radeonsi: enable ETC2 hw acceleration on Raven2
[mesa.git] / src / gallium / drivers / radeonsi / si_state.c
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "si_build_pm4.h"
26 #include "si_query.h"
27 #include "sid.h"
28 #include "util/fast_idiv_by_const.h"
29 #include "util/format/u_format.h"
30 #include "util/format/u_format_s3tc.h"
31 #include "util/u_dual_blend.h"
32 #include "util/u_memory.h"
33 #include "util/u_resource.h"
34 #include "util/u_upload_mgr.h"
35
36 #include "gfx10_format_table.h"
37
38 static unsigned si_map_swizzle(unsigned swizzle)
39 {
40 switch (swizzle) {
41 case PIPE_SWIZZLE_Y:
42 return V_008F0C_SQ_SEL_Y;
43 case PIPE_SWIZZLE_Z:
44 return V_008F0C_SQ_SEL_Z;
45 case PIPE_SWIZZLE_W:
46 return V_008F0C_SQ_SEL_W;
47 case PIPE_SWIZZLE_0:
48 return V_008F0C_SQ_SEL_0;
49 case PIPE_SWIZZLE_1:
50 return V_008F0C_SQ_SEL_1;
51 default: /* PIPE_SWIZZLE_X */
52 return V_008F0C_SQ_SEL_X;
53 }
54 }
55
56 /* 12.4 fixed-point */
57 static unsigned si_pack_float_12p4(float x)
58 {
59 return x <= 0 ? 0 : x >= 4096 ? 0xffff : x * 16;
60 }
61
62 /*
63 * Inferred framebuffer and blender state.
64 *
65 * CB_TARGET_MASK is emitted here to avoid a hang with dual source blending
66 * if there is not enough PS outputs.
67 */
68 static void si_emit_cb_render_state(struct si_context *sctx)
69 {
70 struct radeon_cmdbuf *cs = sctx->gfx_cs;
71 struct si_state_blend *blend = sctx->queued.named.blend;
72 /* CB_COLORn_INFO.FORMAT=INVALID should disable unbound colorbuffers,
73 * but you never know. */
74 uint32_t cb_target_mask = sctx->framebuffer.colorbuf_enabled_4bit & blend->cb_target_mask;
75 unsigned i;
76
77 /* Avoid a hang that happens when dual source blending is enabled
78 * but there is not enough color outputs. This is undefined behavior,
79 * so disable color writes completely.
80 *
81 * Reproducible with Unigine Heaven 4.0 and drirc missing.
82 */
83 if (blend->dual_src_blend && sctx->ps_shader.cso &&
84 (sctx->ps_shader.cso->info.colors_written & 0x3) != 0x3)
85 cb_target_mask = 0;
86
87 /* GFX9: Flush DFSM when CB_TARGET_MASK changes.
88 * I think we don't have to do anything between IBs.
89 */
90 if (sctx->screen->dpbb_allowed && sctx->last_cb_target_mask != cb_target_mask) {
91 sctx->last_cb_target_mask = cb_target_mask;
92
93 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
94 radeon_emit(cs, EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
95 }
96
97 unsigned initial_cdw = cs->current.cdw;
98 radeon_opt_set_context_reg(sctx, R_028238_CB_TARGET_MASK, SI_TRACKED_CB_TARGET_MASK,
99 cb_target_mask);
100
101 if (sctx->chip_class >= GFX8) {
102 /* DCC MSAA workaround.
103 * Alternatively, we can set CB_COLORi_DCC_CONTROL.OVERWRITE_-
104 * COMBINER_DISABLE, but that would be more complicated.
105 */
106 bool oc_disable =
107 blend->dcc_msaa_corruption_4bit & cb_target_mask && sctx->framebuffer.nr_samples >= 2;
108 unsigned watermark = sctx->framebuffer.dcc_overwrite_combiner_watermark;
109
110 radeon_opt_set_context_reg(
111 sctx, R_028424_CB_DCC_CONTROL, SI_TRACKED_CB_DCC_CONTROL,
112 S_028424_OVERWRITE_COMBINER_MRT_SHARING_DISABLE(sctx->chip_class <= GFX9) |
113 S_028424_OVERWRITE_COMBINER_WATERMARK(watermark) |
114 S_028424_OVERWRITE_COMBINER_DISABLE(oc_disable) |
115 S_028424_DISABLE_CONSTANT_ENCODE_REG(sctx->screen->info.has_dcc_constant_encode));
116 }
117
118 /* RB+ register settings. */
119 if (sctx->screen->info.rbplus_allowed) {
120 unsigned spi_shader_col_format =
121 sctx->ps_shader.cso ? sctx->ps_shader.current->key.part.ps.epilog.spi_shader_col_format
122 : 0;
123 unsigned sx_ps_downconvert = 0;
124 unsigned sx_blend_opt_epsilon = 0;
125 unsigned sx_blend_opt_control = 0;
126
127 for (i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
128 struct si_surface *surf = (struct si_surface *)sctx->framebuffer.state.cbufs[i];
129 unsigned format, swap, spi_format, colormask;
130 bool has_alpha, has_rgb;
131
132 if (!surf) {
133 /* If the color buffer is not set, the driver sets 32_R
134 * as the SPI color format, because the hw doesn't allow
135 * holes between color outputs, so also set this to
136 * enable RB+.
137 */
138 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_R << (i * 4);
139 continue;
140 }
141
142 format = G_028C70_FORMAT(surf->cb_color_info);
143 swap = G_028C70_COMP_SWAP(surf->cb_color_info);
144 spi_format = (spi_shader_col_format >> (i * 4)) & 0xf;
145 colormask = (cb_target_mask >> (i * 4)) & 0xf;
146
147 /* Set if RGB and A are present. */
148 has_alpha = !G_028C74_FORCE_DST_ALPHA_1(surf->cb_color_attrib);
149
150 if (format == V_028C70_COLOR_8 || format == V_028C70_COLOR_16 ||
151 format == V_028C70_COLOR_32)
152 has_rgb = !has_alpha;
153 else
154 has_rgb = true;
155
156 /* Check the colormask and export format. */
157 if (!(colormask & (PIPE_MASK_RGBA & ~PIPE_MASK_A)))
158 has_rgb = false;
159 if (!(colormask & PIPE_MASK_A))
160 has_alpha = false;
161
162 if (spi_format == V_028714_SPI_SHADER_ZERO) {
163 has_rgb = false;
164 has_alpha = false;
165 }
166
167 /* Disable value checking for disabled channels. */
168 if (!has_rgb)
169 sx_blend_opt_control |= S_02875C_MRT0_COLOR_OPT_DISABLE(1) << (i * 4);
170 if (!has_alpha)
171 sx_blend_opt_control |= S_02875C_MRT0_ALPHA_OPT_DISABLE(1) << (i * 4);
172
173 /* Enable down-conversion for 32bpp and smaller formats. */
174 switch (format) {
175 case V_028C70_COLOR_8:
176 case V_028C70_COLOR_8_8:
177 case V_028C70_COLOR_8_8_8_8:
178 /* For 1 and 2-channel formats, use the superset thereof. */
179 if (spi_format == V_028714_SPI_SHADER_FP16_ABGR ||
180 spi_format == V_028714_SPI_SHADER_UINT16_ABGR ||
181 spi_format == V_028714_SPI_SHADER_SINT16_ABGR) {
182 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_8_8_8_8 << (i * 4);
183 sx_blend_opt_epsilon |= V_028758_8BIT_FORMAT << (i * 4);
184 }
185 break;
186
187 case V_028C70_COLOR_5_6_5:
188 if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
189 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_5_6_5 << (i * 4);
190 sx_blend_opt_epsilon |= V_028758_6BIT_FORMAT << (i * 4);
191 }
192 break;
193
194 case V_028C70_COLOR_1_5_5_5:
195 if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
196 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_1_5_5_5 << (i * 4);
197 sx_blend_opt_epsilon |= V_028758_5BIT_FORMAT << (i * 4);
198 }
199 break;
200
201 case V_028C70_COLOR_4_4_4_4:
202 if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
203 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_4_4_4_4 << (i * 4);
204 sx_blend_opt_epsilon |= V_028758_4BIT_FORMAT << (i * 4);
205 }
206 break;
207
208 case V_028C70_COLOR_32:
209 if (swap == V_028C70_SWAP_STD && spi_format == V_028714_SPI_SHADER_32_R)
210 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_R << (i * 4);
211 else if (swap == V_028C70_SWAP_ALT_REV && spi_format == V_028714_SPI_SHADER_32_AR)
212 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_A << (i * 4);
213 break;
214
215 case V_028C70_COLOR_16:
216 case V_028C70_COLOR_16_16:
217 /* For 1-channel formats, use the superset thereof. */
218 if (spi_format == V_028714_SPI_SHADER_UNORM16_ABGR ||
219 spi_format == V_028714_SPI_SHADER_SNORM16_ABGR ||
220 spi_format == V_028714_SPI_SHADER_UINT16_ABGR ||
221 spi_format == V_028714_SPI_SHADER_SINT16_ABGR) {
222 if (swap == V_028C70_SWAP_STD || swap == V_028C70_SWAP_STD_REV)
223 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_16_16_GR << (i * 4);
224 else
225 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_16_16_AR << (i * 4);
226 }
227 break;
228
229 case V_028C70_COLOR_10_11_11:
230 if (spi_format == V_028714_SPI_SHADER_FP16_ABGR)
231 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_10_11_11 << (i * 4);
232 break;
233
234 case V_028C70_COLOR_2_10_10_10:
235 if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
236 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_2_10_10_10 << (i * 4);
237 sx_blend_opt_epsilon |= V_028758_10BIT_FORMAT << (i * 4);
238 }
239 break;
240
241 case V_028C70_COLOR_5_9_9_9:
242 if (spi_format == V_028714_SPI_SHADER_FP16_ABGR)
243 sx_ps_downconvert |= V_028754_SX_RT_EXPORT_9_9_9_E5 << (i * 4);
244 break;
245 }
246 }
247
248 /* If there are no color outputs, the first color export is
249 * always enabled as 32_R, so also set this to enable RB+.
250 */
251 if (!sx_ps_downconvert)
252 sx_ps_downconvert = V_028754_SX_RT_EXPORT_32_R;
253
254 /* SX_PS_DOWNCONVERT, SX_BLEND_OPT_EPSILON, SX_BLEND_OPT_CONTROL */
255 radeon_opt_set_context_reg3(sctx, R_028754_SX_PS_DOWNCONVERT, SI_TRACKED_SX_PS_DOWNCONVERT,
256 sx_ps_downconvert, sx_blend_opt_epsilon, sx_blend_opt_control);
257 }
258 if (initial_cdw != cs->current.cdw)
259 sctx->context_roll = true;
260 }
261
262 /*
263 * Blender functions
264 */
265
266 static uint32_t si_translate_blend_function(int blend_func)
267 {
268 switch (blend_func) {
269 case PIPE_BLEND_ADD:
270 return V_028780_COMB_DST_PLUS_SRC;
271 case PIPE_BLEND_SUBTRACT:
272 return V_028780_COMB_SRC_MINUS_DST;
273 case PIPE_BLEND_REVERSE_SUBTRACT:
274 return V_028780_COMB_DST_MINUS_SRC;
275 case PIPE_BLEND_MIN:
276 return V_028780_COMB_MIN_DST_SRC;
277 case PIPE_BLEND_MAX:
278 return V_028780_COMB_MAX_DST_SRC;
279 default:
280 PRINT_ERR("Unknown blend function %d\n", blend_func);
281 assert(0);
282 break;
283 }
284 return 0;
285 }
286
287 static uint32_t si_translate_blend_factor(int blend_fact)
288 {
289 switch (blend_fact) {
290 case PIPE_BLENDFACTOR_ONE:
291 return V_028780_BLEND_ONE;
292 case PIPE_BLENDFACTOR_SRC_COLOR:
293 return V_028780_BLEND_SRC_COLOR;
294 case PIPE_BLENDFACTOR_SRC_ALPHA:
295 return V_028780_BLEND_SRC_ALPHA;
296 case PIPE_BLENDFACTOR_DST_ALPHA:
297 return V_028780_BLEND_DST_ALPHA;
298 case PIPE_BLENDFACTOR_DST_COLOR:
299 return V_028780_BLEND_DST_COLOR;
300 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
301 return V_028780_BLEND_SRC_ALPHA_SATURATE;
302 case PIPE_BLENDFACTOR_CONST_COLOR:
303 return V_028780_BLEND_CONSTANT_COLOR;
304 case PIPE_BLENDFACTOR_CONST_ALPHA:
305 return V_028780_BLEND_CONSTANT_ALPHA;
306 case PIPE_BLENDFACTOR_ZERO:
307 return V_028780_BLEND_ZERO;
308 case PIPE_BLENDFACTOR_INV_SRC_COLOR:
309 return V_028780_BLEND_ONE_MINUS_SRC_COLOR;
310 case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
311 return V_028780_BLEND_ONE_MINUS_SRC_ALPHA;
312 case PIPE_BLENDFACTOR_INV_DST_ALPHA:
313 return V_028780_BLEND_ONE_MINUS_DST_ALPHA;
314 case PIPE_BLENDFACTOR_INV_DST_COLOR:
315 return V_028780_BLEND_ONE_MINUS_DST_COLOR;
316 case PIPE_BLENDFACTOR_INV_CONST_COLOR:
317 return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR;
318 case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
319 return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA;
320 case PIPE_BLENDFACTOR_SRC1_COLOR:
321 return V_028780_BLEND_SRC1_COLOR;
322 case PIPE_BLENDFACTOR_SRC1_ALPHA:
323 return V_028780_BLEND_SRC1_ALPHA;
324 case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
325 return V_028780_BLEND_INV_SRC1_COLOR;
326 case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
327 return V_028780_BLEND_INV_SRC1_ALPHA;
328 default:
329 PRINT_ERR("Bad blend factor %d not supported!\n", blend_fact);
330 assert(0);
331 break;
332 }
333 return 0;
334 }
335
336 static uint32_t si_translate_blend_opt_function(int blend_func)
337 {
338 switch (blend_func) {
339 case PIPE_BLEND_ADD:
340 return V_028760_OPT_COMB_ADD;
341 case PIPE_BLEND_SUBTRACT:
342 return V_028760_OPT_COMB_SUBTRACT;
343 case PIPE_BLEND_REVERSE_SUBTRACT:
344 return V_028760_OPT_COMB_REVSUBTRACT;
345 case PIPE_BLEND_MIN:
346 return V_028760_OPT_COMB_MIN;
347 case PIPE_BLEND_MAX:
348 return V_028760_OPT_COMB_MAX;
349 default:
350 return V_028760_OPT_COMB_BLEND_DISABLED;
351 }
352 }
353
354 static uint32_t si_translate_blend_opt_factor(int blend_fact, bool is_alpha)
355 {
356 switch (blend_fact) {
357 case PIPE_BLENDFACTOR_ZERO:
358 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL;
359 case PIPE_BLENDFACTOR_ONE:
360 return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE;
361 case PIPE_BLENDFACTOR_SRC_COLOR:
362 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
363 : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0;
364 case PIPE_BLENDFACTOR_INV_SRC_COLOR:
365 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
366 : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1;
367 case PIPE_BLENDFACTOR_SRC_ALPHA:
368 return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0;
369 case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
370 return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1;
371 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
372 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
373 : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
374 default:
375 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
376 }
377 }
378
379 static void si_blend_check_commutativity(struct si_screen *sscreen, struct si_state_blend *blend,
380 enum pipe_blend_func func, enum pipe_blendfactor src,
381 enum pipe_blendfactor dst, unsigned chanmask)
382 {
383 /* Src factor is allowed when it does not depend on Dst */
384 static const uint32_t src_allowed =
385 (1u << PIPE_BLENDFACTOR_ONE) | (1u << PIPE_BLENDFACTOR_SRC_COLOR) |
386 (1u << PIPE_BLENDFACTOR_SRC_ALPHA) | (1u << PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) |
387 (1u << PIPE_BLENDFACTOR_CONST_COLOR) | (1u << PIPE_BLENDFACTOR_CONST_ALPHA) |
388 (1u << PIPE_BLENDFACTOR_SRC1_COLOR) | (1u << PIPE_BLENDFACTOR_SRC1_ALPHA) |
389 (1u << PIPE_BLENDFACTOR_ZERO) | (1u << PIPE_BLENDFACTOR_INV_SRC_COLOR) |
390 (1u << PIPE_BLENDFACTOR_INV_SRC_ALPHA) | (1u << PIPE_BLENDFACTOR_INV_CONST_COLOR) |
391 (1u << PIPE_BLENDFACTOR_INV_CONST_ALPHA) | (1u << PIPE_BLENDFACTOR_INV_SRC1_COLOR) |
392 (1u << PIPE_BLENDFACTOR_INV_SRC1_ALPHA);
393
394 if (dst == PIPE_BLENDFACTOR_ONE && (src_allowed & (1u << src))) {
395 /* Addition is commutative, but floating point addition isn't
396 * associative: subtle changes can be introduced via different
397 * rounding.
398 *
399 * Out-of-order is also non-deterministic, which means that
400 * this breaks OpenGL invariance requirements. So only enable
401 * out-of-order additive blending if explicitly allowed by a
402 * setting.
403 */
404 if (func == PIPE_BLEND_MAX || func == PIPE_BLEND_MIN ||
405 (func == PIPE_BLEND_ADD && sscreen->commutative_blend_add))
406 blend->commutative_4bit |= chanmask;
407 }
408 }
409
410 /**
411 * Get rid of DST in the blend factors by commuting the operands:
412 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
413 */
414 static void si_blend_remove_dst(unsigned *func, unsigned *src_factor, unsigned *dst_factor,
415 unsigned expected_dst, unsigned replacement_src)
416 {
417 if (*src_factor == expected_dst && *dst_factor == PIPE_BLENDFACTOR_ZERO) {
418 *src_factor = PIPE_BLENDFACTOR_ZERO;
419 *dst_factor = replacement_src;
420
421 /* Commuting the operands requires reversing subtractions. */
422 if (*func == PIPE_BLEND_SUBTRACT)
423 *func = PIPE_BLEND_REVERSE_SUBTRACT;
424 else if (*func == PIPE_BLEND_REVERSE_SUBTRACT)
425 *func = PIPE_BLEND_SUBTRACT;
426 }
427 }
428
429 static bool si_blend_factor_uses_dst(unsigned factor)
430 {
431 return factor == PIPE_BLENDFACTOR_DST_COLOR || factor == PIPE_BLENDFACTOR_DST_ALPHA ||
432 factor == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
433 factor == PIPE_BLENDFACTOR_INV_DST_ALPHA || factor == PIPE_BLENDFACTOR_INV_DST_COLOR;
434 }
435
436 static void *si_create_blend_state_mode(struct pipe_context *ctx,
437 const struct pipe_blend_state *state, unsigned mode)
438 {
439 struct si_context *sctx = (struct si_context *)ctx;
440 struct si_state_blend *blend = CALLOC_STRUCT(si_state_blend);
441 struct si_pm4_state *pm4 = &blend->pm4;
442 uint32_t sx_mrt_blend_opt[8] = {0};
443 uint32_t color_control = 0;
444 bool logicop_enable = state->logicop_enable && state->logicop_func != PIPE_LOGICOP_COPY;
445
446 if (!blend)
447 return NULL;
448
449 blend->alpha_to_coverage = state->alpha_to_coverage;
450 blend->alpha_to_one = state->alpha_to_one;
451 blend->dual_src_blend = util_blend_state_is_dual(state, 0);
452 blend->logicop_enable = logicop_enable;
453
454 unsigned num_shader_outputs = state->max_rt + 1; /* estimate */
455 if (blend->dual_src_blend)
456 num_shader_outputs = MAX2(num_shader_outputs, 2);
457
458 if (logicop_enable) {
459 color_control |= S_028808_ROP3(state->logicop_func | (state->logicop_func << 4));
460 } else {
461 color_control |= S_028808_ROP3(0xcc);
462 }
463
464 if (state->alpha_to_coverage && state->alpha_to_coverage_dither) {
465 si_pm4_set_reg(pm4, R_028B70_DB_ALPHA_TO_MASK,
466 S_028B70_ALPHA_TO_MASK_ENABLE(state->alpha_to_coverage) |
467 S_028B70_ALPHA_TO_MASK_OFFSET0(3) | S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
468 S_028B70_ALPHA_TO_MASK_OFFSET2(0) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
469 S_028B70_OFFSET_ROUND(1));
470 } else {
471 si_pm4_set_reg(pm4, R_028B70_DB_ALPHA_TO_MASK,
472 S_028B70_ALPHA_TO_MASK_ENABLE(state->alpha_to_coverage) |
473 S_028B70_ALPHA_TO_MASK_OFFSET0(2) | S_028B70_ALPHA_TO_MASK_OFFSET1(2) |
474 S_028B70_ALPHA_TO_MASK_OFFSET2(2) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
475 S_028B70_OFFSET_ROUND(0));
476 }
477
478 if (state->alpha_to_coverage)
479 blend->need_src_alpha_4bit |= 0xf;
480
481 blend->cb_target_mask = 0;
482 blend->cb_target_enabled_4bit = 0;
483
484 for (int i = 0; i < num_shader_outputs; i++) {
485 /* state->rt entries > 0 only written if independent blending */
486 const int j = state->independent_blend_enable ? i : 0;
487
488 unsigned eqRGB = state->rt[j].rgb_func;
489 unsigned srcRGB = state->rt[j].rgb_src_factor;
490 unsigned dstRGB = state->rt[j].rgb_dst_factor;
491 unsigned eqA = state->rt[j].alpha_func;
492 unsigned srcA = state->rt[j].alpha_src_factor;
493 unsigned dstA = state->rt[j].alpha_dst_factor;
494
495 unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
496 unsigned blend_cntl = 0;
497
498 sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) |
499 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
500
501 /* Only set dual source blending for MRT0 to avoid a hang. */
502 if (i >= 1 && blend->dual_src_blend) {
503 /* Vulkan does this for dual source blending. */
504 if (i == 1)
505 blend_cntl |= S_028780_ENABLE(1);
506
507 si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
508 continue;
509 }
510
511 /* Only addition and subtraction equations are supported with
512 * dual source blending.
513 */
514 if (blend->dual_src_blend && (eqRGB == PIPE_BLEND_MIN || eqRGB == PIPE_BLEND_MAX ||
515 eqA == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MAX)) {
516 assert(!"Unsupported equation for dual source blending");
517 si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
518 continue;
519 }
520
521 /* cb_render_state will disable unused ones */
522 blend->cb_target_mask |= (unsigned)state->rt[j].colormask << (4 * i);
523 if (state->rt[j].colormask)
524 blend->cb_target_enabled_4bit |= 0xf << (4 * i);
525
526 if (!state->rt[j].colormask || !state->rt[j].blend_enable) {
527 si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
528 continue;
529 }
530
531 si_blend_check_commutativity(sctx->screen, blend, eqRGB, srcRGB, dstRGB, 0x7 << (4 * i));
532 si_blend_check_commutativity(sctx->screen, blend, eqA, srcA, dstA, 0x8 << (4 * i));
533
534 /* Blending optimizations for RB+.
535 * These transformations don't change the behavior.
536 *
537 * First, get rid of DST in the blend factors:
538 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
539 */
540 si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB, PIPE_BLENDFACTOR_DST_COLOR,
541 PIPE_BLENDFACTOR_SRC_COLOR);
542 si_blend_remove_dst(&eqA, &srcA, &dstA, PIPE_BLENDFACTOR_DST_COLOR,
543 PIPE_BLENDFACTOR_SRC_COLOR);
544 si_blend_remove_dst(&eqA, &srcA, &dstA, PIPE_BLENDFACTOR_DST_ALPHA,
545 PIPE_BLENDFACTOR_SRC_ALPHA);
546
547 /* Look up the ideal settings from tables. */
548 srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
549 dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
550 srcA_opt = si_translate_blend_opt_factor(srcA, true);
551 dstA_opt = si_translate_blend_opt_factor(dstA, true);
552
553 /* Handle interdependencies. */
554 if (si_blend_factor_uses_dst(srcRGB))
555 dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
556 if (si_blend_factor_uses_dst(srcA))
557 dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
558
559 if (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE &&
560 (dstRGB == PIPE_BLENDFACTOR_ZERO || dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
561 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE))
562 dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
563
564 /* Set the final value. */
565 sx_mrt_blend_opt[i] = S_028760_COLOR_SRC_OPT(srcRGB_opt) |
566 S_028760_COLOR_DST_OPT(dstRGB_opt) |
567 S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
568 S_028760_ALPHA_SRC_OPT(srcA_opt) | S_028760_ALPHA_DST_OPT(dstA_opt) |
569 S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
570
571 /* Set blend state. */
572 blend_cntl |= S_028780_ENABLE(1);
573 blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
574 blend_cntl |= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB));
575 blend_cntl |= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB));
576
577 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
578 blend_cntl |= S_028780_SEPARATE_ALPHA_BLEND(1);
579 blend_cntl |= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA));
580 blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA));
581 blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA));
582 }
583 si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
584
585 blend->blend_enable_4bit |= 0xfu << (i * 4);
586
587 if (sctx->chip_class >= GFX8 && sctx->chip_class <= GFX10)
588 blend->dcc_msaa_corruption_4bit |= 0xfu << (i * 4);
589
590 /* This is only important for formats without alpha. */
591 if (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA || dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
592 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
593 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
594 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA)
595 blend->need_src_alpha_4bit |= 0xfu << (i * 4);
596 }
597
598 if (sctx->chip_class >= GFX8 && sctx->chip_class <= GFX10 && logicop_enable)
599 blend->dcc_msaa_corruption_4bit |= blend->cb_target_enabled_4bit;
600
601 if (blend->cb_target_mask) {
602 color_control |= S_028808_MODE(mode);
603 } else {
604 color_control |= S_028808_MODE(V_028808_CB_DISABLE);
605 }
606
607 if (sctx->screen->info.rbplus_allowed) {
608 /* Disable RB+ blend optimizations for dual source blending.
609 * Vulkan does this.
610 */
611 if (blend->dual_src_blend) {
612 for (int i = 0; i < num_shader_outputs; i++) {
613 sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE) |
614 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE);
615 }
616 }
617
618 for (int i = 0; i < num_shader_outputs; i++)
619 si_pm4_set_reg(pm4, R_028760_SX_MRT0_BLEND_OPT + i * 4, sx_mrt_blend_opt[i]);
620
621 /* RB+ doesn't work with dual source blending, logic op, and RESOLVE. */
622 if (blend->dual_src_blend || logicop_enable || mode == V_028808_CB_RESOLVE)
623 color_control |= S_028808_DISABLE_DUAL_QUAD(1);
624 }
625
626 si_pm4_set_reg(pm4, R_028808_CB_COLOR_CONTROL, color_control);
627 return blend;
628 }
629
630 static void *si_create_blend_state(struct pipe_context *ctx, const struct pipe_blend_state *state)
631 {
632 return si_create_blend_state_mode(ctx, state, V_028808_CB_NORMAL);
633 }
634
635 static void si_bind_blend_state(struct pipe_context *ctx, void *state)
636 {
637 struct si_context *sctx = (struct si_context *)ctx;
638 struct si_state_blend *old_blend = sctx->queued.named.blend;
639 struct si_state_blend *blend = (struct si_state_blend *)state;
640
641 if (!blend)
642 blend = (struct si_state_blend *)sctx->noop_blend;
643
644 si_pm4_bind_state(sctx, blend, blend);
645
646 if (old_blend->cb_target_mask != blend->cb_target_mask ||
647 old_blend->dual_src_blend != blend->dual_src_blend ||
648 (old_blend->dcc_msaa_corruption_4bit != blend->dcc_msaa_corruption_4bit &&
649 sctx->framebuffer.nr_samples >= 2 && sctx->screen->dcc_msaa_allowed))
650 si_mark_atom_dirty(sctx, &sctx->atoms.s.cb_render_state);
651
652 if (old_blend->cb_target_mask != blend->cb_target_mask ||
653 old_blend->alpha_to_coverage != blend->alpha_to_coverage ||
654 old_blend->alpha_to_one != blend->alpha_to_one ||
655 old_blend->dual_src_blend != blend->dual_src_blend ||
656 old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
657 old_blend->need_src_alpha_4bit != blend->need_src_alpha_4bit)
658 sctx->do_update_shaders = true;
659
660 if (sctx->screen->dpbb_allowed &&
661 (old_blend->alpha_to_coverage != blend->alpha_to_coverage ||
662 old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
663 old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit))
664 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
665
666 if (sctx->screen->has_out_of_order_rast &&
667 ((old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
668 old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit ||
669 old_blend->commutative_4bit != blend->commutative_4bit ||
670 old_blend->logicop_enable != blend->logicop_enable)))
671 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
672 }
673
674 static void si_delete_blend_state(struct pipe_context *ctx, void *state)
675 {
676 struct si_context *sctx = (struct si_context *)ctx;
677
678 if (sctx->queued.named.blend == state)
679 si_bind_blend_state(ctx, sctx->noop_blend);
680
681 si_pm4_delete_state(sctx, blend, (struct si_state_blend *)state);
682 }
683
684 static void si_set_blend_color(struct pipe_context *ctx, const struct pipe_blend_color *state)
685 {
686 struct si_context *sctx = (struct si_context *)ctx;
687 static const struct pipe_blend_color zeros;
688
689 sctx->blend_color.state = *state;
690 sctx->blend_color.any_nonzeros = memcmp(state, &zeros, sizeof(*state)) != 0;
691 si_mark_atom_dirty(sctx, &sctx->atoms.s.blend_color);
692 }
693
694 static void si_emit_blend_color(struct si_context *sctx)
695 {
696 struct radeon_cmdbuf *cs = sctx->gfx_cs;
697
698 radeon_set_context_reg_seq(cs, R_028414_CB_BLEND_RED, 4);
699 radeon_emit_array(cs, (uint32_t *)sctx->blend_color.state.color, 4);
700 }
701
702 /*
703 * Clipping
704 */
705
706 static void si_set_clip_state(struct pipe_context *ctx, const struct pipe_clip_state *state)
707 {
708 struct si_context *sctx = (struct si_context *)ctx;
709 struct pipe_constant_buffer cb;
710 static const struct pipe_clip_state zeros;
711
712 if (memcmp(&sctx->clip_state.state, state, sizeof(*state)) == 0)
713 return;
714
715 sctx->clip_state.state = *state;
716 sctx->clip_state.any_nonzeros = memcmp(state, &zeros, sizeof(*state)) != 0;
717 si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_state);
718
719 cb.buffer = NULL;
720 cb.user_buffer = state->ucp;
721 cb.buffer_offset = 0;
722 cb.buffer_size = 4 * 4 * 8;
723 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &cb);
724 pipe_resource_reference(&cb.buffer, NULL);
725 }
726
727 static void si_emit_clip_state(struct si_context *sctx)
728 {
729 struct radeon_cmdbuf *cs = sctx->gfx_cs;
730
731 radeon_set_context_reg_seq(cs, R_0285BC_PA_CL_UCP_0_X, 6 * 4);
732 radeon_emit_array(cs, (uint32_t *)sctx->clip_state.state.ucp, 6 * 4);
733 }
734
735 static void si_emit_clip_regs(struct si_context *sctx)
736 {
737 struct si_shader *vs = si_get_vs_state(sctx);
738 struct si_shader_selector *vs_sel = vs->selector;
739 struct si_shader_info *info = &vs_sel->info;
740 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
741 unsigned window_space = info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
742 unsigned clipdist_mask = vs_sel->clipdist_mask;
743 unsigned ucp_mask = clipdist_mask ? 0 : rs->clip_plane_enable & SIX_BITS;
744 unsigned culldist_mask = vs_sel->culldist_mask;
745 unsigned total_mask;
746
747 if (vs->key.opt.clip_disable) {
748 assert(!info->culldist_writemask);
749 clipdist_mask = 0;
750 culldist_mask = 0;
751 }
752 total_mask = clipdist_mask | culldist_mask;
753
754 /* Clip distances on points have no effect, so need to be implemented
755 * as cull distances. This applies for the clipvertex case as well.
756 *
757 * Setting this for primitives other than points should have no adverse
758 * effects.
759 */
760 clipdist_mask &= rs->clip_plane_enable;
761 culldist_mask |= clipdist_mask;
762
763 unsigned initial_cdw = sctx->gfx_cs->current.cdw;
764 unsigned pa_cl_cntl = S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0F) != 0) |
765 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xF0) != 0) |
766 S_02881C_BYPASS_PRIM_RATE_COMBINER_GFX103(sctx->chip_class >= GFX10_3) |
767 clipdist_mask | (culldist_mask << 8);
768
769 if (sctx->chip_class >= GFX10) {
770 radeon_opt_set_context_reg_rmw(sctx, R_02881C_PA_CL_VS_OUT_CNTL,
771 SI_TRACKED_PA_CL_VS_OUT_CNTL__CL, pa_cl_cntl,
772 ~SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK);
773 } else {
774 radeon_opt_set_context_reg(sctx, R_02881C_PA_CL_VS_OUT_CNTL, SI_TRACKED_PA_CL_VS_OUT_CNTL__CL,
775 vs_sel->pa_cl_vs_out_cntl | pa_cl_cntl);
776 }
777 radeon_opt_set_context_reg(sctx, R_028810_PA_CL_CLIP_CNTL, SI_TRACKED_PA_CL_CLIP_CNTL,
778 rs->pa_cl_clip_cntl | ucp_mask | S_028810_CLIP_DISABLE(window_space));
779
780 if (initial_cdw != sctx->gfx_cs->current.cdw)
781 sctx->context_roll = true;
782 }
783
784 /*
785 * inferred state between framebuffer and rasterizer
786 */
787 static void si_update_poly_offset_state(struct si_context *sctx)
788 {
789 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
790
791 if (!rs->uses_poly_offset || !sctx->framebuffer.state.zsbuf) {
792 si_pm4_bind_state(sctx, poly_offset, NULL);
793 return;
794 }
795
796 /* Use the user format, not db_render_format, so that the polygon
797 * offset behaves as expected by applications.
