
4686 {
4687 if (filter < 2)
4688 return 0;
4689 if (filter < 4)
4690 return 1;
4691 if (filter < 8)
4692 return 2;
4693 if (filter < 16)
4694 return 3;
4695 return 4;
4696 }
4697
4698 static void *si_create_sampler_state(struct pipe_context *ctx,
4699 const struct pipe_sampler_state *state)
4700 {
4701 struct si_context *sctx = (struct si_context *)ctx;
4702 struct si_screen *sscreen = sctx->screen;
4703 struct si_sampler_state *rstate = CALLOC_STRUCT(si_sampler_state);
4704 unsigned max_aniso = sscreen->force_aniso >= 0 ? sscreen->force_aniso
4705 : state->max_anisotropy;
4706 unsigned max_aniso_ratio = si_tex_aniso_filter(max_aniso);
4707 union pipe_color_union clamped_border_color;
4708
4709 if (!rstate) {
4710 return NULL;
4711 }
4712
4713 #ifndef NDEBUG
4714 rstate->magic = SI_SAMPLER_STATE_MAGIC;
4715 #endif
4716 rstate->val[0] = (S_008F30_CLAMP_X(si_tex_wrap(state->wrap_s)) |
4717 S_008F30_CLAMP_Y(si_tex_wrap(state->wrap_t)) |
4718 S_008F30_CLAMP_Z(si_tex_wrap(state->wrap_r)) |
4719 S_008F30_MAX_ANISO_RATIO(max_aniso_ratio) |
4720 S_008F30_DEPTH_COMPARE_FUNC(si_tex_compare(state->compare_func)) |
4721 S_008F30_FORCE_UNNORMALIZED(!state->normalized_coords) |
4722 S_008F30_ANISO_THRESHOLD(max_aniso_ratio >> 1) |
4723 S_008F30_ANISO_BIAS(max_aniso_ratio) |
4724 S_008F30_DISABLE_CUBE_WRAP(!state->seamless_cube_map) |
4725 S_008F30_COMPAT_MODE(sctx->chip_class == GFX8 || sctx->chip_class == GFX9));
4726 rstate->val[1] = (S_008F34_MIN_LOD(S_FIXED(CLAMP(state->min_lod, 0, 15), 8)) |
4727 S_008F34_MAX_LOD(S_FIXED(CLAMP(state->max_lod, 0, 15), 8)) |
4728 S_008F34_PERF_MIP(max_aniso_ratio ? max_aniso_ratio + 6 : 0));
4729 rstate->val[2] = (S_008F38_LOD_BIAS(S_FIXED(CLAMP(state->lod_bias, -16, 16), 8)) |
4730 S_008F38_XY_MAG_FILTER(si_tex_filter(state->mag_img_filter, max_aniso)) |
4731 S_008F38_XY_MIN_FILTER(si_tex_filter(state->min_img_filter, max_aniso)) |
4732 S_008F38_MIP_FILTER(si_tex_mipfilter(state->min_mip_filter)) |
4733 S_008F38_MIP_POINT_PRECLAMP(0));
4734 rstate->val[3] = si_translate_border_color(sctx, state, &state->border_color, false);
4735
4736 if (sscreen->info.chip_class >= GFX10) {
4737 rstate->val[2] |= S_008F38_ANISO_OVERRIDE_GFX10(1);
4738 } else {
4739 rstate->val[2] |= S_008F38_DISABLE_LSB_CEIL(sctx->chip_class <= GFX8) |
4740 S_008F38_FILTER_PREC_FIX(1) |
4741 S_008F38_ANISO_OVERRIDE_GFX6(sctx->chip_class >= GFX8);
4742 }
4743
4744 /* Create sampler resource for integer textures. */
4745 memcpy(rstate->integer_val, rstate->val, sizeof(rstate->val));
4746 rstate->integer_val[3] = si_translate_border_color(sctx, state, &state->border_color, true);
4747
4748 /* Create sampler resource for upgraded depth textures. */
4749 memcpy(rstate->upgraded_depth_val, rstate->val, sizeof(rstate->val));
4750
4751 for (unsigned i = 0; i < 4; ++i) {
4752 /* Use channel 0 on purpose, so that we can use OPAQUE_WHITE
4753 * when the border color is 1.0. */
4754 clamped_border_color.f[i] = CLAMP(state->border_color.f[0], 0, 1);
4755 }
4756
4757 if (memcmp(&state->border_color, &clamped_border_color, sizeof(clamped_border_color)) == 0) {
4758 if (sscreen->info.chip_class <= GFX9)
4759 rstate->upgraded_depth_val[3] |= S_008F3C_UPGRADED_DEPTH(1);
4760 } else {
4761 rstate->upgraded_depth_val[3] =
4762 si_translate_border_color(sctx, state, &clamped_border_color, false);
4763 }
4764
4765 return rstate;
4766 }
4767
4768 static void si_set_sample_mask(struct pipe_context *ctx, unsigned sample_mask)
4769 {
4770 struct si_context *sctx = (struct si_context *)ctx;
4771
4772 if (sctx->sample_mask == (uint16_t)sample_mask)
4773 return;
4774
4775 sctx->sample_mask = sample_mask;
4776 si_mark_atom_dirty(sctx, &sctx->atoms.s.sample_mask);
4777 }
4778
4779 static void si_emit_sample_mask(struct si_context *sctx)
4780 {
4781 struct radeon_cmdbuf *cs = sctx->gfx_cs;
4782 unsigned mask = sctx->sample_mask;
4783
4784 /* Needed for line and polygon smoothing as well as for the Polaris
4785 * small primitive filter. We expect the state tracker to take care of
4786 * this for us.
