2 * Copyright 2012 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "si_build_pm4.h"
29 #include "util/u_dual_blend.h"
30 #include "util/u_format.h"
31 #include "util/u_format_s3tc.h"
32 #include "util/u_memory.h"
33 #include "util/u_resource.h"
34 #include "util/u_upload_mgr.h"
35 #include "util/fast_idiv_by_const.h"
38 unsigned img_format
:9;
40 /* Various formats are only supported with workarounds for vertex fetch,
41 * and some 32_32_32 formats are supported natively, but only for buffers
42 * (possibly with some image support, actually, but no filtering). */
46 #include "gfx10_format_table.h"
48 static unsigned si_map_swizzle(unsigned swizzle
)
52 return V_008F0C_SQ_SEL_Y
;
54 return V_008F0C_SQ_SEL_Z
;
56 return V_008F0C_SQ_SEL_W
;
58 return V_008F0C_SQ_SEL_0
;
60 return V_008F0C_SQ_SEL_1
;
61 default: /* PIPE_SWIZZLE_X */
62 return V_008F0C_SQ_SEL_X
;
66 /* 12.4 fixed-point */
67 static unsigned si_pack_float_12p4(float x
)
70 x
>= 4096 ? 0xffff : x
* 16;
74 * Inferred framebuffer and blender state.
76 * CB_TARGET_MASK is emitted here to avoid a hang with dual source blending
77 * if there is not enough PS outputs.
79 static void si_emit_cb_render_state(struct si_context
*sctx
)
81 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
82 struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
83 /* CB_COLORn_INFO.FORMAT=INVALID should disable unbound colorbuffers,
84 * but you never know. */
85 uint32_t cb_target_mask
= sctx
->framebuffer
.colorbuf_enabled_4bit
&
86 blend
->cb_target_mask
;
89 /* Avoid a hang that happens when dual source blending is enabled
90 * but there is not enough color outputs. This is undefined behavior,
91 * so disable color writes completely.
93 * Reproducible with Unigine Heaven 4.0 and drirc missing.
95 if (blend
->dual_src_blend
&&
96 sctx
->ps_shader
.cso
&&
97 (sctx
->ps_shader
.cso
->info
.colors_written
& 0x3) != 0x3)
100 /* GFX9: Flush DFSM when CB_TARGET_MASK changes.
101 * I think we don't have to do anything between IBs.
103 if (sctx
->screen
->dpbb_allowed
&&
104 sctx
->last_cb_target_mask
!= cb_target_mask
) {
105 sctx
->last_cb_target_mask
= cb_target_mask
;
107 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
108 radeon_emit(cs
, EVENT_TYPE(V_028A90_BREAK_BATCH
) | EVENT_INDEX(0));
111 unsigned initial_cdw
= cs
->current
.cdw
;
112 radeon_opt_set_context_reg(sctx
, R_028238_CB_TARGET_MASK
,
113 SI_TRACKED_CB_TARGET_MASK
, cb_target_mask
);
115 if (sctx
->chip_class
>= GFX8
) {
116 /* DCC MSAA workaround.
117 * Alternatively, we can set CB_COLORi_DCC_CONTROL.OVERWRITE_-
118 * COMBINER_DISABLE, but that would be more complicated.
120 bool oc_disable
= blend
->dcc_msaa_corruption_4bit
& cb_target_mask
&&
121 sctx
->framebuffer
.nr_samples
>= 2;
122 unsigned watermark
= sctx
->framebuffer
.dcc_overwrite_combiner_watermark
;
124 radeon_opt_set_context_reg(
125 sctx
, R_028424_CB_DCC_CONTROL
,
126 SI_TRACKED_CB_DCC_CONTROL
,
127 S_028424_OVERWRITE_COMBINER_MRT_SHARING_DISABLE(sctx
->chip_class
<= GFX9
) |
128 S_028424_OVERWRITE_COMBINER_WATERMARK(watermark
) |
129 S_028424_OVERWRITE_COMBINER_DISABLE(oc_disable
) |
130 S_028424_DISABLE_CONSTANT_ENCODE_REG(sctx
->screen
->has_dcc_constant_encode
));
133 /* RB+ register settings. */
134 if (sctx
->screen
->rbplus_allowed
) {
135 unsigned spi_shader_col_format
=
136 sctx
->ps_shader
.cso
?
137 sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.spi_shader_col_format
: 0;
138 unsigned sx_ps_downconvert
= 0;
139 unsigned sx_blend_opt_epsilon
= 0;
140 unsigned sx_blend_opt_control
= 0;
142 for (i
= 0; i
< sctx
->framebuffer
.state
.nr_cbufs
; i
++) {
143 struct si_surface
*surf
=
144 (struct si_surface
*)sctx
->framebuffer
.state
.cbufs
[i
];
145 unsigned format
, swap
, spi_format
, colormask
;
146 bool has_alpha
, has_rgb
;
149 /* If the color buffer is not set, the driver sets 32_R
150 * as the SPI color format, because the hw doesn't allow
151 * holes between color outputs, so also set this to
154 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_32_R
<< (i
* 4);
158 format
= G_028C70_FORMAT(surf
->cb_color_info
);
159 swap
= G_028C70_COMP_SWAP(surf
->cb_color_info
);
160 spi_format
= (spi_shader_col_format
>> (i
* 4)) & 0xf;
161 colormask
= (cb_target_mask
>> (i
* 4)) & 0xf;
163 /* Set if RGB and A are present. */
164 has_alpha
= !G_028C74_FORCE_DST_ALPHA_1(surf
->cb_color_attrib
);
166 if (format
== V_028C70_COLOR_8
||
167 format
== V_028C70_COLOR_16
||
168 format
== V_028C70_COLOR_32
)
169 has_rgb
= !has_alpha
;
173 /* Check the colormask and export format. */
174 if (!(colormask
& (PIPE_MASK_RGBA
& ~PIPE_MASK_A
)))
176 if (!(colormask
& PIPE_MASK_A
))
179 if (spi_format
== V_028714_SPI_SHADER_ZERO
) {
184 /* Disable value checking for disabled channels. */
186 sx_blend_opt_control
|= S_02875C_MRT0_COLOR_OPT_DISABLE(1) << (i
* 4);
188 sx_blend_opt_control
|= S_02875C_MRT0_ALPHA_OPT_DISABLE(1) << (i
* 4);
190 /* Enable down-conversion for 32bpp and smaller formats. */
192 case V_028C70_COLOR_8
:
193 case V_028C70_COLOR_8_8
:
194 case V_028C70_COLOR_8_8_8_8
:
195 /* For 1 and 2-channel formats, use the superset thereof. */
196 if (spi_format
== V_028714_SPI_SHADER_FP16_ABGR
||
197 spi_format
== V_028714_SPI_SHADER_UINT16_ABGR
||
198 spi_format
== V_028714_SPI_SHADER_SINT16_ABGR
) {
199 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_8_8_8_8
<< (i
* 4);
200 sx_blend_opt_epsilon
|= V_028758_8BIT_FORMAT
<< (i
* 4);
204 case V_028C70_COLOR_5_6_5
:
205 if (spi_format
== V_028714_SPI_SHADER_FP16_ABGR
) {
206 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_5_6_5
<< (i
* 4);
207 sx_blend_opt_epsilon
|= V_028758_6BIT_FORMAT
<< (i
* 4);
211 case V_028C70_COLOR_1_5_5_5
:
212 if (spi_format
== V_028714_SPI_SHADER_FP16_ABGR
) {
213 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_1_5_5_5
<< (i
* 4);
214 sx_blend_opt_epsilon
|= V_028758_5BIT_FORMAT
<< (i
* 4);
218 case V_028C70_COLOR_4_4_4_4
:
219 if (spi_format
== V_028714_SPI_SHADER_FP16_ABGR
) {
220 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_4_4_4_4
<< (i
* 4);
221 sx_blend_opt_epsilon
|= V_028758_4BIT_FORMAT
<< (i
* 4);
225 case V_028C70_COLOR_32
:
226 if (swap
== V_028C70_SWAP_STD
&&
227 spi_format
== V_028714_SPI_SHADER_32_R
)
228 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_32_R
<< (i
* 4);
229 else if (swap
== V_028C70_SWAP_ALT_REV
&&
230 spi_format
== V_028714_SPI_SHADER_32_AR
)
231 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_32_A
<< (i
* 4);
234 case V_028C70_COLOR_16
:
235 case V_028C70_COLOR_16_16
:
236 /* For 1-channel formats, use the superset thereof. */
237 if (spi_format
== V_028714_SPI_SHADER_UNORM16_ABGR
||
238 spi_format
== V_028714_SPI_SHADER_SNORM16_ABGR
||
239 spi_format
== V_028714_SPI_SHADER_UINT16_ABGR
||
240 spi_format
== V_028714_SPI_SHADER_SINT16_ABGR
) {
241 if (swap
== V_028C70_SWAP_STD
||
242 swap
== V_028C70_SWAP_STD_REV
)
243 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_16_16_GR
<< (i
* 4);
245 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_16_16_AR
<< (i
* 4);
249 case V_028C70_COLOR_10_11_11
:
250 if (spi_format
== V_028714_SPI_SHADER_FP16_ABGR
)
251 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_10_11_11
<< (i
* 4);
254 case V_028C70_COLOR_2_10_10_10
:
255 if (spi_format
== V_028714_SPI_SHADER_FP16_ABGR
) {
256 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_2_10_10_10
<< (i
* 4);
257 sx_blend_opt_epsilon
|= V_028758_10BIT_FORMAT
<< (i
* 4);
263 /* If there are no color outputs, the first color export is
264 * always enabled as 32_R, so also set this to enable RB+.
266 if (!sx_ps_downconvert
)
267 sx_ps_downconvert
= V_028754_SX_RT_EXPORT_32_R
;
269 /* SX_PS_DOWNCONVERT, SX_BLEND_OPT_EPSILON, SX_BLEND_OPT_CONTROL */
270 radeon_opt_set_context_reg3(sctx
, R_028754_SX_PS_DOWNCONVERT
,
271 SI_TRACKED_SX_PS_DOWNCONVERT
,
272 sx_ps_downconvert
, sx_blend_opt_epsilon
,
273 sx_blend_opt_control
);
275 if (initial_cdw
!= cs
->current
.cdw
)
276 sctx
->context_roll
= true;
283 static uint32_t si_translate_blend_function(int blend_func
)
285 switch (blend_func
) {
287 return V_028780_COMB_DST_PLUS_SRC
;
288 case PIPE_BLEND_SUBTRACT
:
289 return V_028780_COMB_SRC_MINUS_DST
;
290 case PIPE_BLEND_REVERSE_SUBTRACT
:
291 return V_028780_COMB_DST_MINUS_SRC
;
293 return V_028780_COMB_MIN_DST_SRC
;
295 return V_028780_COMB_MAX_DST_SRC
;
297 PRINT_ERR("Unknown blend function %d\n", blend_func
);
304 static uint32_t si_translate_blend_factor(int blend_fact
)
306 switch (blend_fact
) {
307 case PIPE_BLENDFACTOR_ONE
:
308 return V_028780_BLEND_ONE
;
309 case PIPE_BLENDFACTOR_SRC_COLOR
:
310 return V_028780_BLEND_SRC_COLOR
;
311 case PIPE_BLENDFACTOR_SRC_ALPHA
:
312 return V_028780_BLEND_SRC_ALPHA
;
313 case PIPE_BLENDFACTOR_DST_ALPHA
:
314 return V_028780_BLEND_DST_ALPHA
;
315 case PIPE_BLENDFACTOR_DST_COLOR
:
316 return V_028780_BLEND_DST_COLOR
;
317 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
:
318 return V_028780_BLEND_SRC_ALPHA_SATURATE
;
319 case PIPE_BLENDFACTOR_CONST_COLOR
:
320 return V_028780_BLEND_CONSTANT_COLOR
;
321 case PIPE_BLENDFACTOR_CONST_ALPHA
:
322 return V_028780_BLEND_CONSTANT_ALPHA
;
323 case PIPE_BLENDFACTOR_ZERO
:
324 return V_028780_BLEND_ZERO
;
325 case PIPE_BLENDFACTOR_INV_SRC_COLOR
:
326 return V_028780_BLEND_ONE_MINUS_SRC_COLOR
;
327 case PIPE_BLENDFACTOR_INV_SRC_ALPHA
:
328 return V_028780_BLEND_ONE_MINUS_SRC_ALPHA
;
329 case PIPE_BLENDFACTOR_INV_DST_ALPHA
:
330 return V_028780_BLEND_ONE_MINUS_DST_ALPHA
;
331 case PIPE_BLENDFACTOR_INV_DST_COLOR
:
332 return V_028780_BLEND_ONE_MINUS_DST_COLOR
;
333 case PIPE_BLENDFACTOR_INV_CONST_COLOR
:
334 return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR
;
335 case PIPE_BLENDFACTOR_INV_CONST_ALPHA
:
336 return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA
;
337 case PIPE_BLENDFACTOR_SRC1_COLOR
:
338 return V_028780_BLEND_SRC1_COLOR
;
339 case PIPE_BLENDFACTOR_SRC1_ALPHA
:
340 return V_028780_BLEND_SRC1_ALPHA
;
341 case PIPE_BLENDFACTOR_INV_SRC1_COLOR
:
342 return V_028780_BLEND_INV_SRC1_COLOR
;
343 case PIPE_BLENDFACTOR_INV_SRC1_ALPHA
:
344 return V_028780_BLEND_INV_SRC1_ALPHA
;
346 PRINT_ERR("Bad blend factor %d not supported!\n", blend_fact
);
353 static uint32_t si_translate_blend_opt_function(int blend_func
)
355 switch (blend_func
) {
357 return V_028760_OPT_COMB_ADD
;
358 case PIPE_BLEND_SUBTRACT
:
359 return V_028760_OPT_COMB_SUBTRACT
;
360 case PIPE_BLEND_REVERSE_SUBTRACT
:
361 return V_028760_OPT_COMB_REVSUBTRACT
;
363 return V_028760_OPT_COMB_MIN
;
365 return V_028760_OPT_COMB_MAX
;
367 return V_028760_OPT_COMB_BLEND_DISABLED
;
371 static uint32_t si_translate_blend_opt_factor(int blend_fact
, bool is_alpha
)
373 switch (blend_fact
) {
374 case PIPE_BLENDFACTOR_ZERO
:
375 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL
;
376 case PIPE_BLENDFACTOR_ONE
:
377 return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
;
378 case PIPE_BLENDFACTOR_SRC_COLOR
:
379 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
380 : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0
;
381 case PIPE_BLENDFACTOR_INV_SRC_COLOR
:
382 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
383 : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1
;
384 case PIPE_BLENDFACTOR_SRC_ALPHA
:
385 return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
;
386 case PIPE_BLENDFACTOR_INV_SRC_ALPHA
:
387 return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
;
388 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
:
389 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
390 : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0
;
392 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
396 static void si_blend_check_commutativity(struct si_screen
*sscreen
,
397 struct si_state_blend
*blend
,
398 enum pipe_blend_func func
,
399 enum pipe_blendfactor src
,
400 enum pipe_blendfactor dst
,
403 /* Src factor is allowed when it does not depend on Dst */
404 static const uint32_t src_allowed
=
405 (1u << PIPE_BLENDFACTOR_ONE
) |
406 (1u << PIPE_BLENDFACTOR_SRC_COLOR
) |
407 (1u << PIPE_BLENDFACTOR_SRC_ALPHA
) |
408 (1u << PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
) |
409 (1u << PIPE_BLENDFACTOR_CONST_COLOR
) |
410 (1u << PIPE_BLENDFACTOR_CONST_ALPHA
) |
411 (1u << PIPE_BLENDFACTOR_SRC1_COLOR
) |
412 (1u << PIPE_BLENDFACTOR_SRC1_ALPHA
) |
413 (1u << PIPE_BLENDFACTOR_ZERO
) |
414 (1u << PIPE_BLENDFACTOR_INV_SRC_COLOR
) |
415 (1u << PIPE_BLENDFACTOR_INV_SRC_ALPHA
) |
416 (1u << PIPE_BLENDFACTOR_INV_CONST_COLOR
) |
417 (1u << PIPE_BLENDFACTOR_INV_CONST_ALPHA
) |
418 (1u << PIPE_BLENDFACTOR_INV_SRC1_COLOR
) |
419 (1u << PIPE_BLENDFACTOR_INV_SRC1_ALPHA
);
421 if (dst
== PIPE_BLENDFACTOR_ONE
&&
422 (src_allowed
& (1u << src
))) {
423 /* Addition is commutative, but floating point addition isn't
424 * associative: subtle changes can be introduced via different
427 * Out-of-order is also non-deterministic, which means that
428 * this breaks OpenGL invariance requirements. So only enable
429 * out-of-order additive blending if explicitly allowed by a
432 if (func
== PIPE_BLEND_MAX
|| func
== PIPE_BLEND_MIN
||
433 (func
== PIPE_BLEND_ADD
&& sscreen
->commutative_blend_add
))
434 blend
->commutative_4bit
|= chanmask
;
439 * Get rid of DST in the blend factors by commuting the operands:
440 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
442 static void si_blend_remove_dst(unsigned *func
, unsigned *src_factor
,
443 unsigned *dst_factor
, unsigned expected_dst
,
444 unsigned replacement_src
)
446 if (*src_factor
== expected_dst
&&
447 *dst_factor
== PIPE_BLENDFACTOR_ZERO
) {
448 *src_factor
= PIPE_BLENDFACTOR_ZERO
;
449 *dst_factor
= replacement_src
;
451 /* Commuting the operands requires reversing subtractions. */
452 if (*func
== PIPE_BLEND_SUBTRACT
)
453 *func
= PIPE_BLEND_REVERSE_SUBTRACT
;
454 else if (*func
== PIPE_BLEND_REVERSE_SUBTRACT
)
455 *func
= PIPE_BLEND_SUBTRACT
;
459 static bool si_blend_factor_uses_dst(unsigned factor
)
461 return factor
== PIPE_BLENDFACTOR_DST_COLOR
||
462 factor
== PIPE_BLENDFACTOR_DST_ALPHA
||
463 factor
== PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
||
464 factor
== PIPE_BLENDFACTOR_INV_DST_ALPHA
||
465 factor
== PIPE_BLENDFACTOR_INV_DST_COLOR
;
468 static void *si_create_blend_state_mode(struct pipe_context
*ctx
,
469 const struct pipe_blend_state
*state
,
472 struct si_context
*sctx
= (struct si_context
*)ctx
;
473 struct si_state_blend
*blend
= CALLOC_STRUCT(si_state_blend
);
474 struct si_pm4_state
*pm4
= &blend
->pm4
;
475 uint32_t sx_mrt_blend_opt
[8] = {0};
476 uint32_t color_control
= 0;
477 bool logicop_enable
= state
->logicop_enable
&&
478 state
->logicop_func
!= PIPE_LOGICOP_COPY
;
483 blend
->alpha_to_coverage
= state
->alpha_to_coverage
;
484 blend
->alpha_to_one
= state
->alpha_to_one
;
485 blend
->dual_src_blend
= util_blend_state_is_dual(state
, 0);
486 blend
->logicop_enable
= logicop_enable
;
488 if (logicop_enable
) {
489 color_control
|= S_028808_ROP3(state
->logicop_func
| (state
->logicop_func
<< 4));
491 color_control
|= S_028808_ROP3(0xcc);
494 si_pm4_set_reg(pm4
, R_028B70_DB_ALPHA_TO_MASK
,
495 S_028B70_ALPHA_TO_MASK_ENABLE(state
->alpha_to_coverage
) |
496 S_028B70_ALPHA_TO_MASK_OFFSET0(3) |
497 S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
498 S_028B70_ALPHA_TO_MASK_OFFSET2(0) |
499 S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
500 S_028B70_OFFSET_ROUND(1));
502 if (state
->alpha_to_coverage
)
503 blend
->need_src_alpha_4bit
|= 0xf;
505 blend
->cb_target_mask
= 0;
506 blend
->cb_target_enabled_4bit
= 0;
508 for (int i
= 0; i
< 8; i
++) {
509 /* state->rt entries > 0 only written if independent blending */
510 const int j
= state
->independent_blend_enable
? i
: 0;
512 unsigned eqRGB
= state
->rt
[j
].rgb_func
;
513 unsigned srcRGB
= state
->rt
[j
].rgb_src_factor
;
514 unsigned dstRGB
= state
->rt
[j
].rgb_dst_factor
;
515 unsigned eqA
= state
->rt
[j
].alpha_func
;
516 unsigned srcA
= state
->rt
[j
].alpha_src_factor
;
517 unsigned dstA
= state
->rt
[j
].alpha_dst_factor
;
519 unsigned srcRGB_opt
, dstRGB_opt
, srcA_opt
, dstA_opt
;
520 unsigned blend_cntl
= 0;
522 sx_mrt_blend_opt
[i
] =
523 S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
) |
524 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
);
526 /* Only set dual source blending for MRT0 to avoid a hang. */
527 if (i
>= 1 && blend
->dual_src_blend
) {
528 /* Vulkan does this for dual source blending. */
530 blend_cntl
|= S_028780_ENABLE(1);
532 si_pm4_set_reg(pm4
, R_028780_CB_BLEND0_CONTROL
+ i
* 4, blend_cntl
);
536 /* Only addition and subtraction equations are supported with
537 * dual source blending.
539 if (blend
->dual_src_blend
&&
540 (eqRGB
== PIPE_BLEND_MIN
|| eqRGB
== PIPE_BLEND_MAX
||
541 eqA
== PIPE_BLEND_MIN
|| eqA
== PIPE_BLEND_MAX
)) {
542 assert(!"Unsupported equation for dual source blending");
543 si_pm4_set_reg(pm4
, R_028780_CB_BLEND0_CONTROL
+ i
* 4, blend_cntl
);
547 /* cb_render_state will disable unused ones */
548 blend
->cb_target_mask
|= (unsigned)state
->rt
[j
].colormask
<< (4 * i
);
549 if (state
->rt
[j
].colormask
)
550 blend
->cb_target_enabled_4bit
|= 0xf << (4 * i
);
552 if (!state
->rt
[j
].colormask
|| !state
->rt
[j
].blend_enable
) {
553 si_pm4_set_reg(pm4
, R_028780_CB_BLEND0_CONTROL
+ i
* 4, blend_cntl
);
557 si_blend_check_commutativity(sctx
->screen
, blend
,
558 eqRGB
, srcRGB
, dstRGB
, 0x7 << (4 * i
));
559 si_blend_check_commutativity(sctx
->screen
, blend
,
560 eqA
, srcA
, dstA
, 0x8 << (4 * i
));
562 /* Blending optimizations for RB+.
563 * These transformations don't change the behavior.
565 * First, get rid of DST in the blend factors:
566 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
568 si_blend_remove_dst(&eqRGB
, &srcRGB
, &dstRGB
,
569 PIPE_BLENDFACTOR_DST_COLOR
,
570 PIPE_BLENDFACTOR_SRC_COLOR
);
571 si_blend_remove_dst(&eqA
, &srcA
, &dstA
,
572 PIPE_BLENDFACTOR_DST_COLOR
,
573 PIPE_BLENDFACTOR_SRC_COLOR
);
574 si_blend_remove_dst(&eqA
, &srcA
, &dstA
,
575 PIPE_BLENDFACTOR_DST_ALPHA
,
576 PIPE_BLENDFACTOR_SRC_ALPHA
);
578 /* Look up the ideal settings from tables. */
579 srcRGB_opt
= si_translate_blend_opt_factor(srcRGB
, false);
580 dstRGB_opt
= si_translate_blend_opt_factor(dstRGB
, false);
581 srcA_opt
= si_translate_blend_opt_factor(srcA
, true);
582 dstA_opt
= si_translate_blend_opt_factor(dstA
, true);
584 /* Handle interdependencies. */
585 if (si_blend_factor_uses_dst(srcRGB
))
586 dstRGB_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
587 if (si_blend_factor_uses_dst(srcA
))
588 dstA_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
590 if (srcRGB
== PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
&&
591 (dstRGB
== PIPE_BLENDFACTOR_ZERO
||
592 dstRGB
== PIPE_BLENDFACTOR_SRC_ALPHA
||
593 dstRGB
== PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
))
594 dstRGB_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0
;
596 /* Set the final value. */
597 sx_mrt_blend_opt
[i
] =
598 S_028760_COLOR_SRC_OPT(srcRGB_opt
) |
599 S_028760_COLOR_DST_OPT(dstRGB_opt
) |
600 S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB
)) |
601 S_028760_ALPHA_SRC_OPT(srcA_opt
) |
602 S_028760_ALPHA_DST_OPT(dstA_opt
) |
603 S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA
));
605 /* Set blend state. */
606 blend_cntl
|= S_028780_ENABLE(1);
607 blend_cntl
|= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB
));
608 blend_cntl
|= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB
));
609 blend_cntl
|= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB
));
611 if (srcA
!= srcRGB
|| dstA
!= dstRGB
|| eqA
!= eqRGB
) {
612 blend_cntl
|= S_028780_SEPARATE_ALPHA_BLEND(1);
613 blend_cntl
|= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA
));
614 blend_cntl
|= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA
));
615 blend_cntl
|= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA
));
617 si_pm4_set_reg(pm4
, R_028780_CB_BLEND0_CONTROL
+ i
* 4, blend_cntl
);
619 blend
->blend_enable_4bit
|= 0xfu
<< (i
* 4);
621 if (sctx
->family
<= CHIP_NAVI14
)
622 blend
->dcc_msaa_corruption_4bit
|= 0xfu
<< (i
* 4);
624 /* This is only important for formats without alpha. */
625 if (srcRGB
== PIPE_BLENDFACTOR_SRC_ALPHA
||
626 dstRGB
== PIPE_BLENDFACTOR_SRC_ALPHA
||
627 srcRGB
== PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
||
628 dstRGB
== PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
||
629 srcRGB
== PIPE_BLENDFACTOR_INV_SRC_ALPHA
||
630 dstRGB
== PIPE_BLENDFACTOR_INV_SRC_ALPHA
)
631 blend
->need_src_alpha_4bit
|= 0xfu
<< (i
* 4);
634 if (sctx
->family
<= CHIP_NAVI14
&& logicop_enable
)
635 blend
->dcc_msaa_corruption_4bit
|= blend
->cb_target_enabled_4bit
;
637 if (blend
->cb_target_mask
) {
638 color_control
|= S_028808_MODE(mode
);
640 color_control
|= S_028808_MODE(V_028808_CB_DISABLE
);
643 if (sctx
->screen
->rbplus_allowed
) {
644 /* Disable RB+ blend optimizations for dual source blending.
647 if (blend
->dual_src_blend
) {
648 for (int i
= 0; i
< 8; i
++) {
649 sx_mrt_blend_opt
[i
] =
650 S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE
) |
651 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE
);
655 for (int i
= 0; i
< 8; i
++)
656 si_pm4_set_reg(pm4
, R_028760_SX_MRT0_BLEND_OPT
+ i
* 4,
657 sx_mrt_blend_opt
[i
]);
659 /* RB+ doesn't work with dual source blending, logic op, and RESOLVE. */
660 if (blend
->dual_src_blend
|| logicop_enable
||
661 mode
== V_028808_CB_RESOLVE
)
662 color_control
|= S_028808_DISABLE_DUAL_QUAD(1);
665 si_pm4_set_reg(pm4
, R_028808_CB_COLOR_CONTROL
, color_control
);
669 static void *si_create_blend_state(struct pipe_context
*ctx
,
670 const struct pipe_blend_state
*state
)
672 return si_create_blend_state_mode(ctx
, state
, V_028808_CB_NORMAL
);
675 static void si_bind_blend_state(struct pipe_context
*ctx
, void *state
)
677 struct si_context
*sctx
= (struct si_context
*)ctx
;
678 struct si_state_blend
*old_blend
= sctx
->queued
.named
.blend
;
679 struct si_state_blend
*blend
= (struct si_state_blend
*)state
;
682 blend
= (struct si_state_blend
*)sctx
->noop_blend
;
684 si_pm4_bind_state(sctx
, blend
, blend
);
686 if (old_blend
->cb_target_mask
!= blend
->cb_target_mask
||
687 old_blend
->dual_src_blend
!= blend
->dual_src_blend
||
688 (old_blend
->blend_enable_4bit
!= blend
->blend_enable_4bit
&&
689 sctx
->framebuffer
.nr_samples
>= 2 &&
690 sctx
->screen
->dcc_msaa_allowed
))
691 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.cb_render_state
);
693 if (old_blend
->cb_target_mask
!= blend
->cb_target_mask
||
694 old_blend
->alpha_to_coverage
!= blend
->alpha_to_coverage
||
695 old_blend
->alpha_to_one
!= blend
->alpha_to_one
||
696 old_blend
->dual_src_blend
!= blend
->dual_src_blend
||
697 old_blend
->blend_enable_4bit
!= blend
->blend_enable_4bit
||
698 old_blend
->need_src_alpha_4bit
!= blend
->need_src_alpha_4bit
)
699 sctx
->do_update_shaders
= true;
701 if (sctx
->screen
->dpbb_allowed
&&
702 (old_blend
->alpha_to_coverage
!= blend
->alpha_to_coverage
||
703 old_blend
->blend_enable_4bit
!= blend
->blend_enable_4bit
||
704 old_blend
->cb_target_enabled_4bit
!= blend
->cb_target_enabled_4bit
))
705 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.dpbb_state
);
707 if (sctx
->screen
->has_out_of_order_rast
&&
708 ((old_blend
->blend_enable_4bit
!= blend
->blend_enable_4bit
||
709 old_blend
->cb_target_enabled_4bit
!= blend
->cb_target_enabled_4bit
||
710 old_blend
->commutative_4bit
!= blend
->commutative_4bit
||
711 old_blend
->logicop_enable
!= blend
->logicop_enable
)))
712 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
715 static void si_delete_blend_state(struct pipe_context
*ctx
, void *state
)
717 struct si_context
*sctx
= (struct si_context
*)ctx
;
718 si_pm4_delete_state(sctx
, blend
, (struct si_state_blend
*)state
);
721 static void si_set_blend_color(struct pipe_context
*ctx
,
722 const struct pipe_blend_color
*state
)
724 struct si_context
*sctx
= (struct si_context
*)ctx
;
725 static const struct pipe_blend_color zeros
;
727 sctx
->blend_color
.state
= *state
;
728 sctx
->blend_color
.any_nonzeros
= memcmp(state
, &zeros
, sizeof(*state
)) != 0;
729 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.blend_color
);
732 static void si_emit_blend_color(struct si_context
*sctx
)
734 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
736 radeon_set_context_reg_seq(cs
, R_028414_CB_BLEND_RED
, 4);
737 radeon_emit_array(cs
, (uint32_t*)sctx
->blend_color
.state
.color
, 4);
744 static void si_set_clip_state(struct pipe_context
*ctx
,
745 const struct pipe_clip_state
*state
)
747 struct si_context
*sctx
= (struct si_context
*)ctx
;
748 struct pipe_constant_buffer cb
;
749 static const struct pipe_clip_state zeros
;
751 if (memcmp(&sctx
->clip_state
.state
, state
, sizeof(*state
)) == 0)
754 sctx
->clip_state
.state
= *state
;
755 sctx
->clip_state
.any_nonzeros
= memcmp(state
, &zeros
, sizeof(*state
)) != 0;
756 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.clip_state
);
759 cb
.user_buffer
= state
->ucp
;
760 cb
.buffer_offset
= 0;
761 cb
.buffer_size
= 4*4*8;
762 si_set_rw_buffer(sctx
, SI_VS_CONST_CLIP_PLANES
, &cb
);
763 pipe_resource_reference(&cb
.buffer
, NULL
);
766 static void si_emit_clip_state(struct si_context
*sctx
)
768 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
770 radeon_set_context_reg_seq(cs
, R_0285BC_PA_CL_UCP_0_X
, 6*4);
771 radeon_emit_array(cs
, (uint32_t*)sctx
->clip_state
.state
.ucp
, 6*4);
774 static void si_emit_clip_regs(struct si_context
*sctx
)
776 struct si_shader
*vs
= si_get_vs_state(sctx
);
777 struct si_shader_selector
*vs_sel
= vs
->selector
;
778 struct tgsi_shader_info
*info
= &vs_sel
->info
;
779 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
780 unsigned window_space
=
781 info
->properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
782 unsigned clipdist_mask
= vs_sel
->clipdist_mask
;
783 unsigned ucp_mask
= clipdist_mask
? 0 : rs
->clip_plane_enable
& SIX_BITS
;
784 unsigned culldist_mask
= vs_sel
->culldist_mask
;
787 if (vs
->key
.opt
.clip_disable
) {
788 assert(!info
->culldist_writemask
);
792 total_mask
= clipdist_mask
| culldist_mask
;
794 /* Clip distances on points have no effect, so need to be implemented
795 * as cull distances. This applies for the clipvertex case as well.