798 */
799 switch (sctx->framebuffer.state.zsbuf->texture->format) {
800 case PIPE_FORMAT_Z16_UNORM:
801 si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[0]);
802 break;
803 default: /* 24-bit */
804 si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[1]);
805 break;
806 case PIPE_FORMAT_Z32_FLOAT:
807 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
808 si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[2]);
809 break;
810 }
811 }
812
813 /*
814 * Rasterizer
815 */
816
817 static uint32_t si_translate_fill(uint32_t func)
818 {
819 switch (func) {
820 case PIPE_POLYGON_MODE_FILL:
821 return V_028814_X_DRAW_TRIANGLES;
822 case PIPE_POLYGON_MODE_LINE:
823 return V_028814_X_DRAW_LINES;
824 case PIPE_POLYGON_MODE_POINT:
825 return V_028814_X_DRAW_POINTS;
826 default:
827 assert(0);
828 return V_028814_X_DRAW_POINTS;
829 }
830 }
831
832 static void *si_create_rs_state(struct pipe_context *ctx, const struct pipe_rasterizer_state *state)
833 {
834 struct si_screen *sscreen = ((struct si_context *)ctx)->screen;
835 struct si_state_rasterizer *rs = CALLOC_STRUCT(si_state_rasterizer);
836 struct si_pm4_state *pm4 = &rs->pm4;
837 unsigned tmp, i;
838 float psize_min, psize_max;
839
840 if (!rs) {
841 return NULL;
842 }
843
844 if (!state->front_ccw) {
845 rs->cull_front = !!(state->cull_face & PIPE_FACE_FRONT);
846 rs->cull_back = !!(state->cull_face & PIPE_FACE_BACK);
847 } else {
848 rs->cull_back = !!(state->cull_face & PIPE_FACE_FRONT);
849 rs->cull_front = !!(state->cull_face & PIPE_FACE_BACK);
850 }
851 rs->depth_clamp_any = !state->depth_clip_near || !state->depth_clip_far;
852 rs->provoking_vertex_first = state->flatshade_first;
853 rs->scissor_enable = state->scissor;
854 rs->clip_halfz = state->clip_halfz;
855 rs->two_side = state->light_twoside;
856 rs->multisample_enable = state->multisample;
857 rs->force_persample_interp = state->force_persample_interp;
858 rs->clip_plane_enable = state->clip_plane_enable;
859 rs->half_pixel_center = state->half_pixel_center;
860 rs->line_stipple_enable = state->line_stipple_enable;
861 rs->poly_stipple_enable = state->poly_stipple_enable;
862 rs->line_smooth = state->line_smooth;
863 rs->line_width = state->line_width;
864 rs->poly_smooth = state->poly_smooth;
865 rs->uses_poly_offset = state->offset_point || state->offset_line || state->offset_tri;
866 rs->clamp_fragment_color = state->clamp_fragment_color;
867 rs->clamp_vertex_color = state->clamp_vertex_color;
868 rs->flatshade = state->flatshade;
869 rs->flatshade_first = state->flatshade_first;
870 rs->sprite_coord_enable = state->sprite_coord_enable;
871 rs->rasterizer_discard = state->rasterizer_discard;
872 rs->polygon_mode_enabled =
873 (state->fill_front != PIPE_POLYGON_MODE_FILL && !(state->cull_face & PIPE_FACE_FRONT)) ||
874 (state->fill_back != PIPE_POLYGON_MODE_FILL && !(state->cull_face & PIPE_FACE_BACK));
875 rs->polygon_mode_is_lines =
876 (state->fill_front == PIPE_POLYGON_MODE_LINE && !(state->cull_face & PIPE_FACE_FRONT)) ||
877 (state->fill_back == PIPE_POLYGON_MODE_LINE && !(state->cull_face & PIPE_FACE_BACK));
878 rs->pa_sc_line_stipple = state->line_stipple_enable
879 ? S_028A0C_LINE_PATTERN(state->line_stipple_pattern) |
880 S_028A0C_REPEAT_COUNT(state->line_stipple_factor)
881 : 0;
882 rs->pa_cl_clip_cntl = S_028810_DX_CLIP_SPACE_DEF(state->clip_halfz) |
883 S_028810_ZCLIP_NEAR_DISABLE(!state->depth_clip_near) |
884 S_028810_ZCLIP_FAR_DISABLE(!state->depth_clip_far) |
885 S_028810_DX_RASTERIZATION_KILL(state->rasterizer_discard) |
886 S_028810_DX_LINEAR_ATTR_CLIP_ENA(1);
887
888 si_pm4_set_reg(
889 pm4, R_0286D4_SPI_INTERP_CONTROL_0,
890 S_0286D4_FLAT_SHADE_ENA(1) | S_0286D4_PNT_SPRITE_ENA(state->point_quad_rasterization) |
891 S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S) |
892 S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T) |
893 S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0) |
894 S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1) |
895 S_0286D4_PNT_SPRITE_TOP_1(state->sprite_coord_mode != PIPE_SPRITE_COORD_UPPER_LEFT));
896
897 /* point size 12.4 fixed point */
898 tmp = (unsigned)(state->point_size * 8.0);
899 si_pm4_set_reg(pm4, R_028A00_PA_SU_POINT_SIZE, S_028A00_HEIGHT(tmp) | S_028A00_WIDTH(tmp));
900
901 if (state->point_size_per_vertex) {
902 psize_min = util_get_min_point_size(state);
903 psize_max = SI_MAX_POINT_SIZE;
904 } else {
905 /* Force the point size to be as if the vertex output was disabled. */
906 psize_min = state->point_size;
907 psize_max = state->point_size;
908 }
909 rs->max_point_size = psize_max;
910
911 /* Divide by two, because 0.5 = 1 pixel. */
912 si_pm4_set_reg(pm4, R_028A04_PA_SU_POINT_MINMAX,
913 S_028A04_MIN_SIZE(si_pack_float_12p4(psize_min / 2)) |
914 S_028A04_MAX_SIZE(si_pack_float_12p4(psize_max / 2)));
915
916 si_pm4_set_reg(pm4, R_028A08_PA_SU_LINE_CNTL,
917 S_028A08_WIDTH(si_pack_float_12p4(state->line_width / 2)));
918 si_pm4_set_reg(
919 pm4, R_028A48_PA_SC_MODE_CNTL_0,
920 S_028A48_LINE_STIPPLE_ENABLE(state->line_stipple_enable) |
921 S_028A48_MSAA_ENABLE(state->multisample || state->poly_smooth || state->line_smooth) |
922 S_028A48_VPORT_SCISSOR_ENABLE(1) |
923 S_028A48_ALTERNATE_RBS_PER_TILE(sscreen->info.chip_class >= GFX9));
924
925 si_pm4_set_reg(pm4, R_028B7C_PA_SU_POLY_OFFSET_CLAMP, fui(state->offset_clamp));
926 si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL,
927 S_028814_PROVOKING_VTX_LAST(!state->flatshade_first) |
928 S_028814_CULL_FRONT((state->cull_face & PIPE_FACE_FRONT) ? 1 : 0) |
929 S_028814_CULL_BACK((state->cull_face & PIPE_FACE_BACK) ? 1 : 0) |
930 S_028814_FACE(!state->front_ccw) |
931 S_028814_POLY_OFFSET_FRONT_ENABLE(util_get_offset(state, state->fill_front)) |
932 S_028814_POLY_OFFSET_BACK_ENABLE(util_get_offset(state, state->fill_back)) |
933 S_028814_POLY_OFFSET_PARA_ENABLE(state->offset_point || state->offset_line) |
934 S_028814_POLY_MODE(rs->polygon_mode_enabled) |
935 S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(state->fill_front)) |
936 S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(state->fill_back)));
937
938 if (!rs->uses_poly_offset)
939 return rs;
940
941 rs->pm4_poly_offset = CALLOC(3, sizeof(struct si_pm4_state));
942 if (!rs->pm4_poly_offset) {
943 FREE(rs);
944 return NULL;
945 }
946
947 /* Precalculate polygon offset states for 16-bit, 24-bit, and 32-bit zbuffers. */
948 for (i = 0; i < 3; i++) {
949 struct si_pm4_state *pm4 = &rs->pm4_poly_offset[i];
950 float offset_units = state->offset_units;
951 float offset_scale = state->offset_scale * 16.0f;
952 uint32_t pa_su_poly_offset_db_fmt_cntl = 0;
953
954 if (!state->offset_units_unscaled) {
955 switch (i) {
956 case 0: /* 16-bit zbuffer */
957 offset_units *= 4.0f;
958 pa_su_poly_offset_db_fmt_cntl = S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-16);
959 break;
960 case 1: /* 24-bit zbuffer */
961 offset_units *= 2.0f;
962 pa_su_poly_offset_db_fmt_cntl = S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-24);
963 break;
964 case 2: /* 32-bit zbuffer */
965 offset_units *= 1.0f;
966 pa_su_poly_offset_db_fmt_cntl =
967 S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-23) | S_028B78_POLY_OFFSET_DB_IS_FLOAT_FMT(1);
968 break;
969 }
970 }
971
972 si_pm4_set_reg(pm4, R_028B80_PA_SU_POLY_OFFSET_FRONT_SCALE, fui(offset_scale));
973 si_pm4_set_reg(pm4, R_028B84_PA_SU_POLY_OFFSET_FRONT_OFFSET, fui(offset_units));
974 si_pm4_set_reg(pm4, R_028B88_PA_SU_POLY_OFFSET_BACK_SCALE, fui(offset_scale));
975 si_pm4_set_reg(pm4, R_028B8C_PA_SU_POLY_OFFSET_BACK_OFFSET, fui(offset_units));
976 si_pm4_set_reg(pm4, R_028B78_PA_SU_POLY_OFFSET_DB_FMT_CNTL, pa_su_poly_offset_db_fmt_cntl);
977 }
978
979 return rs;
980 }
981
982 static void si_bind_rs_state(struct pipe_context *ctx, void *state)
983 {
984 struct si_context *sctx = (struct si_context *)ctx;
985 struct si_state_rasterizer *old_rs = (struct si_state_rasterizer *)sctx->queued.named.rasterizer;
986 struct si_state_rasterizer *rs = (struct si_state_rasterizer *)state;
987
988 if (!rs)
989 rs = (struct si_state_rasterizer *)sctx->discard_rasterizer_state;
990
991 if (old_rs->multisample_enable != rs->multisample_enable) {
992 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
993
994 /* Update the small primitive filter workaround if necessary. */
995 if (sctx->screen->info.has_msaa_sample_loc_bug && sctx->framebuffer.nr_samples > 1)
996 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_sample_locs);
997 }
998
999 sctx->current_vs_state &= C_VS_STATE_CLAMP_VERTEX_COLOR;
1000 sctx->current_vs_state |= S_VS_STATE_CLAMP_VERTEX_COLOR(rs->clamp_vertex_color);
1001
1002 si_pm4_bind_state(sctx, rasterizer, rs);
1003 si_update_poly_offset_state(sctx);
1004
1005 if (old_rs->scissor_enable != rs->scissor_enable)
1006 si_mark_atom_dirty(sctx, &sctx->atoms.s.scissors);
1007
1008 if (old_rs->line_width != rs->line_width || old_rs->max_point_size != rs->max_point_size ||
1009 old_rs->half_pixel_center != rs->half_pixel_center)
1010 si_mark_atom_dirty(sctx, &sctx->atoms.s.guardband);
1011
1012 if (old_rs->clip_halfz != rs->clip_halfz)
1013 si_mark_atom_dirty(sctx, &sctx->atoms.s.viewports);
1014
1015 if (old_rs->clip_plane_enable != rs->clip_plane_enable ||
1016 old_rs->pa_cl_clip_cntl != rs->pa_cl_clip_cntl)
1017 si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_regs);
1018
1019 if (old_rs->clip_plane_enable != rs->clip_plane_enable ||
1020 old_rs->rasterizer_discard != rs->rasterizer_discard ||
1021 old_rs->sprite_coord_enable != rs->sprite_coord_enable ||
1022 old_rs->flatshade != rs->flatshade || old_rs->two_side != rs->two_side ||
1023 old_rs->multisample_enable != rs->multisample_enable ||
1024 old_rs->poly_stipple_enable != rs->poly_stipple_enable ||
1025 old_rs->poly_smooth != rs->poly_smooth || old_rs->line_smooth != rs->line_smooth ||
1026 old_rs->clamp_fragment_color != rs->clamp_fragment_color ||
1027 old_rs->force_persample_interp != rs->force_persample_interp)
1028 sctx->do_update_shaders = true;
1029 }
1030
1031 static void si_delete_rs_state(struct pipe_context *ctx, void *state)
1032 {
1033 struct si_context *sctx = (struct si_context *)ctx;
1034 struct si_state_rasterizer *rs = (struct si_state_rasterizer *)state;
1035
1036 if (sctx->queued.named.rasterizer == state)
1037 si_bind_rs_state(ctx, sctx->discard_rasterizer_state);
1038
1039 FREE(rs->pm4_poly_offset);
1040 si_pm4_delete_state(sctx, rasterizer, rs);
1041 }
1042
1043 /*
1044 * infeered state between dsa and stencil ref
1045 */
1046 static void si_emit_stencil_ref(struct si_context *sctx)
1047 {
1048 struct radeon_cmdbuf *cs = sctx->gfx_cs;
1049 struct pipe_stencil_ref *ref = &sctx->stencil_ref.state;
1050 struct si_dsa_stencil_ref_part *dsa = &sctx->stencil_ref.dsa_part;
1051
1052 radeon_set_context_reg_seq(cs, R_028430_DB_STENCILREFMASK, 2);
1053 radeon_emit(cs, S_028430_STENCILTESTVAL(ref->ref_value[0]) |
1054 S_028430_STENCILMASK(dsa->valuemask[0]) |
1055 S_028430_STENCILWRITEMASK(dsa->writemask[0]) | S_028430_STENCILOPVAL(1));
1056 radeon_emit(cs, S_028434_STENCILTESTVAL_BF(ref->ref_value[1]) |
1057 S_028434_STENCILMASK_BF(dsa->valuemask[1]) |
1058 S_028434_STENCILWRITEMASK_BF(dsa->writemask[1]) |
1059 S_028434_STENCILOPVAL_BF(1));
1060 }
1061
1062 static void si_set_stencil_ref(struct pipe_context *ctx, const struct pipe_stencil_ref *state)
1063 {
1064 struct si_context *sctx = (struct si_context *)ctx;
1065
1066 if (memcmp(&sctx->stencil_ref.state, state, sizeof(*state)) == 0)
1067 return;
1068
1069 sctx->stencil_ref.state = *state;
1070 si_mark_atom_dirty(sctx, &sctx->atoms.s.stencil_ref);
1071 }
1072
1073 /*
1074 * DSA
1075 */
1076
1077 static uint32_t si_translate_stencil_op(int s_op)
1078 {
1079 switch (s_op) {
1080 case PIPE_STENCIL_OP_KEEP:
1081 return V_02842C_STENCIL_KEEP;
1082 case PIPE_STENCIL_OP_ZERO:
1083 return V_02842C_STENCIL_ZERO;
1084 case PIPE_STENCIL_OP_REPLACE:
1085 return V_02842C_STENCIL_REPLACE_TEST;
1086 case PIPE_STENCIL_OP_INCR:
1087 return V_02842C_STENCIL_ADD_CLAMP;
1088 case PIPE_STENCIL_OP_DECR:
1089 return V_02842C_STENCIL_SUB_CLAMP;
1090 case PIPE_STENCIL_OP_INCR_WRAP:
1091 return V_02842C_STENCIL_ADD_WRAP;
1092 case PIPE_STENCIL_OP_DECR_WRAP:
1093 return V_02842C_STENCIL_SUB_WRAP;
1094 case PIPE_STENCIL_OP_INVERT:
1095 return V_02842C_STENCIL_INVERT;
1096 default:
1097 PRINT_ERR("Unknown stencil op %d", s_op);
1098 assert(0);
1099 break;
1100 }
1101 return 0;
1102 }
1103
1104 static bool si_dsa_writes_stencil(const struct pipe_stencil_state *s)
1105 {
1106 return s->enabled && s->writemask &&
1107 (s->fail_op != PIPE_STENCIL_OP_KEEP || s->zfail_op != PIPE_STENCIL_OP_KEEP ||
1108 s->zpass_op != PIPE_STENCIL_OP_KEEP);
1109 }
1110
1111 static bool si_order_invariant_stencil_op(enum pipe_stencil_op op)
1112 {
1113 /* REPLACE is normally order invariant, except when the stencil
1114 * reference value is written by the fragment shader. Tracking this
1115 * interaction does not seem worth the effort, so be conservative. */
1116 return op != PIPE_STENCIL_OP_INCR && op != PIPE_STENCIL_OP_DECR && op != PIPE_STENCIL_OP_REPLACE;
1117 }
1118
1119 /* Compute whether, assuming Z writes are disabled, this stencil state is order
1120 * invariant in the sense that the set of passing fragments as well as the
1121 * final stencil buffer result does not depend on the order of fragments. */
1122 static bool si_order_invariant_stencil_state(const struct pipe_stencil_state *state)
1123 {
1124 return !state->enabled || !state->writemask ||
1125 /* The following assumes that Z writes are disabled. */
1126 (state->func == PIPE_FUNC_ALWAYS && si_order_invariant_stencil_op(state->zpass_op) &&
1127 si_order_invariant_stencil_op(state->zfail_op)) ||
1128 (state->func == PIPE_FUNC_NEVER && si_order_invariant_stencil_op(state->fail_op));
1129 }
1130
1131 static void *si_create_dsa_state(struct pipe_context *ctx,
1132 const struct pipe_depth_stencil_alpha_state *state)
1133 {
1134 struct si_context *sctx = (struct si_context *)ctx;
1135 struct si_state_dsa *dsa = CALLOC_STRUCT(si_state_dsa);
1136 struct si_pm4_state *pm4 = &dsa->pm4;
1137 unsigned db_depth_control;
1138 uint32_t db_stencil_control = 0;
1139
1140 if (!dsa) {
1141 return NULL;
1142 }
1143
1144 dsa->stencil_ref.valuemask[0] = state->stencil[0].valuemask;
1145 dsa->stencil_ref.valuemask[1] = state->stencil[1].valuemask;
1146 dsa->stencil_ref.writemask[0] = state->stencil[0].writemask;
1147 dsa->stencil_ref.writemask[1] = state->stencil[1].writemask;
1148
1149 db_depth_control =
1150 S_028800_Z_ENABLE(state->depth.enabled) | S_028800_Z_WRITE_ENABLE(state->depth.writemask) |
1151 S_028800_ZFUNC(state->depth.func) | S_028800_DEPTH_BOUNDS_ENABLE(state->depth.bounds_test);
1152
1153 /* stencil */
1154 if (state->stencil[0].enabled) {
1155 db_depth_control |= S_028800_STENCIL_ENABLE(1);
1156 db_depth_control |= S_028800_STENCILFUNC(state->stencil[0].func);
1157 db_stencil_control |=
1158 S_02842C_STENCILFAIL(si_translate_stencil_op(state->stencil[0].fail_op));
1159 db_stencil_control |=
1160 S_02842C_STENCILZPASS(si_translate_stencil_op(state->stencil[0].zpass_op));
1161 db_stencil_control |=
1162 S_02842C_STENCILZFAIL(si_translate_stencil_op(state->stencil[0].zfail_op));
1163
1164 if (state->stencil[1].enabled) {
1165 db_depth_control |= S_028800_BACKFACE_ENABLE(1);
1166 db_depth_control |= S_028800_STENCILFUNC_BF(state->stencil[1].func);
1167 db_stencil_control |=
1168 S_02842C_STENCILFAIL_BF(si_translate_stencil_op(state->stencil[1].fail_op));
1169 db_stencil_control |=
1170 S_02842C_STENCILZPASS_BF(si_translate_stencil_op(state->stencil[1].zpass_op));
1171 db_stencil_control |=
1172 S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(state->stencil[1].zfail_op));
1173 }
1174 }
1175
1176 /* alpha */
1177 if (state->alpha.enabled) {
1178 dsa->alpha_func = state->alpha.func;
1179
1180 si_pm4_set_reg(pm4, R_00B030_SPI_SHADER_USER_DATA_PS_0 + SI_SGPR_ALPHA_REF * 4,
1181 fui(state->alpha.ref_value));
1182 } else {
1183 dsa->alpha_func = PIPE_FUNC_ALWAYS;
1184 }
1185
1186 si_pm4_set_reg(pm4, R_028800_DB_DEPTH_CONTROL, db_depth_control);
1187 if (state->stencil[0].enabled)
1188 si_pm4_set_reg(pm4, R_02842C_DB_STENCIL_CONTROL, db_stencil_control);
1189 if (state->depth.bounds_test) {
1190 si_pm4_set_reg(pm4, R_028020_DB_DEPTH_BOUNDS_MIN, fui(state->depth.bounds_min));
1191 si_pm4_set_reg(pm4, R_028024_DB_DEPTH_BOUNDS_MAX, fui(state->depth.bounds_max));
1192 }
1193
1194 dsa->depth_enabled = state->depth.enabled;
1195 dsa->depth_write_enabled = state->depth.enabled && state->depth.writemask;
1196 dsa->stencil_enabled = state->stencil[0].enabled;
1197 dsa->stencil_write_enabled =
1198 state->stencil[0].enabled &&
1199 (si_dsa_writes_stencil(&state->stencil[0]) || si_dsa_writes_stencil(&state->stencil[1]));
1200 dsa->db_can_write = dsa->depth_write_enabled || dsa->stencil_write_enabled;
1201
1202 bool zfunc_is_ordered =
1203 state->depth.func == PIPE_FUNC_NEVER || state->depth.func == PIPE_FUNC_LESS ||
1204 state->depth.func == PIPE_FUNC_LEQUAL || state->depth.func == PIPE_FUNC_GREATER ||
1205 state->depth.func == PIPE_FUNC_GEQUAL;
1206
1207 bool nozwrite_and_order_invariant_stencil =
1208 !dsa->db_can_write ||
1209 (!dsa->depth_write_enabled && si_order_invariant_stencil_state(&state->stencil[0]) &&
1210 si_order_invariant_stencil_state(&state->stencil[1]));
1211
1212 dsa->order_invariance[1].zs =
1213 nozwrite_and_order_invariant_stencil || (!dsa->stencil_write_enabled && zfunc_is_ordered);
1214 dsa->order_invariance[0].zs = !dsa->depth_write_enabled || zfunc_is_ordered;
1215
1216 dsa->order_invariance[1].pass_set =
1217 nozwrite_and_order_invariant_stencil ||
1218 (!dsa->stencil_write_enabled &&
1219 (state->depth.func == PIPE_FUNC_ALWAYS || state->depth.func == PIPE_FUNC_NEVER));
1220 dsa->order_invariance[0].pass_set =
1221 !dsa->depth_write_enabled ||
1222 (state->depth.func == PIPE_FUNC_ALWAYS || state->depth.func == PIPE_FUNC_NEVER);
1223
1224 dsa->order_invariance[1].pass_last = sctx->screen->assume_no_z_fights &&
1225 !dsa->stencil_write_enabled && dsa->depth_write_enabled &&
1226 zfunc_is_ordered;
1227 dsa->order_invariance[0].pass_last =
1228 sctx->screen->assume_no_z_fights && dsa->depth_write_enabled && zfunc_is_ordered;
1229
1230 return dsa;
1231 }
1232
1233 static void si_bind_dsa_state(struct pipe_context *ctx, void *state)
1234 {
1235 struct si_context *sctx = (struct si_context *)ctx;
1236 struct si_state_dsa *old_dsa = sctx->queued.named.dsa;
1237 struct si_state_dsa *dsa = state;
1238
1239 if (!dsa)
1240 dsa = (struct si_state_dsa *)sctx->noop_dsa;
1241
1242 si_pm4_bind_state(sctx, dsa, dsa);
1243
1244 if (memcmp(&dsa->stencil_ref, &sctx->stencil_ref.dsa_part,
1245 sizeof(struct si_dsa_stencil_ref_part)) != 0) {
1246 sctx->stencil_ref.dsa_part = dsa->stencil_ref;
1247 si_mark_atom_dirty(sctx, &sctx->atoms.s.stencil_ref);
1248 }
1249
1250 if (old_dsa->alpha_func != dsa->alpha_func)
1251 sctx->do_update_shaders = true;
1252
1253 if (sctx->screen->dpbb_allowed && ((old_dsa->depth_enabled != dsa->depth_enabled ||
1254 old_dsa->stencil_enabled != dsa->stencil_enabled ||
1255 old_dsa->db_can_write != dsa->db_can_write)))
1256 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
1257
1258 if (sctx->screen->has_out_of_order_rast &&
1259 (memcmp(old_dsa->order_invariance, dsa->order_invariance,
1260 sizeof(old_dsa->order_invariance))))
1261 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
1262 }
1263
1264 static void si_delete_dsa_state(struct pipe_context *ctx, void *state)
1265 {
1266 struct si_context *sctx = (struct si_context *)ctx;
1267
1268 if (sctx->queued.named.dsa == state)
1269 si_bind_dsa_state(ctx, sctx->noop_dsa);
1270
1271 si_pm4_delete_state(sctx, dsa, (struct si_state_dsa *)state);
1272 }
1273
1274 static void *si_create_db_flush_dsa(struct si_context *sctx)
1275 {
1276 struct pipe_depth_stencil_alpha_state dsa = {};
1277
1278 return sctx->b.create_depth_stencil_alpha_state(&sctx->b, &dsa);
1279 }
1280
1281 /* DB RENDER STATE */
1282
1283 static void si_set_active_query_state(struct pipe_context *ctx, bool enable)
1284 {
1285 struct si_context *sctx = (struct si_context *)ctx;
1286
1287 /* Pipeline stat & streamout queries. */
1288 if (enable) {
1289 sctx->flags &= ~SI_CONTEXT_STOP_PIPELINE_STATS;
1290 sctx->flags |= SI_CONTEXT_START_PIPELINE_STATS;
1291 } else {
1292 sctx->flags &= ~SI_CONTEXT_START_PIPELINE_STATS;
1293 sctx->flags |= SI_CONTEXT_STOP_PIPELINE_STATS;
1294 }
1295
1296 /* Occlusion queries. */
1297 if (sctx->occlusion_queries_disabled != !enable) {
1298 sctx->occlusion_queries_disabled = !enable;
1299 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
1300 }
1301 }
1302
1303 void si_set_occlusion_query_state(struct si_context *sctx, bool old_perfect_enable)
1304 {
1305 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
1306
1307 bool perfect_enable = sctx->num_perfect_occlusion_queries != 0;
1308
1309 if (perfect_enable != old_perfect_enable)
1310 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
1311 }
1312
1313 void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st)
1314 {
1315 st->saved_compute = sctx->cs_shader_state.program;
1316
1317 si_get_pipe_constant_buffer(sctx, PIPE_SHADER_COMPUTE, 0, &st->saved_const0);
1318 si_get_shader_buffers(sctx, PIPE_SHADER_COMPUTE, 0, 3, st->saved_ssbo);
1319
1320 st->saved_ssbo_writable_mask = 0;
1321
1322 for (unsigned i = 0; i < 3; i++) {
1323 if (sctx->const_and_shader_buffers[PIPE_SHADER_COMPUTE].writable_mask &
1324 (1u << si_get_shaderbuf_slot(i)))
1325 st->saved_ssbo_writable_mask |= 1 << i;
1326 }
1327 }
1328
1329 void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st)
1330 {
1331 sctx->b.bind_compute_state(&sctx->b, st->saved_compute);
1332
1333 sctx->b.set_constant_buffer(&sctx->b, PIPE_SHADER_COMPUTE, 0, &st->saved_const0);
1334 pipe_resource_reference(&st->saved_const0.buffer, NULL);
1335
1336 sctx->b.set_shader_buffers(&sctx->b, PIPE_SHADER_COMPUTE, 0, 3, st->saved_ssbo,
1337 st->saved_ssbo_writable_mask);
1338 for (unsigned i = 0; i < 3; ++i)
1339 pipe_resource_reference(&st->saved_ssbo[i].buffer, NULL);
1340 }
1341
1342 static void si_emit_db_render_state(struct si_context *sctx)
1343 {
1344 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
1345 unsigned db_shader_control, db_render_control, db_count_control;
1346 unsigned initial_cdw = sctx->gfx_cs->current.cdw;
1347
1348 /* DB_RENDER_CONTROL */
1349 if (sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled) {
1350 db_render_control = S_028000_DEPTH_COPY(sctx->dbcb_depth_copy_enabled) |
1351 S_028000_STENCIL_COPY(sctx->dbcb_stencil_copy_enabled) |
1352 S_028000_COPY_CENTROID(1) | S_028000_COPY_SAMPLE(sctx->dbcb_copy_sample);
1353 } else if (sctx->db_flush_depth_inplace || sctx->db_flush_stencil_inplace) {
1354 db_render_control = S_028000_DEPTH_COMPRESS_DISABLE(sctx->db_flush_depth_inplace) |
1355 S_028000_STENCIL_COMPRESS_DISABLE(sctx->db_flush_stencil_inplace);
1356 } else {
1357 db_render_control = S_028000_DEPTH_CLEAR_ENABLE(sctx->db_depth_clear) |
1358 S_028000_STENCIL_CLEAR_ENABLE(sctx->db_stencil_clear);
1359 }
1360
1361 /* DB_COUNT_CONTROL (occlusion queries) */
1362 if (sctx->num_occlusion_queries > 0 && !sctx->occlusion_queries_disabled) {
1363 bool perfect = sctx->num_perfect_occlusion_queries > 0;
1364 bool gfx10_perfect = sctx->chip_class >= GFX10 && perfect;
1365
1366 if (sctx->chip_class >= GFX7) {
1367 unsigned log_sample_rate = sctx->framebuffer.log_samples;
1368
1369 db_count_control = S_028004_PERFECT_ZPASS_COUNTS(perfect) |
1370 S_028004_DISABLE_CONSERVATIVE_ZPASS_COUNTS(gfx10_perfect) |
1371 S_028004_SAMPLE_RATE(log_sample_rate) | S_028004_ZPASS_ENABLE(1) |
1372 S_028004_SLICE_EVEN_ENABLE(1) | S_028004_SLICE_ODD_ENABLE(1);
1373 } else {
1374 db_count_control = S_028004_PERFECT_ZPASS_COUNTS(perfect) |
1375 S_028004_SAMPLE_RATE(sctx->framebuffer.log_samples);
1376 }
1377 } else {
1378 /* Disable occlusion queries. */
1379 if (sctx->chip_class >= GFX7) {
1380 db_count_control = 0;
1381 } else {
1382 db_count_control = S_028004_ZPASS_INCREMENT_DISABLE(1);
1383 }
1384 }
1385
1386 radeon_opt_set_context_reg2(sctx, R_028000_DB_RENDER_CONTROL, SI_TRACKED_DB_RENDER_CONTROL,
1387 db_render_control, db_count_control);
1388
1389 /* DB_RENDER_OVERRIDE2 */
1390 radeon_opt_set_context_reg(
1391 sctx, R_028010_DB_RENDER_OVERRIDE2, SI_TRACKED_DB_RENDER_OVERRIDE2,
1392 S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(sctx->db_depth_disable_expclear) |
1393 S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(sctx->db_stencil_disable_expclear) |
1394 S_028010_DECOMPRESS_Z_ON_FLUSH(sctx->framebuffer.nr_samples >= 4) |
1395 S_028010_CENTROID_COMPUTATION_MODE_GFX103(sctx->chip_class >= GFX10_3 ? 2 : 0));
1396
1397 db_shader_control = sctx->ps_db_shader_control;
1398
1399 /* Bug workaround for smoothing (overrasterization) on GFX6. */
1400 if (sctx->chip_class == GFX6 && sctx->smoothing_enabled) {
1401 db_shader_control &= C_02880C_Z_ORDER;
1402 db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z);
1403 }
1404
1405 /* Disable the gl_SampleMask fragment shader output if MSAA is disabled. */
1406 if (!rs->multisample_enable)
1407 db_shader_control &= C_02880C_MASK_EXPORT_ENABLE;
1408
1409 if (sctx->screen->info.has_rbplus && !sctx->screen->info.rbplus_allowed)
1410 db_shader_control |= S_02880C_DUAL_QUAD_DISABLE(1);
1411
1412 radeon_opt_set_context_reg(sctx, R_02880C_DB_SHADER_CONTROL, SI_TRACKED_DB_SHADER_CONTROL,
1413 db_shader_control);
1414
1415 if (initial_cdw != sctx->gfx_cs->current.cdw)
1416 sctx->context_roll = true;
1417 }
1418
1419 /*
1420 * format translation
1421 */
1422 static uint32_t si_translate_colorformat(enum chip_class chip_class,
1423 enum pipe_format format)
1424 {
1425 const struct util_format_description *desc = util_format_description(format);
1426 if (!desc)
1427 return V_028C70_COLOR_INVALID;
1428
1429 #define HAS_SIZE(x, y, z, w) \
1430 (desc->channel[0].size == (x) && desc->channel[1].size == (y) && \
1431 desc->channel[2].size == (z) && desc->channel[3].size == (w))
1432
1433 if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
1434 return V_028C70_COLOR_10_11_11;
1435
1436 if (chip_class >= GFX10_3 &&
1437 format == PIPE_FORMAT_R9G9B9E5_FLOAT) /* isn't plain */
1438 return V_028C70_COLOR_5_9_9_9;
1439
1440 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1441 return V_028C70_COLOR_INVALID;
1442
1443 /* hw cannot support mixed formats (except depth/stencil, since
1444 * stencil is not written to). */
1445 if (desc->is_mixed && desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
1446 return V_028C70_COLOR_INVALID;
1447
1448 switch (desc->nr_channels) {
1449 case 1:
1450 switch (desc->channel[0].size) {
1451 case 8:
1452 return V_028C70_COLOR_8;
1453 case 16:
1454 return V_028C70_COLOR_16;
1455 case 32:
1456 return V_028C70_COLOR_32;
1457 }
1458 break;
1459 case 2:
1460 if (desc->channel[0].size == desc->channel[1].size) {
1461 switch (desc->channel[0].size) {
1462 case 8:
1463 return V_028C70_COLOR_8_8;
1464 case 16:
1465 return V_028C70_COLOR_16_16;
1466 case 32:
1467 return V_028C70_COLOR_32_32;
1468 }
1469 } else if (HAS_SIZE(8, 24, 0, 0)) {
1470 return V_028C70_COLOR_24_8;
1471 } else if (HAS_SIZE(24, 8, 0, 0)) {
1472 return V_028C70_COLOR_8_24;
1473 }
1474 break;
1475 case 3:
1476 if (HAS_SIZE(5, 6, 5, 0)) {
1477 return V_028C70_COLOR_5_6_5;
1478 } else if (HAS_SIZE(32, 8, 24, 0)) {
1479 return V_028C70_COLOR_X24_8_32_FLOAT;
1480 }
1481 break;
1482 case 4:
1483 if (desc->channel[0].size == desc->channel[1].size &&
1484 desc->channel[0].size == desc->channel[2].size &&
1485 desc->channel[0].size == desc->channel[3].size) {
1486 switch (desc->channel[0].size) {
1487 case 4:
1488 return V_028C70_COLOR_4_4_4_4;
1489 case 8:
1490 return V_028C70_COLOR_8_8_8_8;
1491 case 16:
1492 return V_028C70_COLOR_16_16_16_16;
1493 case 32:
1494 return V_028C70_COLOR_32_32_32_32;
1495 }
1496 } else if (HAS_SIZE(5, 5, 5, 1)) {
1497 return V_028C70_COLOR_1_5_5_5;
1498 } else if (HAS_SIZE(1, 5, 5, 5)) {
1499 return V_028C70_COLOR_5_5_5_1;
1500 } else if (HAS_SIZE(10, 10, 10, 2)) {
1501 return V_028C70_COLOR_2_10_10_10;
1502 }
1503 break;
1504 }
1505 return V_028C70_COLOR_INVALID;
1506 }
1507
1508 static uint32_t si_colorformat_endian_swap(uint32_t colorformat)
1509 {
1510 if (SI_BIG_ENDIAN) {
1511 switch (colorformat) {
1512 /* 8-bit buffers. */
1513 case V_028C70_COLOR_8:
1514 return V_028C70_ENDIAN_NONE;
1515
1516 /* 16-bit buffers. */
1517 case V_028C70_COLOR_5_6_5:
1518 case V_028C70_COLOR_1_5_5_5:
1519 case V_028C70_COLOR_4_4_4_4:
1520 case V_028C70_COLOR_16:
1521 case V_028C70_COLOR_8_8:
1522 return V_028C70_ENDIAN_8IN16;
1523
1524 /* 32-bit buffers. */
1525 case V_028C70_COLOR_8_8_8_8:
1526 case V_028C70_COLOR_2_10_10_10:
1527 case V_028C70_COLOR_8_24:
1528 case V_028C70_COLOR_24_8:
1529 case V_028C70_COLOR_16_16:
1530 return V_028C70_ENDIAN_8IN32;
1531
1532 /* 64-bit buffers. */
1533 case V_028C70_COLOR_16_16_16_16:
1534 return V_028C70_ENDIAN_8IN16;
1535
1536 case V_028C70_COLOR_32_32:
1537 return V_028C70_ENDIAN_8IN32;
1538
1539 /* 128-bit buffers. */
1540 case V_028C70_COLOR_32_32_32_32:
1541 return V_028C70_ENDIAN_8IN32;
1542 default:
1543 return V_028C70_ENDIAN_NONE; /* Unsupported. */
1544 }
1545 } else {
1546 return V_028C70_ENDIAN_NONE;
1547 }
1548 }
1549
1550 static uint32_t si_translate_dbformat(enum pipe_format format)
1551 {
1552 switch (format) {
1553 case PIPE_FORMAT_Z16_UNORM:
1554 return V_028040_Z_16;
1555 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1556 case PIPE_FORMAT_X8Z24_UNORM:
1557 case PIPE_FORMAT_Z24X8_UNORM:
1558 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1559 return V_028040_Z_24; /* deprecated on AMD GCN */
1560 case PIPE_FORMAT_Z32_FLOAT:
1561 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1562 return V_028040_Z_32_FLOAT;
1563 default:
1564 return V_028040_Z_INVALID;
1565 }
1566 }
1567
1568 /*
1569 * Texture translation
1570 */
1571
1572 static uint32_t si_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
1573 const struct util_format_description *desc,
1574 int first_non_void)
1575 {
1576 struct si_screen *sscreen = (struct si_screen *)screen;
1577 bool uniform = true;
1578 int i;
1579
1580 assert(sscreen->info.chip_class <= GFX9);
1581
1582 /* Colorspace (return non-RGB formats directly). */
1583 switch (desc->colorspace) {
1584 /* Depth stencil formats */
1585 case UTIL_FORMAT_COLORSPACE_ZS:
1586 switch (format) {
1587 case PIPE_FORMAT_Z16_UNORM:
1588 return V_008F14_IMG_DATA_FORMAT_16;
1589 case PIPE_FORMAT_X24S8_UINT:
1590 case PIPE_FORMAT_S8X24_UINT:
1591 /*
1592 * Implemented as an 8_8_8_8 data format to fix texture
1593 * gathers in stencil sampling. This affects at least
1594 * GL45-CTS.texture_cube_map_array.sampling on GFX8.