4787 */
4788 assert(mask == 0xffff || sctx->framebuffer.nr_samples > 1 ||
4789 (mask & 1 && sctx->blitter->running));
4790
4791 radeon_set_context_reg_seq(cs, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0, 2);
4792 radeon_emit(cs, mask | (mask << 16));
4793 radeon_emit(cs, mask | (mask << 16));
4794 }
4795
4796 static void si_delete_sampler_state(struct pipe_context *ctx, void *state)
4797 {
4798 #ifndef NDEBUG
4799 struct si_sampler_state *s = state;
4800
4801 assert(s->magic == SI_SAMPLER_STATE_MAGIC);
4802 s->magic = 0;
4803 #endif
4804 free(state);
4805 }
4806
4807 /*
4808 * Vertex elements & buffers
4809 */
4810
4811 struct si_fast_udiv_info32
4812 si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits)
4813 {
4814 struct util_fast_udiv_info info =
4815 util_compute_fast_udiv_info(D, num_bits, 32);
4816
4817 struct si_fast_udiv_info32 result = {
4818 info.multiplier,
4819 info.pre_shift,
4820 info.post_shift,
4821 info.increment,
4822 };
4823 return result;
4824 }
4825
4826 static void *si_create_vertex_elements(struct pipe_context *ctx,
4827 unsigned count,
4828 const struct pipe_vertex_element *elements)
4829 {
4830 struct si_screen *sscreen = (struct si_screen*)ctx->screen;
4831 struct si_vertex_elements *v = CALLOC_STRUCT(si_vertex_elements);
4832 bool used[SI_NUM_VERTEX_BUFFERS] = {};
4833 struct si_fast_udiv_info32 divisor_factors[SI_MAX_ATTRIBS] = {};
4834 STATIC_ASSERT(sizeof(struct si_fast_udiv_info32) == 16);
4835 STATIC_ASSERT(sizeof(divisor_factors[0].multiplier) == 4);
4836 STATIC_ASSERT(sizeof(divisor_factors[0].pre_shift) == 4);
4837 STATIC_ASSERT(sizeof(divisor_factors[0].post_shift) == 4);
4838 STATIC_ASSERT(sizeof(divisor_factors[0].increment) == 4);
4839 int i;
4840
4841 assert(count <= SI_MAX_ATTRIBS);
4842 if (!v)
4843 return NULL;
4844
4845 v->count = count;
4846 v->desc_list_byte_size = align(count * 16, SI_CPDMA_ALIGNMENT);
4847
4848 for (i = 0; i < count; ++i) {
4849 const struct util_format_description *desc;
4850 const struct util_format_channel_description *channel;
4851 int first_non_void;
4852 unsigned vbo_index = elements[i].vertex_buffer_index;
4853
4854 if (vbo_index >= SI_NUM_VERTEX_BUFFERS) {
4855 FREE(v);
4856 return NULL;
4857 }
4858
4859 unsigned instance_divisor = elements[i].instance_divisor;
4860 if (instance_divisor) {
4861 v->uses_instance_divisors = true;
4862
4863 if (instance_divisor == 1) {
4864 v->instance_divisor_is_one |= 1u << i;
4865 } else {
4866 v->instance_divisor_is_fetched |= 1u << i;
4867 divisor_factors[i] =
4868 si_compute_fast_udiv_info32(instance_divisor, 32);
4869 }
4870 }
4871
4872 if (!used[vbo_index]) {
4873 v->first_vb_use_mask |= 1 << i;
4874 used[vbo_index] = true;
4875 }
4876
4877 desc = util_format_description(elements[i].src_format);
4878 first_non_void = util_format_get_first_non_void_channel(elements[i].src_format);
4879 channel = first_non_void >= 0 ? &desc->channel[first_non_void] : NULL;
4880
4881 v->format_size[i] = desc->block.bits / 8;
4882 v->src_offset[i] = elements[i].src_offset;
4883 v->vertex_buffer_index[i] = vbo_index;
4884
4885 bool always_fix = false;
4886 union si_vs_fix_fetch fix_fetch;
4887 unsigned log_hw_load_size; /* the load element size as seen by the hardware */
4888
4889 fix_fetch.bits = 0;
4890 log_hw_load_size = MIN2(2, util_logbase2(desc->block.bits) - 3);
4891
4892 if (channel) {
4893 switch (channel->type) {
4894 case UTIL_FORMAT_TYPE_FLOAT: fix_fetch.u.format = AC_FETCH_FORMAT_FLOAT; break;
4895 case UTIL_FORMAT_TYPE_FIXED: fix_fetch.u.format = AC_FETCH_FORMAT_FIXED; break;
4896 case UTIL_FORMAT_TYPE_SIGNED: {
4897 if (channel->pure_integer)
4898 fix_fetch.u.format = AC_FETCH_FORMAT_SINT;
4899 else if (channel->normalized)
4900 fix_fetch.u.format = AC_FETCH_FORMAT_SNORM;
4901 else
4902 fix_fetch.u.format = AC_FETCH_FORMAT_SSCALED;
4903 break;
4904 }
4905 case UTIL_FORMAT_TYPE_UNSIGNED: {
4906 if (channel->pure_integer)
4907 fix_fetch.u.format = AC_FETCH_FORMAT_UINT;
4908 else if (channel->normalized)
4909 fix_fetch.u.format = AC_FETCH_FORMAT_UNORM;
4910 else
4911 fix_fetch.u.format = AC_FETCH_FORMAT_USCALED;
4912 break;
4913 }
4914 default: unreachable("bad format type");
4915 }
4916 } else {
4917 switch (elements[i].src_format) {
4918 case PIPE_FORMAT_R11G11B10_FLOAT: fix_fetch.u.format = AC_FETCH_FORMAT_FLOAT; break;
4919 default: unreachable("bad other format");
4920 }
4921 }
4922
4923 if (desc->channel[0].size == 10) {
4924 fix_fetch.u.log_size = 3; /* special encoding for 2_10_10_10 */
4925 log_hw_load_size = 2;
4926
4927 /* The hardware always treats the 2-bit alpha channel as
4928 * unsigned, so a shader workaround is needed. The affected
4929 * chips are GFX8 and older except Stoney (GFX8.1).
4930 */
4931 always_fix = sscreen->info.chip_class <= GFX8 &&
4932 sscreen->info.family != CHIP_STONEY &&
4933 channel->type == UTIL_FORMAT_TYPE_SIGNED;
4934 } else if (elements[i].src_format == PIPE_FORMAT_R11G11B10_FLOAT) {
4935 fix_fetch.u.log_size = 3; /* special encoding */
4936 fix_fetch.u.format = AC_FETCH_FORMAT_FIXED;
4937 log_hw_load_size = 2;
4938 } else {
4939 fix_fetch.u.log_size = util_logbase2(channel->size) - 3;
4940 fix_fetch.u.num_channels_m1 = desc->nr_channels - 1;
4941
4942 /* Always fix up:
4943 * - doubles (multiple loads + truncate to float)
4944 * - 32-bit requiring a conversion
4945 */
4946 always_fix =
4947 (fix_fetch.u.log_size == 3) ||
4948 (fix_fetch.u.log_size == 2 &&
4949 fix_fetch.u.format != AC_FETCH_FORMAT_FLOAT &&
4950 fix_fetch.u.format != AC_FETCH_FORMAT_UINT &&
4951 fix_fetch.u.format != AC_FETCH_FORMAT_SINT);
4952
4953 /* Also fixup 8_8_8 and 16_16_16. */
4954 if (desc->nr_channels == 3 && fix_fetch.u.log_size <= 1) {
4955 always_fix = true;
4956 log_hw_load_size = fix_fetch.u.log_size;
4957 }
4958 }
4959
4960 if (desc->swizzle[0] != PIPE_SWIZZLE_X) {
4961 assert(desc->swizzle[0] == PIPE_SWIZZLE_Z &&
4962 (desc->swizzle[2] == PIPE_SWIZZLE_X || desc->swizzle[2] == PIPE_SWIZZLE_0));
4963 fix_fetch.u.reverse = 1;
4964 }
4965
4966 /* Force the workaround for unaligned access here already if the
4967 * offset relative to the vertex buffer base is unaligned.