797 * Setting this for primitives other than points should have no adverse
800 clipdist_mask
&= rs
->clip_plane_enable
;
801 culldist_mask
|= clipdist_mask
;
803 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
804 radeon_opt_set_context_reg(sctx
, R_02881C_PA_CL_VS_OUT_CNTL
,
805 SI_TRACKED_PA_CL_VS_OUT_CNTL
,
806 vs_sel
->pa_cl_vs_out_cntl
|
807 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask
& 0x0F) != 0) |
808 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask
& 0xF0) != 0) |
809 clipdist_mask
| (culldist_mask
<< 8));
810 radeon_opt_set_context_reg(sctx
, R_028810_PA_CL_CLIP_CNTL
,
811 SI_TRACKED_PA_CL_CLIP_CNTL
,
812 rs
->pa_cl_clip_cntl
|
814 S_028810_CLIP_DISABLE(window_space
));
816 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
817 sctx
->context_roll
= true;
821 * inferred state between framebuffer and rasterizer
823 static void si_update_poly_offset_state(struct si_context
*sctx
)
825 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
827 if (!rs
|| !rs
->uses_poly_offset
|| !sctx
->framebuffer
.state
.zsbuf
) {
828 si_pm4_bind_state(sctx
, poly_offset
, NULL
);
832 /* Use the user format, not db_render_format, so that the polygon
833 * offset behaves as expected by applications.
835 switch (sctx
->framebuffer
.state
.zsbuf
->texture
->format
) {
836 case PIPE_FORMAT_Z16_UNORM
:
837 si_pm4_bind_state(sctx
, poly_offset
, &rs
->pm4_poly_offset
[0]);
839 default: /* 24-bit */
840 si_pm4_bind_state(sctx
, poly_offset
, &rs
->pm4_poly_offset
[1]);
842 case PIPE_FORMAT_Z32_FLOAT
:
843 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
:
844 si_pm4_bind_state(sctx
, poly_offset
, &rs
->pm4_poly_offset
[2]);
853 static uint32_t si_translate_fill(uint32_t func
)
856 case PIPE_POLYGON_MODE_FILL
:
857 return V_028814_X_DRAW_TRIANGLES
;
858 case PIPE_POLYGON_MODE_LINE
:
859 return V_028814_X_DRAW_LINES
;
860 case PIPE_POLYGON_MODE_POINT
:
861 return V_028814_X_DRAW_POINTS
;
864 return V_028814_X_DRAW_POINTS
;
868 static void *si_create_rs_state(struct pipe_context
*ctx
,
869 const struct pipe_rasterizer_state
*state
)
871 struct si_screen
*sscreen
= ((struct si_context
*)ctx
)->screen
;
872 struct si_state_rasterizer
*rs
= CALLOC_STRUCT(si_state_rasterizer
);
873 struct si_pm4_state
*pm4
= &rs
->pm4
;
875 float psize_min
, psize_max
;
881 if (!state
->front_ccw
) {
882 rs
->cull_front
= !!(state
->cull_face
& PIPE_FACE_FRONT
);
883 rs
->cull_back
= !!(state
->cull_face
& PIPE_FACE_BACK
);
885 rs
->cull_back
= !!(state
->cull_face
& PIPE_FACE_FRONT
);
886 rs
->cull_front
= !!(state
->cull_face
& PIPE_FACE_BACK
);
888 rs
->depth_clamp_any
= !state
->depth_clip_near
|| !state
->depth_clip_far
;
889 rs
->provoking_vertex_first
= state
->flatshade_first
;
890 rs
->scissor_enable
= state
->scissor
;
891 rs
->clip_halfz
= state
->clip_halfz
;
892 rs
->two_side
= state
->light_twoside
;
893 rs
->multisample_enable
= state
->multisample
;
894 rs
->force_persample_interp
= state
->force_persample_interp
;
895 rs
->clip_plane_enable
= state
->clip_plane_enable
;
896 rs
->half_pixel_center
= state
->half_pixel_center
;
897 rs
->line_stipple_enable
= state
->line_stipple_enable
;
898 rs
->poly_stipple_enable
= state
->poly_stipple_enable
;
899 rs
->line_smooth
= state
->line_smooth
;
900 rs
->line_width
= state
->line_width
;
901 rs
->poly_smooth
= state
->poly_smooth
;
902 rs
->uses_poly_offset
= state
->offset_point
|| state
->offset_line
||
904 rs
->clamp_fragment_color
= state
->clamp_fragment_color
;
905 rs
->clamp_vertex_color
= state
->clamp_vertex_color
;
906 rs
->flatshade
= state
->flatshade
;
907 rs
->flatshade_first
= state
->flatshade_first
;
908 rs
->sprite_coord_enable
= state
->sprite_coord_enable
;
909 rs
->rasterizer_discard
= state
->rasterizer_discard
;
910 rs
->pa_sc_line_stipple
= state
->line_stipple_enable
?
911 S_028A0C_LINE_PATTERN(state
->line_stipple_pattern
) |
912 S_028A0C_REPEAT_COUNT(state
->line_stipple_factor
) : 0;
913 rs
->pa_cl_clip_cntl
=
914 S_028810_DX_CLIP_SPACE_DEF(state
->clip_halfz
) |
915 S_028810_ZCLIP_NEAR_DISABLE(!state
->depth_clip_near
) |
916 S_028810_ZCLIP_FAR_DISABLE(!state
->depth_clip_far
) |
917 S_028810_DX_RASTERIZATION_KILL(state
->rasterizer_discard
) |
918 S_028810_DX_LINEAR_ATTR_CLIP_ENA(1);
920 si_pm4_set_reg(pm4
, R_0286D4_SPI_INTERP_CONTROL_0
,
921 S_0286D4_FLAT_SHADE_ENA(1) |
922 S_0286D4_PNT_SPRITE_ENA(state
->point_quad_rasterization
) |
923 S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S
) |
924 S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T
) |
925 S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0
) |
926 S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1
) |
927 S_0286D4_PNT_SPRITE_TOP_1(state
->sprite_coord_mode
!= PIPE_SPRITE_COORD_UPPER_LEFT
));
929 /* point size 12.4 fixed point */
930 tmp
= (unsigned)(state
->point_size
* 8.0);
931 si_pm4_set_reg(pm4
, R_028A00_PA_SU_POINT_SIZE
, S_028A00_HEIGHT(tmp
) | S_028A00_WIDTH(tmp
));
933 if (state
->point_size_per_vertex
) {
934 psize_min
= util_get_min_point_size(state
);
935 psize_max
= SI_MAX_POINT_SIZE
;
937 /* Force the point size to be as if the vertex output was disabled. */
938 psize_min
= state
->point_size
;
939 psize_max
= state
->point_size
;
941 rs
->max_point_size
= psize_max
;
943 /* Divide by two, because 0.5 = 1 pixel. */
944 si_pm4_set_reg(pm4
, R_028A04_PA_SU_POINT_MINMAX
,
945 S_028A04_MIN_SIZE(si_pack_float_12p4(psize_min
/2)) |
946 S_028A04_MAX_SIZE(si_pack_float_12p4(psize_max
/2)));
948 si_pm4_set_reg(pm4
, R_028A08_PA_SU_LINE_CNTL
,
949 S_028A08_WIDTH(si_pack_float_12p4(state
->line_width
/2)));
950 si_pm4_set_reg(pm4
, R_028A48_PA_SC_MODE_CNTL_0
,
951 S_028A48_LINE_STIPPLE_ENABLE(state
->line_stipple_enable
) |
952 S_028A48_MSAA_ENABLE(state
->multisample
||
953 state
->poly_smooth
||
954 state
->line_smooth
) |
955 S_028A48_VPORT_SCISSOR_ENABLE(1) |
956 S_028A48_ALTERNATE_RBS_PER_TILE(sscreen
->info
.chip_class
>= GFX9
));
958 si_pm4_set_reg(pm4
, R_028B7C_PA_SU_POLY_OFFSET_CLAMP
, fui(state
->offset_clamp
));
959 si_pm4_set_reg(pm4
, R_028814_PA_SU_SC_MODE_CNTL
,
960 S_028814_PROVOKING_VTX_LAST(!state
->flatshade_first
) |
961 S_028814_CULL_FRONT((state
->cull_face
& PIPE_FACE_FRONT
) ? 1 : 0) |
962 S_028814_CULL_BACK((state
->cull_face
& PIPE_FACE_BACK
) ? 1 : 0) |
963 S_028814_FACE(!state
->front_ccw
) |
964 S_028814_POLY_OFFSET_FRONT_ENABLE(util_get_offset(state
, state
->fill_front
)) |
965 S_028814_POLY_OFFSET_BACK_ENABLE(util_get_offset(state
, state
->fill_back
)) |
966 S_028814_POLY_OFFSET_PARA_ENABLE(state
->offset_point
|| state
->offset_line
) |
967 S_028814_POLY_MODE(state
->fill_front
!= PIPE_POLYGON_MODE_FILL
||
968 state
->fill_back
!= PIPE_POLYGON_MODE_FILL
) |
969 S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(state
->fill_front
)) |
970 S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(state
->fill_back
)));
972 if (!rs
->uses_poly_offset
)
975 rs
->pm4_poly_offset
= CALLOC(3, sizeof(struct si_pm4_state
));
976 if (!rs
->pm4_poly_offset
) {
981 /* Precalculate polygon offset states for 16-bit, 24-bit, and 32-bit zbuffers. */
982 for (i
= 0; i
< 3; i
++) {
983 struct si_pm4_state
*pm4
= &rs
->pm4_poly_offset
[i
];
984 float offset_units
= state
->offset_units
;
985 float offset_scale
= state
->offset_scale
* 16.0f
;
986 uint32_t pa_su_poly_offset_db_fmt_cntl
= 0;
988 if (!state
->offset_units_unscaled
) {
990 case 0: /* 16-bit zbuffer */
991 offset_units
*= 4.0f
;
992 pa_su_poly_offset_db_fmt_cntl
=
993 S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-16);
995 case 1: /* 24-bit zbuffer */
996 offset_units
*= 2.0f
;
997 pa_su_poly_offset_db_fmt_cntl
=
998 S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-24);
1000 case 2: /* 32-bit zbuffer */
1001 offset_units
*= 1.0f
;
1002 pa_su_poly_offset_db_fmt_cntl
= S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-23) |
1003 S_028B78_POLY_OFFSET_DB_IS_FLOAT_FMT(1);
1008 si_pm4_set_reg(pm4
, R_028B80_PA_SU_POLY_OFFSET_FRONT_SCALE
,
1010 si_pm4_set_reg(pm4
, R_028B84_PA_SU_POLY_OFFSET_FRONT_OFFSET
,
1012 si_pm4_set_reg(pm4
, R_028B88_PA_SU_POLY_OFFSET_BACK_SCALE
,
1014 si_pm4_set_reg(pm4
, R_028B8C_PA_SU_POLY_OFFSET_BACK_OFFSET
,
1016 si_pm4_set_reg(pm4
, R_028B78_PA_SU_POLY_OFFSET_DB_FMT_CNTL
,
1017 pa_su_poly_offset_db_fmt_cntl
);
1023 static void si_bind_rs_state(struct pipe_context
*ctx
, void *state
)
1025 struct si_context
*sctx
= (struct si_context
*)ctx
;
1026 struct si_state_rasterizer
*old_rs
=
1027 (struct si_state_rasterizer
*)sctx
->queued
.named
.rasterizer
;
1028 struct si_state_rasterizer
*rs
= (struct si_state_rasterizer
*)state
;
1033 if (!old_rs
|| old_rs
->multisample_enable
!= rs
->multisample_enable
) {
1034 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
1036 /* Update the small primitive filter workaround if necessary. */
1037 if (sctx
->screen
->has_msaa_sample_loc_bug
&&
1038 sctx
->framebuffer
.nr_samples
> 1)
1039 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_sample_locs
);
1042 sctx
->current_vs_state
&= C_VS_STATE_CLAMP_VERTEX_COLOR
;
1043 sctx
->current_vs_state
|= S_VS_STATE_CLAMP_VERTEX_COLOR(rs
->clamp_vertex_color
);
1045 si_pm4_bind_state(sctx
, rasterizer
, rs
);
1046 si_update_poly_offset_state(sctx
);
1049 old_rs
->scissor_enable
!= rs
->scissor_enable
)
1050 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.scissors
);
1053 old_rs
->line_width
!= rs
->line_width
||
1054 old_rs
->max_point_size
!= rs
->max_point_size
||
1055 old_rs
->half_pixel_center
!= rs
->half_pixel_center
)
1056 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.guardband
);
1059 old_rs
->clip_halfz
!= rs
->clip_halfz
)
1060 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.viewports
);
1063 old_rs
->clip_plane_enable
!= rs
->clip_plane_enable
||
1064 old_rs
->pa_cl_clip_cntl
!= rs
->pa_cl_clip_cntl
)
1065 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.clip_regs
);
1067 sctx
->ia_multi_vgt_param_key
.u
.line_stipple_enabled
=
1068 rs
->line_stipple_enable
;
1071 old_rs
->clip_plane_enable
!= rs
->clip_plane_enable
||
1072 old_rs
->rasterizer_discard
!= rs
->rasterizer_discard
||
1073 old_rs
->sprite_coord_enable
!= rs
->sprite_coord_enable
||
1074 old_rs
->flatshade
!= rs
->flatshade
||
1075 old_rs
->two_side
!= rs
->two_side
||
1076 old_rs
->multisample_enable
!= rs
->multisample_enable
||
1077 old_rs
->poly_stipple_enable
!= rs
->poly_stipple_enable
||
1078 old_rs
->poly_smooth
!= rs
->poly_smooth
||
1079 old_rs
->line_smooth
!= rs
->line_smooth
||
1080 old_rs
->clamp_fragment_color
!= rs
->clamp_fragment_color
||
1081 old_rs
->force_persample_interp
!= rs
->force_persample_interp
)
1082 sctx
->do_update_shaders
= true;
1085 static void si_delete_rs_state(struct pipe_context
*ctx
, void *state
)
1087 struct si_context
*sctx
= (struct si_context
*)ctx
;
1088 struct si_state_rasterizer
*rs
= (struct si_state_rasterizer
*)state
;
1090 if (sctx
->queued
.named
.rasterizer
== state
)
1091 si_pm4_bind_state(sctx
, poly_offset
, NULL
);
1093 FREE(rs
->pm4_poly_offset
);
1094 si_pm4_delete_state(sctx
, rasterizer
, rs
);
1098 * infeered state between dsa and stencil ref
1100 static void si_emit_stencil_ref(struct si_context
*sctx
)
1102 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
1103 struct pipe_stencil_ref
*ref
= &sctx
->stencil_ref
.state
;
1104 struct si_dsa_stencil_ref_part
*dsa
= &sctx
->stencil_ref
.dsa_part
;
1106 radeon_set_context_reg_seq(cs
, R_028430_DB_STENCILREFMASK
, 2);
1107 radeon_emit(cs
, S_028430_STENCILTESTVAL(ref
->ref_value
[0]) |
1108 S_028430_STENCILMASK(dsa
->valuemask
[0]) |
1109 S_028430_STENCILWRITEMASK(dsa
->writemask
[0]) |
1110 S_028430_STENCILOPVAL(1));
1111 radeon_emit(cs
, S_028434_STENCILTESTVAL_BF(ref
->ref_value
[1]) |
1112 S_028434_STENCILMASK_BF(dsa
->valuemask
[1]) |
1113 S_028434_STENCILWRITEMASK_BF(dsa
->writemask
[1]) |
1114 S_028434_STENCILOPVAL_BF(1));
1117 static void si_set_stencil_ref(struct pipe_context
*ctx
,
1118 const struct pipe_stencil_ref
*state
)
1120 struct si_context
*sctx
= (struct si_context
*)ctx
;
1122 if (memcmp(&sctx
->stencil_ref
.state
, state
, sizeof(*state
)) == 0)
1125 sctx
->stencil_ref
.state
= *state
;
1126 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.stencil_ref
);
1134 static uint32_t si_translate_stencil_op(int s_op
)
1137 case PIPE_STENCIL_OP_KEEP
:
1138 return V_02842C_STENCIL_KEEP
;
1139 case PIPE_STENCIL_OP_ZERO
:
1140 return V_02842C_STENCIL_ZERO
;
1141 case PIPE_STENCIL_OP_REPLACE
:
1142 return V_02842C_STENCIL_REPLACE_TEST
;
1143 case PIPE_STENCIL_OP_INCR
:
1144 return V_02842C_STENCIL_ADD_CLAMP
;
1145 case PIPE_STENCIL_OP_DECR
:
1146 return V_02842C_STENCIL_SUB_CLAMP
;
1147 case PIPE_STENCIL_OP_INCR_WRAP
:
1148 return V_02842C_STENCIL_ADD_WRAP
;
1149 case PIPE_STENCIL_OP_DECR_WRAP
:
1150 return V_02842C_STENCIL_SUB_WRAP
;
1151 case PIPE_STENCIL_OP_INVERT
:
1152 return V_02842C_STENCIL_INVERT
;
1154 PRINT_ERR("Unknown stencil op %d", s_op
);
1161 static bool si_dsa_writes_stencil(const struct pipe_stencil_state
*s
)
1163 return s
->enabled
&& s
->writemask
&&
1164 (s
->fail_op
!= PIPE_STENCIL_OP_KEEP
||
1165 s
->zfail_op
!= PIPE_STENCIL_OP_KEEP
||
1166 s
->zpass_op
!= PIPE_STENCIL_OP_KEEP
);
1169 static bool si_order_invariant_stencil_op(enum pipe_stencil_op op
)
1171 /* REPLACE is normally order invariant, except when the stencil
1172 * reference value is written by the fragment shader. Tracking this
1173 * interaction does not seem worth the effort, so be conservative. */
1174 return op
!= PIPE_STENCIL_OP_INCR
&&
1175 op
!= PIPE_STENCIL_OP_DECR
&&
1176 op
!= PIPE_STENCIL_OP_REPLACE
;
1179 /* Compute whether, assuming Z writes are disabled, this stencil state is order
1180 * invariant in the sense that the set of passing fragments as well as the
1181 * final stencil buffer result does not depend on the order of fragments. */
1182 static bool si_order_invariant_stencil_state(const struct pipe_stencil_state
*state
)
1184 return !state
->enabled
|| !state
->writemask
||
1185 /* The following assumes that Z writes are disabled. */
1186 (state
->func
== PIPE_FUNC_ALWAYS
&&
1187 si_order_invariant_stencil_op(state
->zpass_op
) &&
1188 si_order_invariant_stencil_op(state
->zfail_op
)) ||
1189 (state
->func
== PIPE_FUNC_NEVER
&&
1190 si_order_invariant_stencil_op(state
->fail_op
));
1193 static void *si_create_dsa_state(struct pipe_context
*ctx
,
1194 const struct pipe_depth_stencil_alpha_state
*state
)
1196 struct si_context
*sctx
= (struct si_context
*)ctx
;
1197 struct si_state_dsa
*dsa
= CALLOC_STRUCT(si_state_dsa
);
1198 struct si_pm4_state
*pm4
= &dsa
->pm4
;
1199 unsigned db_depth_control
;
1200 uint32_t db_stencil_control
= 0;
1206 dsa
->stencil_ref
.valuemask
[0] = state
->stencil
[0].valuemask
;
1207 dsa
->stencil_ref
.valuemask
[1] = state
->stencil
[1].valuemask
;
1208 dsa
->stencil_ref
.writemask
[0] = state
->stencil
[0].writemask
;
1209 dsa
->stencil_ref
.writemask
[1] = state
->stencil
[1].writemask
;
1211 db_depth_control
= S_028800_Z_ENABLE(state
->depth
.enabled
) |
1212 S_028800_Z_WRITE_ENABLE(state
->depth
.writemask
) |
1213 S_028800_ZFUNC(state
->depth
.func
) |
1214 S_028800_DEPTH_BOUNDS_ENABLE(state
->depth
.bounds_test
);
1217 if (state
->stencil
[0].enabled
) {
1218 db_depth_control
|= S_028800_STENCIL_ENABLE(1);
1219 db_depth_control
|= S_028800_STENCILFUNC(state
->stencil
[0].func
);
1220 db_stencil_control
|= S_02842C_STENCILFAIL(si_translate_stencil_op(state
->stencil
[0].fail_op
));
1221 db_stencil_control
|= S_02842C_STENCILZPASS(si_translate_stencil_op(state
->stencil
[0].zpass_op
));
1222 db_stencil_control
|= S_02842C_STENCILZFAIL(si_translate_stencil_op(state
->stencil
[0].zfail_op
));
1224 if (state
->stencil
[1].enabled
) {
1225 db_depth_control
|= S_028800_BACKFACE_ENABLE(1);
1226 db_depth_control
|= S_028800_STENCILFUNC_BF(state
->stencil
[1].func
);
1227 db_stencil_control
|= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(state
->stencil
[1].fail_op
));
1228 db_stencil_control
|= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(state
->stencil
[1].zpass_op
));
1229 db_stencil_control
|= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(state
->stencil
[1].zfail_op
));
1234 if (state
->alpha
.enabled
) {
1235 dsa
->alpha_func
= state
->alpha
.func
;
1237 si_pm4_set_reg(pm4
, R_00B030_SPI_SHADER_USER_DATA_PS_0
+
1238 SI_SGPR_ALPHA_REF
* 4, fui(state
->alpha
.ref_value
));
1240 dsa
->alpha_func
= PIPE_FUNC_ALWAYS
;
1243 si_pm4_set_reg(pm4
, R_028800_DB_DEPTH_CONTROL
, db_depth_control
);
1244 if (state
->stencil
[0].enabled
)
1245 si_pm4_set_reg(pm4
, R_02842C_DB_STENCIL_CONTROL
, db_stencil_control
);
1246 if (state
->depth
.bounds_test
) {
1247 si_pm4_set_reg(pm4
, R_028020_DB_DEPTH_BOUNDS_MIN
, fui(state
->depth
.bounds_min
));
1248 si_pm4_set_reg(pm4
, R_028024_DB_DEPTH_BOUNDS_MAX
, fui(state
->depth
.bounds_max
));
1251 dsa
->depth_enabled
= state
->depth
.enabled
;
1252 dsa
->depth_write_enabled
= state
->depth
.enabled
&&
1253 state
->depth
.writemask
;
1254 dsa
->stencil_enabled
= state
->stencil
[0].enabled
;
1255 dsa
->stencil_write_enabled
= state
->stencil
[0].enabled
&&
1256 (si_dsa_writes_stencil(&state
->stencil
[0]) ||
1257 si_dsa_writes_stencil(&state
->stencil
[1]));
1258 dsa
->db_can_write
= dsa
->depth_write_enabled
||
1259 dsa
->stencil_write_enabled
;
1261 bool zfunc_is_ordered
=
1262 state
->depth
.func
== PIPE_FUNC_NEVER
||
1263 state
->depth
.func
== PIPE_FUNC_LESS
||
1264 state
->depth
.func
== PIPE_FUNC_LEQUAL
||
1265 state
->depth
.func
== PIPE_FUNC_GREATER
||
1266 state
->depth
.func
== PIPE_FUNC_GEQUAL
;
1268 bool nozwrite_and_order_invariant_stencil
=
1269 !dsa
->db_can_write
||
1270 (!dsa
->depth_write_enabled
&&
1271 si_order_invariant_stencil_state(&state
->stencil
[0]) &&
1272 si_order_invariant_stencil_state(&state
->stencil
[1]));
1274 dsa
->order_invariance
[1].zs
=
1275 nozwrite_and_order_invariant_stencil
||
1276 (!dsa
->stencil_write_enabled
&& zfunc_is_ordered
);
1277 dsa
->order_invariance
[0].zs
= !dsa
->depth_write_enabled
|| zfunc_is_ordered
;
1279 dsa
->order_invariance
[1].pass_set
=
1280 nozwrite_and_order_invariant_stencil
||
1281 (!dsa
->stencil_write_enabled
&&
1282 (state
->depth
.func
== PIPE_FUNC_ALWAYS
||
1283 state
->depth
.func
== PIPE_FUNC_NEVER
));
1284 dsa
->order_invariance
[0].pass_set
=
1285 !dsa
->depth_write_enabled
||
1286 (state
->depth
.func
== PIPE_FUNC_ALWAYS
||
1287 state
->depth
.func
== PIPE_FUNC_NEVER
);
1289 dsa
->order_invariance
[1].pass_last
=
1290 sctx
->screen
->assume_no_z_fights
&&
1291 !dsa
->stencil_write_enabled
&&
1292 dsa
->depth_write_enabled
&& zfunc_is_ordered
;
1293 dsa
->order_invariance
[0].pass_last
=
1294 sctx
->screen
->assume_no_z_fights
&&
1295 dsa
->depth_write_enabled
&& zfunc_is_ordered
;
1300 static void si_bind_dsa_state(struct pipe_context
*ctx
, void *state
)
1302 struct si_context
*sctx
= (struct si_context
*)ctx
;
1303 struct si_state_dsa
*old_dsa
= sctx
->queued
.named
.dsa
;
1304 struct si_state_dsa
*dsa
= state
;
1307 dsa
= (struct si_state_dsa
*)sctx
->noop_dsa
;
1309 si_pm4_bind_state(sctx
, dsa
, dsa
);
1311 if (memcmp(&dsa
->stencil_ref
, &sctx
->stencil_ref
.dsa_part
,
1312 sizeof(struct si_dsa_stencil_ref_part
)) != 0) {
1313 sctx
->stencil_ref
.dsa_part
= dsa
->stencil_ref
;
1314 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.stencil_ref
);
1317 if (old_dsa
->alpha_func
!= dsa
->alpha_func
)
1318 sctx
->do_update_shaders
= true;
1320 if (sctx
->screen
->dpbb_allowed
&&
1321 ((old_dsa
->depth_enabled
!= dsa
->depth_enabled
||
1322 old_dsa
->stencil_enabled
!= dsa
->stencil_enabled
||
1323 old_dsa
->db_can_write
!= dsa
->db_can_write
)))
1324 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.dpbb_state
);
1326 if (sctx
->screen
->has_out_of_order_rast
&&
1327 (memcmp(old_dsa
->order_invariance
, dsa
->order_invariance
,
1328 sizeof(old_dsa
->order_invariance
))))
1329 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
1332 static void si_delete_dsa_state(struct pipe_context
*ctx
, void *state
)
1334 struct si_context
*sctx
= (struct si_context
*)ctx
;
1335 si_pm4_delete_state(sctx
, dsa
, (struct si_state_dsa
*)state
);
1338 static void *si_create_db_flush_dsa(struct si_context
*sctx
)
1340 struct pipe_depth_stencil_alpha_state dsa
= {};
1342 return sctx
->b
.create_depth_stencil_alpha_state(&sctx
->b
, &dsa
);
1345 /* DB RENDER STATE */
1347 static void si_set_active_query_state(struct pipe_context
*ctx
, bool enable
)
1349 struct si_context
*sctx
= (struct si_context
*)ctx
;
1351 /* Pipeline stat & streamout queries. */
1353 sctx
->flags
&= ~SI_CONTEXT_STOP_PIPELINE_STATS
;
1354 sctx
->flags
|= SI_CONTEXT_START_PIPELINE_STATS
;
1356 sctx
->flags
&= ~SI_CONTEXT_START_PIPELINE_STATS
;
1357 sctx
->flags
|= SI_CONTEXT_STOP_PIPELINE_STATS
;
1360 /* Occlusion queries. */
1361 if (sctx
->occlusion_queries_disabled
!= !enable
) {
1362 sctx
->occlusion_queries_disabled
= !enable
;
1363 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
1367 void si_set_occlusion_query_state(struct si_context
*sctx
,
1368 bool old_perfect_enable
)
1370 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
1372 bool perfect_enable
= sctx
->num_perfect_occlusion_queries
!= 0;
1374 if (perfect_enable
!= old_perfect_enable
)
1375 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
1378 void si_save_qbo_state(struct si_context
*sctx
, struct si_qbo_state
*st
)
1380 st
->saved_compute
= sctx
->cs_shader_state
.program
;
1382 si_get_pipe_constant_buffer(sctx
, PIPE_SHADER_COMPUTE
, 0, &st
->saved_const0
);
1383 si_get_shader_buffers(sctx
, PIPE_SHADER_COMPUTE
, 0, 3, st
->saved_ssbo
);
1385 st
->saved_ssbo_writable_mask
= 0;
1387 for (unsigned i
= 0; i
< 3; i
++) {
1388 if (sctx
->const_and_shader_buffers
[PIPE_SHADER_COMPUTE
].writable_mask
&
1389 (1u << si_get_shaderbuf_slot(i
)))
1390 st
->saved_ssbo_writable_mask
|= 1 << i
;
1394 void si_restore_qbo_state(struct si_context
*sctx
, struct si_qbo_state
*st
)
1396 sctx
->b
.bind_compute_state(&sctx
->b
, st
->saved_compute
);
1398 sctx
->b
.set_constant_buffer(&sctx
->b
, PIPE_SHADER_COMPUTE
, 0, &st
->saved_const0
);
1399 pipe_resource_reference(&st
->saved_const0
.buffer
, NULL
);
1401 sctx
->b
.set_shader_buffers(&sctx
->b
, PIPE_SHADER_COMPUTE
, 0, 3, st
->saved_ssbo
,
1402 st
->saved_ssbo_writable_mask
);
1403 for (unsigned i
= 0; i
< 3; ++i
)
1404 pipe_resource_reference(&st
->saved_ssbo
[i
].buffer
, NULL
);
1407 static void si_emit_db_render_state(struct si_context
*sctx
)
1409 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
1410 unsigned db_shader_control
, db_render_control
, db_count_control
;
1411 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
1413 /* DB_RENDER_CONTROL */
1414 if (sctx
->dbcb_depth_copy_enabled
||
1415 sctx
->dbcb_stencil_copy_enabled
) {
1417 S_028000_DEPTH_COPY(sctx
->dbcb_depth_copy_enabled
) |
1418 S_028000_STENCIL_COPY(sctx
->dbcb_stencil_copy_enabled
) |
1419 S_028000_COPY_CENTROID(1) |
1420 S_028000_COPY_SAMPLE(sctx
->dbcb_copy_sample
);
1421 } else if (sctx
->db_flush_depth_inplace
|| sctx
->db_flush_stencil_inplace
) {
1423 S_028000_DEPTH_COMPRESS_DISABLE(sctx
->db_flush_depth_inplace
) |
1424 S_028000_STENCIL_COMPRESS_DISABLE(sctx
->db_flush_stencil_inplace
);
1427 S_028000_DEPTH_CLEAR_ENABLE(sctx
->db_depth_clear
) |
1428 S_028000_STENCIL_CLEAR_ENABLE(sctx
->db_stencil_clear
);
1431 /* DB_COUNT_CONTROL (occlusion queries) */
1432 if (sctx
->num_occlusion_queries
> 0 &&
1433 !sctx
->occlusion_queries_disabled
) {
1434 bool perfect
= sctx
->num_perfect_occlusion_queries
> 0;
1435 bool gfx10_perfect
= sctx
->chip_class
>= GFX10
&& perfect
;
1437 if (sctx
->chip_class
>= GFX7
) {
1438 unsigned log_sample_rate
= sctx
->framebuffer
.log_samples
;
1440 /* Stoney doesn't increment occlusion query counters
1441 * if the sample rate is 16x. Use 8x sample rate instead.