1595 */
1596 if (sscreen->info.chip_class <= GFX8)
1597 return V_008F14_IMG_DATA_FORMAT_8_8_8_8;
1598
1599 if (format == PIPE_FORMAT_X24S8_UINT)
1600 return V_008F14_IMG_DATA_FORMAT_8_24;
1601 else
1602 return V_008F14_IMG_DATA_FORMAT_24_8;
1603 case PIPE_FORMAT_Z24X8_UNORM:
1604 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1605 return V_008F14_IMG_DATA_FORMAT_8_24;
1606 case PIPE_FORMAT_X8Z24_UNORM:
1607 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1608 return V_008F14_IMG_DATA_FORMAT_24_8;
1609 case PIPE_FORMAT_S8_UINT:
1610 return V_008F14_IMG_DATA_FORMAT_8;
1611 case PIPE_FORMAT_Z32_FLOAT:
1612 return V_008F14_IMG_DATA_FORMAT_32;
1613 case PIPE_FORMAT_X32_S8X24_UINT:
1614 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1615 return V_008F14_IMG_DATA_FORMAT_X24_8_32;
1616 default:
1617 goto out_unknown;
1618 }
1619
1620 case UTIL_FORMAT_COLORSPACE_YUV:
1621 goto out_unknown; /* TODO */
1622
1623 case UTIL_FORMAT_COLORSPACE_SRGB:
1624 if (desc->nr_channels != 4 && desc->nr_channels != 1)
1625 goto out_unknown;
1626 break;
1627
1628 default:
1629 break;
1630 }
1631
1632 if (desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
1633 if (!sscreen->info.has_format_bc1_through_bc7)
1634 goto out_unknown;
1635
1636 switch (format) {
1637 case PIPE_FORMAT_RGTC1_SNORM:
1638 case PIPE_FORMAT_LATC1_SNORM:
1639 case PIPE_FORMAT_RGTC1_UNORM:
1640 case PIPE_FORMAT_LATC1_UNORM:
1641 return V_008F14_IMG_DATA_FORMAT_BC4;
1642 case PIPE_FORMAT_RGTC2_SNORM:
1643 case PIPE_FORMAT_LATC2_SNORM:
1644 case PIPE_FORMAT_RGTC2_UNORM:
1645 case PIPE_FORMAT_LATC2_UNORM:
1646 return V_008F14_IMG_DATA_FORMAT_BC5;
1647 default:
1648 goto out_unknown;
1649 }
1650 }
1651
1652 if (desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
1653 (sscreen->info.family == CHIP_STONEY || sscreen->info.family == CHIP_VEGA10 ||
1654 sscreen->info.family == CHIP_RAVEN || sscreen->info.family == CHIP_RAVEN2)) {
1655 switch (format) {
1656 case PIPE_FORMAT_ETC1_RGB8:
1657 case PIPE_FORMAT_ETC2_RGB8:
1658 case PIPE_FORMAT_ETC2_SRGB8:
1659 return V_008F14_IMG_DATA_FORMAT_ETC2_RGB;
1660 case PIPE_FORMAT_ETC2_RGB8A1:
1661 case PIPE_FORMAT_ETC2_SRGB8A1:
1662 return V_008F14_IMG_DATA_FORMAT_ETC2_RGBA1;
1663 case PIPE_FORMAT_ETC2_RGBA8:
1664 case PIPE_FORMAT_ETC2_SRGBA8:
1665 return V_008F14_IMG_DATA_FORMAT_ETC2_RGBA;
1666 case PIPE_FORMAT_ETC2_R11_UNORM:
1667 case PIPE_FORMAT_ETC2_R11_SNORM:
1668 return V_008F14_IMG_DATA_FORMAT_ETC2_R;
1669 case PIPE_FORMAT_ETC2_RG11_UNORM:
1670 case PIPE_FORMAT_ETC2_RG11_SNORM:
1671 return V_008F14_IMG_DATA_FORMAT_ETC2_RG;
1672 default:
1673 goto out_unknown;
1674 }
1675 }
1676
1677 if (desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
1678 if (!sscreen->info.has_format_bc1_through_bc7)
1679 goto out_unknown;
1680
1681 switch (format) {
1682 case PIPE_FORMAT_BPTC_RGBA_UNORM:
1683 case PIPE_FORMAT_BPTC_SRGBA:
1684 return V_008F14_IMG_DATA_FORMAT_BC7;
1685 case PIPE_FORMAT_BPTC_RGB_FLOAT:
1686 case PIPE_FORMAT_BPTC_RGB_UFLOAT:
1687 return V_008F14_IMG_DATA_FORMAT_BC6;
1688 default:
1689 goto out_unknown;
1690 }
1691 }
1692
1693 if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
1694 switch (format) {
1695 case PIPE_FORMAT_R8G8_B8G8_UNORM:
1696 case PIPE_FORMAT_G8R8_B8R8_UNORM:
1697 return V_008F14_IMG_DATA_FORMAT_GB_GR;
1698 case PIPE_FORMAT_G8R8_G8B8_UNORM:
1699 case PIPE_FORMAT_R8G8_R8B8_UNORM:
1700 return V_008F14_IMG_DATA_FORMAT_BG_RG;
1701 default:
1702 goto out_unknown;
1703 }
1704 }
1705
1706 if (desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
1707 if (!sscreen->info.has_format_bc1_through_bc7)
1708 goto out_unknown;
1709
1710 switch (format) {
1711 case PIPE_FORMAT_DXT1_RGB:
1712 case PIPE_FORMAT_DXT1_RGBA:
1713 case PIPE_FORMAT_DXT1_SRGB:
1714 case PIPE_FORMAT_DXT1_SRGBA:
1715 return V_008F14_IMG_DATA_FORMAT_BC1;
1716 case PIPE_FORMAT_DXT3_RGBA:
1717 case PIPE_FORMAT_DXT3_SRGBA:
1718 return V_008F14_IMG_DATA_FORMAT_BC2;
1719 case PIPE_FORMAT_DXT5_RGBA:
1720 case PIPE_FORMAT_DXT5_SRGBA:
1721 return V_008F14_IMG_DATA_FORMAT_BC3;
1722 default:
1723 goto out_unknown;
1724 }
1725 }
1726
1727 if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
1728 return V_008F14_IMG_DATA_FORMAT_5_9_9_9;
1729 } else if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
1730 return V_008F14_IMG_DATA_FORMAT_10_11_11;
1731 }
1732
1733 /* R8G8Bx_SNORM - TODO CxV8U8 */
1734
1735 /* hw cannot support mixed formats (except depth/stencil, since only
1736 * depth is read).*/
1737 if (desc->is_mixed && desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
1738 goto out_unknown;
1739
1740 /* See whether the components are of the same size. */
1741 for (i = 1; i < desc->nr_channels; i++) {
1742 uniform = uniform && desc->channel[0].size == desc->channel[i].size;
1743 }
1744
1745 /* Non-uniform formats. */
1746 if (!uniform) {
1747 switch (desc->nr_channels) {
1748 case 3:
1749 if (desc->channel[0].size == 5 && desc->channel[1].size == 6 &&
1750 desc->channel[2].size == 5) {
1751 return V_008F14_IMG_DATA_FORMAT_5_6_5;
1752 }
1753 goto out_unknown;
1754 case 4:
1755 if (desc->channel[0].size == 5 && desc->channel[1].size == 5 &&
1756 desc->channel[2].size == 5 && desc->channel[3].size == 1) {
1757 return V_008F14_IMG_DATA_FORMAT_1_5_5_5;
1758 }
1759 if (desc->channel[0].size == 1 && desc->channel[1].size == 5 &&
1760 desc->channel[2].size == 5 && desc->channel[3].size == 5) {
1761 return V_008F14_IMG_DATA_FORMAT_5_5_5_1;
1762 }
1763 if (desc->channel[0].size == 10 && desc->channel[1].size == 10 &&
1764 desc->channel[2].size == 10 && desc->channel[3].size == 2) {
1765 return V_008F14_IMG_DATA_FORMAT_2_10_10_10;
1766 }
1767 goto out_unknown;
1768 }
1769 goto out_unknown;
1770 }
1771
1772 if (first_non_void < 0 || first_non_void > 3)
1773 goto out_unknown;
1774
1775 /* uniform formats */
1776 switch (desc->channel[first_non_void].size) {
1777 case 4:
1778 switch (desc->nr_channels) {
1779 #if 0 /* Not supported for render targets */
1780 case 2:
1781 return V_008F14_IMG_DATA_FORMAT_4_4;
1782 #endif
1783 case 4:
1784 return V_008F14_IMG_DATA_FORMAT_4_4_4_4;
1785 }
1786 break;
1787 case 8:
1788 switch (desc->nr_channels) {
1789 case 1:
1790 return V_008F14_IMG_DATA_FORMAT_8;
1791 case 2:
1792 return V_008F14_IMG_DATA_FORMAT_8_8;
1793 case 4:
1794 return V_008F14_IMG_DATA_FORMAT_8_8_8_8;
1795 }
1796 break;
1797 case 16:
1798 switch (desc->nr_channels) {
1799 case 1:
1800 return V_008F14_IMG_DATA_FORMAT_16;
1801 case 2:
1802 return V_008F14_IMG_DATA_FORMAT_16_16;
1803 case 4:
1804 return V_008F14_IMG_DATA_FORMAT_16_16_16_16;
1805 }
1806 break;
1807 case 32:
1808 switch (desc->nr_channels) {
1809 case 1:
1810 return V_008F14_IMG_DATA_FORMAT_32;
1811 case 2:
1812 return V_008F14_IMG_DATA_FORMAT_32_32;
1813 #if 0 /* Not supported for render targets */
1814 case 3:
1815 return V_008F14_IMG_DATA_FORMAT_32_32_32;
1816 #endif
1817 case 4:
1818 return V_008F14_IMG_DATA_FORMAT_32_32_32_32;
1819 }
1820 }
1821
1822 out_unknown:
1823 return ~0;
1824 }
1825
1826 static unsigned si_tex_wrap(unsigned wrap)
1827 {
1828 switch (wrap) {
1829 default:
1830 case PIPE_TEX_WRAP_REPEAT:
1831 return V_008F30_SQ_TEX_WRAP;
1832 case PIPE_TEX_WRAP_CLAMP:
1833 return V_008F30_SQ_TEX_CLAMP_HALF_BORDER;
1834 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
1835 return V_008F30_SQ_TEX_CLAMP_LAST_TEXEL;
1836 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
1837 return V_008F30_SQ_TEX_CLAMP_BORDER;
1838 case PIPE_TEX_WRAP_MIRROR_REPEAT:
1839 return V_008F30_SQ_TEX_MIRROR;
1840 case PIPE_TEX_WRAP_MIRROR_CLAMP:
1841 return V_008F30_SQ_TEX_MIRROR_ONCE_HALF_BORDER;
1842 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
1843 return V_008F30_SQ_TEX_MIRROR_ONCE_LAST_TEXEL;
1844 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
1845 return V_008F30_SQ_TEX_MIRROR_ONCE_BORDER;
1846 }
1847 }
1848
1849 static unsigned si_tex_mipfilter(unsigned filter)
1850 {
1851 switch (filter) {
1852 case PIPE_TEX_MIPFILTER_NEAREST:
1853 return V_008F38_SQ_TEX_Z_FILTER_POINT;
1854 case PIPE_TEX_MIPFILTER_LINEAR:
1855 return V_008F38_SQ_TEX_Z_FILTER_LINEAR;
1856 default:
1857 case PIPE_TEX_MIPFILTER_NONE:
1858 return V_008F38_SQ_TEX_Z_FILTER_NONE;
1859 }
1860 }
1861
1862 static unsigned si_tex_compare(unsigned compare)
1863 {
1864 switch (compare) {
1865 default:
1866 case PIPE_FUNC_NEVER:
1867 return V_008F30_SQ_TEX_DEPTH_COMPARE_NEVER;
1868 case PIPE_FUNC_LESS:
1869 return V_008F30_SQ_TEX_DEPTH_COMPARE_LESS;
1870 case PIPE_FUNC_EQUAL:
1871 return V_008F30_SQ_TEX_DEPTH_COMPARE_EQUAL;
1872 case PIPE_FUNC_LEQUAL:
1873 return V_008F30_SQ_TEX_DEPTH_COMPARE_LESSEQUAL;
1874 case PIPE_FUNC_GREATER:
1875 return V_008F30_SQ_TEX_DEPTH_COMPARE_GREATER;
1876 case PIPE_FUNC_NOTEQUAL:
1877 return V_008F30_SQ_TEX_DEPTH_COMPARE_NOTEQUAL;
1878 case PIPE_FUNC_GEQUAL:
1879 return V_008F30_SQ_TEX_DEPTH_COMPARE_GREATEREQUAL;
1880 case PIPE_FUNC_ALWAYS:
1881 return V_008F30_SQ_TEX_DEPTH_COMPARE_ALWAYS;
1882 }
1883 }
1884
1885 static unsigned si_tex_dim(struct si_screen *sscreen, struct si_texture *tex, unsigned view_target,
1886 unsigned nr_samples)
1887 {
1888 unsigned res_target = tex->buffer.b.b.target;
1889
1890 if (view_target == PIPE_TEXTURE_CUBE || view_target == PIPE_TEXTURE_CUBE_ARRAY)
1891 res_target = view_target;
1892 /* If interpreting cubemaps as something else, set 2D_ARRAY. */
1893 else if (res_target == PIPE_TEXTURE_CUBE || res_target == PIPE_TEXTURE_CUBE_ARRAY)
1894 res_target = PIPE_TEXTURE_2D_ARRAY;
1895
1896 /* GFX9 allocates 1D textures as 2D. */
1897 if ((res_target == PIPE_TEXTURE_1D || res_target == PIPE_TEXTURE_1D_ARRAY) &&
1898 sscreen->info.chip_class == GFX9 &&
1899 tex->surface.u.gfx9.resource_type == RADEON_RESOURCE_2D) {
1900 if (res_target == PIPE_TEXTURE_1D)
1901 res_target = PIPE_TEXTURE_2D;
1902 else
1903 res_target = PIPE_TEXTURE_2D_ARRAY;
1904 }
1905
1906 switch (res_target) {
1907 default:
1908 case PIPE_TEXTURE_1D:
1909 return V_008F1C_SQ_RSRC_IMG_1D;
1910 case PIPE_TEXTURE_1D_ARRAY:
1911 return V_008F1C_SQ_RSRC_IMG_1D_ARRAY;
1912 case PIPE_TEXTURE_2D:
1913 case PIPE_TEXTURE_RECT:
1914 return nr_samples > 1 ? V_008F1C_SQ_RSRC_IMG_2D_MSAA : V_008F1C_SQ_RSRC_IMG_2D;
1915 case PIPE_TEXTURE_2D_ARRAY:
1916 return nr_samples > 1 ? V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY : V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
1917 case PIPE_TEXTURE_3D:
1918 return V_008F1C_SQ_RSRC_IMG_3D;
1919 case PIPE_TEXTURE_CUBE:
1920 case PIPE_TEXTURE_CUBE_ARRAY:
1921 return V_008F1C_SQ_RSRC_IMG_CUBE;
1922 }
1923 }
1924
1925 /*
1926 * Format support testing
1927 */
1928
1929 static bool si_is_sampler_format_supported(struct pipe_screen *screen, enum pipe_format format)
1930 {
1931 struct si_screen *sscreen = (struct si_screen *)screen;
1932
1933 if (sscreen->info.chip_class >= GFX10) {
1934 const struct gfx10_format *fmt = &gfx10_format_table[format];
1935 if (!fmt->img_format || fmt->buffers_only)
1936 return false;
1937 return true;
1938 }
1939
1940 const struct util_format_description *desc = util_format_description(format);
1941 if (!desc)
1942 return false;
1943
1944 return si_translate_texformat(screen, format, desc,
1945 util_format_get_first_non_void_channel(format)) != ~0U;
1946 }
1947
1948 static uint32_t si_translate_buffer_dataformat(struct pipe_screen *screen,
1949 const struct util_format_description *desc,
1950 int first_non_void)
1951 {
1952 int i;
1953
1954 assert(((struct si_screen *)screen)->info.chip_class <= GFX9);
1955
1956 if (desc->format == PIPE_FORMAT_R11G11B10_FLOAT)
1957 return V_008F0C_BUF_DATA_FORMAT_10_11_11;
1958
1959 assert(first_non_void >= 0);
1960
1961 if (desc->nr_channels == 4 && desc->channel[0].size == 10 && desc->channel[1].size == 10 &&
1962 desc->channel[2].size == 10 && desc->channel[3].size == 2)
1963 return V_008F0C_BUF_DATA_FORMAT_2_10_10_10;
1964
1965 /* See whether the components are of the same size. */
1966 for (i = 0; i < desc->nr_channels; i++) {
1967 if (desc->channel[first_non_void].size != desc->channel[i].size)
1968 return V_008F0C_BUF_DATA_FORMAT_INVALID;
1969 }
1970
1971 switch (desc->channel[first_non_void].size) {
1972 case 8:
1973 switch (desc->nr_channels) {
1974 case 1:
1975 case 3: /* 3 loads */
1976 return V_008F0C_BUF_DATA_FORMAT_8;
1977 case 2:
1978 return V_008F0C_BUF_DATA_FORMAT_8_8;
1979 case 4:
1980 return V_008F0C_BUF_DATA_FORMAT_8_8_8_8;
1981 }
1982 break;
1983 case 16:
1984 switch (desc->nr_channels) {
1985 case 1:
1986 case 3: /* 3 loads */
1987 return V_008F0C_BUF_DATA_FORMAT_16;
1988 case 2:
1989 return V_008F0C_BUF_DATA_FORMAT_16_16;
1990 case 4:
1991 return V_008F0C_BUF_DATA_FORMAT_16_16_16_16;
1992 }
1993 break;
1994 case 32:
1995 switch (desc->nr_channels) {
1996 case 1:
1997 return V_008F0C_BUF_DATA_FORMAT_32;
1998 case 2:
1999 return V_008F0C_BUF_DATA_FORMAT_32_32;
2000 case 3:
2001 return V_008F0C_BUF_DATA_FORMAT_32_32_32;
2002 case 4:
2003 return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
2004 }
2005 break;
2006 case 64:
2007 /* Legacy double formats. */
2008 switch (desc->nr_channels) {
2009 case 1: /* 1 load */
2010 return V_008F0C_BUF_DATA_FORMAT_32_32;
2011 case 2: /* 1 load */
2012 return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
2013 case 3: /* 3 loads */
2014 return V_008F0C_BUF_DATA_FORMAT_32_32;
2015 case 4: /* 2 loads */
2016 return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
2017 }
2018 break;
2019 }
2020
2021 return V_008F0C_BUF_DATA_FORMAT_INVALID;
2022 }
2023
2024 static uint32_t si_translate_buffer_numformat(struct pipe_screen *screen,
2025 const struct util_format_description *desc,
2026 int first_non_void)
2027 {
2028 assert(((struct si_screen *)screen)->info.chip_class <= GFX9);
2029
2030 if (desc->format == PIPE_FORMAT_R11G11B10_FLOAT)
2031 return V_008F0C_BUF_NUM_FORMAT_FLOAT;
2032
2033 assert(first_non_void >= 0);
2034
2035 switch (desc->channel[first_non_void].type) {
2036 case UTIL_FORMAT_TYPE_SIGNED:
2037 case UTIL_FORMAT_TYPE_FIXED:
2038 if (desc->channel[first_non_void].size >= 32 || desc->channel[first_non_void].pure_integer)
2039 return V_008F0C_BUF_NUM_FORMAT_SINT;
2040 else if (desc->channel[first_non_void].normalized)
2041 return V_008F0C_BUF_NUM_FORMAT_SNORM;
2042 else
2043 return V_008F0C_BUF_NUM_FORMAT_SSCALED;
2044 break;
2045 case UTIL_FORMAT_TYPE_UNSIGNED:
2046 if (desc->channel[first_non_void].size >= 32 || desc->channel[first_non_void].pure_integer)
2047 return V_008F0C_BUF_NUM_FORMAT_UINT;
2048 else if (desc->channel[first_non_void].normalized)
2049 return V_008F0C_BUF_NUM_FORMAT_UNORM;
2050 else
2051 return V_008F0C_BUF_NUM_FORMAT_USCALED;
2052 break;
2053 case UTIL_FORMAT_TYPE_FLOAT:
2054 default:
2055 return V_008F0C_BUF_NUM_FORMAT_FLOAT;
2056 }
2057 }
2058
2059 static unsigned si_is_vertex_format_supported(struct pipe_screen *screen, enum pipe_format format,
2060 unsigned usage)
2061 {
2062 struct si_screen *sscreen = (struct si_screen *)screen;
2063 const struct util_format_description *desc;
2064 int first_non_void;
2065 unsigned data_format;
2066
2067 assert((usage & ~(PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_VERTEX_BUFFER)) ==
2068 0);
2069
2070 desc = util_format_description(format);
2071 if (!desc)
2072 return 0;
2073
2074 /* There are no native 8_8_8 or 16_16_16 data formats, and we currently
2075 * select 8_8_8_8 and 16_16_16_16 instead. This works reasonably well
2076 * for read-only access (with caveats surrounding bounds checks), but
2077 * obviously fails for write access which we have to implement for
2078 * shader images. Luckily, OpenGL doesn't expect this to be supported
2079 * anyway, and so the only impact is on PBO uploads / downloads, which
2080 * shouldn't be expected to be fast for GL_RGB anyway.
2081 */
2082 if (desc->block.bits == 3 * 8 || desc->block.bits == 3 * 16) {
2083 if (usage & (PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW)) {
2084 usage &= ~(PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW);
2085 if (!usage)
2086 return 0;
2087 }
2088 }
2089
2090 if (sscreen->info.chip_class >= GFX10) {
2091 const struct gfx10_format *fmt = &gfx10_format_table[format];
2092 if (!fmt->img_format || fmt->img_format >= 128)
2093 return 0;
2094 return usage;
2095 }
2096
2097 first_non_void = util_format_get_first_non_void_channel(format);
2098 data_format = si_translate_buffer_dataformat(screen, desc, first_non_void);
2099 if (data_format == V_008F0C_BUF_DATA_FORMAT_INVALID)
2100 return 0;
2101
2102 return usage;
2103 }
2104
2105 static bool si_is_colorbuffer_format_supported(enum chip_class chip_class,
2106 enum pipe_format format)
2107 {
2108 return si_translate_colorformat(chip_class, format) != V_028C70_COLOR_INVALID &&
2109 si_translate_colorswap(format, false) != ~0U;
2110 }
2111
2112 static bool si_is_zs_format_supported(enum pipe_format format)
2113 {
2114 return si_translate_dbformat(format) != V_028040_Z_INVALID;
2115 }
2116
2117 static bool si_is_format_supported(struct pipe_screen *screen, enum pipe_format format,
2118 enum pipe_texture_target target, unsigned sample_count,
2119 unsigned storage_sample_count, unsigned usage)
2120 {
2121 struct si_screen *sscreen = (struct si_screen *)screen;
2122 unsigned retval = 0;
2123
2124 if (target >= PIPE_MAX_TEXTURE_TYPES) {
2125 PRINT_ERR("radeonsi: unsupported texture type %d\n", target);
2126 return false;
2127 }
2128
2129 if (MAX2(1, sample_count) < MAX2(1, storage_sample_count))
2130 return false;
2131
2132 if (sample_count > 1) {
2133 if (!screen->get_param(screen, PIPE_CAP_TEXTURE_MULTISAMPLE))
2134 return false;
2135
2136 /* Only power-of-two sample counts are supported. */
2137 if (!util_is_power_of_two_or_zero(sample_count) ||
2138 !util_is_power_of_two_or_zero(storage_sample_count))
2139 return false;
2140
2141 /* Chips with 1 RB don't increment occlusion queries at 16x MSAA sample rate,
2142 * so don't expose 16 samples there.