4968 *
4969 * There is a theoretical case in which this is too conservative:
4970 * if the vertex buffer's offset is also unaligned in just the
4971 * right way, we end up with an aligned address after all.
4972 * However, this case should be extremely rare in practice (it
4973 * won't happen in well-behaved applications), and taking it
4974 * into account would complicate the fast path (where everything
4975 * is nicely aligned).
4976 */
4977 bool check_alignment =
4978 log_hw_load_size >= 1 &&
4979 (sscreen->info.chip_class == GFX6 || sscreen->info.chip_class == GFX10);
4980 bool opencode = sscreen->options.vs_fetch_always_opencode;
4981
4982 if (check_alignment &&
4983 (elements[i].src_offset & ((1 << log_hw_load_size) - 1)) != 0)
4984 opencode = true;
4985
4986 if (always_fix || check_alignment || opencode)
4987 v->fix_fetch[i] = fix_fetch.bits;
4988
4989 if (opencode)
4990 v->fix_fetch_opencode |= 1 << i;
4991 if (opencode || always_fix)
4992 v->fix_fetch_always |= 1 << i;
4993
4994 if (check_alignment && !opencode) {
4995 assert(log_hw_load_size == 1 || log_hw_load_size == 2);
4996
4997 v->fix_fetch_unaligned |= 1 << i;
4998 v->hw_load_is_dword |= (log_hw_load_size - 1) << i;
4999 v->vb_alignment_check_mask |= 1 << vbo_index;
5000 }
5001
5002 v->rsrc_word3[i] = S_008F0C_DST_SEL_X(si_map_swizzle(desc->swizzle[0])) |
5003 S_008F0C_DST_SEL_Y(si_map_swizzle(desc->swizzle[1])) |
5004 S_008F0C_DST_SEL_Z(si_map_swizzle(desc->swizzle[2])) |
5005 S_008F0C_DST_SEL_W(si_map_swizzle(desc->swizzle[3]));
5006
5007 if (sscreen->info.chip_class >= GFX10) {
5008 const struct gfx10_format *fmt =
5009 &gfx10_format_table[elements[i].src_format];
5010 assert(fmt->img_format != 0 && fmt->img_format < 128);
5011 v->rsrc_word3[i] |= S_008F0C_FORMAT(fmt->img_format) |
5012 S_008F0C_RESOURCE_LEVEL(1);
5013 } else {
5014 unsigned data_format, num_format;
5015 data_format = si_translate_buffer_dataformat(ctx->screen, desc, first_non_void);
5016 num_format = si_translate_buffer_numformat(ctx->screen, desc, first_non_void);
5017 v->rsrc_word3[i] |= S_008F0C_NUM_FORMAT(num_format) |
5018 S_008F0C_DATA_FORMAT(data_format);
5019 }
5020 }
5021
5022 if (v->instance_divisor_is_fetched) {
5023 unsigned num_divisors = util_last_bit(v->instance_divisor_is_fetched);
5024
5025 v->instance_divisor_factor_buffer =
5026 (struct si_resource*)
5027 pipe_buffer_create(&sscreen->b, 0, PIPE_USAGE_DEFAULT,
5028 num_divisors * sizeof(divisor_factors[0]));
5029 if (!v->instance_divisor_factor_buffer) {
5030 FREE(v);
5031 return NULL;
5032 }
5033 void *map = sscreen->ws->buffer_map(v->instance_divisor_factor_buffer->buf,
5034 NULL, PIPE_TRANSFER_WRITE);
5035 memcpy(map , divisor_factors, num_divisors * sizeof(divisor_factors[0]));
5036 }
5037 return v;
5038 }
5039
5040 static void si_bind_vertex_elements(struct pipe_context *ctx, void *state)
5041 {
5042 struct si_context *sctx = (struct si_context *)ctx;
5043 struct si_vertex_elements *old = sctx->vertex_elements;
5044 struct si_vertex_elements *v = (struct si_vertex_elements*)state;
5045
5046 sctx->vertex_elements = v;
5047 sctx->vertex_buffers_dirty = true;
5048
5049 if (v &&
5050 (!old ||
5051 old->count != v->count ||
5052 old->uses_instance_divisors != v->uses_instance_divisors ||
5053 /* we don't check which divisors changed */
5054 v->uses_instance_divisors ||
5055 (old->vb_alignment_check_mask ^ v->vb_alignment_check_mask) & sctx->vertex_buffer_unaligned ||
5056 ((v->vb_alignment_check_mask & sctx->vertex_buffer_unaligned) &&
5057 memcmp(old->vertex_buffer_index, v->vertex_buffer_index,
5058 sizeof(v->vertex_buffer_index[0]) * v->count)) ||
5059 /* fix_fetch_{always,opencode,unaligned} and hw_load_is_dword are
5060 * functions of fix_fetch and the src_offset alignment.
5061 * If they change and fix_fetch doesn't, it must be due to different
5062 * src_offset alignment, which is reflected in fix_fetch_opencode. */
5063 old->fix_fetch_opencode != v->fix_fetch_opencode ||
5064 memcmp(old->fix_fetch, v->fix_fetch, sizeof(v->fix_fetch[0]) * v->count)))
5065 sctx->do_update_shaders = true;
5066
5067 if (v && v->instance_divisor_is_fetched) {
5068 struct pipe_constant_buffer cb;
5069
5070 cb.buffer = &v->instance_divisor_factor_buffer->b.b;
5071 cb.user_buffer = NULL;
5072 cb.buffer_offset = 0;
5073 cb.buffer_size = 0xffffffff;
5074 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &cb);
5075 }
5076 }
5077
5078 static void si_delete_vertex_element(struct pipe_context *ctx, void *state)
5079 {
5080 struct si_context *sctx = (struct si_context *)ctx;
5081 struct si_vertex_elements *v = (struct si_vertex_elements*)state;
5082
5083 if (sctx->vertex_elements == state)
5084 sctx->vertex_elements = NULL;
5085 si_resource_reference(&v->instance_divisor_factor_buffer, NULL);
5086 FREE(state);
5087 }
5088
5089 static void si_set_vertex_buffers(struct pipe_context *ctx,
5090 unsigned start_slot, unsigned count,
5091 const struct pipe_vertex_buffer *buffers)
5092 {
5093 struct si_context *sctx = (struct si_context *)ctx;
5094 struct pipe_vertex_buffer *dst = sctx->vertex_buffer + start_slot;
5095 uint32_t orig_unaligned = sctx->vertex_buffer_unaligned;
5096 uint32_t unaligned = orig_unaligned;
5097 int i;
5098
5099 assert(start_slot + count <= ARRAY_SIZE(sctx->vertex_buffer));
5100
5101 if (buffers) {
5102 for (i = 0; i < count; i++) {
5103 const struct pipe_vertex_buffer *src = buffers + i;
5104 struct pipe_vertex_buffer *dsti = dst + i;
5105 struct pipe_resource *buf = src->buffer.resource;
5106
5107 pipe_resource_reference(&dsti->buffer.resource, buf);
5108 dsti->buffer_offset = src->buffer_offset;
5109 dsti->stride = src->stride;
5110 if (dsti->buffer_offset & 3 || dsti->stride & 3)
5111 unaligned |= 1 << (start_slot + i);
5112 else
5113 unaligned &= ~(1 << (start_slot + i));
5114
5115 si_context_add_resource_size(sctx, buf);
5116 if (buf)
5117 si_resource(buf)->bind_history |= PIPE_BIND_VERTEX_BUFFER;
5118 }
5119 } else {
5120 for (i = 0; i < count; i++) {
5121 pipe_resource_reference(&dst[i].buffer.resource, NULL);
5122 }
5123 unaligned &= ~u_bit_consecutive(start_slot, count);
5124 }
5125 sctx->vertex_buffers_dirty = true;
5126 sctx->vertex_buffer_unaligned = unaligned;
5127
5128 /* Check whether alignment may have changed in a way that requires
5129 * shader changes. This check is conservative: a vertex buffer can only
5130 * trigger a shader change if the misalignment amount changes (e.g.