1443 if (sctx
->family
== CHIP_STONEY
)
1444 log_sample_rate
= MIN2(log_sample_rate
, 3);
1447 S_028004_PERFECT_ZPASS_COUNTS(perfect
) |
1448 S_028004_DISABLE_CONSERVATIVE_ZPASS_COUNTS(gfx10_perfect
) |
1449 S_028004_SAMPLE_RATE(log_sample_rate
) |
1450 S_028004_ZPASS_ENABLE(1) |
1451 S_028004_SLICE_EVEN_ENABLE(1) |
1452 S_028004_SLICE_ODD_ENABLE(1);
1455 S_028004_PERFECT_ZPASS_COUNTS(perfect
) |
1456 S_028004_SAMPLE_RATE(sctx
->framebuffer
.log_samples
);
1459 /* Disable occlusion queries. */
1460 if (sctx
->chip_class
>= GFX7
) {
1461 db_count_control
= 0;
1463 db_count_control
= S_028004_ZPASS_INCREMENT_DISABLE(1);
1467 radeon_opt_set_context_reg2(sctx
, R_028000_DB_RENDER_CONTROL
,
1468 SI_TRACKED_DB_RENDER_CONTROL
, db_render_control
,
1471 /* DB_RENDER_OVERRIDE2 */
1472 radeon_opt_set_context_reg(sctx
, R_028010_DB_RENDER_OVERRIDE2
,
1473 SI_TRACKED_DB_RENDER_OVERRIDE2
,
1474 S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(sctx
->db_depth_disable_expclear
) |
1475 S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(sctx
->db_stencil_disable_expclear
) |
1476 S_028010_DECOMPRESS_Z_ON_FLUSH(sctx
->framebuffer
.nr_samples
>= 4));
1478 db_shader_control
= sctx
->ps_db_shader_control
;
1480 /* Bug workaround for smoothing (overrasterization) on GFX6. */
1481 if (sctx
->chip_class
== GFX6
&& sctx
->smoothing_enabled
) {
1482 db_shader_control
&= C_02880C_Z_ORDER
;
1483 db_shader_control
|= S_02880C_Z_ORDER(V_02880C_LATE_Z
);
1486 /* Disable the gl_SampleMask fragment shader output if MSAA is disabled. */
1487 if (!rs
->multisample_enable
)
1488 db_shader_control
&= C_02880C_MASK_EXPORT_ENABLE
;
1490 if (sctx
->screen
->has_rbplus
&&
1491 !sctx
->screen
->rbplus_allowed
)
1492 db_shader_control
|= S_02880C_DUAL_QUAD_DISABLE(1);
1494 radeon_opt_set_context_reg(sctx
, R_02880C_DB_SHADER_CONTROL
,
1495 SI_TRACKED_DB_SHADER_CONTROL
, db_shader_control
);
1497 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
1498 sctx
->context_roll
= true;
1502 * format translation
1504 static uint32_t si_translate_colorformat(enum pipe_format format
)
1506 const struct util_format_description
*desc
= util_format_description(format
);
1508 return V_028C70_COLOR_INVALID
;
1510 #define HAS_SIZE(x,y,z,w) \
1511 (desc->channel[0].size == (x) && desc->channel[1].size == (y) && \
1512 desc->channel[2].size == (z) && desc->channel[3].size == (w))
1514 if (format
== PIPE_FORMAT_R11G11B10_FLOAT
) /* isn't plain */
1515 return V_028C70_COLOR_10_11_11
;
1517 if (desc
->layout
!= UTIL_FORMAT_LAYOUT_PLAIN
)
1518 return V_028C70_COLOR_INVALID
;
1520 /* hw cannot support mixed formats (except depth/stencil, since
1521 * stencil is not written to). */
1522 if (desc
->is_mixed
&& desc
->colorspace
!= UTIL_FORMAT_COLORSPACE_ZS
)
1523 return V_028C70_COLOR_INVALID
;
1525 switch (desc
->nr_channels
) {
1527 switch (desc
->channel
[0].size
) {
1529 return V_028C70_COLOR_8
;
1531 return V_028C70_COLOR_16
;
1533 return V_028C70_COLOR_32
;
1537 if (desc
->channel
[0].size
== desc
->channel
[1].size
) {
1538 switch (desc
->channel
[0].size
) {
1540 return V_028C70_COLOR_8_8
;
1542 return V_028C70_COLOR_16_16
;
1544 return V_028C70_COLOR_32_32
;
1546 } else if (HAS_SIZE(8,24,0,0)) {
1547 return V_028C70_COLOR_24_8
;
1548 } else if (HAS_SIZE(24,8,0,0)) {
1549 return V_028C70_COLOR_8_24
;
1553 if (HAS_SIZE(5,6,5,0)) {
1554 return V_028C70_COLOR_5_6_5
;
1555 } else if (HAS_SIZE(32,8,24,0)) {
1556 return V_028C70_COLOR_X24_8_32_FLOAT
;
1560 if (desc
->channel
[0].size
== desc
->channel
[1].size
&&
1561 desc
->channel
[0].size
== desc
->channel
[2].size
&&
1562 desc
->channel
[0].size
== desc
->channel
[3].size
) {
1563 switch (desc
->channel
[0].size
) {
1565 return V_028C70_COLOR_4_4_4_4
;
1567 return V_028C70_COLOR_8_8_8_8
;
1569 return V_028C70_COLOR_16_16_16_16
;
1571 return V_028C70_COLOR_32_32_32_32
;
1573 } else if (HAS_SIZE(5,5,5,1)) {
1574 return V_028C70_COLOR_1_5_5_5
;
1575 } else if (HAS_SIZE(1,5,5,5)) {
1576 return V_028C70_COLOR_5_5_5_1
;
1577 } else if (HAS_SIZE(10,10,10,2)) {
1578 return V_028C70_COLOR_2_10_10_10
;
1582 return V_028C70_COLOR_INVALID
;
1585 static uint32_t si_colorformat_endian_swap(uint32_t colorformat
)
1587 if (SI_BIG_ENDIAN
) {
1588 switch(colorformat
) {
1589 /* 8-bit buffers. */
1590 case V_028C70_COLOR_8
:
1591 return V_028C70_ENDIAN_NONE
;
1593 /* 16-bit buffers. */
1594 case V_028C70_COLOR_5_6_5
:
1595 case V_028C70_COLOR_1_5_5_5
:
1596 case V_028C70_COLOR_4_4_4_4
:
1597 case V_028C70_COLOR_16
:
1598 case V_028C70_COLOR_8_8
:
1599 return V_028C70_ENDIAN_8IN16
;
1601 /* 32-bit buffers. */
1602 case V_028C70_COLOR_8_8_8_8
:
1603 case V_028C70_COLOR_2_10_10_10
:
1604 case V_028C70_COLOR_8_24
:
1605 case V_028C70_COLOR_24_8
:
1606 case V_028C70_COLOR_16_16
:
1607 return V_028C70_ENDIAN_8IN32
;
1609 /* 64-bit buffers. */
1610 case V_028C70_COLOR_16_16_16_16
:
1611 return V_028C70_ENDIAN_8IN16
;
1613 case V_028C70_COLOR_32_32
:
1614 return V_028C70_ENDIAN_8IN32
;
1616 /* 128-bit buffers. */
1617 case V_028C70_COLOR_32_32_32_32
:
1618 return V_028C70_ENDIAN_8IN32
;
1620 return V_028C70_ENDIAN_NONE
; /* Unsupported. */
1623 return V_028C70_ENDIAN_NONE
;
1627 static uint32_t si_translate_dbformat(enum pipe_format format
)
1630 case PIPE_FORMAT_Z16_UNORM
:
1631 return V_028040_Z_16
;
1632 case PIPE_FORMAT_S8_UINT_Z24_UNORM
:
1633 case PIPE_FORMAT_X8Z24_UNORM
:
1634 case PIPE_FORMAT_Z24X8_UNORM
:
1635 case PIPE_FORMAT_Z24_UNORM_S8_UINT
:
1636 return V_028040_Z_24
; /* deprecated on AMD GCN */
1637 case PIPE_FORMAT_Z32_FLOAT
:
1638 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
:
1639 return V_028040_Z_32_FLOAT
;
1641 return V_028040_Z_INVALID
;
1646 * Texture translation
1649 static uint32_t si_translate_texformat(struct pipe_screen
*screen
,
1650 enum pipe_format format
,
1651 const struct util_format_description
*desc
,
1654 struct si_screen
*sscreen
= (struct si_screen
*)screen
;
1655 bool uniform
= true;
1658 assert(sscreen
->info
.chip_class
<= GFX9
);
1660 /* Colorspace (return non-RGB formats directly). */
1661 switch (desc
->colorspace
) {
1662 /* Depth stencil formats */
1663 case UTIL_FORMAT_COLORSPACE_ZS
:
1665 case PIPE_FORMAT_Z16_UNORM
:
1666 return V_008F14_IMG_DATA_FORMAT_16
;
1667 case PIPE_FORMAT_X24S8_UINT
:
1668 case PIPE_FORMAT_S8X24_UINT
:
1670 * Implemented as an 8_8_8_8 data format to fix texture
1671 * gathers in stencil sampling. This affects at least
1672 * GL45-CTS.texture_cube_map_array.sampling on GFX8.
1674 if (sscreen
->info
.chip_class
<= GFX8
)
1675 return V_008F14_IMG_DATA_FORMAT_8_8_8_8
;
1677 if (format
== PIPE_FORMAT_X24S8_UINT
)
1678 return V_008F14_IMG_DATA_FORMAT_8_24
;
1680 return V_008F14_IMG_DATA_FORMAT_24_8
;
1681 case PIPE_FORMAT_Z24X8_UNORM
:
1682 case PIPE_FORMAT_Z24_UNORM_S8_UINT
:
1683 return V_008F14_IMG_DATA_FORMAT_8_24
;
1684 case PIPE_FORMAT_X8Z24_UNORM
:
1685 case PIPE_FORMAT_S8_UINT_Z24_UNORM
:
1686 return V_008F14_IMG_DATA_FORMAT_24_8
;
1687 case PIPE_FORMAT_S8_UINT
:
1688 return V_008F14_IMG_DATA_FORMAT_8
;
1689 case PIPE_FORMAT_Z32_FLOAT
:
1690 return V_008F14_IMG_DATA_FORMAT_32
;
1691 case PIPE_FORMAT_X32_S8X24_UINT
:
1692 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
:
1693 return V_008F14_IMG_DATA_FORMAT_X24_8_32
;
1698 case UTIL_FORMAT_COLORSPACE_YUV
:
1699 goto out_unknown
; /* TODO */
1701 case UTIL_FORMAT_COLORSPACE_SRGB
:
1702 if (desc
->nr_channels
!= 4 && desc
->nr_channels
!= 1)
1710 if (desc
->layout
== UTIL_FORMAT_LAYOUT_RGTC
) {
1711 if (!sscreen
->info
.has_format_bc1_through_bc7
)
1715 case PIPE_FORMAT_RGTC1_SNORM
:
1716 case PIPE_FORMAT_LATC1_SNORM
:
1717 case PIPE_FORMAT_RGTC1_UNORM
:
1718 case PIPE_FORMAT_LATC1_UNORM
:
1719 return V_008F14_IMG_DATA_FORMAT_BC4
;
1720 case PIPE_FORMAT_RGTC2_SNORM
:
1721 case PIPE_FORMAT_LATC2_SNORM
:
1722 case PIPE_FORMAT_RGTC2_UNORM
:
1723 case PIPE_FORMAT_LATC2_UNORM
:
1724 return V_008F14_IMG_DATA_FORMAT_BC5
;
1730 if (desc
->layout
== UTIL_FORMAT_LAYOUT_ETC
&&
1731 (sscreen
->info
.family
== CHIP_STONEY
||
1732 sscreen
->info
.family
== CHIP_VEGA10
||
1733 sscreen
->info
.family
== CHIP_RAVEN
)) {
1735 case PIPE_FORMAT_ETC1_RGB8
:
1736 case PIPE_FORMAT_ETC2_RGB8
:
1737 case PIPE_FORMAT_ETC2_SRGB8
:
1738 return V_008F14_IMG_DATA_FORMAT_ETC2_RGB
;
1739 case PIPE_FORMAT_ETC2_RGB8A1
:
1740 case PIPE_FORMAT_ETC2_SRGB8A1
:
1741 return V_008F14_IMG_DATA_FORMAT_ETC2_RGBA1
;
1742 case PIPE_FORMAT_ETC2_RGBA8
:
1743 case PIPE_FORMAT_ETC2_SRGBA8
:
1744 return V_008F14_IMG_DATA_FORMAT_ETC2_RGBA
;
1745 case PIPE_FORMAT_ETC2_R11_UNORM
:
1746 case PIPE_FORMAT_ETC2_R11_SNORM
:
1747 return V_008F14_IMG_DATA_FORMAT_ETC2_R
;
1748 case PIPE_FORMAT_ETC2_RG11_UNORM
:
1749 case PIPE_FORMAT_ETC2_RG11_SNORM
:
1750 return V_008F14_IMG_DATA_FORMAT_ETC2_RG
;
1756 if (desc
->layout
== UTIL_FORMAT_LAYOUT_BPTC
) {
1757 if (!sscreen
->info
.has_format_bc1_through_bc7
)
1761 case PIPE_FORMAT_BPTC_RGBA_UNORM
:
1762 case PIPE_FORMAT_BPTC_SRGBA
:
1763 return V_008F14_IMG_DATA_FORMAT_BC7
;
1764 case PIPE_FORMAT_BPTC_RGB_FLOAT
:
1765 case PIPE_FORMAT_BPTC_RGB_UFLOAT
:
1766 return V_008F14_IMG_DATA_FORMAT_BC6
;
1772 if (desc
->layout
== UTIL_FORMAT_LAYOUT_SUBSAMPLED
) {
1774 case PIPE_FORMAT_R8G8_B8G8_UNORM
:
1775 case PIPE_FORMAT_G8R8_B8R8_UNORM
:
1776 return V_008F14_IMG_DATA_FORMAT_GB_GR
;
1777 case PIPE_FORMAT_G8R8_G8B8_UNORM
:
1778 case PIPE_FORMAT_R8G8_R8B8_UNORM
:
1779 return V_008F14_IMG_DATA_FORMAT_BG_RG
;
1785 if (desc
->layout
== UTIL_FORMAT_LAYOUT_S3TC
) {
1786 if (!sscreen
->info
.has_format_bc1_through_bc7
)
1790 case PIPE_FORMAT_DXT1_RGB
:
1791 case PIPE_FORMAT_DXT1_RGBA
:
1792 case PIPE_FORMAT_DXT1_SRGB
:
1793 case PIPE_FORMAT_DXT1_SRGBA
:
1794 return V_008F14_IMG_DATA_FORMAT_BC1
;
1795 case PIPE_FORMAT_DXT3_RGBA
:
1796 case PIPE_FORMAT_DXT3_SRGBA
:
1797 return V_008F14_IMG_DATA_FORMAT_BC2
;
1798 case PIPE_FORMAT_DXT5_RGBA
:
1799 case PIPE_FORMAT_DXT5_SRGBA
:
1800 return V_008F14_IMG_DATA_FORMAT_BC3
;
1806 if (format
== PIPE_FORMAT_R9G9B9E5_FLOAT
) {
1807 return V_008F14_IMG_DATA_FORMAT_5_9_9_9
;
1808 } else if (format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
1809 return V_008F14_IMG_DATA_FORMAT_10_11_11
;
1812 /* R8G8Bx_SNORM - TODO CxV8U8 */
1814 /* hw cannot support mixed formats (except depth/stencil, since only
1816 if (desc
->is_mixed
&& desc
->colorspace
!= UTIL_FORMAT_COLORSPACE_ZS
)
1819 /* See whether the components are of the same size. */
1820 for (i
= 1; i
< desc
->nr_channels
; i
++) {
1821 uniform
= uniform
&& desc
->channel
[0].size
== desc
->channel
[i
].size
;
1824 /* Non-uniform formats. */
1826 switch(desc
->nr_channels
) {
1828 if (desc
->channel
[0].size
== 5 &&
1829 desc
->channel
[1].size
== 6 &&
1830 desc
->channel
[2].size
== 5) {
1831 return V_008F14_IMG_DATA_FORMAT_5_6_5
;
1835 if (desc
->channel
[0].size
== 5 &&
1836 desc
->channel
[1].size
== 5 &&
1837 desc
->channel
[2].size
== 5 &&
1838 desc
->channel
[3].size
== 1) {
1839 return V_008F14_IMG_DATA_FORMAT_1_5_5_5
;
1841 if (desc
->channel
[0].size
== 1 &&
1842 desc
->channel
[1].size
== 5 &&
1843 desc
->channel
[2].size
== 5 &&
1844 desc
->channel
[3].size
== 5) {
1845 return V_008F14_IMG_DATA_FORMAT_5_5_5_1
;
1847 if (desc
->channel
[0].size
== 10 &&
1848 desc
->channel
[1].size
== 10 &&
1849 desc
->channel
[2].size
== 10 &&
1850 desc
->channel
[3].size
== 2) {
1851 return V_008F14_IMG_DATA_FORMAT_2_10_10_10
;
1858 if (first_non_void
< 0 || first_non_void
> 3)
1861 /* uniform formats */
1862 switch (desc
->channel
[first_non_void
].size
) {
1864 switch (desc
->nr_channels
) {
1865 #if 0 /* Not supported for render targets */
1867 return V_008F14_IMG_DATA_FORMAT_4_4
;
1870 return V_008F14_IMG_DATA_FORMAT_4_4_4_4
;
1874 switch (desc
->nr_channels
) {
1876 return V_008F14_IMG_DATA_FORMAT_8
;
1878 return V_008F14_IMG_DATA_FORMAT_8_8
;
1880 return V_008F14_IMG_DATA_FORMAT_8_8_8_8
;
1884 switch (desc
->nr_channels
) {
1886 return V_008F14_IMG_DATA_FORMAT_16
;
1888 return V_008F14_IMG_DATA_FORMAT_16_16
;
1890 return V_008F14_IMG_DATA_FORMAT_16_16_16_16
;
1894 switch (desc
->nr_channels
) {
1896 return V_008F14_IMG_DATA_FORMAT_32
;
1898 return V_008F14_IMG_DATA_FORMAT_32_32
;
1899 #if 0 /* Not supported for render targets */
1901 return V_008F14_IMG_DATA_FORMAT_32_32_32
;
1904 return V_008F14_IMG_DATA_FORMAT_32_32_32_32
;
1912 static unsigned si_tex_wrap(unsigned wrap
)
1916 case PIPE_TEX_WRAP_REPEAT
:
1917 return V_008F30_SQ_TEX_WRAP
;
1918 case PIPE_TEX_WRAP_CLAMP
:
1919 return V_008F30_SQ_TEX_CLAMP_HALF_BORDER
;
1920 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
1921 return V_008F30_SQ_TEX_CLAMP_LAST_TEXEL
;
1922 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
1923 return V_008F30_SQ_TEX_CLAMP_BORDER
;
1924 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
1925 return V_008F30_SQ_TEX_MIRROR
;
1926 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
1927 return V_008F30_SQ_TEX_MIRROR_ONCE_HALF_BORDER
;
1928 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
1929 return V_008F30_SQ_TEX_MIRROR_ONCE_LAST_TEXEL
;
1930 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
1931 return V_008F30_SQ_TEX_MIRROR_ONCE_BORDER
;
1935 static unsigned si_tex_mipfilter(unsigned filter
)
1938 case PIPE_TEX_MIPFILTER_NEAREST
:
1939 return V_008F38_SQ_TEX_Z_FILTER_POINT
;
1940 case PIPE_TEX_MIPFILTER_LINEAR
:
1941 return V_008F38_SQ_TEX_Z_FILTER_LINEAR
;
1943 case PIPE_TEX_MIPFILTER_NONE
:
1944 return V_008F38_SQ_TEX_Z_FILTER_NONE
;
1948 static unsigned si_tex_compare(unsigned compare
)
1952 case PIPE_FUNC_NEVER
:
1953 return V_008F30_SQ_TEX_DEPTH_COMPARE_NEVER
;
1954 case PIPE_FUNC_LESS
:
1955 return V_008F30_SQ_TEX_DEPTH_COMPARE_LESS
;
1956 case PIPE_FUNC_EQUAL
:
1957 return V_008F30_SQ_TEX_DEPTH_COMPARE_EQUAL
;
1958 case PIPE_FUNC_LEQUAL
:
1959 return V_008F30_SQ_TEX_DEPTH_COMPARE_LESSEQUAL
;
1960 case PIPE_FUNC_GREATER
:
1961 return V_008F30_SQ_TEX_DEPTH_COMPARE_GREATER
;
1962 case PIPE_FUNC_NOTEQUAL
:
1963 return V_008F30_SQ_TEX_DEPTH_COMPARE_NOTEQUAL
;
1964 case PIPE_FUNC_GEQUAL
:
1965 return V_008F30_SQ_TEX_DEPTH_COMPARE_GREATEREQUAL
;
1966 case PIPE_FUNC_ALWAYS
:
1967 return V_008F30_SQ_TEX_DEPTH_COMPARE_ALWAYS
;
1971 static unsigned si_tex_dim(struct si_screen
*sscreen
, struct si_texture
*tex
,
1972 unsigned view_target
, unsigned nr_samples
)
1974 unsigned res_target
= tex
->buffer
.b
.b
.target
;
1976 if (view_target
== PIPE_TEXTURE_CUBE
||
1977 view_target
== PIPE_TEXTURE_CUBE_ARRAY
)
1978 res_target
= view_target
;
1979 /* If interpreting cubemaps as something else, set 2D_ARRAY. */
1980 else if (res_target
== PIPE_TEXTURE_CUBE
||
1981 res_target
== PIPE_TEXTURE_CUBE_ARRAY
)
1982 res_target
= PIPE_TEXTURE_2D_ARRAY
;
1984 /* GFX9 allocates 1D textures as 2D. */
1985 if ((res_target
== PIPE_TEXTURE_1D
||
1986 res_target
== PIPE_TEXTURE_1D_ARRAY
) &&
1987 sscreen
->info
.chip_class
== GFX9
&&
1988 tex
->surface
.u
.gfx9
.resource_type
== RADEON_RESOURCE_2D
) {
1989 if (res_target
== PIPE_TEXTURE_1D
)
1990 res_target
= PIPE_TEXTURE_2D
;
1992 res_target
= PIPE_TEXTURE_2D_ARRAY
;
1995 switch (res_target
) {
1997 case PIPE_TEXTURE_1D
:
1998 return V_008F1C_SQ_RSRC_IMG_1D
;
1999 case PIPE_TEXTURE_1D_ARRAY
:
2000 return V_008F1C_SQ_RSRC_IMG_1D_ARRAY
;
2001 case PIPE_TEXTURE_2D
:
2002 case PIPE_TEXTURE_RECT
:
2003 return nr_samples
> 1 ? V_008F1C_SQ_RSRC_IMG_2D_MSAA
:
2004 V_008F1C_SQ_RSRC_IMG_2D
;
2005 case PIPE_TEXTURE_2D_ARRAY
:
2006 return nr_samples
> 1 ? V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY
:
2007 V_008F1C_SQ_RSRC_IMG_2D_ARRAY
;
2008 case PIPE_TEXTURE_3D
:
2009 return V_008F1C_SQ_RSRC_IMG_3D
;
2010 case PIPE_TEXTURE_CUBE
:
2011 case PIPE_TEXTURE_CUBE_ARRAY
:
2012 return V_008F1C_SQ_RSRC_IMG_CUBE
;
2017 * Format support testing
2020 static bool si_is_sampler_format_supported(struct pipe_screen
*screen
, enum pipe_format format
)
2022 struct si_screen
*sscreen
= (struct si_screen
*)screen
;
2024 if (sscreen
->info
.chip_class
>= GFX10
) {
2025 const struct gfx10_format
*fmt
= &gfx10_format_table
[format
];
2026 if (!fmt
->img_format
|| fmt
->buffers_only
)
2031 const struct util_format_description
*desc
= util_format_description(format
);
2035 return si_translate_texformat(screen
, format
, desc
,
2036 util_format_get_first_non_void_channel(format
)) != ~0U;
2039 static uint32_t si_translate_buffer_dataformat(struct pipe_screen
*screen
,
2040 const struct util_format_description
*desc
,
2045 assert(((struct si_screen
*)screen
)->info
.chip_class
<= GFX9
);
2047 if (desc
->format
== PIPE_FORMAT_R11G11B10_FLOAT
)
2048 return V_008F0C_BUF_DATA_FORMAT_10_11_11
;
2050 assert(first_non_void
>= 0);
2052 if (desc
->nr_channels
== 4 &&
2053 desc
->channel
[0].size
== 10 &&
2054 desc
->channel
[1].size
== 10 &&
2055 desc
->channel
[2].size
== 10 &&
2056 desc
->channel
[3].size
== 2)
2057 return V_008F0C_BUF_DATA_FORMAT_2_10_10_10
;
2059 /* See whether the components are of the same size. */
2060 for (i
= 0; i
< desc
->nr_channels
; i
++) {
2061 if (desc
->channel
[first_non_void
].size
!= desc
->channel
[i
].size
)
2062 return V_008F0C_BUF_DATA_FORMAT_INVALID
;
2065 switch (desc
->channel
[first_non_void
].size
) {
2067 switch (desc
->nr_channels
) {
2069 case 3: /* 3 loads */
2070 return V_008F0C_BUF_DATA_FORMAT_8
;
2072 return V_008F0C_BUF_DATA_FORMAT_8_8
;
2074 return V_008F0C_BUF_DATA_FORMAT_8_8_8_8
;
2078 switch (desc
->nr_channels
) {
2080 case 3: /* 3 loads */
2081 return V_008F0C_BUF_DATA_FORMAT_16
;
2083 return V_008F0C_BUF_DATA_FORMAT_16_16
;
2085 return V_008F0C_BUF_DATA_FORMAT_16_16_16_16
;
2089 switch (desc
->nr_channels
) {
2091 return V_008F0C_BUF_DATA_FORMAT_32
;
2093 return V_008F0C_BUF_DATA_FORMAT_32_32
;
2095 return V_008F0C_BUF_DATA_FORMAT_32_32_32
;
2097 return V_008F0C_BUF_DATA_FORMAT_32_32_32_32
;
2101 /* Legacy double formats. */
2102 switch (desc
->nr_channels
) {
2103 case 1: /* 1 load */
2104 return V_008F0C_BUF_DATA_FORMAT_32_32
;
2105 case 2: /* 1 load */
2106 return V_008F0C_BUF_DATA_FORMAT_32_32_32_32
;
2107 case 3: /* 3 loads */
2108 return V_008F0C_BUF_DATA_FORMAT_32_32
;
2109 case 4: /* 2 loads */
2110 return V_008F0C_BUF_DATA_FORMAT_32_32_32_32
;
2115 return V_008F0C_BUF_DATA_FORMAT_INVALID
;
2118 static uint32_t si_translate_buffer_numformat(struct pipe_screen
*screen
,
2119 const struct util_format_description
*desc
,
2122 assert(((struct si_screen
*)screen
)->info
.chip_class
<= GFX9
);
2124 if (desc
->format
== PIPE_FORMAT_R11G11B10_FLOAT
)
2125 return V_008F0C_BUF_NUM_FORMAT_FLOAT
;
2127 assert(first_non_void
>= 0);
2129 switch (desc
->channel
[first_non_void
].type
) {
2130 case UTIL_FORMAT_TYPE_SIGNED
:
2131 case UTIL_FORMAT_TYPE_FIXED
:
2132 if (desc
->channel
[first_non_void
].size
>= 32 ||
2133 desc
->channel
[first_non_void
].pure_integer
)
2134 return V_008F0C_BUF_NUM_FORMAT_SINT
;
2135 else if (desc
->channel
[first_non_void
].normalized
)
2136 return V_008F0C_BUF_NUM_FORMAT_SNORM
;
2138 return V_008F0C_BUF_NUM_FORMAT_SSCALED
;
2140 case UTIL_FORMAT_TYPE_UNSIGNED
:
2141 if (desc
->channel
[first_non_void
].size
>= 32 ||
2142 desc
->channel
[first_non_void
].pure_integer
)
2143 return V_008F0C_BUF_NUM_FORMAT_UINT
;
2144 else if (desc
->channel
[first_non_void
].normalized
)
2145 return V_008F0C_BUF_NUM_FORMAT_UNORM
;
2147 return V_008F0C_BUF_NUM_FORMAT_USCALED
;
2149 case UTIL_FORMAT_TYPE_FLOAT
:
2151 return V_008F0C_BUF_NUM_FORMAT_FLOAT
;
2155 static unsigned si_is_vertex_format_supported(struct pipe_screen
*screen
,
2156 enum pipe_format format
,
2159 struct si_screen
*sscreen
= (struct si_screen
*)screen
;
2160 const struct util_format_description
*desc
;
2162 unsigned data_format
;
2164 assert((usage
& ~(PIPE_BIND_SHADER_IMAGE
|
2165 PIPE_BIND_SAMPLER_VIEW
|
2166 PIPE_BIND_VERTEX_BUFFER
)) == 0);
2168 desc
= util_format_description(format
);
2172 /* There are no native 8_8_8 or 16_16_16 data formats, and we currently
2173 * select 8_8_8_8 and 16_16_16_16 instead. This works reasonably well
2174 * for read-only access (with caveats surrounding bounds checks), but
2175 * obviously fails for write access which we have to implement for
2176 * shader images. Luckily, OpenGL doesn't expect this to be supported
2177 * anyway, and so the only impact is on PBO uploads / downloads, which
2178 * shouldn't be expected to be fast for GL_RGB anyway.
2180 if (desc
->block
.bits
== 3 * 8 ||
2181 desc
->block
.bits
== 3 * 16) {
2182 if (usage
& (PIPE_BIND_SHADER_IMAGE
| PIPE_BIND_SAMPLER_VIEW
)) {
2183 usage
&= ~(PIPE_BIND_SHADER_IMAGE
| PIPE_BIND_SAMPLER_VIEW
);
2189 if (sscreen
->info
.chip_class
>= GFX10
) {
2190 const struct gfx10_format
*fmt
= &gfx10_format_table
[format
];
2191 if (!fmt
->img_format
|| fmt
->img_format
>= 128)
2196 first_non_void
= util_format_get_first_non_void_channel(format
);
2197 data_format
= si_translate_buffer_dataformat(screen
, desc
, first_non_void
);
2198 if (data_format
== V_008F0C_BUF_DATA_FORMAT_INVALID
)
2204 static bool si_is_colorbuffer_format_supported(enum pipe_format format
)
2206 return si_translate_colorformat(format
) != V_028C70_COLOR_INVALID
&&
2207 si_translate_colorswap(format
, false) != ~0U;
2210 static bool si_is_zs_format_supported(enum pipe_format format
)
2212 return si_translate_dbformat(format
) != V_028040_Z_INVALID
;
2215 static bool si_is_format_supported(struct pipe_screen
*screen
,
2216 enum pipe_format format
,
2217 enum pipe_texture_target target
,
2218 unsigned sample_count
,
2219 unsigned storage_sample_count
,
2222 struct si_screen
*sscreen
= (struct si_screen
*)screen
;
2223 unsigned retval
= 0;
2225 if (target
>= PIPE_MAX_TEXTURE_TYPES
) {
2226 PRINT_ERR("radeonsi: unsupported texture type %d\n", target
);
2230 if (MAX2(1, sample_count
) < MAX2(1, storage_sample_count
))
2233 if (sample_count
> 1) {
2234 if (!screen
->get_param(screen
, PIPE_CAP_TEXTURE_MULTISAMPLE
))
2237 if (usage
& PIPE_BIND_SHADER_IMAGE
)
2240 /* Only power-of-two sample counts are supported. */
2241 if (!util_is_power_of_two_or_zero(sample_count
) ||
2242 !util_is_power_of_two_or_zero(storage_sample_count
))
2245 /* MSAA support without framebuffer attachments. */
2246 if (format
== PIPE_FORMAT_NONE
&& sample_count
<= 16)
2249 if (!sscreen
->info
.has_eqaa_surface_allocator
||
2250 util_format_is_depth_or_stencil(format
)) {
2251 /* Color without EQAA or depth/stencil. */
2252 if (sample_count
> 8 ||
2253 sample_count
!= storage_sample_count
)
2256 /* Color with EQAA. */
2257 if (sample_count
> 16 ||
2258 storage_sample_count
> 8)
2263 if (usage
& (PIPE_BIND_SAMPLER_VIEW
|
2264 PIPE_BIND_SHADER_IMAGE
)) {
2265 if (target
== PIPE_BUFFER
) {
2266 retval
|= si_is_vertex_format_supported(
2267 screen
, format
, usage
& (PIPE_BIND_SAMPLER_VIEW
|
2268 PIPE_BIND_SHADER_IMAGE
));
2270 if (si_is_sampler_format_supported(screen
, format
))
2271 retval
|= usage
& (PIPE_BIND_SAMPLER_VIEW
|
2272 PIPE_BIND_SHADER_IMAGE
);
2276 if ((usage
& (PIPE_BIND_RENDER_TARGET
|
2277 PIPE_BIND_DISPLAY_TARGET
|
2280 PIPE_BIND_BLENDABLE
)) &&
2281 si_is_colorbuffer_format_supported(format
)) {
2283 (PIPE_BIND_RENDER_TARGET
|
2284 PIPE_BIND_DISPLAY_TARGET
|
2287 if (!util_format_is_pure_integer(format
) &&
2288 !util_format_is_depth_or_stencil(format
))
2289 retval
|= usage
& PIPE_BIND_BLENDABLE
;
2292 if ((usage
& PIPE_BIND_DEPTH_STENCIL
) &&
2293 si_is_zs_format_supported(format
)) {
2294 retval
|= PIPE_BIND_DEPTH_STENCIL
;
2297 if (usage
& PIPE_BIND_VERTEX_BUFFER
) {
2298 retval
|= si_is_vertex_format_supported(screen
, format
,
2299 PIPE_BIND_VERTEX_BUFFER
);
2302 if ((usage
& PIPE_BIND_LINEAR
) &&
2303 !util_format_is_compressed(format
) &&
2304 !(usage
& PIPE_BIND_DEPTH_STENCIL
))
2305 retval
|= PIPE_BIND_LINEAR
;
2307 return retval
== usage
;
2311 * framebuffer handling
2314 static void si_choose_spi_color_formats(struct si_surface
*surf
,
2315 unsigned format
, unsigned swap
,
2316 unsigned ntype
, bool is_depth
)
2318 /* Alpha is needed for alpha-to-coverage.
2319 * Blending may be with or without alpha.
2321 unsigned normal
= 0; /* most optimal, may not support blending or export alpha */
2322 unsigned alpha
= 0; /* exports alpha, but may not support blending */
2323 unsigned blend
= 0; /* supports blending, but may not export alpha */
2324 unsigned blend_alpha
= 0; /* least optimal, supports blending and exports alpha */
2326 /* Choose the SPI color formats. These are required values for RB+.
2327 * Other chips have multiple choices, though they are not necessarily better.