2143 */
2144 const unsigned max_eqaa_samples = sscreen->info.num_render_backends == 1 ? 8 : 16;
2145 const unsigned max_samples = 8;
2146
2147 /* MSAA support without framebuffer attachments. */
2148 if (format == PIPE_FORMAT_NONE && sample_count <= max_eqaa_samples)
2149 return true;
2150
2151 if (!sscreen->info.has_eqaa_surface_allocator || util_format_is_depth_or_stencil(format)) {
2152 /* Color without EQAA or depth/stencil. */
2153 if (sample_count > max_samples || sample_count != storage_sample_count)
2154 return false;
2155 } else {
2156 /* Color with EQAA. */
2157 if (sample_count > max_eqaa_samples || storage_sample_count > max_samples)
2158 return false;
2159 }
2160 }
2161
2162 if (usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE)) {
2163 if (target == PIPE_BUFFER) {
2164 retval |= si_is_vertex_format_supported(
2165 screen, format, usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE));
2166 } else {
2167 if (si_is_sampler_format_supported(screen, format))
2168 retval |= usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE);
2169 }
2170 }
2171
2172 if ((usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT |
2173 PIPE_BIND_SHARED | PIPE_BIND_BLENDABLE)) &&
2174 si_is_colorbuffer_format_supported(sscreen->info.chip_class, format)) {
2175 retval |= usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT |
2176 PIPE_BIND_SHARED);
2177 if (!util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format))
2178 retval |= usage & PIPE_BIND_BLENDABLE;
2179 }
2180
2181 if ((usage & PIPE_BIND_DEPTH_STENCIL) && si_is_zs_format_supported(format)) {
2182 retval |= PIPE_BIND_DEPTH_STENCIL;
2183 }
2184
2185 if (usage & PIPE_BIND_VERTEX_BUFFER) {
2186 retval |= si_is_vertex_format_supported(screen, format, PIPE_BIND_VERTEX_BUFFER);
2187 }
2188
2189 if ((usage & PIPE_BIND_LINEAR) && !util_format_is_compressed(format) &&
2190 !(usage & PIPE_BIND_DEPTH_STENCIL))
2191 retval |= PIPE_BIND_LINEAR;
2192
2193 return retval == usage;
2194 }
2195
2196 /*
2197 * framebuffer handling
2198 */
2199
2200 static void si_choose_spi_color_formats(struct si_surface *surf, unsigned format, unsigned swap,
2201 unsigned ntype, bool is_depth)
2202 {
2203 struct ac_spi_color_formats formats = {};
2204
2205 ac_choose_spi_color_formats(format, swap, ntype, is_depth, &formats);
2206
2207 surf->spi_shader_col_format = formats.normal;
2208 surf->spi_shader_col_format_alpha = formats.alpha;
2209 surf->spi_shader_col_format_blend = formats.blend;
2210 surf->spi_shader_col_format_blend_alpha = formats.blend_alpha;
2211 }
2212
2213 static void si_initialize_color_surface(struct si_context *sctx, struct si_surface *surf)
2214 {
2215 struct si_texture *tex = (struct si_texture *)surf->base.texture;
2216 unsigned color_info, color_attrib;
2217 unsigned format, swap, ntype, endian;
2218 const struct util_format_description *desc;
2219 int firstchan;
2220 unsigned blend_clamp = 0, blend_bypass = 0;
2221
2222 desc = util_format_description(surf->base.format);
2223 for (firstchan = 0; firstchan < 4; firstchan++) {
2224 if (desc->channel[firstchan].type != UTIL_FORMAT_TYPE_VOID) {
2225 break;
2226 }
2227 }
2228 if (firstchan == 4 || desc->channel[firstchan].type == UTIL_FORMAT_TYPE_FLOAT) {
2229 ntype = V_028C70_NUMBER_FLOAT;
2230 } else {
2231 ntype = V_028C70_NUMBER_UNORM;
2232 if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
2233 ntype = V_028C70_NUMBER_SRGB;
2234 else if (desc->channel[firstchan].type == UTIL_FORMAT_TYPE_SIGNED) {
2235 if (desc->channel[firstchan].pure_integer) {
2236 ntype = V_028C70_NUMBER_SINT;
2237 } else {
2238 assert(desc->channel[firstchan].normalized);
2239 ntype = V_028C70_NUMBER_SNORM;
2240 }
2241 } else if (desc->channel[firstchan].type == UTIL_FORMAT_TYPE_UNSIGNED) {
2242 if (desc->channel[firstchan].pure_integer) {
2243 ntype = V_028C70_NUMBER_UINT;
2244 } else {
2245 assert(desc->channel[firstchan].normalized);
2246 ntype = V_028C70_NUMBER_UNORM;
2247 }
2248 }
2249 }
2250
2251 format = si_translate_colorformat(sctx->chip_class, surf->base.format);
2252 if (format == V_028C70_COLOR_INVALID) {
2253 PRINT_ERR("Invalid CB format: %d, disabling CB.\n", surf->base.format);
2254 }
2255 assert(format != V_028C70_COLOR_INVALID);
2256 swap = si_translate_colorswap(surf->base.format, false);
2257 endian = si_colorformat_endian_swap(format);
2258
2259 /* blend clamp should be set for all NORM/SRGB types */
2260 if (ntype == V_028C70_NUMBER_UNORM || ntype == V_028C70_NUMBER_SNORM ||
2261 ntype == V_028C70_NUMBER_SRGB)
2262 blend_clamp = 1;
2263
2264 /* set blend bypass according to docs if SINT/UINT or
2265 8/24 COLOR variants */
2266 if (ntype == V_028C70_NUMBER_UINT || ntype == V_028C70_NUMBER_SINT ||
2267 format == V_028C70_COLOR_8_24 || format == V_028C70_COLOR_24_8 ||
2268 format == V_028C70_COLOR_X24_8_32_FLOAT) {
2269 blend_clamp = 0;
2270 blend_bypass = 1;
2271 }
2272
2273 if (ntype == V_028C70_NUMBER_UINT || ntype == V_028C70_NUMBER_SINT) {
2274 if (format == V_028C70_COLOR_8 || format == V_028C70_COLOR_8_8 ||
2275 format == V_028C70_COLOR_8_8_8_8)
2276 surf->color_is_int8 = true;
2277 else if (format == V_028C70_COLOR_10_10_10_2 || format == V_028C70_COLOR_2_10_10_10)
2278 surf->color_is_int10 = true;
2279 }
2280
2281 color_info =
2282 S_028C70_FORMAT(format) | S_028C70_COMP_SWAP(swap) | S_028C70_BLEND_CLAMP(blend_clamp) |
2283 S_028C70_BLEND_BYPASS(blend_bypass) | S_028C70_SIMPLE_FLOAT(1) |
2284 S_028C70_ROUND_MODE(ntype != V_028C70_NUMBER_UNORM && ntype != V_028C70_NUMBER_SNORM &&
2285 ntype != V_028C70_NUMBER_SRGB && format != V_028C70_COLOR_8_24 &&
2286 format != V_028C70_COLOR_24_8) |
2287 S_028C70_NUMBER_TYPE(ntype) | S_028C70_ENDIAN(endian);
2288
2289 /* Intensity is implemented as Red, so treat it that way. */
2290 color_attrib = S_028C74_FORCE_DST_ALPHA_1(desc->swizzle[3] == PIPE_SWIZZLE_1 ||
2291 util_format_is_intensity(surf->base.format));
2292
2293 if (tex->buffer.b.b.nr_samples > 1) {
2294 unsigned log_samples = util_logbase2(tex->buffer.b.b.nr_samples);
2295 unsigned log_fragments = util_logbase2(tex->buffer.b.b.nr_storage_samples);
2296
2297 color_attrib |= S_028C74_NUM_SAMPLES(log_samples) | S_028C74_NUM_FRAGMENTS(log_fragments);
2298
2299 if (tex->surface.fmask_offset) {
2300 color_info |= S_028C70_COMPRESSION(1);
2301 unsigned fmask_bankh = util_logbase2(tex->surface.u.legacy.fmask.bankh);
2302
2303 if (sctx->chip_class == GFX6) {
2304 /* due to a hw bug, FMASK_BANK_HEIGHT must be set on GFX6 too */
2305 color_attrib |= S_028C74_FMASK_BANK_HEIGHT(fmask_bankh);
2306 }
2307 }
2308 }
2309
2310 if (sctx->chip_class >= GFX10) {
2311 unsigned min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_32B;
2312
2313 /* amdvlk: [min-compressed-block-size] should be set to 32 for dGPU and
2314 64 for APU because all of our APUs to date use DIMMs which have
2315 a request granularity size of 64B while all other chips have a
2316 32B request size */
2317 if (!sctx->screen->info.has_dedicated_vram)
2318 min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_64B;
2319
2320 surf->cb_dcc_control = S_028C78_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B) |
2321 S_028C78_MAX_COMPRESSED_BLOCK_SIZE(tex->surface.u.gfx9.dcc.max_compressed_block_size) |
2322 S_028C78_MIN_COMPRESSED_BLOCK_SIZE(min_compressed_block_size) |
2323 S_028C78_INDEPENDENT_64B_BLOCKS(tex->surface.u.gfx9.dcc.independent_64B_blocks) |
2324 S_028C78_INDEPENDENT_128B_BLOCKS(tex->surface.u.gfx9.dcc.independent_128B_blocks);
2325 } else if (sctx->chip_class >= GFX8) {
2326 unsigned max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_256B;
2327 unsigned min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_32B;
2328
2329 /* amdvlk: [min-compressed-block-size] should be set to 32 for dGPU and
2330 64 for APU because all of our APUs to date use DIMMs which have
2331 a request granularity size of 64B while all other chips have a
2332 32B request size */
2333 if (!sctx->screen->info.has_dedicated_vram)
2334 min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_64B;
2335
2336 if (tex->buffer.b.b.nr_storage_samples > 1) {
2337 if (tex->surface.bpe == 1)
2338 max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_64B;
2339 else if (tex->surface.bpe == 2)
2340 max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_128B;
2341 }
2342
2343 surf->cb_dcc_control = S_028C78_MAX_UNCOMPRESSED_BLOCK_SIZE(max_uncompressed_block_size) |
2344 S_028C78_MIN_COMPRESSED_BLOCK_SIZE(min_compressed_block_size) |
2345 S_028C78_INDEPENDENT_64B_BLOCKS(1);
2346 }
2347
2348 /* This must be set for fast clear to work without FMASK. */
2349 if (!tex->surface.fmask_size && sctx->chip_class == GFX6) {
2350 unsigned bankh = util_logbase2(tex->surface.u.legacy.bankh);
2351 color_attrib |= S_028C74_FMASK_BANK_HEIGHT(bankh);
2352 }
2353
2354 /* GFX10 field has the same base shift as the GFX6 field */
2355 unsigned color_view = S_028C6C_SLICE_START(surf->base.u.tex.first_layer) |
2356 S_028C6C_SLICE_MAX_GFX10(surf->base.u.tex.last_layer);
2357 unsigned mip0_depth = util_max_layer(&tex->buffer.b.b, 0);
2358
2359 if (sctx->chip_class >= GFX10) {
2360 color_view |= S_028C6C_MIP_LEVEL_GFX10(surf->base.u.tex.level);
2361
2362 surf->cb_color_attrib3 = S_028EE0_MIP0_DEPTH(mip0_depth) |
2363 S_028EE0_RESOURCE_TYPE(tex->surface.u.gfx9.resource_type) |
2364 S_028EE0_RESOURCE_LEVEL(1);
2365 } else if (sctx->chip_class == GFX9) {
2366 color_view |= S_028C6C_MIP_LEVEL_GFX9(surf->base.u.tex.level);
2367 color_attrib |= S_028C74_MIP0_DEPTH(mip0_depth) |
2368 S_028C74_RESOURCE_TYPE(tex->surface.u.gfx9.resource_type);
2369 }
2370
2371 if (sctx->chip_class >= GFX9) {
2372 surf->cb_color_attrib2 = S_028C68_MIP0_WIDTH(surf->width0 - 1) |
2373 S_028C68_MIP0_HEIGHT(surf->height0 - 1) |
2374 S_028C68_MAX_MIP(tex->buffer.b.b.last_level);
2375 }
2376
2377 surf->cb_color_view = color_view;
2378 surf->cb_color_info = color_info;
2379 surf->cb_color_attrib = color_attrib;
2380
2381 /* Determine pixel shader export format */
2382 si_choose_spi_color_formats(surf, format, swap, ntype, tex->is_depth);
2383
2384 surf->color_initialized = true;
2385 }
2386
2387 static void si_init_depth_surface(struct si_context *sctx, struct si_surface *surf)
2388 {
2389 struct si_texture *tex = (struct si_texture *)surf->base.texture;
2390 unsigned level = surf->base.u.tex.level;
2391 unsigned format, stencil_format;
2392 uint32_t z_info, s_info;
2393
2394 format = si_translate_dbformat(tex->db_render_format);
2395 stencil_format = tex->surface.has_stencil ? V_028044_STENCIL_8 : V_028044_STENCIL_INVALID;
2396
2397 assert(format != V_028040_Z_INVALID);
2398 if (format == V_028040_Z_INVALID)
2399 PRINT_ERR("Invalid DB format: %d, disabling DB.\n", tex->buffer.b.b.format);
2400
2401 surf->db_depth_view = S_028008_SLICE_START(surf->base.u.tex.first_layer) |
2402 S_028008_SLICE_MAX(surf->base.u.tex.last_layer);
2403 surf->db_htile_data_base = 0;
2404 surf->db_htile_surface = 0;
2405
2406 if (sctx->chip_class >= GFX10) {
2407 surf->db_depth_view |= S_028008_SLICE_START_HI(surf->base.u.tex.first_layer >> 11) |
2408 S_028008_SLICE_MAX_HI(surf->base.u.tex.last_layer >> 11);
2409 }
2410
2411 if (sctx->chip_class >= GFX9) {
2412 assert(tex->surface.u.gfx9.surf_offset == 0);
2413 surf->db_depth_base = tex->buffer.gpu_address >> 8;
2414 surf->db_stencil_base = (tex->buffer.gpu_address + tex->surface.u.gfx9.stencil_offset) >> 8;
2415 z_info = S_028038_FORMAT(format) |
2416 S_028038_NUM_SAMPLES(util_logbase2(tex->buffer.b.b.nr_samples)) |
2417 S_028038_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode) |
2418 S_028038_MAXMIP(tex->buffer.b.b.last_level);
2419 s_info = S_02803C_FORMAT(stencil_format) |
2420 S_02803C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
2421
2422 if (sctx->chip_class == GFX9) {
2423 surf->db_z_info2 = S_028068_EPITCH(tex->surface.u.gfx9.surf.epitch);
2424 surf->db_stencil_info2 = S_02806C_EPITCH(tex->surface.u.gfx9.stencil.epitch);
2425 }
2426 surf->db_depth_view |= S_028008_MIPID(level);
2427 surf->db_depth_size =
2428 S_02801C_X_MAX(tex->buffer.b.b.width0 - 1) | S_02801C_Y_MAX(tex->buffer.b.b.height0 - 1);
2429
2430 if (si_htile_enabled(tex, level, PIPE_MASK_ZS)) {
2431 z_info |= S_028038_TILE_SURFACE_ENABLE(1) | S_028038_ALLOW_EXPCLEAR(1);
2432
2433 if (tex->surface.has_stencil && !tex->htile_stencil_disabled) {
2434 /* Stencil buffer workaround ported from the GFX6-GFX8 code.
2435 * See that for explanation.
2436 */
2437 s_info |= S_02803C_ALLOW_EXPCLEAR(tex->buffer.b.b.nr_samples <= 1);
2438 } else {
2439 /* Use all HTILE for depth if there's no stencil. */
2440 s_info |= S_02803C_TILE_STENCIL_DISABLE(1);
2441 }
2442
2443 surf->db_htile_data_base = (tex->buffer.gpu_address + tex->surface.htile_offset) >> 8;
2444 surf->db_htile_surface =
2445 S_028ABC_FULL_CACHE(1) | S_028ABC_PIPE_ALIGNED(1);
2446 if (sctx->chip_class == GFX9) {
2447 surf->db_htile_surface |= S_028ABC_RB_ALIGNED(1);
2448 }
2449 }
2450 } else {
2451 /* GFX6-GFX8 */
2452 struct legacy_surf_level *levelinfo = &tex->surface.u.legacy.level[level];
2453
2454 assert(levelinfo->nblk_x % 8 == 0 && levelinfo->nblk_y % 8 == 0);
2455
2456 surf->db_depth_base =
2457 (tex->buffer.gpu_address + tex->surface.u.legacy.level[level].offset) >> 8;
2458 surf->db_stencil_base =
2459 (tex->buffer.gpu_address + tex->surface.u.legacy.stencil_level[level].offset) >> 8;
2460
2461 z_info =
2462 S_028040_FORMAT(format) | S_028040_NUM_SAMPLES(util_logbase2(tex->buffer.b.b.nr_samples));
2463 s_info = S_028044_FORMAT(stencil_format);
2464 surf->db_depth_info = 0;
2465
2466 if (sctx->chip_class >= GFX7) {
2467 struct radeon_info *info = &sctx->screen->info;
2468 unsigned index = tex->surface.u.legacy.tiling_index[level];
2469 unsigned stencil_index = tex->surface.u.legacy.stencil_tiling_index[level];
2470 unsigned macro_index = tex->surface.u.legacy.macro_tile_index;
2471 unsigned tile_mode = info->si_tile_mode_array[index];
2472 unsigned stencil_tile_mode = info->si_tile_mode_array[stencil_index];
2473 unsigned macro_mode = info->cik_macrotile_mode_array[macro_index];
2474
2475 surf->db_depth_info |= S_02803C_ARRAY_MODE(G_009910_ARRAY_MODE(tile_mode)) |
2476 S_02803C_PIPE_CONFIG(G_009910_PIPE_CONFIG(tile_mode)) |
2477 S_02803C_BANK_WIDTH(G_009990_BANK_WIDTH(macro_mode)) |
2478 S_02803C_BANK_HEIGHT(G_009990_BANK_HEIGHT(macro_mode)) |
2479 S_02803C_MACRO_TILE_ASPECT(G_009990_MACRO_TILE_ASPECT(macro_mode)) |
2480 S_02803C_NUM_BANKS(G_009990_NUM_BANKS(macro_mode));
2481 z_info |= S_028040_TILE_SPLIT(G_009910_TILE_SPLIT(tile_mode));
2482 s_info |= S_028044_TILE_SPLIT(G_009910_TILE_SPLIT(stencil_tile_mode));
2483 } else {
2484 unsigned tile_mode_index = si_tile_mode_index(tex, level, false);
2485 z_info |= S_028040_TILE_MODE_INDEX(tile_mode_index);
2486 tile_mode_index = si_tile_mode_index(tex, level, true);
2487 s_info |= S_028044_TILE_MODE_INDEX(tile_mode_index);
2488 }
2489
2490 surf->db_depth_size = S_028058_PITCH_TILE_MAX((levelinfo->nblk_x / 8) - 1) |
2491 S_028058_HEIGHT_TILE_MAX((levelinfo->nblk_y / 8) - 1);
2492 surf->db_depth_slice =
2493 S_02805C_SLICE_TILE_MAX((levelinfo->nblk_x * levelinfo->nblk_y) / 64 - 1);
2494
2495 if (si_htile_enabled(tex, level, PIPE_MASK_ZS)) {
2496 z_info |= S_028040_TILE_SURFACE_ENABLE(1) | S_028040_ALLOW_EXPCLEAR(1);
2497
2498 if (tex->surface.has_stencil) {
2499 /* Workaround: For a not yet understood reason, the
2500 * combination of MSAA, fast stencil clear and stencil
2501 * decompress messes with subsequent stencil buffer
2502 * uses. Problem was reproduced on Verde, Bonaire,
2503 * Tonga, and Carrizo.
2504 *
2505 * Disabling EXPCLEAR works around the problem.
2506 *
2507 * Check piglit's arb_texture_multisample-stencil-clear
2508 * test if you want to try changing this.
2509 */
2510 if (tex->buffer.b.b.nr_samples <= 1)
2511 s_info |= S_028044_ALLOW_EXPCLEAR(1);
2512 }
2513
2514 surf->db_htile_data_base = (tex->buffer.gpu_address + tex->surface.htile_offset) >> 8;
2515 surf->db_htile_surface = S_028ABC_FULL_CACHE(1);
2516 }
2517 }
2518
2519 surf->db_z_info = z_info;
2520 surf->db_stencil_info = s_info;
2521
2522 surf->depth_initialized = true;
2523 }
2524
2525 void si_update_fb_dirtiness_after_rendering(struct si_context *sctx)
2526 {
2527 if (sctx->decompression_enabled)
2528 return;
2529
2530 if (sctx->framebuffer.state.zsbuf) {
2531 struct pipe_surface *surf = sctx->framebuffer.state.zsbuf;
2532 struct si_texture *tex = (struct si_texture *)surf->texture;
2533
2534 tex->dirty_level_mask |= 1 << surf->u.tex.level;
2535
2536 if (tex->surface.has_stencil)
2537 tex->stencil_dirty_level_mask |= 1 << surf->u.tex.level;
2538 }
2539
2540 unsigned compressed_cb_mask = sctx->framebuffer.compressed_cb_mask;
2541 while (compressed_cb_mask) {
2542 unsigned i = u_bit_scan(&compressed_cb_mask);
2543 struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
2544 struct si_texture *tex = (struct si_texture *)surf->texture;
2545
2546 if (tex->surface.fmask_offset) {
2547 tex->dirty_level_mask |= 1 << surf->u.tex.level;
2548 tex->fmask_is_identity = false;
2549 }
2550 if (tex->dcc_gather_statistics)
2551 tex->separate_dcc_dirty = true;
2552 }
2553 }
2554
2555 static void si_dec_framebuffer_counters(const struct pipe_framebuffer_state *state)
2556 {
2557 for (int i = 0; i < state->nr_cbufs; ++i) {
2558 struct si_surface *surf = NULL;
2559 struct si_texture *tex;
2560
2561 if (!state->cbufs[i])
2562 continue;
2563 surf = (struct si_surface *)state->cbufs[i];
2564 tex = (struct si_texture *)surf->base.texture;
2565
2566 p_atomic_dec(&tex->framebuffers_bound);
2567 }
2568 }
2569
2570 static void si_set_framebuffer_state(struct pipe_context *ctx,
2571 const struct pipe_framebuffer_state *state)
2572 {
2573 struct si_context *sctx = (struct si_context *)ctx;
2574 struct si_surface *surf = NULL;
2575 struct si_texture *tex;
2576 bool old_any_dst_linear = sctx->framebuffer.any_dst_linear;
2577 unsigned old_nr_samples = sctx->framebuffer.nr_samples;
2578 unsigned old_colorbuf_enabled_4bit = sctx->framebuffer.colorbuf_enabled_4bit;
2579 bool old_has_zsbuf = !!sctx->framebuffer.state.zsbuf;
2580 bool old_has_stencil =
2581 old_has_zsbuf &&
2582 ((struct si_texture *)sctx->framebuffer.state.zsbuf->texture)->surface.has_stencil;
2583 bool unbound = false;
2584 int i;
2585
2586 /* Reject zero-sized framebuffers due to a hw bug on GFX6 that occurs
2587 * when PA_SU_HARDWARE_SCREEN_OFFSET != 0 and any_scissor.BR_X/Y <= 0.
2588 * We could implement the full workaround here, but it's a useless case.
2589 */
2590 if ((!state->width || !state->height) && (state->nr_cbufs || state->zsbuf)) {
2591 unreachable("the framebuffer shouldn't have zero area");
2592 return;
2593 }
2594
2595 si_update_fb_dirtiness_after_rendering(sctx);
2596
2597 for (i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
2598 if (!sctx->framebuffer.state.cbufs[i])
2599 continue;
2600
2601 tex = (struct si_texture *)sctx->framebuffer.state.cbufs[i]->texture;
2602 if (tex->dcc_gather_statistics)
2603 vi_separate_dcc_stop_query(sctx, tex);
2604 }
2605
2606 /* Disable DCC if the formats are incompatible. */
2607 for (i = 0; i < state->nr_cbufs; i++) {
2608 if (!state->cbufs[i])
2609 continue;
2610
2611 surf = (struct si_surface *)state->cbufs[i];
2612 tex = (struct si_texture *)surf->base.texture;
2613
2614 if (!surf->dcc_incompatible)
2615 continue;
2616
2617 /* Since the DCC decompression calls back into set_framebuffer-
2618 * _state, we need to unbind the framebuffer, so that
2619 * vi_separate_dcc_stop_query isn't called twice with the same
2620 * color buffer.
2621 */
2622 if (!unbound) {
2623 util_copy_framebuffer_state(&sctx->framebuffer.state, NULL);
2624 unbound = true;
2625 }
2626
2627 if (vi_dcc_enabled(tex, surf->base.u.tex.level))
2628 if (!si_texture_disable_dcc(sctx, tex))
2629 si_decompress_dcc(sctx, tex);
2630
2631 surf->dcc_incompatible = false;
2632 }
2633
2634 /* Only flush TC when changing the framebuffer state, because
2635 * the only client not using TC that can change textures is
2636 * the framebuffer.
2637 *
2638 * Wait for compute shaders because of possible transitions:
2639 * - FB write -> shader read
2640 * - shader write -> FB read
2641 *
2642 * DB caches are flushed on demand (using si_decompress_textures).
2643 *
2644 * When MSAA is enabled, CB and TC caches are flushed on demand
2645 * (after FMASK decompression). Shader write -> FB read transitions
2646 * cannot happen for MSAA textures, because MSAA shader images are
2647 * not supported.
2648 *
2649 * Only flush and wait for CB if there is actually a bound color buffer.
2650 */
2651 if (sctx->framebuffer.uncompressed_cb_mask) {
2652 si_make_CB_shader_coherent(sctx, sctx->framebuffer.nr_samples,
2653 sctx->framebuffer.CB_has_shader_readable_metadata,
2654 sctx->framebuffer.all_DCC_pipe_aligned);
2655 }
2656
2657 sctx->flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
2658
2659 /* u_blitter doesn't invoke depth decompression when it does multiple
2660 * blits in a row, but the only case when it matters for DB is when
2661 * doing generate_mipmap. So here we flush DB manually between
2662 * individual generate_mipmap blits.
2663 * Note that lower mipmap levels aren't compressed.
2664 */
2665 if (sctx->generate_mipmap_for_depth) {
2666 si_make_DB_shader_coherent(sctx, 1, false, sctx->framebuffer.DB_has_shader_readable_metadata);
2667 } else if (sctx->chip_class == GFX9) {
2668 /* It appears that DB metadata "leaks" in a sequence of:
2669 * - depth clear
2670 * - DCC decompress for shader image writes (with DB disabled)
2671 * - render with DEPTH_BEFORE_SHADER=1
2672 * Flushing DB metadata works around the problem.
2673 */
2674 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB_META;
2675 }
2676
2677 /* Take the maximum of the old and new count. If the new count is lower,
2678 * dirtying is needed to disable the unbound colorbuffers.
2679 */
2680 sctx->framebuffer.dirty_cbufs |=
2681 (1 << MAX2(sctx->framebuffer.state.nr_cbufs, state->nr_cbufs)) - 1;
2682 sctx->framebuffer.dirty_zsbuf |= sctx->framebuffer.state.zsbuf != state->zsbuf;
2683
2684 si_dec_framebuffer_counters(&sctx->framebuffer.state);
2685 util_copy_framebuffer_state(&sctx->framebuffer.state, state);
2686
2687 sctx->framebuffer.colorbuf_enabled_4bit = 0;
2688 sctx->framebuffer.spi_shader_col_format = 0;
2689 sctx->framebuffer.spi_shader_col_format_alpha = 0;
2690 sctx->framebuffer.spi_shader_col_format_blend = 0;
2691 sctx->framebuffer.spi_shader_col_format_blend_alpha = 0;
2692 sctx->framebuffer.color_is_int8 = 0;
2693 sctx->framebuffer.color_is_int10 = 0;
2694
2695 sctx->framebuffer.compressed_cb_mask = 0;
2696 sctx->framebuffer.uncompressed_cb_mask = 0;
2697 sctx->framebuffer.displayable_dcc_cb_mask = 0;
2698 sctx->framebuffer.nr_samples = util_framebuffer_get_num_samples(state);
2699 sctx->framebuffer.nr_color_samples = sctx->framebuffer.nr_samples;
2700 sctx->framebuffer.log_samples = util_logbase2(sctx->framebuffer.nr_samples);
2701 sctx->framebuffer.any_dst_linear = false;
2702 sctx->framebuffer.CB_has_shader_readable_metadata = false;
2703 sctx->framebuffer.DB_has_shader_readable_metadata = false;
2704 sctx->framebuffer.all_DCC_pipe_aligned = true;
2705 sctx->framebuffer.min_bytes_per_pixel = 0;
2706 sctx->framebuffer.color_big_page = true;
2707 sctx->framebuffer.zs_big_page = true;
2708
2709 for (i = 0; i < state->nr_cbufs; i++) {
2710 if (!state->cbufs[i])
2711 continue;
2712
2713 surf = (struct si_surface *)state->cbufs[i];
2714 tex = (struct si_texture *)surf->base.texture;
2715
2716 if (!surf->color_initialized) {
2717 si_initialize_color_surface(sctx, surf);
2718 }
2719
2720 sctx->framebuffer.colorbuf_enabled_4bit |= 0xf << (i * 4);
2721 sctx->framebuffer.spi_shader_col_format |= surf->spi_shader_col_format << (i * 4);
2722 sctx->framebuffer.spi_shader_col_format_alpha |= surf->spi_shader_col_format_alpha << (i * 4);
2723 sctx->framebuffer.spi_shader_col_format_blend |= surf->spi_shader_col_format_blend << (i * 4);
2724 sctx->framebuffer.spi_shader_col_format_blend_alpha |= surf->spi_shader_col_format_blend_alpha
2725 << (i * 4);
2726
2727 sctx->framebuffer.color_big_page &=
2728 tex->buffer.bo_alignment % (64 * 1024) == 0;
2729
2730 if (surf->color_is_int8)
2731 sctx->framebuffer.color_is_int8 |= 1 << i;
2732 if (surf->color_is_int10)
2733 sctx->framebuffer.color_is_int10 |= 1 << i;
2734
2735 if (tex->surface.fmask_offset)
2736 sctx->framebuffer.compressed_cb_mask |= 1 << i;
2737 else
2738 sctx->framebuffer.uncompressed_cb_mask |= 1 << i;
2739
2740 if (tex->surface.display_dcc_offset)
2741 sctx->framebuffer.displayable_dcc_cb_mask |= 1 << i;
2742
2743 /* Don't update nr_color_samples for non-AA buffers.
2744 * (e.g. destination of MSAA resolve)
2745 */
2746 if (tex->buffer.b.b.nr_samples >= 2 &&
2747 tex->buffer.b.b.nr_storage_samples < tex->buffer.b.b.nr_samples) {
2748 sctx->framebuffer.nr_color_samples =
2749 MIN2(sctx->framebuffer.nr_color_samples, tex->buffer.b.b.nr_storage_samples);
2750 sctx->framebuffer.nr_color_samples = MAX2(1, sctx->framebuffer.nr_color_samples);
2751 }
2752
2753 if (tex->surface.is_linear)
2754 sctx->framebuffer.any_dst_linear = true;
2755
2756 if (vi_dcc_enabled(tex, surf->base.u.tex.level)) {
2757 sctx->framebuffer.CB_has_shader_readable_metadata = true;
2758
2759 if (sctx->chip_class >= GFX9 && !tex->surface.u.gfx9.dcc.pipe_aligned)
2760 sctx->framebuffer.all_DCC_pipe_aligned = false;
2761 }
2762
2763 si_context_add_resource_size(sctx, surf->base.texture);
2764
2765 p_atomic_inc(&tex->framebuffers_bound);
2766
2767 if (tex->dcc_gather_statistics) {
2768 /* Dirty tracking must be enabled for DCC usage analysis. */
2769 sctx->framebuffer.compressed_cb_mask |= 1 << i;
2770 vi_separate_dcc_start_query(sctx, tex);
2771 }
2772
2773 /* Update the minimum but don't keep 0. */
2774 if (!sctx->framebuffer.min_bytes_per_pixel ||
2775 tex->surface.bpe < sctx->framebuffer.min_bytes_per_pixel)
2776 sctx->framebuffer.min_bytes_per_pixel = tex->surface.bpe;
2777 }
2778
2779 /* For optimal DCC performance. */
2780 if (sctx->chip_class >= GFX10)
2781 sctx->framebuffer.dcc_overwrite_combiner_watermark = 6;
2782 else
2783 sctx->framebuffer.dcc_overwrite_combiner_watermark = 4;
2784
2785 struct si_texture *zstex = NULL;
2786
2787 if (state->zsbuf) {
2788 surf = (struct si_surface *)state->zsbuf;
2789 zstex = (struct si_texture *)surf->base.texture;
2790
2791 if (!surf->depth_initialized) {
2792 si_init_depth_surface(sctx, surf);
2793 }
2794
2795 sctx->framebuffer.zs_big_page = zstex->buffer.bo_alignment % (64 * 1024) == 0;
2796
2797 if (vi_tc_compat_htile_enabled(zstex, surf->base.u.tex.level, PIPE_MASK_ZS))
2798 sctx->framebuffer.DB_has_shader_readable_metadata = true;
2799
2800 si_context_add_resource_size(sctx, surf->base.texture);
2801
2802 /* Update the minimum but don't keep 0. */
2803 if (!sctx->framebuffer.min_bytes_per_pixel ||
2804 zstex->surface.bpe < sctx->framebuffer.min_bytes_per_pixel)
2805 sctx->framebuffer.min_bytes_per_pixel = zstex->surface.bpe;
2806 }
2807
2808 si_update_ps_colorbuf0_slot(sctx);
2809 si_update_poly_offset_state(sctx);
2810 si_update_ngg_small_prim_precision(sctx);
2811 si_mark_atom_dirty(sctx, &sctx->atoms.s.cb_render_state);
2812 si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
2813
2814 if (sctx->screen->dpbb_allowed)
2815 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
2816
2817 if (sctx->framebuffer.any_dst_linear != old_any_dst_linear)
2818 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
2819
2820 if (sctx->screen->has_out_of_order_rast &&
2821 (sctx->framebuffer.colorbuf_enabled_4bit != old_colorbuf_enabled_4bit ||
2822 !!sctx->framebuffer.state.zsbuf != old_has_zsbuf ||
2823 (zstex && zstex->surface.has_stencil != old_has_stencil)))
2824 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
2825
2826 if (sctx->framebuffer.nr_samples != old_nr_samples) {
2827 struct pipe_constant_buffer constbuf = {0};
2828
2829 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
2830 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
2831
2832 constbuf.buffer = sctx->sample_pos_buffer;
2833
2834 /* Set sample locations as fragment shader constants. */
2835 switch (sctx->framebuffer.nr_samples) {
2836 case 1:
2837 constbuf.buffer_offset = 0;
2838 break;
2839 case 2:
2840 constbuf.buffer_offset =
2841 (ubyte *)sctx->sample_positions.x2 - (ubyte *)sctx->sample_positions.x1;
2842 break;
2843 case 4:
2844 constbuf.buffer_offset =
2845 (ubyte *)sctx->sample_positions.x4 - (ubyte *)sctx->sample_positions.x1;
2846 break;
2847 case 8:
2848 constbuf.buffer_offset =
2849 (ubyte *)sctx->sample_positions.x8 - (ubyte *)sctx->sample_positions.x1;
2850 break;
2851 case 16:
2852 constbuf.buffer_offset =
2853 (ubyte *)sctx->sample_positions.x16 - (ubyte *)sctx->sample_positions.x1;
2854 break;
2855 default:
2856 PRINT_ERR("Requested an invalid number of samples %i.\n", sctx->framebuffer.nr_samples);
2857 assert(0);
2858 }
2859 constbuf.buffer_size = sctx->framebuffer.nr_samples * 2 * 4;
2860 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &constbuf);
2861
2862 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_sample_locs);
2863 }
2864
2865 sctx->do_update_shaders = true;
2866
2867 if (!sctx->decompression_enabled) {
2868 /* Prevent textures decompression when the framebuffer state
2869 * changes come from the decompression passes themselves.