5131 * from byte-aligned to short-aligned), but we only keep track of
5132 * whether buffers are at least dword-aligned, since that should always
5133 * be the case in well-behaved applications anyway.
5134 */
5135 if (sctx->vertex_elements &&
5136 (sctx->vertex_elements->vb_alignment_check_mask &
5137 (unaligned | orig_unaligned) & u_bit_consecutive(start_slot, count)))
5138 sctx->do_update_shaders = true;
5139 }
5140
5141 /*
5142 * Misc
5143 */
5144
5145 static void si_set_tess_state(struct pipe_context *ctx,
5146 const float default_outer_level[4],
5147 const float default_inner_level[2])
5148 {
5149 struct si_context *sctx = (struct si_context *)ctx;
5150 struct pipe_constant_buffer cb;
5151 float array[8];
5152
5153 memcpy(array, default_outer_level, sizeof(float) * 4);
5154 memcpy(array+4, default_inner_level, sizeof(float) * 2);
5155
5156 cb.buffer = NULL;
5157 cb.user_buffer = NULL;
5158 cb.buffer_size = sizeof(array);
5159
5160 si_upload_const_buffer(sctx, (struct si_resource**)&cb.buffer,
5161 (void*)array, sizeof(array),
5162 &cb.buffer_offset);
5163
5164 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &cb);
5165 pipe_resource_reference(&cb.buffer, NULL);
5166 }
5167
5168 static void si_texture_barrier(struct pipe_context *ctx, unsigned flags)
5169 {
5170 struct si_context *sctx = (struct si_context *)ctx;
5171
5172 si_update_fb_dirtiness_after_rendering(sctx);
5173
5174 /* Multisample surfaces are flushed in si_decompress_textures. */
5175 if (sctx->framebuffer.uncompressed_cb_mask) {
5176 si_make_CB_shader_coherent(sctx, sctx->framebuffer.nr_samples,
5177 sctx->framebuffer.CB_has_shader_readable_metadata,
5178 sctx->framebuffer.all_DCC_pipe_aligned);
5179 }
5180 }
5181
5182 /* This only ensures coherency for shader image/buffer stores. */
5183 static void si_memory_barrier(struct pipe_context *ctx, unsigned flags)
5184 {
5185 struct si_context *sctx = (struct si_context *)ctx;
5186
5187 if (!(flags & ~PIPE_BARRIER_UPDATE))
5188 return;
5189
5190 /* Subsequent commands must wait for all shader invocations to
5191 * complete. */
5192 sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
5193 SI_CONTEXT_CS_PARTIAL_FLUSH;
5194
5195 if (flags & PIPE_BARRIER_CONSTANT_BUFFER)
5196 sctx->flags |= SI_CONTEXT_INV_SCACHE |
5197 SI_CONTEXT_INV_VCACHE;
5198
5199 if (flags & (PIPE_BARRIER_VERTEX_BUFFER |
5200 PIPE_BARRIER_SHADER_BUFFER |
5201 PIPE_BARRIER_TEXTURE |
5202 PIPE_BARRIER_IMAGE |
5203 PIPE_BARRIER_STREAMOUT_BUFFER |
5204 PIPE_BARRIER_GLOBAL_BUFFER)) {
5205 /* As far as I can tell, L1 contents are written back to L2
5206 * automatically at end of shader, but the contents of other
5207 * L1 caches might still be stale. */
5208 sctx->flags |= SI_CONTEXT_INV_VCACHE;
5209 }
5210
5211 if (flags & PIPE_BARRIER_INDEX_BUFFER) {
5212 /* Indices are read through TC L2 since GFX8.
5213 * L1 isn't used.
5214 */
5215 if (sctx->screen->info.chip_class <= GFX7)
5216 sctx->flags |= SI_CONTEXT_WB_L2;
5217 }
5218
5219 /* MSAA color, any depth and any stencil are flushed in
5220 * si_decompress_textures when needed.