2330 case V_028C70_COLOR_5_6_5
:
2331 case V_028C70_COLOR_1_5_5_5
:
2332 case V_028C70_COLOR_5_5_5_1
:
2333 case V_028C70_COLOR_4_4_4_4
:
2334 case V_028C70_COLOR_10_11_11
:
2335 case V_028C70_COLOR_11_11_10
:
2336 case V_028C70_COLOR_8
:
2337 case V_028C70_COLOR_8_8
:
2338 case V_028C70_COLOR_8_8_8_8
:
2339 case V_028C70_COLOR_10_10_10_2
:
2340 case V_028C70_COLOR_2_10_10_10
:
2341 if (ntype
== V_028C70_NUMBER_UINT
)
2342 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_UINT16_ABGR
;
2343 else if (ntype
== V_028C70_NUMBER_SINT
)
2344 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_SINT16_ABGR
;
2346 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_FP16_ABGR
;
2349 case V_028C70_COLOR_16
:
2350 case V_028C70_COLOR_16_16
:
2351 case V_028C70_COLOR_16_16_16_16
:
2352 if (ntype
== V_028C70_NUMBER_UNORM
||
2353 ntype
== V_028C70_NUMBER_SNORM
) {
2354 /* UNORM16 and SNORM16 don't support blending */
2355 if (ntype
== V_028C70_NUMBER_UNORM
)
2356 normal
= alpha
= V_028714_SPI_SHADER_UNORM16_ABGR
;
2358 normal
= alpha
= V_028714_SPI_SHADER_SNORM16_ABGR
;
2360 /* Use 32 bits per channel for blending. */
2361 if (format
== V_028C70_COLOR_16
) {
2362 if (swap
== V_028C70_SWAP_STD
) { /* R */
2363 blend
= V_028714_SPI_SHADER_32_R
;
2364 blend_alpha
= V_028714_SPI_SHADER_32_AR
;
2365 } else if (swap
== V_028C70_SWAP_ALT_REV
) /* A */
2366 blend
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
2369 } else if (format
== V_028C70_COLOR_16_16
) {
2370 if (swap
== V_028C70_SWAP_STD
) { /* RG */
2371 blend
= V_028714_SPI_SHADER_32_GR
;
2372 blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
2373 } else if (swap
== V_028C70_SWAP_ALT
) /* RA */
2374 blend
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
2377 } else /* 16_16_16_16 */
2378 blend
= blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
2379 } else if (ntype
== V_028C70_NUMBER_UINT
)
2380 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_UINT16_ABGR
;
2381 else if (ntype
== V_028C70_NUMBER_SINT
)
2382 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_SINT16_ABGR
;
2383 else if (ntype
== V_028C70_NUMBER_FLOAT
)
2384 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_FP16_ABGR
;
2389 case V_028C70_COLOR_32
:
2390 if (swap
== V_028C70_SWAP_STD
) { /* R */
2391 blend
= normal
= V_028714_SPI_SHADER_32_R
;
2392 alpha
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
2393 } else if (swap
== V_028C70_SWAP_ALT_REV
) /* A */
2394 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_AR
;
2399 case V_028C70_COLOR_32_32
:
2400 if (swap
== V_028C70_SWAP_STD
) { /* RG */
2401 blend
= normal
= V_028714_SPI_SHADER_32_GR
;
2402 alpha
= blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
2403 } else if (swap
== V_028C70_SWAP_ALT
) /* RA */
2404 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_AR
;
2409 case V_028C70_COLOR_32_32_32_32
:
2410 case V_028C70_COLOR_8_24
:
2411 case V_028C70_COLOR_24_8
:
2412 case V_028C70_COLOR_X24_8_32_FLOAT
:
2413 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_ABGR
;
2421 /* The DB->CB copy needs 32_ABGR. */
2423 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_ABGR
;
2425 surf
->spi_shader_col_format
= normal
;
2426 surf
->spi_shader_col_format_alpha
= alpha
;
2427 surf
->spi_shader_col_format_blend
= blend
;
2428 surf
->spi_shader_col_format_blend_alpha
= blend_alpha
;
2431 static void si_initialize_color_surface(struct si_context
*sctx
,
2432 struct si_surface
*surf
)
2434 struct si_texture
*tex
= (struct si_texture
*)surf
->base
.texture
;
2435 unsigned color_info
, color_attrib
;
2436 unsigned format
, swap
, ntype
, endian
;
2437 const struct util_format_description
*desc
;
2439 unsigned blend_clamp
= 0, blend_bypass
= 0;
2441 desc
= util_format_description(surf
->base
.format
);
2442 for (firstchan
= 0; firstchan
< 4; firstchan
++) {
2443 if (desc
->channel
[firstchan
].type
!= UTIL_FORMAT_TYPE_VOID
) {
2447 if (firstchan
== 4 || desc
->channel
[firstchan
].type
== UTIL_FORMAT_TYPE_FLOAT
) {
2448 ntype
= V_028C70_NUMBER_FLOAT
;
2450 ntype
= V_028C70_NUMBER_UNORM
;
2451 if (desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
)
2452 ntype
= V_028C70_NUMBER_SRGB
;
2453 else if (desc
->channel
[firstchan
].type
== UTIL_FORMAT_TYPE_SIGNED
) {
2454 if (desc
->channel
[firstchan
].pure_integer
) {
2455 ntype
= V_028C70_NUMBER_SINT
;
2457 assert(desc
->channel
[firstchan
].normalized
);
2458 ntype
= V_028C70_NUMBER_SNORM
;
2460 } else if (desc
->channel
[firstchan
].type
== UTIL_FORMAT_TYPE_UNSIGNED
) {
2461 if (desc
->channel
[firstchan
].pure_integer
) {
2462 ntype
= V_028C70_NUMBER_UINT
;
2464 assert(desc
->channel
[firstchan
].normalized
);
2465 ntype
= V_028C70_NUMBER_UNORM
;
2470 format
= si_translate_colorformat(surf
->base
.format
);
2471 if (format
== V_028C70_COLOR_INVALID
) {
2472 PRINT_ERR("Invalid CB format: %d, disabling CB.\n", surf
->base
.format
);
2474 assert(format
!= V_028C70_COLOR_INVALID
);
2475 swap
= si_translate_colorswap(surf
->base
.format
, false);
2476 endian
= si_colorformat_endian_swap(format
);
2478 /* blend clamp should be set for all NORM/SRGB types */
2479 if (ntype
== V_028C70_NUMBER_UNORM
||
2480 ntype
== V_028C70_NUMBER_SNORM
||
2481 ntype
== V_028C70_NUMBER_SRGB
)
2484 /* set blend bypass according to docs if SINT/UINT or
2485 8/24 COLOR variants */
2486 if (ntype
== V_028C70_NUMBER_UINT
|| ntype
== V_028C70_NUMBER_SINT
||
2487 format
== V_028C70_COLOR_8_24
|| format
== V_028C70_COLOR_24_8
||
2488 format
== V_028C70_COLOR_X24_8_32_FLOAT
) {
2493 if (ntype
== V_028C70_NUMBER_UINT
|| ntype
== V_028C70_NUMBER_SINT
) {
2494 if (format
== V_028C70_COLOR_8
||
2495 format
== V_028C70_COLOR_8_8
||
2496 format
== V_028C70_COLOR_8_8_8_8
)
2497 surf
->color_is_int8
= true;
2498 else if (format
== V_028C70_COLOR_10_10_10_2
||
2499 format
== V_028C70_COLOR_2_10_10_10
)
2500 surf
->color_is_int10
= true;
2503 color_info
= S_028C70_FORMAT(format
) |
2504 S_028C70_COMP_SWAP(swap
) |
2505 S_028C70_BLEND_CLAMP(blend_clamp
) |
2506 S_028C70_BLEND_BYPASS(blend_bypass
) |
2507 S_028C70_SIMPLE_FLOAT(1) |
2508 S_028C70_ROUND_MODE(ntype
!= V_028C70_NUMBER_UNORM
&&
2509 ntype
!= V_028C70_NUMBER_SNORM
&&
2510 ntype
!= V_028C70_NUMBER_SRGB
&&
2511 format
!= V_028C70_COLOR_8_24
&&
2512 format
!= V_028C70_COLOR_24_8
) |
2513 S_028C70_NUMBER_TYPE(ntype
) |
2514 S_028C70_ENDIAN(endian
);
2516 /* Intensity is implemented as Red, so treat it that way. */
2517 color_attrib
= S_028C74_FORCE_DST_ALPHA_1(desc
->swizzle
[3] == PIPE_SWIZZLE_1
||
2518 util_format_is_intensity(surf
->base
.format
));
2520 if (tex
->buffer
.b
.b
.nr_samples
> 1) {
2521 unsigned log_samples
= util_logbase2(tex
->buffer
.b
.b
.nr_samples
);
2522 unsigned log_fragments
= util_logbase2(tex
->buffer
.b
.b
.nr_storage_samples
);
2524 color_attrib
|= S_028C74_NUM_SAMPLES(log_samples
) |
2525 S_028C74_NUM_FRAGMENTS(log_fragments
);
2527 if (tex
->fmask_offset
) {
2528 color_info
|= S_028C70_COMPRESSION(1);
2529 unsigned fmask_bankh
= util_logbase2(tex
->surface
.u
.legacy
.fmask
.bankh
);
2531 if (sctx
->chip_class
== GFX6
) {
2532 /* due to a hw bug, FMASK_BANK_HEIGHT must be set on GFX6 too */
2533 color_attrib
|= S_028C74_FMASK_BANK_HEIGHT(fmask_bankh
);
2538 if (sctx
->chip_class
>= GFX10
) {
2539 unsigned min_compressed_block_size
= V_028C78_MIN_BLOCK_SIZE_32B
;
2541 /* amdvlk: [min-compressed-block-size] should be set to 32 for dGPU and
2542 64 for APU because all of our APUs to date use DIMMs which have
2543 a request granularity size of 64B while all other chips have a
2545 if (!sctx
->screen
->info
.has_dedicated_vram
)
2546 min_compressed_block_size
= V_028C78_MIN_BLOCK_SIZE_64B
;
2548 surf
->cb_dcc_control
=
2549 S_028C78_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B
) |
2550 S_028C78_MAX_COMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_128B
) |
2551 S_028C78_MIN_COMPRESSED_BLOCK_SIZE(min_compressed_block_size
) |
2552 S_028C78_INDEPENDENT_64B_BLOCKS(0) |
2553 S_028C78_INDEPENDENT_128B_BLOCKS(1);
2554 } else if (sctx
->chip_class
>= GFX8
) {
2555 unsigned max_uncompressed_block_size
= V_028C78_MAX_BLOCK_SIZE_256B
;
2556 unsigned min_compressed_block_size
= V_028C78_MIN_BLOCK_SIZE_32B
;
2558 /* amdvlk: [min-compressed-block-size] should be set to 32 for dGPU and
2559 64 for APU because all of our APUs to date use DIMMs which have
2560 a request granularity size of 64B while all other chips have a
2562 if (!sctx
->screen
->info
.has_dedicated_vram
)
2563 min_compressed_block_size
= V_028C78_MIN_BLOCK_SIZE_64B
;
2565 if (tex
->buffer
.b
.b
.nr_storage_samples
> 1) {
2566 if (tex
->surface
.bpe
== 1)
2567 max_uncompressed_block_size
= V_028C78_MAX_BLOCK_SIZE_64B
;
2568 else if (tex
->surface
.bpe
== 2)
2569 max_uncompressed_block_size
= V_028C78_MAX_BLOCK_SIZE_128B
;
2572 surf
->cb_dcc_control
= S_028C78_MAX_UNCOMPRESSED_BLOCK_SIZE(max_uncompressed_block_size
) |
2573 S_028C78_MIN_COMPRESSED_BLOCK_SIZE(min_compressed_block_size
) |
2574 S_028C78_INDEPENDENT_64B_BLOCKS(1);
2577 /* This must be set for fast clear to work without FMASK. */
2578 if (!tex
->surface
.fmask_size
&& sctx
->chip_class
== GFX6
) {
2579 unsigned bankh
= util_logbase2(tex
->surface
.u
.legacy
.bankh
);
2580 color_attrib
|= S_028C74_FMASK_BANK_HEIGHT(bankh
);
2583 /* GFX10 field has the same base shift as the GFX6 field */
2584 unsigned color_view
= S_028C6C_SLICE_START(surf
->base
.u
.tex
.first_layer
) |
2585 S_028C6C_SLICE_MAX_GFX10(surf
->base
.u
.tex
.last_layer
);
2586 unsigned mip0_depth
= util_max_layer(&tex
->buffer
.b
.b
, 0);
2588 if (sctx
->chip_class
>= GFX10
) {
2589 color_view
|= S_028C6C_MIP_LEVEL_GFX10(surf
->base
.u
.tex
.level
);
2591 surf
->cb_color_attrib3
= S_028EE0_MIP0_DEPTH(mip0_depth
) |
2592 S_028EE0_RESOURCE_TYPE(tex
->surface
.u
.gfx9
.resource_type
) |
2593 S_028EE0_RESOURCE_LEVEL(1);
2594 } else if (sctx
->chip_class
== GFX9
) {
2595 color_view
|= S_028C6C_MIP_LEVEL_GFX9(surf
->base
.u
.tex
.level
);
2596 color_attrib
|= S_028C74_MIP0_DEPTH(mip0_depth
) |
2597 S_028C74_RESOURCE_TYPE(tex
->surface
.u
.gfx9
.resource_type
);
2600 if (sctx
->chip_class
>= GFX9
) {
2601 surf
->cb_color_attrib2
= S_028C68_MIP0_WIDTH(surf
->width0
- 1) |
2602 S_028C68_MIP0_HEIGHT(surf
->height0
- 1) |
2603 S_028C68_MAX_MIP(tex
->buffer
.b
.b
.last_level
);
2606 surf
->cb_color_view
= color_view
;
2607 surf
->cb_color_info
= color_info
;
2608 surf
->cb_color_attrib
= color_attrib
;
2610 /* Determine pixel shader export format */
2611 si_choose_spi_color_formats(surf
, format
, swap
, ntype
, tex
->is_depth
);
2613 surf
->color_initialized
= true;
2616 static void si_init_depth_surface(struct si_context
*sctx
,
2617 struct si_surface
*surf
)
2619 struct si_texture
*tex
= (struct si_texture
*)surf
->base
.texture
;
2620 unsigned level
= surf
->base
.u
.tex
.level
;
2621 unsigned format
, stencil_format
;
2622 uint32_t z_info
, s_info
;
2624 format
= si_translate_dbformat(tex
->db_render_format
);
2625 stencil_format
= tex
->surface
.has_stencil
?
2626 V_028044_STENCIL_8
: V_028044_STENCIL_INVALID
;
2628 assert(format
!= V_028040_Z_INVALID
);
2629 if (format
== V_028040_Z_INVALID
)
2630 PRINT_ERR("Invalid DB format: %d, disabling DB.\n", tex
->buffer
.b
.b
.format
);
2632 surf
->db_depth_view
= S_028008_SLICE_START(surf
->base
.u
.tex
.first_layer
) |
2633 S_028008_SLICE_MAX(surf
->base
.u
.tex
.last_layer
);
2634 surf
->db_htile_data_base
= 0;
2635 surf
->db_htile_surface
= 0;
2637 if (sctx
->chip_class
>= GFX10
) {
2638 surf
->db_depth_view
|= S_028008_SLICE_START_HI(surf
->base
.u
.tex
.first_layer
>> 11) |
2639 S_028008_SLICE_MAX_HI(surf
->base
.u
.tex
.last_layer
>> 11);
2642 if (sctx
->chip_class
>= GFX9
) {
2643 assert(tex
->surface
.u
.gfx9
.surf_offset
== 0);
2644 surf
->db_depth_base
= tex
->buffer
.gpu_address
>> 8;
2645 surf
->db_stencil_base
= (tex
->buffer
.gpu_address
+
2646 tex
->surface
.u
.gfx9
.stencil_offset
) >> 8;
2647 z_info
= S_028038_FORMAT(format
) |
2648 S_028038_NUM_SAMPLES(util_logbase2(tex
->buffer
.b
.b
.nr_samples
)) |
2649 S_028038_SW_MODE(tex
->surface
.u
.gfx9
.surf
.swizzle_mode
) |
2650 S_028038_MAXMIP(tex
->buffer
.b
.b
.last_level
);
2651 s_info
= S_02803C_FORMAT(stencil_format
) |
2652 S_02803C_SW_MODE(tex
->surface
.u
.gfx9
.stencil
.swizzle_mode
);
2654 if (sctx
->chip_class
== GFX9
) {
2655 surf
->db_z_info2
= S_028068_EPITCH(tex
->surface
.u
.gfx9
.surf
.epitch
);
2656 surf
->db_stencil_info2
= S_02806C_EPITCH(tex
->surface
.u
.gfx9
.stencil
.epitch
);
2658 surf
->db_depth_view
|= S_028008_MIPID(level
);
2659 surf
->db_depth_size
= S_02801C_X_MAX(tex
->buffer
.b
.b
.width0
- 1) |
2660 S_02801C_Y_MAX(tex
->buffer
.b
.b
.height0
- 1);
2662 if (si_htile_enabled(tex
, level
, PIPE_MASK_ZS
)) {
2663 z_info
|= S_028038_TILE_SURFACE_ENABLE(1) |
2664 S_028038_ALLOW_EXPCLEAR(1);
2666 if (tex
->tc_compatible_htile
) {
2667 unsigned max_zplanes
= 4;
2669 if (tex
->db_render_format
== PIPE_FORMAT_Z16_UNORM
&&
2670 tex
->buffer
.b
.b
.nr_samples
> 1)
2673 z_info
|= S_028038_DECOMPRESS_ON_N_ZPLANES(max_zplanes
+ 1);
2675 if (sctx
->chip_class
>= GFX10
) {
2676 z_info
|= S_028040_ITERATE_FLUSH(1);
2677 s_info
|= S_028044_ITERATE_FLUSH(!tex
->htile_stencil_disabled
);
2679 z_info
|= S_028038_ITERATE_FLUSH(1);
2680 s_info
|= S_02803C_ITERATE_FLUSH(1);
2684 if (tex
->surface
.has_stencil
&& !tex
->htile_stencil_disabled
) {
2685 /* Stencil buffer workaround ported from the GFX6-GFX8 code.
2686 * See that for explanation.
2688 s_info
|= S_02803C_ALLOW_EXPCLEAR(tex
->buffer
.b
.b
.nr_samples
<= 1);
2690 /* Use all HTILE for depth if there's no stencil. */
2691 s_info
|= S_02803C_TILE_STENCIL_DISABLE(1);
2694 surf
->db_htile_data_base
= (tex
->buffer
.gpu_address
+
2695 tex
->htile_offset
) >> 8;
2696 surf
->db_htile_surface
= S_028ABC_FULL_CACHE(1) |
2697 S_028ABC_PIPE_ALIGNED(tex
->surface
.u
.gfx9
.htile
.pipe_aligned
);
2698 if (sctx
->chip_class
== GFX9
) {
2699 surf
->db_htile_surface
|=
2700 S_028ABC_RB_ALIGNED(tex
->surface
.u
.gfx9
.htile
.rb_aligned
);
2705 struct legacy_surf_level
*levelinfo
= &tex
->surface
.u
.legacy
.level
[level
];
2707 assert(levelinfo
->nblk_x
% 8 == 0 && levelinfo
->nblk_y
% 8 == 0);
2709 surf
->db_depth_base
= (tex
->buffer
.gpu_address
+
2710 tex
->surface
.u
.legacy
.level
[level
].offset
) >> 8;
2711 surf
->db_stencil_base
= (tex
->buffer
.gpu_address
+
2712 tex
->surface
.u
.legacy
.stencil_level
[level
].offset
) >> 8;
2714 z_info
= S_028040_FORMAT(format
) |
2715 S_028040_NUM_SAMPLES(util_logbase2(tex
->buffer
.b
.b
.nr_samples
));
2716 s_info
= S_028044_FORMAT(stencil_format
);
2717 surf
->db_depth_info
= S_02803C_ADDR5_SWIZZLE_MASK(!tex
->tc_compatible_htile
);
2719 if (sctx
->chip_class
>= GFX7
) {
2720 struct radeon_info
*info
= &sctx
->screen
->info
;
2721 unsigned index
= tex
->surface
.u
.legacy
.tiling_index
[level
];
2722 unsigned stencil_index
= tex
->surface
.u
.legacy
.stencil_tiling_index
[level
];
2723 unsigned macro_index
= tex
->surface
.u
.legacy
.macro_tile_index
;
2724 unsigned tile_mode
= info
->si_tile_mode_array
[index
];
2725 unsigned stencil_tile_mode
= info
->si_tile_mode_array
[stencil_index
];
2726 unsigned macro_mode
= info
->cik_macrotile_mode_array
[macro_index
];
2728 surf
->db_depth_info
|=
2729 S_02803C_ARRAY_MODE(G_009910_ARRAY_MODE(tile_mode
)) |
2730 S_02803C_PIPE_CONFIG(G_009910_PIPE_CONFIG(tile_mode
)) |
2731 S_02803C_BANK_WIDTH(G_009990_BANK_WIDTH(macro_mode
)) |
2732 S_02803C_BANK_HEIGHT(G_009990_BANK_HEIGHT(macro_mode
)) |
2733 S_02803C_MACRO_TILE_ASPECT(G_009990_MACRO_TILE_ASPECT(macro_mode
)) |
2734 S_02803C_NUM_BANKS(G_009990_NUM_BANKS(macro_mode
));
2735 z_info
|= S_028040_TILE_SPLIT(G_009910_TILE_SPLIT(tile_mode
));
2736 s_info
|= S_028044_TILE_SPLIT(G_009910_TILE_SPLIT(stencil_tile_mode
));
2738 unsigned tile_mode_index
= si_tile_mode_index(tex
, level
, false);
2739 z_info
|= S_028040_TILE_MODE_INDEX(tile_mode_index
);
2740 tile_mode_index
= si_tile_mode_index(tex
, level
, true);
2741 s_info
|= S_028044_TILE_MODE_INDEX(tile_mode_index
);
2744 surf
->db_depth_size
= S_028058_PITCH_TILE_MAX((levelinfo
->nblk_x
/ 8) - 1) |
2745 S_028058_HEIGHT_TILE_MAX((levelinfo
->nblk_y
/ 8) - 1);
2746 surf
->db_depth_slice
= S_02805C_SLICE_TILE_MAX((levelinfo
->nblk_x
*
2747 levelinfo
->nblk_y
) / 64 - 1);
2749 if (si_htile_enabled(tex
, level
, PIPE_MASK_ZS
)) {
2750 z_info
|= S_028040_TILE_SURFACE_ENABLE(1) |
2751 S_028040_ALLOW_EXPCLEAR(1);
2753 if (tex
->surface
.has_stencil
) {
2754 /* Workaround: For a not yet understood reason, the
2755 * combination of MSAA, fast stencil clear and stencil
2756 * decompress messes with subsequent stencil buffer
2757 * uses. Problem was reproduced on Verde, Bonaire,
2758 * Tonga, and Carrizo.
2760 * Disabling EXPCLEAR works around the problem.
2762 * Check piglit's arb_texture_multisample-stencil-clear
2763 * test if you want to try changing this.
2765 if (tex
->buffer
.b
.b
.nr_samples
<= 1)
2766 s_info
|= S_028044_ALLOW_EXPCLEAR(1);
2767 } else if (!tex
->tc_compatible_htile
) {
2768 /* Use all of the htile_buffer for depth if there's no stencil.
2769 * This must not be set when TC-compatible HTILE is enabled
2772 s_info
|= S_028044_TILE_STENCIL_DISABLE(1);
2775 surf
->db_htile_data_base
= (tex
->buffer
.gpu_address
+
2776 tex
->htile_offset
) >> 8;
2777 surf
->db_htile_surface
= S_028ABC_FULL_CACHE(1);
2779 if (tex
->tc_compatible_htile
) {
2780 surf
->db_htile_surface
|= S_028ABC_TC_COMPATIBLE(1);
2782 /* 0 = full compression. N = only compress up to N-1 Z planes. */
2783 if (tex
->buffer
.b
.b
.nr_samples
<= 1)
2784 z_info
|= S_028040_DECOMPRESS_ON_N_ZPLANES(5);
2785 else if (tex
->buffer
.b
.b
.nr_samples
<= 4)
2786 z_info
|= S_028040_DECOMPRESS_ON_N_ZPLANES(3);
2788 z_info
|= S_028040_DECOMPRESS_ON_N_ZPLANES(2);
2793 surf
->db_z_info
= z_info
;
2794 surf
->db_stencil_info
= s_info
;
2796 surf
->depth_initialized
= true;
2799 void si_update_fb_dirtiness_after_rendering(struct si_context
*sctx
)
2801 if (sctx
->decompression_enabled
)
2804 if (sctx
->framebuffer
.state
.zsbuf
) {
2805 struct pipe_surface
*surf
= sctx
->framebuffer
.state
.zsbuf
;
2806 struct si_texture
*tex
= (struct si_texture
*)surf
->texture
;
2808 tex
->dirty_level_mask
|= 1 << surf
->u
.tex
.level
;
2810 if (tex
->surface
.has_stencil
)
2811 tex
->stencil_dirty_level_mask
|= 1 << surf
->u
.tex
.level
;
2814 unsigned compressed_cb_mask
= sctx
->framebuffer
.compressed_cb_mask
;
2815 while (compressed_cb_mask
) {
2816 unsigned i
= u_bit_scan(&compressed_cb_mask
);
2817 struct pipe_surface
*surf
= sctx
->framebuffer
.state
.cbufs
[i
];
2818 struct si_texture
*tex
= (struct si_texture
*)surf
->texture
;
2820 if (tex
->fmask_offset
)
2821 tex
->dirty_level_mask
|= 1 << surf
->u
.tex
.level
;
2822 if (tex
->dcc_gather_statistics
)
2823 tex
->separate_dcc_dirty
= true;
2827 static void si_dec_framebuffer_counters(const struct pipe_framebuffer_state
*state
)
2829 for (int i
= 0; i
< state
->nr_cbufs
; ++i
) {
2830 struct si_surface
*surf
= NULL
;
2831 struct si_texture
*tex
;
2833 if (!state
->cbufs
[i
])
2835 surf
= (struct si_surface
*)state
->cbufs
[i
];
2836 tex
= (struct si_texture
*)surf
->base
.texture
;
2838 p_atomic_dec(&tex
->framebuffers_bound
);
2842 static void si_set_framebuffer_state(struct pipe_context
*ctx
,
2843 const struct pipe_framebuffer_state
*state
)
2845 struct si_context
*sctx
= (struct si_context
*)ctx
;
2846 struct si_surface
*surf
= NULL
;
2847 struct si_texture
*tex
;
2848 bool old_any_dst_linear
= sctx
->framebuffer
.any_dst_linear
;
2849 unsigned old_nr_samples
= sctx
->framebuffer
.nr_samples
;
2850 unsigned old_colorbuf_enabled_4bit
= sctx
->framebuffer
.colorbuf_enabled_4bit
;
2851 bool old_has_zsbuf
= !!sctx
->framebuffer
.state
.zsbuf
;
2852 bool old_has_stencil
=
2854 ((struct si_texture
*)sctx
->framebuffer
.state
.zsbuf
->texture
)->surface
.has_stencil
;
2855 bool unbound
= false;
2858 /* Reject zero-sized framebuffers due to a hw bug on GFX6 that occurs
2859 * when PA_SU_HARDWARE_SCREEN_OFFSET != 0 and any_scissor.BR_X/Y <= 0.
2860 * We could implement the full workaround here, but it's a useless case.
2862 if ((!state
->width
|| !state
->height
) && (state
->nr_cbufs
|| state
->zsbuf
)) {
2863 unreachable("the framebuffer shouldn't have zero area");
2867 si_update_fb_dirtiness_after_rendering(sctx
);
2869 for (i
= 0; i
< sctx
->framebuffer
.state
.nr_cbufs
; i
++) {
2870 if (!sctx
->framebuffer
.state
.cbufs
[i
])
2873 tex
= (struct si_texture
*)sctx
->framebuffer
.state
.cbufs
[i
]->texture
;
2874 if (tex
->dcc_gather_statistics
)
2875 vi_separate_dcc_stop_query(sctx
, tex
);
2878 /* Disable DCC if the formats are incompatible. */
2879 for (i
= 0; i
< state
->nr_cbufs
; i
++) {
2880 if (!state
->cbufs
[i
])
2883 surf
= (struct si_surface
*)state
->cbufs
[i
];
2884 tex
= (struct si_texture
*)surf
->base
.texture
;
2886 if (!surf
->dcc_incompatible
)
2889 /* Since the DCC decompression calls back into set_framebuffer-
2890 * _state, we need to unbind the framebuffer, so that
2891 * vi_separate_dcc_stop_query isn't called twice with the same
2895 util_copy_framebuffer_state(&sctx
->framebuffer
.state
, NULL
);
2899 if (vi_dcc_enabled(tex
, surf
->base
.u
.tex
.level
))
2900 if (!si_texture_disable_dcc(sctx
, tex
))
2901 si_decompress_dcc(sctx
, tex
);
2903 surf
->dcc_incompatible
= false;
2906 /* Only flush TC when changing the framebuffer state, because
2907 * the only client not using TC that can change textures is
2910 * Wait for compute shaders because of possible transitions:
2911 * - FB write -> shader read
2912 * - shader write -> FB read
2914 * DB caches are flushed on demand (using si_decompress_textures).
2916 * When MSAA is enabled, CB and TC caches are flushed on demand
2917 * (after FMASK decompression). Shader write -> FB read transitions
2918 * cannot happen for MSAA textures, because MSAA shader images are
2921 * Only flush and wait for CB if there is actually a bound color buffer.
2923 if (sctx
->framebuffer
.uncompressed_cb_mask
) {
2924 si_make_CB_shader_coherent(sctx
, sctx
->framebuffer
.nr_samples
,
2925 sctx
->framebuffer
.CB_has_shader_readable_metadata
,
2926 sctx
->framebuffer
.all_DCC_pipe_aligned
);
2929 sctx
->flags
|= SI_CONTEXT_CS_PARTIAL_FLUSH
;
2931 /* u_blitter doesn't invoke depth decompression when it does multiple
2932 * blits in a row, but the only case when it matters for DB is when
2933 * doing generate_mipmap. So here we flush DB manually between
2934 * individual generate_mipmap blits.
2935 * Note that lower mipmap levels aren't compressed.
2937 if (sctx
->generate_mipmap_for_depth
) {
2938 si_make_DB_shader_coherent(sctx
, 1, false,
2939 sctx
->framebuffer
.DB_has_shader_readable_metadata
);
2940 } else if (sctx
->chip_class
== GFX9
) {
2941 /* It appears that DB metadata "leaks" in a sequence of:
2943 * - DCC decompress for shader image writes (with DB disabled)
2944 * - render with DEPTH_BEFORE_SHADER=1
2945 * Flushing DB metadata works around the problem.
2947 sctx
->flags
|= SI_CONTEXT_FLUSH_AND_INV_DB_META
;
2950 /* Take the maximum of the old and new count. If the new count is lower,
2951 * dirtying is needed to disable the unbound colorbuffers.
2953 sctx
->framebuffer
.dirty_cbufs
|=
2954 (1 << MAX2(sctx
->framebuffer
.state
.nr_cbufs
, state
->nr_cbufs
)) - 1;
2955 sctx
->framebuffer
.dirty_zsbuf
|= sctx
->framebuffer
.state
.zsbuf
!= state
->zsbuf
;
2957 si_dec_framebuffer_counters(&sctx
->framebuffer
.state
);
2958 util_copy_framebuffer_state(&sctx
->framebuffer
.state
, state
);
2960 sctx
->framebuffer
.colorbuf_enabled_4bit
= 0;
2961 sctx
->framebuffer
.spi_shader_col_format
= 0;
2962 sctx
->framebuffer
.spi_shader_col_format_alpha
= 0;
2963 sctx
->framebuffer
.spi_shader_col_format_blend
= 0;
2964 sctx
->framebuffer
.spi_shader_col_format_blend_alpha
= 0;
2965 sctx
->framebuffer
.color_is_int8
= 0;
2966 sctx
->framebuffer
.color_is_int10
= 0;
2968 sctx
->framebuffer
.compressed_cb_mask
= 0;
2969 sctx
->framebuffer
.uncompressed_cb_mask
= 0;
2970 sctx
->framebuffer
.nr_samples
= util_framebuffer_get_num_samples(state
);
2971 sctx
->framebuffer
.nr_color_samples
= sctx
->framebuffer
.nr_samples
;
2972 sctx
->framebuffer
.log_samples
= util_logbase2(sctx
->framebuffer
.nr_samples
);
2973 sctx
->framebuffer
.any_dst_linear
= false;
2974 sctx
->framebuffer
.CB_has_shader_readable_metadata
= false;
2975 sctx
->framebuffer
.DB_has_shader_readable_metadata
= false;
2976 sctx
->framebuffer
.all_DCC_pipe_aligned
= true;
2977 sctx
->framebuffer
.min_bytes_per_pixel
= 0;
2979 for (i
= 0; i
< state
->nr_cbufs
; i
++) {
2980 if (!state
->cbufs
[i
])
2983 surf
= (struct si_surface
*)state
->cbufs
[i
];
2984 tex
= (struct si_texture
*)surf
->base
.texture
;
2986 if (!surf
->color_initialized
) {
2987 si_initialize_color_surface(sctx
, surf
);
2990 sctx
->framebuffer
.colorbuf_enabled_4bit
|= 0xf << (i
* 4);
2991 sctx
->framebuffer
.spi_shader_col_format
|=
2992 surf
->spi_shader_col_format
<< (i
* 4);
2993 sctx
->framebuffer
.spi_shader_col_format_alpha
|=
2994 surf
->spi_shader_col_format_alpha
<< (i
* 4);
2995 sctx
->framebuffer
.spi_shader_col_format_blend
|=
2996 surf
->spi_shader_col_format_blend
<< (i
* 4);
2997 sctx
->framebuffer
.spi_shader_col_format_blend_alpha
|=
2998 surf
->spi_shader_col_format_blend_alpha
<< (i
* 4);
3000 if (surf
->color_is_int8
)
3001 sctx
->framebuffer
.color_is_int8
|= 1 << i
;
3002 if (surf
->color_is_int10
)
3003 sctx
->framebuffer
.color_is_int10
|= 1 << i
;
3005 if (tex
->fmask_offset
)
3006 sctx
->framebuffer
.compressed_cb_mask
|= 1 << i
;
3008 sctx
->framebuffer
.uncompressed_cb_mask
|= 1 << i
;
3010 /* Don't update nr_color_samples for non-AA buffers.