2870 */
2871 sctx->need_check_render_feedback = true;
2872 }
2873 }
2874
2875 static void si_emit_framebuffer_state(struct si_context *sctx)
2876 {
2877 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2878 struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
2879 unsigned i, nr_cbufs = state->nr_cbufs;
2880 struct si_texture *tex = NULL;
2881 struct si_surface *cb = NULL;
2882 unsigned cb_color_info = 0;
2883
2884 /* Enable CMASK/FMASK/HTILE/DCC caching in L2 for small chips. */
2885 unsigned meta_write_policy, meta_read_policy;
2886 /* TODO: investigate whether LRU improves performance on other chips too */
2887 if (sctx->screen->info.num_render_backends <= 4) {
2888 meta_write_policy = V_02807C_CACHE_LRU_WR; /* cache writes */
2889 meta_read_policy = V_02807C_CACHE_LRU_RD; /* cache reads */
2890 } else {
2891 meta_write_policy = V_02807C_CACHE_STREAM_WR; /* write combine */
2892 meta_read_policy = V_02807C_CACHE_NOA_RD; /* don't cache reads */
2893 }
2894
2895 /* Colorbuffers. */
2896 for (i = 0; i < nr_cbufs; i++) {
2897 uint64_t cb_color_base, cb_color_fmask, cb_color_cmask, cb_dcc_base;
2898 unsigned cb_color_attrib;
2899
2900 if (!(sctx->framebuffer.dirty_cbufs & (1 << i)))
2901 continue;
2902
2903 cb = (struct si_surface *)state->cbufs[i];
2904 if (!cb) {
2905 radeon_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,
2906 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
2907 continue;
2908 }
2909
2910 tex = (struct si_texture *)cb->base.texture;
2911 radeon_add_to_buffer_list(
2912 sctx, sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READWRITE,
2913 tex->buffer.b.b.nr_samples > 1 ? RADEON_PRIO_COLOR_BUFFER_MSAA : RADEON_PRIO_COLOR_BUFFER);
2914
2915 if (tex->cmask_buffer && tex->cmask_buffer != &tex->buffer) {
2916 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, tex->cmask_buffer, RADEON_USAGE_READWRITE,
2917 RADEON_PRIO_SEPARATE_META);
2918 }
2919
2920 if (tex->dcc_separate_buffer)
2921 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, tex->dcc_separate_buffer,
2922 RADEON_USAGE_READWRITE, RADEON_PRIO_SEPARATE_META);
2923
2924 /* Compute mutable surface parameters. */
2925 cb_color_base = tex->buffer.gpu_address >> 8;
2926 cb_color_fmask = 0;
2927 cb_color_cmask = tex->cmask_base_address_reg;
2928 cb_dcc_base = 0;
2929 cb_color_info = cb->cb_color_info | tex->cb_color_info;
2930 cb_color_attrib = cb->cb_color_attrib;
2931
2932 if (cb->base.u.tex.level > 0)
2933 cb_color_info &= C_028C70_FAST_CLEAR;
2934
2935 if (tex->surface.fmask_offset) {
2936 cb_color_fmask = (tex->buffer.gpu_address + tex->surface.fmask_offset) >> 8;
2937 cb_color_fmask |= tex->surface.fmask_tile_swizzle;
2938 }
2939
2940 /* Set up DCC. */
2941 if (vi_dcc_enabled(tex, cb->base.u.tex.level)) {
2942 bool is_msaa_resolve_dst = state->cbufs[0] && state->cbufs[0]->texture->nr_samples > 1 &&
2943 state->cbufs[1] == &cb->base &&
2944 state->cbufs[1]->texture->nr_samples <= 1;
2945
2946 if (!is_msaa_resolve_dst)
2947 cb_color_info |= S_028C70_DCC_ENABLE(1);
2948
2949 cb_dcc_base =
2950 ((!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) + tex->surface.dcc_offset) >>
2951 8;
2952
2953 unsigned dcc_tile_swizzle = tex->surface.tile_swizzle;
2954 dcc_tile_swizzle &= (tex->surface.dcc_alignment - 1) >> 8;
2955 cb_dcc_base |= dcc_tile_swizzle;
2956 }
2957
2958 if (sctx->chip_class >= GFX10) {
2959 unsigned cb_color_attrib3;
2960
2961 /* Set mutable surface parameters. */
2962 cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
2963 cb_color_base |= tex->surface.tile_swizzle;
2964 if (!tex->surface.fmask_offset)
2965 cb_color_fmask = cb_color_base;
2966 if (cb->base.u.tex.level > 0)
2967 cb_color_cmask = cb_color_base;
2968
2969 cb_color_attrib3 = cb->cb_color_attrib3 |
2970 S_028EE0_COLOR_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode) |
2971 S_028EE0_FMASK_SW_MODE(tex->surface.u.gfx9.fmask.swizzle_mode) |
2972 S_028EE0_CMASK_PIPE_ALIGNED(1) |
2973 S_028EE0_DCC_PIPE_ALIGNED(tex->surface.u.gfx9.dcc.pipe_aligned);
2974
2975 radeon_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 14);
2976 radeon_emit(cs, cb_color_base); /* CB_COLOR0_BASE */
2977 radeon_emit(cs, 0); /* hole */
2978 radeon_emit(cs, 0); /* hole */
2979 radeon_emit(cs, cb->cb_color_view); /* CB_COLOR0_VIEW */
2980 radeon_emit(cs, cb_color_info); /* CB_COLOR0_INFO */
2981 radeon_emit(cs, cb_color_attrib); /* CB_COLOR0_ATTRIB */
2982 radeon_emit(cs, cb->cb_dcc_control); /* CB_COLOR0_DCC_CONTROL */
2983 radeon_emit(cs, cb_color_cmask); /* CB_COLOR0_CMASK */
2984 radeon_emit(cs, 0); /* hole */
2985 radeon_emit(cs, cb_color_fmask); /* CB_COLOR0_FMASK */
2986 radeon_emit(cs, 0); /* hole */
2987 radeon_emit(cs, tex->color_clear_value[0]); /* CB_COLOR0_CLEAR_WORD0 */
2988 radeon_emit(cs, tex->color_clear_value[1]); /* CB_COLOR0_CLEAR_WORD1 */
2989 radeon_emit(cs, cb_dcc_base); /* CB_COLOR0_DCC_BASE */
2990
2991 radeon_set_context_reg(cs, R_028E40_CB_COLOR0_BASE_EXT + i * 4, cb_color_base >> 32);
2992 radeon_set_context_reg(cs, R_028E60_CB_COLOR0_CMASK_BASE_EXT + i * 4,
2993 cb_color_cmask >> 32);
2994 radeon_set_context_reg(cs, R_028E80_CB_COLOR0_FMASK_BASE_EXT + i * 4,
2995 cb_color_fmask >> 32);
2996 radeon_set_context_reg(cs, R_028EA0_CB_COLOR0_DCC_BASE_EXT + i * 4, cb_dcc_base >> 32);
2997 radeon_set_context_reg(cs, R_028EC0_CB_COLOR0_ATTRIB2 + i * 4, cb->cb_color_attrib2);
2998 radeon_set_context_reg(cs, R_028EE0_CB_COLOR0_ATTRIB3 + i * 4, cb_color_attrib3);
2999 } else if (sctx->chip_class == GFX9) {
3000 struct gfx9_surf_meta_flags meta = {
3001 .rb_aligned = 1,
3002 .pipe_aligned = 1,
3003 };
3004
3005 if (tex->surface.dcc_offset)
3006 meta = tex->surface.u.gfx9.dcc;
3007
3008 /* Set mutable surface parameters. */
3009 cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
3010 cb_color_base |= tex->surface.tile_swizzle;
3011 if (!tex->surface.fmask_offset)
3012 cb_color_fmask = cb_color_base;
3013 if (cb->base.u.tex.level > 0)
3014 cb_color_cmask = cb_color_base;
3015 cb_color_attrib |= S_028C74_COLOR_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode) |
3016 S_028C74_FMASK_SW_MODE(tex->surface.u.gfx9.fmask.swizzle_mode) |
3017 S_028C74_RB_ALIGNED(meta.rb_aligned) |
3018 S_028C74_PIPE_ALIGNED(meta.pipe_aligned);
3019
3020 radeon_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 15);
3021 radeon_emit(cs, cb_color_base); /* CB_COLOR0_BASE */
3022 radeon_emit(cs, S_028C64_BASE_256B(cb_color_base >> 32)); /* CB_COLOR0_BASE_EXT */
3023 radeon_emit(cs, cb->cb_color_attrib2); /* CB_COLOR0_ATTRIB2 */
3024 radeon_emit(cs, cb->cb_color_view); /* CB_COLOR0_VIEW */
3025 radeon_emit(cs, cb_color_info); /* CB_COLOR0_INFO */
3026 radeon_emit(cs, cb_color_attrib); /* CB_COLOR0_ATTRIB */
3027 radeon_emit(cs, cb->cb_dcc_control); /* CB_COLOR0_DCC_CONTROL */
3028 radeon_emit(cs, cb_color_cmask); /* CB_COLOR0_CMASK */
3029 radeon_emit(cs, S_028C80_BASE_256B(cb_color_cmask >> 32)); /* CB_COLOR0_CMASK_BASE_EXT */
3030 radeon_emit(cs, cb_color_fmask); /* CB_COLOR0_FMASK */
3031 radeon_emit(cs, S_028C88_BASE_256B(cb_color_fmask >> 32)); /* CB_COLOR0_FMASK_BASE_EXT */
3032 radeon_emit(cs, tex->color_clear_value[0]); /* CB_COLOR0_CLEAR_WORD0 */
3033 radeon_emit(cs, tex->color_clear_value[1]); /* CB_COLOR0_CLEAR_WORD1 */
3034 radeon_emit(cs, cb_dcc_base); /* CB_COLOR0_DCC_BASE */
3035 radeon_emit(cs, S_028C98_BASE_256B(cb_dcc_base >> 32)); /* CB_COLOR0_DCC_BASE_EXT */
3036
3037 radeon_set_context_reg(cs, R_0287A0_CB_MRT0_EPITCH + i * 4,
3038 S_0287A0_EPITCH(tex->surface.u.gfx9.surf.epitch));
3039 } else {
3040 /* Compute mutable surface parameters (GFX6-GFX8). */
3041 const struct legacy_surf_level *level_info =
3042 &tex->surface.u.legacy.level[cb->base.u.tex.level];
3043 unsigned pitch_tile_max, slice_tile_max, tile_mode_index;
3044 unsigned cb_color_pitch, cb_color_slice, cb_color_fmask_slice;
3045
3046 cb_color_base += level_info->offset >> 8;
3047 /* Only macrotiled modes can set tile swizzle. */
3048 if (level_info->mode == RADEON_SURF_MODE_2D)
3049 cb_color_base |= tex->surface.tile_swizzle;
3050
3051 if (!tex->surface.fmask_offset)
3052 cb_color_fmask = cb_color_base;
3053 if (cb->base.u.tex.level > 0)
3054 cb_color_cmask = cb_color_base;
3055 if (cb_dcc_base)
3056 cb_dcc_base += level_info->dcc_offset >> 8;
3057
3058 pitch_tile_max = level_info->nblk_x / 8 - 1;
3059 slice_tile_max = level_info->nblk_x * level_info->nblk_y / 64 - 1;
3060 tile_mode_index = si_tile_mode_index(tex, cb->base.u.tex.level, false);
3061
3062 cb_color_attrib |= S_028C74_TILE_MODE_INDEX(tile_mode_index);
3063 cb_color_pitch = S_028C64_TILE_MAX(pitch_tile_max);
3064 cb_color_slice = S_028C68_TILE_MAX(slice_tile_max);
3065
3066 if (tex->surface.fmask_offset) {
3067 if (sctx->chip_class >= GFX7)
3068 cb_color_pitch |=
3069 S_028C64_FMASK_TILE_MAX(tex->surface.u.legacy.fmask.pitch_in_pixels / 8 - 1);
3070 cb_color_attrib |=
3071 S_028C74_FMASK_TILE_MODE_INDEX(tex->surface.u.legacy.fmask.tiling_index);
3072 cb_color_fmask_slice = S_028C88_TILE_MAX(tex->surface.u.legacy.fmask.slice_tile_max);
3073 } else {
3074 /* This must be set for fast clear to work without FMASK. */
3075 if (sctx->chip_class >= GFX7)
3076 cb_color_pitch |= S_028C64_FMASK_TILE_MAX(pitch_tile_max);
3077 cb_color_attrib |= S_028C74_FMASK_TILE_MODE_INDEX(tile_mode_index);
3078 cb_color_fmask_slice = S_028C88_TILE_MAX(slice_tile_max);
3079 }
3080
3081 radeon_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C,
3082 sctx->chip_class >= GFX8 ? 14 : 13);
3083 radeon_emit(cs, cb_color_base); /* CB_COLOR0_BASE */
3084 radeon_emit(cs, cb_color_pitch); /* CB_COLOR0_PITCH */
3085 radeon_emit(cs, cb_color_slice); /* CB_COLOR0_SLICE */
3086 radeon_emit(cs, cb->cb_color_view); /* CB_COLOR0_VIEW */
3087 radeon_emit(cs, cb_color_info); /* CB_COLOR0_INFO */
3088 radeon_emit(cs, cb_color_attrib); /* CB_COLOR0_ATTRIB */
3089 radeon_emit(cs, cb->cb_dcc_control); /* CB_COLOR0_DCC_CONTROL */
3090 radeon_emit(cs, cb_color_cmask); /* CB_COLOR0_CMASK */
3091 radeon_emit(cs, tex->surface.u.legacy.cmask_slice_tile_max); /* CB_COLOR0_CMASK_SLICE */
3092 radeon_emit(cs, cb_color_fmask); /* CB_COLOR0_FMASK */
3093 radeon_emit(cs, cb_color_fmask_slice); /* CB_COLOR0_FMASK_SLICE */
3094 radeon_emit(cs, tex->color_clear_value[0]); /* CB_COLOR0_CLEAR_WORD0 */
3095 radeon_emit(cs, tex->color_clear_value[1]); /* CB_COLOR0_CLEAR_WORD1 */
3096
3097 if (sctx->chip_class >= GFX8) /* R_028C94_CB_COLOR0_DCC_BASE */
3098 radeon_emit(cs, cb_dcc_base);
3099 }
3100 }
3101 for (; i < 8; i++)
3102 if (sctx->framebuffer.dirty_cbufs & (1 << i))
3103 radeon_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C, 0);
3104
3105 /* ZS buffer. */
3106 if (state->zsbuf && sctx->framebuffer.dirty_zsbuf) {
3107 struct si_surface *zb = (struct si_surface *)state->zsbuf;
3108 struct si_texture *tex = (struct si_texture *)zb->base.texture;
3109 unsigned db_z_info = zb->db_z_info;
3110 unsigned db_stencil_info = zb->db_stencil_info;
3111 unsigned db_htile_surface = zb->db_htile_surface;
3112
3113 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READWRITE,
3114 zb->base.texture->nr_samples > 1 ? RADEON_PRIO_DEPTH_BUFFER_MSAA
3115 : RADEON_PRIO_DEPTH_BUFFER);
3116
3117 /* Set fields dependent on tc_compatile_htile. */
3118 if (sctx->chip_class >= GFX9 &&
3119 vi_tc_compat_htile_enabled(tex, zb->base.u.tex.level, PIPE_MASK_ZS)) {
3120 unsigned max_zplanes = 4;
3121
3122 if (tex->db_render_format == PIPE_FORMAT_Z16_UNORM && tex->buffer.b.b.nr_samples > 1)
3123 max_zplanes = 2;
3124
3125 db_z_info |= S_028038_DECOMPRESS_ON_N_ZPLANES(max_zplanes + 1);
3126
3127 if (sctx->chip_class >= GFX10) {
3128 db_z_info |= S_028040_ITERATE_FLUSH(1);
3129 db_stencil_info |= S_028044_ITERATE_FLUSH(!tex->htile_stencil_disabled);
3130 } else {
3131 db_z_info |= S_028038_ITERATE_FLUSH(1);
3132 db_stencil_info |= S_02803C_ITERATE_FLUSH(1);
3133 }
3134 }
3135
3136 if (sctx->chip_class >= GFX10) {
3137 bool zs_big_page = sctx->chip_class >= GFX10_3 &&
3138 sctx->framebuffer.zs_big_page;
3139
3140 radeon_set_context_reg(cs, R_028014_DB_HTILE_DATA_BASE, zb->db_htile_data_base);
3141 radeon_set_context_reg(cs, R_02801C_DB_DEPTH_SIZE_XY, zb->db_depth_size);
3142
3143 radeon_set_context_reg_seq(cs, R_02803C_DB_DEPTH_INFO, 7);
3144 radeon_emit(cs, S_02803C_RESOURCE_LEVEL(1)); /* DB_DEPTH_INFO */
3145 radeon_emit(cs, db_z_info | /* DB_Z_INFO */
3146 S_028038_ZRANGE_PRECISION(tex->depth_clear_value != 0));
3147 radeon_emit(cs, db_stencil_info); /* DB_STENCIL_INFO */
3148 radeon_emit(cs, zb->db_depth_base); /* DB_Z_READ_BASE */
3149 radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
3150 radeon_emit(cs, zb->db_depth_base); /* DB_Z_WRITE_BASE */
3151 radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
3152
3153 radeon_set_context_reg_seq(cs, R_028068_DB_Z_READ_BASE_HI, 6);
3154 radeon_emit(cs, zb->db_depth_base >> 32); /* DB_Z_READ_BASE_HI */
3155 radeon_emit(cs, zb->db_stencil_base >> 32); /* DB_STENCIL_READ_BASE_HI */
3156 radeon_emit(cs, zb->db_depth_base >> 32); /* DB_Z_WRITE_BASE_HI */
3157 radeon_emit(cs, zb->db_stencil_base >> 32); /* DB_STENCIL_WRITE_BASE_HI */
3158 radeon_emit(cs, zb->db_htile_data_base >> 32); /* DB_HTILE_DATA_BASE_HI */
3159 radeon_emit(cs, /* DB_RMI_L2_CACHE_CONTROL */
3160 S_02807C_Z_WR_POLICY(V_02807C_CACHE_STREAM_WR) |
3161 S_02807C_S_WR_POLICY(V_02807C_CACHE_STREAM_WR) |
3162 S_02807C_HTILE_WR_POLICY(meta_write_policy) |
3163 S_02807C_ZPCPSD_WR_POLICY(V_02807C_CACHE_STREAM_WR) |
3164 S_02807C_Z_RD_POLICY(V_02807C_CACHE_NOA_RD) |
3165 S_02807C_S_RD_POLICY(V_02807C_CACHE_NOA_RD) |
3166 S_02807C_HTILE_RD_POLICY(meta_read_policy) |
3167 S_02807C_Z_BIG_PAGE(zs_big_page) |
3168 S_02807C_S_BIG_PAGE(zs_big_page));
3169 } else if (sctx->chip_class == GFX9) {
3170 radeon_set_context_reg_seq(cs, R_028014_DB_HTILE_DATA_BASE, 3);
3171 radeon_emit(cs, zb->db_htile_data_base); /* DB_HTILE_DATA_BASE */
3172 radeon_emit(cs,
3173 S_028018_BASE_HI(zb->db_htile_data_base >> 32)); /* DB_HTILE_DATA_BASE_HI */
3174 radeon_emit(cs, zb->db_depth_size); /* DB_DEPTH_SIZE */
3175
3176 radeon_set_context_reg_seq(cs, R_028038_DB_Z_INFO, 10);
3177 radeon_emit(cs, db_z_info | /* DB_Z_INFO */
3178 S_028038_ZRANGE_PRECISION(tex->depth_clear_value != 0));
3179 radeon_emit(cs, db_stencil_info); /* DB_STENCIL_INFO */
3180 radeon_emit(cs, zb->db_depth_base); /* DB_Z_READ_BASE */
3181 radeon_emit(cs, S_028044_BASE_HI(zb->db_depth_base >> 32)); /* DB_Z_READ_BASE_HI */
3182 radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
3183 radeon_emit(cs, S_02804C_BASE_HI(zb->db_stencil_base >> 32)); /* DB_STENCIL_READ_BASE_HI */
3184 radeon_emit(cs, zb->db_depth_base); /* DB_Z_WRITE_BASE */
3185 radeon_emit(cs, S_028054_BASE_HI(zb->db_depth_base >> 32)); /* DB_Z_WRITE_BASE_HI */
3186 radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
3187 radeon_emit(cs,
3188 S_02805C_BASE_HI(zb->db_stencil_base >> 32)); /* DB_STENCIL_WRITE_BASE_HI */
3189
3190 radeon_set_context_reg_seq(cs, R_028068_DB_Z_INFO2, 2);
3191 radeon_emit(cs, zb->db_z_info2); /* DB_Z_INFO2 */
3192 radeon_emit(cs, zb->db_stencil_info2); /* DB_STENCIL_INFO2 */
3193 } else {
3194 /* GFX6-GFX8 */
3195 /* Set fields dependent on tc_compatile_htile. */
3196 if (si_htile_enabled(tex, zb->base.u.tex.level, PIPE_MASK_ZS)) {
3197 if (!tex->surface.has_stencil && !tex->tc_compatible_htile) {
3198 /* Use all of the htile_buffer for depth if there's no stencil.
3199 * This must not be set when TC-compatible HTILE is enabled
3200 * due to a hw bug.
3201 */
3202 db_stencil_info |= S_028044_TILE_STENCIL_DISABLE(1);
3203 }
3204
3205 if (tex->tc_compatible_htile) {
3206 db_htile_surface |= S_028ABC_TC_COMPATIBLE(1);
3207
3208 /* 0 = full compression. N = only compress up to N-1 Z planes. */
3209 if (tex->buffer.b.b.nr_samples <= 1)
3210 db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(5);
3211 else if (tex->buffer.b.b.nr_samples <= 4)
3212 db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(3);
3213 else
3214 db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(2);
3215 }
3216 }
3217
3218 radeon_set_context_reg(cs, R_028014_DB_HTILE_DATA_BASE, zb->db_htile_data_base);
3219
3220 radeon_set_context_reg_seq(cs, R_02803C_DB_DEPTH_INFO, 9);
3221 radeon_emit(cs, zb->db_depth_info | /* DB_DEPTH_INFO */
3222 S_02803C_ADDR5_SWIZZLE_MASK(!tex->tc_compatible_htile));
3223 radeon_emit(cs, db_z_info | /* DB_Z_INFO */
3224 S_028040_ZRANGE_PRECISION(tex->depth_clear_value != 0));
3225 radeon_emit(cs, db_stencil_info); /* DB_STENCIL_INFO */
3226 radeon_emit(cs, zb->db_depth_base); /* DB_Z_READ_BASE */
3227 radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
3228 radeon_emit(cs, zb->db_depth_base); /* DB_Z_WRITE_BASE */
3229 radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
3230 radeon_emit(cs, zb->db_depth_size); /* DB_DEPTH_SIZE */
3231 radeon_emit(cs, zb->db_depth_slice); /* DB_DEPTH_SLICE */
3232 }
3233
3234 radeon_set_context_reg_seq(cs, R_028028_DB_STENCIL_CLEAR, 2);
3235 radeon_emit(cs, tex->stencil_clear_value); /* R_028028_DB_STENCIL_CLEAR */
3236 radeon_emit(cs, fui(tex->depth_clear_value)); /* R_02802C_DB_DEPTH_CLEAR */
3237
3238 radeon_set_context_reg(cs, R_028008_DB_DEPTH_VIEW, zb->db_depth_view);
3239 radeon_set_context_reg(cs, R_028ABC_DB_HTILE_SURFACE, db_htile_surface);
3240 } else if (sctx->framebuffer.dirty_zsbuf) {
3241 if (sctx->chip_class == GFX9)
3242 radeon_set_context_reg_seq(cs, R_028038_DB_Z_INFO, 2);
3243 else
3244 radeon_set_context_reg_seq(cs, R_028040_DB_Z_INFO, 2);
3245
3246 radeon_emit(cs, S_028040_FORMAT(V_028040_Z_INVALID)); /* DB_Z_INFO */
3247 radeon_emit(cs, S_028044_FORMAT(V_028044_STENCIL_INVALID)); /* DB_STENCIL_INFO */
3248 }
3249
3250 /* Framebuffer dimensions. */
3251 /* PA_SC_WINDOW_SCISSOR_TL is set in si_init_cs_preamble_state */
3252 radeon_set_context_reg(cs, R_028208_PA_SC_WINDOW_SCISSOR_BR,
3253 S_028208_BR_X(state->width) | S_028208_BR_Y(state->height));
3254
3255 if (nr_cbufs) {
3256 bool color_big_page = sctx->chip_class >= GFX10_3 &&
3257 sctx->framebuffer.color_big_page;
3258 radeon_set_context_reg(cs, R_028410_CB_RMI_GL2_CACHE_CONTROL,
3259 S_028410_CMASK_WR_POLICY(meta_write_policy) |
3260 S_028410_FMASK_WR_POLICY(meta_write_policy) |
3261 S_028410_DCC_WR_POLICY(meta_write_policy) |
3262 S_028410_COLOR_WR_POLICY(V_028410_CACHE_STREAM_WR) |
3263 S_028410_CMASK_RD_POLICY(meta_read_policy) |
3264 S_028410_FMASK_RD_POLICY(meta_read_policy) |
3265 S_028410_DCC_RD_POLICY(meta_read_policy) |
3266 S_028410_COLOR_RD_POLICY(V_028410_CACHE_NOA_RD) |
3267 S_028410_FMASK_BIG_PAGE(color_big_page) |
3268 S_028410_COLOR_BIG_PAGE(color_big_page));
3269 }
3270
3271 if (sctx->screen->dfsm_allowed) {
3272 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
3273 radeon_emit(cs, EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
3274 }
3275
3276 sctx->framebuffer.dirty_cbufs = 0;
3277 sctx->framebuffer.dirty_zsbuf = false;
3278 }
3279
3280 static void si_emit_msaa_sample_locs(struct si_context *sctx)
3281 {
3282 struct radeon_cmdbuf *cs = sctx->gfx_cs;
3283 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
3284 unsigned nr_samples = sctx->framebuffer.nr_samples;
3285 bool has_msaa_sample_loc_bug = sctx->screen->info.has_msaa_sample_loc_bug;
3286
3287 /* Smoothing (only possible with nr_samples == 1) uses the same
3288 * sample locations as the MSAA it simulates.
3289 */
3290 if (nr_samples <= 1 && sctx->smoothing_enabled)
3291 nr_samples = SI_NUM_SMOOTH_AA_SAMPLES;
3292
3293 /* On Polaris, the small primitive filter uses the sample locations
3294 * even when MSAA is off, so we need to make sure they're set to 0.
3295 *
3296 * GFX10 uses sample locations unconditionally, so they always need
3297 * to be set up.
3298 */
3299 if ((nr_samples >= 2 || has_msaa_sample_loc_bug || sctx->chip_class >= GFX10) &&
3300 nr_samples != sctx->sample_locs_num_samples) {
3301 sctx->sample_locs_num_samples = nr_samples;
3302 si_emit_sample_locations(cs, nr_samples);
3303 }
3304
3305 if (sctx->family >= CHIP_POLARIS10) {
3306 unsigned small_prim_filter_cntl =
3307 S_028830_SMALL_PRIM_FILTER_ENABLE(1) |
3308 /* line bug */
3309 S_028830_LINE_FILTER_DISABLE(sctx->family <= CHIP_POLARIS12);
3310
3311 /* The alternative of setting sample locations to 0 would
3312 * require a DB flush to avoid Z errors, see
3313 * https://bugs.freedesktop.org/show_bug.cgi?id=96908
3314 */
3315 if (has_msaa_sample_loc_bug && sctx->framebuffer.nr_samples > 1 && !rs->multisample_enable)
3316 small_prim_filter_cntl &= C_028830_SMALL_PRIM_FILTER_ENABLE;
3317
3318 radeon_opt_set_context_reg(sctx, R_028830_PA_SU_SMALL_PRIM_FILTER_CNTL,
3319 SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL, small_prim_filter_cntl);
3320 }
3321
3322 /* The exclusion bits can be set to improve rasterization efficiency
3323 * if no sample lies on the pixel boundary (-8 sample offset).
3324 */
3325 bool exclusion = sctx->chip_class >= GFX7 && (!rs->multisample_enable || nr_samples != 16);
3326 radeon_opt_set_context_reg(
3327 sctx, R_02882C_PA_SU_PRIM_FILTER_CNTL, SI_TRACKED_PA_SU_PRIM_FILTER_CNTL,
3328 S_02882C_XMAX_RIGHT_EXCLUSION(exclusion) | S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion));
3329 }
3330
3331 static bool si_out_of_order_rasterization(struct si_context *sctx)
3332 {
3333 struct si_state_blend *blend = sctx->queued.named.blend;
3334 struct si_state_dsa *dsa = sctx->queued.named.dsa;
3335
3336 if (!sctx->screen->has_out_of_order_rast)
3337 return false;
3338
3339 unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit;
3340
3341 colormask &= blend->cb_target_enabled_4bit;
3342
3343 /* Conservative: No logic op. */
3344 if (colormask && blend->logicop_enable)
3345 return false;
3346
3347 struct si_dsa_order_invariance dsa_order_invariant = {.zs = true,
3348 .pass_set = true,
3349 .pass_last = false};
3350
3351 if (sctx->framebuffer.state.zsbuf) {
3352 struct si_texture *zstex = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture;
3353 bool has_stencil = zstex->surface.has_stencil;
3354 dsa_order_invariant = dsa->order_invariance[has_stencil];
3355 if (!dsa_order_invariant.zs)
3356 return false;
3357
3358 /* The set of PS invocations is always order invariant,
3359 * except when early Z/S tests are requested. */
3360 if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.writes_memory &&
3361 sctx->ps_shader.cso->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL] &&
3362 !dsa_order_invariant.pass_set)
3363 return false;
3364
3365 if (sctx->num_perfect_occlusion_queries != 0 && !dsa_order_invariant.pass_set)
3366 return false;
3367 }
3368
3369 if (!colormask)
3370 return true;
3371
3372 unsigned blendmask = colormask & blend->blend_enable_4bit;
3373
3374 if (blendmask) {
3375 /* Only commutative blending. */
3376 if (blendmask & ~blend->commutative_4bit)
3377 return false;
3378
3379 if (!dsa_order_invariant.pass_set)
3380 return false;
3381 }
3382
3383 if (colormask & ~blendmask) {
3384 if (!dsa_order_invariant.pass_last)
3385 return false;
3386 }
3387
3388 return true;
3389 }
3390
3391 static void si_emit_msaa_config(struct si_context *sctx)
3392 {
3393 struct radeon_cmdbuf *cs = sctx->gfx_cs;
3394 unsigned num_tile_pipes = sctx->screen->info.num_tile_pipes;
3395 /* 33% faster rendering to linear color buffers */
3396 bool dst_is_linear = sctx->framebuffer.any_dst_linear;
3397 bool out_of_order_rast = si_out_of_order_rasterization(sctx);
3398 unsigned sc_mode_cntl_1 =
3399 S_028A4C_WALK_SIZE(dst_is_linear) | S_028A4C_WALK_FENCE_ENABLE(!dst_is_linear) |
3400 S_028A4C_WALK_FENCE_SIZE(num_tile_pipes == 2 ? 2 : 3) |
3401 S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast) |
3402 S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
3403 /* always 1: */
3404 S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) | S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
3405 S_028A4C_TILE_WALK_ORDER_ENABLE(1) | S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
3406 S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) | S_028A4C_FORCE_EOV_REZ_ENABLE(1);
3407 unsigned db_eqaa = S_028804_HIGH_QUALITY_INTERSECTIONS(1) | S_028804_INCOHERENT_EQAA_READS(1) |
3408 S_028804_INTERPOLATE_COMP_Z(1) | S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
3409 unsigned coverage_samples, color_samples, z_samples;
3410 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
3411
3412 /* S: Coverage samples (up to 16x):
3413 * - Scan conversion samples (PA_SC_AA_CONFIG.MSAA_NUM_SAMPLES)
3414 * - CB FMASK samples (CB_COLORi_ATTRIB.NUM_SAMPLES)
3415 *
3416 * Z: Z/S samples (up to 8x, must be <= coverage samples and >= color samples):
3417 * - Value seen by DB (DB_Z_INFO.NUM_SAMPLES)
3418 * - Value seen by CB, must be correct even if Z/S is unbound (DB_EQAA.MAX_ANCHOR_SAMPLES)
3419 * # Missing samples are derived from Z planes if Z is compressed (up to 16x quality), or
3420 * # from the closest defined sample if Z is uncompressed (same quality as the number of
3421 * # Z samples).