5221 */
5222 if (flags & PIPE_BARRIER_FRAMEBUFFER &&
5223 sctx->framebuffer.uncompressed_cb_mask) {
5224 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
5225
5226 if (sctx->chip_class <= GFX8)
5227 sctx->flags |= SI_CONTEXT_WB_L2;
5228 }
5229
5230 /* Indirect buffers use TC L2 on GFX9, but not older hw. */
5231 if (sctx->screen->info.chip_class <= GFX8 &&
5232 flags & PIPE_BARRIER_INDIRECT_BUFFER)
5233 sctx->flags |= SI_CONTEXT_WB_L2;
5234 }
5235
5236 static void *si_create_blend_custom(struct si_context *sctx, unsigned mode)
5237 {
5238 struct pipe_blend_state blend;
5239
5240 memset(&blend, 0, sizeof(blend));
5241 blend.independent_blend_enable = true;
5242 blend.rt[0].colormask = 0xf;
5243 return si_create_blend_state_mode(&sctx->b, &blend, mode);
5244 }
5245
5246 static void si_init_config(struct si_context *sctx);
5247
5248 void si_init_state_compute_functions(struct si_context *sctx)
5249 {
5250 sctx->b.create_sampler_state = si_create_sampler_state;
5251 sctx->b.delete_sampler_state = si_delete_sampler_state;
5252 sctx->b.create_sampler_view = si_create_sampler_view;
5253 sctx->b.sampler_view_destroy = si_sampler_view_destroy;
5254 sctx->b.memory_barrier = si_memory_barrier;
5255 }
5256
5257 void si_init_state_functions(struct si_context *sctx)
5258 {
5259 sctx->atoms.s.framebuffer.emit = si_emit_framebuffer_state;
5260 sctx->atoms.s.msaa_sample_locs.emit = si_emit_msaa_sample_locs;
5261 sctx->atoms.s.db_render_state.emit = si_emit_db_render_state;
5262 sctx->atoms.s.dpbb_state.emit = si_emit_dpbb_state;
5263 sctx->atoms.s.msaa_config.emit = si_emit_msaa_config;
5264 sctx->atoms.s.sample_mask.emit = si_emit_sample_mask;
5265 sctx->atoms.s.cb_render_state.emit = si_emit_cb_render_state;
5266 sctx->atoms.s.blend_color.emit = si_emit_blend_color;
5267 sctx->atoms.s.clip_regs.emit = si_emit_clip_regs;
5268 sctx->atoms.s.clip_state.emit = si_emit_clip_state;
5269 sctx->atoms.s.stencil_ref.emit = si_emit_stencil_ref;
5270
5271 sctx->b.create_blend_state = si_create_blend_state;
5272 sctx->b.bind_blend_state = si_bind_blend_state;
5273 sctx->b.delete_blend_state = si_delete_blend_state;
5274 sctx->b.set_blend_color = si_set_blend_color;
5275
5276 sctx->b.create_rasterizer_state = si_create_rs_state;
5277 sctx->b.bind_rasterizer_state = si_bind_rs_state;
5278 sctx->b.delete_rasterizer_state = si_delete_rs_state;
5279
5280 sctx->b.create_depth_stencil_alpha_state = si_create_dsa_state;
5281 sctx->b.bind_depth_stencil_alpha_state = si_bind_dsa_state;
5282 sctx->b.delete_depth_stencil_alpha_state = si_delete_dsa_state;
5283
5284 sctx->custom_dsa_flush = si_create_db_flush_dsa(sctx);
5285 sctx->custom_blend_resolve = si_create_blend_custom(sctx, V_028808_CB_RESOLVE);
5286 sctx->custom_blend_fmask_decompress = si_create_blend_custom(sctx, V_028808_CB_FMASK_DECOMPRESS);
5287 sctx->custom_blend_eliminate_fastclear = si_create_blend_custom(sctx, V_028808_CB_ELIMINATE_FAST_CLEAR);
5288 sctx->custom_blend_dcc_decompress = si_create_blend_custom(sctx, V_028808_CB_DCC_DECOMPRESS);
5289
5290 sctx->b.set_clip_state = si_set_clip_state;
5291 sctx->b.set_stencil_ref = si_set_stencil_ref;
5292
5293 sctx->b.set_framebuffer_state = si_set_framebuffer_state;
5294
5295 sctx->b.set_sample_mask = si_set_sample_mask;
5296
5297 sctx->b.create_vertex_elements_state = si_create_vertex_elements;
5298 sctx->b.bind_vertex_elements_state = si_bind_vertex_elements;
5299 sctx->b.delete_vertex_elements_state = si_delete_vertex_element;
5300 sctx->b.set_vertex_buffers = si_set_vertex_buffers;
5301
5302 sctx->b.texture_barrier = si_texture_barrier;
5303 sctx->b.set_min_samples = si_set_min_samples;
5304 sctx->b.set_tess_state = si_set_tess_state;
5305
5306 sctx->b.set_active_query_state = si_set_active_query_state;
5307
5308 si_init_config(sctx);
5309 }
5310
5311 void si_init_screen_state_functions(struct si_screen *sscreen)
5312 {
5313 sscreen->b.is_format_supported = si_is_format_supported;
5314
5315 if (sscreen->info.chip_class >= GFX10) {
5316 sscreen->make_texture_descriptor = gfx10_make_texture_descriptor;
5317 } else {
5318 sscreen->make_texture_descriptor = si_make_texture_descriptor;
5319 }
5320 }
5321
5322 static void si_set_grbm_gfx_index(struct si_context *sctx,
5323 struct si_pm4_state *pm4, unsigned value)
5324 {
5325 unsigned reg = sctx->chip_class >= GFX7 ? R_030800_GRBM_GFX_INDEX :
5326 R_00802C_GRBM_GFX_INDEX;
5327 si_pm4_set_reg(pm4, reg, value);
5328 }
5329
5330 static void si_set_grbm_gfx_index_se(struct si_context *sctx,
5331 struct si_pm4_state *pm4, unsigned se)
5332 {
5333 assert(se == ~0 || se < sctx->screen->info.max_se);
5334 si_set_grbm_gfx_index(sctx, pm4,
5335 (se == ~0 ? S_030800_SE_BROADCAST_WRITES(1) :
5336 S_030800_SE_INDEX(se)) |
5337 S_030800_SH_BROADCAST_WRITES(1) |
5338 S_030800_INSTANCE_BROADCAST_WRITES(1));
5339 }
5340
5341 static void
5342 si_write_harvested_raster_configs(struct si_context *sctx,
5343 struct si_pm4_state *pm4,
5344 unsigned raster_config,
5345 unsigned raster_config_1)
5346 {
5347 unsigned num_se = MAX2(sctx->screen->info.max_se, 1);
5348 unsigned raster_config_se[4];
5349 unsigned se;
5350
5351 ac_get_harvested_configs(&sctx->screen->info,
5352 raster_config,
5353 &raster_config_1,
5354 raster_config_se);
5355
5356 for (se = 0; se < num_se; se++) {
5357 si_set_grbm_gfx_index_se(sctx, pm4, se);
5358 si_pm4_set_reg(pm4, R_028350_PA_SC_RASTER_CONFIG, raster_config_se[se]);
5359 }
5360 si_set_grbm_gfx_index(sctx, pm4, ~0);
5361
5362 if (sctx->chip_class >= GFX7) {
5363 si_pm4_set_reg(pm4, R_028354_PA_SC_RASTER_CONFIG_1, raster_config_1);
5364 }
5365 }
5366
5367 static void si_set_raster_config(struct si_context *sctx, struct si_pm4_state *pm4)
5368 {
5369 struct si_screen *sscreen = sctx->screen;
5370 unsigned num_rb = MIN2(sscreen->info.num_render_backends, 16);
5371 unsigned rb_mask = sscreen->info.enabled_rb_mask;
5372 unsigned raster_config = sscreen->pa_sc_raster_config;
5373 unsigned raster_config_1 = sscreen->pa_sc_raster_config_1;
5374
5375 if (!rb_mask || util_bitcount(rb_mask) >= num_rb) {
5376 /* Always use the default config when all backends are enabled
5377 * (or when we failed to determine the enabled backends).