3011 * (e.g. destination of MSAA resolve)
3013 if (tex
->buffer
.b
.b
.nr_samples
>= 2 &&
3014 tex
->buffer
.b
.b
.nr_storage_samples
< tex
->buffer
.b
.b
.nr_samples
) {
3015 sctx
->framebuffer
.nr_color_samples
=
3016 MIN2(sctx
->framebuffer
.nr_color_samples
,
3017 tex
->buffer
.b
.b
.nr_storage_samples
);
3018 sctx
->framebuffer
.nr_color_samples
=
3019 MAX2(1, sctx
->framebuffer
.nr_color_samples
);
3022 if (tex
->surface
.is_linear
)
3023 sctx
->framebuffer
.any_dst_linear
= true;
3025 if (vi_dcc_enabled(tex
, surf
->base
.u
.tex
.level
)) {
3026 sctx
->framebuffer
.CB_has_shader_readable_metadata
= true;
3028 if (sctx
->chip_class
>= GFX9
&&
3029 !tex
->surface
.u
.gfx9
.dcc
.pipe_aligned
)
3030 sctx
->framebuffer
.all_DCC_pipe_aligned
= false;
3033 si_context_add_resource_size(sctx
, surf
->base
.texture
);
3035 p_atomic_inc(&tex
->framebuffers_bound
);
3037 if (tex
->dcc_gather_statistics
) {
3038 /* Dirty tracking must be enabled for DCC usage analysis. */
3039 sctx
->framebuffer
.compressed_cb_mask
|= 1 << i
;
3040 vi_separate_dcc_start_query(sctx
, tex
);
3043 /* Update the minimum but don't keep 0. */
3044 if (!sctx
->framebuffer
.min_bytes_per_pixel
||
3045 tex
->surface
.bpe
< sctx
->framebuffer
.min_bytes_per_pixel
)
3046 sctx
->framebuffer
.min_bytes_per_pixel
= tex
->surface
.bpe
;
3049 /* For optimal DCC performance. */
3050 if (sctx
->chip_class
>= GFX10
)
3051 sctx
->framebuffer
.dcc_overwrite_combiner_watermark
= 6;
3053 sctx
->framebuffer
.dcc_overwrite_combiner_watermark
= 4;
3055 struct si_texture
*zstex
= NULL
;
3058 surf
= (struct si_surface
*)state
->zsbuf
;
3059 zstex
= (struct si_texture
*)surf
->base
.texture
;
3061 if (!surf
->depth_initialized
) {
3062 si_init_depth_surface(sctx
, surf
);
3065 if (vi_tc_compat_htile_enabled(zstex
, surf
->base
.u
.tex
.level
,
3067 sctx
->framebuffer
.DB_has_shader_readable_metadata
= true;
3069 si_context_add_resource_size(sctx
, surf
->base
.texture
);
3071 /* Update the minimum but don't keep 0. */
3072 if (!sctx
->framebuffer
.min_bytes_per_pixel
||
3073 zstex
->surface
.bpe
< sctx
->framebuffer
.min_bytes_per_pixel
)
3074 sctx
->framebuffer
.min_bytes_per_pixel
= zstex
->surface
.bpe
;
3077 si_update_ps_colorbuf0_slot(sctx
);
3078 si_update_poly_offset_state(sctx
);
3079 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.cb_render_state
);
3080 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.framebuffer
);
3082 if (sctx
->screen
->dpbb_allowed
)
3083 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.dpbb_state
);
3085 if (sctx
->framebuffer
.any_dst_linear
!= old_any_dst_linear
)
3086 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
3088 if (sctx
->screen
->has_out_of_order_rast
&&
3089 (sctx
->framebuffer
.colorbuf_enabled_4bit
!= old_colorbuf_enabled_4bit
||
3090 !!sctx
->framebuffer
.state
.zsbuf
!= old_has_zsbuf
||
3091 (zstex
&& zstex
->surface
.has_stencil
!= old_has_stencil
)))
3092 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
3094 if (sctx
->framebuffer
.nr_samples
!= old_nr_samples
) {
3095 struct pipe_constant_buffer constbuf
= {0};
3097 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
3098 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
3100 constbuf
.buffer
= sctx
->sample_pos_buffer
;
3102 /* Set sample locations as fragment shader constants. */
3103 switch (sctx
->framebuffer
.nr_samples
) {
3105 constbuf
.buffer_offset
= 0;
3108 constbuf
.buffer_offset
= (ubyte
*)sctx
->sample_positions
.x2
-
3109 (ubyte
*)sctx
->sample_positions
.x1
;
3112 constbuf
.buffer_offset
= (ubyte
*)sctx
->sample_positions
.x4
-
3113 (ubyte
*)sctx
->sample_positions
.x1
;
3116 constbuf
.buffer_offset
= (ubyte
*)sctx
->sample_positions
.x8
-
3117 (ubyte
*)sctx
->sample_positions
.x1
;
3120 constbuf
.buffer_offset
= (ubyte
*)sctx
->sample_positions
.x16
-
3121 (ubyte
*)sctx
->sample_positions
.x1
;
3124 PRINT_ERR("Requested an invalid number of samples %i.\n",
3125 sctx
->framebuffer
.nr_samples
);
3128 constbuf
.buffer_size
= sctx
->framebuffer
.nr_samples
* 2 * 4;
3129 si_set_rw_buffer(sctx
, SI_PS_CONST_SAMPLE_POSITIONS
, &constbuf
);
3131 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_sample_locs
);
3134 sctx
->do_update_shaders
= true;
3136 if (!sctx
->decompression_enabled
) {
3137 /* Prevent textures decompression when the framebuffer state
3138 * changes come from the decompression passes themselves.
3140 sctx
->need_check_render_feedback
= true;
3144 static void si_emit_framebuffer_state(struct si_context
*sctx
)
3146 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
3147 struct pipe_framebuffer_state
*state
= &sctx
->framebuffer
.state
;
3148 unsigned i
, nr_cbufs
= state
->nr_cbufs
;
3149 struct si_texture
*tex
= NULL
;
3150 struct si_surface
*cb
= NULL
;
3151 unsigned cb_color_info
= 0;
3154 for (i
= 0; i
< nr_cbufs
; i
++) {
3155 uint64_t cb_color_base
, cb_color_fmask
, cb_color_cmask
, cb_dcc_base
;
3156 unsigned cb_color_attrib
;
3158 if (!(sctx
->framebuffer
.dirty_cbufs
& (1 << i
)))
3161 cb
= (struct si_surface
*)state
->cbufs
[i
];
3163 radeon_set_context_reg(cs
, R_028C70_CB_COLOR0_INFO
+ i
* 0x3C,
3164 S_028C70_FORMAT(V_028C70_COLOR_INVALID
));
3168 tex
= (struct si_texture
*)cb
->base
.texture
;
3169 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
3170 &tex
->buffer
, RADEON_USAGE_READWRITE
,
3171 tex
->buffer
.b
.b
.nr_samples
> 1 ?
3172 RADEON_PRIO_COLOR_BUFFER_MSAA
:
3173 RADEON_PRIO_COLOR_BUFFER
);
3175 if (tex
->cmask_buffer
&& tex
->cmask_buffer
!= &tex
->buffer
) {
3176 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
3177 tex
->cmask_buffer
, RADEON_USAGE_READWRITE
,
3178 RADEON_PRIO_SEPARATE_META
);
3181 if (tex
->dcc_separate_buffer
)
3182 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
3183 tex
->dcc_separate_buffer
,
3184 RADEON_USAGE_READWRITE
,
3185 RADEON_PRIO_SEPARATE_META
);
3187 /* Compute mutable surface parameters. */
3188 cb_color_base
= tex
->buffer
.gpu_address
>> 8;
3190 cb_color_cmask
= tex
->cmask_base_address_reg
;
3192 cb_color_info
= cb
->cb_color_info
| tex
->cb_color_info
;
3193 cb_color_attrib
= cb
->cb_color_attrib
;
3195 if (cb
->base
.u
.tex
.level
> 0)
3196 cb_color_info
&= C_028C70_FAST_CLEAR
;
3198 if (tex
->fmask_offset
) {
3199 cb_color_fmask
= (tex
->buffer
.gpu_address
+ tex
->fmask_offset
) >> 8;
3200 cb_color_fmask
|= tex
->surface
.fmask_tile_swizzle
;
3204 if (vi_dcc_enabled(tex
, cb
->base
.u
.tex
.level
)) {
3205 bool is_msaa_resolve_dst
= state
->cbufs
[0] &&
3206 state
->cbufs
[0]->texture
->nr_samples
> 1 &&
3207 state
->cbufs
[1] == &cb
->base
&&
3208 state
->cbufs
[1]->texture
->nr_samples
<= 1;
3210 if (!is_msaa_resolve_dst
)
3211 cb_color_info
|= S_028C70_DCC_ENABLE(1);
3213 cb_dcc_base
= ((!tex
->dcc_separate_buffer
? tex
->buffer
.gpu_address
: 0) +
3214 tex
->dcc_offset
) >> 8;
3216 unsigned dcc_tile_swizzle
= tex
->surface
.tile_swizzle
;
3217 dcc_tile_swizzle
&= (tex
->surface
.dcc_alignment
- 1) >> 8;
3218 cb_dcc_base
|= dcc_tile_swizzle
;
3221 if (sctx
->chip_class
>= GFX10
) {
3222 unsigned cb_color_attrib3
;
3224 /* Set mutable surface parameters. */
3225 cb_color_base
+= tex
->surface
.u
.gfx9
.surf_offset
>> 8;
3226 cb_color_base
|= tex
->surface
.tile_swizzle
;
3227 if (!tex
->fmask_offset
)
3228 cb_color_fmask
= cb_color_base
;
3229 if (cb
->base
.u
.tex
.level
> 0)
3230 cb_color_cmask
= cb_color_base
;
3232 cb_color_attrib3
= cb
->cb_color_attrib3
|
3233 S_028EE0_COLOR_SW_MODE(tex
->surface
.u
.gfx9
.surf
.swizzle_mode
) |
3234 S_028EE0_FMASK_SW_MODE(tex
->surface
.u
.gfx9
.fmask
.swizzle_mode
) |
3235 S_028EE0_CMASK_PIPE_ALIGNED(tex
->surface
.u
.gfx9
.cmask
.pipe_aligned
) |
3236 S_028EE0_DCC_PIPE_ALIGNED(tex
->surface
.u
.gfx9
.dcc
.pipe_aligned
);
3238 radeon_set_context_reg_seq(cs
, R_028C60_CB_COLOR0_BASE
+ i
* 0x3C, 14);
3239 radeon_emit(cs
, cb_color_base
); /* CB_COLOR0_BASE */
3240 radeon_emit(cs
, 0); /* hole */
3241 radeon_emit(cs
, 0); /* hole */
3242 radeon_emit(cs
, cb
->cb_color_view
); /* CB_COLOR0_VIEW */
3243 radeon_emit(cs
, cb_color_info
); /* CB_COLOR0_INFO */
3244 radeon_emit(cs
, cb_color_attrib
); /* CB_COLOR0_ATTRIB */
3245 radeon_emit(cs
, cb
->cb_dcc_control
); /* CB_COLOR0_DCC_CONTROL */
3246 radeon_emit(cs
, cb_color_cmask
); /* CB_COLOR0_CMASK */
3247 radeon_emit(cs
, 0); /* hole */
3248 radeon_emit(cs
, cb_color_fmask
); /* CB_COLOR0_FMASK */
3249 radeon_emit(cs
, 0); /* hole */
3250 radeon_emit(cs
, tex
->color_clear_value
[0]); /* CB_COLOR0_CLEAR_WORD0 */
3251 radeon_emit(cs
, tex
->color_clear_value
[1]); /* CB_COLOR0_CLEAR_WORD1 */
3252 radeon_emit(cs
, cb_dcc_base
); /* CB_COLOR0_DCC_BASE */
3254 radeon_set_context_reg(cs
, R_028E40_CB_COLOR0_BASE_EXT
+ i
* 4,
3255 cb_color_base
>> 32);
3256 radeon_set_context_reg(cs
, R_028E60_CB_COLOR0_CMASK_BASE_EXT
+ i
* 4,
3257 cb_color_cmask
>> 32);
3258 radeon_set_context_reg(cs
, R_028E80_CB_COLOR0_FMASK_BASE_EXT
+ i
* 4,
3259 cb_color_fmask
>> 32);
3260 radeon_set_context_reg(cs
, R_028EA0_CB_COLOR0_DCC_BASE_EXT
+ i
* 4,
3262 radeon_set_context_reg(cs
, R_028EC0_CB_COLOR0_ATTRIB2
+ i
* 4,
3263 cb
->cb_color_attrib2
);
3264 radeon_set_context_reg(cs
, R_028EE0_CB_COLOR0_ATTRIB3
+ i
* 4,
3266 } else if (sctx
->chip_class
== GFX9
) {
3267 struct gfx9_surf_meta_flags meta
;
3269 if (tex
->dcc_offset
)
3270 meta
= tex
->surface
.u
.gfx9
.dcc
;
3272 meta
= tex
->surface
.u
.gfx9
.cmask
;
3274 /* Set mutable surface parameters. */
3275 cb_color_base
+= tex
->surface
.u
.gfx9
.surf_offset
>> 8;
3276 cb_color_base
|= tex
->surface
.tile_swizzle
;
3277 if (!tex
->fmask_offset
)
3278 cb_color_fmask
= cb_color_base
;
3279 if (cb
->base
.u
.tex
.level
> 0)
3280 cb_color_cmask
= cb_color_base
;
3281 cb_color_attrib
|= S_028C74_COLOR_SW_MODE(tex
->surface
.u
.gfx9
.surf
.swizzle_mode
) |
3282 S_028C74_FMASK_SW_MODE(tex
->surface
.u
.gfx9
.fmask
.swizzle_mode
) |
3283 S_028C74_RB_ALIGNED(meta
.rb_aligned
) |
3284 S_028C74_PIPE_ALIGNED(meta
.pipe_aligned
);
3286 radeon_set_context_reg_seq(cs
, R_028C60_CB_COLOR0_BASE
+ i
* 0x3C, 15);
3287 radeon_emit(cs
, cb_color_base
); /* CB_COLOR0_BASE */
3288 radeon_emit(cs
, S_028C64_BASE_256B(cb_color_base
>> 32)); /* CB_COLOR0_BASE_EXT */
3289 radeon_emit(cs
, cb
->cb_color_attrib2
); /* CB_COLOR0_ATTRIB2 */
3290 radeon_emit(cs
, cb
->cb_color_view
); /* CB_COLOR0_VIEW */
3291 radeon_emit(cs
, cb_color_info
); /* CB_COLOR0_INFO */
3292 radeon_emit(cs
, cb_color_attrib
); /* CB_COLOR0_ATTRIB */
3293 radeon_emit(cs
, cb
->cb_dcc_control
); /* CB_COLOR0_DCC_CONTROL */
3294 radeon_emit(cs
, cb_color_cmask
); /* CB_COLOR0_CMASK */
3295 radeon_emit(cs
, S_028C80_BASE_256B(cb_color_cmask
>> 32)); /* CB_COLOR0_CMASK_BASE_EXT */
3296 radeon_emit(cs
, cb_color_fmask
); /* CB_COLOR0_FMASK */
3297 radeon_emit(cs
, S_028C88_BASE_256B(cb_color_fmask
>> 32)); /* CB_COLOR0_FMASK_BASE_EXT */
3298 radeon_emit(cs
, tex
->color_clear_value
[0]); /* CB_COLOR0_CLEAR_WORD0 */
3299 radeon_emit(cs
, tex
->color_clear_value
[1]); /* CB_COLOR0_CLEAR_WORD1 */
3300 radeon_emit(cs
, cb_dcc_base
); /* CB_COLOR0_DCC_BASE */
3301 radeon_emit(cs
, S_028C98_BASE_256B(cb_dcc_base
>> 32)); /* CB_COLOR0_DCC_BASE_EXT */
3303 radeon_set_context_reg(cs
, R_0287A0_CB_MRT0_EPITCH
+ i
* 4,
3304 S_0287A0_EPITCH(tex
->surface
.u
.gfx9
.surf
.epitch
));
3306 /* Compute mutable surface parameters (GFX6-GFX8). */
3307 const struct legacy_surf_level
*level_info
=
3308 &tex
->surface
.u
.legacy
.level
[cb
->base
.u
.tex
.level
];
3309 unsigned pitch_tile_max
, slice_tile_max
, tile_mode_index
;
3310 unsigned cb_color_pitch
, cb_color_slice
, cb_color_fmask_slice
;
3312 cb_color_base
+= level_info
->offset
>> 8;
3313 /* Only macrotiled modes can set tile swizzle. */
3314 if (level_info
->mode
== RADEON_SURF_MODE_2D
)
3315 cb_color_base
|= tex
->surface
.tile_swizzle
;
3317 if (!tex
->fmask_offset
)
3318 cb_color_fmask
= cb_color_base
;
3319 if (cb
->base
.u
.tex
.level
> 0)
3320 cb_color_cmask
= cb_color_base
;
3322 cb_dcc_base
+= level_info
->dcc_offset
>> 8;
3324 pitch_tile_max
= level_info
->nblk_x
/ 8 - 1;
3325 slice_tile_max
= level_info
->nblk_x
*
3326 level_info
->nblk_y
/ 64 - 1;
3327 tile_mode_index
= si_tile_mode_index(tex
, cb
->base
.u
.tex
.level
, false);
3329 cb_color_attrib
|= S_028C74_TILE_MODE_INDEX(tile_mode_index
);
3330 cb_color_pitch
= S_028C64_TILE_MAX(pitch_tile_max
);
3331 cb_color_slice
= S_028C68_TILE_MAX(slice_tile_max
);
3333 if (tex
->fmask_offset
) {
3334 if (sctx
->chip_class
>= GFX7
)
3335 cb_color_pitch
|= S_028C64_FMASK_TILE_MAX(tex
->surface
.u
.legacy
.fmask
.pitch_in_pixels
/ 8 - 1);
3336 cb_color_attrib
|= S_028C74_FMASK_TILE_MODE_INDEX(tex
->surface
.u
.legacy
.fmask
.tiling_index
);
3337 cb_color_fmask_slice
= S_028C88_TILE_MAX(tex
->surface
.u
.legacy
.fmask
.slice_tile_max
);
3339 /* This must be set for fast clear to work without FMASK. */
3340 if (sctx
->chip_class
>= GFX7
)
3341 cb_color_pitch
|= S_028C64_FMASK_TILE_MAX(pitch_tile_max
);
3342 cb_color_attrib
|= S_028C74_FMASK_TILE_MODE_INDEX(tile_mode_index
);
3343 cb_color_fmask_slice
= S_028C88_TILE_MAX(slice_tile_max
);
3346 radeon_set_context_reg_seq(cs
, R_028C60_CB_COLOR0_BASE
+ i
* 0x3C,
3347 sctx
->chip_class
>= GFX8
? 14 : 13);
3348 radeon_emit(cs
, cb_color_base
); /* CB_COLOR0_BASE */
3349 radeon_emit(cs
, cb_color_pitch
); /* CB_COLOR0_PITCH */
3350 radeon_emit(cs
, cb_color_slice
); /* CB_COLOR0_SLICE */
3351 radeon_emit(cs
, cb
->cb_color_view
); /* CB_COLOR0_VIEW */
3352 radeon_emit(cs
, cb_color_info
); /* CB_COLOR0_INFO */
3353 radeon_emit(cs
, cb_color_attrib
); /* CB_COLOR0_ATTRIB */
3354 radeon_emit(cs
, cb
->cb_dcc_control
); /* CB_COLOR0_DCC_CONTROL */
3355 radeon_emit(cs
, cb_color_cmask
); /* CB_COLOR0_CMASK */
3356 radeon_emit(cs
, tex
->surface
.u
.legacy
.cmask_slice_tile_max
); /* CB_COLOR0_CMASK_SLICE */
3357 radeon_emit(cs
, cb_color_fmask
); /* CB_COLOR0_FMASK */
3358 radeon_emit(cs
, cb_color_fmask_slice
); /* CB_COLOR0_FMASK_SLICE */
3359 radeon_emit(cs
, tex
->color_clear_value
[0]); /* CB_COLOR0_CLEAR_WORD0 */
3360 radeon_emit(cs
, tex
->color_clear_value
[1]); /* CB_COLOR0_CLEAR_WORD1 */
3362 if (sctx
->chip_class
>= GFX8
) /* R_028C94_CB_COLOR0_DCC_BASE */
3363 radeon_emit(cs
, cb_dcc_base
);
3367 if (sctx
->framebuffer
.dirty_cbufs
& (1 << i
))
3368 radeon_set_context_reg(cs
, R_028C70_CB_COLOR0_INFO
+ i
* 0x3C, 0);
3371 if (state
->zsbuf
&& sctx
->framebuffer
.dirty_zsbuf
) {
3372 struct si_surface
*zb
= (struct si_surface
*)state
->zsbuf
;
3373 struct si_texture
*tex
= (struct si_texture
*)zb
->base
.texture
;
3375 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
3376 &tex
->buffer
, RADEON_USAGE_READWRITE
,
3377 zb
->base
.texture
->nr_samples
> 1 ?
3378 RADEON_PRIO_DEPTH_BUFFER_MSAA
:
3379 RADEON_PRIO_DEPTH_BUFFER
);
3381 if (sctx
->chip_class
>= GFX10
) {
3382 radeon_set_context_reg(cs
, R_028014_DB_HTILE_DATA_BASE
, zb
->db_htile_data_base
);
3383 radeon_set_context_reg(cs
, R_02801C_DB_DEPTH_SIZE_XY
, zb
->db_depth_size
);
3385 radeon_set_context_reg_seq(cs
, R_02803C_DB_DEPTH_INFO
, 7);
3386 radeon_emit(cs
, S_02803C_RESOURCE_LEVEL(1)); /* DB_DEPTH_INFO */
3387 radeon_emit(cs
, zb
->db_z_info
| /* DB_Z_INFO */
3388 S_028038_ZRANGE_PRECISION(tex
->depth_clear_value
!= 0));
3389 radeon_emit(cs
, zb
->db_stencil_info
); /* DB_STENCIL_INFO */
3390 radeon_emit(cs
, zb
->db_depth_base
); /* DB_Z_READ_BASE */
3391 radeon_emit(cs
, zb
->db_stencil_base
); /* DB_STENCIL_READ_BASE */
3392 radeon_emit(cs
, zb
->db_depth_base
); /* DB_Z_WRITE_BASE */
3393 radeon_emit(cs
, zb
->db_stencil_base
); /* DB_STENCIL_WRITE_BASE */
3395 radeon_set_context_reg_seq(cs
, R_028068_DB_Z_READ_BASE_HI
, 5);
3396 radeon_emit(cs
, zb
->db_depth_base
>> 32); /* DB_Z_READ_BASE_HI */
3397 radeon_emit(cs
, zb
->db_stencil_base
>> 32); /* DB_STENCIL_READ_BASE_HI */
3398 radeon_emit(cs
, zb
->db_depth_base
>> 32); /* DB_Z_WRITE_BASE_HI */
3399 radeon_emit(cs
, zb
->db_stencil_base
>> 32); /* DB_STENCIL_WRITE_BASE_HI */
3400 radeon_emit(cs
, zb
->db_htile_data_base
>> 32); /* DB_HTILE_DATA_BASE_HI */
3401 } else if (sctx
->chip_class
== GFX9
) {
3402 radeon_set_context_reg_seq(cs
, R_028014_DB_HTILE_DATA_BASE
, 3);
3403 radeon_emit(cs
, zb
->db_htile_data_base
); /* DB_HTILE_DATA_BASE */
3404 radeon_emit(cs
, S_028018_BASE_HI(zb
->db_htile_data_base
>> 32)); /* DB_HTILE_DATA_BASE_HI */
3405 radeon_emit(cs
, zb
->db_depth_size
); /* DB_DEPTH_SIZE */
3407 radeon_set_context_reg_seq(cs
, R_028038_DB_Z_INFO
, 10);
3408 radeon_emit(cs
, zb
->db_z_info
| /* DB_Z_INFO */
3409 S_028038_ZRANGE_PRECISION(tex
->depth_clear_value
!= 0));
3410 radeon_emit(cs
, zb
->db_stencil_info
); /* DB_STENCIL_INFO */
3411 radeon_emit(cs
, zb
->db_depth_base
); /* DB_Z_READ_BASE */
3412 radeon_emit(cs
, S_028044_BASE_HI(zb
->db_depth_base
>> 32)); /* DB_Z_READ_BASE_HI */
3413 radeon_emit(cs
, zb
->db_stencil_base
); /* DB_STENCIL_READ_BASE */
3414 radeon_emit(cs
, S_02804C_BASE_HI(zb
->db_stencil_base
>> 32)); /* DB_STENCIL_READ_BASE_HI */
3415 radeon_emit(cs
, zb
->db_depth_base
); /* DB_Z_WRITE_BASE */
3416 radeon_emit(cs
, S_028054_BASE_HI(zb
->db_depth_base
>> 32)); /* DB_Z_WRITE_BASE_HI */
3417 radeon_emit(cs
, zb
->db_stencil_base
); /* DB_STENCIL_WRITE_BASE */
3418 radeon_emit(cs
, S_02805C_BASE_HI(zb
->db_stencil_base
>> 32)); /* DB_STENCIL_WRITE_BASE_HI */
3420 radeon_set_context_reg_seq(cs
, R_028068_DB_Z_INFO2
, 2);
3421 radeon_emit(cs
, zb
->db_z_info2
); /* DB_Z_INFO2 */
3422 radeon_emit(cs
, zb
->db_stencil_info2
); /* DB_STENCIL_INFO2 */
3424 radeon_set_context_reg(cs
, R_028014_DB_HTILE_DATA_BASE
, zb
->db_htile_data_base
);
3426 radeon_set_context_reg_seq(cs
, R_02803C_DB_DEPTH_INFO
, 9);
3427 radeon_emit(cs
, zb
->db_depth_info
); /* DB_DEPTH_INFO */
3428 radeon_emit(cs
, zb
->db_z_info
| /* DB_Z_INFO */
3429 S_028040_ZRANGE_PRECISION(tex
->depth_clear_value
!= 0));
3430 radeon_emit(cs
, zb
->db_stencil_info
); /* DB_STENCIL_INFO */
3431 radeon_emit(cs
, zb
->db_depth_base
); /* DB_Z_READ_BASE */
3432 radeon_emit(cs
, zb
->db_stencil_base
); /* DB_STENCIL_READ_BASE */
3433 radeon_emit(cs
, zb
->db_depth_base
); /* DB_Z_WRITE_BASE */
3434 radeon_emit(cs
, zb
->db_stencil_base
); /* DB_STENCIL_WRITE_BASE */
3435 radeon_emit(cs
, zb
->db_depth_size
); /* DB_DEPTH_SIZE */
3436 radeon_emit(cs
, zb
->db_depth_slice
); /* DB_DEPTH_SLICE */
3439 radeon_set_context_reg_seq(cs
, R_028028_DB_STENCIL_CLEAR
, 2);
3440 radeon_emit(cs
, tex
->stencil_clear_value
); /* R_028028_DB_STENCIL_CLEAR */
3441 radeon_emit(cs
, fui(tex
->depth_clear_value
)); /* R_02802C_DB_DEPTH_CLEAR */
3443 radeon_set_context_reg(cs
, R_028008_DB_DEPTH_VIEW
, zb
->db_depth_view
);
3444 radeon_set_context_reg(cs
, R_028ABC_DB_HTILE_SURFACE
, zb
->db_htile_surface
);
3445 } else if (sctx
->framebuffer
.dirty_zsbuf
) {
3446 if (sctx
->chip_class
== GFX9
)
3447 radeon_set_context_reg_seq(cs
, R_028038_DB_Z_INFO
, 2);
3449 radeon_set_context_reg_seq(cs
, R_028040_DB_Z_INFO
, 2);
3451 radeon_emit(cs
, S_028040_FORMAT(V_028040_Z_INVALID
)); /* DB_Z_INFO */
3452 radeon_emit(cs
, S_028044_FORMAT(V_028044_STENCIL_INVALID
)); /* DB_STENCIL_INFO */
3455 /* Framebuffer dimensions. */
3456 /* PA_SC_WINDOW_SCISSOR_TL is set in si_init_config() */
3457 radeon_set_context_reg(cs
, R_028208_PA_SC_WINDOW_SCISSOR_BR
,
3458 S_028208_BR_X(state
->width
) | S_028208_BR_Y(state
->height
));
3460 if (sctx
->screen
->dfsm_allowed
) {
3461 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
3462 radeon_emit(cs
, EVENT_TYPE(V_028A90_BREAK_BATCH
) | EVENT_INDEX(0));
3465 sctx
->framebuffer
.dirty_cbufs
= 0;
3466 sctx
->framebuffer
.dirty_zsbuf
= false;
3469 static void si_emit_msaa_sample_locs(struct si_context
*sctx
)
3471 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
3472 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
3473 unsigned nr_samples
= sctx
->framebuffer
.nr_samples
;
3474 bool has_msaa_sample_loc_bug
= sctx
->screen
->has_msaa_sample_loc_bug
;
3476 /* Smoothing (only possible with nr_samples == 1) uses the same
3477 * sample locations as the MSAA it simulates.
3479 if (nr_samples
<= 1 && sctx
->smoothing_enabled
)
3480 nr_samples
= SI_NUM_SMOOTH_AA_SAMPLES
;
3482 /* On Polaris, the small primitive filter uses the sample locations
3483 * even when MSAA is off, so we need to make sure they're set to 0.
3485 * GFX10 uses sample locations unconditionally, so they always need
3488 if ((nr_samples
>= 2 || has_msaa_sample_loc_bug
||
3489 sctx
->chip_class
>= GFX10
) &&
3490 nr_samples
!= sctx
->sample_locs_num_samples
) {
3491 sctx
->sample_locs_num_samples
= nr_samples
;
3492 si_emit_sample_locations(cs
, nr_samples
);
3495 if (sctx
->family
>= CHIP_POLARIS10
) {
3496 unsigned small_prim_filter_cntl
=
3497 S_028830_SMALL_PRIM_FILTER_ENABLE(1) |
3499 S_028830_LINE_FILTER_DISABLE(sctx
->family
<= CHIP_POLARIS12
);
3501 /* The alternative of setting sample locations to 0 would
3502 * require a DB flush to avoid Z errors, see
3503 * https://bugs.freedesktop.org/show_bug.cgi?id=96908
3505 if (has_msaa_sample_loc_bug
&&
3506 sctx
->framebuffer
.nr_samples
> 1 &&
3507 !rs
->multisample_enable
)
3508 small_prim_filter_cntl
&= C_028830_SMALL_PRIM_FILTER_ENABLE
;
3510 radeon_opt_set_context_reg(sctx
,
3511 R_028830_PA_SU_SMALL_PRIM_FILTER_CNTL
,
3512 SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL
,
3513 small_prim_filter_cntl
);
3516 /* The exclusion bits can be set to improve rasterization efficiency
3517 * if no sample lies on the pixel boundary (-8 sample offset).