3422 *
3423 * F: Color samples (up to 8x, must be <= coverage samples):
3424 * - CB color samples (CB_COLORi_ATTRIB.NUM_FRAGMENTS)
3425 * - PS iter samples (DB_EQAA.PS_ITER_SAMPLES)
3426 *
3427 * Can be anything between coverage and color samples:
3428 * - SampleMaskIn samples (PA_SC_AA_CONFIG.MSAA_EXPOSED_SAMPLES)
3429 * - SampleMaskOut samples (DB_EQAA.MASK_EXPORT_NUM_SAMPLES)
3430 * - Alpha-to-coverage samples (DB_EQAA.ALPHA_TO_MASK_NUM_SAMPLES)
3431 * - Occlusion query samples (DB_COUNT_CONTROL.SAMPLE_RATE)
3432 * # All are currently set the same as coverage samples.
3433 *
3434 * If color samples < coverage samples, FMASK has a higher bpp to store an "unknown"
3435 * flag for undefined color samples. A shader-based resolve must handle unknowns
3436 * or mask them out with AND. Unknowns can also be guessed from neighbors via
3437 * an edge-detect shader-based resolve, which is required to make "color samples = 1"
3438 * useful. The CB resolve always drops unknowns.
3439 *
3440 * Sensible AA configurations:
3441 * EQAA 16s 8z 8f - might look the same as 16x MSAA if Z is compressed
3442 * EQAA 16s 8z 4f - might look the same as 16x MSAA if Z is compressed
3443 * EQAA 16s 4z 4f - might look the same as 16x MSAA if Z is compressed
3444 * EQAA 8s 8z 8f = 8x MSAA
3445 * EQAA 8s 8z 4f - might look the same as 8x MSAA
3446 * EQAA 8s 8z 2f - might look the same as 8x MSAA with low-density geometry
3447 * EQAA 8s 4z 4f - might look the same as 8x MSAA if Z is compressed
3448 * EQAA 8s 4z 2f - might look the same as 8x MSAA with low-density geometry if Z is compressed
3449 * EQAA 4s 4z 4f = 4x MSAA
3450 * EQAA 4s 4z 2f - might look the same as 4x MSAA with low-density geometry
3451 * EQAA 2s 2z 2f = 2x MSAA
3452 */
3453 if (sctx->framebuffer.nr_samples > 1 && rs->multisample_enable) {
3454 coverage_samples = sctx->framebuffer.nr_samples;
3455 color_samples = sctx->framebuffer.nr_color_samples;
3456
3457 if (sctx->framebuffer.state.zsbuf) {
3458 z_samples = sctx->framebuffer.state.zsbuf->texture->nr_samples;
3459 z_samples = MAX2(1, z_samples);
3460 } else {
3461 z_samples = coverage_samples;
3462 }
3463 } else if (sctx->smoothing_enabled) {
3464 coverage_samples = color_samples = z_samples = SI_NUM_SMOOTH_AA_SAMPLES;
3465 } else {
3466 coverage_samples = color_samples = z_samples = 1;
3467 }
3468
3469 /* Required by OpenGL line rasterization.
3470 *
3471 * TODO: We should also enable perpendicular endcaps for AA lines,
3472 * but that requires implementing line stippling in the pixel
3473 * shader. SC can only do line stippling with axis-aligned
3474 * endcaps.
3475 */
3476 unsigned sc_line_cntl = S_028BDC_DX10_DIAMOND_TEST_ENA(1);
3477 unsigned sc_aa_config = 0;
3478
3479 if (coverage_samples > 1) {
3480 /* distance from the pixel center, indexed by log2(nr_samples) */
3481 static unsigned max_dist[] = {
3482 0, /* unused */
3483 4, /* 2x MSAA */
3484 6, /* 4x MSAA */
3485 7, /* 8x MSAA */
3486 8, /* 16x MSAA */
3487 };
3488 unsigned log_samples = util_logbase2(coverage_samples);
3489 unsigned log_z_samples = util_logbase2(z_samples);
3490 unsigned ps_iter_samples = si_get_ps_iter_samples(sctx);
3491 unsigned log_ps_iter_samples = util_logbase2(ps_iter_samples);
3492
3493 sc_line_cntl |= S_028BDC_EXPAND_LINE_WIDTH(1);
3494 sc_aa_config = S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
3495 S_028BE0_MAX_SAMPLE_DIST(max_dist[log_samples]) |
3496 S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples) |
3497 S_028BE0_COVERED_CENTROID_IS_CENTER_GFX103(sctx->chip_class >= GFX10_3);
3498
3499 if (sctx->framebuffer.nr_samples > 1) {
3500 db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_z_samples) |
3501 S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
3502 S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples) |
3503 S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples);
3504 sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
3505 } else if (sctx->smoothing_enabled) {
3506 db_eqaa |= S_028804_OVERRASTERIZATION_AMOUNT(log_samples);
3507 }
3508 }
3509
3510 unsigned initial_cdw = cs->current.cdw;
3511
3512 /* R_028BDC_PA_SC_LINE_CNTL, R_028BE0_PA_SC_AA_CONFIG */
3513 radeon_opt_set_context_reg2(sctx, R_028BDC_PA_SC_LINE_CNTL, SI_TRACKED_PA_SC_LINE_CNTL,
3514 sc_line_cntl, sc_aa_config);
3515 /* R_028804_DB_EQAA */
3516 radeon_opt_set_context_reg(sctx, R_028804_DB_EQAA, SI_TRACKED_DB_EQAA, db_eqaa);
3517 /* R_028A4C_PA_SC_MODE_CNTL_1 */
3518 radeon_opt_set_context_reg(sctx, R_028A4C_PA_SC_MODE_CNTL_1, SI_TRACKED_PA_SC_MODE_CNTL_1,
3519 sc_mode_cntl_1);
3520
3521 if (initial_cdw != cs->current.cdw) {
3522 sctx->context_roll = true;
3523
3524 /* GFX9: Flush DFSM when the AA mode changes. */
3525 if (sctx->screen->dfsm_allowed) {
3526 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
3527 radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_DFSM) | EVENT_INDEX(0));
3528 }
3529 }
3530 }
3531
3532 void si_update_ps_iter_samples(struct si_context *sctx)
3533 {
3534 if (sctx->framebuffer.nr_samples > 1)
3535 si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
3536 if (sctx->screen->dpbb_allowed)
3537 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
3538 }
3539
3540 static void si_set_min_samples(struct pipe_context *ctx, unsigned min_samples)
3541 {
3542 struct si_context *sctx = (struct si_context *)ctx;
3543
3544 /* The hardware can only do sample shading with 2^n samples. */
3545 min_samples = util_next_power_of_two(min_samples);
3546
3547 if (sctx->ps_iter_samples == min_samples)
3548 return;
3549
3550 sctx->ps_iter_samples = min_samples;
3551 sctx->do_update_shaders = true;
3552
3553 si_update_ps_iter_samples(sctx);
3554 }
3555
3556 /*
3557 * Samplers
3558 */
3559
3560 /**
3561 * Build the sampler view descriptor for a buffer texture.
3562 * @param state 256-bit descriptor; only the high 128 bits are filled in
3563 */
3564 void si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf,
3565 enum pipe_format format, unsigned offset, unsigned size,
3566 uint32_t *state)
3567 {
3568 const struct util_format_description *desc;
3569 unsigned stride;
3570 unsigned num_records;
3571
3572 desc = util_format_description(format);
3573 stride = desc->block.bits / 8;
3574
3575 num_records = size / stride;
3576 num_records = MIN2(num_records, (buf->b.b.width0 - offset) / stride);
3577
3578 /* The NUM_RECORDS field has a different meaning depending on the chip,
3579 * instruction type, STRIDE, and SWIZZLE_ENABLE.
3580 *
3581 * GFX6-7,10:
3582 * - If STRIDE == 0, it's in byte units.
3583 * - If STRIDE != 0, it's in units of STRIDE, used with inst.IDXEN.
3584 *
3585 * GFX8:
3586 * - For SMEM and STRIDE == 0, it's in byte units.
3587 * - For SMEM and STRIDE != 0, it's in units of STRIDE.
3588 * - For VMEM and STRIDE == 0 or SWIZZLE_ENABLE == 0, it's in byte units.
3589 * - For VMEM and STRIDE != 0 and SWIZZLE_ENABLE == 1, it's in units of STRIDE.
3590 * NOTE: There is incompatibility between VMEM and SMEM opcodes due to SWIZZLE_-
3591 * ENABLE. The workaround is to set STRIDE = 0 if SWIZZLE_ENABLE == 0 when
3592 * using SMEM. This can be done in the shader by clearing STRIDE with s_and.
3593 * That way the same descriptor can be used by both SMEM and VMEM.
3594 *
3595 * GFX9:
3596 * - For SMEM and STRIDE == 0, it's in byte units.
3597 * - For SMEM and STRIDE != 0, it's in units of STRIDE.
3598 * - For VMEM and inst.IDXEN == 0 or STRIDE == 0, it's in byte units.
3599 * - For VMEM and inst.IDXEN == 1 and STRIDE != 0, it's in units of STRIDE.
3600 */
3601 if (screen->info.chip_class == GFX8)
3602 num_records *= stride;
3603
3604 state[4] = 0;
3605 state[5] = S_008F04_STRIDE(stride);
3606 state[6] = num_records;
3607 state[7] = S_008F0C_DST_SEL_X(si_map_swizzle(desc->swizzle[0])) |
3608 S_008F0C_DST_SEL_Y(si_map_swizzle(desc->swizzle[1])) |
3609 S_008F0C_DST_SEL_Z(si_map_swizzle(desc->swizzle[2])) |
3610 S_008F0C_DST_SEL_W(si_map_swizzle(desc->swizzle[3]));
3611
3612 if (screen->info.chip_class >= GFX10) {
3613 const struct gfx10_format *fmt = &gfx10_format_table[format];
3614
3615 /* OOB_SELECT chooses the out-of-bounds check:
3616 * - 0: (index >= NUM_RECORDS) || (offset >= STRIDE)
3617 * - 1: index >= NUM_RECORDS
3618 * - 2: NUM_RECORDS == 0
3619 * - 3: if SWIZZLE_ENABLE == 0: offset >= NUM_RECORDS
3620 * else: swizzle_address >= NUM_RECORDS
3621 */
3622 state[7] |= S_008F0C_FORMAT(fmt->img_format) |
3623 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_STRUCTURED_WITH_OFFSET) |
3624 S_008F0C_RESOURCE_LEVEL(1);
3625 } else {
3626 int first_non_void;
3627 unsigned num_format, data_format;
3628
3629 first_non_void = util_format_get_first_non_void_channel(format);
3630 num_format = si_translate_buffer_numformat(&screen->b, desc, first_non_void);
3631 data_format = si_translate_buffer_dataformat(&screen->b, desc, first_non_void);
3632
3633 state[7] |= S_008F0C_NUM_FORMAT(num_format) | S_008F0C_DATA_FORMAT(data_format);
3634 }
3635 }
3636
3637 static unsigned gfx9_border_color_swizzle(const unsigned char swizzle[4])
3638 {
3639 unsigned bc_swizzle = V_008F20_BC_SWIZZLE_XYZW;
3640
3641 if (swizzle[3] == PIPE_SWIZZLE_X) {
3642 /* For the pre-defined border color values (white, opaque
3643 * black, transparent black), the only thing that matters is
3644 * that the alpha channel winds up in the correct place
3645 * (because the RGB channels are all the same) so either of
3646 * these enumerations will work.
3647 */
3648 if (swizzle[2] == PIPE_SWIZZLE_Y)
3649 bc_swizzle = V_008F20_BC_SWIZZLE_WZYX;
3650 else
3651 bc_swizzle = V_008F20_BC_SWIZZLE_WXYZ;
3652 } else if (swizzle[0] == PIPE_SWIZZLE_X) {
3653 if (swizzle[1] == PIPE_SWIZZLE_Y)
3654 bc_swizzle = V_008F20_BC_SWIZZLE_XYZW;
3655 else
3656 bc_swizzle = V_008F20_BC_SWIZZLE_XWYZ;
3657 } else if (swizzle[1] == PIPE_SWIZZLE_X) {
3658 bc_swizzle = V_008F20_BC_SWIZZLE_YXWZ;
3659 } else if (swizzle[2] == PIPE_SWIZZLE_X) {
3660 bc_swizzle = V_008F20_BC_SWIZZLE_ZYXW;
3661 }
3662
3663 return bc_swizzle;
3664 }
3665
3666 /**
3667 * Build the sampler view descriptor for a texture.
3668 */
3669 static void gfx10_make_texture_descriptor(
3670 struct si_screen *screen, struct si_texture *tex, bool sampler, enum pipe_texture_target target,
3671 enum pipe_format pipe_format, const unsigned char state_swizzle[4], unsigned first_level,
3672 unsigned last_level, unsigned first_layer, unsigned last_layer, unsigned width, unsigned height,
3673 unsigned depth, uint32_t *state, uint32_t *fmask_state)
3674 {
3675 struct pipe_resource *res = &tex->buffer.b.b;
3676 const struct util_format_description *desc;
3677 unsigned img_format;
3678 unsigned char swizzle[4];
3679 unsigned type;
3680 uint64_t va;
3681
3682 desc = util_format_description(pipe_format);
3683 img_format = gfx10_format_table[pipe_format].img_format;
3684
3685 if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
3686 const unsigned char swizzle_xxxx[4] = {0, 0, 0, 0};
3687 const unsigned char swizzle_yyyy[4] = {1, 1, 1, 1};
3688 const unsigned char swizzle_wwww[4] = {3, 3, 3, 3};
3689 bool is_stencil = false;
3690
3691 switch (pipe_format) {
3692 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
3693 case PIPE_FORMAT_X32_S8X24_UINT:
3694 case PIPE_FORMAT_X8Z24_UNORM:
3695 util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
3696 is_stencil = true;
3697 break;
3698 case PIPE_FORMAT_X24S8_UINT:
3699 /*
3700 * X24S8 is implemented as an 8_8_8_8 data format, to
3701 * fix texture gathers. This affects at least
3702 * GL45-CTS.texture_cube_map_array.sampling on GFX8.
3703 */
3704 util_format_compose_swizzles(swizzle_wwww, state_swizzle, swizzle);
3705 is_stencil = true;
3706 break;
3707 default:
3708 util_format_compose_swizzles(swizzle_xxxx, state_swizzle, swizzle);
3709 is_stencil = pipe_format == PIPE_FORMAT_S8_UINT;
3710 }
3711
3712 if (tex->upgraded_depth && !is_stencil) {
3713 assert(img_format == V_008F0C_IMG_FORMAT_32_FLOAT);
3714 img_format = V_008F0C_IMG_FORMAT_32_FLOAT_CLAMP;
3715 }
3716 } else {
3717 util_format_compose_swizzles(desc->swizzle, state_swizzle, swizzle);
3718 }
3719
3720 if (!sampler && (res->target == PIPE_TEXTURE_CUBE || res->target == PIPE_TEXTURE_CUBE_ARRAY)) {
3721 /* For the purpose of shader images, treat cube maps as 2D
3722 * arrays.
3723 */
3724 type = V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
3725 } else {
3726 type = si_tex_dim(screen, tex, target, res->nr_samples);
3727 }
3728
3729 if (type == V_008F1C_SQ_RSRC_IMG_1D_ARRAY) {
3730 height = 1;
3731 depth = res->array_size;
3732 } else if (type == V_008F1C_SQ_RSRC_IMG_2D_ARRAY || type == V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY) {
3733 if (sampler || res->target != PIPE_TEXTURE_3D)
3734 depth = res->array_size;
3735 } else if (type == V_008F1C_SQ_RSRC_IMG_CUBE)
3736 depth = res->array_size / 6;
3737
3738 state[0] = 0;
3739 state[1] = S_00A004_FORMAT(img_format) | S_00A004_WIDTH_LO(width - 1);
3740 state[2] = S_00A008_WIDTH_HI((width - 1) >> 2) | S_00A008_HEIGHT(height - 1) |
3741 S_00A008_RESOURCE_LEVEL(1);
3742 state[3] =
3743 S_00A00C_DST_SEL_X(si_map_swizzle(swizzle[0])) |
3744 S_00A00C_DST_SEL_Y(si_map_swizzle(swizzle[1])) |
3745 S_00A00C_DST_SEL_Z(si_map_swizzle(swizzle[2])) |
3746 S_00A00C_DST_SEL_W(si_map_swizzle(swizzle[3])) |
3747 S_00A00C_BASE_LEVEL(res->nr_samples > 1 ? 0 : first_level) |
3748 S_00A00C_LAST_LEVEL(res->nr_samples > 1 ? util_logbase2(res->nr_samples) : last_level) |
3749 S_00A00C_BC_SWIZZLE(gfx9_border_color_swizzle(desc->swizzle)) | S_00A00C_TYPE(type);
3750
3751 if (res->target == PIPE_TEXTURE_1D ||
3752 res->target == PIPE_TEXTURE_2D) {
3753 /* 1D, 2D, and 2D_MSAA can set a custom pitch for shader resources
3754 * starting with gfx10.3 (ignored if pitch <= width). Other texture
3755 * targets can't. CB and DB can't set a custom pitch for any target.
3756 */
3757 if (screen->info.chip_class >= GFX10_3)
3758 state[4] = S_00A010_DEPTH(tex->surface.u.gfx9.surf_pitch - 1);
3759 else
3760 state[4] = 0;
3761 } else {
3762 /* Depth is the last accessible layer on gfx9+. The hw doesn't need
3763 * to know the total number of layers.
3764 */
3765 state[4] = S_00A010_DEPTH((type == V_008F1C_SQ_RSRC_IMG_3D && sampler) ?
3766 depth - 1 : last_layer) |
3767 S_00A010_BASE_ARRAY(first_layer);
3768 }
3769
3770 state[5] = S_00A014_ARRAY_PITCH(!!(type == V_008F1C_SQ_RSRC_IMG_3D && !sampler)) |
3771 S_00A014_MAX_MIP(res->nr_samples > 1 ? util_logbase2(res->nr_samples)
3772 : tex->buffer.b.b.last_level) |
3773 S_00A014_PERF_MOD(4) |
3774 S_00A014_BIG_PAGE(screen->info.chip_class >= GFX10_3 &&
3775 tex->buffer.bo_alignment % (64 * 1024) == 0);
3776 state[6] = 0;
3777 state[7] = 0;
3778
3779 if (vi_dcc_enabled(tex, first_level)) {
3780 state[6] |= S_00A018_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B) |
3781 S_00A018_MAX_COMPRESSED_BLOCK_SIZE(tex->surface.u.gfx9.dcc.max_compressed_block_size) |
3782 S_00A018_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen, pipe_format));
3783 }
3784
3785 /* Initialize the sampler view for FMASK. */
3786 if (tex->surface.fmask_offset) {
3787 uint32_t format;
3788
3789 va = tex->buffer.gpu_address + tex->surface.fmask_offset;
3790
3791 #define FMASK(s, f) (((unsigned)(MAX2(1, s)) * 16) + (MAX2(1, f)))
3792 switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
3793 case FMASK(2, 1):
3794 format = V_008F0C_IMG_FORMAT_FMASK8_S2_F1;
3795 break;
3796 case FMASK(2, 2):
3797 format = V_008F0C_IMG_FORMAT_FMASK8_S2_F2;
3798 break;
3799 case FMASK(4, 1):
3800 format = V_008F0C_IMG_FORMAT_FMASK8_S4_F1;
3801 break;
3802 case FMASK(4, 2):
3803 format = V_008F0C_IMG_FORMAT_FMASK8_S4_F2;
3804 break;
3805 case FMASK(4, 4):
3806 format = V_008F0C_IMG_FORMAT_FMASK8_S4_F4;
3807 break;
3808 case FMASK(8, 1):
3809 format = V_008F0C_IMG_FORMAT_FMASK8_S8_F1;
3810 break;
3811 case FMASK(8, 2):
3812 format = V_008F0C_IMG_FORMAT_FMASK16_S8_F2;
3813 break;
3814 case FMASK(8, 4):
3815 format = V_008F0C_IMG_FORMAT_FMASK32_S8_F4;
3816 break;
3817 case FMASK(8, 8):
3818 format = V_008F0C_IMG_FORMAT_FMASK32_S8_F8;
3819 break;
3820 case FMASK(16, 1):
3821 format = V_008F0C_IMG_FORMAT_FMASK16_S16_F1;
3822 break;
3823 case FMASK(16, 2):
3824 format = V_008F0C_IMG_FORMAT_FMASK32_S16_F2;
3825 break;
3826 case FMASK(16, 4):
3827 format = V_008F0C_IMG_FORMAT_FMASK64_S16_F4;
3828 break;
3829 case FMASK(16, 8):
3830 format = V_008F0C_IMG_FORMAT_FMASK64_S16_F8;
3831 break;
3832 default:
3833 unreachable("invalid nr_samples");
3834 }
3835 #undef FMASK
3836 fmask_state[0] = (va >> 8) | tex->surface.fmask_tile_swizzle;
3837 fmask_state[1] = S_00A004_BASE_ADDRESS_HI(va >> 40) | S_00A004_FORMAT(format) |
3838 S_00A004_WIDTH_LO(width - 1);
3839 fmask_state[2] = S_00A008_WIDTH_HI((width - 1) >> 2) | S_00A008_HEIGHT(height - 1) |
3840 S_00A008_RESOURCE_LEVEL(1);
3841 fmask_state[3] =
3842 S_00A00C_DST_SEL_X(V_008F1C_SQ_SEL_X) | S_00A00C_DST_SEL_Y(V_008F1C_SQ_SEL_X) |
3843 S_00A00C_DST_SEL_Z(V_008F1C_SQ_SEL_X) | S_00A00C_DST_SEL_W(V_008F1C_SQ_SEL_X) |
3844 S_00A00C_SW_MODE(tex->surface.u.gfx9.fmask.swizzle_mode) |
3845 S_00A00C_TYPE(si_tex_dim(screen, tex, target, 0));
3846 fmask_state[4] = S_00A010_DEPTH(last_layer) | S_00A010_BASE_ARRAY(first_layer);
3847 fmask_state[5] = 0;
3848 fmask_state[6] = S_00A018_META_PIPE_ALIGNED(1);
3849 fmask_state[7] = 0;
3850 }
3851 }
3852
3853 /**
3854 * Build the sampler view descriptor for a texture (SI-GFX9).
3855 */
3856 static void si_make_texture_descriptor(struct si_screen *screen, struct si_texture *tex,
3857 bool sampler, enum pipe_texture_target target,
3858 enum pipe_format pipe_format,
3859 const unsigned char state_swizzle[4], unsigned first_level,
3860 unsigned last_level, unsigned first_layer,
3861 unsigned last_layer, unsigned width, unsigned height,
3862 unsigned depth, uint32_t *state, uint32_t *fmask_state)
3863 {
3864 struct pipe_resource *res = &tex->buffer.b.b;
3865 const struct util_format_description *desc;
3866 unsigned char swizzle[4];
3867 int first_non_void;
3868 unsigned num_format, data_format, type, num_samples;
3869 uint64_t va;
3870
3871 desc = util_format_description(pipe_format);
3872
3873 num_samples = desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS ? MAX2(1, res->nr_samples)
3874 : MAX2(1, res->nr_storage_samples);
3875
3876 if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
3877 const unsigned char swizzle_xxxx[4] = {0, 0, 0, 0};
3878 const unsigned char swizzle_yyyy[4] = {1, 1, 1, 1};
3879 const unsigned char swizzle_wwww[4] = {3, 3, 3, 3};
3880
3881 switch (pipe_format) {
3882 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
3883 case PIPE_FORMAT_X32_S8X24_UINT:
3884 case PIPE_FORMAT_X8Z24_UNORM:
3885 util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
3886 break;
3887 case PIPE_FORMAT_X24S8_UINT:
3888 /*
3889 * X24S8 is implemented as an 8_8_8_8 data format, to
3890 * fix texture gathers. This affects at least
3891 * GL45-CTS.texture_cube_map_array.sampling on GFX8.
3892 */
3893 if (screen->info.chip_class <= GFX8)
3894 util_format_compose_swizzles(swizzle_wwww, state_swizzle, swizzle);
3895 else
3896 util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
3897 break;
3898 default:
3899 util_format_compose_swizzles(swizzle_xxxx, state_swizzle, swizzle);
3900 }
3901 } else {
3902 util_format_compose_swizzles(desc->swizzle, state_swizzle, swizzle);
3903 }
3904
3905 first_non_void = util_format_get_first_non_void_channel(pipe_format);
3906
3907 switch (pipe_format) {
3908 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
3909 num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
3910 break;
3911 default:
3912 if (first_non_void < 0) {
3913 if (util_format_is_compressed(pipe_format)) {
3914 switch (pipe_format) {
3915 case PIPE_FORMAT_DXT1_SRGB:
3916 case PIPE_FORMAT_DXT1_SRGBA:
3917 case PIPE_FORMAT_DXT3_SRGBA:
3918 case PIPE_FORMAT_DXT5_SRGBA:
3919 case PIPE_FORMAT_BPTC_SRGBA:
3920 case PIPE_FORMAT_ETC2_SRGB8:
3921 case PIPE_FORMAT_ETC2_SRGB8A1:
3922 case PIPE_FORMAT_ETC2_SRGBA8:
3923 num_format = V_008F14_IMG_NUM_FORMAT_SRGB;
3924 break;
3925 case PIPE_FORMAT_RGTC1_SNORM:
3926 case PIPE_FORMAT_LATC1_SNORM:
3927 case PIPE_FORMAT_RGTC2_SNORM:
3928 case PIPE_FORMAT_LATC2_SNORM:
3929 case PIPE_FORMAT_ETC2_R11_SNORM:
3930 case PIPE_FORMAT_ETC2_RG11_SNORM:
3931 /* implies float, so use SNORM/UNORM to determine
3932 whether data is signed or not */
3933 case PIPE_FORMAT_BPTC_RGB_FLOAT:
3934 num_format = V_008F14_IMG_NUM_FORMAT_SNORM;
3935 break;
3936 default:
3937 num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
3938 break;
3939 }
3940 } else if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
3941 num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
3942 } else {
3943 num_format = V_008F14_IMG_NUM_FORMAT_FLOAT;
3944 }
3945 } else if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) {
3946 num_format = V_008F14_IMG_NUM_FORMAT_SRGB;
3947 } else {
3948 num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
3949
3950 switch (desc->channel[first_non_void].type) {
3951 case UTIL_FORMAT_TYPE_FLOAT:
3952 num_format = V_008F14_IMG_NUM_FORMAT_FLOAT;
3953 break;
3954 case UTIL_FORMAT_TYPE_SIGNED:
3955 if (desc->channel[first_non_void].normalized)
3956 num_format = V_008F14_IMG_NUM_FORMAT_SNORM;
3957 else if (desc->channel[first_non_void].pure_integer)
3958 num_format = V_008F14_IMG_NUM_FORMAT_SINT;
3959 else
3960 num_format = V_008F14_IMG_NUM_FORMAT_SSCALED;
3961 break;
3962 case UTIL_FORMAT_TYPE_UNSIGNED:
3963 if (desc->channel[first_non_void].normalized)
3964 num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
3965 else if (desc->channel[first_non_void].pure_integer)
3966 num_format = V_008F14_IMG_NUM_FORMAT_UINT;
3967 else
3968 num_format = V_008F14_IMG_NUM_FORMAT_USCALED;
3969 }
3970 }
3971 }
3972
3973 data_format = si_translate_texformat(&screen->b, pipe_format, desc, first_non_void);
3974 if (data_format == ~0) {
3975 data_format = 0;
3976 }
3977
3978 /* S8 with Z32 HTILE needs a special format. */
3979 if (screen->info.chip_class == GFX9 && pipe_format == PIPE_FORMAT_S8_UINT)
3980 data_format = V_008F14_IMG_DATA_FORMAT_S8_32;
3981
3982 if (!sampler && (res->target == PIPE_TEXTURE_CUBE || res->target == PIPE_TEXTURE_CUBE_ARRAY ||
3983 (screen->info.chip_class <= GFX8 && res->target == PIPE_TEXTURE_3D))) {
3984 /* For the purpose of shader images, treat cube maps and 3D
3985 * textures as 2D arrays. For 3D textures, the address
3986 * calculations for mipmaps are different, so we rely on the
3987 * caller to effectively disable mipmaps.
3988 */
3989 type = V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
3990
3991 assert(res->target != PIPE_TEXTURE_3D || (first_level == 0 && last_level == 0));
3992 } else {
3993 type = si_tex_dim(screen, tex, target, num_samples);
3994 }
3995
3996 if (type == V_008F1C_SQ_RSRC_IMG_1D_ARRAY) {
3997 height = 1;
3998 depth = res->array_size;
3999 } else if (type == V_008F1C_SQ_RSRC_IMG_2D_ARRAY || type == V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY) {
4000 if (sampler || res->target != PIPE_TEXTURE_3D)
4001 depth = res->array_size;
4002 } else if (type == V_008F1C_SQ_RSRC_IMG_CUBE)
4003 depth = res->array_size / 6;
4004
4005 state[0] = 0;
4006 state[1] = (S_008F14_DATA_FORMAT(data_format) | S_008F14_NUM_FORMAT(num_format));
4007 state[2] = (S_008F18_WIDTH(width - 1) | S_008F18_HEIGHT(height - 1) | S_008F18_PERF_MOD(4));
4008 state[3] = (S_008F1C_DST_SEL_X(si_map_swizzle(swizzle[0])) |
4009 S_008F1C_DST_SEL_Y(si_map_swizzle(swizzle[1])) |
4010 S_008F1C_DST_SEL_Z(si_map_swizzle(swizzle[2])) |
4011 S_008F1C_DST_SEL_W(si_map_swizzle(swizzle[3])) |
4012 S_008F1C_BASE_LEVEL(num_samples > 1 ? 0 : first_level) |
4013 S_008F1C_LAST_LEVEL(num_samples > 1 ? util_logbase2(num_samples) : last_level) |
4014 S_008F1C_TYPE(type));
4015 state[4] = 0;
4016 state[5] = S_008F24_BASE_ARRAY(first_layer);
4017 state[6] = 0;
4018 state[7] = 0;
4019
4020 if (screen->info.chip_class == GFX9) {
4021 unsigned bc_swizzle = gfx9_border_color_swizzle(desc->swizzle);
4022
4023 /* Depth is the the last accessible layer on Gfx9.
4024 * The hw doesn't need to know the total number of layers.
4025 */
4026 if (type == V_008F1C_SQ_RSRC_IMG_3D)
4027 state[4] |= S_008F20_DEPTH(depth - 1);
4028 else
4029 state[4] |= S_008F20_DEPTH(last_layer);
4030
4031 state[4] |= S_008F20_BC_SWIZZLE(bc_swizzle);
4032 state[5] |= S_008F24_MAX_MIP(num_samples > 1 ? util_logbase2(num_samples)
4033 : tex->buffer.b.b.last_level);
4034 } else {
4035 state[3] |= S_008F1C_POW2_PAD(res->last_level > 0);
4036 state[4] |= S_008F20_DEPTH(depth - 1);
4037 state[5] |= S_008F24_LAST_ARRAY(last_layer);
4038 }
4039
4040 if (vi_dcc_enabled(tex, first_level)) {
4041 state[6] = S_008F28_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen, pipe_format));
4042 } else {
4043 /* The last dword is unused by hw. The shader uses it to clear
4044 * bits in the first dword of sampler state.