5378 */
5379 si_pm4_set_reg(pm4, R_028350_PA_SC_RASTER_CONFIG,
5380 raster_config);
5381 if (sctx->chip_class >= GFX7)
5382 si_pm4_set_reg(pm4, R_028354_PA_SC_RASTER_CONFIG_1,
5383 raster_config_1);
5384 } else {
5385 si_write_harvested_raster_configs(sctx, pm4, raster_config, raster_config_1);
5386 }
5387 }
5388
5389 static void si_init_config(struct si_context *sctx)
5390 {
5391 struct si_screen *sscreen = sctx->screen;
5392 uint64_t border_color_va = sctx->border_color_buffer->gpu_address;
5393 bool has_clear_state = sscreen->has_clear_state;
5394 struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
5395
5396 if (!pm4)
5397 return;
5398
5399 /* Since amdgpu version 3.6.0, CONTEXT_CONTROL is emitted by the kernel */
5400 if (!sscreen->info.is_amdgpu || sscreen->info.drm_minor < 6) {
5401 si_pm4_cmd_begin(pm4, PKT3_CONTEXT_CONTROL);
5402 si_pm4_cmd_add(pm4, CONTEXT_CONTROL_LOAD_ENABLE(1));
5403 si_pm4_cmd_add(pm4, CONTEXT_CONTROL_SHADOW_ENABLE(1));
5404 si_pm4_cmd_end(pm4, false);
5405 }
5406
5407 if (has_clear_state) {
5408 si_pm4_cmd_begin(pm4, PKT3_CLEAR_STATE);
5409 si_pm4_cmd_add(pm4, 0);
5410 si_pm4_cmd_end(pm4, false);
5411 }
5412
5413 if (sctx->chip_class <= GFX8)
5414 si_set_raster_config(sctx, pm4);
5415
5416 si_pm4_set_reg(pm4, R_028A18_VGT_HOS_MAX_TESS_LEVEL, fui(64));
5417 if (!has_clear_state)
5418 si_pm4_set_reg(pm4, R_028A1C_VGT_HOS_MIN_TESS_LEVEL, fui(0));
5419
5420 /* FIXME calculate these values somehow ??? */
5421 if (sctx->chip_class <= GFX8) {
5422 si_pm4_set_reg(pm4, R_028A54_VGT_GS_PER_ES, SI_GS_PER_ES);
5423 si_pm4_set_reg(pm4, R_028A58_VGT_ES_PER_GS, 0x40);
5424 }
5425
5426 if (!has_clear_state) {
5427 si_pm4_set_reg(pm4, R_028A5C_VGT_GS_PER_VS, 0x2);
5428 si_pm4_set_reg(pm4, R_028A8C_VGT_PRIMITIVEID_RESET, 0x0);
5429 si_pm4_set_reg(pm4, R_028B98_VGT_STRMOUT_BUFFER_CONFIG, 0x0);
5430 }
5431
5432 si_pm4_set_reg(pm4, R_028AA0_VGT_INSTANCE_STEP_RATE_0, 1);
5433 if (!has_clear_state)
5434 si_pm4_set_reg(pm4, R_028AB8_VGT_VTX_CNT_EN, 0x0);
5435 if (sctx->chip_class < GFX7)
5436 si_pm4_set_reg(pm4, R_008A14_PA_CL_ENHANCE, S_008A14_NUM_CLIP_SEQ(3) |
5437 S_008A14_CLIP_VTX_REORDER_ENA(1));
5438
5439 /* CLEAR_STATE doesn't clear these correctly on certain generations.
5440 * I don't know why. Deduced by trial and error.
5441 */
5442 if (sctx->chip_class <= GFX7 || !has_clear_state) {
5443 si_pm4_set_reg(pm4, R_028B28_VGT_STRMOUT_DRAW_OPAQUE_OFFSET, 0);
5444 si_pm4_set_reg(pm4, R_028204_PA_SC_WINDOW_SCISSOR_TL, S_028204_WINDOW_OFFSET_DISABLE(1));
5445 si_pm4_set_reg(pm4, R_028240_PA_SC_GENERIC_SCISSOR_TL, S_028240_WINDOW_OFFSET_DISABLE(1));
5446 si_pm4_set_reg(pm4, R_028244_PA_SC_GENERIC_SCISSOR_BR,
5447 S_028244_BR_X(16384) | S_028244_BR_Y(16384));
5448 si_pm4_set_reg(pm4, R_028030_PA_SC_SCREEN_SCISSOR_TL, 0);
5449 si_pm4_set_reg(pm4, R_028034_PA_SC_SCREEN_SCISSOR_BR,
5450 S_028034_BR_X(16384) | S_028034_BR_Y(16384));
5451 }
5452
5453 if (!has_clear_state) {
5454 si_pm4_set_reg(pm4, R_028230_PA_SC_EDGERULE,
5455 S_028230_ER_TRI(0xA) |
5456 S_028230_ER_POINT(0xA) |
5457 S_028230_ER_RECT(0xA) |
5458 /* Required by DX10_DIAMOND_TEST_ENA: */
5459 S_028230_ER_LINE_LR(0x1A) |
5460 S_028230_ER_LINE_RL(0x26) |
5461 S_028230_ER_LINE_TB(0xA) |
5462 S_028230_ER_LINE_BT(0xA));
5463 si_pm4_set_reg(pm4, R_028820_PA_CL_NANINF_CNTL, 0);
5464 si_pm4_set_reg(pm4, R_028AC0_DB_SRESULTS_COMPARE_STATE0, 0x0);
5465 si_pm4_set_reg(pm4, R_028AC4_DB_SRESULTS_COMPARE_STATE1, 0x0);
5466 si_pm4_set_reg(pm4, R_028AC8_DB_PRELOAD_CONTROL, 0x0);
5467 si_pm4_set_reg(pm4, R_02800C_DB_RENDER_OVERRIDE, 0);
5468 }
5469
5470 if (sctx->chip_class >= GFX10) {
5471 si_pm4_set_reg(pm4, R_028A98_VGT_DRAW_PAYLOAD_CNTL, 0);
5472 si_pm4_set_reg(pm4, R_030964_GE_MAX_VTX_INDX, ~0);
5473 si_pm4_set_reg(pm4, R_030924_GE_MIN_VTX_INDX, 0);
5474 si_pm4_set_reg(pm4, R_030928_GE_INDX_OFFSET, 0);
5475 si_pm4_set_reg(pm4, R_03097C_GE_STEREO_CNTL, 0);
5476 si_pm4_set_reg(pm4, R_030988_GE_USER_VGPR_EN, 0);
5477 } else if (sctx->chip_class == GFX9) {
5478 si_pm4_set_reg(pm4, R_030920_VGT_MAX_VTX_INDX, ~0);
5479 si_pm4_set_reg(pm4, R_030924_VGT_MIN_VTX_INDX, 0);
5480 si_pm4_set_reg(pm4, R_030928_VGT_INDX_OFFSET, 0);
5481 } else {
5482 /* These registers, when written, also overwrite the CLEAR_STATE
5483 * context, so we can't rely on CLEAR_STATE setting them.