3519 bool exclusion
= sctx
->chip_class
>= GFX7
&&
3520 (!rs
->multisample_enable
|| nr_samples
!= 16);
3521 radeon_opt_set_context_reg(sctx
, R_02882C_PA_SU_PRIM_FILTER_CNTL
,
3522 SI_TRACKED_PA_SU_PRIM_FILTER_CNTL
,
3523 S_02882C_XMAX_RIGHT_EXCLUSION(exclusion
) |
3524 S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion
));
3527 static bool si_out_of_order_rasterization(struct si_context
*sctx
)
3529 struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
3530 struct si_state_dsa
*dsa
= sctx
->queued
.named
.dsa
;
3532 if (!sctx
->screen
->has_out_of_order_rast
)
3535 unsigned colormask
= sctx
->framebuffer
.colorbuf_enabled_4bit
;
3537 colormask
&= blend
->cb_target_enabled_4bit
;
3539 /* Conservative: No logic op. */
3540 if (colormask
&& blend
->logicop_enable
)
3543 struct si_dsa_order_invariance dsa_order_invariant
= {
3544 .zs
= true, .pass_set
= true, .pass_last
= false
3547 if (sctx
->framebuffer
.state
.zsbuf
) {
3548 struct si_texture
*zstex
=
3549 (struct si_texture
*)sctx
->framebuffer
.state
.zsbuf
->texture
;
3550 bool has_stencil
= zstex
->surface
.has_stencil
;
3551 dsa_order_invariant
= dsa
->order_invariance
[has_stencil
];
3552 if (!dsa_order_invariant
.zs
)
3555 /* The set of PS invocations is always order invariant,
3556 * except when early Z/S tests are requested. */
3557 if (sctx
->ps_shader
.cso
&&
3558 sctx
->ps_shader
.cso
->info
.writes_memory
&&
3559 sctx
->ps_shader
.cso
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
] &&
3560 !dsa_order_invariant
.pass_set
)
3563 if (sctx
->num_perfect_occlusion_queries
!= 0 &&
3564 !dsa_order_invariant
.pass_set
)
3571 unsigned blendmask
= colormask
& blend
->blend_enable_4bit
;
3574 /* Only commutative blending. */
3575 if (blendmask
& ~blend
->commutative_4bit
)
3578 if (!dsa_order_invariant
.pass_set
)
3582 if (colormask
& ~blendmask
) {
3583 if (!dsa_order_invariant
.pass_last
)
3590 static void si_emit_msaa_config(struct si_context
*sctx
)
3592 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
3593 unsigned num_tile_pipes
= sctx
->screen
->info
.num_tile_pipes
;
3594 /* 33% faster rendering to linear color buffers */
3595 bool dst_is_linear
= sctx
->framebuffer
.any_dst_linear
;
3596 bool out_of_order_rast
= si_out_of_order_rasterization(sctx
);
3597 unsigned sc_mode_cntl_1
=
3598 S_028A4C_WALK_SIZE(dst_is_linear
) |
3599 S_028A4C_WALK_FENCE_ENABLE(!dst_is_linear
) |
3600 S_028A4C_WALK_FENCE_SIZE(num_tile_pipes
== 2 ? 2 : 3) |
3601 S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast
) |
3602 S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
3604 S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
3605 S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
3606 S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
3607 S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
3608 S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
3609 S_028A4C_FORCE_EOV_REZ_ENABLE(1);
3610 unsigned db_eqaa
= S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
3611 S_028804_INCOHERENT_EQAA_READS(1) |
3612 S_028804_INTERPOLATE_COMP_Z(1) |
3613 S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
3614 unsigned coverage_samples
, color_samples
, z_samples
;
3615 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
3617 /* S: Coverage samples (up to 16x):
3618 * - Scan conversion samples (PA_SC_AA_CONFIG.MSAA_NUM_SAMPLES)
3619 * - CB FMASK samples (CB_COLORi_ATTRIB.NUM_SAMPLES)
3621 * Z: Z/S samples (up to 8x, must be <= coverage samples and >= color samples):
3622 * - Value seen by DB (DB_Z_INFO.NUM_SAMPLES)
3623 * - Value seen by CB, must be correct even if Z/S is unbound (DB_EQAA.MAX_ANCHOR_SAMPLES)
3624 * # Missing samples are derived from Z planes if Z is compressed (up to 16x quality), or
3625 * # from the closest defined sample if Z is uncompressed (same quality as the number of
3628 * F: Color samples (up to 8x, must be <= coverage samples):
3629 * - CB color samples (CB_COLORi_ATTRIB.NUM_FRAGMENTS)
3630 * - PS iter samples (DB_EQAA.PS_ITER_SAMPLES)
3632 * Can be anything between coverage and color samples:
3633 * - SampleMaskIn samples (PA_SC_AA_CONFIG.MSAA_EXPOSED_SAMPLES)
3634 * - SampleMaskOut samples (DB_EQAA.MASK_EXPORT_NUM_SAMPLES)
3635 * - Alpha-to-coverage samples (DB_EQAA.ALPHA_TO_MASK_NUM_SAMPLES)
3636 * - Occlusion query samples (DB_COUNT_CONTROL.SAMPLE_RATE)
3637 * # All are currently set the same as coverage samples.
3639 * If color samples < coverage samples, FMASK has a higher bpp to store an "unknown"
3640 * flag for undefined color samples. A shader-based resolve must handle unknowns
3641 * or mask them out with AND. Unknowns can also be guessed from neighbors via
3642 * an edge-detect shader-based resolve, which is required to make "color samples = 1"
3643 * useful. The CB resolve always drops unknowns.
3645 * Sensible AA configurations:
3646 * EQAA 16s 8z 8f - might look the same as 16x MSAA if Z is compressed
3647 * EQAA 16s 8z 4f - might look the same as 16x MSAA if Z is compressed
3648 * EQAA 16s 4z 4f - might look the same as 16x MSAA if Z is compressed
3649 * EQAA 8s 8z 8f = 8x MSAA
3650 * EQAA 8s 8z 4f - might look the same as 8x MSAA
3651 * EQAA 8s 8z 2f - might look the same as 8x MSAA with low-density geometry
3652 * EQAA 8s 4z 4f - might look the same as 8x MSAA if Z is compressed
3653 * EQAA 8s 4z 2f - might look the same as 8x MSAA with low-density geometry if Z is compressed
3654 * EQAA 4s 4z 4f = 4x MSAA
3655 * EQAA 4s 4z 2f - might look the same as 4x MSAA with low-density geometry
3656 * EQAA 2s 2z 2f = 2x MSAA
3658 if (sctx
->framebuffer
.nr_samples
> 1 && rs
->multisample_enable
) {
3659 coverage_samples
= sctx
->framebuffer
.nr_samples
;
3660 color_samples
= sctx
->framebuffer
.nr_color_samples
;
3662 if (sctx
->framebuffer
.state
.zsbuf
) {
3663 z_samples
= sctx
->framebuffer
.state
.zsbuf
->texture
->nr_samples
;
3664 z_samples
= MAX2(1, z_samples
);
3666 z_samples
= coverage_samples
;
3668 } else if (sctx
->smoothing_enabled
) {
3669 coverage_samples
= color_samples
= z_samples
= SI_NUM_SMOOTH_AA_SAMPLES
;
3671 coverage_samples
= color_samples
= z_samples
= 1;
3674 /* Required by OpenGL line rasterization.
3676 * TODO: We should also enable perpendicular endcaps for AA lines,
3677 * but that requires implementing line stippling in the pixel
3678 * shader. SC can only do line stippling with axis-aligned
3681 unsigned sc_line_cntl
= S_028BDC_DX10_DIAMOND_TEST_ENA(1);
3682 unsigned sc_aa_config
= 0;
3684 if (coverage_samples
> 1) {
3685 /* distance from the pixel center, indexed by log2(nr_samples) */
3686 static unsigned max_dist
[] = {
3693 unsigned log_samples
= util_logbase2(coverage_samples
);
3694 unsigned log_z_samples
= util_logbase2(z_samples
);
3695 unsigned ps_iter_samples
= si_get_ps_iter_samples(sctx
);
3696 unsigned log_ps_iter_samples
= util_logbase2(ps_iter_samples
);
3698 sc_line_cntl
|= S_028BDC_EXPAND_LINE_WIDTH(1);
3699 sc_aa_config
= S_028BE0_MSAA_NUM_SAMPLES(log_samples
) |
3700 S_028BE0_MAX_SAMPLE_DIST(max_dist
[log_samples
]) |
3701 S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples
);
3703 if (sctx
->framebuffer
.nr_samples
> 1) {
3704 db_eqaa
|= S_028804_MAX_ANCHOR_SAMPLES(log_z_samples
) |
3705 S_028804_PS_ITER_SAMPLES(log_ps_iter_samples
) |
3706 S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples
) |
3707 S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples
);
3708 sc_mode_cntl_1
|= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples
> 1);
3709 } else if (sctx
->smoothing_enabled
) {
3710 db_eqaa
|= S_028804_OVERRASTERIZATION_AMOUNT(log_samples
);
3714 unsigned initial_cdw
= cs
->current
.cdw
;
3716 /* R_028BDC_PA_SC_LINE_CNTL, R_028BE0_PA_SC_AA_CONFIG */
3717 radeon_opt_set_context_reg2(sctx
, R_028BDC_PA_SC_LINE_CNTL
,
3718 SI_TRACKED_PA_SC_LINE_CNTL
, sc_line_cntl
,
3720 /* R_028804_DB_EQAA */
3721 radeon_opt_set_context_reg(sctx
, R_028804_DB_EQAA
, SI_TRACKED_DB_EQAA
,
3723 /* R_028A4C_PA_SC_MODE_CNTL_1 */
3724 radeon_opt_set_context_reg(sctx
, R_028A4C_PA_SC_MODE_CNTL_1
,
3725 SI_TRACKED_PA_SC_MODE_CNTL_1
, sc_mode_cntl_1
);
3727 if (initial_cdw
!= cs
->current
.cdw
) {
3728 sctx
->context_roll
= true;
3730 /* GFX9: Flush DFSM when the AA mode changes. */
3731 if (sctx
->screen
->dfsm_allowed
) {
3732 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
3733 radeon_emit(cs
, EVENT_TYPE(V_028A90_FLUSH_DFSM
) | EVENT_INDEX(0));
3738 void si_update_ps_iter_samples(struct si_context
*sctx
)
3740 if (sctx
->framebuffer
.nr_samples
> 1)
3741 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
3742 if (sctx
->screen
->dpbb_allowed
)
3743 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.dpbb_state
);
3746 static void si_set_min_samples(struct pipe_context
*ctx
, unsigned min_samples
)
3748 struct si_context
*sctx
= (struct si_context
*)ctx
;
3750 /* The hardware can only do sample shading with 2^n samples. */
3751 min_samples
= util_next_power_of_two(min_samples
);
3753 if (sctx
->ps_iter_samples
== min_samples
)
3756 sctx
->ps_iter_samples
= min_samples
;
3757 sctx
->do_update_shaders
= true;
3759 si_update_ps_iter_samples(sctx
);
3767 * Build the sampler view descriptor for a buffer texture.
3768 * @param state 256-bit descriptor; only the high 128 bits are filled in
3771 si_make_buffer_descriptor(struct si_screen
*screen
, struct si_resource
*buf
,
3772 enum pipe_format format
,
3773 unsigned offset
, unsigned size
,
3776 const struct util_format_description
*desc
;
3778 unsigned num_records
;
3780 desc
= util_format_description(format
);
3781 stride
= desc
->block
.bits
/ 8;
3783 num_records
= size
/ stride
;
3784 num_records
= MIN2(num_records
, (buf
->b
.b
.width0
- offset
) / stride
);
3786 /* The NUM_RECORDS field has a different meaning depending on the chip,
3787 * instruction type, STRIDE, and SWIZZLE_ENABLE.
3790 * - If STRIDE == 0, it's in byte units.
3791 * - If STRIDE != 0, it's in units of STRIDE, used with inst.IDXEN.
3794 * - For SMEM and STRIDE == 0, it's in byte units.
3795 * - For SMEM and STRIDE != 0, it's in units of STRIDE.
3796 * - For VMEM and STRIDE == 0 or SWIZZLE_ENABLE == 0, it's in byte units.
3797 * - For VMEM and STRIDE != 0 and SWIZZLE_ENABLE == 1, it's in units of STRIDE.
3798 * NOTE: There is incompatibility between VMEM and SMEM opcodes due to SWIZZLE_-
3799 * ENABLE. The workaround is to set STRIDE = 0 if SWIZZLE_ENABLE == 0 when
3800 * using SMEM. This can be done in the shader by clearing STRIDE with s_and.
3801 * That way the same descriptor can be used by both SMEM and VMEM.
3804 * - For SMEM and STRIDE == 0, it's in byte units.
3805 * - For SMEM and STRIDE != 0, it's in units of STRIDE.
3806 * - For VMEM and inst.IDXEN == 0 or STRIDE == 0, it's in byte units.
3807 * - For VMEM and inst.IDXEN == 1 and STRIDE != 0, it's in units of STRIDE.
3809 if (screen
->info
.chip_class
== GFX9
&& HAVE_LLVM
< 0x0800)
3810 /* When vindex == 0, LLVM < 8.0 sets IDXEN = 0, thus changing units
3811 * from STRIDE to bytes. This works around it by setting
3812 * NUM_RECORDS to at least the size of one element, so that
3813 * the first element is readable when IDXEN == 0.
3815 num_records
= num_records
? MAX2(num_records
, stride
) : 0;
3816 else if (screen
->info
.chip_class
== GFX8
)
3817 num_records
*= stride
;
3820 state
[5] = S_008F04_STRIDE(stride
);
3821 state
[6] = num_records
;
3822 state
[7] = S_008F0C_DST_SEL_X(si_map_swizzle(desc
->swizzle
[0])) |
3823 S_008F0C_DST_SEL_Y(si_map_swizzle(desc
->swizzle
[1])) |
3824 S_008F0C_DST_SEL_Z(si_map_swizzle(desc
->swizzle
[2])) |
3825 S_008F0C_DST_SEL_W(si_map_swizzle(desc
->swizzle
[3]));
3827 if (screen
->info
.chip_class
>= GFX10
) {
3828 const struct gfx10_format
*fmt
= &gfx10_format_table
[format
];
3830 /* OOB_SELECT chooses the out-of-bounds check:
3831 * - 0: (index >= NUM_RECORDS) || (offset >= STRIDE)
3832 * - 1: index >= NUM_RECORDS
3833 * - 2: NUM_RECORDS == 0
3834 * - 3: if SWIZZLE_ENABLE == 0: offset >= NUM_RECORDS
3835 * else: swizzle_address >= NUM_RECORDS
3837 state
[7] |= S_008F0C_FORMAT(fmt
->img_format
) |
3838 S_008F0C_OOB_SELECT(0) |
3839 S_008F0C_RESOURCE_LEVEL(1);
3842 unsigned num_format
, data_format
;
3844 first_non_void
= util_format_get_first_non_void_channel(format
);
3845 num_format
= si_translate_buffer_numformat(&screen
->b
, desc
, first_non_void
);
3846 data_format
= si_translate_buffer_dataformat(&screen
->b
, desc
, first_non_void
);
3848 state
[7] |= S_008F0C_NUM_FORMAT(num_format
) |
3849 S_008F0C_DATA_FORMAT(data_format
);
3853 static unsigned gfx9_border_color_swizzle(const unsigned char swizzle
[4])
3855 unsigned bc_swizzle
= V_008F20_BC_SWIZZLE_XYZW
;
3857 if (swizzle
[3] == PIPE_SWIZZLE_X
) {
3858 /* For the pre-defined border color values (white, opaque
3859 * black, transparent black), the only thing that matters is
3860 * that the alpha channel winds up in the correct place
3861 * (because the RGB channels are all the same) so either of
3862 * these enumerations will work.
3864 if (swizzle
[2] == PIPE_SWIZZLE_Y
)
3865 bc_swizzle
= V_008F20_BC_SWIZZLE_WZYX
;
3867 bc_swizzle
= V_008F20_BC_SWIZZLE_WXYZ
;
3868 } else if (swizzle
[0] == PIPE_SWIZZLE_X
) {
3869 if (swizzle
[1] == PIPE_SWIZZLE_Y
)
3870 bc_swizzle
= V_008F20_BC_SWIZZLE_XYZW
;
3872 bc_swizzle
= V_008F20_BC_SWIZZLE_XWYZ
;
3873 } else if (swizzle
[1] == PIPE_SWIZZLE_X
) {
3874 bc_swizzle
= V_008F20_BC_SWIZZLE_YXWZ
;
3875 } else if (swizzle
[2] == PIPE_SWIZZLE_X
) {
3876 bc_swizzle
= V_008F20_BC_SWIZZLE_ZYXW
;
3883 * Build the sampler view descriptor for a texture.
3886 gfx10_make_texture_descriptor(struct si_screen
*screen
,
3887 struct si_texture
*tex
,
3889 enum pipe_texture_target target
,
3890 enum pipe_format pipe_format
,
3891 const unsigned char state_swizzle
[4],
3892 unsigned first_level
, unsigned last_level
,
3893 unsigned first_layer
, unsigned last_layer
,
3894 unsigned width
, unsigned height
, unsigned depth
,
3896 uint32_t *fmask_state
)
3898 struct pipe_resource
*res
= &tex
->buffer
.b
.b
;
3899 const struct util_format_description
*desc
;
3900 unsigned img_format
;
3901 unsigned char swizzle
[4];
3905 desc
= util_format_description(pipe_format
);
3906 img_format
= gfx10_format_table
[pipe_format
].img_format
;
3908 if (desc
->colorspace
== UTIL_FORMAT_COLORSPACE_ZS
) {
3909 const unsigned char swizzle_xxxx
[4] = {0, 0, 0, 0};
3910 const unsigned char swizzle_yyyy
[4] = {1, 1, 1, 1};
3911 const unsigned char swizzle_wwww
[4] = {3, 3, 3, 3};
3912 bool is_stencil
= false;
3914 switch (pipe_format
) {
3915 case PIPE_FORMAT_S8_UINT_Z24_UNORM
:
3916 case PIPE_FORMAT_X32_S8X24_UINT
:
3917 case PIPE_FORMAT_X8Z24_UNORM
:
3918 util_format_compose_swizzles(swizzle_yyyy
, state_swizzle
, swizzle
);
3921 case PIPE_FORMAT_X24S8_UINT
:
3923 * X24S8 is implemented as an 8_8_8_8 data format, to
3924 * fix texture gathers. This affects at least
3925 * GL45-CTS.texture_cube_map_array.sampling on GFX8.
3927 util_format_compose_swizzles(swizzle_wwww
, state_swizzle
, swizzle
);
3931 util_format_compose_swizzles(swizzle_xxxx
, state_swizzle
, swizzle
);
3932 is_stencil
= pipe_format
== PIPE_FORMAT_S8_UINT
;
3935 if (tex
->upgraded_depth
&& !is_stencil
) {
3936 assert(img_format
== V_008F0C_IMG_FORMAT_32_FLOAT
);
3937 img_format
= V_008F0C_IMG_FORMAT_32_FLOAT_CLAMP
;
3940 util_format_compose_swizzles(desc
->swizzle
, state_swizzle
, swizzle
);
3944 (res
->target
== PIPE_TEXTURE_CUBE
||
3945 res
->target
== PIPE_TEXTURE_CUBE_ARRAY
)) {
3946 /* For the purpose of shader images, treat cube maps as 2D
3949 type
= V_008F1C_SQ_RSRC_IMG_2D_ARRAY
;
3951 type
= si_tex_dim(screen
, tex
, target
, res
->nr_samples
);
3954 if (type
== V_008F1C_SQ_RSRC_IMG_1D_ARRAY
) {
3956 depth
= res
->array_size
;
3957 } else if (type
== V_008F1C_SQ_RSRC_IMG_2D_ARRAY
||
3958 type
== V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY
) {
3959 if (sampler
|| res
->target
!= PIPE_TEXTURE_3D
)
3960 depth
= res
->array_size
;
3961 } else if (type
== V_008F1C_SQ_RSRC_IMG_CUBE
)
3962 depth
= res
->array_size
/ 6;
3965 state
[1] = S_00A004_FORMAT(img_format
) |
3966 S_00A004_WIDTH_LO(width
- 1);
3967 state
[2] = S_00A008_WIDTH_HI((width
- 1) >> 2) |
3968 S_00A008_HEIGHT(height
- 1) |
3969 S_00A008_RESOURCE_LEVEL(1);
3970 state
[3] = S_00A00C_DST_SEL_X(si_map_swizzle(swizzle
[0])) |
3971 S_00A00C_DST_SEL_Y(si_map_swizzle(swizzle
[1])) |
3972 S_00A00C_DST_SEL_Z(si_map_swizzle(swizzle
[2])) |
3973 S_00A00C_DST_SEL_W(si_map_swizzle(swizzle
[3])) |
3974 S_00A00C_BASE_LEVEL(res
->nr_samples
> 1 ?
3976 S_00A00C_LAST_LEVEL(res
->nr_samples
> 1 ?
3977 util_logbase2(res
->nr_samples
) :
3979 S_00A00C_BC_SWIZZLE(gfx9_border_color_swizzle(desc
->swizzle
)) |
3980 S_00A00C_TYPE(type
);
3981 /* Depth is the the last accessible layer on gfx9+. The hw doesn't need
3982 * to know the total number of layers.
3984 state
[4] = S_00A010_DEPTH((type
== V_008F1C_SQ_RSRC_IMG_3D
&& sampler
)
3985 ? depth
- 1 : last_layer
) |
3986 S_00A010_BASE_ARRAY(first_layer
);
3987 state
[5] = S_00A014_ARRAY_PITCH(!!(type
== V_008F1C_SQ_RSRC_IMG_3D
&& !sampler
)) |
3988 S_00A014_MAX_MIP(res
->nr_samples
> 1 ?
3989 util_logbase2(res
->nr_samples
) :
3990 tex
->buffer
.b
.b
.last_level
) |
3991 S_00A014_PERF_MOD(4);
3995 if (tex
->dcc_offset
) {
3996 state
[6] |= S_00A018_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B
) |
3997 S_00A018_MAX_COMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_128B
) |
3998 S_00A018_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen
, pipe_format
));
4001 /* Initialize the sampler view for FMASK. */
4002 if (tex
->fmask_offset
) {
4005 va
= tex
->buffer
.gpu_address
+ tex
->fmask_offset
;
4007 #define FMASK(s,f) (((unsigned)(MAX2(1, s)) * 16) + (MAX2(1, f)))
4008 switch (FMASK(res
->nr_samples
, res
->nr_storage_samples
)) {
4010 format
= V_008F0C_IMG_FORMAT_FMASK8_S2_F1
;
4013 format
= V_008F0C_IMG_FORMAT_FMASK8_S2_F2
;
4016 format
= V_008F0C_IMG_FORMAT_FMASK8_S4_F1
;
4019 format
= V_008F0C_IMG_FORMAT_FMASK8_S4_F2
;
4022 format
= V_008F0C_IMG_FORMAT_FMASK8_S4_F4
;
4025 format
= V_008F0C_IMG_FORMAT_FMASK8_S8_F1
;
4028 format
= V_008F0C_IMG_FORMAT_FMASK16_S8_F2
;
4031 format
= V_008F0C_IMG_FORMAT_FMASK32_S8_F4
;
4034 format
= V_008F0C_IMG_FORMAT_FMASK32_S8_F8
;
4037 format
= V_008F0C_IMG_FORMAT_FMASK16_S16_F1
;
4040 format
= V_008F0C_IMG_FORMAT_FMASK32_S16_F2
;
4043 format
= V_008F0C_IMG_FORMAT_FMASK64_S16_F4
;
4046 format
= V_008F0C_IMG_FORMAT_FMASK64_S16_F8
;
4049 unreachable("invalid nr_samples");
4052 fmask_state
[0] = (va
>> 8) | tex
->surface
.fmask_tile_swizzle
;
4053 fmask_state
[1] = S_00A004_BASE_ADDRESS_HI(va
>> 40) |
4054 S_00A004_FORMAT(format
) |
4055 S_00A004_WIDTH_LO(width
- 1);
4056 fmask_state
[2] = S_00A008_WIDTH_HI((width
- 1) >> 2) |
4057 S_00A008_HEIGHT(height
- 1) |
4058 S_00A008_RESOURCE_LEVEL(1);
4059 fmask_state
[3] = S_00A00C_DST_SEL_X(V_008F1C_SQ_SEL_X
) |
4060 S_00A00C_DST_SEL_Y(V_008F1C_SQ_SEL_X
) |
4061 S_00A00C_DST_SEL_Z(V_008F1C_SQ_SEL_X
) |
4062 S_00A00C_DST_SEL_W(V_008F1C_SQ_SEL_X
) |
4063 S_00A00C_SW_MODE(tex
->surface
.u
.gfx9
.fmask
.swizzle_mode
) |
4064 S_00A00C_TYPE(si_tex_dim(screen
, tex
, target
, 0));
4065 fmask_state
[4] = S_00A010_DEPTH(last_layer
) |
4066 S_00A010_BASE_ARRAY(first_layer
);
4068 fmask_state
[6] = S_00A018_META_PIPE_ALIGNED(tex
->surface
.u
.gfx9
.cmask
.pipe_aligned
);
4074 * Build the sampler view descriptor for a texture (SI-GFX9).
4077 si_make_texture_descriptor(struct si_screen
*screen
,
4078 struct si_texture
*tex
,
4080 enum pipe_texture_target target
,
4081 enum pipe_format pipe_format
,
4082 const unsigned char state_swizzle
[4],
4083 unsigned first_level
, unsigned last_level
,
4084 unsigned first_layer
, unsigned last_layer
,
4085 unsigned width
, unsigned height
, unsigned depth
,
4087 uint32_t *fmask_state
)
4089 struct pipe_resource
*res
= &tex
->buffer
.b
.b
;
4090 const struct util_format_description
*desc
;
4091 unsigned char swizzle
[4];
4093 unsigned num_format
, data_format
, type
, num_samples
;
4096 desc
= util_format_description(pipe_format
);
4098 num_samples
= desc
->colorspace
== UTIL_FORMAT_COLORSPACE_ZS
?
4099 MAX2(1, res
->nr_samples
) :
4100 MAX2(1, res
->nr_storage_samples
);
4102 if (desc
->colorspace
== UTIL_FORMAT_COLORSPACE_ZS
) {
4103 const unsigned char swizzle_xxxx
[4] = {0, 0, 0, 0};
4104 const unsigned char swizzle_yyyy
[4] = {1, 1, 1, 1};
4105 const unsigned char swizzle_wwww
[4] = {3, 3, 3, 3};
4107 switch (pipe_format
) {
4108 case PIPE_FORMAT_S8_UINT_Z24_UNORM
:
4109 case PIPE_FORMAT_X32_S8X24_UINT
:
4110 case PIPE_FORMAT_X8Z24_UNORM
:
4111 util_format_compose_swizzles(swizzle_yyyy
, state_swizzle
, swizzle
);
4113 case PIPE_FORMAT_X24S8_UINT
:
4115 * X24S8 is implemented as an 8_8_8_8 data format, to
4116 * fix texture gathers. This affects at least
4117 * GL45-CTS.texture_cube_map_array.sampling on GFX8.
4119 if (screen
->info
.chip_class
<= GFX8
)
4120 util_format_compose_swizzles(swizzle_wwww
, state_swizzle
, swizzle
);
4122 util_format_compose_swizzles(swizzle_yyyy
, state_swizzle
, swizzle
);
4125 util_format_compose_swizzles(swizzle_xxxx
, state_swizzle
, swizzle
);
4128 util_format_compose_swizzles(desc
->swizzle
, state_swizzle
, swizzle
);
4131 first_non_void
= util_format_get_first_non_void_channel(pipe_format
);
4133 switch (pipe_format
) {
4134 case PIPE_FORMAT_S8_UINT_Z24_UNORM
:
4135 num_format
= V_008F14_IMG_NUM_FORMAT_UNORM
;
4138 if (first_non_void
< 0) {
4139 if (util_format_is_compressed(pipe_format
)) {
4140 switch (pipe_format
) {
4141 case PIPE_FORMAT_DXT1_SRGB
:
4142 case PIPE_FORMAT_DXT1_SRGBA
:
4143 case PIPE_FORMAT_DXT3_SRGBA
:
4144 case PIPE_FORMAT_DXT5_SRGBA
:
4145 case PIPE_FORMAT_BPTC_SRGBA
:
4146 case PIPE_FORMAT_ETC2_SRGB8
:
4147 case PIPE_FORMAT_ETC2_SRGB8A1
:
4148 case PIPE_FORMAT_ETC2_SRGBA8
:
4149 num_format
= V_008F14_IMG_NUM_FORMAT_SRGB
;
4151 case PIPE_FORMAT_RGTC1_SNORM
:
4152 case PIPE_FORMAT_LATC1_SNORM
:
4153 case PIPE_FORMAT_RGTC2_SNORM
:
4154 case PIPE_FORMAT_LATC2_SNORM
:
4155 case PIPE_FORMAT_ETC2_R11_SNORM
:
4156 case PIPE_FORMAT_ETC2_RG11_SNORM
:
4157 /* implies float, so use SNORM/UNORM to determine
4158 whether data is signed or not */
4159 case PIPE_FORMAT_BPTC_RGB_FLOAT
:
4160 num_format
= V_008F14_IMG_NUM_FORMAT_SNORM
;
4163 num_format
= V_008F14_IMG_NUM_FORMAT_UNORM
;
4166 } else if (desc
->layout
== UTIL_FORMAT_LAYOUT_SUBSAMPLED
) {
4167 num_format
= V_008F14_IMG_NUM_FORMAT_UNORM
;
4169 num_format
= V_008F14_IMG_NUM_FORMAT_FLOAT
;
4171 } else if (desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
) {
4172 num_format
= V_008F14_IMG_NUM_FORMAT_SRGB
;
4174 num_format
= V_008F14_IMG_NUM_FORMAT_UNORM
;
4176 switch (desc
->channel
[first_non_void
].type
) {
4177 case UTIL_FORMAT_TYPE_FLOAT
:
4178 num_format
= V_008F14_IMG_NUM_FORMAT_FLOAT
;
4180 case UTIL_FORMAT_TYPE_SIGNED
:
4181 if (desc
->channel
[first_non_void
].normalized
)
4182 num_format
= V_008F14_IMG_NUM_FORMAT_SNORM
;
4183 else if (desc
->channel
[first_non_void
].pure_integer
)
4184 num_format
= V_008F14_IMG_NUM_FORMAT_SINT
;
4186 num_format
= V_008F14_IMG_NUM_FORMAT_SSCALED
;
4188 case UTIL_FORMAT_TYPE_UNSIGNED
:
4189 if (desc
->channel
[first_non_void
].normalized
)
4190 num_format
= V_008F14_IMG_NUM_FORMAT_UNORM
;
4191 else if (desc
->channel
[first_non_void
].pure_integer
)
4192 num_format
= V_008F14_IMG_NUM_FORMAT_UINT
;
4194 num_format
= V_008F14_IMG_NUM_FORMAT_USCALED
;
4199 data_format
= si_translate_texformat(&screen
->b
, pipe_format
, desc
, first_non_void
);
4200 if (data_format
== ~0) {
4204 /* S8 with Z32 HTILE needs a special format. */
4205 if (screen
->info
.chip_class
== GFX9
&&
4206 pipe_format
== PIPE_FORMAT_S8_UINT
&&
4207 tex
->tc_compatible_htile
)
4208 data_format
= V_008F14_IMG_DATA_FORMAT_S8_32
;
4211 (res
->target
== PIPE_TEXTURE_CUBE
||
4212 res
->target
== PIPE_TEXTURE_CUBE_ARRAY
||
4213 (screen
->info
.chip_class
<= GFX8
&&
4214 res
->target
== PIPE_TEXTURE_3D
))) {
4215 /* For the purpose of shader images, treat cube maps and 3D
4216 * textures as 2D arrays. For 3D textures, the address
4217 * calculations for mipmaps are different, so we rely on the
4218 * caller to effectively disable mipmaps.
4220 type
= V_008F1C_SQ_RSRC_IMG_2D_ARRAY
;
4222 assert(res
->target
!= PIPE_TEXTURE_3D
|| (first_level
== 0 && last_level
== 0));
4224 type
= si_tex_dim(screen
, tex
, target
, num_samples
);
4227 if (type
== V_008F1C_SQ_RSRC_IMG_1D_ARRAY
) {
4229 depth
= res
->array_size
;
4230 } else if (type
== V_008F1C_SQ_RSRC_IMG_2D_ARRAY
||
4231 type
== V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY
) {
4232 if (sampler
|| res
->target
!= PIPE_TEXTURE_3D
)
4233 depth
= res
->array_size
;
4234 } else if (type
== V_008F1C_SQ_RSRC_IMG_CUBE
)
4235 depth
= res
->array_size
/ 6;
4238 state
[1] = (S_008F14_DATA_FORMAT(data_format
) |
4239 S_008F14_NUM_FORMAT(num_format
));
4240 state
[2] = (S_008F18_WIDTH(width
- 1) |
4241 S_008F18_HEIGHT(height
- 1) |
4242 S_008F18_PERF_MOD(4));
4243 state
[3] = (S_008F1C_DST_SEL_X(si_map_swizzle(swizzle
[0])) |
4244 S_008F1C_DST_SEL_Y(si_map_swizzle(swizzle
[1])) |
4245 S_008F1C_DST_SEL_Z(si_map_swizzle(swizzle
[2])) |
4246 S_008F1C_DST_SEL_W(si_map_swizzle(swizzle
[3])) |
4247 S_008F1C_BASE_LEVEL(num_samples
> 1 ? 0 : first_level
) |
4248 S_008F1C_LAST_LEVEL(num_samples
> 1 ?
4249 util_logbase2(num_samples
) :
4251 S_008F1C_TYPE(type
));
4253 state
[5] = S_008F24_BASE_ARRAY(first_layer
);
4257 if (screen
->info
.chip_class
== GFX9
) {
4258 unsigned bc_swizzle
= gfx9_border_color_swizzle(desc
->swizzle
);
4260 /* Depth is the the last accessible layer on Gfx9.