4045 */
4046 if (screen->info.chip_class <= GFX7 && res->nr_samples <= 1) {
4047 if (first_level == last_level)
4048 state[7] = C_008F30_MAX_ANISO_RATIO;
4049 else
4050 state[7] = 0xffffffff;
4051 }
4052 }
4053
4054 /* Initialize the sampler view for FMASK. */
4055 if (tex->surface.fmask_offset) {
4056 uint32_t data_format, num_format;
4057
4058 va = tex->buffer.gpu_address + tex->surface.fmask_offset;
4059
4060 #define FMASK(s, f) (((unsigned)(MAX2(1, s)) * 16) + (MAX2(1, f)))
4061 if (screen->info.chip_class == GFX9) {
4062 data_format = V_008F14_IMG_DATA_FORMAT_FMASK;
4063 switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
4064 case FMASK(2, 1):
4065 num_format = V_008F14_IMG_FMASK_8_2_1;
4066 break;
4067 case FMASK(2, 2):
4068 num_format = V_008F14_IMG_FMASK_8_2_2;
4069 break;
4070 case FMASK(4, 1):
4071 num_format = V_008F14_IMG_FMASK_8_4_1;
4072 break;
4073 case FMASK(4, 2):
4074 num_format = V_008F14_IMG_FMASK_8_4_2;
4075 break;
4076 case FMASK(4, 4):
4077 num_format = V_008F14_IMG_FMASK_8_4_4;
4078 break;
4079 case FMASK(8, 1):
4080 num_format = V_008F14_IMG_FMASK_8_8_1;
4081 break;
4082 case FMASK(8, 2):
4083 num_format = V_008F14_IMG_FMASK_16_8_2;
4084 break;
4085 case FMASK(8, 4):
4086 num_format = V_008F14_IMG_FMASK_32_8_4;
4087 break;
4088 case FMASK(8, 8):
4089 num_format = V_008F14_IMG_FMASK_32_8_8;
4090 break;
4091 case FMASK(16, 1):
4092 num_format = V_008F14_IMG_FMASK_16_16_1;
4093 break;
4094 case FMASK(16, 2):
4095 num_format = V_008F14_IMG_FMASK_32_16_2;
4096 break;
4097 case FMASK(16, 4):
4098 num_format = V_008F14_IMG_FMASK_64_16_4;
4099 break;
4100 case FMASK(16, 8):
4101 num_format = V_008F14_IMG_FMASK_64_16_8;
4102 break;
4103 default:
4104 unreachable("invalid nr_samples");
4105 }
4106 } else {
4107 switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
4108 case FMASK(2, 1):
4109 data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F1;
4110 break;
4111 case FMASK(2, 2):
4112 data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F2;
4113 break;
4114 case FMASK(4, 1):
4115 data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F1;
4116 break;
4117 case FMASK(4, 2):
4118 data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F2;
4119 break;
4120 case FMASK(4, 4):
4121 data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F4;
4122 break;
4123 case FMASK(8, 1):
4124 data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S8_F1;
4125 break;
4126 case FMASK(8, 2):
4127 data_format = V_008F14_IMG_DATA_FORMAT_FMASK16_S8_F2;
4128 break;
4129 case FMASK(8, 4):
4130 data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S8_F4;
4131 break;
4132 case FMASK(8, 8):
4133 data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S8_F8;
4134 break;
4135 case FMASK(16, 1):
4136 data_format = V_008F14_IMG_DATA_FORMAT_FMASK16_S16_F1;
4137 break;
4138 case FMASK(16, 2):
4139 data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S16_F2;
4140 break;
4141 case FMASK(16, 4):
4142 data_format = V_008F14_IMG_DATA_FORMAT_FMASK64_S16_F4;
4143 break;
4144 case FMASK(16, 8):
4145 data_format = V_008F14_IMG_DATA_FORMAT_FMASK64_S16_F8;
4146 break;
4147 default:
4148 unreachable("invalid nr_samples");
4149 }
4150 num_format = V_008F14_IMG_NUM_FORMAT_UINT;
4151 }
4152 #undef FMASK
4153
4154 fmask_state[0] = (va >> 8) | tex->surface.fmask_tile_swizzle;
4155 fmask_state[1] = S_008F14_BASE_ADDRESS_HI(va >> 40) | S_008F14_DATA_FORMAT(data_format) |
4156 S_008F14_NUM_FORMAT(num_format);
4157 fmask_state[2] = S_008F18_WIDTH(width - 1) | S_008F18_HEIGHT(height - 1);
4158 fmask_state[3] =
4159 S_008F1C_DST_SEL_X(V_008F1C_SQ_SEL_X) | S_008F1C_DST_SEL_Y(V_008F1C_SQ_SEL_X) |
4160 S_008F1C_DST_SEL_Z(V_008F1C_SQ_SEL_X) | S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_X) |
4161 S_008F1C_TYPE(si_tex_dim(screen, tex, target, 0));
4162 fmask_state[4] = 0;
4163 fmask_state[5] = S_008F24_BASE_ARRAY(first_layer);
4164 fmask_state[6] = 0;
4165 fmask_state[7] = 0;
4166
4167 if (screen->info.chip_class == GFX9) {
4168 fmask_state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.fmask.swizzle_mode);
4169 fmask_state[4] |=
4170 S_008F20_DEPTH(last_layer) | S_008F20_PITCH(tex->surface.u.gfx9.fmask.epitch);
4171 fmask_state[5] |= S_008F24_META_PIPE_ALIGNED(1) |
4172 S_008F24_META_RB_ALIGNED(1);
4173 } else {
4174 fmask_state[3] |= S_008F1C_TILING_INDEX(tex->surface.u.legacy.fmask.tiling_index);
4175 fmask_state[4] |= S_008F20_DEPTH(depth - 1) |
4176 S_008F20_PITCH(tex->surface.u.legacy.fmask.pitch_in_pixels - 1);
4177 fmask_state[5] |= S_008F24_LAST_ARRAY(last_layer);
4178 }
4179 }
4180 }
4181
4182 /**
4183 * Create a sampler view.
4184 *
4185 * @param ctx context
4186 * @param texture texture
4187 * @param state sampler view template
4188 * @param width0 width0 override (for compressed textures as int)
4189 * @param height0 height0 override (for compressed textures as int)
4190 * @param force_level set the base address to the level (for compressed textures)
4191 */
4192 struct pipe_sampler_view *si_create_sampler_view_custom(struct pipe_context *ctx,
4193 struct pipe_resource *texture,
4194 const struct pipe_sampler_view *state,
4195 unsigned width0, unsigned height0,
4196 unsigned force_level)
4197 {
4198 struct si_context *sctx = (struct si_context *)ctx;
4199 struct si_sampler_view *view = CALLOC_STRUCT(si_sampler_view);
4200 struct si_texture *tex = (struct si_texture *)texture;
4201 unsigned base_level, first_level, last_level;
4202 unsigned char state_swizzle[4];
4203 unsigned height, depth, width;
4204 unsigned last_layer = state->u.tex.last_layer;
4205 enum pipe_format pipe_format;
4206 const struct legacy_surf_level *surflevel;
4207
4208 if (!view)
4209 return NULL;
4210
4211 /* initialize base object */
4212 view->base = *state;
4213 view->base.texture = NULL;
4214 view->base.reference.count = 1;
4215 view->base.context = ctx;
4216
4217 assert(texture);
4218 pipe_resource_reference(&view->base.texture, texture);
4219
4220 if (state->format == PIPE_FORMAT_X24S8_UINT || state->format == PIPE_FORMAT_S8X24_UINT ||
4221 state->format == PIPE_FORMAT_X32_S8X24_UINT || state->format == PIPE_FORMAT_S8_UINT)
4222 view->is_stencil_sampler = true;
4223
4224 /* Buffer resource. */
4225 if (texture->target == PIPE_BUFFER) {
4226 si_make_buffer_descriptor(sctx->screen, si_resource(texture), state->format,
4227 state->u.buf.offset, state->u.buf.size, view->state);
4228 return &view->base;
4229 }
4230
4231 state_swizzle[0] = state->swizzle_r;
4232 state_swizzle[1] = state->swizzle_g;
4233 state_swizzle[2] = state->swizzle_b;
4234 state_swizzle[3] = state->swizzle_a;
4235
4236 base_level = 0;
4237 first_level = state->u.tex.first_level;
4238 last_level = state->u.tex.last_level;
4239 width = width0;
4240 height = height0;
4241 depth = texture->depth0;
4242
4243 if (sctx->chip_class <= GFX8 && force_level) {
4244 assert(force_level == first_level && force_level == last_level);
4245 base_level = force_level;
4246 first_level = 0;
4247 last_level = 0;
4248 width = u_minify(width, force_level);
4249 height = u_minify(height, force_level);
4250 depth = u_minify(depth, force_level);
4251 }
4252
4253 /* This is not needed if gallium frontends set last_layer correctly. */
4254 if (state->target == PIPE_TEXTURE_1D || state->target == PIPE_TEXTURE_2D ||
4255 state->target == PIPE_TEXTURE_RECT || state->target == PIPE_TEXTURE_CUBE)
4256 last_layer = state->u.tex.first_layer;
4257
4258 /* Texturing with separate depth and stencil. */
4259 pipe_format = state->format;
4260
4261 /* Depth/stencil texturing sometimes needs separate texture. */
4262 if (tex->is_depth && !si_can_sample_zs(tex, view->is_stencil_sampler)) {
4263 if (!tex->flushed_depth_texture && !si_init_flushed_depth_texture(ctx, texture)) {
4264 pipe_resource_reference(&view->base.texture, NULL);
4265 FREE(view);
4266 return NULL;
4267 }
4268
4269 assert(tex->flushed_depth_texture);
4270
4271 /* Override format for the case where the flushed texture
4272 * contains only Z or only S.
4273 */
4274 if (tex->flushed_depth_texture->buffer.b.b.format != tex->buffer.b.b.format)
4275 pipe_format = tex->flushed_depth_texture->buffer.b.b.format;
4276
4277 tex = tex->flushed_depth_texture;
4278 }
4279
4280 surflevel = tex->surface.u.legacy.level;
4281
4282 if (tex->db_compatible) {
4283 if (!view->is_stencil_sampler)
4284 pipe_format = tex->db_render_format;
4285
4286 switch (pipe_format) {
4287 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
4288 pipe_format = PIPE_FORMAT_Z32_FLOAT;
4289 break;
4290 case PIPE_FORMAT_X8Z24_UNORM:
4291 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
4292 /* Z24 is always stored like this for DB
4293 * compatibility.
4294 */
4295 pipe_format = PIPE_FORMAT_Z24X8_UNORM;
4296 break;
4297 case PIPE_FORMAT_X24S8_UINT:
4298 case PIPE_FORMAT_S8X24_UINT:
4299 case PIPE_FORMAT_X32_S8X24_UINT:
4300 pipe_format = PIPE_FORMAT_S8_UINT;
4301 surflevel = tex->surface.u.legacy.stencil_level;
4302 break;
4303 default:;
4304 }
4305 }
4306
4307 view->dcc_incompatible =
4308 vi_dcc_formats_are_incompatible(texture, state->u.tex.first_level, state->format);
4309
4310 sctx->screen->make_texture_descriptor(
4311 sctx->screen, tex, true, state->target, pipe_format, state_swizzle, first_level, last_level,
4312 state->u.tex.first_layer, last_layer, width, height, depth, view->state, view->fmask_state);
4313
4314 const struct util_format_description *desc = util_format_description(pipe_format);
4315 view->is_integer = false;
4316
4317 for (unsigned i = 0; i < desc->nr_channels; ++i) {
4318 if (desc->channel[i].type == UTIL_FORMAT_TYPE_VOID)
4319 continue;
4320
4321 /* Whether the number format is {U,S}{SCALED,INT} */
4322 view->is_integer = (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED ||
4323 desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) &&
4324 (desc->channel[i].pure_integer || !desc->channel[i].normalized);
4325 break;
4326 }
4327
4328 view->base_level_info = &surflevel[base_level];
4329 view->base_level = base_level;
4330 view->block_width = util_format_get_blockwidth(pipe_format);
4331 return &view->base;
4332 }
4333
4334 static struct pipe_sampler_view *si_create_sampler_view(struct pipe_context *ctx,
4335 struct pipe_resource *texture,
4336 const struct pipe_sampler_view *state)
4337 {
4338 return si_create_sampler_view_custom(ctx, texture, state, texture ? texture->width0 : 0,
4339 texture ? texture->height0 : 0, 0);
4340 }
4341
4342 static void si_sampler_view_destroy(struct pipe_context *ctx, struct pipe_sampler_view *state)
4343 {
4344 struct si_sampler_view *view = (struct si_sampler_view *)state;
4345
4346 pipe_resource_reference(&state->texture, NULL);
4347 FREE(view);
4348 }
4349
4350 static bool wrap_mode_uses_border_color(unsigned wrap, bool linear_filter)
4351 {
4352 return wrap == PIPE_TEX_WRAP_CLAMP_TO_BORDER || wrap == PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER ||
4353 (linear_filter && (wrap == PIPE_TEX_WRAP_CLAMP || wrap == PIPE_TEX_WRAP_MIRROR_CLAMP));
4354 }
4355
4356 static uint32_t si_translate_border_color(struct si_context *sctx,
4357 const struct pipe_sampler_state *state,
4358 const union pipe_color_union *color, bool is_integer)
4359 {
4360 bool linear_filter = state->min_img_filter != PIPE_TEX_FILTER_NEAREST ||
4361 state->mag_img_filter != PIPE_TEX_FILTER_NEAREST;
4362
4363 if (!wrap_mode_uses_border_color(state->wrap_s, linear_filter) &&
4364 !wrap_mode_uses_border_color(state->wrap_t, linear_filter) &&
4365 !wrap_mode_uses_border_color(state->wrap_r, linear_filter))
4366 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK);
4367
4368 #define simple_border_types(elt) \
4369 do { \
4370 if (color->elt[0] == 0 && color->elt[1] == 0 && color->elt[2] == 0 && color->elt[3] == 0) \
4371 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK); \
4372 if (color->elt[0] == 0 && color->elt[1] == 0 && color->elt[2] == 0 && color->elt[3] == 1) \
4373 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_OPAQUE_BLACK); \
4374 if (color->elt[0] == 1 && color->elt[1] == 1 && color->elt[2] == 1 && color->elt[3] == 1) \
4375 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_OPAQUE_WHITE); \
4376 } while (false)
4377
4378 if (is_integer)
4379 simple_border_types(ui);
4380 else
4381 simple_border_types(f);
4382
4383 #undef simple_border_types
4384
4385 int i;
4386
4387 /* Check if the border has been uploaded already. */
4388 for (i = 0; i < sctx->border_color_count; i++)
4389 if (memcmp(&sctx->border_color_table[i], color, sizeof(*color)) == 0)
4390 break;
4391
4392 if (i >= SI_MAX_BORDER_COLORS) {
4393 /* Getting 4096 unique border colors is very unlikely. */
4394 fprintf(stderr, "radeonsi: The border color table is full. "
4395 "Any new border colors will be just black. "
4396 "Please file a bug.\n");
4397 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK);
4398 }
4399
4400 if (i == sctx->border_color_count) {
4401 /* Upload a new border color. */
4402 memcpy(&sctx->border_color_table[i], color, sizeof(*color));
4403 util_memcpy_cpu_to_le32(&sctx->border_color_map[i], color, sizeof(*color));
4404 sctx->border_color_count++;
4405 }
4406
4407 return S_008F3C_BORDER_COLOR_PTR(i) |
4408 S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_REGISTER);
4409 }
4410
4411 static inline int S_FIXED(float value, unsigned frac_bits)
4412 {
4413 return value * (1 << frac_bits);
4414 }
4415
4416 static inline unsigned si_tex_filter(unsigned filter, unsigned max_aniso)
4417 {
4418 if (filter == PIPE_TEX_FILTER_LINEAR)
4419 return max_aniso > 1 ? V_008F38_SQ_TEX_XY_FILTER_ANISO_BILINEAR
4420 : V_008F38_SQ_TEX_XY_FILTER_BILINEAR;
4421 else
4422 return max_aniso > 1 ? V_008F38_SQ_TEX_XY_FILTER_ANISO_POINT
4423 : V_008F38_SQ_TEX_XY_FILTER_POINT;
4424 }
4425
4426 static inline unsigned si_tex_aniso_filter(unsigned filter)
4427 {
4428 if (filter < 2)
4429 return 0;
4430 if (filter < 4)
4431 return 1;
4432 if (filter < 8)
4433 return 2;
4434 if (filter < 16)
4435 return 3;
4436 return 4;
4437 }
4438
4439 static void *si_create_sampler_state(struct pipe_context *ctx,
4440 const struct pipe_sampler_state *state)
4441 {
4442 struct si_context *sctx = (struct si_context *)ctx;
4443 struct si_screen *sscreen = sctx->screen;
4444 struct si_sampler_state *rstate = CALLOC_STRUCT(si_sampler_state);
4445 unsigned max_aniso = sscreen->force_aniso >= 0 ? sscreen->force_aniso : state->max_anisotropy;
4446 unsigned max_aniso_ratio = si_tex_aniso_filter(max_aniso);
4447 bool trunc_coord = state->min_img_filter == PIPE_TEX_FILTER_NEAREST &&
4448 state->mag_img_filter == PIPE_TEX_FILTER_NEAREST &&
4449 state->compare_mode == PIPE_TEX_COMPARE_NONE;
4450 union pipe_color_union clamped_border_color;
4451
4452 if (!rstate) {
4453 return NULL;
4454 }
4455
4456 #ifndef NDEBUG
4457 rstate->magic = SI_SAMPLER_STATE_MAGIC;
4458 #endif
4459 rstate->val[0] =
4460 (S_008F30_CLAMP_X(si_tex_wrap(state->wrap_s)) | S_008F30_CLAMP_Y(si_tex_wrap(state->wrap_t)) |
4461 S_008F30_CLAMP_Z(si_tex_wrap(state->wrap_r)) | S_008F30_MAX_ANISO_RATIO(max_aniso_ratio) |
4462 S_008F30_DEPTH_COMPARE_FUNC(si_tex_compare(state->compare_func)) |
4463 S_008F30_FORCE_UNNORMALIZED(!state->normalized_coords) |
4464 S_008F30_ANISO_THRESHOLD(max_aniso_ratio >> 1) | S_008F30_ANISO_BIAS(max_aniso_ratio) |
4465 S_008F30_DISABLE_CUBE_WRAP(!state->seamless_cube_map) |
4466 S_008F30_TRUNC_COORD(trunc_coord) |
4467 S_008F30_COMPAT_MODE(sctx->chip_class == GFX8 || sctx->chip_class == GFX9));
4468 rstate->val[1] = (S_008F34_MIN_LOD(S_FIXED(CLAMP(state->min_lod, 0, 15), 8)) |
4469 S_008F34_MAX_LOD(S_FIXED(CLAMP(state->max_lod, 0, 15), 8)) |
4470 S_008F34_PERF_MIP(max_aniso_ratio ? max_aniso_ratio + 6 : 0));
4471 rstate->val[2] = (S_008F38_LOD_BIAS(S_FIXED(CLAMP(state->lod_bias, -16, 16), 8)) |
4472 S_008F38_XY_MAG_FILTER(si_tex_filter(state->mag_img_filter, max_aniso)) |
4473 S_008F38_XY_MIN_FILTER(si_tex_filter(state->min_img_filter, max_aniso)) |
4474 S_008F38_MIP_FILTER(si_tex_mipfilter(state->min_mip_filter)) |
4475 S_008F38_MIP_POINT_PRECLAMP(0));
4476 rstate->val[3] = si_translate_border_color(sctx, state, &state->border_color, false);
4477
4478 if (sscreen->info.chip_class >= GFX10) {
4479 rstate->val[2] |= S_008F38_ANISO_OVERRIDE_GFX10(1);
4480 } else {
4481 rstate->val[2] |= S_008F38_DISABLE_LSB_CEIL(sctx->chip_class <= GFX8) |
4482 S_008F38_FILTER_PREC_FIX(1) |
4483 S_008F38_ANISO_OVERRIDE_GFX6(sctx->chip_class >= GFX8);
4484 }
4485
4486 /* Create sampler resource for integer textures. */
4487 memcpy(rstate->integer_val, rstate->val, sizeof(rstate->val));
4488 rstate->integer_val[3] = si_translate_border_color(sctx, state, &state->border_color, true);
4489
4490 /* Create sampler resource for upgraded depth textures. */
4491 memcpy(rstate->upgraded_depth_val, rstate->val, sizeof(rstate->val));
4492
4493 for (unsigned i = 0; i < 4; ++i) {
4494 /* Use channel 0 on purpose, so that we can use OPAQUE_WHITE
4495 * when the border color is 1.0. */
4496 clamped_border_color.f[i] = CLAMP(state->border_color.f[0], 0, 1);
4497 }
4498
4499 if (memcmp(&state->border_color, &clamped_border_color, sizeof(clamped_border_color)) == 0) {
4500 if (sscreen->info.chip_class <= GFX9)
4501 rstate->upgraded_depth_val[3] |= S_008F3C_UPGRADED_DEPTH(1);
4502 } else {
4503 rstate->upgraded_depth_val[3] =
4504 si_translate_border_color(sctx, state, &clamped_border_color, false);
4505 }
4506
4507 return rstate;
4508 }
4509
4510 static void si_set_sample_mask(struct pipe_context *ctx, unsigned sample_mask)
4511 {
4512 struct si_context *sctx = (struct si_context *)ctx;
4513
4514 if (sctx->sample_mask == (uint16_t)sample_mask)
4515 return;
4516
4517 sctx->sample_mask = sample_mask;
4518 si_mark_atom_dirty(sctx, &sctx->atoms.s.sample_mask);
4519 }
4520
4521 static void si_emit_sample_mask(struct si_context *sctx)
4522 {
4523 struct radeon_cmdbuf *cs = sctx->gfx_cs;
4524 unsigned mask = sctx->sample_mask;
4525
4526 /* Needed for line and polygon smoothing as well as for the Polaris
4527 * small primitive filter. We expect the gallium frontend to take care of
4528 * this for us.
4529 */
4530 assert(mask == 0xffff || sctx->framebuffer.nr_samples > 1 ||
4531 (mask & 1 && sctx->blitter->running));
4532
4533 radeon_set_context_reg_seq(cs, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0, 2);
4534 radeon_emit(cs, mask | (mask << 16));
4535 radeon_emit(cs, mask | (mask << 16));
4536 }
4537
4538 static void si_delete_sampler_state(struct pipe_context *ctx, void *state)
4539 {
4540 #ifndef NDEBUG
4541 struct si_sampler_state *s = state;
4542
4543 assert(s->magic == SI_SAMPLER_STATE_MAGIC);
4544 s->magic = 0;
4545 #endif
4546 free(state);
4547 }
4548
4549 /*
4550 * Vertex elements & buffers
4551 */
4552
4553 struct si_fast_udiv_info32 si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits)
4554 {
4555 struct util_fast_udiv_info info = util_compute_fast_udiv_info(D, num_bits, 32);
4556
4557 struct si_fast_udiv_info32 result = {
4558 info.multiplier,
4559 info.pre_shift,
4560 info.post_shift,
4561 info.increment,
4562 };
4563 return result;
4564 }
4565
4566 static void *si_create_vertex_elements(struct pipe_context *ctx, unsigned count,
4567 const struct pipe_vertex_element *elements)
4568 {
4569 struct si_screen *sscreen = (struct si_screen *)ctx->screen;
4570 struct si_vertex_elements *v = CALLOC_STRUCT(si_vertex_elements);
4571 bool used[SI_NUM_VERTEX_BUFFERS] = {};
4572 struct si_fast_udiv_info32 divisor_factors[SI_MAX_ATTRIBS] = {};
4573 STATIC_ASSERT(sizeof(struct si_fast_udiv_info32) == 16);
4574 STATIC_ASSERT(sizeof(divisor_factors[0].multiplier) == 4);
4575 STATIC_ASSERT(sizeof(divisor_factors[0].pre_shift) == 4);
4576 STATIC_ASSERT(sizeof(divisor_factors[0].post_shift) == 4);
4577 STATIC_ASSERT(sizeof(divisor_factors[0].increment) == 4);
4578 int i;
4579
4580 assert(count <= SI_MAX_ATTRIBS);
4581 if (!v)
4582 return NULL;
4583
4584 v->count = count;
4585
4586 unsigned alloc_count =
4587 count > sscreen->num_vbos_in_user_sgprs ? count - sscreen->num_vbos_in_user_sgprs : 0;
4588 v->vb_desc_list_alloc_size = align(alloc_count * 16, SI_CPDMA_ALIGNMENT);
4589
4590 for (i = 0; i < count; ++i) {
4591 const struct util_format_description *desc;
4592 const struct util_format_channel_description *channel;
4593 int first_non_void;
4594 unsigned vbo_index = elements[i].vertex_buffer_index;
4595
4596 if (vbo_index >= SI_NUM_VERTEX_BUFFERS) {
4597 FREE(v);
4598 return NULL;
4599 }
4600
4601 unsigned instance_divisor = elements[i].instance_divisor;
4602 if (instance_divisor) {
4603 v->uses_instance_divisors = true;
4604
4605 if (instance_divisor == 1) {
4606 v->instance_divisor_is_one |= 1u << i;
4607 } else {
4608 v->instance_divisor_is_fetched |= 1u << i;
4609 divisor_factors[i] = si_compute_fast_udiv_info32(instance_divisor, 32);
4610 }
4611 }
4612
4613 if (!used[vbo_index]) {
4614 v->first_vb_use_mask |= 1 << i;
4615 used[vbo_index] = true;
4616 }
4617
4618 desc = util_format_description(elements[i].src_format);
4619 first_non_void = util_format_get_first_non_void_channel(elements[i].src_format);
4620 channel = first_non_void >= 0 ? &desc->channel[first_non_void] : NULL;
4621
4622 v->format_size[i] = desc->block.bits / 8;
4623 v->src_offset[i] = elements[i].src_offset;
4624 v->vertex_buffer_index[i] = vbo_index;
4625
4626 bool always_fix = false;
4627 union si_vs_fix_fetch fix_fetch;
4628 unsigned log_hw_load_size; /* the load element size as seen by the hardware */
4629
4630 fix_fetch.bits = 0;
4631 log_hw_load_size = MIN2(2, util_logbase2(desc->block.bits) - 3);
4632
4633 if (channel) {
4634 switch (channel->type) {
4635 case UTIL_FORMAT_TYPE_FLOAT:
4636 fix_fetch.u.format = AC_FETCH_FORMAT_FLOAT;
4637 break;
4638 case UTIL_FORMAT_TYPE_FIXED:
4639 fix_fetch.u.format = AC_FETCH_FORMAT_FIXED;
4640 break;
4641 case UTIL_FORMAT_TYPE_SIGNED: {
4642 if (channel->pure_integer)
4643 fix_fetch.u.format = AC_FETCH_FORMAT_SINT;
4644 else if (channel->normalized)
4645 fix_fetch.u.format = AC_FETCH_FORMAT_SNORM;
4646 else
4647 fix_fetch.u.format = AC_FETCH_FORMAT_SSCALED;
4648 break;
4649 }
4650 case UTIL_FORMAT_TYPE_UNSIGNED: {
4651 if (channel->pure_integer)
4652 fix_fetch.u.format = AC_FETCH_FORMAT_UINT;
4653 else if (channel->normalized)
4654 fix_fetch.u.format = AC_FETCH_FORMAT_UNORM;
4655 else
4656 fix_fetch.u.format = AC_FETCH_FORMAT_USCALED;
4657 break;
4658 }
4659 default:
4660 unreachable("bad format type");
4661 }
4662 } else {
4663 switch (elements[i].src_format) {
4664 case PIPE_FORMAT_R11G11B10_FLOAT:
4665 fix_fetch.u.format = AC_FETCH_FORMAT_FLOAT;
4666 break;
4667 default:
4668 unreachable("bad other format");
4669 }
4670 }
4671
4672 if (desc->channel[0].size == 10) {
4673 fix_fetch.u.log_size = 3; /* special encoding for 2_10_10_10 */
4674 log_hw_load_size = 2;
4675
4676 /* The hardware always treats the 2-bit alpha channel as
4677 * unsigned, so a shader workaround is needed. The affected
4678 * chips are GFX8 and older except Stoney (GFX8.1).
4679 */
4680 always_fix = sscreen->info.chip_class <= GFX8 && sscreen->info.family != CHIP_STONEY &&
4681 channel->type == UTIL_FORMAT_TYPE_SIGNED;
4682 } else if (elements[i].src_format == PIPE_FORMAT_R11G11B10_FLOAT) {
4683 fix_fetch.u.log_size = 3; /* special encoding */
4684 fix_fetch.u.format = AC_FETCH_FORMAT_FIXED;
4685 log_hw_load_size = 2;
4686 } else {
4687 fix_fetch.u.log_size = util_logbase2(channel->size) - 3;
4688 fix_fetch.u.num_channels_m1 = desc->nr_channels - 1;
4689
4690 /* Always fix up:
4691 * - doubles (multiple loads + truncate to float)
4692 * - 32-bit requiring a conversion
4693 */
4694 always_fix = (fix_fetch.u.log_size == 3) ||
4695 (fix_fetch.u.log_size == 2 && fix_fetch.u.format != AC_FETCH_FORMAT_FLOAT &&
4696 fix_fetch.u.format != AC_FETCH_FORMAT_UINT &&
4697 fix_fetch.u.format != AC_FETCH_FORMAT_SINT);
4698
4699 /* Also fixup 8_8_8 and 16_16_16. */
4700 if (desc->nr_channels == 3 && fix_fetch.u.log_size <= 1) {
4701 always_fix = true;
4702 log_hw_load_size = fix_fetch.u.log_size;
4703 }
4704 }
4705
4706 if (desc->swizzle[0] != PIPE_SWIZZLE_X) {
4707 assert(desc->swizzle[0] == PIPE_SWIZZLE_Z &&
4708 (desc->swizzle[2] == PIPE_SWIZZLE_X || desc->swizzle[2] == PIPE_SWIZZLE_0));
4709 fix_fetch.u.reverse = 1;
4710 }
4711
4712 /* Force the workaround for unaligned access here already if the
4713 * offset relative to the vertex buffer base is unaligned.
4714 *
4715 * There is a theoretical case in which this is too conservative:
4716 * if the vertex buffer's offset is also unaligned in just the
4717 * right way, we end up with an aligned address after all.
4718 * However, this case should be extremely rare in practice (it
4719 * won't happen in well-behaved applications), and taking it
4720 * into account would complicate the fast path (where everything
4721 * is nicely aligned).
4722 */
4723 bool check_alignment =
4724 log_hw_load_size >= 1 &&
4725 (sscreen->info.chip_class == GFX6 || sscreen->info.chip_class >= GFX10);
4726 bool opencode = sscreen->options.vs_fetch_always_opencode;
4727
4728 if (check_alignment && (elements[i].src_offset & ((1 << log_hw_load_size) - 1)) != 0)
4729 opencode = true;
4730
4731 if (always_fix || check_alignment || opencode)
4732 v->fix_fetch[i] = fix_fetch.bits;
4733
4734 if (opencode)
4735 v->fix_fetch_opencode |= 1 << i;
4736 if (opencode || always_fix)
4737 v->fix_fetch_always |= 1 << i;
4738
4739 if (check_alignment && !opencode) {
4740 assert(log_hw_load_size == 1 || log_hw_load_size == 2);
4741
4742 v->fix_fetch_unaligned |= 1 << i;
4743 v->hw_load_is_dword |= (log_hw_load_size - 1) << i;
4744 v->vb_alignment_check_mask |= 1 << vbo_index;
4745 }
4746
4747 v->rsrc_word3[i] = S_008F0C_DST_SEL_X(si_map_swizzle(desc->swizzle[0])) |
4748 S_008F0C_DST_SEL_Y(si_map_swizzle(desc->swizzle[1])) |
4749 S_008F0C_DST_SEL_Z(si_map_swizzle(desc->swizzle[2])) |
4750 S_008F0C_DST_SEL_W(si_map_swizzle(desc->swizzle[3]));
4751
4752 if (sscreen->info.chip_class >= GFX10) {
4753 const struct gfx10_format *fmt = &gfx10_format_table[elements[i].src_format];
4754 assert(fmt->img_format != 0 && fmt->img_format < 128);
4755 v->rsrc_word3[i] |= S_008F0C_FORMAT(fmt->img_format) | S_008F0C_RESOURCE_LEVEL(1);
4756 } else {
4757 unsigned data_format, num_format;
4758 data_format = si_translate_buffer_dataformat(ctx->screen, desc, first_non_void);
4759 num_format = si_translate_buffer_numformat(ctx->screen, desc, first_non_void);
4760 v->rsrc_word3[i] |= S_008F0C_NUM_FORMAT(num_format) | S_008F0C_DATA_FORMAT(data_format);
4761 }
4762 }
4763
4764 if (v->instance_divisor_is_fetched) {
4765 unsigned num_divisors = util_last_bit(v->instance_divisor_is_fetched);
4766
4767 v->instance_divisor_factor_buffer = (struct si_resource *)pipe_buffer_create(
4768 &sscreen->b, 0, PIPE_USAGE_DEFAULT, num_divisors * sizeof(divisor_factors[0]));
4769 if (!v->instance_divisor_factor_buffer) {
4770 FREE(v);
4771 return NULL;
4772 }
4773 void *map =
4774 sscreen->ws->buffer_map(v->instance_divisor_factor_buffer->buf, NULL, PIPE_TRANSFER_WRITE);
4775 memcpy(map, divisor_factors, num_divisors * sizeof(divisor_factors[0]));
4776 }
4777 return v;
4778 }
4779
4780 static void si_bind_vertex_elements(struct pipe_context *ctx, void *state)
4781 {
4782 struct si_context *sctx = (struct si_context *)ctx;
4783 struct si_vertex_elements *old = sctx->vertex_elements;
4784 struct si_vertex_elements *v = (struct si_vertex_elements *)state;
4785
4786 sctx->vertex_elements = v;
4787 sctx->num_vertex_elements = v ? v->count : 0;
4788
4789 if (sctx->num_vertex_elements) {
4790 sctx->vertex_buffers_dirty = true;
4791 } else {
4792 sctx->vertex_buffer_pointer_dirty = false;
4793 sctx->vertex_buffer_user_sgprs_dirty = false;
4794 }
4795
4796 if (v && (!old || old->count != v->count ||
4797 old->uses_instance_divisors != v->uses_instance_divisors ||
4798 /* we don't check which divisors changed */
4799 v->uses_instance_divisors ||
4800 (old->vb_alignment_check_mask ^ v->vb_alignment_check_mask) &
4801 sctx->vertex_buffer_unaligned ||
4802 ((v->vb_alignment_check_mask & sctx->vertex_buffer_unaligned) &&
4803 memcmp(old->vertex_buffer_index, v->vertex_buffer_index,
4804 sizeof(v->vertex_buffer_index[0]) * v->count)) ||
4805 /* fix_fetch_{always,opencode,unaligned} and hw_load_is_dword are
4806 * functions of fix_fetch and the src_offset alignment.