5484 * It would be an issue if there was another UMD changing them.
5485 */
5486 si_pm4_set_reg(pm4, R_028400_VGT_MAX_VTX_INDX, ~0);
5487 si_pm4_set_reg(pm4, R_028404_VGT_MIN_VTX_INDX, 0);
5488 si_pm4_set_reg(pm4, R_028408_VGT_INDX_OFFSET, 0);
5489 }
5490
5491 if (sctx->chip_class >= GFX7) {
5492 if (sctx->chip_class >= GFX10) {
5493 /* Logical CUs 16 - 31 */
5494 si_pm4_set_reg(pm4, R_00B404_SPI_SHADER_PGM_RSRC4_HS,
5495 S_00B404_CU_EN(0xffff));
5496 si_pm4_set_reg(pm4, R_00B104_SPI_SHADER_PGM_RSRC4_VS,
5497 S_00B104_CU_EN(0xffff));
5498 si_pm4_set_reg(pm4, R_00B004_SPI_SHADER_PGM_RSRC4_PS,
5499 S_00B004_CU_EN(0xffff));
5500 }
5501
5502 if (sctx->chip_class >= GFX9) {
5503 si_pm4_set_reg(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS,
5504 S_00B41C_CU_EN(0xffff) | S_00B41C_WAVE_LIMIT(0x3F));
5505 } else {
5506 si_pm4_set_reg(pm4, R_00B51C_SPI_SHADER_PGM_RSRC3_LS,
5507 S_00B51C_CU_EN(0xffff) | S_00B51C_WAVE_LIMIT(0x3F));
5508 si_pm4_set_reg(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS,
5509 S_00B41C_WAVE_LIMIT(0x3F));
5510 si_pm4_set_reg(pm4, R_00B31C_SPI_SHADER_PGM_RSRC3_ES,
5511 S_00B31C_CU_EN(0xffff) | S_00B31C_WAVE_LIMIT(0x3F));
5512
5513 /* If this is 0, Bonaire can hang even if GS isn't being used.
5514 * Other chips are unaffected. These are suboptimal values,
5515 * but we don't use on-chip GS.
5516 */
5517 si_pm4_set_reg(pm4, R_028A44_VGT_GS_ONCHIP_CNTL,
5518 S_028A44_ES_VERTS_PER_SUBGRP(64) |
5519 S_028A44_GS_PRIMS_PER_SUBGRP(4));
5520 }
5521
5522 /* Compute LATE_ALLOC_VS.LIMIT. */
5523 unsigned num_cu_per_sh = sscreen->info.num_good_cu_per_sh;
5524 unsigned late_alloc_limit; /* The limit is per SH. */
5525
5526 if (sctx->family == CHIP_KABINI) {
5527 late_alloc_limit = 0; /* Potential hang on Kabini. */
5528 } else if (num_cu_per_sh <= 4) {
5529 /* Too few available compute units per SH. Disallowing
5530 * VS to run on one CU could hurt us more than late VS
5531 * allocation would help.
5532 *
5533 * 2 is the highest safe number that allows us to keep
5534 * all CUs enabled.
5535 */
5536 late_alloc_limit = 2;
5537 } else {
5538 /* This is a good initial value, allowing 1 late_alloc
5539 * wave per SIMD on num_cu - 2.
5540 */
5541 late_alloc_limit = (num_cu_per_sh - 2) * 4;
5542 }
5543
5544 unsigned late_alloc_limit_gs = late_alloc_limit;
5545 unsigned cu_mask_vs = 0xffff;
5546 unsigned cu_mask_gs = 0xffff;
5547
5548 if (late_alloc_limit > 2) {
5549 if (sctx->chip_class >= GFX10) {
5550 /* CU2 & CU3 disabled because of the dual CU design */
5551 cu_mask_vs = 0xfff3;
5552 cu_mask_gs = 0xfff3; /* NGG only */
5553 } else {
5554 cu_mask_vs = 0xfffe; /* 1 CU disabled */
5555 }
5556 }
5557
5558 /* Don't use late alloc for NGG on Navi14 due to a hw bug.
5559 * If NGG is never used, enable all CUs.
5560 */
5561 if (!sscreen->use_ngg || sctx->family == CHIP_NAVI14) {
5562 late_alloc_limit_gs = 0;
5563 cu_mask_gs = 0xffff;
5564 }
5565
5566 /* VS can't execute on one CU if the limit is > 2. */
5567 si_pm4_set_reg(pm4, R_00B118_SPI_SHADER_PGM_RSRC3_VS,
5568 S_00B118_CU_EN(cu_mask_vs) |
5569 S_00B118_WAVE_LIMIT(0x3F));
5570 si_pm4_set_reg(pm4, R_00B11C_SPI_SHADER_LATE_ALLOC_VS,
5571 S_00B11C_LIMIT(late_alloc_limit));
5572
5573 si_pm4_set_reg(pm4, R_00B21C_SPI_SHADER_PGM_RSRC3_GS,
5574 S_00B21C_CU_EN(cu_mask_gs) | S_00B21C_WAVE_LIMIT(0x3F));
5575
5576 if (sctx->chip_class >= GFX10) {
5577 si_pm4_set_reg(pm4, R_00B204_SPI_SHADER_PGM_RSRC4_GS,
5578 S_00B204_CU_EN(0xffff) |
5579 S_00B204_SPI_SHADER_LATE_ALLOC_GS_GFX10(late_alloc_limit_gs));
5580 }
5581
5582 si_pm4_set_reg(pm4, R_00B01C_SPI_SHADER_PGM_RSRC3_PS,
5583 S_00B01C_CU_EN(0xffff) | S_00B01C_WAVE_LIMIT(0x3F));
5584 }
5585
5586 if (sctx->chip_class >= GFX10) {
5587 /* Break up a pixel wave if it contains deallocs for more than
5588 * half the parameter cache.
5589 *
5590 * To avoid a deadlock where pixel waves aren't launched
5591 * because they're waiting for more pixels while the frontend
5592 * is stuck waiting for PC space, the maximum allowed value is
5593 * the size of the PC minus the largest possible allocation for
5594 * a single primitive shader subgroup.