4261 * The hw doesn't need to know the total number of layers.
4263 if (type
== V_008F1C_SQ_RSRC_IMG_3D
)
4264 state
[4] |= S_008F20_DEPTH(depth
- 1);
4266 state
[4] |= S_008F20_DEPTH(last_layer
);
4268 state
[4] |= S_008F20_BC_SWIZZLE(bc_swizzle
);
4269 state
[5] |= S_008F24_MAX_MIP(num_samples
> 1 ?
4270 util_logbase2(num_samples
) :
4271 tex
->buffer
.b
.b
.last_level
);
4273 state
[3] |= S_008F1C_POW2_PAD(res
->last_level
> 0);
4274 state
[4] |= S_008F20_DEPTH(depth
- 1);
4275 state
[5] |= S_008F24_LAST_ARRAY(last_layer
);
4278 if (tex
->dcc_offset
) {
4279 state
[6] = S_008F28_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen
, pipe_format
));
4281 /* The last dword is unused by hw. The shader uses it to clear
4282 * bits in the first dword of sampler state.
4284 if (screen
->info
.chip_class
<= GFX7
&& res
->nr_samples
<= 1) {
4285 if (first_level
== last_level
)
4286 state
[7] = C_008F30_MAX_ANISO_RATIO
;
4288 state
[7] = 0xffffffff;
4292 /* Initialize the sampler view for FMASK. */
4293 if (tex
->fmask_offset
) {
4294 uint32_t data_format
, num_format
;
4296 va
= tex
->buffer
.gpu_address
+ tex
->fmask_offset
;
4298 #define FMASK(s,f) (((unsigned)(MAX2(1, s)) * 16) + (MAX2(1, f)))
4299 if (screen
->info
.chip_class
== GFX9
) {
4300 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK
;
4301 switch (FMASK(res
->nr_samples
, res
->nr_storage_samples
)) {
4303 num_format
= V_008F14_IMG_FMASK_8_2_1
;
4306 num_format
= V_008F14_IMG_FMASK_8_2_2
;
4309 num_format
= V_008F14_IMG_FMASK_8_4_1
;
4312 num_format
= V_008F14_IMG_FMASK_8_4_2
;
4315 num_format
= V_008F14_IMG_FMASK_8_4_4
;
4318 num_format
= V_008F14_IMG_FMASK_8_8_1
;
4321 num_format
= V_008F14_IMG_FMASK_16_8_2
;
4324 num_format
= V_008F14_IMG_FMASK_32_8_4
;
4327 num_format
= V_008F14_IMG_FMASK_32_8_8
;
4330 num_format
= V_008F14_IMG_FMASK_16_16_1
;
4333 num_format
= V_008F14_IMG_FMASK_32_16_2
;
4336 num_format
= V_008F14_IMG_FMASK_64_16_4
;
4339 num_format
= V_008F14_IMG_FMASK_64_16_8
;
4342 unreachable("invalid nr_samples");
4345 switch (FMASK(res
->nr_samples
, res
->nr_storage_samples
)) {
4347 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F1
;
4350 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F2
;
4353 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F1
;
4356 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F2
;
4359 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F4
;
4362 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK8_S8_F1
;
4365 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK16_S8_F2
;
4368 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK32_S8_F4
;
4371 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK32_S8_F8
;
4374 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK16_S16_F1
;
4377 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK32_S16_F2
;
4380 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK64_S16_F4
;
4383 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK64_S16_F8
;
4386 unreachable("invalid nr_samples");
4388 num_format
= V_008F14_IMG_NUM_FORMAT_UINT
;
4392 fmask_state
[0] = (va
>> 8) | tex
->surface
.fmask_tile_swizzle
;
4393 fmask_state
[1] = S_008F14_BASE_ADDRESS_HI(va
>> 40) |
4394 S_008F14_DATA_FORMAT(data_format
) |
4395 S_008F14_NUM_FORMAT(num_format
);
4396 fmask_state
[2] = S_008F18_WIDTH(width
- 1) |
4397 S_008F18_HEIGHT(height
- 1);
4398 fmask_state
[3] = S_008F1C_DST_SEL_X(V_008F1C_SQ_SEL_X
) |
4399 S_008F1C_DST_SEL_Y(V_008F1C_SQ_SEL_X
) |
4400 S_008F1C_DST_SEL_Z(V_008F1C_SQ_SEL_X
) |
4401 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_X
) |
4402 S_008F1C_TYPE(si_tex_dim(screen
, tex
, target
, 0));
4404 fmask_state
[5] = S_008F24_BASE_ARRAY(first_layer
);
4408 if (screen
->info
.chip_class
== GFX9
) {
4409 fmask_state
[3] |= S_008F1C_SW_MODE(tex
->surface
.u
.gfx9
.fmask
.swizzle_mode
);
4410 fmask_state
[4] |= S_008F20_DEPTH(last_layer
) |
4411 S_008F20_PITCH(tex
->surface
.u
.gfx9
.fmask
.epitch
);
4412 fmask_state
[5] |= S_008F24_META_PIPE_ALIGNED(tex
->surface
.u
.gfx9
.cmask
.pipe_aligned
) |
4413 S_008F24_META_RB_ALIGNED(tex
->surface
.u
.gfx9
.cmask
.rb_aligned
);
4415 fmask_state
[3] |= S_008F1C_TILING_INDEX(tex
->surface
.u
.legacy
.fmask
.tiling_index
);
4416 fmask_state
[4] |= S_008F20_DEPTH(depth
- 1) |
4417 S_008F20_PITCH(tex
->surface
.u
.legacy
.fmask
.pitch_in_pixels
- 1);
4418 fmask_state
[5] |= S_008F24_LAST_ARRAY(last_layer
);
4424 * Create a sampler view.
4426 * @param ctx context
4427 * @param texture texture
4428 * @param state sampler view template
4429 * @param width0 width0 override (for compressed textures as int)
4430 * @param height0 height0 override (for compressed textures as int)
4431 * @param force_level set the base address to the level (for compressed textures)
4433 struct pipe_sampler_view
*
4434 si_create_sampler_view_custom(struct pipe_context
*ctx
,
4435 struct pipe_resource
*texture
,
4436 const struct pipe_sampler_view
*state
,
4437 unsigned width0
, unsigned height0
,
4438 unsigned force_level
)
4440 struct si_context
*sctx
= (struct si_context
*)ctx
;
4441 struct si_sampler_view
*view
= CALLOC_STRUCT(si_sampler_view
);
4442 struct si_texture
*tex
= (struct si_texture
*)texture
;
4443 unsigned base_level
, first_level
, last_level
;
4444 unsigned char state_swizzle
[4];
4445 unsigned height
, depth
, width
;
4446 unsigned last_layer
= state
->u
.tex
.last_layer
;
4447 enum pipe_format pipe_format
;
4448 const struct legacy_surf_level
*surflevel
;
4453 /* initialize base object */
4454 view
->base
= *state
;
4455 view
->base
.texture
= NULL
;
4456 view
->base
.reference
.count
= 1;
4457 view
->base
.context
= ctx
;
4460 pipe_resource_reference(&view
->base
.texture
, texture
);
4462 if (state
->format
== PIPE_FORMAT_X24S8_UINT
||
4463 state
->format
== PIPE_FORMAT_S8X24_UINT
||
4464 state
->format
== PIPE_FORMAT_X32_S8X24_UINT
||
4465 state
->format
== PIPE_FORMAT_S8_UINT
)
4466 view
->is_stencil_sampler
= true;
4468 /* Buffer resource. */
4469 if (texture
->target
== PIPE_BUFFER
) {
4470 si_make_buffer_descriptor(sctx
->screen
,
4471 si_resource(texture
),
4473 state
->u
.buf
.offset
,
4479 state_swizzle
[0] = state
->swizzle_r
;
4480 state_swizzle
[1] = state
->swizzle_g
;
4481 state_swizzle
[2] = state
->swizzle_b
;
4482 state_swizzle
[3] = state
->swizzle_a
;
4485 first_level
= state
->u
.tex
.first_level
;
4486 last_level
= state
->u
.tex
.last_level
;
4489 depth
= texture
->depth0
;
4491 if (sctx
->chip_class
<= GFX8
&& force_level
) {
4492 assert(force_level
== first_level
&&
4493 force_level
== last_level
);
4494 base_level
= force_level
;
4497 width
= u_minify(width
, force_level
);
4498 height
= u_minify(height
, force_level
);
4499 depth
= u_minify(depth
, force_level
);
4502 /* This is not needed if state trackers set last_layer correctly. */
4503 if (state
->target
== PIPE_TEXTURE_1D
||
4504 state
->target
== PIPE_TEXTURE_2D
||
4505 state
->target
== PIPE_TEXTURE_RECT
||
4506 state
->target
== PIPE_TEXTURE_CUBE
)
4507 last_layer
= state
->u
.tex
.first_layer
;
4509 /* Texturing with separate depth and stencil. */
4510 pipe_format
= state
->format
;
4512 /* Depth/stencil texturing sometimes needs separate texture. */
4513 if (tex
->is_depth
&& !si_can_sample_zs(tex
, view
->is_stencil_sampler
)) {
4514 if (!tex
->flushed_depth_texture
&&
4515 !si_init_flushed_depth_texture(ctx
, texture
)) {
4516 pipe_resource_reference(&view
->base
.texture
, NULL
);
4521 assert(tex
->flushed_depth_texture
);
4523 /* Override format for the case where the flushed texture
4524 * contains only Z or only S.
4526 if (tex
->flushed_depth_texture
->buffer
.b
.b
.format
!= tex
->buffer
.b
.b
.format
)
4527 pipe_format
= tex
->flushed_depth_texture
->buffer
.b
.b
.format
;
4529 tex
= tex
->flushed_depth_texture
;
4532 surflevel
= tex
->surface
.u
.legacy
.level
;
4534 if (tex
->db_compatible
) {
4535 if (!view
->is_stencil_sampler
)
4536 pipe_format
= tex
->db_render_format
;
4538 switch (pipe_format
) {
4539 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
:
4540 pipe_format
= PIPE_FORMAT_Z32_FLOAT
;
4542 case PIPE_FORMAT_X8Z24_UNORM
:
4543 case PIPE_FORMAT_S8_UINT_Z24_UNORM
:
4544 /* Z24 is always stored like this for DB
4547 pipe_format
= PIPE_FORMAT_Z24X8_UNORM
;
4549 case PIPE_FORMAT_X24S8_UINT
:
4550 case PIPE_FORMAT_S8X24_UINT
:
4551 case PIPE_FORMAT_X32_S8X24_UINT
:
4552 pipe_format
= PIPE_FORMAT_S8_UINT
;
4553 surflevel
= tex
->surface
.u
.legacy
.stencil_level
;
4559 view
->dcc_incompatible
=
4560 vi_dcc_formats_are_incompatible(texture
,
4561 state
->u
.tex
.first_level
,
4564 sctx
->screen
->make_texture_descriptor(sctx
->screen
, tex
, true,
4565 state
->target
, pipe_format
, state_swizzle
,
4566 first_level
, last_level
,
4567 state
->u
.tex
.first_layer
, last_layer
,
4568 width
, height
, depth
,
4569 view
->state
, view
->fmask_state
);
4571 const struct util_format_description
*desc
= util_format_description(pipe_format
);
4572 view
->is_integer
= false;
4574 for (unsigned i
= 0; i
< desc
->nr_channels
; ++i
) {
4575 if (desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_VOID
)
4578 /* Whether the number format is {U,S}{SCALED,INT} */
4580 (desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_UNSIGNED
||
4581 desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_SIGNED
) &&
4582 (desc
->channel
[i
].pure_integer
|| !desc
->channel
[i
].normalized
);
4586 view
->base_level_info
= &surflevel
[base_level
];
4587 view
->base_level
= base_level
;
4588 view
->block_width
= util_format_get_blockwidth(pipe_format
);
4592 static struct pipe_sampler_view
*
4593 si_create_sampler_view(struct pipe_context
*ctx
,
4594 struct pipe_resource
*texture
,
4595 const struct pipe_sampler_view
*state
)
4597 return si_create_sampler_view_custom(ctx
, texture
, state
,
4598 texture
? texture
->width0
: 0,
4599 texture
? texture
->height0
: 0, 0);
4602 static void si_sampler_view_destroy(struct pipe_context
*ctx
,
4603 struct pipe_sampler_view
*state
)
4605 struct si_sampler_view
*view
= (struct si_sampler_view
*)state
;
4607 pipe_resource_reference(&state
->texture
, NULL
);
4611 static bool wrap_mode_uses_border_color(unsigned wrap
, bool linear_filter
)
4613 return wrap
== PIPE_TEX_WRAP_CLAMP_TO_BORDER
||
4614 wrap
== PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
||
4616 (wrap
== PIPE_TEX_WRAP_CLAMP
||
4617 wrap
== PIPE_TEX_WRAP_MIRROR_CLAMP
));
4620 static uint32_t si_translate_border_color(struct si_context
*sctx
,
4621 const struct pipe_sampler_state
*state
,
4622 const union pipe_color_union
*color
,
4625 bool linear_filter
= state
->min_img_filter
!= PIPE_TEX_FILTER_NEAREST
||
4626 state
->mag_img_filter
!= PIPE_TEX_FILTER_NEAREST
;
4628 if (!wrap_mode_uses_border_color(state
->wrap_s
, linear_filter
) &&
4629 !wrap_mode_uses_border_color(state
->wrap_t
, linear_filter
) &&
4630 !wrap_mode_uses_border_color(state
->wrap_r
, linear_filter
))
4631 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK
);
4633 #define simple_border_types(elt) \
4635 if (color->elt[0] == 0 && color->elt[1] == 0 && \
4636 color->elt[2] == 0 && color->elt[3] == 0) \
4637 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK); \
4638 if (color->elt[0] == 0 && color->elt[1] == 0 && \
4639 color->elt[2] == 0 && color->elt[3] == 1) \
4640 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_OPAQUE_BLACK); \
4641 if (color->elt[0] == 1 && color->elt[1] == 1 && \
4642 color->elt[2] == 1 && color->elt[3] == 1) \
4643 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_OPAQUE_WHITE); \
4647 simple_border_types(ui
);
4649 simple_border_types(f
);
4651 #undef simple_border_types
4655 /* Check if the border has been uploaded already. */
4656 for (i
= 0; i
< sctx
->border_color_count
; i
++)
4657 if (memcmp(&sctx
->border_color_table
[i
], color
,
4658 sizeof(*color
)) == 0)
4661 if (i
>= SI_MAX_BORDER_COLORS
) {
4662 /* Getting 4096 unique border colors is very unlikely. */
4663 fprintf(stderr
, "radeonsi: The border color table is full. "
4664 "Any new border colors will be just black. "
4665 "Please file a bug.\n");
4666 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK
);
4669 if (i
== sctx
->border_color_count
) {
4670 /* Upload a new border color. */
4671 memcpy(&sctx
->border_color_table
[i
], color
,
4673 util_memcpy_cpu_to_le32(&sctx
->border_color_map
[i
],
4674 color
, sizeof(*color
));
4675 sctx
->border_color_count
++;
4678 return S_008F3C_BORDER_COLOR_PTR(i
) |
4679 S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_REGISTER
);
4682 static inline int S_FIXED(float value
, unsigned frac_bits
)
4684 return value
* (1 << frac_bits
);
4687 static inline unsigned si_tex_filter(unsigned filter
, unsigned max_aniso
)
4689 if (filter
== PIPE_TEX_FILTER_LINEAR
)
4690 return max_aniso
> 1 ? V_008F38_SQ_TEX_XY_FILTER_ANISO_BILINEAR
4691 : V_008F38_SQ_TEX_XY_FILTER_BILINEAR
;
4693 return max_aniso
> 1 ? V_008F38_SQ_TEX_XY_FILTER_ANISO_POINT
4694 : V_008F38_SQ_TEX_XY_FILTER_POINT
;
4697 static inline unsigned si_tex_aniso_filter(unsigned filter
)
4710 static void *si_create_sampler_state(struct pipe_context
*ctx
,
4711 const struct pipe_sampler_state
*state
)
4713 struct si_context
*sctx
= (struct si_context
*)ctx
;
4714 struct si_screen
*sscreen
= sctx
->screen
;
4715 struct si_sampler_state
*rstate
= CALLOC_STRUCT(si_sampler_state
);
4716 unsigned max_aniso
= sscreen
->force_aniso
>= 0 ? sscreen
->force_aniso
4717 : state
->max_anisotropy
;
4718 unsigned max_aniso_ratio
= si_tex_aniso_filter(max_aniso
);
4719 union pipe_color_union clamped_border_color
;
4726 rstate
->magic
= SI_SAMPLER_STATE_MAGIC
;
4728 rstate
->val
[0] = (S_008F30_CLAMP_X(si_tex_wrap(state
->wrap_s
)) |
4729 S_008F30_CLAMP_Y(si_tex_wrap(state
->wrap_t
)) |
4730 S_008F30_CLAMP_Z(si_tex_wrap(state
->wrap_r
)) |
4731 S_008F30_MAX_ANISO_RATIO(max_aniso_ratio
) |
4732 S_008F30_DEPTH_COMPARE_FUNC(si_tex_compare(state
->compare_func
)) |
4733 S_008F30_FORCE_UNNORMALIZED(!state
->normalized_coords
) |
4734 S_008F30_ANISO_THRESHOLD(max_aniso_ratio
>> 1) |
4735 S_008F30_ANISO_BIAS(max_aniso_ratio
) |
4736 S_008F30_DISABLE_CUBE_WRAP(!state
->seamless_cube_map
) |
4737 S_008F30_COMPAT_MODE(sctx
->chip_class
== GFX8
|| sctx
->chip_class
== GFX9
));
4738 rstate
->val
[1] = (S_008F34_MIN_LOD(S_FIXED(CLAMP(state
->min_lod
, 0, 15), 8)) |
4739 S_008F34_MAX_LOD(S_FIXED(CLAMP(state
->max_lod
, 0, 15), 8)) |
4740 S_008F34_PERF_MIP(max_aniso_ratio
? max_aniso_ratio
+ 6 : 0));
4741 rstate
->val
[2] = (S_008F38_LOD_BIAS(S_FIXED(CLAMP(state
->lod_bias
, -16, 16), 8)) |
4742 S_008F38_XY_MAG_FILTER(si_tex_filter(state
->mag_img_filter
, max_aniso
)) |
4743 S_008F38_XY_MIN_FILTER(si_tex_filter(state
->min_img_filter
, max_aniso
)) |
4744 S_008F38_MIP_FILTER(si_tex_mipfilter(state
->min_mip_filter
)) |
4745 S_008F38_MIP_POINT_PRECLAMP(0));
4746 rstate
->val
[3] = si_translate_border_color(sctx
, state
, &state
->border_color
, false);
4748 if (sscreen
->info
.chip_class
>= GFX10
) {
4749 rstate
->val
[2] |= S_008F38_ANISO_OVERRIDE_GFX10(1);
4751 rstate
->val
[2] |= S_008F38_DISABLE_LSB_CEIL(sctx
->chip_class
<= GFX8
) |
4752 S_008F38_FILTER_PREC_FIX(1) |
4753 S_008F38_ANISO_OVERRIDE_GFX6(sctx
->chip_class
>= GFX8
);
4756 /* Create sampler resource for integer textures. */
4757 memcpy(rstate
->integer_val
, rstate
->val
, sizeof(rstate
->val
));
4758 rstate
->integer_val
[3] = si_translate_border_color(sctx
, state
, &state
->border_color
, true);
4760 /* Create sampler resource for upgraded depth textures. */
4761 memcpy(rstate
->upgraded_depth_val
, rstate
->val
, sizeof(rstate
->val
));
4763 for (unsigned i
= 0; i
< 4; ++i
) {
4764 /* Use channel 0 on purpose, so that we can use OPAQUE_WHITE
4765 * when the border color is 1.0. */
4766 clamped_border_color
.f
[i
] = CLAMP(state
->border_color
.f
[0], 0, 1);
4769 if (memcmp(&state
->border_color
, &clamped_border_color
, sizeof(clamped_border_color
)) == 0) {
4770 if (sscreen
->info
.chip_class
<= GFX9
)
4771 rstate
->upgraded_depth_val
[3] |= S_008F3C_UPGRADED_DEPTH(1);
4773 rstate
->upgraded_depth_val
[3] =
4774 si_translate_border_color(sctx
, state
, &clamped_border_color
, false);
4780 static void si_set_sample_mask(struct pipe_context
*ctx
, unsigned sample_mask
)
4782 struct si_context
*sctx
= (struct si_context
*)ctx
;
4784 if (sctx
->sample_mask
== (uint16_t)sample_mask
)
4787 sctx
->sample_mask
= sample_mask
;
4788 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.sample_mask
);
4791 static void si_emit_sample_mask(struct si_context
*sctx
)
4793 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
4794 unsigned mask
= sctx
->sample_mask
;
4796 /* Needed for line and polygon smoothing as well as for the Polaris
4797 * small primitive filter. We expect the state tracker to take care of
4800 assert(mask
== 0xffff || sctx
->framebuffer
.nr_samples
> 1 ||
4801 (mask
& 1 && sctx
->blitter
->running
));
4803 radeon_set_context_reg_seq(cs
, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0
, 2);
4804 radeon_emit(cs
, mask
| (mask
<< 16));
4805 radeon_emit(cs
, mask
| (mask
<< 16));
4808 static void si_delete_sampler_state(struct pipe_context
*ctx
, void *state
)
4811 struct si_sampler_state
*s
= state
;
4813 assert(s
->magic
== SI_SAMPLER_STATE_MAGIC
);
4820 * Vertex elements & buffers
4823 struct si_fast_udiv_info32
4824 si_compute_fast_udiv_info32(uint32_t D
, unsigned num_bits
)
4826 struct util_fast_udiv_info info
=
4827 util_compute_fast_udiv_info(D
, num_bits
, 32);
4829 struct si_fast_udiv_info32 result
= {
4838 static void *si_create_vertex_elements(struct pipe_context
*ctx
,
4840 const struct pipe_vertex_element
*elements
)
4842 struct si_screen
*sscreen
= (struct si_screen
*)ctx
->screen
;
4843 struct si_vertex_elements
*v
= CALLOC_STRUCT(si_vertex_elements
);
4844 bool used
[SI_NUM_VERTEX_BUFFERS
] = {};
4845 struct si_fast_udiv_info32 divisor_factors
[SI_MAX_ATTRIBS
] = {};
4846 STATIC_ASSERT(sizeof(struct si_fast_udiv_info32
) == 16);
4847 STATIC_ASSERT(sizeof(divisor_factors
[0].multiplier
) == 4);
4848 STATIC_ASSERT(sizeof(divisor_factors
[0].pre_shift
) == 4);
4849 STATIC_ASSERT(sizeof(divisor_factors
[0].post_shift
) == 4);
4850 STATIC_ASSERT(sizeof(divisor_factors
[0].increment
) == 4);
4853 assert(count
<= SI_MAX_ATTRIBS
);
4858 v
->desc_list_byte_size
= align(count
* 16, SI_CPDMA_ALIGNMENT
);
4860 for (i
= 0; i
< count
; ++i
) {
4861 const struct util_format_description
*desc
;
4862 const struct util_format_channel_description
*channel
;
4864 unsigned vbo_index
= elements
[i
].vertex_buffer_index
;
4866 if (vbo_index
>= SI_NUM_VERTEX_BUFFERS
) {
4871 unsigned instance_divisor
= elements
[i
].instance_divisor
;
4872 if (instance_divisor
) {
4873 v
->uses_instance_divisors
= true;
4875 if (instance_divisor
== 1) {
4876 v
->instance_divisor_is_one
|= 1u << i
;
4878 v
->instance_divisor_is_fetched
|= 1u << i
;
4879 divisor_factors
[i
] =
4880 si_compute_fast_udiv_info32(instance_divisor
, 32);
4884 if (!used
[vbo_index
]) {
4885 v
->first_vb_use_mask
|= 1 << i
;
4886 used
[vbo_index
] = true;
4889 desc
= util_format_description(elements
[i
].src_format
);
4890 first_non_void
= util_format_get_first_non_void_channel(elements
[i
].src_format
);
4891 channel
= first_non_void
>= 0 ? &desc
->channel
[first_non_void
] : NULL
;
4893 v
->format_size
[i
] = desc
->block
.bits
/ 8;
4894 v
->src_offset
[i
] = elements
[i
].src_offset
;
4895 v
->vertex_buffer_index
[i
] = vbo_index
;
4897 bool always_fix
= false;
4898 union si_vs_fix_fetch fix_fetch
;
4899 unsigned log_hw_load_size
; /* the load element size as seen by the hardware */
4902 log_hw_load_size
= MIN2(2, util_logbase2(desc
->block
.bits
) - 3);
4905 switch (channel
->type
) {
4906 case UTIL_FORMAT_TYPE_FLOAT
: fix_fetch
.u
.format
= AC_FETCH_FORMAT_FLOAT
; break;
4907 case UTIL_FORMAT_TYPE_FIXED
: fix_fetch
.u
.format
= AC_FETCH_FORMAT_FIXED
; break;
4908 case UTIL_FORMAT_TYPE_SIGNED
: {
4909 if (channel
->pure_integer
)
4910 fix_fetch
.u
.format
= AC_FETCH_FORMAT_SINT
;
4911 else if (channel
->normalized
)
4912 fix_fetch
.u
.format
= AC_FETCH_FORMAT_SNORM
;
4914 fix_fetch
.u
.format
= AC_FETCH_FORMAT_SSCALED
;
4917 case UTIL_FORMAT_TYPE_UNSIGNED
: {
4918 if (channel
->pure_integer
)
4919 fix_fetch
.u
.format
= AC_FETCH_FORMAT_UINT
;
4920 else if (channel
->normalized
)
4921 fix_fetch
.u
.format
= AC_FETCH_FORMAT_UNORM
;
4923 fix_fetch
.u
.format
= AC_FETCH_FORMAT_USCALED
;
4926 default: unreachable("bad format type");
4929 switch (elements
[i
].src_format
) {
4930 case PIPE_FORMAT_R11G11B10_FLOAT
: fix_fetch
.u
.format
= AC_FETCH_FORMAT_FLOAT
; break;
4931 default: unreachable("bad other format");
4935 if (desc
->channel
[0].size
== 10) {
4936 fix_fetch
.u
.log_size
= 3; /* special encoding for 2_10_10_10 */
4937 log_hw_load_size
= 2;
4939 /* The hardware always treats the 2-bit alpha channel as
4940 * unsigned, so a shader workaround is needed. The affected
4941 * chips are GFX8 and older except Stoney (GFX8.1).
4943 always_fix
= sscreen
->info
.chip_class
<= GFX8
&&
4944 sscreen
->info
.family
!= CHIP_STONEY
&&
4945 channel
->type
== UTIL_FORMAT_TYPE_SIGNED
;
4946 } else if (elements
[i
].src_format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
4947 fix_fetch
.u
.log_size
= 3; /* special encoding */
4948 fix_fetch
.u
.format
= AC_FETCH_FORMAT_FIXED
;
4949 log_hw_load_size
= 2;
4951 fix_fetch
.u
.log_size
= util_logbase2(channel
->size
) - 3;
4952 fix_fetch
.u
.num_channels_m1
= desc
->nr_channels
- 1;
4955 * - doubles (multiple loads + truncate to float)
4956 * - 32-bit requiring a conversion
4959 (fix_fetch
.u
.log_size
== 3) ||
4960 (fix_fetch
.u
.log_size
== 2 &&
4961 fix_fetch
.u
.format
!= AC_FETCH_FORMAT_FLOAT
&&
4962 fix_fetch
.u
.format
!= AC_FETCH_FORMAT_UINT
&&
4963 fix_fetch
.u
.format
!= AC_FETCH_FORMAT_SINT
);
4965 /* Also fixup 8_8_8 and 16_16_16. */
4966 if (desc
->nr_channels
== 3 && fix_fetch
.u
.log_size
<= 1) {
4968 log_hw_load_size
= fix_fetch
.u
.log_size
;
4972 if (desc
->swizzle
[0] != PIPE_SWIZZLE_X
) {
4973 assert(desc
->swizzle
[0] == PIPE_SWIZZLE_Z
&&
4974 (desc
->swizzle
[2] == PIPE_SWIZZLE_X
|| desc
->swizzle
[2] == PIPE_SWIZZLE_0
));
4975 fix_fetch
.u
.reverse
= 1;
4978 /* Force the workaround for unaligned access here already if the
4979 * offset relative to the vertex buffer base is unaligned.
4981 * There is a theoretical case in which this is too conservative:
4982 * if the vertex buffer's offset is also unaligned in just the
4983 * right way, we end up with an aligned address after all.
4984 * However, this case should be extremely rare in practice (it
4985 * won't happen in well-behaved applications), and taking it
4986 * into account would complicate the fast path (where everything
4987 * is nicely aligned).
4989 bool check_alignment
=
4990 log_hw_load_size
>= 1 &&
4991 (sscreen
->info
.chip_class
== GFX6
|| sscreen
->info
.chip_class
== GFX10
);
4992 bool opencode
= sscreen
->options
.vs_fetch_always_opencode
;
4994 if (check_alignment
&&
4995 (elements
[i
].src_offset
& ((1 << log_hw_load_size
) - 1)) != 0)
4998 if (always_fix
|| check_alignment
|| opencode
)
4999 v
->fix_fetch
[i
] = fix_fetch
.bits
;
5002 v
->fix_fetch_opencode
|= 1 << i
;
5003 if (opencode
|| always_fix
)
5004 v
->fix_fetch_always
|= 1 << i
;
5006 if (check_alignment
&& !opencode
) {
5007 assert(log_hw_load_size
== 1 || log_hw_load_size
== 2);
5009 v
->fix_fetch_unaligned
|= 1 << i
;
5010 v
->hw_load_is_dword
|= (log_hw_load_size
- 1) << i
;
5011 v
->vb_alignment_check_mask
|= 1 << vbo_index
;
5014 v
->rsrc_word3
[i
] = S_008F0C_DST_SEL_X(si_map_swizzle(desc
->swizzle
[0])) |
5015 S_008F0C_DST_SEL_Y(si_map_swizzle(desc
->swizzle
[1])) |
5016 S_008F0C_DST_SEL_Z(si_map_swizzle(desc
->swizzle
[2])) |
5017 S_008F0C_DST_SEL_W(si_map_swizzle(desc
->swizzle
[3]));
5019 if (sscreen
->info
.chip_class
>= GFX10
) {
5020 const struct gfx10_format
*fmt
=
5021 &gfx10_format_table
[elements
[i
].src_format
];
5022 assert(fmt
->img_format
!= 0 && fmt
->img_format
< 128);
5023 v
->rsrc_word3
[i
] |= S_008F0C_FORMAT(fmt
->img_format
) |
5024 S_008F0C_RESOURCE_LEVEL(1);
5026 unsigned data_format
, num_format
;
5027 data_format
= si_translate_buffer_dataformat(ctx
->screen
, desc
, first_non_void
);
5028 num_format
= si_translate_buffer_numformat(ctx
->screen
, desc
, first_non_void
);
5029 v
->rsrc_word3
[i
] |= S_008F0C_NUM_FORMAT(num_format
) |
5030 S_008F0C_DATA_FORMAT(data_format
);
5034 if (v
->instance_divisor_is_fetched
) {
5035 unsigned num_divisors
= util_last_bit(v
->instance_divisor_is_fetched
);
5037 v
->instance_divisor_factor_buffer
=
5038 (struct si_resource
*)
5039 pipe_buffer_create(&sscreen
->b
, 0, PIPE_USAGE_DEFAULT
,
5040 num_divisors
* sizeof(divisor_factors
[0]));
5041 if (!v
->instance_divisor_factor_buffer
) {
5045 void *map
= sscreen
->ws
->buffer_map(v
->instance_divisor_factor_buffer
->buf
,
5046 NULL
, PIPE_TRANSFER_WRITE
);
5047 memcpy(map
, divisor_factors
, num_divisors
* sizeof(divisor_factors
[0]));
5052 static void si_bind_vertex_elements(struct pipe_context
*ctx
, void *state
)
5054 struct si_context
*sctx
= (struct si_context
*)ctx
;
5055 struct si_vertex_elements
*old
= sctx
->vertex_elements
;
5056 struct si_vertex_elements
*v
= (struct si_vertex_elements
*)state
;
5058 sctx
->vertex_elements
= v
;
5059 sctx
->vertex_buffers_dirty
= true;
5063 old
->count
!= v
->count
||
5064 old
->uses_instance_divisors
!= v
->uses_instance_divisors
||
5065 /* we don't check which divisors changed */
5066 v
->uses_instance_divisors
||
5067 (old
->vb_alignment_check_mask
^ v
->vb_alignment_check_mask
) & sctx
->vertex_buffer_unaligned
||
5068 ((v
->vb_alignment_check_mask
& sctx
->vertex_buffer_unaligned
) &&
5069 memcmp(old
->vertex_buffer_index
, v
->vertex_buffer_index
,
5070 sizeof(v
->vertex_buffer_index
[0]) * v
->count
)) ||
5071 /* fix_fetch_{always,opencode,unaligned} and hw_load_is_dword are
5072 * functions of fix_fetch and the src_offset alignment.