4807 * If they change and fix_fetch doesn't, it must be due to different
4808 * src_offset alignment, which is reflected in fix_fetch_opencode. */
4809 old->fix_fetch_opencode != v->fix_fetch_opencode ||
4810 memcmp(old->fix_fetch, v->fix_fetch, sizeof(v->fix_fetch[0]) * v->count)))
4811 sctx->do_update_shaders = true;
4812
4813 if (v && v->instance_divisor_is_fetched) {
4814 struct pipe_constant_buffer cb;
4815
4816 cb.buffer = &v->instance_divisor_factor_buffer->b.b;
4817 cb.user_buffer = NULL;
4818 cb.buffer_offset = 0;
4819 cb.buffer_size = 0xffffffff;
4820 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &cb);
4821 }
4822 }
4823
4824 static void si_delete_vertex_element(struct pipe_context *ctx, void *state)
4825 {
4826 struct si_context *sctx = (struct si_context *)ctx;
4827 struct si_vertex_elements *v = (struct si_vertex_elements *)state;
4828
4829 if (sctx->vertex_elements == state) {
4830 sctx->vertex_elements = NULL;
4831 sctx->num_vertex_elements = 0;
4832 }
4833 si_resource_reference(&v->instance_divisor_factor_buffer, NULL);
4834 FREE(state);
4835 }
4836
4837 static void si_set_vertex_buffers(struct pipe_context *ctx, unsigned start_slot, unsigned count,
4838 const struct pipe_vertex_buffer *buffers)
4839 {
4840 struct si_context *sctx = (struct si_context *)ctx;
4841 struct pipe_vertex_buffer *dst = sctx->vertex_buffer + start_slot;
4842 unsigned updated_mask = u_bit_consecutive(start_slot, count);
4843 uint32_t orig_unaligned = sctx->vertex_buffer_unaligned;
4844 uint32_t unaligned = 0;
4845 int i;
4846
4847 assert(start_slot + count <= ARRAY_SIZE(sctx->vertex_buffer));
4848
4849 if (buffers) {
4850 for (i = 0; i < count; i++) {
4851 const struct pipe_vertex_buffer *src = buffers + i;
4852 struct pipe_vertex_buffer *dsti = dst + i;
4853 struct pipe_resource *buf = src->buffer.resource;
4854 unsigned slot_bit = 1 << (start_slot + i);
4855
4856 pipe_resource_reference(&dsti->buffer.resource, buf);
4857 dsti->buffer_offset = src->buffer_offset;
4858 dsti->stride = src->stride;
4859
4860 if (dsti->buffer_offset & 3 || dsti->stride & 3)
4861 unaligned |= slot_bit;
4862
4863 si_context_add_resource_size(sctx, buf);
4864 if (buf)
4865 si_resource(buf)->bind_history |= PIPE_BIND_VERTEX_BUFFER;
4866 }
4867 } else {
4868 for (i = 0; i < count; i++) {
4869 pipe_resource_reference(&dst[i].buffer.resource, NULL);
4870 }
4871 unaligned &= ~updated_mask;
4872 }
4873 sctx->vertex_buffers_dirty = true;
4874 sctx->vertex_buffer_unaligned = (orig_unaligned & ~updated_mask) | unaligned;
4875
4876 /* Check whether alignment may have changed in a way that requires
4877 * shader changes. This check is conservative: a vertex buffer can only
4878 * trigger a shader change if the misalignment amount changes (e.g.
4879 * from byte-aligned to short-aligned), but we only keep track of
4880 * whether buffers are at least dword-aligned, since that should always
4881 * be the case in well-behaved applications anyway.
4882 */
4883 if (sctx->vertex_elements && (sctx->vertex_elements->vb_alignment_check_mask &
4884 (unaligned | orig_unaligned) & updated_mask))
4885 sctx->do_update_shaders = true;
4886 }
4887
4888 /*
4889 * Misc
4890 */
4891
4892 static void si_set_tess_state(struct pipe_context *ctx, const float default_outer_level[4],
4893 const float default_inner_level[2])
4894 {
4895 struct si_context *sctx = (struct si_context *)ctx;
4896 struct pipe_constant_buffer cb;
4897 float array[8];
4898
4899 memcpy(array, default_outer_level, sizeof(float) * 4);
4900 memcpy(array + 4, default_inner_level, sizeof(float) * 2);
4901
4902 cb.buffer = NULL;
4903 cb.user_buffer = NULL;
4904 cb.buffer_size = sizeof(array);
4905
4906 si_upload_const_buffer(sctx, (struct si_resource **)&cb.buffer, (void *)array, sizeof(array),
4907 &cb.buffer_offset);
4908
4909 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &cb);
4910 pipe_resource_reference(&cb.buffer, NULL);
4911 }
4912
4913 static void si_texture_barrier(struct pipe_context *ctx, unsigned flags)
4914 {
4915 struct si_context *sctx = (struct si_context *)ctx;
4916
4917 si_update_fb_dirtiness_after_rendering(sctx);
4918
4919 /* Multisample surfaces are flushed in si_decompress_textures. */
4920 if (sctx->framebuffer.uncompressed_cb_mask) {
4921 si_make_CB_shader_coherent(sctx, sctx->framebuffer.nr_samples,
4922 sctx->framebuffer.CB_has_shader_readable_metadata,
4923 sctx->framebuffer.all_DCC_pipe_aligned);
4924 }
4925 }
4926
4927 /* This only ensures coherency for shader image/buffer stores. */
4928 static void si_memory_barrier(struct pipe_context *ctx, unsigned flags)
4929 {
4930 struct si_context *sctx = (struct si_context *)ctx;
4931
4932 if (!(flags & ~PIPE_BARRIER_UPDATE))
4933 return;
4934
4935 /* Subsequent commands must wait for all shader invocations to
4936 * complete. */
4937 sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH;
4938
4939 if (flags & PIPE_BARRIER_CONSTANT_BUFFER)
4940 sctx->flags |= SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE;
4941
4942 if (flags & (PIPE_BARRIER_VERTEX_BUFFER | PIPE_BARRIER_SHADER_BUFFER | PIPE_BARRIER_TEXTURE |
4943 PIPE_BARRIER_IMAGE | PIPE_BARRIER_STREAMOUT_BUFFER | PIPE_BARRIER_GLOBAL_BUFFER)) {
4944 /* As far as I can tell, L1 contents are written back to L2
4945 * automatically at end of shader, but the contents of other
4946 * L1 caches might still be stale. */
4947 sctx->flags |= SI_CONTEXT_INV_VCACHE;
4948 }
4949
4950 if (flags & PIPE_BARRIER_INDEX_BUFFER) {
4951 /* Indices are read through TC L2 since GFX8.
4952 * L1 isn't used.
4953 */
4954 if (sctx->screen->info.chip_class <= GFX7)
4955 sctx->flags |= SI_CONTEXT_WB_L2;
4956 }
4957
4958 /* MSAA color, any depth and any stencil are flushed in
4959 * si_decompress_textures when needed.
4960 */
4961 if (flags & PIPE_BARRIER_FRAMEBUFFER && sctx->framebuffer.uncompressed_cb_mask) {
4962 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
4963
4964 if (sctx->chip_class <= GFX8)
4965 sctx->flags |= SI_CONTEXT_WB_L2;
4966 }
4967
4968 /* Indirect buffers use TC L2 on GFX9, but not older hw. */
4969 if (sctx->screen->info.chip_class <= GFX8 && flags & PIPE_BARRIER_INDIRECT_BUFFER)
4970 sctx->flags |= SI_CONTEXT_WB_L2;
4971 }
4972
4973 static void *si_create_blend_custom(struct si_context *sctx, unsigned mode)
4974 {
4975 struct pipe_blend_state blend;
4976
4977 memset(&blend, 0, sizeof(blend));
4978 blend.independent_blend_enable = true;
4979 blend.rt[0].colormask = 0xf;
4980 return si_create_blend_state_mode(&sctx->b, &blend, mode);
4981 }
4982
4983 void si_init_state_compute_functions(struct si_context *sctx)
4984 {
4985 sctx->b.create_sampler_state = si_create_sampler_state;
4986 sctx->b.delete_sampler_state = si_delete_sampler_state;
4987 sctx->b.create_sampler_view = si_create_sampler_view;
4988 sctx->b.sampler_view_destroy = si_sampler_view_destroy;
4989 sctx->b.memory_barrier = si_memory_barrier;
4990 }
4991
4992 void si_init_state_functions(struct si_context *sctx)
4993 {
4994 sctx->atoms.s.framebuffer.emit = si_emit_framebuffer_state;
4995 sctx->atoms.s.msaa_sample_locs.emit = si_emit_msaa_sample_locs;
4996 sctx->atoms.s.db_render_state.emit = si_emit_db_render_state;
4997 sctx->atoms.s.dpbb_state.emit = si_emit_dpbb_state;
4998 sctx->atoms.s.msaa_config.emit = si_emit_msaa_config;
4999 sctx->atoms.s.sample_mask.emit = si_emit_sample_mask;
5000 sctx->atoms.s.cb_render_state.emit = si_emit_cb_render_state;
5001 sctx->atoms.s.blend_color.emit = si_emit_blend_color;
5002 sctx->atoms.s.clip_regs.emit = si_emit_clip_regs;
5003 sctx->atoms.s.clip_state.emit = si_emit_clip_state;
5004 sctx->atoms.s.stencil_ref.emit = si_emit_stencil_ref;
5005
5006 sctx->b.create_blend_state = si_create_blend_state;
5007 sctx->b.bind_blend_state = si_bind_blend_state;
5008 sctx->b.delete_blend_state = si_delete_blend_state;
5009 sctx->b.set_blend_color = si_set_blend_color;
5010
5011 sctx->b.create_rasterizer_state = si_create_rs_state;
5012 sctx->b.bind_rasterizer_state = si_bind_rs_state;
5013 sctx->b.delete_rasterizer_state = si_delete_rs_state;
5014
5015 sctx->b.create_depth_stencil_alpha_state = si_create_dsa_state;
5016 sctx->b.bind_depth_stencil_alpha_state = si_bind_dsa_state;
5017 sctx->b.delete_depth_stencil_alpha_state = si_delete_dsa_state;
5018
5019 sctx->custom_dsa_flush = si_create_db_flush_dsa(sctx);
5020 sctx->custom_blend_resolve = si_create_blend_custom(sctx, V_028808_CB_RESOLVE);
5021 sctx->custom_blend_fmask_decompress = si_create_blend_custom(sctx, V_028808_CB_FMASK_DECOMPRESS);
5022 sctx->custom_blend_eliminate_fastclear =
5023 si_create_blend_custom(sctx, V_028808_CB_ELIMINATE_FAST_CLEAR);
5024 sctx->custom_blend_dcc_decompress = si_create_blend_custom(sctx, V_028808_CB_DCC_DECOMPRESS);
5025
5026 sctx->b.set_clip_state = si_set_clip_state;
5027 sctx->b.set_stencil_ref = si_set_stencil_ref;
5028
5029 sctx->b.set_framebuffer_state = si_set_framebuffer_state;
5030
5031 sctx->b.set_sample_mask = si_set_sample_mask;
5032
5033 sctx->b.create_vertex_elements_state = si_create_vertex_elements;
5034 sctx->b.bind_vertex_elements_state = si_bind_vertex_elements;
5035 sctx->b.delete_vertex_elements_state = si_delete_vertex_element;
5036 sctx->b.set_vertex_buffers = si_set_vertex_buffers;
5037
5038 sctx->b.texture_barrier = si_texture_barrier;
5039 sctx->b.set_min_samples = si_set_min_samples;
5040 sctx->b.set_tess_state = si_set_tess_state;
5041
5042 sctx->b.set_active_query_state = si_set_active_query_state;
5043 }
5044
5045 void si_init_screen_state_functions(struct si_screen *sscreen)
5046 {
5047 sscreen->b.is_format_supported = si_is_format_supported;
5048
5049 if (sscreen->info.chip_class >= GFX10) {
5050 sscreen->make_texture_descriptor = gfx10_make_texture_descriptor;
5051 } else {
5052 sscreen->make_texture_descriptor = si_make_texture_descriptor;
5053 }
5054 }
5055
5056 static void si_set_grbm_gfx_index(struct si_context *sctx, struct si_pm4_state *pm4, unsigned value)
5057 {
5058 unsigned reg = sctx->chip_class >= GFX7 ? R_030800_GRBM_GFX_INDEX : R_00802C_GRBM_GFX_INDEX;
5059 si_pm4_set_reg(pm4, reg, value);
5060 }
5061
5062 static void si_set_grbm_gfx_index_se(struct si_context *sctx, struct si_pm4_state *pm4, unsigned se)
5063 {
5064 assert(se == ~0 || se < sctx->screen->info.max_se);
5065 si_set_grbm_gfx_index(sctx, pm4,
5066 (se == ~0 ? S_030800_SE_BROADCAST_WRITES(1) : S_030800_SE_INDEX(se)) |
5067 S_030800_SH_BROADCAST_WRITES(1) |
5068 S_030800_INSTANCE_BROADCAST_WRITES(1));
5069 }
5070
5071 static void si_write_harvested_raster_configs(struct si_context *sctx, struct si_pm4_state *pm4,
5072 unsigned raster_config, unsigned raster_config_1)
5073 {
5074 unsigned num_se = MAX2(sctx->screen->info.max_se, 1);
5075 unsigned raster_config_se[4];
5076 unsigned se;
5077
5078 ac_get_harvested_configs(&sctx->screen->info, raster_config, &raster_config_1, raster_config_se);
5079
5080 for (se = 0; se < num_se; se++) {
5081 si_set_grbm_gfx_index_se(sctx, pm4, se);
5082 si_pm4_set_reg(pm4, R_028350_PA_SC_RASTER_CONFIG, raster_config_se[se]);
5083 }
5084 si_set_grbm_gfx_index(sctx, pm4, ~0);
5085
5086 if (sctx->chip_class >= GFX7) {
5087 si_pm4_set_reg(pm4, R_028354_PA_SC_RASTER_CONFIG_1, raster_config_1);
5088 }
5089 }
5090
5091 static void si_set_raster_config(struct si_context *sctx, struct si_pm4_state *pm4)
5092 {
5093 struct si_screen *sscreen = sctx->screen;
5094 unsigned num_rb = MIN2(sscreen->info.num_render_backends, 16);
5095 unsigned rb_mask = sscreen->info.enabled_rb_mask;
5096 unsigned raster_config = sscreen->pa_sc_raster_config;
5097 unsigned raster_config_1 = sscreen->pa_sc_raster_config_1;
5098
5099 if (!rb_mask || util_bitcount(rb_mask) >= num_rb) {
5100 /* Always use the default config when all backends are enabled
5101 * (or when we failed to determine the enabled backends).
5102 */
5103 si_pm4_set_reg(pm4, R_028350_PA_SC_RASTER_CONFIG, raster_config);
5104 if (sctx->chip_class >= GFX7)
5105 si_pm4_set_reg(pm4, R_028354_PA_SC_RASTER_CONFIG_1, raster_config_1);
5106 } else {
5107 si_write_harvested_raster_configs(sctx, pm4, raster_config, raster_config_1);
5108 }
5109 }
5110
5111 void si_init_cs_preamble_state(struct si_context *sctx, bool uses_reg_shadowing)
5112 {
5113 struct si_screen *sscreen = sctx->screen;
5114 uint64_t border_color_va = sctx->border_color_buffer->gpu_address;
5115 bool has_clear_state = sscreen->info.has_clear_state;
5116 struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
5117
5118 if (!pm4)
5119 return;
5120
5121 if (!uses_reg_shadowing) {
5122 si_pm4_cmd_add(pm4, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
5123 si_pm4_cmd_add(pm4, CC0_UPDATE_LOAD_ENABLES(1));
5124 si_pm4_cmd_add(pm4, CC1_UPDATE_SHADOW_ENABLES(1));
5125
5126 if (has_clear_state) {
5127 si_pm4_cmd_add(pm4, PKT3(PKT3_CLEAR_STATE, 0, 0));
5128 si_pm4_cmd_add(pm4, 0);
5129 }
5130 }
5131
5132 /* CLEAR_STATE doesn't restore these correctly. */
5133 si_pm4_set_reg(pm4, R_028240_PA_SC_GENERIC_SCISSOR_TL, S_028240_WINDOW_OFFSET_DISABLE(1));
5134 si_pm4_set_reg(pm4, R_028244_PA_SC_GENERIC_SCISSOR_BR,
5135 S_028244_BR_X(16384) | S_028244_BR_Y(16384));
5136
5137 si_pm4_set_reg(pm4, R_028A18_VGT_HOS_MAX_TESS_LEVEL, fui(64));
5138 if (!has_clear_state)
5139 si_pm4_set_reg(pm4, R_028A1C_VGT_HOS_MIN_TESS_LEVEL, fui(0));
5140
5141 if (!has_clear_state) {
5142 si_pm4_set_reg(pm4, R_028230_PA_SC_EDGERULE,
5143 S_028230_ER_TRI(0xA) | S_028230_ER_POINT(0xA) | S_028230_ER_RECT(0xA) |
5144 /* Required by DX10_DIAMOND_TEST_ENA: */
5145 S_028230_ER_LINE_LR(0x1A) | S_028230_ER_LINE_RL(0x26) |
5146 S_028230_ER_LINE_TB(0xA) | S_028230_ER_LINE_BT(0xA));
5147 si_pm4_set_reg(pm4, R_028820_PA_CL_NANINF_CNTL, 0);
5148 si_pm4_set_reg(pm4, R_028AC0_DB_SRESULTS_COMPARE_STATE0, 0x0);
5149 si_pm4_set_reg(pm4, R_028AC4_DB_SRESULTS_COMPARE_STATE1, 0x0);
5150 si_pm4_set_reg(pm4, R_028AC8_DB_PRELOAD_CONTROL, 0x0);
5151 si_pm4_set_reg(pm4, R_02800C_DB_RENDER_OVERRIDE, 0);
5152 si_pm4_set_reg(pm4, R_028A5C_VGT_GS_PER_VS, 0x2);
5153 si_pm4_set_reg(pm4, R_028A8C_VGT_PRIMITIVEID_RESET, 0x0);
5154 si_pm4_set_reg(pm4, R_028B98_VGT_STRMOUT_BUFFER_CONFIG, 0x0);
5155 si_pm4_set_reg(pm4, R_028AB8_VGT_VTX_CNT_EN, 0x0);
5156 }
5157
5158 si_pm4_set_reg(pm4, R_028080_TA_BC_BASE_ADDR, border_color_va >> 8);
5159 if (sctx->chip_class >= GFX7)
5160 si_pm4_set_reg(pm4, R_028084_TA_BC_BASE_ADDR_HI, S_028084_ADDRESS(border_color_va >> 40));
5161
5162 if (sctx->chip_class == GFX6) {
5163 si_pm4_set_reg(pm4, R_008A14_PA_CL_ENHANCE,
5164 S_008A14_NUM_CLIP_SEQ(3) | S_008A14_CLIP_VTX_REORDER_ENA(1));
5165 }
5166
5167 if (sctx->chip_class <= GFX7 || !has_clear_state) {
5168 si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, 14);
5169 si_pm4_set_reg(pm4, R_028C5C_VGT_OUT_DEALLOC_CNTL, 16);
5170
5171 /* CLEAR_STATE doesn't clear these correctly on certain generations.
5172 * I don't know why. Deduced by trial and error.
5173 */
5174 si_pm4_set_reg(pm4, R_028B28_VGT_STRMOUT_DRAW_OPAQUE_OFFSET, 0);
5175 si_pm4_set_reg(pm4, R_028204_PA_SC_WINDOW_SCISSOR_TL, S_028204_WINDOW_OFFSET_DISABLE(1));
5176 si_pm4_set_reg(pm4, R_028030_PA_SC_SCREEN_SCISSOR_TL, 0);
5177 si_pm4_set_reg(pm4, R_028034_PA_SC_SCREEN_SCISSOR_BR,
5178 S_028034_BR_X(16384) | S_028034_BR_Y(16384));
5179 }
5180
5181 if (sctx->chip_class >= GFX7) {
5182 /* Compute LATE_ALLOC_VS.LIMIT. */
5183 unsigned num_cu_per_sh = sscreen->info.min_good_cu_per_sa;
5184 unsigned late_alloc_wave64 = 0; /* The limit is per SA. */
5185 unsigned cu_mask_vs = 0xffff;
5186 unsigned cu_mask_gs = 0xffff;
5187
5188 if (sctx->chip_class >= GFX10) {
5189 /* For Wave32, the hw will launch twice the number of late
5190 * alloc waves, so 1 == 2x wave32.
5191 */
5192 if (!sscreen->info.use_late_alloc) {
5193 late_alloc_wave64 = 0;
5194 } else if (num_cu_per_sh <= 6) {
5195 late_alloc_wave64 = num_cu_per_sh - 2;
5196 } else {
5197 late_alloc_wave64 = (num_cu_per_sh - 2) * 4;
5198
5199 /* CU2 & CU3 disabled because of the dual CU design */
5200 /* Late alloc is not used for NGG on Navi14 due to a hw bug. */
5201 cu_mask_vs = 0xfff3;
5202 cu_mask_gs = sscreen->use_ngg && sctx->family != CHIP_NAVI14 ? 0xfff3 : 0xffff;
5203 }
5204 } else {
5205 if (!sscreen->info.use_late_alloc) {
5206 late_alloc_wave64 = 0;
5207 } else if (num_cu_per_sh <= 4) {
5208 /* Too few available compute units per SA. Disallowing
5209 * VS to run on one CU could hurt us more than late VS
5210 * allocation would help.
5211 *
5212 * 2 is the highest safe number that allows us to keep
5213 * all CUs enabled.
5214 */
5215 late_alloc_wave64 = 2;
5216 } else {
5217 /* This is a good initial value, allowing 1 late_alloc
5218 * wave per SIMD on num_cu - 2.
5219 */
5220 late_alloc_wave64 = (num_cu_per_sh - 2) * 4;
5221 }
5222
5223 if (late_alloc_wave64 > 2)
5224 cu_mask_vs = 0xfffe; /* 1 CU disabled */
5225 }
5226
5227 /* VS can't execute on one CU if the limit is > 2. */
5228 si_pm4_set_reg(pm4, R_00B118_SPI_SHADER_PGM_RSRC3_VS,
5229 S_00B118_CU_EN(cu_mask_vs) | S_00B118_WAVE_LIMIT(0x3F));
5230 si_pm4_set_reg(pm4, R_00B11C_SPI_SHADER_LATE_ALLOC_VS, S_00B11C_LIMIT(late_alloc_wave64));
5231 si_pm4_set_reg(pm4, R_00B21C_SPI_SHADER_PGM_RSRC3_GS,
5232 S_00B21C_CU_EN(cu_mask_gs) | S_00B21C_WAVE_LIMIT(0x3F));
5233 si_pm4_set_reg(pm4, R_00B01C_SPI_SHADER_PGM_RSRC3_PS,
5234 S_00B01C_CU_EN(0xffff) | S_00B01C_WAVE_LIMIT(0x3F));
5235 }
5236
5237 if (sctx->chip_class <= GFX8) {
5238 si_set_raster_config(sctx, pm4);
5239
5240 /* FIXME calculate these values somehow ??? */
5241 si_pm4_set_reg(pm4, R_028A54_VGT_GS_PER_ES, SI_GS_PER_ES);
5242 si_pm4_set_reg(pm4, R_028A58_VGT_ES_PER_GS, 0x40);
5243
5244 /* These registers, when written, also overwrite the CLEAR_STATE
5245 * context, so we can't rely on CLEAR_STATE setting them.
5246 * It would be an issue if there was another UMD changing them.
5247 */
5248 si_pm4_set_reg(pm4, R_028400_VGT_MAX_VTX_INDX, ~0);
5249 si_pm4_set_reg(pm4, R_028404_VGT_MIN_VTX_INDX, 0);
5250 si_pm4_set_reg(pm4, R_028408_VGT_INDX_OFFSET, 0);
5251 }
5252
5253 if (sctx->chip_class >= GFX7 && sctx->chip_class <= GFX8) {
5254 si_pm4_set_reg(pm4, R_00B51C_SPI_SHADER_PGM_RSRC3_LS,
5255 S_00B51C_CU_EN(0xffff) | S_00B51C_WAVE_LIMIT(0x3F));
5256 si_pm4_set_reg(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS, S_00B41C_WAVE_LIMIT(0x3F));
5257 si_pm4_set_reg(pm4, R_00B31C_SPI_SHADER_PGM_RSRC3_ES,
5258 S_00B31C_CU_EN(0xffff) | S_00B31C_WAVE_LIMIT(0x3F));
5259
5260 /* If this is 0, Bonaire can hang even if GS isn't being used.
5261 * Other chips are unaffected. These are suboptimal values,
5262 * but we don't use on-chip GS.
5263 */
5264 si_pm4_set_reg(pm4, R_028A44_VGT_GS_ONCHIP_CNTL,
5265 S_028A44_ES_VERTS_PER_SUBGRP(64) | S_028A44_GS_PRIMS_PER_SUBGRP(4));
5266 }
5267
5268 if (sctx->chip_class == GFX8) {
5269 unsigned vgt_tess_distribution;
5270
5271 vgt_tess_distribution = S_028B50_ACCUM_ISOLINE(32) | S_028B50_ACCUM_TRI(11) |
5272 S_028B50_ACCUM_QUAD(11) | S_028B50_DONUT_SPLIT(16);
5273
5274 /* Testing with Unigine Heaven extreme tesselation yielded best results
5275 * with TRAP_SPLIT = 3.
5276 */
5277 if (sctx->family == CHIP_FIJI || sctx->family >= CHIP_POLARIS10)
5278 vgt_tess_distribution |= S_028B50_TRAP_SPLIT(3);
5279
5280 si_pm4_set_reg(pm4, R_028B50_VGT_TESS_DISTRIBUTION, vgt_tess_distribution);
5281 }
5282
5283 if (sscreen->info.chip_class <= GFX9) {
5284 si_pm4_set_reg(pm4, R_028AA0_VGT_INSTANCE_STEP_RATE_0, 1);
5285 }
5286
5287 if (sctx->chip_class == GFX9) {
5288 si_pm4_set_reg(pm4, R_030920_VGT_MAX_VTX_INDX, ~0);
5289 si_pm4_set_reg(pm4, R_030924_VGT_MIN_VTX_INDX, 0);
5290 si_pm4_set_reg(pm4, R_030928_VGT_INDX_OFFSET, 0);
5291 }
5292
5293 if (sctx->chip_class >= GFX9) {
5294 si_pm4_set_reg(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS,
5295 S_00B41C_CU_EN(0xffff) | S_00B41C_WAVE_LIMIT(0x3F));
5296
5297 si_pm4_set_reg(pm4, R_028B50_VGT_TESS_DISTRIBUTION,
5298 S_028B50_ACCUM_ISOLINE(40) | S_028B50_ACCUM_TRI(30) | S_028B50_ACCUM_QUAD(24) |
5299 S_028B50_DONUT_SPLIT(24) | S_028B50_TRAP_SPLIT(6));
5300 si_pm4_set_reg(pm4, R_028C48_PA_SC_BINNER_CNTL_1,
5301 S_028C48_MAX_ALLOC_COUNT(sscreen->info.pbb_max_alloc_count - 1) |
5302 S_028C48_MAX_PRIM_PER_BATCH(1023));
5303 si_pm4_set_reg(pm4, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL,
5304 S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1));
5305
5306 si_pm4_set_reg(pm4, R_030968_VGT_INSTANCE_BASE_ID, 0);
5307 si_pm4_set_reg(pm4, R_0301EC_CP_COHER_START_DELAY,
5308 sctx->chip_class >= GFX10 ? 0x20 : 0);
5309 }
5310
5311 if (sctx->chip_class >= GFX10) {
5312 /* Logical CUs 16 - 31 */
5313 si_pm4_set_reg(pm4, R_00B004_SPI_SHADER_PGM_RSRC4_PS, S_00B004_CU_EN(0xffff));
5314 si_pm4_set_reg(pm4, R_00B104_SPI_SHADER_PGM_RSRC4_VS, S_00B104_CU_EN(0xffff));
5315 si_pm4_set_reg(pm4, R_00B404_SPI_SHADER_PGM_RSRC4_HS, S_00B404_CU_EN(0xffff));
5316
5317 si_pm4_set_reg(pm4, R_00B0C8_SPI_SHADER_USER_ACCUM_PS_0, 0);
5318 si_pm4_set_reg(pm4, R_00B0CC_SPI_SHADER_USER_ACCUM_PS_1, 0);
5319 si_pm4_set_reg(pm4, R_00B0D0_SPI_SHADER_USER_ACCUM_PS_2, 0);
5320 si_pm4_set_reg(pm4, R_00B0D4_SPI_SHADER_USER_ACCUM_PS_3, 0);
5321 si_pm4_set_reg(pm4, R_00B1C8_SPI_SHADER_USER_ACCUM_VS_0, 0);
5322 si_pm4_set_reg(pm4, R_00B1CC_SPI_SHADER_USER_ACCUM_VS_1, 0);
5323 si_pm4_set_reg(pm4, R_00B1D0_SPI_SHADER_USER_ACCUM_VS_2, 0);
5324 si_pm4_set_reg(pm4, R_00B1D4_SPI_SHADER_USER_ACCUM_VS_3, 0);
5325 si_pm4_set_reg(pm4, R_00B2C8_SPI_SHADER_USER_ACCUM_ESGS_0, 0);
5326 si_pm4_set_reg(pm4, R_00B2CC_SPI_SHADER_USER_ACCUM_ESGS_1, 0);
5327 si_pm4_set_reg(pm4, R_00B2D0_SPI_SHADER_USER_ACCUM_ESGS_2, 0);
5328 si_pm4_set_reg(pm4, R_00B2D4_SPI_SHADER_USER_ACCUM_ESGS_3, 0);
5329 si_pm4_set_reg(pm4, R_00B4C8_SPI_SHADER_USER_ACCUM_LSHS_0, 0);
5330 si_pm4_set_reg(pm4, R_00B4CC_SPI_SHADER_USER_ACCUM_LSHS_1, 0);
5331 si_pm4_set_reg(pm4, R_00B4D0_SPI_SHADER_USER_ACCUM_LSHS_2, 0);
5332 si_pm4_set_reg(pm4, R_00B4D4_SPI_SHADER_USER_ACCUM_LSHS_3, 0);
5333
5334 si_pm4_set_reg(pm4, R_00B0C0_SPI_SHADER_REQ_CTRL_PS,
5335 S_00B0C0_SOFT_GROUPING_EN(1) |
5336 S_00B0C0_NUMBER_OF_REQUESTS_PER_CU(4 - 1));
5337 si_pm4_set_reg(pm4, R_00B1C0_SPI_SHADER_REQ_CTRL_VS, 0);
5338
5339 si_pm4_set_reg(pm4, R_028428_CB_COVERAGE_OUT_CONTROL, 0);
5340 si_pm4_set_reg(pm4, R_028A98_VGT_DRAW_PAYLOAD_CNTL, 0);
5341
5342 /* Break up a pixel wave if it contains deallocs for more than
5343 * half the parameter cache.
5344 *
5345 * To avoid a deadlock where pixel waves aren't launched
5346 * because they're waiting for more pixels while the frontend
5347 * is stuck waiting for PC space, the maximum allowed value is
5348 * the size of the PC minus the largest possible allocation for
5349 * a single primitive shader subgroup.
5350 */
5351 si_pm4_set_reg(pm4, R_028C50_PA_SC_NGG_MODE_CNTL, S_028C50_MAX_DEALLOCS_IN_WAVE(512));
5352 /* Reuse for legacy (non-NGG) only. */
5353 si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, 14);
5354
5355 if (!has_clear_state) {
5356 si_pm4_set_reg(pm4, R_02835C_PA_SC_TILE_STEERING_OVERRIDE,
5357 sscreen->info.pa_sc_tile_steering_override);
5358 }
5359
5360
5361 si_pm4_set_reg(pm4, R_030964_GE_MAX_VTX_INDX, ~0);
5362 si_pm4_set_reg(pm4, R_030924_GE_MIN_VTX_INDX, 0);
5363 si_pm4_set_reg(pm4, R_030928_GE_INDX_OFFSET, 0);
5364 si_pm4_set_reg(pm4, R_03097C_GE_STEREO_CNTL, 0);
5365 si_pm4_set_reg(pm4, R_030988_GE_USER_VGPR_EN, 0);
5366 }
5367
5368 if (sctx->chip_class >= GFX10_3) {
5369 si_pm4_set_reg(pm4, R_028750_SX_PS_DOWNCONVERT_CONTROL_GFX103, 0xff);
5370 }
5371
5372 sctx->cs_preamble_state = pm4;
5373 }