5595 */
5596 si_pm4_set_reg(pm4, R_028C50_PA_SC_NGG_MODE_CNTL,
5597 S_028C50_MAX_DEALLOCS_IN_WAVE(512));
5598 si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, 14);
5599
5600 if (!has_clear_state) {
5601 si_pm4_set_reg(pm4, R_02835C_PA_SC_TILE_STEERING_OVERRIDE,
5602 sscreen->info.pa_sc_tile_steering_override);
5603 }
5604
5605 si_pm4_set_reg(pm4, R_02807C_DB_RMI_L2_CACHE_CONTROL,
5606 S_02807C_Z_WR_POLICY(V_02807C_CACHE_STREAM_WR) |
5607 S_02807C_S_WR_POLICY(V_02807C_CACHE_STREAM_WR) |
5608 S_02807C_HTILE_WR_POLICY(V_02807C_CACHE_STREAM_WR) |
5609 S_02807C_ZPCPSD_WR_POLICY(V_02807C_CACHE_STREAM_WR) |
5610 S_02807C_Z_RD_POLICY(V_02807C_CACHE_NOA_RD) |
5611 S_02807C_S_RD_POLICY(V_02807C_CACHE_NOA_RD) |
5612 S_02807C_HTILE_RD_POLICY(V_02807C_CACHE_NOA_RD));
5613
5614 si_pm4_set_reg(pm4, R_028410_CB_RMI_GL2_CACHE_CONTROL,
5615 S_028410_CMASK_WR_POLICY(V_028410_CACHE_STREAM_WR) |
5616 S_028410_FMASK_WR_POLICY(V_028410_CACHE_STREAM_WR) |
5617 S_028410_DCC_WR_POLICY(V_028410_CACHE_STREAM_WR) |
5618 S_028410_COLOR_WR_POLICY(V_028410_CACHE_STREAM_WR) |
5619 S_028410_CMASK_RD_POLICY(V_028410_CACHE_NOA_RD) |
5620 S_028410_FMASK_RD_POLICY(V_028410_CACHE_NOA_RD) |
5621 S_028410_DCC_RD_POLICY(V_028410_CACHE_NOA_RD) |
5622 S_028410_COLOR_RD_POLICY(V_028410_CACHE_NOA_RD));
5623 si_pm4_set_reg(pm4, R_028428_CB_COVERAGE_OUT_CONTROL, 0);
5624
5625 si_pm4_set_reg(pm4, R_00B0C0_SPI_SHADER_REQ_CTRL_PS,
5626 S_00B0C0_SOFT_GROUPING_EN(1) |
5627 S_00B0C0_NUMBER_OF_REQUESTS_PER_CU(4 - 1));
5628 si_pm4_set_reg(pm4, R_00B1C0_SPI_SHADER_REQ_CTRL_VS, 0);
5629
5630 if (sctx->family == CHIP_NAVI10 ||
5631 sctx->family == CHIP_NAVI12 ||
5632 sctx->family == CHIP_NAVI14) {
5633 /* SQ_NON_EVENT must be emitted before GE_PC_ALLOC is written. */
5634 si_pm4_cmd_begin(pm4, PKT3_EVENT_WRITE);
5635 si_pm4_cmd_add(pm4, EVENT_TYPE(V_028A90_SQ_NON_EVENT) | EVENT_INDEX(0));
5636 si_pm4_cmd_end(pm4, false);
5637 }
5638 /* TODO: For culling, replace 128 with 256. */
5639 si_pm4_set_reg(pm4, R_030980_GE_PC_ALLOC,
5640 S_030980_OVERSUB_EN(1) |
5641 S_030980_NUM_PC_LINES(128 * sscreen->info.max_se - 1));
5642 }
5643
5644 if (sctx->chip_class >= GFX8) {
5645 unsigned vgt_tess_distribution;
5646
5647 vgt_tess_distribution =
5648 S_028B50_ACCUM_ISOLINE(32) |
5649 S_028B50_ACCUM_TRI(11) |
5650 S_028B50_ACCUM_QUAD(11) |
5651 S_028B50_DONUT_SPLIT(16);
5652
5653 /* Testing with Unigine Heaven extreme tesselation yielded best results
5654 * with TRAP_SPLIT = 3.
5655 */
5656 if (sctx->family == CHIP_FIJI ||
5657 sctx->family >= CHIP_POLARIS10)
5658 vgt_tess_distribution |= S_028B50_TRAP_SPLIT(3);
5659
5660 si_pm4_set_reg(pm4, R_028B50_VGT_TESS_DISTRIBUTION, vgt_tess_distribution);
5661 } else if (!has_clear_state) {
5662 si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, 14);
5663 si_pm4_set_reg(pm4, R_028C5C_VGT_OUT_DEALLOC_CNTL, 16);
5664 }
5665
5666 si_pm4_set_reg(pm4, R_028080_TA_BC_BASE_ADDR, border_color_va >> 8);
5667 if (sctx->chip_class >= GFX7) {
5668 si_pm4_set_reg(pm4, R_028084_TA_BC_BASE_ADDR_HI,
5669 S_028084_ADDRESS(border_color_va >> 40));
5670 }
5671 si_pm4_add_bo(pm4, sctx->border_color_buffer, RADEON_USAGE_READ,
5672 RADEON_PRIO_BORDER_COLORS);
5673
5674 if (sctx->chip_class >= GFX9) {
5675 unsigned num_se = sscreen->info.max_se;
5676 unsigned pc_lines = 0;
5677 unsigned max_alloc_count = 0;
5678
5679 switch (sctx->family) {
5680 case CHIP_VEGA10:
5681 case CHIP_VEGA12:
5682 case CHIP_VEGA20:
5683 pc_lines = 2048;
5684 break;
5685 case CHIP_RAVEN:
5686 case CHIP_RAVEN2:
5687 case CHIP_RENOIR:
5688 case CHIP_NAVI10:
5689 case CHIP_NAVI12:
5690 pc_lines = 1024;
5691 break;
5692 case CHIP_NAVI14:
5693 pc_lines = 512;
5694 break;
5695 default:
5696 assert(0);
5697 }
5698
5699 if (sctx->chip_class >= GFX10) {
5700 max_alloc_count = pc_lines / 3;
5701 } else {
5702 max_alloc_count = MIN2(128, pc_lines / (4 * num_se));
5703 }
5704
5705 si_pm4_set_reg(pm4, R_028C48_PA_SC_BINNER_CNTL_1,
5706 S_028C48_MAX_ALLOC_COUNT(max_alloc_count - 1) |
5707 S_028C48_MAX_PRIM_PER_BATCH(1023));
5708 si_pm4_set_reg(pm4, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL,
5709 S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1));
5710 si_pm4_set_reg(pm4, R_030968_VGT_INSTANCE_BASE_ID, 0);
5711 }
5712
5713 si_pm4_upload_indirect_buffer(sctx, pm4);
5714 sctx->init_config = pm4;
5715 }