5073 * If they change and fix_fetch doesn't, it must be due to different
5074 * src_offset alignment, which is reflected in fix_fetch_opencode. */
5075 old
->fix_fetch_opencode
!= v
->fix_fetch_opencode
||
5076 memcmp(old
->fix_fetch
, v
->fix_fetch
, sizeof(v
->fix_fetch
[0]) * v
->count
)))
5077 sctx
->do_update_shaders
= true;
5079 if (v
&& v
->instance_divisor_is_fetched
) {
5080 struct pipe_constant_buffer cb
;
5082 cb
.buffer
= &v
->instance_divisor_factor_buffer
->b
.b
;
5083 cb
.user_buffer
= NULL
;
5084 cb
.buffer_offset
= 0;
5085 cb
.buffer_size
= 0xffffffff;
5086 si_set_rw_buffer(sctx
, SI_VS_CONST_INSTANCE_DIVISORS
, &cb
);
5090 static void si_delete_vertex_element(struct pipe_context
*ctx
, void *state
)
5092 struct si_context
*sctx
= (struct si_context
*)ctx
;
5093 struct si_vertex_elements
*v
= (struct si_vertex_elements
*)state
;
5095 if (sctx
->vertex_elements
== state
)
5096 sctx
->vertex_elements
= NULL
;
5097 si_resource_reference(&v
->instance_divisor_factor_buffer
, NULL
);
5101 static void si_set_vertex_buffers(struct pipe_context
*ctx
,
5102 unsigned start_slot
, unsigned count
,
5103 const struct pipe_vertex_buffer
*buffers
)
5105 struct si_context
*sctx
= (struct si_context
*)ctx
;
5106 struct pipe_vertex_buffer
*dst
= sctx
->vertex_buffer
+ start_slot
;
5107 uint32_t orig_unaligned
= sctx
->vertex_buffer_unaligned
;
5108 uint32_t unaligned
= orig_unaligned
;
5111 assert(start_slot
+ count
<= ARRAY_SIZE(sctx
->vertex_buffer
));
5114 for (i
= 0; i
< count
; i
++) {
5115 const struct pipe_vertex_buffer
*src
= buffers
+ i
;
5116 struct pipe_vertex_buffer
*dsti
= dst
+ i
;
5117 struct pipe_resource
*buf
= src
->buffer
.resource
;
5119 pipe_resource_reference(&dsti
->buffer
.resource
, buf
);
5120 dsti
->buffer_offset
= src
->buffer_offset
;
5121 dsti
->stride
= src
->stride
;
5122 if (dsti
->buffer_offset
& 3 || dsti
->stride
& 3)
5123 unaligned
|= 1 << (start_slot
+ i
);
5125 unaligned
&= ~(1 << (start_slot
+ i
));
5127 si_context_add_resource_size(sctx
, buf
);
5129 si_resource(buf
)->bind_history
|= PIPE_BIND_VERTEX_BUFFER
;
5132 for (i
= 0; i
< count
; i
++) {
5133 pipe_resource_reference(&dst
[i
].buffer
.resource
, NULL
);
5135 unaligned
&= ~u_bit_consecutive(start_slot
, count
);
5137 sctx
->vertex_buffers_dirty
= true;
5138 sctx
->vertex_buffer_unaligned
= unaligned
;
5140 /* Check whether alignment may have changed in a way that requires
5141 * shader changes. This check is conservative: a vertex buffer can only
5142 * trigger a shader change if the misalignment amount changes (e.g.
5143 * from byte-aligned to short-aligned), but we only keep track of
5144 * whether buffers are at least dword-aligned, since that should always
5145 * be the case in well-behaved applications anyway.
5147 if (sctx
->vertex_elements
&&
5148 (sctx
->vertex_elements
->vb_alignment_check_mask
&
5149 (unaligned
| orig_unaligned
) & u_bit_consecutive(start_slot
, count
)))
5150 sctx
->do_update_shaders
= true;
5157 static void si_set_tess_state(struct pipe_context
*ctx
,
5158 const float default_outer_level
[4],
5159 const float default_inner_level
[2])
5161 struct si_context
*sctx
= (struct si_context
*)ctx
;
5162 struct pipe_constant_buffer cb
;
5165 memcpy(array
, default_outer_level
, sizeof(float) * 4);
5166 memcpy(array
+4, default_inner_level
, sizeof(float) * 2);
5169 cb
.user_buffer
= NULL
;
5170 cb
.buffer_size
= sizeof(array
);
5172 si_upload_const_buffer(sctx
, (struct si_resource
**)&cb
.buffer
,
5173 (void*)array
, sizeof(array
),
5176 si_set_rw_buffer(sctx
, SI_HS_CONST_DEFAULT_TESS_LEVELS
, &cb
);
5177 pipe_resource_reference(&cb
.buffer
, NULL
);
5180 static void si_texture_barrier(struct pipe_context
*ctx
, unsigned flags
)
5182 struct si_context
*sctx
= (struct si_context
*)ctx
;
5184 si_update_fb_dirtiness_after_rendering(sctx
);
5186 /* Multisample surfaces are flushed in si_decompress_textures. */
5187 if (sctx
->framebuffer
.uncompressed_cb_mask
) {
5188 si_make_CB_shader_coherent(sctx
, sctx
->framebuffer
.nr_samples
,
5189 sctx
->framebuffer
.CB_has_shader_readable_metadata
,
5190 sctx
->framebuffer
.all_DCC_pipe_aligned
);
5194 /* This only ensures coherency for shader image/buffer stores. */
5195 static void si_memory_barrier(struct pipe_context
*ctx
, unsigned flags
)
5197 struct si_context
*sctx
= (struct si_context
*)ctx
;
5199 if (!(flags
& ~PIPE_BARRIER_UPDATE
))
5202 /* Subsequent commands must wait for all shader invocations to
5204 sctx
->flags
|= SI_CONTEXT_PS_PARTIAL_FLUSH
|
5205 SI_CONTEXT_CS_PARTIAL_FLUSH
;
5207 if (flags
& PIPE_BARRIER_CONSTANT_BUFFER
)
5208 sctx
->flags
|= SI_CONTEXT_INV_SCACHE
|
5209 SI_CONTEXT_INV_VCACHE
;
5211 if (flags
& (PIPE_BARRIER_VERTEX_BUFFER
|
5212 PIPE_BARRIER_SHADER_BUFFER
|
5213 PIPE_BARRIER_TEXTURE
|
5214 PIPE_BARRIER_IMAGE
|
5215 PIPE_BARRIER_STREAMOUT_BUFFER
|
5216 PIPE_BARRIER_GLOBAL_BUFFER
)) {
5217 /* As far as I can tell, L1 contents are written back to L2
5218 * automatically at end of shader, but the contents of other
5219 * L1 caches might still be stale. */
5220 sctx
->flags
|= SI_CONTEXT_INV_VCACHE
;
5223 if (flags
& PIPE_BARRIER_INDEX_BUFFER
) {
5224 /* Indices are read through TC L2 since GFX8.
5227 if (sctx
->screen
->info
.chip_class
<= GFX7
)
5228 sctx
->flags
|= SI_CONTEXT_WB_L2
;
5231 /* MSAA color, any depth and any stencil are flushed in
5232 * si_decompress_textures when needed.
5234 if (flags
& PIPE_BARRIER_FRAMEBUFFER
&&
5235 sctx
->framebuffer
.uncompressed_cb_mask
) {
5236 sctx
->flags
|= SI_CONTEXT_FLUSH_AND_INV_CB
;
5238 if (sctx
->chip_class
<= GFX8
)
5239 sctx
->flags
|= SI_CONTEXT_WB_L2
;
5242 /* Indirect buffers use TC L2 on GFX9, but not older hw. */
5243 if (sctx
->screen
->info
.chip_class
<= GFX8
&&
5244 flags
& PIPE_BARRIER_INDIRECT_BUFFER
)
5245 sctx
->flags
|= SI_CONTEXT_WB_L2
;
5248 static void *si_create_blend_custom(struct si_context
*sctx
, unsigned mode
)
5250 struct pipe_blend_state blend
;
5252 memset(&blend
, 0, sizeof(blend
));
5253 blend
.independent_blend_enable
= true;
5254 blend
.rt
[0].colormask
= 0xf;
5255 return si_create_blend_state_mode(&sctx
->b
, &blend
, mode
);
5258 static void si_init_config(struct si_context
*sctx
);
5260 void si_init_state_compute_functions(struct si_context
*sctx
)
5262 sctx
->b
.create_sampler_state
= si_create_sampler_state
;
5263 sctx
->b
.delete_sampler_state
= si_delete_sampler_state
;
5264 sctx
->b
.create_sampler_view
= si_create_sampler_view
;
5265 sctx
->b
.sampler_view_destroy
= si_sampler_view_destroy
;
5266 sctx
->b
.memory_barrier
= si_memory_barrier
;
5269 void si_init_state_functions(struct si_context
*sctx
)
5271 sctx
->atoms
.s
.framebuffer
.emit
= si_emit_framebuffer_state
;
5272 sctx
->atoms
.s
.msaa_sample_locs
.emit
= si_emit_msaa_sample_locs
;
5273 sctx
->atoms
.s
.db_render_state
.emit
= si_emit_db_render_state
;
5274 sctx
->atoms
.s
.dpbb_state
.emit
= si_emit_dpbb_state
;
5275 sctx
->atoms
.s
.msaa_config
.emit
= si_emit_msaa_config
;
5276 sctx
->atoms
.s
.sample_mask
.emit
= si_emit_sample_mask
;
5277 sctx
->atoms
.s
.cb_render_state
.emit
= si_emit_cb_render_state
;
5278 sctx
->atoms
.s
.blend_color
.emit
= si_emit_blend_color
;
5279 sctx
->atoms
.s
.clip_regs
.emit
= si_emit_clip_regs
;
5280 sctx
->atoms
.s
.clip_state
.emit
= si_emit_clip_state
;
5281 sctx
->atoms
.s
.stencil_ref
.emit
= si_emit_stencil_ref
;
5283 sctx
->b
.create_blend_state
= si_create_blend_state
;
5284 sctx
->b
.bind_blend_state
= si_bind_blend_state
;
5285 sctx
->b
.delete_blend_state
= si_delete_blend_state
;
5286 sctx
->b
.set_blend_color
= si_set_blend_color
;
5288 sctx
->b
.create_rasterizer_state
= si_create_rs_state
;
5289 sctx
->b
.bind_rasterizer_state
= si_bind_rs_state
;
5290 sctx
->b
.delete_rasterizer_state
= si_delete_rs_state
;
5292 sctx
->b
.create_depth_stencil_alpha_state
= si_create_dsa_state
;
5293 sctx
->b
.bind_depth_stencil_alpha_state
= si_bind_dsa_state
;
5294 sctx
->b
.delete_depth_stencil_alpha_state
= si_delete_dsa_state
;
5296 sctx
->custom_dsa_flush
= si_create_db_flush_dsa(sctx
);
5297 sctx
->custom_blend_resolve
= si_create_blend_custom(sctx
, V_028808_CB_RESOLVE
);
5298 sctx
->custom_blend_fmask_decompress
= si_create_blend_custom(sctx
, V_028808_CB_FMASK_DECOMPRESS
);
5299 sctx
->custom_blend_eliminate_fastclear
= si_create_blend_custom(sctx
, V_028808_CB_ELIMINATE_FAST_CLEAR
);
5300 sctx
->custom_blend_dcc_decompress
= si_create_blend_custom(sctx
, V_028808_CB_DCC_DECOMPRESS
);
5302 sctx
->b
.set_clip_state
= si_set_clip_state
;
5303 sctx
->b
.set_stencil_ref
= si_set_stencil_ref
;
5305 sctx
->b
.set_framebuffer_state
= si_set_framebuffer_state
;
5307 sctx
->b
.set_sample_mask
= si_set_sample_mask
;
5309 sctx
->b
.create_vertex_elements_state
= si_create_vertex_elements
;
5310 sctx
->b
.bind_vertex_elements_state
= si_bind_vertex_elements
;
5311 sctx
->b
.delete_vertex_elements_state
= si_delete_vertex_element
;
5312 sctx
->b
.set_vertex_buffers
= si_set_vertex_buffers
;
5314 sctx
->b
.texture_barrier
= si_texture_barrier
;
5315 sctx
->b
.set_min_samples
= si_set_min_samples
;
5316 sctx
->b
.set_tess_state
= si_set_tess_state
;
5318 sctx
->b
.set_active_query_state
= si_set_active_query_state
;
5320 si_init_config(sctx
);
5323 void si_init_screen_state_functions(struct si_screen
*sscreen
)
5325 sscreen
->b
.is_format_supported
= si_is_format_supported
;
5327 if (sscreen
->info
.chip_class
>= GFX10
) {
5328 sscreen
->make_texture_descriptor
= gfx10_make_texture_descriptor
;
5330 sscreen
->make_texture_descriptor
= si_make_texture_descriptor
;
5334 static void si_set_grbm_gfx_index(struct si_context
*sctx
,
5335 struct si_pm4_state
*pm4
, unsigned value
)
5337 unsigned reg
= sctx
->chip_class
>= GFX7
? R_030800_GRBM_GFX_INDEX
:
5338 R_00802C_GRBM_GFX_INDEX
;
5339 si_pm4_set_reg(pm4
, reg
, value
);
5342 static void si_set_grbm_gfx_index_se(struct si_context
*sctx
,
5343 struct si_pm4_state
*pm4
, unsigned se
)
5345 assert(se
== ~0 || se
< sctx
->screen
->info
.max_se
);
5346 si_set_grbm_gfx_index(sctx
, pm4
,
5347 (se
== ~0 ? S_030800_SE_BROADCAST_WRITES(1) :
5348 S_030800_SE_INDEX(se
)) |
5349 S_030800_SH_BROADCAST_WRITES(1) |
5350 S_030800_INSTANCE_BROADCAST_WRITES(1));
5354 si_write_harvested_raster_configs(struct si_context
*sctx
,
5355 struct si_pm4_state
*pm4
,
5356 unsigned raster_config
,
5357 unsigned raster_config_1
)
5359 unsigned num_se
= MAX2(sctx
->screen
->info
.max_se
, 1);
5360 unsigned raster_config_se
[4];
5363 ac_get_harvested_configs(&sctx
->screen
->info
,
5368 for (se
= 0; se
< num_se
; se
++) {
5369 si_set_grbm_gfx_index_se(sctx
, pm4
, se
);
5370 si_pm4_set_reg(pm4
, R_028350_PA_SC_RASTER_CONFIG
, raster_config_se
[se
]);
5372 si_set_grbm_gfx_index(sctx
, pm4
, ~0);
5374 if (sctx
->chip_class
>= GFX7
) {
5375 si_pm4_set_reg(pm4
, R_028354_PA_SC_RASTER_CONFIG_1
, raster_config_1
);
5379 static void si_set_raster_config(struct si_context
*sctx
, struct si_pm4_state
*pm4
)
5381 struct si_screen
*sscreen
= sctx
->screen
;
5382 unsigned num_rb
= MIN2(sscreen
->info
.num_render_backends
, 16);
5383 unsigned rb_mask
= sscreen
->info
.enabled_rb_mask
;
5384 unsigned raster_config
= sscreen
->pa_sc_raster_config
;
5385 unsigned raster_config_1
= sscreen
->pa_sc_raster_config_1
;
5387 if (!rb_mask
|| util_bitcount(rb_mask
) >= num_rb
) {
5388 /* Always use the default config when all backends are enabled
5389 * (or when we failed to determine the enabled backends).
5391 si_pm4_set_reg(pm4
, R_028350_PA_SC_RASTER_CONFIG
,
5393 if (sctx
->chip_class
>= GFX7
)
5394 si_pm4_set_reg(pm4
, R_028354_PA_SC_RASTER_CONFIG_1
,
5397 si_write_harvested_raster_configs(sctx
, pm4
, raster_config
, raster_config_1
);
5401 static void si_init_config(struct si_context
*sctx
)
5403 struct si_screen
*sscreen
= sctx
->screen
;
5404 uint64_t border_color_va
= sctx
->border_color_buffer
->gpu_address
;
5405 bool has_clear_state
= sscreen
->has_clear_state
;
5406 struct si_pm4_state
*pm4
= CALLOC_STRUCT(si_pm4_state
);
5411 si_pm4_cmd_begin(pm4
, PKT3_CONTEXT_CONTROL
);
5412 si_pm4_cmd_add(pm4
, CONTEXT_CONTROL_LOAD_ENABLE(1));
5413 si_pm4_cmd_add(pm4
, CONTEXT_CONTROL_SHADOW_ENABLE(1));
5414 si_pm4_cmd_end(pm4
, false);
5416 if (has_clear_state
) {
5417 si_pm4_cmd_begin(pm4
, PKT3_CLEAR_STATE
);
5418 si_pm4_cmd_add(pm4
, 0);
5419 si_pm4_cmd_end(pm4
, false);
5422 if (sctx
->chip_class
<= GFX8
)
5423 si_set_raster_config(sctx
, pm4
);
5425 si_pm4_set_reg(pm4
, R_028A18_VGT_HOS_MAX_TESS_LEVEL
, fui(64));
5426 if (!has_clear_state
)
5427 si_pm4_set_reg(pm4
, R_028A1C_VGT_HOS_MIN_TESS_LEVEL
, fui(0));
5429 /* FIXME calculate these values somehow ??? */
5430 if (sctx
->chip_class
<= GFX8
) {
5431 si_pm4_set_reg(pm4
, R_028A54_VGT_GS_PER_ES
, SI_GS_PER_ES
);
5432 si_pm4_set_reg(pm4
, R_028A58_VGT_ES_PER_GS
, 0x40);
5435 if (!has_clear_state
) {
5436 si_pm4_set_reg(pm4
, R_028A5C_VGT_GS_PER_VS
, 0x2);
5437 si_pm4_set_reg(pm4
, R_028A8C_VGT_PRIMITIVEID_RESET
, 0x0);
5438 si_pm4_set_reg(pm4
, R_028B98_VGT_STRMOUT_BUFFER_CONFIG
, 0x0);
5441 si_pm4_set_reg(pm4
, R_028AA0_VGT_INSTANCE_STEP_RATE_0
, 1);
5442 if (!has_clear_state
)
5443 si_pm4_set_reg(pm4
, R_028AB8_VGT_VTX_CNT_EN
, 0x0);
5444 if (sctx
->chip_class
< GFX7
)
5445 si_pm4_set_reg(pm4
, R_008A14_PA_CL_ENHANCE
, S_008A14_NUM_CLIP_SEQ(3) |
5446 S_008A14_CLIP_VTX_REORDER_ENA(1));
5448 /* CLEAR_STATE doesn't clear these correctly on certain generations.
5449 * I don't know why. Deduced by trial and error.
5451 if (sctx
->chip_class
<= GFX7
|| !has_clear_state
) {
5452 si_pm4_set_reg(pm4
, R_028B28_VGT_STRMOUT_DRAW_OPAQUE_OFFSET
, 0);
5453 si_pm4_set_reg(pm4
, R_028204_PA_SC_WINDOW_SCISSOR_TL
, S_028204_WINDOW_OFFSET_DISABLE(1));
5454 si_pm4_set_reg(pm4
, R_028240_PA_SC_GENERIC_SCISSOR_TL
, S_028240_WINDOW_OFFSET_DISABLE(1));
5455 si_pm4_set_reg(pm4
, R_028244_PA_SC_GENERIC_SCISSOR_BR
,
5456 S_028244_BR_X(16384) | S_028244_BR_Y(16384));
5457 si_pm4_set_reg(pm4
, R_028030_PA_SC_SCREEN_SCISSOR_TL
, 0);
5458 si_pm4_set_reg(pm4
, R_028034_PA_SC_SCREEN_SCISSOR_BR
,
5459 S_028034_BR_X(16384) | S_028034_BR_Y(16384));
5462 if (!has_clear_state
) {
5463 si_pm4_set_reg(pm4
, R_028230_PA_SC_EDGERULE
,
5464 S_028230_ER_TRI(0xA) |
5465 S_028230_ER_POINT(0xA) |
5466 S_028230_ER_RECT(0xA) |
5467 /* Required by DX10_DIAMOND_TEST_ENA: */
5468 S_028230_ER_LINE_LR(0x1A) |
5469 S_028230_ER_LINE_RL(0x26) |
5470 S_028230_ER_LINE_TB(0xA) |
5471 S_028230_ER_LINE_BT(0xA));
5472 si_pm4_set_reg(pm4
, R_028820_PA_CL_NANINF_CNTL
, 0);
5473 si_pm4_set_reg(pm4
, R_028AC0_DB_SRESULTS_COMPARE_STATE0
, 0x0);
5474 si_pm4_set_reg(pm4
, R_028AC4_DB_SRESULTS_COMPARE_STATE1
, 0x0);
5475 si_pm4_set_reg(pm4
, R_028AC8_DB_PRELOAD_CONTROL
, 0x0);
5476 si_pm4_set_reg(pm4
, R_02800C_DB_RENDER_OVERRIDE
, 0);
5479 if (sctx
->chip_class
>= GFX10
) {
5480 si_pm4_set_reg(pm4
, R_028A98_VGT_DRAW_PAYLOAD_CNTL
, 0);
5481 si_pm4_set_reg(pm4
, R_030964_GE_MAX_VTX_INDX
, ~0);
5482 si_pm4_set_reg(pm4
, R_030924_GE_MIN_VTX_INDX
, 0);
5483 si_pm4_set_reg(pm4
, R_030928_GE_INDX_OFFSET
, 0);
5484 si_pm4_set_reg(pm4
, R_03097C_GE_STEREO_CNTL
, 0);
5485 si_pm4_set_reg(pm4
, R_030988_GE_USER_VGPR_EN
, 0);
5486 } else if (sctx
->chip_class
== GFX9
) {
5487 si_pm4_set_reg(pm4
, R_030920_VGT_MAX_VTX_INDX
, ~0);
5488 si_pm4_set_reg(pm4
, R_030924_VGT_MIN_VTX_INDX
, 0);
5489 si_pm4_set_reg(pm4
, R_030928_VGT_INDX_OFFSET
, 0);
5491 /* These registers, when written, also overwrite the CLEAR_STATE
5492 * context, so we can't rely on CLEAR_STATE setting them.
5493 * It would be an issue if there was another UMD changing them.
5495 si_pm4_set_reg(pm4
, R_028400_VGT_MAX_VTX_INDX
, ~0);
5496 si_pm4_set_reg(pm4
, R_028404_VGT_MIN_VTX_INDX
, 0);
5497 si_pm4_set_reg(pm4
, R_028408_VGT_INDX_OFFSET
, 0);
5500 if (sctx
->chip_class
>= GFX7
) {
5501 if (sctx
->chip_class
>= GFX10
) {
5502 /* Logical CUs 16 - 31 */
5503 si_pm4_set_reg(pm4
, R_00B404_SPI_SHADER_PGM_RSRC4_HS
,
5504 S_00B404_CU_EN(0xffff));
5505 si_pm4_set_reg(pm4
, R_00B104_SPI_SHADER_PGM_RSRC4_VS
,
5506 S_00B104_CU_EN(0xffff));
5507 si_pm4_set_reg(pm4
, R_00B004_SPI_SHADER_PGM_RSRC4_PS
,
5508 S_00B004_CU_EN(0xffff));
5511 if (sctx
->chip_class
>= GFX9
) {
5512 si_pm4_set_reg(pm4
, R_00B41C_SPI_SHADER_PGM_RSRC3_HS
,
5513 S_00B41C_CU_EN(0xffff) | S_00B41C_WAVE_LIMIT(0x3F));
5515 si_pm4_set_reg(pm4
, R_00B51C_SPI_SHADER_PGM_RSRC3_LS
,
5516 S_00B51C_CU_EN(0xffff) | S_00B51C_WAVE_LIMIT(0x3F));
5517 si_pm4_set_reg(pm4
, R_00B41C_SPI_SHADER_PGM_RSRC3_HS
,
5518 S_00B41C_WAVE_LIMIT(0x3F));
5519 si_pm4_set_reg(pm4
, R_00B31C_SPI_SHADER_PGM_RSRC3_ES
,
5520 S_00B31C_CU_EN(0xffff) | S_00B31C_WAVE_LIMIT(0x3F));
5522 /* If this is 0, Bonaire can hang even if GS isn't being used.
5523 * Other chips are unaffected. These are suboptimal values,
5524 * but we don't use on-chip GS.
5526 si_pm4_set_reg(pm4
, R_028A44_VGT_GS_ONCHIP_CNTL
,
5527 S_028A44_ES_VERTS_PER_SUBGRP(64) |
5528 S_028A44_GS_PRIMS_PER_SUBGRP(4));
5531 /* Compute LATE_ALLOC_VS.LIMIT. */
5532 unsigned num_cu_per_sh
= sscreen
->info
.num_good_cu_per_sh
;
5533 unsigned late_alloc_limit
; /* The limit is per SH. */
5535 if (sctx
->family
== CHIP_KABINI
) {
5536 late_alloc_limit
= 0; /* Potential hang on Kabini. */
5537 } else if (num_cu_per_sh
<= 4) {
5538 /* Too few available compute units per SH. Disallowing
5539 * VS to run on one CU could hurt us more than late VS
5540 * allocation would help.
5542 * 2 is the highest safe number that allows us to keep
5545 late_alloc_limit
= 2;
5547 /* This is a good initial value, allowing 1 late_alloc
5548 * wave per SIMD on num_cu - 2.
5550 late_alloc_limit
= (num_cu_per_sh
- 2) * 4;
5553 unsigned cu_mask_vs
= 0xffff;
5554 unsigned cu_mask_gs
= 0xffff;
5556 if (late_alloc_limit
> 2) {
5557 if (sctx
->chip_class
>= GFX10
) {
5558 /* CU2 & CU3 disabled because of the dual CU design */
5559 cu_mask_vs
= 0xfff3;
5560 cu_mask_gs
= 0xfff3; /* NGG only */
5562 cu_mask_vs
= 0xfffe; /* 1 CU disabled */
5566 /* VS can't execute on one CU if the limit is > 2. */
5567 si_pm4_set_reg(pm4
, R_00B118_SPI_SHADER_PGM_RSRC3_VS
,
5568 S_00B118_CU_EN(cu_mask_vs
) |
5569 S_00B118_WAVE_LIMIT(0x3F));
5570 si_pm4_set_reg(pm4
, R_00B11C_SPI_SHADER_LATE_ALLOC_VS
,
5571 S_00B11C_LIMIT(late_alloc_limit
));
5573 si_pm4_set_reg(pm4
, R_00B21C_SPI_SHADER_PGM_RSRC3_GS
,
5574 S_00B21C_CU_EN(cu_mask_gs
) | S_00B21C_WAVE_LIMIT(0x3F));
5576 if (sctx
->chip_class
>= GFX10
) {
5577 si_pm4_set_reg(pm4
, R_00B204_SPI_SHADER_PGM_RSRC4_GS
,
5578 S_00B204_CU_EN(0xffff) |
5579 S_00B204_SPI_SHADER_LATE_ALLOC_GS_GFX10(late_alloc_limit
));
5582 si_pm4_set_reg(pm4
, R_00B01C_SPI_SHADER_PGM_RSRC3_PS
,
5583 S_00B01C_CU_EN(0xffff) | S_00B01C_WAVE_LIMIT(0x3F));
5586 if (sctx
->chip_class
>= GFX10
) {
5587 /* Break up a pixel wave if it contains deallocs for more than
5588 * half the parameter cache.
5590 * To avoid a deadlock where pixel waves aren't launched
5591 * because they're waiting for more pixels while the frontend
5592 * is stuck waiting for PC space, the maximum allowed value is
5593 * the size of the PC minus the largest possible allocation for
5594 * a single primitive shader subgroup.
5596 si_pm4_set_reg(pm4
, R_028C50_PA_SC_NGG_MODE_CNTL
,
5597 S_028C50_MAX_DEALLOCS_IN_WAVE(512));
5598 si_pm4_set_reg(pm4
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
, 14);
5599 si_pm4_set_reg(pm4
, R_02835C_PA_SC_TILE_STEERING_OVERRIDE
,
5600 sscreen
->info
.pa_sc_tile_steering_override
);
5602 si_pm4_set_reg(pm4
, R_02807C_DB_RMI_L2_CACHE_CONTROL
,
5603 S_02807C_Z_WR_POLICY(V_02807C_CACHE_STREAM_WR
) |
5604 S_02807C_S_WR_POLICY(V_02807C_CACHE_STREAM_WR
) |
5605 S_02807C_HTILE_WR_POLICY(V_02807C_CACHE_STREAM_WR
) |
5606 S_02807C_ZPCPSD_WR_POLICY(V_02807C_CACHE_STREAM_WR
) |
5607 S_02807C_Z_RD_POLICY(V_02807C_CACHE_NOA_RD
) |
5608 S_02807C_S_RD_POLICY(V_02807C_CACHE_NOA_RD
) |
5609 S_02807C_HTILE_RD_POLICY(V_02807C_CACHE_NOA_RD
));
5611 si_pm4_set_reg(pm4
, R_028410_CB_RMI_GL2_CACHE_CONTROL
,
5612 S_028410_CMASK_WR_POLICY(V_028410_CACHE_STREAM_WR
) |
5613 S_028410_FMASK_WR_POLICY(V_028410_CACHE_STREAM_WR
) |
5614 S_028410_DCC_WR_POLICY(V_028410_CACHE_STREAM_WR
) |
5615 S_028410_COLOR_WR_POLICY(V_028410_CACHE_STREAM_WR
) |
5616 S_028410_CMASK_RD_POLICY(V_028410_CACHE_NOA_RD
) |
5617 S_028410_FMASK_RD_POLICY(V_028410_CACHE_NOA_RD
) |
5618 S_028410_DCC_RD_POLICY(V_028410_CACHE_NOA_RD
) |
5619 S_028410_COLOR_RD_POLICY(V_028410_CACHE_NOA_RD
));
5620 si_pm4_set_reg(pm4
, R_028428_CB_COVERAGE_OUT_CONTROL
, 0);
5622 si_pm4_set_reg(pm4
, R_00B0C0_SPI_SHADER_REQ_CTRL_PS
,
5623 S_00B0C0_SOFT_GROUPING_EN(1) |
5624 S_00B0C0_NUMBER_OF_REQUESTS_PER_CU(4 - 1));
5625 si_pm4_set_reg(pm4
, R_00B1C0_SPI_SHADER_REQ_CTRL_VS
, 0);
5629 if (sctx
->chip_class
>= GFX8
) {
5630 unsigned vgt_tess_distribution
;
5632 vgt_tess_distribution
=
5633 S_028B50_ACCUM_ISOLINE(32) |
5634 S_028B50_ACCUM_TRI(11) |
5635 S_028B50_ACCUM_QUAD(11) |
5636 S_028B50_DONUT_SPLIT(16);
5638 /* Testing with Unigine Heaven extreme tesselation yielded best results
5639 * with TRAP_SPLIT = 3.
5641 if (sctx
->family
== CHIP_FIJI
||
5642 sctx
->family
>= CHIP_POLARIS10
)
5643 vgt_tess_distribution
|= S_028B50_TRAP_SPLIT(3);
5645 si_pm4_set_reg(pm4
, R_028B50_VGT_TESS_DISTRIBUTION
, vgt_tess_distribution
);
5646 } else if (!has_clear_state
) {
5647 si_pm4_set_reg(pm4
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
, 14);
5648 si_pm4_set_reg(pm4
, R_028C5C_VGT_OUT_DEALLOC_CNTL
, 16);
5651 si_pm4_set_reg(pm4
, R_028080_TA_BC_BASE_ADDR
, border_color_va
>> 8);
5652 if (sctx
->chip_class
>= GFX7
) {
5653 si_pm4_set_reg(pm4
, R_028084_TA_BC_BASE_ADDR_HI
,
5654 S_028084_ADDRESS(border_color_va
>> 40));
5656 si_pm4_add_bo(pm4
, sctx
->border_color_buffer
, RADEON_USAGE_READ
,
5657 RADEON_PRIO_BORDER_COLORS
);
5659 if (sctx
->chip_class
>= GFX9
) {
5660 unsigned num_se
= sscreen
->info
.max_se
;
5661 unsigned pc_lines
= 0;
5662 unsigned max_alloc_count
= 0;
5664 switch (sctx
->family
) {
5683 if (sctx
->chip_class
>= GFX10
) {
5684 max_alloc_count
= pc_lines
/ 3;
5686 max_alloc_count
= MIN2(128, pc_lines
/ (4 * num_se
));
5689 si_pm4_set_reg(pm4
, R_028C48_PA_SC_BINNER_CNTL_1
,
5690 S_028C48_MAX_ALLOC_COUNT(max_alloc_count
) |
5691 S_028C48_MAX_PRIM_PER_BATCH(1023));
5692 si_pm4_set_reg(pm4
, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL
,
5693 S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1));
5694 si_pm4_set_reg(pm4
, R_030968_VGT_INSTANCE_BASE_ID
, 0);
5697 si_pm4_upload_indirect_buffer(sctx
, pm4
);
5698 sctx
->init_config
= pm4
;